From 4cdcafaa6edfe500019406a35c443d82d924d468 Mon Sep 17 00:00:00 2001 From: Dastgir Pojee Date: Mon, 3 Oct 2016 18:40:27 +0530 Subject: Implemented SU_PICKYPECK Skill. ATK + (200+100*SkillLv)% Every 30 Base Levels, Adds an Additional Chance to reactivate the skill. When the Enemy has Less than 50% HP Left, Damage is doubled. --- src/map/battle.c | 6 ++++++ src/map/skill.c | 4 ++++ 2 files changed, 10 insertions(+) (limited to 'src') diff --git a/src/map/battle.c b/src/map/battle.c index f220be17b..2c9d3f3c4 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1677,6 +1677,12 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block case SU_SCAROFTAROU: skillratio += -100 + 100 * skill_lv; break; + case SU_PICKYPECK: + case SU_PICKYPECK_DOUBLE_ATK: + skillratio += 100 + 100 * skill_lv; + if ((status_get_max_hp(target) / 100) <= 50) + skillratio *= 2; + break; /** * Arch Bishop **/ diff --git a/src/map/skill.c b/src/map/skill.c index 1f8171b72..d947f28a6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3989,6 +3989,10 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 skill->addtimerskill(src, tick + skill->get_delay(skill_id, skill_lv), bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag); break; + case SU_PICKYPECK: + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); + break; + // Splash attack skills. case AS_GRIMTOOTH: case MC_CARTREVOLUTION: -- cgit v1.2.3-60-g2f50