From 3b58ef0dd6af4117ccecaa8fadbf4e481646a247 Mon Sep 17 00:00:00 2001 From: Playtester Date: Mon, 22 Oct 2007 11:03:40 +0000 Subject: * Heat isn't supposed to consume SP when used against players - please report if it still consumes SP in pvp git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11544 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/map/skill.c b/src/map/skill.c index 46d47432b..bd58f6a9b 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7400,12 +7400,12 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns int x = bl->x, y = bl->y; //If target isn't knocked back it should hit every 20ms [Playtester] while (count++ < SKILLUNITTIMER_INTERVAL/sg->interval && x == bl->x && y == bl->y && !status_isdead(bl)){ - if (!status_charge(ss, 0, 2)){ //should end when out of sp. + if (bl->type==BL_PC) + status_zap(bl, 0, 15); //Only damage SP [Skotlex] + else if (!status_charge(ss, 0, 2)){ //should end when out of sp. sg->limit=DIFF_TICK(tick,sg->tick); break; } - else if (bl->type==BL_PC) - status_zap(bl, 0, 15); //Only damage SP [Skotlex] else skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*20,0); } -- cgit v1.2.3-60-g2f50