From 40e827fd9b5d55bb02adf6284b0095790a9f9497 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Wed, 18 Apr 2012 14:29:09 +0000 Subject: Fixed bugreport:5530 deep sleep lullaby no longer resets its duration when cast on a target already with deep sleep lullaby. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15870 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/status.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/map') diff --git a/src/map/status.c b/src/map/status.c index 696c6f267..162765aa3 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -5749,6 +5749,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val //Undead are immune to Freeze/Stone if (undead_flag && !(flag&1)) return 0; + case SC_DEEPSLEEP: case SC_SLEEP: case SC_STUN: case SC_FREEZING: -- cgit v1.2.3-70-g09d2