From c2b7dcd9bc11cd6d68e535202281121dbed4966d Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 11 May 2006 20:58:45 +0000 Subject: - NPC_POWERUP and NPC_AGIUP now cause a increase in hit/flee (respectively) of 40% per level. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6558 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index 0d819e5ba..45bf21ecf 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4955,15 +4955,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case NPC_POWERUP: sc_start(bl,SC_INCATKRATE,100,40*skilllv,skill_get_time(skillid, skilllv)); -//From experience it appears powerup is more hit, not +all stats. - sc_start(bl,SC_INCDEX,100,25*skilllv,skill_get_time(skillid, skilllv)); -// sc_start(bl,SC_INCALLSTATUS,100,skilllv*5,skill_get_time(skillid, skilllv)); - clif_skill_nodamage(src,bl,skillid,skilllv,1); - break; - + //Power up is atkrate increase + hit% increase. case NPC_AGIUP: clif_skill_nodamage(src,bl,skillid,skilllv, - sc_start(bl,SC_INCAGI,100,10*skilllv,skill_get_time(skillid, skilllv))); + sc_start(bl,type,100,40*skilllv,skill_get_time(skillid, skilllv))); break; case NPC_INVISIBLE: -- cgit v1.2.3-70-g09d2