From bfb4c510052f56c0af3f7fbca417ce23d0fd2203 Mon Sep 17 00:00:00 2001 From: skotlex Date: Sun, 28 May 2006 17:58:56 +0000 Subject: - Added functions status_revive, pc_revive and mob_revive to handle revival (it doesn't handles player respawning, though) - Corrected alive, raisemap, raiseall to use these functions. - Updated resurrection/mob-kaizel to use status_revive - Added SC_BLADESTOP to the skill enum at the beginning of status.c (fixes Bladestop causing an unknown status change message) - Fixed MSS_DEAD state skills not triggering. - Corrected some compilation warnings on the merc.* files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6807 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/pet.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/pet.c') diff --git a/src/map/pet.c b/src/map/pet.c index 54ae71631..39e16ea70 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -893,7 +893,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns return 0; } - if (!check_distance_bl(&sd->bl, &pd->bl, pd->db->range2)) { + if (!check_distance_bl(&sd->bl, &pd->bl, pd->db->range2) && DIFF_TICK(tick, pd->ud.canmove_tick) > 0) { //Master too far, chase. if(pd->target_id) pet_unlocktarget(pd); -- cgit v1.2.3-70-g09d2