From 5f857bae116433a2a0fd38b8c3539352c5453f7a Mon Sep 17 00:00:00 2001 From: ultramage Date: Sat, 22 Dec 2007 09:00:57 +0000 Subject: Fixed mob AI code iterating over non-mob objects without checking, when monster_ai flag 0x20 is set (caused by r11943) Cleaned up macros that wrap unit_stop_attack() (bugreport:357) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11957 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/pc.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/pc.h') diff --git a/src/map/pc.h b/src/map/pc.h index 6e76115d6..2b06b5126 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -119,7 +119,7 @@ enum { #define pc_maxparameter(sd) ( (sd)->class_&JOBL_BABY ? battle_config.max_baby_parameter : battle_config.max_parameter ) #define pc_stop_walking(sd, type) unit_stop_walking(&(sd)->bl, type) -#define pc_stop_attack(sd) { if((sd)->ud.attacktimer != -1) { unit_stop_attack(&(sd)->bl); (sd)->ud.target = 0; } } +#define pc_stop_attack(sd) unit_stop_attack(&(sd)->bl) //Weapon check considering dual wielding. #define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \ -- cgit v1.2.3-60-g2f50