From 19aa33a5f61f0996d76d19db7dbe9d81f5daa090 Mon Sep 17 00:00:00 2001 From: smokexyz Date: Sat, 30 Jun 2018 04:20:03 +0100 Subject: Implementation of the official Achievement System. Source: http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1 Script Commands - ``` achievement_progress(,,,{,}); ``` Includes an achievement_db.conf generator that reads from the item_db, mob_db (server side) and achievement_list.lub files to determine valid achievement entries based on item/monster availability. Achievements containing unsupported entries are commented out. This feature, although renewal-only in official servers, is capable of being used in pre-renewal mode on Hercules. Does not include the title system yet. A big thanks to - @MishimaHaruna for constantly reviewing. @4144 for all the support. @Asheraf for a lot of official information. Co-authored-by: "Dastgir" --- src/map/pc.h | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/map/pc.h') diff --git a/src/map/pc.h b/src/map/pc.h index 622dcf3f7..9839258e4 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -37,7 +37,7 @@ #include "common/db.h" #include "common/ers.h" // struct eri #include "common/hercules.h" -#include "common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus, NEW_CARTS +#include "common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus, NEW_CARTS, struct s_achievement /** * Defines @@ -631,6 +631,10 @@ END_ZEROED_BLOCK; unsigned sitstand : 1; unsigned commands : 1; } block_action; + + /* Achievement System */ + struct char_achievements achievement; + bool achievements_received; }; #define EQP_WEAPON EQP_HAND_R -- cgit v1.2.3-70-g09d2