From 288490094a7fe9167747dc78d416940759a31197 Mon Sep 17 00:00:00 2001 From: FlavioJS Date: Tue, 5 Dec 2006 13:23:07 +0000 Subject: - Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/npc_chat.c | 1034 ++++++++++++++++++++++++++-------------------------- 1 file changed, 517 insertions(+), 517 deletions(-) (limited to 'src/map/npc_chat.c') diff --git a/src/map/npc_chat.c b/src/map/npc_chat.c index 1e5da1277..f7c955257 100644 --- a/src/map/npc_chat.c +++ b/src/map/npc_chat.c @@ -1,517 +1,517 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL -// For more information, see LICENCE in the main folder - -#ifdef PCRE_SUPPORT - -#include -#include -#include -#include -#include -#include - -#include "../common/timer.h" -#include "../common/malloc.h" -#include "../common/version.h" -#include "../common/nullpo.h" -#include "../common/showmsg.h" - -#include "map.h" -#include "status.h" -#include "npc.h" -#include "chat.h" -#include "script.h" -#include "battle.h" - -#include "pcre.h" - -/** - * Written by MouseJstr in a vision... (2/21/2005) - * - * This allows you to make npc listen for spoken text (global - * messages) and pattern match against that spoken text using perl - * regular expressions. - * - * Please feel free to copy this code into your own personal ragnarok - * servers or distributions but please leave my name. Also, please - * wait until I've put it into the main eA branch which means I - * believe it is ready for distribution. - * - * So, how do people use this? - * - * The first and most important function is defpattern - * - * defpattern 1, "[^:]+: (.*) loves (.*)", "label"; - * - * this defines a new pattern in set 1 using perl syntax - * (http://www.troubleshooters.com/codecorn/littperl/perlreg.htm) - * and tells it to jump to the supplied label when the pattern - * is matched. - * - * each of the matched Groups will result in a variable being - * set ($p1$ through $p9$ with $p0$ being the entire string) - * before the script gets executed. - * - * activatepset 1; - * - * This activates a set of patterns.. You can have many pattern - * sets defined and many active all at once. This feature allows - * you to set up "conversations" and ever changing expectations of - * the pattern matcher - * - * deactivatepset 1; - * - * turns off a pattern set; - * - * deactivatepset -1; - * - * turns off ALL pattern sets; - * - * deletepset 1; - * - * deletes a pset - */ - -/* Structure containing all info associated with a single pattern - block */ - -struct pcrematch_entry { - struct pcrematch_entry *next_; - char *pattern_; - pcre *pcre_; - pcre_extra *pcre_extra_; - char *label_; -}; - -/* A set of patterns that can be activated and deactived with a single - command */ - -struct pcrematch_set { - struct pcrematch_set *next_, *prev_; - struct pcrematch_entry *head_; - int setid_; -}; - -/* - * Entire data structure hung off a NPC - * - * The reason I have done it this way (a void * in npc_data and then - * this) was to reduce the number of patches that needed to be applied - * to a ragnarok distribution to bring this code online. I - * also wanted people to be able to grab this one file to get updates - * without having to do a large number of changes. - */ - -struct npc_parse { - struct pcrematch_set *active_; - struct pcrematch_set *inactive_; -}; - - -/** - * delete everythign associated with a entry - * - * This does NOT do the list management - */ - -void finalize_pcrematch_entry(struct pcrematch_entry *e) { -//TODO: For some odd reason this causes a already-free'd error under Windows, but not *nix! [Skotlex] -#ifndef _WIN32 - if (e->pcre_) { - free(e->pcre_); - e->pcre_ = NULL; - } -#endif - if (e->pcre_extra_) { - free(e->pcre_extra_); - e->pcre_ = NULL; - } - aFree(e->pattern_); - aFree(e->label_); -} - -/** - * Lookup (and possibly create) a new set of patterns by the set id - */ -static struct pcrematch_set * lookup_pcreset(struct npc_data *nd,int setid) -{ - struct pcrematch_set *pcreset; - struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb; - if (npcParse == NULL) - nd->chatdb = npcParse = (struct npc_parse *) - aCalloc(sizeof(struct npc_parse), 1); - - pcreset = npcParse->active_; - - while (pcreset != NULL) { - if (pcreset->setid_ == setid) - break; - pcreset = pcreset->next_; - } - if (pcreset == NULL) - pcreset = npcParse->inactive_; - - while (pcreset != NULL) { - if (pcreset->setid_ == setid) - break; - pcreset = pcreset->next_; - } - - if (pcreset == NULL) { - pcreset = (struct pcrematch_set *) - aCalloc(sizeof(struct pcrematch_set), 1); - pcreset->next_ = npcParse->inactive_; - if (pcreset->next_ != NULL) - pcreset->next_->prev_ = pcreset; - pcreset->prev_ = 0; - npcParse->inactive_ = pcreset; - pcreset->setid_ = setid; - } - - return pcreset; -} - -/** - * activate a set of patterns. - * - * if the setid does not exist, this will silently return - */ - -static void activate_pcreset(struct npc_data *nd,int setid) { - struct pcrematch_set *pcreset; - struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb; - if (npcParse == NULL) - return; // Nothing to activate... - pcreset = npcParse->inactive_; - while (pcreset != NULL) { - if (pcreset->setid_ == setid) - break; - pcreset = pcreset->next_; - } - if (pcreset == NULL) - return; // not in inactive list - if (pcreset->next_ != NULL) - pcreset->next_->prev_ = pcreset->prev_; - if (pcreset->prev_ != NULL) - pcreset->prev_->next_ = pcreset->next_; - else - npcParse->inactive_ = pcreset->next_; - - pcreset->prev_ = NULL; - pcreset->next_ = npcParse->active_; - if (pcreset->next_ != NULL) - pcreset->next_->prev_ = pcreset; - npcParse->active_ = pcreset; -} - -/** - * deactivate a set of patterns. - * - * if the setid does not exist, this will silently return - */ - -static void deactivate_pcreset(struct npc_data *nd,int setid) { - struct pcrematch_set *pcreset; - struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb; - if (npcParse == NULL) - return; // Nothing to deactivate... - if (setid == -1) { - while(npcParse->active_ != NULL) - deactivate_pcreset(nd, npcParse->active_->setid_); - return; - } - pcreset = npcParse->active_; - while (pcreset != NULL) { - if (pcreset->setid_ == setid) - break; - pcreset = pcreset->next_; - } - if (pcreset == NULL) - return; // not in active list - if (pcreset->next_ != NULL) - pcreset->next_->prev_ = pcreset->prev_; - if (pcreset->prev_ != NULL) - pcreset->prev_->next_ = pcreset->next_; - else - npcParse->active_ = pcreset->next_; - - pcreset->prev_ = NULL; - pcreset->next_ = npcParse->inactive_; - if (pcreset->next_ != NULL) - pcreset->next_->prev_ = pcreset; - npcParse->inactive_ = pcreset; -} - -/** - * delete a set of patterns. - */ -static void delete_pcreset(struct npc_data *nd,int setid) { - int active = 1; - struct pcrematch_set *pcreset; - struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb; - if (npcParse == NULL) - return; // Nothing to deactivate... - pcreset = npcParse->active_; - while (pcreset != NULL) { - if (pcreset->setid_ == setid) - break; - pcreset = pcreset->next_; - } - if (pcreset == NULL) { - active = 0; - pcreset = npcParse->inactive_; - while (pcreset != NULL) { - if (pcreset->setid_ == setid) - break; - pcreset = pcreset->next_; - } - } - if (pcreset == NULL) - return; - - if (pcreset->next_ != NULL) - pcreset->next_->prev_ = pcreset->prev_; - if (pcreset->prev_ != NULL) - pcreset->prev_->next_ = pcreset->next_; - - if(active) - npcParse->active_ = pcreset->next_; - else - npcParse->inactive_ = pcreset->next_; - - pcreset->prev_ = NULL; - pcreset->next_ = NULL; - - while (pcreset->head_) { - struct pcrematch_entry *n = pcreset->head_->next_; - finalize_pcrematch_entry(pcreset->head_); - aFree(pcreset->head_); // Cleanin' the last ones.. [Lance] - pcreset->head_ = n; - } - - aFree(pcreset); -} - -/** - * create a new pattern entry - */ -static struct pcrematch_entry *create_pcrematch_entry(struct pcrematch_set * set) { - struct pcrematch_entry * e = (struct pcrematch_entry *) - aCalloc(sizeof(struct pcrematch_entry), 1); - struct pcrematch_entry * last = set->head_; - - // Normally we would have just stuck it at the end of the list but - // this doesn't sink up with peoples usage pattern. They wanted - // the items defined first to have a higher priority then the - // items defined later.. as a result, we have to do some work up - // front.. - - /* if we are the first pattern, stick us at the end */ - if (last == NULL) { - set->head_ = e; - return e; - } - - /* Look for the last entry */ - while (last->next_ != NULL) - last = last->next_; - - last->next_ = e; - e->next_ = NULL; - - return e; -} - -/** - * define/compile a new pattern - */ - -void npc_chat_def_pattern(struct npc_data *nd, int setid, - const char *pattern, const char *label) -{ - const char *err; - int erroff; - - struct pcrematch_set * s = lookup_pcreset(nd, setid); - struct pcrematch_entry *e = create_pcrematch_entry(s); - e->pattern_ = aStrdup(pattern); - e->label_ = aStrdup(label); - e->pcre_ = pcre_compile(pattern, PCRE_CASELESS, &err, &erroff, NULL); - e->pcre_extra_ = pcre_study(e->pcre_, 0, &err); -} - -/** - * Delete everything associated with a NPC concerning the pattern - * matching code - * - * this could be more efficent but.. how often do you do this? - */ -void npc_chat_finalize(struct npc_data *nd) -{ - struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb; - if (npcParse == NULL) - return; - - while(npcParse->active_) - delete_pcreset(nd, npcParse->active_->setid_); - - while(npcParse->inactive_) - delete_pcreset(nd, npcParse->inactive_->setid_); - - // Additional cleaning up [Lance] - aFree(npcParse); -} - -/** - * Handler called whenever a global message is spoken in a NPC's area - */ -int npc_chat_sub(struct block_list *bl, va_list ap) -{ - struct npc_data *nd = (struct npc_data *)bl; - struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb; - unsigned char *msg; - int len, pos, i; - struct map_session_data *sd; - struct npc_label_list *lst; - struct pcrematch_set *pcreset; - - // Not interested in anything you might have to say... - if (npcParse == NULL || npcParse->active_ == NULL) - return 0; - - msg = va_arg(ap,unsigned char*); - len = va_arg(ap,int); - sd = va_arg(ap,struct map_session_data *); - - // grab the active list - pcreset = npcParse->active_; - - // interate across all active sets - while (pcreset != NULL) { - struct pcrematch_entry *e = pcreset->head_; - // interate across all patterns in that set - while (e != NULL) { - int offsets[20]; - char buf[255]; - // perform pattern match - int r = pcre_exec(e->pcre_, e->pcre_extra_, msg, len, 0, - 0, offsets, sizeof(offsets) / sizeof(offsets[0])); - if (r >= 0) { - // save out the matched strings - switch (r) { - case 10: - memcpy(buf, &msg[offsets[18]], offsets[19]); - buf[offsets[19]] = '\0'; - set_var(sd, "$p9$", buf); - case 9: - memcpy(buf, &msg[offsets[16]], offsets[17]); - buf[offsets[17]] = '\0'; - set_var(sd, "$p8$", buf); - case 8: - memcpy(buf, &msg[offsets[14]], offsets[15]); - buf[offsets[15]] = '\0'; - set_var(sd, "$p7$", buf); - case 7: - memcpy(buf, &msg[offsets[12]], offsets[13]); - buf[offsets[13]] = '\0'; - set_var(sd, "$p6$", buf); - case 6: - memcpy(buf, &msg[offsets[10]], offsets[11]); - buf[offsets[11]] = '\0'; - set_var(sd, "$p5$", buf); - case 5: - memcpy(buf, &msg[offsets[8]], offsets[9]); - buf[offsets[9]] = '\0'; - set_var(sd, "$p4$", buf); - case 4: - memcpy(buf, &msg[offsets[6]], offsets[7]); - buf[offsets[7]] = '\0'; - set_var(sd, "$p3$", buf); - case 3: - memcpy(buf, &msg[offsets[4]], offsets[5]); - buf[offsets[5]] = '\0'; - set_var(sd, "$p2$", buf); - case 2: - memcpy(buf, &msg[offsets[2]], offsets[3]); - buf[offsets[3]] = '\0'; - set_var(sd, "$p1$", buf); - case 1: - memcpy(buf, &msg[offsets[0]], offsets[1]); - buf[offsets[1]] = '\0'; - set_var(sd, "$p0$", buf); - } - - // find the target label.. this sucks.. - lst=nd->u.scr.label_list; - pos = -1; - for (i = 0; i < nd->u.scr.label_list_num; i++) { - if (strncmp(lst[i].name, e->label_, sizeof(lst[i].name)) == 0) { - pos = lst[i].pos; - break; - } - } - if (pos == -1) { - ShowWarning("Unable to find label: %s", e->label_); - // unable to find label... do something.. - return 0; - } - // run the npc script - run_script(nd->u.scr.script,pos,sd->bl.id,nd->bl.id); - return 0; - } - e = e->next_; - } - pcreset = pcreset->next_; - } - - return 0; -} - -int mob_chat_sub(struct block_list *bl, va_list ap){ - struct mob_data *md = (struct mob_data *)bl; - if(md->nd){ - npc_chat_sub(&md->nd->bl, ap); - } - return 0; -} - -// Various script builtins used to support these functions - -int buildin_defpattern(struct script_state *st) { - int setid=conv_num(st,& (st->stack->stack_data[st->start+2])); - char *pattern=conv_str(st,& (st->stack->stack_data[st->start+3])); - char *label=conv_str(st,& (st->stack->stack_data[st->start+4])); - struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); - - npc_chat_def_pattern(nd, setid, pattern, label); - - return 0; -} - -int buildin_activatepset(struct script_state *st) { - int setid=conv_num(st,& (st->stack->stack_data[st->start+2])); - struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); - - activate_pcreset(nd, setid); - - return 0; -} -int buildin_deactivatepset(struct script_state *st) { - int setid=conv_num(st,& (st->stack->stack_data[st->start+2])); - struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); - - deactivate_pcreset(nd, setid); - - return 0; -} -int buildin_deletepset(struct script_state *st) { - int setid=conv_num(st,& (st->stack->stack_data[st->start+2])); - struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); - - delete_pcreset(nd, setid); - - return 0; -} - - -#endif +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#ifdef PCRE_SUPPORT + +#include +#include +#include +#include +#include +#include + +#include "../common/timer.h" +#include "../common/malloc.h" +#include "../common/version.h" +#include "../common/nullpo.h" +#include "../common/showmsg.h" + +#include "map.h" +#include "status.h" +#include "npc.h" +#include "chat.h" +#include "script.h" +#include "battle.h" + +#include "pcre.h" + +/** + * Written by MouseJstr in a vision... (2/21/2005) + * + * This allows you to make npc listen for spoken text (global + * messages) and pattern match against that spoken text using perl + * regular expressions. + * + * Please feel free to copy this code into your own personal ragnarok + * servers or distributions but please leave my name. Also, please + * wait until I've put it into the main eA branch which means I + * believe it is ready for distribution. + * + * So, how do people use this? + * + * The first and most important function is defpattern + * + * defpattern 1, "[^:]+: (.*) loves (.*)", "label"; + * + * this defines a new pattern in set 1 using perl syntax + * (http://www.troubleshooters.com/codecorn/littperl/perlreg.htm) + * and tells it to jump to the supplied label when the pattern + * is matched. + * + * each of the matched Groups will result in a variable being + * set ($p1$ through $p9$ with $p0$ being the entire string) + * before the script gets executed. + * + * activatepset 1; + * + * This activates a set of patterns.. You can have many pattern + * sets defined and many active all at once. This feature allows + * you to set up "conversations" and ever changing expectations of + * the pattern matcher + * + * deactivatepset 1; + * + * turns off a pattern set; + * + * deactivatepset -1; + * + * turns off ALL pattern sets; + * + * deletepset 1; + * + * deletes a pset + */ + +/* Structure containing all info associated with a single pattern + block */ + +struct pcrematch_entry { + struct pcrematch_entry *next_; + char *pattern_; + pcre *pcre_; + pcre_extra *pcre_extra_; + char *label_; +}; + +/* A set of patterns that can be activated and deactived with a single + command */ + +struct pcrematch_set { + struct pcrematch_set *next_, *prev_; + struct pcrematch_entry *head_; + int setid_; +}; + +/* + * Entire data structure hung off a NPC + * + * The reason I have done it this way (a void * in npc_data and then + * this) was to reduce the number of patches that needed to be applied + * to a ragnarok distribution to bring this code online. I + * also wanted people to be able to grab this one file to get updates + * without having to do a large number of changes. + */ + +struct npc_parse { + struct pcrematch_set *active_; + struct pcrematch_set *inactive_; +}; + + +/** + * delete everythign associated with a entry + * + * This does NOT do the list management + */ + +void finalize_pcrematch_entry(struct pcrematch_entry *e) { +//TODO: For some odd reason this causes a already-free'd error under Windows, but not *nix! [Skotlex] +#ifndef _WIN32 + if (e->pcre_) { + free(e->pcre_); + e->pcre_ = NULL; + } +#endif + if (e->pcre_extra_) { + free(e->pcre_extra_); + e->pcre_ = NULL; + } + aFree(e->pattern_); + aFree(e->label_); +} + +/** + * Lookup (and possibly create) a new set of patterns by the set id + */ +static struct pcrematch_set * lookup_pcreset(struct npc_data *nd,int setid) +{ + struct pcrematch_set *pcreset; + struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb; + if (npcParse == NULL) + nd->chatdb = npcParse = (struct npc_parse *) + aCalloc(sizeof(struct npc_parse), 1); + + pcreset = npcParse->active_; + + while (pcreset != NULL) { + if (pcreset->setid_ == setid) + break; + pcreset = pcreset->next_; + } + if (pcreset == NULL) + pcreset = npcParse->inactive_; + + while (pcreset != NULL) { + if (pcreset->setid_ == setid) + break; + pcreset = pcreset->next_; + } + + if (pcreset == NULL) { + pcreset = (struct pcrematch_set *) + aCalloc(sizeof(struct pcrematch_set), 1); + pcreset->next_ = npcParse->inactive_; + if (pcreset->next_ != NULL) + pcreset->next_->prev_ = pcreset; + pcreset->prev_ = 0; + npcParse->inactive_ = pcreset; + pcreset->setid_ = setid; + } + + return pcreset; +} + +/** + * activate a set of patterns. + * + * if the setid does not exist, this will silently return + */ + +static void activate_pcreset(struct npc_data *nd,int setid) { + struct pcrematch_set *pcreset; + struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb; + if (npcParse == NULL) + return; // Nothing to activate... + pcreset = npcParse->inactive_; + while (pcreset != NULL) { + if (pcreset->setid_ == setid) + break; + pcreset = pcreset->next_; + } + if (pcreset == NULL) + return; // not in inactive list + if (pcreset->next_ != NULL) + pcreset->next_->prev_ = pcreset->prev_; + if (pcreset->prev_ != NULL) + pcreset->prev_->next_ = pcreset->next_; + else + npcParse->inactive_ = pcreset->next_; + + pcreset->prev_ = NULL; + pcreset->next_ = npcParse->active_; + if (pcreset->next_ != NULL) + pcreset->next_->prev_ = pcreset; + npcParse->active_ = pcreset; +} + +/** + * deactivate a set of patterns. + * + * if the setid does not exist, this will silently return + */ + +static void deactivate_pcreset(struct npc_data *nd,int setid) { + struct pcrematch_set *pcreset; + struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb; + if (npcParse == NULL) + return; // Nothing to deactivate... + if (setid == -1) { + while(npcParse->active_ != NULL) + deactivate_pcreset(nd, npcParse->active_->setid_); + return; + } + pcreset = npcParse->active_; + while (pcreset != NULL) { + if (pcreset->setid_ == setid) + break; + pcreset = pcreset->next_; + } + if (pcreset == NULL) + return; // not in active list + if (pcreset->next_ != NULL) + pcreset->next_->prev_ = pcreset->prev_; + if (pcreset->prev_ != NULL) + pcreset->prev_->next_ = pcreset->next_; + else + npcParse->active_ = pcreset->next_; + + pcreset->prev_ = NULL; + pcreset->next_ = npcParse->inactive_; + if (pcreset->next_ != NULL) + pcreset->next_->prev_ = pcreset; + npcParse->inactive_ = pcreset; +} + +/** + * delete a set of patterns. + */ +static void delete_pcreset(struct npc_data *nd,int setid) { + int active = 1; + struct pcrematch_set *pcreset; + struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb; + if (npcParse == NULL) + return; // Nothing to deactivate... + pcreset = npcParse->active_; + while (pcreset != NULL) { + if (pcreset->setid_ == setid) + break; + pcreset = pcreset->next_; + } + if (pcreset == NULL) { + active = 0; + pcreset = npcParse->inactive_; + while (pcreset != NULL) { + if (pcreset->setid_ == setid) + break; + pcreset = pcreset->next_; + } + } + if (pcreset == NULL) + return; + + if (pcreset->next_ != NULL) + pcreset->next_->prev_ = pcreset->prev_; + if (pcreset->prev_ != NULL) + pcreset->prev_->next_ = pcreset->next_; + + if(active) + npcParse->active_ = pcreset->next_; + else + npcParse->inactive_ = pcreset->next_; + + pcreset->prev_ = NULL; + pcreset->next_ = NULL; + + while (pcreset->head_) { + struct pcrematch_entry *n = pcreset->head_->next_; + finalize_pcrematch_entry(pcreset->head_); + aFree(pcreset->head_); // Cleanin' the last ones.. [Lance] + pcreset->head_ = n; + } + + aFree(pcreset); +} + +/** + * create a new pattern entry + */ +static struct pcrematch_entry *create_pcrematch_entry(struct pcrematch_set * set) { + struct pcrematch_entry * e = (struct pcrematch_entry *) + aCalloc(sizeof(struct pcrematch_entry), 1); + struct pcrematch_entry * last = set->head_; + + // Normally we would have just stuck it at the end of the list but + // this doesn't sink up with peoples usage pattern. They wanted + // the items defined first to have a higher priority then the + // items defined later.. as a result, we have to do some work up + // front.. + + /* if we are the first pattern, stick us at the end */ + if (last == NULL) { + set->head_ = e; + return e; + } + + /* Look for the last entry */ + while (last->next_ != NULL) + last = last->next_; + + last->next_ = e; + e->next_ = NULL; + + return e; +} + +/** + * define/compile a new pattern + */ + +void npc_chat_def_pattern(struct npc_data *nd, int setid, + const char *pattern, const char *label) +{ + const char *err; + int erroff; + + struct pcrematch_set * s = lookup_pcreset(nd, setid); + struct pcrematch_entry *e = create_pcrematch_entry(s); + e->pattern_ = aStrdup(pattern); + e->label_ = aStrdup(label); + e->pcre_ = pcre_compile(pattern, PCRE_CASELESS, &err, &erroff, NULL); + e->pcre_extra_ = pcre_study(e->pcre_, 0, &err); +} + +/** + * Delete everything associated with a NPC concerning the pattern + * matching code + * + * this could be more efficent but.. how often do you do this? + */ +void npc_chat_finalize(struct npc_data *nd) +{ + struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb; + if (npcParse == NULL) + return; + + while(npcParse->active_) + delete_pcreset(nd, npcParse->active_->setid_); + + while(npcParse->inactive_) + delete_pcreset(nd, npcParse->inactive_->setid_); + + // Additional cleaning up [Lance] + aFree(npcParse); +} + +/** + * Handler called whenever a global message is spoken in a NPC's area + */ +int npc_chat_sub(struct block_list *bl, va_list ap) +{ + struct npc_data *nd = (struct npc_data *)bl; + struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb; + unsigned char *msg; + int len, pos, i; + struct map_session_data *sd; + struct npc_label_list *lst; + struct pcrematch_set *pcreset; + + // Not interested in anything you might have to say... + if (npcParse == NULL || npcParse->active_ == NULL) + return 0; + + msg = va_arg(ap,unsigned char*); + len = va_arg(ap,int); + sd = va_arg(ap,struct map_session_data *); + + // grab the active list + pcreset = npcParse->active_; + + // interate across all active sets + while (pcreset != NULL) { + struct pcrematch_entry *e = pcreset->head_; + // interate across all patterns in that set + while (e != NULL) { + int offsets[20]; + char buf[255]; + // perform pattern match + int r = pcre_exec(e->pcre_, e->pcre_extra_, msg, len, 0, + 0, offsets, sizeof(offsets) / sizeof(offsets[0])); + if (r >= 0) { + // save out the matched strings + switch (r) { + case 10: + memcpy(buf, &msg[offsets[18]], offsets[19]); + buf[offsets[19]] = '\0'; + set_var(sd, "$p9$", buf); + case 9: + memcpy(buf, &msg[offsets[16]], offsets[17]); + buf[offsets[17]] = '\0'; + set_var(sd, "$p8$", buf); + case 8: + memcpy(buf, &msg[offsets[14]], offsets[15]); + buf[offsets[15]] = '\0'; + set_var(sd, "$p7$", buf); + case 7: + memcpy(buf, &msg[offsets[12]], offsets[13]); + buf[offsets[13]] = '\0'; + set_var(sd, "$p6$", buf); + case 6: + memcpy(buf, &msg[offsets[10]], offsets[11]); + buf[offsets[11]] = '\0'; + set_var(sd, "$p5$", buf); + case 5: + memcpy(buf, &msg[offsets[8]], offsets[9]); + buf[offsets[9]] = '\0'; + set_var(sd, "$p4$", buf); + case 4: + memcpy(buf, &msg[offsets[6]], offsets[7]); + buf[offsets[7]] = '\0'; + set_var(sd, "$p3$", buf); + case 3: + memcpy(buf, &msg[offsets[4]], offsets[5]); + buf[offsets[5]] = '\0'; + set_var(sd, "$p2$", buf); + case 2: + memcpy(buf, &msg[offsets[2]], offsets[3]); + buf[offsets[3]] = '\0'; + set_var(sd, "$p1$", buf); + case 1: + memcpy(buf, &msg[offsets[0]], offsets[1]); + buf[offsets[1]] = '\0'; + set_var(sd, "$p0$", buf); + } + + // find the target label.. this sucks.. + lst=nd->u.scr.label_list; + pos = -1; + for (i = 0; i < nd->u.scr.label_list_num; i++) { + if (strncmp(lst[i].name, e->label_, sizeof(lst[i].name)) == 0) { + pos = lst[i].pos; + break; + } + } + if (pos == -1) { + ShowWarning("Unable to find label: %s", e->label_); + // unable to find label... do something.. + return 0; + } + // run the npc script + run_script(nd->u.scr.script,pos,sd->bl.id,nd->bl.id); + return 0; + } + e = e->next_; + } + pcreset = pcreset->next_; + } + + return 0; +} + +int mob_chat_sub(struct block_list *bl, va_list ap){ + struct mob_data *md = (struct mob_data *)bl; + if(md->nd){ + npc_chat_sub(&md->nd->bl, ap); + } + return 0; +} + +// Various script builtins used to support these functions + +int buildin_defpattern(struct script_state *st) { + int setid=conv_num(st,& (st->stack->stack_data[st->start+2])); + char *pattern=conv_str(st,& (st->stack->stack_data[st->start+3])); + char *label=conv_str(st,& (st->stack->stack_data[st->start+4])); + struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); + + npc_chat_def_pattern(nd, setid, pattern, label); + + return 0; +} + +int buildin_activatepset(struct script_state *st) { + int setid=conv_num(st,& (st->stack->stack_data[st->start+2])); + struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); + + activate_pcreset(nd, setid); + + return 0; +} +int buildin_deactivatepset(struct script_state *st) { + int setid=conv_num(st,& (st->stack->stack_data[st->start+2])); + struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); + + deactivate_pcreset(nd, setid); + + return 0; +} +int buildin_deletepset(struct script_state *st) { + int setid=conv_num(st,& (st->stack->stack_data[st->start+2])); + struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); + + delete_pcreset(nd, setid); + + return 0; +} + + +#endif -- cgit v1.2.3-60-g2f50