From 3731a2ee949a424941f46a653525fcd4bfca0e3f Mon Sep 17 00:00:00 2001 From: ultramage Date: Mon, 24 Mar 2008 21:20:48 +0000 Subject: * Reorganized the contents of the mapserver's header files. - map.h is no longer a generic dumping spot of all the shared structs, and instead, each such structure now resides in its logical component - map.h now only holds mostly map-related things (needs more cleaning) - there's still a lot of room for improvement (reorganization within individual header files, etc...) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12429 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mob.h | 66 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 65 insertions(+), 1 deletion(-) (limited to 'src/map/mob.h') diff --git a/src/map/mob.h b/src/map/mob.h index fb4d06db4..b8a8a2394 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -5,8 +5,11 @@ #define _MOB_H_ #include "../common/mmo.h" // struct item -#include "unit.h" // unit_stop_walking(), unit_stop_attack() +#include "guild.h" // struct guardian_data #include "map.h" // struct status_data, struct view_data, struct mob_skill +#include "status.h" // struct status data, struct status_change +#include "unit.h" // unit_stop_walking(), unit_stop_attack() + #define MAX_RANDOMMONSTER 4 #define MAX_MOB_RACE_DB 6 @@ -80,6 +83,67 @@ struct mob_db { struct spawn_info spawn[10]; }; +struct mob_data { + struct block_list bl; + struct unit_data ud; + struct view_data *vd; + struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs. + struct status_change sc; + struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex] + struct barricade_data *barricade; + char name[NAME_LENGTH]; + struct { + unsigned size : 2; //Small/Big monsters. + unsigned ai : 2; //Special ai for summoned monsters. + //0: Normal mob. + //1: Standard summon, attacks mobs. + //2: Alchemist Marine Sphere + //3: Alchemist Summon Flora + } special_state; //Special mob information that does not needs to be zero'ed on mob respawn. + struct { + unsigned skillstate : 8; + unsigned aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex] + unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus] + unsigned steal_coin_flag : 1; + unsigned soul_change_flag : 1; // Celest + unsigned alchemist: 1; + unsigned no_random_walk: 1; + unsigned killer: 1; + unsigned spotted: 1; + unsigned char attacked_count; //For rude attacked. + int provoke_flag; // Celest + } state; + struct guardian_data* guardian_data; + struct { + int id; + unsigned int dmg; + unsigned flag : 1; //0: Normal. 1: Homunc exp + } dmglog[DAMAGELOG_SIZE]; + struct spawn_data *spawn; //Spawn data. + struct item *lootitem; + short class_; + unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex] + int level; + int target_id,attacked_id; + + unsigned int next_walktime,last_thinktime,last_linktime,last_pcneartime; + short move_fail_count; + short lootitem_count; + short min_chase; + + int deletetimer; + int master_id,master_dist; + + struct npc_data *nd; + unsigned short callback_flag; + + short skillidx; + unsigned int skilldelay[MAX_MOBSKILL]; + char npc_event[50]; +}; + + + enum { MST_TARGET = 0, MST_RANDOM, //Random Target! -- cgit v1.2.3-70-g09d2