From 6e6ee08f7a162e128eae4e28ff983954990a2fdf Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 20 Sep 2006 16:03:58 +0000 Subject: - A mob's HP is set temporarily to 0 before invoking it's on-death script, prevents said scripts being able to "rekill" the mob indefinitely (if stuff like killmonster is used within) - Some small cleanups in chat.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8829 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mob.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/map/mob.c') diff --git a/src/map/mob.c b/src/map/mob.c index 73446d349..1a0d5c38b 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2134,12 +2134,14 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if(md->nd) mob_script_callback(md, src, CALLBACK_DEAD); else if(md->npc_event[0]){ + md->status.hp = 0; //So that npc_event invoked functions KNOW that I am dead. if(src && src->type == BL_PET) sd = ((struct pet_data *)src)->msd; if(sd && battle_config.mob_npc_event_type) npc_event(sd,md->npc_event,0); else if(mvp_sd) npc_event(mvp_sd,md->npc_event,0); + md->status.hp = 1; } else if (mvp_sd) { //lordalfa pc_setglobalreg(mvp_sd,"killedrid",md->class_); if(mvp_sd->state.event_kill_mob) -- cgit v1.2.3-60-g2f50