From 203b881a3f76e822a0052e58c67bf46ba6ad0596 Mon Sep 17 00:00:00 2001 From: skotlex Date: Sun, 9 Mar 2008 20:11:14 +0000 Subject: - Modified attack_walk_delay so it behaves on a 'per-object' basis, and changed the default to 15 (all types). - Modified battle_delay_damage so damage is not delayed more than one second for non-player attacks. - Modified party_member_added with a hack so that the clif functions will send the info of the new member since party_recv_info has not yet arrived. - Updated clif_calc_delay so the type sent to the client is based on the number of hits of the skill (as Aegis packets reveal) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12332 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mob.c | 1 + 1 file changed, 1 insertion(+) (limited to 'src/map/mob.c') diff --git a/src/map/mob.c b/src/map/mob.c index 4c7da69cb..f52caa5c3 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -3431,6 +3431,7 @@ static bool mob_parse_dbrow(char** str) status->adelay = atoi(str[27]); status->amotion = atoi(str[28]); //If the attack animation is longer than the delay, the client crops the attack animation! + //On aegis there is no real visible effect of having a recharge-time less than amotion anyway. if (status->adelay < status->amotion) status->adelay = status->amotion; status->dmotion = atoi(str[29]); -- cgit v1.2.3-60-g2f50