From 1da02be93e1014763424c9174e1b3b52baf10439 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 24 Apr 2007 20:59:07 +0000 Subject: - Modified the mob ai think time update after using skills from adelay/amotion to 100ms since the previous method adds a large delay before the AI activates again (which screws up with the timing of idle/walk skills) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10348 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mob.c | 1 - 1 file changed, 1 deletion(-) (limited to 'src/map/mob.c') diff --git a/src/map/mob.c b/src/map/mob.c index 9ed6f99f3..f2c400581 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -35,7 +35,6 @@ #include "date.h" #include "irc.h" -#define MIN_MOBTHINKTIME 100 #define IDLE_SKILL_INTERVAL 10 //Active idle skills should be triggered every 1 second (1000/MIN_MOBTHINKTIME) #define MOB_LAZYSKILLPERC 10 // Probability for mobs far from players from doing their IDLE skill. (rate of 1000 minute) -- cgit v1.2.3-70-g09d2