From 1300e71f7b19b820dae2a984c9f59ac32c13d6c7 Mon Sep 17 00:00:00 2001 From: Lance Date: Wed, 7 Jun 2006 02:51:50 +0000 Subject: * [Improved]: - mob_dead not to remove script controlled monsters with player sprites. (can be removed later using removemob command, it can be resurrected too :D) * [Added]: - buildin_mobdeadsit :D git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7024 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mob.c | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'src/map/mob.c') diff --git a/src/map/mob.c b/src/map/mob.c index ab25d1779..8e23f9f78 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2125,16 +2125,20 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) delete_timer(md->deletetimer,mob_timer_delete); md->deletetimer=-1; } - if(pcdb_checkid(md->vd->class_)) //Player mobs are not removed automatically by the client. - clif_clearchar_delay(tick+3000,&md->bl,0); mob_deleteslave(md); md->last_deadtime=tick; map_freeblock_unlock(); + if(pcdb_checkid(md->vd->class_)) //Player mobs are not removed automatically by the client. + if(md->nd) + return 1; // Let the dead body stay there.. we have something to do with it :D + else + clif_clearchar_delay(tick+3000,&md->bl,0); + if(!md->spawn) //Tell status_damage to remove it from memory. - return 5; + return 5; // Note: Actually, it's 4. Oh well... mob_setdelayspawn(md); //Set respawning. return 3; //Remove from map. -- cgit v1.2.3-60-g2f50