From f102c913b2aa093ef40c7846e25850ebb1106d71 Mon Sep 17 00:00:00 2001 From: Your Name Date: Sat, 12 Dec 2015 21:44:27 +0200 Subject: - Fixed #723 now it's possible to retrieve Battle Config Settings from plugins into scripts - Fixed Possible Crash when null parse function pointer passed to HPMi->addConf - Now it's possible to use same parse function for all config entries - Now Battle Config entries must have a return function --- src/map/battle.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/map/battle.h') diff --git a/src/map/battle.h b/src/map/battle.h index 68a427e72..595ed32bb 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -630,8 +630,8 @@ struct battle_interface { /* - battle_config */ int (*config_read) (const char *cfgName); void (*config_set_defaults) (void); - int (*config_set_value) (const char* w1, const char* w2); - int (*config_get_value) (const char* w1); + int (*config_set_value) (const char *w1, const char *w2); + bool (*config_get_value) (const char *w1, int *value); void (*config_adjust) (void); /* ----------------------------------------- */ /* picks a random enemy within the specified range */ -- cgit v1.2.3-70-g09d2