From d687aeea66fc315611127a757a80b708bd66270e Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 17 Apr 2006 00:57:42 +0000 Subject: - Changed the npc_id mismatch warning to be more informative. - Modified @monster command to use map_search_freecell (prevents mobs spawning on non-walkable tiles) - Modified @nuke to invoke skill_cast_nodamage_id instead of the damage_id version (fixes sprite and splash damage for the skill) - Corrected Venom Knife's requiring two knives per use. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6124 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/atcommand.c | 38 ++++++++++++-------------------------- 1 file changed, 12 insertions(+), 26 deletions(-) (limited to 'src/map/atcommand.c') diff --git a/src/map/atcommand.c b/src/map/atcommand.c index d32d0fa66..d6a7e12ef 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -3386,10 +3386,9 @@ int atcommand_monster( char monster[NAME_LENGTH]; int mob_id; int number = 0; - int x = 0, y = 0; int count; - int i, j, k; - int mx, my, range; + int i, k, range; + short mx, my; nullpo_retr(-1, sd); memset(name, '\0', sizeof(name)); @@ -3400,14 +3399,14 @@ int atcommand_monster( clif_displaymessage(fd, msg_table[80]); // Give a display name and monster name/id please. return -1; } - if (sscanf(message, "\"%23[^\"]\" %23s %d %d %d", name, monster, &number, &x, &y) > 1 || - sscanf(message, "%23s \"%23[^\"]\" %d %d %d", monster, name, &number, &x, &y) > 1) { + if (sscanf(message, "\"%23[^\"]\" %23s %d", name, monster, &number) > 1 || + sscanf(message, "%23s \"%23[^\"]\" %d", monster, name, &number) > 1) { //All data can be left as it is. - } else if ((count=sscanf(message, "%23s %d %23s %d %d", monster, &number, name, &x, &y)) > 1) { + } else if ((count=sscanf(message, "%23s %d %23s", monster, &number, name)) > 1) { //Here, it is possible name was not given and we are using monster for it. if (count < 3) //Blank mob's name. name[0] = '\0'; - } else if (sscanf(message, "%23s %23s %d %d %d", name, monster, &number, &x, &y) > 1) { + } else if (sscanf(message, "%23s %23s %d", name, monster, &number) > 1) { //All data can be left as it is. } else if (sscanf(message, "%23s", monster) > 0) { //As before, name may be already filled. @@ -3437,29 +3436,17 @@ int atcommand_monster( strcpy(name, "--ja--"); // If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive - if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit) + if (battle_config.atc_spawn_quantity_limit && number > battle_config.atc_spawn_quantity_limit) number = battle_config.atc_spawn_quantity_limit; if (battle_config.etc_log) - ShowInfo("%s monster='%s' name='%s' id=%d count=%d (%d,%d)\n", command, monster, name, mob_id, number, x, y); + ShowInfo("%s monster='%s' name='%s' id=%d count=%d (%d,%d)\n", command, monster, name, mob_id, number, sd->bl.x, sd->bl.y); count = 0; - range = (int)sqrt(number) / 2; - range = range * 2 + 5; // calculation of an odd number (+ 4 area around) + range = (int)sqrt(number) +2; // calculation of an odd number (+ 4 area around) for (i = 0; i < number; i++) { - j = 0; - k = 0; - while(j++ < 8 && k == 0) { // try 8 times to spawn the monster (needed for close area) - if (x <= 0) - mx = sd->bl.x + (rand() % range - (range / 2)); - else - mx = x; - if (y <= 0) - my = sd->bl.y + (rand() % range - (range / 2)); - else - my = y; - k = mob_once_spawn((struct map_session_data*)sd, "this", mx, my, name, mob_id, 1, ""); - } + map_search_freecell(&sd->bl, 0, &mx, &my, range, range, 0); + k = mob_once_spawn(sd, "this", mx, my, name, mob_id, 1, ""); count += (k != 0) ? 1 : 0; } @@ -6005,8 +5992,7 @@ int atcommand_nuke( if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can kill only lower or same GM level - clif_skill_nodamage(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, -1, 1); - skill_castend_damage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, gettick(), 0); + skill_castend_nodamage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, gettick(), 0); clif_displaymessage(fd, msg_table[109]); // Player has been nuked! } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. -- cgit v1.2.3-70-g09d2