From 19b8cbb835e867febb597b34187f6bbca48cbe7b Mon Sep 17 00:00:00 2001 From: shennetsind Date: Mon, 22 Apr 2013 18:28:18 -0300 Subject: Hercules April 22 MEGA-ULTRA-LONG Patch~! http://hercules.ws/board/topic/470-hercules-april-22-patch/ Signed-off-by: shennetsind --- src/config/core.h | 16 +++++++++++----- 1 file changed, 11 insertions(+), 5 deletions(-) (limited to 'src/config/core.h') diff --git a/src/config/core.h b/src/config/core.h index c9b1463de..bec6cb507 100644 --- a/src/config/core.h +++ b/src/config/core.h @@ -34,11 +34,6 @@ /// We kindly ask you to consider keeping it enabled, it helps us improve Hercules. //#define STATS_OPT_OUT -/// uncomment to enable query_sql script command and mysql logs to function on it's own thread -/// be aware this feature is under tests and you should use at your own risk, we however -/// welcome any feedback you may have regarding this feature, please send us all bug reports. -//#define BETA_THREAD_TEST - /// Uncomment to enable the Cell Stack Limit mod. /// It's only config is the battle_config cell_stack_limit. /// Only chars affected are those defined in BL_CHAR (mobs and players currently) @@ -51,6 +46,17 @@ /// - but is not the official behaviour. //#define CIRCULAR_AREA +//This is the distance at which @autoloot works, +//if the item drops farther from the player than this, +//it will not be autolooted. [Skotlex] +//Note: The range is unlimited unless this define is set. +//#define AUTOLOOT_DISTANCE AREA_SIZE + +/// Uncomment to switch the way map zones' "skill_damage_cap" functions. +/// When commented the cap takes place before modifiers, as to have them be useful. +/// When uncommented the cap takes place after modifiers. +//#define HMAP_ZONE_DAMAGE_CAP_TYPE + /// Uncomment to enable Non Stackable items unique ID /// By enabling it, the system will create an unique id for each new non stackable item created //#define NSI_UNIQUE_ID -- cgit v1.2.3-70-g09d2