From 6c343ca6bb3c64f1d8fadafe2c83c2a54d951411 Mon Sep 17 00:00:00 2001 From: masao87 Date: Thu, 17 May 2012 14:05:14 +0000 Subject: - Updated some Alberta NPC Locations to match with the new Map. Also updated the coordinates in the Alberta Guide NPC. bugreport:5273 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16125 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/cities/amatsu.txt | 4 ++-- npc/cities/ayothaya.txt | 4 ++-- npc/cities/brasilis.txt | 4 ++-- npc/cities/gonryun.txt | 4 ++-- npc/cities/louyang.txt | 4 ++-- npc/cities/moscovia.txt | 4 ++-- npc/guides/guides_alberta.txt | 12 ++++++------ npc/jobs/3-1/archbishop.txt | 11 ----------- npc/quests/quests_alberta.txt | 6 +++--- npc/quests/skills/merchant_skills.txt | 2 +- 10 files changed, 22 insertions(+), 33 deletions(-) (limited to 'npc') diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt index 98c220a5f..08ec8748a 100644 --- a/npc/cities/amatsu.txt +++ b/npc/cities/amatsu.txt @@ -16,7 +16,7 @@ // Amatsu Transportation //===================================================== -alberta,245,93,3 script Sea Captain#ama1 709,{ +alberta,246,74,3 script Sea Captain#ama1 709,{ mes "[Walter Moers]"; mes "Hey, there."; mes "Have you ever heard that there"; @@ -136,7 +136,7 @@ amatsu,194,79,5 script Sea Captain#ama2 709,{ mes "so many things to talk about,"; mes "right? All aboard now."; close2; - warp "alberta",243,91; + warp "alberta",244,72; end; } mes "[Walter Moers]"; diff --git a/npc/cities/ayothaya.txt b/npc/cities/ayothaya.txt index cf5fb8304..19a9df081 100644 --- a/npc/cities/ayothaya.txt +++ b/npc/cities/ayothaya.txt @@ -16,7 +16,7 @@ // Ayothaya Transportation NPC //============================================================ -alberta,247,42,3 script Aibakthing#ayo 843,{ +alberta,246,29,3 script Aibakthing#ayo 843,{ mes "[Aibakthing]"; mes "Hoo! Hah! Hoo! Hah!"; mes "Let me take you away to"; @@ -91,7 +91,7 @@ ayothaya,152,68,1 script Aibakthing#ayo2 843,{ mes "[Aibakthing]"; mes "You will be welcome to come back whenever you please. I hope that we will see each other again sometime soon. Thank you~"; close2; - warp "alberta",235,45; + warp "alberta",238,22; end; } mes "[Aibakthing]"; diff --git a/npc/cities/brasilis.txt b/npc/cities/brasilis.txt index 125fd2dd4..d005a72f3 100644 --- a/npc/cities/brasilis.txt +++ b/npc/cities/brasilis.txt @@ -15,7 +15,7 @@ //= 1.2 Updated dialog, added Ice Cream Maker. [L0ne_W0lf] //============================================================ -alberta,247,115,3 script Crewman#bra2 100,{ +alberta,246,82,3 script Crewman#bra2 100,{ mes "[Crewman]"; mes "Hey, have you heard of a place called Brasilis?"; mes "It's a tropical city that's hot like the desert but also rainy. It is a very mysterious place."; @@ -55,7 +55,7 @@ brasilis,316,57,3 script Crewman#bra1 100,{ mes "[Crewman]"; mes "I sure do miss home."; close2; - warp "alberta",244,115; + warp "alberta",243,82; end; case 2: mes "[Crewman]"; diff --git a/npc/cities/gonryun.txt b/npc/cities/gonryun.txt index 95b76f437..314513b75 100644 --- a/npc/cities/gonryun.txt +++ b/npc/cities/gonryun.txt @@ -16,7 +16,7 @@ // Kunlun Transportation //============================================================ -alberta,245,69,3 script Kunlun Envoy#gon 776,{ +alberta,246,62,3 script Kunlun Envoy#gon 776,{ mes "[Wa Bai Hu]"; mes "Good day~"; mes "Let me invite you all"; @@ -143,7 +143,7 @@ gon_fild01,255,79,7 script Kunlun Envoy#gon2 776,{ mes "back. Now, let me guide you"; mes "back to Alberta."; close2; - warp "alberta",243,67; + warp "alberta",244,60; end; } mes "[Wa Bai Hu]"; diff --git a/npc/cities/louyang.txt b/npc/cities/louyang.txt index 16af1cb92..a445310b8 100644 --- a/npc/cities/louyang.txt +++ b/npc/cities/louyang.txt @@ -20,7 +20,7 @@ // Louyang Transportaion //============================================================ -alberta,245,45,3 script Girl#0lou 815,{ +alberta,246,40,3 script Girl#0lou 815,{ mes "[Girl]"; mes "La la la la~"; mes "I feel so good today~"; @@ -108,7 +108,7 @@ lou_fild01,190,100,7 script Girl#1lou 815,{ mes "see you again!"; mes "Bye bye!"; close2; - warp "alberta",235,45; + warp "alberta",236,40; end; } mes "[Girl]"; diff --git a/npc/cities/moscovia.txt b/npc/cities/moscovia.txt index bfc0cc633..bb88d641f 100644 --- a/npc/cities/moscovia.txt +++ b/npc/cities/moscovia.txt @@ -15,7 +15,7 @@ // Moscovia Transportation //============================================================ -alberta,245,66,4 script Moscovia P.R. Officer#1 960,{ +alberta,246,51,4 script Moscovia P.R. Officer#1 960,{ mes "[Moscovia P.R. Officer]"; mes "Moscovia! Do you know Moscovia?"; mes "the paradise spreading on the endless seas..."; @@ -108,7 +108,7 @@ moscovia,166,53,4 script Moscovia P.R. Officer#2 960,{ mes "Please come and visit soon."; mes "Ok then, Let's get going."; close2; - warp "alberta",243,67; + warp "alberta",244,52; end; } diff --git a/npc/guides/guides_alberta.txt b/npc/guides/guides_alberta.txt index 79eae5cd9..7420fbf00 100644 --- a/npc/guides/guides_alberta.txt +++ b/npc/guides/guides_alberta.txt @@ -161,7 +161,7 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{ mes "if you'd like to visit ^800080Brasilis^000000,"; mes "the City of Passion."; mes "Would you like to check any other locations?"; - viewpoint 1,246,115,14,0xDA70D6; + viewpoint 1,246,82,14,0xDA70D6; next; break; case 3: @@ -171,7 +171,7 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{ mes "if you'd like to enjoy viewing cherry blossoms"; mes "in ^0000FFAmatsu^000000."; mes "Would you like to check any other locations?"; - viewpoint 1,246,115,15,0x0A82FF; + viewpoint 1,246,74,15,0x0A82FF; next; break; case 4: @@ -180,7 +180,7 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{ mes "^B9062FKunlun Envoy^000000 at the Alberta Port"; mes "if you'd like to experience the exotic atmosphere of ^B9062FKunlun^000000."; mes "Would you like to check any other locations?"; - viewpoint 1,245,69,16,0xFF0000; + viewpoint 1,246,62,16,0xFF0000; next; break; case 5: @@ -191,7 +191,7 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{ mes "^FF5400Moscovia^000000,"; mes "the Eden on the ocean."; mes "Would you like to check any other locations?"; - viewpoint 1,245,66,17,0xFFB400; + viewpoint 1,246,51,17,0xFFB400; next; break; case 6: @@ -201,7 +201,7 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{ mes "if you'd like to move to the historical city,"; mes "^7F3300Louyang^000000."; mes "Would you like to check any other locations?"; - viewpoint 1,245,45,18,0xD2691E; + viewpoint 1,246,40,18,0xD2691E; next; break; case 7: @@ -212,7 +212,7 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 105,{ mes "^800080Ayothaya^000000,"; mes "the religious city."; mes "Would you like to check any other locations?"; - viewpoint 1,245,42,19,0xDA70D6; + viewpoint 1,246,29,19,0xDA70D6; next; break; case 8: diff --git a/npc/jobs/3-1/archbishop.txt b/npc/jobs/3-1/archbishop.txt index 439b3f779..6d46403b2 100644 --- a/npc/jobs/3-1/archbishop.txt +++ b/npc/jobs/3-1/archbishop.txt @@ -1718,17 +1718,6 @@ OnTimer60000: stopnpctimer; } end; - -OnTimer600000: - mapannounce "job3_arch02","Demons cry: Too boring, can no longer imagine what will happen! Friends, we went to lessons learned that could fool arrogant guy, OK?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 //Custom translation; - end; - -OnTimer605000: - mapannounce "job3_arch02","Valkyrie's voice: No! This can not be. I will send you back soon!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 - mapwarp "job3_arch02","job3_arch01",29,29; - donpcevent "Valkyrie#arch::OnBc"; - stopnpctimer; - end; } job3_arch02,390,388,1 script #arch_2_start 844,{ diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt index 2a748c14d..d8d23b2ac 100644 --- a/npc/quests/quests_alberta.txt +++ b/npc/quests/quests_alberta.txt @@ -1114,7 +1114,7 @@ alberta_in,23,104,4 script Grandpa Turtle#tur 120,{ } } -alberta,247,122,4 script Sailor#tur 709,{ +alberta,244,118,4 script Sailor#tur 709,{ if (TURTLE || (MISC_QUEST & 65536)) { mes "[Gotanblue]"; mes "Heh..."; @@ -1248,12 +1248,12 @@ tur_dun01,165,29,4 script Sailor#tur2 709,{ mes "I certainly hope you've found what you were looking for. Alright, I guess there's always a time for an adventurer to return home..."; next; mes "^3355FF* Choo Choo *^000000"; - warp "alberta",241,115; + warp "alberta",238,112; } close; } -alberta,248,89,4 script Turtle Island Scholar 121,{ +alberta,246,114,4 script Turtle Island Scholar 121,{ mes "[Jornadan Niliria]"; mes "Every single place"; mes "has its own unique"; diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt index 55239bbe3..e85d19aed 100644 --- a/npc/quests/skills/merchant_skills.txt +++ b/npc/quests/skills/merchant_skills.txt @@ -331,7 +331,7 @@ alberta,119,221,6 script Charlron 107,{ close; } -alberta,232,106,6 script Gershaun 57,{ +alberta,232,103,6 script Gershaun 57,{ if (BaseJob == Job_Merchant) { if (getskilllv("MC_CARTREVOLUTION") == 1) { mes "[Gershaun]"; -- cgit v1.2.3-60-g2f50