From 610ae47b9d0250ef9df5abd86c29f0f72c584910 Mon Sep 17 00:00:00 2001 From: gumi Date: Sat, 27 May 2017 16:04:52 -0400 Subject: remove specialeffect2 from npcs --- npc/woe-se/agit_main_se.txt | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'npc/woe-se/agit_main_se.txt') diff --git a/npc/woe-se/agit_main_se.txt b/npc/woe-se/agit_main_se.txt index 5f291e658..6fc319377 100644 --- a/npc/woe-se/agit_main_se.txt +++ b/npc/woe-se/agit_main_se.txt @@ -1159,7 +1159,7 @@ OnEnable: mes "reinforced with wood.^000000"; ++.@rp_temp; ++.@ro_of02; - specialeffect2 EF_REPAIRWEAPON; + specialeffect(EF_REPAIRWEAPON, AREA, playerattached()); next; break; case 2: @@ -1212,7 +1212,7 @@ OnEnable: mes "like this will work.^000000"; ++.@rp_temp; ++.@ro_of02; - specialeffect2 EF_REPAIRWEAPON; + specialeffect(EF_REPAIRWEAPON, AREA, playerattached()); next; break; } @@ -1236,7 +1236,7 @@ OnEnable: mes "is starting to look more solid.^000000"; ++.@rp_temp; ++.@ro_of02; - specialeffect2 EF_REPAIRWEAPON; + specialeffect(EF_REPAIRWEAPON, AREA, playerattached()); next; break; case 3: @@ -1277,7 +1277,7 @@ OnEnable: mes "much of the gate's damage.^000000"; ++.@rp_temp; ++.@ro_of02; - specialeffect2 EF_REPAIRWEAPON; + specialeffect(EF_REPAIRWEAPON, AREA, playerattached()); next; break; case 4: -- cgit v1.2.3-60-g2f50