From e3afdc2af4c5e50c79237ee092e25f39b7428e47 Mon Sep 17 00:00:00 2001 From: Michieru Date: Thu, 24 Oct 2013 12:10:43 +0200 Subject: Update to last rAthena npc. Fix some typos change sc_bleeding to -> sc_blooding Updated RE EXP for quests_brasilis.txt --- npc/quests/the_sign_quest.txt | 459 ++++++++++++++++++++++++------------------ 1 file changed, 266 insertions(+), 193 deletions(-) (limited to 'npc/quests/the_sign_quest.txt') diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt index 03a52023f..8c67f9595 100644 --- a/npc/quests/the_sign_quest.txt +++ b/npc/quests/the_sign_quest.txt @@ -1,17 +1,15 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= The Sign Quest -//===== By: ================================================== -//= SinSloth(Most of the NPCs), MasterOfMuppets(Some of the NPCs + bug fixes) & Kargha(The quiz NPCs) -//===== Current Version: ===================================== -//= 3.8 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== By: ================================================== +//= SinSloth, MasterOfMuppets, Kargha +//===== Current Version: ===================================== +//= 3.9 +//===== Description: ========================================= //= [Official Conversion] //= Quest for opening the doors to Geffenia. //= This script uses sign_01.bmp - sign_04.bmp, these will be //= found in the language of your client. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 3.0 Rewritten based on most recent Aegis script. [L0ne_W0lf] //= Due to the incompatabity of the old script with this //= version, variables will attmept to be translated to the @@ -26,11 +24,11 @@ //= 3.6 Corrected the Level Requirements for 'Standby Room' [tr0n] //= 3.7 Massive cleaning/optimization (more can still be done). [Euphy] //= 3.8 Corrected an invalid map name. [Joseph] -//============================================================ +//= 3.9 Updated RE/Pre-RE EXP. [Euphy] +//============================================================ -//============================================================ // The Sign (Part 1) -//============================================================ +//============================================================ - script Sign::TheSign 111,{ callfunc "F_UpdateSignVars"; cutin "sign_01",4; @@ -695,7 +693,7 @@ prt_in,227,45,0 script Archeologist#sign 804,{ mes "You may have had your doubts,"; mes "but I'm happy enough to confirm that the Sign really exists. Thanks again, and I hope you stop by and chat from time to time."; set sign_q,142; - getexp 200000,0; + getexp (checkre(3))?200000:2000000,0; } else { mes "Have you visited"; @@ -728,7 +726,7 @@ prt_in,227,45,0 script Archeologist#sign 804,{ } delitem 7178,1; //Star's_Sob set sign_q,202; - getexp 10000,0; + getexp (checkre(3))?10000:100000,0; getitem 617,1; //Old_Violet_Box } else if (sign_q > 201) { @@ -1496,11 +1494,19 @@ morocc_in,115,154,5 script Rogue#sign 810,{ mes "you gave Ganaan tell me"; mes "you're not a total dumbass."; mes "Now you're supposed to go see Daewoon in Payon. And don't forget to show him this Star thingee."; - if (BaseLevel < 60) getexp 300,0; - else if (BaseLevel < 70) getexp 750,0; - else if (BaseLevel < 80) getexp 1000,0; - else if (BaseLevel < 90) getexp 1300,0; - else if (BaseLevel < 150) getexp 1800,0; + if (checkre(3)) { + if (BaseLevel < 60) getexp 300,0; + else if (BaseLevel < 70) getexp 750,0; + else if (BaseLevel < 80) getexp 1000,0; + else if (BaseLevel < 90) getexp 1300,0; + else getexp 1800,0; + } else { + if (BaseLevel < 60) getexp 3000,0; + else if (BaseLevel < 70) getexp 7500,0; + else if (BaseLevel < 80) getexp 10000,0; + else if (BaseLevel < 90) getexp 13000,0; + else getexp 18000,0; + } set sign_q,14; getitem 7177,1; //Part_Of_Star's_Sob close; @@ -2358,11 +2364,19 @@ payon_in03,11,31,4 script Daewoon#sign 808,{ if (.@pay_point > 29) { set sign_q,15; getitem 7177,1; //Part_Of_Star's_Sob - if (BaseLevel < 60) getexp 300,0; - else if (BaseLevel < 70) getexp 700,0; - else if (BaseLevel < 80) getexp 1000,0; - else if (BaseLevel < 90) getexp 1300,0; - else if (BaseLevel < 150) getexp 1800,0; + if (checkre(3)) { + if (BaseLevel < 60) getexp 300,0; + else if (BaseLevel < 70) getexp 750,0; + else if (BaseLevel < 80) getexp 1000,0; + else if (BaseLevel < 90) getexp 1300,0; + else getexp 1800,0; + } else { + if (BaseLevel < 60) getexp 3000,0; + else if (BaseLevel < 70) getexp 7500,0; + else if (BaseLevel < 80) getexp 10000,0; + else if (BaseLevel < 90) getexp 13000,0; + else getexp 18000,0; + } emotion e_heh; mes "[Daewoon]"; mes "Well, I must say that I've"; @@ -2394,11 +2408,19 @@ payon_in03,11,31,4 script Daewoon#sign 808,{ else if ((.@pay_point > 26) && (.@pay_point < 30)) { set sign_q,15; getitem 7177,1; //Part_Of_Star's_Sob - if (BaseLevel < 60) getexp 300,0; - else if (BaseLevel < 70) getexp 700,0; - else if (BaseLevel < 80) getexp 1000,0; - else if (BaseLevel < 90) getexp 1300,0; - else if (BaseLevel < 150) getexp 1800,0; + if (checkre(3)) { + if (BaseLevel < 60) getexp 300,0; + else if (BaseLevel < 70) getexp 750,0; + else if (BaseLevel < 80) getexp 1000,0; + else if (BaseLevel < 90) getexp 1300,0; + else getexp 1800,0; + } else { + if (BaseLevel < 60) getexp 3000,0; + else if (BaseLevel < 70) getexp 7500,0; + else if (BaseLevel < 80) getexp 10000,0; + else if (BaseLevel < 90) getexp 13000,0; + else getexp 18000,0; + } mes "[Daewoon]"; mes "You know, after talking with"; mes "you for a while, I now feel fairly comfortable with leaving you this piece of the Sobbing Starlight. Somehow, I think you're strong enough to get all the pieces."; @@ -3068,11 +3090,13 @@ OnTouch: end; } -//prt_maze02,25,161,0 script #music -1,7,7,{ -//OnTouch: -// soundeffect "effect\\¼®¾çÀÇ ¾î½Ø½Å.wav",1; -// end; -//} +/* Currently broken. +prt_maze02,25,161,0 script #music -1,7,7,{ +OnTouch: + soundeffect "effect\\¼®¾çÀÇ ¾î½Ø½Å.wav",1; + end; +} +*/ prt_maze02,132,132,0 script #skill -1,{ OnEnable: @@ -4414,7 +4438,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 806,{ else { mes "me. It also looks like you got zeny to spare! I think I'll help myself and borrow some of your cash!"; mes "^FF0000Yoink!^000000"; - set zeny,zeny-10000; + set Zeny, Zeny-10000; specialeffect EF_COIN; close; } @@ -4496,7 +4520,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 806,{ mes "to me tomorrow night and"; mes "we'll start your test..."; set sign_q,27; - set zeny,zeny-30000; + set Zeny, Zeny-30000; } close; case 2: @@ -4616,11 +4640,19 @@ cmd_in02,88,51,4 script Strange Guy#sign 806,{ if (countitem(750)) delitem 750,1; //Baphomet_Doll if (countitem(751)) delitem 751,1; //Osiris_Doll set sign_q,30; - if (BaseLevel < 60) getexp 300,0; - else if (BaseLevel < 70) getexp 500,0; - else if (BaseLevel < 80) getexp 800,0; - else if (BaseLevel < 90) getexp 1000,0; - else if (BaseLevel < 150) getexp 1300,0; + if (checkre(3)) { + if (BaseLevel < 60) getexp 300,0; + else if (BaseLevel < 70) getexp 500,0; + else if (BaseLevel < 80) getexp 800,0; + else if (BaseLevel < 90) getexp 1000,0; + else getexp 1300,0; + } else { + if (BaseLevel < 60) getexp 3000,0; + else if (BaseLevel < 70) getexp 5000,0; + else if (BaseLevel < 80) getexp 8000,0; + else if (BaseLevel < 90) getexp 10000,0; + else getexp 13000,0; + } next; warp "cmd_in01",33,29; end; @@ -4699,11 +4731,19 @@ cmd_in02,88,51,4 script Strange Guy#sign 806,{ mes "um, ''Bakerlan'' in Alberta."; set sign_q,35; getitem 7177,1; //Part_Of_Star's_Sob - if (BaseLevel < 60) getexp 300,0; - else if (BaseLevel < 70) getexp 700,0; - else if (BaseLevel < 80) getexp 1900,0; - else if (BaseLevel < 90) getexp 1200,0; - else if (BaseLevel < 150) getexp 1700,0; + if (checkre(3)) { + if (BaseLevel < 60) getexp 300,0; + else if (BaseLevel < 70) getexp 700,0; + else if (BaseLevel < 80) getexp 1900,0; + else if (BaseLevel < 90) getexp 1200,0; + else getexp 1700,0; + } else { + if (BaseLevel < 60) getexp 3000,0; + else if (BaseLevel < 70) getexp 7000,0; + else if (BaseLevel < 80) getexp 19000,0; + else if (BaseLevel < 90) getexp 12000,0; + else getexp 17000,0; + } next; mes "[Dearles]"; mes "Well, that's it."; @@ -4728,12 +4768,20 @@ cmd_in02,88,51,4 script Strange Guy#sign 806,{ mes "um, ''Bakerlan'' in Alberta."; set sign_q,35; getitem 7177,1; //Part_Of_Star's_Sob - set zeny,zeny+20000; - if (BaseLevel < 60) getexp 300,0; - else if (BaseLevel < 70) getexp 700,0; - else if (BaseLevel < 80) getexp 1000,0; - else if (BaseLevel < 90) getexp 1400,0; - else if (BaseLevel < 150) getexp 1900,0; + set Zeny, Zeny+20000; + if (checkre(3)) { + if (BaseLevel < 60) getexp 300,0; + else if (BaseLevel < 70) getexp 700,0; + else if (BaseLevel < 80) getexp 1000,0; + else if (BaseLevel < 90) getexp 1400,0; + else getexp 1900,0; + } else { + if (BaseLevel < 60) getexp 3000,0; + else if (BaseLevel < 70) getexp 7000,0; + else if (BaseLevel < 80) getexp 10000,0; + else if (BaseLevel < 90) getexp 14000,0; + else getexp 19000,0; + } next; mes "[Dearles]"; mes "Well, that's it."; @@ -4765,7 +4813,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 806,{ mes "me. It also looks like you got zeny to spare! I think I'll help myself and borrow some of your cash!"; mes "^FF0000Yoink!^000000"; mes "Giggle giggle.."; - set zeny,zeny-10000; + set Zeny, Zeny-10000; close; } } @@ -4778,7 +4826,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 806,{ mes "cash. You know, for old"; mes "time's sake. ^FF0000Yoink!^000000"; emotion e_gg; - set zeny,zeny-10000; + set Zeny, Zeny-10000; } else { mes "I got nothin' for you and"; @@ -4969,14 +5017,14 @@ OnInit: end; OnStartArena: - donpcevent "s_dance_timer::Onbutton_off"; + donpcevent "s_dance_timer::OnButton_Off"; donpcevent "Examiner#sd::OnDisable"; warpwaitingpc "cmd_in01",16,15,1; donpcevent "s_dance_timer::OnEnable"; disablewaitingroomevent; end; -Onreset: +OnReset: enablewaitingroomevent; end; } @@ -4990,7 +5038,7 @@ OnDisable: stopnpctimer; end; -Onbutton_off: +OnButton_Off: callsub OnDisableAll; end; @@ -5008,90 +5056,90 @@ OnTimer2000: OnTimer4000: mapannounce "cmd_in01"," UP LEFT",bc_map,"0xFFFF00"; - donpcevent "s_dance#up::Onup"; + donpcevent "s_dance#up::OnUp"; donpcevent "s_dance#up::OnEnable"; end; OnTimer6000: callsub OnDisableAll; mapannounce "cmd_in01"," DOWN RIGHT",bc_map,"0xFFFF00"; - donpcevent "s_dance#down::Onup"; + donpcevent "s_dance#down::OnUp"; donpcevent "s_dance#down::OnEnable"; end; OnTimer8000: callsub OnDisableAll; mapannounce "cmd_in01"," DOWN LEFT & UP RIGHT",bc_map,"0xFFFF00"; - donpcevent "s_dance#left::Onup"; + donpcevent "s_dance#left::OnUp"; donpcevent "s_dance#left::OnEnable"; end; OnTimer11000: callsub OnDisableAll; mapannounce "cmd_in01"," DOWN RIGHT",bc_map,"0xFFFF00"; - donpcevent "s_dance#down::Onup"; + donpcevent "s_dance#down::OnUp"; donpcevent "s_dance#down::OnEnable"; end; OnTimer13000: callsub OnDisableAll; mapannounce "cmd_in01"," DOWN LEFT & UP RIGHT & UP LEFT & STAY CENTER",bc_map,"0xFFFF00"; - donpcevent "s_dance#left::Onup"; + donpcevent "s_dance#left::OnUp"; donpcevent "s_dance#left::OnEnable"; end; OnTimer18000: callsub OnDisableAll; mapannounce "cmd_in01"," DOWN LEFT & DOWN RIGHT & DOWN LEFT",bc_map,"0xFFFF00"; - donpcevent "s_dance#left::Onup"; + donpcevent "s_dance#left::OnUp"; donpcevent "s_dance#left::OnEnable"; end; OnTimer21000: callsub OnDisableAll; mapannounce "cmd_in01"," DOWN RIGHT & CENTER & DOWN RIGHT",bc_map,"0xFFFF00"; - donpcevent "s_dance#down::Onup"; + donpcevent "s_dance#down::OnUp"; donpcevent "s_dance#down::OnEnable"; end; OnTimer24000: callsub OnDisableAll; mapannounce "cmd_in01"," DOWN LEFT & UP LEFT & UP RIGHT & DOWN RIGHT & CENTER",bc_map,"0xFFFF00"; - donpcevent "s_dance#left::Onup"; + donpcevent "s_dance#left::OnUp"; donpcevent "s_dance#left::OnEnable"; end; OnTimer30000: callsub OnDisableAll; mapannounce "cmd_in01"," DOWN LEFT & UP RIGHT & UP LEFT & DOWN RIGHT",bc_map,"0xFFFF00"; - donpcevent "s_dance#left::Onup"; + donpcevent "s_dance#left::OnUp"; donpcevent "s_dance#left::OnEnable"; end; OnTimer34000: callsub OnDisableAll; mapannounce "cmd_in01"," UP RIGHT & DOWN RIGHT & UP RIGHT & DOWN RIGHT",bc_map,"0xFFFF00"; - donpcevent "s_dance#right::Onup"; + donpcevent "s_dance#right::OnUp"; donpcevent "s_dance#right::OnEnable"; end; OnTimer38000: callsub OnDisableAll; mapannounce "cmd_in01"," UP LEFT & UP RIGHT & CENTER & UP RIGHT & DOWN LEFT & DOWN RIGHT",bc_map,"0xFFFF00"; - donpcevent "s_dance#up::Onup"; + donpcevent "s_dance#up::OnUp"; donpcevent "s_dance#up::OnEnable"; end; OnTimer44000: stopnpctimer; - donpcevent "s_dance#up::Onreset"; - donpcevent "s_dance#down::Onreset"; - donpcevent "s_dance#left::Onreset"; - donpcevent "s_dance#right::Onreset"; - donpcevent "s_dance#cen::Onreset"; + donpcevent "s_dance#up::OnReset"; + donpcevent "s_dance#down::OnReset"; + donpcevent "s_dance#left::OnReset"; + donpcevent "s_dance#right::OnReset"; + donpcevent "s_dance#cen::OnReset"; mapannounce "cmd_in01","Well done.",bc_map,"0xFFFF00"; enablenpc "Examiner#sd"; - donpcevent "Standby Room#sign::Onreset"; + donpcevent "Standby Room#sign::OnReset"; end; } @@ -5110,41 +5158,41 @@ OnDisable: disablenpc "s_dance#up"; end; -Onup: +OnUp: set .s_up,.s_up + 1; end; -Onreset: +OnReset: set .s_up,0; end; OnTouch: soundeffect "effect\\sign_up.wav",1; if (.s_up == 1) { - donpcevent "Examiner#sd::Onup"; + donpcevent "Examiner#sd::OnUp"; donpcevent "s_dance#up::OnDisable"; } else if (.s_up == 2) { - donpcevent "Examiner#sd::Onup"; - donpcevent "s_dance#cen::Onup"; + donpcevent "Examiner#sd::OnUp"; + donpcevent "s_dance#cen::OnUp"; donpcevent "s_dance#cen::OnEnable"; donpcevent "s_dance#up::OnDisable"; } else if (.s_up == 3) { - donpcevent "Examiner#sd::Onup"; - donpcevent "s_dance#right::Onup"; + donpcevent "Examiner#sd::OnUp"; + donpcevent "s_dance#right::OnUp"; donpcevent "s_dance#right::OnEnable"; donpcevent "s_dance#up::OnDisable"; } else if (.s_up == 4) { - donpcevent "Examiner#sd::Onup"; - donpcevent "s_dance#down::Onup"; + donpcevent "Examiner#sd::OnUp"; + donpcevent "s_dance#down::OnUp"; donpcevent "s_dance#down::OnEnable"; donpcevent "s_dance#up::OnDisable"; } else if (.s_up == 5) { - donpcevent "Examiner#sd::Onup"; - donpcevent "s_dance#right::Onup"; + donpcevent "Examiner#sd::OnUp"; + donpcevent "s_dance#right::OnUp"; donpcevent "s_dance#right::OnEnable"; donpcevent "s_dance#up::OnDisable"; } @@ -5166,62 +5214,62 @@ OnDisable: disablenpc "s_dance#down"; end; -Onup: +OnUp: set .s_down,.s_down + 1; end; -Onreset: +OnReset: set .s_down,0; end; OnTouch: soundeffect "effect\\sign_down.wav",1; if (.s_down == 1) { - donpcevent "Examiner#sd::Onup"; + donpcevent "Examiner#sd::OnUp"; donpcevent "s_dance#down::OnDisable"; } else if (.s_down == 2) { - donpcevent "Examiner#sd::Onup"; + donpcevent "Examiner#sd::OnUp"; donpcevent "s_dance#down::OnDisable"; } else if (.s_down == 3) { - donpcevent "Examiner#sd::Onup"; - donpcevent "s_dance#left::Onup"; + donpcevent "Examiner#sd::OnUp"; + donpcevent "s_dance#left::OnUp"; donpcevent "s_dance#left::OnEnable"; donpcevent "s_dance#down::OnDisable"; } else if (.s_down == 4) { - donpcevent "Examiner#sd::Onup"; - donpcevent "s_dance#cen::Onup"; + donpcevent "Examiner#sd::OnUp"; + donpcevent "s_dance#cen::OnUp"; donpcevent "s_dance#cen::OnEnable"; donpcevent "s_dance#down::OnDisable"; } else if (.s_down == 5) { - donpcevent "Examiner#sd::Onup"; + donpcevent "Examiner#sd::OnUp"; donpcevent "s_dance#down::OnDisable"; } else if (.s_down == 6) { - donpcevent "Examiner#sd::Onup"; - donpcevent "s_dance#cen::Onup"; + donpcevent "Examiner#sd::OnUp"; + donpcevent "s_dance#cen::OnUp"; donpcevent "s_dance#cen::OnEnable"; donpcevent "s_dance#down::OnDisable"; } else if (.s_down == 7) { - donpcevent "Examiner#sd::Onup"; + donpcevent "Examiner#sd::OnUp"; donpcevent "s_dance#down::OnDisable"; } else if (.s_down == 8) { - donpcevent "Examiner#sd::Onup"; - donpcevent "s_dance#right::Onup"; + donpcevent "Examiner#sd::OnUp"; + donpcevent "s_dance#right::OnUp"; donpcevent "s_dance#right::OnEnable"; donpcevent "s_dance#down::OnDisable"; } else if (.s_down == 9) { - donpcevent "Examiner#sd::Onup"; + donpcevent "Examiner#sd::OnUp"; donpcevent "s_dance#down::OnDisable"; } else if (.s_down == 10) { - donpcevent "Examiner#sd::Onup"; + donpcevent "Examiner#sd::OnUp"; donpcevent "s_dance#down::OnDisable"; } end; @@ -5243,53 +5291,53 @@ OnDisable: disablenpc "s_dance#left"; end; -Onup: +OnUp: set .s_left,.s_left + 1; end; -Onreset: +OnReset: set .s_left,0; end; OnTouch: soundeffect "effect\\sign_left.wav",1; if (.s_left == 1) { - donpcevent "Examiner#sd::Onup"; - donpcevent "s_dance#right::Onup"; + donpcevent "Examiner#sd::OnUp"; + donpcevent "s_dance#right::OnUp"; donpcevent "s_dance#right::OnEnable"; donpcevent "s_dance#left::OnDisable"; } else if (.s_left == 2) { - donpcevent "Examiner#sd::Onup"; - donpcevent "s_dance#right::Onup"; + donpcevent "Examiner#sd::OnUp"; + donpcevent "s_dance#right::OnUp"; donpcevent "s_dance#right::OnEnable"; donpcevent "s_dance#left::OnDisable"; } else if (.s_left == 3) { - donpcevent "Examiner#sd::Onup"; - donpcevent "s_dance#down::Onup"; + donpcevent "Examiner#sd::OnUp"; + donpcevent "s_dance#down::OnUp"; donpcevent "s_dance#down::OnEnable"; donpcevent "s_dance#left::OnDisable"; } else if (.s_left == 4) { - donpcevent "Examiner#sd::Onup"; + donpcevent "Examiner#sd::OnUp"; donpcevent "s_dance#left::OnDisable"; } else if (.s_left == 5) { - donpcevent "Examiner#sd::Onup"; - donpcevent "s_dance#up::Onup"; + donpcevent "Examiner#sd::OnUp"; + donpcevent "s_dance#up::OnUp"; donpcevent "s_dance#up::OnEnable"; donpcevent "s_dance#left::OnDisable"; } else if (.s_left == 6) { - donpcevent "Examiner#sd::Onup"; - donpcevent "s_dance#right::Onup"; + donpcevent "Examiner#sd::OnUp"; + donpcevent "s_dance#right::OnUp"; donpcevent "s_dance#right::OnEnable"; donpcevent "s_dance#left::OnDisable"; } else if (.s_left == 7) { - donpcevent "Examiner#sd::Onup"; - donpcevent "s_dance#down::Onup"; + donpcevent "Examiner#sd::OnUp"; + donpcevent "s_dance#down::OnUp"; donpcevent "s_dance#down::OnEnable"; donpcevent "s_dance#left::OnDisable"; } @@ -5311,59 +5359,59 @@ OnDisable: disablenpc "s_dance#right"; end; -Onup: +OnUp: set .s_right,.s_right + 1; end; -Onreset: +OnReset: set .s_right,0; end; OnTouch: soundeffect "effect\\sign_right.wav",1; if (.s_right == 1) { - donpcevent "Examiner#sd::Onup"; + donpcevent "Examiner#sd::OnUp"; donpcevent "s_dance#right::OnDisable"; } else if (.s_right == 2) { - donpcevent "Examiner#sd::Onup"; - donpcevent "s_dance#up::Onup"; + donpcevent "Examiner#sd::OnUp"; + donpcevent "s_dance#up::OnUp"; donpcevent "s_dance#up::OnEnable"; donpcevent "s_dance#right::OnDisable"; } else if (.s_right == 3) { - donpcevent "Examiner#sd::Onup"; - donpcevent "s_dance#down::Onup"; + donpcevent "Examiner#sd::OnUp"; + donpcevent "s_dance#down::OnUp"; donpcevent "s_dance#down::OnEnable"; donpcevent "s_dance#right::OnDisable"; } else if (.s_right == 4) { - donpcevent "Examiner#sd::Onup"; - donpcevent "s_dance#up::Onup"; + donpcevent "Examiner#sd::OnUp"; + donpcevent "s_dance#up::OnUp"; donpcevent "s_dance#up::OnEnable"; donpcevent "s_dance#right::OnDisable"; } else if (.s_right == 5) { - donpcevent "Examiner#sd::Onup"; - donpcevent "s_dance#down::Onup"; + donpcevent "Examiner#sd::OnUp"; + donpcevent "s_dance#down::OnUp"; donpcevent "s_dance#down::OnEnable"; donpcevent "s_dance#right::OnDisable"; } else if (.s_right == 6) { - donpcevent "Examiner#sd::Onup"; - donpcevent "s_dance#down::Onup"; + donpcevent "Examiner#sd::OnUp"; + donpcevent "s_dance#down::OnUp"; donpcevent "s_dance#down::OnEnable"; donpcevent "s_dance#right::OnDisable"; } else if (.s_right == 7) { - donpcevent "Examiner#sd::Onup"; - donpcevent "s_dance#cen::Onup"; + donpcevent "Examiner#sd::OnUp"; + donpcevent "s_dance#cen::OnUp"; donpcevent "s_dance#cen::OnEnable"; donpcevent "s_dance#right::OnDisable"; } else if (.s_right == 8) { - donpcevent "Examiner#sd::Onup"; - donpcevent "s_dance#left::Onup"; + donpcevent "Examiner#sd::OnUp"; + donpcevent "s_dance#left::OnUp"; donpcevent "s_dance#left::OnEnable"; donpcevent "s_dance#right::OnDisable"; } @@ -5385,33 +5433,33 @@ OnDisable: disablenpc "s_dance#cen"; end; -Onup: +OnUp: set .s_center,.s_center + 1; end; -Onreset: +OnReset: set .s_center,0; end; OnTouch: soundeffect "effect\\sign_center.wav",1; if (.s_center == 1) { - donpcevent "Examiner#sd::Onup"; + donpcevent "Examiner#sd::OnUp"; donpcevent "s_dance#cen::OnDisable"; } else if (.s_center == 2) { - donpcevent "Examiner#sd::Onup"; - donpcevent "s_dance#down::Onup"; + donpcevent "Examiner#sd::OnUp"; + donpcevent "s_dance#down::OnUp"; donpcevent "s_dance#down::OnEnable"; donpcevent "s_dance#cen::OnDisable"; } else if (.s_center == 3) { - donpcevent "Examiner#sd::Onup"; + donpcevent "Examiner#sd::OnUp"; donpcevent "s_dance#cen::OnDisable"; } else if (.s_center == 4) { - donpcevent "Examiner#sd::Onup"; - donpcevent "s_dance#right::Onup"; + donpcevent "Examiner#sd::OnUp"; + donpcevent "s_dance#right::OnUp"; donpcevent "s_dance#right::OnEnable"; donpcevent "s_dance#cen::OnDisable"; } @@ -5443,7 +5491,7 @@ OnTouch: donpcevent "Examiner#sd::OnDisable"; end; -Onup: +OnUp: set .s_check,.s_check + 1; end; @@ -5592,11 +5640,19 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 807,{ mes "He will tell you what you need to do next."; set sign_q,53; getitem 7177,1; //Part_Of_Star's_Sob - if (BaseLevel < 60) getexp 500,0; - else if (BaseLevel < 70) getexp 800,0; - else if (BaseLevel < 80) getexp 1100,0; - else if (BaseLevel < 90) getexp 1500,0; - else if (BaseLevel < 150) getexp 2000,0; + if (checkre(3)) { + if (BaseLevel < 60) getexp 500,0; + else if (BaseLevel < 70) getexp 800,0; + else if (BaseLevel < 80) getexp 1100,0; + else if (BaseLevel < 90) getexp 1500,0; + else getexp 2000,0; + } else { + if (BaseLevel < 60) getexp 5000,0; + else if (BaseLevel < 70) getexp 8000,0; + else if (BaseLevel < 80) getexp 11000,0; + else if (BaseLevel < 90) getexp 15000,0; + else getexp 20000,0; + } close; } else if (sign_q == 97) { @@ -6283,7 +6339,7 @@ alde_alche,169,162,7 script Alchemist#sign 749,{ mes "just one bottle, but this"; mes "stuff is extremely potent!"; next; - set zeny,zeny-10000; + set Zeny, Zeny-10000; delitem 526,10; //Royal_Jelly delitem 518,20; //Honey delitem 948,30; //Bear's_Foot @@ -6798,11 +6854,19 @@ yuno,330,100,4 script Knight#ss 734,{ delitem2 7049,1,1,0,0,.@sign1,.@sign2,.@sign3,.@sign4; set sign_q,39; getitem 7181,1; //Receipt_01 - if (BaseLevel < 60) getexp 100,0; - else if (BaseLevel < 70) getexp 200,0; - else if (BaseLevel < 80) getexp 400,0; - else if (BaseLevel < 90) getexp 700,0; - else if (BaseLevel < 150) getexp 1100,0; + if (checkre(3)) { + if (BaseLevel < 60) getexp 100,0; + else if (BaseLevel < 70) getexp 200,0; + else if (BaseLevel < 80) getexp 400,0; + else if (BaseLevel < 90) getexp 700,0; + else getexp 1100,0; + } else { + if (BaseLevel < 60) getexp 1000,0; + else if (BaseLevel < 70) getexp 2000,0; + else if (BaseLevel < 80) getexp 4000,0; + else if (BaseLevel < 90) getexp 7000,0; + else getexp 11000,0; + } close; } } @@ -6847,10 +6911,8 @@ yuno,330,100,4 script Knight#ss 734,{ } } -//============================================================ // The Sign (Part 2) -//============================================================ - +//============================================================ geffen_in,159,48,5 script Lonely-looking Woman 711,{ callfunc "F_UpdateSignVars"; mes "[Brenda Howard]"; @@ -7108,7 +7170,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 85,{ mes "If it weren't for your help,"; mes "I'd be in big trouble. I really appreciate you stepping in and volunteering your materials like this."; delitem 1002,1; //Iron_Ore - getexp 1,0; + getexp 10,0; close; case 2: mes "[Engel]"; @@ -8183,15 +8245,27 @@ himinn,48,86,5 script Valkyrie#sign 811,{ mes "one of the hearts there..."; set sign_q,82; percentheal 100,100; - if (BaseLevel < 56) getexp 900,0; - else if ((BaseLevel > 55) && (BaseLevel < 61)) getexp 1200,0; - else if ((BaseLevel > 60) && (BaseLevel < 66)) getexp 2000,0; - else if ((BaseLevel > 65) && (BaseLevel < 71)) getexp 3500,0; - else if ((BaseLevel > 70) && (BaseLevel < 76)) getexp 7000,0; - else if ((BaseLevel > 75) && (BaseLevel < 81)) getexp 12000,0; - else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 16000,0; - else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 21000,0; - else if (BaseLevel > 90) getexp 35000,0; + if (checkre(3)) { + if (BaseLevel < 56) getexp 900,0; + else if ((BaseLevel > 55) && (BaseLevel < 61)) getexp 1200,0; + else if ((BaseLevel > 60) && (BaseLevel < 66)) getexp 2000,0; + else if ((BaseLevel > 65) && (BaseLevel < 71)) getexp 3500,0; + else if ((BaseLevel > 70) && (BaseLevel < 76)) getexp 7000,0; + else if ((BaseLevel > 75) && (BaseLevel < 81)) getexp 12000,0; + else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 16000,0; + else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 21000,0; + else getexp 35000,0; + } else { + if (BaseLevel < 56) getexp 9000,0; + else if ((BaseLevel > 55) && (BaseLevel < 61)) getexp 12000,0; + else if ((BaseLevel > 60) && (BaseLevel < 66)) getexp 20000,0; + else if ((BaseLevel > 65) && (BaseLevel < 71)) getexp 35000,0; + else if ((BaseLevel > 70) && (BaseLevel < 76)) getexp 70000,0; + else if ((BaseLevel > 75) && (BaseLevel < 81)) getexp 120000,0; + else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 160000,0; + else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 210000,0; + else getexp 350000,0; + } close2; warp "geffen",120,100; end; @@ -8295,10 +8369,8 @@ himinn,48,86,5 script Valkyrie#sign 811,{ } } -//============================================================ // The Sign (Part 3) -//============================================================ - +//============================================================ que_sign01,196,39,4 script Serin#dummy 90,{ end; @@ -8311,7 +8383,7 @@ OnEnable: enablenpc "Serin#dummy"; end; -Onstart: +OnStart: initnpctimer; end; @@ -8379,7 +8451,7 @@ que_sign01,196,39,4 script Serin#serin 90,{ delitem 7305,1; //Authority_Of_Nine_World set sign_q,133; donpcevent "Serin#dummy::OnEnable"; - donpcevent "Serin#dummy::Onstart"; + donpcevent "Serin#dummy::OnStart"; donpcevent "Serin#serin::OnDisable"; close; } @@ -8463,7 +8535,7 @@ que_sign01,196,39,4 script Serin#serin 90,{ mes "ask the Dark Lord to spare"; mes "you. Thank you so much..."; set sign_q,200; - getexp 20000,0; + getexp (checkre(3))?20000:200000,0; set $@sign_w2,0; donpcevent "Dark Lord#serin::OnDisable"; close2; @@ -8734,7 +8806,7 @@ que_sign01,197,195,4 script Serin#witch 90,{ mes "ask the Dark Lord to spare"; mes "you. Thank you so much..."; set sign_q,200; - getexp 20000,0; + getexp (checkre(3))?20000:200000,0; set $@sign_w1,0; close2; warp "umbala,",132,203; @@ -9480,7 +9552,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 90,{ mes "the faint smile on her lips tell you that her memories of you"; mes "will always remain in her heart.^000000"; delitem 2643,1; //Serin's_Gold_Ring_ - getexp 50000,0; + getexp (checkre(3))?50000:500000,0; close; case 2: emotion e_sob; @@ -10242,7 +10314,7 @@ que_sign01,122,141,4 script Witch#s 792,{ mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason, "+strcharinfo(0)+"..."; delitem 7313,5; //Seal_Of_Witch set sign_q,129; - getexp 50000,0; + getexp (checkre(3))?50000:500000,0; close; } } @@ -10271,7 +10343,7 @@ que_sign01,122,141,4 script Witch#s 792,{ mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason..."; delitem 7313,5; //Seal_Of_Witch set sign_q,130; - getexp 30000,0; + getexp (checkre(3))?30000:300000,0; close; } } @@ -10297,7 +10369,7 @@ que_sign01,122,141,4 script Witch#s 792,{ mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason..."; if (countitem(2643) == 1) set sign_q,129; else set sign_q,130; - getexp 30000,0; + getexp (checkre(3))?30000:300000,0; close; } else if (sign_q == 200) { @@ -10327,7 +10399,7 @@ que_sign01,122,141,4 script Witch#s 792,{ if (countitem(2642) > 0) delitem 2642,1; //Serin's_Gold_Ring if (countitem(7308) > 0) delitem 7308,1; //Witch's_Potion set sign_q,201; - getexp 20000,0; + getexp (checkre(3))?20000:200000,0; close; } else if (sign_q > 200) { @@ -11298,7 +11370,7 @@ niflheim,102,54,4 script Mad Man#s 739,{ mes "Heh heh!"; close; } - set zeny,zeny-40000; + set Zeny, Zeny-40000; close; case 2: mes "[Laichin]"; @@ -11317,7 +11389,7 @@ niflheim,102,54,4 script Mad Man#s 739,{ mes "crawling back when"; mes "you can't figure out"; mes "where the soul pieces are!"; - set zeny,zeny-40000; + set Zeny, Zeny-40000; if (.@select_s == 1) set sign_q,97; else if (.@select_s == 2) set sign_q,98; else if (.@select_s == 3) set sign_q,99; @@ -11353,7 +11425,7 @@ niflheim,102,54,4 script Mad Man#s 739,{ mes "than the borders of the map."; mes "For very small, you gotta"; mes "look near the center. Got it?"; - set zeny,zeny-60000; + set Zeny, Zeny-60000; if (.@select_s == 1) set sign_q,101; else if (.@select_s == 2) set sign_q,102; else if (.@select_s == 3) set sign_q,103; @@ -11392,7 +11464,7 @@ niflheim,102,54,4 script Mad Man#s 739,{ next; switch(select("Pay him.:Don't pay him.")) { case 1: - if (Zeny < 60000) { + if (Zeny < 20000) { mes "[Laichin]"; mes "What is this?"; mes "You tryin to welch"; @@ -11414,7 +11486,7 @@ niflheim,102,54,4 script Mad Man#s 739,{ mes "than the borders of the map."; mes "For very small, you gotta"; mes "look near the center. Got it?"; - set zeny,zeny-20000; + set Zeny, Zeny-20000; if (sign_q == 97) set sign_q,101; else if (sign_q == 98) set sign_q,102; else if (sign_q == 99) set sign_q,103; @@ -12230,7 +12302,7 @@ geffen,119,48,0 script Fountain#s 111,{ que_sign01,196,44,0 script Starter#serin -1,32,32,{ OnTouch: - donpcevent "Timer#serin::Onstart"; + donpcevent "Timer#serin::OnStart"; disablenpc "Starter#serin"; end; @@ -12255,7 +12327,7 @@ OnEnable: } que_sign01,1,0,0 script Timer#serin -1,{ -Onstart: +OnStart: initnpctimer; end; @@ -12270,7 +12342,7 @@ OnTimer620000: donpcevent "Serin#serin::OnEnable"; donpcevent "Dark Lord#serin::OnDisable"; donpcevent "Serin#dummy::OnDisable"; - donpcevent "CallMonster#serin::Onreset"; + donpcevent "CallMonster#serin::OnReset"; stopnpctimer; end; } @@ -12285,13 +12357,13 @@ OnMyMobDead: donpcevent "Serin#serin::OnEnable"; end; -Onreset: +OnReset: killmonster "que_sign01","CallMonster#serin::OnMyMobDead"; } que_sign01,197,195,0 script Starter#witch -1,32,32,{ OnTouch: - donpcevent "Timer#witch::Onstart"; + donpcevent "Timer#witch::OnStart"; disablenpc "Starter#witch"; end; @@ -12301,7 +12373,7 @@ OnEnable: } que_sign01,1,1,0 script Timer#witch -1,{ -Onstart: +OnStart: initnpctimer; end; @@ -12312,7 +12384,7 @@ OnTimer600000: OnTimer620000: donpcevent "Starter#witch::OnEnable"; donpcevent "Warp#witch::OnDisable"; - donpcevent "CallMonster#witch::Onreset"; + donpcevent "CallMonster#witch::OnReset"; donpcevent "Serin#witch::OnEnable"; set $@sign_w1,0; stopnpctimer; @@ -12354,7 +12426,7 @@ OnMyMobDead: } end; -Onreset: +OnReset: killmonster "que_sign01","CallMonster#witch::OnMyMobDead"; end; } @@ -12564,9 +12636,9 @@ function script F_UpdateSignVars { return; } -//============================================================ +//============================================================ // Old changelog -//============================================================ +//============================================================ //= 1.0 First version, beware of potential nasty bugs :x [MasterOfMuppets] //= 1.1 Finalized for stable, might still contain bugs though. [MasterOfMuppets] //= 1.1a moved #aldesignwarp to fix enless warp [Lupus] @@ -12599,3 +12671,4 @@ function script F_UpdateSignVars { //= 2.8 Fixed some bugs with itemids and leftover questitems [Fish0r] //= 2.9 Made a delitem causing script to fault use countitem when deleting. [L0ne_W0lf] //= 2.9a Added a check for Sign_Branch8A before attempting to run a delitem on items not needed based on Path taken. [Paradox924X] +//============================================================ -- cgit v1.2.3-60-g2f50