From 48122727289c06906d8c4e38e183bb0a16ddbb53 Mon Sep 17 00:00:00 2001 From: Dastgir Date: Thu, 10 Dec 2015 15:35:54 +0530 Subject: ItemID to Constant: quests/woe Folder --- npc/quests/the_sign_quest.txt | 518 +++++++++++++++++++++--------------------- 1 file changed, 259 insertions(+), 259 deletions(-) (limited to 'npc/quests/the_sign_quest.txt') diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt index 0c7e8c7c8..6aad35d67 100644 --- a/npc/quests/the_sign_quest.txt +++ b/npc/quests/the_sign_quest.txt @@ -307,7 +307,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "know right away. For now,"; mes "please hold on to these pieces."; sign_q = 54; - getitem 7177,1; //Part_Of_Star's_Sob + getitem Part_Of_Star's_Sob,1; } else if (sign_q == 54) { if (rand(1,5) == 4) { @@ -568,7 +568,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "proven its existence!"; mes "Please let me handle"; mes "this and come back later~"; - delitem 7314,1; //The_Sign + delitem The_Sign,1; sign_q = 138; .@stime_s = gettime(GETTIME_HOUR); if (.@stime_s < 1) sign_sq = 1; @@ -675,7 +675,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "Blacksmith."; sign_q = 139; sign_sq = 0; - getitem 7314,1; //The_Sign + getitem The_Sign,1; } else { mes "I'm sorry, but I'm"; @@ -693,7 +693,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "Sign's power for you..."; } else if (sign_q == 141) { - if (countitem(2644) == 1) { + if (countitem(The_Sign_) == 1) { mes "Ah, you're finally"; mes "here. I've been waiting"; mes "to speak with you. First,"; @@ -736,19 +736,19 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "accept this as a token"; mes "of my gratitude. Good luck"; mes "on your travels, adventurer."; - if (checkweight(7178,1) == 0) { + if (checkweight(Star's_Sob,1) == 0) { next; mes "^3355FFWait a second! Right now,"; mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000"; close; } - delitem 7178,1; //Star's_Sob + delitem Star's_Sob,1; sign_q = 202; getexp RENEWAL_EXP?10000:100000,0; - getitem 617,1; //Old_Violet_Box + getitem Old_Violet_Box,1; } else if (sign_q > 201) { - if (countitem(7178) == 1) { + if (countitem(Star's_Sob) == 1) { mes "I'm sorry..."; mes "But I'm taking"; mes "back the Sobbing"; @@ -759,7 +759,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{ mes "[Metz]"; mes "......"; mes "Farewell."; - delitem 7178,1; //Star's_Sob + delitem Star's_Sob,1; } else { mes "I guess I can't"; @@ -1100,14 +1100,14 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{ mes "refreshment, that"; mes "would be perfect..."; close2; - if (countitem(504) > 0) { + if (countitem(White_Potion) > 0) { select("Why don't you take this?"); mes "[Elle]"; mes "Oh, you didn't"; mes "need to do this,"; mes "but that you soooo"; mes "much! Ahhhhhhh~"; - delitem 504,1; //White_Potion + delitem White_Potion,1; close2; emotion e_kis2; end; @@ -1222,7 +1222,7 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ callfunc "F_UpdateSignVars"; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "^3355FFWait a second! Right now,"; mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000"; close; @@ -1301,18 +1301,18 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ case 4: mes "[Arian]"; mes "..."; - if (countitem(914) > 99) { - delitem 914,100; //Fluff - if (countitem(7033) > 49) { - delitem 7033,50; //Poison_Spore - if (countitem(904) > 29) { - delitem 904,30; //Scorpion's_Tail - if (countitem(930) > 19) { - delitem 930,20; //Rotten_Bandage - if (countitem(1038) > 14) { - delitem 1038,15; //Petite_DiablOfs_Horn - if (countitem(7013) > 9) { - delitem 7013,10; //Coral_Reef + if (countitem(Fluff) > 99) { + delitem Fluff,100; + if (countitem(Poison_Spore) > 49) { + delitem Poison_Spore,50; + if (countitem(Scorpion's_Tail) > 29) { + delitem Scorpion's_Tail,30; + if (countitem(Rotten_Bandage) > 19) { + delitem Rotten_Bandage,20; + if (countitem(Petite_DiablOfs_Horn) > 14) { + delitem Petite_DiablOfs_Horn,15; + if (countitem(Coral_Reef) > 9) { + delitem Coral_Reef,10; } } } @@ -1333,16 +1333,16 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ case 5: mes "[Arian]"; mes "..."; - if (countitem(7033) > 49) { - delitem 7033,50; //Poison_Spore - if (countitem(904) > 29) { - delitem 904,30; //Scorpion's_Tail - if (countitem(930) > 19) { - delitem 930,20; //Rotten_Bandage - if (countitem(1038) > 14) { - delitem 1038,15; //Petite_DiablOfs_Horn - if (countitem(7013) > 9) { - delitem 7013,10; //Coral_Reef + if (countitem(Poison_Spore) > 49) { + delitem Poison_Spore,50; + if (countitem(Scorpion's_Tail) > 29) { + delitem Scorpion's_Tail,30; + if (countitem(Rotten_Bandage) > 19) { + delitem Rotten_Bandage,20; + if (countitem(Petite_DiablOfs_Horn) > 14) { + delitem Petite_DiablOfs_Horn,15; + if (countitem(Coral_Reef) > 9) { + delitem Coral_Reef,10; } } } @@ -1364,14 +1364,14 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ case 6: mes "[Arian]"; mes "..."; - if (countitem(904) > 29) { - delitem 904,30; //Scorpion's_Tail - if (countitem(930) > 19) { - delitem 930,20; //Rotten_Bandage - if (countitem(1038) > 14) { - delitem 1038,15; //Petite_DiablOfs_Horn - if (countitem(7013) > 9) { - delitem 7013,10; //Coral_Reef + if (countitem(Scorpion's_Tail) > 29) { + delitem Scorpion's_Tail,30; + if (countitem(Rotten_Bandage) > 19) { + delitem Rotten_Bandage,20; + if (countitem(Petite_DiablOfs_Horn) > 14) { + delitem Petite_DiablOfs_Horn,15; + if (countitem(Coral_Reef) > 9) { + delitem Coral_Reef,10; } } } @@ -1392,12 +1392,12 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ case 7: mes "[Arian]"; mes "..."; - if (countitem(930) > 19) { - delitem 930,20; //Rotten_Bandage - if (countitem(1038) > 14) { - delitem 1038,15; //Petite_DiablOfs_Horn - if (countitem(7013) > 9) { - delitem 7013,10; //Coral_Reef + if (countitem(Rotten_Bandage) > 19) { + delitem Rotten_Bandage,20; + if (countitem(Petite_DiablOfs_Horn) > 14) { + delitem Petite_DiablOfs_Horn,15; + if (countitem(Coral_Reef) > 9) { + delitem Coral_Reef,10; } } } @@ -1418,10 +1418,10 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ case 8: mes "[Arian]"; mes "..."; - if (countitem(1038) > 14) { - delitem 1038,15; //Petite_DiablOfs_Horn - if (countitem(7013) > 9) { - delitem 7013,10; //Coral_Reef + if (countitem(Petite_DiablOfs_Horn) > 14) { + delitem Petite_DiablOfs_Horn,15; + if (countitem(Coral_Reef) > 9) { + delitem Coral_Reef,10; } } else { @@ -1447,8 +1447,8 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ close; case 9: mes "[Arian]"; - if (countitem(7013) > 9) { - delitem 7013,10; //Coral_Reef + if (countitem(Coral_Reef) > 9) { + delitem Coral_Reef,10; } else { mes "I don't care how pretty"; @@ -1526,7 +1526,7 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{ else getexp 18000,0; } sign_q = 14; - getitem 7177,1; //Part_Of_Star's_Sob + getitem Part_Of_Star's_Sob,1; close; case 14: mes "[Arian]"; @@ -1910,7 +1910,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{ mes "Come and drink with me~"; } next; - if (countitem(7177) > 0) { + if (countitem(Part_Of_Star's_Sob) > 0) { .@pay_point = 1; mes "["+ strcharinfo(0) +"]"; mes "Sure..."; @@ -2381,7 +2381,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{ } if (.@pay_point > 29) { sign_q = 15; - getitem 7177,1; //Part_Of_Star's_Sob + getitem Part_Of_Star's_Sob,1; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 300,0; else if (BaseLevel < 70) getexp 750,0; @@ -2425,7 +2425,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{ } else if ((.@pay_point > 26) && (.@pay_point < 30)) { sign_q = 15; - getitem 7177,1; //Part_Of_Star's_Sob + getitem Part_Of_Star's_Sob,1; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 300,0; else if (BaseLevel < 70) getexp 750,0; @@ -2711,10 +2711,10 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ } } else if (sign_q == 16) { - if ((countitem(1092) > 9) && (countitem(610) > 1) && (countitem(511) > 9)) { - delitem 1092,10; //Empty_Cylinder - delitem 610,2; //Leaf_Of_Yggdrasil - delitem 511,10; //Green_Herb + if ((countitem(Empty_Cylinder) > 9) && (countitem(Leaf_Of_Yggdrasil) > 1) && (countitem(Green_Herb) > 9)) { + delitem Empty_Cylinder,10; + delitem Leaf_Of_Yggdrasil,2; + delitem Green_Herb,10; sign_q = 17; emotion e_thx; mes "[Sir Jore]"; @@ -2826,7 +2826,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{ mes "relying on a rumor..."; next; sign_q = 20; - getitem 7177,1; //Part_Of_Star's_Sob + getitem Part_Of_Star's_Sob,1; mes "[Sir Jore]"; mes "Thank you very much"; mes "for helping me. Now I can"; @@ -3678,7 +3678,7 @@ geffen_in,59,74,4 script Jesqurienne#sign 1_F_SIGNZISK,{ next; mes "[Jesqurienne]"; sign_q = 25; - getitem 7177,1; //Part_Of_Star's_Sob + getitem Part_Of_Star's_Sob,1; mes "Here..."; mes "My old friend, Metz, told"; mes "me to give this to someone"; @@ -4610,21 +4610,21 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{ mes "Ah, so is this"; mes "the stuff you brought?"; mes "Lemme take a look-see..."; - if (countitem(734)) .@diaris_t += 1; - if (countitem(735)) .@diaris_t += 1; - if (countitem(736)) .@diaris_t += 1; - if (countitem(7149)) .@diaris_t += 1; - if (countitem(747)) .@diaris_t += 2; - if (countitem(749)) .@diaris_t += 4; - if (countitem(740)) .@diaris_t += 1; - if (countitem(741)) .@diaris_t += 1; - if (countitem(742)) .@diaris_t += 2; - if (countitem(743)) .@diaris_t += 3; - if (countitem(752)) .@diaris_t += 3; - if (countitem(753)) .@diaris_t += 4; - if (countitem(754)) .@diaris_t += 4; - if (countitem(750)) .@diaris_t += 7; - if (countitem(751)) .@diaris_t += 7; + if (countitem(Red_Frame)) .@diaris_t += 1; + if (countitem(Blue_Porcelain)) .@diaris_t += 1; + if (countitem(White_Platter)) .@diaris_t += 1; + if (countitem(Yellow_Plate)) .@diaris_t += 1; + if (countitem(Crystal_Mirror)) .@diaris_t += 2; + if (countitem(Frozen_Rose)) .@diaris_t += 4; + if (countitem(Stuffed_Doll)) .@diaris_t += 1; + if (countitem(Poring_Doll)) .@diaris_t += 1; + if (countitem(Chonchon_Doll)) .@diaris_t += 2; + if (countitem(Spore_Doll)) .@diaris_t += 3; + if (countitem(Grasshopper_Doll)) .@diaris_t += 3; + if (countitem(Monkey_Doll)) .@diaris_t += 4; + if (countitem(Raccoondog_Doll)) .@diaris_t += 4; + if (countitem(Baphomet_Doll)) .@diaris_t += 7; + if (countitem(Osiris_Doll)) .@diaris_t += 7; next; if (.@diaris_t > 10) { mes "[Dearles]"; @@ -4639,21 +4639,21 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{ mes "I'm gonna send you to"; mes "Lamadin for Part Two"; mes "of my test. Yeah, I know..."; - if (countitem(734)) delitem 734,1; //Red_Frame - if (countitem(735)) delitem 735,1; //Blue_Porcelain - if (countitem(736)) delitem 736,1; //White_Platter - if (countitem(7149)) delitem 7149,1; //Yellow_Plate - if (countitem(747)) delitem 747,1; //Crystal_Mirror - if (countitem(749)) delitem 749,1; //Frozen_Rose - if (countitem(740)) delitem 740,1; //Stuffed_Doll - if (countitem(741)) delitem 741,1; //Poring_Doll - if (countitem(742)) delitem 742,1; //Chonchon_Doll - if (countitem(743)) delitem 743,1; //Spore_Doll - if (countitem(752)) delitem 752,1; //Grasshopper_Doll - if (countitem(753)) delitem 753,1; //Monkey_Doll - if (countitem(754)) delitem 754,1; //Raccoondog_Doll - if (countitem(750)) delitem 750,1; //Baphomet_Doll - if (countitem(751)) delitem 751,1; //Osiris_Doll + if (countitem(Red_Frame)) delitem Red_Frame,1; + if (countitem(Blue_Porcelain)) delitem Blue_Porcelain,1; + if (countitem(White_Platter)) delitem White_Platter,1; + if (countitem(Yellow_Plate)) delitem Yellow_Plate,1; + if (countitem(Crystal_Mirror)) delitem Crystal_Mirror,1; + if (countitem(Frozen_Rose)) delitem Frozen_Rose,1; + if (countitem(Stuffed_Doll)) delitem Stuffed_Doll,1; + if (countitem(Poring_Doll)) delitem Poring_Doll,1; + if (countitem(Chonchon_Doll)) delitem Chonchon_Doll,1; + if (countitem(Spore_Doll)) delitem Spore_Doll,1; + if (countitem(Grasshopper_Doll)) delitem Grasshopper_Doll,1; + if (countitem(Monkey_Doll)) delitem Monkey_Doll,1; + if (countitem(Raccoondog_Doll)) delitem Raccoondog_Doll,1; + if (countitem(Baphomet_Doll)) delitem Baphomet_Doll,1; + if (countitem(Osiris_Doll)) delitem Osiris_Doll,1; sign_q = 30; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 300,0; @@ -4745,7 +4745,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{ mes "go find someone named,"; mes "um, ''Bakerlan'' in Alberta."; sign_q = 35; - getitem 7177,1; //Part_Of_Star's_Sob + getitem Part_Of_Star's_Sob,1; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 300,0; else if (BaseLevel < 70) getexp 700,0; @@ -4782,7 +4782,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{ mes "go find someone named,"; mes "um, ''Bakerlan'' in Alberta."; sign_q = 35; - getitem 7177,1; //Part_Of_Star's_Sob + getitem Part_Of_Star's_Sob,1; Zeny += 20000; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 300,0; @@ -5570,7 +5570,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{ mes "my time is quite precious."; close; case 2: - if (countitem(7177) < 5) { + if (countitem(Part_Of_Star's_Sob) < 5) { mes "[Bakerlan]"; mes "Hmm, I suppose you"; mes "still haven't completed"; @@ -5579,7 +5579,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{ mes "Starlight, you know..."; close; } - else if (countitem(7177) == 5) { + else if (countitem(Part_Of_Star's_Sob) == 5) { mes "[Bakerlan]"; mes "Ah, now I see that"; mes "you speak the truth."; @@ -5654,7 +5654,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{ mes "Now bring all of the stone pieces to Metz."; mes "He will tell you what you need to do next."; sign_q = 53; - getitem 7177,1; //Part_Of_Star's_Sob + getitem Part_Of_Star's_Sob,1; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 500,0; else if (BaseLevel < 70) getexp 800,0; @@ -5927,7 +5927,7 @@ alberta_in,154,171,5 script Maid#s10 4_F_JPN,{ mes "the Vigorgra to me?"; close; case 48: - if (countitem(7044) < 1) { + if (countitem(Vigorgra) < 1) { mes "Oh, you know where"; mes "you can get Vigorgra?"; mes "That's great news!"; @@ -5956,7 +5956,7 @@ alberta_in,154,171,5 script Maid#s10 4_F_JPN,{ mes "you also make sure he gets"; mes "this? Thank you so much!"; sign_q = 49; - getitem 7183,1; //Sister_Letter + getitem Sister_Letter,1; close; } case 49: @@ -5973,7 +5973,7 @@ alberta_in,154,171,5 script Maid#s10 4_F_JPN,{ mes "as a token of my gratitude."; mes "You really are a kind person~"; sign_q = 51; - getitem 525,3; //Panacea + getitem Panacea,3; next; emotion e_kis2; close; @@ -6031,7 +6031,7 @@ prt_castle,107,58,5 script Soldier#s11 8W_SOLDIER,{ close; } else if (sign_q == 49) { - if ((countitem(7044) < 1) && (countitem(7183) < 1)) { + if ((countitem(Vigorgra) < 1) && (countitem(Sister_Letter) < 1)) { mes "Welcome to"; mes "Prontera Castle."; mes "Please be careful"; @@ -6095,8 +6095,8 @@ prt_castle,107,58,5 script Soldier#s11 8W_SOLDIER,{ mes "is replenish your health."; mes "I'm not really supposed to,"; mes "but no one will say anything."; - delitem 7044,1; //Vigorgra - delitem 7183,1; //Sister_Letter + delitem Vigorgra,1; + delitem Sister_Letter,1; sign_q = 50; percentheal 100,100; next; @@ -6286,7 +6286,7 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{ mes "everything ready..."; next; mes "[Melkaba]"; - if ((countitem(526) < 10) || (countitem(518) < 20) || (countitem(948) < 30) || (countitem(520) < 1) || (countitem(708) < 1) || (countitem(713) < 1)) { + if ((countitem(Royal_Jelly) < 10) || (countitem(Honey) < 20) || (countitem(Bear's_Foot) < 30) || (countitem(Leaflet_Of_Hinal) < 1) || (countitem(Ment) < 1) || (countitem(Empty_Bottle) < 1)) { mes "Hmm, you're still"; mes "missing some of the"; mes "ingredients. Now, listen"; @@ -6355,14 +6355,14 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{ mes "stuff is extremely potent!"; next; Zeny -= 10000; - delitem 526,10; //Royal_Jelly - delitem 518,20; //Honey - delitem 948,30; //Bear's_Foot - delitem 520,1; //Leaflet_Of_Hinal - delitem 708,1; //Ment - delitem 713,1; //Empty_Bottle + delitem Royal_Jelly,10; + delitem Honey,20; + delitem Bear's_Foot,30; + delitem Leaflet_Of_Hinal,1; + delitem Ment,1; + delitem Empty_Bottle,1; sign_q = 48; - getitem 7044,1; //Vigorgra + getitem Vigorgra,1; mes "[Melkaba]"; mes "Um, just remember"; mes "not to take too much"; @@ -6373,12 +6373,12 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{ } else { specialeffect EF_PHARMACY_FAIL; - delitem 526,10; //Royal_Jelly - delitem 518,20; //Honey - delitem 948,30; //Bear's_Foot - delitem 520,1; //Leaflet_Of_Hinal - delitem 708,1; //Ment - delitem 713,1; //Empty_Bottle + delitem Royal_Jelly,10; + delitem Honey,20; + delitem Bear's_Foot,30; + delitem Leaflet_Of_Hinal,1; + delitem Ment,1; + delitem Empty_Bottle,1; mes "It failed?!"; mes "Of course, the mixture"; mes "was too vigorous, even"; @@ -6500,7 +6500,7 @@ alberta_in,114,178,5 script Refined Steward 4_M_MANAGER,{ getnameditem 7049,strcharinfo(0); close; } - else if (sign_q == 38 || (sign_q == 39 && countitem(7181) < 1)) { + else if (sign_q == 38 || (sign_q == 39 && countitem(Receipt_01) < 1)) { mes "You haven't delivered"; mes "the Stone yet? Please take"; mes "good care of it since it's very"; @@ -6516,7 +6516,7 @@ alberta_in,114,178,5 script Refined Steward 4_M_MANAGER,{ mes "well done. Let me send a"; mes "message to the master, so"; mes "please visit him later."; - delitem 7181,1; //Receipt_01 + delitem Receipt_01,1; sign_q = 40; close; } @@ -6765,7 +6765,7 @@ yuno,330,100,4 script Knight#ss 4_M_JOB_KNIGHT2,{ close; } else if (sign_q == 38) { - if (countitem(7049) < 1) { + if (countitem(Stone) < 1) { mes "Excuse me..."; mes "Are you from the Alchesh"; mes "Trading Company? I've been"; @@ -6868,7 +6868,7 @@ yuno,330,100,4 script Knight#ss 4_M_JOB_KNIGHT2,{ mes "Thanks again!"; delitem2 7049,1,1,0,0,.@sign1,.@sign2,.@sign3,.@sign4; sign_q = 39; - getitem 7181,1; //Receipt_01 + getitem Receipt_01,1; if (RENEWAL_EXP) { if (BaseLevel < 60) getexp 100,0; else if (BaseLevel < 70) getexp 200,0; @@ -7003,7 +7003,7 @@ geffen_in,159,48,5 script Lonely-looking Woman 4_F_05,{ close; } else if (sign_q < 62) { - if (countitem(7278) > 0) { + if (countitem(Wellbeing_Letter) > 0) { mes "Thank you so much for bringing"; mes "this to me. I'm so happy to hear that he's fine and doing well."; mes "Although he's not here often enough, it's good to know"; @@ -7013,7 +7013,7 @@ geffen_in,159,48,5 script Lonely-looking Woman 4_F_05,{ mes "Even so, I should start letting"; mes "him know that I want him to spend"; mes "a little more time at home. Oh, and why don't you talk to Liana? She's been waiting to tell you something."; - delitem 7278,1; //Wellbeing_Letter + delitem Wellbeing_Letter,1; sign_q += 4; close; } @@ -7046,7 +7046,7 @@ geffen_in,159,48,5 script Lonely-looking Woman 4_F_05,{ geffen_in,171,42,3 script Cute Girl 4_F_KID2,{ callfunc "F_UpdateSignVars"; - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "^3355FFWait a second! Right now,"; mes "you have too many items in your inventory. Please come back after you've made more available inventory space.^000000"; close; @@ -7118,7 +7118,7 @@ geffen_in,171,42,3 script Cute Girl 4_F_KID2,{ mes "my dad, okay? Promise?"; emotion e_ho; sign_q = 56; - getitem 7276,1; //Picture_Letter + getitem Picture_Letter,1; close; case 2: mes "[Liana]"; @@ -7149,7 +7149,7 @@ geffen_in,171,42,3 script Cute Girl 4_F_KID2,{ mes "Thank you for bringing my letter to my dad. Here, here!"; mes "You have to share my treasure with me, 'kay?"; sign_q += 4; - getitem 529,10; //Candy + getitem Candy,10; close; } else { @@ -7160,14 +7160,14 @@ geffen_in,171,42,3 script Cute Girl 4_F_KID2,{ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ callfunc "F_UpdateSignVars"; - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "^3355FFWait a second! Right now,"; mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000"; close; } mes "[Engel]"; if ((sign_q > 1) && (sign_q < 54)) { - if(countitem(1002) > 0) { + if(countitem(Iron_Ore) > 0) { mes "Just as I suspected..."; mes "I didn't bring enough of them."; mes "Hmm, this is serious. What"; @@ -7183,7 +7183,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ mes "Thank you so much!"; mes "If it weren't for your help,"; mes "I'd be in big trouble. I really appreciate you stepping in and volunteering your materials like this."; - delitem 1002,1; //Iron_Ore + delitem Iron_Ore,1; getexp 10,0; close; case 2: @@ -7212,7 +7212,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ end; } else if (sign_q == 56) { - if (countitem(7276) > 0) { + if (countitem(Picture_Letter) > 0) { mes "^333333*Sigh*^000000"; mes "It's been a long"; mes "time since I've seen"; @@ -7277,8 +7277,8 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ next; mes "[Engel]"; mes "Right. Let me guide you to a shortcut to the exit of these mines, just in case you don't know your way out of here. Good luck~"; - delitem 7276,1; //Picture_Letter - delitem 7177,7; //Part_Of_Star's_Sob + delitem Picture_Letter,1; + delitem Part_Of_Star's_Sob,7; sign_q = 57; close2; warp "mjo_dun02",371,344; @@ -7309,16 +7309,16 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ else if (sign_q == 57) { mes "As I've told you before, I'm more likely to succeed in my work if I'm able to use a higher quality anvil. Let's me see what you've brought..."; next; - if ((countitem(612) > 4) && (countitem(615) > 1) && ((countitem(986) > 0) || (countitem(987) > 0) || (countitem(988) > 0) || (countitem(989) > 0))) { + if ((countitem(Portable_Furnace) > 4) && (countitem(Oridecon_Hammer) > 1) && ((countitem(Anvil) > 0) || (countitem(Oridecon_Anvil) > 0) || (countitem(Golden_Anvil) > 0) || (countitem(Emperium_Anvil) > 0))) { mes "[Engel]"; - if (countitem(986) > 0) { + if (countitem(Anvil) > 0) { mes "A..."; mes "Regular Anvil?"; mes "Alright, I guess I'll try it."; mes "But I can't guarantee success."; .@anvil = 0; } - else if (countitem(987) > 0) { + else if (countitem(Oridecon_Anvil) > 0) { mes "Ah..."; mes "An Oridecon Avil."; mes "This isn't too bad,"; @@ -7326,13 +7326,13 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ mes "that this might not work."; .@anvil = 1; } - else if (countitem(988) > 0) { + else if (countitem(Golden_Anvil) > 0) { mes "Ah..."; mes "A Golden Anvil."; mes "This just might be able to do the job. This might take a while, so I have something to ask of you."; .@anvil = 2; } - else if (countitem(989) > 0) { + else if (countitem(Emperium_Anvil) > 0) { mes "Oh wow, an Emperium Anvil!"; mes "And this looks like one I might have actually made. Great, I should be able to do this so long as I don't make any critical mistakes~"; .@anvil = 3; @@ -7345,11 +7345,11 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ mes "Well then..."; mes "I wish you safety"; mes "in your travels."; - delitem 612,5; //Portable_Furnace - delitem 615,2; //Oridecon_Hammer + delitem Portable_Furnace,5; + delitem Oridecon_Hammer,2; delitem (986+.@anvil),1; //Anvil-Oridecon_Anvil-Golden_Anvil-Emperium_Anvil sign_q = (58+.@anvil); - getitem 7278,1; //Wellbeing_Letter + getitem Wellbeing_Letter,1; close; } else { @@ -7385,7 +7385,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ mes "While you were gone, I managed to restore this Sobbing Starlight. Why don't you go ahead and take a look?"; next; sign_q = 71; - getitem 7178,1; //Star's_Sob + getitem Star's_Sob,1; specialeffect2 EF_YUFITELHIT; next; mes "[Engel]"; @@ -7451,8 +7451,8 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ } } else if (sign_q == 70) { - if ((countitem(612) > 4) && (countitem(615) > 1) && ((countitem(986) > 0) || (countitem(987) > 0) || (countitem(988) > 0) || (countitem(989) > 0))) { - if ((countitem(986) > 0) || (countitem(987) > 0)) { + if ((countitem(Portable_Furnace) > 4) && (countitem(Oridecon_Hammer) > 1) && ((countitem(Anvil) > 0) || (countitem(Oridecon_Anvil) > 0) || (countitem(Golden_Anvil) > 0) || (countitem(Emperium_Anvil) > 0))) { + if ((countitem(Anvil) > 0) || (countitem(Oridecon_Anvil) > 0)) { mes "Didn't I tell you to bring me a Golden Anvil or an Emperium Anvil? Anything less isn't good enough to do any restoration work on this Sobbing Starlight."; next; mes "[Engel]"; @@ -7460,11 +7460,11 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ mes "here, bring a Golden or Emperium Anvil and make sure to leave all of your other anvils in Kafra Storage or something, okay?"; close; } - else if (countitem(988) > 0) { + else if (countitem(Golden_Anvil) > 0) { mes "Good, good."; mes "I see that you've brought a Golden Anvil. Now I can get started right away! Still, I'm a little about those monsters showing up again, so would you keep a lookout?"; } - else if (countitem(989) > 0) { + else if (countitem(Emperium_Anvil) > 0) { mes "Excellent! You've brought an Emperium Anvil! Now, keep a lookout for monsters while I repair these ore fragments. We can't have those beasts ruin my work again, right? Thank you."; } next; @@ -7502,10 +7502,10 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ next; mes "[Engel]"; mes "We've both gone through a lot of trouble to make this, so I hope you treasure your Sobbing Starlight. Good luck on your adventures..."; - if (countitem(988) > 0) delitem 988,1; //Golden_Anvil - else if (countitem(989) > 0) delitem 989,1; //Emperium_Anvil + if (countitem(Golden_Anvil) > 0) delitem Golden_Anvil,1; + else if (countitem(Emperium_Anvil) > 0) delitem Emperium_Anvil,1; sign_q = 71; - getitem 7178,1; //Star's_Sob + getitem Star's_Sob,1; specialeffect2 EF_YUFITELHIT; close; } @@ -7563,7 +7563,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ mes "a while to work on this. Unfortunately, I can't even"; mes "give you a time estimate..."; mes "But I'll do my best for you."; - delitem 7314,1; //The_Sign + delitem The_Sign,1; sign_q = 140; .@stime_e = gettime(GETTIME_HOUR); if (.@stime_e < 2) sign_sq = 1; @@ -7658,7 +7658,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{ mes "honor of working on a worthy"; mes "smithing challenge."; sign_q = 141; - getitem 2644,1; //The_Sign_ + getitem The_Sign_,1; close; } else { @@ -7779,7 +7779,7 @@ umbala,163,256,3 script Native#_s 4_F_UMGIRL,{ mes "I think I know him! Yea, I do!"; next; mes "[Laotan]"; - if (countitem(2278) > 0) { + if (countitem(Mr_Smile) > 0) { mes "Oh my gosh!"; mes "You've got a Mr. Smile mask!"; mes "Would you give that to me?"; @@ -7796,7 +7796,7 @@ umbala,163,256,3 script Native#_s 4_F_UMGIRL,{ mes "[Laotan]"; mes "Oh right~!"; mes "The weird man in the funny clothes was in our village for a while, but ever since he went into that big tree, nobody's seen him!"; - delitem 2278,1; //Mr_Smile + delitem Mr_Smile,1; sign_q = 74; close; case 2: @@ -7837,7 +7837,7 @@ umbala,163,256,3 script Native#_s 4_F_UMGIRL,{ um_in,27,23,3 script Fastidious-Looking Guy 2_M_MOLGENSTEIN,{ callfunc "F_UpdateSignVars"; - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "^3355FFWait a second! Right now,"; mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000"; close; @@ -7949,7 +7949,7 @@ um_in,27,23,3 script Fastidious-Looking Guy 2_M_MOLGENSTEIN,{ mes "to find some ancient"; mes "or really aged paper..."; next; - if (countitem(1097) > 9) { + if (countitem(Worn_Out_Page) > 9) { mes "[Cyon]"; mes "How did you find these"; mes "Worn Out Pages? This is great,"; @@ -7969,12 +7969,12 @@ um_in,27,23,3 script Fastidious-Looking Guy 2_M_MOLGENSTEIN,{ mes "Just as I thought!"; mes "The Sobbing Starlight is responding to these Worn Out Pages! Excellent! I've finally fulfilled my promise to Metz! Now he can leave"; mes "me alone!"; - delitem 1097,10; //Worn_Out_Page + delitem Worn_Out_Page,10; sign_q = 76; - getitem 7275,1; //Ancient_Document + getitem Ancient_Document,1; close; } - else if (countitem(1097) > 0) { + else if (countitem(Worn_Out_Page) > 0) { mes "[Cyon]"; mes "How did you find these"; mes "^FF0000Worn Out Pages^000000? This is great,"; @@ -8027,7 +8027,7 @@ um_in,27,23,3 script Fastidious-Looking Guy 2_M_MOLGENSTEIN,{ alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{ callfunc "F_UpdateSignVars"; - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "^3355FFWait a second! Right now,"; mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000"; close; @@ -8051,7 +8051,7 @@ alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{ close; } else if (sign_q == 78) { - if ((countitem(2203) > 0) && (countitem(7275) > 0)) { + if ((countitem(Glasses) > 0) && (countitem(Ancient_Document) > 0)) { mes "My vision's getting"; mes "blurrier and I get headaches"; mes "when I read. I guess this old"; @@ -8098,8 +8098,8 @@ alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{ next; mes "[Frank]"; mes "Hmm, as far as I can tell, this is a sophisticated language spoken by the ancient gods. It's complex and confusing, but I'll do my best for you. Come back to me later, and I'll what I've learned."; - delitem 2203,1; //Glasses - delitem 7275,1; //Ancient_Document + delitem Glasses,1; + delitem Ancient_Document,1; sign_q = 79; close; } @@ -8132,7 +8132,7 @@ alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{ mes "Well, I've written down the best translation that I could for you. It's been a long time since I've had this kind of challenge. Thanks, youngster."; mes "Ha ha ha~"; sign_q = 80; - getitem 7274,1; //Ancient_Translator + getitem Ancient_Translator,1; close; } else { @@ -8150,7 +8150,7 @@ alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{ gef_fild07,182,241,0 script #Valkyrie Warp HIDDEN_NPC,1,1,{ callfunc "F_UpdateSignVars"; - if ((sign_q == 80) && (countitem(907) > 3) && (countitem(953) > 11) && (countitem(7013) > 364)) { + if ((sign_q == 80) && (countitem(Resin) > 3) && (countitem(Stone_Heart) > 11) && (countitem(Coral_Reef) > 364)) { mes "^6B8E23It seems that"; mes "something in the"; mes "vicinity is reacting"; @@ -8161,7 +8161,7 @@ gef_fild07,182,241,0 script #Valkyrie Warp HIDDEN_NPC,1,1,{ } OnTouch: - if ((sign_q == 80) && (countitem(907) > 3) && (countitem(953) > 11) && (countitem(7013) > 364)) { + if ((sign_q == 80) && (countitem(Resin) > 3) && (countitem(Stone_Heart) > 11) && (countitem(Coral_Reef) > 364)) { mes "["+strcharinfo(0)+"]"; mes "What the...?"; mes "What's happening?!"; @@ -8183,9 +8183,9 @@ OnTouch: mes "fall into unconsciousness...^000000"; specialeffect2 EF_FLASHER; next; - delitem 907,4; //Resin - delitem 953,12; //Stone_Heart - delitem 7013,365; //Coral_Reef + delitem Resin,4; + delitem Stone_Heart,12; + delitem Coral_Reef,365; sign_q = 81; warp "himinn",49,10; end; @@ -8328,7 +8328,7 @@ himinn,48,86,5 script Valkyrie#sign 4_F_VALKYRIE,{ mes "you are an honorable"; mes "hero worthy of praise!"; sign_q = 137; - getitem 7314,1; //The_Sign + getitem The_Sign,1; close; } else if (sign_q < 150) { @@ -8362,7 +8362,7 @@ himinn,48,86,5 script Valkyrie#sign 4_F_VALKYRIE,{ close; } else { - if (countitem(7314) < 1) { + if (countitem(The_Sign) < 1) { mes "Only the chosen"; mes "can enter this place."; mes "I will not ask how you've"; @@ -8461,7 +8461,7 @@ que_sign01,196,39,4 script Serin#serin 4_F_01,{ mes "This could be"; mes "pretty dangerous"; mes "so please step back..."; - delitem 7305,1; //Authority_Of_Nine_World + delitem Authority_Of_Nine_World,1; sign_q = 133; donpcevent "Serin#dummy::OnEnable"; donpcevent "Serin#dummy::OnStart"; @@ -8635,7 +8635,7 @@ que_sign01,196,39,4 script Serin#serin 4_F_01,{ .@fail_s3 = rand(1,600); .@fail_s4 = rand(1,500); .@fail_s5 = rand(1,400); - if (countitem(2643) == 1) { + if (countitem(Serin's_Gold_Ring_) == 1) { if (((sign_sq == 0) && (.@fail_s3 == 356)) || ((sign_sq == 1) && (.@fail_s2 == 356)) || (.@fail_s1 == 356)) { sign_q = 200; mes "[Serin]"; @@ -8828,7 +8828,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ } } else if (sign_q == 125) { - if (countitem(2643) ==1) { + if (countitem(Serin's_Gold_Ring_) ==1) { mes "[Serin]"; mes "If you think that"; mes "I can't summon Dark Lord"; @@ -8956,7 +8956,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ mes "Farewell, now."; mes "And good luck on"; mes "your travels, my friend..."; - delitem 7308,1; //Witch's_Potion + delitem Witch's_Potion,1; sign_q = 127; close; } @@ -8976,9 +8976,9 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ .@fail_s3 = rand(1,800); .@fail_s4 = rand(1,700); .@fail_s5 = rand(1,600); - if (countitem(2643) == 1) { + if (countitem(Serin's_Gold_Ring_) == 1) { if (((sign_sq == 0) && (.@fail_s3 == 356)) || ((sign_sq == 1) && (.@fail_s2 == 356)) || (.@fail_s1 == 356)) { - delitem 7308,1; //Witch's_Potion + delitem Witch's_Potion,1; sign_q = 200; mes "[Serin]"; mes "Even though you tried"; @@ -9025,7 +9025,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{ } else { if (((sign_sq == 0) && (.@fail_s5 == 356)) || ((sign_sq == 1) && (.@fail_s4 == 356)) || (.@fail_s3 == 356)) { - delitem 7308,1; //Witch's_Potion + delitem Witch's_Potion,1; sign_q = 200; mes "[Serin]"; mes "Even though you tried"; @@ -9220,7 +9220,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "I want you to have this ring. It's the only way I can properly express my gratitude for your aid so far."; sign_q = 85; sign_sq = 0; - getitem 2642,1; //Serin's_Gold_Ring + getitem Serin's_Gold_Ring,1; close; } else { @@ -9272,7 +9272,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ close; } else if (sign_q == 92) { - if (countitem(2642) > 0) { + if (countitem(Serin's_Gold_Ring) > 0) { mes "[Serin]"; mes "Ah, "+strcharinfo(0)+"~"; mes "How is everything?"; @@ -9531,7 +9531,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "..."; mes "......"; mes ".........."; - if (countitem(2643) == 1) { + if (countitem(Serin's_Gold_Ring_) == 1) { next; switch(select("Give Serin her ring.:Keep the ring.")) { case 1: @@ -9564,7 +9564,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "to forget her sadness. The tears streaked across her cheeks and"; mes "the faint smile on her lips tell you that her memories of you"; mes "will always remain in her heart.^000000"; - delitem 2643,1; //Serin's_Gold_Ring_ + delitem Serin's_Gold_Ring_,1; getexp RENEWAL_EXP?50000:500000,0; close; case 2: @@ -9730,23 +9730,23 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ mes "of her soul and memories that"; mes "you can still sense somehow."; mes "What could have happened to her?^000000"; - if (countitem(2642) > 0) { + if (countitem(Serin's_Gold_Ring) > 0) { next; mes "^33555FFSuddenly, Serin's"; mes "gold ring sparkled"; mes "with a soft glow and"; mes "faded away.^000000"; - delitem 2642,1; //Serin's_Gold_Ring + delitem Serin's_Gold_Ring,1; close; } close; } else { - if (countitem(2642) > 0) { + if (countitem(Serin's_Gold_Ring) > 0) { mes "[Serin]"; mes "Thank you..."; emotion e_sob; - delitem 2642,1; //Serin's_Gold_Ring + delitem Serin's_Gold_Ring,1; next; mes "^3355FFYou returned"; mes "Serin's gold ring.^000000"; @@ -9762,7 +9762,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ callfunc "F_UpdateSignVars"; - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -9771,7 +9771,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ close; } mes "[Kirkena]"; - if ((countitem(7313) == 1) && ((sign_q != 124) || (sign_q != 125) || (sign_q != 126))) { + if ((countitem(Seal_Of_Witch) == 1) && ((sign_q != 124) || (sign_q != 125) || (sign_q != 126))) { mes "That Witch's Medal..."; mes "You must be here to"; mes "help your friend take"; @@ -9810,7 +9810,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ } } if (sign_q == 90) { - if (countitem(2642) == 1) { + if (countitem(Serin's_Gold_Ring) == 1) { mes "That bastard stole"; mes "two spell books from me."; mes "You've brought one of them"; @@ -9835,7 +9835,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ } } else if (sign_q == 91) { - if (countitem(7304) > 0) { + if (countitem(Witch's_Spell_Book) > 0) { mes "Once that fool stole my spell"; mes "books, he was cursed after he"; mes "cast those spells without my"; @@ -9913,7 +9913,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "that the Queen of the Dead"; mes "is searching for her lost mother, Angrboda. Now, if you could find where Angrboda has been"; mes "sealed away..."; - delitem 7304,1; //Witch's_Spell_Book + delitem Witch's_Spell_Book,1; sign_q = 92; close; } @@ -10008,7 +10008,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "sure you can find something"; mes "if you can find any remaining"; mes "trace of her."; - delitem 7305,1; //Authority_Of_Nine_World + delitem Authority_Of_Nine_World,1; sign_q = 119; close; case 2: @@ -10024,12 +10024,12 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ } } else if (sign_q == 119) { - if (countitem(2642) > 0) { + if (countitem(Serin's_Gold_Ring) > 0) { mes "This is Serin's gold ring?"; mes "Excellent, this has been"; mes "strongly infused with her"; mes "vibes. It's really tough to find something like this that resonates so strongly with its owner."; - delitem 2642,1; //Serin's_Gold_Ring + delitem Serin's_Gold_Ring,1; sign_q = 120; close; } @@ -10206,9 +10206,9 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "of the vouchers I've"; mes "given you, alright?"; sign_q = 124; - getitem 7308,1; //Witch's_Potion - getitem 2643,1; //Serin's_Gold_Ring_ - getitem 7313,5; //Seal_Of_Witch + getitem Witch's_Potion,1; + getitem Serin's_Gold_Ring_,1; + getitem Seal_Of_Witch,5; close; } else if (sign_q == 123) { @@ -10242,8 +10242,8 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "the Witch's Medals that"; mes "I've lent to you, alright?"; sign_q = 124; - getitem 7308,1; //Witch's_Potion - getitem 7313,5; //Seal_Of_Witch + getitem Witch's_Potion,1; + getitem Seal_Of_Witch,5; close; } } @@ -10255,7 +10255,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "these preparations..."; close; } - if (countitem(2643) == 1) { + if (countitem(Serin's_Gold_Ring_) == 1) { mes "You're finally"; mes "back. We might not"; mes "have enough time to"; @@ -10302,8 +10302,8 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ } } else if ((sign_q == 127) || (sign_q == 128)) { - if (countitem(2643) == 1) { - if (countitem(7313) < 5) { + if (countitem(Serin's_Gold_Ring_) == 1) { + if (countitem(Seal_Of_Witch) < 5) { mes "Hmmm...?"; mes "Where are all the"; mes "vouchers I've lent to you?"; @@ -10325,14 +10325,14 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "you so much for your"; mes "help. Once you finish here,"; mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason, "+strcharinfo(0)+"..."; - delitem 7313,5; //Seal_Of_Witch + delitem Seal_Of_Witch,5; sign_q = 129; getexp RENEWAL_EXP?50000:500000,0; close; } } else { - if (countitem(7313) < 5) { + if (countitem(Seal_Of_Witch) < 5) { mes "Hmmm...?"; mes "Where are all the"; mes "vouchers I've lent to you?"; @@ -10354,7 +10354,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "you so much for your"; mes "help. Once you finish here,"; mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason..."; - delitem 7313,5; //Seal_Of_Witch + delitem Seal_Of_Witch,5; sign_q = 130; getexp RENEWAL_EXP?30000:300000,0; close; @@ -10380,7 +10380,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "you so much for your"; mes "help. Once you finish here,"; mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason..."; - if (countitem(2643) == 1) sign_q = 129; + if (countitem(Serin's_Gold_Ring_) == 1) sign_q = 129; else sign_q = 130; getexp RENEWAL_EXP?30000:300000,0; close; @@ -10409,8 +10409,8 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{ mes "her for that. Though, it's"; mes "ironic that you failed your"; mes "ordeals for her sake..."; - if (countitem(2642) > 0) delitem 2642,1; //Serin's_Gold_Ring - if (countitem(7308) > 0) delitem 7308,1; //Witch's_Potion + if (countitem(Serin's_Gold_Ring) > 0) delitem Serin's_Gold_Ring,1; + if (countitem(Witch's_Potion) > 0) delitem Witch's_Potion,1; sign_q = 201; getexp RENEWAL_EXP?20000:200000,0; close; @@ -10443,7 +10443,7 @@ OnTouch: callfunc "F_UpdateSignVars"; if (sign_q == 83) { if (sign_sq == 2) { - if (countitem(7304) > 0) { + if (countitem(Witch's_Spell_Book) > 0) { mes "[Kirkena]"; mes "W-what's this?"; mes "Why is it that"; @@ -10481,9 +10481,9 @@ OnTouch: mes "give you this. It will send"; mes "a living human back to one"; mes "of the towns in your realm."; - delitem 7304,1; //Witch's_Spell_Book + delitem Witch's_Spell_Book,1; sign_sq = 3; - getitem 7309,1; //Wing_Of_Crow + getitem Wing_Of_Crow,1; close; } } @@ -10509,14 +10509,14 @@ OnTouch: } } else if (sign_sq == 3) { - if (countitem(7309) < 1) { + if (countitem(Wing_Of_Crow) < 1) { mes "[Kirkena]"; mes "You lost the wing?"; mes "Here, let me give you"; mes "my last one. Now, hurry"; mes "up and save that lost child!"; sign_sq = 4; - getitem 7309,1; //Wing_Of_Crow + getitem Wing_Of_Crow,1; close; } else { @@ -10588,7 +10588,7 @@ OnTouch: close; } else if (sign_q == 88) { - if (countitem(2642) > 0) { + if (countitem(Serin's_Gold_Ring) > 0) { mes "[Kirkena]"; mes "As I expected,"; mes "there is something behind"; @@ -10808,9 +10808,9 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{ next; mes "^3355FFYou received the"; mes "Symbol of the Nine Realms.^000000"; - delitem 7307,1; //Whisper_Of_Soul + delitem Whisper_Of_Soul,1; sign_q = 118; - getitem 7305,1; //Authority_Of_Nine_World + getitem Authority_Of_Nine_World,1; close; } else if (sign_q < 142) { @@ -10866,7 +10866,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{ mes "Now, I shall show"; mes "you something truly"; mes "interesting...^000000"; - delitem 7178,1; //Star's_Sob + delitem Star's_Sob,1; sign_q = 143; close; case 2: @@ -10914,7 +10914,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{ mes "Sobbing Starlight.^000000"; next; sign_q = 144; - getitem 7025,1; //Lucifer's_Lament + getitem Lucifer's_Lament,1; mes "[Lady Hell]"; mes "^8C1717Although you may also know"; mes "this object as God's Tear Drop, keep in mind that history, as you humans know it, may actually be different than the truth.^000000"; @@ -10963,7 +10963,7 @@ niflheim,146,241,0 script Depressing Man 4_M_JOB_WIZARD,{ close; } else if (sign_q == 87) { - if (countitem(2642) > 1) { + if (countitem(Serin's_Gold_Ring) > 1) { mes "[Gen]"; mes "You lookin' for"; mes "something? Crayu"; @@ -11210,7 +11210,7 @@ niflheim,146,241,0 script Depressing Man 4_M_JOB_WIZARD,{ nif_in,140,177,0 script #Switch HIDDEN_NPC,{ callfunc "F_UpdateSignVars"; - if (countitem(7313) == 1) { + if (countitem(Seal_Of_Witch) == 1) { warp "que_sign01",115,135; end; } @@ -11737,12 +11737,12 @@ OnTouch: if (sign_q == 83) { if(sign_sq == 0) { sign_sq = 1; - getitem 7304,1; //Witch's_Spell_Book + getitem Witch's_Spell_Book,1; } } else if (sign_q == 90) { sign_q = 91; - getitem 7304,1; //Witch's_Spell_Book + getitem Witch's_Spell_Book,1; } close; } @@ -11917,12 +11917,12 @@ OnTouch: close; } else if ((sign_sq == 3) || (sign_sq == 4)) { - if (countitem(7309) > 0) { + if (countitem(Wing_Of_Crow) > 0) { mes "[Alakina Ann]"; mes "I... I can use"; mes "this to go back home?"; mes "Thank you! Thank you so much!"; - delitem 7309,countitem(7309); //Wing_Of_Crow + delitem Wing_Of_Crow,countitem(Wing_Of_Crow); sign_sq = 5; close; } @@ -11978,41 +11978,41 @@ function script F_SignSeal { mes "more powerful to break the seal...^000000"; close; } - if (countitem(1558) || countitem(1963)) { + if (countitem(Girl's_Diary) || countitem(Rapture_Rose)) { if (getarg(0) < 980) F_SealFail; } - else if (countitem(1227) || countitem(1228) || countitem(1240) || countitem(1241) || countitem(1962) || countitem(1813)) { + else if (countitem(Weeder_Knife) || countitem(Combat_Knife) || countitem(Princess_Knife) || countitem(Cursed_Dagger) || countitem(Lariat) || countitem(Kaiser_Knuckle)) { if (getarg(0) < 960) F_SealFail; } - else if (countitem(1719) || countitem(1130) || countitem(1133) || countitem(1223) || countitem(1229) || countitem(1231) || countitem(1413) || countitem(1814) || countitem(1242)) { + else if (countitem(Bow_Of_Roguemaster) || countitem(Nagan) || countitem(Fire_Brand) || countitem(Forturn_Sword) || countitem(Mama's_Knife) || countitem(Bazerald) || countitem(Gungnir) || countitem(Berserk) || countitem(Counter_Dagger)) { if (getarg(0) < 940) F_SealFail; } - else if (countitem(1131) || countitem(1230) || countitem(1232)) { + else if (countitem(Ice_Falchon) || countitem(House_Auger) || countitem(Assasin_Dagger)) { if (getarg(0) < 920) F_SealFail; } - else if (countitem(1132) || countitem(1134) || countitem(1233) || countitem(1234) || countitem(1235) || countitem(1414) || countitem(1523) || countitem(1236)) { + else if (countitem(Edge) || countitem(Scissores_Sword) || countitem(Exercise) || countitem(Moonlight_Sword) || countitem(Azoth) || countitem(Gelerdria) || countitem(Spike) || countitem(Sucsamad)) { if (getarg(0) < 900) F_SealFail; } - else if (countitem(1237) || countitem(1524) || countitem(1525) || countitem(1557) || countitem(1415) || countitem(1964)) { + else if (countitem(Grimtooth_) || countitem(Golden_Mace) || countitem(Long_Mace) || countitem(Book_Of_The_Apocalypse) || countitem(Skewer) || countitem(Chemeti)) { if (getarg(0) < 880) F_SealFail; } - else if (countitem(1135) || countitem(1140) || countitem(1141) || countitem(1527)) { + else if (countitem(Cutlas) || countitem(Byeorrun_Gum) || countitem(Immaterial_Sword) || countitem(Quadrille)) { if (getarg(0) < 860) F_SealFail; } - else if (countitem(1164) || countitem(1165) || countitem(1467) || countitem(1138) || countitem(1139) || countitem(1224) || countitem(1225) || countitem(1416) || countitem(1526)) { + else if (countitem(Muramasa) || countitem(Masamune) || countitem(Bill_Guisarme) || countitem(Mysteltainn_) || countitem(Tale_Fing_) || countitem(Sword_Breaker) || countitem(Mail_Breaker) || countitem(Tjungkuletti) || countitem(Slash)) { if (getarg(0) < 840) F_SealFail; } - else if (countitem(1305) || countitem(1720) || countitem(1136) || countitem(1137) || countitem(1166)) { + else if (countitem(Cleaver) || countitem(Bow_Of_Rudra) || countitem(Solar_Sword) || countitem(Excalibur) || countitem(Dragon_Slayer)) { if (getarg(0) < 820) F_SealFail; } - else if (countitem(1261) || countitem(1528) || countitem(1167)) { + else if (countitem(Infiltrator) || countitem(Grand_Cross) || countitem(Schweizersabel)) { if (getarg(0) < 800) F_SealFail; } - else if (countitem(1364) || countitem(1913)) { + else if (countitem(Great_Axe) || countitem(Electronic_Guitar)) { if (getarg(0) < 780) F_SealFail; } - else if (countitem(1170) || countitem(1468) || countitem(1168) || countitem(1169)) { + else if (countitem(Katzbalger) || countitem(Zephyrus) || countitem(Zweihander) || countitem(Executioner_)) { if (getarg(0) < 760) F_SealFail; } - else if (countitem(1365) || countitem(1366) || countitem(1473)) { + else if (countitem(Sabbath) || countitem(Right_Epsilon) || countitem(Wizardy_Staff)) { if (getarg(0) < 740) F_SealFail; } - else if (countitem(1367) || countitem(1368) || countitem(1466) || countitem(1469)) { + else if (countitem(Slaughter) || countitem(Tomahawk) || countitem(Crescent_Scythe) || countitem(Longinus's_Spear)) { if (getarg(0) < 720) F_SealFail; } - else if (countitem(1369) || countitem(1470)) { + else if (countitem(Guillotine) || countitem(Brionac)) { if (getarg(0) < 700) F_SealFail; } - else if (countitem(1722) || countitem(1471)) { + else if (countitem(Balistar) || countitem(Hell_Fire)) { if (getarg(0) < 680) F_SealFail; } - else if (countitem(1363)) { + else if (countitem(Brood_Axe)) { if (getarg(0) < 660) F_SealFail; } - else if (countitem(1530)) { + else if (countitem(Mjolnir)) { if (getarg(0) < 500) F_SealFail; } else { mes "^3355FFThe weapon you're holding"; @@ -12036,9 +12036,9 @@ function script F_SignSeal { mes "I'm leaving my soul"; mes "with you. Please guide"; mes "me to the queen of the dead...^000000"; - delitem 7306,3; //Fragment_Of_Soul + delitem Fragment_Of_Soul,3; sign_q = 117; - getitem 7307,1; //Whisper_Of_Soul + getitem Whisper_Of_Soul,1; } else { mes "^3355FFOnce you strike the seal,"; @@ -12047,7 +12047,7 @@ function script F_SignSeal { mes "^3355FFYou have"; mes "obtained a^6E7B8B"; mes "Piece of Spirit^3355FF.^000000"; - getitem 7306,1; //Fragment_Of_Soul + getitem Fragment_Of_Soul,1; } return; } @@ -12216,7 +12216,7 @@ que_sign01,46,56,0 script Fountain#sign HIDDEN_NPC,{ next; switch(select("Bottle the water.:Don't bottle the water.")) { case 1: - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "^3355FFUnfortunately, it"; mes "looks like you don't"; mes "have enough inventory"; @@ -12224,9 +12224,9 @@ que_sign01,46,56,0 script Fountain#sign HIDDEN_NPC,{ close; } else { - if (countitem(713) > 0) { - delitem 713,1; //Empty_Bottle - getitem 12020,1; //Water_Of_Darkness + if (countitem(Empty_Bottle) > 0) { + delitem Empty_Bottle,1; + getitem Water_Of_Darkness,1; close; } else { @@ -12284,7 +12284,7 @@ OnTimer45000: geffen,119,48,0 script Fountain#s HIDDEN_NPC,{ callfunc "F_UpdateSignVars"; - if (countitem(7025) > 0) { + if (countitem(Lucifer's_Lament) > 0) { mes "^3355FFAs you approach the fountain,"; mes "a strange light begins to emit from the Lucifer's Lament in your pocket and from something deep within"; mes "the fountain's water.^000000"; @@ -12457,7 +12457,7 @@ que_sign02,0,0,0,0 monster Wraith Dead 1566,8,0,0,0 que_sign02,378,235,0 script sign_w6 WARPNPC,1,1,{ OnTouch: callfunc "F_UpdateSignVars"; - if ((countitem(7313) == 1) && ((sign_q != 124) || (sign_q != 125) || (sign_q != 126))) { + if ((countitem(Seal_Of_Witch) == 1) && ((sign_q != 124) || (sign_q != 125) || (sign_q != 126))) { warp "que_sign01",197,190; end; } @@ -12507,7 +12507,7 @@ function script F_UpdateSignVars { else if ((signquest >= 14) && (signquest <= 15)) { sign_q = 54; } else if ((signquest >= 16) && (signquest <= 18)) { sign_q = signquest+39; } // signanvil = 58-61 - else if ((signquest == 19) && (countitem(7278))) { sign_q = 61; } + else if ((signquest == 19) && (countitem(Wellbeing_Letter))) { sign_q = 61; } // there is no equivilent to sign_q 62-64 else if (signquest == 20) { sign_q = 65; } // there is no equivilent to sign_q 66-68 @@ -12570,25 +12570,25 @@ function script F_UpdateSignVars { // of this step. if (signlaichin >= 1) { mes "^FF0000You stumble and drop the your^000000"; - if (countitem(7306)) { + if (countitem(Fragment_Of_Soul)) { mes "^FF0000"+getitemname(7306)+"^000000"; } - if (countitem(7306) && countitem(7307)) { + if (countitem(Fragment_Of_Soul) && countitem(Whisper_Of_Soul)) { mes "^FF0000and^000000"; } - if (countitem(7307)) { + if (countitem(Whisper_Of_Soul)) { mes "^FF0000"+getitemname(7307)+"^000000"; } mes "^FF0000pieces on the ground and they vanish! Perhaps you should talk to Lachin.^000000"; - delitem 7306,countitem(7306); //Fragment_Of_Soul - delitem 7307,countitem(7307); //Whisper_Of_Soul + delitem Fragment_Of_Soul,countitem(Fragment_Of_Soul); + delitem Whisper_Of_Soul,countitem(Whisper_Of_Soul); sign_q = rand(97,100); } // Same BS as above, unable to save pickup time for 'The Sign' from Engel. if (signengelhour) { mes "^FF0000You see that Engel has forgotten to look at 'The Sign', how you got it back is a mystery too you, but you should remind Engel that he needs to look at it.^000000"; - getitem 7314,1; //The_Sign + getitem The_Sign,1; sign_q = 139; } @@ -12613,7 +12613,7 @@ function script F_UpdateSignVars { // Unable to save when the Sign should be picked up from Metz if (signmetzhour) { mes "^FF0000You see that Metz has forgotten to look at 'The Sign', how you got it back is a mystery too you, but you should remind Metz that he needs to look at it.^000000"; - getitem 7314,1; //The_Sign + getitem The_Sign,1; sign_q = 138; } -- cgit v1.2.3-60-g2f50