From 9c08ebbab7841a2e210613f4e072da4ca48f331b Mon Sep 17 00:00:00 2001 From: Lupus Date: Sat, 4 Nov 2006 22:59:57 +0000 Subject: Many small scripts fixes - tabs, parenthesis, typo git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9137 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/newgears/2004_headgears.txt | 2367 ++++++++++++++++---------------- 1 file changed, 1185 insertions(+), 1182 deletions(-) (limited to 'npc/quests/newgears') diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt index 47ca9276a..f84129c4b 100644 --- a/npc/quests/newgears/2004_headgears.txt +++ b/npc/quests/newgears/2004_headgears.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Dj-Yhn //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= eAthena //===== Description: ========================================= @@ -56,7 +56,8 @@ //= Fixed possible item exploits, fixed Straw Hat //= Added missing checks [Lupus] //= 1.1 Fixed a bug in Giant-band-aid that didn't counting rotten bandages -// Fixed a bug in Fur Hat that didn't count yarn [Evera] +//= Fixed a bug in Fur Hat that didn't count yarn [Evera] +//= 1.2 Syntax fixes for parenthesis, reformatting [KarLaeda] //============================================================ //Payon /=Black cat ears=/ @@ -140,7 +141,7 @@ geffen.gat,129,148,3 script Arjen 779,{ next; switch(select("^3131FFX Hairpin:Giant Band Aid:Flower Hairpin^000000:End conversation.")) { case 1: - if ((countitem(2294) > 0) && (countitem(7220) > 399)) { + if (countitem(2294) > 0 && countitem(7220) > 399) { mes "[Arjen]"; mes "X Hairpin!"; mes "That's very good !!"; @@ -157,9 +158,9 @@ geffen.gat,129,148,3 script Arjen 779,{ mes "it's time to show my skill after all this time !?"; next; mes "^3131FF - Sha Sha !! - ^000000"; - mes "^3131FF - Cha Sha Haa !! - ^000000"; + mes "^3131FF - Cha Sha Haa !! - ^000000"; next; - if ((countitem(2294) > 0) && (countitem(7220) > 399)) { + if (countitem(2294) > 0 && countitem(7220) > 399) { delitem 2294,1; delitem 7220,400; getitem 5079,1; //X-Hairping == crossed hair band? @@ -178,7 +179,7 @@ geffen.gat,129,148,3 script Arjen 779,{ mes "Fine, fine, come back after you've made up your mind!"; close; } - } else { + } else { mes "[Arjen]"; mes "Right - the ^3131FF X Hairpin!^000000"; mes "That's simple!"; @@ -190,16 +191,16 @@ geffen.gat,129,148,3 script Arjen 779,{ close; } case 2: - if (countitem(970) > 0) && (countitem(930) > 499) { + if (countitem(970) > 0 && countitem(930) > 499) { mes "[Arjen]"; mes "Giant Band Aid??.."; mes "Oh well- Then,"; mes "it's time to show my skill after all this time !?"; next; - mes "^3131FF ЎV Sha Sha !! - ^000000"; - mes "^3131FF - Cha Sha Haa !! - ^000000"; + mes "^3131FF - Sha Sha !! - ^000000"; + mes "^3131FF - Cha Sha Haa !! - ^000000"; next; - if (countitem(970) > 0) && (countitem(930) > 499) { + if (countitem(970) > 0 && countitem(930) > 499) { delitem 970,1; delitem 930,500; getitem 5063,1; //another one in wich I love gravity for changing names =X @@ -227,15 +228,15 @@ geffen.gat,129,148,3 script Arjen 779,{ close; } case 3: - if ((countitem(2269) > 0) & (countitem(999) > 9) & (Zeny > 19999)) { + if (countitem(2269) > 0 && countitem(999) > 9 && Zeny > 19999) { mes "[Arjen]"; mes "Great !! Flower Hairpin ~"; mes "it's time to show my skill after all this time !?"; next; - mes "^3131FF ЎV Sha Sha !! - ^000000"; - mes "^3131FF - Cha Sha Haa !! - ^000000"; + mes "^3131FF - Sha Sha !! - ^000000"; + mes "^3131FF - Cha Sha Haa !! - ^000000"; next; - if ((countitem(2269) > 0) & (countitem(999) > 9) & (Zeny > 19999)) { + if (countitem(2269) > 0 && countitem(999) > 9 && Zeny > 19999) { delitem 2269,1; delitem 999,10; set Zeny,Zeny-20000; @@ -252,12 +253,12 @@ geffen.gat,129,148,3 script Arjen 779,{ close; } else { mes "[Arjen]"; - mes "Yes - ^3131FF Flower Hairpin !^000000"; + mes "Yes - ^3131FF Flower Hairpin !^000000"; mes "Sometimes, I see some strange girls with bare legs and a flower in their mouths."; mes "Looking at them, I get an idea!"; next; mes "[Arjen]"; - mes "That is ^3131FFFlower^000000, ^3131FFFlower^000000 !"; + mes "That is ^3131FFFlower^000000, ^3131FFFlower^000000 !"; mes "Wa ha ha, isn't that a perfect match?"; mes "Some even equip it on the Orc Warrior, you should be proud of it, right?"; mes "Really ~ ~ ~"; @@ -578,135 +579,135 @@ yuno.gat,241,52,3 script Old Blacksmith 813,{ mes "an ore will become a great steel, that's the rule."; next; switch(select("Hmm... I'll think about it.:Can you help me make it?:Can I craft Evil headband...?")) { + case 1: + mes "[Habir Moah]"; + mes "Hmm, what a pity!"; + mes "I thought I can show my skill again."; + mes "Oh well."; + mes "... ... ..."; + mes "Beautiful sky... So blue."; + close; + case 2: + mes "[Habir Moah]"; + mes "Aha, thank you!"; + mes "Let's see the material first, shall we?"; + mes "Angel Wing and Elven Ears,"; + mes "other miscellaneous stuffs and 20000 zeny."; + mes "All these items really cost something."; + mes "I will help you make one fine accesory."; + next; + mes "[Habir Moah]"; + mes "Before I produce the item, let me remind you."; + mes "I don't care about"; + mes "the level of refining for the item."; + mes "If you have worries,"; + mes "I guess you better tidy up your items."; + next; + mes "[Habir Moah]"; + mes "^4d4dffPlease Reserve the items,"; + mes "that is required for making the headgear^000000"; + mes "I do not hope that you will blame me,"; + mes "if I fail to make that item."; + next; + switch(select("It's ok, just do it.:Hmm, I need to think about it.")) { case 1: mes "[Habir Moah]"; - mes "Hmm, what a pity!"; - mes "I thought I can show my skill again."; - mes "Oh well."; - mes "... ... ..."; - mes "Beautiful sky... So blue."; + mes "So, let's do it!"; + next; + misceffect 154; //Success Hammer ;P + mes "[Habit Moah]"; + mes "With my skills,"; + mes "the great creation of me, Habir Moah,"; + mes "is completed!"; + mes "Here it is,"; + mes "the Angel Wing Ears."; + if (countitem(2254) && countitem(2286) && Zeny>19999) { + delitem 2254,1; + delitem 2286,1; + set Zeny,Zeny-20000; + getitem 5074,1; + } + next; + mes "[Habir Moah]"; + mes "From now on,"; + mes "everyone will you."; close; case 2: - mes "[Habir Moah]"; - mes "Aha, thank you!"; - mes "Let's see the material first, shall we?"; - mes "Angel Wing and Elven Ears,"; - mes "other miscellaneous stuffs and 20000 zeny."; - mes "All these items really cost something."; - mes "I will help you make one fine accesory."; - next; - mes "[Habir Moah]"; - mes "Before I produce the item, let me remind you."; - mes "I don't care about"; - mes "the level of refining for the item."; - mes "If you have worries,"; - mes "I guess you better tidy up your items."; - next; mes "[Habir Moah]"; - mes "^4d4dffPlease Reserve the items,"; - mes "that is required for making the headgear^000000"; - mes "I do not hope that you will blame me,"; - mes "if I fail to make that item."; - next; - switch(select("It's ok, just do it.:Hmm, I need to think about it.")) { - case 1: - mes "[Habir Moah]"; - mes "So, let's do it!"; - next; - misceffect 154; //Success Hammer ;P - mes "[Habit Moah]"; - mes "With my skills,"; - mes "the great creation of me, Habir Moah,"; - mes "is completed!"; - mes "Here it is,"; - mes "the Angel Wing Ears."; - if (countitem(2254) && countitem(2286) && Zeny>19999) { - delitem 2254,1; - delitem 2286,1; - set Zeny,Zeny-20000; - getitem 5074,1; - } - next; - mes "[Habir Moah]"; - mes "From now on,"; - mes "everyone will you."; - close; - case 2: - mes "[Habir Moah]"; - mes "If you're interested in it in future,"; - mes "do come and find me."; - mes " "; - mes "Ah, what a soothing breeze."; - close; - } - case 3: - mes "[Habir Moah]"; - mes "Hoho, of couse I can craft"; - mes "Evil Wing!"; - mes "I'll make it into Devil Wing Ears!"; - next; - mes "[Habir Moah]"; - mes "Let's see the materials required, shall we?"; - mes "Evil Wing and Elven Ears,"; - mes "in addition to that, 20,000 zeny."; - mes "All these items really cost something."; - mes "I will help you make one fine accesory."; - next; - mes "[Habir Moah]"; - mes "Before I produce the item, let me remind you."; - mes "I don't care about"; - mes "the level of refining for the item."; - mes "If you have worries,"; - mes "I guess you better tidy up your items."; - next; - mes "[Habir Moah]"; - mes "^4d4dffPlease reserve the items,"; - mes "this is required for making the headgear.^000000"; - mes "I do not hope that you will blame me,"; - mes "if I fail to make that item."; - next; - switch(select("It's ok. Let's do it.:I need to tidy up first.")) { - case 1: - if (countitem(2255) && countitem(2286) && Zeny > 19999) { - mes "[Habir Moah]"; - mes "So, let's do it!"; - next; - misceffect 154; - mes "[Habir Moah]"; - mes "With my skills,"; - mes "the great creation of me, Habir Moah,"; - mes "is completed!"; - mes "Here it is,"; - mes "Devil Wing Ears"; - if (countitem(2255) && countitem(2286) && Zeny > 19999) { - delitem 2255,1; - delitem 2286,1; - set Zeny,Zeny-20000; - getitem 5068,1; - } - next; - mes "[Habir Moah]"; - mes "Fromnow on,"; - mes "everyone will you."; - close; - } else { - mes "[Habir Moah]"; - mes "I'm sorry. If you have not prepared all the materials,"; - mes "I won't do that for you."; - mes "I'll need Evil Wing, Elven Ears and"; - mes "20000 zeny."; - mes "Can you please confirm that you have all of those?"; - close; - } - case 2: - mes "[Habir Moah]"; - mes "If you're interested in it in future,"; - mes "do come and find me."; - mes " "; - mes "Ah, what a soothing breeze."; - close; + mes "If you're interested in it in future,"; + mes "do come and find me."; + mes " "; + mes "Ah, what a soothing breeze."; + close; + } + case 3: + mes "[Habir Moah]"; + mes "Hoho, of couse I can craft"; + mes "Evil Wing!"; + mes "I'll make it into Devil Wing Ears!"; + next; + mes "[Habir Moah]"; + mes "Let's see the materials required, shall we?"; + mes "Evil Wing and Elven Ears,"; + mes "in addition to that, 20,000 zeny."; + mes "All these items really cost something."; + mes "I will help you make one fine accesory."; + next; + mes "[Habir Moah]"; + mes "Before I produce the item, let me remind you."; + mes "I don't care about"; + mes "the level of refining for the item."; + mes "If you have worries,"; + mes "I guess you better tidy up your items."; + next; + mes "[Habir Moah]"; + mes "^4d4dffPlease reserve the items,"; + mes "this is required for making the headgear.^000000"; + mes "I do not hope that you will blame me,"; + mes "if I fail to make that item."; + next; + switch(select("It's ok. Let's do it.:I need to tidy up first.")) { + case 1: + if (countitem(2255) && countitem(2286) && Zeny > 19999) { + mes "[Habir Moah]"; + mes "So, let's do it!"; + next; + misceffect 154; + mes "[Habir Moah]"; + mes "With my skills,"; + mes "the great creation of me, Habir Moah,"; + mes "is completed!"; + mes "Here it is,"; + mes "Devil Wing Ears"; + if (countitem(2255) && countitem(2286) && Zeny > 19999) { + delitem 2255,1; + delitem 2286,1; + set Zeny,Zeny-20000; + getitem 5068,1; } + next; + mes "[Habir Moah]"; + mes "Fromnow on,"; + mes "everyone will you."; + close; + } else { + mes "[Habir Moah]"; + mes "I'm sorry. If you have not prepared all the materials,"; + mes "I won't do that for you."; + mes "I'll need Evil Wing, Elven Ears and"; + mes "20000 zeny."; + mes "Can you please confirm that you have all of those?"; + close; + } + case 2: + mes "[Habir Moah]"; + mes "If you're interested in it in future,"; + mes "do come and find me."; + mes " "; + mes "Ah, what a soothing breeze."; + close; } + } } else if (countitem(2255) && countitem(2286) && Zeny>19999) { mes "[Habir Moah]"; mes "Hmm? You do have really good items, don't you?"; @@ -725,134 +726,134 @@ yuno.gat,241,52,3 script Old Blacksmith 813,{ mes "an ore will become a great steel, that's the rule."; next; switch(select("Hmm... I'll think about it.:Can you help me make it?:Can I craft Angel Wing...?")) { + case 1: + mes "[Habir Moah]"; + mes "Hmm, what a pity!"; + mes "I thought I can show my skill again."; + mes "Oh well."; + mes "... ... ..."; + mes "Beautiful sky... So blue."; + close; + case 2: + mes "[Habir Moah]"; + mes "Aha, thank you!"; + mes "Let's see the material first, shall we?"; + mes "Evil Wing and Elven Ear,"; + mes "other miscellaneous stuffs and 20000 zeny."; + mes "All these items really cost something."; + mes "I will help you make one fine accesory."; + next; + mes "[Habir Moah]"; + mes "Before I produce the item, let me remind you."; + mes "I don't care about"; + mes "the level of refining for the item."; + mes "If you have worries,"; + mes "I guess you better tidy up your items."; + next; + mes "[Habir Moah]"; + mes "^4d4dffPlease Reserve the items,"; + mes "that is required for making the headgear^000000"; + mes "I do not hope that you will blame me,"; + mes "if I fail to make that item."; + next; + switch(select("It's ok, just do it.:Hmm, I need to think about it.")) { + case 1: + mes "[Habir Moah]"; + mes "So, let's do it!"; + next; + misceffect 154; //Success Hammer ;P + mes "[Habit Moah]"; + mes "With my skills,"; + mes "the great creation of me, Habir Moah,"; + mes "is completed!"; + mes "Here it is,"; + mes "the Angel Wing Ears."; + if (countitem(2255) && countitem(2286) && Zeny>19999) { + delitem 2255,1; + delitem 2286,1; + set Zeny,Zeny-20000; + getitem 5068,1; + } + next; + mes "[Habir Moah]"; + mes "From now on,"; + mes "everyone will you."; + close; + case 2: + mes "[Habir Moah]"; + mes "If you're interested in it in future,"; + mes "do come and find me."; + mes " "; + mes "Ah, what a soothing breeze."; + close; + } + case 3: + mes "[Habir Moah]"; + mes "Hoho, of course I can craft"; + mes "Angel Wing!"; + mes "I'll make it into Angel Wing Ears!"; + next; + mes "[Habir Moah]"; + mes "Let's see the materials required, shall we?"; + mes "Angel Wing and Elven Ears,"; + mes "in addition to that, 20,000 zeny."; + mes "All these items really cost something."; + mes "I will help you make one fine accesory."; + next; + mes "[Habir Moah]"; + mes "Before I produce the item, let me remind you."; + mes "I don't care about"; + mes "the level of refining for the item."; + mes "If you have worries,"; + mes "I guess you better tidy up your items."; + next; + mes "[Habir Moah]"; + mes "^4d4dffPlease reserve the items,"; + mes "this is required for making the headgear.^000000"; + mes "I do not hope that you will blame me,"; + mes "if I fail to make that item."; + next; + switch(select("It's ok. Let's do it.:I need to tidy up first.")) { case 1: - mes "[Habir Moah]"; - mes "Hmm, what a pity!"; - mes "I thought I can show my skill again."; - mes "Oh well."; - mes "... ... ..."; - mes "Beautiful sky... So blue."; - close; + if (countitem(2254) && countitem(2286) && Zeny > 19999) { + delitem 2254,1; + delitem 2286,1; + set Zeny,Zeny-20000; + mes "[Habir Moah]"; + mes "So, let's do it!"; + next; + misceffect 154; + mes "[Habir Moah]"; + mes "With my skills,"; + mes "the great creation of me, Habir Moah,"; + mes "is completed!"; + mes "Here it is,"; + mes "Angel Wing Ears"; + getitem 5074,1; + next; + mes "[Habir Moah]"; + mes "Fromnow on,"; + mes "everyone will you."; + close; + } else { + mes "[Habir Moah]"; + mes "I'm sorry. If you have not prepared all the materials,"; + mes "I won't do that for you."; + mes "I'll need Angel Wing, Elven Ears and"; + mes "20000 zeny."; + mes "Can you please confirm that you have all of those?"; + close; + } case 2: - mes "[Habir Moah]"; - mes "Aha, thank you!"; - mes "Let's see the material first, shall we?"; - mes "Evil Wing and Elven Ear,"; - mes "other miscellaneous stuffs and 20000 zeny."; - mes "All these items really cost something."; - mes "I will help you make one fine accesory."; - next; - mes "[Habir Moah]"; - mes "Before I produce the item, let me remind you."; - mes "I don't care about"; - mes "the level of refining for the item."; - mes "If you have worries,"; - mes "I guess you better tidy up your items."; - next; mes "[Habir Moah]"; - mes "^4d4dffPlease Reserve the items,"; - mes "that is required for making the headgear^000000"; - mes "I do not hope that you will blame me,"; - mes "if I fail to make that item."; - next; - switch(select("It's ok, just do it.:Hmm, I need to think about it.")) { - case 1: - mes "[Habir Moah]"; - mes "So, let's do it!"; - next; - misceffect 154; //Success Hammer ;P - mes "[Habit Moah]"; - mes "With my skills,"; - mes "the great creation of me, Habir Moah,"; - mes "is completed!"; - mes "Here it is,"; - mes "the Angel Wing Ears."; - if (countitem(2255) && countitem(2286) && Zeny>19999) { - delitem 2255,1; - delitem 2286,1; - set Zeny,Zeny-20000; - getitem 5068,1; - } - next; - mes "[Habir Moah]"; - mes "From now on,"; - mes "everyone will you."; - close; - case 2: - mes "[Habir Moah]"; - mes "If you're interested in it in future,"; - mes "do come and find me."; - mes " "; - mes "Ah, what a soothing breeze."; - close; - } - case 3: - mes "[Habir Moah]"; - mes "Hoho, of course I can craft"; - mes "Angel Wing!"; - mes "I'll make it into Angel Wing Ears!"; - next; - mes "[Habir Moah]"; - mes "Let's see the materials required, shall we?"; - mes "Angel Wing and Elven Ears,"; - mes "in addition to that, 20,000 zeny."; - mes "All these items really cost something."; - mes "I will help you make one fine accesory."; - next; - mes "[Habir Moah]"; - mes "Before I produce the item, let me remind you."; - mes "I don't care about"; - mes "the level of refining for the item."; - mes "If you have worries,"; - mes "I guess you better tidy up your items."; - next; - mes "[Habir Moah]"; - mes "^4d4dffPlease reserve the items,"; - mes "this is required for making the headgear.^000000"; - mes "I do not hope that you will blame me,"; - mes "if I fail to make that item."; - next; - switch(select("It's ok. Let's do it.:I need to tidy up first.")) { - case 1: - if (countitem(2254) && countitem(2286) && Zeny > 19999) { - delitem 2254,1; - delitem 2286,1; - set Zeny,Zeny-20000; - mes "[Habir Moah]"; - mes "So, let's do it!"; - next; - misceffect 154; - mes "[Habir Moah]"; - mes "With my skills,"; - mes "the great creation of me, Habir Moah,"; - mes "is completed!"; - mes "Here it is,"; - mes "Angel Wing Ears"; - getitem 5074,1; - next; - mes "[Habir Moah]"; - mes "Fromnow on,"; - mes "everyone will you."; - close; - } else { - mes "[Habir Moah]"; - mes "I'm sorry. If you have not prepared all the materials,"; - mes "I won't do that for you."; - mes "I'll need Angel Wing, Elven Ears and"; - mes "20000 zeny."; - mes "Can you please confirm that you have all of those?"; - close; - } - case 2: - mes "[Habir Moah]"; - mes "If you're interested in it in future,"; - mes "do come and find me."; - mes " "; - mes "Ah, what a soothing breeze."; - close; - } + mes "If you're interested in it in future,"; + mes "do come and find me."; + mes " "; + mes "Ah, what a soothing breeze."; + close; } - } else { + } + } else { mes "[Habir Moah]"; mes "I am not sure how I have followed the wind,"; mes "that leads me to Juno..."; @@ -877,17 +878,17 @@ yuno.gat,241,52,3 script Old Blacksmith 813,{ next; switch(select("Can you tell me about the details?:I'll consider about it.")) { case 1: - mes "[Habir Moah]"; - mes "Oh yes,"; - mes "I need to tell you the details about the materials."; - mes "Angel Wing Ears requires ^4d4dffAngel Wings^000000 and"; - mes "^4d4dffElven Ears^000000 ЎAand the cost for other materials is"; - mes "approximatedly ^4d4dff20000 zeny^000000"; - next; - mes "[Habir Moah]"; - mes "Devil Wing Ears requires ^4d4dffEvil Wing^000000 and"; - mes "^4d4dffElven Ears^000000 ЎAwhile the cost for other materials is"; - mes "approximately ^4d4dff20000 zeny"; + mes "[Habir Moah]"; + mes "Oh yes,"; + mes "I need to tell you the details about the materials."; + mes "Angel Wing Ears requires ^4d4dffAngel Wings^000000 and"; + mes "^4d4dffElven Ears^000000 ЎAand the cost for other materials is"; + mes "approximatedly ^4d4dff20000 zeny^000000"; + next; + mes "[Habir Moah]"; + mes "Devil Wing Ears requires ^4d4dffEvil Wing^000000 and"; + mes "^4d4dffElven Ears^000000 ЎAwhile the cost for other materials is"; + mes "approximately ^4d4dff20000 zeny"; next; mes "[Habir Moah]"; mes "Please come to me after you have got all the materials."; @@ -895,10 +896,10 @@ yuno.gat,241,52,3 script Old Blacksmith 813,{ mes "as a present for you."; close; case 2: - mes "[Habit Moah]"; - mes "I always look at thge sky at this location..."; - mes "So if you need me, you know where to find me."; - close; + mes "[Habit Moah]"; + mes "I always look at thge sky at this location..."; + mes "So if you need me, you know where to find me."; + close; } } } @@ -907,11 +908,11 @@ xmas.gat,183,267,3 script Pretty Lindsay 793,{ if (countitem(5033) && countitem(5064)) { delitem 5033,1; delitem 5064,1; - mes "[Pretty Lindsay]"; - mes "Wow~ you really have brought all the items here."; - mes "Hang on for a while~"; - mes "Lindsay will make that for you right now."; - next; + mes "[Pretty Lindsay]"; + mes "Wow~ you really have brought all the items here."; + mes "Hang on for a while~"; + mes "Lindsay will make that for you right now."; + next; mes "[Pretty Lindsay]"; mes "Just like what my mom taught me,"; mes "first, place this on the ground..."; @@ -938,8 +939,8 @@ xmas.gat,183,267,3 script Pretty Lindsay 793,{ mes "Farewell~"; close; } else { - mes "[Pretty Lindsay]"; - mes "Hi~ Wassup?"; + mes "[Pretty Lindsay]"; + mes "Hi~ Wassup?"; if (sex) { mes "Handsome boy."; } else { @@ -969,28 +970,28 @@ xmas.gat,183,267,3 script Pretty Lindsay 793,{ next; switch(select("I will come again when I have collected them.:Yo..why RaccoonHat?")) { case 1: - mes "[Pretty Lindsay]"; - mes "Hmm~ Come back soon~"; + mes "[Pretty Lindsay]"; + mes "Hmm~ Come back soon~"; emotion e_heh; //ET_SMILE close; case 2: - mes "[Pretty Lindsay]"; - mes "Ah..why Sea-Otter Hat production"; - mes "requires Smokie Hat?"; - mes "Hmm. .That's because. . . secrets.. ."; - next; - mes "[Pretty Lindsay]"; - mes "When you place Smokie Leaf with RaccoonHat,"; - mes "and say the spell,"; - mes "according to what my mom had taught, the RaccoonHat will"; - mes "^003063Bang!!^000000 and turn into Sea-Otter Hat."; - next; - mes "[Pretty Lindsay]"; - mes "But I don't know why it can be like that."; - mes "Mom never tell me the reason."; - next; - mes "["+strcharinfo(0)+"]"; - mes ". . . . . . . . . . . . . . . . ."; + mes "[Pretty Lindsay]"; + mes "Ah..why Sea-Otter Hat production"; + mes "requires Smokie Hat?"; + mes "Hmm. .That's because. . . secrets.. ."; + next; + mes "[Pretty Lindsay]"; + mes "When you place Smokie Leaf with RaccoonHat,"; + mes "and say the spell,"; + mes "according to what my mom had taught, the RaccoonHat will"; + mes "^003063Bang!!^000000 and turn into Sea-Otter Hat."; + next; + mes "[Pretty Lindsay]"; + mes "But I don't know why it can be like that."; + mes "Mom never tell me the reason."; + next; + mes "["+strcharinfo(0)+"]"; + mes ". . . . . . . . . . . . . . . . ."; next; mes "["+strcharinfo(0)+"]"; mes "Ok..Ok, I will come again when I have collected all the items."; @@ -1032,36 +1033,36 @@ xmas.gat,175,156,3 script Fuzzy Fuzz 712,{ getitem 5059,1; close; } else { - mes "[Fuzzy Fuzz]"; + mes "[Fuzzy Fuzz]"; if (sex) { mes "Hey you, hold it right there!"; } else { mes "Yoh miss, hold it right there."; } - mes "You who look like a slow and dumb bear,"; - mes "I have a cap that fits you,"; - mes "how about that? do you want it?"; - emotion e_omg; //ET_SURPRISE? - next; - mes "[Fuzzy Fuzz]"; - mes "Haha.. Looks like you're not happy"; - mes "because I said you look dumb, right?"; - mes "How sensitive . . ."; - mes "What I mean is, you're honest and easy to be tricked."; - mes "OkOk.. don't look at me like that."; - emotion e_sry; //ET_SORRY - next; - mes "[Fuzzy Fuzz]"; - mes "I can't make the cap now because I do not have the materials."; - mes "Can you please."; - mes "find the materials for me?"; - mes "I will help to make the 'Teddybear Hat' for you."; - next; - mes "[Fuzzy Fuzz]"; - mes "Come, let me tell you about the required materials."; - mes "You won't need very much materials here."; - mes "^0000FFPanda Hat^000000 x1 ^0000FFNeedle Packet^000000 x100"; - mes "^0000FFSpool^000000 x100 ^0000FFBlack Bear's Skin^000000 x300"; + mes "You who look like a slow and dumb bear,"; + mes "I have a cap that fits you,"; + mes "how about that? do you want it?"; + emotion e_omg; //ET_SURPRISE? + next; + mes "[Fuzzy Fuzz]"; + mes "Haha.. Looks like you're not happy"; + mes "because I said you look dumb, right?"; + mes "How sensitive . . ."; + mes "What I mean is, you're honest and easy to be tricked."; + mes "OkOk.. don't look at me like that."; + emotion e_sry; //ET_SORRY + next; + mes "[Fuzzy Fuzz]"; + mes "I can't make the cap now because I do not have the materials."; + mes "Can you please."; + mes "find the materials for me?"; + mes "I will help to make the 'Teddybear Hat' for you."; + next; + mes "[Fuzzy Fuzz]"; + mes "Come, let me tell you about the required materials."; + mes "You won't need very much materials here."; + mes "^0000FFPanda Hat^000000 x1 ^0000FFNeedle Packet^000000 x100"; + mes "^0000FFSpool^000000 x100 ^0000FFBlack Bear's Skin^000000 x300"; mes "That's all,"; mes "isn't that easy to be found?"; next; @@ -1074,28 +1075,28 @@ xmas.gat,175,156,3 script Fuzzy Fuzz 712,{ //payon /=Cap of Concentration=/ [5073] payon_in03.gat,8,193,4 script Nan Hyang 75,{ if (countitem(2285) && countitem(1550)) { - mes "[Nan Hyang]"; - mes "Sigh, give that to me."; - mes "Before I start,"; - mes "take note of this,"; - mes "In the process of production ^FF0000'Model Training Hat'^000000,"; - mes "If ^FF0000the 'Book' is slotted with card,"; - mes "or possesses refined level^000000,"; - emotion e_heh; //ET_SMILE - next; - mes "[Nan Hyang]"; - mes "^FF0000the effect will dissappear,"; + mes "[Nan Hyang]"; + mes "Sigh, give that to me."; + mes "Before I start,"; + mes "take note of this,"; + mes "In the process of production ^FF0000'Model Training Hat'^000000,"; + mes "If ^FF0000the 'Book' is slotted with card,"; + mes "or possesses refined level^000000,"; + emotion e_heh; //ET_SMILE + next; + mes "[Nan Hyang]"; + mes "^FF0000the effect will dissappear,"; mes "Of course, the same goes to the 'Apple of Archer' too^000000."; mes "So do you want me to make it now?"; next; switch(select("Start making it:Wait, don't.")) { case 1: - mes "[Nan Hyang]"; - mes "Request accepted,"; - mes "I will start it right now."; - mes "Please have a seat,"; - mes "and wait for me, will you?"; - mes "This is to make sure that you have the correct posture."; + mes "[Nan Hyang]"; + mes "Request accepted,"; + mes "I will start it right now."; + mes "Please have a seat,"; + mes "and wait for me, will you?"; + mes "This is to make sure that you have the correct posture."; mes "Don't worry, it's for free."; emotion e_ok; //ET_OK next; @@ -1144,38 +1145,38 @@ payon_in03.gat,8,193,4 script Nan Hyang 75,{ mes "Have a balanced day."; close; case 2: - mes "[Nan Hyang]"; - mes "Ah.. isn't this an item that requires a lot of equipments?"; - mes "If you've fully prepared, come and find me."; - emotion e_hmm; //ET_THINK? - close; + mes "[Nan Hyang]"; + mes "Ah.. isn't this an item that requires a lot of equipments?"; + mes "If you've fully prepared, come and find me."; + emotion e_hmm; //ET_THINK? + close; } } else { - mes "[Nan Hyang]"; - mes "Good day."; - mes "This place teaches manners and posture."; - mes "May I know,"; - mes "how can I help you here?"; + mes "[Nan Hyang]"; + mes "Good day."; + mes "This place teaches manners and posture."; + mes "May I know,"; + mes "how can I help you here?"; emotion e_omg; //ET_SURPRISE? next; switch(select("I want to learn too . .:I'm sorry. I think I came to a wrong place.")) { case 1: - mes "[Nan Hyang]"; - mes "Oh, I see."; - mes "But how do I say this?"; - mes "I'm really sorry,"; - mes "we are not having any intake currently."; - next; - mes "[Nan Hyang]"; - mes "And since the president is going outstation,"; - mes "and we're not sure,"; - mes "when he'll return,"; - mes "(Phew..how long are you going to"; - mes "stay in the in. . . .)"; - next; - mes "[Nan Hyang]"; - mes "Hmm, beofre you take the course of manners,"; - mes "we have to correct"; + mes "[Nan Hyang]"; + mes "Oh, I see."; + mes "But how do I say this?"; + mes "I'm really sorry,"; + mes "we are not having any intake currently."; + next; + mes "[Nan Hyang]"; + mes "And since the president is going outstation,"; + mes "and we're not sure,"; + mes "when he'll return,"; + mes "(Phew..how long are you going to"; + mes "stay in the in. . . .)"; + next; + mes "[Nan Hyang]"; + mes "Hmm, beofre you take the course of manners,"; + mes "we have to correct"; mes "your unbalance posture first."; mes "This means that,"; mes "a correct posture is a polite action."; @@ -1207,13 +1208,13 @@ payon_in03.gat,8,193,4 script Nan Hyang 75,{ mes "Farewell then."; close; case 2: - mes "[Nan Hyang]"; - mes "Oh, I see."; - mes "This place should be kept silent."; - mes "If you do not have any important matters,"; - mes "can you please go out? Thank you."; - mes "Good byethen. . ."; - close; + mes "[Nan Hyang]"; + mes "Oh, I see."; + mes "This place should be kept silent."; + mes "If you do not have any important matters,"; + mes "can you please go out? Thank you."; + mes "Good byethen. . ."; + close; } } } @@ -1233,11 +1234,11 @@ geffen.gat,83,189,5 script Ses 716,{ emotion e_heh; //ET_THROB?=X next; if (countitem(2278) && countitem(975)) { - mes "[Ses]"; - mes "Hehe- Mr. Smile!! Scarlet Dyestuffs!!!"; - mes "WuYeaghhhhh---"; - mes "Come, let me"; - mes "help you make a beautiful flower !!"; + mes "[Ses]"; + mes "Hehe- Mr. Smile!! Scarlet Dyestuffs!!!"; + mes "WuYeaghhhhh---"; + mes "Come, let me"; + mes "help you make a beautiful flower !!"; emotion e_swt; //ET_SWEAT next; mes "[Ses]"; @@ -1246,19 +1247,19 @@ geffen.gat,83,189,5 script Ses 716,{ next; switch(select("Allow you to do so:I reject")) { case 1: - mes "[Ses]"; - mes "Wahahahaha~"; - emotion e_heh; - next; - mes "[Ses]"; - mes "Take this Mr Smile,"; - mes "cut here a little, cut there some~~"; - mes "and a little there, and here...."; - mes "yiyik..."; - emotion e_ho; //ET_DELIGHT? - next; - mes "[Ses]"; - mes "Ha- !! It's done!!!!"; + mes "[Ses]"; + mes "Wahahahaha~"; + emotion e_heh; + next; + mes "[Ses]"; + mes "Take this Mr Smile,"; + mes "cut here a little, cut there some~~"; + mes "and a little there, and here...."; + mes "yiyik..."; + emotion e_ho; //ET_DELIGHT? + next; + mes "[Ses]"; + mes "Ha- !! It's done!!!!"; if (countitem(2278) && countitem(975)) { delitem 2278,1; delitem 975,1; @@ -1277,14 +1278,14 @@ geffen.gat,83,189,5 script Ses 716,{ mes "Good bye then~"; close; case 2: - mes "[Ses]"; - mes "Yiyee~~ I don't need to help you do it again then!!"; - close; + mes "[Ses]"; + mes "Yiyee~~ I don't need to help you do it again then!!"; + close; } } else { - mes "[Ses]"; - mes "Do you want to make on too, big brother?"; - mes "I will teach you... hehehe"; + mes "[Ses]"; + mes "Do you want to make on too, big brother?"; + mes "I will teach you... hehehe"; next; mes "[Ses]"; mes "However, you need to prepare some items,"; @@ -1293,18 +1294,18 @@ geffen.gat,83,189,5 script Ses 716,{ next; switch(select("Sure:No")) { case 1: - mes "[Ses]"; - mes "So please bring,"; - mes "^3131FFMr. Smile x1"; - mes "Scarlet Dyestuffs x1^000000"; + mes "[Ses]"; + mes "So please bring,"; + mes "^3131FFMr. Smile x1"; + mes "Scarlet Dyestuffs x1^000000"; mes "I will make a beautiful red flower for you."; next; mes "[Ses]"; mes "I will wait for you here. Remember to come, ok!?"; close; case 2: - mes "[Ses]"; - mes "Hooyeahyeahyeah~~~~~"; + mes "[Ses]"; + mes "Hooyeahyeahyeah~~~~~"; emotion e_sob; close; } @@ -1332,13 +1333,13 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ next; switch(select("Party Hat:Straw Hat:Cowboy Hat:Sombrero:Fur Hat")) { case 1: //Party hat [5060] - if(countitem(2236) && countitem(7151) > 99 && countitem(7111) > 99) { - mes "[Mike]"; - mes "Party Hat! It is made according to the Santa's Hat,"; - mes "decorated with some papers."; - mes "This is the best Party Hat!! Do you want it?"; - mes "(Ohhhh, beautiful! So beautiful!)"; - next; + if(countitem(2236) && countitem(7151) > 99 && countitem(7111) > 99) { + mes "[Mike]"; + mes "Party Hat! It is made according to the Santa's Hat,"; + mes "decorated with some papers."; + mes "This is the best Party Hat!! Do you want it?"; + mes "(Ohhhh, beautiful! So beautiful!)"; + next; mes "[Mike]"; mes "Wait, before I start the production, let's confirm this."; mes "I will use items regarless of whether,"; @@ -1353,53 +1354,53 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ next; switch(select("No:Yes")) { case 1: - mes "[Mike]"; - mes "Hmm, is that so..."; - mes "Let keep wearing your Santa's Hat then."; - mes "Hmmmhmmmhmmm...."; - close; + mes "[Mike]"; + mes "Hmm, is that so..."; + mes "Let keep wearing your Santa's Hat then."; + mes "Hmmmhmmmhmmm...."; + close; case 2: - mes "^3355FFDeteDete ChebenCheben"; - mes "PotterPotter MeganMegan"; - mes "PosongPosong ShahaShaha"; - next; - if(countitem(2236) && countitem(7151) > 99 && countitem(7111) > 99) { - delitem 2236,1; - delitem 7151,100; - delitem 7111,100; - getitem 5060,1; - } - mes "[Mike]"; - mes "Very Good!"; - mes "Force the birthday fellow to put this on,"; - mes "then you can play tricks on him. That should be fun..."; - mes "Please come again too next time~"; - next; - mes "[Mike]"; - mes "And, this is what's left after the process."; - mes "Here, take it!"; - mes "Maybe it might be useful to you... (Hehehehe)"; - getitem 949,10; - close; + mes "^3355FFDeteDete ChebenCheben"; + mes "PotterPotter MeganMegan"; + mes "PosongPosong ShahaShaha"; + next; + if(countitem(2236) && countitem(7151) > 99 && countitem(7111) > 99) { + delitem 2236,1; + delitem 7151,100; + delitem 7111,100; + getitem 5060,1; + } + mes "[Mike]"; + mes "Very Good!"; + mes "Force the birthday fellow to put this on,"; + mes "then you can play tricks on him. That should be fun..."; + mes "Please come again too next time~"; + next; + mes "[Mike]"; + mes "And, this is what's left after the process."; + mes "Here, take it!"; + mes "Maybe it might be useful to you... (Hehehehe)"; + getitem 949,10; + close; } } else { - mes "[Mike]"; - mes "Party Hat! It's a necessity,"; - mes "for anyone who throws a birthday party."; - mes "No matter how serious looking one is,"; - mes "the hat will make him look cute and funny!"; - next; - mes "[Mike]"; - mes "In my opinion, it is suitable not only for birthday,"; - mes "but as well as entertaining event!"; - mes "This beautiful hat is just suitable for fun."; - mes "(...How about organizing a party for adventure?!?)"; - next; - mes "[Mike]"; - mes "Anyway, the material required are"; - mes "^3355FFSanta's Hat^000000 x1"; - mes "^3355FFOil Paper^000000 x100"; - mes "^3355FFSlick Paper^000000 x100"; + mes "[Mike]"; + mes "Party Hat! It's a necessity,"; + mes "for anyone who throws a birthday party."; + mes "No matter how serious looking one is,"; + mes "the hat will make him look cute and funny!"; + next; + mes "[Mike]"; + mes "In my opinion, it is suitable not only for birthday,"; + mes "but as well as entertaining event!"; + mes "This beautiful hat is just suitable for fun."; + mes "(...How about organizing a party for adventure?!?)"; + next; + mes "[Mike]"; + mes "Anyway, the material required are"; + mes "^3355FFSanta's Hat^000000 x1"; + mes "^3355FFOil Paper^000000 x100"; + mes "^3355FFSlick Paper^000000 x100"; next; mes "[Mike]"; mes "These are what I need."; @@ -1410,11 +1411,11 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ } case 2: //Straw Hat [5062] if(countitem(2280) && countitem(7197) > 299 && countitem(7150) > 299) { - mes "[Mike]"; - mes "Straw Hat! This hat is based on Sahkkat,"; - mes "that is make of bamboo and rattan."; - mes "Wearing it makes you think that you're going to have a good harvesting year!"; - mes "(Look, power of farmer!!)"; + mes "[Mike]"; + mes "Straw Hat! This hat is based on Sahkkat,"; + mes "that is make of bamboo and rattan."; + mes "Wearing it makes you think that you're going to have a good harvesting year!"; + mes "(Look, power of farmer!!)"; next; mes "[Mike]"; mes "Wait, before I start the production, let's confirm this."; @@ -1430,9 +1431,9 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ next; switch(select("No, thanks:Sure")) { case 1: - mes "[Mike]"; - mes "Hmm, is that so..."; - mes "Let keep wearing your Sahkkat then."; + mes "[Mike]"; + mes "Hmm, is that so..."; + mes "Let keep wearing your Sahkkat then."; mes "Hmmmhmmmhmmm...."; close; case 2: @@ -1454,11 +1455,11 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ close; } } else { - mes "[Mike]"; - mes "Staw Hat! It gives you energy to work,"; - mes "even under the heat of the sun"; - mes "as well as providing shades that give you a cool feeling."; - mes "This hat will make you hope for a good harvest this year too!"; + mes "[Mike]"; + mes "Staw Hat! It gives you energy to work,"; + mes "even under the heat of the sun"; + mes "as well as providing shades that give you a cool feeling."; + mes "This hat will make you hope for a good harvest this year too!"; next; mes "[Mike]"; mes "This hat is suitable for the farmers,"; @@ -1506,41 +1507,41 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ mes "Hmmmhmmmhmmm...."; close; case 2: - mes "^3355FFDudududu bangbangbangbang"; - mes "TadamTadam BiyongBiyong"; - mes "Wuuuuu Ahwuwuwuwuw^000000"; - next; + mes "^3355FFDudududu bangbangbangbang"; + mes "TadamTadam BiyongBiyong"; + mes "Wuuuuu Ahwuwuwuwuw^000000"; + next; if (countitem(2248) && countitem(7030) > 107 && countitem(7194) > 107 && countitem(7120) > 3) { - delitem 2248,1; - delitem 7030,108; - delitem 7194,108; - delitem 7120,4; - getitem 5075,1; + delitem 2248,1; + delitem 7030,108; + delitem 7194,108; + delitem 7120,4; + getitem 5075,1; } - mes "[Mike]"; - mes "HeeeHaH! With that"; - mes "you can tame even the wildest stiallion!"; - mes "Please come again if you need more~"; - close; + mes "[Mike]"; + mes "HeeeHaH! With that"; + mes "you can tame even the wildest stiallion!"; + mes "Please come again if you need more~"; + close; } } else { - mes "[Mike]"; - mes "Cowboy Hat!A hat of western feel,"; - mes "where you seem to found the boiling blood of the cowboys..."; - mes "It's as if you are going to draw something out,"; - mes "and start shooting!"; - next; - mes "[Mike]"; - mes "The Cowboy Hat with thefeel of opening a barren land..."; - mes "It makes guys look cool!"; - mes "and it makes gals look prettier"; - mes "(Is tought the new concept of beauty...?)"; - next; - mes "[Mike]"; - mes "Anyway, the materials required for production are"; - mes "^3355FFWestern Grace^000000 x1"; - mes "^3355FFClaw of Desert Wolf^000000 x108"; - mes "^3355FFSoft Blade of Grass^000000 x108"; + mes "[Mike]"; + mes "Cowboy Hat!A hat of western feel,"; + mes "where you seem to found the boiling blood of the cowboys..."; + mes "It's as if you are going to draw something out,"; + mes "and start shooting!"; + next; + mes "[Mike]"; + mes "The Cowboy Hat with thefeel of opening a barren land..."; + mes "It makes guys look cool!"; + mes "and it makes gals look prettier"; + mes "(Is tought the new concept of beauty...?)"; + next; + mes "[Mike]"; + mes "Anyway, the materials required for production are"; + mes "^3355FFWestern Grace^000000 x1"; + mes "^3355FFClaw of Desert Wolf^000000 x108"; + mes "^3355FFSoft Blade of Grass^000000 x108"; mes "^3355FFBurning Horseshoe^000000 x4"; next; mes "[Mike]"; @@ -1551,36 +1552,36 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ close; } case 4: //Sombrero [5067] - if (countitem(5062) && countitem(952) > 49 && countitem(1907)) { - mes "[Mike]"; - mes "SipoleiyeahhhhhhWoohohoh!!"; - mes "Amigo! Adios Amigo!"; - mes "If you like the sun and happy melody,"; - mes "this is the right hat for you!!"; - next; - mes "[Mike]"; - mes "Wait, before I start the production, let's confirm this."; - mes "I will use items regardless of wether"; - mes "it had been refined or slotted with cards."; - mes "So you better just prepare the items required"; - mes "and put the others in the storage"; - next; - mes "[Mike]"; - mes "You've brought all the materials..."; - mes "Great! The one who wants a Sombrero,"; - mes "so you want me to make if for you right now?"; - switch(select("No:Yes")) { + if (countitem(5062) && countitem(952) > 49 && countitem(1907)) { + mes "[Mike]"; + mes "SipoleiyeahhhhhhWoohohoh!!"; + mes "Amigo! Adios Amigo!"; + mes "If you like the sun and happy melody,"; + mes "this is the right hat for you!!"; + next; + mes "[Mike]"; + mes "Wait, before I start the production, let's confirm this."; + mes "I will use items regardless of wether"; + mes "it had been refined or slotted with cards."; + mes "So you better just prepare the items required"; + mes "and put the others in the storage"; + next; + mes "[Mike]"; + mes "You've brought all the materials..."; + mes "Great! The one who wants a Sombrero,"; + mes "so you want me to make if for you right now?"; + switch(select("No:Yes")) { case 1: - mes "[Mike]"; - mes "Hmmm, is that so..."; - mes "Let keep wearing your shady Straw Hat then."; - mes "Hmmmhmmmhmmm...."; - close; + mes "[Mike]"; + mes "Hmmm, is that so..."; + mes "Let keep wearing your shady Straw Hat then."; + mes "Hmmmhmmmhmmm...."; + close; case 2: - mes "^3355FFQingkaQinka KiangggQiangkiang"; - mes "Diringringling kaciangkaciang"; - mes "Adios Mamamiya^000000"; - next; + mes "^3355FFQingkaQinka KiangggQiangkiang"; + mes "Diringringling kaciangkaciang"; + mes "Adios Mamamiya^000000"; + next; if (countitem(5062) && countitem(952) > 49 && countitem(1907)) { delitem 5062,1; delitem 952,50; @@ -1594,8 +1595,8 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ close; } } else { - mes "[Mike]"; - mes "Yibayiba, andeleh andeleh!!"; + mes "[Mike]"; + mes "Yibayiba, andeleh andeleh!!"; mes "Amigo! Adios, Amigo!"; mes "Come again, Morocc!"; mes "Astalacista Baby!"; @@ -1620,10 +1621,10 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ close; } case 5: //fur hat [5076] - if (countitem(2226) && countitem(7038) > 499) { - mes "[Mike]"; - mes "Fur Hat! Yo, Man! Check it out!"; - mes "It's good for keeping warm! But it's fashionable too!"; + if (countitem(2226) && countitem(7038) > 499) { + mes "[Mike]"; + mes "Fur Hat! Yo, Man! Check it out!"; + mes "It's good for keeping warm! But it's fashionable too!"; mes "Even if you went to places as cold as Lutie,"; mes "you will be ok with this Beanie!!"; next; @@ -1641,11 +1642,11 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ next; switch(select("No:Yes")) { case 1: - mes "[Mike]"; - mes "Hmm, is that so..."; - mes "Let keep wearing your Cap that is produce in bundles then."; - mes "Hmmmhmmmhmmm...."; - close; + mes "[Mike]"; + mes "Hmm, is that so..."; + mes "Let keep wearing your Cap that is produce in bundles then."; + mes "Hmmmhmmmhmmm...."; + close; case 2: mes "^3355FFKafokapo Kafokapo"; mes "poterpote poterpote"; @@ -1663,29 +1664,29 @@ xmas_in.gat,35,30,3 script Headgear Merchant 797,{ close; } } else { - mes "[Mike]"; - mes "Beanie! Gimme a chocolate!! Right!"; - mes "No matter who wears it,"; - mes "you will feel the snowy winter!! Event if you are from Morocc,"; - mes "you will look more like a traveller from Lutie if you put that on!"; - next; - mes "[Mike]"; - mes "There was a rumor"; - mes "people wearing it will pull out his hard and shout Yo without knowing it-"; - mes "I think we better change a topic..."; - mes "(Hot weather, the head can't stand the heat?!?)"; - next; - mes "[Mike]"; - mes "Anyway, the material required for production are"; - mes "^3355FFCap^000000 x1,"; - mes "^3355FFYarn^000000 x500."; - next; - mes "[Mike]"; - mes "These are what I need."; - mes "So don't forget to collect the material, ok?"; - mes "I will always be around...."; - mes "So come back only after you have collected them!"; - close; + mes "[Mike]"; + mes "Beanie! Gimme a chocolate!! Right!"; + mes "No matter who wears it,"; + mes "you will feel the snowy winter!! Event if you are from Morocc,"; + mes "you will look more like a traveller from Lutie if you put that on!"; + next; + mes "[Mike]"; + mes "There was a rumor"; + mes "people wearing it will pull out his hard and shout Yo without knowing it-"; + mes "I think we better change a topic..."; + mes "(Hot weather, the head can't stand the heat?!?)"; + next; + mes "[Mike]"; + mes "Anyway, the material required for production are"; + mes "^3355FFCap^000000 x1,"; + mes "^3355FFYarn^000000 x500."; + next; + mes "[Mike]"; + mes "These are what I need."; + mes "So don't forget to collect the material, ok?"; + mes "I will always be around...."; + mes "So come back only after you have collected them!"; + close; } } } @@ -1714,40 +1715,40 @@ yuno_in03.gat,20,18,6 script Neris 726,{ next; switch(select("Decorative Golden Bell:Crown of Ancient Queen:Crown of Mistress")) { case 1: //Big golden bell [5091] - mes "[Neris]"; - mes "The Decorative Golden Bell is"; - mes "the accessory equipped by the monster 'Sohee'."; - mes "It's very suitable and looks good on female players."; - mes "Altough it might be a little big, I'm sure you'll like it."; - next; - if (countitem(10016) && countitem(714) && countitem(969) > 2 && Zeny > 19999) { - delitem 10016,1; - delitem 714,1; - delitem 969,3; - set Zeny,Zeny-20000; - mes "[Neris]"; - mes "So you have brought all the required materials."; - mes "Please wait for a while."; - next; - mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -^000000"; - getitem 5091,1; - next; - mes "[Neris]"; - mes "EEyaah~ The elegant golden bell is complete."; - mes "Walk around with it."; - mes "Altough it won't make the ding dong sounds,"; - mes "it sure is beautiful."; - next; - mes "[Neris]"; - mes "Don't you feel that you look like a Sohee now?"; - mes "But don't commit suicide like her."; - mes "If you want to make anymore of it,"; - mes "do come and find me again."; - mes "Finally, please come to visit the Monster Museum frequently."; - close; + mes "[Neris]"; + mes "The Decorative Golden Bell is"; + mes "the accessory equipped by the monster 'Sohee'."; + mes "It's very suitable and looks good on female players."; + mes "Altough it might be a little big, I'm sure you'll like it."; + next; + if (countitem(10016) && countitem(714) && countitem(969) > 2 && Zeny > 19999) { + delitem 10016,1; + delitem 714,1; + delitem 969,3; + set Zeny,Zeny-20000; + mes "[Neris]"; + mes "So you have brought all the required materials."; + mes "Please wait for a while."; + next; + mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -^000000"; + getitem 5091,1; + next; + mes "[Neris]"; + mes "EEyaah~ The elegant golden bell is complete."; + mes "Walk around with it."; + mes "Altough it won't make the ding dong sounds,"; + mes "it sure is beautiful."; + next; + mes "[Neris]"; + mes "Don't you feel that you look like a Sohee now?"; + mes "But don't commit suicide like her."; + mes "If you want to make anymore of it,"; + mes "do come and find me again."; + mes "Finally, please come to visit the Monster Museum frequently."; + close; } else { - mes "[Neris]"; - mes "The material required for the production of this item are,"; + mes "[Neris]"; + mes "The material required for the production of this item are,"; mes "^3355FFGolden Bell x1, Emperium x1, Gold x3^000000 and"; mes "20,000 zeny"; next; @@ -1758,117 +1759,117 @@ yuno_in03.gat,20,18,6 script Neris 726,{ close; } case 2: //Headgear of Queen [5080] (Crown of ancient queen) - mes "[Neris]"; - mes "The Crown of Ancient Queen is the equipment of"; - mes "monster 'Isis'."; - mes "When you wear it,"; - mes "you will feel like a queen."; - next; - if (countitem(10006) && countitem(714) && countitem(969)>2 && Zeny>19999) { - delitem 10006,1; - delitem 714,1; - delitem 969,3; - set Zeny,Zeny-20000; - mes "[Neris]"; - mes "So you have brought all the required materials."; - mes "Please wait for a while."; - next; - mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -"; - getitem 5080,1; - next; - mes "[Neris]"; - mes "Here it is! The Crown of Ancient Queen!"; - mes "Altough you won't become a real queen after wearing it,"; - mes "you will surely"; - mes "have a different feeling."; - next; - mes "[Neris]"; - mes "After you wear this,"; - mes "I think you should really have a good figure,"; - mes "because that will be more meaningful."; - mes "If you need to make it again,"; - mes "do come find me again."; - mes "Finally, please come to visit the Monster Museum frequently."; - close; + mes "[Neris]"; + mes "The Crown of Ancient Queen is the equipment of"; + mes "monster 'Isis'."; + mes "When you wear it,"; + mes "you will feel like a queen."; + next; + if (countitem(10006) && countitem(714) && countitem(969)>2 && Zeny>19999) { + delitem 10006,1; + delitem 714,1; + delitem 969,3; + set Zeny,Zeny-20000; + mes "[Neris]"; + mes "So you have brought all the required materials."; + mes "Please wait for a while."; + next; + mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -"; + getitem 5080,1; + next; + mes "[Neris]"; + mes "Here it is! The Crown of Ancient Queen!"; + mes "Altough you won't become a real queen after wearing it,"; + mes "you will surely"; + mes "have a different feeling."; + next; + mes "[Neris]"; + mes "After you wear this,"; + mes "I think you should really have a good figure,"; + mes "because that will be more meaningful."; + mes "If you need to make it again,"; + mes "do come find me again."; + mes "Finally, please come to visit the Monster Museum frequently."; + close; } else { - mes "[Neris]"; - mes "The materials required for the production are"; - mes "^3355FFQueen's Hair Ornament x1, Emperium x1, Gold x3^000000 and"; - mes "20,000 zeny."; - next; - mes "[Neris]"; - mes "As long as you are prepared"; - mes "with the materials and zeny required for the production"; - mes "I will make it for you anytime."; - close; + mes "[Neris]"; + mes "The materials required for the production are"; + mes "^3355FFQueen's Hair Ornament x1, Emperium x1, Gold x3^000000 and"; + mes "20,000 zeny."; + next; + mes "[Neris]"; + mes "As long as you are prepared"; + mes "with the materials and zeny required for the production"; + mes "I will make it for you anytime."; + close; } case 3: //crown of mistress [5081] - mes "[Neris]"; - mes "Crown of Mistress is"; - mes "brought by monster 'Mistress'."; //Maya? riiiight! - mes "You can feel the precence of Mistress from it."; - next; - if (countitem(2249) && countitem(714) && countitem(969)>2 && Zeny>39999) { - mes "[Neris]"; - mes "So you have brought everything."; - mes "^FF0000However, during the process of production,"; - mes "no matter how many times"; - mes "the coronet is refined,"; - mes "it does not have effect to the product."; - next; - mes "[Neris]"; - mes "^FF0000So,"; - mes "please bring along only the Coronet x 1 that is required for the production."; - mes "If anything is missing,"; - mes "we will not take responsible of it.^000000"; - mes "So, are you ready?"; - next; - switch(select("Yes, I am.:Hold on, please")) { - case 1: - mes "[Neris]"; - mes "Please wait for a while."; - next; - mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -"; + mes "[Neris]"; + mes "Crown of Mistress is"; + mes "brought by monster 'Mistress'."; //Maya? riiiight! + mes "You can feel the precence of Mistress from it."; + next; if (countitem(2249) && countitem(714) && countitem(969)>2 && Zeny>39999) { - delitem 2249,1; - delitem 714,1; - delitem 969,3; - set Zeny,Zeny-40000; - getitem 5081,1; - } - next; - mes "[Neris]"; - mes "Woohoo!"; - mes "The beautiful Crown of Mistress is completed."; - mes "Altough you won't have any servants,"; - mes "after you've worn it,"; - mes "I am sure you're having a different feeling."; - next; - mes "[Neris]"; - mes "If you wear this crown,"; - mes "and takea photo with Mistress,"; - mes "it will be very interesting."; - mes "If you want to make anymore of it,"; - mes "do come find me again."; - mes "Finally, please come to visit the Monster Museum frequently."; - close; + mes "[Neris]"; + mes "So you have brought everything."; + mes "^FF0000However, during the process of production,"; + mes "no matter how many times"; + mes "the coronet is refined,"; + mes "it does not have effect to the product."; + next; + mes "[Neris]"; + mes "^FF0000So,"; + mes "please bring along only the Coronet x 1 that is required for the production."; + mes "If anything is missing,"; + mes "we will not take responsible of it.^000000"; + mes "So, are you ready?"; + next; + switch(select("Yes, I am.:Hold on, please")) { + case 1: + mes "[Neris]"; + mes "Please wait for a while."; + next; + mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -"; + if (countitem(2249) && countitem(714) && countitem(969)>2 && Zeny>39999) { + delitem 2249,1; + delitem 714,1; + delitem 969,3; + set Zeny,Zeny-40000; + getitem 5081,1; + } + next; + mes "[Neris]"; + mes "Woohoo!"; + mes "The beautiful Crown of Mistress is completed."; + mes "Altough you won't have any servants,"; + mes "after you've worn it,"; + mes "I am sure you're having a different feeling."; + next; + mes "[Neris]"; + mes "If you wear this crown,"; + mes "and takea photo with Mistress,"; + mes "it will be very interesting."; + mes "If you want to make anymore of it,"; + mes "do come find me again."; + mes "Finally, please come to visit the Monster Museum frequently."; + close; case 2: - mes "[Neris]"; - mes "Please confirm it first"; - mes "before you come to me~"; - close; + mes "[Neris]"; + mes "Please confirm it first"; + mes "before you come to me~"; + close; } } else { - mes "[Neris]"; - mes "The materials required for production are"; - mes "^3355FFCoronet x1, Emperium x1, Gold x3^000000 together with"; - mes "40,000 zeny."; - next; - mes "[Neris]"; - mes "As long as you are prepaired"; - mes "with the materials and zeny required for the production,"; - mes "I will make it for you anytime."; - close; + mes "[Neris]"; + mes "The materials required for production are"; + mes "^3355FFCoronet x1, Emperium x1, Gold x3^000000 together with"; + mes "40,000 zeny."; + next; + mes "[Neris]"; + mes "As long as you are prepaired"; + mes "with the materials and zeny required for the production,"; + mes "I will make it for you anytime."; + close; } } } @@ -1897,13 +1898,13 @@ alde_alche.gat,88,180,1 script Muscle Man#Masked Alarm 748,{ disablenpc "Muscle Man#Alarm"; enablenpc "Muscle Man#Masked Alarm"; if (countitem(2288) && countitem(1095) > 2999) { - switch(select("Give him the item:End")) { - case 1: - mes "You found... You found it. You really found it!"; - mes "That's great! That's so great!"; - next; - mes "[Muscle Man]"; - mes "Yes... From today onwards, the Clock Hand and Mr. Scream are mine! My Precious!"; + switch(select("Give him the item:End")) { + case 1: + mes "You found... You found it. You really found it!"; + mes "That's great! That's so great!"; + next; + mes "[Muscle Man]"; + mes "Yes... From today onwards, the Clock Hand and Mr. Scream are mine! My Precious!"; next; mes "[Muscle Man]"; mes "And this, this shall be your precious."; @@ -1925,10 +1926,10 @@ alde_alche.gat,88,180,1 script Muscle Man#Masked Alarm 748,{ disablenpc "#Masked Alarm4"; close; case 2: - mes "[Muscle Man]"; - mes "Hmm? Do you have anything to say to me?"; - mes "I smell something. Isn't that the nice smell of the grease from Mr. Alarm that I sense now?"; - donpcevent "#Masked Alarm1::OnBlast"; + mes "[Muscle Man]"; + mes "Hmm? Do you have anything to say to me?"; + mes "I smell something. Isn't that the nice smell of the grease from Mr. Alarm that I sense now?"; + donpcevent "#Masked Alarm1::OnBlast"; donpcevent "#Masked Alarm2::OnBlast"; donpcevent "#Masked Alarm3::OnBlast"; donpcevent "#Masked Alarm4::OnBlast"; @@ -1939,85 +1940,89 @@ alde_alche.gat,88,180,1 script Muscle Man#Masked Alarm 748,{ close; } } else { - mes "[Muscle Man]"; - mes "This is the item created by 'Loui Meato' that is attached to the arms and legs of Alarm."; - mes "This is the ancient technique that can be found in the Clock Tower."; - next; - mes "[Muscle Man]"; - mes "If there's any skill to shrink this thing, 'Loui Meato' can be used by everyone soon!"; - next; - mes "[Muscle Man]"; - mes "Although I've lost my arm and legs in an alchemy accident, but if I can make this technique for public, it will benefit a lot of people!"; - next; + mes "[Muscle Man]"; + mes "This is the item created by 'Loui Meato' that is attached to the arms and legs of Alarm."; + mes "This is the ancient technique that can be found in the Clock Tower."; + next; + mes "[Muscle Man]"; + mes "If there's any skill to shrink this thing, 'Loui Meato' can be used by everyone soon!"; + next; + mes "[Muscle Man]"; + mes "Although I've lost my arm and legs in an alchemy accident, but if I can make this technique for public, it will benefit a lot of people!"; + next; + mes "[Muscle Man]"; + mes "Therfore... I want to ask you"; + mes "Do you have the will to help my in this research?"; + next; + mes "[Muscle Man]"; + mes "The material is not enough. I want the Alarm's ^0000FFClock Hand^000000 and that strange ^0000FFMr. Scream^000000 that is said to look like the mask of Alarm."; + mes "It will help a lot if you have those things."; + next; + mes "[Muscle Man]"; + mes "However, when I saw the Alarm in the Clock Tower, I will be fascinated by the great work on the creature's mechanical parts that is so brilliantly designed and manifactured."; + mes "I've forgotten everything, including the materials required for the research."; + next; + mes "[Muscle Man]"; + mes "I am telling you this, to give you the opportunity to help me."; + mes "So how about that? Do you wish to help me? The price is the Mask of Alarm that looks really good! It's a very important thing, you know?"; + next; + donpcevent "#Masked Alarm1::OnBlast"; + donpcevent "#Masked Alarm2::OnBlast"; + donpcevent "#Masked Alarm3::OnBlast"; + donpcevent "#Masked Alarm4::OnBlast"; + disablenpc "#Masked Alarm1"; + disablenpc "#Masked Alarm2"; + disablenpc "#Masked Alarm3"; + disablenpc "#Masked Alarm4"; + switch(select("I will help you:............")) { + case 1: + case 2: mes "[Muscle Man]"; - mes "Therfore... I want to ask you"; - mes "Do you have the will to help my in this research?"; + mes "Ohohoh! You agree that Mr. Alarm is beautiful too!"; + mes "Good, good!"; next; mes "[Muscle Man]"; - mes "The material is not enough. I want the Alarm's ^0000FFClock Hand^000000 and that strange ^0000FFMr. Scream^000000 that is said to look like the mask of Alarm."; - mes "It will help a lot if you have those things."; + mes "What I want is, ^0000FFClock Hand x3000^000000 and"; + mes "^0000FFMr. Scream x1 ^000000"; + mes "With these items, I will be able to reasearch the fascinating parts of Mr. Alarm."; next; mes "[Muscle Man]"; - mes "However, when I saw the Alarm in the Clock Tower, I will be fascinated by the great work on the creature's mechanical parts that is so brilliantly designed and manifactured."; - mes "I've forgotten everything, including the materials required for the research."; + mes "I have said before. If you're able to find these things, I will give you Mr. Alarm's Mask."; + mes "You will have the chance to wear ^0000FFAlarm's Mask^000000!"; next; mes "[Muscle Man]"; - mes "I am telling you this, to give you the opportunity to help me."; - mes "So how about that? Do you wish to help me? The price is the Mask of Alarm that looks really good! It's a very important thing, you know?"; - next; - donpcevent "#Masked Alarm1::OnBlast"; - donpcevent "#Masked Alarm2::OnBlast"; - donpcevent "#Masked Alarm3::OnBlast"; - donpcevent "#Masked Alarm4::OnBlast"; - disablenpc "#Masked Alarm1"; - disablenpc "#Masked Alarm2"; - disablenpc "#Masked Alarm3"; - disablenpc "#Masked Alarm4"; - switch(select("I will help you:............")) { - case 1: - case 2: - mes "[Muscle Man]"; - mes "Ohohoh! You agree that Mr. Alarm is beautiful too!"; - mes "Good, good!"; - next; - mes "[Muscle Man]"; - mes "What I want is, ^0000FFClock Hand x3000^000000 and"; - mes "^0000FFMr. Scream x1 ^000000"; - mes "With these items, I will be able to reasearch the fascinating parts of Mr. Alarm."; - next; - mes "[Muscle Man]"; - mes "I have said before. If you're able to find these things, I will give you Mr. Alarm's Mask."; - mes "You will have the chance to wear ^0000FFAlarm's Mask^000000!"; - next; - mes "[Muscle Man]"; - mes "Go! Go and find them now!"; - mes "Follower of Mr Alarm."; - mes "The researcher of 'Loui Meato'."; - mes "He who wants to be Mr. Alarm!"; - close; - } + mes "Go! Go and find them now!"; + mes "Follower of Mr Alarm."; + mes "The researcher of 'Loui Meato'."; + mes "He who wants to be Mr. Alarm!"; + close; } + } OnInit: -disablenpc "#Masked Alarm1"; -disablenpc "#Masked Alarm2"; -disablenpc "#Masked Alarm3"; -disablenpc "#Masked Alarm4"; -disablenpc "Muscle Man#Alarm"; -end; + disablenpc "#Masked Alarm1"; + disablenpc "#Masked Alarm2"; + disablenpc "#Masked Alarm3"; + disablenpc "#Masked Alarm4"; + disablenpc "Muscle Man#Alarm"; + end; } -alde_alche.gat,86,184,3 script #Masked Alarm1 1193,{ end; +alde_alche.gat,86,184,3 script #Masked Alarm1 1193,{ +end; OnBlast: misceffect 106; end; } -alde_alche.gat,89,184,3 script #Masked Alarm2 1193,{ end; +alde_alche.gat,89,184,3 script #Masked Alarm2 1193,{ +end; OnBlast: misceffect 106; end; } -alde_alche.gat,92,184,3 script #Masked Alarm3 1193,{ end; +alde_alche.gat,92,184,3 script #Masked Alarm3 1193,{ +end; OnBlast: misceffect 106; end; } -alde_alche.gat,95,184,3 script #Masked Alarm4 1193,{ end; +alde_alche.gat,95,184,3 script #Masked Alarm4 1193,{ +end; OnBlast: misceffect 106; end; } @@ -2025,17 +2030,17 @@ end; } morocc.gat,273,79,4 script Traveler 99,{ function creation_lines { mes "[Human]"; - mes "Ah....So do you have all of it?"; - mes "Haha"; - mes "What an opportunity for me to show my skill."; - mes "Please wait for a moment."; - mes "...."; - next; - next; - mes "SiwuSiwu..."; - next; - mes "SiwuSiwu..."; - mes "DudaTeda..."; + mes "Ah....So do you have all of it?"; + mes "Haha"; + mes "What an opportunity for me to show my skill."; + mes "Please wait for a moment."; + mes "...."; + next; + next; + mes "SiwuSiwu..."; + next; + mes "SiwuSiwu..."; + mes "DudaTeda..."; next; mes "SiwuSiwu..."; mes "DudaTeda..."; @@ -2075,7 +2080,7 @@ morocc.gat,273,79,4 script Traveler 99,{ } if(countitem(7030)) { - mes "[Human]"; + mes "[Human]"; mes "Ah...."; mes "Claw of the Desert Wolf..."; mes "You have this..."; @@ -2100,7 +2105,7 @@ morocc.gat,273,79,4 script Traveler 99,{ next; switch(select("Drooping Cat:Smokie Leaf:Lazy Smokie:Blue Fish:There's nothing that I like.")) { case 1: - if (countitem(2233) && countitem(983) && countitem(7206) > 299 && countitem(7030)) { + if (countitem(2233) && countitem(983) && countitem(7206) > 299 && countitem(7030)) { delitem 2233,1; delitem 983,1; delitem 7206,300; @@ -2109,47 +2114,47 @@ morocc.gat,273,79,4 script Traveler 99,{ getitem 5058,1; close; } else { - mes "[Human]"; - mes "Ah, you want the Drooping Cat."; - mes "Well,"; - mes "I can make that for you,"; - mes "but you will have to gather the required materials by yourself."; - mes "I heard that it is not easy to find the materials."; - next; - mes "[Human]"; - mes "They are.."; - mes "^FF0000One slot circlet^000000 and"; - mes "^FF0000Black Dyestuff x1^000000"; - mes "plus ^FF0000Black Cat Doll x 300^000000."; - mes "This is all you need."; - mes "If you bring them to me, I will make the Cat for you."; - close; + mes "[Human]"; + mes "Ah, you want the Drooping Cat."; + mes "Well,"; + mes "I can make that for you,"; + mes "but you will have to gather the required materials by yourself."; + mes "I heard that it is not easy to find the materials."; + next; + mes "[Human]"; + mes "They are.."; + mes "^FF0000One slot circlet^000000 and"; + mes "^FF0000Black Dyestuff x1^000000"; + mes "plus ^FF0000Black Cat Doll x 300^000000."; + mes "This is all you need."; + mes "If you bring them to me, I will make the Cat for you."; + close; } case 2: //Smokie Leaf [5064] - if (countitem(945) > 599 && countitem(7030)) { + if (countitem(945) > 599 && countitem(7030)) { delitem 945,600; delitem 7030,1; creation_lines; getitem 5064,1; close; } else { - mes "[Human]"; - mes "Ah, so you want the Smokie Leaf."; - mes "Well,"; - mes "I can make that for you,"; - mes "but you will have to"; - mes "gather the required materials by yourself."; - mes "I heard that it is not easy to find the materials."; - next; - mes "[Human]"; - mes "This item .."; - mes "requires ^FF0000Raccoon Leaf x600^000000 "; - mes "It might be a lot, but I'm sure you can get it, can't you?"; - mes "If you bring it to me, I will make the headgear for you."; - close; + mes "[Human]"; + mes "Ah, so you want the Smokie Leaf."; + mes "Well,"; + mes "I can make that for you,"; + mes "but you will have to"; + mes "gather the required materials by yourself."; + mes "I heard that it is not easy to find the materials."; + next; + mes "[Human]"; + mes "This item .."; + mes "requires ^FF0000Raccoon Leaf x600^000000 "; + mes "It might be a lot, but I'm sure you can get it, can't you?"; + mes "If you bring it to me, I will make the headgear for you."; + close; } case 3: //Lazy Smokie [5084] - if (countitem(1026)>999 && countitem(7065)>99 && countitem(945)>9 && countitem(7030)) { + if (countitem(1026)>999 && countitem(7065)>99 && countitem(945)>9 && countitem(7030)) { delitem 1026,1000; delitem 7065,100; delitem 945,10; @@ -2158,24 +2163,24 @@ morocc.gat,273,79,4 script Traveler 99,{ getitem 5084,1; close; } else { - mes "[Human]"; - mes "Ah, so you want the Lazy Smokie."; - mes "Well,"; - mes "I can make that for you,"; - mes "but you will have to"; - mes "gather the required materials by yourself."; - mes "I heard that it is not easy to find the materials."; - next; - mes "[Human]"; - mes "The materials are.."; - mes "^FF0000Acorn x1000^000000 and"; - mes "^FF0000Sea-Otter Fur x100^000000, as well as ^FF0000Raccoon Leaf x10^000000"; - mes "That's all you need."; - mes "If you bring it to me, I will make the headgear for you."; - close; + mes "[Human]"; + mes "Ah, so you want the Lazy Smokie."; + mes "Well,"; + mes "I can make that for you,"; + mes "but you will have to"; + mes "gather the required materials by yourself."; + mes "I heard that it is not easy to find the materials."; + next; + mes "[Human]"; + mes "The materials are.."; + mes "^FF0000Acorn x1000^000000 and"; + mes "^FF0000Sea-Otter Fur x100^000000, as well as ^FF0000Raccoon Leaf x10^000000"; + mes "That's all you need."; + mes "If you bring it to me, I will make the headgear for you."; + close; } case 4: //Blue Fish [5065] - if (countitem(624) && countitem(959)>299 && countitem(544)>49 && countitem(1023) && countitem(938)>99 && countitem(7030)) { + if (countitem(624) && countitem(959)>299 && countitem(544)>49 && countitem(1023) && countitem(938)>99 && countitem(7030)) { delitem 624,1; delitem 959,300; delitem 544,50; @@ -2185,12 +2190,12 @@ morocc.gat,273,79,4 script Traveler 99,{ creation_lines; getitem 5065,1; } else { - mes "[Human]"; - mes "Ah, so you want the Fish."; - mes "Well,"; - mes "I can make that for you,"; - mes "but you will have to gather the required materials by yourself."; - mes "I heard that it is not easy to find the materials."; + mes "[Human]"; + mes "Ah, so you want the Fish."; + mes "Well,"; + mes "I can make that for you,"; + mes "but you will have to gather the required materials by yourself."; + mes "I heard that it is not easy to find the materials."; next; mes "[Human]"; mes "The materials are.."; @@ -2202,22 +2207,22 @@ morocc.gat,273,79,4 script Traveler 99,{ close; } case 5: //cancel - mes "[Human]"; - mes "Oh.. is that so?"; - mes "Haha..."; - mes "I thought I have the chance to do it again."; - mes "Oh well,"; - mes "enjoy your journey then."; - close; + mes "[Human]"; + mes "Oh.. is that so?"; + mes "Haha..."; + mes "I thought I have the chance to do it again."; + mes "Oh well,"; + mes "enjoy your journey then."; + close; } } else { - mes "[Human]"; - mes "Hello there."; - mes "a good day isn't it?"; - mes "Hmm... If you don't mind,"; - mes "can I tell you a little about myself?"; - mes "I know you're kind of unwilling to do so,"; - mes "but please, do listen for a while, will you?"; + mes "[Human]"; + mes "Hello there."; + mes "a good day isn't it?"; + mes "Hmm... If you don't mind,"; + mes "can I tell you a little about myself?"; + mes "I know you're kind of unwilling to do so,"; + mes "but please, do listen for a while, will you?"; next; mes "[Human]"; mes "Hmm..."; @@ -2326,7 +2331,7 @@ pay_dun03.gat,48,84,4 script Nine Tail#2 1180,{ getitem 5069,1; } close2; - disablenpc "Nine Tail#2"; + disablenpc "Nine Tail#2"; donpcevent "Nine Tail#1::OnReset"; end; case 2: @@ -2335,7 +2340,7 @@ pay_dun03.gat,48,84,4 script Nine Tail#2 1180,{ donpcevent "Nine Tail#1::OnReset"; end; } - } + } else { mes "[Nine Tail]"; mes "......Aiyo? Isn't this the appearance of a human boy?"; @@ -2380,28 +2385,28 @@ pay_dun03.gat,48,84,4 script Nine Tail#2 1180,{ //Orc Village /=Orc Hero Helm=/ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ if (orcs_hero_hat == 1) { - if (countitem(909)>999) { - delitem 909,1000; - mes "[Orc Warrior]"; - mes "Good, you have collected it all, haven't you?"; - mes "So you really want to have a talk, hahahahaha!!"; - mes "Ok, I will talk to you then"; - next; - mes "[Orc Warrior]"; - mes "I don't like humans."; - mes "All of the Orcish Tribe dislike humans."; - mes "Do you know that?"; - mes "I really hate it when you come to find us."; - set orcs_hero_hat,2; - next; - mes "[Orc Warrior]"; - mes "So if you want to hear more. Prepare another ^FF0000Jellopy x1000^000000"; - mes "This means, get out of my sight...!"; - mes "Humans..."; - close; + if (countitem(909)>999) { + delitem 909,1000; + mes "[Orc Warrior]"; + mes "Good, you have collected it all, haven't you?"; + mes "So you really want to have a talk, hahahahaha!!"; + mes "Ok, I will talk to you then"; + next; + mes "[Orc Warrior]"; + mes "I don't like humans."; + mes "All of the Orcish Tribe dislike humans."; + mes "Do you know that?"; + mes "I really hate it when you come to find us."; + set orcs_hero_hat,2; + next; + mes "[Orc Warrior]"; + mes "So if you want to hear more. Prepare another ^FF0000Jellopy x1000^000000"; + mes "This means, get out of my sight...!"; + mes "Humans..."; + close; } } else if (orcs_hero_hat == 2) { - if (countitem(909) > 999) { + if (countitem(909) > 999) { delitem 909,1000; mes "[Orc Warrior]"; mes "Good, you have collected it all, haven't you?"; @@ -2435,9 +2440,9 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ close; } } else if (orcs_hero_hat == 3) { - if (countitem(909)>999) { - delitem 909,1000; - mes "[Orc Warrior]"; + if (countitem(909)>999) { + delitem 909,1000; + mes "[Orc Warrior]"; mes "Good, you have collect it all, haven't you? "; mes "So you really want to have a talk, hahahahaha!!"; mes "Ok, I will talk to you until you're fed up then."; @@ -2474,17 +2479,17 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "prepare ^FF0000Jellopy x 1000 again^000000"; close; } else { - mes "[Orc Warrior]"; - mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000..."; - mes "If you want to talk to me"; - mes "Show your will, human."; - mes "I don't care, just brought 2000 Jellopy."; - close; + mes "[Orc Warrior]"; + mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000..."; + mes "If you want to talk to me"; + mes "Show your will, human."; + mes "I don't care, just brought 2000 Jellopy."; + close; } } else if (orcs_hero_hat == 4) { - if (countitem(909)>999) { - delitem 909,1000; - mes "[Orc Warrior]"; + if (countitem(909)>999) { + delitem 909,1000; + mes "[Orc Warrior]"; mes "Good, you have collect it all, haven't you? "; mes "So you really want to have a talk, hahahahaha!!"; mes "Ok, I will talk to you until you're fed up then."; @@ -2530,9 +2535,9 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ close; } } else if (orcs_hero_hat == 5) { - if (countitem(909)>999) { - delitem 909,1000; - mes "[Orc Warrior]"; + if (countitem(909)>999) { + delitem 909,1000; + mes "[Orc Warrior]"; mes "You reall have the patience to collect these things."; mes "You really want to talk to me, don't you?... "; mes "If that's so, I will talk about other things."; @@ -2569,7 +2574,7 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "prepare ^FF0000Jellopy x 1000 again^000000"; close; } else { - mes "[Orc Warrior]"; + mes "[Orc Warrior]"; mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... "; mes "If you want to talk to me,"; mes "show you will, humans."; @@ -2577,9 +2582,9 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ close; } } else if (orcs_hero_hat == 6) { - if (countitem(909)>999) { - delitem 909,1000; - mes "[Orc Warrior]"; + if (countitem(909)>999) { + delitem 909,1000; + mes "[Orc Warrior]"; mes "You reall have the patience to collect these things."; mes "You really want to talk to me, don't you?... "; mes "If that's so, I will talk about other things."; @@ -2635,7 +2640,7 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ } else if (orcs_hero_hat == 7) { if (countitem(909)>999) { delitem 909,1000; - mes "[Orc Warrior]"; + mes "[Orc Warrior]"; mes "I can feel you are getting tired and want to quit now."; mes "But you have keep the promise this time."; mes "So a promise is a promise, I shall continue to talk to you."; @@ -2681,9 +2686,9 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ close; } } else if (orcs_hero_hat == 8) { - if (countitem(909)>999) { - delitem 909,1000; - mes "[Orc Warrior]"; + if (countitem(909)>999) { + delitem 909,1000; + mes "[Orc Warrior]"; mes "I can feel you are getting tired and want to quit now."; mes "But you have keep the promise this time."; mes "So a promise is a promise, I shall continue to talk to you."; @@ -2728,9 +2733,9 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ close; } } else if (orcs_hero_hat == 9) { - if (countitem(909)>999) { - delitem 909,1000; - mes "[Orc Warrior]"; + if (countitem(909)>999) { + delitem 909,1000; + mes "[Orc Warrior]"; mes "I've never seen,"; mes "a human that won't quit like you... So I'll keep my promise"; mes "to tell you about our tribe today."; @@ -2777,9 +2782,9 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ close; } } else if (orcs_hero_hat == 10) { - if (countitem(909)>999) { - delitem 909,1000; - mes "[Orc Warrior]"; + if (countitem(909)>999) { + delitem 909,1000; + mes "[Orc Warrior]"; mes "Really? Have you really gathered 10,000 Jellopy?"; mes "Good, that's enough now."; mes "You've shown your sincerity."; @@ -2819,92 +2824,90 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ close; } } else if (orcs_hero_hat == 11 || orcs_hero_hat == 12) { - if (countitem(1304)) { - mes "[Orc Warrior]"; - mes "If must be hard for you after all these time."; - mes "If you want to understand more about Orcs,"; - mes "come and find me again."; - close; + if (countitem(1304)) { + mes "[Orc Warrior]"; + mes "If must be hard for you after all these time."; + mes "If you want to understand more about Orcs,"; + mes "come and find me again."; + close; } else { set orc_hero_quest,rand(1,10); if (orc_hero_quest > 9) { - if (orcs_hero_hat == 12) { - if (countitem(931)>99) { - mes "[Orc Warrior]"; - mes "Uhoh, that is really great."; - mes "After all these battles, I am not sure how much you understand."; - mes "However, the voucher of Orc warrior"; - mes "is given to a true Orc Warrior."; - next; - mes "[Orc Warrior]"; - mes "We use 1000 thousand victories"; - mes "as a qualification to recognize one asa true Orc Warrior."; - mes "However, you are a human..."; - mes "It is hard to cross the line between two different kinds."; - next; - mes "[Orc Warrior]"; - mes "Ok, come again after you've won 10 thousand victories."; - mes "By that time, we will recognized you as the true warrior."; - mes "However,"; - mes "you will have to walk a lonely path for such fame."; - mes "The choise is up to you..."; - next; - mes "[Orc Warrior]"; - mes "All you get is just fame..."; - mes "But for a human,"; - mes "you get a chance to proof and test your capability..."; - mes "So what do you want to choose?"; - next; - switch(select("I think I don't need it.:I want to take the 10,000 challenge.")) { - case 1: - mes "[Orc Warrior]"; - mes "Alright, I won't force you to choose."; - mes "Now, please return"; - mes "to your human city slowly."; - mes "Your friends are waiting for you."; - close; - case 2: - mes "[Orc Warrior]"; - mes "You have chosen a hard path"; - mes "A path of eternal battles is waiting ahead of you."; - mes "You will have to face"; - mes "thousands,if not ten thousands of warriors."; - next; - mes "[Orc Warrior]"; - mes "Then, before you reach your 10,000th victories,"; - mes "Bring me the voucher of orc warrior."; - mes "Once, ten times, or even hundreds"; - mes "please leave your record of victories."; - if (countitem(931)>99) { - delitem 931,100; - set orcs_hero_hat,13; - set orcs_hero_hat2,100; - } - next; - mes "[Orc Warrior]"; - mes "If I take the voucher of Orc Warrior,"; - mes "I will record it a 100 victories."; - mes "Please make sure you defeat 10,000 orc warrior..."; - mes "Please continue your battle, don't stop."; - close; + if (orcs_hero_hat == 12 && countitem(931)>99) { + mes "[Orc Warrior]"; + mes "Uhoh, that is really great."; + mes "After all these battles, I am not sure how much you understand."; + mes "However, the voucher of Orc warrior"; + mes "is given to a true Orc Warrior."; + next; + mes "[Orc Warrior]"; + mes "We use 1000 thousand victories"; + mes "as a qualification to recognize one asa true Orc Warrior."; + mes "However, you are a human..."; + mes "It is hard to cross the line between two different kinds."; + next; + mes "[Orc Warrior]"; + mes "Ok, come again after you've won 10 thousand victories."; + mes "By that time, we will recognized you as the true warrior."; + mes "However,"; + mes "you will have to walk a lonely path for such fame."; + mes "The choise is up to you..."; + next; + mes "[Orc Warrior]"; + mes "All you get is just fame..."; + mes "But for a human,"; + mes "you get a chance to proof and test your capability..."; + mes "So what do you want to choose?"; + next; + switch(select("I think I don't need it.:I want to take the 10,000 challenge.")) { + case 1: + mes "[Orc Warrior]"; + mes "Alright, I won't force you to choose."; + mes "Now, please return"; + mes "to your human city slowly."; + mes "Your friends are waiting for you."; + close; + case 2: + mes "[Orc Warrior]"; + mes "You have chosen a hard path"; + mes "A path of eternal battles is waiting ahead of you."; + mes "You will have to face"; + mes "thousands,if not ten thousands of warriors."; + next; + mes "[Orc Warrior]"; + mes "Then, before you reach your 10,000th victories,"; + mes "Bring me the voucher of orc warrior."; + mes "Once, ten times, or even hundreds"; + mes "please leave your record of victories."; + if (countitem(931)>99) { + delitem 931,100; + set orcs_hero_hat,13; + set orcs_hero_hat2,100; } + next; + mes "[Orc Warrior]"; + mes "If I take the voucher of Orc Warrior,"; + mes "I will record it a 100 victories."; + mes "Please make sure you defeat 10,000 orc warrior..."; + mes "Please continue your battle, don't stop."; + close; } } - mes "[Orc Warrior]"; - mes "The best way to understand Orcs,"; - mes "is through battle."; - mes "Thrugh collisions of strength and skills,"; - mes "improve your understanding between each other."; - next; - mes "[Orc Warrior]"; - mes "So, go out there and fight."; - mes "conversation with my is just an acceptance of concepts."; - mes "One day,"; - mes "You shall be recognized as a true warrior."; - set orcs_hero_hat,12; - close; + mes "[Orc Warrior]"; + mes "The best way to understand Orcs,"; + mes "is through battle."; + mes "Thrugh collisions of strength and skills,"; + mes "improve your understanding between each other."; + next; + mes "[Orc Warrior]"; + mes "So, go out there and fight."; + mes "conversation with my is just an acceptance of concepts."; + mes "One day,"; + mes "You shall be recognized as a true warrior."; + set orcs_hero_hat,12; + close; } else { - mes "[Orc Warrior]"; + mes "[Orc Warrior]"; mes "I feel that you are not statisfied?"; mes "Do you have any doubts about us?"; mes "You are a human."; @@ -2914,12 +2917,12 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ } } } else if (orcs_hero_hat == 13) { - if (countitem(931)) { - mes "[Orc Warrior]"; - mes "Stay alive before you grab the victory..."; - mes "Rest here for a while before you leave."; - mes "Until now, you have achieved "+orcs_hero_hat2+" times of victories."; - next; + if (countitem(931)) { + mes "[Orc Warrior]"; + mes "Stay alive before you grab the victory..."; + mes "Rest here for a while before you leave."; + mes "Until now, you have achieved "+orcs_hero_hat2+" times of victories."; + next; mes "[Orc Warrior]"; mes "Do you want to add the record of your current victory"; mes "into this record? You have won "+countitem(931)+" times this time."; @@ -2929,21 +2932,21 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ set orcs_hero_hat2,orcs_hero_hat2+countitem(931); delitem 931,countitem(931); if (orcs_hero_hat2>9999) { - mes "[Orc Warrior]"; - mes "And this, achieving more than 10,000 victories"; - mes "is an extraordinary achievement to human..."; - mes "You have completed an unusual task."; - mes "Through the current battle,"; - mes "You must have learned a lot about the Orcish Tribe."; - next; - mes "[Orc Warrior]"; - mes "Although you're a human, you have walked the path of a true warrior...."; - mes "We have recognized you."; - mes "You are a true warrior!!"; - mes "You are... Orc Lady!!"; - getitem 2299,1; - set orcs_hero_hat,14; - next; + mes "[Orc Warrior]"; + mes "And this, achieving more than 10,000 victories"; + mes "is an extraordinary achievement to human..."; + mes "You have completed an unusual task."; + mes "Through the current battle,"; + mes "You must have learned a lot about the Orcish Tribe."; + next; + mes "[Orc Warrior]"; + mes "Although you're a human, you have walked the path of a true warrior...."; + mes "We have recognized you."; + mes "You are a true warrior!!"; + mes "You are... Orc Lady!!"; + getitem 2299,1; + set orcs_hero_hat,14; + next; mes "[Orc Warrior]"; mes "This is your present."; mes "I wonder if it fits your head."; @@ -2979,60 +2982,60 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ mes "I hope that you will pull yourself together and achieve the final victory."; close; case 2: - mes "[Orc Warrior]"; - mes "Hmm, as you like it."; - mes "I will be dissapointed again,"; + mes "[Orc Warrior]"; + mes "Hmm, as you like it."; + mes "I will be dissapointed again,"; mes "If you give up in the middle."; close; } } else { - mes "[Orc Warrior]"; - mes "Rest here for a while before you leave."; - mes "Until now, you have achieved "+orcs_hero_hat2+" times of victories."; - close; + mes "[Orc Warrior]"; + mes "Rest here for a while before you leave."; + mes "Until now, you have achieved "+orcs_hero_hat2+" times of victories."; + close; } } else if(orcs_hero_hat == 14) { - if (countitem(1304)) { - mes "[Orc Warrior]"; - mes "Hmm? Don't tell me that you assume that"; + if (countitem(1304)) { + mes "[Orc Warrior]"; + mes "Hmm? Don't tell me that you assume that"; mes "you won't be able to get back to the human villages"; mes "if you are recognized as a Orc Warrior. Hahahaha!"; mes "You better leave then."; close; } else { - set @orc_hero_quest,rand(1,10); - if (@orc_hero_quest > 9) { - mes "[Orc Warrior]"; - mes "That? Is that thirst...?"; - mes "Although you're recognized as a warrior,"; - mes "that eyes of yours show you seek more powerful enemies..."; - mes "Maybe you are not statisfied with the current situation."; - next; - mes "[Orc Warrior]"; - mes "Alright, do you want to take another trial?"; - mes "Maybe all you accumulated belongings"; - mes "shall become but a dream..."; - mes "This path,"; - mes "is a process feared,"; - mes "by even the most skullful warrior."; - next; + set @orc_hero_quest,rand(1,10); + if (@orc_hero_quest > 9) { + mes "[Orc Warrior]"; + mes "That? Is that thirst...?"; + mes "Although you're recognized as a warrior,"; + mes "that eyes of yours show you seek more powerful enemies..."; + mes "Maybe you are not statisfied with the current situation."; + next; + mes "[Orc Warrior]"; + mes "Alright, do you want to take another trial?"; + mes "Maybe all you accumulated belongings"; + mes "shall become but a dream..."; + mes "This path,"; + mes "is a process feared,"; + mes "by even the most skullful warrior."; + next; mes "[Orc Warrior]"; mes "a recognized Orc Warrior, maybe you can defeat them..."; mes "What is your choise?"; next; switch(select("I am statisfied with the current condition:...I will challenge the trial")){ case 1: - mes "[Orc Warrior]"; - mes "Yes, it is useful"; - mes "if you are statisfied with yourself sometimes."; - mes "It takes greater courage,"; - mes "to admit that you can't overcome a greater obstacle."; - close; + mes "[Orc Warrior]"; + mes "Yes, it is useful"; + mes "if you are statisfied with yourself sometimes."; + mes "It takes greater courage,"; + mes "to admit that you can't overcome a greater obstacle."; + close; case 2: - mes "[Orc Warrior]"; - mes "Good, I praise your honorable spirit."; - mes "This is an opportunity"; - mes "for a warrior who've won 10,000 victories."; + mes "[Orc Warrior]"; + mes "Good, I praise your honorable spirit."; + mes "This is an opportunity"; + mes "for a warrior who've won 10,000 victories."; mes "You will face"; mes "the greatest warrior of the Orcish tribe...!"; next; @@ -3053,59 +3056,59 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ close; } } else { - mes "[Orc Warrior]"; - mes "Oh warrior, continue to shine in the victories of your battles."; - mes "Stand up again even if you've lost."; - mes "Show your unshaken spirit."; - mes "You are the human that is reconized as an Orc Warrior!"; - close; + mes "[Orc Warrior]"; + mes "Oh warrior, continue to shine in the victories of your battles."; + mes "Stand up again even if you've lost."; + mes "Show your unshaken spirit."; + mes "You are the human that is reconized as an Orc Warrior!"; + close; } } } else if(orcs_hero_hat == 15) { - if (countitem(968)>99) { - mes "[Orc Warrior]"; - mes "Finally... You have achive the goal."; - mes "Those who've lost to you have admitted that"; - mes "you have shown yourself as a Hero"; - mes "by crossing the barrier of kinds as a human..."; - mes "I, on behalf of our tribe,"; - mes "pay our greatest respect to you."; - next; - mes "[Orc Warrior]"; - mes "Now I ask you to make you final selection,"; - mes "what will you do with the vouchers you've taken?"; - mes "It means nothing to humands,"; - mes "but to the orcs,"; - mes "Heroic Emblem is a belonging"; - mes "of a true hero."; - next; - mes "[Orc Warrior]"; - mes "You've obtained this through you hardship."; - mes "You can take it with you,"; - mes "or give them back to the Orc Heroes."; - mes "The meaning of giving them back the voucher,"; - mes "is to battle them again..."; - next; - mes "[Orc Warrion]"; - mes "So, heroic emblem,"; - mes "what will you do with it?"; - next; - switch(select("I will take it back as token of victories:I'll give them back to Orc Heroes")) { - case 1: - mes "[Ork Warrior]"; - mes "Well, that is a good choise."; - mes "Nobody can change your right to make that decision."; - mes "Please take good care of"; - mes "these tokens of victory."; - close; + if (countitem(968)>99) { + mes "[Orc Warrior]"; + mes "Finally... You have achive the goal."; + mes "Those who've lost to you have admitted that"; + mes "you have shown yourself as a Hero"; + mes "by crossing the barrier of kinds as a human..."; + mes "I, on behalf of our tribe,"; + mes "pay our greatest respect to you."; + next; + mes "[Orc Warrior]"; + mes "Now I ask you to make you final selection,"; + mes "what will you do with the vouchers you've taken?"; + mes "It means nothing to humands,"; + mes "but to the orcs,"; + mes "Heroic Emblem is a belonging"; + mes "of a true hero."; + next; + mes "[Orc Warrior]"; + mes "You've obtained this through you hardship."; + mes "You can take it with you,"; + mes "or give them back to the Orc Heroes."; + mes "The meaning of giving them back the voucher,"; + mes "is to battle them again..."; + next; + mes "[Orc Warrion]"; + mes "So, heroic emblem,"; + mes "what will you do with it?"; + next; + switch(select("I will take it back as token of victories:I'll give them back to Orc Heroes")) { + case 1: + mes "[Ork Warrior]"; + mes "Well, that is a good choise."; + mes "Nobody can change your right to make that decision."; + mes "Please take good care of"; + mes "these tokens of victory."; + close; case 2: - mes "[Orc Warrior]"; - mes "This is the true spirit of a warrior...!"; - mes "Respecting your oppenent even after you've won,"; - mes "such deeds"; - mes "should be learned by we Orcs...!"; - if (countitem(968)<100) close; - delitem 968,100; + mes "[Orc Warrior]"; + mes "This is the true spirit of a warrior...!"; + mes "Respecting your oppenent even after you've won,"; + mes "such deeds"; + mes "should be learned by we Orcs...!"; + if (countitem(968)<100) close; + delitem 968,100; set orcs_hero_hat,16; next; mes "[Orc Warrior]"; @@ -3139,42 +3142,42 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ close; } } else { - mes "[Orc Warrior]"; - mes "Tired...? Orc Hero is"; - mes "the best warrior among our warriors."; - mes "They are known for their capability."; - mes "It might be to hard for"; - mes "a human to pick on them."; - next; - mes "[Orc Warrior]"; - mes "However, this trial is the patch you've chosen."; - mes "Maybe you want to know you true limit,"; - mes "so you keep your promise to walk this path...!"; + mes "[Orc Warrior]"; + mes "Tired...? Orc Hero is"; + mes "the best warrior among our warriors."; + mes "They are known for their capability."; + mes "It might be to hard for"; + mes "a human to pick on them."; + next; + mes "[Orc Warrior]"; + mes "However, this trial is the patch you've chosen."; + mes "Maybe you want to know you true limit,"; + mes "so you keep your promise to walk this path...!"; mes "Don't rush for the answer,"; mes "it might lies beneath the records of your countless battles."; close; } } else if (orcs_hero_hat > 15) { - if (countitem(968)) { + if (countitem(968)) { mes "[Orc Warrior]"; mes "Warrior of the Orc Warrior, the greatest Hero"; mes "You are... Orc Hero!!"; mes "May the valiant warrior be blessed with light!!"; close; } else { - mes "[Orc Warrior]"; - mes "Oh Hero, where have you put your voucher...?"; - mes "Without the Heroic Emblem,"; - mes "you shall not be knows as a Orc Hero."; - mes "Please retrieve it and keep it with you."; - close; + mes "[Orc Warrior]"; + mes "Oh Hero, where have you put your voucher...?"; + mes "Without the Heroic Emblem,"; + mes "you shall not be knows as a Orc Hero."; + mes "Please retrieve it and keep it with you."; + close; } } else if (orcs_hero_hat == 0 || orcs_hero_hat ==1) { - mes "[Orc Warrior]"; + mes "[Orc Warrior]"; if (sex == 1) { - mes "What does the son of a human have to do here?"; + mes "What does the son of a human have to do here?"; } else { - mes "What does the daughter of a human have to do here?"; + mes "What does the daughter of a human have to do here?"; } mes "Shouldn't you have nothing to do with us, the Orc Warriors?"; mes "Or are you tired of the endless war"; @@ -3194,9 +3197,9 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ next; switch(select(".....","I want a conversation with you.")) { case 1: - close; + close; case 2: - mes "[Orc Warrior]"; + mes "[Orc Warrior]"; mes "Converstation...? Conversation you say?Hahahaha!! "; mes "You are really an interesting human."; mes "Talk to a Orc Warrior? "; @@ -3224,49 +3227,49 @@ in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ next; switch(select("Let's battle, Orc Warrior!!:I will show you my faith")) { case 1: - mes "[Orc Warrior]"; - mes "Yeahyeahyee, what a noisy fella!!"; - mes "If you like to fight, go outside!"; - mes "I really hate to see humans!!"; - close; + mes "[Orc Warrior]"; + mes "Yeahyeahyee, what a noisy fella!!"; + mes "If you like to fight, go outside!"; + mes "I really hate to see humans!!"; + close; case 2: - mes "[Orc Warrior]"; - mes "Ok, keep your promise!"; - mes "I want to see how you keep that."; - mes "You will quit eventually."; - mes "Hahahahaha!!"; - set orcs_hero_hat,1; - close; + mes "[Orc Warrior]"; + mes "Ok, keep your promise!"; + mes "I want to see how you keep that."; + mes "You will quit eventually."; + mes "Hahahahaha!!"; + set orcs_hero_hat,1; + close; } } } else { - close; + close; } } } in_orcs01.gat,162,33,1 script Hero of Orc#1 1087,2,2{ if (orcs_hero_hat < 16) { - mes "[Orc Hero]"; - mes ".....Go away, don't interrupt me!"; - mes "If you want to fight me,"; - mes "wait for me at the west forest."; - mes "I am not in the mood to fight human now."; - close; + mes "[Orc Hero]"; + mes ".....Go away, don't interrupt me!"; + mes "If you want to fight me,"; + mes "wait for me at the west forest."; + mes "I am not in the mood to fight human now."; + close; } else if (orcs_hero_hat == 17) { - mes "[Orc Hero]"; - mes "Hahaha, interesting, really interesting."; - mes "You are the most interesting human"; - mes "that I have seen..."; - mes "I like it, interesting..."; - close; + mes "[Orc Hero]"; + mes "Hahaha, interesting, really interesting."; + mes "You are the most interesting human"; + mes "that I have seen..."; + mes "I like it, interesting..."; + close; } else if (orcs_hero_hat == 16) { - if (countitem(968) && countitem(2299) && countitem(1124) && countitem(931)) { + if (countitem(968) && countitem(2299) && countitem(1124) && countitem(931)) { if(rand(1,20)>19) { - mes "[Orc Hero]"; - mes "Hmm, a human that is knows as Hero?"; - mes "DO you know the meaning of returning a Heroic Emblem?..."; - mes "When I am free later,"; - mes "I'll fight with you."; + mes "[Orc Hero]"; + mes "Hmm, a human that is knows as Hero?"; + mes "DO you know the meaning of returning a Heroic Emblem?..."; + mes "When I am free later,"; + mes "I'll fight with you."; next; mes "[Orc Hero]"; mes ".....HmmHmmm...? This iron helm...?"; @@ -3301,27 +3304,27 @@ in_orcs01.gat,162,33,1 script Hero of Orc#1 1087,2,2{ next; switch(select("I refuse to do so:I agree")) { case 1: - mes "[Orc Hero]"; - mes "Hmm, how stubborn."; - mes "If you think it's important, wear it well."; - mes "The history of the battle is still kept"; - mes "on this headgear of a warrior."; - close; + mes "[Orc Hero]"; + mes "Hmm, how stubborn."; + mes "If you think it's important, wear it well."; + mes "The history of the battle is still kept"; + mes "on this headgear of a warrior."; + close; case 2: - mes "[Orc Hero]"; - mes "Good, that's more like it."; - mes "This Viking Helm,"; - mes "I'll give it to him, hahahaha..."; - mes "I never imagined to see this thing here."; - next; - mes "[Orc Hero]"; - mes "I'll give you a useful item though!"; - mes "Although you're human,"; - mes "you're recognizedas a Orc Hero before."; - mes "You should at least have a suitable headgear..."; - next; - mes "[Orc Hero]"; - mes "Here you can have this."; + mes "[Orc Hero]"; + mes "Good, that's more like it."; + mes "This Viking Helm,"; + mes "I'll give it to him, hahahaha..."; + mes "I never imagined to see this thing here."; + next; + mes "[Orc Hero]"; + mes "I'll give you a useful item though!"; + mes "Although you're human,"; + mes "you're recognizedas a Orc Hero before."; + mes "You should at least have a suitable headgear..."; + next; + mes "[Orc Hero]"; + mes "Here you can have this."; mes "I have nade a special sign on it..."; mes "So continue to use this in the future,"; mes "understand? 'Human' Orc Warrior?"; @@ -3333,27 +3336,27 @@ in_orcs01.gat,162,33,1 script Hero of Orc#1 1087,2,2{ close; } } else { - mes "[Orc Hero]"; - mes "Hmm, a human that is recognized a warrior?"; - mes "Do you know the meaning of returning a Heroic Emblem?..."; - mes "When I am free later,"; - mes "I'll fight with you."; - close; + mes "[Orc Hero]"; + mes "Hmm, a human that is recognized a warrior?"; + mes "Do you know the meaning of returning a Heroic Emblem?..."; + mes "When I am free later,"; + mes "I'll fight with you."; + close; } } else { - mes "[Orc Hero]"; - mes "Hmm, a human that is recognized a warrior?"; - mes "You don't look like one though."; - mes "Is he really going to return the Heroic Emblem?"; - mes "I can't believe it."; - next; - mes "[Orc Hero]"; - mes "I won't recognize you as a Hero."; - mes "He forgets even the most basic things."; - mes "How can he be called warrior... Humans!!"; - mes "Go to the west forest now."; - mes "I want you to pass the trial again...!"; - close; + mes "[Orc Hero]"; + mes "Hmm, a human that is recognized a warrior?"; + mes "You don't look like one though."; + mes "Is he really going to return the Heroic Emblem?"; + mes "I can't believe it."; + next; + mes "[Orc Hero]"; + mes "I won't recognize you as a Hero."; + mes "He forgets even the most basic things."; + mes "How can he be called warrior... Humans!!"; + mes "Go to the west forest now."; + mes "I want you to pass the trial again...!"; + close; } } } -- cgit v1.2.3-60-g2f50