From 195dffc20af1fb32c7e4119988911b72955aeabc Mon Sep 17 00:00:00 2001 From: "(no author)" <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec> Date: Thu, 4 Nov 2004 23:25:09 +0000 Subject: git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@2 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/doomed_swords.txt | 297 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 297 insertions(+) create mode 100644 npc/quests/doomed_swords.txt (limited to 'npc/quests/doomed_swords.txt') diff --git a/npc/quests/doomed_swords.txt b/npc/quests/doomed_swords.txt new file mode 100644 index 000000000..83d533202 --- /dev/null +++ b/npc/quests/doomed_swords.txt @@ -0,0 +1,297 @@ +//===== eAthena Script ======================================= +//= Doomed Swords Quest +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//=95% done +//= 1.1 Fixed items count check. For all 3 swords... [Lupus] +//============================================================ + + + + + +// Executioner -------------------------------------------------------------------- +izlude_in.gat,173,88,2 script Nain 102, +{ + if(DOOMED_SWORD == 1 ) goto L_1; + + mes "[Nain]"; + mes "I was once told a legend about a powerfull sword that was used only for executions."; + next; + mes "[Nain]"; + mes "For years and years, this mighty sword was used to be-head heinous criminals, but it also took the lives of great warriors as well."; + mes "It is said that the overtime the government became corrupt and hence innocent lives fell victim to the sword."; + next; + mes "[Nain]"; + mes "This caused the sword to become corrupted with an emense evil power making it almost impossible to weild."; + mes "Those who did try to weild it became possed with an dark aura that drove them to blood lust."; + next; + mes "[Nain]"; + mes "This ancient civilization eventually collapsed and faded away. The powerfull sword also vanished."; + mes "The sword would later be named the ^ff0000Executioner^000000. An appropriate name considering its history."; + next; + mes "[Nain]"; + mes "Recently there have been rumors of a Legendary Blacksmith that has the skill to re-create the lost sword."; + next; + mes "[Nain]"; + mes "Just thinking about it sends shivers down my spine."; + mes "No matter how powerfull a sword it is, to think that it is possessed with thousands and thousands of angry ghosts..."; + mes "I would rather see the Doomed sword stay lost to history."; + if(DOOMED_SWORD == 0 ) goto L_0; + close; + +L_0: + next; + mes"[Nain]"; + mes "Say,.... are you really interested in this sword?"; + next; + menu "Yes",M_Yes,"Not really",M_No; + + M_Yes: + set DOOMED_SWORD,1; + mes "[Nain]"; + mes "You should speak with ^0000bbRupeto^000000 then. He seems to know alot about the ^00aa00Legendary Blacksmith^000000."; + mes "You can find him inside the Pub. With his help you may even be able to track down the Legendary Blacksmith. Good luck."; + close; + + M_No: + mes "[Nain]"; + mes "Oh, I see."; + close; + +L_1: + mes "[Nain]"; + mes "Wow! So you're gonna try to re-create the legendary, doomed sword Executioner? You should becarefull though, that's one powerfull sword."; + close; +} + +// Grimtooth ------------------------------------------------------------------------ +morocc.gat,281,178,8 script Cetsu 97, +{ + if(DOOMED_SWORD ==2 ) goto L_1; + + mes "[Cetsu]"; + mes "It is rumored that there was once a dagger made out of the tooth of an ogre. This made the dagger much stronger than those made out of steel."; + mes "It became known as the ^ff0000Grimtooth^000000. What made the Grimtooth truly special was the fact that it was enchanted with a magic spell."; + next; + mes "[Cetsu]"; + mes "Many have tried to re-create the Grimtooth but have faild. Only one blacksmith, who once lived in Prontera, knows how to do this."; + next; + mes "[Cetsu]"; + mes "Unfortunalety he left Prontera long ago and has not been seen since..."; + if(DOOMED_SWORD ==0 ) goto L_0; + close; + +L_0: + next; + mes"[Cetsu]"; + mes "Say,.... are you really interested in this dagger?"; + next; + menu "Yes",M_Yes,"Not really",M_No; + + M_Yes: + set DOOMED_SWORD,2; + mes "[Cetsu]"; + mes "You should speak with ^0000bbRupeto^000000 then. He seems to know alot about the ^00aa00Legendary Blacksmith^000000."; + mes "You can find him inside the Pub. With his help you may even be able to track down the Legendary Blacksmith. Good luck."; + close; + + M_No: + mes "[Cetsu]"; + mes "Oh, I see."; + close; + +L_1: + mes "[Cetsu]"; + mes "Wow! So you're gonna try to re-create the legendary, doomed dagger Grimtooth? You should becarefull though, that's one powerfull dagger."; + close; +} + +// Mysteltain ---------------------------------------------------------------- +prontera.gat,197,188,4 script Veeyop 50, +{ + if(DOOMED_SWORD ==3 ) goto L_1; + + mes "[Veeyop]"; + mes "Have you ever heard of a doomed sword, ^ff0000Mysteltain^000000? It's named after ^0000bba legendary Young Twig^000000 that was used to murder Balder, the God of Light..."; + mes "According to the legend, it was a weak, little twig. Other than that I know nothing more of the sword."; + next; + mes "[Veeyop]"; + mes "Whatever the legend may be, people say there is a way to re-construct the legendary sword."; + mes "I've heard that there was once a Blacksmith who had the knowledge to re-create the legendary sword living in Prontera."; + mes "Unfortunately he's disapeared from this town. Anywho its just heresay."; + if(DOOMED_SWORD ==0 ) goto L_0; + close; + +L_0: + next; + mes"[Veeyop]"; + mes "Say,.... are you really interested in this sword?"; + next; + menu "Yes",M_Yes,"Not really",M_No; + + M_Yes: + set DOOMED_SWORD,3; + mes "[Veeyop]"; + mes "You should speak with ^0000bbRupeto^000000 then. He seems to know alot about the ^00aa00Legendary Blacksmith^000000."; + mes "You can find him inside the Pub. With his help you may even be able to track down the Legendary Blacksmith. Good luck."; + close; + + M_No: + mes "[Veeyop]"; + mes "Oh, I see."; + close; + +L_1: + mes "[Veeyop]"; + mes "Wow! So you're gonna try to re-create the legendary, doomed sword Mysteltain? You should becarefull though, that's one powerfull sword."; + close; +} + +// Rupeto --------------------------------------------------------- +prt_in.gat,169,16,3 script Rupeto 86, +{ + if(DOOMED_SWORD > 0) goto L_0; + mes "[Rupeto]"; + mes "Hello."; + close; + +L_0: + mes "[Rupeto]"; + mes "Looking for the Legendary Blacksmith? Go to the payon field just east of the town of Payon."; + mes "I think its payon field 8 or 9."; + close; +} + +// Legendary Blacksmith ---------------------------------------------- +pay_fild08.gat,217,273,4 script Legendary Blacksmith 63, +{ + +if(DOOMED_SWORD == 1) goto L_Executioner; +if(DOOMED_SWORD == 2) goto L_Grimtooth; +if(DOOMED_SWORD == 3) goto L_Mysteltain; + +mes "[Legendary Blacksmith]"; +mes "I wonder what's going on in ^ff0000Prontera^000000? It's been so long since I've been there."; +close; + +L_Executioner: //1169 + if(countitem(7017)>=2 && countitem(7024)>=10 && countitem(1008)>=3 && countitem(609)>=50 && countitem(714)>=1) goto L_GetExec; + mes "[Legendary Blacksmith]"; + mes "So you're interested in making the legendary Executioner Sword heh?....."; + next; + mes "[Legendary Blacksmith]"; + mes "It's been sometime since I've forged any weapons,... but since it is a special challenge for me to make this sword....."; + next; + mes "[Legendary Blacksmith]"; + mes "I'll do it! I will re-create the Executioner Sword! I must warn you however, this is a very powerfull and dangerous sword. Be carefull."; + next; + mes "[Legendary Blacksmith]"; + mes "For the Executioner Sword I will need the following items:"; + mes "- ^0000ff2 Executioners Mitten^000000"; //7017 + mes "- ^0000ff10 Bloody Edge^000000"; //7024 + mes "- ^0000ff3 Necklace of Oblivion^000000"; //1008 + mes "- ^0000ff50 Amulet^000000"; //609 + mes "- and ^0000ff1 Emperium^000000"; //714 + close; + + L_GetExec: + mes "[Legendary Blacksmith]"; + mes "Good! You have brought me all the necessary items. Please wait a moment while I forge the Executioner Sword."; + next; + mes "(cling-clang!~ klonk!~ klank!~ cling-clang!)"; + next; + mes "[Legendary Blacksmith]"; + mes "Phew! Once again a perfect sword! Hahaha! Here you are my friend, enjoy."; + getitem 1169,1; + set DOOMED_SWORD,0; + delitem 7017,2; + delitem 7024,10; + delitem 1008,3; + delitem 609,50; + delitem 714,1; + close; + + +L_Grimtooth: //1237 + if(countitem(7023)>=10 && countitem(724)>=5 && countitem(7002)>=100 && countitem(7022)>=1 && countitem(714)>=1) goto L_GetGrim; + mes "[Legendary Blacksmith]"; + mes "So you're interested in making the legendary Grimtooth Dagger heh?....."; + next; + mes "[Legendary Blacksmith]"; + mes "It's been sometime since I've forged any weapons,... but since it is a special challenge for me to make this dagger....."; + next; + mes "[Legendary Blacksmith]"; + mes "I'll do it! I will re-create the Grimtooth Dagger! I must warn you however, this is a very powerfull and dangerous dagger. Be carefull."; + next; + mes "[Legendary Blacksmith]"; + mes "For the Grimtooth Dagger I will need the following items:"; + mes "- ^0000ff10 Blade Lost in Darkness^000000"; //7023 + mes "- ^0000ff5 Cursed Ruby^000000"; //724 + mes "- ^0000ff100 Ogre Tooth^000000"; //7002 + mes "- ^0000ff1 Old Hilt^000000"; //7022 + mes "- and ^0000ff1 Emperium^000000"; + close; + + L_GetGrim: + mes "[Legendary Blacksmith]"; + mes "Good! You have brought me all the necessary items. Please wait a moment while I forge the Grimtooth Dagger."; + next; + mes "(cling-clang!~ klonk!~ klank!~ cling-clang!)"; + next; + mes "[Legendary Blacksmith]"; + mes "Phew! Once again a perfect dagger! Hahaha! Here you are my friend, enjoy."; + getitem 1237,1; + set DOOMED_SWORD,0; + delitem 7023,10; + delitem 724,5; + delitem 7002,100; + delitem 7022,1; + delitem 714,1; + close; + +L_Mysteltain: //1138 + if(countitem(7021)>=1 && countitem(7019)>=1 && countitem(7020)>=1 && countitem(7018)>=1 && countitem(714)>=1) goto L_GetMyst; + mes "[Legendary Blacksmith]"; + mes "So you're interested in making the legendary Mysteltain Sword heh?....."; + next; + mes "[Legendary Blacksmith]"; + mes "It's been sometime since I've forged any weapons,... but since it is a special challenge for me to make this sword....."; + next; + mes "[Legendary Blacksmith]"; + mes "I'll do it! I will re-create the Mysteltain Sword! I must warn you however, this is a very powerfull and dangerous sword. Be carefull."; + next; + mes "[Legendary Blacksmith]"; + mes "For the Mysteltain Sword I will need the following items:"; + mes "- ^0000ff1 Foolishness of the Blind^000000"; //7021 + mes "- ^0000ff1 Loki's Whispers^000000"; //7019 + mes "- ^0000ff1 Mother's Nightmare^000000"; //7020 + mes "- ^0000ff1 Young Twig^000000"; //7018 + mes "- and ^0000ff1 Emperium^000000"; + close; + + L_GetMyst: + mes "[Legendary Blacksmith]"; + mes "Good! You have brought me all the necessary items. Please wait a moment while I forge the Mysteltain Sword."; + next; + mes "(cling-clang!~ klonk!~ klank!~ cling-clang!)"; + next; + mes "[Legendary Blacksmith]"; + mes "Phew! Once again a perfect sword! Hahaha! Here you are my friend, enjoy."; + getitem 1138,1; + set DOOMED_SWORD,0; + delitem 7021,1; + delitem 7019,1; + delitem 7020,1; + delitem 7018,1; + delitem 714,1; + close; + +} -- cgit v1.2.3-60-g2f50