From 67eb36ab193d7258e9f225891474c2914d1bba64 Mon Sep 17 00:00:00 2001 From: Dastgir Date: Sat, 16 Jan 2016 20:45:53 +0530 Subject: Script Standardization: changed select format in jobs folder --- npc/jobs/2-2/dancer.txt | 66 ++++++++++++++++++++++++------------------------- 1 file changed, 33 insertions(+), 33 deletions(-) (limited to 'npc/jobs/2-2/dancer.txt') diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt index 2957071bd..b2c38dfd9 100644 --- a/npc/jobs/2-2/dancer.txt +++ b/npc/jobs/2-2/dancer.txt @@ -80,7 +80,7 @@ comodo,193,151,4 script Bor Robin#1 4_M_04,{ mes "to go, too?"; mes "It's a good opportunity to watch the Dancer job change test."; next; - if (select("Go to the Job Change Area:Cancel") == 1) { + if (select("Go to the Job Change Area", "Cancel") == 1) { mes "[Bor Robin]"; mes "Yaay~~"; mes "Let's go!"; @@ -177,7 +177,7 @@ job_duncer,43,93,4 script Aile#da 4_F_07,{ mes "So what do"; mes "you want to do~?"; next; - if (select("Fill out the application.:I'll pass.") == 1) { + if (select("Fill out the application.", "I'll pass.") == 1) { if (JobLevel > 39) { cutin "job_dancer_eir02",2; mes "[Aile]"; @@ -525,14 +525,14 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "1. The Dancer's dance, ^CD6889Lady Luck^000000,"; mes "increases which of the following?"; next; - if (select("Intelligence (INT):Dexterity (DEX):Vitality (VIT):Critical Attack Rate") == 4) + if (select("Intelligence (INT)", "Dexterity (DEX)", "Vitality (VIT)", "Critical Attack Rate") == 4) .@da_score += 10; mes "[Bijou]"; mes "2. Of the following,"; mes "which can you not consider"; mes "to be a dance?"; next; - switch(select("Tango:Tap Dance:HIP-HOP:Hip Shaker:Lightning Bolt")) { + switch(select("Tango", "Tap Dance", "HIP-HOP", "Hip Shaker", "Lightning Bolt")) { default: .@da_score -= 10; break; @@ -544,24 +544,24 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "3. Which of the following"; mes "best describes a Dancer?"; next; - if (select("Person who yells.:A loud person.:A person who dances.:A person who sings.") == 3) + if (select("Person who yells.", "A loud person.", "A person who dances.", "A person who sings.") == 3) .@da_score += 10; mes "[Bijou]"; mes "4. Which of the following"; mes "cannot be associated with Comodo?"; next; - if (select("Beach city.:Dancer Job Change.:Always dark like the night.:Dungeons in 3 directions.:A lot of Thieves.") == 5) + if (select("Beach city.", "Dancer Job Change.", "Always dark like the night.", "Dungeons in 3 directions.", "A lot of Thieves.") == 5) .@da_score += 10; mes "[Bijou]"; mes "5. Before Comodo, what is the region name of the region NorthEast of Pharoah's Lighthouse Island?"; next; - if (select("Elmeth Plateau:Comuko Beach:Comodo Beach:Ginai Swamp") == 3) + if (select("Elmeth Plateau", "Comuko Beach", "Comodo Beach", "Ginai Swamp") == 3) .@da_score += 10; mes "[Bijou]"; mes "6. Who is the most"; mes "beautiful dancer?"; next; - switch(select("" + strcharinfo(0) + ":Bijou:Aile:Bonjour")) { + switch(select(strcharinfo(0), "Bijou", "Aile", "Bonjour")) { case 1: mes "[Bijou]"; mes "..."; @@ -584,26 +584,26 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "who can perform together"; mes "with a Dancer?"; next; - if (select("Assassin:Bard:Alchemist:Sage") == 2) + if (select("Assassin", "Bard", "Alchemist", "Sage") == 2) .@da_score += 10; mes "[Bijou]"; mes "8. Which of the following"; mes "is not a specialty of Comodo?"; next; - if (select("Berserk Potion:Clam Shell:Crab Shell:Shining Stone") == 4) + if (select("Berserk Potion", "Clam Shell", "Crab Shell", "Shining Stone") == 4) .@da_score += 10; mes "[Bijou]"; mes "9. Who is the manager"; mes "of the Comodo Casino?"; next; - if (select("Yoo:Moo:Hoon:Roul") == 2) + if (select("Yoo", "Moo", "Hoon", "Roul") == 2) .@da_score += 10; mes "[Bijou]"; mes "10. Who accepts the"; mes "Dancer job change"; mes "applications?"; next; - if (select("Bijou:Aile:Athena:Sonotora") == 2) + if (select("Bijou", "Aile", "Athena", "Sonotora") == 2) .@da_score += 10; break; case 2: @@ -612,14 +612,14 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "of the combined skill,"; mes "^CD6889Mental Sensing^000000?"; next; - if (select("Instant monster death.:Doubles damage.:Increases experience.:Increases attack speed.") == 3) + if (select("Instant monster death.", "Doubles damage.", "Increases experience.", "Increases attack speed.") == 3) .@da_score += 10; mes "[Bijou]"; mes "2. Which is considered"; mes "bad etiquette on the dance"; mes "floor after a dance?"; next; - if (select("Thank your partner.:Praise your partner's dance.:Ask to dance a different dance.:Criticize your partner.") == 4) + if (select("Thank your partner.", "Praise your partner's dance.", "Ask to dance a different dance.", "Criticize your partner.") == 4) .@da_score += 10; mes "[Bijou]"; mes "3. Which is not an"; @@ -628,33 +628,33 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "a mistake while you"; mes "are dancing together?"; next; - if (select("Smile at each other and continue dancing.:Point out the mistake.:Ignore it if the dancer does not realize it.:Give them a smile.") == 2) + if (select("Smile at each other and continue dancing.", "Point out the mistake.", "Ignore it if the dancer does not realize it.", "Give them a smile.") == 2) .@da_score += 10; mes "[Bijou]"; mes "4. In which town"; mes "can you change jobs"; mes "to a Dancer?"; next; - if (select("Cocomo:Sandarman:Comudo:Comodo") == 4) + if (select("Cocomo", "Sandarman", "Comudo", "Comodo") == 4) .@da_score += 10; mes "[Bijou]"; mes "5. How many dungeons"; mes "are directly connected"; mes "to Comodo?"; next; - if (select("1:2:3:4") == 3) + if (select("1", "2", "3", "4") == 3) .@da_score += 10; mes "[Bijou]"; mes "6. Which of the following"; mes "is not a Cute Pet monster?"; next; - if (select("Isis:Argiope:Dokebi:Deviruchi") == 2) + if (select("Isis", "Argiope", "Dokebi", "Deviruchi") == 2) .@da_score += 10; mes "[Bijou]"; mes "7. Who is the most"; mes "graceful dancer?"; next; - switch(select("" + strcharinfo(0) + ":Bijou:Isis:Mercy Bokou")) { + switch(select(strcharinfo(0), "Bijou", "Isis", "Mercy Bokou")) { case 1: mes "[Bijou]"; mes "..."; @@ -677,18 +677,18 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "exact name of the"; mes "Kafra in Comodo?"; next; - if (select("Kafra Headquarters:Kafra West Headquarters:Kafra Service:Kafra Headquarters: Western Branch") == 4) + if (select("Kafra Headquarters", "Kafra West Headquarters", "Kafra Service", "Kafra Headquarters", " Western Branch") == 4) .@da_score += 10; mes "[......]"; mes "9. What is my name?"; next; - if (select("Borjuis:Bourgeois:Bijou:Beruberu") == 3) + if (select("Borjuis", "Bourgeois", "Bijou", "Beruberu") == 3) .@da_score += 10; mes "[Bijou]"; mes "10. What is the"; mes "effect of ^CD6889Lullaby^000000?"; next; - if (select("Casts the Blind effect in the area.:Casts the Sleep effect on the area.:Puts a night effect on the area.:Freezes the area.") == 2) + if (select("Casts the Blind effect in the area.", "Casts the Sleep effect on the area.", "Puts a night effect on the area.", "Freezes the area.") == 2) .@da_score += 10; break; case 3: @@ -696,7 +696,7 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "1. What is the effect"; mes "of the skill ^CD6889Dance Lessons^000000?"; next; - switch(select("Increases INT:Increases the effect of dancing skills:Increase damage of Whip weapons.:Inflict Stun on a certain area around the caster.")) { + switch(select("Increases INT", "Increases the effect of dancing skills", "Increase damage of Whip weapons.", "Inflict Stun on a certain area around the caster.")) { default: break; case 2: @@ -711,25 +711,25 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "their feet and taps the"; mes "ground to create a rhythm?"; next; - if (select("Tap Dance:Improve Concentration:Tango:Double Strafing") == 1) + if (select("Tap Dance", "Improve Concentration", "Tango", "Double Strafing") == 1) .@da_score += 10; mes "[Bijou]"; mes "3. Which of the following"; mes "is not a characteristic of a Dancer?"; next; - if (select("Uses Dance skills. :Attacks from a distance.:Uses Whips.:Uses Two-handed swords.") == 4) + if (select("Uses Dance skills. ", "Attacks from a distance.", "Uses Whips.", "Uses Two-handed swords.") == 4) .@da_score += 10; mes "[Bijou]"; mes "4. Which town has"; mes "the most Dancers?"; next; - if (select("Al De Baran:Juno:Morroc:Comodo") == 4) + if (select("Al De Baran", "Juno", "Morroc", "Comodo") == 4) .@da_score += 10; mes "[Bijou]"; mes "5. Of the following,"; mes "who dances most beautifully?"; next; - switch(select("" + strcharinfo(0) + ":Bijou:Isis:Guton Tak")) { + switch(select(strcharinfo(0), "Bijou", "Isis", "Guton Tak")) { case 1: mes "[Bijou]"; mes "..."; @@ -752,32 +752,32 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "better at than the other"; mes "job classes?"; next; - if (select("Health:Acting :Dancing :Magic ") == 3) + if (select("Health", "Acting ", "Dancing ", "Magic ") == 3) .@da_score += 10; mes "[Bijou]"; mes "7. Who is the manager"; mes "of the Comodo Casino?"; next; - if (select("Ryu:Moo:Roul:Hoon") == 2) + if (select("Ryu", "Moo", "Roul", "Hoon") == 2) .@da_score += 10; mes "[Bijou]"; mes "8. What item cannot"; mes "be equipped by a Dancer?"; next; - if (select("Kitty Band :Two-handed Sword:Sandals:Earring") == 2) + if (select("Kitty Band ", "Two-handed Sword", "Sandals", "Earring") == 2) .@da_score += 10; mes "[Bijou]"; mes "9. Do you think you"; mes "can say this quiz is"; mes "frustrating and annoying?"; next; - select("Yes:No"); + select("Yes", "No"); .@da_score += 10; mes "[Bijou]"; mes "10. Which of the following"; mes "is not a Jazz musician?"; next; - if (select("Art Blakey:Billie Holiday :Louis Armstrong :Bud Powell :Elder Willow ") == 5) + if (select("Art Blakey", "Billie Holiday ", "Louis Armstrong ", "Bud Powell ", "Elder Willow ") == 5) .@da_score += 10; } mes "[Bijou]"; @@ -826,7 +826,7 @@ job_duncer,95,93,4 script Bijou#da 4W_F_01,{ mes "If you like, I can"; mes "explain the instructions."; next; - if (select("Listen to instructions.:Go to the testing area.") == 1) { + if (select("Listen to instructions.", "Go to the testing area.") == 1) { mes "[Bijou]"; mes "First of all, each person gets ^CD68891 minute^000000 for the test, and everyone dances ^CD6889one at a time^000000. Don't worry if you've never danced before~"; next; -- cgit v1.2.3-60-g2f50