From 581475bc6416790765c498aa3d611f6868ffb64a Mon Sep 17 00:00:00 2001 From: amber Date: Sun, 14 Nov 2004 16:18:26 +0000 Subject: Fixed some file types git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/guild/gldfunc_treasure.txt | 156 ++++++++++++++++++++--------------------- 1 file changed, 78 insertions(+), 78 deletions(-) (limited to 'npc/guild/gldfunc_treasure.txt') diff --git a/npc/guild/gldfunc_treasure.txt b/npc/guild/gldfunc_treasure.txt index 2e6b85b07..187d80dd2 100644 --- a/npc/guild/gldfunc_treasure.txt +++ b/npc/guild/gldfunc_treasure.txt @@ -1,78 +1,78 @@ -//===== eAthena Script ======================================= -//= War of Emperium Guild Treasure Room Functions -//===== By: ================================================== -//= holyAngelX (1.0) -//= 1.1 by Akaru and ho|yAnge|X -//===== Current Version: ===================================== -//= 1.2b -//===== Compatible With: ===================================== -//= eAthena 0.1+; RO Episode 4+ -//===== Description: ========================================= -//= F_GldTreas spawns treasure chests used by the guild master. -//= F_GldTreasSw allows the player to get out of the treasure room. -//============================================== -//= Break down of arguments used in the F_GldTreas: -//= arg(0): name of guild castle -//= arg(1): name of script that called the function -//= arg(2): $variable for number of boxes to spawn for specific castle -//= arg(2): $variable to be used as a counter -//= arg(4): $variable for box/monster id number. -//= arg(5): box/monster id# -//= arg(6): x1 coordinate for areamonster call -//= arg(7): y1 coordinate for areamonster call -//= arg(8): x2 coordinate for areamonster call -//= arg(9): y1 coordinate for areamonster call -//= arg(10): -//= Break down of arguments used in the F_GldTreasSw: -//= arg(0): name of guild castle. -//= arg(1): x1 coordinate for warp back to guild castle -//= arg(2): y1 coordinate for warp back to guild castle -//===== Additional Comments: ================================= -//= v1.2 Treasure room Spawn, and Treasure room Switch scripts now use these functions.[kobra_k88] -//= v1.2a Function now returns to script that called it. Removed TreasureSpawn2. -//= Changed back to using specific global variables for number of boxes and the box id. [kobra_k88] -//= v1.2b Added a check to allow un broken treasure chests to respawn after map server restart.[kobra_k88] -//============================================================ - - -//================================================ -// Treasure Spawning Script -//================================================ - -function script F_GldTreas { - - if(getarg(10) == 1) goto TreasureSpawn; - SetCastleData getarg(0)+".gat",4,0; - SetCastleData getarg(0)+".gat",5,0; - KillMonster getarg(0)+".gat","Treasure_"+getarg(1)+"::OnDied"; - if (GetCastleData(getarg(0)+".gat",2) > 100) return; - if (GetCastleData(getarg(0)+".gat",1) == 0) return; - set getarg(2),GetCastleData(getarg(0)+".gat",2)/5+4; - if (getarg(2) <= 0) return; - set getarg(3), getarg(2); //sets the counter variable = to the box number amount - -TreasureSpawn: - set getarg(4), getarg(5); //sets the box id variable = to the box id - set $@temp, rand(4); - if ($@temp > 2) set getarg(4), getarg(4) + 1; - areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied"; - set getarg(3), getarg(3) - 1; - if(getarg(3) > 0) goto TreasureSpawn; - return; -} - -//============================================================== -// Treasure Room Switch -//=============================================================== -function script F_GldTreasSw { - mes " "; - mes "There is little switch over here"; - mes "Would you like to pull the switch down?"; - next; - menu "Yes",M_1,"No",-; - close; - - M_1: - warp getarg(0)+".gat",getarg(1),getarg(2); - return; -} +//===== eAthena Script ======================================= +//= War of Emperium Guild Treasure Room Functions +//===== By: ================================================== +//= holyAngelX (1.0) +//= 1.1 by Akaru and ho|yAnge|X +//===== Current Version: ===================================== +//= 1.2b +//===== Compatible With: ===================================== +//= eAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= F_GldTreas spawns treasure chests used by the guild master. +//= F_GldTreasSw allows the player to get out of the treasure room. +//============================================== +//= Break down of arguments used in the F_GldTreas: +//= arg(0): name of guild castle +//= arg(1): name of script that called the function +//= arg(2): $variable for number of boxes to spawn for specific castle +//= arg(2): $variable to be used as a counter +//= arg(4): $variable for box/monster id number. +//= arg(5): box/monster id# +//= arg(6): x1 coordinate for areamonster call +//= arg(7): y1 coordinate for areamonster call +//= arg(8): x2 coordinate for areamonster call +//= arg(9): y1 coordinate for areamonster call +//= arg(10): +//= Break down of arguments used in the F_GldTreasSw: +//= arg(0): name of guild castle. +//= arg(1): x1 coordinate for warp back to guild castle +//= arg(2): y1 coordinate for warp back to guild castle +//===== Additional Comments: ================================= +//= v1.2 Treasure room Spawn, and Treasure room Switch scripts now use these functions.[kobra_k88] +//= v1.2a Function now returns to script that called it. Removed TreasureSpawn2. +//= Changed back to using specific global variables for number of boxes and the box id. [kobra_k88] +//= v1.2b Added a check to allow un broken treasure chests to respawn after map server restart.[kobra_k88] +//============================================================ + + +//================================================ +// Treasure Spawning Script +//================================================ + +function script F_GldTreas { + + if(getarg(10) == 1) goto TreasureSpawn; + SetCastleData getarg(0)+".gat",4,0; + SetCastleData getarg(0)+".gat",5,0; + KillMonster getarg(0)+".gat","Treasure_"+getarg(1)+"::OnDied"; + if (GetCastleData(getarg(0)+".gat",2) > 100) return; + if (GetCastleData(getarg(0)+".gat",1) == 0) return; + set getarg(2),GetCastleData(getarg(0)+".gat",2)/5+4; + if (getarg(2) <= 0) return; + set getarg(3), getarg(2); //sets the counter variable = to the box number amount + +TreasureSpawn: + set getarg(4), getarg(5); //sets the box id variable = to the box id + set $@temp, rand(4); + if ($@temp > 2) set getarg(4), getarg(4) + 1; + areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied"; + set getarg(3), getarg(3) - 1; + if(getarg(3) > 0) goto TreasureSpawn; + return; +} + +//============================================================== +// Treasure Room Switch +//=============================================================== +function script F_GldTreasSw { + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",M_1,"No",-; + close; + + M_1: + warp getarg(0)+".gat",getarg(1),getarg(2); + return; +} -- cgit v1.2.3-70-g09d2