From 72cd35c33dee93b88969b579a0cc3327b2e7f2d6 Mon Sep 17 00:00:00 2001 From: jmanfffreak Date: Mon, 28 May 2012 21:19:30 +0000 Subject: Massive updates to /npc/custom folder: * Removed eAAC scripts, which were outdated. (tid: 64380) (will be released in downloads section) * Removed scripts in /Lance/ folder, which haven't been updated in years. (will be released in downloads section) * Combined heal.txt and heal_payment.txt into one script, set options within file to enable or disable zeny requirement. * Added choice in job changer if you allow third job changes. * Updated warper with new towns and some dungeons. * Card remover now has option to prevent or allow item destruction upon removing failure * Removed 2-2shop and replaced with a full itemmall (thanks Masao!) * General file structure changes (possibly more later) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16164 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/custom/card_remover.txt | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) (limited to 'npc/custom/card_remover.txt') diff --git a/npc/custom/card_remover.txt b/npc/custom/card_remover.txt index e0b40272d..34855dbd5 100644 --- a/npc/custom/card_remover.txt +++ b/npc/custom/card_remover.txt @@ -14,6 +14,9 @@ //============================================================ prt_in,28,73,4 script Wise Old Woman#eAcustom 78,{ + .zenycost = 200000; // Set base cost in zeny of the card remover services + .percardcost = .percardcost; // set cost per card of the card remover services + .faildestroy = 1; // Should the card remover have a chance of failure that destroys items? mes "[Wise Old Woman]"; mes "Good day, young one. I have the power to remove cards that you have compounded onto your equipment. Does this idea please you?"; next; @@ -55,14 +58,14 @@ prt_in,28,73,4 script Wise Old Woman#eAcustom 78,{ close; } mes "[Wise Old Woman]"; - mes "This item has " + .@cardcount + " cards compounded on it. To perform my magic, I will need " + (200000+(.@cardcount * 25000)) + " zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000."; + mes "This item has " + .@cardcount + " cards compounded on it. To perform my magic, I will need " + (.zenycost+(.@cardcount * .percardcost)) + " zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000."; next; if(select("Very well. Do it.:Nevermind.") == 2) { mes "[Wise Old Woman]"; mes "Very well. Return at once if you seek my services."; close; } - if((zeny < (200000+(.@cardcount * 25000))) || (countitem(1000) < 1) || (countitem(715) < 1)) { + if((zeny < (.zenycost+(.@cardcount * .percardcost))) || (countitem(1000) < 1) || (countitem(715) < 1)) { mes "[Wise Old Woman]"; mes "You do not have all the items I require to work my magic, child. Come again when you do."; close; @@ -83,7 +86,7 @@ prt_in,28,73,4 script Wise Old Woman#eAcustom 78,{ } mes "[Wise Old Woman]"; mes "Very well. I shall begin."; - set zeny,zeny - (200000+(.@cardcount * 25000)); + set zeny,zeny - (.zenycost+(.@cardcount * .percardcost)); delitem 1000,1; delitem 715,1; @@ -93,7 +96,7 @@ prt_in,28,73,4 script Wise Old Woman#eAcustom 78,{ // Third value = Harmless failure chance (all that's lost is your investment) set .@failchance,rand(100); - /* + if (.faildestroy==1) { if(.@failchance < 2) { next; failedremovecards .@part,0; @@ -119,7 +122,7 @@ prt_in,28,73,4 script Wise Old Woman#eAcustom 78,{ close; } } - */ + } if(.@failchance < 10) { next; @@ -135,7 +138,7 @@ prt_in,28,73,4 script Wise Old Woman#eAcustom 78,{ close; case 2: mes "[Wise Old Woman]"; - mes "I charge a flat fee of 200000 zeny, plus 25000 zeny for each card I remove from the item. In addition, I need a star crumb and a yellow gemstone to work my magic."; + mes "I charge a flat fee of "+.zenycost+" zeny, plus "+.percardcost+" zeny for each card I remove from the item. In addition, I need a star crumb and a yellow gemstone to work my magic."; close; case 3: mes "[Wise Old Woman]"; -- cgit v1.2.3-60-g2f50