From 0f82fd5bc403400dc9464a8f02298416b99b0bbc Mon Sep 17 00:00:00 2001 From: jmanfffreak Date: Sun, 25 Dec 2011 05:13:10 +0000 Subject: Removed Changelog files left over from eAthena. We use Trac to log changes now, and these haven't been updated since rAthena start. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15260 54d463be-8e91-2dee-dedb-b68131a5f0ec --- doc/notes/Changelog.txt | 11814 ---------------------------------------------- 1 file changed, 11814 deletions(-) delete mode 100644 doc/notes/Changelog.txt (limited to 'doc') diff --git a/doc/notes/Changelog.txt b/doc/notes/Changelog.txt deleted file mode 100644 index 6d4f5790c..000000000 --- a/doc/notes/Changelog.txt +++ /dev/null @@ -1,11814 +0,0 @@ -Date Added - --------- Read Changelog-SVN.txt for the newer SVN entries-------- - -2006/04/30 - * Skills with the move_enable state won't get the walkdelay increased on a - skill-cast. [Skotlex] - * Some corrections in the clif_parse_whisper function which should fix - crashes in the chat_log under "certain" conditions. [Skotlex] - * Fixed dangling pointer in pc_steal_item (missing lines) causing crash. [Lance] - * Fixed lack of initialization in chrif_authreq causing crashes in chrif_authok. [Lance] - * Fixed a logic error that was likely the cause of pet loot drops not - working. [Skotlex] - * If someone is expulsed from a guild while the guild storage is open, it - will be auto-closed now. [Skotlex] - * Modified battle_consume_ammo to prevent consuming multiple arrows on - AC_SHOWER. [Skotlex] - * Readded script command skillpointcount... [Skotlex] - * Fixed and enabled STEAL skill [Lupus] - * Implemented NJ_SHADOWJUMP. [blackhole89] - * Moved the soul-drain code to skill_counter_additionaleffect [Skotlex] - * Fixed fake NPC missing code. Thanks to Skotlex for pointing out. [Lance] - -2006/04/29 - * Changed the HT_DETECTING method from invoking clif_changetraplook to - clif_skill_setunit since in the first the client ignores the fact that it - is now a trap (rendering skills like Remove Trap useless). [Skotlex] - * added script command skillpointcount. Returns total amount of skill - points a char has (the value returned is the same that SkillPoint would - have after invoking a skill reset) [Skotlex] - * Modified Defender. Speed reduction is 35-5*lv%, damage reduction on - devoted chars is 5+5*lv%. These values are custom, but should be closer to - "reality" than what we had. [Skotlex] - * When you have the wrong ammo type equipped, the equip arrows first - message will be sent, as suggested by Haplo [Skotlex] - * Changed checks of item's identify field from 0/1 to 0/non-zero [Skotlex] - * Corrected TK_JUMPKICK to place the caster on the tile next to the target - rather than on top of it. [Skotlex] - * Small change in pc_calc_skilltree which should fix the infinite loop... - [Skotlex] - * Added @noask command: enable/disable deals/invites autorejecting. - [LuzZza] - * Removed unreferenced local variable in pc.c [Lance] - * Reverted npc_checknear to exclude check for class_ -1. - * Removed npc_checknear in npc_buysellsel, npc_selllist and npc_buylist - as enough preventive measures of hacking are already implemented. - [Lance] - * Updated STEAL skill (WIP), added a battle config option: [Lupus] - 'skill_steal_max_tries' to set max number of stealing tries. - It could help to fix stealing exploit on mobs with few drops - * Added support for packet 0x229 (clif_changeoption). [Skotlex] - * Bumped up PACKETVER to 7 to enable use of packets 0x229 and 0x22c - [Skotlex] - * Added missing next/prev initialization in chat-creation. [Skotlex] - * Added missing sql-files/mob_db.sql... somehow it was missing from the - mob_db update. [Skotlex] - * Clones can't be class-changed now [Skotlex] - * Readded the class == -1 distance check in npc_checknear [Skotlex] - * Replaced check sd->trade_partner for sd->state.trading in clif.c [Skotlex] - * Using malloc for memory allocations that doesn't need to be pre-initialized. - * Eliminated initializations for pointers returned by calloc. - * Moved grfio_final to do_init since it's not used after server boot. - * Optimized scripts to return CONSTSTR instead of allocating memory just to return - a constant string. Some buildin functions still need work. - * Disabled graph since it doesn't work yet. [Lance] - -2006/04/28 - * Modified the mob_db structure. The mvp related columns were moved to - before the drops, amount of drops increased from 10 to 15. [Skotlex] - * Updated sql-files/mob_db.sql (and mob_db2.sql) to latest. [Skotlex] - * Modified HP conversion so that it fails when you don't have enough Hp. - [Skotlex] - * Cleaned up Strip skills so that the skill animation will only show when - something was stripped. [Skotlex] - * Added constant MAX_MOB_DROP to specify the amount of normal drops a mob - has. The mob_db reading code will automatically parse the file according to - the number of drops expected (the Mexp/Mper and MVP item rewards must still - be after the normal drops). Set to 10 currently. [Skotlex] - * Mobinfo's drop list will use jName rather than Name for drop names. - [Skotlex] - * Some cleaning of the ASC_BREAKER code in skill_attack [Skotlex] - * Modified skill_attack so that all skills with amotion get their damage - delayed (should fix mob walk-teleport issues) [Skotlex] - * Added function stristr to strlib.c, used by mob.c and item_db.c for - case-insensitive seeks. [Skotlex] - * Removed the sending of the online guild list when you log-on, may fix the - "getting stuck" problem. [Skotlex] - * Added battle config default_skill_delay. Specifies the default skill - delay for most skills, it is also applied as a walkdelay (total skill - walkdelay is default_skill_delay + that skill's can't walk delay) [Skotlex] -2006/04/27 - * skill_castend_id and skill_castend_pos will trigger unit_stop_walking - with flag 1 (fix pos) rather than none. Should fix some skills making you - appear moving while doing them. [Skotlex] - * Modified clif_skill_nodamage to allow for a NULL source. This is to - simplify code related to AL_HEAL/MG_RECOVERY effects where someone shows a - healing value, but there's no "caster" in sight (Pitcher skills, Blood - Drain, Kaahi) [Skotlex] - * Updated Kaahi to use clif_skill_nodamage to display amount healed. - [Skotlex] - * Added unlocking ud.target on mob_unlocktarget, fixes mobs chasing you - around while cloaked. [Skotlex] - * Changed the default rate of clone mob skills to 5% modified by - mob_skill_rate setting. [Skotlex] - * Applied some changes in unit.c to make mobs pick chase paths as they - should. [Skotlex] - * unit_remove_map will reset attackable-time, canact and canwalk delays. - [Skotlex] - * Added a timer in clif.c so that walk requests that are done while your - cannot move duration will be delayed and processed afterwards (as long as - the walk delay remaining is less than 2000 ms) [Skotlex] - * Some changes in the slave skill conditions. All their skills are - triggered at a 10% chance now. [Skotlex] - * Changed in the behaviour of wedding skills, they should be getting all - the land-skill checks now. [Skotlex] - * Small change in @commands, may fix the null-pointer error. [Skotlex] - * Changebase script command will also refresh the weapon sprites (in case - you changed into Wedding/Xmas class) [Skotlex] - * Small change in the pet_ai that should stop the "strange" catch-up - behaviour of pets when you are much faster than them. [Skotlex] - * Corrected the unequip script of the wedding dress/tuxedo (it should be - Class, not bClass), item_db.sql was also corrected. [Skotlex] - * Small change in the pet_ai that should stop the "strange" catch-up - behaviour of pets when you are much faster than them. [Skotlex] - * Now when you do @baselevel to reduce your level and you don't have enough - stat points to deduct, you will get a stat-reset and THEN your stat points - will be reduced. [Skotlex] - * Added at command @commands, displays the list of commands available to - you. Defaults to level 1. [Skotlex] - * Added the missing clif_* calls to make changebase's view-class change - update on the client. [Skotlex] - * Added battle config hide_woe_damage which hides damage on woe maps - packet-wise (battle/client.conf). [Skotlex] - * Fixed base-level up @ command giving stat points instead of taking them - away when leveling down. [Skotlex - * Some small change in pc_heal which would let you have negative SP if you - were killed on the same pc_heal invocation. [Skotlex] - * Added 3rd argument to script command 'setmapflag' thx to Jbain [Lupus] - setmapflag "prontera.gat",mf_pvp; - setmapflag "prontera.gat",mf_jexp,100; - Now you can dinamically increase/decrease EXP rate on set maps - e.g. you can lower EXP on the cmd_fild02 ^_- -2006/04/26 - * Updated sql-files/item_db.sql to current. [Skotlex] - * Item use interval is set to a default of 100ms now since that should be - low enough to not bother real players and it should cap somehow bot/macro - spams. [Skotlex] - * Updated Full Buster so that the can't act delay carries on to the weapon - attack delay and can't use item intervals. [Skotlex] - * Added script command getbattleflag to retrieve the current value of a - battle_config switch. [Skotlex] - * When Taekwons level up they get Bless and Agi Up level 10 instead of the - S.Novice bonuses. [Skotlex] - * Increased number of hits for TK kicks. 3 hits for TK_COUNTER and - TK_TURNKICK, 2 hits for TK_STORMKICK and TK_DOWNKICK (until further - information arrives) [Skotlex] - * Modified how changebase script command works, the change caused by it is - permanent (at least until logout). Updated the Tuxedo and Wedding dress to - use onequip/onunequip scripts to change the look. [Skotlex] - * Changed the skill_wall_check to use shoot-path seeking. May fix - skill_wall_check setting. [Skotlex] - * Fixed typo in skill.c: skill_clear_group [Lance] - -2006/04/25 - * Added battle config traps_setting to determine how traps should behave. - With &1 traps are invisible if you didn't see them get set up. With &2 - traps will be removed after changing maps. The default is 2. - (battle/skill.conf) [Skotlex] - * Cleaned up a bit the implementation of SC_MAXIMIZEPOWER, SC_CHASEWALK and - SC_CLOAKING to prevent infinite looping timers. [Skotlex] - * Fixed NPC_SUICIDE dropping items. [Skotlex] - * Moved the mapflag skill restrictions from skill_checkcondition to - skillnotok, this makes auto-spells not work in maps where they aren't - allowed. [Skotlex] - * Added TK_HIGHJUMP to skillnotok, the skill is blocked in noteleport maps - (with the exception of gvg ones) [Skotlex] - * Modified and simplified the random item group format. It now is - ,,, where Rate normally is 1, greater numbers is the - equivalent of adding the line multiple times. Also has support for import - lines. [Skotlex] - * Added constants to identify all item groups to db/const.txt [Skotlex] - * Cleaned up and updated item_db to use these new constants (warning: - item_db.sql needs to be updated! Sql-db users should not update until this - file is updated) [Skotlex] -2006/04/24 - * Simplified npc_gettimerevent_tick so that it should return a tick value - even after the last ontimer label has been reached. [Skotlex] - * All GMs will be sent to the char server through packet 0x2aff now. - (previously hidden gms were not sent to the char-server as online) [Skotlex] - * Made mob_searchname compare versus sprite, name and jname now. [Skotlex] - * Added script command escape_sql. It will return an escaped string for use - in the sql_query script command (in case you want to use input of players - in your queries). [Skotlex] - * Removed the skill packet from TK_RUN as the client ignores the walkok - packet sent right after it. It displays just fine on the client now. [Skotlex] - * Added DNS Blocklist support. Set in login_athena.conf. - I'll make it more customizable tomorrow, I coded it pretty bad. [Zido] - * Corrected mob_spawn_delay/boss_spawn_delay/plant_spawn_delay settings - (they were named rate rather than delay in monster.conf) [Skotlex] - * Cleaned up @grind2, @monsterbig, @monstersmall. [Skotlex] - * Modified override_mobs_names to work only on the mob spawn files instead - of everywhere (so now script-summoned mobs should keep their custom names - intact) [Skotlex] - * Added logging of deleted characters when the char_log is enabled. - [Skotlex] - * Fixed skill_delayfix not altering delay at all after you reached 150. - [Skotlex] - * Applied ers to pet loot drops and cleaned up the pet loot drop function. - [Skotlex] - * Mob skill state MSS_ANY won't include MSS_DEAD now. [Skotlex] - * Added mob skill state MSS_ANYTARGET ("anytarget") which means any state - (except dead) on which the mob has a target set. [Skotlex] -2006/04/23 - * Added new column to mob_db Sprite_Name to hold the mob's sprite name. - Columns Name and JName now hold the mob's english and kro names - respectively. [Skotlex] - - Currently both Name and Jname have the KRO names, so someone will have to - update the Name column with the english Mob Names. - * Updated mob_db.sql and mob_db2.sql to latest. [Skotlex] - * Added battle_config option override_mob_names to make the spawned mob use - the mob_db names instead of the specified names in the spawn files. - Defaults to 0, 1 is to use Name column while 2 is to use the JName column - (see battle/monster.conf) [Skotlex] - * Idle skills won't trigger while the mob is walking (that is for the state - "walk") [Skotlex] - * Idle skills will now trigger each IDLE_SKILL_INTERVAL iterations (10 - currently) [Skotlex] - * Added support for walk packet 0x22c, will be used when PACKETVER is set - to 7 or above (packetver is still set to 6 for now) [Skotlex] - * Normal walking will now also trigger mob skills (due to the walk skill - condition) [Skotlex] - * additional experience multiplicator as mapflags which is based off battle.conf - so with battle.conf rates 200 and "mapflag 200" it will be 4x - on this specific map and 2x anywhere else [Jbain] -2006/04/22 - * Angelus was giving more bonus than it should. Fixed. [Zido] - * Added Option constants for Carts, fixed OPTION_FLYING (it conflicts with - OPTION_XMAS?) [Skotlex] - * Updated clif.c to check for OPTION_WEDDING|OPTION_XMAS instead of view - class to block attacks and skill usage. [Skotlex] - * Cleaned up change-cart code. [Skotlex] - * Modified SC_XMAS to not change your view anymore and only set the proper - option value (OPTION_XMAS) [Skotlex] - * Cleaned up the code regarding char_gm reading. [Skotlex] - * Changed the option field to unsigned short to make room for the higher - values. [Skotlex] -2006/04/21 - * SC_CLOAKING's val4 now holds whether cloaking ends or not on attack. - [Skotlex] - * Implemented NPC_INVISIBLE, it starts SC_CLOAKING with val4 set to 1. - [Skotlex] - * Updated the HP/SP leech structures to have race-data attached to them. - [Skotlex] - * Merged all leeching code to new battle_drain function. [Skotlex] - * Simplified a bit the code for Signum Crucis [Skotlex] - * Added script bonuses: [Skotlex] - bonus3 bHPDrainRateRace,,,; - bonus3 bSPDrainRateRace,,,; - bonus2 bHPDrainValueRace,,; - bonus2 bSPDrainValueRace,,; - * Fixed items not really getting unequipped when they should. [Skotlex] -2006/04/20 - * Fixed the equip/unequip scripts not triggering for compounded cards. - [Skotlex] - * Char server will now ignore packet 0x65 for already authentified - accounts. [Skotlex] - * Added two columns to item_db: equip_script and unequip_script are scripts - that are executed once when the corresponding item is equipped or - unequipped respectively. [Skotlex] - * Removed bonuses bDamageWhenUnequip, bLoseSPWhenUnequip as they are no - longer needed. [Skotlex] - * Updated sql-files/item_db.sql with latest. [Skotlex] - * Fixed buffer overflow in clif_MainChatMessage. It now prints a Debug - message with the offending line. [Skotlex] - * Cleaned up a bunch of GS/NJ skills [Skotlex] - * Fixed Gatling Fever crashing server when used by non players. [Skotlex] - * Added support for n to specify minutes to @charban. [Skotlex] - * Added state.trading to specify when a trading has started. Now you should - be able to walk around until the trade is either rejected or started. - [Skotlex] - * Armor defense is no longer reduced by the amount of characters targetting - you. [Skotlex] - -2006/04/19 - * Updated the doc/script_commands.txt documentation in regards to npc mob - spawn lines. [Skotlex] - * Added back the "you can't walk delay while attacking" to - unit_attack_timer, now when you want to walk during your attack animation, - you will only stop attacking, you will have to click again to move. - [Skotlex] - * Fixed a pair of wrong mapflag lines in nopvp.txt [Skotlex] - * Removed the max cap of autoloot so you are now allowed to set autoloot - values above 100. [Skotlex] - * Initialized w1/w2/w3/w4 before reading each npc line to avoid sending - unread values to the parsers (for example, if w4 has a value in one line - and none on the next, it will be parsed with the previous value of w4 on - the following lines), this could cause serious problems with mapflags and - the recent "off" addition. [Skotlex] - * Updated getpartymember to receive an int which specifies what to - retrieve. 0: Character names (array $@partymembername$), 1 character char - ids (array $@partymembercid), 2 character account ids (array - $@partynameaid). By default it returns party member names. [Skotlex] - * Updated script_commands.txt with the updated behaviour of getpartymember. - [Skotlex] - -2006/04/18 - * Fixed a typo in map_search_freecell which was returning incorrect cells - according to the ranges given. [Skotlex] - * A tiny fix to @kami [Zido] - * The IRC Bot can now autojoin when kicked, set in irc_athena. [Zido] - * Added @who to the IRC Bot, outputs all online characters. [Zido] - * Changed the memory manager fatal errors when allocating memory to print - out the size request as well as the file and line where they originated. - [Skotlex] - * Fixed the delete_timer (@summons, alchemist plants) not invoking - unit_free, hence causing memory leaks and the like. [Skotlex] - * Applied jA's patch to fix a bug in the scripting engine in regards to - priority of operators. Thanks to End of Exam for the information. [Skotlex] - * Removed message 592 from trade.c [Skotlex] - * Added support for disabling mapflags on a mapflag line: [Skotlex] - comodo.gat mapflag nomemo <- turns on nomemo mapflag - comodo.gat mapflag nomemo off <- turns off nomemo mapflag - * Removed mapflag nopvp due to the above change. [Skotlex] - * Cleaned up and optimized the restricted/zones mapflag. Restricted cards - will just not work in disallowed maps rather than blocking the compounded - equipement from being used. [Skotlex] - * Converted the format of the battle conf files to windows format [Playtester] - * Shinomori's method (kinda) of remote script execution with interaction. [Lance] - -2006/04/17 - * skill_clear_unitgroup is now invoked in unit_remove_map only on death if - the applicable battle setting is set. [Skotlex] - * Changed setting clear_unit_ondeath to a type 4 (bl-based) which defaults - to BL_ALL. [Skotlex] - * Fixed Absorb spirit sphere not working on mobs, thanks to Vividd. - [Skotlex] - * Cleared the ud->target on pc_stop_attack to prevent attack resuming an - other such oddities. [Skotlex] - * I seem to have broken @kami with my last commit, fixed. [Zido] - * Added @users to the IRC Bot, outputs the # of users online. [Zido] - * The baby check when wearing a tuxedo/dress now works [Zido] - * Fixed pet being incorrectly removed when it had intimacy 0. [Skotlex] - * Some cleanup in the TK_RUN related code. [Skotlex] - * Added variable walk_count to unit_data to be use as a counter for cells - walked for walk-triggered skills, on-chase skill triggers are now done - every 5 cells (it is the closest value that makes the average mob trigger a - chase skill every second). [Skotlex] - * mob_skill_db needs updating since it's current use rates for chase-skills - assume the trigger is every 100ms rather than every second. - * Fixed TK_RUN having a cast-bar when attempting to stop-running and - generating timer_delete errors when halting as well. [Skotlex] - * Clearing the dummy npc after fooling the client. [Lance] - * Updated DLLS. Please DO NOT update the libs from now on - (except if mySQL has newer builds which are not compatible - with client DLL). [Lance] - -2006/04/16 - * Fixed the first call to the walk timers having the tick interval halved, - which made all walking timers be off by half cell with the actual position - displayed client-side (so everyone reaches destination cell server-side - half-cell before the client). [Skotlex] - * Fixed being halted when you are walking so that: 1. Your position - refreshed on the screen is correct (the current tile if you haven't reached - at least half path between the current and next tile and the next tile - otherwise) and 2. If you are halted before walking even one cell, you will - be moved to the next cell (to effectively prevent stun-locking). [Skotlex] - * Modified @monster command to use map_search_freecell (prevents mobs - spawning on non-walkable tiles) [Skotlex] - * Modified @nuke to invoke skill_cast_nodamage_id instead of the damage_id - version (fixes sprite and splash damage for the skill) [Skotlex] - * Fixed char-sql server still reading the old lanconfig format rather than - the new one. [Skotlex] - * Removed water_height.txt reading (since it is always done from the rsw - now) [Skotlex] - * Fixed a possible crash in grfio_find_file [Skotlex] - * Corrected water-level-reading to account for a return of null from the - previously mentioned function [Skotlex] - * Fixed mysql ping setting being in minutes rather than hours. [Skotlex] - * Removed npc_event_sub from npc.h and moved it to npc.c [Skotlex] - * Cleaned up #warp to prevent spitting non-walkable tile warnings. [Skotlex] - * Changed the meaning of msg_athena 2, it is now "invalid target cell, - randomizing". [Skotlex] - * Fixed wrong check of Deluge + Suiton which broke the water-requirement - check for skills. [Skotlex] - * Cleared ud->target on remove-map, it should fix the phantom mob sprite - issue. [Skotlex] - * Temperory fixed compiler warnings/errors. Please compile before commiting. - [Lance] - * Added pcre3.dll, zlib1.dll and libmysql.dll. DO NOT DELETE THEM. - (Required by systems without these DLLs preinstalled) [Lance] - * Experimental npc_event_doall_sub with queue and npc_id allocation when needed. - [Lance] - * Added warnings to npc_scriptcont for easier debugging. [Lance] - * Missing lines in npc_parse_script! [Lance] - * Sending fake npc for inputs and menus for NPC without map coordinates. [Lance] - -2006/04/15 - * Fixed upgrade_svn5902.sql, thanks to Koshiro for pointing it out. - [Skotlex] - * Updated skill_attack to allow characters not on a map to attack (enables - traps and the like to work when they aren't cleared on the character's - death) [Skotlex] - * Removed use of packet 0x1c9 for skill_unit display, except for Graffiti - (which is the only unit which requires the much larger packet) [Skotlex] - * clif_getareachar_skillunit will send the unit_id of UNT_ATTACK_SKILLS for - traps (this is to prevent them from displaying on the client) [Skotlex] - * Updated libs, Updated vc project files, And deleted uneeded DLLs. - Credits to ALZ. [Zido] -2006/04/14 - * Updated sql-files/mob_db.sql to current. [Skotlex] - * Fixed being able to do all the stuff you shouldn't be able to during the - petrifying state. [Skotlex] -2006/04/13 - * Updated sql-files/item_db.sql to current. [Skotlex] - * Added an Info message when pinging the SQL servers. [Skotlex] - * Fixed crash when looking for SC_MIRACLE in battle_calc_weapon_attack - [Skotlex] - * Some more standard C code cleanups. [Skotlex] - * atcommand_param and charcommand_stats to make them standard C (so it may - compile with the Borland C). Also cleaned atcommand_param against - overflows. [Skotlex] -2006/04/12 - * Removed the noteleport mapflags from two juperos maps [MasterOfMuppets] - - added the nopenalty mapflag to hugel.gat - * Halved the aftercast delay of auto-casted spells. [Skotlex] - * Allowed auto-spells to retrigger themselves. [Skotlex] - * Changed slave chasing from using unit_walktobl to map_search_freecell + - unit_walktoxy, since the previous behaviour makes all slaves always end up - on the same cell. [Skotlex] - * Removed area of effect of Assumptio. [Skotlex] - * Added "can't act" delay update when an auto-spell triggers. [Skotlex] - * Expanded the warp warning so that it also warns when a warps takes you to - a non-walkable tile. [Skotlex] - * Simplified the mob-drops structure by using a single timer with a linked - list of drops instead of separate timers for each drop. [Skotlex] -2006/04/11 - * Added special_state changebase to identify when a character has a - special-view associated with some equipment to correctly revert the look - when you take off said equipment (fixes tuxedo/wedding dress when you use - modify_wedding_display: yes) [Skotlex] - * Removed the piece of code that "guesses" that job classes between 24 and - 68 are advanced classes from mob_avail reading since they conflict with - NJ/GS. Use the correct class numbers from now on! [Skotlex] - * Cleaned up implementation of BlastMine and Claymore Trap. [Skotlex] - * Added Freezing trap information to battle_calc_weapon attack. [Skotlex] - * Merged the can't walk delay code into the weapon-damage delay one, means - less timers for attacks, as well as fixing the ghost-mob issue that - reappeared recently. [Skotlex] - * Traps will not be displayed when you walk within their range. [Skotlex] - * Added HT_DETECTING revealing traps. [Skotlex] - * Added ers handling for skill_timerskill structures. [Skotlex] - * You don't get critical'ed when in counter-attack stance anymore. [Skotlex] - * Changed the default counter-type to "always critical". [Skotlex] - * Implemented use of ers for skill_unit_groups to reduce memory usage. - * Note that it's NOT TESTED yet. Use with caution, at least some obvious - bugs are expected to be found... [Skotlex] - * Modified battle_check_range to do a path-check on distances less than 2 - (rather than 3) to avoid being able to hit through walls. [Skotlex] - * Modified unit_walktoxy_sub to always move at least one cell when a large - chaserange is specified to prevent possible infinite loops where - attack_timer says you are not within range, but unit_walktoxy says you are. - [Skotlex] - * Fixed Looted items always dropping in quantities of one. [Skotlex] - * Removed the check that deletes Magnus Exorcism cells after they hit once. - [Skotlex] -2006/04/10 - * Temperory replaced strtoll to strtoul until the function changes. [Lance] - * Multiple optimizations to the unit_data auto-chase upgrade, also - simplified the mob and pet ai routines. [Skotlex] - * Simplified the walk routines to half the number of timers required for - walking. [Skotlex] - * Finished fixing the unit_data auto-chase update. Still need to do some - optimizations... but the current code-base should be usable. [Skotlex] - * Fixes to the unit_data update that lets characters auto-chase while - attacking. It seems to work mostly now, but there's still a few issues to - be resolved with ranged-attackers. [Skotlex] - * Modified the unit_data structure to handle automatically switching - between chasing and attacking a character. Note that it's a work in - progress and not yet properly tested/finished... [Skotlex] - - DON'T USE THIS YET. There's much testing that needs be done, but I had to - commit now so I may continue work on it later.... - * Updated the subnet support to not require specifying the subnet mask, it - is auto-acquired from the char/map IP and the subnet-mask. [Skotlex] - * skill_wall_check defaults to yes now. [Skotlex] -2006/04/09 - * Added the missing last_thinktime initialization to pets. [Skotlex] - * Reverted the change in skill_wall_check to let skills go over pits. - [Skotlex] - * Changed use of strtol to strtoll when reading the equip_jobs as strtol's - result is just a signed int, fixes reading of equippable jobs for certain - items. [Skotlex] - * Corrected Knives being usable by Gunslinger. SQL users use - upgrade_svn5972.sql to ugprade that. [Skotlex] - * Modified @warp/@rura to prevent causing pc_setpos position error - messages. [Skotlex] - * Fixed the mob's last_thinktime not being updated on mob_spawn, causing - them to not "think". [Skotlex] - * Fixed @npcmove not sending the correct packets to make the moving refresh - client-side. [Skotlex] - * Fixed mobs with aggressive + looter mode never looting. [Skotlex] - * skill_wall_check now also checks for pits so that skill effects don't go - through them. [Skotlex] - * Now you can't leave/be-kicked from a guild inside guild castles. [Skotlex] - * Fixed map_waterheight prefixing extra "data\" [Lance] - * Mob_ai update. The attacked checks will trigger even if the mob can't - move. Being attacked while the mob can't move no longer will trigger - rude-attacked skills. [Skotlex] - * Changed the default of multi_hit_delay from 230 to 80 which seems more - official. [Skotlex] - * Wedding recall skills are now blocked by the nomemo mapflag instead of - nowarpto. [Skotlex] - * Skill delay for weapon types is now based on adelay (ASPD) rather than - amotion (ASPD/2) [Skotlex] - * Removed ending Endure when casting Berserk, may fix the timer mismatch - issues. [Skotlex -2006/04/08 - * Fixed skill_nocast_db reading so that when the same skill is specified - multiple times, the blocked effects add up instead of replacing each other. - [Skotlex] - * Fixed @movenpc [Skotlex] - * Cleaned up and improved the lootsearch routine to pick nearest item. - [Skotlex] - * Fixed trying to set the view_data for npcs who are located on a map, but - have no visual data. [Skotlex] - * Added irc_athena.conf :) from now on, set your irc configuration in - conf/irc_athena.conf [Zido] - * Removed the baby class check when using "changebase" to change to the - Wedding Sprite, since it fixes the bug that the sprite doesn't show - at all, and baby classes arn't messed up by it anymore. - (or so it seems) [Zido] - * Fixed up irc.c, no more crashes :D [Zido] - -2006/04/07 - * Likely fixed a mob not returning to their original class view on respawn - after they changed class in their previous life. [Skotlex] - * The map-server can now read the equip_job column of the item_db as both - decimal and hexadecimal values. [Skotlex] - * Updated item_db.sql current item_db.txt [Skotlex] - * Added upgrade_svn5951.sql for those who would like to convert their - existing items. (it converts the equip_jobs fields to the new values used) - - See db/Changelog for further info regarding the equip_job fields change. - [Skotlex] -2006/04/07 - * Moved the Fusion HP penalty to battle_calc_weapon_attack [Skotlex] - * Some cleaning to use battle_heal/damage rather than pc_heal/damage where - appropiate. [Skotlex] - * Cleaned up the deadly-poison hp reduction code. [Skotlex] - * IRC User access levels now refresh on a mode set and join/part. [Zido] - * Added missing creation/destruction of the expcache_ers in guild.c - [Skotlex] - * Unified status_remove_buffs/status_remove_debuffs into a single function. - [Skotlex] - * Fixed pc_setpos ignoring the clrtype sent to it. [Skotlex] - * unit_free will now use clear type 3 for players (warping out effect) - [Skotlex] - * You can't invite someone to a guild now within Guild Castles. [Skotlex] -2006/04/06 - * Hopefully fixed the wedding item-trade restriction. [Skotlex] - * Fixed status_clear_buffs making SC_BERSERK's end send you to 100hp. - [Skotlex] - * Rewrote the guild exp cache code to prevent overflows and to use the - entry reusage system. [Skotlex] - * The IRC Bot is now able to check each users access level prefix - in the channel (~/&/@/%/+), the IRC command @kami now requires the - user to be at least channel operator(@). Now I need to make it store - the users access level on every nick/mode change. [Zido] - * Changed the default of skill_add_range to 0, said value now disables - skill-range checking when casting ends. [Skotlex] - * Corrected the Soul Drain formula, thanks to Haplo for pointing it out. - [Skotlex] - * Addded missing aldeg_cas01 to NOWARP mapflags, thanks to Justin84 [Lupus] - - And we set lhz_dun03 nowarpto mapflag by default till check it on eRO/kRO - * Changed the random warping of mobs with no players from mob_spawn to - unit_warp, which prevents MSC_SPAWN skills from being retriggered for - already spawned mobs. [Skotlex] - * Modified @allstats to prevent negative/overflow issues. [Skotlex] -2006/04/05 - * Fixed undisguising not clearing the mob sprite for the disguised - character. [Skotlex] - * Fixed parsing of job_db1.txt due to the MAX_WEAPON_TYPE change. [Skotlex] - * TK ranking kicks can't be used on sucession now (can't use any of the - kick skills twice in a row without using a different one first). [Skotlex] - * Modified the ammo checks so that ammo is consumed at the end of - battle_calc_weapon_attack (should fix element being lost on final arrow). - [Skotlex] - * Added a define list for weapon types in pc.h [Skotlex] - * Cleaned up pc_checkallowskill and moved the Gatling fever check to it. - [Skotlex] - * Some cleanup of clif_parseloadendack, fixed guild-member list being sent - on all map-changes. [Skotlex] - * Removed the hardcoded removal of characters who spawn in a castle. All - castle maps got the flag nosave now. [Skotlex] - * Added support for the 2006/04/04a Sakexe packet version. [Zephiris] - -2006/04/04 - * Added inter config connection_ping_interval which specifies interval in - hours at which mysql_ping's must be done on all connection handles to keep - the mysql connection alive. Defaults to 0 (disabled) [Skotlex] - * Made the login sql handle on the char-sql server be used only when - gm_read_method 1 is enabled. [Skotlex] - * Small fixes to npc_enable, added BL_NPC handling on status_get_sc. - [Skotlex] - - Some changes to close-confine, status start will fail when the source is - not found or it doesn't has sc-data. [Skotlex] - - pc_setoption no longer changes the character's class when - mounting/dismounting, it only changes the view-class. [Skotlex] - * Modified the char-txt server to modify the class of mounted characters to - their non-mounted version. Added an upgrade_svn5902 file to handle the - class update on the sql tables. [Skotlex] -2006/04/03 - * Fixed pc_setpos using unit_remove_map with type 0 instead of 3, which - confuses clients and makes them think the character in question is still - standing on the spot where it was removed. This should fix the warp-portal - issue. [Skotlex] - * Fixed script command mapwarp. [Skotlex] - * Fixed Auto-counter. [Skotlex] - * Modified Rude-Attacked behaviour so that such skills only triggers when - the rude-attacked count is greater than 3. [Skotlex] - * Added config setting slaves_inherit_mode to determine whether slaves take - on their master's aggressive/passive status (defaults to yes) [Skotlex] - * Disabled NPCs are now handled through nd->sc.option&OPTION_INVISIBLE - checks. Should fix disable/enablenpc calls not working. [Skotlex] - * Moved skill_counter_additional_effect calls to trigger right after - skill_additional_effect (which means they trigger at the end of the attack - motion for physical attacks instead of at the beginning of the attack - animation) [Skotlex] - * Cleaned up (fixed?) a possible overflow in pc_isUseitem, thanks to - foobar. [Skotlex] - * When you have the wrong ammo-type equipped the skill-failed message is - now "skill can't be used with this weapon", which is less misleading than - "please equip arrows first". [Skotlex] - * Corrected pet-equipment display (I originally assumed they went in the - shield view-position, when they actually go in the head-bottom position). - [Skotlex] -2006/04/02 - * Fixed npc_gettimerevent_tick returning the difference since the last - triggered label instead of total elapsed time for the npc-timer. [Skotlex] - * Added a missing memset on ers_alloc'ing mob loot which was making data - from looted items fill in normal drop info (in other words, you could get - normal loots that were named after players, for example) [Skotlex] - * Added preventing sending packet clif_clearchar_id when the character in - question is invisible. [Skotlex] - * Added packet 0x7c in clif_spawn which was supposed to be used for - non-players (this fixes pets/mobs/npcs spawning as if they just teleported - into view) [Skotlex] - * Some cleanups to clif.c, removed some excess/broken packets/functions. - [Skotlex] - * Merged Larry's fix of using a timer to get rid of the glow-issue when you - login to night-enabled map. [Skotlex] - * Changed arrows View ID to 22 since daggers were already View ID 1. - The server was looking for daggers to be in your arrow slot. [Reddozen] - * Loading waterheight aliases from resnametable.txt. [Lance] - * Workround the warnings for clif.c (what to do? the original codes are ugly.. passing - values as pointers omgwtfbbq). [Lance] - -2006/04/01 - * Added a exp-even-share check when someone leaves a party. [Skotlex] - * Added function clif_changetraplook to handle changing the appearance of - traps as they are triggered. Fixes all the nullpos related to trap usage. - [Skotlex] - * Fixed berserk not raising your HP to your new cap. [Skotlex] - * Fixed ground-skills not displaying damage done. [Skotlex] - * Fixed a few functions sending a negative ID for disguised characters - (such as clif_specialeffect) which very likely produced client crashes. - [Skotlex] - * A small cleanup on npc-whispering which could fix a reported crash on it. - [Skotlex] - * Removed the gm-whispering of the charnameack hack notice since it isn't - perfected yet. It is still reported on the console for debugging - purposes. [Skotlex] - * Fixes to the mob_ai routines. Prevent casting rude-attacked skills in - situations that shouldn't be considered as so. Fixed mobs failing to chase - after enemies when attacked from out of their view_range. [Skotlex] - * Should not exit when you can't find an NPC file.. [Lance] - * Dynamic shops support with script callback. (needs testing) [Lance] - * Cleaned up and fixed @where command. [Skotlex] - * Fixed standing up no really making you stand up. [Skotlex] - * Added upgrade_svn5834.sql to update view for item type 10. Because of the - ammo upgrade, all arrows need their view set to 1. This query does that to - all type 10 items (this includes all ninja weapons as well, but a proper - item_db.sql update is pending until the rest of throwables are updated) - [Skotlex] - * Fixed compiler warnings. [Lance] - * Added structure view_data to handle sprite information for all characters - (equipment, weapons, hair, dyes, etc). [Skotlex] - * Rewrote several clif functions to adapt to the new view_data class. - [Skotlex] - * Rewrote the way cloth dye packets are resent to optimize bandwidth usage. - [Skotlex] - * Fixed the npc_item_flag thing (enable_items/disable_items script command) - [Skotlex] - * Rewrote the disguise implementation to be bandwidth friendly. [Skotlex] - * Modified the hide options to change your class to INVISIBLE_CLASS, since - such classes don't even get their view packets sent around. [Skotlex] - * Added class 139 to npcdb_checkid which was required by some npcs in the - swordman quest. [Skotlex] - * April fool! Improved soundeffectall script command. (No, this is not a lie) [Lance] - -2006/03/31 - * Fixed skill_require_db loading of the new ammo columns. - * Added a column to specify the amount of ammo required for skills that - require it. [Skotlex] - * Added support for ArrowType requirement on skills. It checks for having - an item equipped on the arrow-slot who's view has to match with the - required arrow-type (works the same way it does for weapons). [Skotlex] - * Skills will automatically be ranged and arrow-types when they have a - arrow-requirement in battle_calc_weapon_attack [Skotlex] - * Skills will automatically consume arrows if used with a bow and the skill - is an attack weapon-based skill even if the skill_require_db doesn't - specifies arrow requirements (this is for stuff like backstab used with - bows) [Skotlex] - * Fixed an infinite recursion in the Wedding Recall skills. [Skotlex] - * UNT_ATTACK_SKILLS unit packets won't be sent to the client as they are - supposed to be invisible anyway. [Skotlex] - * Started work on commands for the IRC Bot, At the moment you can use !eakami - to broadcast a message, edit ALLOWED_NICK in irc.c to change the nickname - of the person that is allowed to use it (Shitty authentication method, I know, - but i'll make user/pass method soon enough.) [Zido] - * Modified a bit the skill packets of Sharp-Shooting and Brandish Spear in - hopes of fixing it. [Skotlex] - * Should fix a bug in GM stealth mode (@hide). [Lance] - -2006/03/30 - * Updated char name option. [Vicious] - * Added a missing return that fixes crashes on status_change_timer when - source is not found. [Skotlex] - * Added year day return in gettime function. gettime(8) returns 1~366 - [Foruken] - * the auth function in login.c won't jstrescapecpy passwords that were - encrypted. Thanks to foobar. (but are still more cases to check for? Dunno, - the code is kinda long...) [Skotlex] - * Endure level 11 and above are now considered infinite-endure, and invoked - when Berserk is active. [Skotlex] - * Set the minimum pet hungry delay to 10 [Skotlex] - * modified functions skill_delayfix and skill_castfix to reduce number of - arguments. Added function skill_castfix_sc for mobs (who only get status - change cast reductions, not dex based ones). Also, skill_delayfix will - never return a value below min_skill_delay_limit. [Skotlex] - * Modified brandish spear so you won't see the skill-animation for every - targetted mob. [Skotlex] - * Added the Steel Body icon to auto-berserk. [Skotlex] - * Now you can't cast auto-counter while the previous one is active. - [Skotlex] - * Added Veider's suggestion to do a hack-report when players request the - name of an invisible/cloaked character. [Skotlex] - * Added execution of OnInterIfInit, OnCharIfInit and OnInterIfInitOnce on script - reload. [Lance] - * Cleaned up mistakes in irc.c [Lance] - -2006/03/29 - * Now none of the pet-menu options will have any effect when the pet's - intimacy is 0. [Skotlex] - * Applied a fix to not do range checks on npc_doevent when the npc is not - on a map. [Skotlex] - * You can't return to egg a pet that has run away now. [Skotlex] - * Added ers support to the delayed mob drops. [Skotlex] - * Some cleaning of the mob_ai. Mobs should stop chasing once you are beyond - their min_chase range. Improved rude-attacked checking when mobs can't - move. [Skotlex] - * range3 is now used as min-chase value of mobs. [Skotlex] - * Added a debug message when status_change_timer fails. Report it next time - it shows up. [Skotlex] - * Fixed tick direct modifications increasing duration instead of decreasing - it. [Skotlex] - * You can't SG_FEEL maps already memorized. [Skotlex] -2006/03/28 - * Fixed the Family recall warp skills. [Skotlex] - * Fixed pc_percentheal giving life when the rates are negative. [Skotlex] - * Fixed resetting stats losing the +52 bonus on high classes. [Skotlex] - * Fixed Wedding support skills healing yourself instead of partner. - [Skotlex] - * Added a check to prevent knocking back the Emperium at all costs. - [Skotlex] - * Fixed summon mobs being able to cast "summon" skills. [Skotlex] - * Summoned mobs will inherit the size and ai properties of the master. [Skotlex] - * Added a debug function to locate all "looping warps". [Skotlex] - - Now will someone help cleanup those warps? - * Some cleanup of the skill-use functions in clif.c [Skotlex] - * Fixed Gunslinger and Ninja skills not showing up and not working due to an error - in skill_require_db - - also commited a commented block for GS_FLING that needs to be looked at and posiably - cleaned before it's uncommented. - - fixed exp2 not accepting Gunslingers and ninjas - - fixed the "jobmaster" having the same problem as rebirth - - added the Gunslinger shops for guns and ammo [Reddozen] - * Modified clif_getareachar_pc to hide hidden GMs from normal players (players with GM - level > 0 still able to view) by NOT sending the coordinates. [Lance] - -2006/03/27 - * Removed the limits.h file which just breaks compilation on *nix systems - [Skotlex] - * Updated some DB work from jA [Vicious] - * HW_GANBANTEIN now also removes traps. [Skotlex] - * PF_DOUBLECASTING takes effect amotion time after the initial cast instead - of amotion*div [Skotlex] - * SG_KNOWLEDGE now lasts time1 after you quit a map before it clears out - (defaults to 10 mins currently) [Skotlex] - * Modified Intravision to modify the status-change packet to specify - SI_INTRAVISION instead of cloaking/hiding/chasewalk. I believe this is how - intravision actually works. [Skotlex] - * Pet catching now uses the menuskill variables to prevent item usage from - disrupting the catch process. [Skotlex] - * Added Safetywall to the list not blocked by Dispell. [Skotlex] - * Added some include limits.h required by window compiles. [Skotlex] - * Corrected Wedding rings being trade-able. [Skotlex] -2006/03/26 - * GCC on Cygwin still complaining, resorted to including limits.h in malloc.h [Lance] - * Refixed the fix with a constant list for Win32 users - limits.h (imported from MSVC) [Lance] - * Fixed a problem in chrif.c where USHRT_MAX was undefined. [Codemaster] - * Added jAthena's new start and athena-start shell scripts. [Lance] - * Changed status_point/skill_point to unsigned short. Adjusted the code as - - necessary to prevent overflows. [Skotlex] - - * itemdb_exists and itemdb_searchname should now ignore dummy_item matches. [Skotlex] - - * Fixed jstrescapecpy crashing when you pass a null string to parse. [Skotlex] - - -2006/03/25 - * Fixed the map-server freeze/crash on Warp Portal. [Skotlex] - * Fixed Grandcross/Granddarkness showing no skill animation. [Skotlex] - * Fixed mob-casted grandcross doing nothing unless the target was "self" [Skotlex] -2006/03/24 - * Fixed / finished most of Gunslinger [Reddozen] - - fixed some bullets in the item DB - - adjusted a few rates in skill_cast_db.txt for Gunslingers - - adjusted a couple skills in skill_db.txt to act correctly - - adjusted all the SP values for Gunslinger skills - - changed piercing shot to lv 5 from lv 10 - - made ki Translation fail giving coins to Gunslingers - - equipping a weapon other than a gatlin gun should cancel SC_GATLINGING. Also made Gatlinfeaver on/off togelable - - GS_CRACKER will no longer stun players - - added GS_Disarm - * Fixed iteminfo only displaying first result when there were many. [Skotlex] - * Fixed pet hatching. [Skotlex] - * Small change that SHOULD fix the pet duplication issue. [Skotlex] - * Fixed Warp Portal. [Skotlex] - * Modified script commands atcommand/charcommand to execute even if there - isn't a player attached. They'll use a dummy player data with the same - position/name as the script's owner (usually an npc). Be careful when using - this as the result of some @/# commands may be unexpected! [Skotlex] - * Some cleaning around the return to egg code. Pets should stop duplicating - now. [Skotlex] - * Some cleaning of the egg hatching routine to prevent spawning the pet if - the egg can't be found in the inventory. [Skotlex] - * Removed a pair of autoadded "data/" strings on grfio.c to see if that - helps with the data_dir map loading. [Skotlex] - * Fixed skillidx not being set whenever a mob uses a skill. This explains - skills like metamorphosis/summon_slaves not working at all. [Skotlex] - * Fixed unit_skillcastcancel reading the nocastcancel flags the exact - wrong way around [blackhole89] - * Added function map_search_freecell to locate an available cell around an - area (for recall/warping skills). UNTESTED. [Skotlex] - * Added unit.c to the VC8 project files. Thanks to Joshuaali [Skotlex] - * Fixed Magnum-break/GrandCross displaying multiple times the skill effect - (once per target) [Skotlex] -2006/03/23 - * Fixed a crash in unit_useskill_pos2 [Skotlex] - * Updated mob_db.sql and item_db.sql to current txt versions. [Skotlex] - * Fixed Devotion not properly being cleared on death/near death in some - cases. [Skotlex] - * Fixed Shield-Reflect not being correctly ended when devotion does. - [Skotlex] - * Fixed DEX-based casting time and delay reduction. [blackhole89] - * Modified the function pc_percent_heal to prevent overflow problems. [Skotlex] - * Changed the second entry in the water_height.txt listing to specify - directly the .rsw file (instead of .gat). [Skotlex] - * Fixed Potion Pitcher sometimes crashing the server. [Skotlex] - * Fixed a compile warning by adjusting the acid demonstration formula. - [Skotlex] - * Added flag 2 to the skill_castnodex_db file for skills that shouldn't be - affected by delay/cast reducing skills/effects. [Skotlex] - * Added SantaPoring's water_height.txt modifications. [Lance] - * Minor cleanups. [Lance] - -2006/03/22 - * Fixed function pc_isCardAllowedOn causing searches for non-existant item - id 0. [Skotlex] - * Fixed Arrow Shower. [Skotlex] - * Merged the unit_data structure from jA for handling unit-related data - (attack times, walking, auto-attack timers, skill related data). This is a - huge change that affects walking, attacking, auto-attacking, skill usage - and character clean up from maps. I spent the last two days clearing out - bugs, and even though I couldn't find any more, I wouldn't be surprised for - a corner-case or two I missed. [Skotlex] - * Modified unit_skillcastcancel to receive flag&2, which stands for "cancel - casting only if current skill is cancellable" [Skotlex] - * Battle config options changed from yes/no to BL_TYPE settings: - skillrange_by_distance, skill_noreiteration, skill_nofootset, - gvg_traps_target_all, skill_log, attack_direction_change, - auto_counter_type. See (Note 4) in the relevant battle config files. - [Skotlex] - * Clif.c will disconnect sessions that send an unknown command packet above - 0x30000 instead of just ignoring it. [Skotlex] - * Cleaned up error reporting during mob-skill loading to be less spamy with - non-loaded mobs. [Skotlex] - * Corrected water_height reading. It works now, with the exception that - cloned maps don't get their water-level read because they don't have a rsw - file. The solution is to add all cloned maps to water_level.txt (ie: - "new_1-1.gat new_zone01.rsw" makes the new_zone01.rsw stored water-level be - applied to map new_1-1.gat). - Anyone can help collect all the clone maps to fill up water_height? - * status_check_skilluse won't block skill-specific checks (silence, - berserk, steel-body, etc) when the skill in use is an item-invoked skill. - [Skotlex] - * Merged LittleWolf's function to read the map-height directly from the rsw - file. Now when building the map-cache, the water-heights should be - automatically read as well directly from the rsw's. [Skotlex] - WARNING: Not tested yet! - The water-height config file now is for aliases. When the rsw for a - certain map is not found, and this map exists in the water_height list, - then the water height of the second map listed in that file is used. - * Some cleanups in irc.c [Skotlex] - * Magic skills that ignore element now also don't take into account - elemental cards. [Skotlex] - * Fixed compiler warnings in battle.c [Lance] - * Changes by [reddozen] --> - - Updated Full Buster's damage, status effects, and skill levels - - Bullseye now only uses 1 coin - - changed Adjustment's required SP - - changed Incerase Accuracy's effect bonuses - - changed Magical Bullet's SP cost - - changed Piercing Shot's damage and SP - - changed Desperado's range, hit count, aftercast delay, and SP - - fixed Absorb Spirit Sphere being able to remove coins - - changed Acid Demonstration's damage to the new Japanese formula - -2006/03/21 - * Fixed duel in pk-mode (same party/same guild/alliance non-targeting issue). - Thanks to Hobbit for pointing that out. [LuzZza] - * Fix on not showing guildmembers logins/logouts messages. [LuzZza] - * Fixed SC_SWOO's opt3 value. Small monsters should stay small for skill's - duration now. [Skotlex] - * Fixed allowing multiple recast of Dissonance/Ugly-Dance [Skotlex] - * Fixed those annoying irc.c compile warnings. [Skotlex] -2006/03/20 - * Added monster_ai&16 setting for executing the hard ai on ALL mobs in maps - with players instead of just mobs in the vecinity of players. [Skotlex] - * Cleaned up some guild functions. [LuzZza] - - Now guild leaving/explusion packets sends correctly. - - Fix to prevent creation alliance/opposition with same guilds. -2006/03/19 - * @stfu now allows negative intervals to be specified. [Skotlex] - * Added overflow check to the login-server when sending GM accounts to - char. [Skotlex] - * Small fix to prevent killer/killable states from allowing you to target - yourself. [Skotlex] - * Added Explosion Spirits to list of effects that dispel on logout. - [Skotlex] - * Fixed handling of guild skills by pc_blockskill_start, moved it to - skill.c [Skotlex] - * Fixed autoguard icon showing with stun. [Skotlex] - * Fixed acid demonstration breaking shield instead of armor. [Skotlex] - * Fixed Slim Pitcher crashing server ocassionally. [Skotlex] - * Hopefully fixed Ankle Snare lasting the whole trap's duration [Skotlex] - * Added sc_start(SC_ENDURE) on infinite endure bonus. [Skotlex] - * Fixed Berserk Pitcher consuming required items twice. [Skotlex] -2006/03/18 - * Fixed BA_DISSONANCE and DC_UGLYDANCE not working. status_check_skilluse was blocking - them due to the lack of an exception like BA_MUSICALSTRIKE has it. [blackhole89] - * Documentation update on NPC whisper and rid2name. [Lance] - * Fixed event_kill_pc to behave like what it should instead of another replication - of event_death. Added script function rid2name to convert bl ids to name. [Lance] - * Recoded setmobdata script function. Fixed mob_damage typo sd -> mvp_sd. [Lance] - * Added 'GetMonsterInfo(MobID,Idx)' script function. [Lupus] - You can get monsters name,level,race, etc by its Id. Check npc\sample\getmonsterinfo.txt - * Fixed warnings on compilers again. [Lance] - -2006/03/17 - * Fixed the mob_skill_db by commenting out lines with targeted skills - being cast during an idle state. (Thanks to LittleWolf) [Zephiris] - * Removed a block of code from skill_check_condition that actually belongs - to status_check_skilluse. Should fix silence/stun blocking skills - regardless of settings. [Skotlex] - * Fixed misleading and inaccurately documented events and added a missing flag. [Lance] - * Fixed npc_cleanup_dbsub not removing key and caused pointer being freed problem. [Lance] - * Fixed handling of the char_gm_read config for packet 0x2af7 (reloadgmdb) - [Skotlex] - * Added battle_config debuff_on_logout which removes Asura's SP regen delay - and Strip-Equip effects on logout when set to yes (default, - conf/battle/skill.conf). [Skotlex] - * removed auto-attaching of player-run scripts in initnpctimer. You must - use attachnpctimer instead! [Skotlex] - * Final fix on Juperos NPC. [Lance] - * Fix on initnpctimer not attaching rid. [Lance] - * Fix on OnTouch ignoring -1 NPCs. [Lance] - * Fix on @reloadscript crashing due to passing non BL_SKILL bl to a function that accepts only BL_SKILL bl. - [Lance] - * Added area NPC detection in clif_parseLoadEndAck. [Lance] - * Fixed compiler warning in script.c get_mob_data. [Lance] - * Temperory resolved issues on Juperos until I get the exact description on the behaviour - in retail servers. [Lance] - -2006/03/16 - * Changed NJ_ZENYNAGE according to this weeks patch to deal a random [MasterOfMuppets] - ammount of damage depending on the skill lvl. - * @kill_monster/@kill_monster2 won't touch Guardians/Emperium now. [Skotlex] - * Small change in the random item reading function, may fix @itemdbreload - messing up random item searches. [Skotlex] - * Restricted GS_BULLSEYE to only be used on demi-human or brute monster targets [MasterOfMuppets] -2006/03/15 - * mob_chat_sub fix. Added buildin_pcblockmove. [Lance] - * BL_PC and BL_MOB control script commands (experimental) [Lance] - * Made an adjustment to addspiritball() to allow Gunslingers to summon up to 10 spheres [reddozen] - * Fixed Tarot Card of Fate using time instead of time2 which is the one - that actually holds the effect duration. [Skotlex] - * Fixed mob random walk interval being set to up to 6K seconds in some - instances. [Skotlex] - * Added mapflag nodrop (prevents droping items to the ground). [Skotlex] - * Fixed mapflag notrade doing nothing. [Skotlex] - * Likely fixed Gravitation not hitting except for the last hit. [Skotlex] - * Removed the hardcoded duration of 30 seconds for sleep. [Skotlex] - * Fixed rangecheck for pet skill usage of INF_SELF_SKILL type of skills - [Skotlex] - * Removed inall/exall from atcommand.conf since those two do not exist! - (pointed out by Ancyker) [Skotlex] - * @me now uses entry 270 in msg_athena as output format. [Skotlex] - * gm_skill_unconditional setting now also overrides skill_partner_check - setting. [Skotlex] - * Emulated strtok_r functions to work strictly with ANSI compilers. [Lance] - * Added battle config options item_rate_adddrop, item_drop_add_min and - item_drop_add_max to control drop rate of card-acquired loot bonuses. - (conf/battle/drops.conf) [Skotlex] - * Added item_db2.sql and mob_db2.sql, thanks to Joshuaali [Skotlex] - * Added more usage of msg_athena on the slave atcommands messages. [Skotlex] - * Fixed twilight pharmacy dropping 1 item to the ground instead of the qty - produced. Thanks to k3dt [Skotlex] - * Fixed Plagiarism not working unless you had some sc active. [Skotlex] -2006/03/14 - * Fixed a possible crash in Venom Splasher if the countdown is too high. - [Skotlex] - * Fixed skill_notok blocking guild skills [Skotlex] - * Fixed Napalm vulcan's time2 entry in the skill_cast_db [Skotlex] - * Fixed the average_lv column size specification for levels above 255. - Thanks to Joshuaali (upgrade_svn5607.sql) [Skotlex] - * Updated @rura/@warp. Now you can use both "@warp mapname x y" and - "@warp mapname,x,y". [LuzZza] - * Added at-command @tonpc (warp to NPC). [LuzZza] - * Fixed @where at-command. [LuzZza] - * Fixed WZ_WATERBALL + HW_MAGICPOWER [Skotlex] - * Fixed incorrect range check in autospell-when-hit triggers. [Skotlex] - * Modified Wedding recall skills to behave as in official [Skotlex] - * Modified Arrow Shower to be a ground-based skill and work as it should on - officials. However, the unit_id is still unknown. [Skotlex] - * Fixed skill_additional_effect triggering every time you were being hit - even if no damage was returned. [Skotlex] - * Fixed battle_calc_damage_return to make magic damage be returned by 100%, - and received damage nullified. [Skotlex] - * Changed a bit status_check_skilluse to check for dead characters, should - fix all the weird attack/attacked while dead bugs. [Skotlex] - * Fixed player auto-attack not cancelling when dead. [Skotlex] -2006/03/13 - * Finished some checks to make sure Land Protector Only blocks BF_MAGIC - skills. Hammerfall is no longer blocked. [Skotlex] - * Fixed script command warpparty looking for an attached player even when - it is not needed. [Skotlex] - * Shield Reflect is now passed through Devotion as well. [Skotlex] - - Devoted characters lose the devotion effect when the Crusader is at less - than 25% Hp. [Skotlex] - * chrif_scdata_save will not send a save scdata request when the char has - been already tagged as in the final save. [Skotlex] - * Some status_change_start cleanups, stuff like blessing should now remove - stone/curse even if the status does not begins because the character is - already blessed. [Skotlex] - * Cleaned SC_SUITON a bit to get rid of that compile warning. [Skotlex] - * Added function battle_calc_gvg_damage for gvg related damage reductions. - Fixes Gravitation being reduced as well as Pressure overriding max-castles - restriction. [Skotlex] - * Corrected char-server parameters so that the subnet config file is the - third parameter, not the second (which was conflicting with - inter_athena.conf's argument), thanks to foobar. [Skotlex] - * PR_BENEDICTIO now ignores mdef [Skotlex] - * Fixed chatlog's x/y column capacity in sql-files/logs.sql [Skotlex] -2006/03/12 - * Updated clone skill copy to consider combo-skills. [Skotlex] - * no_spawn_on_player won't work on mobs with no respawn delays now. [Skotlex] -2006/03/10 - * Cleaned up the Skillbreaker implementation, HP gaining happens at level 5 - now. [Skotlex] - * Autospells won't trigger now on maps where said skills are forbidden. - [Skotlex] - * Changed div (multi-hit) behaviour. Skills with div above zero will get - their total damage increased by the number of hits, div less than zero is - just for "show", total number of hits displayed is abs(div), but damage - isn't increased by number of hits. [Skotlex] - * Adjusted several skill damage equations to make up for the above change. - [Skotlex] - * Fixed a overflow bug when one of the item_random* files has too many - random items. [Skotlex] - * Fixed a variable loopback problem on NPC shop price checking routine. [Lance] - * Fixed a memory overwrite crash on pc_readdb, thanks to foobar for the - fix. [Skotlex] - * Fixed only the first TK stance triggering when you have multiple of them - active. [Skotlex] - * Default of skill_attack_enable changed to yes. [Skotlex] -2006/03/09 - * Fixed the dancer/bard soul-linked skills toggling on/off with each call - to pc_calc_status. [Skotlex] - * Fixed a bug in the pc_skillreset function which allowed TK rankers to - accumulate skill points. [Skotlex] - * Fixed a major memory leak in status.c causing the last column of job_db1.txt - never being read. I have no idea how long this has been there, but signs point - to us using Katars at a random ASPD from somewhere in memory for ages. [blackhole89] - * Fixed a critical bug in job_db1.txt reading in status_readdb. [blackhole89] - * Fixed pc_damage_sp not properly substracting SP. [Skotlex] - * Made Magic Crasher a BF_WEAPON attack. [Skotlex] - * Made skill_unit_range a per-level setting. meteor and Lov now have their - unit range for bosses adjusted in the skill_unit_db rather than - hardcoded. [Skotlex] - * Added Gunslinger/Ninja Status Change icons. Somebody needs to look into - them though for not all SCs have a matching SI. [blackhole89] - * Changed ITEM_NAME_LENGTH to 50. [Skotlex] - * Fixed stun's duration not getting reduced by vit + luk/3 [Skotlex] - * Fixed #itemlist not taking into consideration crafted/forged items and - pet eggs. [Skotlex] -2006/03/08 - * More work on ninja/gs. Which made me do... [Vicious] - - Add more weapon type(17~21 for guns) [Vicious] - - Included MAX_WEAPON_TYPE in status.h and updated the codes - (Whose idea was it to do static number... esp dual weapon) [Vicious] - * Fixed a bug that was making the no_spawn_on_player setting useless. - [Skotlex] - * Added Deadly Poison and Bleeding to status_get_sc_def, meaning that now - vit does increases defense against being inflicted from it. [Skotlex] - * Fixed and tested @whodrops [Skotlex] - * Updates to Gunslinger skills' DB entries. [blackhole89] - * Rewrote pc_jobchange to be sane by using the map internal codes instead - of a mesh of complicated nested comparisons. [Skotlex] - * pc_authok will now change you to a novice if your class isn't identified - as a valid one. BACK UP before updating, because.. well, just in case you - start seeing novices filling up your city. [Skotlex] - * Mobs will now chase you even if you hit them from outside their range of - view. [Skotlex] - * Fixed item disappearing from the floor when you attempted to pick it up - and there was no room in your inventory. [Skotlex] - * About half-ish nj/gs skills are semi/fully-done. No effect/status yet though. [Vicious] - * Added atcommand @whodrops which lists mobs with the top drop-rates for a - given item. List of stored mobs and their dropchances is also defined by - MAX_SEARCH on map.h [Skotlex] - * Modified atcommands @mobinfo and @iteminfo to display multiple matches - instead of just one. Max number of matches to display is set in map.h - (MAX_SEARCH) which is currently 5. [Skotlex] -2006/03/07 - * Base for ninja/gunslinger is mostly done. need to work on skills now. [Vicious] - - Updated sql-files/ mob_db.sql and item_db.sql to current txt dbs. [Skotlex] - * @job ninja/gunslinger. No skill tree or anything yet. [Vicious] - * Gospel won't start taking effect until after 10 secs have passed since - invocation. [Skotlex] - * Now if a skill has inf set to 4 (self skill) and inf2 512 (cannot target - self) this skill becomes a target-auto-select skill, which targets your - current attack target, and won't stop your current attack. The current - attack is delayed by your aspd (except for a few skills such as the monk - combo skills which readjust this delay). All Monk combo skills plus Taekwon - kick skills have been updated to use this. [Skotlex] - * Added a check that forces self skills (inf = 4) to select yourself as - target to prevent oddities from crafted packets. [Skotlex] - * More ground work for Ninja/Gunslinger [Vicious] - * status_calc_pc now assumes that if your max hp is negative, it has - overflowed, and as such, it is set to the max_hp setting instead of 1. This - 'dangerous' assumptio is alright as long as there aren't equipment that can - send your hp to negative values. [Skotlex] - - Fixed the soul linker skill tree. (Thanks to muad_dib) [Zephiris] - * Added Gunslinger and Ninja into @job. of course, you need latest EXE - for make this work... and of course no skills yet! [Vicious] - * Storm Gust now knocks back on a random direction instead of away from the - storm. [Skotlex] -2006/03/06 - * Some fixes due to the guild-skill changing location (being moved from - 500->900 within the code) [Skotlex] - * Fixed npc_event doing a map-check when the npc is not on any map. - [Skotlex] - * Fixed a debug message showing up on skill castend nodamage id when using - a guild skill. [Skotlex] - * Fixed #save not working on maps not in the current map server. [Skotlex] - * Added battle config clear_skills_on_death to decide whether all - ground-based skills should be removed when you die. Defaults to yes. - [Skotlex] -2006/03/05 - * Removed my EXP limit as it did not do what it was supposed to [Codemaster] - * Fixed remove-trap [Skotlex] - * Fixed animation of Redemptio [Skotlex] - * Some reorganization of how the skill check functions behave - (skill_get_*). Guild skills have been moved to the range 900~915 (instead - of 500~519 in the code). [Skotlex] - * Set the default for display_delay_skill_fail to 'no' as it should have been - for a while (the kRO patch about that was last year, long time ago) [DracoRPG] - * Fixed easter.txt typo. [Lance] - * Extended summon command to enable custom timeouts. [Lance] - -2006/03/04 - * Fixed a bug in the subnet checking function, login-TXT server. Also - changed the messages to be a bit more informative. [Skotlex] -2006/03/03 - * Added function battle_set_walkdelay in charge of updating walkdelays of - characters based on two criterias: when the delay is induced by damage, if - the current walk delay isn't over yet, do not update it. If the delay is - instead caused by a skill, then the current walk delay cannot be decreased, - only increased. [Skotlex] - * Added upgrade_svn5455.sql, it converts the manner and karma columns to - signed. Apply this if your tables have the field as unsigned (which would - explain mute always disappearing after relogging) [Skotlex] - * status_change_start now checks on a 0->10000 scale, should fix sc-cards - with very low rates never triggering (eg: some coma-inducing cards). - [Skotlex] - * Cleaned up the active guild skills. They should be usable now by - non-players as well. [Skotlex] - * Fixed crash on the NPC whisper system when the message's size was 1. - [Skotlex] - * Strip status changes are now removed on logout. [Skotlex] - * Added a column in skill_cast_db for specifying can't walk delays. It's - all set to 0 currently, so someone get updating them! [Skotlex] - * Removed the apply walk-delay entry from skill_cast_nodex as the new walk - delay column handles this now. [Skotlex] - * Fixed autoloot dropping the item to the ground even when it was - autolooted. [Skotlex] - * Fixed character deletion working on SQL without an email address (Thanks to Valaris) [Zephiris] - * Added event 8 for mobspawns that should spawn with special ai set. This - means that now in the mob_spawn files if you use 8 as the last entry, the - mob will use the special ai, and as such, it will only attack other mobs, - not players (can obviously be combined with 2 for small mobs and 4 for - large mobs, eg: 10 for a small mob with special ai set) [Skotlex] - * Modifed battle_check_target so that mobs with special ai will only target - by default mobs without said state (this will prevent normal clones from - fighting among themselves, for example) [Skotlex] - * Trick dead now ends on logout [Skotlex] - * Added mapflag nocommand which blocks @/# commands unless your gm level is - above gm_skill_unconditional's level. [Skotlex] - * Fixed weapon scripts not being executed unless the weapon was forged. - [Skotlex] - * gm_skill_unconditional is now a no/gm-level setting instead of yes/no - [Skotlex] -2006/03/02 - * Slaves inherit speed will now only work if the master can move. [Skotlex] - * Some cleanup and reorganization on the way pet-skill variables are - handled. [Skotlex] - * Fixed a typo that disabled all pet support skills from triggering (except - ground-based ones) [Skotlex] - * status_check_skilluse cleanup. Some status will only block skills when - they are first used, not on cast-end (which includes auto-spells and - ground-skill checks). Now when status_castcancel is 'no', skills WILL - come off after the cast bar is done. [Skotlex] - * Gravitation now only affects the caster, should have also fixed the skill - not doing damage when skill_caster_check is set. [Skotlex] - * Max fame list size is now defined by MAX_FAME_LIST constant (mmo.h) - [Skotlex] - * Individual fame lists sizes can now be specified through the char-server - (check the fame list configs in char_athena.conf) [Skotlex] - * Some cleanup on mob_can_reach code to prevent unnecessary path-searching - [Skotlex] - * Optimized the path-searching ai for mobs to try target cells around the - target in order rather than randomly picked cells. [Skotlex] - * Applied Snufkin's patch to fix compilation on FreeBSD. [Skotlex] - * Fixed mobs targetting themselves after using a support skill. [Skotlex] - * Gospel no longer blocks item usage of whoever is in the area of effect, - only the caster of Gospel can't use healing items now. [Skotlex] - * Added the long/near attack_def_rate card effects to battle_calc_magic - (horn card and the like will now work with spells) [Skotlex] - - Elemental fields should vanish on map-change now. [Skotlex] - - Land Protector only blocks magical ground skills now. [Skotlex] - * Fixed item pickup not picking anything unless you were in a party with - item distribution set [Skotlex] -2006/03/01 - * Made it so players that are at the max level do not receive EXP. - This makes it so a player at the max level (ie - 99) cannot join a party - and feed all of his or her EXP to the other party members [Codemaster] - * Mapregsql will now fully depend on mmysql_handle. [Lance] - * Optimized strcharinfo to use switch. [Lance] - * Some cleanup of the mob skill reading. Added error reporting for unknown - states/conditions, error reporting now specifies the file and line number. - [Skotlex] - * Silence will only block skills when they have begun casting, not when the - cast bar is done. This also means that auto-spells will likely come-out - even when silenced. [Skotlex] - * opt1 status will block skills when they are done casting only if the - sc_castcancel option is set. [Skotlex] - * strcharinfo now returns blank instead of crashing the map server when - there's no player attached. [Skotlex] - * Added a missing mysql_init call to the mapreg sql handle. [Skotlex] - * Checked and fixed the script engine barking when you try to have a label - with the same name as a const.txt defined parameter. [Skotlex] - * Turn Undead and Offensive Resurrection should now work on undead players. - [Skotlex] - * Fixed the range checking of Repair weapon [Skotlex] - * Rude attacked is now also triggered when you hit a target that can't move - out of their melee attack range. [Skotlex] - * Mob ai will attempt to do a long-range attacked condition skill before - unlocking a target when it is attacked and said target is out of melee - range of a non-walking mob. [Skotlex] - * Corrected mobskill event to set the target_id before triggering. This - should fix shortrange/longrange attacked mob skill conditions. [Skotlex] - * Moved MSC_SKILLUSED trigger to mobskill_event which is triggered in - battle_calc_damage. It is also triggered on skill_castend_nodamage_id. - [Skotlex] - * Added party_share_loot for handling party-share loot. it should now work - with autoloot as well. [Skotlex] - * Fixed skill_break_rate breaking stuff even if the rate is 0. [Skotlex] - * pc_stopwalking will not send a fixpos packet if you are sitting. [Skotlex] - * mob_can_reach rude-attacked condition now uses the mob's field of view. - [Skotlex] - * SC_NOCHAT is automatically started on pc_authok if manner is negative. - [Skotlex] - * Map server now refuses to start if you try to define a label with the - same name as some const.txt defined character parameter. [Skotlex] - * Corrected a few Compiling Warnings [Codemaster] - * Added the ability to select GM loading via Login (default) or Char [Codemaster] - * Added script command 'setbattleflag'. [Lance] -2006/02/28 - * Rewrote LAN support code. Changed configuration file name - lan_support.conf to subnet_athena.conf, changed it syntax. [LuzZza] - * Added script command 'equip' to equip items. [Lance] - * Fixed dependancies in map-server compiling (VC7.1). [Lance] - * Added autoequip flag check for pc_takeitem. If it impacts on perfomance, please remove it. [Lance] -2006/02/24 - * Prevented guild/party recall to work on GMs of greater level than - yourself. [Skotlex] - * Prevent muting players with higher GM level than yourself. [Skotlex] - * Fixed Lady Tanee's spawns. [Skotlex] -2006/02/23 - * Fixed the CL_WHITE define, thanks to FlavioJS [Skotlex] - * NPC break equipment stuff now has a 1.5% per skilllv success rate. - - This is a custom value as 20%-lv10 seems too high and 10%-lv10 seems too - low. [Skotlex] - * pc_setpos won't random warp players if placed on top of Moonlight Petals - [Skotlex] - * Removed the check in clif.c for npc_shopid as the client never sends a - packet when the trade is cancelled... [Skotlex] - * Player-summoned mobs won't level up now. [Skotlex] - * Fixed Super Novice explosion spirits triggering no matter what you said - on the third line. It now triggers on the fourth line.... [Skotlex] - * Fixed GTB blocking targetted spells when gtb_pvp_only was set. [Skotlex] - * Merged the code of Ankle snare and Spider web. It no longer moves target - if sc failed. [Skotlex] - * Players should stop walking as soon as they start vending or get into a - chat. [Skotlex] - * Added mob skill conditions myhpinrate and friendhpinrate. [Skotlex] - * Added monster_ai condition 16 (enable `friend` targetted skills to heal - oneself) [Skotlex] - * Fixed the shop id not clearing when buying/selling (which made you get - stuck afterwards). [Skotlex] - * Modified the way autospells stack to mimic official servers. Cards of the - same ID cannot stack, but different cards with the same skill can each - trigger indepedently of each other. [Skotlex] - * Added battle_config autospell_stacking to enable stacking of cards of - same ID. (see battle/item.conf) [Skotlex] - * Moved card-specific battle options to items.conf [Skotlex] - * Autospells triggered when hit will check the range to the target. - [Skotlex] - * Some cleaning up of status_calc_pc [Skotlex] - * In status_change_start capped the passed success chance to 100% [Skotlex] -2006/02/22 - * Windwalk's flee bonus is now +1 every 2 skill lvs. [Skotlex] - * Changed the way equipment breaking works. Function pc_break_equip was - removed and now skill_break_equip is used. Basicly, it's the same as - before, except that when you 'break' a piece of equipment of a - non-player, the corresponding strip(weapon/armor/shield/helm) status - effect is induced (duration: strip skill lv 1) [Skotlex] - * Cleaned up the Dev folder. [Skotlex] - - Take note of the file todo-for-stable, which holds all modifications in - trunk that have not yet made it into stable. Be sure to update the file - as needed. - * Updated the path searching code with jA's current implementation. - [Skotlex] - - There is a slight chance the CELL_NOSTACK mod broke, someone test that. -2006/02/21 - * Fixed the range-check of targetted skills (was evaluating the range as 0 - always) [Skotlex] - * Now you should receive the party/guild mini-dots on map-load without the - need of waiting for others to "move" for you to receive the update (fixes - dead characters never showing up on the map) [Skotlex] - * Fix to prevent using main chat when it disabled in atcommand_athena. [LuzZza] - - Fixed message codes in duel functions. - - Small fix in log_refine, incorrect compare expression. - * Some cleaning of the warp portal code so that when it is "pre-casted" it - doesn't mess up with other casted skills. [Skotlex] - * Some fixing on the weapon-refine code. [Skotlex] - * Cleaned up some npc_event error reporting. [Skotlex] - * Some cleanup of the castend routines to not clear the skill variables if - for some reason the casted skill triggers another skill. [Skotlex] - * Vending is now cancelled on a pc_setpos [Skotlex] - * Pressure again ignores Basilica. [Skotlex] - * Fixed attacker's sc being nulled when the target's sc is empty (fixes - most status changes not taking effect during battle) [Skotlex] - * Slaves now do a battle_check_target to check if the new target is an - enemy when acquired through the master's skilltarget. [Skotlex] - * Fixed SC_SKE halving de2 twice. [Skotlex] -2006/02/20 - * The Super Novice Explosion Spirits skill will now trigger when the last - sentence is said (not after the next sentence as it was currently) [Skotlex] - * Now the default delay of amotion is applied only for BF_WEAPON, non - NK_NO_DAMAGE skills (so stuff like Summon Spirit Sphere get the default - skill delay rather than ASPD) [Skotlex] - * Made the Char-SQL server send the GM listing when the map server - connects. [Skotlex] - * Play-dead and Basilica now block Gospel [Skotlex] - * Map SQL server will no longer ignore the gm-list packets received from - char. [Skotlex] - * Login-SQL server will not free the current GM listing if the SQL reading - of it failed (prevents GM lists being lost on SQL connection problems) - [Skotlex] - * Login-SQL will now read for the GM list ALL accounts with level above 0, - not just those with level above min_gm_level (just like the TXT server - does) [Skotlex] - * SC_NOCHAT is not dispelled on death now. [Skotlex] - * Cleaned up the global message function, Super Novice Explosion Spirits - will not trigger on maps where said skill can't be used. [Skotlex] - * Close confine won't get the bonus range on cast as other skills do due to - exploits. [Skotlex] - * Fixed a bug in setnpctimer. [Skotlex] - * Menu-based skills now use their own variables separetly from the normal - skill variables. This should enable them to work even when you keep doing - other stuff between the menu invocation and selection. Also gives a better - control over packet-based exploits. Affected skill/script-commands are: - [Skotlex] - - Arrow Crafting - - Warp Portal / Teleport - - Item producing - - Identify - - Repair weapon - - Pet egg selection - - Hindsight - - Weapon refine. - - Feel of the Stars, Moon and Stars. - * Corrected the implementation of Gangster's Paradise to work as it should. - [Skotlex] - * Fixed Close-confine not properly ending on a knockback (that includes - backsliding) [Skotlex] - * Changed MAX_RANDITEM from 2000 to 10000 to fit new databases [Komurka] - * Fixed Taekwon stances not triggering. [Skotlex] - * Added atcommand @exp [Skotlex] - * Added error reporting when add_timer_interval receives a negative/0 - interval value. [Skotlex] - * Fixed a possible infinite recursion bug with splash self skills. [Skotlex] - * Modified the way firewall_hits_on_undead works, to loop and invoke - multiple skill_attacks based on the value. Now it behaves a lot closer to - how Aegis Firewall does (except a good default value for this config switch - is missing) [Skotlex] - * Preparing eA for new mob_skill_db from Aegis 10.2 [Komurka] - - increased MAX_MOBSKILL 32 -> 40 - -2006/02/19 - * Some fixes to the last item usage tick. Items should be working fine now. - [Skotlex] - * Fixed parsing of @kamic/@kamib to check for case. [Skotlex] - * Now you can hide from Pressure. [Skotlex] - * Weapon endowing will work on targets already endowed with the same - element. [Skotlex] - * Now reseff cards will take effect even if the status change is passed - with &8 flag. In short, now reseff are ALWAYS applied to the status change - defense. [Skotlex] - * Removed a missing break that was making AM_TWILIGHT2/3 always fail. - [Skotlex] -2006/02/18 - * Removed the SP_ cases from status_get_sc_def as they were colliding - with other status changes. [Skotlex] - * Implemented SG_MIRACLE (Miracle of the Sun, Moon and Stars) [Komurka] - - duration is stored in battle_config.sg_miracle_skill_duration (currently - it's set to 10 minutes) - - ratio is stored in battle_config.sg_miracle_skill_ratio (currently it's set - to 0.01% chance per character move) - - this skill enables you usage of all Warmth skills, Comfort skills, and also - all mobs will be target of the Stars regardless of the day and map - - you'll see message "[Miracle of the Sun, Moon and Stars]" when skill kicks in - * Added upgrade file upgrade_svn5322.sql because apparently not everyone - has the guild table with autoincremental guild_id defined. [Skotlex] - - If you can't create guilds, chances are you need to apply this ugprade. - * Fixed a missing break that was making Heal, Resurrection and some others - become attack skills [Skotlex] - * Some CELL_NOSTACK Mod updates: [Skotlex] - - Made the free-cell lookup more extensive. - - Allowed pc_setpos to place players on top of cells that are stacked - - Fixed a logic bug in the mob-walk code that was making them get stuck and - not move (triggered quite often when the cell no stack mod is enabled) -2006/02/17 - * Cleaned up irc.c, may it compile now on Windows? [Skotlex] - * Updated the VC project files by Joshuaali. [Skotlex] - * Fixed possible crash on pet egg select. [Skotlex] - * Massive update on the way splash/area (non-ground) skills work. [Skotlex] - - the new column 'splash' in skill_db is now used to determine the area of - effect of all related skills (eg: splash range of fireball, area of effect - of angelus, the splash damage area of mines, etc) - - nk definition update. &1 is no damage skills, &2 is for splash skills. A - skill can be tagged 3 to indicate it is both. This is used to indicate the - type of handling the skill should use, but it also helps as all splash - skills get an extra check to prevent them from hitting 'unhittable' - characters (ie: hidden) while all skills not tagged as non-damage can - trigger auto-spells. - - All self skills are automatically executed as no-damage skills and get - re-routed as damage skills when the source and target do not coincide (this - handles all combo skills) - - Some skills may have screwed up (I fixed/moved all which I could find - needed updating). As usual, report any issues. - * Added an upgrade_svn file that should fix the party table by making the - party_id auto-incremental. Apply this or new parties will always fail! - [Skotlex] - * Changed around the included files in irc.c to see if it compiles under - Win32 native. [Skotlex] - * Char-SQL server updates: [Skotlex] - - Removed the unnecessary party/guild check on each char-save. - - Removed the 'quick loaded char' messages. - - Some code cleanup. - - Fixed one or two memory leaks. - * Applied the suggested fixes by Joshuaali to fix the compiling of the sql - map server on Win32 systems. [Skotlex] - - note that irc.c is still uncompilable, but the rest "should be fine" now. - * Fixed the memory leak on opt_2str as pointed out by End of Exam [Skotlex] - * Fixed a few char SQL memory leaks as pointed out by End of Exam [Skotlex] -2006/02/16 - * Fixed a crash in AL_TELEPORT. [Skotlex] - * Now you can't close-confine and already confined mob. [Skotlex] - * mysql/my_global.h now includes winnt.h under Windows systems... [Skotlex] - * Some code cleanup of status.c [Skotlex] - * Removed the check that prevented mobs from walking into a basilica. [Skotlex] - * Added a new column in the skill_db to specify the - splash-range/area-of-effect of skills. (Work in progress) [Skotlex] - * Autocasted AL_TELEPORT should now automatically pick menu entry rather - than showing the box up. [Skotlex] - * The battle config options sp_rate and hp_rate are now applied - independently of the same type of bonuses from cards. [Skotlex] - * In CELL_NOSTACK mode, mob_canreach will now ignore other players when - checking if there's a path to the player. [Skotlex] - * Added RG_RAID to the list of skills that need a status_checkskilluse on - skill_attack. [Skotlex] - * Added the mapflag check monster_noteleport to AL_TELEPORT. [Skotlex] - * Fixed the sc_def rate not being reduced in status_change_start. [Skotlex] - * Changed the include in irc.c from strings.h to string.h, which fixes a - bunch of compilation warnings here... [Skotlex] - * Updated the SQL login/char servers to let the mysql server grant the new - IDs for accounts/chars/pets/parties/guilds instead of them being handled by - the server. [Skotlex] - * Some cleaning of the pc item use functions. [Skotlex] - * Gospel shouldn't block enemies in certain situations from using items - now. [Skotlex] -2006/02/15 - * Fixed crash in chrif_load_scdata warning message. [Skotlex] - * Fixed pets displaying "strangely" when they did not have their pet armor. - [Skotlex] - * Added battle config option pk_level_range for specifying valid level - ranges to engage in PK (battle/misc.conf) [Skotlex] - * Added battle config allow_es_magic_player to enable SL_S* skills to work - on non-mobs. (battle/skill.conf) [Skotlex] - * Fixed the char servers to store correctly exp as uints. They are also - capped to LONG_MAX before being sent to the client. [Skotlex] - * TK_DODGE now dodges all ranged attacks, when used with SPURT, dodges - everything. [Skotlex] - * The autospell loop now cancels after one successful cast. This means if - you have 10 autospells with 100% casting rate, only one will come off with - each hit instead of all of them. [Skotlex] - * Warm skill update: [Skotlex] - - they are type BF_WEAPON, so that they may trigger effect/spell cards. - - Changed their element to -1 to carry on weapon's element. - - Against player it only damages 60SP per "hit" - - Against non-players it is a knockback skill as it was before. - - Hit frequency increased to once every 100ms. - * TK_DODGE now only dodges ranged weapon attacks, while under Spurt mode - it dodges everything (provide better information if this is not how it - should behave as the current info given is conflicting itself >.<) - [Skotlex] - * Cleaned up and expanded the sc_def_rate battle config. The new battle - flags are mob_sc_def_rate, pc_sc_def_rate, mob_max_sc_def, pc_max_sc_def - [Skotlex] - * Modified Marionette Control so that the max bonus stats you get is capped - to your server's defined max stats instead of 99. [Skotlex] - * Mobs are no longer affected by the vs_traps_bctall switch. [Skotlex] - * Added function pc_damage_sp to damage the SP of players, updated code as - necessary. [Skotlex] - * Fixed @lvup command adding levels instead of substracting when you - specify a negative quantity. [Skotlex] -2006/02/14 - * pc_setinventorydata won't use itemdb_search on empty inventory slots (id - = 0) [Skotlex] - * Fixed the icon from Provoke being gone. [Skotlex] - * Fixed skill_timerskill (most notable skill broken: water ball doing 1 - hit) [Skotlex] - * Removed the declaration of puchar and pchar from my_global.h which was - preventing compiles on native win NT systems. Drawback is now Win9X systems - will fail to compile instead... [Skotlex] - * Hiding cancels Close Confine now. [Skotlex] - * ST_MOVE_ENABLE now also checks for pc_can_move(), and only perform a walk - check if the skill is ground targetted. [Skotlex] - * Moved the berserk_cancel_buffs code to status_change_start. [Skotlex] - * Moved most checks of status_isimmune() to status_get_sc_def [Skotlex] - * Allowed Endow skills to go through status_isimmune characters. [Skotlex] - * Fixed PR_BENEDICTIO not taking away all SP. [Skotlex] - * Modified the way Status changes are linked to skills for an easier to - read implementation (see status_initChangeTables). [Skotlex] -2006/02/13 - * Added battle config sc_def_rate which adjusts natural defense of - characters against status changes (see conf/battle/battle.conf). [Skotlex] - * Pet eggs will now not be deleted from the inventory until they arrive - from the char-server. [Skotlex] - * pc_readdb will now print if any classes are missing their exp tables. - Only exception are JOB_WEDDING and JOB_XMAS. [Skotlex] - * Made the NPC_BREAK* skills attack skills again, their chance of equipment - breaking code was moved to skill_additional_effect. [Skotlex] - * Now when the exp table does not has enough data to reach the max level - specified, the max level will not be reduced to enable leveling through - quests/scripts/gm-commands/etc. [Skotlex] - * Made Land Protector Block Hammerfall. [Skotlex] - * Updated item_db code to stop creating items for every non-existant ID - used. Instead it will complain, and use a dummy item that has the view ID - of an apple, and it's type 3 (etc item). [Skotlex] - * Modified PA_GOSPEL so that the random damage attack becomes a BF_MISC - attack. [Skotlex] - * Added pc_resetskill when lowering job level and there's not enough - skill points to substract. [Skotlex] - * Fixed SG_FUSION costing SP to deactivate. [Skotlex] - * Some cleaning up at pc_setpos to prevent calling pc_clean_skilltree - [Skotlex] - * Enabled use of TF_HIDING while Cloaked. [Skotlex] - * pc_resetstate won't remove wedding skills now [Skotlex] - * NPC_POWERUP now gives +40% atk per level. [Skotlex] - * Water elementals can be frozen again. [Skotlex] - * Fixed the sc_def equation in status_change_start. [Skotlex] - * Fixed an extra semi-colon that broke win32 compiles. [Skotlex] - * Some rewriting of bounds checks in @baselvup, @joblvup and the # - equivalents to prevent signed/unsigned comparisons. [Skotlex] - * Now slaves give exp/loot (exception: player slaves still stick to the old - rules of no exp/loot) [Skotlex] -2006/02/12 - * Some path cleanups meant to get the CELL_NOSTACK mod working better with - path searching and the like. [Skotlex] - * Optimized functions skill_addtimerskill/skill_cleartimerskill [Skotlex] - * Fixed SC_DANCING for non players (was making dances only last 1 second - for them) [Skotlex] - * Modified map_moveblock to handle updating dance's position as well as - ending close confine status effects. [Skotlex] -2006/02/10 - * Fixed Sonic Blow's damage for lvl 1~9 [Vicious] - * The status window will now show the total power of both weapons instead - of just the right-hand weapon for dual wielders. [Skotlex] - * Removed #include from irc.c, since it's unused and some people don't have it. [Valaris] - * Changed the default MAX_LEVEL supported by the map server to 1000. [Skotlex] - * Pet Lures won't be consumed now when used on a non-mob. [Skotlex] - * Fixed map_searchrandcell function. [Skotlex] - * Modified the NPC_BREAK* skills to break equipment at a 10%*lv rate. [Skotlex] - * Modified the drop item routines to perform stacking checks only for - player attempted item drops, therefore, mob drops will stack up to - infinity. [Skotlex] - * NPC_POWERUP now gives +20% attack per skill level. [Skotlex] -2006/02/09 - * Fixed "set baselevel, X" sending one to a different level than the one - requested. [Skotlex] - * Added range checking to mob skill loading of permillage and delay to - prevent overflows. [Skotlex] - * Fixed pc_gainexp not working for next level exp requirements above - INT_MAX. [Skotlex] - * Fixed the display of @showexp not working right for exp values above - INT_MAX. [Skotlex] - * Removed the conf sql code for now. Maybe will continue later with that project. - Lowered the irc keepalive timer, and added some checks for use_irc that should have been there. - Added a return line \n to the beginning of the title screen. [Valaris] - * Added function mob_respawn which makes a mob respawn on spot 3 seconds - after defeat if SC_KAIZEL is active. [Skotlex] - * Modified NPC_REBIRTH to use Kaizel level 1. [Skotlex] - * Added setting max_exp_gain_rate which caps how much exp you can get from - a single kill. See battle/exp.txt for details. [Skotlex] - * pc_readdb will now cap experience required per level to UINT_MAX, it will - warn if the exp table has exp values above said limit. [Skotlex] - * Changed the default of skill_delay_attack_enable to no. [Skotlex] - * Code rewrites in mob_damage and party_exp_even_share for correctly - handling overflow issues. Now uses UINT_MAX for range comparisons, as it - should be. [Skotlex] - * Also modified the mob_db reading to use UINT_MAX for exp limits, changed - their exp/job exp fields to unsigned int as well. [Skotlex] - * Modified multi_level_up behaviour to work as specified by Kyoki. That is, - on a level up, the max carry-over exp is the exp needed for the previous - level -1. [Skotlex] - * Modified the skill attack display of Meteor Assault and the Warm Skills - (I think the caster should no longer do fancy animations now on each hit) - [Skotlex] - * Added back water elemental targets being immune to SC_FREEZE [Skotlex] - * SQL compile fix [Komurka] - -2006/02/08 - * Added battle config option skill_caster_check, which does a - status_checkskilluse on all skill attacks. When enabled (default on) the - caster of the skill is checked on all skill_attacks, which means that - ground spells will make no effect if the caster is unable to fight - (stunned, frozen, etc) [Skotlex] - * Added battle config option status_cast_cancel. When enabled (default off) - some status changes (freeze, stone, etc) will cancel your cast. [Skotlex] - * Fixed the death exp penalty underflow bug. [Skotlex] - * Rewrote/organized status_change_start, it now receives the base rate for - the effect. It handles reducing this rate/duration through natural - resistances and whatever else should reduce it. [Skotlex] - * Fixes to exp2.txt on the novice job exp. Thanks to rollopop. [Skotlex] - - Also modified exp2.txt to use the normal max levels by default. -2006/02/07 - * Modified battle_check_distance, mobs should no longer find a diagonal - spot on which they lock onto their target, yet fail to attack from. [Skotlex] - * Removed the max level configs from battle/exp.txt [Skotlex] - * Now NPC_POWERUP uses SC_INCATKRATE instead of SC_EXPLOSIONSPIRITS for - enhancing damage. Instead of +1k atk per skilllv, it is +50% atk per - skilllv. [Skotlex] - * Fixed char server changing the save/last point to new grounds in certain - situations. [Skotlex] - * Fixed SG_STAR_ANGER not getting it's damage bonus at all. [Skotlex] -2006/02/06 - * Added a custom exp table that goes up to level 1000 (db/exp2.txt). [Skotlex] - - It uses a inverse exponential growth rate to mimic the official exp rate - increase as close as possible. - - It overrides the exp level of the last 5~10 official exp values for a - smoother curve. - - It's adjusted so that the Lv1000 exp requirement for Advanced Base/2nd - Job is close to the unsigned int limit without going above it (limit is - 4294967295 in my system. It goes up to 42k Million on Advanced - Base lv1000, I think) - * Fixed startnpctimer starting multiple timers instead of failing when the - npc timer is already running. [Skotlex] - * Venom Splasher update: [Skotlex] - - always hits (but splash damage targets can still avoid it) - - Being hit does not cancels it, - - works at 75% or less of target's HP - - being hit normally while under the count has a chance of causing poison. - - Damage is +400% + 50*lv% - * Using autoloot with no arguments now toggles it between @autoloot 0 and - @autoloot 100% [Skotlex] - * Falcon Assault now takes Blitz Beat lv5 as base damage. [Skotlex] - * Fixed pc_makesavestatus not updating status.option correctly. [Skotlex] - * Corrected Waterball so that higher levels can do insane amount of hits. [Skotlex] - * Altered slave behaviour. No more random walking, will stay within 2 cells - of their master. [Skotlex] - * Reverted the Summon Slave behaviour to not adjust level based on number - of current slaves. [Skotlex] - * Coma no longer sends SP to 1. [Skotlex] - * Updated Meteor so that when level 11 or more is casted, the area over - which meteors fall is tripled. [Skotlex] - * Dark elemental characters are now immune to Curse. [Skotlex] - * Fixed sc_data saving to sql buffer building method. Thanks to its_sparky. [Skotlex] - * Changed the map zone reading from using pow to a bit shift. [Skotlex] - * Experience has now been changed to unsigned int, and is read as such from - the dbs. [Skotlex] - * Increased HT_DETECTING seek range to 7x7 [Skotlex] -2006/02/05 - * Added some of eAIRC bot code, written by me and LittleWolf. - It is disabled and has no configuration options yet, as it is not finished. [Valaris] - * Fixed and documented script command "callshop". [Skotlex] - * Updated sq;-files/mob_db.sql with current mob_db. [Skotlex] - * Updated sql-files/item_db.sql with current item_db. [Skotlex] -2006/02/04 - * Skotlex's Falcon Assault fix. [Vicious] -2006/02/03 - * Fixed the debug script messages specifying the wrong mapname for NPCs. - [Skotlex] - * Now you can't hide from earth elemental attacks (status_check_skilluse). - [Skotlex] - * Grand Cross/Grand Darkness can no longer get the ignore defense -armor - piercing bonuses from cards. [Skotlex] - * Loki's weil is now ignored by bosses. [Skotlex] - * Land Protector and Gantantein should now ignore traps. [Skotlex] - * Fixed Shinobi card so that it fails when you aren't next to a wall. - [Skotlex] - * After a guild master change, the new guild master has his guild skills - blocked for 5 minutes to prevent abuse. [Skotlex] - * Fixed txt-converter compilation errors [Komurka] - -2006/02/02 - * Fixed crash in status_change_timer. For some reason the block type switch was removed. [Valaris] - * Crash fix in npc.c npc_timerevent. - was: struct timer_event_data *ted = (struct timer_event_data*)ted; - changed: struct timer_event_data *ted = (struct timer_event_data*)data; - Skotlex, I am assuming it's calling from the passed data var, If I'm wrong - please fix it. I just know what was there was definitely not correct. [Valaris] - * Improved the NPC timer system to enable multiple timers going on at a - time with different players attached to each. Now npc event timers are of - two types: attached or global. The global timers don't have a player - attached and can be started/halted by anyone. The character timers have a - player attached, and they can only be stopped by a script that has the same - player attached. [Skotlex] - - Now player attached scripts will auto-abort when the atteched player - quits the map server. - - Of course, this requires some major testing as it's prone to have bugs... - * Applied the Entry Reusage System to the battle delay damage timers. - [Skotlex] - * Fixed the map server complain when using the default user/password - showing up if you set the new user/pass on the import file. [Skotlex] -2006/02/01 - * Fixed compile errors and warning in chrif.c and charsave.c. [Valaris] - * Map and char server now will complain if they are run using the default - user/password set. [Skotlex] - * Trick Dead makes you stop walking now. [Skotlex] - * Soul Burn is not affected by Lex Aeterna, not affected by target's cards - neither. [Skotlex] - * Freeze and Stone take preference over Benedictio. [Skotlex] - * Sleep/Stun/Petrify/Freeze block each other out. [Skotlex] - * Fixed areamonster when the passed class is negative. [Skotlex] - * Removed the clear screen when launching the server. [Skotlex] - * Integrated the status change variables into a single structure for easier - management. [Skotlex] - * Break fall should no longer trigger when inflicted by freeze/stone/etc - [Skotlex] - * Fixed an overflow in grfio causing read problems in Win32 builds [celest] - * Changed resnametable loading behaviour - grfio will load from data directory - first, and then from the highest priority grf only if that fails [celest] - * Increased grfio filelist limit to 1048576 to avoid problems when loading - too many large grfs [celest] -2006/01/31 - * Fixed skill_check_cloak to use the current skill level of the cloaking - skill and not pc_checkskill() to know if a cloaker away from a wall should - be uncloaked. [Skotlex] - * Likely fixed opening guild storage. [Skotlex] - * Removed no penelty mapflag for nifilheim. Confirmed on iRO. [Kayla] - * Changed default value of gm_cant_drop_max_lvl to 98. Also reworded the - comments for cant_drop_max and min. [Kayla] - * Disabled pet skills by default. To my knowledge they are only enabled on - cRO, not iRO nor kRO. [Kayla] - * PF_SOULBURN no longer ignores mdef. [Skotlex] - * HW_GRAVITATION should now invoke auto spells. [Skotlex] - * Cleaned up damage return code. Reflect Shield and the like now should - also trigger autospells from normal attacks (previously it was only worked - on skill attack returned damage) [Skotlex] - * Cleaned up Summon Slave mob skill to only summon number of missing mobs - to complete the skill level (that is, SS level 5 will always bring the - total count of slaves to 5, never above). [Skotlex] - * Fixed being able to Encore skills you no longer have in your tree. - [Skotlex] - * Added no HP regen while Bleeding, -25% ATK and ASPD penalties as well. - [Skotlex] - * Added VIT reduces duration of confusion. [Skotlex] - * Added "onspawn" mob skill condition. [Skotlex] - * Changed the exp table format. The new format allows specifying exp tables - for any particular class. Thanks to Playstester for converting the official - exp table to the new format. [Skotlex] - - UNTESTED: Report any problems asap. -2006/01/30 - * Autoloot now uses the item's base drop chance rather than final drop rate - to determine if it should autoloot the item or not. [Skotlex] - * Fixed super novices getting +10 to all stats temporarily when their death - count isn't zero. [Skotlex] - * Fixed Kahai displaying HP-SP as the total healed instead of HP [Skotlex] - * Cleaned up skill_repairweapon to prevent crashes when the target - vanishes/changes/whatever before the weapon to repair has been selected. - [Skotlex] - * Parsing the Storage/Guild Storage from the char server will now fail if the - storage has been modified and not saved yet. [Skotlex] - * Being hit now cancels confuse. [Skotlex] - * Added back the bleeding icon. [Skotlex] - * Fixed Combo Finish Soul Linked Effect being a 11x11 area rather than 5x5 - [Skotlex] - * Added 'restricted' mapflag, based on lordalfa patch [Komurka] - - you can set restriction zone on map (see mapflag/restricted.txt) - - you can turn off item usage on certain restricted map in item_noequip.txt - - you can turn off skill usage on certain restricted map in skill_nocast_db.txt - * Moved MVP log code so it can log all MVP, not only when player gets MVP item, - thanks to Hatred_ [Komurka] - * One more small fix on 'bSPVanishRate' (hp -> sp) [Komurka] - * Added bSPVanishRate to const.txt - Dark Priest Card should work now ^^ - * Implemented bonus2 bSPVanishRate for Dark Priest Card [Komurka] - - it isn't finished - I get '[Warning]: pc_bonus2: unknown type 0 50 10!' >< - * Applied lordalfa patch - you can now forbid usage of certain cards on PVP/GVG/WoE - defined in item_noequip.txt [Komurka] - -2006/01/29 - * Added support for more account states like "Unavailable due to hacking/bug - investigation" etc, thanks to NeoSaro [DracoRPG] -2006/01/28 - * Added the night mapflag to the new maps. Removed some indor maps. [Poki#3] - * Added DISGUISE MobID; UNDISGUISE; script commands [Lupus] - - Made them for Eastern Year of the Fire Dog Event.(to be uploaded today) -2006/01/27 - * Added support for mob_avail.txt replacement for NPC classes. [Skotlex] - * Added "sense_type" config to conf/battle/skill.conf to select which defense - is displayed on the sense screen. Defaults to displaying def+def2. [Skotlex] - * Modified traps so that once they trigger they set themselves as "Into the - Abyss" casted traps, so that if you remove them, you won't earn the item. - [Skotlex] - * Fixed Basilica (small bug introduced yesterday) [Skotlex] - * Hopefully cleaned out the warnings when compiling the char-SQL server. - [Skotlex] - * Updated the makefile for the plugins to take into account the ers.o file. - [Skotlex] -2006/01/26 - * Updated VC project files, thanks to D-Kalck. [Skotlex] - * Rare drop announces will now be done based on the mvp_sd (character who - did most damage) instead of sd (character that delivered final blow) - [Skotlex] - * Fixed TK Doridori bonuses to double your regen instead of giving 30Hp/3Sp - [Skotlex] - * Fixed Sense displaying def2/mdef2 when it should display def+def2 / mdef - + mdef2. [Skotlex] - * Fixed Super Novices losing their skill tree (showing up just basic skill) - under certain circumstances. [Skotlex] - * Cleanup and optimization of the movement routines. [Skotlex] - * Added experimental feature "Cell Stack Limit". When enabled (see - src/map/map.h) it should limit the amount of characters that can be placed - on the same cell. That's assuming it works (experimental and untested as of - yet) [Skotlex] - * Hopefully fixed Benedicto checking on the west/east tiles instead of the - left/right tiles of the caster. [Skotlex] - * Fixed mobs being unable to move on tick loopback (which happens every ~51 - days) [Skotlex] -2006/01/25 - * Reverted last change, when you log again it still shows the fake - icon. [Foruken] - * Temporary fix to fake mute status when using pk_mode and - !muting_player [Foruken] - * Probably fixed the max base/job battle config options actually enabling - characters to reach one more level than the max specified. [Skotlex] - * Fixed BSS Sacramenti not hitting demon type enemies. [Skotlex] - * Now poisoned monsters will show HP updates as their health goes down - (let's see if this finally convinces people that poison works u.u) - [Skotlex] - * Splitted up battle_athena.conf into multiple configuration files. - battle_athena.conf only contains import lines now, and all the - configuration options are located in conf/battle/* [Skotlex] - * Updated the db version with the new one by FlavioJS [Skotlex] - * Improved the error reporting when failing to load a mob skill due to - insufficient fields. [Skotlex] - * Changed map_getallusers to use the db interface getall (hope it doesn't - breaks horribly) [Skotlex] - * Added an attack delay to TK kicks to prevent the top10 rankers from - attacking normally during the skill animation. [Skotlex] - * Updated script.c to display the file not found error using braces as - delimiters to help when npc filenames include spaces and the respective file - is not found due to them) [Skotlex] - * Changed TK_RUN to a misc attack type which should enable you to halt the - skill quickly after starting it. Updated SC_SPURT to be triggered when you - stop running if you stopped running one sec or less after you started. - Corrected the icon of SPURT to be that yellow Running Man. The previous - footsteps effect was assigned to CHASEWALK. [Skotlex] - * fixed battle config item_auto_get setting autoloot to just 0.01% drops - rather than 100%. [Skotlex] - * Added Sharp Shooting check to skill_attack to prevent hitting hidden - characters. [Skotlex] -2006/01/24 - * Some cleaning up of battle_calc_damage, Assumptio should now also reduce - damage of all types of attack, not just weapon-based ones. [Skotlex] - * Incremented SL_MONK combo SP cost reduction to 25% [Skotlex] - * Updated Full Adrenaline Rush to work on all weapons except bows. [Skotlex] - * Updated the script engine to report the src of an error when there's a - problem with one of the script functions. For example, if there's a "player - not attached error", it will also print which NPC caused it. [Skotlex] - * Added RFIFOSKIP(fd,RFIFOREST(fd)) to the end of the login server's parse functions. - This is good for clearing out packets of one byte. [Valaris] - * Fixed noteleport mapflag affecting Warp Portal. [Skotlex] - * Fixed map server crashing when parsing an incomplete mob-skill line. [Skotlex] - * @autoloot 100 will now pickup items that have drop rates ABOVE 100. [Skotlex] -2006/01/23 - * Added battle config "no_spawn_on_player", see battle_athena.conf for - details. [Skotlex] - * Fixed bows doing less damage on criticals when having high dex. [Skotlex] - * Moved the enemy_critical adjustment to status_get_critical. [Skotlex] - * Fixed @chardisguise to use the same id checks as @disguise. [Skotlex] - * Fixed SightBlaster 'hitting' dead characters. [Skotlex] - * Basilica check in status_checkskilluse expanded to help mobs release - their target as soon as they walk into a basilica. [Skotlex] - * When a player stops walking their to_x and to_y is updated to their - present position. This MAY fix warp portal not warping players that were - already there waiting to be warped. [Skotlex] -2006/01/22 - * typo fixes (fell -> feel) [Komurka] - - mob_db_mode_list.txt updated - - removed some unneeded comments (//komurka) - * Some changes of @main. Now you can send main-chat messages by sending whisper - to nick "Main" (or any other, it can be set in inter_athena.conf). [LuzZza] -2006/01/21 - * Changed gm_can_drop_lv battle conf switch to gm_cant_drop_min_lv and gm_cant_drop_max_lv [Komurka] - * SL_SWOO (Esu) will only lasts 1/5 of normal time when used on a Boss-type monster [Komurka] - -SL_SKE (Esk) won't work on a Boss-type monster anymore (if you KNOW that it should work on them - write about it on forum; either way don't bother guessing ... SL can solo ANY boss with this skill ~.~) -2006/01/20 - * Fixed the login-TXT login Log. [Skotlex] - * Small update to sql-files/item_db.sql to fix speed potions (a complete - update will be done when possible...) [Skotlex] - * Fixed clone script command's duration being in ms rather than seconds. - [Skotlex] - * Taekwon Ready Stances combo time is now 2000 - 4*agi -2*dex ms instead of - a flat 2 secs (same reduction that Monk combos get) [Skotlex] - * Cleaned up code of SG_HATE, may fix the skill seemingly not working. - [Skotlex] - * Likely fixed Even-Share parties not breaking up when a character with - too high/low level rejoins in char-TXT servers. [Skotlex] -2006/01/19 - * Added config option atc_slave_clone_limit to limit the amount of - @slaveclone's a player can have. [Skotlex] - * The clone commands now fail when used on someone of higher GM level than - the caster. [Skotlex] - * Increased the size of the clif_disp_onlyself packet by one to see if it - fixes the mysterious cropping of the last character in the message. - [Skotlex] - * Now when use_statpoint_table is set to yes, it will be used to determine - the stat points you earn on level up. [Skotlex] - * Small fixes as pointed out by FlavioJs in the login TXT server to prevent - crashes in Win32 compiles. [Skotlex] - * Merged Marquis's implementation of Enjoyable Rest's earth scroll bonus. - [Skotlex] - * Fixed players being able to send custom crafted mute requests that would - go through regardless of their gm level and mute others. [Skotlex] - * Updated mapflags [Lupus] - * Modified the client_connect function in socket.c to allow different parse_functions to be called - based on the listening socket. After a make_listen_bind returns a listen fd, set that fd's - func_parse member to whatever parse function to be used. If this value is not manually set - it will just use the default_func_parse function. This only affects server listening sockets - in which the func_parse member isn't even used. [Valaris] - * gvg_traps_target_all now also affects traps in pvp maps. [Skotlex] - * All reflected damage has now a chance to auto-cast spells. [Skotlex] - * Fixed Casting ground spells from within basilica. [Skotlex] - -2006/01/17 - * Updated the map server code to use some of the new db functions. [Skotlex] - * Fixed ground skills checking the wrong target-type on movement, hence - making them mostly useless (this is what the Warp Portal report was about) - [Skotlex] - * Some code updates to implement the new db interface. [Skotlex] - - SQL compilation not tested, so if it breaks someone report to fix it :X - * Added @clouds2 and clouds2 mapflag using effect 516. [Valaris] - * Fixed some weather effects not working or not functioning correctly. [Valaris] - * Cleanups and organization to maps_athena.txt and map_index.txt, thanks to - Poki for the cleanup work. [Skotlex] - * Some cleanup of the SG_FEEL code [Skotlex] - * Fixed debug mode compiling in VC7.1. Added optimizations to VC7.1 release mode. - Defaulted VC7.1 SLN to debug mode. [Lance] - * Temperory solved the freeing freed pointer error upon map-server shutdown. [Lance] - -2006/01/16 - * Fixed clif_disp_onlyself packet length, thanks to Orn. [Skotlex] - * Imported Freya's autoloot system which enables one to specify the maximum - drop-rate to loot. [Skotlex] - * Refix of the mapreg SQL saving fix of a while ago... [Skotlex] - * Playtester custom eamobs spawn updates: coal Mines, umbala fields, and - minor changes to Sphinx and Geffen Dungeon. [Skotlex] - * Incremented a bit clone skill usage rate, their rate/delays are now affected - by the battle_config options mob_skill_rate and mob_skill_delay [Skotlex] - * Optimized use of BL_* constants by making them stackable (meant for - map_foreach* calls). Should improve performance by avoiding - battle_check_target calls on a bunch of invalid targets such as - items/skills/npcs on skills and other misc places. [Skotlex] - * Fixed mob skills that should trigger on status on "any bad". [Skotlex] - * TK classes no longer are immune to the strip-effects of Jump Kick [Skotlex] - * Fixed SQL mapreg saving. [Skotlex] - * Reverted Ice Wall Behaviour (you can snipe/cast through it again) [Skotlex] - * Fixed possible crash in skill_check_condition on consume-delayed items [Skotlex] - * Skills whose range is increased by Vulture Eyes now get the range - increased by 10 for non players (assumes VE level 10). [Skotlex] - * Added cardfixes of near_attack_def_rate and long_attack_def_rate to misc - attack calculations. [Skotlex] - * Fixed Spirit of Wizard not working in a couple of instances. [Skotlex] - * Advanced Book now gives 1%*skill level success chance to create element - convert potion [Skotlex] - * Changed the FEEL skill implementation to store/use map indexes instead of - map names.[Skotlex] - * Fixed compilation of plugins. [Skotlex] - * Applied flaviojs's new db interface and fixed compatibility problems with Visual Studio. [Lance] - -2006/01/15 - * Fixed poison damaging player even when under 25% hp. [Skotlex] - * Fixed permanent character variables in Char-TXT [Skotlex] - * Fixed previous change for stable. Whoops my 5am work again. [Kayla] - * Fixed the trade exploit allowing for a user to send packets while in a trade. - For instance the bank NPC becoming a zeny dupe. Kudos to clown. [Kayla] - * Added script source error reporting to set and getarrayelement, should - print NPC name and location (map, coordinates) on the console when there's - an error with these two commands. [Skotlex] - * Removed treasure chests spawning upon agitbreak, leading to exploits. [Lance] - -2006/01/14 - * Removed the 5% success penalty for trying to make a convertor for which - you don't have the relevant enchant skills. [Skotlex] - * Fixed compilation of Login Converter. [Valaris] - * Fixed bSPGainRace and bExpAddRace with RC_NonBoss and RC_Boss. [Valaris] - * Lex Divina now shows the animation even when used on someone you can't - (non-muted, non-enemy player) [Skotlex] - * Quick hack to make Shield Reflect trigger auto-spells (only this kind of - return damage does it? Because other reflect cards like Orc Lord behave - exactly the same way...) [Skotlex] - * Fixed grf loading to attempt to load from all grf files specified in - grf-files.txt (looking for them in the same order specified in the file, - returns the first match found) instead of only looking up on the last - specified grf... [Skotlex] - * Fixed compilation of plugins. [Skotlex] - * Added error reporting to the db when a null key/data is attempted to be - inserted and the db is configured to not allow them. [Skotlex] -2006/01/13 - * Fixed labels located at the beginning of a script not being counted at - all. [Skotlex] - * Applied blackhole89's patch to enable dynamic menus. [Skotlex] - - Script reference doc updated accordingly. - * Ranking Taekwons with lv 90+ no longer get Quest/Wedding skills for free.[Skotlex] - * Readjusted Scream And Frost Joke so now the effect goes off no matter - where the caster went, but the effect will happen only around the area - where the skill was done regardless of where the caster is (which is how it - should work from a logical stand point) [Skotlex] - * Scream and Frost Joke now take effect 2secs after casting, and caster - must remain in same map for it to take effect. [Skotlex] - * Flying Side Kick can't be used by Soul Linkers now. [Skotlex] - * npc_reload should now correctly remove mobs and npcs that aren't placed - in any map (such as mobs that were killed and are waiting for respawn) [Skotlex] -2006/01/12 - * Fixed Ice-Wall range problem. [LuzZza] - * Corrected the guild_db_final function in int_guild.c of SQL char-server to - compile and function with the new db code. [Valaris] - * Fixed some advanced skills being able to be copied even when restricted [Vicious] - * Fixed a possible crash-source related to item-picking packets. [Skotlex] - * Now Top 10 ranking Taekwons with base level 90+ get their whole - skill-tree maxed out (but only as bonus-skills, they aren't saved on the - dbs) [Skotlex] - * Some cleaning of the char_name_letters implementation. Characters don't - need a space between them, in fact, placing a space in that config makes - the space count towards allowed/disallowed characters. [Skotlex] - * Some modifications to the db code to make the code portable. It may - compile on windows now. (note I can't test SQL compiles yet so report any - problems ASAP) [Skotlex] - * Fixed Venom Knife consuming two daggers. [Skotlex] - * Inverted the packet order in many skills which cause status effects. The - client expects the status-change packet to arrive before the skill packet - in order for opt3-related changes to make effect on the character. [Skotlex] -2006/01/11 - * Added @main command into atcommand_athena.conf. [LuzZza] - * Tuxedo and Wedding Dress no longer get a 'forced' gender check regardless - of config ignore_items_gender setting. [Skotlex] - * Added support for 'invisible' shops. These are shops that are loaded but - not placed on any map, so you can't click on them. [Skotlex] - - Example: -shopInvisible Dealer-,1750:-1,1751:-1,1752:-1,etc... - - Make sure they have a unique name if you want to reference to it with... - * Added script command 'callshop' for invoking shops from within a script. [Skotlex] - - Usage: callshop "Shop Name", flag; - - Distance to shop is still checked, so it's best to use 'invisible' shops. - - flag determines shop selection: 1: Show buy list, 2: show sell list. - Anything else: show the buy/sell/cancel menu. - - Function returns 1 if successful, 0 otherwise, but it is recommended that - the script should be closed right away to prevent problems. - - Documentation to the scripts_command.txt reference file not yet added - because this command is as of yet untested and may need further refining. - * Newly created SQL guilds won't save the member-list right away (this - seems to be the reason why sometimes when creating new guilds, the - guild-master keeps guild_id == 0 in the tables) [Skotlex] - * Fixed char/int_storage.c reporting lines with too many items when in - reality said items had the exact max amount allowed. [Skotlex] - * Moved the status_change_clear code below the exp penalty so that the - SC_BABY effect will work. [Skotlex] - * Fixed the map_index never finding the last map specified in the - map_index file. [Skotlex] - * Fixed an overflowed pointer in char/inter.c, and an already free'd pointer - error in map/guild.c [Skotlex] - * Added battle option party_item_share_type, now you can choose between - round-robin (previous implementation) and random (default) [Skotlex] - * Fixed compilation of the plugins (due to the db change) [Skotlex] - * Fixed a few issues with the map server (notably npc_command_sub was - broken) [Skotlex] - * Added proper escaping of the motd string before inserting it on the rag - server info SQL table. [Skotlex] -2006/01/10 - * Updated the map-server to conform to the new db interface. Removed - DB_DELAY_FINAL_CHANGES and related code from db.* as now eA fully complies - to the new interface. [Skotlex] - * Crafting Arrows, Weapon, Forging/Upgrading now all fail if you have an - npc going on to prevent your inventory from being modified while selling. - [Skotlex] - * Updated the char-SQL server to etc etc etc new db etc etc etc. [Skotlex] - * Cleaned up the description of size_fix.txt [Skotlex] - * Updated the char-TXT server to be blah blah blah new db blah blah. [Skotlex] - * Updated both login servers to be fully compliant with the new db - interface. [Skotlex] - * Moved skill damage bonuses from cards to the 'second layer' which means - they are applied on top of previous damage bonuses rather than just adding - to them. [Skotlex] - * Some more updates to the db code as specified by FlavioJS [Skotlex] - * Fixed the memory leak of npc_unload_ev. [Skotlex] -2006/01/09 - * Some more updates regarding the new db system. [Skotlex] - - Note that there's currently a leak regarding npc_events (ev_db), but this one is - not a serious problem (unless you use a lot of npc_reloads) and will be - fixed as the db gets improved. - * Moved the Kaupe code to battle_calc_weapon_attack where it will dogde all - weapon-based attacks that can be dodged (giving the illusion of infinite - flee for skill's duration). [Skotlex] - * Moved Sonic Acceleration and Soul Linked SB damage bonus to the second - layer of skill modifiers. [Skotlex] - * Enchant Deadly Poison and True Sight damage bonuses are now applied after - skill modifiers rather than added with them (damage % stack type). [Skotlex] - * Modified Ice-Wall to work using cell types defines instead of directly - modifying the gat terrain information. Main reason for this is to enable - pc_setpos to place players on top of an ice-wall, because otherwise it - was forcing players to warp-around even in maps with noteleport set which - is prone to exploits. [Skotlex] - * Fixed SG_FUSION (SG_FUSION <-> SC_FUSION #_#) [Komurka] - * Now sense elemental values are again uncapped (so enemy with -25% resist - will show 230% instead of 0%), as requested :P [Skotlex] - * Replaced the db subsystem for FlavioJS's implementation and initial work - on updating the eA code to use it as intended. [Skotlex] - * Fixed Char-TXT server saving last/save maps with spaces on the left. [Skotlex] - * Fixed Char-SQL server saving new character's maps with spaces on the left. [Skotlex] - * Fixed Charsave method 1 saving memo maps with spaces on the left. [Skotlex] - * Changed the order of packets sent for Assumptio (may fix the visual not - showing up?) [Skotlex] -2006/01/08 - * Fixed the guild SQL cache removing guilds from memory when said guilds - had no data to save (but were not yet marked for removal) [Skotlex] - * Added a cap to limit Star Gladiator's job level to that of the normal - classes (instead of 2nd classes) [Skotlex] - * Fixed TXT char server parsing only the first character permanent variable - received from the map server and ignoring the rest. [Skotlex] - * Fixed @users crashing the server. [Skotlex] - * Added Arrow Repel to the list of skills whose range is increased by Vulture Eye. [Skotlex] - * Fixed the item pick-up rule for party options being working backwards. [Skotlex] - * Fixed progress info in TK_MISSION [Komurka] - * Fixed an aproximation error when calculating distances which causes stuff - like mobs thinking they are within attack range when they actually aren't - [Skotlex] - * Char-server will now be notified after a character logs out when using - charsave_method:1 [Skotlex] - * Added check to update pet's position on pc_movepos (stuff like High Jump) - when the master moves too far away or to a position the pet can't reach. - [Skotlex] - * Fixed char-save method 1 saving map names with padding spaces to the - left. [Skotlex] - * Now sense elemental values are capped to 0 as lower bound (so for an - enemy with -25% resist, it'll show 0% instead of 230%) [Skotlex] - * Updated sql-files/ mob_db.sql and item_db.sql to current TXT data.[Skotlex] -2006/01/07 - * If player is dead, and is spawned (such as @refresh), death packet is sent. [Valaris] - * Cleaned pc_attack_timer so that the attack timer will auto-readjust when - it triggers during the can't act tick instead of cancelling the attack - sequence. [Skotlex] - * Fixed compilation of the TXT-converter. [Skotlex] - * walkto x,y request packets are now ignored if you are sitting. [Skotlex] - * Fixed a typo that was making the party item-pickup style shared not - taking effect for the item_first_get_time regardless of setting. [Skotlex] - * Applied Playtester's custom mob spawns to the eamobs/ set. [Skotlex] - - These custom mob spawns are an experiment to balance out mob spawns and - put some sense into them (no crap like too strong AND too weak mobs on the - same floor, increasing mob difficulty the deeper into the dungeon you go, - etc), without moving mobs too far from where players are used to see them neither. - - To enable them, modify scripts_main to use scripts_eamonsters rather than scripts_monsters. - - Currently, the modified dungeons are: Glast Heim, Geffen Tower, Clock - Tower, Sphinx, Pyramids, Byalan. - * Added check to make sure guildspy and partyspy variables have value. [Valaris] - * Separated the permanent variables from the character status structure. [Skotlex] - * permanent variables are now loaded on their own packets as needed to - reduce the bandwidth wasted between servers. [Skotlex] - * Permanent account variables are now saved when the script is finished - instead of each time they were modified. [Skotlex] - * OnInit scripts and related code now executes after all perm variables are - received (so now account variables are accessible during it) [Skotlex] - * Fixed typo in pc.c causing crashes in Line 769. [Lance] - * Corrected VC7.1 prject files to include mapindex.c and mapindex.h [Lance] - * Corrected Wrath of the Star formula (added missing STR in equation) [Komurka] - - Added movement speed bonus to SG_FUSION (same as PecoPeco gives) - - You can now 'turn off' SG_FUSION - * updated NoIcewall maplags, thanks to Sir Loon [Lupus] - * soundeffectall modified to rely on dependancies depending on situation. [Lance] - * Modified getd to return 'pointer' (will be 'dereferenced' automatically) instead of value, - making it very flexible when paired with getelementofarray() [Lance] -2006/01/06 - * Corrected main.sql having incorrect syntax [Foruken] - * Cleaned up some maps in maps_athena.txt and added a bunch of cloned maps - to map_index.txt [Skotlex] - * Refine bonus is no longer increased by the number of hits from the skill - except for TSS [Skotlex] - * Dispelled Berserk won't drop HP back to 100 now. [Skotlex] - * Mobs that use NPC_SUICIDE won't give neither exp or loot now. [Skotlex] - * Summoned mobs that cannot move will be removed from the map when the - master is gone to another map AND the mob's map is a gvg ground. [Skotlex] - * Fog of Wall effects now work in both directions (outside -> inside, - inside->outside) [Skotlex] - * Fixed the sql guild loading always returning a blank guild when the - guild_id does not exists! [Skotlex] -2006/01/05 - * Some changes to the guild SQL code to report whenever a guild's id is not - matching the one it was stored with in the db, which in turn free's the - guild and doesn't saves it to perhaps prevent data corruption. [Skotlex] - * Corrected the fifo-buffer readjusting code to set a reserve-buffer size - of 1/8th of the inter-server link (32K) for said links. [Skotlex] - * The mapif_send* and charif_send* functions (char/login servers) will now - adjust the buffer size when there isn't enough space to write data to them - rather than abort sending the data. [Skotlex] - * Increased inter-server socket buffer size to 256*1024. Should fix problems - with 0x3004. [Kayla] - * Increased inter-server socket buffer size to 192*1024. Should fix problems - with 0x2b01. [Kayla] -2006/01/04 - * Fixed buildin_monster not working for random classes (dead branch, etc). [Skotlex] - * Reverted inter-server socket buffer size to 131072 bytes. [Valaris] - * Removed reduction of socket buffer sizes after WFIFOSET if the max size - is >= FIFOSIZE_SERVERLINK. This should reduce inter-server buffer overflows. [Valaris] - * Script command 'monster' will now fail when trying to spawn a mob-class - that is not in the mob_db (warning will be printed on the console) [Skotlex] - * Fixed a crash when spawning a mob who's class is not in the mob_db. [Skotlex] - * Some cleanups and improvements to the character saving algorithm meant to - make it harder to have dupe exploits during char-map connection lag - moments. [Skotlex] - * Doubled the inter-server link buffer size. [Skotlex] - * Fixed status_get_adelay messing up the mob's aspd :X [Skotlex] - * Changed skill_delayfix to use the amotion value as default delay for - weapon skills with no delay instead of attack delay (adelay is actually - twice your aspd, amotion is the same as aspd) [Skotlex] - * Added upgrade_svn4783.sql, which corrects the structure of the mapreg - table to use varchars as it should. [Skotlex] - * Fixed Meteor Assault. [Skotlex] - * Fixed (I hope) the double free'd pointer issue in the login servers. [Skotlex] -2006/01/03 - * Fixed the warp unloading code. [Skotlex] - * Updated Jump Side Kick to also clear Berserk Pitcher. [Skotlex] - * Preserve now protects against the stripping effects of Side Kick. Taekwon - Classes (TK/SL/SG) are also immune to it. [Skotlex] - * Hopefully fixed the guild information not being sent in some situations - when people are added/removed from a guild. [Skotlex] - * Some cleaning up and bug fixes to the guild module of the char-sql - server. Let's see if it fixes anything up... [Skotlex] - * Added battle option show_party_share_picker. When enabled tells the - picker of the item who received the item when in a party with 'Party Share' - loot style. [Skotlex] - * Added the nullpo_retv line required for win32 compiles... [Skotlex] - * Added some cleanup code to properly remove all warp related information - on npc_unload (untested as of yet!) [Skotlex] -2006/01/02 - * Completed (almost) packet 0x1e9 which gives the party info. Now you can - see the party's item options when opening the alt+p menu. [Skotlex] - * Fixed regen only working when overweight. [Valaris] - * Added body size to clones. [Valaris] - * Corrected TK_JUMPKICK to remove Soul Linker spirit buffs and related - effects (except Berserk-Pitched effect) [Skotlex] - * Corrected TK_RUN to give +10 dmg bonus to kick skills when not wearing a - weapon. [Skotlex] - * Added Kaina's Enjoyable Rest bonus and Max SP bonus. [Skotlex] - * Fixed Stone Curse consuming gems while Soul Linked. [Skotlex] - * Fixed party-change-map packet incorrectly checking if the even share rule - was broken (party share should now correctly break on map-change, or when a - player has it's level reset) [Skotlex] - * Corrected the Jump Kick base-level damage bonus when combo-used. [Skotlex] - * Added the running damage bonus to the TK kicks. [Skotlex] - * Made the TK kicks end the Soul Linked status on targets. [Skotlex] - * Corrected Spirit of Wizard to nullify any bounced back spells. [Skotlex] - * Cleaned up the natural/skill HP/SP regen routines. [Skotlex] - * Fixed Turn Kick not knocking back nearby enemies. [Skotlex] - * Added the damage bonus to Flying Side Kick when used from a combo. - However I am waiting for the actual equation (currently just does +300% - dmg) [Skotlex] - * Fixed Counter Kick for ranking Taekwons. [Skotlex] - * Added walk slowdown and aspd penalty to Eska. [Skotlex] - * Fixed status_get_size which seemed severly broken. [Skotlex] - * Fixed Kahai to only display actual amount of HP healed. [Skotlex] - * Now when a script's map is not found (or not loaded on the map server) - the script engine will skip the whole script instead of just the first - line. [Skotlex] - * Fixed Soul-Linked Dancers not receiving the Bard songs. [Skotlex] - * Updated Joshuaali's VC-8 project files. [Skotlex] -2006/01/01 - * Some improvements to the login server (txt/sql) to prevent memory 'leaks' - from accounts that logged in but where never properly set as logged out. - [Skotlex] - * Fixed mapindex not working for last map loaded in map_index.txt [Skotlex] - * Added support for packet 0x1e9, party_main_info. Packet is still - incomplete and the client is ignoring it currently... [Skotlex] - * Changing party options now does not alters item party options. [Skotlex] - * Corrected Kahai healing even when there's not enough SP to do so. [Skotlex] -2005/12/31 - * Fixed the additional effects on normal attacks of Enchant Poison, Enchant - Deadly Poison and Kahai not taking effect except when the attacker was a - player. [Skotlex] - * Resurrection now fails on gvg maps (when reviving) [Skotlex] - * Kaite now works on player-casted spells regardless of level... [Skotlex] - * Fixed Kahii healing 0 rather than 200*skilllv... [Skotlex] - * Mobs will now go after the loot as soon as they spot it rather than on - their next random-walk time. [Skotlex] - * Set the 56th byte in packets 7b and 1da. It deals with acceleration in directions. - It's just like the final byte in packet 0x87. Server-side update of this still needs to be figured out. [Valaris] - * Fixed Kaziel not starting Kyrie Elison upon resurrection. [Skotlex] - * Fixed Kahai's healing display. [Skotlex] - * Fixed Kaite bouncing back always one spell. [Skotlex] - * Fixed and tested @waterlevel. It requires the grfs to be present as the - map layout height information is stored there but not in the map data kept - in memory. [Skotlex] -2005/12/30 - * Disabled certain packets from taking effect during trades to prevent - possible exploits (such as picking and dropping items, buying selling from - npcs, etc) [Skotlex] - * Now you can't move items to/from your inventory to the cart/storage - during a trade (this is to prevent possible item dup exploits) [Skotlex] - * Emergency Recall now only works from within woe grounds... [Skotlex] - * Removed returns from non-null lines in MOTD. Replaced returns in null lines with a space. [Valaris] - * Fixed a bug where MOTD wasn't displaying blank returned lines. [Valaris] - * Updated mapindex so that name lookups ignore extensions, and the loaded - maps are always terminated in .gat. Id lookups will always return a string - terminated in gat. Purpose? It enables specifying mapnames without the .gat - extension, so you can have npcs in prontera, no need for the .gat. And the - returned string always has a .gat for needed when it is passed to the - client. Now you can safely get rid of the .gat extension in all mapnames. [Skotlex] - * Fixed the txt-converters so they compile cleanly again. [Skotlex] - * Added mapflag script support for no loot, no exp, no return, no warp to, - nightmare drops (see db/const.txt for names) [Skotlex] - * Removed an extra } in int_party.c that caused compile errors. [Valaris] - * Fixed a crash when warp portals passed from passive to active. [Skotlex] - * Added a missing label (M_0) that was causing people to freeze when viewing the city list from "Miss Yoon" [Zephiris] -2005/12/29 - * Newly created char-SQL guilds will be saved inmediately rather than at - their next turn in the cache (may fix those guild disappearing errors) - [Skotlex] - * Implemented a map-index which maps map-names to a unique number, this - reduces memory required to store maps as well as the size of related - packets between the char/map server. Maps and their indexes are stored in - db/map_index.txt, and the index of a map should NEVER change (see file for - more details). The index is translated to/from map-names for saving, so - save-structures are not required to be modified. [Skotlex] - - PD: The new mapindex also found a bunch of broken map names in various - NPCs, someone will have to go fix them up. - * Updated the party member structure to hold the char_id. For end users, - the most noticable change is that now you can have more than one - character from the same account belong to the same party. [Skotlex] - - TXT users will have to wipe the party files, SQL users use the respective - upgrade file (upgrade_svn4726.sql) to generate the new party column. - * Updated the char-sql server to hold parties in memories until they are no - longer needed (like the guild-cache), also optimized the save routine to - avoid needless SQL calls. [Skotlex] - ** WARNING: Because of the previous optimizations, a lot of code was changed around - the map/char servers, the char-sql's party system got pretty much a - rewrite, so some problems are to be expected. Some basic testing with - parties over here showed no problems, hence the work is getting commited - as it is because it isn't getting any better without further testing. - * Set value of the last byte in packet 0x87 (walkok) to 0x88 (10001000). - This is a default value in Aegis, and has something to do with animation speed in certain directions. - This byte is going to need to be fully analyzed since it does change in Aegis, just that I have - been unable to figure out what the conditions are. [Valaris] - * Mob skills are not even read now if mob skills are disabled in - battle_athena. [Skotlex] -2005/12/28 - * Fixed xmas and wedding palette ignore options. It will also no longer send the dye packet if @dye is used. [Valaris] - * Some code cleanup meant to fix possible memory leaks regarding - parse_script() [Skotlex] - * Small fix to party-share item pickup which should fix the current item - dup exploit. [Skotlex] - * Merged Reddozen's implementation of Kahai. [Skotlex] - * Implemented Kaite (it simply changes the target of spell to the caster, - so the caster's status changes and defense are the ones considered) - [Skotlex] - * Removed Guilds Glory from guild skill tree, can be enabled with require_glory_guild - battle conf switch [Komurka] - * Cleaned up the implementation of Poison and Deadly Poison. Corrected a bug - on Deadly Poison that was KO'ing human players when it triggers under - certain circumstances. [Skotlex] - * Added guild_skill_tree.txt [Komurka] - - corrected guild skill tree - * Battle Orders, Regeneration, Restore and Emergency Recall now share their - 5 minute delay. [Skotlex]] - * Implemented SC_INTRAVISION [DracoRPG] - * Reorganized a bit DEF/MDEF calculation code [DracoRPG] - * Added a small licence notice at the top of every Athena source/header file, I've tried - to put it only where it should have been but I'm not a pro ^^ [DracoRPG] -2005/12/27 - * The 50% Weight Icon will now show up at whatever % was specified in - natural_heal_weight_rate [Skotlex] - * Fixed char-txt server crashing if trying to read storage lines with more - items than the max (excess items will simply not be read and a warning - printed) [Skotlex] - * Added silent_console config option to the servers to filter out the - console output (login_athena, char_athena, map_athena config files). Makes - it possible to hide unwanted messages by category, so for example you can - remove all info messages, or all warning+notice messages, etc. [Skotlex] - * Removed unused battle switches enable_upper_class and unit_movement_type. [Skotlex] - * Reenabled battle switches pet_defense_type, mob_defense_type and - mob_remove_damaged. [Skotlex] - * Applied Irmin's patch to add support for SQL codepages. [Skotlex] - * Fixed friend list saving if using a custom char table name (SQL version). [Valaris] - * Added check for mute in main chat [Foruken] - * Likely fixed lose Hp/Sp script commands when used on accesories. [Skotlex] - * Added 2 new script commands: getfatherid, getmotherid [Lupus] - * Fixed compatibility problems with stricter compilers. [Lance] - * Added joshuali's new VC8 project files and SQL database upgrade script. [Lance] - * Fixed juicer script typo, eliminating unlimited juicing capability with zero zeny. [Lance] -2005/12/26 - * Added check for free'd guild pointer beforing freeing in guild_save in int_guild.c. [Valaris] - * Added @kamic command. Now you can send colored GM-messages. - Syntax: @kamic . Color is 3-bytes hexadecimal number RRGGBB. [LuzZza] - * Implemented main chat (global chat channel). Usage: @main , @main . [LuzZza] - * Chasewalk players can now be hit in the same way a Cloaked player could. - [Skotlex] - * Added option mob_npc_event_type, read battle_athena.conf for details. - [Skotlex] -2005/12/24 - * Fixed @go, thanks to Persian [Vicious] - * Updated @go command for new cities, done by Harbin [Vicious] - * Added root user check and warning to non-Windows compiles. [Valaris] - * Added a check to remove characters that would normally be left unremoved - during shutdown because they just happened to be between maps. [Skotlex] - * Fixed the production code always giving 1 item instead of the value they - should (50/100/200 for Twilight Pharmacy skills) [Skotlex] - * Corrected easy path searching algorithm failing for some cases (which - incidentally seemed to be the reason skill_wall_check was broken) [Skotlex] - * Fixed compile for TXT map-server. [Valaris] - * Fixed stone curse's defense being checked versus int rather than mdef. [Skotlex] - * Fixed firewall treating everyone as undead/fire-element. [Skotlex] - * Added SQL read of cast_db. [Valaris] - * Added SQL read of skill_require_db. [Valaris] - * Added SQL read of skill_db. [Valaris] - * Added setting use_new_sql_db to inter_athena.conf for development. - Do not enable this setting, it will be merged into use_sql_db once all work is finished. [Valaris] - * Added some work towards sqlizing the rest of the databases. [Valaris] - * Changed @help2 to #help to display char commands. Cut @help in half - @help2 has the other half. [Kayla] -2005/12/23 - * Missed a change in txt login.c for bind_up. [Valaris] - * Cleanup organization of clif.c and script.c. - Please don't put extra functions beyond inits, try and organize a little. [Valaris] - * Removed login_ip option from login_athena.conf as it is not used. [Valaris] - * Fixed bind_ip option in login servers. [Valaris] - * Fixed a bunch of terrible typos in chrif.c [Skotlex] - * Fixed a terrible typo in the handling of broadcast messages which was - causing the map server to send garbage packets to the char server. - [Skotlex] - * Added resistance (int + luk/3) to Stone Curse's equation [Skotlex] - * Updated sql-files/item_db.sql to current txt version. [Skotlex] - * Fog of Wall update... Blindess won't affect bosses, blindness ends as - soon as you step out (players only) [Skotlex] - * Implemented the Strip equipment effects on mobs. [Skotlex] - * Now when Berserk ends, the char's HP goes to 100. [Skotlex] - * LK's Concentration now gives +50 hit rather than +50% [Skotlex] - * Inverted the handling of Individual/Shared item pickup rule for parties. - [Skotlex] - * Fixed the item ruling for parties not being correctly read from the save - files. [Skotlex] - * Now Star Gladiator uses 2nd Adv.Class Job EXP table (13th column) [Lupus] - - In future there could be added the 14th EXP column, specially for Star Gladiator -2005/12/22 - * Begin work on packet optimization .. not done yet [MouseJstr] - * Finished work on @help/@help2. @help will no longer show # commands. @help2 shows - them instead. [Kayla] - * Fixed compile warnings in atcommand.c and map.c. Fixed compile error in script.c. [Valaris] - * wedding_modifydisplay's default is now no (that's how it is on official) - [Skotlex] - * Some cleaning to skill_attack, also added target checking for splash - attacks/groundbased skills [Skotlex] - * Mobs will now stop walking if their target no longer exists (picked up - items, for instance) [Skotlex] - * Modified firewall to cause no damage delay when hitting undead - characters. It may fix undead mobs warping when walking through the - firewall. [Skotlex] - * Added script command "clone" for cloning of players. See - doc/script_commands.txt for further information. [Skotlex] - * Added @waterlevel debug command to read/change the current's map - water-level (command untested) [Skotlex] - * Enabled names for forged weapon/created Potions by default [Lupus] - - Old issues have beed solved long time ago, now items by TOP10 BS/ALCH gain their TOP10 bonuses -2005/12/21 - * Now left_cardfix_to_right won't take effect when there's no weapon equipped - on the right hand. [Skotlex] - * Updated slave AI to support player masters as well (that is, you could - have a non aggressive slave, and it will target any mobs the master - targets) [Skotlex] - * Added battle option skill_wall_check, when enabled, all ground skills - will do a check for each cell to guarantee a straight path between the - cells and the target tile. Should prevent AOE skills from hitting through - walls. Due to the possible performance penalty this setting brings, it - defaults to no currently. [Skotlex] - * Default skill delay for skills with no delay is now the normal attack - delay. [Skotlex] - * Extremity Fist/Charge Attack will fail if the player can't move to the - target. [Skotlex] - * Prepare kick skills now only fail for Soul Linkers. [Skotlex] - * Merged in Marquis007's work on SL_SKA/SL_SWOO [Skotlex] - * All skills except Shield Boomerang get the weapon's refine bonus now. - [Skotlex] - * Taekwon Ready Stances will now fail if you are a Second Job of the - Taekwon Tree (SL, SG) [Skotlex] - * Another fix to item picking for party-share. Hopefully it works alright - now (at least I believe it should be dupe-proof now) [Skotlex] -2005/12/20 - * Updated water heights for some maps, thanks to [Lupus] - - removed p_track02.gat from the maps list. Thanks to Justin84 - * Fixed produce_db items always failing... [Skotlex] - * Hopefully fixed picking up items on a party-share type of party. [Skotlex] - * Txt map servers will now send the whole list of online characters at - UPDATE_INTERVAL (10 secs) rather than CHECK_INTERVAL (1 hour) so that the - online.html file will be correctly updated. [Skotlex] - * Fixed char_sql and char crash because of buffer overrun. [Lance] - * Added a flag to tag non-weapon based skills so that they don't get the - following bonuses: Star crumb damage, Mastery bonuses, Weapon Refine damage - upgrades. Currently applies only to shield skills. [Skotlex] - * Removed use of castle_id for guilds in char-sql server (use corresponding - upgrade_svn* file). TXT servers haven't been touched yet because that - would mess up the guild save files. [Skotlex] - * Online list of characters will be sync'ed every 10 secs for TXT servers. - [Skotlex] - * Merged in Reddozen's work to get Twilight Pharmacy working. [Skotlex] - - Create Deadly Poison Bottle and Holy Water are now both handled by the - item producing code. -2005/12/19 - * Fixed char servers not parsing correctly the online count packet (/who - should work fine now) [Skotlex] - * Fixed the Dodge walking speed bonus to Assassin. [Skotlex] - * Added the new Garden City Hugel and Kiehl maps. [Valaris] - * Corrected Kaupe/Kaizel so that you can cast it on self/family when - not-linked, and anyone when linked. [Skotlex] - * Fixed the mob damage log not getting the ID of the attacker registered... - [Skotlex] - * Added a new timer which updates only the count of characters on the - current map server to the char server. Update interval is 10 secs. - [Skotlex] - * Updated status_clear_debuffs to clear many other types of ailments - (Gospel should be clearing up most negative status changes now) [Skotlex] - * Fixed exp calc type 0 (dmg/total dmg) being calculated as 0 always. [Skotlex] - * Implemented the item pickup style for parties. [Skotlex] - - Party share distributes items in round-robin fashion among players who - are in the same map. - - Pick-up Style shared is needed for anyone to be able to pick up the item - bypassing the timers set for first/second/third sd. [Skotlex] - * Optimized map server's online-listing update timers. [Skotlex] - * Some updates to the online db in the char/char_sql servers, should help - fix some memory leaks due to chars left tagged as 'online' even though - that's incorrect. [Skotlex] - * Added buildin_warpchar script function. Useful for warp one player from - another player npc-session. Sytax: warpchar "map.gat",x,y,Char_ID; [LuzZza] - * Now opening storage will fial if the guild storage is open and viceversa. - [Skotlex] - * Total damage a mob receives is now stored on it's own variable. Damage - log implementation clean-up. [Skotlex] -2005/12/18 - * Fixed Close Confine not affecting the caster. [Skotlex] - * Fixed all skills except Extremity Fist not getting the weapon size - modifiers [Skotlex] - * Fixed Warp Portal checking for noteleport instead of nowarp mapflag - (again?) [Skotlex] - * Fixed baseJob working as baseClass (I hope it works fine now) [Skotlex] - * Fixed Doridori bonus for Super Novices [Skotlex] - * Updated new MOTD code so that it can compile on VC. [Valaris] - * Fixed clone's dyes changing when they attack. [Valaris] - * Declared pc_read_motd(void) in pc.h for the motd reload command. [Valaris] - * Added @reloadmotd for reloading the motd.txt into memory. [Valaris] - * motd.txt will now load into memory at startup instead of being read everytime a player logs in. [Valaris] - - motd.txt can now have lines commented with "//" . - - MOTD_LINE_SIZE is defined in pc.c, change this to increase maximum amount of lines allowed in motd.txt. - - Default motd line maximum is 128. - * Added a new script function 'setitemscript ItemID,"{ end; }"' [Lupus] - - Very useful for events that give TEMP item bonuses for short time period 8) A Custom New Year Event NPC's coming soon. -2005/12/17 - * Updated the svn eol-style properties to make merging between - linux and windows easier when we use more complex branching - system [4544: MouseJstr] -2005/12/16 - * left_cardfix_to_right now also moves the ignore race/element defense - bonuses (Ice Pick, Weed Killer, etc) [Skotlex] - * Some fixes to the job_name functions (rearranging inside msg_athena.txt - as well) [Skotlex] - * Left card to right fix will now also apply to defense piercing effects - (Ice Pick) [Skotlex] - * Fixed char-converter being broken for a type mismatch [Foruken] -2005/12/15 - * Fixed clone skills again. This time ground-based skills are working, and - support skills have a re-cast delay of half the skill's actual effect. [Skotlex] - * Fixed clone commands sometimes spawning the clone on a non-walkable tile - (which in turn sends the clone to a random map location) [Skotlex] - * Added debug information to the guild cache. Total number of guilds in the - db will be printed now (as long as the save log is active) [Skotlex] - * Updated SG_HATE to pick the specific class (Select a Monk, and the bonus - is against monks only, not Champions/Acolytes/Baby Monks) [Skotlex] - * Removed hardcoded table names in login_sql/login.c [Foruken] - * Some cleaning regarding the job tree skill-raising restrictions code. - [Skotlex] - * Optimized/cleaned up the job_name function, job names are now acquired - from msg_athena.txt. [Skotlex] - * Fixed race defense bonus against Boss/Nonboss checking versus the target - instead of the attacker (should fix Alice Card) [Skotlex] - * Some cleaning in clif.c [Skotlex] -2005/12/14 - * Fixed 'dead_branch_active' option. [Skotlex] - * Optimized use of weather effects, or should I say, no use. - Also re-added clif_clearweather to some of the weather effects, when they are turned off. - Why those were removed are beyond me.. [Valaris] - * Temporarily changed the walk speed during Charge Attack and Extremity - Fist to simulate a faster 'zoom' to the target (somewhat untested yet) - [Skotlex] - * Corrected SL_HIGH so that the total of each stat is always 50... - [Skotlex] - * Optimized graffiti display packets (what was I thinking?) [Valaris] - * Corrected a statement in guild.c (== to =) in nulling out the guild cache. [Valaris] - * Implemented a mini cache for guilds/parties in the map server. Looking up - the same guild/party twice or more should result in instant seek times - until a different one is looked up. [Skotlex] - * Fixed saving account variables [Komurka] - * Fixed SL_KAIZEL not starting the proper effect. [Skotlex] - * Merged Reddozen's work of SL_KAUPE [Skotlex] - * Updated checkweight() script command to return false when the player has - inventory full. [Skotlex] - * Soullink check for SG_FUSION [Komurka] -2005/12/13 - * Fixed @slaveclone not attacking enemies. [Skotlex] - * Some more cleaning to the clone skills, proper support for Heal, - Resurrection, Double Attack, Triple Blows. [Skotlex] - * Updates/fixes/corrections to battle check target so that mobs with - special AI can fight mobs without it even if the mob doesn't has a human - master. Also updated it so that mobs with no special AI are all friends by - default. [Skotlex] - * Clone skill fixes, support/self skills are now triggering (never - triggered before), adjusted some of the skill usage rates. [Skotlex] - * Dyes will now work correctly on cloned or mob_avail class monsters. - save_clothcolor must be enable in battle_athena.conf. [Valaris] - * Added carts, falcons and pecos to clone and mob_avail class monster spawns. [Valaris] - * Likely fixed the @spawn names issue. [Skotlex] - * Fixed @*clone commands not resolving properly the target char. [Skotlex] - * Implemented the SL_ROGUE bonus to potions. They heal +100% more rather - than 50% (potions from ranking Alchemists, that is) [Skotlex] - * Merged in Reddozen's work with SL_KAIZEL [Skotlex] - * Added the check to prevent KA skills from being usable until you are Soul - Linked. [Skotlex] - * Enabled clif_parse_Taekwon (Why was taekwon parsed as clif_parse_Alchemist?) [Vicious] - * Moved the base attack code into it's own function to properly implement - the magnum break's elemental damage bonus (watch out for bugs as the code - was proof-read, but that usually doesn't says quite enough when it comes to - code). [Skotlex] - * Merged in Reddozen's work for SL_WIZARD [Skotlex] - * Updated clone command to allow attaching the clone to the invoking player - as a slave. @clone creates a friendly clone that attacks mobs. @slaveclone - makes a clone that follows the creator (it's a slave), @evilclone is the - stock clone as a mob). Also fixed min/max damage of clones. [Skotlex] - * Added one extra tile of range to melee mobs in mob_attack, should fix - mobs not attacking when they are range+1 tile from you, yet they refuse to - move in that final tile. [Skotlex] - * Corrected mob ai not moving closer to player if there's a distance of 2 - or less between them (which would do no good if the mob's range is just 1) [Skotlex] - * Fixed SG_FRIEND - should work now [Komurka] - * Realtered global_reg value size to 256. [Lance] - * Adjusted pointers location for packets for new global_reg value (it's wrong + I adjusted the size) to 256 + 32 = 288 [Lance] - * Improved variable scope for scripts to accept all string variables. [Lance] - * Altered map, char and login server to correctly use global_reg [Lance] - * do_sendrecv merges from Freya [Lance] - = Requires recheck on packets again to see if I missed any pointer alterations = - * Improved @evilclone to accept character IDs [Lance] - * Corrected partywarp/guildwarp to correctly take into account nowarp/nowarpto mapflags. [Skotlex] - * Added a few custom scripts due to high demand. [Lance] - * Added monster museum. Adapted from Prometheus. [Lance] - * Corrected OnTouch to use exname instead of name to prevent conflicts. [Lance] -2005/12/12 - * added manner_system battle conf variable (now you can have PK server without manner system - which is unfinished ;/) [Komurka] - - some corrections in SI_ data (night uses soullink effect) - - changed global_reg value from int to char - added two new functions (pc_readglobalreg_str and pc_setglobalreg_str) - SG_FEEL now saves maps to global_reg - I've 'marked' all changes that SHOULD be checked with '//komurka' - - SG_FUSION hp penalty changed from 2% to 0.5% - - SG_SUN_COMFORT now increase VIT DEF - - implemented SG_FRIEND skill - this is the last SG skill - now it's a good time for bug reports :] - * Updated the max number of ingredients of produce_db to 12. [Skotelx] - * Updated clone code to also copy the skills from the source player. [Skotlex] - * Added Reddozen's implementation of SL_SKE and SL_MONK (sp recovery, Combo - Finisher splash damage, SP regen while in Fury) [Skotlex] - * Some reorganization of the Star Gladiator map-based skills. [Skotlex] - * Fixed @spawn/@monster atcommands 'freezing' server when used. [Skotlex] - * Fixed ground-based skills having their range-check messed up... [Skotlex] - * Corrected melee-ranged mobs failing the range check even if they were - standing next to you. [Skotlex] - * Added all duel-commands messages into msg_athena.conf. Commented out - code of drawing PVP-circle in duel because it not hiding when player use hide. [LuzZza] - * Removed @monster2, merged the code of atcommand_spawn/atcommand_monster - as suggested by Flaviojs. [Skotlex] - * Removed some unused entries in msg_athena.txt [Skotlex] - * When there are unused stack sections (invoked functions and ignored - return values) the unused stack section is free'd. This is still notified - when the etc_log is active. [Skotlex] - * Removed the TURBO code from socket.c as requested by MouseJstr. [Skotlex] - - It was actually slower than the normal code. - * Updated warp portal and script commands partywarp/guildwarp to take into - consideration mapflag nowarp as restriction rather than noteleport. - [Skotlex] - * Applied dontBR's update to his configure script [Kayla] - * Changed the bonus on Sonic blow.(It was giving 1500% instead of 1600%) [Vicious] - * Updated gettimetick() to use flag 2 and return System's tick, thanks to - Kyoki [Skotlex] - * Removed the mismatch stack error message caused by scripts where the - returning value of a function was ignored. [Skotlex] - * Corrected the Spirit of Assassin damage bonus of Sonic Blows. [Skotlex] - * Corrected BSS check versus undead, checking for partners on the Priest's - exact left and right, and sending partner's SP to negative. [Skotlex] - * Another Paladin's Gospel effect ends when you cast it (should fix Gospel - in Gospel bugs). Also, now Gospel only blocks usage of items of type 0 - (healing). [Skotlex] - * Corrected berserk Pitcher displaying 0 heal. [Skotlex] - * Added Close Confine's flee bonus. [Skotlex] - * Corrected Slow Poison. Can be used when not poisoned, will not "pause" - poison's timer. [Skotlex] - * Implemented SG_FUSION skill [Komurka] - Don't ask me why in newer exe U see flying ... Santa ... -.- - * Updated the distance() function definition with one which uses a much - better approximation [Skotlex] - * Updated sql-files/ mob_db.sql & item_db.sql to latest. [Skotlex] - * Added @autotrade/@at and @away/@aw messages into msg_athena.conf (you can customize them) [Lupus] - * Updated default hardcoded GMlevel values of some @ATCommands according atcommand_athena.conf [Lupus] - and removed doubles of some commands, thanks to Rideword -2005/12/11 - * Corrected guild deletion in SQL (both from /breakguild and guild master character deletion). [Valaris] - * Added @evilclone commands. Syntax is @evilclone , [Valaris] - It will spawn an aggresive clone of the given player. - By default it will use mob id ranges 9001-10000, this range is #defined in mob.h. - * Fixed VS compile error in mob_clone_spawn. [Valaris] -2005/12/10 - * Added core player cloning code. Just need to create some commands. [Valaris] - * Redid the @help2 (char commands). [Kayla] - * Added jobname retrieving script function getJobName. [Lance] -2005/12/09 - * Changed default GM level for @setbattleflag to 99. [Valaris] - * Implemented the SL_SUPERNOVICE bonus to wear all heagears/various weapons - at high base levels. [Skotlex] - * Implemented SL_ROGUE bonuses: can't be dispelled, Chase Walk's str bonus - lasts 10x longer. [Skotlex] - * OneHand Quicken now dispels aspd potion effects. [Skotlex] - * Updated SL_STIN/SL_STUN to do miserable damage if the target's size is - 'incorrect'. [Skotlex] - * Updated @disguise so the max npc id you can use is 1000 (1001 is already - the first mob, Scorpion) [Skotlex] - * Fixed a possible infinite loop in pc_calc_skilltree when receiving - additional skills when Soul Linked. [Skotlex] - * Added the Taekwon bonus that gives you triple Max HP/SP when you are a - top 10 ranker and have base level 90+ [Skotlex] - * Added support for skill_db pl == -2. These skills don't take the element - of the weapon, but will take the element of any enchantment elemental - change (so the element used is neutral unless you are enchanted with - Fire/Wind/etc) [Skotlex] - * Coded in SL_STIN, SL_STUN and SL_SMA. [Skotlex] - * Should have fixed the crash with raw_time in char/char.c [Skotlex] - * Pressure can now be cast-break. [Skotlex] - * Likely fixed the client crash when hating a class rather than mob. [Skotlex] - * Removed @help2, note to self: do not commit at 4 am. Will redo later. [Kayla] - * Added @help2. @help did not fit in the screen. @help2 currently contains - just the char (#) commands. [Kayla] - * MAPREGSQL disabled (experimental) in VC7. To enable, define MAPREGSQL in preprocessor. [Lance] - -2005/12/08 - * Changed default value of start_zeny to 0 to prevent packet exploits. - Also is 0z on offical servers. [Kayla] - * Fixed bug with objects (npcs, monsters, players, etc) not appearing when using @refresh. [Valaris] - * Updated effects for food production thx to Poki#3 [Komurka] - * SG_STAR_BLESS now gives 20%*skill lvl additional exp [Komurka] - * Modified clif_blown to use the clif_slide packet instead of clif_fixpos, - as Komurka tested it and it appears to be handled better by current - clients. [Skotlex] - * Added two new battle_athena.conf options: - duel_allow_teleport (def: no) and duel_autoleave_when_die (def: yes) [LuzZza] - * Small fix in allskill [Komurka] - * Updated Gloria Domini to bypass battle_calc_damage (misc damage - reductions) [Skotlex] - * Fixed a typo in pid.c, thanks to akusarujin [celest] - * Exploit fix in SG_FEEL [Komurka] - * Updated TK_MISSION to pick a random mob in the same way a dead branch - does. [Skotlex] - * Corrected SG_DEVIL giving the ASPD bonus below level 50. Only works at - max level... [Skotlex] - * Some cleaning to pc_calc_skilltree. Also updated it so that if you don't - use player_skillfree, you can't have ANY skill if you don't have NV_BASIC at - 9 (only exception are quest skills). [Skotlex] - * Implemented HT_POWER/Beast Strafing. [Skotlex] - - The damage equation is unknown.. for now it's the same as Double Strafe - except the skill modifier is +10%*str - - Currently the Combo is triggered 100% of Double Strafes done on beast - monsters. - * Added Reddozen's work for Hunter's Beast bane spirit bonus. [Skotlex] - * Corrected the drop delay for mobs when killed by magic to be 500ms (will - only work if killed by a player) [Skotlex] - * Updated SG skills (kRO Patch - 11/29/05) [Komurka] - * Enabled a few maps needed for the new novice training grounds, sorry I forgot to [MasterOfMuppets] - * Removed duplicate maps in maps_athena.conf. Thanks for the report Dr. Evil [Kayla] -2005/12/07 - * Pressure will always pull-off now after it has began casting. [Skotlex] - * Implemented Close Confine. [Skotlex] - * Change all 0x20e packets (18->26; 22->30) [Komurka] - Also added job_name(mob_id) in clif_hate_mob - (but it crashes client when U try to use SG_HATE skill on player ><) - * Fixed compile error in status.c. Check your work skot <3 [Kayla & MoM] - * Updated socket.c by adding a lots error reporting for functions that - previously were assumed to not fail. May help figure out what's going on - with the win32 builds... [Skotlex] - * Reviewed and cleaned up a bit the latest SG additions from Komurka. [Skotlex] - - My skill desc says that SG_DEVIL does not makes you blind until you reach - max job level, so I implemented that. Report if this is incorrect. - - SG_*_WARM skills should be working from what I read there. - * Modified a bit the TK_MISSION packet, GUESSING where the progress of the - current mission should go within said packet... [Skotlex] - * Implemented TK_MISSION. [Skotlex] - * Added more SG skills (Comfort, Warmth, Demon, Knowledge) [Komurka] - All of them should be checked by someone ^^;; - - SG_xx_WARM for now only shows cool red effect :> There is more code but for now it doesn't work - * Added new Geffen Field maps [Harbin] - * Disabled Atcommand Nuke (It was commented, not disabled) [Harbin] - * Added skip_teleport_lv1_menu option to Battle_Athena. Allows players to cast Teleport level 1 without menu. [Harbin] - * Merged in Reddozen's current Soul Linker work. [Skotlex] - - Berserk Pitcher should be working now. - - Bard/Dancer walk bonus when dancing/singing while soul-linked. - - Partial work on Twilight Pharmacy. - - proper skill effect - * Fixed One Hand quicken doing nothing. [Skotlex] - * skill_get_name now returns "UNKNOWN_SKILL" instead of null (should fix - some crashes when using it on skills with no defined name) [Skotlex] - * When weapon_delay_attack is enabled, items should drop inmediately after - mobs are killed rather than 500ms afterwards. [Skotlex] - * Added Exception Handling plugin to be used for native Win32 builds [celest] - - crashes will be logged in .stackdump along with file name and line numbers - - To activate, enable 'exchndl' in plugin_athena.conf - - Public Service Message - Crash reports can be VERY VERY helpful, so please enable the - plugins if you can ('exchndl' for Win32, 'sig' for cygwin and linux) and send in any - reports you might get! We all want eA to be stable, ne? ^^ - - * Some compile error fixes for MinGW, FreeBSD and plugins [celest] - * Updated Makefile to set platform defines for FreeBSD [celest] - * Updated Makefile to auto-detect MinGW and include src/mysql [celest] - * Debug logging flag for logging output messages (only works well with native Win32) :D (Not enabled by default) [Lance] - * joshuali's new vcproj with debug mode correctly set up. [Lance] - * Fixed compile errors for Valaris's commit on date.h [Lance] - * Added updated vcproj for native VC8 win32 for date.h/c support. [Lance] - * Removed extra returns in date.h. [Lance] - * Probably fixed warnings in unzip.c [Lance] -2005/12/06 - * Updated item 12132 for the Xmas suit effect in item_db.sql. [Valaris] - * Implemented Xmas Suit: [Valaris] - -Added status change state SC_XMAS, and added it to const.txt. - -Cannot attack or use skills while in the Xmas state. - -Will save if you logout. - -"sc_start SC_XMAS,600000,0" added to item 12132 (using item will give you xmas suit for 10 minutes). - -Added xmas_ignorepalette option to battle_athena.conf. - * Fixed script error in Garm's Claw item causing an error. [Valaris] - * Added a missing ; to Skotlex's Previous SG skill editions that caused compile errors. [Valaris] - * Added JOB_GUNSLINGER(24), JOB_NINJA(25), and JOB_XMAS(26) to map.h enum list and const.txt. [Valaris] - * Added SC_SCRESIST to const.txt. [Valaris] - * Applied Komurka's Star Gladiator patch. [Skotlex] - - The following skills are now working: SG_FEEL, SG_HATE, SG_SUN_ANGER, - SG_MOON_ANGER, SG_STAR_ANGER, SG_SUN_BLESS, SG_MOON_BLESS, SG_STAR_BLESS - - The designated maps cannot be stored currently (cannot save character - string variables) and is pending on a script update to enable saving of - said type of variables. - * Added @away command. [LuzZza] - * Mostly fixed intravision making everyone see hidden/cloacked characters. - (the actual option value to see just the player's shadow is currently - unknown) [Skotlex] - * Updated Gospel [Skotlex] - - It should clear all buffs/debuffs now. - - Party-mates within range cannot use items. - * Implemented the SL_BARDDANCER bonus that enables the caster to be buffed - by their own song/dance/encore. [Skotlex] - * Completed Sight Thrasher (the option value is still missing, though. - Temporarily uses the one of Sight) [Skotlex] - * Corrected possible exp exploits in jA's exp calc method. [Skotlex] - * Corrected Spirit Skills showing up in all class trees. [Skotlex] - * Invoking @reloadscript now also invokes the OnInit event after loading. [Skotlex] - * Expanded Item Groups list from 20 to 32 item groups [Lupus] - * Fixed healing experience bug. Now only healing another players gives experience. [Harbin] -2005/12/05 - * Hopefully fixed gm_all_skill.... [Skotlex] - * Modified a bit the player attack code to give an extra range cell when - the target is moving. [Skotlex] - * Added skip_teleport_lv1_menu battle_athena option. It give a possibility to - disable (skip) Teleport Lv1 menu, that have only two lines `Random` and `Cancel`. - Of course, by default this option have `no` (don't skip) value. [LuzZza] - * Added FD_SETSIZE 4096 predefination to VC++ Project Files. Should fix 60 player limit bug with native compilations. [Harbin] - * Fixed char crash (I hope) when checking for two parents + baby in a party - with more than 3 characters, but from which only 3 were online at a time. [Skotlex] - * Merged in Reddozen's work on SL_BARDDANCER and cleaned up a bit the - Spirit Skills code when calculating the skill tree. [Skotlex] - * Updated mob ai so that support/aggressive mobs can't 'see' a player until - there's a direct line of sight between them. [Skotlex] - * Updated monster_ai&1 so that when not set mob-chase type is Aegis-like - (mobs will not change walk target tiles mid-walk) [Skotlex] - * Added battle_athena.conf option mobs_level_up_exp_rate to set the extra - exp rate a leveled up monsters gives. [Valaris] - * Added a custom X-Mas quest *Sign Your Items* [Lupus] - * Applied Harbin's patch to fix Arrow Shower + Traps. Someone test it out. - [Skotlex] - * Another fix to socket.c to enable TURBO mode to work on win32. [Skotlex] - * Fixed the combo status not ending after using TK_TURNKICK [Skotlex] - * Overflowed pointer fix in socket.c [Skotlex] - * Added 'Einbech' into @go command (u have to type at least 5 letters) [Lupus] - * More detailed error messages for missing '"'s in scripts. [Lance] -2005/12/04 - * Removed mail server switch from battle_athena.conf and added - full mail server configuration to inter_athena.conf. [Valaris] - * Fixed too big VVS damage of TOP10 BS weapons [Lupus] -2005/12/03 - * Fixed up TK Sprint (TK_RUN) skill: [Valaris] - -Disabled movement during skill use. - -Correct moves player server-side. - -Stops without sp use if skill is used during running. - -Server will not save status if player logs out. - * Some cleaning of socket.c to see if TURBO will now work on Windows, it - may also fix the select() problems on that platform as well. [Skotlex] - * Fixex "gm_skill_all" crashing the server from generating huge packets (or - so I hope) [Skotlex] -2005/12/02 - * Gave the Spirit Status Change a custom effect for now. [Skotlex] - * Merged in Reddozen's work for SL_HIGH (Spirit of Rebirth) [Skotlex] - * The Bonus skills acquired from being Soul Linked should now show up in - the skill tree. [Skotlex] - * Merged Reddozen's work of One-Hand Quicken and Adrenaline Rush 2. [Skotlex] - * Fixed Axe-Kick never triggering. [Skotlex] - * Slaves walk once again. [Skotlex] - * enable_items now also enables equipment stuff. [Skotlex] - * The attack motion in packets for ground-based skills is now 0 (it may - help somewhat with current firewall issues). [Skotlex] - * Added char-server option "save_log", when disabled, the char server will - stop printing info messages whenever something is loaded/saved. [Skotlex] - * Disabled random-walking for slaves [Skotlex] - * Added script commands enable_items/disable_items [Skotlex] - * Likely fixed the mob-skill target type "master" [Skotlex] - * Added target type "master" to the mobskill_db [Skotlex] - * Modified NPC_RUN to allow the caster to run away from the target [Skotlex] - * Implemented SL_SAGE (Soul Linker Sage buff for auto-cast bolts) [Skotlex] - * Updated char-sql guild saving so that instead of saving ALL guilds when - the time comes, the save interval is splitted on time-slots (based on guild - count in memory) and a guild is saved per time-slot (just like the map - server saves characters). [Skotlex] - * Fixed client crashes with using baby and advanced player classes as pets. [Valaris] - * Added missing ban_hack_trade option to battle_athena.conf. [Valaris] - * Hopefully fixed Counter Kick. [Skotlex] - * Uncommented and corrected the Soul Linker Monk buff (SP cost reduction - for monk combos) [Skotlex] - * Added a check in skills so that skills that are used on yourself, but had - it's target auto-selected cannot be used on non-enemies if it's nk is - different from 1 (1 = No damage skill) [Skotlex] - * Various cleanups to the char-sql server to prevent corner-case crashes - from queries that return no rows. [Skotlex] - * Massive Taekwon Boy skills related code cleanup. [Skotlex] - - Flying Side kick and Turn Kick should be fully working now, too. - * Cleaned up and reorganized the SC_ data listing. Added sc's for food - related bonuses: SC_HITFood, SC_FLEEFood, SC_BAtkFood, SC_WAtkFood, - SC_MAtkFood. [Skotlex] - - Some of the saved sc data will be wrong, so wipe the table/file if you - want to play it safe. - * Some corrects in duel code. [LuzZza] - * Sonic Blow and Shield Boomerang's after cast delay is now properly - adjusted by the Soul Link skills. [Skotlex] - * Party even share will be now broken after a base level reset. [Skotlex] - * Merged in Reddozen's Soul Linker current skills work. [Skotlex] - * Added countitem2(itemID,....) script function. [Lupus] - * Added axtoi script function that converts hex strings to integers. [Lance] - * Fixed incorrect time (that leads to crashes) in login server. [Lance] -2005/12/01 - * Moved KN_CHARGEATK code to merge it with Extremity Fist. Skill damage - modifier is currently set to +15% per cell (need actual value here) [Skotlex] - * Fixed client crash when logging in with Baby Knights and Crusaders riding Pecos. [Valaris] - * Implemented Ki Explosion. [Skotlex] - * Fixed client crashes with using baby and advanced player classes as monsters. [Valaris] - Make sure to use Item ID for weapons and shields in mob_avail.txt for player monsters and not View ID. - Updated Valaris and MC Cameri mobs in item_avail.txt to use Item IDs. - * Fixed cutting Castle Name (was 14 instead of 24) [Lupus] - * Corrected Grimtooth counting a short-range skill when it's actually - ranged. [Skotlex] - * Corrected Venom Splasher's splash range, and the splash damage is now - divided by number of targets (sort of, skill % dmg is adjusted according - number of targets) [Skotlex] - * Tarot Card of Fate won't break equipment now if equip_skill_break_rate is - 0. [Skotlex] - * Improvements and optimizations to the online db management in the char - txt/sql servers. [Skotlex] - * Updated the guild cache (char sql) to have it load/unload characters - whenever they are updated in the char online_db (previously they were only - updated on normal char-select/char-quit when there were more cases where a - char is set online/offline) [Skotlex] - * Now when the guild is not found in the cache it will be loaded from the - sql db first before failing. [Skotlex] - * Fixed equip_skill_break_rate equation being messed up for Acid Demonstration. [Skotlex] - * Fixed Aura Blade adding damage to Spiral Pierce (it shouldn't) [Skotlex] - * Script function getnameditem now sets flag 254 (created) instead of 255 (forged) [Lupus] - To prevent ADDITIONAL Blacksmith FAME TOP10 bonuses, applied to signed but not forged weapons - e.g. You have a custom quest for rare weapons. You tag items with players name (using getnameditem command). - if a TOP10 BS get an Infiltrator.. then it used to give extra atk bonus 8) -2005/11/30 - * Updated item_db.sql to latest. [Skotlex] - * Updated mob_db.sql to latest. [Skotlex] - * Updated Gospel to force the removal of the ground-effect when the status - change ends. [Skotlex] - * Made Snatch/Intimidate work on Guild maps (I have read around this is how - it is) [Skotlex] - * Added the auction maps to maps_athena.conf [MasterOfMuppets] - * When players are hit while moving, they should now move one last cell - in the same direction they were walking when interrupted. [Skotlex] - * Walk delay won't be applied now unless the attack deals damage... [Skotlex] - * Major reorganization of player variables and bonuses. If something broke, - report it up. Otherwise, struct map_session_data should look quite a bit - more clean now. [Skotlex] - * Fixed duel bug when you can't cast some skills on yourself. [LuzZza] - * Fixed (I think) pets losing the "rename flag" when you sent them back to - egg. [Skotlex] - * Added a index check in the equip packet, should fix crashes from invalid - packets. [Skotlex] - * Fixed a horrible bug that was making the walk delay not work for sure x.x - [Skotlex] -2005/11/29 - * Fixed race exp bonuses. [Skotlex] - * Fixed ## account variable saving disconnecting the char-login servers. [Skotlex] - * Updated the way multi-hit skills add overrefine/star crumb/spirit sphere - damage so that the total bonus is multiplied by the total number of this. - [Skotlex] - * Fixed the config variables being "lost" on startup. [Skotlex] - * Fixed Restore requiring Regeneration lv2 [Skotlex] - * Fixed the spirit sphere bonus not applying to Throw Spirit Sphere. [Skotlex] - * Rewrote and cleaned up duel code. Formed independent duel_xxx functions. - I suggest to place this functions in duel.c/duel.h. New features: [LuzZza] - - Now when you in duel, you can't attack anything out of your duel - (mobs, other players etc...); - - Now you can't take part in duel more often than it set in battle_athena. - Default delay is 60 minutes. - - New battle_athena.conf options: duel_allow_pvp - allow/disallow duel - on pvp-maps; duel_allow_gvg - allow/disallow duel on gvg-maps; - duel_time_interval - delay between using duel in minutes. - * Updated damage formula for Spiral Pierce. [Skotlex] - * Fixed speed change being lost when speed is increased/decreased while - walking with Free-cast. [Skotlex] - * Fixed pets being renameable after turning them back into eggs. [Skotlex] - * Reverted the guild data position in the mob/npc packets, should restore - the emblems in flags. [Skotlex] - * Corrected battle_check_target Guild checks returning true for non-guild, - party'ed characters and viceversa. [Skotlex] -2005/11/28 - * Added dontBR's experimental configure script. It's still in alpha stage, - so use with caution! [Skotlex] - * Fixed a pair of exp exploits possible with to Rich Man Kim and - race-add-exp card bonuses. [Skotlex] - * Updated behaviour of skillrange_from_weapon. If set, those skills with - negative range use the weapon's range. If not set, then the skill range - used is the absolute value of the range specified in the skill_db. [Skotlex] - * Small cleanup of the color broadcast packet using data provided by Master - of Muppets. It should hopefully fix the font-size on said colored messages. - [Skotlex] - * Fixed the setting of the guild id and guild emblem in packets 0x7b and - 0x78 for mobs/npcs (this is assuming the position is correct when filling - these same packets for players) [Skotlex] - * Added battle_config option skillrange_from_weapon which, when set, allows - weapon based, target-selected, offensive skills to take the equipped - weapon's range instead of the range defined in the skill_db. [Skotlex] - * WARNING/ACHTUNG! Update all your NPCs ASAP. Massive NPC fix's out. [Lupus] - * Updated monster_ai&8 so that mobs scatter as soon as they lose their - target. Use this setting for an effective counter measure to Grimtooth - mass-mob training. [Skotlex] - * Added pc_damage_walk_delay_rate to separate the walk delay adjustment of - players from that of mobs. The adjustment for players is 20% while for mobs - is 100%, pending further adjustments. [Skotlex] - * Added the weapon upgrade damage bonus of Spiral Pierce [Skotlex] - * Removed the mob_stop_walking code from mob_damage as it should be invoked - on battle_walkdelay (the mob walk delay issue will likely need it's own - config option) [Skotlex] - * Added joshuali's new Visual Studio files. [Lance] - * Novice Warp Portal fixes from jAthena. [Lance] - * Final warning elimination in plugins.c (most of them are gone with warning level set to 1). [Lance] - * Fixed typo in msg_athena.conf and 'users with autoloot turned on will not have their rare drops announced.'. Thanks to Kaseki. - * Mob should stop walking when hit if not enduring. Thanks to Playtester. [Lance] - * Included pcre.dll and libmysql.dll from joshuali. [Lance] - * Eliminated Level 3 warnings. Setting compile warnings to Level 3. (Level 4 just kills rAthena XD) [Lance] -2005/11/27 - * Fixed an overflow pointer bug in the gvg eliminate timer. [Skotlex] - * Updated the damage code if Spiral Pierce, Shield Chain and Shield - boomerang to be closer to official. [Skotlex] - * Fixed a crash when setting all chars offline in the char-sql server. Also - fixed that delete_timer mismatch on shutdown [Skotlex] - * Autospells now won't trigger if the range between the source and the - target is not satisfied. [Skotlex] -2005/11/26 - * Added bonus2 bAddSkillBlown for adding a custom knockback value to a - skill. Note that this knockback bonus is ADDED to whatever the default - knockback of the skill is. [Skotlex] - * Fixed Soul Linker skills showing up on the tree for leveling up. [Skotlex] - * Probably fixed the crash in inter_guild_CharOffline [Skotlex] - * Modified the skill get range routine to correctly account for the attack - range and the AC_VULTURE range bonus where needed. [Skotlex] - * Fixed alchemists Fame Points bug: It were giving 1 fame point [Lupus] - on making 4 Condensed Potions in row, instead of 3, etc. Now tested ^_- - * Some restructuring and cleaning up in map loading to make it easier for - future plans (like removing Grfio) [celest] - - split map loading into separate sources properly - - added map server will display a list of enabled map sources on startup - - added maps will be auto-imported into the map cache if it's loaded with - AFM, AF2, or any other source - The server looks for maps in this descending order: the map cache, AFM maps, - AF2 maps, and finally GAT files from the GRF (slowest); so, if you enable map - caching it should be a liiiittle bit faster then before ^^ -2005/11/25 - * Uploaded fixes to int_guild, tested and working safely. [Kevin] - * Added @showzeny @ command. [Skotlex] - * Some code cleanup to make AutoBerserk work the way it was intended to - (skill toggles "auto-berserk" state on/off, if on, you automatically get - Provoked when under 25%HP) [Skotlex] - * Fixed Auto-Berserk auto-ending after a minute. [Skotlex] - * Added a fix to mob skills to prevent them from being checked too - frequently during battle (which was sort of bumping up their rate to double - or more from what the skill db would state) [Skotlex] - * Added cleaning up the fifo before sending the guild information (since - the packet is big, the fifo should be cleared to avoid overflow problems) - [Skotlex] - * Added monster_ai&8, when set monsters stop walking as soon as they lose - their current target [Skotlex] - * Reflect Sword again reflects damage versus players. [Skotlex] - * Corrections to the skill code so only Heaven's Drive may damage traps. [Skotlex] - * Reverted the mob random walk delay after unlocking a target to 3~6 secs. [Skotlex] - * Added pow, sqrt and distance to scripting commands. [Lance] - * Removed players with 0 Fame Points from Blacksmith/Alchem/Taekwon TOP10 lists [Lupus] - * Should fix night glowing bug. [Lance] - * Added setd and getd variable retrieving and setting with dynamic names. [Lance] - * Added petstat command as requested by Dubby. [Lance] -2005/11/24 - * Fixed a small bug in the guild search by name routine. Should fix the - crash on new guild creation. [Skotlex] - * Added debug information in case the guild isn't found in the cache when - it should be there. This should help fix any problems the guild cache - might have (eg: for some function that may take effect on a guild which - has no members online) [Skotlex] - * Finished cleaning up and merging the guild cache withthe guild timers - behaviour. It should be mostly safe to update now. [Skotlex] - * Reverted the sql save behaviour. [Skotlex] - - Now guilds timers and cache are both into effect, this requires a bit - more of cleaning to be considered done. - * Various things I made but already forgot xD [DracoRPG] - * Fixed and updated damage bonus for forged weapons: VVVS is +40 (was previously +50 - for the right hand...) and "famous maker bonus" gives a no-miss +10 dmg, same as - 2 additional Star Crumbs. [DracoRPG] - * Added or updated several Taekwon skills [DracoRPG] - - Jump Kick uses clif_slide to the target's exact pos , waiting for capture/video - - Taekwon ranking is now supported by the fame system, but there's no way to gain - points atm (Taekwon Mission has no effect), infinite kick combo should be OK - - 4 basic kicks updated, you now stop attacking when a stance triggers, and have 2 - seconds to hit the button before attacking again - - Run uses SC_SPORT to increase your STR and affect the way Break Fall works - - Break Fall dodges ranged magic/weapon attacks, as well as melee weapon ones - when SC_SPORT is active - * Made Sword Reject / Counter Instinct reflect damage only against monsters (not - 100% sure about it, but let's say 90%... iRO site says it, although it isn't - the best source ever) [DracoRPG] - * Made Spiral Pierce use SC_STOP instead of setting canwalk_tick, some other such things - need to be reviewed [DracoRPG] - * Fixed Pneuma. [Skotlex] - * Fixed dead mobs reappearing on the map. [Skotlex] - * Cleaned up the duel code in battle_check_target. [Skotlex] - * Added config option summons_inherit_effects, defaults to yes, check - battle_athena.conf for further details. [Skotlex] - * Updated duel [LuzZza] - - Now "@duel " may be used for indication max players limit of duel. - - Now "@duel " creating duel for two players and automatically send invitation to Nick. - * Added a new script function: getequipcardid(equipSlot,CardSlot) [Lupus] - Returns Card ID or just a value from your EQUIPPED item - Useful to check equipped items PROPERTY, STRONG value, Author ID, etc - Check npc\sample\getequipcardid.txt and read script.c comment ^_- -2005/11/23 - * Fixed the crash on guild creation in new guild cache. [Kevin] - * Implemented duel organizing commands: @duel, @invite, @accept, @reject, @leave. [LuzZza] - * Made the walk-delay a timer, so that it triggers after the actual attack - motion of the src. [Skotlex] - * Added back the combo damage delay config, now renamed to - multihit_delay, and set to the default of 230ms it had before. [Skotlex] - * Added displaying file which caused an error on incorrect mob lines. - [Skotlex] - * Small memory corrections to sql castle saving/loading, mostly Lance's - work. [Skotlex] - * Updated the walk delay routine to not invoke stop-walking when character - is not walking (fixes the case in which the packet is sent while sitting, - which causes a 'standing' sprite even if the char is sitting). [Skotlex] -2005/11/22 - * Implemented a guild cache in char sql, saves all online guilds every 5 minutes. [Kevin] - * More grammar fixes [Kayla] - * Added 1-tile of range grace in skill_use_id and skill_use_pos since - that's how it is on Aegis servers. [Skotlex] - * Updated the skill info packets to deliver the skill names as expected by - the client. [Skotlex] - * Updated mob ai to enable changing targets while attacking ONLY if the - attacker is within melee range (Aegis AI). monster_ai&4 can be used to - override this and allow mobs to change target and pursue ranged attackers. - [Skotlex] - * Updated the config comments for the ip-related settings. Thanks to - akusarujin for the update. [Skotlex] - * Added rates to at_command.conf, set it's default to GM lv1 [Skotlex] - * Removed the icon from Fire Break's fire-elemental bonus. [Skotlex] - * Updated the walkdelay function to only be invoked if the attack did - damage. [Skotlex] - * Some more fixes to the english in ShowInfo()'s [Kayla] - * Cleaned out the SVN a bit [Kayla] -2005/11/21 - * Removed "(now unlimited loop start!)" from char-sql in an info line...wtf xD..[Kayla] - * Mob AI update: updated the conditions used to specify if a mob can change - targets as per the forum provided information (by Komurka and Kyoki). - Mode 512 (MD_CHANGETARGET) no longer does anything. [Skotlex] - * Mobs that assist now link nearby mobs when they attack. [Skotlex] - * Made the damage delay be applied after knockback rather than before - (magical/misc instant effect attacks are still applied before the - knockback) [Skotlex] - * The damage delay timer now stores the distance between source/target, if - this distance is increased by 2 or more, the damage delay fails and takes - no effect (if the '2' needs to be made higher, do point it out. It - shouldn't be much of a problem since you aren't supposed to be able to walk - from the damage delay anyway). [Skotlex] - * Changed the way damage delay works. It is no longer applied on - mob_damage/pc_damage, but instead is invoked from clif_damage (or - clif_skill_damage), which means the "can't walk" delay is sync'ed with the - damage packets when they are sent. This should fix most delay-damage - 'stun-lock' related issues. [Skotlex] -2005/11/20 - * Mobs now can't move while casting. [Skotlex] - * Updated mob_db.txt and mob_db.sql with the most recent data from Kyoki. - [Skotlex] - * Corrected the mob_db by adding the canmove/canattack bits to pretty much - all mobs that needed them. [Skotlex] - * Some fixes to the confusion code. [Skotlex] - * Crash-fix in status_change_start [Skotlex] - * Implemented confusion as it should be (not tested yet!) [Skotlex] - * Updated run_script to backup the current script of a player and - restore it if the current script ends inmediately. This should fix losing - the script info if status_calc_pc is invoked while running a script. - [Skotlex] - * Fixed a memory leak in the guild eliminate timer. [Skotlex] - * Removed the extra tile of range mobs have when walking. [Skotlex] - * Added mob reloading to battleconfig reload @ command. [Skotlex] - * Updated mob_db.sql with the new modes by Kyoki. [Skotlex] -2005/11/19 - * Made characters stop walking when inflicted by SC_STOP, may fix - GrimTooth's stop effect not seeming to take effect. [Skotlex] - * Made the pk_min_level config not take effect in WoE/GvG grounds. - [Skotlex] - * Fixed showing falcon when player is hide. [LuzZza] - * Updated mob_db.sql and item_db.sql to current [Skotlex] - * Updated the skill db step guessing code to allow for negative ranges (Now - spear boomerang should progressively get longer range with higher levels) - [Skotlex] - * Fixed Tarot Card, the card that gets two random effects can't retrigger - itself, and it causes STOP instead of Stun where appropiate. [Skotlex] - * Updated devotion to only work on damage attacks that have a source (will - prevent it from "blocking" COMA, which is what caused the crash). [Skotlex] - * Fixed not always showing CRIT attacks, thanks to Irmin [Lupus] -2005/11/18 - * Updated mob_ai so aggressive mobs change target when chasing, and - change-target mobs do so when attacking. [Skotlex] - * Fixed weapon forging showing success even when it fails. [Skotlex] - * Some cleaning up of @time, may fix the weird time displays. [Skotlex] - * Modified mob_ai so hyper-active mobs change target if they are - cast-sensors even if attacking (angry mode). They will also change target - if attacked while in angry/follow mode regardless of their change-target - mode. [Skotlex] - * Moved the night-inducing code from "map loaded ack" to "spawn pc", should - fix characters going ultra-blue after stuff like fly-wings. [Skotlex] - * Delayed the mob emotion when doing skills so that it gets executed AFTER - the skill is successfully performed. [Skotlex] - * Implemented PR_REDEMPTIO. Is the penalty for both base and job exp? - That's how it is currently. And if the map has the nopenalty flag,there's - no exp penalty. Awaiting further input on the matter (altough, do note the - skill isn't tested either) [Skotlex] - * Fixed three memory issues (char txt shutdown, npc reloading, ore - discovery logs) which were pointed out by End of Exam. [Skotlex] - * Added support for hyper-active mobs (MD_CHANGECHASE = 0x400), these mobs - will change to the closest target while chasing/following other players. - Needs be added to the mob_db. [Skotlex] - * Added support for hyper-aggressive mobs (MD_BERSERK = 0x800), these mobs - change their skill state to angry/follow instead of attack/chase when they - select/change target (except if they changed target because the new target - attacked them). Needs be added to the mob_db, for now all aggressive mobs - are considered hyper as well. [Skotlex] - * Updated mob mode cast-sensor (MD_CASTSENSOR = 0x010), mobs that are - Aggressive can also change target if they are chasing/following a player - when someone else casts a skill on them. [Skotlex] - * Fixed Dark Blessing. [Skotlex] - * Changed the default battle_delay_damage value from no to yes. [Skotlex] - * Added check to prevent reinitiating SC_GOSPEL on a character that already - has GOSPEL and val4 == BCT_SELF, may fix multiple Gospels being placed on - the ground. [Skotlex] -2005/11/17 - * Altered behaviour of NPC_EMOTION/NPC_EMOTION_ON as requested by Komurka. - [Skotlex] - - val[0] (the first one) is the emotion the mob does. If val[1] is - different from 0, then the mob's mode is changed to THIS value. If val[2] - is different from zero, it'll add/remove a mode based on skill used - (EMOTION_ON adds mode, EMOTION removes it), both can stack [Skotlex] - * Fixed for sure the Makefile... [Skotlex] - * Modified Wedding effects. That is, changing base to 22 does NOT displays - wedding outfit anymore. To display the wedding outfits, you have to start - SC_WEDDING instead. Tux/Wedding dress scripts likely need being updated. - [Skotlex] - * Added battle option disp_zeny, will display on console how much zeny you - earned (be it from selling, trading, mobs, etc, as long as you "earned" - zeny) [Skotlex] - * Updated status_calc_pc to prevent infinite recursion loops. [Skotlex] - * Applied End of Exam's suggested signedness fixes to npc.c [Skotlex] - * Updated sting lib, to avoid SQL troubles [Lupus] - * Fixed moonlit not properly checking for nearby walls. [Skotlex] - * Added a recursion protection system to status_calc_pc which should avoid - exploits derived from recursively calling status_calc_pc which certain - equipment scripts could trigger. Thanks to End of Exam for pointing it out. - [Skotlex] - * Applied Celest's patch which should help compiling eA under mingwin. - [Skotlex] -2005/11/16 - * Fixed AFM map loading (something was missing there which was gonna make - the map server crash for sure later on) [Skotlex] - * Some corrections to the mob states, linked/cast-sensitive mobs engage in - attach/chase modes, not angry/follow (which seem reserved entirely for - aggressive mobs) [Skotlex] - * Cleaned up and corrected target types MSS_AROUND->MSS_AROUND8, also added - and documented them in mob_skill_db.txt [Skotlex] - * Probably corrected whispers to GMs. Thanks to Slennox for pointing it - out. [Skotlex] - * Modified mob-skill states to use Aegis-based information. Modes are - MSS_IDLE, MSS_WALK, MSS_LOOT, MSS_DEAD, MSS_BERSERK, MSS_ANGRY, MSS_RUSH - and MSS_FOLLOW. Mob skill db is unaltered other than for the fact it now - supports "angry" and "follow" states. [Skotlex] - * Cleanup of how knockback routines are invoked. [Skotlex] - * Added MOB_LAZYSKILLPERC to mob.c, determines probability of a mob doing a - skill when there are no players nearby (but there has to be players in the - same map for it to trigger). Currently set to 10/1000 chance. [Skotlex] - * battle_check_target update. Rewrote the party/guild checks, this should - hopefully fix any problems left with pvp/gvg and mapflags not working - properly. [Skotlex] - * Fixed playerattached() returning char id instead of account id. [Skotlex] - * Added battle option party_even_share_bonus to enable use of Valaris's evn - share experience bonus equation rather than the official one. [Skotlex] - * Corrected @jump not displaying the actual coords you jumped to. Thanks to - kitty74x9 for noticing (and fixing) it out. [Skotlex] -2005/11/15 - * Fixed multi-hitting skills not increasing the "can-walk" delay - accordingly. [Skotlex] - * Modified way to updating hp/position of party members. [LuzZza] - * Added battle config option "aura_lv", specifies which level characters - have to be for the server to report their level as "max_lv" (which normally - is used to enable the aura). See battle_athena.conf for more details. It - may not work for your self, but only for other characters (this is, - afterall, untested yet) [Skotlex] - * Implemented High Jump (works 100%) and Fighting Chant (untested but should work). [DracoRPG] - * Various cleanups and typo fixes here and there. [DracoRPG] - * Corrected the upkeep SP cost of Moonlight Petals. [Skotlex] - * Modified Magnum Break's fire bonus to be 20% ADDITIONAL fire damage of - your total damage previous to the elemental modifier. [Skotlex] - * Modified Fatal Blow's stun chance to kRO's equation (+5% stun chance per - bash skill level over 5) [Skotlex] - * Corrected Sharpshooting's damage equation to +50%*skill_lv [Skotlex] - * Updated Magnum Break's bonus from 10% to 20% fire elemental. [Skotlex] - * Updated Arrow Shower to be a ground based skill (untested yet) [Skotlex] - * Pretty much rewrote how Moonlight Petals work, it should be working - mostly right now. [Skotlex] - * Splitted gat map information into gat and cell info. gat info is - permanent map data (walls, ground, etc) while cell is temp map info - (basilica, pneuma, etc). Modified Pneuma and Moonlight Petals to work based - on map cells. [Skotlex] -2005/11/14 - * New Visual Studio projects, compiling works, need zlib.dll for txt server. [Kevin] - * Longing for Freedom can't be used during Moonlight Petals now. [Skotlex] - * Corrected True Sight's critical bonus (from +0.1 cri per level to +1 cri - per level) [Skotlex] - * Made coma a status effect. SC_COMA. Sets HP/SP to 1. Bosses/Emperium are - immune to it. [Skotlex] - * Fixed null pointer crash in battle_damage. [Skotlex] - * Increased max account variables to 32. [Skotlex] - * Pressure/Gloria Domini now isn't instant-cancelled by status effects, and - bypasses the Devotion/Sacrifice check. [Skotlex] - * Added handling of the /pk packet, even thought it just shows an empty - listing for now. [Skotlex] - * Applied zBuffer's suggested fix to prevent S. Novices from getting mental - Strength at 100% exp. [Skotlex] - * Fixed Friends List not able to add more than 20 friends (current clients support up to 40) [Lupus] - thanks to CAHTEXNIK for pointing it out 8) -2005/11/12 - * Probably fixed the name of freshly captured pet eggs. [Skotlex] - * Changes Win32 to not require svnversion.h, but instead tries to peek in - .svn\entries to check for svn version. If the file doesn't exist it'll - display "Unknown" though, which I guess isn't a good thing ^^; [celest] - * Removed the option to load zlib as a plugin for Win32 since it should be - linked at compile time [celest] - * Added zlib and libmysql .lib files for compiling in Visual Studio [celest] - Note: The project files on SVN don't have them yet, you'll need to include - them yourself for now - * Fixed a compile error in Visual Studio [celest] - * Readded a missing zlib file needed by Win32, sorry ^^; [celest] -2005/11/11 - * New readme content/layout (IE warning: IE hates new readme) [Evera] - * Imported use of the refine weapon packets from jA. [Skotlex] - * Removed SC_MODE, now NPC_EMOTION and NPC_EMOTION_ON can change a mob's - mode permanently (until their death, that is), and it won't work on - player summoned mobs. As before, val1 is the emotion value, val2 is the - mode to add/remove. Val3 is now ignored (used to be duration) [Skotlex] - (no, no need to wipe SC data this time around either) - * Cleaned up sql-files to use TYPE rather than ENGINE as TYPE is supported - by older MySQL versions and not quite deprecated yet. [Skotlex] - * Modified the party even share exp bonus to be +10% per extra party member - as official sources state. [Skotlex] - * Organized the clif_devotion packet, and added clif_marionette as per - jA's implementation. [Skotlex] - * Added db_path to map_athena.conf, used to specify an alternate directory - to locate the db/ files. Defaults to "db", obviously. [Skotlex] - * Removed SC_FALCON and SC_RIDING, the status icons are directly managed - through the change of the character's option now. The actual defines were - not removed to avoid shifting all the SC_ values again (no need to wipe sc - data) [Skotlex] - * Added additional debug information to battle_attr_fix until the cause of - those errors are found and resolved. [Skotlex] - * Fixed win32 compiles always reporting "unable to set socket to - non-blocking mode", together with other minor win32 fixes. [Skotlex] -2005/11/10 - * Fixed char-sql cart loading. [Skotlex] - * Updated the function that specifies the cards to support more than four - slots. [Skotlex] - - Since the packets are fixed sized the client can never receive data of - more than four cards, therefore if the client was compiled with MAX_SLOTS - above 4, a random subset of cards will be sent each time the item data is - sent (eg: if the item has 6 slots, it may randomly choose to send cards - 1->4, 2->5, or 3->6). - * Removed the OnAgitInit call when the map connects to char server. Fixes - double guardian spawn. [Skotlex] - * Fixed the sql query strings that would appear "incomplete" under certain - *nix systems. [Skotlex] - * Applied zBuffer's patches to correct memory leaks in the PCRE module - (regular expression support for npcs) and prevent server crashing when - scripts divide (or do mod %) by zero. [Skotlex -2005/11/09 - * Fixed Ankle Snare and Spider Web not being cleared when the trapped - target dies. [Skotlex] - * Fixed the range flag being incorrectly set in BF_MISC skill attacks. - [Skotlex] - * Corrected Venom Knife using Level1 always for the poisoning chance rather - than learned Envenom's level. [Skotlex] - * Fixed the crash on shutdown if PCRE support was enabled. [Skotlex] - * Fixed possible item duping while vending, thanks to End of Exam for - pointing it out. [Skotlex] - * Fixed the blue aura of Night effect. Thanks to zBuffer [Skotlex] - * Fixed mobs moving one tile when hit even if they can't move (this is what - broke Ankle Snare) [Skotlex] - * Fixed night/day implementation (which broke due to the addition of SI_ - constants). [Skotlex] - * Cleaned up the SI_ constants to have defined only those which actually - display something on the client. [Skotlex] - * Fixed a bug which caused a captured pet's name to be displayed as beloved - even though it was just captured. [Skotlex] - * Added temp skill quests for all complete 2nd Class Quest Skills [Lupus] -2005/11/08 - * Updated the documentation on the announce script commands. [Skotlex] - * Removed the global color message support as there's now a way to craft - custom colored announces. [Skotlex] - * Probably fixed mapannounce. [Skotlex] - * Implemented SI_ constants to specify the icon number for different SC_ - changes, idea adopted from jAthena. All SC_ data was reorganized and - several checks are now in place. It is likely all saved sc_data is wrong - after this update due to the numbers changing places. It won't cause any - glue-boots.. but the wrong status changes will be loaded the first time - anyway, so it may be a good idea to wipe that file/table for this update. - [Skotlex] - * Added mob boss inmunity to status changes: poison, curse, deadly poison. - [Skotlex] - * Now when the mob starts casting a skill and stops walking, a packet will - be sent to update the mob position on the clients. [Skotlex] - * Fixed a bug in mob_stop_walking which may fix stun-lock. [Skotlex] - * Fixed not showing named/carded items in Vending [Lupus] - (when you drag'n'drop them from your cart into your shop list) -2005/11/07 - * Expanded script commands announce/mapannounce/mapareaannounce to take an - additional parameter to define the color. This uses the new packet 0x1c3 to - send the broadcast, and even though the packet is not fully understood yet, - it should be at the point where it can be used. [Skotlex] - - eg: "announce "hello world", bc_map, 0xFFFF00;" - * Cleaned up and optimized the way card data is set in packets. Should - correct most, if not all, pet-egg related issues. [Skotlex] - * Removed combo_damage_delay and added damage_walk_delay_rate. Now the total - delay during which you can't move is a percent of the normal damage delay - rate adjusted by number of hits and this rate. Defaults to 50% for now. [Skotlex] - * Removed the random damage delay value from status_get_dmotion as it is - not really helping the walk-stun-lock. [Skotlex] - * Made Gravitation ignore target's cards. [Skotlex] - * Updated readme with new layout [Evera] - * Updated bAddMonsterDropItem bonuses to work with cards: Mimic Card, Mystcase Card - where bonus_item_rate = base_rate * (killed_mob_level/10) + 1 - So if 2nd argument is negative, then it's 'rate' - Now, if you kill Porings, u'd have OBB/GIFT BOX drops with 0.01% chance - and if u kill Leaf Cats then u'd have them with 0.05% chance - Max chance is 0.1% (when u kill MVPs with level > 94) [Lupus] -2005/11/06 - * Cleaned up a bit the warp portal code. [Skotlex] - * Added a timer to invoke the OnAgitInit event 10 seconds after the char/map - servers are connected. Scripts should now carefully use OnInit to load the - castle data, and OnAgitInit to check for castle owners, mobs, WoE, etc. - [Skotlex] - * Reverted the damage delay equation to 800 -4*agi, which is the correct - data from packets examined. [Skotlex] - * Slow motion Fix: Reverted weight packet, thanks to Momoko [Lupus] -2005/11/05 - * Fixes on sending to client status of char (guild, position, etc). [LuzZza] - * Updated backsliding to work as it should. [Skotlex] - * Added back the GPL licence on the root directory (why was this removed?) - [Skotlex] - * Fixed knock-back packets, thanks to Vicious for collecting the packet - samples. [Skotlex] - * Fixed pretty much all ground skills not working when you "walked into - them" (they were fine if casted on top of you, though) [Skotlex] - * Fixed not working ZENY LOG. You can use logging filter as well. [Lupus] - - Only SQL logs available. - - Logs only Vending, Trade, Shops yet - - Don't forget to update your logs SQL DB and log_athena.conf - * Added previously removed (by an accident) "MVP Prize item log" into pick_log [Lupus] -2005/11/04 - * Added support for new quest skills to @allskills/@skillall. Thanks again to blackhole89 for - pointing that out! [Kayla] - * Fixed various occurencies of assuming Guild Skills being >= ID 10000 - rather than 500= 10k, enables - use of 2nd jobs quest skills with 1k+ IDs, thanks to Silent. [DracoRPG] - * Fixed the Flag guild script. Now one can only flag in using the flags infront - of the castle. [Kayla] - * Removed most of the built-in zlib files and the LOCALZLIB compile option - Note: All native Windows builds now require zlib1.dll, you can just download - it from http://www.zlib.org and place it in the main directory [celest] - * Changed the unzip library to be static linked instead of dynamic [celest] - * Small fix to the trading routing, should fix items with the no-trade flag - being able to be vended. [Skotlex] -2005/10/28 - * Fixed the size of the equip_job field in SQL item_db/item_db2, thanks to - blackhole89. [DracoRPG] - * Harmonized the way NPC events such as PCLoadMapEvent, PCBaseLvUpEvent, etc - are implemented. Caution, now PCLoadMapEvent NPC is called globally: it - is not needed to put it in a specific map. Use script functions to know - which map the player has been warped to. Thanks to Z3RO. [DracoRPG] - * Fixed the names of the job level up char commands. [Skotlex] - * Tiny change to the script engine which may fix those crashes. [Skotlex] - * Added blocking use of skills while sitting. [Skotlex] - * Implemented Trancid's expanded global announce system. [Skotlex] -2005/10/27 - * Applied Ilpalazzo-sama/Zzo's patch that cleans up and fixes some bugs - with the script engine. [Skotlex] - * Made land protectors from enemies cancel each other out. [Skotlex] - * Made it so Guardians/Emperiums with no owning guild can be attacked out - of woe. [Skotlex] - * Corrected being able to attack and use skills during the first interval - of Petrify [Skotlex] - * Fixed packet exploit that allowed you to produce multiple times without - first triggering the skill. [Skotlex] - * Cleaned up/simplified the implementation of SC_NOCHAT [Skotlex] - * Added file upgrade_svn3746.sql, use it to alter your `char` table column - "manner", which should NOT be unsigned (if your column already is - signed, then no need to apply this update) [Skotlex] - * More code cleanup to make eA ANSI-C compliant. [Skotlex] - * Some fixes to the night-day-system. [Skotlex] -2005/10/26 - * Some more multi-map server work. It seems to work now correctly and with - no memory leaks, however it likely needs more testing. Also added the - support into the char-TXT server. [Skotlex] - * Patched a crash where mobs with no space for looting would attempt to - loot. [Skotlex] - * Updated mapflags, readded gvg_dungeon. Now mapflags work according to - this post: [Skotle] - http://eathena.ws/board/index.php?showtopic=58201 - * Likely fixed Party Even Share. [Skotlex] - * Added map flag "nightenabled", only maps with this flag will display the - night effect when it's night. Said maps are specified in mapflag/night.txt [Skotlex] - * Modified map flags gvg and gvg_dungeon. gvg now is basicly the same as - pvp, except guilds are automatically teamed up, while gvg_dungeon was - removed and replaced by gvg_castle, which is the flag now used for castle - maps which only modify the behaviour during WoE times. [Skotlex] - * Updated the login/char TXT Makefiles so the TXT_ONLY flag is passed, this - SHOULD fix the guild size mismatch errors... [Skotlex] - * Probably fixed a char-server crash related to whispers. [Skotlex] - * Updated the custom jobmaster so it should stop second advanced classes - from being able to re-change jobs. [Skotlex] - * Implemented dynamix's night system which uses a status change rather than - the "darkness levels", said config option removed as is no longer needed. - [Skotlex] - * Some fixes to the char-sql code when sending chars to another map server. - [Skotlex] - * LuzZza's ported Trade/Vending additional antispoof checks [Lupus] - - thanks to Yor&Freya Team. So LuzZza is our new dev (it was his 2nd test) -2005/10/25 - * Some work fixing up multi-map servers. It should now *work*, however each - time the player swaps map-server it triggers all the relevant - on-login/on-logout events, which likely needs to be corrected at a later - date. Only SQL has been updated so far, TXT is still pending. [Skotlex] - * Updated GrandCross so it does half damage on the caster (+half damage - from Faith, it does just 25% or less damage to self now) [Skotlex] - * Updated battle_check_target to consider normal mobs as always belonging - to the same party (should fix them fighting out when pkmode is on) - [Skotlex] - * Fixed the Makefile for TXT char/login servers (fixes guild structure size - mismatches) [Skotlex] - * Added script command "playerattached", returns the char_id of the player - currently attached to the script, 0 if there's no player attached (or - attached player is no longer on the map server) [Skotlex] - * Fixed @changegm in the char-txt server. [Skotlex] - * Some code cleanup to make eA ANSI-C complaint (not quite there, but - closer) [Skotlex] -2005/10/24 - * Applied Ilpalazzo-sama/zzo's patch that optimizes the status_get_* - functions. [Skotlex] - * Fixed changegm (as far as I know) [Skotlex] - * Modified again the code that checks who and what can target traps. It - should be set to only let heaven's drive, arrow shower and remove trap - target them. [Skotlex] - * Breaker now ignores mdef. [Skotlex] - * Fixed script command "makeitem" to only require an attached player if the - map is defined as "this". [Skotlex] - * Updated battle_check_target to enable only skills with inf 32 (can target - traps) to hit traps. Implementation may not be perfect depending on how - the client reacts to the associated skill_db change. [Skotlex] - * Cleaned up battle_weapon_attack. [Skotlex] - * Some optimizations to the struct mob_data. [Skotlex] - * Applied Ipalazzo-sama/zzo's memory optimization patches. [Skotlex] - * Fixed some quests and updated item_db. [Kayla] - * Updated Grimtooth to cause "Stop" on enemies instead of slow down. The - duration used is now skill's time 2. [Skotlex] - * Updated the mob_ai code so they do nothing if they were attacked but - can't attack back (and it did not invoke a rude attacked, that is, - monster_ai does not has 2 set) [Skotlex] -2005/10/23 - * Some fixes to @charmountpeco [Skotlex] - * Some cleanups to pet.c, fixes pet_timer being invoked when the pet is - idle. [Skotlex] - * Added a clause to ignore name solve requests of chat-rooms (for some - reason the client requests them...) [Skotlex] - * Updated sql-files/item_db.sql to the latest. [Skotlex] - * Removed that mob_spawn_once message that is just a debug message with no - real purpose anymore. [Skotlex] - * Fixed forging displaying success even when it fails. [Skotlex] - * Changed main.sql so that sc_data only has indexes, not a primary key - (I keep hearing mysql can't handle a triple column PK...) [Skotlex] - * Fixed Doublecast's success chance [Skotlex] - * 'Fixed' the warning on @reloadscript (just removed the warning and - avoided memory leaks, because properly unloading the user functions and - reloading them I could not get done) [Skotlex] - * Fixed possible crash due to custom packets, thanks to Andz for the info. - [Skotlex] - * Fixed mob's Scream/Frost Joke crashing the server if the message was too - long [Skotlex] - * Fixed the wrong attribute being passed to the attribute fix in - battle_calc_magic attack (strange deja vu feeling.. I am sure I fixed this - same bug before). [Skotlex] - * Fixed trading. [Skotlex] - * Removed Mastery damage being applied to Grand Cross [Skotlex] - * Some more fine-tuning of the Grand Cross equation. [Skotlex] - * Fixed mobs that couldn't attack not being able to use skills (first half - of why marine spheres were broken). [Skotlex] - * Updated summoned marine spheres so they can move (second half of why - marine spheres were broken). [Skotlex] - * Rewrote the produce system for mixed foods creation [DracoRPG] - * Small changes and optimizations to battle_calc_magic_attack, replaced redundant - magic_subrace with missing magic_addsize, updated crappy doc about it [DracoRPG] -2005/10/22 - * Modified Finger Offensive's formula to be 100% + 50%*skilllv which seems - to be a more factually correct equation than what is shown in the websites. - [Skotlex] - * Applied Ilpalazzo-sama's patch which speeds up the data zeroing in - status_calc_pc. [Skotlex] - * Crashfix on invalid lines when reading castle_db.txt [Skotlex] - * Updated GrandCross's damage formula according to Komurka's information. - [Skotlex] - * Also, now skills that ignore card modifiers only ignore the attacker's - card modifiers, no the target's (does not apply to skills like Pressure - that do fixed damage). [Skotlex] - * Updated Bowling bash damage, knockback to current Kro values. [Skotlex] - * Modified NPC_EMOTION and NPC_EMOTION_ON so they can be used to modify the - current mob's mode (instead of setting it). [Skotlex] - - Some examples: - 1269,Clock@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,4,300,,, - Adds mode 4 (aggressive) for 300 seconds to Clocks when attacking. - 1193,Alarm@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,4,10,,, - Removes the aggressive mode (4) from Alarms when chasing for 10 seconds. - - After a mob's mode is changed, their state is reset so they can stop - chasing/seek a target. - * Made GrimTooth be longranged, Soul Drain work only on targetted skills, - and Extremity Fist only checks for enemy state right before attacking (I am - not sure it is 100% as it should be still, though) [Skotlex] - * Eh.. now Safety Wall blocks all skills tagged as short-ranged. Report any - anomalies this causes. [Skotlex] - * Added support for global mob skills. In essence, you can now specify a - mob skill that is added to ALL mobs in a single line by using negative - class IDs. -1 adds the skill to normal mobs, -2 adds the skill to - bosses, and -3 to both. For example: - -1,All@AL_HEAL,any,28,10,10000,500,5000,yes,friend,friendhpltmaxrate,60,,,,,, - Adds Heal Lv10 to all normal mobs. - * Readded the level up buff bonus from the Taekwon class T.T [Skotlex] -2005/10/21 - * Removed the level up buff bonus from the Taekwon class T.T [Skotlex] - * Small change in mob_ai_sub_hard which may fix mobs casting their Rude - Attacked skill when they shouldn't. [Skotlex] - * Moved the code so that SNovice Steel Body should trigger inmediately upon - death, and bypass the exp loss penalty. [Skotlex] - * Added Taekwon boy to the buff on level up system. [Skotlex] - * Fixed Skills checking for water-cells instead of Land Protector cells. - [Skotlex] - * Added config option skillrange_by_distance, makes skills be long/short - ranged based on the source/target distance. Defaults to 6 (mobs + pets). - [Skotlex] - * Fixed Magic Power totally messing up matk. [Skotlex] - * Fixed Meteor Storm [Skotlex] - * Some changes to Moonlight Petals, it should make the skill finally be - considered an ensemble skill. [Skotlex] - * Updated skill_split_atoi to guess linear increases up to half of the data - provided. This means it can understand the more complex cast times of - skills such as Meteor and Soul Strike. If you provide the data of ten - levels, then it will check for patterns up to 5 steps long (meaning that - the diff between 1 and 6 is the same as the diff between 2 and 7 and so on, - and if they all match, the tested pattern is applied all the way to level - 100) [Skotlex] - * Some modifications to Magic Power, it should hopefully be working now. [Skotlex] - * Cleanups and fixes to Tarot Card. [Skotlex] - * Fixed a screwup in skill_split_atoi which was corrupting the skill db. [Skotlex] - * Free up block chunks allocated by the memory manager when shutting down [celest] - * Updated packets in packet_db and clif.c [celest] -2005/10/20 - * Turned on the error_log by default (had this been on before, I would had - noticed why Longing for Freedom was not working several WEEKS ago >.<) - [Skotlex] - * Fixed Longing for Freedom [Skotlex] - * Hopefully fixed even-share party on char relog exploit. [Skotlex] - * Modified Land Protector so it behaves more like Basilica. [Skotlex] - * Removed GM account reading from the char-sql server and moved it into - the login-sql server (Ancyker requested this was fixed... and this is how - it was working on the TXT servers) [Skotlex] - * Modified skill_split_atoi so it can guess linear changes in the values - and fill out the rest of the array correctly (eg: blowcount is defined as - 1:2:3:4:5, now the function can understand that and fill the rest of values - with 6:7:8:9:10 and so on. It can also understand two-step increases, if - the value is 1:2:2:3:3:4, it can guess that the following values should be - 4:5:5:6:6:7:7 and so on). This allows mobs to cast stuff like Thunderstorm - LV67 without the need of manually updating the dbs with the corresponding - values :O [Skotlex] - * Fixed monster_ai&1 doing the opposite of what it should do. [Skotlex] - * Rewrote the skill unit reiteration code so that it'll work with any AoE - skill that is set to not reiterate in skill_unit_db.txt, when no - reiteration is set, the skill cannot be stacked with itself, but it can - be placed on top of other AoE skills (except for Pneuma, Safety Wall, - Warp Portal, Basilica and the Hunter traps who all have their own checks - hardcoded) [Skotlex] - * Modified the way Magic Power works for AoE magic skills, it should now - work correctly for all AoE spells including Meteor. [Skotlex] - * Added mode "change target" (0x200 = 512) to specify mobs that can change - target while attacking. Since no mob in the db has been updated yet to - include this mode, for the time being all aggressive mobs will also be - considered as "change target" types (which is how eA has been managing it - up to this point) [Skotlex] - * Added a check in status_check_skilluse to make AoE skills fail if the - caster is standing on Basilica. [Skotlex] - * Reduced a bit the size of the party structure. [Skotlex] - * Fixed Play Dead [Skotlex] - * Reverted a memory fix in script.c which causes a crash.. [Skotlex] - * Reverted a small change which likely made magic power not work anymore on - ground skills. [Skotlex] -2005/10/19 - * Added an SQL update update_logs2.sql Use it for more effecient work of your MySQL server [Luups] - * Likely fixed Root and the Wedding Skills [Skotlex] - * Fixed that crash in skill_use_id.. oops. [Skotlex] - * Fixed demonstration triggering status effects. [Skotlex] - * Fixed ground placed skills causing skill_counter_additional_effect - triggering on the skill's owner. [Skotlex] - * Added corrections/checks that should prevent the char servers from - crashing if they parse a packet from a client where the session data is - expected to be but is not set. [Skotlex] - * Converted NPC_STOP to a status-inducing effect, SC_STOP which prevents - characters from moving. [Skotlex] - * General checks and cleanup (new function pc_can_move) to prevent chars - from walking when they shouldn't be able to. [Skotlex] - * Some changes to int_party, which may prevent crashes due to large parties - in congested situations. [Skotlex] - * Software Caused Connection Abort errors should inmediately terminate the - connection now (rather than waiting for the timeout) [Skotlex] - * Hopefully fixed Basilica by making battle_check_target use the mapcell - instead of the status change when deciding the enemy state. [Skotlex] - * Fixed being able to enable NPC clicks while a trading window is open. [Skotlex] - * Added status change SC_MODE which allows to temporarily override a mob's - mode. It can be invoked through mob skills NPC_EMOTION and NPC_EMOTION_ON - using the second and third value (new mode and duration in seconds, - respectively). Example: - 1269,Clock@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,133,300,,, - Makes the Clock do the /an emotion, and his mode changes to 133 (can - move, can attack, aggressive) for the following 300 seconds (if the mode - is 0, then the mode is not changed). - - Note that when a mob gets their mode changed, their state is reset (so - they stop attacking/chasing) - - Because of this update, the code that made mobs give up chasing after a - while is no longer needed and hence, removed. - * Implemented function status_check_skilluse which checks whether a skill - (or melee attack) can be used on an enemy based on their status (restricts - skills that may be used if opponent is cloaked/hidden, or blocks Aex - Aeterna if opponent is petrified/frozen, blocks skills while silenced, etc - etc). Note that the code simplification/modification is big, so beware of - any new bugs that might have been caused by the function. [Skotlex] -2005/10/18 - * Fixed card set bonuses for sure this time (or so I hope) [Skotlex] - * Fixed the Dissonance song bug which allowed you to cast a song afterwards - and it would not follow you around. [Skotlex] - * Modified the counting function to never count in skills (traps, AoE - skills) since traps were always being counted in for stuff like Napalm - beat/Blitz Beat/etc. [Skotlex] - * Fixed Devotion/Sacrifice check which should enable recasting on - characters. Thanks to Irmin for pointing it out. [Skotlex] - * Fixed offensive heal so it fails if not used on an enemy (instead of - failing when used on an ally). [Skotlex] - * Modified the char servers so they do a party range check when a character - logs in. This should fix parties keeping their even share even after a - low-level member rejoins the server. [Skotlex] - * Updated mob AI so that aggressive mobs will change targets if they are - attacked and their current target isn't attacking them (regardless of - range) [Skotlex] - * Some updates to the pet AI so their chase range is range3 instead of the - hardcoded value of 13. [Skotlex] - * Reverted Mika's fix since it makes it impossible for mobs to heal each - other. (what is the so called exp bug about?) [Skotlex] - * Fixed a possible crash in clif_equiplist(), thanks to Zoc [Skotlex] - * Spells are now considered a "miss" if they do no damage (this prevents - additional effects from triggering out such as freezing) [Skotlex] - * Temp bug fix of Exp increase when healing non-undead mob (by MiKa) [Lupus] -2005/10/17 - * Updated sql-files/mob_db.sql to match with the current one. [Skotlex] - (someone else also did this, but missed a few values from Incantation - Samurai. Altough who did it and why it is failed to be mentioned in the - log files?) [Skotlex] - * Fixed alchemists not being able to hit their marine spheres (how many - times this same bug keeps coming back from the dead anyway?) [Skotlex] - * Updated sql-files/item_db.sql to the current item_db.txt [Skotlex] - * Fixed magic rod not cancelling the additional effects from skills. [Skotlex] - * Cleaned up the card inserting code to prevent crashes from modified - packets. [Skotlex] - * Fixed offensive heal [Skotlex] - * Applied a random chance when reducing the mob's chase duration. This - should randomize how long the mob chases you around before giving up. - [Skotlex] - * Some modifications to the timer push heap function, may fix timer issues - when creating timers with tick values that overflow. [Skotlex] - * Modified the mob ai so it has a seek time, when the min_chase runs out - (it is constantly decreased while chasing, starts out at range3) the mob - will stop chasing, do a /swt, and stop being aggro for 10 secs. This is how - it should be according to what I understood from Komurka's explanation. - [Skotlex] - * Added config monster_ai, it determines some of the mob behaviour: - - If &1, mobs will use hard path finding to reach their target, otherwise - only easy (straight line) path searches will be used (for most offensive - purposes). - - If &2, mobs will use the rude attacked skill if they can't attack back no - matter what, otherwise they use it only if they can't reach the target. - [Skotlex] - - Still pending on what other things it could define. Currently defaults to - 0 (seems to be the official mob ai) [Skotlex] - * Now Atk/Matk potions duration don't get automatically multiplied by 1000, - duration must be specified in ms in the scripts. [Skotlex] - * Made all mobs with no guild belong to the same guild, this should prevent - mobs from attacking each other on WoE. [Skotlex] - * Fixed Into the Abyss + retrieving traps related exploits. [Skotlex] - * Changed monster_skill_nofootset to no to enable mobs casting stuff like - Bomb underneath characters. [Skotlex] - * Fixed Sacrifice, it can now be recasted on a player as long as it's by - the same crusader that is currently protecting the player. [Skotlex] - * Fixed some unitialized values error in magic and misc attacks. [Skotlex] - * Fixed 30% bonus from upper/baby classes affecting card bonuses. [Skotlex] - * Fixed baseClass not working on Acolyte class, thanks to Silent. [Skotlex] - * Made the stone curse animation only show up on successfully cursing. [Skotlex] - * Added Meditation's bonus to offensive heal, thanks to Orn. [Skotlex] - * Made devotion fail when already used on a char with that effect. [Skotlex] - * Made it so you can't quit while cloaking/hiding, and said status will end - on quit if force-quitting. [Skotlex] - * Cleaned up and fixed isequipped script commands, it should be working - correctly now (tested with the Assassin combo) [Skotlex] - * Fixed not stacking Long Attack Rate bonuses [Lupus] - - Bow Thimble +3%, Archer Skeleton Card +10%, Merman Card(when CARDS COMBO) +20% - - We should get rid of that +-15% ranged damage varianc (it doesn't cure "stoprate bug" anyways) -2005/10/16 - * Fixed wrong calculation of items max drop chance (when using MySQL MOB DB) [Lupus] - * Added nomemo mapflag to more levels of Thanatos Tower, thx2Justin84 [Lupus] -2005/10/14 - * Updated the gvg_dungeon mapflag to mean "guild versus guild regardless of - woe schedule" and set it on the guild versus guild maps. [Skotlex] - * Fixed perfect hiding. [Skotlex] - * Cleaned up (or rewrote?) the Run and High Jump code to merge them better - with the normal walking routines. [Skotlex] - * Corrected Turn Undead from ignoring element. [Skotlex] - * Updated Power Thrust Max & Power Thrust so that they don't stack (and - only PT Max cancels PT) [Skotlex] - * Some fine tuning in battle_check_attackable. [Skotlex] - * Changed db_final's implementation to End of Exam's. [Skotlex] - * Corrected Guardian removal routines to also update/save their respective - Castle data (Guardian HP and visibility) [Skotlex] - * Added map server setting "enable_spy", must be set to yes/on for @spy - commands to work. [Skotlex] - * Applied End of Exam's fix to the previous fix to the db. [Skotlex] - * Fixed spyguild/spyparty sending packets to the spied guild/party instead - of your own. [Skotlex] - * Rewrote the card hash implementation. Now it should work correctly for - any card set on any equipped item. Supports up to 4 slots in any of the - equipped items. [Skotlex] - * Updated the mob ai so it stops chasing right away if you - hide/cloak/vanish/etc. [Skotlex] - * Fixed some memory issues in the db handling. Credits to End of Exam. - [Skotlex] -2005/10/13 - * Updated the main.sql file with some of the recommendations by Zoc - [Skotlex] - - If your sc_data table works as it is, you don't have to touch it. - * Fixed Maxmize Power/Cloaking sending the sever to an "infinite loop" when - used by mobs. [Skotlex] - * Some cleaning to clif_send in regards to guild-related packets. [Skotlex] - * Added mob skill condition "afterskill", works like "skillused" except - it's triggered after the mob was the one doing the mentioned skill. - [Skotlex] - * Small cleanup and optimization of data saved when received member - information. [Skotlex] - * Fixed some memory issues in script loading and the plugin loading - mechanism. [Skotlex] - * Fixed magic attacks always doing minimum damage. [Skotlex] - * Fixed the crash in battle_check_attackable [Skotlex] - * Fixed Fireball hitting twice on the targetted mob. [Skotlex] - * Updated Recall Guild to work in gvg maps even if the nowarp flag is set. - [Skotlex] - * Updated Recall Partner to warp partner after 20 secs the thing is on the - ground, skill is blocked from reusage during that time. [Skotlex] - * Some updates to correctly decide whether skills hit cloaking and/or - hidden chars. [Skotlex] - * Updated skill code so that heaven's drive will hit and destroy traps - (untested), also AoE skills will not trigger on hidden characters. [Skotlex] - * Fixed the crash on magic rod. [Skotlex] - * Updated Maximize Power and Cloaking to last forever (until reuse, I - believe) for non-players. [Skotlex] - * Made Berserk end when you logout. [Skotlex] - * Made song/dances end when you unequip your weapon rather than on equip. - [Skotlex] - * Fixed one bug in battle_calc_magic attack and some cleaning of it as - well. [Skotlex] - * Updated sql-files/mob_db.sql to match the latest mob_db.txt [Skotlex] - * Updated sql-files/item_db.sql to match the latest item_db.txt. [Skotlex] - * Fixed stealing. Now it works like aegis one. [Lupus] -2005/10/12 - * Fixed everyone gaining high speed after casting a ground-based skill. - [Skotlex] - * Corrected the magical part of Soul Breaker ignoring mdef. [Skotlex] - * Updated Reverse Orcish to use the duration specified for the skill in - skill_cast_db.txt [Skotlex] - * Modified REVERSEORCISH to make it a status change (SC_ORCISH), since - there's no data about duration, defense, or if any stat reduces it's - duration, it currently is fixed to 5 minutes. [Skotlex] - * Fixed crash when sending the insert card packet with an invalid index. [Skotlex] - * Added script constant baseClass. [Skotlex] - - Example: if (baseClass == Job_Novice) will match on all novices and super - novices. if (baseClass == Job_Swordman) will match on all Swordmen, Knights - and Crusaders. Once tested several item scripts can be simplified in the - item_db. - - In contrast, the already defined baseJob works by stripping the upper - kind only. (eg: baseJob == Job_Swordman matches on swordman classes, but - not Crusader/Knight) - - I know the names can be confusing, but anyone has a better suggestion for - a name? - * Added a fix to prevent people from buying equipment in stackable from by - hexing the packets and specifying an amount greater than 1. [Skotlex] - - Thanks to End of Exam for pointing out the exploit. - * Added flag "move delay" to skill_castnodex_db.txt [Skotlex] - - By setting this flag to 1, players won't be able to move during the skill - delay time. Some reorganization was needed in skill.c to make room for - this, so some testing is required. - * Fixed the Char SQL server unnecessarily loading AND saving parties each - time a party-member changed maps. [Skotlex] - * Modified skill_min_damage so that it defines the minimum damage for - skills IF the skill does not misses/is blocked. Can be used to specify - to any of weapon attacks, magic attacks, or misc attacks. Defaults to 6 - (magic + misc attacks) as that is what was set up previously. [Skotlex] - * Fixed Wand of Hermod and a potential crash related to ground based - skills. [Skotlex] - * Probably corrected npc load count when using reloadscript. [Skotlex] - * Likely fixed petheal [Skotlex] - * Fixed PVP client crash bug. By a new cadidate into eA coders LuzZza [Lupus] - * Updated maps comments, thanks to Justin84 [Lupus] -2005/10/11 - * Fixed not being able to cast resurrection on dead players. [Skotlex] - * Fixed party HP update crash. [Skotlex] - * Fixed players being killed always in one hit. [Skotlex] - * Fixed chars not being able to unhide. [Skotlex] - * Rewrote/optimized the hp updating code (both party hp and disp_hpmeter), - this should lower bandwidth a bit from all the unnecessary packets that - were previously being sent. [Skotlex] - * Removed the mysterious 2.2% drop chance for all items when read from the - sql db. [Skotlex] - * Updated targeted skills and normal attacking to fail when targetting - hidden characters. [Skotlex] - * Merged reddozen and Draco's code regarding TK skills. [Skotlex] - * Added a function to allow guilds to delete alliances with nonexisting - guilds. [Skotlex] - * Corrected the weapon damage return in battle_weapon_attack, thanks to PeF - for pointing it out. [Skotlex] - * Added max_baby_parameter to define the max parameter for baby classes. - Also fixed some instances where the baby parameter restriction was not - being taken into account. [Skotlex] - * Fixed Firewall doing knockback on the undead. [Skotlex] - * Fixed Waterball count when casted by non-players, thanks to Orn [Skotlex] - * Fixed the instrument/whips gender restriction being applied to Cap. [Skotlex] - * Damn typo: Fixed Mobs Drops with the same % droprate. thanx 2rover 4bugreport [Lupus] - * Fixed SQL Mob DB reading(no drops issue, etc) thanx to yoanykim for pointing it out [Lupus] -2005/10/10 - * Probably fixed the peco-riding issue. [Skotlex] - * Fixed clif_clearchar_delay (cause of the ghost mobs from my tests). [Skotlex] - * Small fix on the mob ai (attacked_id was never being reset if the - attacker no longer exists). [Skotlex] - * Added a couple of checks to prevent the mob_ai from executing if the mob - is dead. [Skotlex] - * Fixed a typo in skill_attack which causes all sort of unpredictable - behaviour, such as firewall never hitting. [Skotlex] - * Fixed a memory leak involving pets and cast cancel. [Skotlex] - * Made Wand of Hermod end when the caster is moved for whatever reason. [Skotlex] - * Increased the random damage delay modifier to +/-15% [Skotlex] - * Fixed "rare drop filter" considering "available in shops only items" as RARE items [Lupus] - * The GM can drop level now also determines whether a GM can store items in - the Guild Storage or not. Thanks to Kayla for pointing it out :P [Skotlex] - * Fixed Grimtooth so that it's slowdown works on both players and mobs. - [Skotlex] - * Fixed Fireball's damage. [Skotlex] - * Now the Wedding Dress and Tuxedo will always check for the correct - gender. [Skotlex] - * Cleaned up the code for Potion Pitcher. [Skotlex] - * Reverted Falcon Assault to be 5x Blitz Beat's damage at level 5. [Skotlex] - * The npc_counter is now reset in a @reloadscript. [Skotlex] - * Cleaned up Falcon Assault and made it's %dmg increase be an addition on - top of Blitz Beat (altough I am not so sure that's right) [Skotlex] - * Hardcoded the gender restrictions for items with view 13 & 14 (Musical - Instruments and Whips), changed ignore_item_genders to yes as default. [Skotlex] - * Changed GX duration to 900ms. [Skotlex] - * Cleared up the item get times descriptions in battle_athena.conf [Skotlex] - * Some timer fixes in status_change_start regarding sc_data loading. [Skotlex] -2005/10/09 - * Probably fixed Waterball so it does max number of hits when casted by a - non-player regardless of water availability. [Skotlex] - * Fixed perfect hiding. [Skotlex] - * Corrected magic damage return to only work on targetted skills [Skotlex] - * Some cleaning up of the skill_attack function. [Skotlex] - * At last finished 2 last logs filters options: [Lupus] - - Implemented 'Rare' items option (you can set rare_items_log value) - - Implemented 'Big amount' of items option (it would always log big set amount of items (per 1 action!) despite on the other filter option) - * Updated @iteminfo ATcommand. It would show you additional item info. [Lupus] - - Monsters drop this item with ?.?% chance - - Monsters don't drop this item - - This item is available in the shops only - - Tip: When you Trade/Vend goods, use @iteminfo to check items price and even rareness ^_- - * Rearranged item_data struct units to make it compatible with some old script commands after Skotlex's changes - - Tip: Now you can use GetItemInfo script command to find out if the item is rare or not -2005/10/08 - * Some improvements to the mob ai. [Skotlex] - * Fixed summoned marine spheres exploding on their own. [Skotlex] - * Probably fixed the attribute fix for magical attacks. [Skotlex] - * Made the gender check to not be ignored by default [Skotlex] - - This is necessary because the new job ID system makes both Dancer and - Bard be treated as the same job, so all bard/dancer comparisons were - changed to be gender comparisons, thus, the gender check is indispensable - for their weapons. - * Updated item_db structure. new column upper (after equip_jobs) defines - the type of job that can equip the item (1: Normal jobs, 2: Upper jobs, - 4: Baby jobs), merged the use_script and equip_script columns into one. - Also the equip_jobs column now has support for the following classes: - Taekwon (2^24), Star Gladiator (2^25) and Soul Linker (2^26) - The provided db/item_db.txt and sql-files/item_db,sql are already updated - with all the necessary changes (all equipable/usable items have their - upper set to 7).. - - Lupus, Nexus, get working on updating the item_db. - * Made FrostJoke/Scream work the same way out and inside woe grounds. - [Skotlex] - * Corrected Grand Cross Damage [Skotlex] -2005/10/07 - * Took out Lighthalzen's noteleport mapflag. Added it by accident. [Nexon] - * Some commented code cleanup and help.txt update [Foruken] - * Applied Draco's fixes to battle_calc_magic_attack. [Skotlex] - * Modified @showexp and @showdelay so they will work as people would expect - them to. [Skotlex] - * Figured out what ## variables are, and documented it on - doc/script_commands.txt [Skotlex] - * Foruken pointed out that the actual script problem was a certain - acalloc() that was changed to realloc(), so undid the last revert and - reverted this one instead. [Skotlex] - * Fixed a char-sql issue where character variables seemed to be saving - incorrectly. [Skotlex] - * Removed a free() that was added on R3421 that was supposed to fix a - memory leak but instead causes crashes :/ (so the memory leak is back in - there, but no more crash) [Skotlex] - * Applied End of Exam's script engine patch. [Skotlex] - - This adds support for nested blocks, if/else, fors, switches. See - - for more information. Note that he admits it is not fully tested, so be - careful when trying out the new commands! -2005/10/06 - * Some corrections to the script engine, should fix a few memory leaks. - [Skotlex] - * Minor corrections to the screen output of the char_sql server when - saving. [Skotlex] - * Corrected authorisation issues in msg_athena.conf [Skotlex] - * Updated Wand of Hermod [Skotlex] - - Can't amp out of it. - - Affects everyone - - Only prevents people from casting supportive skills. - * Fixed mobs not doing their "rude-attacked" skill. [Skotlex] - * Corrected casters being able to walk during Wand of Hermod [Skotlex] - * Made Guild Recall be usable outside of WoE. [Skotlex] - * Changed the default gvg_traps_target_all to yes. [Skotlex] - * Changed the default for copyskill_restrict to 2 (cannot copy advanced - skills) [Skotlex] - * Added a bunch of code related to the 2nd job quest skills and Tae -second - classes skills, as provided by Draco and acquired from jA [Skotlex] - * Merged Draco's implementation of battle_calc_magic_attack. [Skotlex] - * Modifications to the mob AI to more accurately use Range2 (mob's sight - range) and Range3 (mob's chase distance ability) [Skotlex] - * Cleaned up item_db.txt, updated sql-files/item_db.sql to match. [Skotlex] - * Added logarithmic drops support for TXT itemdb loading (how could I had - forgotten that?) [Skotlex] - * Added battle options item_rate_treasure, item_drop_treasure_min, - item_drop_treasure_max, these override all other rate options when it comes - to Treasure box drops. [Skotlex] - * Cleaned up battle_athena.conf regarding drop rates. mvp_item_rate has - been changed to item_rate_mvp. [Skotlex] - * Implemented Maya Purple card effect (you can see any hidden mob). Thanks to jA [Lupus] - * Updated functions: pc_calc_base_job,pc_calc_base_job2 [Lupus] - - They return 24:Taekwon, 25:StarGladiator, 27:Soul Linker - Now someone should UPDATE Job fields of item_db.txt for TK,SL,SG classes - then I'll remove ugly hardcoded "temp plug" from pc_isequip function - [Item_DB JOB field note]: We don't check Knight2,Crusader2,Star Gladiator2 bits, - so don't set them. - In other words we use only these bits: - 0-Novice,1-Swordman,2,3,4,5,6-Thief - 7-Knight,8,9,10,11,12-Assassin,14-Crusader,15,16,17,18,19,20-Dancer - 23-Super Novice - 24-TK,25-SG,27-SL - Don't ever use other bits e.g. for Advanced classes. It's useless - * Added Poring Box logs (into dead branch logs) -2005/10/05 - * Updated nomemo and noteleports for Lighthalzen/Einbroch/Einbech maps and others. [Nexon] - * Fixed the mob AI. [Skotlex] - * Updated alchemist_summon_reward [Skotlex] - - Summons now never give exp, and they may drop items according to setting: - 0: Never drop items - 1: Only Marine spheres drop items (default) - 2: All summons drop items. - (maybe a different battle option can be made to make summons give exp?) - * Simplified the Grand Cross code. [Skotlex] - It is now entirely a magical attack with extra damage of the form base - atk * skill% - armor def% - vit def. Note that weapon properties won't - apply now as well as many of the offensive cards (those that do not apply - to both magic and weapon attacks, that is), and the def penalty from - having many mobs targeted on one is not applying neither (so the full - def is being taken into consideration). Report any corrections further - needed. - * Cleaned up, organized and improved somewhat the mob ai code. [Skotlex] - (update and test at your own risk as I can't test it currently) - * Some corrections to the way the guild master's name is updated during a - gm change. [Skotlex] - * Added a check to avoid saving negative durations for status changes. [Skotlex] - * Added a check to avoid loading status changes with negative durations - (the walk freeze problems seem related to timers and sc_data loading, so I - am shooting in the dark here at possible problem sources) [Skotlex] - * Various cleanups to ensemble related code, Longing For Freedom may be - working now. [Skotlex] - * Added the water levels to ayo_dun01, gon_dun01 and lhz_dun03, thanks to - Master of Muppets [Skotlex] - * Made Autocounter trigger autospells (was not doing so because it's NK - defines it as a no-damage skill) [Skotlex] - * Some cleanups on the mob slave AI code. [Skotlex] - * Added battle config retaliate_to_master, defaults to yes. [Skotlex] - - Why? Because in official, summoned mobs are not attacked by other mobs - (speaking about alchemists), if you set this to no, then mobs will - retaliate against the summon (both @summon and alchemist ones). - * Some fixes to the way the guildmaster flag is being set and checked. [Skotlex] - * Made the skilllv be 1 if the client sends less than that (this is why - active guild skills were not working. For some reason the client was - sending a request to do the skill at level 0!) [Skotlex] -2005/10/04 - * Likely fixed Aeterna + Soul Breaker/Destroyer. [Skotlex] - * Some cleaning of the mob ai. May help with some of the current exploits. - [Skotlex] - * Corrected Mob_ai code to make supportive mobs properly gang up on - summons. [Skotlex] - * Moved the plagiarize code to execute it before dealing damage (because on - WoE you are auto-restored when you get killed, hence the player was 'alive' - and it would copy the skill when killed by it on WoE) [Skotlex] - * Fixed Classical Pluck blocking AoE spells. [Skotlex] - * Updated Spider Web code to not retrigger if already trapped by one - (needed because spider webs can now stack) [Skotlex] -2005/10/03 - * Fixed a mistake with my last fix. [Kevin] - * Fixed often occurring memory leak in clif.c. [Kevin] - * Made NPC_DARKCROSS work (it's just a copy of Holy Cross with dark - attribute) [Skotlex] - * Removed resetting the manner when a player is saved. [Skotlex] - * Cleaned up map reading code to make it remove maps that could not be - loaded. It prevents crashes related to maps that weren't correctly loaded - on startup. [Skotlex] - * Fixed Endure to make it add armor mdef. [Skotlex] - * Small fixes to updating the guild master's name during a guild master - change. [Skotlex] - * Some corrections to the mob ai to enable mobs to attack other mobs - (summoned ones, of course) [Skotlex] - * Updated autotrading so that the char will close the shop and quit the map - server automatically when there's nothing left to vend. [Skotlex] - * Added checks to prevent a char from joining/creating multiple chat rooms - (anti-crash fix, it is). [Skotlex] - * Cleaned up and restructured the mob item drop code. It also fixes a - possible crash during the autoloot check. [Skotlex] - * Reupdated Wind Walk to add +5% flee bonus... AGAIN. [Skotlex] -2005/10/02 - * Fixed STEAL issue. [Lupus] - - Any Mob has 10 drop slots. If we pick an empty one, then we check previous slot, until we find a slot with an item. - Then we apply STEAL FORMULA for the item. (During the tests I managed to steal 2 poring cards 8) - If a mod doesn't have any slots then STEAL fails. - - Possible exploit: If a mob (e.g. NEW MOBS) has only one rare drop, then STEAL would always try to steal that the only slot 8) - How to fix: I suggest to fill other empty slots with Jellopies or Apples with zero chance. -2005/10/01 - * Expanded NPC shop log info of sold items (cards, refine, etc) [Lupus] - * Fixed compile errors in converters [celest] - * Updating built-in zlib to 1.2.3 [celest] - * Added unzip functions to grfio.c [celest] - * Finished Fusion AF2 maps support - just put the .af2 files in the - afm folder and start the map server as usual [celest] - NOTE: It will need a new unzip library, so do 'make clean', or delete - 'Makefile.cache' before recompiling! - -2005/09/30 - * Updated the slave warp code. Now when a master recalls their slaves, - these will be placed 'randomly' around the master in an area_size/2 range. - [Skotlex] - * Cleaned up the mob link (supportive mode) code to prevent wasting time - trying to link friends every 100ms. Now the interval for linking friends is - MOB_MINLINKTIME (1 sec currently) [Skotlex] - * Updated mob code so when a mob hits another, they set their 'attacked id' - to the mob in question, and not the mob's master. [Skotlex] - * Some cleaning up of the Taekwon stance skills. Added a attack delay when - they trigger (same way as triple attack delays your continous attack) [Skotlex] - * Modified the range check in skill_use_id/skill_use_pos so that if you try - to use a skill while moving, it will change your path to move one cell towards the - target before casting (as long as you are within one tile of being in - range). [Skotlex] - * Moved the bleeding reduction formula to status_change_start, modified the - formula to be (lv/5+vit)% reduction. [Skotlex] - * Fixed the blind duration reduction formula. [Skotlex] - * Upgraded Meteor Assault so you can specify the duration of - blind/stun/bleeding independently in skill_cast_db.txt [Skotlex] - * Made TK_JUMPKICK share the same code as Ashura Strike (just to see what - happens, both seem like they behave the same way, no?) [Skotlex] -2005/09/29 - * Some tweaks and fixes around status.c, may fix the timer mismatches of - status_change_timer. [Skotlex] - * Fixed a memory leak regarding pet status recovery scripts. [Skotlex] - * Added timestamp support. Set timestamp_format to whatever you want, and - it will print a timestamp in said format before every Show* message. They - can be set independently for each server (defined at login_athena.conf, - char_athena.conf and map_athena.conf). Default is using no timestamps. [Skotlex] - * Modified the new auth login system to take into consideration when the - client tries to connect before the character data arrives from the char - server. [Skotlex] - (seems to work well, but could use more testing) - * Corrected the description of the 'skill_add_range' switches and made them - default to 5. Still pending further tuning (the official value of these - switches should have is still unknown) [Skotlex] - * Added Demonstration to list of skills affected by - 'gvg_traps_target_all' [Skotlex] - * Likely fixed Firepillar triggering multiple times when many characters - step unto it. [Skotlex] - * Increased the damage delay randomizer to be +/-10% rather than +/-5%, may - fix 'stun-lock'. [Skotlex] - * Added Consumable items log into pick_log [Lupus] - - You can see logs when someone uses items (boxes, potions, etc) - * Added AtCommands/CharCommands items deletion/creation log into pick_log [Lupus] - * Removed some of the unnecessary verbose messages from the char server - during data saving. [Skotlex] - * Added the new "online check" system (more of a fixing of a system that - was already there but was half working) [Skotlex] - it is turned on/off by using the online_check config options for the - login and char servers. - - char server: When the check is on, players are kicked out of the char - server when their character is already online, and the map servers are - instructed to kick the account out as well. If there's no reply from the - map servers, the char is automatically set offline after 15 secs. - - login server: When the check is on, players get "rejected from server" - when the account is online already, and afterwards the char servers are - told to kick that account out (like in the first case), if after 30 secs - there is no reply from the char servers logging off the account, the login - server sets it offline on it's own. - - The checks are by default on as they are meant to prevent possible - exploits on multi-map servers. - - However, I have not figured out where exactly a char server gets to know - that a player has changed map-servers, so this could cause trouble in said - enviroments until I figure it out (it won't go out of sync forever since - the map servers do update their list of online characters every then - seconds) :/ - * Fixed crash, related to STEAL logs [Lupus] - * Added TXT logs for Pick_log [Lupus] -2005/09/28 - * Added 'scripts items operations' and 'vending' into pick_log: [Lupus] - Tested with refine, getitem, getnameditem, removecards, etc commands. They are all supported. - Now you can see if a player breaks his armor in NPC Cards Remover, etc. - You can track down any item within a single DB. - You can make a SQL query to find which items are most popular, which quests are most popular, etc - Of course, it could help you to find your local items exploits, cheaters and unfail admins ^_- - - Added 'Autolooted' and 'Stolen' items into pick_log - - TODO: Add TXT logs - * Fixed JobMaster NPC. Thanks Amada [Kayla] - * Removed card-fix flag from Cart Termination. [Skotlex] - * Updated battle_check_target so that a mob will consither another mob an - enemy if either one has special mob ai (is a @summon or summoned alchemist - mob). Summons from the same master should not be attacking each other, - however I do think they will attack summons from another player. [Skotlex] - * Removed 10 chances to pick an item from STEAL skill (it should have only 1 chance) [Lupus] -2005/09/27 - * Corrected again Wind Walk. Just +5 flee at lv10, walk bonus does not - stacks with other speed giving skills. [Skotlex] - * Corrected Wind Walk's walk and flee bonus (walk was a +4*skill_lv% - increase! and flee was +5 flee, rather than +5% flee of your total). - [Skotlex] - * Added atcommand @changeleader, transfers the leadership of a party to - someone else. [Skotlex] - (defaults as a GM-level 10 command, not quite yet tested) - * Added delitem2 script command with script sample by Mihilion [Lupus] - * Removed the check that prevented chars from logging out during status - changes, as the current system should save and restore these correctly. - [Skotlex] -2005/09/26 - * Fixed MAX GUILD capasity in mmo.h to allow correct +6 Guild Extension [Lupus] - * Changed back the TIMER_MIN_INTERVAL to 50. Who changed it back to 25? - (svn3015 skotlex: Changed TIMER_MIN_INTERVAL to 25 (from 10), it probably needs to be bumped even higher, awaiting results from testers to see if a higher value would be needed. - svn1284 lupus: timers optimization / speed up / bug fix : no freezing mobs [TIMER_MIN_INTERVAL: 50->10]) - (note to self: make this a setting in inter_athena.conf) [Skotlex] - * Guild Extension now adds 6 per level. [Skotlex] - * Added define ENABLE_SC_SAVING in common/mmo.h, comment/remove this line - to disable saving of status changes (temporary measure) [Skotlex] - * Updated Double Casting to only work on Firebolt, Coldbolt and - Thunderbolt. [Skotlex] - * Fixed cloaking/hiding. [Skotlex] - * Updates to status_change_start, scdata loading now should display on the - targetted player. [Skotlex] - * Removed card modifiers from Meteor Assault. [Skotlex] - * Corrected skill_out_range_consume so that spells effectively fail if the - target goes out of range. [Skotlex] - * Another another check on the new auth system which may help prevent - exploits. [Skotlex] - * General cleanup and code improvements needed because of the new auth - system. [Skotlex] - * Fixed a bug in the new auth system (TXT) which was causing the gender to - be pretty much randomly sent. [Skotlex] - * Fixed a bug in changesex at the TXT char server level. [Skotlex] - * Updated new logging system. Now logs TRADE, NPC Shops [Lupus] - * Fixed a possible exploit in the new auth system. Thanks to End of Exam - for the information. [Skotlex] - * Corrected True Sight critical bonus. [Skotlex] - * Water Ball will now do the full number of hits regardless of available - water when used by non-players. [Skotlex] - * Changed the emoticon delay to 1 second. [Skotlex] - * Zeny/item kill bonuses now work on all skills, and not just physical - weapon attacks. [Skotlex] - * Added official Ayothaya Town script by MasterOfMuppets [Lupus] - * Added new Players / Monster Drops / Pickups Logging system [Lupus] - - Changed new log table, now it has field 'type': - M = Monsters Drop, P = Players Drop/Take, L = Mobs Loot Drop/Take, T = Players Trade Give/Take, - V = Players Vending Sell/Take, S = Shop Sell/Take, N = NPC Give/Take - NOTE: 'looted drop' might has cards, refine, etc. 'common drop' has item w/o cards/refine - - Now you can see Players(cheaters) passing any items w/o trade - - Now MOBS+PLAYERS drops come in the same table (easy to query) - Poring -5 Apple - Zelgadis +5 Apple - - You can tell off monsters by their LOW id. < 2000~ - - Negative value of AMOUNT shows that a mob, or a player has dropped that items amount - - Positive value of AMOUNT shows that a player has pickedup that items amount - - It works 5x faster than old DROPLOGS - - TXT logs don't work yet - - TODO: Add Autolooted & MVP items in the log, too. - - TODO: Add Mobs Looters DROP items in the log. (Now only attacked mobs log loot drops) - - TODO: Add Scripts/Vending logs - -2005/09/25 - * Modified battle_weapon_delay so that additional status effects are - invoked even if the attack does no damage, as long as the attack connects - (that is, it is not a miss/lucky dodge) [Skotlex] -2005/09/24 - * Updated several mob stats for the Lighthalzen and later mobs from the - data provided by Viccious Pucca. [Skotlex] - * Updated sql-files/mob_db.sql to contain the most recent mob_db. [Skotlex] - * Added support for saving/loading status changes when characters log - in/out. [Skotlex] - - TXT users: the file used by default is scdata.txt, can be changed by - setting scdata_txt to something else in inter_athena.txt. - - SQL users the table used by default is sc_data, can be changed by setting - scdata_db to something else in inter_athena.txt. Use upgrade_svn3273.sql to - generate the new table. - - It is currently unknown the behaviour of restoring some status changes, - if any anomality shows up, do report. - - Currently, even thought the sc data is restored, the client does not - receives the packet telling them that the effect started (like Gloria, you - can see you have +30 luk, but the message is never there) nor the visual - effects are in neither. This is a side effect of starting the status - effects on a player before the client finished loading the maps and spawns - in the map. Will be fixed later. - * Some memory optimizations tothe new auth system. [Skotlex] - * Moved the charsave_method config to inter_athena.txt [Skotlex] - * Fixed Demonstration/Bomb getting 100% breaking chance on low skill break - rates [Skotlex] - * Fixed chars being able to cast skills while rooted if they didn't have at - least root lv1 [Skotlex] - * Removed Assert in pet_walk, use a less unstable debugging tool, causes - errors in remote shells. [Kevin] - * Fixed TXT char login with new auth system. [Kevin] - * Done: Adjustable players titles for @who, @who2, @who3 commands [Lupus] - - Check msg_athena.conf for new lines -2005/09/23 - * Software Caused Connection Abort errors will now cause said socket to be - removed inmediately from the listening list of sockets, this may help with - the lag issues that arise when said error occurs. [Skotlex] - * Fixed Demonstration having 100% breaking chance if you set skill breaking - chance to 0. [Skotlex] - * Swapped functions of @who and @who3 commands. Because it's a spoil [Lupus] - to show players locations. You may enable @who for your common players now. - there's a shortcut for @WHO: @W - * Started adding adjustable players titles for @who, etc commands [Lupus] - - e.g. Super Player, GM, GM+, etc -2005/09/22 - * Updated sql-files/item_db.sql to have the most current version. [Skotlex] - * Finished first part of new auth system, fully tested. Will reduce char->map - lag by whatever it is you are haveing. [Kevin] - * Added consideration of GrandDarkness in various code sections that were - only checking for Grand Cross [Skotlex] - * Deployed use of map_getallusers all over the map server where it makes - sense to include disconnected players. [Skotlex] - * Corrected map_getallusers to depend on the actual count of players in the - db rather than the variable users (prevents possible crashes if the two - differ) [Skotlex] - * Updated the player counting function so that it correctly accounts for - all players (including those not connected like in autotrade) [Skotlex] - * Characters will now automatically stand if Soul Drain is triggered while - sitting. [Skotlex] - * Set default option gvg_traps_target_all: no [Lupus] - - In kRO it used to be 'yes' some time ago but has been reverted back to 'no' -2005/09/21 - * Corrected an error in the way guild alliances were being counted, as - pointed out by Viccious Pucca. [Skotlex] - * Fixed and deployed map_getallusers() on atcommands @who, @who2, @who3. - [Skotlex] - - This function should enable the aforementioned commands to work even on - players who are in the server but are not connected (eg: autotrade - players). It is temporarily only deployed on the @who functions pending on - feedback (bug reports, anything) before going ahead and implementing it on - all relevant atcommand/charcommand/script functions. - * Replaced the trim() function with Furoken's implementation (it should - remove tabs, consecutive spaces and other such unwanted characters from a - char's name) [Skotlex] - * Updated doc/script_commands.txt to explain the upper parameter of the - function jobchange. [Skotlex] - * Corrected sql query errors when logging trades and vending. [Skotlex] - * Updated doc/script_commands.txt with the script commands I've modified - or added that are not yet described within. [Skotlex] - * Small fix to clif.c which corrects characters that can't log in again if - they log out when the char and map server are not connected. [Skotlex] - * Cleaned up all SQL error reporting. It now follows the same standard - everywhere, and is followed by a debug line which includes the file, line - number and contents of the attempted query which caused the error. [Skotlex] - * Corrected an sql logs error when selecting a character with special - characters (eg: single quotes) on it. [Skotlex] -2005/09/20 - * Changed Palm Strike's initial animation display. [Skotlex] - (it will show as a normal attack that misses instead of an skill, but at - least the animation delay is correct and the skill can be chained now) - * Adjusted Cart Revolution's damage to be based on the Cart's Max Weight - (instead of the hardcoded 8000w value) [Skotlex] - * Fixed a memory leak when pets cancel their casting. [Skotlex] -2005/09/19 - * Added error reporting an item in the item_db.txt file has insufficient - fields (rather than just crashing) [Skotlex] - * Updated the item_db to use the new race and element constants. [Skotlex] - * Fixed (I think) battle option muting_players. Defaulted it to yes. [Skotlex] - * Added timers for displaying guildmates position. [Skotlex] - - All the packet related code was already there by Valaris, so I wonder why - this wasn't finished before? - * Added battle_athena options max_def/over_def_bonus (read - battle_athena.conf for desc) [Skotlex] - * Added error reporting when the magreg file fails to be saved. [Skotlex] - * Made berserk castable during the no-regen period when it expires. [Skotlex] - * Fixed a query error on sql refine logging. [Skotlex] - * General checks to the script engine string management. Should fix a bunch - of memory leaks. [Skotlex] -2005/09/18 - * More updates to status change IDs [DracoRPG] - * Implemented TK_SEVENWIND, allowed simultaneous use of several stances, thanks to - reddozen for all the info about that [DracoRPG] - * Allowed to pickup/drop items while in Frenzy [DracoRPG] -2005/09/17 - * Added a check that should prevent fighting against other guilds outside - of WoE times. [Skotlex] - * Hopefully fixed Hunter's Dectect skill. [Skotlex] - * Fixed the packet issues on the char txt server. [Skotlex] - * Miscellanous corrections to skill_attack. [Skotlex] - * Corrected the AutoSpellWhenHit rate of all items in the db (TXT + SQL) - [Skotlex] -2005/09/16 - * Reverted some of the contents of skill_unit_move_unit_group since the - previous algorithm was optimized. Walking during a Song/Dance should be - smooth again. [Skotlex] - * Rewrote the guild gm changing system. [Skotlex] - - @changegm works now (tested in SQL, TXT should also be working) - - Added script command "guildchangegm ,". Now - go write some Guild Master changing npc if you want it to cost money, have - a minimum guild level requirement, etc. - * Added Ishizu's logarithmic drops equation. [Skotlex] - (see battle_athena.conf for full details) - * Added a sub-function call to clear Castle owners when their guild is - broken. [Skotlex] - * Added a char-server call to clear the alliance when a guild is broken - (when a guild breaks, the alliance/opposition is removed from memory on the - map server, so it seems said change is not sent/saved on the char-server - side?) [Skotlex] - * Added script function sc_start4, starts an status change with all four - values. [Skotlex] - Use: sc_start4 TYPE, DURATION, VAL1, VAL2, VAL3, VAL4, - * Added SC_ARMOR_ELEMENT/SC_DefEle, specifies elemental defense bonus - against two elements at a time. For example: - sc_start4 SC_DefEle, 60000, Ele_Fire, 20, Ele_Wind, -15; - Gives 20% additional fire resistance and reduces 15% Wind resistance for - 60 seconds. - * Expanded battle_attr_fix to consider the status changes of the involved - chars that affect elemental modifiers. [Skotlex] - * Fixed some status effects not being correctly ended/recalculated when you - stepped out of quagmire/song/dances. [Skotlex] - * Made quagmire be affected by the "gvg_traps_target_all" battle switch. [Skotlex] - * Added Bloody Branch log (along with Dead Branch) [Lupus] -2005/09/15 - * The skill Vending will now fail on GM characters who do not satisfy the - gm_can_drop level requirement. [Skotlex] - * Updated the sql-files mob_db.sql and item_db.sql files to the current - version (just feed'em to sql to have your item_db and mob_db tables - updated). [Skotlex] - * Now @allskill and it's ilk will give you ALL skills except the ones - marked as "npc skills" (those have an inf2 value of 2). [Skotlex] - * Some code optimization around song/dances, now the ensemble should be - cancelled if you walk (or are knocked out or whatever) out of it. - [Skotlex] - * Added log support to N slots. Now all cards should be logged [Skotlex] - - Note that I have not been able to test it yet, so report back any - problems caused by it. - * Fixed a memory leak when removing disconnected chars. [Skotlex] - * Re-enabled the Memory Manager by default. [Skotlex] - * Updated atcommand @rates so that it displays current exp rates in x form - (eg: "Current rates: Base 4.5x, Job 8.0x") as suggested by Mellowz. - [Skotlex] - * Corrected resetskill messing up with Wedding Skills. [Skotlex] - * Some adjustment to the status change defense (as per data provided by - Viccious Pucca) [Skotlex] - * VVVS weapons now give +50 damage instead of +40 (again thanks to - Viccious) [Skotlex] - * Success rate of making Star Crumbs now is 100% (regardless of skill - level?) [Skotlex] - * Couple of crash fixes on the map-server char saving method - (char_save_method: 1) [Skotlex] -2005/09/14 - * Yet another correction to SQL char saving. [Skotlex] - * Added support for N slots. [Skotlex] - - By changing the constant MAX_SLOTS in common/mmo.h, the server can be - configured to support items with more than 4 slots. Saving/Loading and - inserting of cards should be working correctly. Features still missing - are including the extra slots in the log functions and updating clif.c to - send the extra cards to the client (This is still work in progress). - - SQL Users interested in using this, need to manually add columns card4, - card5 and so on to the relevant tables (cart_inventory, guild_storage, - inventory, storage), example query: - ALTER TABLE inventory ADD COLUMN card4 int(11) NOT NULL default - '0' AFTER card3; - - TXT users need do nothing, the char server handles the - expanding/contracting of slots internally (if the number of slots is - shrinked, the additional slotted cards are lost) - - Never set the amount of slots to less than 4, as they are needed for - forged equipment. - * Likely fixed Lex Divina. [Skotlex] - * Likely fixed sql char-saving, too. [Skotlex] - * Lex Divina can now be casted on allies as long as they are silenced. - [Skotlex] - * Fixed crashes on GVG grounds involving characters with no guild. [Skotlex] - * Added a few socket features from Freya which hopefully will help - stabilize eA on Windows (testing needed!) [Skotlex] - * Miscellanous fixes and rewrites to memitemdata_to_sql, it'll probably - fixed the stackable named items duplication exploit. [Skotlex] - (note that it is not tested, so there's the chance I broke everything - instead, so upgrade for testing purposes only and report back!) - * Changed HP/SP drain rates so that the max (100%) is 1000. Adjusted item - db accordingly. [Skotlex] - * Disabled chars from muting themselves (as a temporary measure against the - mysterious "don't use bot!" message) [Skotlex] - * Added atcommand logging for /monster and /item (not quite tested yet, but - I think it'll work) [Skotlex] - * Changed autospell rates so that the max (100%) is 1000. Adjusted item - database accordingly. [Skotlex] - * Reverted displayed heal value. [Skotlex] -2005/09/13 - * Fixed Basilica [Skotlex] - * Rewrote the mechanics of how Devotion works. [Skotlex] - * Updated Heal so that it displays on-screen the actual amount that was - healed. [Skotlex] - * Changed the damage motion equation to 1/4th of what it was before (now - using player_damage_delay_rate: 100 is what was player_damage_delay_rate: - 25 in previous revisions) [Skotlex] - * The login servers will now notify when a player has an account ID under - 700000 (which won't let them connect to the map server) [Skotlex] - * Added support for SC_BLEEDING in skill_counter_additional_effect & - skill_additional_effect [Skotlex] - * Changed bonuses bAtkRate, bWeaponAtkRate and bCritRate to modify - base+watk damage, not just watk. [Skotlex] - * Corrected coma-effect killing bosses. [Skotlex] -2005/09/12 - * Party even share code won't try to give dead players their share of the - exp (since pc_gainexp would refuse so anyway) [Skotlex] - * Added trim() usage to char servers to prevent creation of characters with - spaces at the beginning or end of name. [Skotlex] - (the client won't let me create chars with said names so I can't really - test it, but on the very least valid names are not crashing it as far as - I can see) - * Expansion/optimization of the skill unit code. Now it should be correctly - identified when a character walks into a skill cell, walks out of a skill - cell, and walks out of the skill group (performance optimization, - client-side: songs and dance effects will work correctly, and Quagmire - won't spam "speed up/down" messages). [Skotlex] - - Got basic testing only (casting, amp/encore, walking, being knocked back, - warping), so report any problems found. - * Bomb/Demonstration should now be cast-able under the Emperium. [Skotlex] - * Acid Terror now knows ignores armor defense, but not vit defense. [Skotlex] - * Added an official Bards Job Quest (check npc\changelog.txt) [Lupus] -2005/09/11 - * Changed back the default of gx_all_hit to no. [Skotlex] - * Added check to prevent ensemble skills from changing position. [Skotlex] -2005/09/10 - * Removed the changing of targets for offensive songs in gvg grounds. [Skotlex] - * Corrected Grand Cross not always hitting 3 times. [Skotlex] - * Fixed the display of Auto Counter. [Skotlex] - * Added check to prevent auto-spells from being casted when the source and - target are the same (normally you can't hit yourself, though....) [Skotlex] - * Fixed Root [Skotlex] - * Fixed the issue which made mobs do nothing. [Skotlex] - * Change Provoke to affect armor def of mobs, and vit def of mobs/players. [Skotlex] - * Another change to autocounter, I think it will work now. [Skotlex] - * Fixed Defender's aspd bonus. [Skotlex] - * Fixed rooted character's root level (instead of using the caster's level) [Skotlex] - * Windows builds will now abort and exit when there's a "Software Caused - Connection Abort" error since it seems unrecoverable.. [Skotlex] - * Reverted back my char.c/sql char.c changes 8) Have to re-check [Lupus] - * Added official Louyang city (thanks to MasterOfMuppets), fixed some Kafra bugs [Lupus] - check npc/changelog.txt -2005/09/09 - * Fixed TXT/SQL char servers not reading properly their command line arguments [Lupus] - * Refixed those compiler errors >.< [Skotlex] - * Readded the damage delay to firewall. [Skotlex] - * Added an extra db (pc_db) to hold players, it should speed up map_id2sd - lookups. [Skotlex] - (note that all functions which do a search on all connected players do a - linear search on the connection sessions, and porting this to use the new - system will take a pretty annoyingly long time) - * Added checks to prevent dropped items from stacking (they can still - stack, but at max 2 items per cell). [Skotlex] - * Added Guild removing from memory upon guild break to Char SQL server - (TXT already had this correctly) [Skotlex] - * Changed Provoke to reduce armor defense, not vit defense. [Skotlex] - * Likely fixed the direction check in Auto Counter. [Skotlex] - * Removed the console functionality from socket.c (it was no good on the - map server since that session is used on disconnected players), also added - more checks to prevent parsing session 0. [Skotlex] - * Added check to prevent skills from triggering auto-skills of the same id - (prevents unlimited chain-reactions) [Skotlex] - * General fixes to guardian spawning code. [Skotlex] - (includes setting a timer so the Emperium gets it's guild data if not - available at spawn time). - * When the Emperium's guild is not found (in mob_spawn_sub, 5 secs after - trying to spawn it) the Castle will be reset back to no guild owning. [Skotlex] - * Fix to battle_check_target, should correct guardians/emperium [Skotlex] - * Guardians will now be deleted if their guild is not found in - mob_spawn_guardian_sub. [Skotlex] -2005/09/08 - * Added filter into chat log. Check log_athena.conf for more info [Lupus] - - Now you can turn off logs during WOE, etc - * Made Musical Strike/Slinging Arrow work while in ensembles. [Skotlex] - * Oops, fixed the compile error. [Skotlex] - * Various checks to prevent trying to send data to disconnected players in - clif_send [Skotlex] - * Moved the auto-spell code from weapon attacks to skill_additional_effect - and skill_counter_additional_effect. [Skotlex] - - The autospells will trigger for all skills/normal-attacks except those - with nk =1 (no damage skill) which is needed to prevent stuff like - heal, traps or dances from triggering it. - - Does not affect SC_HINDSIGHT triggered spells. - - NOT properly tested as of yet, report any abnormalities and skills it - should/should-not be working with. - * Fixed the crash when attempting to target a Emperium. [Skotlex] - * mob_spawn_guardian will now 'retry' to load the guild data five seconds - later if the guild info is not available at spawn time. [Skotlex] - * Fixed disconnected chars appearing as GMs on the console. [Skotlex] - * clif_send_sub won't try to send any data to disconnected chars now. [Skotlex] - (may fix possible buffer overflow crashes) -2005/09/07 - * According to the patch, enabled Butterfly wings in the Castles [Lupus] - * Adjusted MAX_GUILD constant according to Skotlex's changes [Lupus] - * Now when the castle owner guild id is loaded, and the guild is not in - memory, the map server will request it right away from the char server. [Skotlex] - * Corrected Guild Extension to be +4 to the max guildmates per level. [Skotlex] - * Changed the default max vending value to 1 Billion [Skotlex] - * Inverted meaning of pvp_noguild and pvp_noparty flags. the default then - for all maps where they are not set is: You can't attack parties/guildmates - on pvp maps. [Skotlex] - * Updated mapflag/pvp_noparty to mark only the gvg arenas. [Skotlex] - * Added mapflag/pvp_noguild, by default includes all pvp arenas. [Skotlex] - * Cleared up some of the warning messages on mob_spawn_guardian. [Skotlex] - * Fixed the compile error on skill.c... [Skotlex] - * Changed offensive song/dances target to BCT_ALL when invoked in pvp/gvg - grounds. [Skotlex] - * Added unit flags UF_NOMOB, UF_NOPC to give better control on who gets - affected by ground skills [Skotlex] - * Fixed the possible crash in map_foreachinpath. [Skotlex] - * Removed the error message in mob_guardian_changeguild when the new guild - has ID 0, the mob will just be removed instead. [Skotlex] -2005/09/06 - * Changed Assumptio to target all players around target. Mobs are no longer - affected. [Skotlex] - * Fixed battle_check_target fails on guild-mates in pvp maps. [Skotlex] - * Reverted battle_check_target to prevent floras from hitting themselves - until a better scheme can be thought of. [Skotlex] - * Reorganized battle_weapon_attack to allow counter/root from blocking - autotriggered skills (like TripleBlows/Sacrificial Ritual) [Skotlex] - * Fixed that crash on mob_spawn_guardian. [Skotlex] - * Added battle option gvg_traps_target_all, defaults to yes for now. [Skotlex] - * Added Zoc's fix to @autotrade (which made traders unable to login again.. - ever) [Skotlex] - * Massive Guardian update. [Skotlex] - - Rewrote the guardian stat-passing system to minimize the need of db - lookups. Should greatly reduce the heavy lagging during WoE. - - Not properly tested (lack of resources), update at your own risk AND - PLEASE report any crashes/problems. -2005/09/05 - * Fixed Endure. [Skotlex] - * Fixed Harmonic Lick not adding status change resistant. [Skotlex] - * Moved ensemble stats calculating from status_change_start to - skill_unitsetting (performance purposes) [Skotlex] - * Fixed song/dance effects lasting 30 secs rather than 20. [Skotlex] - (still somewhat inefficient, needs better handling method) - * Battle check target fix: Novices/Low levels being unable to target mobs. [Skotlex] - * Temporarily made traps not target allies on gvg (Still up for dabate) [Skotlex] - * Battle check target update: Summoned creatures won't be checked versus - their master, means you should be able to target them as if they were - normal enemies. [Skotlex] - * Made Shield Chain long ranged (it has to be affected by pneuma/defender). [Skotlex] - * Fixed both trader/seller not being saved when using autotrade. [Skotlex] - * Added debug messages to figure out who is causing the rain of function - mismatches on deleting skill_timerskill. [Skotlex] -2005/09/04 - * Fixed Trade Bug (when Trade Window indication was wrong). Thanks to k3dt - * Now Water Ball isn't affected by RAIN mapflag anymore. Also corrected - caclulation of number of WB shots (was broken by a typo) [Lupus] - - Rain has been removed from kRO long ago. - * Now Safety Wall fails to protect against Acid Terror. [Skotlex] - * Added battle_config option firewall_hits_on_undead (defaults to 1) [Skotlex] - The deal is that each time the skill triggers on an undead, this number - of hits will be dealt instead of just one. - PROs: With a value of 5 or so, vertical firewall will work completely. - CONs: A high value means the whole tile can be wasted killing a single mob. - * Fixed working stealing with NOLOOT mapflag on. Thanks 2Lorky [Lupus] - * Now Knockback won't work when the target is already dead (prevents - ghosts) [Skotlex] - * BSS now targets every player in the area of effect (might be updated to - include mobs pending on further information) [Skotlex] - * Acid terror is now considered a ranged attack. [Skotlex] - * Crash fixes to the npc-whisper system. [Skotlex] - * Fixed classchange-able Emperium/Guardians/Treasure Boxes, thanks to alsimons [DracoRPG] - * Fixed songs/dances, updated Hip Shaker [DracoRPG] - * Fixed some fields in sql-files\main.sql... Who the hell added back `broken`? The field - `attribute` is the good one! Also changed `fame` type to the same as `zeny` (same max - value in the source code, so samemax value in the SQL saves !) [DracoRPG - * battle_check_target update: Fixed BCT_NOENEMY checks. [Skotlex] - * Moved Mental Sensing bonus from pc_gainexp to mob_damage, it is now a - status effect which the mob itself needs to be inflicted with to take - effect (and everyone involved in killing it will benefit) [Skotlex] - * Pets now won't move while casting (unless their master is like a screen - away or so) [Skotlex] -2005/09/03 - * Fixed speed calc for pushcart/stalk/dancing/singing. [Skotlex] - * Some crash-fixes introduced by the rewritten status system. [Skotlex] - * Adjusted the default gvg penalty values, added gvg_flee_penalty. [Skotlex] - * Fixed skill_blown causing a dangling pointer in the map data. [Skotlex] - (I believe this is the actual cause of all the crashes as of late) - * Fixed @autotrade venders not being saved after they sell an item. [Skotlex] - Now both characters are saved to prevent exploits, too. - * Fix to mob_setdelayspawn, if lucky might help with the crashes as of late. [Skotlex] - * Added status effect SC_WATK_ELEMENT, converts part of your weapon attacks - into a different element. Used in magnum break to give 10% fire damage - bonus to your attacks. [Skotlex] - * Made firewall hits not have any "damage delay", it merely knockbacks. [Skotlex] - * battle_check_target update: added novice/low-level pk prevention on - pk_mode [Skotlex] - * testing new SVN location [MouseJstr] -2005/09/01 - * Entirely rewrote status_calc_pc and status_get_[stat] functions to have a clear code. - They all use shared status_calc_[stat] functions to handle SC effects, this will avoid - to have 2 almost identical codes in different places for those effects [DracoRPG] - --> It compiles, it runs, it seems to work but I couldn't perform any extended testing - as always, feel free to report bugs ;) - * Added battle_option "slaves_inherit_speed" to decide whether slaves have - or not the same walk speed as their master. Defaults to yes. [Skotlex] - * Removed val4 from song/dances so that they won't be as bugged anymore. - (still pending on Draco's status update, but at least now stuff like Poem - of Bragi shouldn't cause insta-cast) [Skotlex] - * Changed the way song/dance status effects last. The first time you step - in a tile the status starts for 30 secs, not refreshed until it times out. - Not the way it really should be, but it's much better for performance - issues. - * Fixed summoned slaves having the same walk-speed as their master (fixes - metamorphosis-hatched mobs from having an egg's speed). [Skotlex] - * Added fix_timer_heap, should correct timer problems when the tick - overflows. Does it works? We'll find out in 48 days when the next - loop occurs. [Skotlex] - * Another update to battle_check_target [Skotlex] - (Should fix slave-skills hitting a slave's master) - * Corrected magic_damage_return code being double-invoked. [Skotlex] - * clif_GM_kick will now invoke map_quit if the player doesn't has a session [Skotlex] - (this should fix @kick and other such commands on autotrade chars and the - like) - * Fixed pc_damage/mob_damage returning 0 instead of damage dealt (which in - turn made all attack/skills not trigger their additional effects) [Skotlex] - * Updated Assumptio to target everyone instead of "not enemies" [Skotlex] - * Fixed a fatal dangling pointer in the mob_setdelayspawn when handling - mobs that don't respawn. [Skotlex] - * Updated WE_CALLPARENT to not check for range (as it should?) [Skotlex] - * Added flag accreg_dirty to identify when account variables have not been - saved yet, it'll retry then on every call to save the character (it will - prevent account variables from being lost when the char/map connection is - not established) -2005/08/31 - * Updated @npctalk to work as it should [Skotlex] - - Usage @npctalk NPC Name, Your Message Goes here - * Fixed Wind Walk's flee/speed bonus (as pointed out by Viccious Pucca). [Skotlex] - * Fixed a crash in pc.c when the last save point was not found (thanks to - Foruken) [Skotlex] - * Rewrote map_foreachinpath, it should work mostly right now. [Skotlex] - (the path 'stops' at the destination point rather than keep going - forward, but it can probably be fixed later) - * Moved battle_config spawndelay adjustments from mob.c (calculating it - each time they were killed) to npc.c (calculate it once during parsing). - [Skotlex] - * Synchronized additional status effects with the delayed damage [Skotlex] - (this should fix eg: enemies freezing when you start the attack - animation, and then breaking the ice when your attack animation finishes - and the damage shows up) - * Moved knockback to effect after damage is applied. [Skotlex] - * Fixed the Wedding Skills not displaying the actual amount healed. [Skotlex] - * Moved skill induced status effects to take effect before knock back. [Skotlex] - * Refixed "Don't Forget Me" [Skotlex] - * Changed 'pet_hair_style''s description and default value to 100 [Skotlex] - (100 is the value being reported to work with current clients) - * Fixed Freeze 'counter' not resetting when killed. [Skotlex] - * Fixed Endure adding to mdef2 instead of mdef. [Skotlex] -08/30 - * Fixed Breaker's magical part of the damage having element -1 [Skotlex] - (now it takes neutral element, because I don't think the magical part of - an attack can get the weapon's property) - * Fixed Magic Crasher having the min/max values inverted. [Skotlex] - * Updated "Don't Forget Me"/"Slow Grace" to last 20 secs after you step out - of the dance-zone. [Skotlex] - * Changed the default of defunit_noenemy to no, and added comments - explaining what it REALLY does. [Skotlex] - * Fixed perfect tableture's lucky dodge bonus. [Skotlex] - * Updated slave ai code to let slaves wander freely on the screen (will - wander as far as battle_config.view_area lets them) [Skotlex] - * Splitted Char-sql status saving into status/status2, the later is for - values that will seldomly change. [Skotlex] - * Updated servers so that when the player changes dye or hair color, the - char-server is notified and the guild_member data is updated on all map - servers. [Skotlex] - * Updated servers so they also report on sex change. [Skotlex] - (altough this one I have no tested yet) - * Changed bGetZenyNum/bAddZenyNum to be a bonus2 type [Skotlex] - (eg: bonus2 bGetZenyNum 10, 30 <- Receive 10z per mob level on 30% of - your weapon-based kills) - * Added script function groupranditem(i), returns a random item_id from the - specified item-group given. [Skotlex] - * Changed bLongAtkRate bonus to be more card-like (works just like - bLongAtkDef, except it's for attack) [Skotlex] - * [SQL] Added Storage Items sorting by nameid. On loading. [Lupus] - * Added GetItemInfo(Item ID,n) script function. Returns Buy/Sell Price, Def, etc [Lupus] - added sample/getiteminfo.txt Tested, fully working! - * Added ID#2258 Spiky Band(Sharp Headgear) to allowed equipment of Star Gladiator [Lupus] - * According to the 23 Aug Patch added complete equipment check for 3 new classes. [Lupus] - Now they can't equip forbidden items 8) -08/29 - * Added battle config option pet_hair_style and defaulted it to 24 [Skotlex] - According to information relayed by End of Exam, this should fix the new - clients showing the sword cursor for pets (older clients will be the ones - screwed instead, in said case you'll want to change pet_hair_style to 20) - * Updated battle_check_target to take into consideration the special states - killer/killable. [Skotlex] - * Corrected the Fury Guardian Angel not giving +50 critical. [Skotlex] - * Made mob_walktoxy fail when the mob is dead. [Skotlex] - (may fix the phantom mob issue?) - * Updated spawn parsing to identify small/big mobs. [Skotlex] - Use the "event" field (last column, the one after the two spawn delays) - to identify the mob's size: 2: small mob, 4: big mob. 1-2 is not used - because a hella lot of plants/mobs already use 1 in it (even though eA - completely ignores this value) - * Inverted the meaning of mapflags pvp_noparty/pvp_noguild [Skotlex] - When the flag is set, then you should NOT be able to hit your - party/guild-mates on pvp grounds. -08/28 - * Fixed demonstration/Bomb stacking. [Skotlex] - * Fixed damage versus plants in BF_WEAPON attacks. [Skotlex] - * Fixed the whole sqrtl mess. Thanks to Shinomori for clearing things up. - [Skotlex] - * Added new maps, thanks to Poki#3 [DracoRPG] - * Switched SCs between two taekwon kicks to get the proper icon ^^ [DracoRPG] - * Added the falling animation to TK_HIGHJUMP, but now the client doesn't refresh the - position u_u [DracoRPG] - * Reverted default option to allow anyone to plagiarize advanced skill (vicious or - someone else - I can't remember xD - told me it was like this on kRO, but not yet on - iRO) [DracoRPG] -08/27 - * Fixed the cast-bar from autocounter not disappearing after triggering the - skill. [Skotlex] - * Updated battle_check_target to make marine spheres universal enemies, so - anyone can attack them. [Skotlex] - * Cleaned up item_db.txt (format, commas, etc), added status bonuses to the - cooked foods. [Skotlex] - * Updated sql-files/item_db.sql to match with the current contents of - item_db.txt [Skotlex] - (sql users just feed it to mysql, it will drop and recreate the table) - * Fixed IDs for Taekwon-class : 4047 is Star Gladiator, 4048 is a second Star Gladiator - (probably used for a "Superman-mode" flying sprite) and 4049 is Soul Linker [DracoRPG] -08/26 - * Fixed being able to move during Encore skills when you did not need a - partner. [Skotlex] - * Fixed @reloadmobdb not properly erasing mob skills before re-reading. [Skotlex] - * Updated/fixed effect of most dances & songs according to kRO's website and ragnainfo's - very good Bard/Dancer Guide [DracoRPG] - * Fixed Raging Trifecta Blows missing Emperiums, thanks to happylight [DracoRPG] - * Changed the way short|long|magic_damage_return work : previously they gave 100% chance - to return x% damage, now it is x% chance to return 100% damage (Maya and High Orc Cards - should behave like this, I'm not sure for Orc Lord Card but it seems logical to be the - same system...) [DracoRPG] - * Fixed bonuses from Wind Walker, thanks to vicious_puca [DracoRPG] - * I also reorganized the hit/flee calc in status_calc_pc to consider first absolute values, - and then apply relative (percentage) modificators.. if you make a mix of both, it'll be - completely fucked up, and be sure it won't be like on officials (although my system maybe - isn't the good one neither...) [DracoRPG] - * Some rewrites to client version rejecting code [Skotlex] - Should eliminate lag when players try to log-on with a rejected client, - however there's the chance they won't be receiving the "your client is - not latest EXE version" message, and that's why the previous, laggy, - implementation was used :/ - * Fixed Enchant Deadly Poison lasting forever after killed. [Skotlex] - * Fixed the duration argument of @summon [Skotlex] - * Now @summoned mobs will follow their master everywhere and that includes - warping from map to map. [Skotlex] - (why? Because I think that's neat, and will probably be needed anyway - once Homonculus get implemented) -08/25 - * Cleaned up mob_db.txt and updated sql-files/mob_db.sql [Skotlex] - Sql users can just feed mysql the .sql file and it will delete and refill - the table with the most updated db data. - * Corrections to damage versus plants. [Skotlex] - MAGIC and MISC attacks do 1 damage per hit. - WEAPON attacks do 1 damage, display miss if they hit multiple times. - * Instead of knocking back (which wasn't even working), characters that are - stepping on an icewall will cause that tile of the icewall to 'die' [Skotlex] - * Final damage equation update to Acid Demonstration. [Skotlex] - (it still won't ignore the raydric card, but why that is official in - itself is a big mystery) - * Added status change for temporary boosts of stats, plus added the - following constants (db/const.txt): [Skotlex] - - SC_IncAll, SC_IncStr, SC_IncAgi, SC_IncVit, SC_IncInt, SC_IncDex, - SC_IncDex - - It hasn't been tested yet what kind of visual these will cause - client-side. - (Now someone go and write down the script for the food items xP) - * Updated @summon to take a second parameter: duration. [Skotlex] - eg: "@summon lunatic 40" will summon a lunatic that lasts 40 mins or - until killed. Max duration is one hour. - * Updated Some Mobs Spawns, Drops check npc\changelog.txt [Lupus] - * Some toning down of the damage of Acid Demonstration (should /100, not - /10) [Skotlex] - * Likely fixed Blitzbeat from hitting neutral chars. [Skotlex] - * Updated Acid Demonstration to be a MISC skill who's damage is (base_Atk * - caster's int * target's vit /10) (half that on players). It's much more - closer to official values than the previous ones... [Skotlex] - * Corrected Pressure sapping SP even if you hide from it. [Skotlex] - (isn't Pressure a holy attack from the grand god himself? How can a thief - HIDE from his eyes? o.O) - * Updated Acid Demonstration damage formula. It's still wrong, but at least - it considers int and vit now. [Skotlex] - Current dummy formula: (100 + caster's int + target's vit)*(number of hits)% -08/24 - * Updated pet skills database. [Skotlex] - * Some corrections to socket.c, should stop all the recent crashing... [Skotlex] - * Added a case to knockback enemies if they somehow end up stepping into an - ice wall tile [Skotlex] - * Added checks to prevent walking, attacking or using skills while the - storage is open. [Skotlex] - * Added Lupus's mob skills for Einbroch mobs [Skotlex] - * (almost) rewrite of the storage system. [Skotlex] - Storages are marked dirty after an item is stored/retrieved from them and - will not be marked clean until the char-server acks the save request. - Upon map-server reconnection to the char, all storages that are currently - closed and dirty are saved. - * Synched chrif_save with the storage save functions when either one is - open to further prevent exploits. [Skotlex] - * Updated the mob_skill_db with Komurka's translation (Aegis -> eA) [Skotlex] - The max permilliage (rate) is now 10000 = 100% - * Various mob related summon/metamorphosis changes: [Skotlex] - - Summon Mob/Slave's level is the total number of mobs to summon, when the - skill definition offers multiple mobs, they are spawned in order - (round-robin scheme). - - Metamorphosis/Transformation level is the total number of mobs to - multiply into. Uses the same criteria as summon mob and the original mob - is deleted/killed (no loot drop). If the level is 1, then the mob transforms - into one of the defined classes randomly. - - Note that beyond code-proofreading and making sure it compiles, this - has not been tested yet! - * Added the bonus provided by the /doridori command to TK_HPTIME and TK_SPTIME. [Dralnu] - Thanks to Duduc. - * Updated battle_check_target to check using the master instead of the - slaves (applies for mobs/pets) [Skotlex] - - Should prevent slaves from attacking their master - * Implemented TK_HPTIME and TK_SPTIME exept the bonus provided by /doridori [Dralnu] - * Implemented delayed character logout [Skotlex] - How it works: When a player quits the server when they shouldn't (force - disconnect before the 10 secs, or leave when the char server is not - connected) his session is closed, but the player is left in-game just - like in @autotrade, and a timer is added. Every 10 secs it'll check if - the char server is online, and then save the character and delete it from - the map server. NOT TESTED YET, so report any anomalies. - * Fixed Shield Chain's skill-type (it's short ranged, not long?) [Skotlex] - * Fixed Decrease Agility's equation. [Skotlex] - * Fixed root'ed monks not being able to use root skills. [Skotlex] - * Added inter-server option "kick_on_disconnect" (defaults to yes) [Skotlex] - - The only people who may want to change it are overcrowded servers where - the char/map server link breaks due to overload and then everyone is - kicked out until said connection is reestablished. - - Of course, use at your own discretion until all possible exploits - caused by this are resolved. -08/23 - * Fixed provoke's success chance. [Skotlex] - * Battle_check_target update, should fix party/guild skills failing when - checking against yourself. [Skotlex] - * Updated map and char servers to allow them to reconnect without having to - kick out all players. [Skotlex] - - This is still experimental and what possible exploits may come from it - are yet unknown (however, considering that the reconnection should take - place in a few seconds after the disconnection...) - - Note that storage contents and player contents are all kept in the map - server's memory, unsaved data will be lost if player forces a - disconnection, storage changes will also be lost if they are open/closed - during said disconnection (and NOT reclosed after the connection is - restablished) - - These and more stuff might come up with time. Report away! - * Updated Gospel to not buff up Guildmates, only Party members. [Skotlex] - * Fixed @autotrade [Skotlex] - (tested on a limited scenario with few characters, needs more testing. - Test and report!) - * Implemented TK_STORMKICK, TK_DOWNKICK, TK_COUNTER and TK_TURNKICK. [Dralnu] - Note that at the moment if you use theses skills even if the corresponding - SC is inactive, it will use SP and will stop you if you are attacking. - Note too that because we don't know how it should work exactly, when a SC such as - SC_STORMKICK will be launched, it will notice you by a little message over your - head : Hit now !!. Finaly, TK_TURNKICK will not yet have the pushback effect. - * Fixed everyone having 20 flee... I hope. [Skotlex] - * Some corrections and updates to mob skill Metamorphosis [Skotlex] - (don't know if it'll work now, but the way it was before definitely was - not working) - * Probably fixed infinite endure wearing out when being hit. [Skotlex] - * Updated gvg range penalties to be as in official servers. [Skotlex] - - Skills (weapon/magic/misc) get a 40% penalty - - Ranged normal attacks get a 20% penalty, melee receives no penatly. - (battle flag gvg_weapon_attack_rate added to complete configuration) - * Added the -20 flee penalty on GVG grounds. [Skotlex] - * Fixed Enchant Deadly Poison's Damage (it was 500% - 5x at level 5, not 400% - - 4x) [Skotlex] - * Fixed Soul Breaker's magical part of the attack taking element -1 rather - than 0. [Skotlex] - * Login sql server will now only clear sstatus data of connected servers - rather than clean the table. [Skotlex] - * Added some checks to prevent infinite looping in the char servers. [Skotlex] - * Some updates to the way disconnections are handled in socket.c [Skotlex] -08/22 - * Fixed typo in skill.c causing errors [Codemaster] - * Added Irmin's recommendation to allow item names in getitenname() [Skotlex] - (kinda odd to use an item's name to get the item's name, isn't it?) - * Fixed Meteor Assault not displaying damage. [Skotlex] - * Fixed WE_CALLPARENT crashing the map server when either parent is - offline. [Skotlex] - * Added TK_HIGHJUMP. Note : To be able to see properly the full jump animation, - casting time will not depend on DEX. [Dralnu] - * Somes fixes in skill_db.txt and skill_cast_db.txt about Taekwon's skills. [Dralnu] - * Fully implemented the STR bonus part of TK_RUN [DracoRPG] - * Added activation/unactivation of TK stances, but not their specific effects [DracoRPG] - * Reverted magnum break, removed the Flame Launcher status change until - actual bonus can be implemented. [Skotlex] - * Skills update (mostly thanks to Vicious Pucca): [Skotlex] - - Success chance and stats of Provoke, mental Break, Signum Crusis, Soul Burn - - Decrease Agility duration halved for players. - - Magnum Break's final damage is splitted 80% weapon's element, 20% fire - element. No longer causes weapon endow. - - Bash's hit bonus (+5 per lv now) - * Fixed skill_db, Added perfect hit to TK_COUNTER [Dralnu] - * Changed skill_tree and job_db1 the same way I changed job_db2, it was necessary for - clear implementation of Taekwon (which has a very unusual ID for a 1st job) and renders - the code less messy (at least it's my humble opinion ^^) although it could be slightly, - but really slightly, more RAM-consuming [DracoRPG] - * Fixed classchange not clearing on unequip, fixed the mob's max hp not being updated on - class change [Skotlex] - * Basic implementation of Taekwon's kicks. [Dralnu] - * Likely fixed SP consumption of Warp Portal. [Skotlex] - * Changed some default values in battle config to get the 'official gaming experience' by - default [DracoRPG] - - Noone can plagiarize advanced skills (from ragnainfo) - - No rare drop announce - - Riding a Peco does not increase one's size - * Allowed Dispell to dispell songs/dances/ensembles [DracoRPG] - * Updated SC IDs to get correct client-side status icons (used 0808 Sakexe) [DracoRPG] - * Prevented from casting Ice Wall under self, independantly of UF_NOFOOTSET [DracoRPG] - * Removed /omg from equipment breaking and added it to Acid Terror only [DracoRPG] - * You can now change to Taekwon, but lots of things are still to do [DracoRPG] - * Began implementation of Taekwon skills [DracoRPG] -08/21 - * Changed how triple blows/sacrificial ritual triggers to enable - plagiarizing them. [Skotlex] - * Stolen items will be (un)identified using the same criteria normal drops - use. [Skotlex] - * Updated yet again battle_check_target. Guardians should stop attacking - out of woe now and alchemist should be able to hit their mines. [Skotlex] - * Fixed the map server going in an infinite loop if the connection breaks - while parsing packets from the char server. [Skotlex] - * Mostly rewrote Battle Chant, should be almost like the official one now... [DracoRPG] - * Added enums for skill units, makes the code really clearer (check skill.h) [DracoRPG] - * Merged battle_calc_weapon_attack_sub and battle_calc_weapon_attack [DracoRPG] - * Fixed Acid Terror WEP breaking rate thx2 ShAPoNe [Lupus] -08/19 - * More updates to battle_check_target, now you can't target any - ground-based skills that don't have a physical manifestation (ie: - Everything except traps and icewall) [Skotlex] - * Fixed "for sure" battle_check_target when it comes to neutral targets. [Skotlex] - * Removed pc_emotion, merged it with emotion. [Skotlex] - Usage: emotion emotion_number <, target> - - emotion number is the emotion's number (use e_* constants) - - target is 1-> player, 0-> npc. If ommited defaults to zero. - * Updated code so that when a guild master joins the game, their guild - skills are automatically blocked for 5 minutes. [Skotlex] - (prevents avoiding the skill-lock by relogging) - * Another update to battle_check_target, this time neutral targets should - work correctly (non allied/partied people who should be affected) [Skotlex] - * More fixes to battle_check_target, skills should not hit yourself on - pvp/gvg now. [Skotlex] - * Updated classchange to not change the class of bosses. [Skotlex] - * Optimization/Fixes to battle_check_target, GrandCross should work now. [Skotlex] - * Reverted Lupus's change on guild auras' max lv... Please double check your sources and - base yourself on kRO official website as much as possible, thanks. Link to kRO website: - http://guide.ragnarok.co.kr/GuildSystem.asp#ggg03 [DracoRPG] - * Fixed passive mobs incorrectly setting the attacked_id when hit by pets. [Skotlex] - * Rewrote battle_check_target. [Skotlex] - - Positive side-effects: offensive stuff won't hit your guildmates on gvg - (such as traps) - - Negative side-effects: Unknown, but there's bound to be some because of - the big change. I tested it with traps, spells, pets, passive and - aggressive mobs, but it's probable there's stuff I am still missing. - * Updated mob spawns of Glast Heim (gl_sew3 and gk_knt2) [Skotlex] - * Updated classchange code (Azoth, Heiroloist) to get random classes the - same way a dead branch does. Cannot convert to bosses. [Skotlex] - * Script/Npc/Item updates. [Skotlex] - * Bonus b(HP/SP)GainValue will always be considered 100% (the first - parameter) this is done to avoid exploits when combining it with - b(HP/SP)DrainValue (eg: Immaterial Sword) [Skotlex] - * Fixed max level of some guilds skills 5->1 [Lupus] - according to http://eathena.deltaanime.net/board/index.php?showtopic=757 - * New items drops, new shop [Lupus] -08/18 - * Changed the way 'pl' works (in skill_db) : now 0 for 'weapon' attack skills means the - attack is always neutral. To make so that the skill takes the weapon's element, use -1 - instead: this removes the need of hardcoded ele_flag. [DracoRPG] - * Fixed damage bonus from Sage's elemental flooring skills by moving the checks which were - totally wrong placed... Thanks to Antoine for pointing out they were broken. [DracoRPG] - * At the same time I had to change battle_calc_magic_attack quite alot. Maybe it won't work - perfectly, but at least it'll compile. Also added (forgotten?) support for 'skillatk' - bonus with magic skills. [DracoRPG] - * Rewritten most of Gloria Domini to make it be a BF_MISC skill that can hit and damage - Emperium and plants (yes it does), igonres WoE damage adjustments and other changes I - don't remember ^^ [DracoRPG] - * Modified mob_skilluse so that mobs NEVER use offensive heal. They'll now - /swt if they try it (and the skill fails) [Skotlex] - (there's still nothing that can be done about offensive Sanctuary) -08/17 - * Added script command pc_emotion, works just like emotion, except the - emotion is displayed on the character that's running the script. [Skotlex] - * Fixed the vicious compile error I added with SC_SPEEDUP1 [DracoRPG] - * Implemented Strengthen Guardians with a custom +10% ATK & ASPD / lv value [DracoRPG] - NOTE : It compiles, but I couldn't test the effect since guilds seem completely - broken on my test server... - * Moved Weaponry Research hidden bonus a bit to get the exact effect [DracoRPG] - * Implemented SC_SPEEDUP1 for Lightning Box effect [DracoRPG] - * Entirely replaced SC_DIVINA with SC_SILENCE (the 1st was an alias of the 2nd) [DracoRPG] - * Fixed the map-server disconnecting the char-server when kicking out all - clients. (Thanks to End of Exam for pointing it out) [Skotlex] - * Cleaned up error messages related to packet parsing in the char servers. [Skotlex] -08/16 - * Likely fixed the char-server crashes on mapif_send* functions. [Skotlex] - * Fixed auto-counter's display (it was working correctly, however the skill - was not being shown properly on the client) [Skotlex] - * Fixed Tomahawk not being considered a ranged attack. [Skotlex] -08/15 - * Added a few bug fix recommendations [Codemaster] - * Fixed a few problems with Wedding Skills [Codemaster] - * Fixed a bug with old clients connecting and socket reuse which would kick - all new connections on the same socket before even checking the packet version. [Skotlex] - * Fixed the tabs in the ayothaya mobs :X [Skotlex] - * Likely fixed the setsocketops error that was showing on every connection. [Skotlex] - * Updated vending code so that items that can't be traded can't be vended - either. [Skotlex] - * Messed with socket.c, changing lots of stuff around using some earlier - Freya SVN version as base, connection issues might hopefully get better. [Skotlex] - (NOTE: I have yet to try to compile this under Windows/Cygwin, so report - if it breaks) - * Updated Magnum Break: Target selectable, damage is (100+20*level)%, hit - bonus +10 per level. 5x5 splash area. [Skotlex] - * Likely fixed the max hp display of tiny/big mobs. [Skotlex] - * Updated Cloaking. It'll fail if the level is less than 3 and there's not - a wall nearby. [Skotlex] - If cloak_check is set to ignore walls, the wall-type speed will be used all - the time. - (I don't see what all the fuss is about as a Lv2 Cloak is just as good as - Hide, and you can't even use GrimTooth from it. And since lv2 won't let - you move anyway, why would anyone use Clock lv2 over Hiding?) - * Updated Assumptio. It will affect anyone in a 3x3 area around the target. [Skotlex] - (where anyone is anyone the same way Benedictio chooses it's target) - * Updated the delay that a mob can't move after attacking to be 1/4th of - the delay between attacks. [Skotlex] - eg: The mob attacks once every 1000ms, that means it can start chasing - you 250ms after an attack. - * Likely fixed the #fakename crash. [Skotlex] - * Updated the mob skill use code so that hopefully other players will be - considered friends when using support skills. [Skotlex] - NOTE: Not quite tested, use with care. - * Fixed @monsterbig/@monstersmall [Skotlex] - Support for said monster in normal spawn scripts is also fixed, however - the implementation is not stable (currently you add 10K to the ID to make - it a tiny mob, add 20K to make it a big mob, but those values depend on - MAX_MOB_DB which can change in the future. :/) - * When you drink a speed potion, the icon of the previous one will be - removed (however, all speed potions are still in effect server-side). [Skotlex] -08/14 - * Likely corrected the error printing in recv_to_fifo (reporting normal - disconnections when they likely are not). [Skotlex] - * Fixed the map-server spamming "Client does not has latest EXE message. [Skotlex] - * Updated char-sql to consider 0 an invalid map-server session number. [Skotlex] - * Fix in map->char auth request packet where char server spams data search error message, currently in testing. But works none the less. [Kevin] - * Removed all close()'s in clif.c, made clif_parse the only one who closes - a socket and deletes the session. [Skotlex] - * Updated socket.c to be much more verbose about connections and when they - are ended. [Skotlex] - (excuse all the extra messages, but they are to help track down the - current map-freeze bug) -08/12 - * Updated sql-files: mob_db.sql, item_db,sql, main.sql [Skotlex] - * Likely fixed mob reloading command. [Skotlex] - * Added more reports and some fixes/optimizations to socket.c [Skotlex] - * Added reporting of error when a connection can't be made non-blocking. [Skotlex] - * Updated Logging Filter: [Lupus] - - Implemented refine_items_log condition. You may log only certain refine value items. - - Added 'log_steal' option. It'd log stolen items in the drops log DB - * Added msg string and announce on stealing of rare items [Lupus] -08/11 - * Fixed bio-cannibalize's max hp issue. [Skotlex] - * Pneuma completely blocks Soul Breaker (as the forum consensus says it - does so) [Skotlex] - * clif_parse will now print the error message in case close(fd) fails. [Skotlex] - * Fixed players clicking on players disguised as NPCs trying to execute the - "npc". [Skotlex] - * Fixed possible overflows and exploits in log.c, thanks to Irmin [Skotlex] - * Probably fixed devotion's visual not updating. [Skotlex] - * Added flag pet_no_gvg, when set to yes/1 the pet is returned to an egg when - you enter Guild Grounds and you aren't allowed to hatch pets as well. Note - that it only does the check when the player changes maps (should be safe - because players are kicked out of castles when WoE starts) -08/10 - * Fixed PNEUMA blocking magic part of Soul Breaker, instead of physiacal attack one [Lupus] - * Fixed the Login/Char SQL crashing when determining the max id of empty - tables. [Skotlex] - Account and Char creation code tested, it is safe to use now. - * Removed use of settick_timer (fixes the "can't move!" bug) [Skotlex] - * Fixed (I think) being able to sit while casting. [Skotlex] - * Updated Char-SQL server to guarantee that new chars are created with - char_ids above 150K. [Skotlex] - (note from last update applies too) - * Updated Login-SQL server to guarantee that new accounts (_M/_F reg) are - created with account_ids above 2M. [Skotlex] - (note it hasn't been tested yet, but I think it should work) - * Fixed @readmail 0 [Skotlex] - * Fixed success rates for Dispell and Decrease Agility [Skotlex] - * Fixed cultivation not being in the list of skills for GMs with - gm_skill_all [Skotlex] - * Fixed mob's hp becoming zero after mob_hp_rate adjustments. [Skotlex] - * Skills update: [Skotlex] - - Changed concentration from +10% hit per level to +10 hit per level. - - Base level gives greater stun chance to Attack Weak Point (currently +1% - every ten levels) - - Changed Tiger Knuckle Fist to be a combo-only skill. - - Updated Spell break to damage 2% of target's max hp, heals half that. - * Small debug change in clif.c which forces a disconnection upon dual-login [Skotlex] - * Updated char-sql deletion to take into consideration the mysql version [Skotlex] - It should treat versions 4.1+ differently from the rest, please test and - report if it is still failing. - * Removed sql loading of storage every time you open it as it's an open - exploit on lagging servers. [Skotlex] - * Removed another "insufficient data" debug line. That should take care of - incomplete packets spamming the console. [Skotlex] - * Alright, removed the "insufficient data" debug line as it was just - causing mass lag. [Skotlex] -08/09 - * Fixed Magnum Break's damage display. [Skotlex] - * Finished fixing and testing the sql char deletion update. [Skotlex] - Deleted characters should now properly leave their party/guild. - * Throw Stone is now blocked by Kyrie and Pneuma [Skotlex] - * Fixed "[error] delete_timer error: no such timer -1" (stupid mistake x.x) [Skotlex] - * Some modifications to char-sql char deletion, so that characters are - correctly removed from parties and guilds. [Skotlex] - (Note that this is yet to be tested, so upgrade at your own risk or if - you want to help file bug reports until I can get to test it on my own - later today) - * Likely fixed Endure and the like not being 'disabled' on GvG grounds. [Skotlex] - * More debug messages to clif.c (these can be ignored on normal situations, - but might be useful during freezes) [Skotlex] - * Optimized the packet-version failed rejecting code. [Skotlex] - * Fixed Freezer Card combo casting Weapon Perfection on the enemy. [Skotlex] - * Added more information to the map-char connection process, meant to help - understand what is going on when things 'freeze'. [Skotlex] -08/08 - * Fixed players not really being disconnected when the char-server is out. [Skotlex] - * Added check to resend map server connection packets if the connection to - the char server was established but the initial packets get somehow lost. [Skotlex] - * Fixed Picky's pet-script being used for all pets... [Skotlex] - * Fixed an ugly bug that was causing status-changes to crash the map server [Skotlex] - * Added a timer to the map server. It'll try to reconnect 1 sec after it is - disconnected from the char server (in addition to the default "try to - connect every 10 secs" mechanism). [Skotlex] - * Reverted Safety Wall to last known working state. [Skotlex] - (from what I read in the code, it should be crash-safe anyway) - * Mob level up is now capped to max_base_level rather than 99. [Skotlex] - * Another fix to Safety Wall :X [Skotlex] - * Fixed Safety Wall (I think). Do test and pray it crashes no more. [Skotlex] - * Added settick_timer to timer.c, optimizes status retimings for dance - skills. [Skotlex] - * Made @autoloot and item_auto_get play along nicely (@autoloot toggles the - mode, item_auto_get sets the default state of it) [Skotlex] - -08/07 - * Corrected the Payon Guild Flags [Codemaster] - * Lots of debug message cleanup in clif.c which should make more clear the - why characters are being disconnected. [Skotlex] - * Added OnAgitInit to the list of npc events executed on connection (it - will be executed only the first time it connects, thought) [Skotlex] - * Fixed the exp bonus on pvp maps (it was set to +115%, not +15%) [Skotlex] - * Updated skill_blown to avoid knocking back plants. [Skotlex] - * Made the damage delay of the finishing blow the same delay before sending - a char clear packet, this might fix mob sprites being left there after - killed. [Skotlex] - * More fixes to @autotrade - (You still can't disconnect your autotrader by entering in the - server again. And an autotrader rises map server usage to 70%+). - Started adding Freya's anti-bot thing [Lupus] - * Quick fix meant to prevent crashes when targetting "ghosts" of already - dead mobs. [Skotlex] - * Fixed Pneuma and Safety Wall crashing the server. [Skotlex] - (was caused by yesterday's skill upgrade not being... eh, complete) -08/06 - * Yet another @autotrade fix by irmin&Ultra. More fixes are coming soon 8)) [Lupus] - * Pretty big change in the way ground skills are handled, meant to fix - possible segmentation faults. [Skotlex] - Report if you notice any ground skill got broken, as pretty much all of - them have been affected. - * Removed the data about packet_version 14 in the packet_db [Skotlex] - This could mean that version 14 never really existed, and all following - versions need to be shifted up (who decides how to call these versions? - they certainly don't come coded in the login packet. We should ask - Sara-chan, the awesome ex-eA dev who pwns us al with her packet finding abilities.). - Note that no such changes have yet been decided other than removing version 14. - * Updated Devotion/Sacrifice. AutoGuard and Defender skills are now kept in sync - between the Crusader and those Devoted. [Skotlex] - * Added a battle_stopwalking to NPC_STOP effect [DracoRPG] -08/05 - * A li'l fix of @autotrade. Used some irmin's code and optimized a bit [Lupus] - * Fixed pc_setcart... [Skotlex] - * Updated Fireball and Stone Curse data [Skotlex] - Source used: http://guide.ragnarok.co.kr/jobmagskill.asp - * Updated map_server sql so that the storage is loaded from sql everytime [Skotlex] - * Updated the char deletion routine (sql) so that only the correct pets - will be deleted (those hatched and that are in the char's inventory/cart) - [Skotlex] - * Likely fixed the map server spamming the console when clients gets - rejected due to packet version. [Skotlex] - * Fixed the make_connection problem (sorry about that) [Skotlex] - * Updated make_connection (socket.c) so that it actually returns -1 when - the connection fails. [Skotlex] - * Fixed change-cart clearing other options. [Skotlex] - * Fixed @spawn not working with string names. [Skotlex] - * Fixed songs/dances not being moved when knocked back. [Skotlex] -08/04 - * Made mobs retaliate against a pet's master when for some reason a pet is - attacking a passive mob which is not yet attacking back. [Skotlex] - * Modified the mob_db to make it a dynamic array of mob databases. [Skotlex] - This allows usage of high mob ids without wasting memory on large gaps of - unused mob IDS. - NOTE: Other than loading/unloading the map server, this has not - been tested, if it crashes DO report right away (preferrably with a - backtrace) - * Bumped the MAX MOB ID to 10K [Skotlex] - * Added 2 new mobs, updated and added some items. Thanks to Landarma [Lupus] - Also fixed map-serv loading warnings (about wrong mob IDs) -08/03 - * Removed the clif_waitclose timer message, and placed it instead around - clif.c on the areas that are actually invoking the waitclose timer. [Skotlex] - * Changed the "Player not identified with account id" message to be more - descriptive (however I don't know how much of the player data is available - when disconnecting this way, so if it crashes DO REPORT it) [Skotlex] - * Modified @me so that it actually works as expected by IRC junkies. [Skotlex] - (tested and works correctly) - * Updated Enchant Deadly Poison: Can't be dispelled, won't end when you are killed. [Skotlex] - * Fixed draining more HP/SP than you can have [Skotlex] - * Fixed enchanted peach tree damaging you when attacking the undead [Skotlex] - * Removed the tick check from the packet_version guessing as it is an - unsigned int (so every value in said field is valid) [Skotlex] -08/02 - * The char server now notifies the map server about which is the max - account/char id available, this is used to help identify packet versions - more reliably. [Skotlex] - * Guardians won't level up now with mobs_level_up=1 [Skotlex] - * Updated Deluge, Volcano, Violent Gale & Land Protector to not require - gems when recasted, and the previous time remaining will be used instead. - [Skotlex] - * Fixed Zeny from mobs. [Skotlex] - * Changed the visual effect when pets heal status ailments to "Detoxify" [Skotlex] - * Fixed "bonus2 bSkillAtk" so that it works with up to five skills [Skotlex] - (previously it only worked for one skill at a time) - * Fixed Enchant Deadly Poison on normal attacks. [Skotlex] - * Updated the packet-guessing code, trying to load negative char accounts - should be fixed now. [Skotlex] -08/01 - * Updated the login servers so that account registration can be done with - _m/_f as well as _M/_F [Skotlex] - * Fixed login sql server not using md5sum on the passwords before creating - accounts (when md5 passwords are enabled) [Skotlex] - * Updated Enchant Deadly Poison: Increases Sonic Blow's damage by 4x and - affects all skills except Breaker/Meteor Assault [Skotlex] - * Added a check to prevent char-server freezes when receiving unknown - packets from the map server. [Skotlex] - * Fixed some problems with the clif optimizations from earlier today (wrong - animations being displayed for normal attacks/picking items) [Skotlex] - * Rewrote Ensemble skill implementation to be more efficient and less - error-prone [Skotlex] - (say, when you do an ensemble skill, your partner has to be - charged SP too? That is not the current case) - * Dance/Song checks so that the ground effect is more tightly coupled with - the status effect (if the dance's effect is cancelled for whatever reason, - the ground skill WILL be removed) [Skotlex] - * Fixed stat reset for Advanced Classes [Skotlex] - * Updated Lord Knight's Concentration (damage, defense, endure effect) [Skotlex] - * Likely fixed famous alchemist potion usage. [Skotlex] - * Small optimization to the packet version guessing code. [Skotlex] - * Added Warpparty and Warpguild script commands *requested* [Fredzilla] - * Fixed the exp exploit bug dealing with expaddrace [Skotlex] - * Added missing CharCommands logs (together with ATCommands) [Lupus] - TODO: '/' commands 8) - * Added mod for npc whisper system(lordalpha)[massdriller] - * Added lordalfa's str1 and str2 compare and check commands [massdriller] -07/31 - * Fixed (I think) the char sql server freezing when the map server sends it - a GM whisper request. [Skotlex] - * Rewrote the way that experience is given, this should prevent exp overflows - even in even-share parties. [Skotlex] - * Changed how the exp_calc_type works, take note that there's no longer a "2" - value for it! [Skotlex] - * Updated throw stone: Damage is modified by target's cards, 3% chance to - cause Stun/Blind. [Skotlex] - * Added rods/books to the list of items that can't break. [Skotlex] - * Fixed map server rejecting clients of packet versions 9 and below - (regardless of packet_ver_flag) [Skotlex] - * Updated Steel Body: Consumes 50% sp and is not dispellable. [Skotlex] - * Updated sprinkle sand's damage to 130%, Throw Stone's range and delay [Skotlex] - * Fixed increased dodge's flee bonus and speed bonus (to Assassins). [Skotlex] - * Simplified clif.c by removing all code related to hard-coded packet - information (the packet_db.txt is an essential file now) [Skotlex] - * Small fixes to provide clarity to # commands - (So many people ask "why doesnt @char????? work, like OMGWTFBBQ") [Fredzilla] - * Fixed a stupid typo in a drop rate display [Lupus] -07/30 - * Some more fixes to the job calculating equations. This one should fix item - usage for mounted classes and hopefully be the last fix needed regarding - the job system upgrade. [Skotlex] - * Corrected the parsing/reading of the skill tree. This fixes the Priest/Monk - skills appearing in the skill trees of Paladings/Crusaders. [Skotlex] - * Another fix about advanced/baby mounted characters not having skills. [Skotlex] - * Fixed character's class not getting updated when mounting/dismounting peco. [Skotlex] - * Fixed the default packet version checking in the guessing version code. - as pointed out by End of Exam. [Skotlex] - * Optimized the code that determines what packet version to use by default - when you specify "packet_db_ver: default" [Skotlex] - * Fixed job changing to high/baby classes [Skotlex] -07/29 - * Moved messages "One Castle", "Two Castles", etc into msg_athena.conf [Lupus] - * Fixed wrong msg_athena.conf messages in the trade hack spoof code [Lupus] - * Added a Rare Item announce string into msg_athena.conf [Lupus] - * Fixed compilation of the TXT server. [Skotlex] - * Fixed song/dances not clearing when you run out of SP [Skotlex] - * Fixed #fakename [Skotlex] - * Optimized Apple of Idun's implementation [Skotlex] - * Updated pc_calc_base_job and related functions and applied them around - the map server. This should fix all item related problems with Super Babies - and alike. [Skotlex] - * Simplified/optimized the code that mounts/dismounts from Pecos. [Skotlex] - * Changed Create Deadly Poison to not use the item producing interface (works simplier, - like Aqua Benedicta) and added a separate config option to choose whether the maker's - name is written on the Poison Bottle [DracoRPG] - * Changed NPC_STOP to immobilize the target during 2 seconds (from ragnainfo) [DracoRPG] - * Added "cartboost" state to skill_require_db (used for Cart Termination) [DracoRPG] - * Rewrote Soul Destroyer's damage dealing and displaying code, now everything is done at - once: no more people killed without damage displayed [DracoRPG] - * Readded Assassin Cross not affecting bows [Skotlex] - * Fixed Hip-Shaker (not tested, but I am assuming it works now) [Skotlex] - * Fixed Brandish spear's damage [Skotlex] - * Removed the after-cast delay of Recall Partner [Skotlex] - * Added optional announce of rare drops. When a SomePlayer kills a monster [Lupus] - with a rare drop then everyone gets announce: 'SomePlayer' won Pupa's Pupa Card (chance 0.01%) -07/28 - * Fixed the Server Whisper to GMs in the char-sql server [Skotlex] - (when an exploit that should be notified to GMs is triggered, the map - server would just hang instead...) - * Some code reorganization around the name-spoof exploit protection code. [Skotlex] - * Fixed not being able to do Extremity Fist after Glacier Fist/Tiger - Knuckle Fist [Skotlex] - * Likely fixed the Famous Alchemist potions not having that 50% boost. [Skotlex] - * Updated the Wedding Skills (they work with 10% HP/SP and heal 10% of - their target's, summoning has a cast time of 20s) [Skotlex] - * Reverted AssassinCross's song behaviour. [Skotlex] - * Odd bug wanting all Account and Char IDs to end with 0?! [Codemaster] - Note: Not all acc or char ids end with 0...this gave alot of problems with client version 16 - * Fixed that compiling issue with buildin_getequippercentrefinery [Skotlex] - * Updated Bard's AssasinCross (Impressing Riff) to not affect Bows (is this - how it really is?) [Skotlex] - * Massive skills update (from now updated kRO website) [DracoRPG] - - Weapon forging, ore/metals refining, potion making : tried to correct rates ^^ - - Weaponry Research : does NOT increase NPC equipment upgrading chance - - Skin Tempering : (4*skilllv)% fire resistance and (1*skilllv)% neutral resistance - - Hilt Binding : the original 'undropable weapon' part is dead - - Meteor Storm : (3*skilllv)% stun chance - - Lord of Vermilion : (4*skilllv)% blind chance - - Sandman : (40+10*skilllv)% sleep chance - - Ankle Snare : minimum trap time changed to (3+0.03*skill_lv) seconds - Tons of other skills could and should be reviewed the same way ! ^^ - * Fixed massdriller's fixes ^_^ [Kevin] - * Some fixes to Whisper system. [massdriller] -07/27 - * Fixed the fame list packet mismatch bug. [Skotlex] - * Even more cleanups to socket.c and chrif.c to prevent even handling - Session #0 [Skotlex] - * Some more cleanups to chrif.c (the interface to the char server)'s code. [Skotlex] - * Appied End of Exam's socket/connection related fixes/suggestions. [Skotlex] - * Fixed a Segmentation Fault with friends list loading. [Kevin] - * Fixed the npc whisper system. [Kevin] - * Fixed most of the matrix bug, note to devs: Don't use tmp_output anymore! [Kevin] - * Fixed a small compile warning with previous fix. [Kevin] - * Added ATCommand @AutoTrade. You open a shop, setup your goods. Then use @AUTOTRADE. - Your will be closed, but your merchant would remain in the game. So you can vending - without your client ON. (originally by Fantik, changed by Lupus) - * Added ATCommand @ChangeGM. Your Guild Master can set another GM of the guild. - Note: It works, but have to be optimized, WIP. (originally by Fantik, changed by Lupus) - * Added lordalfa's npc whisper system [massdriller] - * added lordalfa's fix/enhancement for Execute Scripts::labels [massdriller] -07/26 - * Updated the packet-version guessing code, hopefully it does a better job now [Skotlex] - * Fixed the mob bug where they "stick to you" and won't let you escape [Skotlex] - * Reverted mob skill usage rates. A rate of 1000 (in mob_skill_db.txt) IS 100% usage. [Skotlex] - * Corrected Gospel not dissipating when you die. [Skotlex] - * Fixed Providence/Resistant soul so it can't be casted on yourself-other crusaders [Skotlex] - * Updated Quagmire to affect everyone in GVG maps. [Skotlex] - * Small fix to the packet_version identification [Skotlex] - A more complete testing/verification code comes later... - * Likely fixed the txt->sql converter. [Skotlex] - * Corrected some refine success rates. [Skotlex] - * Modified the packet client version guessing code (perhaps it more - accurately guesses the version now?) [Skotlex] - * Fixed reading of 'repairitem' packet in packet_db -> fixes Weapon Repair [DracoRPG] - * Rewrote Weapon Repair to allow use on other players [DracoRPG] - * Moved pc_item_repair, pc_item_refine and pc_item_identify to skill.c [DracoRPG] -07/24 - * Enchant Deadly Potion now does count card modifiers. [Skotlex] - * Fixed elemental modifiers not applying to skills. [Skotlex] - * Fixed mob_ghostring_fix config. [Skotlex] - * Fixed firewall stun-locking enemies that are not pushed back. [Skotlex] - * Added some checks into MONSTER spawn command (reports wrong number, ID, delays, etc.) [Lupus] - - somehow it doesn't report about wrong map names yet - * Added check for missing TAB characters into script parser [Lupus] -07/23 - * Fixed friend-saving on the new charsave sql method. [Skotlex] - * Corrected the ghostfix description in battle_athena. [Skotlex] - * Modified the Makefile to include FD_SETSIZE = 4096 when compiled under - Cygwin [Skotlex] - * Added a check for max mob skill level (when reading mob_skill db) [Lupus] - * More fixes/updates to the txt->sql converter of inventory/cart (will it ever work?) [Skotlex] - * Fixed job_db2 reading [Sasuke] - Field count is MAX_LEVEL+1 since job ID is the first field of the 'split' table -07/22 - * Changed a bit the aspd penalty for dual-wielding assassins. [Skotlex] - The new factor is 2/3 rather than 0.7, which should be closer to what - rodatazone says, but also makes them dual wielders a bit slower :X - * Fixed job_db2.txt reading so that it will read up to MAX_LEVEL job bonuses. [Skotlex] - * Changed the way the OS is detected in socket.h [Skotlex] - This MIGHT fix the current 60 user limit problem. - * Fixed characters not being able to attack and getting "there is a delay - after a skill" messages instead. [Skotlex] - * Fixed status changing cards not taking effect. [Skotlex] - * Fixed packet_ver_flag reading. [Skotlex] - (previously, if you tried setting it to 256 or 512 it would be - resetted back to 255, which would cause problems with the later clients) - * More fixes to the txt->sql converter. Does it works now? [Skotlex] - * Added water height values of Ayothaya, Ayo_dun02, sec_in02 maps (thanx 2Lorky) [Lupus] - * Fixed char-sql memo saving. [Skotlex] - * Added the wantoconnection packet of version 13 to version 14 [Skotlex] - Note that this will cause all ver13 clients to be identified as v14, it - WILL cause problems if you use ver13 clients. There is no easy way around - this as both versions seem to use the identical login packet. If you - want to give preference to v13 over v14, you can specify the default to - be it. - * Fixed Encore skills working when the partner has no weapon equipped. [Skotlex] -07/21 - * Fixed the fame lists, they work now. [Skotlex] - * Rewrote the friends system, it now works. [Skotlex] - Sql users upgrade with the 2574.sql upgrade, txt users will have to - wipe their friends.txt (there's no easy way to convert that one). - * Fixed the txt->sql converter not converting inventory/card. [Skotlex] - The friend conversion was removed due to the new structure. - * Restructured some of the logic behind auto-attacks and normal attacks - which should prevent most speed-hacks and be more responsive to players. [Skotlex] -07/20 - * Updated the txt->sql converter, I THINK it will work now. [Skotlex] - * Fixed Plagiarized skill's level not being saved. [Skotlex] - * Changed Pressure/Gloria Domini to take a % of current SP, not max SP (from a post on - ragnainfo, not personal custom shit! :p) [DracoRPG] - * Removed debug messages for fame list and signaled the bug that causes problems [DracoRPG] - * Removed the need of job_db2-2 (advanced jobs' stat bonuses) and moved its use to - job_db2 [DracoRPG] -07/19 - * Reorganized the way sql chars are being saved. [Skotlex] - * Merged battle options player_combo_damage_delay and - mob_combo_damage_delay into combo_damage_delay [Skotlex] - * Some code reorganization that hopefully should help with mobs not having - the same damage delay on the client and within the server. [Skotlex] - * corrected some bounds errors in the new packet_db code - that was corrupting memory [MouseJstr] - * Corrections to Tiger Knuckle Fist [Skotlex] - * Rewriting of part of the skill-additional effect code. (Should fix - Asura's penalty) [Skotlex] -07/18 - * Added a check that might prevent sql char crashes when requesting info - for non-existant Characters. [Skotlex] - * Fixed main.sql (start char_id should be 150k) [Skotlex] - * Some code-cleaning for Sacrificial Ritual [Skotlex] - * Optimization of auto-triggering skills (double attack, sacrifice, triple - blows) [Skotlex] - * Small fix to Sanctuary (shouldn't start healing until after 1.5 secs of - casted) [Skotlex] - * Implemented Palm Strike (you cast the skill, it pushes back the enemy and - deals damage 1 sec after it was casted) [Skotlex] - * Rewrote and tested Gospel's code, currently it works as follows: [Skotlex] - Offensive Effects: - 0: Defense ignoring damage 1~9999 - 1: Curse enemy - 2: Blind enemy - 3: Poison enemy - 4: Lv10 Provoke - 5: Def, Def2 to 0 - 6: Base Atk, Watk to 0 - 7: Flee to 0 - 8: Speed/Aspd -25% - - Deffensive Effects: - 0: Heal 1~9999 - 1: End all negative status effects - 2: Lv10 Bless - 3: Lv10 Inc Agi - 4: Aspersio (holy weapon) - 5: Benedictio (holy armor) - 6: +100% max hp - 7: +100% max sp - 8: +20 to all stats - 9: +25% def (armor and vit) - 10: +100% base atk - 11: +50 flee - 12: +50 hit - 13: Status effect inmunity - - Effects have a chance of 10*Skill_lv% of triggering every 5~15 secs - for whoever is on the skill area. - - Report any modifications/corrections needed on the forums. -07/17 - * More Sacrificial Ritual updates [Skotlex] - * Added Jawaii's water level, thanks to Manipulator [Skotlex] - * Sacrificial Ritual update [Skotlex] - * Bumped max Vending price to MAX_ZENY (currently 1000M) [Skotlex] - * Fixed a bug with Brandish Spear's damage. [Skotlex] - * Changed the minimum valid char_id from 150k to 1 as apparently many sql - servers somehow got their chars to start from id 1 instead of 150k. [Skotlex] - * Added a bunch of debug information to help me understand why the client - version check is failing. Report back the output on the forums. [Skotlex] - * The memory manager is now OFF by default [Skotlex] - (if the server now crashes instead of the matrix bug, then whoever - gets the traceback first gets to locate it's source) - * Various fixes to Sacrifice (self damage, display, defense reduction, etc) [Skotlex] - * Fixed Assumptio's damage reduction in pvp/normal maps [Skotlex] - * Tiny fix to #fakename [Codemaster] - * Probable fix for matrix bug. [Kevin] - * Fixed SegFault with friends list loading on sql. [Kevin] - * Fixed the spamming of 'unknown packet received' when a client connects - with an unidentifiable version. [Skotlex] - * Optimized sql loading of data when displaying the Char Select Screen [Skotlex] -07/16 - * Added NOLOOT, NOEXP mapflags files (thanks to Lorky,OSKOM) [Lupus] - * Updated Louyang monsters spawn (thanks to MasterOfMuppets) [Lupus] -07/15 - * Rewrote most of the packet_db handling code. [Skotlex] - eA now really supports multiple packet versions at the same time, - (so that transitioning from one packet version to another should be - smooth), there is no longer any need to mess with the db/packet_db.txt - file. - * The values for packet_ver_flag have changed, check the battle_athena - comments and set it up accordingly! - * Using the packet_db is the only way to manage packets now. [Skotlex] - * Added sql runservers to all branches as runserver-sql.bat [Evera] -07/14 - * Fixed the login-sql registration issue. [Skotlex] - * Made it so all ground-targetted skills fail if you try to cast them on a - cell you can't step in. [Skotlex] -07/13 - * Soul Change should now work on anyone in pvp/gvg maps [Skotlex] - * Wand of Hermod's target change from 'friend' to 'party' [Skotlex] - * Fixed triple blow's 'infinite damage delay'. [Skotlex - * Added check to prevent placing traps on non-walkable cells. [Skotlex] - * Fixed login-sql server not reading login_log value [Skotlex] - * Adjusted my fix of buildin_getequipisequiped to not leave - the return stack tweaked [MouseJstr] - * Changed skill_unit_onlimit to use strncpy instead of memcpy - in one spot to eliminate accessing unallocated memory [MouseJstr] - * Added check into _mmalloc for allocations of less then zero - to make debugging easier [MouseJstr] - * Fixed USE_MEMMGR to disable when running bounds checker or - the debugging malloc code [MouseJstr] - * Fixed the debugging malloc MACRO's to use the correct arguments - [MouseJstr] - * increased max maps per server to 1024 [MouseJstr] - * Added check into buildin_getequipisequiped to make sure arguments - don't go outside of array boundries *crash* [MouseJstr] - * Add a check into refine bonuses to not go outside of array - boundries if somebody has a wlv above 5 in the database *crash* [MouseJstr] - * Modified skill_tree code to confirm we are still inside the - skill_tree array before accessing a element from the skill_tree - array *crash* [MouseJstr] - * Changed the mob spawning code to use strncpy instead of memcpy - in some places to avoid copying unallocated and uninitialized - memory *crash* [MouseJstr] - * Fixed the compile problem on the previous upgrade. [Skotlex] - * Changed refine success chances to match jRO information. [Skotlex] - See http://tomcat1.s13.xrea.com/bs/calc.html and - http://eathena.deltaanime.net/board/index.php?showtopic=39997 - for the details on the new equation. - (changed because the current equations seem somewhat outdated) - * Fixed max chance const of "mob skill usage". Now all mobs aren't hyperactive. [Lupus] - * Fixed global vars not being saved instantly (used to cause some scripts exploits) [Lupus] - Need some offensive testing. -07/12 - * Added Loli Ruri to the Magician set [Skotlex] - * Fixed 'theif' on the scripts. [Skotlex] - * Added mapflag pvp_noparty to the pvp rooms [Skotlex] - * More Dispell Fixes [Skotlex] - * log_login option now also works for the SQL Login server [Skotlex] -07/11 - * Fixed again Dispell. [Skotlex] - * Added nomemo mapflag to Ayothaya Dungeon. Check your memo DBs and wipe forbidden entries [Lupus] - - Yuno, Ayothaya Dungeon - * Fixed Dispell succes rate reduction by MDef working reversed [DracoRPG] - * Changed Guild auras to not be removed by Dispell (they came back when you walked - anyway :p) [DracoRPG] - * Changed the default for equip_natural_break_rate to 0 (official) [DracoRPG] - * Fixed the function that checks whether the player has valid equipment for his buffs : - don't return once one buff is stopped, since there can be more (e.g. Crus' shield buffs - will now ALL be stopped when the shield is unequipped, not only Guard ^^) [DracoRPG] -07/10 - * Fixed Alchemist Fame system using' account_id' instead of 'char_id', however this does - NOT solve the names problem : I left debug messages so you can see by yourself that the - bug comes from map_charid2nick that always returns null... [DracoRPG] -07/09 - * Added Novice Castles Usher NPC. 4 new Castles for all but 2nd classes! [Lupus] - * Updated Falcon Assault (now gives 500% at 5 lvl) [Lupus] - * Fixed True Sight (now gives +10 Crit, instead of +10%) [Lupus] - * Update Sharp Shooting (now gives 350% at 5lvl) [Lupus] - * Check other DB related skills req changes in db\changelog.txt [Lupus] - * Updated Palm Strike to push back even if it misses. [Skotlex] - * Updated Palm Strike cost/sphere requirement. [Skotlex] - (the delayed damage still needs to be coded in) - * Now adoption.txt NPC can also teach parents/babies their missing family skills [Lupus] - But the skills don't work yet (I tested) - * Massive mapflags fix. Also added there Novice Guilds. [Lupus] -07/08 - * Fixed below fix xD [DracoRPG] - * Added another sql injection fix [Kevin] - * Rewrote part of the name request code [Skotlex] - This means that now you can see other people's party even if they don't - belong to a guild, and the party/guild names are updated whenever someone - joins/leaves them. Not fully tested but works alright on the client I use - (0411) - * More Adoption skill fixes. [Skotlex] - * Added the Adoption skills to all classes [Skotlex] - They should be auto-granted upon adoption (and are not resetable, - learnable). This, of course, needs testing, do report if it does not - works. (those that already have someone adopted will need a custom npc to - give them the skills). - * Reverted Wedding Rings as they don't need to give the adoption skills - anymore [Skotlex] - * Added script command getchildid() [Skotlex] - * Updated wedding rings to give the adoption skill when equipped. [Skotlex] - * Fixed some adoption skills [Skotlex] - * Baby classes won't display the wedding sprite when they equip the - tux/wedding dress since that resets their size. [Skotlex] - * Added warning messages when mobs from the mob_db are not loaded due to - invalid IDs. [Skotlex] - * All the new monsters have been added. Check db\changelog.txt -07/07 - * Moved some declarations causing errors with gcc 2.95 [veider] - * Added valid fd test in inter.c char_sql - caused charserver crash [veider] - * Fixed pet-exploit where you could use a bow with no arrow equipped to - 'send' your pet to attack distant enemies. [Skotlex] - * Added a visual skill effect when pets heal a status ailment. [Skotlex] - (Adrenaline Rush was chosen because it's animation does resemble a - 'curative spell') - * Changed all SQL-related error messages to use ShowSQL [Skotlex] - ShowSQL now is also printed on the stderr (like ShowError and ShowFatalError) - * Beautified the output of the char server (sql) [Skotlex] - * Modified Dispel so that it can fail. [Skotlex] - As I have no information of how mdef protects against it, the current - dummy equation is: (50+10*SkillLv - mdef)% (note that mdef2 is not used!) - If someone knows the actual equation, do open a bug report. -07/06 - * Fixed Spider-web (works like a ground-targeted trap) [Skotlex] - * Fixed combo delay not working with skills that have a blowcount [Skotlex] - * Set the default skill combo delay value to 230ms [Skotlex] - (this default was empirically obtained testing with Jupitel Thunder as reference) - * Beautified output of the char server (txt) [Skotlex] - * Fixed script config import reading. [Skotlex] - (was working incorrectly and causing memory leaks) - * Another mob-ai fix, this time mobs should unlock their target once - it has died for sure. [Skotlex] - * Added player_combo_damage_delay & monster_combo_damage_delay [Skotlex] - See battle_athena.conf for description of how they work. - Defaults to 0 because it is not yet tested for an appropiate default. - * Removed player_damage_delay & monster_damage_delay [Skotlex] - Use player_damage_delay_rate:0 & monster_damage_delay_rate:0 instead. - * Set item_use_interval to 0 (official default, isn't it ?) [DracoRPG] - * Improved appearance of script-errors reported during loading. [Skotlex] - * Some mob-ai cleanup. Mobs should now unlock their target when it has died. [Skotlex] - * Some items, monster drops fixes [Lupus] -07/05 - * Fixed double attack damage [Skotlex] -07/04 - * Displayed name is now updated whenever a character leaves/joins a - party/guild. [Skotlex] - * Added some NEW official HEADGEARS quests thanks to Lorky [Lupus] - * Added zbuffer/lance's "Dynamic NPC Look 'n Feel" feature. [massdriller] -07/02 - * Fixed a small bug in PCloadmapevent thanks to lance. [massdriller] - * Added lance's PCLoadMapEvent script event command. to trigger, type in - -[TAB]script[TAB]PCLoadMapEvent[TAB]-1,{ - YOUR SCRIPT HERE - PCLoadMapEvent as NPC Name will trigger when players step into the map. - OnPCLoadMapEvent as Label will trigger when players step into all maps. [massdriller] - * Added lordalfa's NPCKillEvent script event command. to trigger, type in - -[TAB]script[TAB]NPCKillEvent[TAB]-1,{ - YOUR SCRIPT HERE - } - The script should run everytime a normal monster is killed. [massdriller] - * Added lordalfa's edit where Labels from Event Monsters be executed using the MVP RID, - and not the Last Hit guy RID. [massdriller] - * Added lordalfa's PCBaseUpEvent script event command. to trigger, type in - -[TAB]Script[TAB]PCBaseUpEvent[TAB]-1,{ - YOUR CODE HERE; - } - the script should run everytime the user gains a level. [massdriller] - * Fixed Job Quests exploits (Advanced Classes were able to pass their 2nd job quests again) [Lupus] - High Novices were able to pass Super Novice Job Quest as well. They weren't able to GET those - professions, tough. But there were some items exploits. - Now Advanced classes get reborn guides from all main Job Quest NPCs (1st, 2nd Classes) -07/02 - * Fixed NEWnovice NPC set using gmcommand instead of atcommand. [Codemaster] - * Maps and bugs updates, some cleanup in Weapon Repair code [DracoRPG] - * Added new areas into map flags folder. According to the patch, added NOMEMO flag to Yuno [Lupus] - * Some monsters drops changes, cards fixes. [Lupus] - * Fixed sql-char server crash when deleting a Guild Master [Skotlex] - * Massive cards update (also thx 2Landarma) [Lupus] read db\changelog.txt -07/01 - * Fixed being able to steal from Treasure Box #1 [Skotlex] - * Char-sql server now uses autosave_interval to decide when to save a - modified guild. [Skotlex] - * Temporary patch to fix the 'invalid pointer' error on shutdown. [Skotlex] - * Changed all printf's to Show* messages (login/login-sql servers) [Skotlex] - * Cleaned up sql-account creation code. [Skotlex] - * Fixed 'unclean' guilds not getting saved on char-sql shutdown. [Skotlex] - * Corrected map-length calculations when auto-adding .gat (#/@ commands) [Skotlex] - * Fixed guild-skill sql loading. [Skotlex] - * Added battle_config option guild_exp_rate to adjust taxed experience - before adding it to the guild. [Skotlex] - * Some Guild-Sql saving optimizations [Skotlex] - * Changed all printfs to Show* messages (Map Server, common/ files) [Skotlex] - * Fixed crashes of Baby Knight/Crusader Peco riders. Added Baby Class support into - AT / CHAR commands @mountpeco [Lupus] -06/30 - * Added web server (http daemon) plugin, originally by jA, ported to plugin form - (but not yet finished) [celest] - - To activate it just edit plugin_athena.conf - - When running just access http://:. The - default home page is httpd/index.html, you can edit it if you want. - - If graph creation is enabled you can view them in http://..../graph - (by default only memory usage graphs are added) - * Fixed crash when no grf's are loaded [celest] - * Some tidying ups in clif.c, guild.c, skill.c, storage.c [celest] - * Fixed a missing foreign key for guild_position in the SQL - guild convert files (main.sql has it already) [Aru] - * On Guild_skill table corruption in SQL: this is a problem with - some MySQL versions not supporting the syntax used in - convert_guild_tables properly. The solution is to drop table - guild_skill and re-create it with the query from main.sql. [Aru] -06/29 - * Fixed Bowling Bash and Spear Stab having knockback in - situations where knockback should be disabled (GvG/MVP) [Aru] - * Updated map configs with airport maps. [massdriller] -06/28 - * Fixed Land Protector's range - * Old Sakexes can now login to the server. [davidsiaw] - * Doubled Investigate/Occult-Sight's damage and made it non-elemental as per - ragnainfo sources. [Skotlex] - * Sacrifice now always hits. - * Added import of msg_conf.txt for custom message translations. [Skotlex] -06/27 - * Fixed Pressure missing. [Skotlex] - * Added 2Secs delay to Sonic Blows. [Skotlex] - * Removed battle config option maximum_level and replaced it with max_base_level, - max_job_level, max_super_novice_level and max_advanced_job_level. Refer to - battle_athena.conf for more details. [Skotlex] -06/26 - * Fixed typo 'identity'->'identify' in charsave.c [DracoRPG] - * Added missing ',' to guild_position definition of main.sql [Lupus] - * Added proper foreign keys to guild_position, - SQL users run upgrade_svn2331.sql [Aru] - * Added convert_guild_tables2.sql for use on guild tables - created with a 2314-2321 main.sql. Run this or - convert_guild_tables.sql if you are having issues with guild - skill saving [Aru] - * Fixed a bug with guild_skill table in main_old.sql if you're - fool enough to use it [Aru] - * @nuke++, ftw ;D [Valaris] - * Modified friend list loading in char-server (sql) to be more efficient. [Valaris] - * Modified mmo_friends_list_data_str (char-server txt) so it wouldn't make junk data. [Valaris] - * Added 'character_size' to battle config: - Do mounted (on Peco) characters increase their size [Lupus] - * Added new guild database structures to main.sql. - Removed obsolete guild_tables.sql. - If for some reason the new main.sql doesn't work for you, you - can use main_old.sql, but there will be garbage left in the DB - if a guild is deleted. [Aru] -06/25 - * Asura/Extremity-Fist needs Fury/Explosion-Spirits active no matter how - it's triggered. Not yet tested, but it should work. [Skotlex] - * Reorganized deletion process. Friends should now be no more problem [davidsiaw] - * Added SQL returned row check to friend-list loading, thanks to Sasuke-. [Valaris] - * Fixed drops_by_luk not behaving exactly the way it was before... ^^' [Skotlex] - * Proper clear of class sprite if used as a mob when killed. [Valaris] - * Added limit 10 to fame list SQL query (faster, when u got 1000+ bsm/alch in DB) [Lupus] - * Added missing field guild/char_id to main.sql database definition [Lupus] - Warning: Don't use guild_tables.sql databases yet! Use main.sql file -06/24 - * Small bug fix on the Monk combos introduced by previous reorganization. [Skotlex] - * Some corrections on player_cloak_type code. [Skotlex] - * Some code reorganizing related to Monk combos [Skotlex] - * Reverted behaviour of the drops_by_luk to Valaris's way [Skotlex] - Added drops_by_luk2 for those who want the alternate behaviour instead. - * Adjusted occult-sight/investigate damage modifier to be (def1+def2)/100 [Skotlex] - * Removed remaining bits of code for the ex-guild skill Charisma [DracoRPG] - * Added Lighthalzen to @go [DracoRPG] - * Fixed bug in bowling bash that made the target's sprite remain. [Valaris] - * Added status calculation to nude script command if anything was removed. [Valaris] -06/23 - * Fixed LittleWolf's detect hidden mode 256 for mobs (missed a line while merging). [Valaris] - * Disable AF2 loading -- eA doesn't support unzipping archives yet [celest] - * Updated UPnP plugin to 1.0.3.2 [celest] - - Added 'nat_ip' option to upnp.conf (use it to manually set your ip address - if auto detecting doesn't work) - - Fixed ip address not initialised properly -06/22 - * Stopped looting from Chase Walk [Aru] -06/21 - * Added send of fail packet on failing to pick up items under certain conditions - (this allows you to get an item you tried to pick up while cloaked when you uncloak). [Valaris] - * Updated map server to partially 1203~1249 - - Added 'buyer_name' to battle config: shows the buyer's name when an item - has been sold through vending - - Added skills with 'water' requirement can be used in rain-enabled maps - - Fixed Soul Strike not dealing extra damage to undead - - Fixed Advanced Book not giving its aspd bonus - - Fixed skill name display when Frost Joke and Scream are casted by mobs - - Fixed exp overflow with Rich Man Kim - - Fixed exp overflow with party bonuses - - Fixed mob names not updated properly when respawning to its base class - - Reduced size of struct pet_db a bit - - Prevent trying to respawn a one-time-only mob if it can't find any - coordinates to add it - - Added slave mobs with no master/master died will be removed in mob_ai() - - Changed damage log by summoned mobs will use their masters' char_id instead - of account id (old system) - * Some tidying up in atcommand.c [celest] -06/20 - * Large monsters now have 2x base stats, drop rates, exp, and zeny (if enabled). [Valaris] - * Small monsters now have half base stats, drop rates, exp, and zeny (if enabled). [Valaris] - ** Note: this is referring to size just as @monsterbig and @monstersmall, not small, medium, brute, etc... [Valaris] - * Removed wedding rings from hasitems script command. [Valaris] - * Removed monsters_ignore_gms from battle_athena.conf, and added @monsterignore command. [Valaris] -06/19 - * Sirius: Even though the `id` field is never directly read or - written by Athena it is neccesary for the SQL server which - automatically handles it. Else each char may have only 1 item - in a given table. [Aru] - * overhauled PA_SACRIFICE. If you want to revert the old - behavior, you can comment out the new line for it in - skill_db.txt [Aru] - * removed broken SQL "upgrade" script [Aru] - * finished the mapservers direct char loading / Charsaving (SQL only!) [Sirius] - - set charsave_method in char / map conf to 1 if u want to use the feature - - please test it and make db backups, the save / load is completly rewritten. - * Fixed some compilation errors on FreeBSD (old compilers [veider] -06/18 - * Properly updated graph files (Oh god, i keep forgetting things now... - sorry again! >.< [celest] - * celest: - added a graph.c / graph.h with void graph_init and graph_final functions - due to compiling errors [sirius] - * SQL USERS: upgrade with upgrade_2252.sql! - * Added new maps, items. Thanks to Landarma [Lupus] - * Added graph creation code by jA / End_of_exam (currently disabled until - finished) [celest] - * Added grfio_crc32() [celest] -06/17 - !!!Bug: on optimizing run_script, Kafra NPC stopped working. Celest, read it plz. [Lupus] - -- Fixed, sorry ^^; Please test and tell me if anything goes wrong [celest] - --- Yes. It's fixed now. (Equipment upgraders, etc werent' working, too) [Lupus] - * Started adding the charsave_method, Loading is working, saving will be finished @ 18.6.05 [Sirius] - * SuperUser checking ... (never run athena as root!) [Sirius] - * Added eprintf/eprint (eprintf is equal to printf) but it displays line / file ... (to stdrerr)[Sirius] - * Fixed Ungoliatnt casting assumptio on it's target instead of self. [Skotlex] - * Switched two frees around that might have caused problems [Codemaster] - * Optimised run_script a bit, based on jA [celest] - * Fixed a memory leak in script.c [celest] -06/16 - * Fixed "unable to add to guild" bug. [Skotlex] - * fixed a typo of the guilds sql file DB definition [Lupus] - * Added left-out bonus bDef2 [celest] - * Moved minicore .o files compiling to under 'common' [celest] - * Fixed a client crash when using Advanced/Baby job sprites for mobs [Aru] - * Added a random modifier to returned damage modifiers to prevent stun-lock - abusers. [Skotlex] - It's currently set at +/-5%, not tested to know if that's enough or not, - feedback appreciated. - * Updated missing grfio.c, sorry ^^; and thanks Skotlex! [celest] - * Fixed crash in exporting ip address to plugins [celest] -06/15 - * Small mod on the new attack function to prevent Asura Strike from - overflowing and doing minimal damage instead of insane damage. [Skotlex] - * Merged Iro's patch to get #changesex working. Try it out. [Skotlex] - * nullpo fix (guild.c:550), it was an actual possible scenario when you - invite someone to a guild and quit before they reply. [Skotlex] - * Removed script command gmcommand and replaced it with atcommand & - charcommand. [Skotlex] - * Small fix regarding speed updating for Cast Cancel + Freedom of Cast [Skotlex] - * Added 'make depend' for resetting Makefile dependencies [celest] - * Readded 'make addons' (works the same as 'make plugins') [celest] - * Split zlib dll opening from grf opening in grfio.c [celest] - * Moved grfio.c back to /common, it'll be needed by the core later [celest] - * SQL Logs crash likely fixed. [Skotlex] - * Added Stone-Curse to the list of status effects undead chars are immune - to. So far undead chars are immune to Freeze and Stone Curse. [Skotlex] - * Fixed disp_hpmeter not working properly when set to 0/no [Skotlex] - * Added malloc_usage() for checking total memory used [celest] - * Added func_parse_table to assign a parse function according to SessionType - -- still not used anywhere yet [celest] - * Added 'SessionType' to session_data [celest] - * Some tidying up in charcommand.c [celest] - * Added temporary code for Shinobi's Rebirth skill [celest] - * Added guild exp overflow fix for TXT char [celest] -06/14 - * Various item_trade restriction fixes: [Skotlex] - - Fixed guild/normal storage flags not working right. - - Fixed a bug which allowed players to store items regardless of - restrictions. - - Modified the gm override level behaviour on trades so a high level gm - can both give and receive the otherwise untradeable item. - * Small fix to the sql-files/convert_guild_tables.sql script. [Skotlex] - * Modified function status_calc_speed to be faster since it's only used for - cloaking and freedom of casting. [Skotlex] - * Changed the stacking type from speed-bonuses to make it harder to reach max - walk speed. [Skotlex] - * Fixed a bug on the way aspd bonuses stack. [Skotlex] - * Changed map names length from 24 to 16 all over the char(txt/sq) and map - servers, this could fix the "matrix" bug (if done right...). [Skotlex] - * General cleanup and memory checks on char server (txt) [Skotlex] - * Miscellanous memory checks around charcommand.c and atcommand.c [Skotlex] - * Added Maeki's fix to Maeki's fix of SQL Char Server Guild Saving. - * Fixed characters not being able to uncloak - * Split used-by-plugins-only code to plugin.h [celest] - * Standardised plugin functions and names -- dll.c is now plugins.c, addon_athena - is now plugin_athena.conf and so on [celest] - * Updated UPnP plugin to 1.0.3.1 [celest] - - moved code in socket.c back into the plugin - - added configuration file support (plugins/upnp.conf) -- you'll need to do - 'make plugins' to install it - * Added 'make zlib' for compiling a zlib.dll [celest] -06/13 - * Fixed Asura Strike possibly doing minimal damage when it should do very - large damage instead. [Skotlex] - * Fixed another possible crash on chrif... [Skotlex] - * Applied Maeki's fix for Guild Sql Char server [Skotlex] - if it breaks, go stone him :X (I already got enough rocks to watch - out for...) - * Made berserk-cancels-users-other-self-buffs a battle_config - option, default: off [Aru] - * Some compiler warnings fixes [Skotlex] - * Added battle_config option equip_natural_break_rate. [Skotlex] - Default is 1 (0.01% chance). - * Changed sprinkle sand's range from 8 to 1. [Skotlex] - * Fixed map server failing to connect to char server... [Skotlex] - * Char-Sql server revision [Skotlex] - Miscellanous memory bounds/overflows checks/fixes. - * Fixed options start_armor/start_weapon (char sql) [Skotlex] - * Some more map server memory checks and cleanup (90%) [Skotlex] - * Fixed cloaking re-cloaking you instead of cancelling cloak. [Skotlex] - * Double Damage multiplier applied after vit/def reductions until further - information is available. [Skotlex] - * Restored previous speed stacking type until a fix for the new method can - be devised. [Skotlex] - * Removed MVP status from @summon'd monsters. [Valaris] - * Had the "monster target reset to none" code inside of check for the monster level up code, moved it out. [Valaris] - * Added update of mob hp display on monster level up if mob hp display and monster leveling are on. [Valaris] - * Added mob_clear_delay option to battle_athena.conf. - Can add a delay before sending monster death packet (time is in milliseconds and default 0 is off). - Increasing this can fix the problem with monster sprites still appearing after it died. Recommended value: 10. [Valaris] - * Fixed spawning multiple sized monsters via scripts. [Valaris] - * Added LittleWolf's mode 256 (0x100 internally) for monsters (adds detect hidden to a monster, doesn't have to be an MVP, demon or insect). [Valaris] - * Fixed bug allowing players to cast warp portal under players and other various invalid blocks. [Valaris] - * Removed talk conversion of Zherlthsh and Alice pets since clients now support them. Thanks to Kholdstare for pointing it out. [Valaris] - * Added "ORDER BY" statement to char-server SQL's reading of the memo db, fixing problems with people's memo lists - screwing up when they log back in. Not sure if this problem exists in TXT char-server as well. [Valaris] - * Map server memory cleanups... (85%) [Skotlex] - * Removed battle option "enemy_critical" [Skotlex] - Use enemy_critical_rate=0 instead. - * Changed the default of enemy_critical_rate to 0 [Skotlex] - * Ported oA's imalive and flushtimer system to rAthena plugin 'gui' [celest] - - You will only need the plugin if you are using a gui program like wxOAGUI - to run Athena - - To configure it check addons/gui.conf - - Passing "--gui" as a parameter, i.e "./map-server --gui" will activate it - as well (GUI program creators, you should handle this transparently) - * Added get_uptime to timer.c -- used by @uptime and the 'sig' plugin [celest] - * Merged the 'uptime' plugin into 'dump' and renamed to 'sig' -- it'll now - handle both crash and uptime logging [celest] - * Guild SQL updated again, `exp` and `next_exp` to BIGINT UNSIGNED [CLOWNISIUS] - * Updated the guild_upgrade made sure UNIQUE KEY guild_id is implemented [CLOWNISIUS] - * Pets no longer lose intimacy when you die on a nopenalty map [Aru] -06/12 - * Removed the dynamic mob messages (mobs spawned/removed) from default output [Skotlex] - (Use battle_config etc_log to enable them again) - * Fixed sql-files/convert_guild_tables.sql so that it actually works [Skotlex] - (works only on non-modified guild tables previous the new guild system) - * Small nullpo fix on @where. - * Fixed new account flood protection blocking _M/_F registration (txt/sql) [Skotlex] - The bug? The default disallowed time was 1 registration every 10K secs. - * Found & fixed the bug that was causing server instability on clif.c [Skotlex] - * Cloaked characters will uncloak on attack/skill-use [Skotlex] - * Fix on aspd_rate affecting skills not working [Skotlex] - * Miscellanous small fixes in map server. [Skotlex] - * The new attack function is now the unchangeable default. [Skotlex] - * Updated double_rate (side-winder) behaviour. [Skotlex] - It no longer adds to double attack's skill rate, instead the higher of - the two will be used on the currently equipped weapon. - * Dec Agi now cancels Cart-Boost and viceversa as explained by Ishizu [Skotlex] - * Cloaked characters now can't pick items. [Skotlex] - * Made the max speed rate a battle_config option, default 300% [Skotlex] - * Fixed the overflowed valstr free on skill.c:8840 [Skotlex] -06/11 - * Lord Knight's Beserk now cancels all the caster's other - self-buffs when used. It also cannot be re-used during the - no-SP-recovery penalty period after it expires. (This penalty - will now cancel on your death however.) [Aru] - * Reverted the previous stacking type for aspd as per rodatazone - information [Skotlex] - Speed modifiers, however, still stack on the new way as there's been - complains of characters reaching impossibly high walk speeds. - * Modified bAspdAddRate code so that it stacks linearly. [Skotlex] - * Changed default stacking type for skill modifiers [Skotlex] - If you have +50 aspd and +50aspd you won't get 100% aspd, instead now you - get 50% of the 50%, that is 75% aspd bonus. Changed meant to protect - against stacking skills to get impossibly high walking speed/attack - speeds. - * Modified the way bAspdRate & bSpeedRate work. [Skotlex] - They are meant to be non-stackable, so only the card/equipment with the - highest bonus prevails.(items with stackable bonus should use - bAspdAddRate & bSpeedAddRate instead.) - * Changed the DoppelGanger Card definition from bAspdRate to bAspdAddRate - to make it stackable. [Skotlex] - * Capped walkspeed at 4x default [Aru] - * Added Maeki's awesome convert_guild_tables.sql - You must still manually add the `char_id` field to the `guild` - table and fill it with the guildmasters' char_ids BEFORE - running it. [Aru] - * Removed inter_guild_storage_delete calls from int_guild, - innodb tables make it unneccessary [Aru] -06/10 - * Updated the default pet_db.txt support values [Skotlex] - We don't have an official list of the support rates, but 1% as default - (1.5% if they have max intimacy) is just ridiculous. - * More map server memory cleanups... (70%) [Skotlex] - * Fixed that crash upon login.... [Skotlex] - * More map server memory cleanups... (45%) [Skotlex] - * More map server memory bound cleanups and checks (35%) [Skotlex] - * Fixed Stalkers being able to use (plagiarized) ground-target - skills from Chase Walk - * Fixed come confusion between MVPs (status_get_mexp) and - mini-bosses (mode & 0x20) in battle.c - * Added battle_config option item_use_interval with default 500ms [Skotlex] - * Started map server memory bounds checking for overflows (20%) [Skotlex] - * Small optimizations on ensemble skills [Skotlex] - * Fixed some compile warnings on char-sql server [Skotlex] - * Added script function getitemslots(item_id); [Skotlex] - * Fixed a bunch of script functions generating a new dummy item instead of - failing when the item was not found. [Skotlex] - * Fixed mobhp display so that it will be displayed no matter which /showname option a player is using. [Valaris] - * Fixed names with disguises (I tested it. It works. No more bitching. :P). [Valaris] - * Completely overhauled SQL guild code to use innodb type tables - unfortunately, old guild tables are not compatible. - If you don't mind the data loss, wipe your current guild - tables and run guild_tables.sql to create new guild tables. - [Aru and CuteBoi] - * If you want to manually convert your old guild tables, you'll - need to add the foreign keys from guild_tables.sql to the - databases. And add the `char_id` field to the guild table. - Its value needs to be the char_id of the guildmaster [Aru] - * Added 'alchemist' mob skill condition [celest] - * Rewrote most of the old jA Self Destruction code [celest] -06/09 - * Fixed a possible null_po in clif.c:7714 caused by lagged clients [Skotlex] - * Fixed enemy damage_delay being modified by 400 instead of 100. [Skotlex] - * Changed behaviour of map_freeblock/map_freeblock_unlock as the previous - way seems to cause memory leaks. [Skotlex] - * Tidied up code relating to skill_get_inf2() [Skotlex] - * skill_db.txt updated. New inf2 values: [Skotlex] - 16: Guild skill, 32: Song/Dance skill, 64: Encore skill - * Other misc arrangements to skill_db.txt (see db/Changelog) [Skotlex] - * Tidied up code relating to skill_get_nk() [Skotlex] - * Readded the previously removed skills from item_db [Skotlex] - * getpetinfo(2) will return "null" on no pet. [Skotlex] - * Tidied up code relating to skill_get_inf() [Skotlex] - * Some small fixes to @grind, @useskill [Skotlex] - * Added fist (bare hands) to the list of unbreakable equipment in - pc_break_equipment [Skotlex] - * Reestructured battle_config options for equipment breaking [Skotlex] - Removed equipment_breaking and added equip_self_break_rate, - equip_skill_break_rate. Read battle_athena.conf for more info. - * Fixed getpetinfo(2) crash. [Skotlex] - * Added a couple missing lines from my PSIBlade merge of disguises. Name, attacking - and such are fixed now with disguises. [Valaris] - * Added battle_config option to set if advanced job skills may be plagiarized - * Fixed ASC_BREAKER to ignore race/size/element cards like it should - * Changed @fakename so it no longer needs to teleport the client to work [celest] - * Removed the old day/night system that uses the blind effect [celest] - * Fixed day/night cycles with darkness_level on not refreshing properly [celest] - * Fixed pc_follow_timer cancels if the player or the target warps [celest] - * Added @follow on the same target for the 2nd time will stop following [celest] - * Added Memory manager will perform a hash check when freeing memory, by - End_of_exam / jA 1213 -- fixes crashes when a pointer created by level 2 ALLOC - is passed to level 1 aFree -06/08 - * Updated idle time considerations. [Skotlex] - A character's idle time is reset upon: Walking, attacking (auto-attack - counts too), using a skill or using a item. - * idle_no_share changed from a Yes/No setting to # of seconds before - considering character idle (no/0 still disables). [Skotlex] - * Updated idle_no_share description in battle_athena.conf - * Modified @disguise so that it will always work with Npc/Mob names and Mob - Ids. Only npc by id is hardcoded for now. [Skotlex] - * Added atcommands cleanmap, npctalk, pettalk to atcommand_athena.conf with their - description. [Skotlex] - * Fixed spawn delays for anthell eggs [Skotlex] - * Removed equipment_breaking, use equipment_break_rate = 0 instead. - [Skotlex] - * Clarified some of the comments in battle_athena.conf [Skotlex] - * Steal/Snatcher won't work on summoned creatures now. [Skotlex] - * Some db updates (see db/Changelog) [Skotlex] - * Fixed rude_attacked state not being reset after triggered, credits to - Komurka [Skotlex] - * GM used Type 11 items will be exempt from the "GMs can do whatever they - want" rule regarding skill_usage because otherwise the used item is never - consumed. [Skotlex] - * Fixed Ice Falchion/Firebrand giving skills, they just cast the spell [Skotlex] - * Reduced Ice Falchion's freezing chance from 5% to 1% [Skotlex] - * Added Makefile caching [celest] - 'Makefile.cache' is created when you compile for the first time, and keeps - all your makefile definitions so it can be read directly when you recompile, - instead of redetecting things one-by-one. - 'Make [char_sql/login_sql/map_sql]' will now work properly too. - NOTE: A cache file created by compiling txt is NOT compatible with SQL, but - a cache created by SQL is compatible with TXT! Delete the cache file first - and compile SQL before TXT if you have to. - * Skills will reset at level down. [davidsiaw] -06/07 - * Temporary change of the way mob memory is removed when they don't have a - respawn time (check for memory leaks fixed after killing all summoned mobs) - [Skotlex] - * Fixed map_quit being called twice when a player requests to change char [Skotlex] - * Fixed compile issues on various versions of linux - (please avoid inline in include files until we offically go - over to being a c++ app) [MouseJstr] - * Fixed aFreed messages of double freeing sd->reg and sd->reg_str [Skotlex] - * Re-fixed sql-files/item_db.sql [Skotlex] - * Plagiarism won't work if the skill to be copied killed you. [Skotlex] - * Removed use of 'l' as prefix for temporary variables. [Skotlex] - * Updated max hair styles in battle_conf to 23 [Skotlex] - * Updated map server to jA1159~1203 [celest] - - Added imbueing weapons with random element (with bonus bAtkEle,10;) - - Added Soul Strike do additional damage on undead - - Added Grand cross will not damage self when cast by mobs - - Added Cannibalize & Marine Sphere summoned mobs will use their owner's name - - Added clean up player info when switching characters - - Added reinitialise storage when char server disconnects - - Changed some cloaking/chasewalk checks - - Fixed memory leak when map cache reading has an error - - Fixed a bug when receiving member info for an empty guild - - Skip still connecting players in clif_foreachclient() - * Weather will now properly appear/disappear without having to refresh the client. [Valaris] - * Complete monster disguise re-code: [Valaris] - -No more client crashes in PVP caused by disguises. - -Can view own attack/hit/cast/sit/turn animations. - -Monster sprite syncs up better than before. - -Fixed stat dupe exploit with disguises. - -Fixed crashes that prevented peco riders with disguises. - -No more refreshing of the screen when equipping/unequipping disguises. - * Fixed crashes caused by Graffiti Cleaner. [Valaris] - * Added following missing checks to Ensembles: [Valaris] - -Partner's equipment is an instrument. - -Partner is alive. - -Partner is not casting another skill (This allowed dance floor panel duping). - -That both people are in a party (before if both partner's were in no party (party ID 0) - it would allow them to use an ensemble. -06/06 - * Fixed and updated sql-files/item_db.sql to match with the current - db/item_db.txt [Skotlex] - * Removed variables with prefix "l" being treated as a temporary - variables by the scripting engine. [Skotlex] - * Updated description of idle_no_share battle_config option [Skotlex] -06/05 - * Added more debugging information to login-in characters to track down the - authook nullpo problem. [Skotlex] - * Added a temporary string length check on trade-request. [Skotlex] - (reports seem to indicate that the map-server garbage text bug could be - related to trading string length overflow, check the map-server output - for "name too long" messages). - * Fixed a few Visual Studio compile errors and warnings - not completely fixed [Codemaster] - * prevent_logout is now overriden by dead characters. There's no point in - waiting 10 secs since you were killed to quit/change character. [Skotlex] - * Passive mobs will now unlock their target once it's dead/gone too - far/in another map. [Skotlex] - Passive mobs are supposed to be defensive, not vengeful. Do report of any - abuses that might be possible from this to take proper measures. - * Fixed pet lures always failing (oops) [Skotlex] - * Corrected Various Jur's (id 1264) equip script to bonus2 [Skotlex] - * Fixed status_get_speed always returning 1000 when invoked on NPCs [Skotlex] - * Added battle_config option pet_support_min_friendly [Skotlex] - Specifies minimum pet intimacy/friendly value needed before attacking. - Default 900, see battle_athena.conf for more information. - * Some reorganizing of pet-catching code [Skotlex] - * Now mobs will do the /ag emotion when you use a lure on them and they - can't be caught (wrong lure, or mob not in the mob_db.txt). [Skotlex] - * Fixed a timer mismatch situation with pc_walk timers [Skotlex] - * Re-structured the pc_follow_timer code [Skotlex] - * Updated the pet_heal_timer code to match behaviour with - pet_supportskill_timer's one [Skotlex] - * Added support for universal lure. [Skotlex] - Use use_script "pet 0;" to create an item that will catch any non-boss - mob (will work as long as said mob has an entry in mob_db.txt, of course) - From what I read in the code, mapping multiple entries in mob_db.txt to - the same egg_id should work, so it should be possible to have all mobs as - pets using a single egg_id item and this custom lure. - * Updated Weapon Repair from jA 1228 [celest] - * Fixed TXT char disconnecting when sent a server packet from SQL map [celest] - * Fixed login failing with md5 encryption, thanks to End_of_exam - * Fixed lock_fclose() failing in Win32 builds, thanks to End_of_exam - * Updated sql-files/mob_db.sql to match with db/mob_db.txt [Skotlex] - * Corrected Zherlthsh's and Alice's attack animation speed (mob_db.txt) [Skotlex] - sql-users can use upgrade_svn2068.sql to update table mob_db. - * Re-fixed disp_hpmeter not getting disabled when set to 0/no [Skotlex] - * Fixed Grandcross/DarkCross to do 3 hits instead of 4 [Skotlex] - * Fixed #fakename =). [Kevin] - * Tidied up and rearranged Makefile a bit [celest] - - added 'make [common/map/login/char] options' -- only for txt though ^^; - - readded sse, mmx and o3 optimisation flags (disabled by default) -- you'll - have to edit and enable them yourself -06/04 - * Moved @charchangesex to #changesec *still disabled*. [Kevin] - * Fixed a major security hole in the mail system, thanks to Valaris for the info =). [Kevin] - * Moved @charsk/stpoint to #sk/stpoint. [Kevin] - * Moved @charmodel to #model. [Kevin] - * Moved @charst/skreset to #st/skreset. [Kevin] - * Re-updated sql-files/item_db.sql to use price buy/sell NULL instead of 0 [Skotlex] - The file is full of REPLACE instead of INSERT, so if you already have the - structure of the table right, you can just delete the table definition - and apply the file to update your item_db table. - * Commented out char_athena.conf. [Kevin] - * Moved @charlostskill to #lostskill. [Kevin] - * Moved @charquestskill to #questskill. [Kevin] - * status_change_start will halt silently instead of printing null_po messages - when trying to apply status effects on pets [Skotlex] - (Fixes null_po's from pets doing magnum break and who knows what other - skills) - * Moved #showexp and #showdelay to @showexp and @showdelay. [Kevin] - * Moved @charjoblvl and @charbaselvl to #joblvl and #baselvl. [Kevin] - * Readded the cloth dye packet upon-walk. Sorry about that [Skotlex] - * Fixed Party Exp Even Share [Skotlex] - * Added #fakename, due to popular demand =)[Kevin] - * Clothe dye is updated now on view_class change [Skotlex] - Most noticeable effect: Dye is not lost un unequipping a tuxedo/wedding dress. -06/03 - * Updated sql-files/item_db.sql to match with the current db/item_db.txt [Skotlex] - * Added some initialization code regarding dynamic mobs during map startup. [Skotlex] - * Fixed the typo on Thief's Sling Stone quest (Zargon->Garlet) [Skotlex] - Why noone fixed this before? o.O - * Removed a piece of code that updates your cloth's dye whenever you walk. - I have been testing for a bit, and this piece of code seems unneeded, and - not only that, it causes quite a bandwidth penalty by sending - dye-changing packets every time every character walks! [Skotlex] - If you get reports that the characters are getting displayed their - default color instead of their selected dye, report it so I add back that - piece of code (but it would be best if we could do without it, it would - save quite some bandwidth). - * Some compiler fixes in older versions of GCC, thanks to esca. - * Some optimizations to petskill_use [Skotlex] - * Fixed the default max hair dye color count, it is 8, not 9 @.@ [Skotlex] - * Changed disp_hpmeter's behaviour so that you can disable it by setting it - to "no" or 0. [Skotlex] - * Fixed gm chat kick protection. [Skotlex] - * 'Tidied' a bit party_exp_share (more like restructured it). [Skotlex] - * Re-added party_idle_no_share code. When was it removed? [Skotlex] - * Added skills going damanage when PVP isn't on fix. [Kevin] - * Fixed the party-even-share bonus for large parties. [Skotlex] - * Fixed gm chat kick protect.[Kevin] - * GM of higher or equal level can use @where on another GM.[Kevin] - * Fixed @fakename command.[Kevin] - * Stopped the map-server from invoking "OnAgitStart" each time it connects - to the char server. [Skotlex] - * Modified Abracadabra code to make it work with Pet Skills [Skotlex] - (Warning: Not yet tested) - * fixed a bug with Abracadabra -06/02 - * fixed compile issues on older gcc, thanks to esca [Shinomori] - * Added @size and @fakename gm commands. [Kevin] - * Added valaris's getstrlen and charisalpha functions into the script parser. [Kevin] - * Added clif_guild_xy(_remove), rest needs to be added somewhere. [Kevin] - * Fixed items lost on shutdown/crash, by valaris. [Kevin] - -Note: Was partially finished by massdriller =). - * A few things: [Kevin] - -Fixed valaris's gms can't be kicked function. - -Added battle_config option for valaris's function. - -Added battle_config option for gms can join password protected chats of valaris's . - * Moved "readme"'s and other non important files into doc/notes/ [massdriller] - * Cleanup in chat.c, party.c, storage.c [celest] - * Fixed an inconsistent message for log_chat in conf file reading [celest] - * Fixed mob class changing not checking array bounds, by Shinomori - * Fixed mob summoning slaves not checking array bounds, by Shinomori - * Updated max packets in clif.c [celest] - * Fixed some compile time warnings. [Kevin] - * Added GM chat kick protections, thanks to Valaris [massdriller] - * Added Password protection chat rooms access to gms, thanks to Valaris [massdriller] - * Fixed a couple of things in map.c, thanks to Valaris [massdriller] - * Storages now saves upon closing, thanks to Valaris [massdriller] - * exp share and added zeny share/party bonus exp thanks to Valaris [massdriller] -06/01 - * Fixed Divest Shield and Divest All not able to strip shields [DracoRPG] - * Changed the default max_hitrate to 100% as specified in rodatazone [Skotlex] - * Removed the console messages printed when the script command getmapxy is - invoked [Skotlex] - * Fixed non-droppable items blocking the client from further droping - other items [Skotlex] - * Changed the default of mob_remove_delay to 5 mins [Skotlex] - * Changed the minimum mob_remove_delay to 15 secs since mobs with instant - respawn actually take 5~10 secs to respawn [Skotlex] - * Fixed again disp_hpmeter, it looks like this time it works properly. [Skotlex] - * Added Esca's fixes to make eA properly compile under Sun-OS [Skotlex] - * Tested and fixed script function getnameditem [Skotlex] - Now you can use getnameditem(item,char) to get inscribed equipment (only - works with what you can equip, arrows excluded). The item description can - be the item id or the item name, and the character can as well be the - character id or character name. Function returns 1 if successful and - the character who's name is to be inscribed HAS to be online. - * Changed the way dynamic mobs are removed. Now all mobs have are tagged as - either cached/uncached, and only those cached are removed [Skotlex] - Mob-Slaves are the only non-cached enemies that are also tagged as - cached. - * Fixed a delete_timer mismatch in pet.c [Skotlex] - * Fixed some compile time things in older versions of gcc. [Kevin] - * Removed the clif message when you can't drop items [Skotlex] - Apparently this message breaks the clients and prevents further drops of - items? Might need further testing. - * Changed AspdRate and SpeedRate bonuses so they can stack [DracoRPG] - * Added script function getnameditem [Skotlex] - syntax: getnameditem itemid, inscribed char's name - Needed at least for wedding scripts. Only works on equippable items, - returns 1 on success, always makes only 1 item. - (it should also be able to use char's id or item's name instead) - Script function proof-read but not yet tested, so it might have a bug or - two, use at your own risk for now. - * Fixed dynamic mobs removing Guardians [Skotlex] - * Fixed sql queries in logs giving an error. [Kevin] - * Fixed @memo ignoring the nomemo map flag, thanks to Maeki. [Kevin] - * Enabled an account flood protection system defaulting to 1 account every 10 seconds. [Kevin] - * Corrected dynamic mob unloading to remove slaves. [Skotlex] - * Added Maeki's fix for handling the sql connection to the log server [Skotlex] - * A reminder to people who seem to have a broken item_db (wrong item - sprites, doing nothing on click, etc): there was an update to item_db - some days ago, a new column which is used to determine refineable - items (which goes between eLv and View) The shipped item_db.txt is - already updated, but if you have custom files, you can try updating - them using the gawk line (further below this changelog) or this short - sed command (from within the db directory): - gsed -re 's/([^,]*,){16}/&,/' < item_db.txt > item_db.fix - And then replace item_db.txt with the newly created file (if ya don't - have gsed, try sed. All *nix should come with one or the other, and you - can also get it with cygwin) - * Moved the dynamic mob spawns/deletes to map_addblock/map_delblock [Skotlex] - This pretty much guarantees that mobs won't be spawned/deleted twice from - the same map. - * Added random's battle_config flag for enabling/disabling dynamic mobs [Skotlex] - Dynamic mobs is good for medium to small servers, but on large ones it - gets to be somewhat pointless. - * Fixed disp_hpmeter, I think (can't test it, but the code looks ok) [Skotlex] - * Added battle athena option mob_remove_delay [Skotlex] - Now dynamic mobs are not removed inmediately, but after some time has - passed. Default value is 60 secs - * Added debugging information about dynamic mobs [Skotlex] - Helps keep track of how many mobs are being removed/spawned, use it to - track any possible bugs! Should be removed after dynamic mobs are good - enough. - * Some changes to dynamic mob unloading to avoid remove summoned mobs and - always remove mob slaves. [Skotlex] - * Fixed a nasty pc.c bug thanks to komurka [massdriller] - * Added Sasuke's modification to allow certain gm levels to see the - hp bars [massdriller] - -05/31 - * Added Einbroch mobs to dead branch DB [Arutema] - * Fixed NPC Typo [Codemaster] - * Updated help.txt, fixed a compile time warning on BSD systems. [Kevin] - * @marry auto-gives named rings, removed @rings as in-needed [Arutema] - * Fixed some compilation errors in BSD systems. [Kevin] - * Restored dynamic mob cleaning to what it was a couple of nights ago - Should send the system back before all hell broke loose. [Skotlex] - * Added battle_config options min_hitrate & max_hitrate [Skotlex] - These only affect the new attack function, and th defaults are 5%-95% - * Added client-messages for when an item can't be drop/stored [Skotlex] - * Finished implementing the "optimization" item_trade.txt [Skotlex] - * Optimised the long forgotten MVP arena [massdriller] - -05/30 - * Rewrote the trade-add-item function, it was hella messy [Skotlex] - * Updated item_trade.txt implementation [Skotlex] - GM-override lv is still to be implemented. - Code has been reviewed, but not actually tested yet, use with caution. - * Fixed fame list first loading, at server startup [DracoRPG] - * added lordalfa's @me action command [massdriller] - * Reverted changes to dynamic mob removal, now all mobs are removed [Skotlex] - mob_remove_damaged is still respected. - * Partial implementation of item_trade.txt, not quite finished yet [Skotlex] - * Fixed mob_remove_damaged [Skotlex] - * Added two new battle_athena options: [Skotlex] - show_hp_sp_drain (yes/no): displays drained hp/sp from attacks (ie: - Hunter Fly Card) - show_hp_sp_gain (yes/no): displays gained hp/sp from killing mobs (ie: - Sky Deleter Card) - * bHPGainValue, bSPGainValue will only display gained hp/sp when said - gain is above 0. [Skotlex] - * Changed hp_dispmeter from yes/no to GM-level [Skotlex] - Note that now the default value is hp_dispmeter: 100 - * Fixed item_avail.txt reading could crash on newline [celest] - * Speedup and fixed @reloaditemdb messing up inventory data [celest] - -05/29 - * Optimised job quests scripts [massdriller] - * Fixed guild expulsion bug, two chars on same account would be expelled. [Kevin] - * Dynamic mob unloading won't touch mobs with a deletetimer now [Skotlex] - this affects mobs scheduled to be removed (including @summon mobs) - * Dynamic mobs now also removes mobs that have a master [Skotlex] - * Fixed Knockback skills on the new attack function [Skotlex] - * Rewrote the vitality reduction equation in the new attack funcion [Skotlex] - The new equation conforms to rodatazone's information here: - http://rodatazone.simgaming.net/mechanics/substats.php#def - * Fixed item_db.txt to contain the new refinable column [Skotlex] - (I accidentally commited the old item_db last time...) - TXT users with custom items can update their custom db using gawk (*nix - or under Cygwin) this way (thanks to Sasuke): - gawk -F, '{ for (i=1; i<= NF; i++) { if (i==16) { printf $i; printf ",";printf ","; } else if ( i==NF ) { print $i; } else { printf $i; printf ","; } } }' db/item_db2.txt > item_db2.new.txt - Run it from within the root rAthena directory, and you'll get an updated - item_db2.txt in your root directory. However, all custom items are not - refineable by default this way, you still have to set to 1 the refineable - column where it applies on your custom item_db. - * Improved uptime checking, by Shinomori - * Improved calltable import/exporting, by Shinomori - * Standardised init/finalise functions' names [celest] - * Fixed SVN version display at client connection, thanks to Maeki [DracoRPG] - * Prevented Snatcher to try stealing players and already stolen mobs, thanks to shadow [DracoRPG] - * Fixed Parrying and slightly organized status_change_start [DracoRPG] - * Removed fame list update timer and made it to refresh the list everytime pc_addfame is ran [DracoRPG] - -05/28 - ~ Name of NPC file in map_athena.conf is now scripts_main.conf - ~ Added a new column to item_db.txt/item_db2.txt: refineable [Skotlex] - The column goes between equip_level and view, use upgrade_svn1863.sql - to update sql tables (including item_db2.txt). Custom item users of txt - servers will have to update manually. - When the column's value is 0, NULL (sql) or blank (txt), the item can't be - refined. - OLD ITEM_DBS WILL NOT WORK WITH THIS NEW UPDATE, update your custom - items! - - * Fixed a crash bug in pet_heal_timer on timer mismatch. [Skotlex] - Thanks to Celest for noticing it out. - * Fixed the critical attacks bug in the new attack function. [Skotlex] - * Added MassDriller's updated readme.html files. [committed by Skotlex] - * Fixed script_athena.conf reading of "event_requires_trigger". [Skotlex] - It was looking for "require_set_trigger" instead of - "event_requires_trigger", which effectively ignored the - event_require_trigger's value. Logout events should now be usable without - the need of a global variable. - * Registered all used timer functions to help debugging [celest] - * Added -DMINICORE to compile core.c (for converters and ladmin) [celest] - * Removed most unused code and files in char and login converters [celest] - * Moved converters to /txt-converters [celest] - * Some tidying up in core and socket.c [celest] - * Fixed a bug in the new attack function dealing with dual-wielding [Skotlex] - -05/27 - * Removed YET AGAIN the mob's skill_idle_flag function. [Skotlex] - Komurka updated the mob_skill_db so that it is not needed anymore. - * Modified the critical equation on the new attack function [Skotlex] - The original equation ((1 + LUK*0.3 + EquipmentBonuses) * CritModifier - - TargetLuk/5) was meant for official servers, where mobs don't do - criticals. If applied to mobs, they get very high critical rate, so the - luk reduction was bumped up to TargetLuk*3/10 on situations where a player - is targeted by a mob. - * Re-Applied the idle_skill_flag [Skotlex] - It was removed because people said it was broken, however it works - exactly the way Komurka explained it to me: - A mob can cast only one idle skill, and can't do another one until it - moves. If the mob casts too many idle skills because it - casts/moves/casts, then increase the skill's delay in the database! If it - still does "not works", drop me a line explaining why, because it works - exactly as I was told it should. - * Small adjustment of the critical equation in the new attack function [Skotlex] - * Fixed some crashes related to pet skills and timers [Skotlex] - * Fixed 1 delete_timer error with pc_stopwalking [celest] - -05/26 - * Tidied up mob.c and map.c a bit [celest] - * Removed rehash() in atcommand.c [celest] - * Fixed @reloadscript issue with dynamic mobs [celest] - * Added flush fifos first before reloading in @reloadscript [celest] - * Added spawn mobs with 1 second delay instead if moblist is full, by Shinomori - * Fixed wrong name saved when adding friends, thanks to Maeki - * Fixed itemhealrate stackable, thanks to starlon - * Set the new_attack_function to be used by default. [Skotlex] - This function replaces the three previously used functions (pc/mob/pet) - into a single one which was rewritten to follow the attack algorythm as - described in http://rodatazone.simgaming.net/mechanics/attacks.php - Please report any inconsistencies or strange behaviour that this new - function brings (only affects physical attacks/skills) on the boards. - If anyone can do some performance comparisons with the old method, that'd - be useful too. - If you absolutely don't want to test it and prefer the old method, in - battle_athena.conf add a line that goes: - new_attack_function: no - -05/25 - * Fixed typos in Absorb Spirits, Double Casting and Tarot Card, thanks to Komurka - and Avaj - * Added missing code for Flasher, thanks to Komurka - * Fixed a string bug in grfio_resnametable [celest] - * Updated the readme files to the current statistics. [Mass Zero] - -05/24 - * Added 'make addons' -- plugins will not be compiled by default now [celest] - * Ported uptime logging function to rAthena plugin [celest] - * Ported pid file creation function to rAthena plugin [celest] - * Ported stackdump creation function to rAthena plugin [celest] - * Added capability to export to plugins [celest] - * Fixed ensemble skills, thanks to Komurka - * Fixed Dissonance damage, thanks to shadow - * Reverted db/pet_db.txt to it's original form. [Skotlex] - The pet skills shipped with eA should be as close as possible to the - original servers. If you prefer the current custom skills in place just don't - update the pet_db.txt file. -` (Somehow my custom pet skills table got updated to svn and I didn't notice - it ^^') - -05/23 - * Fixed a few problems wit Dynamic Mobs [Wizputer] - Increased max mobs per map from 32 -> 128 - Fix mob unloading - Special Mobs w/ Spawn delays are exempted (MVPs, Gaurdians, Branches, and summoned) - Added Option for damaged mobs not to be removed in battle config ( Default yes ) - * Mob count in scripts returned 1 less then it was supposed to. [Kevin] - * Updated tool/stackdump script to support eA's own stackdumps [celest] - - Type ./stackdump help to check - * Changed mob_cleanup_sub simply to cleanup_sub [celest] - * Fixed some memory leaks with dynamic mobs [celest] - -- notes: Check bugs.txt - * Fixed some compile warnings in gcc 4.0 [celest] - -05/22 - * Added Jbain's server restarter bat files. [massdriller] - * Drastically Improved Memory usage by making mobs dynamic [Wizputer] - Mobs load only when a PC is present on the map - Mobs that have special spawn delays are not loaded/unloaded - ( Reduced memory usage by 60% for 419 Maps ) - * FIFO size fixes [Shinomori] - * Fame point system now uses pc_addfame [DracoRPG] - * Added support for new NPC sprites in @disguise, thanks to akusarujin [DracoRPG] - * CharSQL: changed the init / login connection issue, now 'online' - players will be set offline in login @ start / login reconnect [Sirius] - -05/19 - * Fixed displaying new when char_new is set to one and changed the option to char_new_display. [Kevin] - * Fixed mysql fix. [Kevin] - * Fixed a previous fix with pet idle skills, needs db update not hard coding. [Kevin] - * Fixed mysql queries to support the following: [Kevin] - -Names now support the ' character - -Runs faster because querying string fields doesn't do strlen. - -Debug option to revert back to old debug queries, will disable the support of the two above. - * Added No Dead Branching Mapflags in cities [massdriller] - * Fixed Asura Strike to need only 1 spiritball if used after Chain Crush [celest] - * Added Asura Strike can be chained after Tiger Fist [celest] - -05/18 - * Fixed up character creation, txt supports three status error and char_new is now enabled. [Kevin] - * CharSQL: fixed the Delete Char issue, now it's using the sd->email instead if the sql email [Sirius] - * Removed status points adding can be limited via gm level [celest] - * Removed double clean up when char server disconnects from map [celest] - * Removed 'mysql_real_escape_string' usage in SQL char until it'll no longer cause - crashes [celest] - * Added signal handler for SIGXFSZ [celest] - * Fixed some compile errors [celest] - * Fixed broken status changes [celest] - * Fixed Max Overthrust not working [celest] - -05/17 - * Fixed null pointer in map.c. [Kevin] - * Fixed on a compile time error in status.c/h [Kevin] - * Fixed an invalid pointer in clif.c [Kevin] - * Removed 'Agi Up' visual effect from Berserk [DracoRPG] - * Tidied up npc.c a bit [celest] - * Added crash check in SQL char creation [celest] - * Changed Marionette Control's inf type [celest] - * Added infinite emperium/guardian hp fix, thanks to random - -05/16 - * Fixed a slightly large inefficiency and bug in clif_foreachclient thanks to Sasuke-! [Kevin] - * Fixed a bug in minimap thanks to Komurka. [Kevin] - * Added mysql_real_escape_string() while creating a new character - - Might fix a few character names if you have no restrictions [Codemaster] - * Fixed 'rudeattacked' skill condition, thanks to Komurka - * Replaced zlib_win32.h and zconf_win32.h with the v1.2.2 files in /zlib [celest] - * Ported zlib.dll loading to rAthena plugin form [celest] - * Fixed some NPC skills acquirable by @allskill [celest] - * Merged sigpipe's handler with sig_proc [celest] - * Optimised timer.c a bit (partially from Shinomori's changes) [celest] - * Fixed up some more null pointers. [Kevin] - * Added Chat-Logging (for Whisper, Party and GuildChat!) [Sirius] - - Sql Log Users please upgrade: sql-files/upgrade_svn1759.sql - -05/15 - * Minor bug fix by NSSTrunks - * Added Shinomori's MakeWord, MakeDWord and GetWord functions to split a 'long' into - 'short' & assemble 'short' into 'long', used for produced items and pet eggs [DracoRPG] - * Fixed famous player's produced items not giving bonuses if the producer had a too long - character ID (exceeding 'short' capacity and then stored both in card2 and 3) [DracoRPG] - * Added gm command symbol checks for atcommand/charcommand.c, thanks to akusarujin - * Added valid session check in clif_additem, thanks to Sasuke - * Fixed a heavy memory leak with the Memory Manager, by Shinomori - * Fixed a memory leak with empty scripts, by Shinomori - * Removed npc unloading via npcname_db finalising -- fixes some wild frees [celest] - * Fixed monsters' attacked_count never cleared if it successfully casts a skill - from 'rudeattacked' condition [celest] - * Fixed some NPC skills can be copied by Plagiarism [celest] - * Changed Enchant D.Poison's poisoning effect to not work on bosses instead of - damage bonus [celest] - * Fixed an item dupe bug, very rare occasions [Kevin] - * Tidied up pc.c [celest] - * Fixed some wild frees from npc unloading at shutdown [celest] - * Changed Make Arrow to not display equipped items as material choices [celest] - * Removed 'make_arrow_flag' -- use 'produce_flag' instead [celest] - * Fixed equip breaking bug in pc.c. [Kevin] - * Fixed alot of null pointers thanks to Sasuke-. [Kevin] - * Set default in battle_athena.conf of player_skillup_limit to yes. [Kevin] - * Extended hide_gm_session to @where [Kevin] - * Fixed a guild exp overflow bug in guild.c & int_guild.c[Kevin] - * new command @iteminfo item_name/id (@ii). It works, but will be improved [Lupus] - * added all known mapflags into @mapinfo command. Rearranged output [Lupus] - -05/14 - * Simplified @cleanmap [celest] - * Fixed finalizing clean up could miss 1 map [celest] - * Added placeholder code for NPC_EMOTION_ON [celest] - * Fixed damage bonuses (damage_rate) not working for normal attacks [celest] - * Fixed Concentration (again ^^; ), thanks to lordalfa - * Fixed base file name sometimes not retrieved properly in core [celest] - * Removed "memwatch.h" includes for all source files other than malloc.h -- only - 1 define is enough [celest] - * Fixed wrong packet for 01-10aSakexe's UseSkillToPos [celest] - * Skip rearranging large memory blocks while cleaning up on memory manager - shutdown [celest] - * Updated the guild aura skills -- gives +1 stat per level, and runs a bit - faster [celest] - * Fixed broken Marionette Control -- changed to clowns/gypsies that are under - marionette will not be able to use the skill [celest] - * Fixed Absorb Spirits working on boss-type monsters [celest] - * Fixed Body Relocation hiding when used by monsters [celest] - * You can only use mute commands when the system is enabled. [Kevin] - * Fixed a guild bug in inif_guild_leave in intif.c, would expel are characters on an account [Kevin] - * Added new mapflags (mainly for fixing jobquests abuse and arenas) by Lorky, fixed added by [Lupus] - - noexp - on killing a monster you don't obtain both Base and Job EXP at all (including MVP EXP bonus) - - nobaseexp - on killing a monster you don't obtain Base EXP at all (including MVP EXP bonus) - - nojobexp - on killing a monster you don't obtain Job EXP at all (including MVP EXP bonus) - nobaseexp+nojobexp=noexp - in other words, 'noexp' set both mapflags 'nobaseexp' and 'nojobexp' - - noloot - on killing ANY monster you get no loot at all - - nomobloot - on killing a common monster you get no loot at all - - nomvploot - on killing a MVP monster you get no MVP loot at all - nomobloot+nomvploot=noloot - in other words, 'noloot' set both mapflags 'nomobloot' and 'nomvploot' - -05/12 - * Very very very strong weapons (forged with 3 Star Crumbs) now give +40 dmg - instead of +15 dmg [DracoRPG] - * Weapons/potions made by a top-10 famous player now give bonus effects [DracoRPG] - * Updated the battle.c change made to generate compile time - errors if you put the wrong battle_config option with the - wrong type into the wrong place [MouseJstr] - * Added item type 11 into LOGs filter [Lupus] - * Removed mob_skill_use, if you don't want mobskills, set mob_skill_rate to - zero [Skotlex] - * Modified drops_by_luk behaviour. See battle_athena.conf for details [Skotlex] - The new system works a lot like Diablo 2, where having 100% better chance - of finding items means that you basicly get double drop rates than others. - * Implemented pet idle skills restrictions as explained by Komurka [Skotlex] - From what I was told, a mob can only cast a skill while in idle state - once, and it needs to move before it can do another idle-state skill. - * Tested and fixed wedding_ignorepalette, it now works as it should [Skotlex] - * Tested the new item type 11. I forgot to add the code for the sql - version, but that's now fixed and the new system works as it should [Skotlex] - * Put a fix in for the bug mentioned below [MouseJstr] - * Added code to make min_hair_style, max_hair_style, min_hair_color, - max_hair_color, min_cloth_color, max_cloth_color work [Skotlex] - What it does, is cap the values whenever you try to change the - character's dye via an npc/script, it won't touch character's dye colors - upon loading. - * Shrinked @mapinfo output, added 2 missing flags NOWARP / NOWARPTO [Lupus] - * New item type (11) to item_db: delay-consumed usables. [Skotlex] - . All items that have in their script "pet" or "itemskill" must be changed - from type 2 to 11. The new type of item has the property of not being - consumed on double click, but after a target is selected (hence it is - ideal for lures, skill-casting items and the yggdrasil leaf) - The item_db.txt file was updated to reflect these changes. Custom pet - lure owners, update! - SQL users can run upgrade_svn1705.sql which will upgrade both item - databases (including all custom lures) - * Added battle config option 'ignore_items_gender'. [Lupus] - So any player can equip any item regardless of the gender restrictions. - Note: It's ignored by default since gender check isn't implemented at - official servers. - There are 2 exceptions: Wedding Ring M/ Wedding Ring F (their gender check - won't be affected) - -05/11 - * Added by popular demand battle config options mob_skill_rate & - mob_skill_delay. See battle_athena.conf for further information. [Skotlex] - * Added battle config option wedding_ignorepalette (default no) - When enabled, the wedding dress/tux will always display with the default - dye (not all palette packs bring palettes for the wedding class, nor - they should) (Needs testing) - * Changed most battle_athena options to unsigned short. This means the - maximum valid value is around 60K (65535 on most systems) which - translates to ~60 secs or 600% (600x) for most options. See - conf-tmpl/battle_athena.conf for details on which variables were - excluded (exp/drop rates values are excluded, obviously). - * Removed boss warping code since it is currently supported by the mob skill DB - 'rudeattacked' state [celest] - * Fixed plagiarised skills replacing actual learnt skills [celest] - * Fixed 'gmcommand' script command crashing when no players are attached [celest] - ... which means the command does not work in script events like OnClock! -05/10 - * Added code to prevent pet lures from being wasted until after selecting a - target (only works with official lures). [Skotlex] - * Added MAX_REFINE to status.h [Skotlex] - Enables for custom max refine levels using the success rates in - refine_db.txt, npcs will know they reached the max level when the success - chance returns 0. (npcs still need updating to support this model) - - Note: Whitesmith's refinery skill might need to be tweaked if you want - them to be able to forge above lv10 and up to whatever custom max you - wish. - - Note2: Npc's refine_sucess script command ignores this max. - * Skill updates [celest] - - Fixed Charge Arrow not requiring bows - - Fixed Enchant Deadly Poison working on bosses - - Fixed Concentration (again! xD) def penalty, thanks to UniRing - - Added code for NPC_REVENGE - * Added 'masterattacked' mob skill condition [celest] - * Added battle_config.use_statpoint_table [Skotlex] - When set to no, a new equation is used to calculate stat points after a - reset. I've tested the equation to death, so it should work flawlessly. - Advantages of using the equation: No need for statpoint.txt (it is still - read for the time being), and stat changes through npc buyers/sellers are - preserved after a reset. - * Restructured clif_parse_Wanttoconnection [celest] - * Fixed packet version detecting not working properly if last version's connection - packet is the same as the DB but with different values [celest] - * Added built-in support for 2005-05-09aSakexe and changed 'packet_ver_flag' - default in battle conf to 511 [celest] - * Added load local resnametables.txt into memory instead of opening and reading - it every time we look for a file [celest] - * Fixed crash if resnametables.txt was not found in a grf [celest] - * Removed some unnecessary steps in grf file lists loading [celest] - * Added display_hallucination for clients where the effect lags badly [Skotlex] - * Added the battle_config options for managing the pet-skills system [Skotlex] - * Incorporated the new pet attack/skill system. [Skotlex] - See db/pet_db.txt for explanation, or visit - http://www.eathena.deltaanime.net/board/index.php?showtopic=29918 for - details and support. - * Fixed Marionette skill. Now you can't target other Clowns or Gypsies [Lupus] - * Fixed all Hunters traps to affect Players in PVP/GVG places only. [Lupus] - And Shockwave Trap doesn't work on monsters, because they don't have SP - -05/09 - ~ Added sql_files/upgrade_svn1665.sql to update hair, hair colour and clothes - colours' field format (thanks to Zoc) - - * Updated char creation to support 24 hairstyles (from 5/10's patch) [celest] - * Fixed broken stats check during SQL char creation, thanks to Sasuke - * Removed an unnecessary check in plugins loading, thanks to Shinomori - * Changed grfio_read + grfio_size usage to grfio_reads() -- a bit faster [celest] - * Moved the win32 zlib .h files from /lib to /zlib [celest] - * Moved 'afm_dir' setting to map_athena.conf [celest] - * Moved grfio.c from /common to /map [celest] - * Changed grf-files.txt loading: [celest] - ~ 'data/sdata/adata' loading will still be supported, but is replaced with - grf: - To load extra GRFs (if you have custom ones for your server for example, - or to load weekly kRO gpf's) just add as many 'grf' commands as you want - * Tidied up grfio.c a bit [celest] - * Added FULLY updated mobs skills DB by Komurka (up to Aegis Zone 8.5) [Lupus] - * added a packet to remove maps of other servers [Sirius] - -05/08 - * documented the packetlentable of chrif [Sirius] - * fixed crash in clif_joinchatok [veider] - * Optimising 2 party queries in SQL char, thanks to Zoc - * Fixed a typo in SQL party saving, sorry ^^; [celest] - * Fixed compile errors in login and char converters [celest] - * Fixed ensemble skills and Benedictio, thanks to shaeh and massdriller - * Fixed typo in Concentration's hit bonus, thanks to UniRing - * Added additional hit bonus for Weapon Research [celest] - * Fixed a missing check in Absorb Spirits [celest] - * Made Meteor Assault cause Bleeding effect too. According the skill desc, it causes all effects - to ANY enemy by chance now. [Lupus] - * Typos and grammatical fixes in various files [DracoRPG] - * Changed Hair style, Hair & Clothes colors fields to unsigned to allow use of 255 palettes [DracoRPG] - * Enhanced @send to allow use of 20 additionnal arguments after the packet identifier [DracoRPG] - * ATK % bonuses provided by Power-Thrust (and similar skills) and attack skills now add instead of multiplicating [DracoRPG] - * Added sd->right_weapon and sd->left_weapon structs to store all weapon-specific values like watk [DracoRPG] - * Added pc_istop10fame function [DracoRPG] - -05/07 - * Fixed plagiarised skills not updated when hit by different skill level [celest] - * Added server type will be set in the core earlier -- Fixes some plugins cannot - loaded if called before the server finished initialising [celest] - * Added high priority plugins (explicitly set in conf file) will not be unloaded - even if incompatible [celest] - * Added 'DLL_Test' plugin event [celest] - * Ported the upnp feature to eA plugin form [celest] - * massdriller's npc update, fixing SIGPIPE in core and SunOS additions to makefile [Shinomori] - -05/06 - * Dev's pls take a look to Dev/mmo_change_report.txt [Sirius] - * Fixed build issue under linux machines [MouseJstr] - * Fixed possible stat exploit in char_sql, thanks WoWer [veider] - * Fixed compilation warnings on NetBSD [veider] - * Adding unequip script command, tnx to Spectre [Shinomori] - -05/04 - * Fixed monsters can't use Heal/Potion Pitcher when hidden, thanks to Komurka - * Documented the sample plugin source a bit [celest] - * Added sample plugin 'sample.dll' [celest] - * Finished plugin events system [celest] - * Finished plugin loading system [celest] - * Added Shinomori's findfile function [celest] - -05/02 - * Tidied up pc and mob counttargetted code [celest] - * Updated fame lists to display offline characters' names properly, and - * Changed char server to send char id instead of account id in fame lists, thanks - to Sara-chan - * Fixed a mistake in the friends list code [celest] - * Fixed friend's names not sent properly [celest] - * Changed Concentration's hit bonus, thanks to ShAPoNe - -05/01 - ~ Added sql_files/upgrade_svn1623.sql to update item_db2's format, and mob stats - in mob_db to unsigned int (thanks to Zoc, Wallex and akusarujin) - - * Added item_db2 and mob_db2 reading for SQL map, thanks to sbilly - * Added new mob skills -- could be inaccurate though ^^; [celest] - * Added proper support for script functions with no parameters, thanks to Wallex - i.e getrefine() instead of getrefine(0) - * Removed 'skill failed' message for Frost Diver [celest] - * Moved Lullaby and Dissonance effect code to skill_onplace_timer [celest] - * Updated some skill id's to fit in a few new mob skills (not coded yet) [celest] - * Increased mob skills using base chance to 1/1000 instead of 1/10000, and monster - delay base rate to 1/100 instead of 1/400, thanks to Komurka - * Fixed players able to request trade with gm's even if gm_can_drop_lv was set, - thanks to Komurka - -04/29 - * fd checks in send/recv fifo, thanks to Sasuke [Shinomori] - * Restructured malloc.h / malloc.c a bit [celest] - * Fixed a memory leak in console [celest] - * Fixed console to be compatible with the dummy socket [celest] - * Fixed TXT login and map not shutdown cleanly if exitting by console [celest] - * Changed Spiral Pierce's effect to stop movement instead of stun [celest] - * Fixed Chase Walk to properly add a STR bonus [celest] - * Added effect for Tarot Card [celest] - * Cleaned up clif_specialeffect [celest] - * Added hidden gm's will not show warp effect when logging off, and will return - 'target character not logged in' when /exall is on, thanks to starlon - * Fixed non-movable monsters moving if they're blind [celest] - * Added boss-type monsters will auto teleport when 'rude-attacked' [celest] - -- note: Just a temporary fix, the mob skill db still needs updating - * Added boss-type monsters cannot be knocked back by skills, thanks to Komurka - -04/28 - * Fixed a bot trading hack [celest] - * 'isequipped' will now 'tag' items that are used in its set, so a 2nd set will - not be able to use items from the 1st set [celest] - * Changed bAddItemHealRate to be based on total hp healed including vit bonuses - instead of base hp [celest] - * Tweaked skill casting time and delay logic again [celest] - * Fixed another typo in bAutospell, thanks to Komurka [celest] - -04/27 - * Updated friend list functions, much thanks to Tsusai / Fusion! - * Added packet for a divorce notice (" has divorced with - name>") [celest] - * Added packet for /pvpinfo (only usable in pvp maps) [celest] - * Added display for /blacksmith and /alchemist [celest] - -- To-do: Offline characters won't have their name displayed properly yet - * Added display when blacksmiths and alchemists gain fame points [celest] - * Fixed talkie box not working when packet DB is enabled [celest] - * Removed redundant monk() and parse_SkillMessage in clif.c [celest] - * Updated @send to check send lengths from packet_db [celest] - * Fixed @mutearea's time always set to 15 minutes [celest] - * Fixed a typo in the bAutospell's, thanks to Komurka - * Reverted a setting in skill casting time calculating [celest] - * Fixed Gravitation not affecting enemies, and ignore element modifiers [celest] - * Added 'bSPLossRate' effect [celest] - -04/26 - * Added @load/unloadnpc [celest] - usage: @loadnpc , - @unloadnpc - * Changed @enable/disablenpc to @show/hidenpc [celest] - -- Note: the script commands 'enable/disablenpc' arent affected - * Updated max packet to 0x234 for 205-04-25aSakexe [celest] - * Added cannot use warps when hidden/cloaked [celest] - * Re-fixed an exp overflow bug and raised cap to 2bil [celest] - * Added some more of kRO's 04/26 patch [celest] - * Fixed a crash in stripping skills [celest] - * Tidied up battle.c a bit [celest] - * Added Devotion's effects will be lost if changed map/teleported [celest] - * Added bDoubleRate effects can stack with Double Attack [celest] - * Added support to have up to 20 autocast skills from cards [celest] - * Applied new advanced skills changes from 4/26 patch [DracoRPG] - I could not do everything, things remaining to do : - - Alter Double Casting success rate (did not find the code... is there one ? xD) - - Check that all songs/dances/duets are uncancelable by Dispell - - Make Wand of Hermod affect only party/guild members (and check for a warp portal !) - -04/25 - * Further improvements on stripping/breaking + added support for targeting mobs with strip skills [DracoRPG] - * Added fd check to clif_additem [celest] - * Optimised weapon stripping/breaking a bit -- skip searching from the item DB - everything we call this [celest] - * Fixed a possible crash when adding timer function strings [celest] - * Tidied up skill casting time calculating a bit + Fixed a possible bad - setting when dex > 'castrate_dex_scale', thanks to phabyo [celest] - * Changed skill unit group checks in status_change_timer a bit [celest] - * Fixed possible sql injection with SQL gm command logging, thanks to starlon [celest] - -04/24 - * Work on skills [DracoRPG] - - Cleanup in skill.c, added missing guild skills and switched all names to iRO ones in skill names list - - Fixed typo in a guild skill name : GD_KAFRACONTACT -> GD_KAFRACONTRACT - - Entirely rewrote equipment stripping/breaking so that stripping/breaking weapon will affect BOTH weapons of - a dual wielding Assassin, and that stripping/breaking shield won't affect two-handed or left-hand weapons - * Pets can't attack Guardians and Emperium, WoE or not !! [DracoRPG] - * Replaced autospell_type and autospell2_type with a simpler way to save auto- - casting [celest] + Fixed a typo, thanks to Landarma - * Fixed a typo in socket timeout messages [celest] - -04/23 - * Fixed not working PVPOFF in scripts. [Lupus] - Due to the bug it could work only on maps with NOPVP flag. - * Added item produce pentlty to Baby Class [Lupus] - Comparing with common classes, Baby Alchemist/Blacksmith have 20% less chance of successful item making. - -04/22 - * Fix main.sql to include the fields that are in the - upgrade files [MouseJstr] - * Added bonus4 support for bAutoSpelll [celest] - * Fixed Cast Cancel [celest] - * Fixed compile error in log.c -- had to remove the 'Log refined items' option - in log config [celest] - * Fixed plagariased skills not cleaned up properly when copying another new skill, - and corrected copying skill level [celest] - * Added Spiral Pierce ignores defense, thanks to Komurka - * Added base code for PK/Karma system (not completed) [celest] - - Added equipment drop based on alignment (not enabled yet) - - Added alignment shift after PK (not enabled yet) - - Added 5 minute silenced status PK penalty - * Added @packetmode (for debug only) [celest] - * Added clif_gm_silence to clif.c and rearranged ReqNoChat abit [celest] - * Added damage reduction in PK mode [celest] - * Added /memo cannot be used when dead [celest] - * Added bonus2 support for bAddMonsterDropItem [celest] - * Added db/item_group_db.txt [celest] - * Added bAddMonsterDropItemGroup [celest] - ~ check doc/item_bonus.txt - * Fixed bCriticalAddRace giving too little increments [celest] - * Fixed Ruwach revealing Chasewalking players [DracoRPG] - * Changed equipment breaking to 'on' by default [DracoRPG] - -04/21 - * Fixed a typo in mobs skills checking [celest] - -04/20 - * Fixed a few item errors with callfunc("Is_Merc_Class") (not checking if it returned 0) - * Changed a bad mistake in map cache configuration (swap between compressed and uncompressed options) [DracoRPG] - -> Check this !! using '1' you can get a 1MB mapinfo with all 450 maps inside !! - * Added Intravision vars and all the stuff, but not the code (for Maya Purple Card) [DracoRPG] - * Fixed memory leak in @reloadmobdb [celest] - * Fixed logging settings reset to default after reading the conf file [celest] - * Added support for 'masterhpltmaxrate' condition in the mob skill db [celest] - * Fixed Ruwach not dealing damage to revealed players/mobs [DracoRPG] - -04/19 - * Fixed insert like item as card hack. [Ancyker] - * Fixed adoption script [Codemaster] - * Simplified @day and @night [celest] - * Added script command 'adopt', 'day' and 'night' [celest] - * Refixed the 'gtb_pvp_only' option, thanks to Zoc - * Added Baby Class support to all renters, job quests, etc [Lupus] - * Added UPnP plugin (will only load in Windows XP) [celest] - - if everything loads successfully you should get a "Firewall port xxx - successfully opened" and "Upnp mappings successfull" for each server. - If it doesn't, either your router has it turned off or doesn't support it - - Go here for the debug version and source code: - http://svn2.stormbirds.org:8080/svn/ea/devel/Celest/addons/upnp/ - - * Added extra info in 'goto' and 'if' script errors [celest] - * Added new mapflag 'gvg_dungeon' -- Same as GvG, but doesn't show simplified - effects for the client [celest] - * Fixed blind mobs can still follow out-of-range attackers [celest] - * Support for /blacksmith and /alchemist commands (doesn't do anything yet) - * Added allow gm levels for the /[str/agi/..]+ commands to be set in atcommand - config -- set to 0 by default [celest] - -04/18 - * Fixed exp overflow in mob.c and guild.c [celest] - * Allow gm's to drop/trade limited items (i.e wedding rings) [celest] - * Fixed super novices' guardian angel couldn't be summoned because the message - was uncapitalised (yep you need to follow the caps too ^^) [celest] - * Fixed wrong EXP table usage / Max possible Job Level calculation of BABY CLASS [Lupus] - * Some changes to @send and @packet [celest] - * Fixed a crash in @adjcmdlvl [celest] -04/17 - * Corrected Strip skills rates [DracoRPG] - * Moved timer and db finalising to core.c [celest] - * Fixed a typo that was causing crashes from blind monsters [celest] - * Added reset all character's status to offline when map disconnects from char - (TXT) [celest] - * Fixed Tarot Card damage not showing, and the Lover Card to warp the caster - instead of target [celest] - * Fixed ground-targetting skills usable with Blade Stop on [celest] - * Started implementing Baby Class compatibility for items / job quests, - some optimizations due to usage of BaseJob [Lupus] -04/16 - * Fixed Frost Joke and Scream working on dead characters, and set them to not - affect hidden GM's [celest] - * Added support for 'rudeattacked' condition in the mob skill db [celest] - * Added blind monsters will try and move to its attacker's position [celest] - * Added monsters will try and escape if attacked but cannot retaliate - (a 'rude attack') [celest] - * Added a crash check in mob skill casting [celest] - * Adding support for Fusion AF2 maps (not finished) [celest] - * Added more correct Einbroch/Einbech monster spawn [Lupus] -04/15 - * Fixed building under FreeBSD [MouseJstr] - * Shield Chain and Acid Demonstration should now display damage properly [celest] - * Fixed memory leak when an npc with no maps defined is loaded [celest] - * Changed default mem manager log path to "log/[server name].leaks" [celest] -04/14 - * The display of account/character IDs is now a setting in battle_athena [Ancyker] - * Allow married couples to exchange normally untradeable rings with each other - * Finished adding saving character online/offline for TXT char and login [celest] - * Added save guild storage as well when auto saving characters to prevent duping - if the server crashes, by End_of_exam / jA 1064 - * Moved Meditatio's effect back to status calculation [celest] - * Updated the fame list sending between char and map to separate blacksmiths - and alchemists [celest] - * Added 'setcell' support in scripts. Usage: - [map name]tab[cell type],[x0,y0,x1,y1] - * Added REGEN cell (0x20) [celest] - * Fixed a memory leak in SQL login [celest] - * Made display version on login settable in battle_athena. [Ancyker] -04/13 - * Removed Quagmire cancelling Crazy Uproar (Lord Exclamation) [DracoRPG] - * Corrected Song of Lutie (Apple of Idun) healing [DracoRPG] - * Moved server type info to version.h - * Added dumping svn revision or Athena version when saving stacktrace - * Added auto disable built-in stacktrace in Cygwin if 'error_start' is already - set in the environment, thanks to Ser - * Display a more appropriate message if items are not allowed in trading - * Implemented Longing for Freedom (roughly), Wand of Hermod, Gravitation and - Gambatein (14 of 14 skills done! Please post any problems, since they're done - mostly in a rush ^^; ) [celest] - * Added -1 skill id checks [celest] - * Fixed event timers crashing when freeing memory [celest] - * Fixed sage enchanting skills using up gems even if it failed [celest] - -04/12 - * Fixes and updates [DracoRPG] - - Fixed Cart Boost speed bonus being not removed when the skill ended (missing calc_flag) - - Lv4 weapons don't give fame point anymore when upgraded to +10 - - Axes and Maces can't be broken - * Added checks in event timers from crashing when freeing memory [celest] - * Implemented Acid Demonstration, fixed Double Casting [celest] - (10 of 14 skills roughly done) - * Implemented Double Casting, finished Tarot Card effects [celest] - * Overhaul on status changes' numbering -- some statuses will show icons now - * Implemented Mana Regeneration, Shield Chain, Plant Cultivation, Cart - Termination, Max Overthrust and Tarot Card [celest] - ~ To get the new skills you need 2005-04-11aSakexe! - * Enable cards to be stolen with level 5, thanks to Ishizu-chan - -04/11 - ~ Please upgrade your SQL char DB with /sql-files/upgrade_svn1499.sql - to accomodate Fame saving! - - * Fixed AC_DOUBLE and AC_SHOWER cast delays according to kRO Patch - 6/29/04 - they both have 0.1 sec cast delay thanks to Moraddin - * Added SQL DB compatibility testing upon SQL char server startup -- now it - will not run if any important fields are missing [celest] - * Added sending list of characters with highest fame for TXT and SQL [celest] - * Added saving of fame for TXT and SQL [celest] - * Added saving of plagiarised skills for rogues [celest] - * Corrected heal and max hp bonus for Apple of Idun [celest] - * Added /tool/stackdump for Cygwin users to debug .stackdump files. - Usage: ./stackdump [map/char/login] [sql] - * Removed set_termfunc usage in char and login servers [celest] - * Card fix - owl_duke_card should cast Imposito manus on self, not on - enemy, wind_ghost_card should cast jupiter thunder level 10, not - Sight level 10 [veider] - * Finished coding fame point gain [DracoRPG] - * Fixed crash in clif_guild_memberlist not checking sd->fd could be NULL [veider] - * Fixed Punk card giving Sight (10) level 5 instead of Quagmarine (92) - level 5 [veider] - -04/10 - * Performance improvements (currently protected with -DTURBO) to - common/socket.c for very large servers (500+ users) [MouseJstr] - * Fixed a warning in npc.c, started implementing fame point system [DracoRPG] - * Added fix for "bad setting of guild members", thanks to Alex14 - * Fixed a bad typo in 'disp_hpmeter', thanks to starlon again ^^; - * Fixed Bleeding and Poisoned status continueing even after death [celest] - * Updated bleeding effect for Acid Terror, Head Crush and Pressure [celest] - * Fixed 'make converters' not working in clean builds [celest] - * Added capability for Mem manager to clean up ALL unfreed memory on shutdown. - Leaks will still be reported [celest] - * Added enable jA's MALLOC_DBN in db.c by default [celest] - * Fixed compile error caused by strerror_r() [veider] - -04/09 - * We now can come up and shutdown leak free.. thanks go to celest for - assisting me in this long and painful quest [MouseJstr] - * hitting Control-C three times causes a instant shutdown without any - cleanup [MouseJstr] - * Fixed a NPC memory leak [MouseJstr] - * Added Einbroch to @go [DracoRPG] - * Fixed a NPC memory leak [MouseJstr] - * Added lower level gm's shouldn't be able to see higher level gm's with the - 'disp_hpmeter' option -- thanks to starlon - * Added 'make converters' -- compiled converters will go under - /tool [celest] - * Fixed Weapon Refine not checking if the item type is refineable [celest] - * Improved checking if items can be dropped, traded, refined or stored [celest] - * Fixed a bug in SQL char.c, thanks to Alex14 - * Fixed some compile errors in the core [celest] - * Fixed compile errors when Mem manager is enabled [celest] - * Added Einbroch monsters spawn, fixed one mapflag for Einnech mines [Lupus] - -04/08 - * Changed how signals shut the process down so that we were - not doing work in a signal handling thread but instead on - the main thread.. which is important due to the limited - stack size of a signal thread. [MouseJstr] - * Eliminated the use of atexit() so that we could control - the order objects were destroyed in as well as make - high end debuggers happier about what we were doing after - exit. [MouseJstr] - * Fixed a bug in do_final_npc() that was hanging - shutdown [MouseJstr] - * Fixed use of deprecated strerror in common/lock.c [MouseJstr] - * Fixed buffer read-overflow in mail system in char/char.c [MouseJstr] - * Fixed msg_table definition mismatch in map server [MouseJstr] - * Fixed memory leak when doubly allocating the scriptlabel_db [MouseJstr] - * Fixed two uninitialized memory reads in map/skill.c [MouseJstr] - * Fixed memory leak when accessing AFM files in map/map.c [MouseJstr] - * Changed default limit for MaxHP/SP from 32500 to 1M in battle_athena.conf [DracoRPG] - (this is because with Berserk and Tao Gunka Card, players can go up to 100k+ HP) - * Added 'delay_battle_damage' [celest] - * Fixed @kamib not working properly, thanks to maldersoft - * Fixed compile warnings in pc.c [MouseJstr] - * Fixed a crash in clif_send when sending messages to guild - members [MouseJstr] - * Added @shuffle map, @shuffle area, @shuffle world [MouseJstr] - * Added @mutearea [MouseJstr] - * Readded setting of sd->skilllv, sd->skillid to skill_use_id - caused skill failures for BARD/DANCER combo skills [veider] - * Changed how get_svn_revision() is implemented to compile the actual - constant into the executable. [MouseJstr] - * Replaced some printf's in the core with showmsg functions [celest] - * Replaced 'exists' with a built in function for WIN32 builds [celest] - * Added 'clouds' and 'fireworks' mapflag [celest] - * Added a new @fog and @fireworks [celest] - * Changed the old @fog to @clouds [celest] - -04/07 - * Added @version atcommand [Ancyker] - * Readded @disablenpc (not the same as @hidenpc) [celest] - * Fixed @reloadscript not removing old NPC's and monsters first [celest] - * Some changes in mob and NPC unloading [celest] - * Changed the original @disablenpc to @hidenpc [celest] - * Fixed HP Conversion to properly not reduce HP if SP is full [celest] - * Updated Defender -- should reduce walking speed, and does not reduce attack speed - at level 5 [celest] - -04/06 - * Fixed a crash in clif_send when checking packet version, thanks to Alex14 - * Fixed a crash in Deluge, Volcano and Violent Gale, thanks to Alex14 - * Skip partner checking when calculating status with Marionette Control on [celest] - * Fixed plagiarised skills become unuseable after saving character [celest] - * Fixed double skill fail messages for stone curse, thanks to wind - * Added modulus by zero check to rand(), thanks to starlon - * Improved error messages during npc parsing [MouseJstr] - * Fixed a crash in login_sql [MouseJstr] - * Added logs filters in more logs [Lupus] - now you can set individual bit-mask filter for each log file - Example: (drops log) - log_drop: 1 = logs ANY items - log_drop: 332 = logs only Healing items, Cards and those items which price is >= price_items_log - -04/05 - * Fixed damage reflecting (silly typo xP) [celest] - * Fixed Backstab to not have a push back effect [celest] - * Fixed auto spell to not taking SP, thanks to Hekate - * Fixed Sanctuary to have proper healing count, thanks to Hekate - * Simplified Valaris' online_timer [celest] - * Updated Fogwall, Spiderweb, and HP Conversion, thanks to redcard [celest] - * Adding saving character online/offline for TXT char and login (unfinished) - * Added SERVER_TYPE to core for future plugins support [celest] - * Added support for the UPNP plugin to release port mappings and re-close firewall - ports on shutdown [celest] - -04/04 - * Some work on re-enabling trade and storage logging [MouseJstr] - * Updated showmsg with Shinomori's improvements [celest] - * Fix showmsg for Visual Studio [MouseJstr] - * Update base code for the UPNP plugin loading [celest] - * Removed anti-freeze system for login and char -- Shinomori's update would - be enough to keep inter connections alive [celest] - -04/03 - * integrating anti freeze system to status update [Shinomori] - * Fixed impossible drops at 0.01% chance [Lupus] - * Fixed some variable declarations in SQL login.c causing compilation errors [veider] - * Added NetBSD support into Makefile (Still lots of warrnings during compilation [veider] - * Finished Valkyrie. Now it correctly works. Valhallana reborns players to High Novices. [Lupus] - (added missed kRO condition: to reborn, player shouldn't have money nor items(equipment) ) - Then Valhallana warps just reborn players to the home city of their main job. - On Job Level 10 of High Novice they can get 1st Advanced Job from correct 1-1 job quests NPC. - They'll get there all learnt skill quests. - On reaching 45 Job Level they may visit Valkyrie and get 2-2-1 / 2-1-1 class (3rd Job) - from a correct NPC. - * Fixed SKILL POINTS exploit in Assassin Job Quest [Lupus] - -04/02 - * Added bonuses bUnstripable[Weapon|Armor|Helm|Shield] - instead of just bUnstripable that worked only for armor [DracoRPG] - * Updated Tiger Knucke Fist's 'fixed state' effect [celest] - * Allowed people to enable/disable using the online column via - 'register_users_online' in the login_athena.conf [Codemaster] - * Added the 3 baby skills WE_BABY, CALLBABY and CALLPARENT [celest] - * Some tidying up in skill.c [celest] - -04/01 - * Updated ShowMessage functions to use vprintf [celest] - * Fixed a potential crash in pc_walk in Win32 builds [celest] - * Added bAddEffWhenHitShort and changed bAddEffWhenHit back to all physical - damage [celest] - -03/31 - * Fixed memory corruption during shutdown via the script_buf - [SVN 1370: MouseJstr] - * Added some useful filename info to the script parser so that - it is easier to figure out what is going on [SVN 1370: - MouseJstr] - * updated the visual studio projects a little bit [SVN 1370: - MouseJstr] - * fixed memory corruption in mapif_guild_info:int_guild.c - [SVN 1367: MouseJstr] - * Fixed common/lock.c (problem with unistd.h include) [Codemaster] - * Added father/mother/child fields to mmo_char_tostr() and - mmo_char_fromstr() [veider] - * Added exp sharing between family members for TXT version [veider] - * Added char_married() and char_child() to TXT version [veider] - * Fixed memory corruption associated with afm files [SVN 1363: MouseJstr] - * More pedantic g++ fixes so that it builds without any and - all warnings [SVN 1362: MouseJstr] - * Removed some #include's causing warnings on some platforms - [SVN 1360: MouseJstr] - * Fixed a bug with InitTimer/StopTimer, thanks to ilpalazzo-sama - * Set 'undead_detect_type' to 0 by default, thanks to Dino9021 - * Fixed Enchant Poison / Deadly Poison having too high poisoning chance - * Reverted the pc_remove_map() change temporarily - * Added back up old files in 'save' before saving new data -- also fixes - 'Access denied' errors when saving in TXT - -03/30 - * sql native vc7 projects now build/link [1351: MouseJstr] - * Began sql projects for VC7 [1349: MouseJstr] - * text char-server and login-server now build using VC7. You - can use the rAthena.sln solution to build all three. These - are currently just the text versions of the servers. I have - not added projects yet to build the sql versions. - [SVN: 1347 MouseJstr] - * Made the map-server build cleanly using Microsoft Visual - Studio.. entirely native code without any cygwin dependency - [SVN: 1345 MouseJstr] - * Fixed @reloadgmdb in SQL -- after reloading ask the char to forward the new - accounts back to the map [celest] - * Added base code for loading Ser's UPNP plugin [celest] - * Added 'idle_no_share' to battle_athena.conf [celest] - * updated map server to jA1137~1159 - - Added @reloadatcommand, @reloadbattleconf, @reloadstatusdb, @reloadpcdb - - (Note: You should copy the latest msg_athena.conf from conf-tmpl and replace - your current one EVERYTIME it's updated to prevent it from crashing when it - can't find the newer messages!) - - - Updated packet DB to support /item and /monster - - Added pc_remove_map() - - Added 2 new mobs skills: NPC_RUNAWAY and RECALL - - Updated BioCannibalize - - Updated Hammerfall, Meteor Shower and Lord of Vermillion -- when MvP's - cast them they should have much more range - - Some other skill tweaks - - Added item_findingore.txt - * Some tidying up in mob.c and skill.c [celest] - -03/29 - * Please make sure to use the stable/sql-files/upgrade_svn1315.sql to - upgrade your mysql as a result of the new adoption system. Thank you - -MouseJstr - - * More ANSI C++/C conformance fixes [SVN 1341: MouseJstr] - * Fixed SQL char server crashing when loading the item_db, my bad ^^; [celest] - * More ANSI C++/C conformance fixes [SVN 1334: MouseJstr] - * Added auto save guild data (only guardian HP and owner guild ID for now, - both cached) every 5 minutes during WOE [celest] - * Updated damage calculation for Magnum Break [celest] - * Fixed #item not working properly, thanks to TripleOxygen - * Fixed a lot of compile time problems with our mixed C++/C - conformance [1328: MouseJstr] - * Fixed use of storage variable to conform to ANSI C spec - [1327: MouseJstr] - * Added CIA-bot to the #athena channel [MouseJstr] - * Some tidying up in mail.c [celest] - * Added an invalid pointer check in clif_displaymessage [celest] - * Added sql upgrade file in sql-files for svn1315's update [celest] - * Added auto create 'save' folder from 'save-tmpl' when compiling for the - first time, thanks to Jbain - * Fixed 'use_sql_db' not read properly in SQL char server, thanks to Wallex - * Changed db/const.txt to have right baby jobs IDs [veider] - * Added three fields to mmo_charstatus - father/mother/child - needed for adoption system [veider] - * Added adoption support to charserver SQL version [veider] - * Added atcommand_adopt - create a family of three [veider] - * Added to char_commands showexp/showdelay so that - players could remove some messages [veider] - * Added percent to "Experience Gained" message [veider] - * Added adoption system support to party_check_exp_share() - so that parents can share exp with child [veider] - -03/28 - * Fixed Auto Berserk activating by itself when changing maps [celest] - * Re-fixed the SQL syntax crash in logging [celest] - -03/27 - * Fixed AutospellWhenHit effect to only work on melee attacks [celest] - * Fixed AddEffWhenHit effect to only work on melee attacks [celest] - * Moved guardian hostility checking and monster_ignore_gm check to battle.c -- - processed earlier, and more appropiate [celest] - * Fixed a SQL syntax crash when logging character names with "'" in them - [celest] - * Added use dynamic allocation when loading the msg_table [celest] - * Fixed some memory leaks with the new timer changes [celest] - * Refresh the client when day comes to get rid of the night effect (if - night_darkness_level was used) [celest] - * Changed @refresh to fake map loading, but without teleporting side effect - (skill delays reset, extra load on server etc)[celest] - * Updated SQL file for the item_db, thanks to Zoc - * Fixed the 'show_mob_hp' option not updating when a monster is healed, thanks - to leinsirk10 - * Added flexible Filter to the Monster Drops logging [Lupus] - - Now you can choose what types of items either to log or not. - - You can also log expensive items (you can set the min logging price) - * Optimized a bit ATCommands.c functions (inspired by Freya) [Lupus] - * Added missing parenthesis in my Improve Dodge code, not giving +4/lv to proper jobs [DracoRPG] - * Added all released cards into monsters drops and Old Card Album [Lupus] - -03/25 - * Fixed a typo in my fix for Stalk / Tunnel Drive increasing instead of decreasing speed, sorry [DracoRPG] - * Rewrote a little bit Improve Dodge [DracoRPG] - - The speed bonus does not effect when Cloaked - - Assassins & Rogues get +4 Flee/lv, but all other jobs can get +3/lv - if they have the skill (not only Thiefs & Super Novices) - * Some minor changes to Sacrifice in battle.c [celest] - * Set the Emperium to be immune to Sacrifice [celest] - * Set the Emperium to be have max status effects immunity [celest] - * Fixed indoorsrwstable.txt reading even when 'indoors_override_grffile' is - set to 'no' [celest] - * Fixed @monsterbig/@monstersmall not working [celest] - * Fixed @killmonster2 not working [celest] - -03/24 - * Updated obj_del to delete all GNUMakeFile and .o files + compiled exes [DracoRPG] - * Fixed a typo in Stalk / Tunnel Drive speed calculation [DracoRPG] - * Added some mapflags for new towns [Lupus] - * Added timer.c optimization / timers sort fix. 'no freezing mobs anymore' Thanx 2 Yor/Freya [Lupus] - * Added 'map_charid2id' [celest] - * Changed monster damage logging to save char ID's for the most time -- also - fixes an exp bug, thanks to Super Novice / Ezhik [celest] - * Implemented 'event_script_type' -- no changes at '0', at '1' script events - will work according to Qamera's original mod - For more info please refer to his thread: - http://www.eathena.deltaanime.net/board/index.php?showtopic=13305&hl= - * Set Emsolute Develop as a learnable skill [celest] - * Updated 'require_glory_guild' [celest] - - the skill is only acquirable if this is set to 'yes', otherwise it will not - appear in the guild skill tree. Default is changed to 'no'. - * Allow monsters to cast skills near themselves even when monster_nofootset - is set to 'yes' -- they're only not allowed to cast near players [celest] - * Print number of online users in online.txt/.html even if there's only 1 user - online [celest] - -03/23 - * Adjusted my trade fix [1280: MouseJstr] - * Fixed possible memory corruption in storage if number of guilds - in database exceeds the max server can support [1278 : MouseJstr] - * Fixed @mapexit to properly flush the fifo's before shutting - server down to help insure all the char data is properly flushed - [1278: MouseJstr] - * Fixed trade exploit/crash from invalid data being sent - [1278: MouseJstr] - * Possible use of uninitialized data used during mob walk - calculation resulting in radical mob movement or crash - [1278: MouseJstr] - * Fixed some --addrace variables' sizes [celest] - * Added' require_glory_guild' - sets whether changing guild emblems require - the Glory of Guild skill [celest] - * Fixed alot of memory leaks [celest] - * Added stray memory cleaning routine to db.c [celest] - * Fixed some compile errors, sorry xP [celest] - * Corrected potion creation success chances, thanks to Avaj and DracoRPG - * Removed some unused potion creation code, thanks to DracoRPG - * Updated Joint Beat's effect, thanks to DracoRPG - -03/22 - * Fixed Alchemist's CANNIBALIZE, now it summons correct # of plants. With their real HP [Lupus] - * Updated @reloadmobdb, @reloadskilldb, @reloaditemdb [celest] - * Some tidying up in @reloadscript (more work needed) [celest] - * Moved some gm command messages to msg_athena.conf [celest] - * Removed skill_range_leniency [celest] - * Removed enable_upper_class [celest] - * Removed riding_weight [celest] - * Added signal handler for SIGPIPE [celest] - * Updated Frost Joke to affect everyone else in PvP/GvG, thanks to veider - * Corrected Detect Trap range to be based on level, thanks to veider - * Updated Tunnel Drive's movement speed, thanks to veider - * Removed cdp_rate, suggested by leinsirk10 - * Fixed a typo in Acid Terror, thanks to leinsirk10 - * Fixed some typos/memory leak in script cleaning up, thanks to leinsirk10 - * Added gm_can_drop_lv limitations for trading and opening storage, thanks to - Dino9021 - * Changed shop_exp's calculation to use 0.01% increments, suggested by tcdiem - * Refixed "--en/ja--" usage in 'monster' script not working properly, thanks - to sbilly - -03/21 - * Moved /tool and /webserver to under /src and added 'make tools' and 'make - webserver' [celest] - * Removed ladmin compiling from 'make sql' [celest] - -03/20 - * Don't register the day/night timers if any one is set to 0 [celest] - * Fixed @storage / @gstorage ATcommands thanks2 Yor/Freya [Lupus] - * Added 4 new card effects from 3/15's patch -- check item_bonus.txt [celest] - * Added 'enable_ip_rules' to packet_athena.conf [celest] - * Updated socket debug messages to be more readable [celest] - * Added a sql upgrader to handle the mob_db changes to assist - in migrating to the newer SVN servers [MouseJstr] - -03/19 - * Added getrefine() for 3/15's card patch -- returns the refined number - of the current item [celest] - * Fixed day and night settings not ignored even if they are set to 0, - my bad ^^; [celest] - -03/18 - * Fixed a crash when freeing memory of pets [celest] - * Added Cygwin support to the -DDUMPSTACK option, and changed its format - to ".stackdump", thanks to Ser [celest] - * Removed duplicate fopen in login_log [celest] - * Don't log SQL char actions if log_char is not enabled in char_athena.conf - [celest] - * Updated shop_exp's calculation to give more exp, thanks to tcdiem [celest] - * Fixed the bDamageWhenUnequip effect dealing damage when unequipping unrelated - items [celest] - * Fixed compile errors in SQL char.c [celest] - -03/17 - * Added ~86 new cards. Fixed new cards bugs, optimized [Lupus] thanks to Indiona,Landarma - * Removed nullpo warning from trade.c (my prev anti-spoof protection) [Lupus] - * Added the new Einbroch/Einbech maps to maps_athena.conf [celest] - * Added display script filename when a script error is found while parsing - [celest] - * Added 2 char-server packets to support Freya's login server [celest] - * Rewrite on Full Strip [celest] - * Fixed heap corrupion in map.c caused while loading maps - [SVN 1241: MouseJstr] - * Re-fixed compile error in map.c -- sorry ^^; [celest] - * trade.c fixed possibility of STORAGE+TRADE spooffing dupe [Lupus] - Now, on accepting trade your active Storage window closes. (Either Common or Guils Storage) - thanx to Sergey for the exploit test and report -03/16 - * map.c fixed compilation error [Lupus] - * Updated jA's dummy socket to mod1137 [celest] - * Added jA's ddos protection system -- check packet_athena.conf [celest] - * Moved stall_time's reading from inter_athena.conf to packet_athena.conf - -03/15 - * Fixed a compile warning in pc.c [celest] - * Updated Soul Breaker's damage display, by DracoRPG [celest] - -03/14 - * Fixed @marry and @divorce. Also added Wedding music+confetti effect to @marry [Lupus] - - @marry Player1,Player2 - (don't miss the COMMA ',' betwin the names) - - @divorce Player - (in @divorce use any name from the couple) - * Added auto convert advanced job and baby class sprite ID's in mob_avail.txt - to correct format [celest] - * Added SC_Speedup cannot be stacked with Increase Agility [celest] - -03/13 - * Added PvP/GvG check for Tiger Knuckle fist [celest] - * Fixed Pressure reducing the target's SP twice, thanks to deepin [celest] - * Fixed SQL logging not checking if its supposed to use SQL or TXT logs, thanks - to Alex14 [celest] - * Fixed 23 new cards (some effects chances were divided by 100, some cards had no bonuses - due to misplaced arguments, usage BONUS instead of BONUS2, etc) [Lupus] - -03/12 - * Fixed Status Recovery dealing too short blind time on undead [celest] - * Fixed mobs not affected by Blind status [celest] - * Added an invalid id check check in map_id2sd [celest] - * Added sd check in clif_send [celest] - * Fixed usage of mvp_hp_rate and monster_hp_rate. MVP rate was used for common monsters [Lupus] - * Added additional random respawn delay for instant respawning monsters (0..5 seconds) [Lupus] - - Should be made as an option of battle_athena.conf - -03/11 - * Speedup player autosaving -- don't save guild castle data at the same time, - thanks to Alex14 [celest] - * Optimised guild castle saving when autosaving player data, thanks to Yor / - Freya (UPDATE: view above) - * Added sd check in mob_damage, thanks to sbilly [celest] - * Added Sage enchanting skills can only be cast on party members [celest] - * Fixed Magic Power not working for ground-targeted skills [celest] - * Fixed Frost Diver having double freezing chances [celest] - * Added Breaker's magic damage to be blockable by Pneuma, thanks to DracoRPG - [celest] - * Corrected 1206Sakexe's packet detection, thanks to Yor / Freya [celest] - * When casting cloaking stop displaying the skill title after its finished, - thanks to Battitude [celest] - -03/09 - * Some changes in sig_dump to allow Cygwin produce stackdumps upon crash again, - thanks to Ser [celest] - * Changed the default stackdump creation folder from /save to /log [celest] - * Fixed a typo in TXT login server logging, thanks to Skyer / rAthenaC [celest] - * Added HP and SP rate underflow checking [celest] - * Added stop auto attacking if no arrows were equipped [celest] - * Added new script command: 'cardscnt'. It returns N of inserted cards in the same weapon. [Lupus] - Now I can start fixing CARDS COMBO exploits. And it's possible to fix old cards power abuse, too. - e.g. Assassins can equip 2 4-slot weapons and have HUGE card bonuses. - It's said that you can have only ONE bonus per hand... - * Fixed and tested script command 'isequippedcnt'. It didn't return real value [Lupus] - Here's an easy way to test all items: - 4149,Gargoyle_Card,Gargoyle Card,6,20,0,10,,,,,,,2,,,,{},{ dispbottom "Gagoyle OK:"; dispbottom isequipped(4149); dispbottom isequippedcnt(4149); dispbottom cardscnt(4149); } - * Fixed "nice char save by the fountain of Prontera"; People (Helpers, GMs) did abuse their power and [Lupus] - used to @jail friend / @unjail friend. To make his save point in the middle of the Prontera. - So I made @unjail save coords to 0,0 (on unjail it makes player's save point to appear always in a random place of Prontera) - You can use this query to "Clear nice save point of all jail/unjail abusers friends" - SQL QUERY: update ragnarok.char set save_x = 0, save_y = 0 where (save_map = 'prontera.gat' and save_y = 191) -03/08 - * Added chance for Enchant Poison to poison enemy, and reduced Deadly Poison - chance [celest] - * Compacted some code for Deadly Poison [celest] - * Added DracoRPG's code for Soul Breaker - the magic attack part should work - as it should now, thanks! ^^ [celest] - * Reverted the reverted jA event change but this time without bugs (hopefully) [Shinomori] - * corrected status_change_timer as far as I understand the functionality - (better have a look at it, Celest), added a some security to prevent pending timers - * moved two variable declarations to scope start (mob.c and skill.c) - * Fixes Icewall can be directly cast on players and monsters -- also removes - the 'unsupported layout' message [celest] - * Added the new turbo_room and alde_tt to the maps config [celest] - * Speedup SQL inventory and storage saving, thanks to Ilpalazzo-sama [celest] - * Reverted a jA change in event loading [celest] - -03/07 - * Added uptime logging support whenever the server closes, to enable change - the 0 to 1 in core.c [celest] - #define LOG_UPTIME 0 - To-do: Add this as an option to log config - * Fixed 'make clean' not removing the .o files in /common [celest] - * Removed some unused code for Breaker and temporarily set Emperium to be - immune to Breaker [celest] - - * Updated core and map-server to jA 1115~1137 [celest] - - Added monster_delay_damage to battle conf - - Increased some default settings in script conf - - Updated Brandish Spear, Soul Change, Soul Burn - - Updated Body Relocation (shorter distance) - - Added monster skill NPC_EXPLOSIONSPIRITS - - Corrected Mindbreaker level to 5 - - Updated Meteor Assault to instant-cast - - Added command @users - shows the percentage of users in all maps - - Don't save status if the player is set for disconnection - - Added free block lock-checking system - - Added saving the processes' ID into [xx-server.pid] - - Fixed a memory leak with duplicate script labels - + For more detailed logs check 'Readme-jap' - - * Fixed a typo in Volcano, thanks to Ilpalazzo-sama [celest] - * Fixed Apple of Idun reading the wrong skill level and giving too much HP - [celest] - -03/06 - * Added new anti-hacker trade protection from Freya. [Lupus] - It also auto-ban hackers and broadcasts messages to all GMs. Good work, Yor! - * Misc fixes. [Lupus] - 2Shino: BTW Some players can't re-connect to the server. Due to the updated session checks in chrif.c - actually impossible, because the checks handle the connection with the char server, not with users - anyway, I checked again and rearranged code but functionality is still the same and valid [Shinomori] -03/05 - * Reversed drop_rate0item option, corrected MVP Drop rate (thanks to Freya) [Lupus] -03/04 - * Fixed SQL Guild Castle Saving (now fully working, tested on 100 players during WOE) [Lupus] -03/02 - * Fixed SQL Guild Castle Saving (partial, yet it doesn't clear GuildID when you abandon a castle) [Lupus] - + added 2 fixes by POW (Mac Guild Position fix, Max Guild Members fix) - * Fixed Emotion Flood (by Yor) [Lupus] - * SQL: Fixed temporary ban. Now banned players can enter the server when the ban time is over. [Lupus] - It wasn't working because STATE hasn't been cleared properly. - Also fixed wrong client messages (ban reasons: Banned by GM / Temp ban till DATE). -03/01 - * Effects from dancer/bard skills will stay for 20 seconds after leaving the - skill area [celest] - * Fixed /resetstate /resetskill being unuseable at all [celest] - * Fixed /mm /mapmove being useable by all players [celest] - * Fixed some compile errors in mob_once_spawn [celest] - * Corrected a typo in Chemical Protection skills, thanks to holyfork [celest] - -02/28 - * Fixed SQL Castle saving bugs [Lupus] - * Corrected Tiger Fist, Chain Crush, and Palm Push Strike damage, thanks to - Eskadron [celest] - * Updated Endure to be usable in GvG, but only gives the mdef bonus [celest] - * Some rewrites on the passive guild skills effects [celest] - -02/27 - * Fixed some bugs in Monk Job Quest. Now it's fully passable. [Lupus] -02/26 - * Added jA's dummy socket to prevent fd crashes [celest] - * Added some jA script commands: [Lupus] (first steps to add ELSE, FOR, WHILE, etc) - - getusersname (works like @WHO ATCommand, outputs by 10 names in the Pop-up window) - - dispbottom (print message in the common chat window) - - recovery (restore MaxHP/SP and revives all players on the server) - - getpetinfo (returns pet's name, type, class, hunger, intimacy) - - globalmes (works like Announce, but outputs in the common chat window) - - jump_zero (reserved - for future compatibility) - - select (reserved - for future compatibility) - - getmapmobs (# mobs on a named map, use "this" for current map) - check script.c for their paremeters (in English) -02/25 - * Fixed npc_dequeue, testing on remove of RoVeRT's npc timer system [Shinomori] -02/24 - - * Re-added missing cart dupe-proof code. From Freya [Lupus] - * Some rewrites on Basilica [celest] - * Fixed another bad typo in skill list_num reading, thanks to orn [celest] - * Fixed Steal Item Rate. It has been multiplied twice on common_item_drop value for any kinds of items. [Lupus] - e.g. If you set droprate of comman items to 500%, then even rare items could be stolen more easily. Thanks to Freya - * Items Droprate fix. Now it adjusts correctly, w/o overflows. Thanks to Freya [Lupus] - * mob DBbs EXP reading fix. w/o overflows. Thanks to Freya [Lupus] - -02/23 - * Added bAddItemHealRate [celest] - * Fixed a crash if adding an offline player to a party, thanks to Alex14 - [celest] - * Fixed a crash with Warp [celest] - * New Cards: Some fixes, revisions, additions [Lupus] - * Fixed char server crash when sending wisp with a "'" in the names [celest] - * Fixed Backstab not checking for and consuming arrows [celest] - * Fixed another bad typo causing @allskill to not add points into advanced job - skills [celest] - * Fixed a bad typo in status.c's StatusChangeTable [celest] - * Corrected Spiral Pierce's hits in the skill_db [celest] - * Moved /common/*.o into a obj folder when compiling [celest] - * Updated core and map server to jA 1094~1115 [celest] - - Added End_of_exam's Memory Manager for detecting memory problems. - To enable remove the // in malloc.c line 11 - // #define USE_MEMMGR - - Added @npctalk and @pettalk - - Added support for jA's local zlib - - Fixed a bug with path search long - - Updated malloc.c to support Memwatch - - Added DB data loss detection - - Added db/skill_unit_db.txt - - Updated skill unit system - - Changed Waterball to the new timerskill system - ~ For more detailed logs check 'Readme-jap' (knowledge in japanese required, - obviously ^^;) - Please test if there's any skills that might have suddenly stopped working, - thanks ^^; - -02/22 - * Revised New Cards, added missing effects, fixed bugs [Lupus] - ~20 cards to check left 8) But on 22 Feb some new cards have been announced T__T' - * Cleaned up some compiler warnings [SVN 1158: MouseJstr] - * Added perl regular expression support.. look at src/map/npc_chat.c - for all the dirt on the new features. To build it, you have - to enable the PCRE_SUPPORT #define and you also have to - build/install the pcre library. [SVN 1157: MouseJstr] - -02/21 - * Added actual item_db.sql into sql-files. [Lupus] - * Added actual mob_db.sql into sql-files. If you use SQL Mob DB then update it [Lupus] - * Updated Bleeding effect [celest] - * Removed some unused code for Graffiti [celest] - -02/20 - * Char SQL: Rewrote/Fixed the castle save function, now the sql version saves castles! [Sirius] - * Fixed the /mm /mapmove command access bug [Sirius] - * Added skill requirements for the new guild skills [celest] - * Allow Emergency Recall to be cast in guild castles even if nowarp and - nowarpto mapflags are enabled [celest] - * Add 'minimum job level required' for skill_tree reading [celest] - - Berserk now requires job level 50 - * Added Spring Trap to be able to trigger ankle snare traps that aren't - activated yet [celest] - * Added a fix in guild.c by Mellowz [celest] - * Some rewrites on the pet skill bonuses system -- also fixes pet bonuses - not effecting stats as they should [celest] - * Check whether a monster is still alive before starting a status change - -- also fixes the status_change_timer nullpo errors with grimtooth [celest] - -02/19 - * Added bSubSize, bHPGainValue, and bDamageWhenUnequip [celest] - * Updated bSPDrainValue/Rate to accept a 'type' [celest] - * Set baby class players' size to 0(small) [celest] - * Fixed item_db2.txt reading printing wrong number of entries read [celest] - * Fixed @allskill not giving the newer stalker, whitesmith and creator skills - [celest] - -02/18 - * Fixed a bug with statpoint.txt reading and giving too much stat points, - thanks to Benz / rAthenaC [celest] - * Fixed client errors when pecopeco Lord Knights/Paladins log in with a weapon - equipped [celest] - * Added bAddRace2 -- check item_bonus.txt [celest] - * Added mob_race2_db.txt -- contains 'main races' of certain monsters [celest] - * Updated description for backup_txt in char_athena.conf a bit [celest] - * Set read_map_from_cache to 2 (enable compression), and map_cache_file back to - saving in /db instead of /save, as suggested by Poki#3 [celest] - * Updated description for auto_counter_type, and set plaer_auto_counter_type - to 0 by default, as suggested by Poki#3 [celest] - * Use the event names from script_athena.conf to check whenever a player event - trigger is being read/set [celest] - * Removed an unused save/bank.txt [celest] - * Added some new cards effects. (check DB\changelog.txt) [Lupus] - -02/17 - * Now all mobs have 10 drops slots. the last one is used for Cards Drops [Lupus] - Don't forget to update your SQL files (Drop Log: logs.sql and db_tables.sql - if u were using SQL Mobs DB. Update it from TXT! ) - * Fixed Branch Log TXT filename [Lupus] - * Made all logs work with compiled TXT Server, too (removed old #ifndef) [Lupus] - * Added 4 columns into mob_db.txt (check DB\changelog.txt) [Lupus] - * Fixed some mobs drops (Whisper, etc) and some MVP mobs (bonuses were shifted...) [Lupus] - * Readded Chemical Protection -- i forgot to check for it when changing some - jA stuff earlier, sorry ^^; [celest] - * Removed some old eA code that was causing Frost Nova to do an extra hit - [celest] - * Corrected Vulcan Arrow's hits in skill_db -- the bug appeared when the - correct numbers hardcoded were removed [celest] - * Readded zlib and zconf .h files to under /lib for compiling in Windows, - thanks to Ser [celest] - * Fixed some compile errors in Windows, thanks to Ser [celest] - * Changed remove_control_characters back to supporting korean chars [celest] - * Moved some other code around [celest] - * Added Shinomori's changes to Dissonance -- don't increment the timer again - if the target has died [celest] - * Changed some nullpo checks back to normal null checks -- in some situations - it would be normal to get a NULL [celest] - * Changed some nullpo checks to print some debug information [celest] - * Added some sd checks before calling pc_blockskill [celest] - * Added Dino9021's fix for SQL char's friend list updating [celest] - * Fixed a crash if the player invited to join a guild is not online, thanks to - Alex14 [celest] - * Find the guild invitation sender first before clearing its ID [celest] - - * Added 2 new script commands to support 2/15's cards patch... most of the - effects in kRO should be available now ^^ [celest] - - - isequipped(...): Accepts a list of item ID's and checks whether all of - the items/cards have been equipped. - - isequippedcnt(...): Same as above, except it returns how many of the items - are being equipped - - Example: if(isequipped(4002,4004,4006)) bonus bStr,1; - -02/16 - * Char SQL: Fixed the Whisper chat on splittet mapservers (i think now all features work!) [Sirius] - - * Added 3 more of the new card effects -- check item_bonus.txt [celest] - - * Added 'bonus4' to support the new card effects that might need up to 4 - parameters [celest] - * Set 'killerrid' and do PCKillEvent before calling PCDieEvent, thanks to - mrmagoo for pointing it out [celest] - - * Added some new script event related options to script config [celest] - - - [die/kill/login/logout]_event_name: Name of script to activate when an - event has occured - - event_requires_trigger: whether or not a 'set [EventName],1;' has to be - defined first for the event to be activated - - * Added 8 of the new card effects on the 2/15's patch (still untested and - not yet added to the item_db) - - Refer to doc/item_bonus.txt for description - - * Minor rewrites on self and enemy weapon/armor breaking during battle [celest] - * Added missing code for 'bBreakWeaponRate' and 'bBreakArmorRate' effects - [celest] - * Added missing code for 'bAddStealRate' effect [celest] - * Removed redundant 'infinite_autospell' in map_session_data [celest] - * Fixed Treasure Box spawn bug in all castles. [Lupus] - * Fixed wrong PresentLOG (it wasn't showing PRESENT BOX type ID) [Lupus] - * Expanded Monsters Drops Slots from 8 to 10. Everywhere in the sources. [Lupus] - But in TXT / SQL monsters DB reading functions, I added a temp plug - to make eA work fine with existing DBs. It reads only 8 drops and fills - 9th and 10th drops with Zero. - On expanding MOB_DB.TXT we'll remove that plug. - We are adding new cards and some monsters - have no free slots for them. Current state is tested and works fine. - -02/15 - * Allow Potion Pitcher to be able to cast on yourself -- i've almost forgot - about this, thanks to Filougarou and Poki#3 for the fix ^^; [celest] - * Added Wallex's changes for weapon skills to read list_num from the skill_db - when calculating damage [celest] - * Login / Login SQL: Fixed the EXE-Version check (now it works finally :) [Sirius] - * Char SQL: Fixed the '0x2b05' reply to the mapserver (now multi - mapservers works again!) - * Rewrote skill blocking system that was allowing people to bypass blocking - time simply by casting a different skill [celest] - * Edited out some inconsistencies with skillnotok [celest] - * Corrected Investigate's damage calculation, thanks to matthias [celest] - * Generate the remaining entries of the stat point DB if the number of - entries in db/statuspoints.txt is less than MAX_LEVEL, or statuspoints.txt - was not found [celest] - * Try to spawn the player at a default map ("prontera.gat") when logging in if - the save point map was not found [celest] - -02/13 - * added an @autoloot switch that Upa-kun has forgotten [Shinomori] - * changed pet_skillattack_timer and corrected the poison spore attack - * tighter check's on "unknown skill" error; but added prints to trace it - * Added Wallex's changes to only evoke script_rid2sd if agitcheck(1) is used - [celest] - * Merged jA's equipment breaking system into the current one, and corrected - items with unbreakable effects in the item_db [celest] - - "bonus bUnbreakable,[chance];" changed to - "bonus bUnbreakable[Weapon/Armor/Helm/Shield],0;" - -02/12 - * Merged Dexity's pc_statpointdb into pc_readdb, changed statp's string - array to short (less memory), and fixed the db not giving status points if - character level is above 255 [celest] - * fixing and optimizing sharp shooting - have implemented two different versions, just have a look and - decide which to use, description is in the code [Shinomori] - * Changed default map cache path from db/map.info to save/mapinfo.txt [celest] - * Removed old code for Sharp Shooting (still a little buggy) [celest] - * Merged Shinomori's code into map_foreachinpath [celest] - -02/11 - * mob.c fixed doubling entries in DROPS LOG, optimized [Lupus] - * item_noequip.txt now you can disable named consumable items - during GvG / PvP, too by Maya, optimized and checked [Lupus] - NOTE: Get rid of old cards on your server!!! IDs: 4149-4332 - before using of this item_db.txt (some cards have changed their IDs) - and it could cause ALIEN cards in your players equipment 8)) - i.g. a weapon compounding CARDS inserted in armor, etc... - * item_db.txt Massive update: [Lupus] - - Added all new missing items (up to st.Valentine's Day Event) - - Added new cards 4149-4332, sorted them and set their sripts. - - Fixed some names, typos, weigths and prices - * Commented out old custom cards from Old_Card_Album.txt till we brush them up [Lupus] - * Removed old custom cards from MOBs drops [Lupus] - thanks to Landarma(new items templates) Poki#3(removing cards from drops) - * Tidied up battle_check_target abit [celest] - * Updated traps to affect allies as well in GvG [celest] - * Check if login server is online before setting character to online (in SQL), - thanks to Alex14 [celest] - * Synchronise storage as well when saving character to cut down on item - rollbacks or duping, by Yor / Frea [celest] - * Added fix for super novices' Guardian Angel system crashing when base_exp = 0 - thanks to Alex14 [celest] - * not realy fixing the "unknown skill" error - but returning skill_castend_damage_id when called with skillid < 0 - still need to search a reason why it is called with -1 [Shinomori] - * EXPERIMENTAL: Reduced memory used for the skill_tree DB by 30+mb [celest] - * Added script commands isday and isnight - checks whether its night or - daytime. Example: if(isnight()) ... [celest] - * Skill Updates [celest] - - Sharp Shooting: Dropped jA's and kA's code and wrote a new - map_foreachinpath function in map.c -- about 14 times faster, but still - uncomplete - - Ankle Snare: Added matthias' suggestion to let agility reduce more trap - time, but no less than 3 seconds. - - Magnum Break: simplified code a bit, and changed to non-targetting / - automatically damages an area around the caster - - Tiger Fist: enable it to be used by its own besides as a part of - the combo skills - - Devotion: Fixed maximum level difference not reading its setting from - battle_athena.conf, thanks to leinsirk - - Soul Burn: Added some safety checks - -02/10 - * Login/Login SQL: fixed the client version check function [Sirius] - -02/09 - * Added conf-tmpl/readme.txt, explaining the import folder [1066: Ajarn] - * SQL Char: Rewrote the char_create function (now it's faster/optimized) [Sirius] - * SQL Char: Fixed the reply if a charname is invalid on create (now it replys denied..) [Sirius] - * SQL Char: Added a Character limit per Account (can be set in the config) [Sirius] - * SQL Char: Optimized some SQL-Querys [Sirius] - -02/06 - * NULL entries for guild data fixed [Credit to Sirius] [1060: Ajarn] - * Login server uses login_db_userid and login_db_user_pass for - queries now [Credit to Sirius] [1059: Ajarn] - * Login server can now check clientversion in clientinfo - [Credit to Sirius] [1059: Ajarn] - * Fixed txt build compile problems[1057: MouseJstr] - * Corrected end-of-line issues in source code [1056: MouseJstr] - * Coded new command: @MOBINFO [Lupus] - the command has also 2 aliases: @monsterinfo, @mi - It shows all Monster stats, Element, Race and stuff - It shows all items with their drop chance - It also shows MVP bonuses (MVP EXP, MVP Drops) - -02/05 - * increased the max_files allowed in a grf [1054: MouseJstr] - * Changed the way char deletion works for SQL [1051: Ajarn] - - If the email the client fails check then check if the - email is blank and the DB email is a@a.com (default) - If so, assume it was created with _M/_F, and delete it - * SQL Login accepts _M/_F now [Credit to Sirius] [1049: Ajarn] - * Map server now actually reads bind_ip [1048: Ajarn] - Side note: login reads bind_ip, but doesn't use login_ip now. - * Made eA compile under AMD64 64-bit native [1047: MouseJstr] - * Changed interface binding to use a bind_ip instead of using - the login_ip, char_ip, or map_ip. This lets you still be - able to set your WAN IP seperate from what interface you - wish to bind to. Also, the default is back to binding to - all interfaces on the machine. [1045: MouseJstr] - * optimizing OnTouch event name generation [Shinomori] - * fixing Celests Sharp Shooting [Shinomori] - * Updated Sharp Shooting AoE code, thanks to Neodis / k-Athena [celest] - - Update: Adapt jA's path_search algorithm and removed the need of struct - 'dev' in map_session_data - - Update: Increase range to 14 - * Tidied up explicit typecasts in status_get_max_hp, thanks to Ilpalazzo-sama - [celest] - * Non-MVP / miniboss summoned monsters should give exp, my mistake ^^; [celest] - Note:- minibosses are considered a 'Boss' as well, not just MVP's - * Fixed a typo that was preventing packet version 5 clients (628sak) from - logging in (it was supposed to only block those with 4 or below) [celest] - -02/04 - * Fixed more compile signed/unsigned errors [SVN 1040: MouseJstr] - * TXT convertors now read the import command in inter_athena.conf - [SVN 1038: Ajarn] - * Fixed some compile errors [SVN 1037: MouseJstr] - * Added common/buffer.(c/h) [SVN 1033: Ajarn] - * Login server can now set it's ip address in the config [SVN 1033: Ajarn] - * Servers now bind to a single ip address, thus allowing multiple servers to - a single port [SVN 1033: Ajarn] - * Added experimental code to generate a stack dump when it segfaults, thanks - to Ser [celest] - - does not work with Cygwin, as it does not have glibc - - to enable, edit the Makefile and remove the # on the line: - - # OPT += -DDUMPSTACK -rdynamic - - - What it does: everytime eA crashes it'll generate a file "stackdump_ - .txt" in your save folder with a backtrace, which you can - examine and send to a dev to be fixed. - - * Some more tidying up in status_get_ functions [celest] - -02/03 - * When loading shop scripts automatically check if the prices can be exploited - with OC/DC [celest] - * If the buying price provided in item_db.txt is above 2x higher than selling - price for an item no need to reset and redetermine the buying price [celest] - * Fixed a mistake that was causing Ruwach to only work in PvP and PvM [celest] - * Added DracoRPG's code for Joint Beat effects, thanks! [celest] - -02/02 - * Added checks to prevent some crashes in skill.c - [Full credit to shinomori] [SVN 1022: Ajarn] - * Removed nullpo check in skillnotok() -- otherwise it will display fail - messages for monster skills [celest] - * Added crash check for Ice Wall [celest] - * Added some optimisations by Ilpalazzo-sama [celest] - - reduce mob_data->size variable to 1 bytes - - change from if-else to switch statements in buildin_strmobinfo - -01/31 - * Fixed a typo in Pressure causing it to deduct sp from the caster, and remove - its sp_rate requirement [celest] - * Updated skill_range_leniency code when casting a ground targetting spell - ( as in Revision 968) [celest] - * Added Karma and Manner to const.txt - -- To change a player's alignment to more Good/Evil in scripting for example, - use: - set Karma, Karma + ; - - In older exe's (11-08 or older) you can actually check your karma in the - character alignment screen (alt-A) - The rest is up to your scripting creativity ^^ - - * Delete players' ID from id_db when kicking everyone from the map-server due - to char disconnection -- Fixes an odd crash with lazy mob AI [celest] - * Added at(@) command @autoloot, which turns autoloot on or off for the - player who uses it [Upa-Kun] - -01/29 - * Fixed Storage Bug with Named Stackable items. Thanks to Nimion [Lupus] - e.g. Arrows, Iron, Elemental stones, etc... - * Added a crash check to Safety Wall, thanks to LebrEf[TaVu] / Freya for - pointing it out [celest] - * Added some optimisations in clif_parse_MapMove, by Ilpalazzo-sama [celest] - -01/28 - * Fixed a typo that was causing /in to always report failure even when the - name was removed from the ignore list [celest] - * Link "wisexin", "wisexlist" and "wisall" to the PM ignore functions, and - "friendslistadd" and "friendslistremove" to the friends list functions - when parsing the packet DB [celest] - * added clif_parse_PMIgnoreList (packet 0xd3) from jA [celest] - * Added DUMP_ALL_PACKETS and moved dump packets code in clif_parse a bit to - support it [celest] - * Added base code for Party Item Sharing -- still needs some work in client- - server support [celest] - * new GC link http://amber.stormbirds.org/~joshs/gc6.4.tar.gz - This fixes some issues... works better - * Added macros skill_chk and skill_get to check for out of bounds errors when - retrieving info from the skill_db [celest] - -01/27 - * Added memory leak fixes with temporary script variables and pets-related - actions, by End_of_exam / jA 1109 [celest] - * Kick all characters when the char server disconnects from the map - server [celest] - * Added @changelook command for spriters to test view ID's [celest] - * Added a check to Pneuma to prevent crashing, thanks to LebrEf[TaVu]/Freya for - pointing it out [celest] [celest] - * Tweaked garbage collection code after feedback from users - [SVN 1002: MouseJstr] - * Fixed TRADE exploits (it cures proxy hack / vending+trade hack) thanks to Freya [Lupus] - -01/26 - * Added bug fix for a memory leak caused when a character logs out, - by End_of_exam / jA 1108 [celest] - * Fixed a bug in gettick cache when compiling in Windows, thanks to Shinomori - (jA 1094) [celest] - * Added updates from jA 1092 [celest] - - Changed "read_map_from_bitmap" to "read_map_from_cache", - "map_bitmap_path" to "map_cache_file" in map_athena - - Fixed item effects not showing when only one was used - - Fixed a bug in Safety Wall - - Allow only either Storm Gust or Lord of Vermillion to cause damage if - stacked together - - Added path_search_long, map_find_skill_unit_oncell - - * Added status_get_sc_def for calculating resistance against status - abnormalities [celest] - * Added status.c and status.h of jA 1091 update and moved some functions into - the new source files: - -- skill_status_change_ -> status_change_ - -- battle_get_ -> status_get_ - -- pc_calc_ -> status_calc_ - -- pc_getrefinebonus and pc_percentrefinery -> status_getrefinebonus and - status_percentrefinery - - * Updated auto_counter_type's description in battle_athena, thanks to - akusarujin for pointing it out [celest] - * Removed some unnecessary skill level checks in battle.c [celest] - * Removed my changes to /stable/Makefile which has libGC enabled by default - that i've accidentally commited, sorry ^^; [celest] - * Removed an unnecessary "cloneskill_lv" from map_session_data [celest] - * Removed WATER.TXT (this file wasn't used at all. There's no such mapflag as WATER even). [Lupus] - * Added Water Height of New Yuno Fileds 9 and 11. - Now Water Ball works there as should. Wizards could levelup on sleepers, too. [Lupus] - * libGC isn't ready to be the default quite yet... [MouseJstr] - - Enough people have asked so... Once you grab a copy of the - libGC library from (http://amber.stormbirds.org/~joshs/gc6.3.tar), - you start up a bash shell from inside cygwin and untar - the gc6.3.tar. This will produce a gc6.3 directory. Then - cd into that directory and type ./configure. Once that is - done you type "make" and then "make install". This will - spray the various includes and libraries all over your - cygwin install (most in /usr/local). - - Now, edit Makefile and change the CC line to use the - - CC = gcc -pipe -DGCOLLECT - - entry. Also change the GCLIB to - - GCLIB = -L/usr/local/lib -lgc - - Remember to comment out the ones no longer used. Do a clean - build and good luck. Obviously, this has not been tested - by that many people so you really are on the cutting edge - but if you have good results, send me a note - (joshs@stormbirds.org) so that we can see if it really is - ready for prime time. - - What should you see? Well, the map-server should not - grow/consume extra memory anymore. More so, it should use - dramatically less memory then it did before using the - garbage collector. - - The downside is that it will consume a little more CPU... - - The question is, how much? how laggy? what effect on lots - of players? I've heard stories saying it makes the server - unplayable and others told me that they saw no - player-visible effects at all. - - -01/25 - * Fixed TXT compile problems with libGC [celest] - * Added "Clients older than 2004-09-06aSakray" option to packet_ver_flag in - battle_athena, just in case server owners still prefer the older clients. - With so many changes to Sakray over the past months its much better upgrading - to the newer clients (November or higher recommended) available ;P [celest] - * Merged Full Strip into jA's tidier stripping skills code -- also fixes - a typo that was causing Full Strip to do the reverse effect instead, - and the skill not updating the target's status after successfully unequipping - items [celest] - * Tidy up the 4 chemical protection skills into one code block [celest] - * Corrected Slim Pitcher's code -- sorry, i missed a few things ^^; [celest] - -01/24 - * Fixed a typo in Provoke that was causing crashes [celest] - * Fixed another compile warning in src/char/char.c - [SVN 985] [MouseJstr] - * Fixed a account wipe bug in login/login.c (Thanks Wallex) - [SVN 984] [MouseJstr] - * Fixed a crash in char_sql/char.c where people were selecting - chars before requesting connections [SVN 983] [MouseJstr] - * some G++ compile tweaks and got through several files in the - map server - [SVN 976] [MouseJstr] - - Why are we doing a C++ conversion? We have a lot of duplicate - code and would like to make the "classes" in the server share - code.. For example, a pet should be able to share code from - the player or from a mob. Similerly, introducing a new type - of entity in the game should be as simple as creating a - sub-class instead of having to crawl through the entire source - tree searching for every class check and introducing handler - code in for your new type. - - Finally, while a garbage collector is "cool", it would still - be nice to have enough object knowledge on how to clean up - data that it is not absolutely required. It is faster for - us to clean up our own messes then introduce a whole system - for cleaning up after ourselves. - - Is there a C++ performance penalty? Not if the code is - written correctly. For example - 1) No templates - code bloat and destroys cpu cache - coheriancy - 2) No C++ exceptions - slows down entering and - exiting functions - 3) No operator overloading - makes it hard to - understand what is going on. - 4) No C++ STL libraries - Templates, huge, bloated, - unportable - 5) No method inlining - code bloat and reduces cache - coheriancy. Let the optimizer do it... - -01/23 - * char-server (SQL & TXT), login-server (SQL & TXT), and txt-coonvertors - (char and login) all compile on g++ now [svn 975] [Ajarn] - * Fixed the sizeof errors in g++ [SVN 972] [Ajarn] - * Reverted back some of the char* changes [SVN 972] [Ajarn] - * Changed parse_script to now return char* [SVN 969] [Ajarn] - * Converted run_script and run_script_main from unsigned char* to char* - [SVN 969] [Ajarn] - * Forgot a couple small changes [SVN 35] [Ajarn] - * Changed map_data.gat and map_data_other_server.gat from unsigned char* - to char* (this might be needed, because of unicode or something, please - correct me if I'm wrong) [SVN 34] [Ajarn] - * Converted decode_zip, encode_zip, remove_control_chars, mapif_sendall*, - and e_mail_check to use char* instead of unsigned char* (again, please test) - [SVN 34] [Ajarn] - * Modified skill unit group checking in skill_unit_onplace that might have - been causing crashes [celest] - * Updated packet 0x143 length's for version 14 (2004-11-01Sakexe) and version - 16 (2005-01-10Sakexe), thanks to jathena and ice2big [celest] - * Fixed login-server compile error with the "new" -> "new_" changes [celest] - -01/22 - * Fixed an error that was in my last commit (optimising g++ build) [SVN 29] - [Ajarn] - * Made strlib functions char*, instead of unsigned char*. Strings are meant - to be char. (Shouldn't break anything, but might, please test this for me) - [SVN 26] [Ajarn] - * Added cast for TXT version [SVN 25] [Ajarn] - * Added cast from allocation calls, from void* to intended type [SVN 24] [Ajarn] - * Changed bool -> bool_. Still need to make convertions between - char* and unsigned char* valid, and some other convertions too. - Also, sizeof is being used wierd in map.c, at least g++ - complains [SVN 22] [Ajarn] - * Changed the rest of the class variable names to class_ and all the new - variable names to new_, for futher g++ support [SVN 21] [Ajarn] - * Update both caster and target's SP after using Soul Change -- thanks to Aalye - / Freya [celest] - * Force a monster to switch attack target when being casted Provoke [celest] - * Corrected description for @enablenpc -- "@npcon" -> "@enablenpc" [celest] - * Since job normalising is still buggy require all 1st class skills to check - for Basic Skill level when calculating the skill tree [celest] - -01/21 - * Updated packet DB configurations : enable_packet_db, packet_db_ver, - -- check the .txt for description [celest] - - Note: For people having connection problems try setting 'enable_packet_db' - to 'no'... and use the latest client (01-10Sakexe) - - * Fixed a small typo in 12-06's packets -- 21b => 21d [celest] - * Updated packet_db.txt to only contain the latest version, like jAthena, - since there's not much point to re-read packets eA already supports - (although if you remove all the //'s it can still read multiple versions) - [celest] - * Added clif_config in clif.c - for keeping packet/client connections related - stuff [celest] - * Send 'Game Exe not latest version' to a client if it hasn't been authentified - yet, but is sending a non-connection-related packet to prevent crashing - -- assume the client is using an unknown exe [celest] - -01/20 - * Fixed compile time problems with the non-GC case [MouseJstr] - * Introduced aMallocA and aCallocA - - These two functions allocate "atomic" memory which means - "memory that does not contain references to other memory". - - This lets the garbage collector ignore these objects when searching - memory for references to other objects dramatically increasing - performance of the GC. - - When in doubt, use aMalloc and aCalloc. It is better to add - a tiny bit of work to the GC then do cause a crash due to memory - being cleaned up when it shouldn't. - [MouseJstr] - * Modified all calls to aMalloc and aCalloc that reference - atomic memory to use aMallocA and aCallocA - [MouseJstr] - * Modified the socket buffer allocator to use "atomic" memory - for the fifo data buffers [MouseJstr] -01/19 - * added support for the Hans-J. Boehm libC garbage collector - (A copy is in http://amber.stormbirds.org/~joshs/gc6.3.tar). - - It is ABSOLUTELY critical for people to use - aFree/aMalloc/aCalloc/aStrdup for this to work. If somebody - has just used free or malloc, this will crash when used with - the garbage collector. - - A amusing environmental variable to set is GC_PRINT_STATS (to 1) - so that you see real time statistics of leaked data being - recovered. - - grab a copy of the gc6.3.tar.. build it .. install it.. - modify the Makefile to have the - - CC = gcc -pipe -DGCOLLECT - GCLIB = -lgc - - lines... and make the sql servers (the txt server doesn't - build using this right now due to stupid Makefile issues) - - [MouseJstr] - * SVN 3 on http://svn.stormbirds.org/svn/eathena will be what - I diff against when I merge back into delta.. if we ever merge - back into delta [MouseJstr] - * Removed 12-06 Sakexe detection, since it doesn't seem to work, and - might be conflicting with 10-25 clients [celest] - * Update the Soul Burn target's SP when it has been successfully reduced to 0, - thanks to Aalye / Freya [celest] - * Moved SC_PRESERVE and SC_BATTLEORDERS's id so they'll display a status icon - when cast, thanks XiaoLin of cAthena [celest] - * Added missing code for Preserve -- i totally forgot to add it ^^; [celest] - -01/18 - * Added some skill bug fixes, thanks to Aalye / Freya [celest] - - stop player attacking if the target goes into hiding - - fixed Sword Reject not working against swords, only daggers - - additional check in case Marionette Control doesn't end properly even - when one of the partners has logged off - * Added stun, bleeding and SP loss effect for Pressure, thanks to DracoRpg - [celest] - * TEST: Fixed more compile warnings in MSVC [celest] - * TEST: Fixed some compile errors in MS Visual C++, thanks to Ser [celest] - -01/17 - * Some rewrites in skill_delayfix [celest] - - If the delay is < 0, add the weapon aspd delay to it - - If the skill is not weapon type, and has 0 delay, add 300ms as default - * Added min_skill_delay_limit as the minimum allowed delay for any skills - [celest] - * Some tidying up in battle_get_ functions [celest] - * Set exp table and job bonus table to 0 before reading - might solve some - memory bugs [celest] - * Updated skill range leniency code - If possible try and move towards the - skill target so that when casting it no longer falls out of range [celest] - -01/15 - * Added effects to enemies for Gospel [celest] - * Added mobs spawn to all Yuno fields (according to 4th Jan patch) [Lupus] - -01/14 - * Added party supporting effects for Gospel [celest] - -01/13 - * Added and testing support for 2004-12-06Sakexe [celest] - * Removed emblem changing requiring Glory of Guild limited to TXT only [celest] - * Corrected a typo preventing Plagiarism to work, thanks to orn [celest] - * Fixed Berzebub card and other 'reduce cast delays' equipment not working - [celest] - * Updated packet_db.txt loading to support reading into multiple packet - versions [celest] - * Removed packet_db_ver defining in packet_db.txt -- it'll determine itself - based on MAX_PACKET_VER [celest] - * Integrated packet size and function DB's into 1 packet_db [celest] - * Added MAX_PACKET_VER -- maximum versions supported by eA, including the - packet_db -- and changed packet size and function DB's to use it [celest] - * When sending 'Game exe not latest version' packet don't close the session - immediately so it will still be delivered [celest] - * Added map-server display if an unidentified client was rejected -- - also fixes the 'empty string sent to _showmessage' [celest] - * Added a bug - Celest, LOOK AT THIS BUG ASAP. [Codemaster] - * Tided up/fixed some mobs [Lupus] - -01/12 - * Implemented Vending Log [Lupus] - TODO: use log option to log only important deals (much money, rare items, etc) - -01/11 - * Added Shinomori's changes to npc event timers (I never realised it, thanks - ^^; ) [celest] - * Updated clif.c to be able to identify client versions based on the packet DB - [celest] - * Correct packet_db_ver to the maximum version allowed if it was set too high - or too low in packet_db.txt [celest] - * Added support for 2005-01-10Sakexe [celest] - * Updated packet functions for 2004-11-08 and 2004-12-06 (Note: eA *can* - support 12-06, but still doesn't recognise it... so unless we find a way, - it is *not* supported yet) [celest] - * Updated packet_db, thanks to Sara-chan [celest] - * REMOVED support for clients before packet version 10 (2004-08-25 and - earlier) - the client will receive a 'Game Exe not latest version' message - [celest] - * Added a check to prevent crashing when trying to log in with - 2005-01-10aSakexe in servers that don't support it [celest] - * Added a fix to @sound where if you forgot the .wav exention, i'd attempt to play the file without it (it adds the .wav) [Codemaster] [SVN 949] - * Added @disguiseall / @undisguiseall [Codemaster] [SVN 949] - * Added misc. clif.c fixes (jAthena added alot of close(fd)'s, so i added them, too) [Codemaster] [SVN 949] - * Added bug reports - Celest, you might want to check one of those out [Codemaster] [SVN 949] - * Fixed a bug in clif.c which didn't allow to enther the map-server. - It worked under win32, but didn't under Linux. [Lupus] - -01/10 - * Completed adding packet DB reading... still needs (a lot) more work in - clif.c [celest] - * Added Shinomori's suggestions for npc timers, thanks again ^^ [celest] - * Removed checking for script event timers' length, and added Shinomori's - changes [celest] - * Start adding packet DB reading [celest] - * Added 'max_eventtimer_length' (default is 32) to script_athena.conf. [celest] - Some event timers with names longer than 24 could cause the server to close - itself, change this if you need support for even longer names - * Removed PCLoginEvent requiring 'PCLoginEvent' for the player to be set to 1 - first to be activated. [celest] - * Added Shinomori and orn's fix for the skill tree to only check the first - required skill in the DB and skipping the rest [celest] - * Modified 'wedding' script command to work with "OnTimer" scripts even without - doing 'attachnpctimer' (The 'player not attached' error will still display, - but the effect will appear *over the NPC* instead of the player... - at least it won't fail ^^) [celest] - * Added 'attachnpctimer' script command for attaching the player to the current - npc's timer in "OnTimerxxxx" scripts, thanks to Wallex for the idea. [celest] - Syntax: - attachnpctimer; - attachnpctimer "; - - Check /npc/sample/npc_test_npctimer2.txt for example. - * Added 'detachnpctimer' script command for detaching players from the npc's - timer. [celest] Syntax: - detachnpctimer; - detachnpctimer "; - - * Added 'OnInterIfInitOnce' for WoE scripts & modified the WoE scripts as well [Ajarn & Codemaster] [Thanks to FREYA] [SVN 943] - * Added the @sound command and the NPC command of soundeffectall - - works just like soundeffect, but plays for everyone in the area [Codemaster] [SVN 942] - * Don't allow Pets to attack Guardians outside of WoE [Codemaster] [SVN 940] - * Require 15% of HP or more for WE_MALE skill [Codemaster] [SVN 940] - * Require 15% of SP or more for WE_FEMALE skill [Codemaster] [SVN 940] - -01/07 - * Upon changing to high novice 100 stat points should be given, not 88 [celest] - * Give high novices First Aid and Trick Dead upon job changing [celest] - * Remove some unnecessary checks in battle.c [celest] - * Added some checks to prevent novices still allowed to attack when using - Trick Dead [celest] - * Added 'summon' script command. Syntax: - - summon ,[,]; - - Example: 'summon "Poring", 1002, "OnPoringKilled"; 'will summon (note: - not *spawn*) 1 poring that'll help its master for 1 minute, - and activate the "OnPoringKilled" event when killed. - 'summon "--ja--",-1;' will summon a random monster. - - * Added Wallex's fix for the wedding script functions [celest] - * Added the below-mentioned alive packet to SQL's char and login [celest] - * Enabled login server 'anti-freeze' by default as a temporary solution - to char-login disconnection [celest] - * The TXT char server was rejecting login's "i'm alive" packet and disconnecting - it... fixed [celest] - * Stall_time wasn't being read in login_athena at all (not by the login server, - because the code didn't read it, nor by TXT map server, since its in the SQL - inter_athena.conf reading)... so moved it to inter_athena.conf, and - change sql_config_read in map.c to inter_config_read [celest] - * Some tidying up of battle_get_def and _def2 [celest] - * Added 'bDelayrate' and changed Phen card, Marduk Card and Berzebub Card's - effects to use this instead of bCastrate (which was reducing casting time, - not delay time) [celest] - * Some tidying up of skill_castfix and skill_delayfix [celest] - * Added Filougarou's fix for Bowling Bash causing it to only display damage, - but doesn't do any - thanks! [celest] - * Set delay_dependon_dex in battle_athena to 'no' by default [celest] - - Note: Just to clarify things, on official servers dex is not supposed to - reduce skill delays, only Poem of Bragi and Berzebub card does! - - * Fixed typo in skill_delayfix - reduce delays only if delaynodex was *not* set, - sorry ^^; [celest] - -01/06 - * Fixed various memory corruptions causing crashes (SVN 925) [MouseJstr] - * Fixed typo in src/map/map.c causing compile - errors (SVN 924) [MouseJstr] - * Removed the alive_timer mechanism entirly replaced with - a stall detection mechanism that will disconnect a player - who has not sent any data for a configurable - (conf/login_athena.conf:stall_time) amount of time. The default - is currently 60 seconds. - - The root cause of the disconnect error is that some NAT based - routers are not dropping the TCP connection when the aliased - machine goes offline abnormally. This means that we are seeing - a stalled but perfectly valid TCP connection. - - (SVN 924) [MouseJstr] -01/05 - * Fixed some typos in map_versionscreen() [MC Cameri] - * Removed loop freeing in map-server's do_final(), it was causing seg faults [MC Cameri] - * Finished do_storage_final() in map-server's do_final(), it was there but doing nothing [MC Cameri] - * Fixed Celest's typo making all vended items cost 0 zeny [Codemaster] [SVN 919] - * If a vending item was priced at 0 it'll be auto changed to 1million [celest] - * Fixed TXT logging - log_athena.conf reading was kind of messed up [celest] - * Added a simplified version of Qamera's OnConnect: OnDisconnect: OnDeath: - NPC events mod, (All credits go to him.) except adapted based on eA's current - PCLoginEvent. (by davidsiaw) [celest] - - Currently only 4 events have been added: PCDieEvent, PCKillEvent, - PCLogoutEvent and PCLoginEvent - - For notes and usage example check /npc/sample/PCLoginEvent.txt (by - davidsiaw) - - To enable them for a player in a script, do - "set , <0 or 1>;" - (yes it's saved in a permanent character variable and auto read every time) - - Simply put, if any of them is set to 1 the appropiate event will activate - p.s - Scripters who are already using PcLoginEvent, you'll need to add a - "set PCLoginEvent, 1;" now, sorry for the trouble. - - * Optimised PCLoginEvent activation a bit [celest] - * Set 'droprate0item''s default to 'yes' so that items with 0 rate will never - drop [celest] - * Look at item type other than item ID as well to check whether it is a card - in card-related script commands - better support for custom items [celest] - * Reset all skill variables if the skill fails so certain skills can't be - abused (such as Warp, thanks to Alex14 for pointing it out) [celest] - * Added /mapflag/noreturn.txt for disabling butterfly wings (not fly wings) - [celest] - * Fixed skill_require_db reading somehow getting corrupted if weapons usable - for the skill is more than 20, thus causing the skills to fail everytime - [celest] - * Fixed @killmonster crashing the server with summoned monsters, thanks to - Alex14 [celest] - * Added double_connection_system to battle_athena (not completed yet) [celest] - -01/04 - * Fixed GM Command Logging (Not sure why TXT logging still isn't working properly :( ) [Codemaster] [SVN 907] - * Fixed one of Lupus' additions to the item_db [Codemaster] [SVN 907] - * Fixed Seismic Weapon Skill (it 100% didn't break target's weapon at 4 level of the skill) [Lupus] - -01/02 - * Re-fixed map-server crashing if an empty line is in skill_castnodex.txt, - thanks to Alex14 for pointing it out (SVN 899) [celest] - * Modified breaking rates calculating - meltdown's chances is separated from - self breaking chances (SVN 900) [celest] - * Reduced MAX_SKILL_LEVEL to 10 to save a bit of memory and speed [celest] - * Tidied up parts in skill_castfix a bit (SVN 895) [celest] - * Fixed map-server crashing if an empty line was added in any of the skill-xx - db files (SVN 895) [celest] - * Updated skill_castnodex reading - An *optional* 3rd value can be added to set - whether a skill's delay time can be affected by dex (SVN 895) [celest] - Example: 46,1,1 - double strafe's delay is not affected by dex - 46,1,0:0:0:0:1 - only level 5 double strafe is not affected by dex - * More atempts at memory leak fixes [Codemaster] [SVN 890] - * Updated weapon breaking rates, thanks to DracoRPG (SVN 891) [celest] - * Optimized enchanting skills success rates calculation, thanks to Wallex - (you were right! ^^; ) (SVN 891) [celest] - * Modified Spiral Pierce and Breaker to type ranged (SVN 891) [celest] - -01/01/05 - * Attempted to fix a memory leak [Codemaster] - tell me if it works XD (NPC/Mob memory leak in npc_parse_mob(...)) [SVN 886] - * Added a char config that allows GMs that have a certain level or above to - bypass the server's user limit [Codemaster] - * Changed some create arrow outputs for new kRO 12/21/04 patch [Aria] - * Fixed some respawn delays of MVP/Miniboss monsters. Redo Umbala/Niflheim fields, added missing mobs, corrected - monsters quantity. In Niflheim fixed wrong Lord of Death monster ID. [Lupus] -12/30 - * Added ispartneron, getpartnerid, and warppartner script - commands to properly support jawaii NPC's (SVN 880) [MouseJstr] - * Moved supernovice guardian angel messages to msg_athena.conf [celest] - -12/29 - * Fix account register wipe issue (SVN 868) [MouseJstr] - * Double storage/lag exploit fixed (SVN 867) [MouseJstr] - * Another -1 alive_timer fix (SVN 866) [MouseJstr] - * Added @dmstart and @dmtick for debugging malloc tests [MouseJstr] - * Fix some more compile errors on different platforms [MouseJstr] - * Fixing a crash if you change the name of a pet you don't have (SVN 863) [MouseJstr] - * Eliminated src/common/malloc.c when not needed [MouseJstr] - * Some code cleanup in prep for new debugging malloc (SVN 861) [MouseJstr] - * Updated Soul Breaker's damage calculation [celest] - * Updated Meteor Assault's cast delay to be not affected by dex [celest] - * Changed int_guild.c so it will calculate average guild level only if > 0 - members are found - prevent divide by zero crashes (why would an empty guild - be requested to update its' member info in the first place?) [celest] - * Added Shinomori's fixes for string copying in script.c [celest] - * Removed @giveitem since #item it's the one that does this and added some of it's support to #item [MC Cameri] - -#item - * Uncommented out import in charcommand_athena.conf, there is - need to have it commented (all the others ones are - uncommented) [Ajarn] - -12/28 - * When restarting the char-server, reset the online status - of all characters and guild-members (SVN 849) [MouseJstr] - * Fix double timer_delete caused by pc_alive_timer (SVN 848) - [MouseJstr] - * Fixed typo in npcs_athena.conf (mc_cameri verses mc_Cameri), - thanks Mellow972 for pointing that out (SVN 845) [MouseJstr] - * Reduced weapon breaking chance for Overthrust, thanks Draco - i almost - forgot to add this update [celest] - * added checks into the skill code to prevent proxy's/bots - from crashing the server by using skillid's that - are WAY out of range (SVN 841) [MouseJstr] - * Fixed clif.c errors that prevent old clients from being used. [nsstrunks] - * Fixed @jobchange to not default to upper (SVN 837) [MouseJstr] - * Fixed a compile error in @mobsearch (SVN 836) [MouseJstr] -12/27 - * Updated 1206's packet fuctions in clif.c [celest] - * Updated the new guild skills - cannot be reused within 5 minutes of - activating it [celest] - * Added @mobsearch, @cleanmap and @giveitem from jA [celest] - * Fixed the guild issues (SVN 832) [MouseJstr] - * Updated description for player_check_cloak_type [celest] - * Increased skill range limitations in pc_no_footset [celest] - * Added exp_calc_type - to alternate between 3 different versions for exp - calculating [celest] - * Reinitialized variable 'c' in map_readmap, it's supposed to have a start value. Ex. '-'. [MC Cameri] - * Commented out dump_timer_heap() again... [MC Cameri] - * Added include of string.h in malloc.c, was causing compile errors/warnings [MC Cameri] - * Modified the map progress bar to reduce updates (SVN 829) [MouseJstr] - * Updated map cache system from jA 1087 - change read_map_from_bitmap to 2 to - enable zlib compression [celest] - * don't delete alive_timers of -1 (SVN 823) [MouseJstr] - * switched malloc,calloc,realloc to aMalloc, aCalloc, aRealloc - so support the use of a garbage collector (SVN 821) [MouseJstr] - * Removed some printf's from map-sql [MC Cameri] - * Uncommented MSG_SQL, for _ShowMessage(), usage: ShowSQL() [MC Cameri] - * Removed fixed bugs in dev/bugs.txt [MC Cameri] - * Now I remember what I was smoking.. (SVN 819) [MouseJstr] - * Fixed a bug in the guild_castle persistance code - in char_sql. What was I smoking? (SVN: 816) [MouseJstr] - * Corrected a bad error in itemdb_read_itemslottable [celest] - * Corrected wrong logging of text in int_guild.c, thanks to Alex14 [celest] - * Summoned monsters will not give exp and items [celest] - * Added the 6 new Yuno fields to maps_athena.conf [celest] - * Added some Freya's optimisations in clif_parse [celest] - * Added clif_update_mobhp - monsters' hp viewing now updates properly [celest] - * Set alive_timer to -1 when quitting, not 0, or the map server might assume - its still active [celest] - * Changed the *_override_grffile to no by default, because many were having issues with it [Ajarn] - -12/26 - * Fixed ANOTHER pet crash (double free) (SVN: 804) [MouseJstr] - * Added a proper #define for MAX_VENDING (SVN: 802) [MouseJstr] - * Fixed crash associated with vending more then 12 items - which walked on memory.. corrupting the pet data - structure (SVN: 801) [MouseJstr] - * Fixed a crash that resulted when disconnecting (SVN 800) - the new client when the old client is still connected [MouseJstr] - * Fixed some gcc 2.95 compile errors [MouseJstr] - * Fixed some array bounds errors (SVN 799) [MouseJstr] - * @mapexit (and do_final) now persist all data to the - char server before exiting to eliminate storage/inventory - inconsistancies.. [MouseJstr] (SVN 793) - * Some cleanup of spiritball memory management [MouseJstr] - * Dramatic performance work for exp updates to sql. Previously, [MouseJstr] - when u killed a mob (in party share), it would cause the char_server to - - 1) Delete all guilds for all members of your party - 2) Re-create all guilds for all members of your party with the new exp - values. - - Now it just generates 2 sql statements per party member, - - 1) update the guild exp, - 2) update the guild_member exp. - - - src/common/socket.c src/common/socket.h src/char_sql/char.c - src/char_sql/int_guild.c src/map/chrif.h src/map/pc.c - src/map/map.c src/map/chrif.c - - * Disabled import charcommand_conf.txt by default [celest] - * Added Bitmap File system from jA 1086 - automatically generates a cache - from maps in the GRF to speed up loading. You can enable/disable it with - read_map_from_bitmap in map_athena.conf. Note: AFM maps will override this - cache [celest] - * Added --run_once flag for the map server for testing purposes - closes itself - when everything is done loading [celest] - * Added some code for Moonlit Petals and Basilica [celest] - -12/24 - * Added suggested fix when client disconnected [celest] - - send "disconnected due to time gap" and close session when timed out - - send "server still recognises last login" message and close existing - session when client reconnects - * Upped windwalk to lv 10 in skill_tree [MouseJstr] - * Fixed a scripting crash (SVN: 781) [MouseJstr] - * removed @changesex and @charchangesex until we can - fix it properly [MouseJstr] - * Fixed item-dup bug in storage and cart [MouseJstr] - * @skilltree was looking outside of the particular class - of the char to see if they could do a skill [MouseJstr] - * Fixed a calc_skill_tree bug where too many skills were - visible [MouseJstr] - * Added Dev/GDB_reports.txt, take a look in it devs [Ajarn] - * Corrected description for player_skill_nofootset and monster_skill_nofootset - in battle_athena.conf [celest] - * Added a special NPC Logging command 'logmes'. It works as mes"Hello world!"; - It is useful for such NPC as BANKS, CASINO, etc. To keep track of won money, etc. - Check kafra_bank.txt 1.1 for example. - Note: mes = otput into client's NPC window - debugmes = output into map-server window - logmes = output into lognpc log DB. - -12/23 - * Fixed some bugs in the clif.c changes (SVN 766 to SVN 767) [MouseJstr] - * Added ayo monsters to @disguise - * Began updated clif.c to work with 1108 and 1206, tested and works [nsstrunks] - * Fixed skills still being available after a job change [MouseJstr] - * Changed pc_alive_timer to use map_id2sd - should be more accurate [celest] - * Added jA 1084's fix to mob.c - check whether the player is still alive - when calculating exp [celest] - * Added clif_changed_dir, clif_adopt_process [celest] - * updated Backstab to show the target's new direction [celest] - * Corrected the file types of several files in the SVN tree to - fix the newline issues [MouseJstr] - * Updated mapflags (added missing payon_in03,ayo_in01,ayo_in02, que_god01, que_god02) [Lupus] - * Updated Sacrifice : it's now self-activating, and lasts for 5 attacks [celest] - * Fixed compile errors in party.c [celest] - * Moved SC_EDP back to 114 [celest] - * Added some of Shinomori's fixes [celest] - * Added optimisation in intif_parse_WisMessage from Freya [celest] - -12/22 - * Eliminated skill tree mapping since we have entries - for all the classes in the skill_tree.txt files [MouseJstr] - * Added finding_ore_rate to battle_athena.conf, thanks to orn [celest] - * Changed how party exp is passed out to eliminate players - current in a chat window or those who havn't moved or attacked - in 2 minutes [MouseJstr] - * Fixed a bug in resnametable from local directories, - by fixing a bug in grfio_read causing memory corruptions [MouseJstr] - * Rearranged how guild messages, gm messages, and party messages - are moved back and forth between the inter server and the - map server.. eliminating unneeded round trips to eliminate - lag on a loaded char-server. [MouseJstr] - - src\char_sql\int_party.c src\char_sql\int_guild.c - src\char_sql\inter.c src\map\atcommand.c src\map\guild.c - src\map\intif.c src\map\party.c src\char\int_guild.c - src\char\inter.c src\char\int_party.c - - * Reverted npc.c back to before jA 1081. This fixes warp portals missing and other npc bugs [Ajarn] - * Added conditional SHOW_DEBUG_MSG for displaying ShowDebug()'s output, it was missing before [MC Cameri] - * Added #zeny, removed @charzeny [MC Cameri] - * Fixed reading itemslottable.txt causing cards to become unuseable [celest] - * Added error message if file renaming in lock_fclose fails [celest] - * Fixed frost diver not working ... my bad =p [celest] - * Corrected typo in clif_hpmeter - md -> sd [celest] - * Check if the player has been authentified by the char server before - clearing any timers in map_quit [celest] - * Added eventtimercount and timerskill_count - check these before clearing - or deleting timers [celest] - * Added sc_count check in skill_stop_dancing [celest] - * Translated the japanese part in battle_athena.conf [celest] - * Added ignore the new skill delays when chaining monk combos [celest] - -12/21 - * Since conf/maps_list.txt was removed, added conf/maps_athena.conf [Ajarn] - * Fixed a few NPCs that were giving curly errors. It seems to be caused by a bug that the NPCs' last line isn't read or something [Codemaster] - * Fixed a tiny compile warning in npc.c [Codemaster] - * Allowed the NPCs without proper curly brackets to still load, but give an error still [Codemaster] - * Added variable 'current_file' which tells the filename of the script while loading npcs [MC Cameri] - -the variable its set in do_init_npc() or something like that, so you can only access it - after the use of do_init_npc(). - * Fixed the display of a warning saying that a right curly brace was missing [MC Cameri] - * Removed @charwarp and @rura+ and added #warp, #rura, #rura+ [MC Cameri] - * Removed conf/npcs_list.txt, and placed it in npc/npcs_athena.conf [MC Cameri] - * Moved some code in pc_break_equip that was causing compile errors [celest] - * guild skills vanished due to incorrect placement of a - check for quest skills in the calc_skilltree code [MouseJstr] - * Fixed skill LK_HEADCRUSH, LK_JOINTBEAT to work on both on - and off peco's for lord knights (fixed typo in - skill_tree.txt) [MouseJstr] - * removed LK_SPIRALPIERCE from lord knights not on peco's[MouseJstr] - * Moved the code from map_quit to pc_makesavestatus that - "adjusts" the skill tree before persisting to the character - server [MouseJstr] - * made pc_makesavestatus() properly persist skills that are - unavailable but not forgotten (example, spiral pierce). You can now - get spiral pierce, get off your peco, log out, log in, and - get back on your peco and still have not lost the skill - points you invested. This also solves the problems of when - the skill tree gets changed, players loosing the points. [MouseJstr] - * Made pc_resetskill() properly reset skills that are - currently not visible due to skilltree changes [MouseJstr] - * Finished updating most of the map-server to 1082... i'll leave the more - technical ones for the other devs ^^; [celest] - * Added other new battle_athena options from jA 1082 ... descriptions not - translated yet [celest] - * Removed my own additions for skill delays using aspd and added jA's code - (-removed-) [celest] - * Adapted skill_range_leniency to jA's code - should be more stable [celest] - * Fixed drop rates only limited to multiples of 100's - thanks to jathena - for pointing it out [celest] - * Added missing code for castle_defense_rate [celest] - * Removed pc_undead_nofreeze - no code for it [celest] - * Updated unrefineable items table - thanks to jathena [celest] - * Added 3 new script commands: [celest] - - skilleffect : shows a skill effect on the player - - doskill/skilluseid (originally by Qamera) : casts a skill on the player - - skillusepos : casts a skill on a position - * Added SC_SpeedUp0 [celest] - * Merged itemdb_read for SQL and TXT [celest] - * Moved itemdb_read_itemslottable in itemdb.c for better readability [celest] - * Removed itemdb_read_cardillustnametable limited to TXT only [celest] - * Added reading itemslotcounttable.txt from the GRF to auto set number of slots - per item [celest] - * Added a display message when reading itemslottable from the GRF [celest] - * Added options in battle_athena.conf to enable/disable reading the GRF for - indoorrswtable.txt, leveluseskillspamount.txt, num2cardillustnametable.txt, - itemslottable.txt & itemslotcounttable.txt [celest] - * Removed conf/npcs_list.txt, and placed it in npc/npcs_athena.conf - -12/20 - * Fixed npc_parse_mob with large/tiny monsters causing - memory corruption [MouseJstr] - * Fixed a crash in char.c with new chars [MouseJstr] - * Updated npcs_list.txt [Ajarn] - * If last_pos.x or .y == 0, set to start point [MouseJstr] - * Fixed map loading. If a map was not found, it would remove the next map in the list [Ajarn] - * Moddified some *_athena.conf's (my typos and some inncorect default values) [Ajarn] - * Added Valaris' double connection bug fix (imalive watchdog) [Valaris] - * Fixed map-server exiting when it came across a bad NPC file [Codemaster] - * Updated Valaris' large/tiny monsters - of course, he told us what he did wrong and how to fix it :) [Codemaster & Valaris] - * Updated makefiles to new strlib locations [Codemaster] - * Moved strlib.h and strlib.c into the common directory [Codemaster] - * Updated a bit of jA 1081 - it's not completly updated yet!!! [Codemaster] - * Fixed some gcc 2.95 problems [MouseJstr] - * Speedups in socket code [MouseJstr] - * made samesex weddings work and give out correct ring [MouseJstr] - * CFixed wedding NPC halting after server reboot/crash (shadowlady put in comments but didn't add to code) [Aria] - * Added reading leveluseskillspamount.txt from the GRF to auto set sp used for each skill [celest] - * Added reading indoorrswtable.txt from the GRF to auto set 'indoor' mapflags - [celest] - * Added check in grfio.c to prevent crashing if a file wasn't found [celest] - * Rolling GUILDCACHE and FASTCHAR into main branches/stable - tree [MouseJstr] - * Changed max_paramter to an unsigned int so that you can have over 255 as your max stat [Codemaster] - * Experimental: Reverting a change on deleting any skill units when we're - logging off - might reduce the 'delete_timer' errors [celest] - * Added check whether an item is allowed to be dropped, for example wedding - rings [celest] - * Updated Acid Terror - should never miss [celest] - * updated Sword Reject - should display reflected damage properly now [celest] - * Updated Double Strafe - should only work with bows [celest] - * Replaced checking whether items can be refined or not with a new function [celest] - * Added Gengar's fix for npctalk outputting to chat [celest] - * Allowed some values in script_config to be customised in script_athena.conf [celest] - -12/19 - * Added -DFASTCHAR to char_sql for testing performance work - before I merge it into the main running code [MouseJstr] - * Added ShowDebug(), Debug(), DisplayDebug(), printDebug(), CL_DEBUG, MSG_DEBUG to _ShowMessage() [MC Cameri] - * Replaced many \033[x;xm with their corresponding CL_xx constants [MC Cameri] - * Separated NPCs and Maps from map_athena.conf into npcs_list.txt and maps_list.conf [MC Cameri] - * Modified all the *_athena.conf's to have the import command enabled by default [Ajarn] - * Added charcommand_conf.txt and log_conf.txt in conf-tmpl/import [Ajarn] - * Fixed import command for log_athena.conf file [Ajarn] - * Updated charcommand.conf [nsstrunks] - -12/18 - * Added some of my info to Dev/quotes.txt, not done yet... [Ajarn] - * Added some ideas to Dev/Ideas_Suggestions.txt [Ajarn] - * Fixed import command in inter_athena.conf file [Ajarn] - * Fixed a few command compiling problems for TXT [Codemaster] - * Modified the main.sql to add the friend0 column; also added the upgrade_1.0.0.sql file [Codemaster] - * Introduced StringBuf into utils for use in building larger queries [MouseJstr] - * tested GUILD_CACHE (reducing guild related sql traffic to 30%) in - prep for unleasing it on the sql using public [MouseJstr] - * Fixed some SQL queries crashing char server [davidsiaw] - * Added several PID GM commands, thanks to Dino9021 [nsstrunks] - * Storage was merging items incorrectly [Mousejstr] - * eliminated a uninitialized var when using afm maps [MouseJstr] - * Added concept of dirty storage to reduce saves/load - to the char server (do a clean build!) [MouseJstr] - * Eliminated storage_storageopen2 as unused [MouseJstr] - * Switched to account2storage2() whenever possible - to eliminate the possibility of saving empty storage - back to the character server (storage wipes) [MouseJstr] - * Made it save storage as soon as you close the storage - window to reduce possibility of loss/abuse [MouseJstr] - -12/17 - * Added #item [MC Cameri] - * Added #storagelist, removed @charstoragelist [MC Cameri] - * db.c: Fixed probs with OnInit, OnTime, and etc NPC probs - Just reverted it back. [Lupus] - * Fixed warning message in db.c line 445 [MC Cameri] - * Added #effect, removed @chareffect [MC Cameri] - * Reverted a change in map.c causing problems, sorry >.< [celest] - * Updated Sphere Mine - it'll now move in the opposite direction if - being hit by its master [celest] - * Updated Wind Walk [celest] - * Fixed skill #301 causing crashes [MouseJstr] - * Fixed documentation error on gm_skills_unconditionl [MouseJstr] - * added @grind test command.. only for testing [MouseJstr] - * Added clearweather to the atcommand configuration file. [nsstrunks] - -12/16 - * Added a fix for AFM loading, thanks to Pete [celest] - * Updated maximum levels for supernovice to 99 [celest] - * Updated supernovice jobexp table - should be same from 50 onwards [celest] - * Corrected maximum job level checking in @joblvup and @charjob [celest] - * Added the new spell scrolls, thanks to Landarma [celest] - * Corrected a few skills, thanks to orn [celest] - * Corrected Extremity Fist to not require Explosion Spirits when being used - right after using Combo Finish or Dilemma [celest] - * Added instant cast weapon skills rely on attack speed as cast delays, not - on dex [celest] - * Fixed mob_ghostring_fix not working [celest] - * Changed default value for mob_ghostring_fix to 'yes' [celest] - * Added #itemlist, removed @charitemlist [MC Cameri] - * Changed @job and #job so that when it's used it unequips all the items, to prevent sprite errors [MC Cameri] - * Fixed a misuse of mysql_config (thanks Daegalus for - creating a reproducable environment for me) [MouseJstr] - * Fixed compile time errors for gcc 2.95 [MouseJstr] - * Updated Forging and Potion making formulas by DracoRPG [celest] - * Changes to the guild skills - - Dropped using sc_data and use flag values instead - - Changed moving guild skill units to once every 'move request' only instead - of every movement - should reduce server load abit - - Corrected crash when checking its skill requirements - * Initialise 'canregen' when logging into map - forgot to add this earlier, - sorry ^^; [celest] - -12/15 - * Fixed more compile errors gcc 2.95 [MouseJstr] - * Removed log files from svn... they will be created when - needed [MouseJstr] - * Removed unused var in src/map/map.c:107 [MouseJstr] - * fix compile error in text converters [MouseJstr] - * Skill Updates [celest] - - Corrected traps to last longer in GvG - - Some minor changes to Hiding, Cloaking and Chasewalk to prevent it from - not working if sc_data is null - - Corrected an error in Cannibalize - - Updated Marionette Control to check its range from the partner - - Updated Berserk to disable hp and sp regen for 5 minutes after the skill - * Changed the weather gm commands to be able to toggle on and off. For example, - use @snow once to turn it on, reuse it again to turn it off. [celest] - * Added Jawaii and Ayothaya to @go list [celest] - * Changed the default values for ranged, magic and misc damage rate in - battle_athena to 60, 50 and 60 [celest] - * Removed redundant 'berserkdamagetick' from map_session_data [celest] - * Added changes to map.h according to Shinomori [celest] - -12/14 - * Changed "Map-server can't connect to char-server" message to reduce output spamming and set it to - display only once [MC Cameri] - * Added a busy animation for npc loading [MC Cameri] - * Replaced the way map loading was displayed into a progress-like way [MC Cameri] - * Fixed some typos in _ShowMessage() [MC Cameri] - * Replaced lots of more printf's in map-server with _ShowMessage() [MC Cameri] - * Added constants for console colors in showmsg.h [MC Cameri] - * src/char_sql/int_guild.c:56 - t_mes2 was not big enough causing - stack overrun's, corruptions, and crashes [MouseJstr] - * common/mmo.h: changed base_level and job_level to unsigned int to increase max levels [Codemaster] - * char/char.c: added a NULL check for the file in parse_friend_txt [Codemaster] - * map/atcommand.c/.h: added @clearweather (thanks to Dexity) [Codemaster] - * map/charcommand.c/.h: added #spiritball [Codemaster] - * map/mob.c: fixed a compiler warning (ln was an int and was supposed to be an unsigned long int) [Codemaster] - * Added nullpo_retb to nullpo.c - does a break; if null [celest] - * Replaced some parts in skill.c with nullpo checks [celest] - * Corrected some typos - penaly -> penalty [celest] - * Skill Updates [celest] - - Most of 12/14's Sakray patch - * The SKILL_MAX_DB (yes, a different #define from the one below) - was not large enough for current skills causing memory - corruptions and crashes [MouseJstr] - * Fixed how socket handles EAGIN errors (retry instead of - disconnecting) [MouseJstr] - -12/13 - * Skill Updates [celest] - - Added the new 'Throw Tomahawk' skill (Requires Sakexe1129 or newer) - - Added some new monster skills - but still not complete. - - Adjusted Palm Strike, Tiger Fist and Chain Crush based on 12/14's patch - * Removed redundant 'sg_count' for map_session_data and mob_data [celest] - * Save both persons' data after trading in case a crash causes them to - rollback - fix by Freya [celest] - * Removed 'type' paramater from pc_unequipitem to use 'flag' instead[celest] - * Moved unequip checking code from clif.c to pc.c [celest] - * Replaced many printf's in map-server with _ShowMessage(). [MC Cameri] - * Skill timers for skills with id's higher then 450 were - corrupting memory [MouseJstr] - * Increased max skills to 650 from 450 fixing MANY crashes [MouseJstr] - * Creating Guild events were reading beyond supplied guild names , - causing crashes [MouseJstr] - * trades were derefing -2 into the inventory table sometimes [MouseJstr] - * Not having a arrow in your inventory but having a bow - could cause it to set sd->status.inventory[-1].equip=32768 - resulting in a memory corruption [MouseJstr] - * local broadcasts of messages larger then 64 bytes were - corrupting the stack, causing crashes [MouseJstr] - * mob eventnames were reading beyond source point, risking - going over page boundries, causing crashes [MouseJstr] - * Internal MAIL system: moved all strings to msg_athena.conf [Lupus] - -12/12 - * Made guild skills to check for skill levels first when casting [celest] - -12/11 - * Modified arrow checking in skill.c [celest] - * Corrected Cart Revolution damage calculation [celest] - -12/10 - * Fixed players unable to move in AFM maps [celest] - * Added error message if a player's last map couldn't be found [celest] - * Moved AFM map check to map_mapname2mapid [celest] - * Added USE_AFM and USE_AF2 to be used later [celest] - * Modified sc_data check in pc_damage [celest] - -12/9 - * Moved a map_freeblock_unlock() around to eliminate a - crash [MouseJstr] - * Fixed how players are cleaned up when they disconnected - during authentication [MouseJstr] - * Adjusted some messages in @marry [MouseJstr] - * Skill Updates [celest] - - Fixed Auto Spell not working - - Fixed skill level check causing Baphomet card not to work at all (possibly - other problems too) - - Added some new monster skills based on jA mod 1077 - * Changed @job to accept text job names - For example: @job wizard, @job high - priestess, @job super baby [celest] - * Added sc_data check for pc_damage [celest] - -12/8 - * Fixed @rings [MouseJstr] - * Added @marry, @divorce, and @rings [MouseJstr] - * fixed @revive [MouseJstr] - * Added option to turn off login server logging [celest] - * Moved char server starting logging to after we've read the configuration - file first [celest] - * Fixed crash with supernovices with 100% base exp [celest] - * Updated the readme a little. [Mass Zero] - -12/7 - * Added GUILDCACHE #define to int_guild.c for testing performance - effects [MouseJstr] - * Skill Updates [celest] - - Arrow Shower, Double Strafing, Charge Arrow, Throw Arrow, Sharp Shooting, - Arrow Vulcan, and Musical Strike now take arrows when used - - Level 6-10 Stone Curse will not consume a red gem now when it fails - - Players should be able to use items when they're stoned but not yet - completely petrified - - Corrected Triple Blow to work with bows (they actually do ^^) - * Added 'guildgetexp' script command [celest] - * Added bLongAtkRate item effect [celest] - * Implemented Confusion (50%) - still need more info on how monsters act - when they're confused [celest] - * Added 'Guardian Angel' code for supernovices [celest] - -12/6 - * Fixed file props for new npcs [MouseJstr] - * Fixed weddings.txt as per Fress_Boy [MouseJstr] - * Added a case_sensitive to login [MouseJstr] - * Fixed follow crashing server when gm dies [MouseJstr] - * Fixed global message not working on txt [Wizputer] - * fixed a server crash in mobinsite [MouseJstr] - * fixed a server crash in party sharing exp [MouseJstr] - * fixed a server crash in BS_FINDINGORE [MouseJstr] - * Updated Chase Walk [celest] - * Added 'checkoption1' and 'checkoption2' script functions - Refer to - /npc/sample/npc_testchkoption.txt for similiar examples [celest] - * Updated maximum level for Guild Skills [celest] - -12/5 - * Fixed another crash sending updates to disconnected - clients [MouseJstr] - * Fixed the range_check again to stop it from crashing - servers [MouseJstr] - * removed stubbed out unfinished atcommands as per Cameri [MouseJstr] - * Fixed nullpo's for gcc 2.95 [MouseJstr] - * Fixed bug in which login-txt was crashing in do_final() due to some free's [MC Cameri] - * Added nullpo's to all atcommand's functions, phew... [MC Cameri] - Note: I point out that MouseJstr has added some @commands that start with char which - havent been finished, they are just there but don't do anything. - * Removed mapbug.txt and corresponding function in map.c (realized it's pointless) [MC Cameri] - * Added allow_atcommand_when_mute - Change this to set whether muted players - can use gm commands [celest] - * Temporarily leaving the changing guild emblems requiring Glory of Guild - feature only for TXT until the SQL char-server supports guild skills fully[celest] - * Modified battle_range again to check if src's type is a player first [celest] - * Corrected typo in battle_range [celest] - * Fixed a crash where party chats can be sent to a - partially disconnected player [MouseJstr] - -12/4 - * Fixed a crash in clif_send when player disconnects but player - object is not fully removed from map [MouseJstr] - * Fixed a crash associated with NPC_BARRIER [MouseJstr] - * Renamed flush_fifos_at_exit to flush_fifos [MouseJstr] - * call check_connect_char_server() on char_server disconnect [MouseJstr] - * stale skill groups were crashing server [MouseJstr] - * Fixed crash in SC_LULLABY [MouseJstr] -12/3 - * hacked the frozen mob issue [MouseJstr] - * Fixed a battle_range crash [MouseJstr] - * Updated Stone Curse, Soul Drain, Auto Berserk [celest] - * Added a fix for MVP exp being multiplied twice by Gengar - * Modified battle_range to check for sd first [celest] - -12/2 - * Fixed double login feature, resets online users when map connects to char [Wizputer] - * Changed all LOGS inserts to INSERT DELAYED (MySQL has this feature and cache unimportant queries, then - executes them at once together = 10x faster) [Lupus] - * Skill Updates [celest] - - Modified Weapon Refine - should only +1 every time. - - Updated Berserk, Chase Walk, Slim Pitcher - - Added skill_range_leniency : In some cases when moving to cast a skill the - exe will a send a UseSkill packet before the server has moved us to the - correct position, causing it to fail. Leaving this at 1 should be enough. - - Fixed a bug that was causing monsters not to move towards the target - * Added check for clif.c in case the server didn't realise we've died [celest] - * Added a fix for @npcmove by JohnC and Fredzilla - * Added motd_type : Set this to 1 if your clients have langtype problems and - can't display the motd properly[celest] - * Edited atcommand.c to fix compile warnings [celest] - -12/1 - - Make it build against gcc 2.95 [MouseJstr] - - Changed #define MAX_PET_DB to 300, it's easier for people adding new pets like this. [Nas] - * Skill Updates [celest] - - Updated Poison React - - Added Soul Change, Soul Burn - - Added a somewhat crude timer for Venom splasher - - Added a fix for Guild Skills causing crashes by Sara, thanks! - -11/30 - * Fixed client crash when disguised characters die [celest] - * Skill Updates [celest] - - Fixed and finished Guild Skills (~90%) - - Fixed Meltdown and Overthrust used together breaking your own weapon - - Updated Weapon Repair :- uses different materials depending on repaired item - (Iron Ore/Iron/Steel/Rough Oridecon) - - Fixed sp recovery problem, thanks to OutSider for pointing it out - - Updated Tiger Knuckle Fist stun time - - Added cooldown time for Emergency Recall - - Fixed typo in skill.c, thanks to Toster - -11/29 - * Fixed crash in src/char_sql/char.c when setting chars offline [MouseJstr] - * Added mapbug.txt which is displayed in map-server, displays - the last bug or w/e fixed for the map-server [MC Cameri] - -You may change it whenever you want - -It will only show if mapbug.txt exists - -This file must not be included in releases - * Made some changes in map_versionscreen() to make it easier to - read/change in the source [MC Cameri] - * Fixed a typo in _ShowMessage() removing the message caption. [MC Cameri] - * Fixed typo in map_helpscreen() showing -h instead of --?. [MC Cameri] - * Added more sc_data checks in skill.c and pc.c [celest] - * Updated Quagmire, Enchant Deadly Poison, Fog Wall [celest] - -11/28 - * Fixed a crash in login_sql/login.c [MouseJstr] - * made common/socket.c more crash resistant [MouseJstr] - * Added flush_fifos to socket.c so that we can make sure everything - has been sent before we shut the process down [MouseJstr] - * Modified src/char_sql/char.c to flush fifos on exit [MouseJstr] - * Fixed a crash in src/map/map.c shutdown where it would - use the char_fd session after it was alrady cleaned up [MouseJstr] - * removed conf-templ/atcommand_athena.conf.orig [MouseJstr] - * removed a USE from sql-files/main.sql that should not be there [MouseJstr] - * Changed MSG_INFO color to bright white, since bright blue want so bright... [MC Cameri] - * Made Map Removed: %d string be displayed only if there were maps removed. [MC Cameri] - * Fixed online system for char not sending players left "online" to login when restarting [Wizputer] - * Fixed damage formula of Cart revolution: 150% +1% per 80ea [Lupus] - * Removed 2x Chance of Equipment Breaking during CRITICAL attacks [Lupus] - * Fix some file props [MouseJstr] - * Added map_versionscreen(), displayed when --version flag is passed on command-line. [MC Cameri] - * Finished map_helpscreen(), displayed when --help flag passed on command-line. [MC Cameri] - * Changed Guilds Extention Skill to +6 people per level. [Lupus] - (tested it for 2 weeks! or a big server) - * Added a fix for gettimeofday() for WIN32 [Codemaster] - * skill Updates: - - Updated Slow Poison, modified checks for skill_unit_onplace abit. [celest] - - Updated Finger Offensive, thanks to orn [celest] - * Updated packet_ver_flag's default value, thanks to iscandium [celest] - * Added warning if motd.txt was not found [celest] - (Turn on error_log in battle_athena.conf to enable it) - -11/27 - * Fixed a few map crashes when char-server crashes [Wizputer] - * Added fix of 0x2aff and 0x2af8 flooding [Wizputer - thanks Toster] - * Fixed Map crash when person uses global message hacks [Wizputer] - * Fixed online system, online column works and prevent double login at the login server [Wizputer] - * Fixed some compile time errors associated with showmsg [MouseJstr] - * Added get_svn_revision() in core.c [MC Cameri] - -Only if you have the file .svn\entries, it will show the revision # at runtime. - -11/26 - * Fixed Abrakadabra (2 minor bugs of consumed items - they were ignored if placed in 0 pos) [Lupus] - * Finished Full Strip, Weapon Refine, Slim Pitcher and Full Protection. [celest] - * Added skill_nocast_db.txt. Use it to set which skills cannot be used in - which conditions [celest] - -11/25 - * Added @skilltree to help GM's answer skill tree questions [MouseJstr] - * Update Spider Web; I believe you cannot use it on yourself now. [Codemaster] - * Added Ore Discovery, and base code for Slim Pitcher and Preservation [celest] - -11/24 - * @charreset #reset [MC Cameri] - * @charstatsall is now #statsall [MC Cameri] - * @charsave is now #save [MC Cameri] - * Updated most of jA's 1067; battle.c and skill.c might need more updates! [Codemaster] - * Fixed char-txt crashing when closing, Codemaster free()'s. [MC Cameri] - * Skill Updates: [celest] - - Updated guild skills (60%) - - updated Weapon Repair and Aura Blade by DracoRPG - - modified Weapon Repair to use Identify's packet, should show a list of - repairable items now - -11/23 - * Fixed script loading small/large monsters. [Valaris] - * @charoption is now #option [MC Cameri] - * @charpetfriendly is now #petfriendly [MC Cameri] - * @charstats is now #stats [MC Cameri] - * Skill Updates: [celest] - - Added some code for the new guild skills (50%) and Moonlit Petals (5%) - - Notes to other devs: Guild skills with id's 10000-10014 will be stored in - skill_db[500-514] - - Corrected Hilt Binding - - Corrected Assassin Cross' dual wield - - Changed player_cloak_check_type to yes by default and edited description - since it's already fully implemented. - - Added a bit more restrictions to Call Partner and Emergency Recall and - updated mapflag for sec_pri.gat - - Added pc_calcspeed and updated Cloaking so it won't need to recalculate - the player's entire status everytime there is movement. - -11/22 - * (TXT)Stripped some code off read_gm_accounts() and made with it addGM() [MC Cameri] - -Usage: addGM(account_id,level); - * (TXT)Changed GM_accounts.txt to meet new standards. [MC Cameri] - * (TXT)Enabled the use of id ranges in GM_accounts.txt [MC Cameri] - * Added a few free()'s so that I am sure it freed the allocated memory (char & login) [Codemaster] - * Changed monsters_ignore_gm option to a level value. [Valaris] - (accounts greater than or equal to this setting won't be attacked by aggressives.) - * Fixed mapflag #s and constants for setmapflag and remove mapflag. [Valaris] - * Added skill names for kRO 11/23's new skills [celest] - - Preserve, Full Strip, Weapon Refine, Slim Pitcher, Full Chemical Protection, - (Throw) Tomahawk - * timer.c static int timer_heap_max=0; //fix by Shinomori from eA forums - ititialize static var!!! - * Added the old effect list # into effect_list.txt of spira's. [shadow] - * Added new flag (#3) to clif_specialeffect [MC Cameri] - * @doom,@die,@doommap now display the Dark Cross effect on you. [MC Cameri] -11/21 - * Display IP when wdata is expanded [Wizputer] - * Added bClassChange,%; Has random chance to turn monster into another monster. [Valaris] - * Re-Fixed Trade/Vending exploit [Lupus] - * Fixed @whozeny. [Valaris] - * Added rest of mapflags to const.txt. [Valaris] - * Closed AFM files after reading, this fixed the improper char-server session #. [Valaris] - * Skill updates: [Celest] - - Updated Basilica, Sharp Shooting, Berserk, Meditatio (Thanks to DracoRPG!) - - Fixed a typo with Blade Stop that was causing crashes, sorry. ^^; - - Reverted changes to Cloaking, ours is already more updated! ^_^ - - Added temporary code for guild skills to stop crashing - * @alive, @raisemap, @raise, @revive now display the resurrection skill animation [MC Cameri] - * @charpetrename(AtCommand) is now #petrename(CharCommand) [MC Cameri] - * @charjob/(AtCommand) is now #jobchange(CharCommand) [MC Cameri] - * Removed japanese interserver packets, should fix various problems (jumpto, where, charposreq). [Valaris] - * Added Yor's trade exploit bug fix. Added 2 skills bugs in the bugs.txt [Lupus] - * Added charcommand.c/.h for the following reasons: [MC Cameri] - - Less congestion in atcommand.c - - Port commands that start with @char to #, example: - ~ @charoption will now be #option - -11/20 - * Added str_lower() function to atcommand.c (from OA). [MC Cameri] - * Simplified @charchangesex to @charchangesex [player], your sex is changed to the opposite one [MC Cameri] - * Added @refresh, which is like a @jumpto <>. [MC Cameri] - * Added @petid to find pet names, useful when you dont know which pets have eggs. [MC Cameri] - * Added an effect_list in docs/ for descriptions, free to add onto that later. [spira] - - Attempt to find new skill effects. - * Added "nogo" mapflag to prevent the use of @go on a specified map. [Valaris] - * Fixed small/big monster spawning crashing (mixed up the merge). [Valaris] - * Fixed crash with upgrading TXT and having more than 256 accounts. [Valaris] - * TXT upgrades will convert broken flag to attribute column. [Valaris] - * Prevent use of emotion packet to display red mute emote. [Valaris] - * Initialized "day" variable in npc.c. [Valaris] - * Added @whozeny. Shows list of top 50 online players and their zeny sorted from highest to lowest. [Valaris] - * Added @happyhappyjoyjoy. Makes all players on server do a random emote. [Valaris] - * Removed -funroll-loops from compile, thanks to kashy for pointing out the problems caused by this. (Do not re-add!) [Valaris] - * Added check for max vending_max_value when reading config [kobra_k88] - * Skill updates [celest] - - Napalm vulcan, Enchant Deadly Poison, Slow Poison (based on jAthena 1066) - - Create Deadly Poison, thanks to DracoRPG! - - Added effect for Meteor Assault - * Added night_darkness_level to battle_athena.conf. [celest] - Use this to set 'how dark' it'll become during night time. Use 0 for default, - or between 1-10. (Yeah, i know lots of people hated the original night! xP) - Warning: It may cause errors with old exe's! - -11/19 - * Re-added check for empty bottle when using aqua benedicta. [Valaris] - * Fixed skills not showing after using @allskill [celest] - -11/18 - * Added a line to @unmute, added @mute. [celest] - Usage: @mute