From c6f8d9ed12d930a63f5c82370962ac94cd70b13c Mon Sep 17 00:00:00 2001 From: shennetsind Date: Thu, 2 May 2013 21:51:13 -0300 Subject: Fixed Bug #7210 itemskill now checks for skill conditions unless a 3rd param is present. http://hercules.ws/board/tracker/issue-7210-itemskill-command-does-not-check-for-required-items/ Signed-off-by: shennetsind --- doc/script_commands.txt | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'doc/script_commands.txt') diff --git a/doc/script_commands.txt b/doc/script_commands.txt index aa3112d62..768813a6f 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -4454,13 +4454,14 @@ except for those have been set with 'disable_items'. --------------------------------------- -*itemskill ,; -*itemskill "",; +*itemskill ,,{flag}; +*itemskill "",,{flag}; This command meant for item scripts to replicate single-use skills in usable -items. It will not work properly, if there is a visible dialog window or menu. -If the skill is self or auto-targeting, it will be used immediately otherwise a +items. It will not work properly if there is a visible dialog window or menu. +If the skill is self or auto-targeting it will be used immediately otherwise a target cursor is shown. +Flag is a optional param and when present the command will not check for skill requirements // When Anodyne is used, it will cast Endure (8), Level 1, as if the actual // skill has been used from skill tree. -- cgit v1.2.3-60-g2f50