From 7a5f7db21c5b9f7dc974067312b6b83753a74dbf Mon Sep 17 00:00:00 2001 From: panikon Date: Thu, 10 Apr 2014 02:40:55 -0300 Subject: Fixed issue: 8140 http://hercules.ws/board/tracker/issue-8140-toucan-npc-error-message/ That error usually happens when the player clicked on a NPC that has the view id of a mob, to activate this kind of npc it's needed to be in a 2,2 range from it. If the OnTouch area of a npc, coincides with the 2,2 range of another it's expected that the OnTouch event be put first in stack, because unit_walktoxy_timer is executed before any other function in this case. So it's best practice to put an 'end;' before OnTouch events in npcs that have view ids of mobs to avoid this kind of error. Also updated script_commands.txt to add this recomendation. --- doc/script_commands.txt | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'doc/script_commands.txt') diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 1fd3c47a6..e8069cb0b 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -243,9 +243,11 @@ and to make it look southeast it's facing 5.) Sprite id is the sprite number used to display this particular NPC. For a full list of sprite id numbers see http://kalen.s79.xrea.com/npc/npce.shtml You may also use a monster's ID number instead to display a monster sprite -for this NPC. It is possible to use a job sprite as well, but you must -first define it as a monster sprite in 'mob_avail.txt', a full description -on how to do this is not in the scope of this manual. +for this NPC, in npcs that have view ids of mobs it's encouraged to use +OnTouch events with a 2,2 range and with an 'end' after the header to avoid +bugs (for more info on why see npc_click@map/npc.c). It is possible to use a job +sprite as well, but you must first define it as a monster sprite in 'mob_avail.txt', +a full description on how to do this is not in the scope of this manual. A '-1' sprite id will make the NPC invisible (and unclickable). A '111' sprite id will make an NPC which does not have a sprite, but is still clickable, which is useful if you want to make a clickable object of -- cgit v1.2.3-60-g2f50