From fa2c99bd20f9e8cfb5784dc49966a42abbcb2811 Mon Sep 17 00:00:00 2001 From: Dastgir Date: Mon, 4 Jan 2016 18:53:01 +0530 Subject: Updated Documentation --- db/item_db2.conf | 36 ++++++++++++++++++++++++++++++++++-- db/pre-re/item_db.conf | 34 +++++++++++++++++++++++++++++++++- db/re/item_db.conf | 36 ++++++++++++++++++++++++++++++++++-- 3 files changed, 101 insertions(+), 5 deletions(-) (limited to 'db') diff --git a/db/item_db2.conf b/db/item_db2.conf index e1fafa9fd..ec38f5f90 100644 --- a/db/item_db2.conf +++ b/db/item_db2.conf @@ -9,7 +9,7 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2014-2015 Hercules Dev Team +//= Copyright (C) 2014-2016 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -46,7 +46,39 @@ item_db: ( Def: Defense (int, defaults to 0) Range: Attack Range (int, defaults to 0) Slots: Slots (int, defaults to 0) - Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF) + Job: { (defaults to all job) + All: true/false (boolean, defaults to false) + Novice: true/false (boolean, defaults to false) + Swordsman: true/false (boolean, defaults to false) + Magician: true/false (boolean, defaults to false) + Archer: true/false (boolean, defaults to false) + Acolyte: true/false (boolean, defaults to false) + Merchant: true/false (boolean, defaults to false) + Thief: true/false (boolean, defaults to false) + Knight: true/false (boolean, defaults to false) + Priest: true/false (boolean, defaults to false) + Wizard: true/false (boolean, defaults to false) + Blacksmith: true/false (boolean, defaults to false) + Hunter: true/false (boolean, defaults to false) + Assassin: true/false (boolean, defaults to false) + Crusader: true/false (boolean, defaults to false) + Monk: true/false (boolean, defaults to false) + Sage: true/false (boolean, defaults to false) + Rogue: true/false (boolean, defaults to false) + Alchemist: true/false (boolean, defaults to false) + Bard: true/false (boolean, defaults to false) + Taekwon: true/false (boolean, defaults to false) + Star_Gladiator: true/false (boolean, defaults to false) + Soul_Linker: true/false (boolean, defaults to false) + Gungslinger: true/false (boolean, defaults to false) + Ninja: true/false (boolean, defaults to false) + Gangsi: true/false (boolean, defaults to false) + Death_Knight: true/false (boolean, defaults to false) + Dark_Collector: true/false (boolean, defaults to false) + Kagerou: true/false (boolean, defaults to false) + Rebellion: true/false (boolean, defaults to false) + } + Job: Job mask (alternate format, int, defaults to all jobs = 0xFFFFFFFF) Upper: Upper mask (int, defaults to any = 0x3f) Gender: Gender (int, defaults to both = 2) Loc: Equip location (int, required value for equipment) diff --git a/db/pre-re/item_db.conf b/db/pre-re/item_db.conf index e2f82d34a..0956c5800 100644 --- a/db/pre-re/item_db.conf +++ b/db/pre-re/item_db.conf @@ -46,7 +46,39 @@ item_db: ( Def: Defense (int, defaults to 0) Range: Attack Range (int, defaults to 0) Slots: Slots (int, defaults to 0) - Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF) + Job: { (defaults to all job) + All: true/false (boolean, defaults to false) + Novice: true/false (boolean, defaults to false) + Swordsman: true/false (boolean, defaults to false) + Magician: true/false (boolean, defaults to false) + Archer: true/false (boolean, defaults to false) + Acolyte: true/false (boolean, defaults to false) + Merchant: true/false (boolean, defaults to false) + Thief: true/false (boolean, defaults to false) + Knight: true/false (boolean, defaults to false) + Priest: true/false (boolean, defaults to false) + Wizard: true/false (boolean, defaults to false) + Blacksmith: true/false (boolean, defaults to false) + Hunter: true/false (boolean, defaults to false) + Assassin: true/false (boolean, defaults to false) + Crusader: true/false (boolean, defaults to false) + Monk: true/false (boolean, defaults to false) + Sage: true/false (boolean, defaults to false) + Rogue: true/false (boolean, defaults to false) + Alchemist: true/false (boolean, defaults to false) + Bard: true/false (boolean, defaults to false) + Taekwon: true/false (boolean, defaults to false) + Star_Gladiator: true/false (boolean, defaults to false) + Soul_Linker: true/false (boolean, defaults to false) + Gungslinger: true/false (boolean, defaults to false) + Ninja: true/false (boolean, defaults to false) + Gangsi: true/false (boolean, defaults to false) + Death_Knight: true/false (boolean, defaults to false) + Dark_Collector: true/false (boolean, defaults to false) + Kagerou: true/false (boolean, defaults to false) + Rebellion: true/false (boolean, defaults to false) + } + Job: Job mask (alternate format, int, defaults to all jobs = 0xFFFFFFFF) Upper: Upper mask (int, defaults to any = 0x3f) Gender: Gender (int, defaults to both = 2) Loc: Equip location (int, required value for equipment) diff --git a/db/re/item_db.conf b/db/re/item_db.conf index 793d7e316..064be5e07 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -9,7 +9,7 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2014-2015 Hercules Dev Team +//= Copyright (C) 2014-2016 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -46,7 +46,39 @@ item_db: ( Def: Defense (int, defaults to 0) Range: Attack Range (int, defaults to 0) Slots: Slots (int, defaults to 0) - Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF) + Job: { (defaults to all job) + All: true/false (boolean, defaults to false) + Novice: true/false (boolean, defaults to false) + Swordsman: true/false (boolean, defaults to false) + Magician: true/false (boolean, defaults to false) + Archer: true/false (boolean, defaults to false) + Acolyte: true/false (boolean, defaults to false) + Merchant: true/false (boolean, defaults to false) + Thief: true/false (boolean, defaults to false) + Knight: true/false (boolean, defaults to false) + Priest: true/false (boolean, defaults to false) + Wizard: true/false (boolean, defaults to false) + Blacksmith: true/false (boolean, defaults to false) + Hunter: true/false (boolean, defaults to false) + Assassin: true/false (boolean, defaults to false) + Crusader: true/false (boolean, defaults to false) + Monk: true/false (boolean, defaults to false) + Sage: true/false (boolean, defaults to false) + Rogue: true/false (boolean, defaults to false) + Alchemist: true/false (boolean, defaults to false) + Bard: true/false (boolean, defaults to false) + Taekwon: true/false (boolean, defaults to false) + Star_Gladiator: true/false (boolean, defaults to false) + Soul_Linker: true/false (boolean, defaults to false) + Gungslinger: true/false (boolean, defaults to false) + Ninja: true/false (boolean, defaults to false) + Gangsi: true/false (boolean, defaults to false) + Death_Knight: true/false (boolean, defaults to false) + Dark_Collector: true/false (boolean, defaults to false) + Kagerou: true/false (boolean, defaults to false) + Rebellion: true/false (boolean, defaults to false) + } + Job: Job mask (alternate format, int, defaults to all jobs = 0xFFFFFFFF) Upper: Upper mask (int, defaults to any = 0x3f) Gender: Gender (int, defaults to both = 2) Loc: Equip location (int, required value for equipment) -- cgit v1.2.3-60-g2f50