From 3bc63f72702b2863f1439e69c6b5add1009a02c5 Mon Sep 17 00:00:00 2001 From: toms Date: Tue, 29 Aug 2006 10:23:11 +0000 Subject: - Applied Mpeg's work on GS ( http://gpegon.free.fr/ea/gunslinger_08-29-06_mpeg.txt ) - Fixed a syntax error in @showmobs git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8528 54d463be-8e91-2dee-dedb-b68131a5f0ec --- db/Changelog.txt | 3 +++ db/skill_cast_db.txt | 44 +++++++++++++++++++------------------------- db/skill_db.txt | 16 ++++++++-------- db/skill_require_db.txt | 8 ++++---- db/skill_unit_db.txt | 4 ++-- 5 files changed, 36 insertions(+), 39 deletions(-) (limited to 'db') diff --git a/db/Changelog.txt b/db/Changelog.txt index ea97887dd..d9d21bea7 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -19,6 +19,9 @@ ----- ========================= +08/29 + *Applied Mpeg's work on GS [Toms] + ( http://gpegon.free.fr/ea/gunslinger_08-29-06_mpeg.txt ) 08/26 * Reduced weapon range of all guns by 1 [Playtester] 08/25 diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt index 78da5124d..3d157a558 100644 --- a/db/skill_cast_db.txt +++ b/db/skill_cast_db.txt @@ -843,41 +843,35 @@ //-- GS_GLITTERING 500,0,0,0,600000,0 //-- GS_FLING -501,0,1000,0,30000,0 -//-- GS_TRIPLEACTION -502,0,1000,0,0,0 -//-- GS_BULLSEYE -503,0,1000,0,0,0 +501,0,0,0,30000,0 //-- GS_MADNESSCANCEL -504,0,1000,0,15000,0 +504,0,0,0,15000,0 //-- GS_ADJUSTMENT -505,0,1000,0,30000,0 +505,0,0,0,30000,0 //-- GS_INCREASING -506,0,1000,0,60000,0 -//-- GS_MAGICALBULLET -507,0,1000,0,0,0 -//-- GS_CRACKER -508,0,1000,0,0,5000 -//-- GS_TRACKING +506,0,0,0,60000,0 +//-- GS_CRACKER // No clue for duration2 (stun time) +508,0,0,0,0,5000 +//-- GS_TRACKING // Delay unknown 512,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,0,0 -//-- GS_DISARM -513,0,1000,0,30000,0 -//-- GS_PIERCINGSHOT -514,0,1000,0,0,120000 -//-- GS_RAPIDSHOWER +//-- GS_DISARM // Cast&Delay unknown (temp values). No clue for Duration1 (Strip time)... +513,1000,0,0,30000,0 +//-- GS_PIERCINGSHOT // Cast&Delay unknown (temp values). No clue for Duration2 (Bleeding time) +514,1000,0,0,0,120000 +//-- GS_RAPIDSHOWER // Delay must be checked (maybe 0(ASPD)...) 515,0,1000,0,0,0 -//-- GS_DESPERADO +//-- GS_DESPERADO // Delay must be checked (very likely to be 1s though) 516,0,1000,1000,1000,0 //-- GS_GATLINGFEVER 517,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0 -//-- GS_DUST -518,1000,1000,0,0,0 +//-- GS_DUST // Delay must be checked (very long with low agi, still long with full agi, so it must be correct...) +518,1000,0,0,0,0 //-- GS_FULLBUSTER 519,1000,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000 -//-- GS_SPREADATTACK -520,0,1000,0,0,0 -//-- GS_GROUNDDRIFT -521,0,1000,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,0 +//-- GS_SPREADATTACK // Delay unknown (if there is one, other that aspd) +520,1000,0,0,0,0 +//-- GS_GROUNDDRIFT // Delay unknown (if there is one, other that aspd) +521,1000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000 //========================================== diff --git a/db/skill_db.txt b/db/skill_db.txt index 358daf897..018df0cb9 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -524,18 +524,18 @@ 498,0,6,4,0,1,0,1,0,no,0,8,0,none,0 //AM_TWILIGHT3#Twilight Alchemy 3# 499,-9,8,4,-1,0,0,1,2,no,0,520,0,weapon,0 //HT_POWER#Beast Strafing# //Temp Plugs(using bash as base) -500,0,6,4,0,0,0,5,1,no,0,0,0,none,0 //GS_GLITTERING#Flip the Coin# -501,-3,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_FLING#Fling# +500,0,6,4,0,0,0,5,1,no,0,0,0,misc,0 //GS_GLITTERING#Flip the Coin# +501,-3,6,1,-1,0,0,1,1,no,0,0,0,misc,0 //GS_FLING#Fling# 502,-3,8,1,-1,0,0,1,3,no,0,0,0,weapon,0 //GS_TRIPLEACTION#Triple Action# 503,-3,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_BULLSEYE#Bulls Eye# -504,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_MADNESSCANCEL#Madness Canceler# -505,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_ADJUSTMENT#AdJustment# -506,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_INCREASING#Increasing Accuracy# +504,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //GS_MADNESSCANCEL#Madness Canceler# +505,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //GS_ADJUSTMENT#AdJustment# +506,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //GS_INCREASING#Increasing Accuracy# 507,-3,6,1,8,0,0,1,1,no,0,0,0,weapon,0 //GS_MAGICALBULLET#Magical Bullet# -508,-3,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_CRACKER#Cracker# +508,-3,6,1,-1,1,0,1,1,no,0,0,0,weapon,0 //GS_CRACKER#Cracker# 509,-3,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SINGLEACTION#Single Action# 510,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SNAKEEYE#Snake Eye# -511,-3,8,0,0,0,0,10,2,no,0,0,0,weapon,0 //GS_CHAINACTION#Chain Action# +511,-3,8,0,-1,0,0,10,2,no,0,0,0,weapon,0 //GS_CHAINACTION#Chain Action# 512,3,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_TRACKING#Tracking# 513,7,6,1,-1,1,0,5,1,no,0,0,0,weapon,0 //GS_DISARM#Disarm# 514,3,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_PIERCINGSHOT#Piercing Shot# @@ -545,7 +545,7 @@ 518,3,6,1,-1,0,0,10,1,no,0,0,0,weapon,5 //GS_DUST#Dust# 519,3,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0 //GS_FULLBUSTER#Full Buster# 520,3,6,1,-1,2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#Spread Attack# -521,3,6,2,0,0,0,10,1,no,0,0,0,weapon,0 //GS_GROUNDDRIFT#Ground Drift# +521,3,6,2,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GROUNDDRIFT#Ground Drift# 522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0 //NJ_TOBIDOUGU#NJ_TOBIDOUGU# 523,9,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SYURIKEN#NJ_SYURIKEN# 524,9,8,1,-1,0,0,5,3,no,0,0,0,weapon,0 //NJ_KUNAI#NJ_KUNAI# diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index d8c2df333..e98ad1503 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -394,9 +394,9 @@ 498,0,0,200,0,0,0,99,0,0,none,0,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//AM_TWILIGHT3## 499,0,0,8,0,0,0,11,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_POWER## 500,0,0,2,0,0,1,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING -501,0,0,10,0,0,0,17:18:19:20:21,3:5,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FLING -502,0,0,20,0,0,0,17:18:19:20:21,3:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION -503,0,0,30,0,0,0,17:18:19:20:21,3:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE +501,0,0,10,0,0,0,17:18:19:20:21,0,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FLING +502,0,0,20,0,0,0,17:18:19:20:21,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION +503,0,0,30,0,0,0,17:18:19:20:21,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE 504,0,0,30,0,0,0,17:18:19:20:21,0,0,none,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MADNESSCANCEL 505,0,0,15,0,0,0,17:18:19:20:21,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_ADJUSTMENT 506,0,0,30,0,0,0,17:18:19:20:21,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_INCREASING @@ -410,7 +410,7 @@ 517,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,20,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GATLINGFEVER 518,0,0,3:6:9:12:15:18:21:24:27:30,0,0,0,19,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DUST 519,0,0,20:25:30:35:40:45:50:55:60:65,0,0,0,19,3,2:2:4:4:6:6:8:8:10:10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FULLBUSTER -520,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,19,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_SPREADATTACK +520,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,19,3,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_SPREADATTACK 521,0,0,4:8:12:16:20:24:28:32:36:40,0,0,0,21,5,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT 523,0,0,2,0,0,0,99,6,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_SYURIKEN 524,0,0,30:25:20:15:10,0,0,0,99,7,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KUNAI diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt index 5b1416d16..1d30e942e 100644 --- a/db/skill_unit_db.txt +++ b/db/skill_unit_db.txt @@ -89,7 +89,7 @@ 484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION 488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE 516,0xba, , 0, 3, 100,enemy, 0x000 //GS_DESPERADO -521,0xc2, , 0, 1,1000,enemy, 0x006 //GS_GROUNDDRIFT +538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON 527,0xbc, , -1, 0,2000,enemy, 0x000 //NJ_TATAMIGAESHI 535,0xbd, , -1, 0, 200,enemy, 0x008 //NJ_KAENSIN -538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON +521,0xbe, , 0, 1,1000,enemy, 0x006 //GS_GROUNDDRIFT -- cgit v1.2.3-70-g09d2