From 86b70dc7ea0a6d3aee6d99a0f802668fc9a0eb75 Mon Sep 17 00:00:00 2001 From: Jedzkie Date: Mon, 21 Mar 2016 23:55:30 +0800 Subject: Fixes #889 & #840 - Novice classes will never go below 50% hp when died. - Other classes will show 1 HP rather than 0 when died. - Added battle configuration. Signed-off-by: Haru --- conf/map/battle/client.conf | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'conf') diff --git a/conf/map/battle/client.conf b/conf/map/battle/client.conf index 35c585bf6..b7d4ac781 100644 --- a/conf/map/battle/client.conf +++ b/conf/map/battle/client.conf @@ -177,3 +177,15 @@ client_emblem_max_blank_percent: 100 // kRO removed the packet and this re-enables the message. // Official: false. mvp_exp_reward_message: false + +// Displays the same HP value as official servers do when a character is dead. +// (Note 1) +// On official servers, HP are never displayed as 0, but when dead, they +// display the value that will be shown after resurrection (50% HP for novice +// classes, 1 HP for other classes). Athena servers, instead, show the real +// value (0 when dead), to avoid confusion. +// Note: this is only a visual setting, and the server will internally handle +// it as 0 regardless of this. This means that scripts will know that the +// character has 0 HP when dead. +// Default: true (Official behavior) +display_fake_hp_when_dead: true -- cgit v1.2.3-60-g2f50