From e8ab2885e6c07cdff08e66b55ac6bf5572e39402 Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 7 Mar 2008 15:02:32 +0000 Subject: - Added config settings mob_active_time and boss_active_time, what they do is specify a duration during which monsters will keep running their active AI after all players have left their vecinity. Their current defaults are set to 0 (disabled). - Script induced status changes can now be reduced by stats/cards (but only trigger rate is reduced, not duration) - Battle delay timers will now check if the target player has the invincible timer active or not. - Adjusted mob_ai_sub_hard to return a bool indicating whether the AI was executed or not. - Adjusted clif_damage and clif_skill_damage to set the endure type value based on dmotion and damage, rather than hardchecking for SC_ENDURE. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12315 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf/battle/monster.conf | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'conf/battle/monster.conf') diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf index 2208d8da3..aeb54c929 100644 --- a/conf/battle/monster.conf +++ b/conf/battle/monster.conf @@ -71,6 +71,11 @@ monster_ai: 0 // 4: Disable warping when the target map is a 'nobranch' map. mob_warp: 0 +// If these are set above 0, they define the time (in ms) during which monsters +// will have their 'AI' active after all players have left their vecinity. +mob_active_time: 0 +boss_active_time: 0 + // Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2) view_range_rate: 100 -- cgit v1.2.3-60-g2f50