From dd2e4d4fea67858cb39260549de6a2ccb49eb7b9 Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 7 Jun 2006 20:15:23 +0000 Subject: - Added config setting mob_npc_warp, when set to yes, enables mobs to be warped between maps when stepping on a npc-warp. - Added monster_ai setting &64, when enabled makes a mob run to any nearby npc-warp when their current target has switched maps. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7039 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle/monster.conf | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'conf-tmpl') diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index bb336074b..59cd67b0d 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -62,8 +62,14 @@ monster_max_aspd: 199 //16: If set, mob skills defined for friends will also trigger on themselves. //32: When set, the monster ai is executed for all monsters in maps that have // players on them, instead of only for mobs who are in the vecinity of players. +//64: When set, when the mob's target changes map, the mob will walk towards +// any npc-warps in it's sight of view (use with mob_npc_warp below) monster_ai: 0 +// Should mobs that stand on an npc warp be warped to the destination cell? +// (Note 1) +mob_npc_warp: no + // Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2) view_range_rate: 100 -- cgit v1.2.3-60-g2f50