From 036bbfd9ae5a4a77031fb33a87264e58214c2ba0 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 27 Jun 2006 14:54:01 +0000 Subject: - Fixed indentation on int_pet.c (how did it got messed up?) - Added mapflag "loadevent", now load-map script events will ONLY trigger on maps with this mapflag on, rather than every map. - High Jump can now be used in all versus maps. - Added Kaite's opt3 value, taken from jA - Added state dirty == 2 to storages. Signals when a storage was sent for final saving. Said storage is removed from memory after the ack from the char-server, and they are sent to save if the map/char servers reconnect before the act arrives. In short: they are guaranteed to be saved after a char logs out. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7358 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/script_athena.conf | 1 + 1 file changed, 1 insertion(+) (limited to 'conf-tmpl') diff --git a/conf-tmpl/script_athena.conf b/conf-tmpl/script_athena.conf index bb06371ee..e4bb846e5 100644 --- a/conf-tmpl/script_athena.conf +++ b/conf-tmpl/script_athena.conf @@ -62,6 +62,7 @@ logout_event_name: PCLogoutEvent login_event_name: PCLoginEvent // Name of event when a player changes map +// NOTE: This event will only trigger on maps with the "loadmap" flag active. loadmap_event_name: PCLoadMapEvent // Name of event when a player levels up (base lv) -- cgit v1.2.3-60-g2f50