From fabedc8b22fdad8b6e2154c1c1f03eb2b6aac359 Mon Sep 17 00:00:00 2001 From: Kisuka Date: Thu, 18 Jul 2013 17:41:55 -0700 Subject: Changed npcdb_checkid to use MAX_NPC_CLASS2_START and END. --- src/map/npc.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/map/npc.h b/src/map/npc.h index 16e6fe74c..48c27b297 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -99,7 +99,7 @@ enum actor_classes //Checks if a given id is a valid npc id. [Skotlex] //Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001) -#define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS || ( (id) > 10000 && (id) < 10049 ) ) +#define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS || ( (id) > MAX_NPC_CLASS2_START && (id) < MAX_NPC_CLASS2_END ) ) #ifdef PCRE_SUPPORT void npc_chat_finalize(struct npc_data* nd); -- cgit v1.2.3-70-g09d2