From d90ac66c877b6843f90cd88e0e9577a1a19f74d8 Mon Sep 17 00:00:00 2001 From: Emistry Date: Sun, 5 Jul 2015 04:41:30 +0800 Subject: Removed blank text contents in NPC scripts. http://herc.ws/board/tracker/issue-8677-lots-of-blank-things-in-scripts/ --- npc/jobs/1-1e/taekwon.txt | 2 +- npc/jobs/2-1e/StarGladiator.txt | 10 +-- npc/quests/doomed_swords_quest.txt | 4 +- npc/quests/quests_hugel.txt | 114 ++++++++++++++++----------------- npc/quests/quests_veins.txt | 2 +- npc/quests/skills/alchemist_skills.txt | 36 +++++------ npc/woe-se/agit_main_se.txt | 6 +- 7 files changed, 87 insertions(+), 87 deletions(-) diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt index dd088790d..5f15305c0 100644 --- a/npc/jobs/1-1e/taekwon.txt +++ b/npc/jobs/1-1e/taekwon.txt @@ -391,7 +391,7 @@ payon,157,141,5 script Phoenix#TKJobChange 4_M_MONK,{ mes "uniform and guard set: make"; mes "good use of these gifts. As"; mes "you travel and train, enlighten"; - mes "others about our art and learn^FFFFFF ^000000 what you can from them in return."; + mes "others about our art and learn what you can from them in return."; next; mes "[Phoenix]"; mes "It is now time for you to"; diff --git a/npc/jobs/2-1e/StarGladiator.txt b/npc/jobs/2-1e/StarGladiator.txt index f33cda98e..91ac02ea3 100644 --- a/npc/jobs/2-1e/StarGladiator.txt +++ b/npc/jobs/2-1e/StarGladiator.txt @@ -98,7 +98,7 @@ payon,215,102,3 script Moohyun#job_star 4_M_ROGUE,3,3,{ mes "[Moohyun]"; mes "Alright, you can find Moogang"; mes "in Comodo, supposedly at the"; - mes "place that's closest to the sky.^FFFFFF ^000000 In the meantime, I'll write a"; + mes "place that's closest to the sky. In the meantime, I'll write a"; mes "letter of recommendation that"; mes "I'll send to him for you."; STGL_Q = 1; @@ -381,7 +381,7 @@ comodo,172,230,3 script Wandering Master#job_sta 4_M_JOB_ASSASSIN,{ mes "and improve your Taekwon Girl"; else mes "and improve your Taekwon Boy"; - mes "skills. When you are finished,^FFFFFF ^000000 come back here for your training."; + mes "skills. When you are finished, come back here for your training."; close; } mes "[Moogang]"; @@ -479,7 +479,7 @@ comodo,172,230,3 script Wandering Master#job_sta 4_M_JOB_ASSASSIN,{ mes "the nature of the universe"; mes "comes the respect for nature"; mes "and all things. Now, when you"; - mes "are ready for the next test, then^FFFFFF ^000000"; + mes "are ready for the next test, then"; mes "I shall guide you to the altar."; delitem 996,1; //Rough_Wind delitem 997,1; //Great_Nature @@ -887,7 +887,7 @@ job_star,29,33,0 script Daru#job_star 1_M_ORIENT01,{ mes "Ah, yes. The warmth"; mes "of the sun brings comfort."; mes "And without comfort, is life"; - mes "truly worth living? Good answer. ^FFFFFF ^000000"; + mes "truly worth living? Good answer. "; .@sun_point += 10; break; case 3: @@ -1559,7 +1559,7 @@ job_star,161,33,0 script Cheehee#job_star 1_F_ORIENT_03,{ mes "gentle moonlight, and the"; mes "melancholic twinkling of the"; mes "stars are unique from each"; - mes "other. Please enjoy the starlight^FFFFFF ^000000 in this room as long as you like."; + mes "other. Please enjoy the starlight in this room as long as you like."; next; mes "[Cheehee]"; mes "When you are ready,"; diff --git a/npc/quests/doomed_swords_quest.txt b/npc/quests/doomed_swords_quest.txt index 008ada20f..4fc1557f7 100644 --- a/npc/quests/doomed_swords_quest.txt +++ b/npc/quests/doomed_swords_quest.txt @@ -840,7 +840,7 @@ morocc,248,159,4 script Young Man#magum1 4_M_04,{ mes "appreciate it, but this"; mes "pentagram has really good"; mes "craftsmanship! Now, if my"; - mes "older brothers have already^FFFFFF ^000000 helped you, I shall do the same."; + mes "older brothers have already helped you, I shall do the same."; next; mes "[Huey]"; mes "My older brothers are even"; @@ -854,7 +854,7 @@ morocc,248,159,4 script Young Man#magum1 4_M_04,{ mes "would have been for nothing."; mes "And then... They might just"; mes "come looking for me. Morf"; - mes "especially. Oh, right! Materials!^FFFFFF ^000000 I need these for the pentagram!"; + mes "especially. Oh, right! Materials! I need these for the pentagram!"; next; mes "[Huey]"; mes "Please bring me"; diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt index 5d38f1433..0633e8c55 100644 --- a/npc/quests/quests_hugel.txt +++ b/npc/quests/quests_hugel.txt @@ -45,14 +45,14 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{ mes "I've got. He used to be such"; mes "a good obedient kid, but now"; mes "I doubt whether he cares about"; - mes "his father! I told that lazy kid^FFFFFF ^000000 to hurry and bring me my meds..."; + mes "his father! I told that lazy kid to hurry and bring me my meds..."; next; mes "[Allen]"; mes "But does he worry about"; mes "his father's suffering?! No!"; mes "I bet you he's hanging out with"; mes "his no good hoodlum friends!"; - mes "Argh! The pain is getting worse!^FFFFFF ^000000 I... I need my medication!"; + mes "Argh! The pain is getting worse! I... I need my medication!"; next; mes "[Allen]"; mes "Oh! I can definitely feel"; @@ -170,7 +170,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{ mes "Wh-what if I have another"; mes "ulcer attack before Postell"; mes "can bring my meds?! I might"; - mes "not survive! A-adventurer, would^FFFFFF ^000000 you please stay by my side until"; + mes "not survive! A-adventurer, would you please stay by my side until"; mes "my son arrives? P-please?"; next; hg_herb = 3; @@ -994,7 +994,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "[Morriphen]"; mes "You're such a kind person..."; mes "You save my life and my wife's"; - mes "life. I'll do anything you ask me^FFFFFF ^000000 to do to repay you! Consider me"; + mes "life. I'll do anything you ask me to do to repay you! Consider me"; mes "your humble servant from now on. What is your command, oh master?"; next; mes "["+strcharinfo(0)+"]"; @@ -1039,7 +1039,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "since childhood. We did almost"; mes "everything together. Even when"; mes "we started our professional"; - mes "careers, we both decided to work^FFFFFF ^000000 for the Rekenber Corporation."; + mes "careers, we both decided to work for the Rekenber Corporation."; next; mes "[Morriphen]"; mes "Dono eventually became in"; @@ -1067,7 +1067,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "[Morriphen]"; mes "He told me not to be so"; mes "curious, but I didn't listen."; - mes "Ever since then, I went to his^FFFFFF ^000000 office as often as I could, making"; + mes "Ever since then, I went to his office as often as I could, making"; mes "stupid excuses to see her. I just couldn't help it. I was in love."; next; mes "[Morriphen]"; @@ -1082,7 +1082,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "There was a snowstorm"; mes "that night, but I braved the"; mes "freezing cold to sneak into the"; - mes "Rekenber Laboratory. I broke her^FFFFFF ^000000 out of her test tube, set the lab"; + mes "Rekenber Laboratory. I broke her out of her test tube, set the lab"; mes "on fire, and got the hell out."; next; mes "[Morriphen]"; @@ -1106,7 +1106,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "man right before I fainted. He"; mes "said something about bringing"; mes "us to Hugel, a resting place"; - mes "for the lost, those born from^FFFFFF ^000000 Odin's shadow. It was strange..."; + mes "for the lost, those born from Odin's shadow. It was strange..."; next; mes "[Morriphen]"; mes "I couldn't see his face."; @@ -1121,7 +1121,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "accomdating, welcome, and"; mes "friendly. They also didn't"; mes "ask us any questions: we were"; - mes "just accepted. The girl I saved^FFFFFF ^000000 didn't know how to speak then..."; + mes "just accepted. The girl I saved didn't know how to speak then..."; next; mes "[Morriphen]"; mes "As soon as I got better,"; @@ -1148,7 +1148,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "You know, Siria was supposed"; mes "to become a mass murder weapon."; mes "The reason why Dono's experiment failed was became she resisted"; - mes "their plans. She's more than just^FFFFFF ^000000 an experiment or weapon, you know."; + mes "their plans. She's more than just an experiment or weapon, you know."; next; mes "[Morriphen]"; mes "If everything had turned out"; @@ -1158,7 +1158,7 @@ ein_in01,16,36,3 script Morriphen 4_M_04,{ mes "cutting edge weapons at the pinnacle of military development."; next; mes "[Morriphen]"; - mes "While I was working for Rekenber,^FFFFFF ^000000 I was working on mass producing"; + mes "While I was working for Rekenber, I was working on mass producing"; mes "imitations of the legendary sword, ''Executioner.'' They wouldn't be"; mes "perfect copies, but imagine what would've happened if I succeeded."; next; @@ -1482,7 +1482,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{ mes "[Dono]"; mes "I have the medicine, but it's"; mes "not enough for one person, much"; - mes "less the two of them. I need you^FFFFFF ^000000 to help me make some more."; + mes "less the two of them. I need you to help me make some more."; mes "Now, listen carefully, these"; mes "are the ingredients I need..."; next; @@ -1521,7 +1521,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{ mes "I know I'm pushing you"; mes "hard, but I've got no choice."; mes "If you don't hurry, then"; - mes "those two will die, simple^FFFFFF ^000000 as that. I'll wait for you here."; + mes "those two will die, simple as that. I'll wait for you here."; hg_bio = 3; changequest 11010,11011; close; @@ -1579,7 +1579,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{ mes "[Dono]"; mes "Go to the Lighthalzen"; mes "Makkie. Tell him I sent you"; - mes "to get some Red Plant Stem^FFFFFF ^000000 Powder for Morriphen's medicine."; + mes "to get some Red Plant Stem Powder for Morriphen's medicine."; next; mes "[Dono]"; mes "Look, I know it's a pain,"; @@ -1621,7 +1621,7 @@ lighthalzen,88,79,7 script Dono 4_M_03,{ mes "to find Makkie inside the"; mes "pub across the street. Hurry"; mes "up and bring me some Red"; - mes "Plant Stem Power from him.^FFFFFF ^000000 Come on, Morriphen's in trouble!"; + mes "Plant Stem Power from him. Come on, Morriphen's in trouble!"; close; } else if (hg_bio == 5) { mes "[Dono]"; @@ -1749,7 +1749,7 @@ lhz_in03,193,28,3 script Makkie 4_M_01,{ mes "it to prepare medicine for"; mes "Morriphen and Siria, am"; mes "I right? Okay, just give me"; - mes "a moment. While you're waiting,^FFFFFF ^000000 go ahead and relax, look around..."; + mes "a moment. While you're waiting, go ahead and relax, look around..."; next; mes "^3355FFMakkie sifted the powder"; mes "into a bag for you, you see"; @@ -1792,7 +1792,7 @@ lhz_in03,193,28,3 script Makkie 4_M_01,{ mes "up at our current jobs."; mes "Strangely enough, Morriphen"; mes "disappeared at the same time."; - mes "I don't know what happened to^FFFFFF ^000000 him since our days at Rekenber..."; + mes "I don't know what happened to him since our days at Rekenber..."; next; mes "[Makkie]"; mes "Anyway, when Morriphen"; @@ -4267,7 +4267,7 @@ hugel,191,172,3 script Manainne 4_F_HUGRANMA,1,{ mes "I used to get along when"; mes "he dated my older sister,"; mes "Kanainne. In fact, they'd"; - mes "always spend time together^FFFFFF ^000000 right under that tree. Weird, huh?"; + mes "always spend time together right under that tree. Weird, huh?"; next; mes "[Manainne]"; mes "Then, well, Kanainne"; @@ -4436,13 +4436,13 @@ hugel,191,172,3 script Manainne 4_F_HUGRANMA,1,{ mes "[Manainne]"; mes "''In my dream, your"; mes "eyes held the reflection"; - mes "of the ocean's clear waters...^FFFFFF ^000000 Someday I'll show them to you.''"; + mes "of the ocean's clear waters... Someday I'll show them to you.''"; next; mes "[Manainne]"; mes "''Your lovely face,"; mes "your enticing smile..."; mes "They're forever be in my"; - mes "heart, so I'll never be lonely.'' ^FFFFFF ^000000"; + mes "heart, so I'll never be lonely.'' "; next; mes "[El Schatt]"; mes "Manainne..."; @@ -4601,8 +4601,8 @@ hugel,100,103,3 script Perfitz 4_M_LGTGRAND,{ mes "[Perfitz]"; mes "It's funny how things"; mes "change. You know, El Schatt"; - mes "actually used to protest against^FFFFFF ^000000 my idea of building shops in the"; - mes "area when that tree grows. Hmm...^FFFFFF ^000000 I wonder, what happened to him?"; + mes "actually used to protest against my idea of building shops in the"; + mes "area when that tree grows. Hmm... I wonder, what happened to him?"; close; } else { mes "[Perfitz]"; @@ -4653,7 +4653,7 @@ hugel,196,164,3 script El Schatt 1_M_04,{ mes "[El Schatt]"; mes "My father's been wanting to"; mes "build a shop here for so long,"; - mes "and now, I think it's about time.^FFFFFF ^000000 And this business will help the"; + mes "and now, I think it's about time. And this business will help the"; mes "entire community. We should've"; mes "done this a long time ago..."; next; @@ -4697,7 +4697,7 @@ hugel,196,164,3 script El Schatt 1_M_04,{ mes "to think differently..."; mes "I'd protect that old tree"; mes "with my life, I won't deny"; - mes "it. But that's an old story that^FFFFFF ^000000 should be buried in the past..."; + mes "it. But that's an old story that should be buried in the past..."; changequest 8060,8061; close; } else if (hg_memory == 5) { @@ -5042,7 +5042,7 @@ hugel,107,67,3 script Torpy 4_M_KID1,{ mes "I'm older to have a girlfriend."; mes "I mean, what if the girl I pick"; mes "now gets uglier when she"; - mes "grows up? Or what if she gets^FFFFFF ^000000 really fat? I better be careful..."; + mes "grows up? Or what if she gets really fat? I better be careful..."; next; mes "^3355FFTorpy is still a young,"; mes "naive child that has much"; @@ -5500,7 +5500,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "[Cellette]"; mes "Oh, thank you so much!"; mes "You can't imagine how busy"; - mes "I've been, and how much I need^FFFFFF ^000000 the help! Now, let's get started~"; + mes "I've been, and how much I need the help! Now, let's get started~"; next; switch(rand(1,4)) { case 1: @@ -5509,7 +5509,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "order of Fish Cake Soup to"; mes "my friend Neha. I'm grateful"; mes "that she's a regular customer--"; - mes "she's a good friend, but I'm sure^FFFFFF ^000000 that she loves the soup as well."; + mes "she's a good friend, but I'm sure that she loves the soup as well."; hg_odeng = 1; setquest 8064; getitem 584,1; //Fish_Ball_Soup @@ -5520,7 +5520,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "of Fish Cake Soup to Maewan,"; mes "another one of my regulars."; mes "He's been buying my soup ever"; - mes "since I helped him start his^FFFFFF ^000000 business. Nice of him, isn't it?"; + mes "since I helped him start his business. Nice of him, isn't it?"; hg_odeng = 2; setquest 8065; getitem 584,1; //Fish_Ball_Soup @@ -5729,7 +5729,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ mes "leave now and deliver"; mes "that Fish Cake Soup to"; mes "Erjan before he can think"; - mes "of something to complain about.^FFFFFF ^000000 Although it's probably too late..."; + mes "of something to complain about. Although it's probably too late..."; close; } else { mes "[Cellette]"; @@ -5909,7 +5909,7 @@ hugel,87,139,3 script Maewan 4_M_04,{ mes "Oh, finally, I've been"; mes "waiting for my order of"; mes "Fish Cake Soup from Cellette!"; - mes "Aaaah, it smells oh so delicious~ ^FFFFFF ^000000"; + mes "Aaaah, it smells oh so delicious~ "; next; mes "[Maewan]"; mes "Argh, but you're late!"; @@ -6022,7 +6022,7 @@ hugel,84,125,3 script Layoma 8_F_GIRL,{ mes "count on you to work"; mes "for my roommate Cellette"; mes "a little while longer. Oh, and"; - mes "please tell her to not to come^FFFFFF ^000000 home so late all the time, okay?"; + mes "please tell her to not to come home so late all the time, okay?"; delitem 921,1; //Mushroom_Spore delitem 584,1; //Fish_Ball_Soup hg_odeng = 10; @@ -6056,7 +6056,7 @@ hugel,102,161,3 script Erjan 4W_SAILOR,{ mes "never come to deliver"; mes "my Fish Cake Soup. You're"; mes "awfully late, you know that?"; - mes "Still, the smell is just so^FFFFFF ^000000 appetizing, I can barely resist..."; + mes "Still, the smell is just so appetizing, I can barely resist..."; next; mes "[Erjan]"; mes "Hm, but as the first son"; @@ -6268,7 +6268,7 @@ yuno,111,156,3 script Euslan 4_F_01,{ mes "My fiancee was planning on"; mes "searching the Schwaltzvalt"; mes "Republic, so maybe the crewmen"; - mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him."; + mes "on the Schwaltzvalt Republic domestic flights might know him."; next; mes "[Euslan]"; mes "If you manage to find"; @@ -6337,7 +6337,7 @@ yuno,111,156,3 script Euslan 4_F_01,{ mes "My fiancee was planning on"; mes "searching the Schwaltzvalt"; mes "Republic, so maybe the crewmen"; - mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him."; + mes "on the Schwaltzvalt Republic domestic flights might know him."; next; mes "[Euslan]"; mes "If you manage to find"; @@ -6414,7 +6414,7 @@ yuno,111,156,3 script Euslan 4_F_01,{ mes "please visit my brother"; mes "Eukran in Hugel, and ask"; mes "him where my Thierry might be."; - mes "Thank you again for your kindness. ^FFFFFF ^000000"; + mes "Thank you again for your kindness. "; close; } else if (hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11) { mes "^3355FFEuslan is waiting for"; @@ -6441,7 +6441,7 @@ yuno,111,156,3 script Euslan 4_F_01,{ mes "such a wonderful man. Why"; mes "did that silly fool go through"; mes "so much trouble for a useless"; - mes "woman like me. *Cough* I still^FFFFFF ^000000 don't understand it... I don't..."; + mes "woman like me. *Cough* I still don't understand it... I don't..."; next; mes "[Euslan]"; mes "Thank you so much for"; @@ -6534,7 +6534,7 @@ que_bingo,53,190,7 script Eukran 4_M_TWTEAMAN,{ mes "there that can help my"; mes "sister recover. Why else"; mes "would Thierry go to such a"; - mes "dangerous place? No one goes^FFFFFF ^000000 to the Odin Shrine for no reason."; + mes "dangerous place? No one goes to the Odin Shrine for no reason."; close2; hg_ma1 = 8; changequest 8047,8048; @@ -6755,7 +6755,7 @@ odin_tem01,130,134,4 script Young Man#Hu_Quest 4_M_TWBOY,{ mes "been using their guardians to"; mes "gather the ingredients needed"; mes "for my fiancee's medicine. But"; - mes "if they're planning to get rid of^FFFFFF ^000000 me, I've just run out of time."; + mes "if they're planning to get rid of me, I've just run out of time."; next; mes "[Thierry]"; mes "It doesn't matter what"; @@ -6861,7 +6861,7 @@ OnTouch: mes "[Suspicious Man]"; mes "Thierry seems to have"; mes "caught on to what we're"; - mes "really up to. I think that's why^FFFFFF ^000000 he's slowing down on his"; + mes "really up to. I think that's why he's slowing down on his"; mes "research. We better get rid"; mes "of him before it's too late."; next; @@ -7232,7 +7232,7 @@ hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{ mes "Airship landed in our"; mes "town, and I saw all those"; mes "Swordmen, I knew it'd be"; - mes "my destiny! Forget ranching,^FFFFFF ^000000 I'm gonna wield a frickin' sword!"; + mes "my destiny! Forget ranching, I'm gonna wield a frickin' sword!"; hg_milk = 4; close; } else if (hg_milk == 4) { @@ -7249,7 +7249,7 @@ hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{ mes "Booboo the cow if you can get"; mes "me some proper Swordman"; mes "equipment. Let's see... Why not"; - mes "give me 1 Rapier with 2 Slots?^FFFFFF ^000000 That's not too much to ask, right?"; + mes "give me 1 Rapier with 2 Slots? That's not too much to ask, right?"; next; switch(select("Alright.:Whoa, that's too much!")) { case 1: @@ -7305,7 +7305,7 @@ hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{ mes "I hid my secret instructions"; mes "for milking Booboo the cow"; mes "under the ground just northeast"; - mes "of her. Read them carefully, and^FFFFFF ^000000 you should be able to milk her"; + mes "of her. Read them carefully, and you should be able to milk her"; mes "yourself. You can do it, right?"; next; mes "[Burupu]"; @@ -7330,7 +7330,7 @@ hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{ mes "best Swordman in the"; mes "world! But first, I gotta"; mes "learn how to use this thing!"; - mes "Heeeeee-YAH! How's that? That^FFFFFF ^000000 was almost a Magnum Break, right?"; + mes "Heeeeee-YAH! How's that? That was almost a Magnum Break, right?"; emotion e_swt2,0; close; } @@ -7754,7 +7754,7 @@ hu_in01,19,161,0 script Alex 1_F_SIGNZISK,{ mes "Our main goal in this"; mes "excavation is to retrieve"; mes "some extremely valuable"; - mes "item inside the shrine. However,^FFFFFF ^000000 it's too dangerous to go in there"; + mes "item inside the shrine. However, it's too dangerous to go in there"; mes "if you're not strong enough."; next; mes "[Alex]"; @@ -7803,7 +7803,7 @@ hu_in01,19,161,0 script Alex 1_F_SIGNZISK,{ mes "Anyway, I have to accept"; mes "them to help international"; mes "relations or something silly"; - mes "like that. They say they're here^FFFFFF ^000000 to research religious relics,"; + mes "like that. They say they're here to research religious relics,"; mes "but I just don't trust them."; next; cutin "hu_alex04.bmp",2; @@ -8207,7 +8207,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "Perfect! Now, you first"; mes "you need to go to the shrine"; mes "and survey the area for your"; - mes "own benefit. Talk to the Boatman,^FFFFFF ^000000 and he'll take you there, okay?"; + mes "own benefit. Talk to the Boatman, and he'll take you there, okay?"; mes "Hurry up and come back soon!"; hg_odin = 12; setquest 11003; @@ -8253,7 +8253,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "Sorry, let me introduce"; mes "myself. I'm Laura Laurence,"; mes "the leader of the Odin Shrine"; - mes "expedition for the Rune Midgarts^FFFFFF ^000000 Kingdom. Ashe Milton is my"; + mes "expedition for the Rune Midgarts Kingdom. Ashe Milton is my"; mes "assistant for this excavation."; next; emotion e_heh,0,"Ashe"; @@ -8295,7 +8295,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "to spy on that snobby girl,"; mes "Alex of the Schwaltzvalt"; mes "Republic office, and report"; - mes "what she's actually doing to me. ^FFFFFF ^000000"; + mes "what she's actually doing to me. "; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; @@ -8338,7 +8338,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "Ask the Boatman to take"; mes "you to the Odin Shrine so"; mes "that you can actually see it"; - mes "for yourself. If you don't think^FFFFFF ^000000 you can handle the expedition,"; + mes "for yourself. If you don't think you can handle the expedition,"; mes "then you can just let me know."; close2; cutin "hu_laura02.bmp",255; @@ -8491,8 +8491,8 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "[Laura]"; mes "This isn't really one"; mes "of those jobs where you"; - mes "can take your time. Sure,^FFFFFF ^000000 I didn't give you a deadline, but"; - mes "we can't make progress on our^FFFFFF ^000000 research until you make progress."; + mes "can take your time. Sure, I didn't give you a deadline, but"; + mes "we can't make progress on our research until you make progress."; close2; cutin "hu_laura03.bmp",255; end; @@ -8540,7 +8540,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "Schwaltzvalt snobs are doing?"; mes "They must think this project"; mes "is an excuse for them to relax"; - mes "and slack off! They can afford^FFFFFF ^000000 to, obviously. Hmpf! Rich people!"; + mes "and slack off! They can afford to, obviously. Hmpf! Rich people!"; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; @@ -8683,7 +8683,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{ mes "to spy on that snobby girl,"; mes "Alex of the Schwaltzvalt"; mes "Republic office, and report"; - mes "what she's actually doing to me. ^FFFFFF ^000000"; + mes "what she's actually doing to me. "; next; cutin "hu_laura04.bmp",2; mes "[Laura]"; @@ -8887,7 +8887,7 @@ hu_in01,18,167,4 script Julian 4_M_04,{ mes "Basically, each of our teams"; mes "is conducting its own research"; mes "for now. Now, we need your help"; - mes "to find any relics from the Odin ^FFFFFF ^000000 Shrine. We'd appreciate it if you"; + mes "to find any relics from the Odin Shrine. We'd appreciate it if you"; mes "brought as many as you can!"; close; } else if (hg_odin == 2) { @@ -8986,7 +8986,7 @@ hu_in01,16,20,4 script Ashe 4_F_SISTER,{ mes "Now, we should be working"; mes "together with the Schwaltvalt"; mes "Republic's Research Team, but"; - mes "our leaders aren't getting along^FFFFFF ^000000 at all. There's just a huge"; + mes "our leaders aren't getting along at all. There's just a huge"; mes "clash of personalities..."; next; mes "[Ashe]"; @@ -9200,7 +9200,7 @@ hu_in01,159,84,3 script Laura#2 1_F_GYPSY,{ mes "be equal partners in the same"; mes "expedition? That's what I heard"; mes "at the beginning! But you guys"; - mes "have something different in mind! ^FFFFFF ^000000"; + mes "have something different in mind! "; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; @@ -9217,7 +9217,7 @@ hu_in01,159,84,3 script Laura#2 1_F_GYPSY,{ mes "I-I don't know what you're"; mes "talking about! J-Julian must"; mes "have gotten some mission, and"; - mes "has been carrying it out without^FFFFFF ^000000 my consent! Don't go twisting"; + mes "has been carrying it out without my consent! Don't go twisting"; mes "the facts, you... you thief!"; next; cutin "hu_laura03.bmp",2; diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt index a9b7abed6..381b39671 100644 --- a/npc/quests/quests_veins.txt +++ b/npc/quests/quests_veins.txt @@ -4451,7 +4451,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{ mes "Sadly, Silk Sand Camels"; mes "are almost extinct, so I only"; mes "have one on this farm. That's"; - mes "why we have a special contract^FFFFFF ^000000 with Ms. Ivory to make her soap."; + mes "why we have a special contract with Ms. Ivory to make her soap."; next; mes "[Camel Farm Owner Saraman]"; mes "Say... I wasn't expecting"; diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt index 66673411b..b25ab050c 100644 --- a/npc/quests/skills/alchemist_skills.txt +++ b/npc/quests/skills/alchemist_skills.txt @@ -139,7 +139,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "5 Yellow Gemstones."; mes "That's what I needed."; mes "I'm sure there was more,"; - mes "but what I can't recall exactly... ^FFFFFF ^000000"; + mes "but what I can't recall exactly... "; next; if (select("10 Hearts of Mermaid:10 Large Jellopies") == 1) { mes "[Pisruik]"; @@ -640,7 +640,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "20 Maneater Blossoms."; mes "If I weren't so sickly, I'd get"; mes "them myself, but--*Cough* as"; - mes "you can see, I don't feel so well. ^FFFFFF ^000000"; + mes "you can see, I don't feel so well. "; ALCHE_SK = 6; next; mes "[Pisruik]"; @@ -759,7 +759,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "Actually, I miscalculated"; mes "the number of Maneater"; mes "Blossoms that I need. Would"; - mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome..."; + mes "you bring me one more? Sorry, I know it's kind of troublesome..."; close; } else if (ALCHE_SK == 8) { @@ -851,7 +851,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "Actually, I miscalculated"; mes "the number of Maneater"; mes "Blossoms that I need. Would"; - mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome..."; + mes "you bring me one more? Sorry, I know it's kind of troublesome..."; close; } } @@ -1133,7 +1133,7 @@ yuno_in04,27,107,4 script Degas#qsk_al 4_M_ALCHE_A,{ mes "always coughing. Between"; mes "the two of them, it's far too"; mes "noisy to focus on my research!"; - mes "If only I could work in my very^FFFFFF ^000000 own private, secret laboratory..."; + mes "If only I could work in my very own private, secret laboratory..."; close; } @@ -1177,12 +1177,12 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "to see if your Homunculus"; mes "is tired or hungry, or if it's"; mes "been hurt. You must also take"; - mes "into account your Homunculus's^FFFFFF ^000000 feelings towards you, its owner."; + mes "into account your Homunculus's feelings towards you, its owner."; next; mes "[Kellasus]"; mes "When that nurturing attitude"; mes "becomes second nature to you,"; - mes "you will have mastered Bioethics.^FFFFFF ^000000 It sounds simple, but you can only"; + mes "you will have mastered Bioethics. It sounds simple, but you can only"; mes "understand a relationship with a Homunculus through experience."; next; mes "[Kellasus]"; @@ -1525,7 +1525,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "brings you this way?"; mes "As your senior in the"; mes "field of Alchemy, I can"; - mes "give you some advice if you're^FFFFFF ^000000 stumped by a particular problem..."; + mes "give you some advice if you're stumped by a particular problem..."; next; if (select("Teach me the Homunculus Skills.:No, nothing.") == 1) { mes "[" + strcharinfo(0) + "]"; @@ -1555,7 +1555,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "[Kellasus]"; mes "Perhaps I never should"; mes "have mentioned that subject."; - mes "But I still don't understand why^FFFFFF ^000000 you would suddenly want to "; + mes "But I still don't understand why you would suddenly want to "; mes "learn those skills. Yes, it's"; mes "true that I could teach you..."; next; @@ -1629,8 +1629,8 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "[Kellasus]"; mes "I only fear that your quest"; mes "for knowledge, your insatiable"; - mes "curiosity to reveal the unknown,^FFFFFF ^000000 may lead you on the path of the"; - mes "Homunculus. For your own sake,^FFFFFF ^000000 don't bother considering the idea."; + mes "curiosity to reveal the unknown, may lead you on the path of the"; + mes "Homunculus. For your own sake, don't bother considering the idea."; next; bioeth = 3; mes "[Kellasus]"; @@ -1638,7 +1638,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "precious. If your motives"; mes "are good, and untainted by"; mes "the desire for fame or fortune,"; - mes "and if you work for the greater^FFFFFF ^000000 good of mankind, you'll be fine."; + mes "and if you work for the greater good of mankind, you'll be fine."; close; } if (BaseJob == Job_Alchemist && bioeth == 1) { @@ -1686,7 +1686,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "exciting vastness of Alchemy,"; mes "there is no turning back. Do"; mes "your best to learn all that you"; - mes "can, and never forget that you^FFFFFF ^000000 have responsibilities to mankind."; + mes "can, and never forget that you have responsibilities to mankind."; close; } if (BaseJob == Job_Alchemist) { @@ -1746,7 +1746,7 @@ lhz_in01,225,122,5 script Skrajjad#qsk_al 4_M_SAGE_A,{ mes "I've taught you everything"; mes "I can about the Homunculi."; mes "I hope that I've been of some"; - mes "help in your quest for knowledge^FFFFFF ^000000 and understanding of our universe."; + mes "help in your quest for knowledge and understanding of our universe."; next; mes "[Skrajjad]"; mes "If you haven't already done"; @@ -2077,7 +2077,7 @@ lhz_in03,106,34,3 script Koring#qsk_al 4_M_KID1,{ mes "He's always trying hard"; mes "to make me happy and to "; mes "help me when I have problems."; - mes "Like the time I was really sick... ^FFFFFF ^000000"; + mes "Like the time I was really sick... "; next; mes "[Koring]"; mes "Daddy did his best to make"; @@ -2150,15 +2150,15 @@ lhz_in03,109,31,5 script Beninne#qsk_al 4_F_01,{ lighthalzen,226,210,3 script Nannan#qsk_al 4_M_04,{ mes "[Nannan]"; - mes "You know, I always thought^FFFFFF ^000000 that all Alchemists were bookish,"; + mes "You know, I always thought that all Alchemists were bookish,"; mes "scholarly types, their faces always buried in books and studying. But"; mes "I managed to find one who doesn't fit that nerdy stereotype at all."; next; mes "[Nannan]"; mes "This guy, what's-his-face,"; mes "Broncher, is always wasting"; - mes "his time drinking. I guess he^FFFFFF ^000000 discovered the secret of turning"; - mes "water into Grade A booze. But^FFFFFF ^000000 at least he's not the stuffy type."; + mes "his time drinking. I guess he discovered the secret of turning"; + mes "water into Grade A booze. But at least he's not the stuffy type."; next; mes "[Nannan]"; mes "I don't know how much"; diff --git a/npc/woe-se/agit_main_se.txt b/npc/woe-se/agit_main_se.txt index bad6b27f7..4fe109ccc 100644 --- a/npc/woe-se/agit_main_se.txt +++ b/npc/woe-se/agit_main_se.txt @@ -697,12 +697,12 @@ OnStartArena: mes .@n$; mes "Guardian Stones that have"; mes "been destroyed can be revived"; - mes "after a certain time, but one of^FFFFFF ^000000 the guild members must give"; - mes "me the order. I can also report^FFFFFF ^000000 the status of the Guardian Stones."; + mes "after a certain time, but one of the guild members must give"; + mes "me the order. I can also report the status of the Guardian Stones."; close; case 2: mes .@n$; - mes "^4D4DFFFortress Gates^000000 are the second ^FFFFFF ^000000 line of guild stronghold defense,"; + mes "^4D4DFFFortress Gates^000000 are the second line of guild stronghold defense,"; mes "and are protected by extra barricades activated by the Guardian Stones."; mes "These gates are located in three different parts of the fortress."; next; -- cgit v1.2.3-60-g2f50