From c994d7c89cba2730066eefdd183a845702b1b18c Mon Sep 17 00:00:00 2001 From: Inkfish Date: Sun, 10 May 2009 06:03:05 +0000 Subject: * Magnetic Earth will never stack even if they are from the same team.(bugreport:2568) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13750 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 2 ++ src/map/skill.c | 3 +-- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 7497446bc..ee27cb91c 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -2,6 +2,8 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +09/05/10 + * Magnetic Earth will never stack(bugreport:2568) [Inkfish] 09/05/09 * Fixed GX's skill level modifier is missing [Inkfish] * Fixed some known and unknown player attached NPC timer problems [Inkfish] diff --git a/src/map/skill.c b/src/map/skill.c index 4f89030f1..186c33fbd 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -9428,8 +9428,7 @@ static int skill_cell_overlap(struct block_list *bl, va_list ap) switch (skillid) { case SA_LANDPROTECTOR: - if( unit->group->skill_id == SA_LANDPROTECTOR && - battle_check_target(bl, src, BCT_ENEMY) > 0 ) + if( unit->group->skill_id == SA_LANDPROTECTOR ) { //Check for offensive Land Protector to delete both. [Skotlex] (*alive) = 0; skill_delunit(unit); -- cgit v1.2.3-70-g09d2