From 6b2019eb1d741abd4dad3f52534cbeeb3bdf2615 Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 9 Mar 2006 19:14:21 +0000 Subject: - Made Magic Crasher a BF_WEAPON attack. - Made skill_unit_range a per-level setting. meteor and Lov now have their unit range adjusted in the skill_unit_db rather than hardcoded. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5536 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 4 ++++ db/skill_db.txt | 2 +- db/skill_unit_db.txt | 4 ++-- src/map/battle.c | 2 +- src/map/skill.c | 42 +++++++++++++++++------------------------- src/map/skill.h | 2 +- 6 files changed, 26 insertions(+), 30 deletions(-) diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 26aba40ca..4639fc6b4 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -5,6 +5,10 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS 2006/03/09 + * Made Magic Crasher a BF_WEAPON attack. [Skotlex] + * Made skill_unit_range a per-level setting. meteor and Lov now have their + unit range for bosses adjusted in the skill_unit_db rather than + hardcoded. [Skotlex] * Added Gunslinger/Ninja Status Change icons. Somebody needs to look into them though for not all SCs have a matching SI. [blackhole89] * Changed ITEM_NAME_LENGTH to 50. [Skotlex] diff --git a/db/skill_db.txt b/db/skill_db.txt index f14795f5e..ff5b6846d 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -382,7 +382,7 @@ 362,4,6,4,0,1,0,5,1,yes,0,0,0,magic,2 //HP_BASILICA#Basilica# 363,0,0,0,0,0,0,10,0,no,0,0,0,magic,0 //HP_MEDITATIO#Meditatio# 364,0,0,0,0,0,0,10,1,no,0,0,0,magic,0 //HW_SOULDRAIN#Soul Drain# -365,9,8,1,-1,0,0,1,1,yes,0,0,0,magic,0 //HW_MAGICCRASHER#Stave Crasher# +365,9,8,1,-1,0,0,1,1,yes,0,0,0,weapon,0 //HW_MAGICCRASHER#Stave Crasher# 366,0,6,4,0,1,0,10,1,no,0,0,0,magic,0 //HW_MAGICPOWER#Mystical Amplification# 367,9,8,1,0,0,0,5,1,no,0,0,0,misc,0 //PA_PRESSURE#Gloria Domini# 368,0,6,4,0,1,0,5,1,yes,0,0,0,weapon,0 //PA_SACRIFICE# Martyr's Reckoning# diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt index 36fdac212..45240d82a 100644 --- a/db/skill_unit_db.txt +++ b/db/skill_unit_db.txt @@ -29,8 +29,8 @@ 70,0x83, , -1, 1,1000,all, 0x008 //PR_SANCTUARY#サンクチュアリ 79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS#マグヌスエクソシズム 80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR#ファイアーピラー - 83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR#メテオストーム - 85,0x86, , 0, 6,1250,enemy, 0x008 //WZ_VERMILION#ロードオブヴァーミリオン + 83,0x86, , 0,3:3:3:3:3:3:3:3:3:3:10,1000,enemy, 0x000 //WZ_METEOR#メテオストーム + 85,0x86, , 0,6:6:6:6:6:6:6:6:6:6:25,1250,enemy, 0x008 //WZ_VERMILION#ロードオブヴァーミリオン 87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL#アイスウォール 88,0x86, , 0, 2,1000,enemy, 0x000 //WZ_FROSTNOVA#フロストノヴァ 89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST#ストームガスト diff --git a/src/map/battle.c b/src/map/battle.c index 992ed62e3..526b0dc68 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -699,7 +699,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i if(!(skill_get_inf(skill_num)&INF_GROUND_SKILL) && rand()%100 < 75) return 0; } else - damage /=2; + damage >>=1; } } diff --git a/src/map/skill.c b/src/map/skill.c index 72865d9c0..8525858a1 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -669,7 +669,7 @@ int skill_get_type( int id ){ skill_get (skill_db[id].skill_type, id, 1); } int skill_get_unit_id ( int id, int flag ){ skill_get (skill_db[id].unit_id[flag], id, 1); } int skill_get_unit_layout_type( int id ,int lv ){ skill_get (skill_db[id].unit_layout_type[lv-1], id, lv); } int skill_get_unit_interval( int id ){ skill_get (skill_db[id].unit_interval, id, 1); } -int skill_get_unit_range( int id ){ skill_get (skill_db[id].unit_range, id, 1); } +int skill_get_unit_range( int id, int lv ){ skill_get (skill_db[id].unit_range[lv-1], id, lv); } int skill_get_unit_target( int id ){ skill_get ((skill_db[id].unit_target&BCT_ALL), id, 1); } int skill_get_unit_bl_target( int id ){ skill_get ((skill_db[id].unit_target&BL_ALL), id, 1); } int skill_get_unit_flag( int id ){ skill_get (skill_db[id].unit_flag, id, 1); } @@ -2104,7 +2104,7 @@ static int skill_check_unit_range_sub( struct block_list *bl,va_list ap ) int skill_check_unit_range(int m,int x,int y,int skillid,int skilllv) { int c = 0; - int range = skill_get_unit_range(skillid); + int range = skill_get_unit_range(skillid, skilllv); int layout_type = skill_get_unit_layout_type(skillid,skilllv); if (layout_type==-1 || layout_type>MAX_SQUARE_LAYOUT) { ShowError("skill_check_unit_range: unsupported layout type %d for skill %d\n",layout_type,skillid); @@ -2163,7 +2163,7 @@ int skill_check_unit_range2(struct block_list *bl, int m,int x,int y,int skillid return 0; } // とりあえず?ウ方形のユニットレイアウトのみ対応 - range = skill_get_unit_range(skillid) + layout_type; + range = skill_get_unit_range(skillid,skilllv) + layout_type; } break; } @@ -6448,7 +6448,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, nullpo_retr(0, src); limit = skill_get_time(skillid,skilllv); - range = skill_get_unit_range(skillid); + range = skill_get_unit_range(skillid,skilllv); interval = skill_get_unit_interval(skillid); target = skill_get_unit_target(skillid); unit_flag = skill_get_unit_flag(skillid); @@ -6486,14 +6486,6 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, limit=1000; val1=skilllv+2; break; - case WZ_METEOR: - if (skilllv > skill_get_max(skillid)) //?L範囲?テオ - range = 10; - break; - case WZ_VERMILION: - if (skilllv > skill_get_max(skillid)) //?L範囲LOV - range = 25; - break; case WZ_QUAGMIRE: //The target changes to "all" if used in a gvg map. [Skotlex] case AM_DEMONSTRATION: if (map_flag_vs(src->m) && battle_config.vs_traps_bctall) @@ -9507,9 +9499,9 @@ int skill_frostjoke_scream(struct block_list *bl,va_list ap) * バジリカのセルを?ン定する *------------------------------------------ */ -void skill_unitsetmapcell(struct skill_unit *src, int skill_num, int flag) +void skill_unitsetmapcell(struct skill_unit *src, int skill_num, int skill_lv, int flag) { - int i,x,y,range = skill_get_unit_range(skill_num); + int i,x,y,range = skill_get_unit_range(skill_num,skill_lv); int size = range*2+1; for (i=0;iskill_id) { case AL_PNEUMA: - skill_unitsetmapcell(unit,AL_PNEUMA,CELL_SETPNEUMA); + skill_unitsetmapcell(unit,AL_PNEUMA,group->skill_lv,CELL_SETPNEUMA); break; case MG_SAFETYWALL: - skill_unitsetmapcell(unit,MG_SAFETYWALL,CELL_SETSAFETYWALL); + skill_unitsetmapcell(unit,MG_SAFETYWALL,group->skill_lv,CELL_SETSAFETYWALL); break; case SA_LANDPROTECTOR: - skill_unitsetmapcell(unit,SA_LANDPROTECTOR,CELL_SETLANDPROTECTOR); + skill_unitsetmapcell(unit,SA_LANDPROTECTOR,group->skill_lv,CELL_SETLANDPROTECTOR); break; case HP_BASILICA: - skill_unitsetmapcell(unit,HP_BASILICA,CELL_SETBASILICA); + skill_unitsetmapcell(unit,HP_BASILICA,group->skill_lv,CELL_SETBASILICA); break; case WZ_ICEWALL: - skill_unitsetmapcell(unit,WZ_ICEWALL,CELL_SETICEWALL); + skill_unitsetmapcell(unit,WZ_ICEWALL,group->skill_lv,CELL_SETICEWALL); break; } return unit; @@ -9993,19 +9985,19 @@ int skill_delunit(struct skill_unit *unit) switch (group->skill_id) { case AL_PNEUMA: - skill_unitsetmapcell(unit,AL_PNEUMA,CELL_CLRPNEUMA); + skill_unitsetmapcell(unit,AL_PNEUMA,group->skill_lv,CELL_CLRPNEUMA); break; case MG_SAFETYWALL: - skill_unitsetmapcell(unit,MG_SAFETYWALL,CELL_CLRSAFETYWALL); + skill_unitsetmapcell(unit,MG_SAFETYWALL,group->skill_lv,CELL_CLRSAFETYWALL); break; case SA_LANDPROTECTOR: - skill_unitsetmapcell(unit,SA_LANDPROTECTOR,CELL_CLRLANDPROTECTOR); + skill_unitsetmapcell(unit,SA_LANDPROTECTOR,group->skill_lv,CELL_CLRLANDPROTECTOR); break; case HP_BASILICA: - skill_unitsetmapcell(unit,HP_BASILICA,CELL_CLRBASILICA); + skill_unitsetmapcell(unit,HP_BASILICA,group->skill_lv,CELL_CLRBASILICA); break; case WZ_ICEWALL: - skill_unitsetmapcell(unit,WZ_ICEWALL,CELL_CLRICEWALL); + skill_unitsetmapcell(unit,WZ_ICEWALL,group->skill_lv,CELL_CLRICEWALL); break; } @@ -11469,7 +11461,7 @@ int skill_readdb(void) skill_db[i].unit_id[0] = strtol(split[1],NULL,16); skill_db[i].unit_id[1] = strtol(split[2],NULL,16); skill_split_atoi(split[3],skill_db[i].unit_layout_type); - skill_db[i].unit_range = atoi(split[4]); + skill_split_atoi(split[4],skill_db[i].unit_range); skill_db[i].unit_interval = atoi(split[5]); if( strcmpi(split[6],"noenemy")==0 ) skill_db[i].unit_target=BCT_NOENEMY; diff --git a/src/map/skill.h b/src/map/skill.h index 141d465a5..54982bd4d 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -60,7 +60,7 @@ struct skill_db { int nocast; int unit_id[2]; int unit_layout_type[MAX_SKILL_LEVEL]; - int unit_range; + int unit_range[MAX_SKILL_LEVEL]; int unit_interval; int unit_target; int unit_flag; -- cgit v1.2.3-70-g09d2