// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL. // Copyright (c) 2014 - 2015 Evol developers #include "common/hercules.h" #include "map/script.h" #include "emap/effects.h" #include "emap/skill_const.h" #include "emap/enum/esctype.h" void eskill_addskill_conststants(void) { script->constdb_comment("Evol skills"); // skills script->set_constant("EVOL_MASS_PROVOKE", EVOL_MASS_PROVOKE, false, false); script->set_constant("EVOL_PHYSICAL_SHIELD", EVOL_PHYSICAL_SHIELD, false, false); // effects script->set_constant("EFFECT_PROVOKE", EFFECT_PROVOKE, false, false); script->set_constant("EFFECT_MAGIC_SHIELD", EFFECT_MAGIC_SHIELD, false, false); script->set_constant("EFFECT_MAGIC_SHIELD_ENDS", EFFECT_MAGIC_SHIELD_ENDS, false, false); // sc //script->set_constant("SC_PHYSICAL_SHIELD", SC_PHYSICAL_SHIELD, false, false); script->constdb_comment(NULL); }