diff options
Diffstat (limited to 'graphics/sprites/equipment/weapons/sword-short-female.xml')
-rw-r--r-- | graphics/sprites/equipment/weapons/sword-short-female.xml | 97 |
1 files changed, 0 insertions, 97 deletions
diff --git a/graphics/sprites/equipment/weapons/sword-short-female.xml b/graphics/sprites/equipment/weapons/sword-short-female.xml deleted file mode 100644 index 04cc7fe6..00000000 --- a/graphics/sprites/equipment/weapons/sword-short-female.xml +++ /dev/null @@ -1,97 +0,0 @@ -<?xml version="1.0"?> -<sprite variants="135" variant_offset="1"> - <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R" width="128" height="128"/> - <action name="default" imageset="sword-short"/> - <action name="stand" imageset="sword-short"> - <animation direction="down"> - <frame index="0" offsetY="32"/> - </animation> - <animation direction="left"> - <frame index="18" offsetY="32"/> - </animation> - <animation direction="up"> - <frame index="36" offsetY="32"/> - </animation> - <animation direction="right"> - <frame index="54" offsetY="32"/> - </animation> - </action> - <action name="walk" imageset="sword-short"> - <animation direction="down"> - <sequence offsetY="32" start="1" end="6" delay="75"/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="19" end="24" delay="75"/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="37" end="42" delay="75"/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="55" end="60" delay="75"/> - </animation> - </action> - <action name="sit" imageset="sword-short"> - <animation direction="down"> - <frame offsetY="32" index="7"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="25"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="43"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="61"/> - </animation> - </action> - <action name="dead" imageset="sword-short"> - <animation direction="down"> - <frame offsetY="32" index="8"/> - </animation> - <animation direction="left"> - <frame offsetY="32" index="26"/> - </animation> - <animation direction="up"> - <frame offsetY="32" index="44"/> - </animation> - <animation direction="right"> - <frame offsetY="32" index="62"/> - </animation> - </action> - <action name="attack" imageset="sword-short"> - <animation direction="down"> - <sequence offsetY="32" start="9" end="12" delay="75"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="27" end="30" delay="75"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="45" end="48" delay="75"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="63" end="66" delay="75"/> - <end/> - </animation> - </action> - <action name="attack_chop" imageset="sword-short"> - <animation direction="down"> - <sequence offsetY="32" start="90" end="93" delay="140"/> - <end/> - </animation> - <animation direction="left"> - <sequence offsetY="32" start="94" end="97" delay="140"/> - <end/> - </animation> - <animation direction="up"> - <sequence offsetY="32" start="99" end="102" delay="140"/> - <end/> - </animation> - <animation direction="right"> - <sequence offsetY="32" start="103" end="106" delay="140"/> - <end/> - </animation> - </action> -</sprite> |