/* * TMXCopy * Copyright (C) 2007 Philipp Sehmisch * Copyright (C) 2009 Steve Cotton * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include #include struct ConfigurationOptions { /* When copying map layers, how to match source layer to * destination layer. * * True: Pair the first layer to the first layer, the second * to the second, etc. * * False: Pair up layers with matching names. */ bool copyLayersByOrdinal; /* Create extra layers in the target as necessary. */ bool createMissingLayers; }; struct Tileset { std::string imagefile; int firstgid; std::string name; int tilewidth; int tileheight; bool operator== (Tileset const& a) { return (imagefile == a.imagefile && tilewidth == a.tilewidth && tileheight == a.tileheight ); } Tileset() { } Tileset(const Tileset& src) : imagefile(src.imagefile), firstgid(src.firstgid), name(src.name), tilewidth(src.tilewidth), tileheight(src.tileheight) { } }; /** * A tile in a layer of a map. * * With the exception of the emptyTile and empty() function, * interpreting what this tile represents depends on the map it * belongs to (specifically the ordering of that map's tilesets). */ struct Tile { int tileset; // number of tileset size_t index; // index in said tileset bool empty() { return (tileset == -1); } /* This is to allow std::map */ bool operator< (const Tile& b) const { return ((tileset < b.tileset) || ((tileset == b.tileset) && (index < b.index))); } bool operator!= (const Tile& b) const { return ((tileset != b.tileset) || (index != b.index)); } }; typedef std::vector LayerTiles; /* This represents an empty tile in the layer. * Note that {0,0} would be the first tile in the first tileset. */ const Tile emptyTile = {-1, 0}; class Layer { public: /* name - the name of the layer, as shown in Tiled * tileCount - total number of tiles (width*height) */ Layer(std::string name, LayerTiles::size_type tileCount) : mTiles(tileCount, emptyTile), mName (name) { } std::string getName() { return mName; } Tile& at(LayerTiles::size_type c) { return mTiles.at(c); } Tile& getTile(int x, int y, int mapWidth) { return mTiles.at(x + y*mapWidth); } private: LayerTiles mTiles; std::string mName; }; class Map { public: Map(std::string filename); ~Map(); /** * Copies an area from srcMap, replacing its current contents. */ bool overwrite(Map* srcMap, int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY, const ConfigurationOptions& config); /** * Fills an area of this map with random parts of the template. * Currently, each layer of the template is treated as an object that * should be copied in its entirity. */ bool randomFill(Map* templateMap, const std::string& destLayerName, int destX, int destY, int destWidth, int destHeight, const ConfigurationOptions& config); /** * Translates a layer - using the template, generates collision from visible layers (for example). * TODO - avoid confusion with the geometry term "translate" */ bool translateAllLayers(Map* templateMap, const std::string& destLayerName, const ConfigurationOptions& config); int save(std::string filename); size_t getNumberOfLayers() { return mLayers.size(); } Layer* getLayer(size_t num) { return mLayers.at(num); } Layer* getLayer(std::string name); std::vector* getTilesets() { return &mTilesets; } int getWidth() { return mWidth; } int getHeight() { return mHeight; } private: std::map addAndTranslateTilesets(const Map* srcMap); std::vector mLayers; int mWidth; int mHeight; int mMaxGid; std::vector mTilesets; xmlDocPtr mXmlDoc; };