#ifndef _INTERACTOR_H_ #define _INTERACTOR_H_ #include "context.h" typedef struct _Interactor Interactor; Interactor * interactor_new ( const SpriteContext *context ); gboolean interactor_set_action ( Interactor *interactor, gint hp, const gchar *name ); gboolean interactor_reset_animation ( Interactor *interactor ); gboolean interactor_set_direction ( Interactor *interactor, const gchar *direction ); gboolean interactor_play ( Interactor *interactor, gint time ); const GdkPixbuf * interactor_get_sprite (const Interactor *interactor); void interactor_loop_start ( Interactor *interactor, const guint interval, const guint tick_length ); gboolean interactor_loop_stop (Interactor *interactor); void interactor_free (Interactor *interactor); void interactor_free_with_repeaters (Interactor *interactor); typedef void (*InteractionUpdatedFunc) (Interactor *interactor); void interactor_set_updated_callback ( Interactor *interactor, InteractionUpdatedFunc callback ); void interactor_get_offset ( const Interactor *interactor, gint *offsetX, gint *offsetY ); gint interactor_get_line_no ( Interactor *interactor ); const gchar * interactor_get_animation_direction ( const Interactor *interactor ); const gchar * interactor_get_direction ( const Interactor *interactor ); gboolean interactor_get_action_hp_and_name ( const Interactor *interactor, gint *hp, gchar **name ); gboolean interactor_loop_running ( const Interactor *interactor ); void interactor_skip_current_frame ( Interactor *interactor ); void interactor_add_repeater ( Interactor *interactor, Interactor *repeater ); #endif