# Copyright (C) 2010-2014 Evol Online # msgid "" msgstr "" "Project-Id-Version: EvolOnline\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. code: l("@@, I like this name!", strcharinfo(0)), #: npc/005-5/cynric.txt:37 #: npc/003-3/malindou.txt:37 #, no-c-format msgid "\"@@\", I like this name!" msgstr "" #. code: if (getq(General_Narrator) < 1) mes l("Hey, have you already got the money necessary for the travel?"); #: npc/002-4/elmo.txt:19 #, no-c-format msgid "\"Hey, have you already got the money necessary for the travel?" msgstr "" #. code: mes l("Well, looks like you qualify!"); #: npc/003-1/aidan.txt:32 #, no-c-format msgid "\"Well, looks like you qualify!" msgstr "" #. code: dispbottom l("##2 14 Days login bonus: ##B2x @@##b", getitemlink(StrangeCoin)); #: npc/commands/motd.txt:211 #, no-c-format msgid "##2 14 Days login bonus: ##B2x @@##b" msgstr "" #. code: dispbottom l("##2 21 Days login bonus: ##B3x @@##b", getitemlink(StrangeCoin)); #: npc/commands/motd.txt:208 #, no-c-format msgid "##2 21 Days login bonus: ##B3x @@##b" msgstr "" #. code: dispbottom l("##2 30 Days login bonus: ##B1x @@##b", getitemlink(PinkieHat)); // TODO placeholder #: npc/commands/motd.txt:205 #, no-c-format msgid "##2 30 Days login bonus: ##B1x @@##b" msgstr "" #. code: dispbottom l("##2 7 Days login bonus: ##B20 Job Exp.##b"); #: npc/commands/motd.txt:214 #, no-c-format msgid "##2 7 Days login bonus: ##B20 Job Exp.##b" msgstr "" #. code: dispbottom l("##2 @@ Days login bonus: ##B2x @@##b", #LOGIN_STREAK, getitemlink(StrangeCoin)); #: npc/commands/motd.txt:202 #, no-c-format msgid "##2 @@ Days login bonus: ##B2x @@##b" msgstr "" #. code: dispbottom l("##2Daily login bonus: ##B1x @@##b", getitemlink(StrangeCoin)); #: npc/commands/motd.txt:217 #, no-c-format msgid "##2Daily login bonus: ##B1x @@##b" msgstr "" #. code: dispbottom l("##2Daily login bonus: ##B20 GP##b"); #: npc/commands/motd.txt:220 #, no-c-format msgid "##2Daily login bonus: ##B20 GP##b" msgstr "" #. code: dispbottom l("##2Daily login bonus: ##B5 Job Exp.##b"); #: npc/commands/motd.txt:223 #, no-c-format msgid "##2Daily login bonus: ##B5 Job Exp.##b" msgstr "" #. code: mes l("##BHall Of Fame: TOP5##b"); #: npc/003-1/michel.txt:13 #, no-c-format msgid "##BHall Of Fame: TOP5##b" msgstr "" #. code: mes l("##BHall Of Fortune: TOP5##b"); #: npc/003-1/michel.txt:23 #, no-c-format msgid "##BHall Of Fortune: TOP5##b" msgstr "" #. code: mes l("##BHall Of Level: TOP5##b"); #: npc/003-1/michel.txt:33 #, no-c-format msgid "##BHall Of Level: TOP5##b" msgstr "" #. code: mesq l("##BIMPORTANT:##b People usually doesn't shout, they talk. Because this, if you are too far, an NPC won't hear you."); #: npc/005-7/trainer.txt:359 #, no-c-format msgid "##BIMPORTANT:##b People usually doesn't shout, they talk. Because this, if you are too far, an NPC won't hear you." msgstr "" #. code: mes l("##BLatest GM Commands##b"); #: npc/003-1/michel.txt:45 #, no-c-format msgid "##BLatest GM Commands##b" msgstr "" #. code: mes(l("##BWARNING:##b you are about to permanently empty the quote database.")); #: npc/008-1/confused-tree.txt:34 #, no-c-format msgid "##BWARNING:##b you are about to permanently empty the quote database." msgstr "" #. code: mes l("(A mystical aura surrounds this stone. It probably can return you home. What do you do?)"); #: npc/001-4/event_soulmenhir.txt:8 #, no-c-format msgid "(A mystical aura surrounds this stone. It probably can return you home. What do you do?)" msgstr "" #. code: mes l("(A mystical aura surrounds this stone. You feel mysteriously attracted to it. Something tells you to touch it. What do you do?)"); #: npc/functions/soul_menhir.txt:2 #, no-c-format msgid "(A mystical aura surrounds this stone. You feel mysteriously attracted to it. Something tells you to touch it. What do you do?)" msgstr "" #. code: message strcharinfo(0), l("(A strange barrier keeps you from touching the stone at this time.)"); #: npc/functions/soul_menhir.txt:53 #, no-c-format msgid "(A strange barrier keeps you from touching the stone at this time.)" msgstr "" #. code: mes l("(A strange sensation flows through you. It feels like your soul leaves your body and becomes one with the stone. As suddenly as the feeling started it stops.)"); #: npc/functions/soul_menhir.txt:32 #, no-c-format msgid "(A strange sensation flows through you. It feels like your soul leaves your body and becomes one with the stone. As suddenly as the feeling started it stops.)" msgstr "" #. code: mes l("(As suddenly as the feeling started it stops. The strange attraction is away from one moment to the next and the menhir feels like just an ordinary stone.)"); #: npc/functions/soul_menhir.txt:26 #, no-c-format msgid "(As suddenly as the feeling started it stops. The strange attraction is away from one moment to the next and the menhir feels like just an ordinary stone.)" msgstr "" #. code: mes l("(Suddenly a strange sensation flows through you. It feels like your soul leaves your body and becomes one with the stone.)"); #: npc/functions/soul_menhir.txt:25 #, no-c-format msgid "(Suddenly a strange sensation flows through you. It feels like your soul leaves your body and becomes one with the stone.)" msgstr "" #. code: mes l("(You touch the mysterious stone. Somehow it feels warm and cold at the same time.)"); #: npc/functions/soul_menhir.txt:24 #, no-c-format msgid "(You touch the mysterious stone. Somehow it feels warm and cold at the same time.)" msgstr "" #. code: mes l("(shivering) Ah, how I am afraid of pious!"); #: npc/002-1/dan.txt:71 #, no-c-format msgid "(shivering) \"Ah, how I am afraid of pious!\"" msgstr "" #. code: npctalk3 l("*Hic*"); #: npc/002-3/billybons.txt:76 #, no-c-format msgid "*Hic*" msgstr "" #. code: mesq l("*burp*"); #: npc/002-3/billybons.txt:86 #, no-c-format msgid "*burp*" msgstr "" #. code: mes l("- I overheard rumors about a festival. Maybe someone needs help with their figurine?"); #: npc/002-4/elmo.txt:59 #, no-c-format msgid "- I overheard rumors about a festival. Maybe someone needs help with their figurine?" msgstr "" #. code: mes l("- I think you can help the storehouse for some quick cash."); #: npc/002-4/elmo.txt:42 #, no-c-format msgid "- I think you can help the storehouse for some quick cash." msgstr "" #. code: mes l("- Inside the big house is someone who can train you. All experience is handy!"); #: npc/002-4/elmo.txt:36 #, no-c-format msgid "- Inside the big house is someone who can train you. All experience is handy!" msgstr "" #. code: mes l("- Some of our crew are missing. They're probably wasting their time at beach."); #: npc/002-4/elmo.txt:54 #, no-c-format msgid "- Some of our crew are missing. They're probably wasting their time at beach." msgstr "" #. code: mes l("- Some sailors within this ship may need your help: Chef Gado, Dan, Peter... help them all and collect rewards!"); #: npc/002-4/elmo.txt:76 #, no-c-format msgid "- Some sailors within this ship may need your help: Chef Gado, Dan, Peter... help them all and collect rewards!" msgstr "" #. code: mes l("- The weapon master, Tolchi, could use your help. But she will most likely force you to visit Tulimshar in the end."); #: npc/002-4/elmo.txt:64 #, no-c-format msgid "- The weapon master, Tolchi, could use your help. But she will most likely force you to visit Tulimshar in the end." msgstr "" #. code: mes l("- There is a woman walking on the island, called Maya. Once she realises you're willing to help, she'll start paying well."); #: npc/002-4/elmo.txt:69 #, no-c-format msgid "- There is a woman walking on the island, called Maya. Once she realises you're willing to help, she'll start paying well." msgstr "" #. code: mes l("- You can always play with kids. Not very profitable, though."); #: npc/002-4/elmo.txt:49 #, no-c-format msgid "- You can always play with kids. Not very profitable, though." msgstr "" #. code: l("-- Animals Protection Agency of Hurnscald"); #: npc/items/books.txt:105 #, no-c-format msgid "-- Animals Protection Agency of Hurnscald" msgstr "" #. code: l("..."); #. code: l("..."), #: npc/003-1/cyndala.txt:76 #: npc/008-1/confused-tree.txt:26 #: npc/003-1/cyndala.txt:71 #, no-c-format msgid "..." msgstr "" #. code: l("...And if you're still trying to check your pet stats, just hover it with your mouse. Thanks."), #: npc/items/books.txt:104 #, no-c-format msgid "...And if you're still trying to check your pet stats, just hover it with your mouse. Thanks." msgstr "" #. code: mesq l("/ clear clears the text box."); #: npc/005-7/trainer.txt:367 #, no-c-format msgid "/ clear clears the text box." msgstr "" #. code: mesq l("/ help explains how to use all client commands."); #: npc/005-7/trainer.txt:372 #, no-c-format msgid "/ help explains how to use all client commands." msgstr "" #. code: mesq l("/ present shows the number of people in the neighbourhood."); #: npc/005-7/trainer.txt:370 #, no-c-format msgid "/ present shows the number of people in the neighbourhood." msgstr "" #. code: mesq l("/ where shows the name of the map you are in."); #: npc/005-7/trainer.txt:371 #, no-c-format msgid "/ where shows the name of the map you are in." msgstr "" #. code: mesq l("/ whisper [name] allows you to send a private message to the player. if [name] contains spaces, it must be enclosed in quotation marks."); #: npc/005-7/trainer.txt:368 #, no-c-format msgid "/ whisper [name] allows you to send a private message to the player. if [name] contains spaces, it must be enclosed in quotation marks." msgstr "" #. code: //mesq l("/who mostra o número de jogadores conectados no momento."); #: npc/005-7/trainer.txt:369 #, no-c-format msgid "/who mostra o número de jogadores conectados no momento." msgstr "" #. code: l("1. ##BDo not bot##b, A character must be being controlled by a human, standing, siting, or logged off. You may only control one character at a time."), #: npc/functions/game-rules.txt:16 #, no-c-format msgid "1. ##BDo not bot##b, A character must be being controlled by a human, standing, siting, or logged off. You may only control one character at a time." msgstr "" #. code: l("2. ##BDo not spam nor flood.##b Texts entirely written in UPPER CASE helps counting as spam."), #: npc/functions/game-rules.txt:17 #, no-c-format msgid "2. ##BDo not spam nor flood.##b Texts entirely written in UPPER CASE helps counting as spam." msgstr "" #. code: l("3. ##BDo not trade invalid items, or try to cheat on trades.##b This includes any other kind of cheat or bug abuse, passive of account deletion and IP ban as stated by the Terms Of Service."), #: npc/functions/game-rules.txt:18 #, no-c-format msgid "3. ##BDo not trade invalid items, or try to cheat on trades.##b This includes any other kind of cheat or bug abuse, passive of account deletion and IP ban as stated by the Terms Of Service." msgstr "" #. code: l("4. ##BRespect other players.##b This includes but is not limited to using offensive language in nicknames or chat, and begging items or favours to other players."), #: npc/functions/game-rules.txt:19 #, no-c-format msgid "4. ##BRespect other players.##b This includes but is not limited to using offensive language in nicknames or chat, and begging items or favours to other players." msgstr "" #. code: l("5. ##BThe public chat is to be understood by everyone.##b Therefore, try to use english when possible."), #: npc/functions/game-rules.txt:20 #, no-c-format msgid "5. ##BThe public chat is to be understood by everyone.##b Therefore, try to use english when possible." msgstr "" #. code: l("6. ##BDo not create multi accounts.##b A person may only hold one account and as many chars as allowed by the server/client. Staff members with special privileges in-game may have a second account without those privileges."), #: npc/functions/game-rules.txt:21 #, no-c-format msgid "6. ##BDo not create multi accounts.##b A person may only hold one account and as many chars as allowed by the server/client. Staff members with special privileges in-game may have a second account without those privileges." msgstr "" #. code: l("7. ##BAs long as you have an account, you agree with the [@@https://tmw2.org/legal.php|Terms Of Service@@]##b. Shall any rule conflict with these terms, the Terms Of Service provided on that link shall prevail."); #: npc/functions/game-rules.txt:22 #, no-c-format msgid "7. ##BAs long as you have an account, you agree with the [@@https://tmw2.org/legal.php|Terms Of Service@@]##b. Shall any rule conflict with these terms, the Terms Of Service provided on that link shall prevail." msgstr "" #. code: message strcharinfo(0), l("@@", .@color_name$); #. code: mes "Error: format string 'l(@@, )': " + l("@@", ""); #. code: if (l("@@") != "@@") #. code: message strcharinfo(0), l("@@", .@style_name$); #. code: mes "Error: format string 'l(@@)': " + l("@@"); #. code: if (l("@@", "") != "") #: npc/functions/barber.txt:21 #: npc/test/test1.txt:37 #: npc/test/test1.txt:39 #: npc/functions/barber.txt:18 #: npc/test/test1.txt:40 #: npc/test/test1.txt:38 #, no-c-format msgid "@@" msgstr "" #. code: mes "Error: format string 'l(@@ @@ @@, this, is, test) != this is test': " + l("@@ @@ @@", "this", "is", "test"); #. code: if (l("@@ @@ @@", "this", "is", "test") != "this is test") #: npc/test/test1.txt:42 #: npc/test/test1.txt:41 #, no-c-format msgid "@@ @@ @@" msgstr "" #. code: npctalk l("@@ and @@ just got married!", .@name$, .@partner$); #: npc/functions/marriage.txt:175 #, no-c-format msgid "@@ and @@ just got married!" msgstr "" #. code: npctalk l("@@ divorced!", strcharinfo(0)); #: npc/functions/marriage.txt:244 #, no-c-format msgid "@@ divorced!" msgstr "" #. code: announce l("@@ has the clear smile of victory!", strcharinfo(0)), bc_all; #: db/re/item_db.conf:2033 #, no-c-format msgid "@@ has the clear smile of victory!" msgstr "" #. code: announce l("@@ increased drop rates to @@%. It will only last @@!", strcharinfo(2), .@new_rate, FuzzyTime(time_from_hours(.max_hours), 2, 2)), bc_all; #: npc/commands/rate-management.txt:169 #, no-c-format msgid "@@ increased drop rates to @@%. It will only last @@!" msgstr "" #. code: announce l("@@ increased experience rate to @@%. It will only last @@!", strcharinfo(2), .@new_rate, FuzzyTime(time_from_hours(.max_hours), 2, 2)), bc_all; #: npc/commands/rate-management.txt:43 #, no-c-format msgid "@@ increased experience rate to @@%. It will only last @@!" msgstr "" #. code: mesq l("@@ is helping me.", $@RAT_SAILOR_HELPER$); #: npc/002-1/peter.txt:248 #, no-c-format msgid "@@ is helping me." msgstr "" #. code: l("@@ is searching something in his book.", .name$); #: npc/003-3/malindou.txt:40 #: npc/005-5/cynric.txt:40 #, no-c-format msgid "@@ is searching something in his book." msgstr "" #. code: npctalk l("@@ registered for marriage and accepted partner @@!", strcharinfo(0), .@partner$); #: npc/functions/marriage.txt:147 #, no-c-format msgid "@@ registered for marriage and accepted partner @@!" msgstr "" #. code: npctalk l("@@ registered for marriage. Waiting for partner...", strcharinfo(0)); #: npc/functions/marriage.txt:138 #, no-c-format msgid "@@ registered for marriage. Waiting for partner..." msgstr "" #. code: message strcharinfo(0), l("@@/1 Mana Bug", .@k+1); #: npc/005-7/trainer.txt:501 #, no-c-format msgid "@@/1 Mana Bug" msgstr "" #. code: message strcharinfo(0), l("@@/10 Maggots", .@k+1); #: npc/005-7/trainer.txt:446 #, no-c-format msgid "@@/10 Maggots" msgstr "" #. code: message strcharinfo(0), l("@@/2 Scorpion", .@k+1); #: npc/005-7/trainer.txt:488 #, no-c-format msgid "@@/2 Scorpion" msgstr "" #. code: message strcharinfo(0), l("@@/3 Candor Scorpions", .@k+1); #: npc/005-7/trainer.txt:475 #, no-c-format msgid "@@/3 Candor Scorpions" msgstr "" #. code: message strcharinfo(0), l("@@/5 House Maggots", .@k+1); #: npc/005-7/trainer.txt:459 #, no-c-format msgid "@@/5 House Maggots" msgstr "" #. code: mesq l("@commands lists even more advanced commands, but you can't use all of them."); #: npc/005-7/trainer.txt:373 #, no-c-format msgid "@commands lists even more advanced commands, but you can't use all of them." msgstr "" #. code: mes col(l("A blur shape forms in your front. It seems to be a large ship."), 9); #: npc/000-0/sailors.txt:22 #, no-c-format msgid "A blur shape forms in your front. It seems to be a large ship." msgstr "" #. code: mes l("A bright and mysterious mushroom!!!"); #: npc/001-4/mushroom.txt:144 #: npc/001-4/mushroom.txt:74 #: npc/001-4/mushroom.txt:14 #: npc/001-4/mushroom.txt:134 #: npc/001-4/mushroom.txt:124 #: npc/001-4/mushroom.txt:114 #: npc/001-4/mushroom.txt:94 #: npc/001-4/mushroom.txt:24 #: npc/001-4/mushroom.txt:54 #: npc/001-4/mushroom.txt:44 #: npc/001-4/mushroom.txt:34 #: npc/001-4/mushroom.txt:64 #: npc/001-4/mushroom.txt:84 #: npc/001-4/mushroom.txt:104 #, no-c-format msgid "A bright and mysterious mushroom!!!" msgstr "" #. code: l("A guy named Hasan is bullying people."),L_Next, #: npc/005-1/liana.txt:18 #, no-c-format msgid "A guy named Hasan is bullying people." msgstr "" #. code: mes l("A ship travel will cost you @@ GP.", .@price); #: npc/002-4/nard.txt:179 #, no-c-format msgid "A ship travel will cost you @@ GP." msgstr "" #. code: l("A sunny and hot day,"), #: npc/functions/sailortalk.txt:18 #, no-c-format msgid "A sunny and hot day," msgstr "" #. code: if (.@rand == 5) npctalkonce(l("A-hoy matey!")); #: npc/functions/sailortalk.txt:24 #, no-c-format msgid "A-hoy matey!" msgstr "" #. code: 003-1,53,128,0 script Aahna NPC_ELVEN_FEMALE,{ #: npc/003-1/aahna.txt:6 #, no-c-format msgid "Aahna" msgstr "" #. code: menuimage("actions/abort", l("Abort")), #: npc/commands/debug.txt:23 #: npc/commands/scheduled-broadcasts.txt:162 #: npc/commands/debug-skill.txt:16 #, no-c-format msgid "Abort" msgstr "" #. code: l("Abort!"), #: npc/008-1/confused-tree.txt:39 #, no-c-format msgid "Abort!" msgstr "" #. code: Name: "Acorn" #: item_db.conf:-1 #, no-c-format msgid "Acorn" msgstr "" #. code: Name: "Acorn Of Death" #: item_db.conf:-1 #, no-c-format msgid "Acorn Of Death" msgstr "" #. code: menuimage("actions/add", l("Add a new line")), #: npc/commands/motd.txt:145 #, no-c-format msgid "Add a new line" msgstr "" #. code: 001-1,243,26,0 script Aeros Trader NPC_M_SHOPKEEPER,{ #: npc/001-1/rewards.txt:6 #, no-c-format msgid "Aeros Trader" msgstr "" #. code: mes l("After all, I am the Well Master!"); #: npc/003-1/mahoud.txt:9 #, no-c-format msgid "After all, I am the Well Master!" msgstr "" #. code: l("After that, stay still and be patient, but also alert!"); #: npc/items/books.txt:62 #, no-c-format msgid "After that, stay still and be patient, but also alert!" msgstr "" #. code: mesq l("After the Great Famine which happened after the Red Queen death, it was founded by people who sailed away in look of new opportunities."); #: npc/003-1/ninathetraveler.txt:74 #, no-c-format msgid "After the Great Famine which happened after the Red Queen death, it was founded by people who sailed away in look of new opportunities." msgstr "" #. code: mesq l("After you have confirmed the negotiation, a window with a vertical split will appear. The left side are the items you intend to offer in trading. The right side are the items that the other citizen intends to offer in trading."); #: npc/005-7/trainer.txt:205 #, no-c-format msgid "After you have confirmed the negotiation, a window with a vertical split will appear. The left side are the items you intend to offer in trading. The right side are the items that the other citizen intends to offer in trading." msgstr "" #. code: mesq l("Aggressors always know when they are in danger! Therefore, they are always on standby, attacking anyone who appears ahead."); #: npc/005-7/trainer.txt:325 #, no-c-format msgid "Aggressors always know when they are in danger! Therefore, they are always on standby, attacking anyone who appears ahead." msgstr "" #. code: mes l("Ah! Greedy humans! Couldn't we happy with little?"); #: npc/003-1/mariusthebard.txt:62 #, no-c-format msgid "Ah! Greedy humans! Couldn't we happy with little?" msgstr "" #. code: mes l("Ah! Greedy humans! End this war which our greed has stroke!"); #: npc/003-1/mariusthebard.txt:77 #, no-c-format msgid "Ah! Greedy humans! End this war which our greed has stroke!" msgstr "" #. code: mes l("Ah! Greedy humans! How ignorant were we, to ever do that?"); #: npc/003-1/mariusthebard.txt:57 #, no-c-format msgid "Ah! Greedy humans! How ignorant were we, to ever do that?" msgstr "" #. code: mes l("Ah! Greedy humans! Just how big is our greed?"); #: npc/003-1/mariusthebard.txt:66 #, no-c-format msgid "Ah! Greedy humans! Just how big is our greed?" msgstr "" #. code: mes l("Ah! Greedy humans! Stand up to save our world!"); #: npc/003-1/mariusthebard.txt:76 #, no-c-format msgid "Ah! Greedy humans! Stand up to save our world!" msgstr "" #. code: mes l("Ah! Greedy humans! The Monster War will now rage the globe!"); #: npc/003-1/mariusthebard.txt:72 #, no-c-format msgid "Ah! Greedy humans! The Monster War will now rage the globe!" msgstr "" #. code: mes l("Ah! Greedy humans! Things will never be as they used to be!"); #: npc/003-1/mariusthebard.txt:67 #, no-c-format msgid "Ah! Greedy humans! Things will never be as they used to be!" msgstr "" #. code: mes l("Ah! Greedy humans! We pay the price for our actions,"); #: npc/003-1/mariusthebard.txt:71 #, no-c-format msgid "Ah! Greedy humans! We pay the price for our actions," msgstr "" #. code: mes l("Ah! Greedy humans! Why did we had to fight?"); #: npc/003-1/mariusthebard.txt:61 #, no-c-format msgid "Ah! Greedy humans! Why did we had to fight?" msgstr "" #. code: mes l("Ah! Greedy humans! Why had we to desire?"); #: npc/003-1/mariusthebard.txt:56 #, no-c-format msgid "Ah! Greedy humans! Why had we to desire?" msgstr "" #. code: mesq l("Ah! I know. Kill 10 @@. They usually are the crops.", getmonsterlink(Maggot)); #: npc/005-7/trainer.txt:65 #, no-c-format msgid "Ah! I know. Kill 10 @@. They usually are the crops." msgstr "" #. code: mesq l("Ah, Hasan. He's causing trouble again?"); #: npc/005-1/liana.txt:22 #, no-c-format msgid "Ah, Hasan. He's causing trouble again?" msgstr "" #. code: mesq l("Ah, I can also cure you, if you need."); #: npc/005-7/nurse.txt:12 #, no-c-format msgid "Ah, I can also cure you, if you need." msgstr "" #. code: mesq l("Ah, I guess you want to fight at the cave north of me..."); #: npc/005-1/ayasha.txt:108 #, no-c-format msgid "Ah, I guess you want to fight at the cave north of me..." msgstr "" #. code: mesq l("Ah, fighting monsters under this desert heat makes me thirsty. But someone must do this job, otherwise Tulimshar could fall."); #: npc/003-1/swezanne.txt:42 #: npc/003-1/swezanne.txt:33 #, no-c-format msgid "Ah, fighting monsters under this desert heat makes me thirsty. But someone must do this job, otherwise Tulimshar could fall." msgstr "" #. code: mesq l("Ah, hello there! I am @@, a Redy alchemist.", .name$); #: npc/005-6/zitoni.txt:11 #, no-c-format msgid "Ah, hello there! I am @@, a Redy alchemist." msgstr "" #. code: mesq l("Ah, it is not the same. Not the same."); #: npc/005-1/sailors.txt:34 #, no-c-format msgid "Ah, it is not the same. Not the same." msgstr "" #. code: l("Ah, the kids are playing hide and seek, but I am afraid they went too far. A monster attack could start anytime, after all."), #: npc/005-1/ayasha.txt:30 #, no-c-format msgid "Ah, the kids are playing hide and seek, but I am afraid they went too far. A monster attack could start anytime, after all." msgstr "" #. code: if (.@rand == 1) npctalkonce(l("Ah, this is boring.")); #: npc/functions/sailortalk.txt:12 #, no-c-format msgid "Ah, this is boring." msgstr "" #. code: mesq l("Ah, yes... You see, there is just no task I can give to you right now. ##BYou are too weak to fight monsters.##b"); #: npc/005-7/trainer.txt:131 #, no-c-format msgid "Ah, yes... You see, there is just no task I can give to you right now. ##BYou are too weak to fight monsters.##b" msgstr "" #. code: if (@n == 2) dispbottom l("Ah... What is happening to meeeeeeee?"); #: npc/001-4/mushroom.txt:9 #, no-c-format msgid "Ah... What is happening to meeeeeeee?" msgstr "" #. code: l("Ahoi."), #: npc/003-1/eugene.txt:28 #, no-c-format msgid "Ahoi." msgstr "" #. code: mesq l("Ahoy matey!"); #: npc/005-1/sailors.txt:21 #, no-c-format msgid "Ahoy matey!" msgstr "" #. code: l("Ahoy, @@!", strcharinfo(0)), #: npc/003-1/eugene.txt:76 #: npc/test/hinnack.txt:67 #, no-c-format msgid "Ahoy, @@!" msgstr "" #. code: 003-1,95,97,0 script Aidan NPC_PLAYER,{ #: npc/003-1/aidan.txt:4 #, no-c-format msgid "Aidan" msgstr "" #. code: mesn l("Aidan, the Monster Guide"); #: npc/003-1/aidan.txt:31 #: npc/003-1/aidan.txt:28 #: npc/003-1/aidan.txt:53 #: npc/003-1/aidan.txt:72 #: npc/003-1/aidan.txt:56 #: npc/003-1/aidan.txt:38 #: npc/003-1/aidan.txt:50 #: npc/003-1/aidan.txt:11 #: npc/003-1/aidan.txt:44 #: npc/003-1/aidan.txt:59 #: npc/003-1/aidan.txt:8 #, no-c-format msgid "Aidan, the Monster Guide" msgstr "" #. code: 002-1,45,26,0 script Alige NPC_ALIGE,{ #: npc/002-1/alige.txt:54 #, no-c-format msgid "Alige" msgstr "" #. code: 002-1,45,27,0 script AligeTrigger NPC_HIDDEN,1,1,{ #: npc/002-1/alige.txt:21 #, no-c-format msgid "AligeTrigger" msgstr "" #. code: mesq l("All I can say is that you were born there, and moved by the age of 4, but to where? I don't know."); #: npc/003-2/lua.txt:75 #, no-c-format msgid "All I can say is that you were born there, and moved by the age of 4, but to where? I don't know." msgstr "" #. code: message strcharinfo(0), l("All candor scorpions are dead!"); #: npc/005-7/trainer.txt:472 #, no-c-format msgid "All candor scorpions are dead!" msgstr "" #. code: mesq l("All hail the ones who proven their worth before the whole Alliance!"); #: npc/003-1/michel.txt:9 #, no-c-format msgid "All hail the ones who proven their worth before the whole Alliance!" msgstr "" #. code: message strcharinfo(0), l("All house maggots are dead!"); #: npc/005-7/trainer.txt:456 #, no-c-format msgid "All house maggots are dead!" msgstr "" #. code: message strcharinfo(0), l("All maggots are dead!"); #: npc/005-7/trainer.txt:443 #, no-c-format msgid "All maggots are dead!" msgstr "" #. code: message strcharinfo(0), l("All mana bugs are dead!"); #: npc/005-7/trainer.txt:498 #, no-c-format msgid "All mana bugs are dead!" msgstr "" #. code: l("All of my money."), -2, #: npc/functions/bank.txt:42 #: npc/functions/bank.txt:93 #, no-c-format msgid "All of my money." msgstr "" #. code: message strcharinfo(0), l("All scorpions are dead!"); #: npc/005-7/trainer.txt:485 #, no-c-format msgid "All scorpions are dead!" msgstr "" #. code: l("All this seems unimportant to you right now."); #: npc/functions/game-rules.txt:39 #, no-c-format msgid "All this seems unimportant to you right now." msgstr "" #. code: mesq l("Almost all creatures drop useful items when defeated. To get the dropped item press the 'Z' key next to the item or click the primary button on the item."); #: npc/005-7/trainer.txt:234 #, no-c-format msgid "Almost all creatures drop useful items when defeated. To get the dropped item press the 'Z' key next to the item or click the primary button on the item." msgstr "" #. code: mesq l("Almost all documents were lost, destroyed or damaged. I cannot even find your parents name."); #: npc/003-2/lua.txt:73 #, no-c-format msgid "Almost all documents were lost, destroyed or damaged. I cannot even find your parents name." msgstr "" #. code: Name: "Alpha Mouboo" #: mob_db.conf:2436 #, no-c-format msgid "Alpha Mouboo" msgstr "" #. code: Name: "Alpha Mouboo Hat" #: item_db.conf:-1 #, no-c-format msgid "Alpha Mouboo Hat" msgstr "" #. code: mesq l("Alright, I'll show up later. Thanks for calling me. Here's 1000 GP for your efforts."); // With this, the final cost is 50 GP #: npc/002-4/elmo.txt:104 #, no-c-format msgid "Alright, I'll show up later. Thanks for calling me. Here's 1000 GP for your efforts." msgstr "" #. code: mesq lg("Alright, I'm going to the capt'n room, keep an eye on her, we still don't know if she's friend or foe...", "Alright, I'm going to the capt'n room, keep an eye on him, we still don't know if he's friend or foe..."); #: npc/000-0-0/sailors.txt:35 #, no-c-format msgid "Alright, I'm going to the capt'n room, keep an eye on her, we still don't know if she's friend or foe...#0" msgstr "" #. code: mesq lg("Alright, I'm going to the capt'n room, keep an eye on her, we still don't know if she's friend or foe...", "Alright, I'm going to the capt'n room, keep an eye on him, we still don't know if he's friend or foe..."); #: npc/000-0-0/sailors.txt:35 #, no-c-format msgid "Alright, I'm going to the capt'n room, keep an eye on him, we still don't know if he's friend or foe...#1" msgstr "" #. code: l("Alright, take your time we are not in a hurry."); #: npc/002-1/arpan.txt:266 #, no-c-format msgid "Alright, take your time we are not in a hurry." msgstr "" #. code: l("Alright... Bye."), -; #: npc/002-3/billybons.txt:33 #, no-c-format msgid "Alright... Bye." msgstr "" #. code: l("Also you can ask how much he already save for you by checking your balance."); #: npc/005-5/nylo.txt:87 #: npc/005-5/nylo.txt:38 #, no-c-format msgid "Also you can ask how much he already save for you by checking your balance." msgstr "" #. code: mesq l("Also, I believe hard work always pay off."); #: npc/002-4/nard.txt:84 #, no-c-format msgid "Also, I believe hard work always pay off." msgstr "" #. code: mesq lg("Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside."); #: npc/002-1/arpan.txt:145 #, no-c-format msgid "Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#0" msgstr "" #. code: mesq lg("Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside."); #: npc/002-1/arpan.txt:145 #, no-c-format msgid "Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#1" msgstr "" #. code: l("Although the more powerful you are, the more money you will need."), #: npc/005-6/zitoni.txt:36 #, no-c-format msgid "Although the more powerful you are, the more money you will need." msgstr "" #. code: Name: "Amethyst" #: item_db.conf:-1 #, no-c-format msgid "Amethyst" msgstr "" #. code: Name: "Amethyst Bif" #: mob_db.conf:4877 #, no-c-format msgid "Amethyst Bif" msgstr "" #. code: narrator S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE, l("Amount?"); #: npc/items/shovel.txt:97 #, no-c-format msgid "Amount?" msgstr "" #. code: mes l("An error happened."); #: npc/003-5/arnea.txt:53 #, no-c-format msgid "An error happened." msgstr "" #. code: Name: "Ancient Shield" #: item_db.conf:-1 #, no-c-format msgid "Ancient Shield" msgstr "" #. code: Name: "Ancient Sword" #: item_db.conf:-1 #, no-c-format msgid "Ancient Sword" msgstr "" #. code: l("And I have no mention of a so called @@ on it!", strcharinfo(0)); #: npc/005-5/cynric.txt:49 #: npc/003-3/malindou.txt:49 #, no-c-format msgid "And I have no mention of a so called \"@@\" on it!" msgstr "" #. code: mesq l("And his father... Well, one day his father thought he should teach Hasan a lesson."); #: npc/005-1/liana.txt:28 #, no-c-format msgid "And his father... Well, one day his father thought he should teach Hasan a lesson." msgstr "" #. code: l("And how do I save items?"), #: npc/005-5/nylo.txt:95 #, no-c-format msgid "And how do I save items?" msgstr "" #. code: l("And how do I save money?"), #: npc/005-5/nylo.txt:68 #, no-c-format msgid "And how do I save money?" msgstr "" #. code: mesq l("And once they entrust you with what is important for them, they'll pay better. Here is 700 GP. Come back later."); #: npc/005-1/maya.txt:117 #, no-c-format msgid "And once they entrust you with what is important for them, they'll pay better. Here is 700 GP. Come back later." msgstr "" #. code: l("And then what happened?"); #: npc/002-1/arpan.txt:136 #, no-c-format msgid "And then what happened?" msgstr "" #. code: mesq l("And then, finally, depart to ##BHalinarzo##b. Maybe, just maybe, someone recognize you. Or, start a new life! Few people can do that!"); #: npc/003-2/lua.txt:87 #, no-c-format msgid "And then, finally, depart to ##BHalinarzo##b. Maybe, just maybe, someone recognize you. Or, start a new life! Few people can do that!" msgstr "" #. code: mesq l("And with what you expect to fight monsters? You must arrange yourself a weapon!"); #: npc/005-7/trainer.txt:146 #, no-c-format msgid "And with what you expect to fight monsters? You must arrange yourself a weapon!" msgstr "" #. code: mesq l("And you? How's it going on your side?"); #: npc/functions/sailordialogue.txt:48 #, no-c-format msgid "And you? How's it going on your side?" msgstr "" #. code: Name: "Angel Amulet" #: item_db.conf:-1 #, no-c-format msgid "Angel Amulet" msgstr "" #. code: Name: "Animal Bones" #: item_db.conf:-1 #, no-c-format msgid "Animal Bones" msgstr "" #. code: l("Another time, maybe."), L_Close; #: npc/004-1/elanore.txt:44 #: npc/005-7/nurse.txt:111 #, no-c-format msgid "Another time, maybe." msgstr "" #. code: Name: "Antler Hat" #: item_db.conf:-1 #, no-c-format msgid "Antler Hat" msgstr "" #. code: Name: "Antlers" #: item_db.conf:-1 #, no-c-format msgid "Antlers" msgstr "" #. code: l("Anything else?"); #: npc/003-1/tamiloc.txt:46 #: npc/003-1/tamiloc.txt:52 #, no-c-format msgid "Anything else?" msgstr "" #. code: mesq l("Anyway, Hasan tried to find his way back home, but stumbled into a nest of scorpions!"); #: npc/005-1/liana.txt:36 #, no-c-format msgid "Anyway, Hasan tried to find his way back home, but stumbled into a nest of scorpions!" msgstr "" #. code: mesq l("Anyway, I am selling Cherry Cakes to sponsor my studies. Right click on me to make bussiness!"); #: npc/003-1/itka.txt:10 #, no-c-format msgid "Anyway, I am selling Cherry Cakes to sponsor my studies. Right click on me to make bussiness!" msgstr "" #. code: mesq l("Anyway, you can check our [@@https://gitlab.com/TMW2/TheManaWorld_Wiki/wikis/home|Wiki@@] to find awesome stuff!"); #: npc/003-1/constableperry.txt:15 #, no-c-format msgid "Anyway, you can check our [@@https://gitlab.com/TMW2/TheManaWorld_Wiki/wikis/home|Wiki@@] to find awesome stuff!" msgstr "" #. code: Name: "Apana Cake" #: item_db.conf:-1 #, no-c-format msgid "Apana Cake" msgstr "" #. code: setnpcdialogtitle l("Appearance Debug"); #: npc/commands/debug-look.txt:54 #, no-c-format msgid "Appearance Debug" msgstr "" #. code: setnpcdialogtitle l("Appearance Debug - Barber"); #: npc/commands/debug-look.txt:22 #: npc/commands/debug-look.txt:32 #, no-c-format msgid "Appearance Debug - Barber" msgstr "" #. code: setnpcdialogtitle l("Appearance Debug - Race"); #: npc/commands/debug-look.txt:42 #, no-c-format msgid "Appearance Debug - Race" msgstr "" #. code: //setnpcdialogtitle l("Appearance Debug - Sex Change"); #: npc/commands/debug-look.txt:4 #, no-c-format msgid "Appearance Debug - Sex Change" msgstr "" #. code: Name: "Aquada" #: item_db.conf:-1 #, no-c-format msgid "Aquada" msgstr "" #. code: Name: "Aquada Box" #: item_db.conf:-1 #, no-c-format msgid "Aquada Box" msgstr "" #. code: l("Are the fish biting today?"); #: npc/test/hinnack.txt:68 #: npc/003-1/eugene.txt:77 #, no-c-format msgid "Are the fish biting today?" msgstr "" #. code: mesq l("Are you enjoying yourself in Candor? Do you have any questions?"); #: npc/005-1/liana.txt:16 #, no-c-format msgid "Are you enjoying yourself in Candor? Do you have any questions?" msgstr "" #. code: if (.@r == 2) npctalk3 l("Are you going to stand here all day long? Go wash the dishes or go away."); #: npc/002-1/chefgado.txt:93 #, no-c-format msgid "Are you going to stand here all day long? Go wash the dishes or go away." msgstr "" #. code: l("Are you ok?"), L_Quit, #: npc/002-3/billybons.txt:31 #, no-c-format msgid "Are you ok?" msgstr "" #. code: speech lg("Are you sure?"); #: npc/functions/marriage.txt:237 #, no-c-format msgid "Are you sure?#0" msgstr "" #. code: speech lg("Are you sure?"); #: npc/functions/marriage.txt:237 #, no-c-format msgid "Are you sure?#1" msgstr "" #. code: if (getskilllv(SM_BASH) >= 1) mesq l("Are you using my skill?"); #: npc/003-1/luca.txt:12 #, no-c-format msgid "Are you using my skill?" msgstr "" #. code: 002-1,72,34,0 script AreaNPC NPC_HIDDEN,0,1,{ #: npc/002-1/peter.txt:41 #, no-c-format msgid "AreaNPC" msgstr "" #. code: 002-1,72,30,0 script AreaNPC#002-1d NPC_HIDDEN,0,0,{ #: npc/002-1/doors.txt:6 #, no-c-format msgid "AreaNPC#002-1d" msgstr "" #. code: 002-3,42,25,0 script AreaNPC#002-3d NPC_HIDDEN,0,0,{ #: npc/002-3/doors.txt:121 #, no-c-format msgid "AreaNPC#002-3d" msgstr "" #. code: 002-4,19,27,0 script AreaNPC#002-4d NPC_HIDDEN,0,0,{ #: npc/002-4/doors.txt:6 #, no-c-format msgid "AreaNPC#002-4d" msgstr "" #. code: 002-3,30,28,0 script AreaNPC#doors4 NPC_HIDDEN,0,0,{ #: npc/002-3/doors.txt:21 #, no-c-format msgid "AreaNPC#doors4" msgstr "" #. code: 002-3,44,28,0 script AreaNPC#doors5 NPC_HIDDEN,0,0,{ #: npc/002-3/doors.txt:106 #, no-c-format msgid "AreaNPC#doors5" msgstr "" #. code: rif($@ARENA_INSTANCES[0] < 0, l("Arena 1")), -, #. code: // rif(has_instance2("003-5@0") >= 0, l("Arena 1")), -, #. code: rif($@ARENA_INSTANCES[0] > 0, l("Arena 1")), -, #: npc/003-5/arnea.txt:29 #: npc/003-5/arnea.txt:78 #: npc/003-5/arnea.txt:85 #, no-c-format msgid "Arena 1" msgstr "" #. code: // rif(has_instance2("003-5@1") >= 0, l("Arena 2")), -, #. code: rif($@ARENA_INSTANCES[1] < 0, l("Arena 2")), -, #. code: rif($@ARENA_INSTANCES[1] > 0, l("Arena 2")), -, #: npc/003-5/arnea.txt:79 #: npc/003-5/arnea.txt:30 #: npc/003-5/arnea.txt:86 #, no-c-format msgid "Arena 2" msgstr "" #. code: rif($@ARENA_INSTANCES[2] > 0, l("Arena 3")), -, #. code: // rif(has_instance2("003-5@2") >= 0, l("Arena 3")), -, #. code: rif($@ARENA_INSTANCES[2] < 0, l("Arena 3")), -, #: npc/003-5/arnea.txt:31 #: npc/003-5/arnea.txt:80 #: npc/003-5/arnea.txt:87 #, no-c-format msgid "Arena 3" msgstr "" #. code: rif($@ARENA_INSTANCES[3] > 0, l("Arena 4")), -, #. code: rif($@ARENA_INSTANCES[3] < 0, l("Arena 4")), -, #. code: // rif(has_instance2("003-5@3") >= 0, l("Arena 4")), -, #: npc/003-5/arnea.txt:81 #: npc/003-5/arnea.txt:32 #: npc/003-5/arnea.txt:88 #, no-c-format msgid "Arena 4" msgstr "" #. code: rif($@ARENA_INSTANCES[4] < 0, l("Arena 5")), -, #. code: // rif(has_instance2("003-5@4") >= 0, l("Arena 5")), -, #. code: rif($@ARENA_INSTANCES[4] > 0, l("Arena 5")), -, #: npc/003-5/arnea.txt:89 #: npc/003-5/arnea.txt:33 #: npc/003-5/arnea.txt:82 #, no-c-format msgid "Arena 5" msgstr "" #. code: Name: "Armbands" #: item_db.conf:-1 #, no-c-format msgid "Armbands" msgstr "" #. code: 003-5,33,37,0 script Arnea NPC_ELF_F,{ #: npc/003-5/arnea.txt:7 #, no-c-format msgid "Arnea" msgstr "" #. code: 003-13,29,29,0 script Arnea#003-13 NPC_ELF_F,{ #: npc/003-13/arnea.txt:7 #, no-c-format msgid "Arnea#003-13" msgstr "" #. code: if (.@rand == 6) npctalkonce(l("Arr!")); #: npc/functions/sailortalk.txt:25 #, no-c-format msgid "Arr!" msgstr "" #. code: mesq l("Arr, it is always good to be on land after so much time in sea!"); #: npc/005-1/sailors.txt:23 #, no-c-format msgid "Arr, it is always good to be on land after so much time in sea!" msgstr "" #. code: rif(countitem("Beer") < 5, l("Arr, that's not enough! I'll bring more later!")), L_Later; #: npc/005-1/sailors.txt:59 #, no-c-format msgid "Arr, that's not enough! I'll bring more later!" msgstr "" #. code: mesq l("Arr, that's some fine ale! We can do the party when we're done with our work!"); #: npc/005-1/sailors.txt:75 #, no-c-format msgid "Arr, that's some fine ale! We can do the party when we're done with our work!" msgstr "" #. code: mesq l("Arr, we will wait for you then! We still have tasks to complete!"); #: npc/005-1/sailors.txt:65 #, no-c-format msgid "Arr, we will wait for you then! We still have tasks to complete!" msgstr "" #. code: Name: "Arrow" #: item_db.conf:-1 #, no-c-format msgid "Arrow" msgstr "" #. code: Name: "Artis Backsword" #: item_db.conf:-1 #, no-c-format msgid "Artis Backsword" msgstr "" #. code: Name: "Artis Tank Top" #: item_db.conf:-1 #, no-c-format msgid "Artis Tank Top" msgstr "" #. code: mesq l("Artis is a city port founded after the Great Famine on the other continent."); #: npc/003-1/ninathetraveler.txt:85 #, no-c-format msgid "Artis is a city port founded after the Great Famine on the other continent." msgstr "" #. code: mesq l("As always, I can use a helping hand around here. Interested?"); #: npc/005-1/maya.txt:77 #, no-c-format msgid "As always, I can use a helping hand around here. Interested?" msgstr "" #. code: mesq l("As you see, helping others is a good way to level up. You can also sell monster parts for some money."); #: npc/005-7/trainer.txt:87 #, no-c-format msgid "As you see, helping others is a good way to level up. You can also sell monster parts for some money." msgstr "" #. code: .@idx = select(l("As you want!"),.@menustr$); #: npc/functions/barber.txt:46 #, no-c-format msgid "As you want!" msgstr "" #. code: Name: "Assassin" #: mob_db.conf:2704 #, no-c-format msgid "Assassin" msgstr "" #. code: Name: "Assassin Boots" #: item_db.conf:-1 #, no-c-format msgid "Assassin Boots" msgstr "" #. code: Name: "Assassin Gloves" #: item_db.conf:-1 #, no-c-format msgid "Assassin Gloves" msgstr "" #. code: Name: "Assassin Pants" #: item_db.conf:-1 #, no-c-format msgid "Assassin Pants" msgstr "" #. code: Name: "AssassinChest" #: item_db.conf:-1 #, no-c-format msgid "AssassinChest" msgstr "" #. code: Name: "Astra Cube" #: item_db.conf:-1 #, no-c-format msgid "Astra Cube" msgstr "" #. code: mesq l("At the moment no one is being allowed past this point."); #: npc/003-1-3/thief.txt:11 #, no-c-format msgid "At the moment no one is being allowed past this point." msgstr "" #. code: mesq l("At the moment, we must wait authorization from Tulimshar's government to re-open doors."); #: npc/003-5/arnea.txt:107 #, no-c-format msgid "At the moment, we must wait authorization from Tulimshar's government to re-open doors." msgstr "" #. code: Name: "Atropos Mixture" #: item_db.conf:-1 #, no-c-format msgid "Atropos Mixture" msgstr "" #. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Awesome, come back if you ever want to create a larger group!"); #: npc/003-2/estard.txt:34 #, no-c-format msgid "Awesome, come back if you ever want to create a larger group!" msgstr "" #. code: Name: "Axe Hat" #: item_db.conf:-1 #, no-c-format msgid "Axe Hat" msgstr "" #. code: 005-1,52,81,0 script Ayasha NPC_HUMAN_FEMALE_NOOB,{ #: npc/005-1/ayasha.txt:15 #, no-c-format msgid "Ayasha" msgstr "" #. code: 005-1,53,81,0 script AyashaDebug NPC_MONA,{ #: npc/005-1/ayasha.txt:273 #, no-c-format msgid "AyashaDebug" msgstr "" #. code: Name: "AzulSlime" #: mob_db.conf:4221 #, no-c-format msgid "AzulSlime" msgstr "" #. code: Name: "Bandana" #: item_db.conf:-1 #, no-c-format msgid "Bandana" msgstr "" #. code: Name: "Bandit" #: mob_db.conf:1046 #, no-c-format msgid "Bandit" msgstr "" #. code: Name: "Bandit Hood" #: item_db.conf:-1 #, no-c-format msgid "Bandit Hood" msgstr "" #. code: Name: "Bandit Pants" #: item_db.conf:-1 #, no-c-format msgid "Bandit Pants" msgstr "" #. code: Name: "Banshee Bow" #: item_db.conf:-1 #, no-c-format msgid "Banshee Bow" msgstr "" #. code: Name: "Barbarian Amulet" #: item_db.conf:-1 #, no-c-format msgid "Barbarian Amulet" msgstr "" #. code: Name: "Barbarian Master Amulet" #: item_db.conf:-1 #, no-c-format msgid "Barbarian Master Amulet" msgstr "" #. code: l("Bare Hands"), -; #: npc/items/croconut.txt:39 #, no-c-format msgid "Bare Hands" msgstr "" #. code: Name: "Barrel" #: item_db.conf:-1 #, no-c-format msgid "Barrel" msgstr "" #. code: 005-3,24,36,0 script Barrel#1 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:71 #, no-c-format msgid "Barrel#1" msgstr "" #. code: 005-3,24,39,0 script Barrel#2 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:87 #, no-c-format msgid "Barrel#2" msgstr "" #. code: 005-3,29,37,0 script Barrel#3 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:101 #, no-c-format msgid "Barrel#3" msgstr "" #. code: 005-3,35,34,0 script Barrel#4 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:114 #, no-c-format msgid "Barrel#4" msgstr "" #. code: 005-3,38,34,0 script Barrel#5 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:127 #, no-c-format msgid "Barrel#5" msgstr "" #. code: 005-3,44,40,0 script Barrel#6 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:140 #, no-c-format msgid "Barrel#6" msgstr "" #. code: 005-3,38,41,0 script Barrel#7 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:153 #, no-c-format msgid "Barrel#7" msgstr "" #. code: 005-3,29,41,0 script Barrel#8 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:166 #, no-c-format msgid "Barrel#8" msgstr "" #. code: Name: "Bat" #. code: 009-1,27,29,7,8 monster Bat 1039,1,60000,60000 #: npc/009-1/_mobs.txt:3 #: mob_db.conf:1649 #, no-c-format msgid "Bat" msgstr "" #. code: Name: "Bat Teeth" #: item_db.conf:-1 #, no-c-format msgid "Bat Teeth" msgstr "" #. code: Name: "Bat Wing" #: item_db.conf:-1 #, no-c-format msgid "Bat Wing" msgstr "" #. code: lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .LegsCount, getitemlink(.LegsID)); #. code: lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID)); #: npc/005-1/vincent.txt:20 #: npc/003-1/eugene.txt:32 #: npc/test/hinnack.txt:23 #, no-c-format msgid "Be a friend and bring me @@ @@.#0" msgstr "" #. code: lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .LegsCount, getitemlink(.LegsID)); #. code: lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID)); #: npc/005-1/vincent.txt:20 #: npc/003-1/eugene.txt:32 #: npc/test/hinnack.txt:23 #, no-c-format msgid "Be a friend and bring me @@ @@.#1" msgstr "" #. code: mesq l("Be sure to have a friend before joining, or you may have to logout in order to be able to move again!"); #: npc/001-1/bgmaster.txt:21 #, no-c-format msgid "Be sure to have a friend before joining, or you may have to logout in order to be able to move again!" msgstr "" #. code: Name: "Beard" #: item_db.conf:-1 #, no-c-format msgid "Beard" msgstr "" #. code: mes l("Because heroes are not born, rather, they are made!"); #: npc/003-1/mariusthebard.txt:75 #, no-c-format msgid "Because heroes are not born, rather, they are made!" msgstr "" #. code: mesq l("Because they control everything! They even determine taxes!"); #: npc/003-1/gladys.txt:30 #, no-c-format msgid "Because they control everything! They even determine taxes!" msgstr "" #. code: Name: "Bee" #: mob_db.conf:2843 #, no-c-format msgid "Bee" msgstr "" #. code: Name: "Beer" #: item_db.conf:-1 #, no-c-format msgid "Beer" msgstr "" #. code: mes l("Before start witch item do you want to play"); #: npc/test/rock.txt:17 #, no-c-format msgid "Before start witch item do you want to play" msgstr "" #. code: Name: "Bent Needle" #: item_db.conf:-1 #, no-c-format msgid "Bent Needle" msgstr "" #. code: mes l("Besides being able to train you, he is a walking encyclopedia - Ask him anything you are unsure about!"); #: npc/002-4/elmo.txt:30 #, no-c-format msgid "Besides being able to train you, he is a walking encyclopedia - Ask him anything you are unsure about!" msgstr "" #. code: 001-4,149,149,130,129 monster Bhop Fluffy 1049,180,60000,120000 #. code: Name: "Bhop Fluffy" #: mob_db.conf:2111 #: npc/001-4/_mobs.txt:6 #, no-c-format msgid "Bhop Fluffy" msgstr "" #. code: Name: "Bif" #. code: 003-1-3,70,40,3,1 monster Bif 1058,1,35000,150000 #: npc/003-1-3/_mobs.txt:3 #: mob_db.conf:2525 #, no-c-format msgid "Bif" msgstr "" #. code: Name: "Big Amethyst Bif" #: mob_db.conf:4918 #, no-c-format msgid "Big Amethyst Bif" msgstr "" #. code: Name: "Big Diamond Bif" #: mob_db.conf:4795 #, no-c-format msgid "Big Diamond Bif" msgstr "" #. code: Name: "Big Emerald Bif" #: mob_db.conf:4672 #, no-c-format msgid "Big Emerald Bif" msgstr "" #. code: Name: "Big Magic Bif" #: mob_db.conf:5209 #, no-c-format msgid "Big Magic Bif" msgstr "" #. code: Name: "Big Pumpkin Seed" #: item_db.conf:-1 #, no-c-format msgid "Big Pumpkin Seed" msgstr "" #. code: Name: "Big Ruby Bif" #: mob_db.conf:4426 #, no-c-format msgid "Big Ruby Bif" msgstr "" #. code: Name: "Big Sapphire Bif" #: mob_db.conf:5041 #, no-c-format msgid "Big Sapphire Bif" msgstr "" #. code: Name: "Big Topaz Bif" #: mob_db.conf:4549 #, no-c-format msgid "Big Topaz Bif" msgstr "" #. code: 002-3,31,23,0 script Billy Bons#TMW2 NPC_BILLY_BONS,{ #: npc/002-3/billybons.txt:8 #, no-c-format msgid "Billy Bons#TMW2" msgstr "" #. code: Name: "Black Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Black Cotton Dye" msgstr "" #. code: Name: "Black Pearl" #: item_db.conf:-1 #, no-c-format msgid "Black Pearl" msgstr "" #. code: 007-1,120,43,10,7 monster Black Scorpion 1074,3,35000,300000 #. code: 003-1-2,34,36,15,3 monster Black Scorpion 1074,2,35000,150000 #. code: Name: "Black Scorpion" #: mob_db.conf:3248 #: npc/003-1-2/_mobs.txt:2 #: npc/007-1/_mobs.txt:3 #, no-c-format msgid "Black Scorpion" msgstr "" #. code: Name: "Black Scorpion Stinger" #: item_db.conf:-1 #, no-c-format msgid "Black Scorpion Stinger" msgstr "" #. code: Name: "Blade Shield" #: item_db.conf:-1 #, no-c-format msgid "Blade Shield" msgstr "" #. code: Name: "Blanket" #: item_db.conf:-1 #, no-c-format msgid "Blanket" msgstr "" #. code: 003-1,39,101,8,11 monster Blob 1008,2,35000,150000 #: npc/003-1/_mobs.txt:9 #, no-c-format msgid "Blob" msgstr "" #. code: Name: "Bloodstone Pendant" #: item_db.conf:-1 #, no-c-format msgid "Bloodstone Pendant" msgstr "" #. code: Name: "Blooodstone" #: item_db.conf:-1 #, no-c-format msgid "Blooodstone" msgstr "" #. code: Name: "Blub" #. code: 000-1,87,69,4,3 monster Blub 1008,1,60000,120000 #. code: 009-2,98,98,78,79 monster Blub 1008,1,60000,120000 #: npc/029-1/_mobs.txt:12 #: npc/009-2/_mobs.txt:2 #: mob_db.conf:388 #, no-c-format msgid "Blub" msgstr "" #. code: Name: "Blue Coral" #: item_db.conf:-1 #, no-c-format msgid "Blue Coral" msgstr "" #. code: Name: "Blue Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Blue Cotton Dye" msgstr "" #. code: Name: "Blue Gray Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Blue Gray Cotton Dye" msgstr "" #. code: Name: "Blue Knight Shield" #: item_db.conf:-1 #, no-c-format msgid "Blue Knight Shield" msgstr "" #. code: Name: "Blue Mana Pearl" #: item_db.conf:-1 #, no-c-format msgid "Blue Mana Pearl" msgstr "" #. code: Name: "BlueSlime" #: mob_db.conf:3869 #, no-c-format msgid "BlueSlime" msgstr "" #. code: Name: "Blueberries" #: item_db.conf:-1 #, no-c-format msgid "Blueberries" msgstr "" #. code: Name: "Bone" #: item_db.conf:-1 #, no-c-format msgid "Bone" msgstr "" #. code: Name: "Bone Arrow" #: item_db.conf:-1 #, no-c-format msgid "Bone Arrow" msgstr "" #. code: Name: "Bone Knife" #: item_db.conf:-1 #, no-c-format msgid "Bone Knife" msgstr "" #. code: Name: "Boots" #: item_db.conf:-1 #, no-c-format msgid "Boots" msgstr "" #. code: Name: "Bottle Of Sand" #: item_db.conf:-1 #, no-c-format msgid "Bottle Of Sand" msgstr "" #. code: Name: "Bottle Of Sea Water" #: item_db.conf:-1 #, no-c-format msgid "Bottle Of Sea Water" msgstr "" #. code: Name: "Bowler Hat" #: item_db.conf:-1 #, no-c-format msgid "Bowler Hat" msgstr "" #. code: Name: "Brain" #: item_db.conf:-1 #, no-c-format msgid "Brain" msgstr "" #. code: Name: "Brainstem" #: item_db.conf:-1 #, no-c-format msgid "Brainstem" msgstr "" #. code: Name: "Braknar Shield" #: item_db.conf:-1 #, no-c-format msgid "Braknar Shield" msgstr "" #. code: Name: "Bread" #: item_db.conf:-1 #, no-c-format msgid "Bread" msgstr "" #. code: l("Break the door."), L_Break, #: npc/002-2/doors.txt:51 #, no-c-format msgid "Break the door." msgstr "" #. code: Name: "Brimmed Feather Hat" #: item_db.conf:-1 #, no-c-format msgid "Brimmed Feather Hat" msgstr "" #. code: Name: "Brimmed Flower Hat" #: item_db.conf:-1 #, no-c-format msgid "Brimmed Flower Hat" msgstr "" #. code: Name: "Brimmed Hat" #: item_db.conf:-1 #, no-c-format msgid "Brimmed Hat" msgstr "" #. code: Name: "Brit Shield" #: item_db.conf:-1 #, no-c-format msgid "Brit Shield" msgstr "" #. code: Name: "Broken Doll" #: item_db.conf:-1 #, no-c-format msgid "Broken Doll" msgstr "" #. code: Name: "Broken Four Leaf Amulet" #: item_db.conf:-1 #, no-c-format msgid "Broken Four Leaf Amulet" msgstr "" #. code: Name: "Broken Medal" #: item_db.conf:-1 #, no-c-format msgid "Broken Medal" msgstr "" #. code: Name: "Bromenal" #: item_db.conf:-1 #, no-c-format msgid "Bromenal" msgstr "" #. code: Name: "Bromenal Chest" #: item_db.conf:-1 #, no-c-format msgid "Bromenal Chest" msgstr "" #. code: Name: "Bromenal Four-Leaf Amulet" #: item_db.conf:-1 #, no-c-format msgid "Bromenal Four-Leaf Amulet" msgstr "" #. code: Name: "Bromenal Gloves" #: item_db.conf:-1 #, no-c-format msgid "Bromenal Gloves" msgstr "" #. code: Name: "Bromenal Helmet" #: item_db.conf:-1 #, no-c-format msgid "Bromenal Helmet" msgstr "" #. code: Name: "Bromenal Pants" #: item_db.conf:-1 #, no-c-format msgid "Bromenal Pants" msgstr "" #. code: Name: "Bromenal Shield" #: item_db.conf:-1 #, no-c-format msgid "Bromenal Shield" msgstr "" #. code: Name: "Bronze Gift" #: item_db.conf:-1 #, no-c-format msgid "Bronze Gift" msgstr "" #. code: Name: "Bronze Medal" #: item_db.conf:-1 #, no-c-format msgid "Bronze Medal" msgstr "" #. code: Name: "Brown Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Brown Cotton Dye" msgstr "" #. code: Name: "Bucket" #: item_db.conf:-1 #, no-c-format msgid "Bucket" msgstr "" #. code: Name: "Bug Leg" #: item_db.conf:-1 #, no-c-format msgid "Bug Leg" msgstr "" #. code: Name: "Bull" #: item_db.conf:-1 #, no-c-format msgid "Bull" msgstr "" #. code: Name: "Bunny Ears" #: item_db.conf:-1 #, no-c-format msgid "Bunny Ears" msgstr "" #. code: l("Bury."), #: npc/items/shovel.txt:147 #, no-c-format msgid "Bury." msgstr "" #. code: l("But I'm almost out of @@...", getitemlink(.LegsID)); #. code: l("But I'm almost out of @@...", getitemlink(.BaitID)); #: npc/005-1/vincent.txt:32 #: npc/003-1/eugene.txt:44 #: npc/test/hinnack.txt:35 #, no-c-format msgid "But I'm almost out of @@..." msgstr "" #. code: mesq l("But be careful: do not scream when using a lot of capital letters, and do not keep repeating the lines, or you may be severely penalized."); #: npc/005-7/trainer.txt:268 #, no-c-format msgid "But be careful: do not scream when using a lot of capital letters, and do not keep repeating the lines, or you may be severely penalized." msgstr "" #. code: mes l("But hope is not lost, said the Sages of Fate!"); #: npc/003-1/mariusthebard.txt:74 #, no-c-format msgid "But hope is not lost, said the Sages of Fate!" msgstr "" #. code: mes l("But instead of dying a Monster King he became!"); #: npc/003-1/mariusthebard.txt:70 #, no-c-format msgid "But instead of dying a Monster King he became!" msgstr "" #. code: if (BaseLevel < 7) mesq l("But maybe you should help other people and get some levels before returning to me."); #: npc/005-1/maya.txt:74 #, no-c-format msgid "But maybe you should help other people and get some levels before returning to me." msgstr "" #. code: mesq lg("But most important, she is the one who took care of you when you were unconscious."); #: npc/002-4/nard.txt:107 #, no-c-format msgid "But most important, she is the one who took care of you when you were unconscious.#0" msgstr "" #. code: mesq lg("But most important, she is the one who took care of you when you were unconscious."); #: npc/002-4/nard.txt:107 #, no-c-format msgid "But most important, she is the one who took care of you when you were unconscious.#1" msgstr "" #. code: l("But the money you brought was really awesome you know."), #: npc/003-1/malivox.txt:64 #: npc/005-6/zitoni.txt:104 #, no-c-format msgid "But the money you brought was really awesome you know." msgstr "" #. code: mes col(l("But this is not important now. The ships sailors are shouting at you!"), 9); #: npc/000-0/sailors.txt:28 #, no-c-format msgid "But this is not important now. The ships sailors are shouting at you!" msgstr "" #. code: mes l("But we took every stone, and restricted the magic."); #: npc/003-1/mariusthebard.txt:55 #, no-c-format msgid "But we took every stone, and restricted the magic." msgstr "" #. code: mesq l("But what I really hate is that they forbid gossiping."); #: npc/003-1/gladys.txt:38 #, no-c-format msgid "But what I really hate is that they forbid gossiping." msgstr "" #. code: l("But who am I?"), -, #: npc/002-3/billybons.txt:55 #, no-c-format msgid "But who am I?" msgstr "" #. code: l("But you are welcome to reset your stats again! I need the money."); #: npc/003-1/malivox.txt:72 #: npc/005-6/zitoni.txt:112 #, no-c-format msgid "But you are welcome to reset your stats again! I need the money." msgstr "" #. code: mesq l("But you won't *hic* me this time..."); #: npc/002-3/billybons.txt:41 #, no-c-format msgid "But you won't *hic* me this time..." msgstr "" #. code: Name: "Butcher Knife" #: item_db.conf:-1 #, no-c-format msgid "Butcher Knife" msgstr "" #. code: Name: "Butterfly" #: item_db.conf:-1 #, no-c-format msgid "Butterfly" msgstr "" #. code: Name: "Butterfy" #: mob_db.conf:1092 #, no-c-format msgid "Butterfy" msgstr "" #. code: l("Bye for now."), #: npc/functions/goodbye.txt:23 #, no-c-format msgid "Bye for now." msgstr "" #. code: l("Bye then!"), #: npc/functions/goodbye.txt:21 #, no-c-format msgid "Bye then!" msgstr "" #. code: l("Bye!"), #: npc/functions/goodbye.txt:19 #, no-c-format msgid "Bye!" msgstr "" #. code: l("Bye."); #: npc/005-5/cynric.txt:112 #: npc/003-3/malindou.txt:113 #, no-c-format msgid "Bye." msgstr "" #. code: Name: "COntributor Sweater" #: item_db.conf:-1 #, no-c-format msgid "COntributor Sweater" msgstr "" #. code: Name: "Cactus Drink" #: item_db.conf:-1 #, no-c-format msgid "Cactus Drink" msgstr "" #. code: Name: "Cactus Potion" #: item_db.conf:-1 #, no-c-format msgid "Cactus Potion" msgstr "" #. code: mesq l("Call the High Council, if you may. I won't free this path any time soon!"); #: npc/003-1-3/thief.txt:13 #, no-c-format msgid "Call the High Council, if you may. I won't free this path any time soon!" msgstr "" #. code: Name: "Camel Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Camel Cotton Dye" msgstr "" #. code: l("Can I read these rules again?"), #: npc/002-3/juliet.txt:153 #, no-c-format msgid "Can I read these rules again?" msgstr "" #. code: l("Can we get back to that later?"), -; #: npc/005-1/maya.txt:51 #: npc/005-1/maya.txt:99 #, no-c-format msgid "Can we get back to that later?" msgstr "" #. code: l("Can you bring me 3 @@? Of course, you'll be rewarded.", getitemlink(.Item2)); #: npc/005-4/tolchi.txt:104 #, no-c-format msgid "Can you bring me 3 @@? Of course, you'll be rewarded." msgstr "" #. code: l("Can you bring me a piece of Cherry Cake? Pretty please?"); #: npc/003-1/sarah.txt:37 #, no-c-format msgid "Can you bring me a piece of Cherry Cake? Pretty please?" msgstr "" #. code: l("Can you do something with my color?"), #: npc/003-1/tamiloc.txt:33 #, no-c-format msgid "Can you do something with my color?" msgstr "" #. code: l("Can you give me a @@ or a @@", getitemlink(.Item1), getitemlink(.Item2)); #: npc/test/karim.txt:79 #, no-c-format msgid "Can you give me a @@ or a @@" msgstr "" #. code: speech S_LAST_NEXT, l("Can you help me?"); #: npc/test/karim.txt:114 #, no-c-format msgid "Can you help me?" msgstr "" #. code: npctalkonce(l("Can you please go away?")); #: npc/functions/legiontalk.txt:36 #, no-c-format msgid "Can you please go away?" msgstr "" #. code: l("Can you reset my stats please?"), #: npc/003-1/malivox.txt:16 #: npc/005-6/zitoni.txt:25 #, no-c-format msgid "Can you reset my stats please?" msgstr "" #. code: mesq l("Can you search ##Bthe barrels##b for the bug bomb and set it off when you find it?"); #: npc/005-1/zegas.txt:22 #, no-c-format msgid "Can you search ##Bthe barrels##b for the bug bomb and set it off when you find it?" msgstr "" #. code: npctalkonce(l("Can't talk right now, I'm on patrol duty.")); #: npc/functions/legiontalk.txt:39 #, no-c-format msgid "Can't talk right now, I'm on patrol duty." msgstr "" #. code: Name: "CandiedSlime" #: mob_db.conf:3953 #, no-c-format msgid "CandiedSlime" msgstr "" #. code: Name: "Candle Helmet" #: item_db.conf:-1 #, no-c-format msgid "Candle Helmet" msgstr "" #. code: Name: "Candor Boots" #: item_db.conf:-1 #, no-c-format msgid "Candor Boots" msgstr "" #. code: Name: "Candor Head Band" #: item_db.conf:-1 #, no-c-format msgid "Candor Head Band" msgstr "" #. code: mesq l("Candor Island, then? Yes, that is a pretty island, right?"); #: npc/002-4/nard.txt:198 #, no-c-format msgid "Candor Island, then? Yes, that is a pretty island, right?" msgstr "" #. code: 005-1,80,33,16,15 monster Candor Scorpion 1073,12,35000,300000,Trainer::OnKillCandorScorpion #. code: Name: "Candor Scorpion" #. code: 005-1,82,87,8,9 monster Candor Scorpion 1073,7,35000,300000,Trainer::OnKillCandorScorpion #: mob_db.conf:3204 #: npc/005-1/_mobs.txt:7 #: npc/005-1/_mobs.txt:5 #, no-c-format msgid "Candor Scorpion" msgstr "" #. code: Name: "Candor Shirt" #: item_db.conf:-1 #, no-c-format msgid "Candor Shirt" msgstr "" #. code: Name: "Candor Shorts" #: item_db.conf:-1 #, no-c-format msgid "Candor Shorts" msgstr "" #. code: 005-7,41,30,0 script Candor's Nurse NPC_FEMALE,{ #: npc/005-7/nurse.txt:5 #, no-c-format msgid "Candor's Nurse" msgstr "" #. code: 005-1,43,107,0 script CandorShip NPC_HIDDEN,0,0,{ #: npc/005-1/ship.txt:6 #, no-c-format msgid "CandorShip" msgstr "" #. code: Name: "Candy" #: item_db.conf:-1 #, no-c-format msgid "Candy" msgstr "" #. code: Name: "Candy Cane" #: item_db.conf:-1 #, no-c-format msgid "Candy Cane" msgstr "" #. code: Name: "Cap" #: item_db.conf:-1 #, no-c-format msgid "Cap" msgstr "" #. code: Name: "Captain Cap" #: item_db.conf:-1 #, no-c-format msgid "Captain Cap" msgstr "" #. code: mes col(l("Captain Nard is in the room to your right."), 9); #: npc/002-3/doors.txt:47 #, no-c-format msgid "Captain Nard is in the room to your right." msgstr "" #. code: Name: "Carrot" #: item_db.conf:-1 #, no-c-format msgid "Carrot" msgstr "" #. code: Name: "Casino Coins" #: item_db.conf:-1 #, no-c-format msgid "Casino Coins" msgstr "" #. code: 001-1,96,37,0 script Cassia NPC_FEMALE,{ #: npc/001-1/bgmaster.txt:6 #, no-c-format msgid "Cassia" msgstr "" #. code: 007-1,84,72,75,57 monster Cave Bat 1039,6,35000,300000 #: npc/007-1/_mobs.txt:9 #, no-c-format msgid "Cave Bat" msgstr "" #. code: Name: "Cave Maggot" #. code: 007-1,135,101,43,90 monster Cave Maggot 1027,35,35000,300000 #. code: 007-1,34,125,7,6 monster Cave Maggot 1027,4,35000,300000 #: npc/007-1/_mobs.txt:8 #: npc/007-1/_mobs.txt:2 #: mob_db.conf:1134 #, no-c-format msgid "Cave Maggot" msgstr "" #. code: 007-1,113,140,57,52 monster Cave Snake 1035,25,35000,300000 #. code: Name: "Cave Snake" #. code: 003-1-3,55,58,29,22 monster Cave Snake 1035,7,35000,150000 #: mob_db.conf:1472 #: npc/007-1/_mobs.txt:6 #: npc/003-1-3/_mobs.txt:2 #, no-c-format msgid "Cave Snake" msgstr "" #. code: Name: "Cave Snake Egg" #: item_db.conf:-1 #, no-c-format msgid "Cave Snake Egg" msgstr "" #. code: Name: "Cave Snake Tongue" #: item_db.conf:-1 #, no-c-format msgid "Cave Snake Tongue" msgstr "" #. code: Name: "Cave Snake lamp" #: item_db.conf:-1 #, no-c-format msgid "Cave Snake lamp" msgstr "" #. code: Name: "Centurion Helmet" #: item_db.conf:-1 #, no-c-format msgid "Centurion Helmet" msgstr "" #. code: rif(@menu == 1, "► ") + l("Ch 1 — Fishing apparatus"), #: npc/items/books.txt:28 #, no-c-format msgid "Ch 1 — Fishing apparatus" msgstr "" #. code: rif(@menu == 2, "► ") + l("Ch 2 — Baits"), #: npc/items/books.txt:29 #, no-c-format msgid "Ch 2 — Baits" msgstr "" #. code: rif(@menu == 3, "► ") + l("Ch 3 — Location"), #: npc/items/books.txt:30 #, no-c-format msgid "Ch 3 — Location" msgstr "" #. code: rif(@menu == 4, "► ") + l("Ch 4 — Casting"), #: npc/items/books.txt:31 #, no-c-format msgid "Ch 4 — Casting" msgstr "" #. code: rif(@menu == 5, "► ") + l("Ch 5 — Reeling"); #: npc/items/books.txt:32 #, no-c-format msgid "Ch 5 — Reeling" msgstr "" #. code: Name: "Chainmail" #: item_db.conf:-1 #, no-c-format msgid "Chainmail" msgstr "" #. code: Name: "Chainmail Skirt" #: item_db.conf:-1 #, no-c-format msgid "Chainmail Skirt" msgstr "" #. code: Name: "Championship Bow" #: item_db.conf:-1 #, no-c-format msgid "Championship Bow" msgstr "" #. code: l("Change Season Event"), #: npc/commands/event.txt:57 #, no-c-format msgid "Change Season Event" msgstr "" #. code: menuimage("actions/manage", l("Change my appearance")), #: npc/commands/debug.txt:101 #, no-c-format msgid "Change my appearance" msgstr "" #. code: menuimage("actions/manage", l("Change my level")), #: npc/commands/debug.txt:98 #, no-c-format msgid "Change my level" msgstr "" #. code: menuimage("actions/edit", l("Change my quests")), #: npc/commands/debug.txt:104 #, no-c-format msgid "Change my quests" msgstr "" #. code: menuimage("actions/manage", l("Change my skills")), #: npc/commands/debug.txt:100 #, no-c-format msgid "Change my skills" msgstr "" #. code: menuimage("actions/manage", l("Change my stats")), #: npc/commands/debug.txt:99 #, no-c-format msgid "Change my stats" msgstr "" #. code: 005-1,69,90,0 script Charda NPC_CHILD8,{ #: npc/005-1/ayasha.txt:180 #, no-c-format msgid "Charda" msgstr "" #. code: mes l("Charda clean!"); #: npc/005-1/ayasha.txt:297 #, no-c-format msgid "Charda clean!" msgstr "" #. code: debugmes l("Check @@ <= @@", @lucky, @Rares$[.@b+1]); #: npc/003-1/ishi.txt:126 #, no-c-format msgid "Check @@ <= @@" msgstr "" #. code: 003-1,62,48,0 script Ched NPC_PLAYER,{ #: npc/003-1/ched.txt:7 #, no-c-format msgid "Ched" msgstr "" #. code: l("Cheers!"), #: npc/functions/goodbye.txt:27 #, no-c-format msgid "Cheers!" msgstr "" #. code: Name: "Cheese" #: item_db.conf:-1 #, no-c-format msgid "Cheese" msgstr "" #. code: 002-1,27,28,0 script Chef Gado NPC_CHEF_GADO,{ #: npc/002-1/chefgado.txt:12 #, no-c-format msgid "Chef Gado" msgstr "" #. code: Name: "ChefHat" #: item_db.conf:-1 #, no-c-format msgid "ChefHat" msgstr "" #. code: Name: "Cherry" #: item_db.conf:-1 #, no-c-format msgid "Cherry" msgstr "" #. code: Name: "CherryCake" #: item_db.conf:-1 #, no-c-format msgid "CherryCake" msgstr "" #. code: 002-1,51,37,0 script Chest#002-1 NPC_CHEST_BIG,2,4,{ #: npc/002-1/chest.txt:14 #, no-c-format msgid "Chest#002-1" msgstr "" #. code: Name: "Chicken Leg" #: item_db.conf:-1 #, no-c-format msgid "Chicken Leg" msgstr "" #. code: Name: "Chocolate Bar" #: item_db.conf:-1 #, no-c-format msgid "Chocolate Bar" msgstr "" #. code: Name: "Chocolate Biscuit" #: item_db.conf:-1 #, no-c-format msgid "Chocolate Biscuit" msgstr "" #. code: Name: "Chocolate Cashmere Dye" #: item_db.conf:-1 #, no-c-format msgid "Chocolate Cashmere Dye" msgstr "" #. code: Name: "Chocolate Mouboo" #: item_db.conf:-1 #, no-c-format msgid "Chocolate Mouboo" msgstr "" #. code: mes l("Choose desired quest state:"); #: npc/functions/quest-debug/functions.txt:22 #, no-c-format msgid "Choose desired quest state:" msgstr "" #. code: Name: "Claw Pendant" #: item_db.conf:-1 #, no-c-format msgid "Claw Pendant" msgstr "" #. code: dispbottom "##7<<##B @@help://test-server|" + col(l("Click here for instructions on how to use the test server."),6) + "@@ ##7>>"; #: npc/commands/motd.txt:183 #, no-c-format msgid "Click here for instructions on how to use the test server." msgstr "" #. code: mes col(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."), 9); #: npc/000-0/sailors.txt:76 #, no-c-format msgid "Click on the NPCs (Non-Player Characters) around you to continue the introduction." msgstr "" #. code: rif(getgmlevel() && !.WALL, l("Close Extension")), L_AddWall, #: npc/001-1/portal.txt:17 #, no-c-format msgid "Close Extension" msgstr "" #. code: Name: "Closed Christmas Box" #: item_db.conf:-1 #, no-c-format msgid "Closed Christmas Box" msgstr "" #. code: Name: "Clotho Liquor" #: item_db.conf:-1 #, no-c-format msgid "Clotho Liquor" msgstr "" #. code: 001-4,226,77,23,23 monster Clover Field 1028,1,60000,120000 #. code: 001-4,74,77,23,23 monster Clover Field 1028,1,60000,120000 #. code: 001-4,224,238,23,23 monster Clover Field 1028,1,60000,120000 #. code: 001-4,72,232,23,23 monster Clover Field 1028,1,60000,120000 #. code: 005-1,36,40,2,1 monster Clover Field 1028,1,35000,300000 #: npc/005-1/_mobs.txt:2 #: npc/001-4/_mobs.txt:2 #: npc/001-4/_mobs.txt:4 #: npc/001-4/_mobs.txt:5 #: npc/001-4/_mobs.txt:3 #, no-c-format msgid "Clover Field" msgstr "" #. code: Name: "Clover Patch" #: mob_db.conf:1181 #, no-c-format msgid "Clover Patch" msgstr "" #. code: Name: "Coal" #: item_db.conf:-1 #, no-c-format msgid "Coal" msgstr "" #. code: Name: "Cobalt Herb" #: item_db.conf:-1 #, no-c-format msgid "Cobalt Herb" msgstr "" #. code: Name: "Coin Bag" #: item_db.conf:-1 #, no-c-format msgid "Coin Bag" msgstr "" #. code: l("Come after a little while."); #: npc/functions/marriage.txt:212 #, no-c-format msgid "Come after a little while." msgstr "" #. code: l("Come back soon!"); #: npc/005-6/zitoni.txt:124 #, no-c-format msgid "Come back soon!" msgstr "" #. code: l("Come back when you will really need me."); #: npc/005-6/zitoni.txt:105 #: npc/003-1/malivox.txt:65 #, no-c-format msgid "Come back when you will really need me." msgstr "" #. code: l("Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while."); #: npc/items/books.txt:39 #, no-c-format msgid "Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while." msgstr "" #. code: l("Commands."), L_comandos, #: npc/005-7/trainer.txt:290 #, no-c-format msgid "Commands." msgstr "" #. code: Name: "Common Carp" #: item_db.conf:-1 #, no-c-format msgid "Common Carp" msgstr "" #. code: mesq l("Complete quests, gain some experience, allocate some status, and you'll be ready for my training."); #: npc/005-7/trainer.txt:140 #, no-c-format msgid "Complete quests, gain some experience, allocate some status, and you'll be ready for my training." msgstr "" #. code: 008-1,84,63,0 script Confused Tree NPC_CONFUSED_TREE,14,14,{ #: npc/008-1/confused-tree.txt:13 #, no-c-format msgid "Confused Tree" msgstr "" #. code: mesq l("Congratulations! Here is your reward (40 xp 25 gp)."); #: npc/005-7/trainer.txt:106 #, no-c-format msgid "Congratulations! Here is your reward (40 xp 25 gp)." msgstr "" #. code: 003-1,47,75,0 script Constable Perry NPC_MOUBOO,{ #: npc/003-1/constableperry.txt:7 #, no-c-format msgid "Constable Perry" msgstr "" #. code: Name: "Copper Armbands" #: item_db.conf:-1 #, no-c-format msgid "Copper Armbands" msgstr "" #. code: Name: "CopperSlime" #: mob_db.conf:3911 #, no-c-format msgid "CopperSlime" msgstr "" #. code: Name: "Coral" #: item_db.conf:-1 #, no-c-format msgid "Coral" msgstr "" #. code: Name: "Corsair Hat" #: item_db.conf:-1 #, no-c-format msgid "Corsair Hat" msgstr "" #. code: 008-1,104,27,0 script CottageDoor NPC_WARP,0,0,{ #: npc/008-1/doors.txt:0 #, no-c-format msgid "CottageDoor" msgstr "" #. code: Name: "Cotton Cloth" #: item_db.conf:-1 #, no-c-format msgid "Cotton Cloth" msgstr "" #. code: Name: "Cotton Gloves" #: item_db.conf:-1 #, no-c-format msgid "Cotton Gloves" msgstr "" #. code: Name: "Cotton Shirt" #: item_db.conf:-1 #, no-c-format msgid "Cotton Shirt" msgstr "" #. code: Name: "Cotton Shorts" #: item_db.conf:-1 #, no-c-format msgid "Cotton Shorts" msgstr "" #. code: Name: "Cotton Skirt" #: item_db.conf:-1 #, no-c-format msgid "Cotton Skirt" msgstr "" #. code: Name: "CottonBoots" #: item_db.conf:-1 #, no-c-format msgid "CottonBoots" msgstr "" #. code: Name: "CottonTrous" #: item_db.conf:-1 #, no-c-format msgid "CottonTrous" msgstr "" #. code: //mesq lg("Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that."); #: npc/002-3/juliet.txt:214 #, no-c-format msgid "Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#0" msgstr "" #. code: //mesq lg("Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that."); #: npc/002-3/juliet.txt:214 #, no-c-format msgid "Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that.#1" msgstr "" #. code: l("Could you bleach my clothes?"), #: npc/003-1/cyndala.txt:94 #, no-c-format msgid "Could you bleach my clothes?" msgstr "" #. code: l("Could you explain to me where I am?"), #: npc/002-3/juliet.txt:151 #, no-c-format msgid "Could you explain to me where I am?" msgstr "" #. code: mesq l("Could you perhaps help me to find all kids?"); #. code: l("Could you perhaps help me to find all kids?"); #: npc/005-1/ayasha.txt:53 #: npc/005-1/ayasha.txt:32 #, no-c-format msgid "Could you perhaps help me to find all kids?" msgstr "" #. code: mesq l("Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!"); #: npc/002-1/alige.txt:102 #, no-c-format msgid "Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!" msgstr "" #. code: lg("Could you tell me where I am?"), L_Where, #: npc/002-1/arpan.txt:157 #, no-c-format msgid "Could you tell me where I am?#0" msgstr "" #. code: lg("Could you tell me where I am?"), L_Where, #: npc/002-1/arpan.txt:157 #, no-c-format msgid "Could you tell me where I am?#1" msgstr "" #. code: Name: "Crafty" #: mob_db.conf:804 #, no-c-format msgid "Crafty" msgstr "" #. code: Name: "Creased Boots" #: item_db.conf:-1 #, no-c-format msgid "Creased Boots" msgstr "" #. code: Name: "Creased Gloves" #: item_db.conf:-1 #, no-c-format msgid "Creased Gloves" msgstr "" #. code: Name: "Creased Shirt" #: item_db.conf:-1 #, no-c-format msgid "Creased Shirt" msgstr "" #. code: Name: "Creased Shorts" #: item_db.conf:-1 #, no-c-format msgid "Creased Shorts" msgstr "" #. code: menuimage("actions/add", l("Create items")), #: npc/commands/debug.txt:102 #, no-c-format msgid "Create items" msgstr "" #. code: l("Create new arena"), L_NewArena, #: npc/003-5/arnea.txt:16 #, no-c-format msgid "Create new arena" msgstr "" #. code: l("Creating a party has some advantages, it's a pretty good choice!"), #: npc/003-2/estard.txt:16 #, no-c-format msgid "Creating a party has some advantages, it's a pretty good choice!" msgstr "" #. code: Name: "Crimson Cashmere Dye" #: item_db.conf:-1 #, no-c-format msgid "Crimson Cashmere Dye" msgstr "" #. code: 004-1,44,26,7,5 monster Croc 1006,3,35000,150000 #. code: 000-1,76,68,1,1 monster Croc 1006,1,35000,300000 #. code: 003-1,81,103,2,3 monster Croc 1006,1,35000,150000 #. code: Name: "Croc" #. code: 003-1,64,58,4,1 monster Croc 1006,1,35000,150000 #. code: 000-1,52,92,4,17 monster Croc 1006,1,35000,300000 #. code: 000-1,63,31,10,3 monster Croc 1006,1,35000,300000 #. code: 000-1,71,77,4,4 monster Croc 1006,1,35000,300000 #. code: 003-1,67,121,2,3 monster Croc 1006,1,35000,150000 #. code: 000-1,32,116,8,9 monster Croc 1006,2,35000,300000 #: npc/003-1/_mobs.txt:8 #: npc/003-1/_mobs.txt:12 #: npc/029-1/_mobs.txt:26 #: npc/029-1/_mobs.txt:25 #: npc/003-1/_mobs.txt:3 #: npc/029-1/_mobs.txt:24 #: npc/029-1/_mobs.txt:27 #: mob_db.conf:295 #: npc/004-1/_mobs.txt:3 #: npc/029-1/_mobs.txt:23 #, no-c-format msgid "Croc" msgstr "" #. code: Name: "Croc Claw" #: item_db.conf:-1 #, no-c-format msgid "Croc Claw" msgstr "" #. code: Name: "Croconut" #. code: 000-0,0,0,0 script Croconut NPC_HIDDEN,{ #: item_db.conf:-1 #: npc/items/croconut.txt:11 #, no-c-format msgid "Croconut" msgstr "" #. code: Name: "Croconut Box" #: item_db.conf:-1 #, no-c-format msgid "Croconut Box" msgstr "" #. code: Name: "CroconutMob" #: mob_db.conf:637 #, no-c-format msgid "CroconutMob" msgstr "" #. code: 000-1,31,69,0,0 monster Crocotree 1010,1,420000,240000 #. code: 000-1,53,77,0,0 monster Crocotree 1010,1,420000,240000 #. code: 000-1,44,44,0,0 monster Crocotree 1010,1,420000,240000 #. code: 000-1,67,93,0,0 monster Crocotree 1010,1,420000,240000 #. code: 000-1,39,112,0,0 monster Crocotree 1010,1,420000,240000 #. code: Name: "Crocotree" #. code: 000-1,84,66,0,0 monster Crocotree 1010,1,420000,240000 #. code: 000-1,64,63,0,0 monster Crocotree 1010,1,420000,240000 #. code: 000-1,57,104,0,0 monster Crocotree 1010,1,420000,240000 #. code: 000-1,78,115,0,0 monster Crocotree 1010,1,420000,240000 #. code: 000-1,70,33,0,0 monster Crocotree 1010,1,420000,240000 #: npc/029-1/_mobs.txt:31 #: npc/029-1/_mobs.txt:37 #: npc/029-1/_mobs.txt:34 #: npc/029-1/_mobs.txt:35 #: npc/029-1/_mobs.txt:32 #: npc/029-1/_mobs.txt:30 #: npc/029-1/_mobs.txt:38 #: mob_db.conf:485 #: npc/029-1/_mobs.txt:36 #: npc/029-1/_mobs.txt:33 #: npc/029-1/_mobs.txt:29 #, no-c-format msgid "Crocotree" msgstr "" #. code: Name: "Crozenite Four-Leaf Amulet" #: item_db.conf:-1 #, no-c-format msgid "Crozenite Four-Leaf Amulet" msgstr "" #. code: Name: "Crusade Armor" #: item_db.conf:-1 #, no-c-format msgid "Crusade Armor" msgstr "" #. code: Name: "Crusade Helmet" #: item_db.conf:-1 #, no-c-format msgid "Crusade Helmet" msgstr "" #. code: Name: "Crusader Card" #: item_db.conf:-1 #, no-c-format msgid "Crusader Card" msgstr "" #. code: Name: "Crypt Key" #: item_db.conf:-1 #, no-c-format msgid "Crypt Key" msgstr "" #. code: Name: "Crystallized Maggot" #: item_db.conf:-1 #, no-c-format msgid "Crystallized Maggot" msgstr "" #. code: Name: "Cuco" #: mob_db.conf:883 #, no-c-format msgid "Cuco" msgstr "" #. code: dispbottom l("Current drop rate is set to @@% (default value).", .current_rate); #: npc/commands/rate-management.txt:181 #, no-c-format msgid "Current drop rate is set to @@% (default value)." msgstr "" #. code: dispbottom l("Current drop rate is set to @@%, and will reset to @@% (default value) in @@.", #: npc/commands/rate-management.txt:186 #, no-c-format msgid "Current drop rate is set to @@%, and will reset to @@% (default value) in @@." msgstr "" #. code: mes l("Current event: @@", $EVENT$); #: npc/commands/event.txt:32 #, no-c-format msgid "Current event: @@" msgstr "" #. code: dispbottom l("Current exp rate is set to @@% (default value).", .current_rate); #: npc/commands/rate-management.txt:55 #, no-c-format msgid "Current exp rate is set to @@% (default value)." msgstr "" #. code: dispbottom l("Current exp rate is set to @@%, and will reset to @@% (default value) in @@.", #: npc/commands/rate-management.txt:60 #, no-c-format msgid "Current exp rate is set to @@%, and will reset to @@% (default value) in @@." msgstr "" #. code: mes l("Current hero: @@", $MOST_HEROIC$); #: npc/003-2/lua.txt:48 #, no-c-format msgid "Current hero: @@" msgstr "" #. code: Name: "Cursed Arrow" #: item_db.conf:-1 #, no-c-format msgid "Cursed Arrow" msgstr "" #. code: Name: "Curshroom" #: item_db.conf:-1 #, no-c-format msgid "Curshroom" msgstr "" #. code: l("Custom"), -136; #: npc/commands/debug-quest.txt:14 #, no-c-format msgid "Custom" msgstr "" #. code: 003-1,41,80,0 script Cyndala NPC_FEMALE,{ #: npc/003-1/cyndala.txt:11 #, no-c-format msgid "Cyndala" msgstr "" #. code: 005-5,30,37,0 script Cynric NPC_LLOYD,{ #: npc/005-5/cynric.txt:5 #, no-c-format msgid "Cynric" msgstr "" #. code: mes l("DEBUG: Changing @@ from @@ to something else.", getquestlink(.@quest), getq(.@quest)); #: npc/commands/debug-quest.txt:24 #, no-c-format msgid "DEBUG: Changing @@ from @@ to something else." msgstr "" #. code: Name: "Dagger" #: item_db.conf:-1 #, no-c-format msgid "Dagger" msgstr "" #. code: 002-1,32,31,0 script Dan#002-1 NPC_REDY_MAN,{ #: npc/002-1/dan.txt:10 #, no-c-format msgid "Dan#002-1" msgstr "" #. code: l("Dance for me")); #: npc/008-1/confused-tree.txt:110 #, no-c-format msgid "Dance for me" msgstr "" #. code: Name: "Dark Crystal" #: item_db.conf:-1 #, no-c-format msgid "Dark Crystal" msgstr "" #. code: Name: "Dark Knight Helmet" #: item_db.conf:-1 #, no-c-format msgid "Dark Knight Helmet" msgstr "" #. code: Name: "Dark Lizard" #: mob_db.conf:2206 #, no-c-format msgid "Dark Lizard" msgstr "" #. code: Name: "Dark Petal" #: item_db.conf:-1 #, no-c-format msgid "Dark Petal" msgstr "" #. code: Name: "Dark Pulsar" #: item_db.conf:-1 #, no-c-format msgid "Dark Pulsar" msgstr "" #. code: Name: "Dark Red Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Dark Red Cotton Dye" msgstr "" #. code: Name: "Dark Talisman" #: item_db.conf:-1 #, no-c-format msgid "Dark Talisman" msgstr "" #. code: Name: "Darkhelm" #: item_db.conf:-1 #, no-c-format msgid "Darkhelm" msgstr "" #. code: mes(l("Database erased.")); #: npc/008-1/confused-tree.txt:56 #, no-c-format msgid "Database erased." msgstr "" #. code: rif(Zeny >= 500 && gettimetick(2) > .RENT_TIME, l("Deal!")), L_DoRent, #: npc/005-1/ayasha.txt:115 #, no-c-format msgid "Deal!" msgstr "" #. code: l("Debug"), #. code: setnpcdialogtitle l("Debug"); #. code: l("Debug"); #: npc/commands/debug.txt:93 #: npc/test/karim.txt:123 #: npc/commands/super-menu.txt:19 #, no-c-format msgid "Debug" msgstr "" #. code: setnpcdialogtitle l("Debug - Change level"); #: npc/commands/debug.txt:39 #, no-c-format msgid "Debug - Change level" msgstr "" #. code: setnpcdialogtitle l("Debug - Change stats"); #: npc/commands/debug.txt:64 #, no-c-format msgid "Debug - Change stats" msgstr "" #. code: setnpcdialogtitle l("Debug - Modify Race"); #: npc/003-1/tamiloc.txt:12 #, no-c-format msgid "Debug - Modify Race" msgstr "" #. code: setnpcdialogtitle l("Debug - Reset"); #: npc/commands/debug.txt:20 #, no-c-format msgid "Debug - Reset" msgstr "" #. code: Name: "Deep Black Boots" #: item_db.conf:-1 #, no-c-format msgid "Deep Black Boots" msgstr "" #. code: Name: "Delicious Cookie" #: item_db.conf:-1 #, no-c-format msgid "Delicious Cookie" msgstr "" #. code: Name: "Demon Ash Urn" #: item_db.conf:-1 #, no-c-format msgid "Demon Ash Urn" msgstr "" #. code: Name: "Demonic Earth Powder" #: item_db.conf:-1 #, no-c-format msgid "Demonic Earth Powder" msgstr "" #. code: Name: "Demonic Goblin" #: mob_db.conf:2252 #, no-c-format msgid "Demonic Goblin" msgstr "" #. code: Name: "Demonic Mouboo" #: mob_db.conf:5082 #, no-c-format msgid "Demonic Mouboo" msgstr "" #. code: Name: "Demonic Scythe" #: mob_db.conf:1518 #, no-c-format msgid "Demonic Scythe" msgstr "" #. code: Name: "Demonic Skull" #: item_db.conf:-1 #, no-c-format msgid "Demonic Skull" msgstr "" #. code: rif(Zeny > 0, l("Deposit.")), #: npc/functions/bank.txt:22 #, no-c-format msgid "Deposit." msgstr "" #. code: Name: "Desert Bow" #: item_db.conf:-1 #, no-c-format msgid "Desert Bow" msgstr "" #. code: Name: "Desert Hat" #: item_db.conf:-1 #, no-c-format msgid "Desert Hat" msgstr "" #. code: Name: "Desert Helmet" #: item_db.conf:-1 #, no-c-format msgid "Desert Helmet" msgstr "" #. code: Name: "Desert Maggot" #: mob_db.conf:3676 #, no-c-format msgid "Desert Maggot" msgstr "" #. code: Name: "Desert Shirt" #: item_db.conf:-1 #, no-c-format msgid "Desert Shirt" msgstr "" #. code: Name: "Desert Tablet" #: item_db.conf:-1 #, no-c-format msgid "Desert Tablet" msgstr "" #. code: mes l("Determine Team Size +1 (so 1 each side, use 2)"); #: npc/001-1/bgmaster.txt:43 #, no-c-format msgid "Determine Team Size +1 (so 1 each side, use 2)" msgstr "" #. code: 002-1,32,38,0 script Devis NPC_HAMMOC,{ #: npc/002-1/devis.txt:8 #, no-c-format msgid "Devis" msgstr "" #. code: Name: "Diamond" #: item_db.conf:-1 #, no-c-format msgid "Diamond" msgstr "" #. code: Name: "Diamond Bif" #. code: 005-1,23,56,1,0 monster Diamond Bif 1108,1,35000,300000 #: npc/005-1/_mobs.txt:3 #: mob_db.conf:4754 #, no-c-format msgid "Diamond Bif" msgstr "" #. code: mesq l("Did you have any other questions for me?"); #: npc/002-3/juliet.txt:124 #, no-c-format msgid "Did you have any other questions for me?" msgstr "" #. code: l("Did you say reward? I want it!"), L_BonusTask, #: npc/002-1/peter.txt:165 #, no-c-format msgid "Did you say reward? I want it!" msgstr "" #. code: l("Did you see Jhedia the blacksmith in Tulimshar? He might know how you could get this."), #: npc/005-4/rosen.txt:12 #, no-c-format msgid "Did you see Jhedia the blacksmith in Tulimshar? He might know how you could get this." msgstr "" #. code: mesq l("Different kind of monsters live near the city. For example, blubs. I have no idea of what are those."); #: npc/003-1/ninathetraveler.txt:89 #, no-c-format msgid "Different kind of monsters live near the city. For example, blubs. I have no idea of what are those." msgstr "" #. code: l("Dig."), #: npc/items/shovel.txt:146 #, no-c-format msgid "Dig." msgstr "" #. code: menuimage("actions/toggle", (.@d ? l("Enable") : l("Disable"))), #: npc/commands/motd.txt:144 #, no-c-format msgid "Disable" msgstr "" #. code: l("Disable BG"), L_Off; #: npc/001-1/bgmaster.txt:39 #, no-c-format msgid "Disable BG" msgstr "" #. code: rif(getgmlevel() && $@GM_EVENT, l("Disable Event")), L_Disable, #: npc/001-1/portal.txt:15 #, no-c-format msgid "Disable Event" msgstr "" #. code: l("Disable event"), -, #: npc/commands/event.txt:34 #, no-c-format msgid "Disable event" msgstr "" #. code: menuimage("actions/cancel", l("Discard")), #: npc/commands/scheduled-broadcasts.txt:101 #, no-c-format msgid "Discard" msgstr "" #. code: Name: "Diseased Heart" #: item_db.conf:-1 #, no-c-format msgid "Diseased Heart" msgstr "" #. code: Name: "Divine Sword" #: item_db.conf:-1 #, no-c-format msgid "Divine Sword" msgstr "" #. code: speech l("Divorce error!"); #: npc/functions/marriage.txt:248 #, no-c-format msgid "Divorce error!" msgstr "" #. code: npctalkonce(l("Do I look like a tree? I feel like one.")); #: npc/functions/legiontalk.txt:13 #, no-c-format msgid "Do I look like a tree? I feel like one." msgstr "" #. code: l("Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Juliet"), #: npc/002-3/note.txt:33 #, no-c-format msgid "Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Juliet" msgstr "" #. code: l("Do not let intimacy and hunger get to zero. If any of those get to zero, it'll leave you forever."), #: npc/items/books.txt:98 #, no-c-format msgid "Do not let intimacy and hunger get to zero. If any of those get to zero, it'll leave you forever." msgstr "" #. code: l("Do not worry, I have them right here."), #: npc/005-4/tolchi.txt:86 #, no-c-format msgid "Do not worry, I have them right here." msgstr "" #. code: // l("Do not worry, I'll be back in a jiffy."), #: npc/005-4/tolchi.txt:130 #, no-c-format msgid "Do not worry, I'll be back in a jiffy." msgstr "" #. code: .@menustr$ = menuimage("actions/abort", l("Do nothing")) + ":"; #: npc/functions/quest-debug/functions.txt:25 #, no-c-format msgid "Do nothing" msgstr "" #. code: // l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"), #: npc/functions/legiontalk.txt:15 #, no-c-format msgid "Do you feel too weak even to do damage to this areas wishy-washy wildlife?" msgstr "" #. code: mesq l("Do you have any other questions for me?"); #: npc/002-3/juliet.txt:43 #: npc/002-3/juliet.txt:66 #: npc/002-3/juliet.txt:135 #: npc/002-3/juliet.txt:104 #, no-c-format msgid "Do you have any other questions for me?" msgstr "" #. code: mesq l("Do you have anything else for me?"); #: npc/002-1/alige.txt:239 #, no-c-format msgid "Do you have anything else for me?" msgstr "" #. code: mesq l("Do you have anything for me today?"); #: npc/002-1/alige.txt:274 #, no-c-format msgid "Do you have anything for me today?" msgstr "" #. code: mesq l("Do you have the @@/5 @@ I requested? Sailors are getting hungry because you!",countitem("PiouLegs"),getitemlink("PiouLegs")); #: npc/002-1/chefgado.txt:67 #, no-c-format msgid "Do you have the @@/5 @@ I requested? Sailors are getting hungry because you!" msgstr "" #. code: l("Do you know anything about the recent robberies?")); #: npc/008-1/confused-tree.txt:23 #, no-c-format msgid "Do you know anything about the recent robberies?" msgstr "" #. code: rif(getq(ShipQuests_ArpanMoney) == 1, lg("Do you know what happened to the gold I had when you guys saved me?")), L_WhereMoney, #: npc/002-1/arpan.txt:160 #, no-c-format msgid "Do you know what happened to the gold I had when you guys saved me?#0" msgstr "" #. code: rif(getq(ShipQuests_ArpanMoney) == 1, lg("Do you know what happened to the gold I had when you guys saved me?")), L_WhereMoney, #: npc/002-1/arpan.txt:160 #, no-c-format msgid "Do you know what happened to the gold I had when you guys saved me?#1" msgstr "" #. code: rif(BaseLevel > 15 && 1==2, l("Do you make Lifestones?")), L_Lifestones, #: npc/004-1/elanore.txt:43 #, no-c-format msgid "Do you make Lifestones?" msgstr "" #. code: mesq l("Do you need my help?"); #: npc/005-7/trainer.txt:37 #, no-c-format msgid "Do you need my help?" msgstr "" #. code: l("Do you sell anything here?"), L_Shop, #: npc/005-6/morgan.txt:14 #, no-c-format msgid "Do you sell anything here?" msgstr "" #. code: l("Do you think I could join the Alliance?"), L_Join, #: npc/003-1/gladys.txt:24 #, no-c-format msgid "Do you think I could join the Alliance?" msgstr "" #. code: mes(l("Do you want to continue?")); #: npc/008-1/confused-tree.txt:36 #, no-c-format msgid "Do you want to continue?" msgstr "" #. code: mes col(l("Do you want to cut this @@?", getitemlink(Croconut)), 9); #: npc/items/croconut.txt:16 #, no-c-format msgid "Do you want to cut this @@?" msgstr "" #. code: speech l("Do you want to marry @@?", getarg(0)); #: npc/functions/marriage.txt:123 #, no-c-format msgid "Do you want to marry @@?" msgstr "" #. code: l("Do you want to read it?"); #: npc/functions/openbook.txt:24 #: npc/functions/openbook.txt:13 #, no-c-format msgid "Do you want to read it?" msgstr "" #. code: narrator S_LAST_NEXT, l("Do you want to use this place as save point?"); #: npc/functions/beds.txt:21 #, no-c-format msgid "Do you want to use this place as save point?" msgstr "" #. code: l("Does anyone know a good place to hang out in Esperia or Artis? - M. Arpan"), #: npc/002-3/note.txt:34 #, no-c-format msgid "Does anyone know a good place to hang out in Esperia or Artis? - M. Arpan" msgstr "" #. code: Name: "Doll" #: item_db.conf:-1 #, no-c-format msgid "Doll" msgstr "" #. code: npctalkonce(l("Don't distract me, I have to stay alert.")); #: npc/functions/legiontalk.txt:30 #, no-c-format msgid "Don't distract me, I have to stay alert." msgstr "" #. code: mesq l("Don't do theee... *hic* with me eh!"); #: npc/002-3/billybons.txt:27 #, no-c-format msgid "Don't do theee... *hic* with me eh!" msgstr "" #. code: l("Don't forget to come as close as possible to these spots!"); #: npc/items/books.txt:56 #, no-c-format msgid "Don't forget to come as close as possible to these spots!" msgstr "" #. code: mesq l("Don't try to poison me! I know what that does!"); #: npc/002-1/alige.txt:258 #, no-c-format msgid "Don't try to poison me! I know what that does!" msgstr "" #. code: 002-2,48,29,0 script DoorUpwards NPC_HIDDEN,0,0,{ #: npc/002-2/doors.txt:8 #, no-c-format msgid "DoorUpwards" msgstr "" #. code: l("Drag and drop a @@ in a @@, and you will obtain a @@.", getitemlink(RedCottonDye), getitemlink(ArtisTankTop), getitemlink(ArtisTankTop, RedCottonDye)), #: npc/003-1/cyndala.txt:19 #, no-c-format msgid "Drag and drop a @@ in a @@, and you will obtain a @@." msgstr "" #. code: mes "##B" + l("Drag and drop an item from your inventory.") + "##b"; #: npc/test/rock.txt:18 #: npc/functions/fishing.txt:242 #, no-c-format msgid "Drag and drop an item from your inventory." msgstr "" #. code: Name: "Dragon Eggshell" #: item_db.conf:-1 #, no-c-format msgid "Dragon Eggshell" msgstr "" #. code: Name: "Dragon Scales" #: item_db.conf:-1 #, no-c-format msgid "Dragon Scales" msgstr "" #. code: Name: "Dragon Shield" #: item_db.conf:-1 #, no-c-format msgid "Dragon Shield" msgstr "" #. code: mesq l("Dress up! Do not walk without clothes! Always wear your items! They leave you less vulnerable to attacks and stronger to defeat your opponents."); #: npc/005-7/trainer.txt:189 #, no-c-format msgid "Dress up! Do not walk without clothes! Always wear your items! They leave you less vulnerable to attacks and stronger to defeat your opponents." msgstr "" #. code: l("Drop Rate management"), #: npc/commands/event.txt:56 #, no-c-format msgid "Drop Rate management" msgstr "" #. code: dispbottom l("Drop rate has been reset to @@% (default value).", #: npc/commands/rate-management.txt:197 #, no-c-format msgid "Drop rate has been reset to @@% (default value)." msgstr "" #. code: dispbottom col(l("Drop rate is set to @@% for the next @@.", #: npc/commands/rate-management.txt:216 #, no-c-format msgid "Drop rate is set to @@% for the next @@." msgstr "" #. code: Name: "Druid Tree Branch" #: item_db.conf:-1 #, no-c-format msgid "Druid Tree Branch" msgstr "" #. code: 003-1,85,136,8,11 monster Duck 1029,2,30000,20000 #. code: Name: "Duck" #: npc/003-1/_mobs.txt:6 #: mob_db.conf:1215 #, no-c-format msgid "Duck" msgstr "" #. code: Name: "Duck Feather" #: item_db.conf:-1 #, no-c-format msgid "Duck Feather" msgstr "" #. code: Name: "Dummy" #: mob_db.conf:925 #, no-c-format msgid "Dummy" msgstr "" #. code: l("Dye cards are not the only thing which exist, but they are the coolest!"); #: npc/003-1/cyndala.txt:20 #, no-c-format msgid "Dye cards are not the only thing which exist, but they are the coolest!" msgstr "" #. code: mesq l("Each settlement names a representative, which forms the Alliance Council. There is also the High Council, and the Magic Council."); #: npc/003-1/gladys.txt:47 #, no-c-format msgid "Each settlement names a representative, which forms the Alliance Council. There is also the High Council, and the Magic Council." msgstr "" #. code: Name: "Earmuffs" #: item_db.conf:-1 #, no-c-format msgid "Earmuffs" msgstr "" #. code: Name: "Earth Scroll" #: item_db.conf:-1 #, no-c-format msgid "Earth Scroll" msgstr "" #. code: Name: "Easter Egg" #: item_db.conf:-1 #, no-c-format msgid "Easter Egg" msgstr "" #. code: Name: "Ectoplasm" #: item_db.conf:-1 #, no-c-format msgid "Ectoplasm" msgstr "" #. code: Name: "Eggshell Hat" #: item_db.conf:-1 #, no-c-format msgid "Eggshell Hat" msgstr "" #. code: l("Eh, that seems too problematic. Sorry."); #: npc/005-4/tolchi.txt:110 #, no-c-format msgid "Eh, that seems too problematic. Sorry." msgstr "" #. code: mes l("Elanore casts a chant over the items, closes her hands, and vóila! A lifestone."); #: npc/004-1/elanore.txt:98 #, no-c-format msgid "Elanore casts a chant over the items, closes her hands, and vóila! A lifestone." msgstr "" #. code: 004-1,75,62,0 script Elanore the Healer NPC_FEMALE,{ #: npc/004-1/elanore.txt:4 #, no-c-format msgid "Elanore the Healer" msgstr "" #. code: Name: "Elixir Of Life" #: item_db.conf:-1 #, no-c-format msgid "Elixir Of Life" msgstr "" #. code: mesn l("Elmo"); #. code: mesn "Elmo"; #. code: 002-4,27,27,0 script Elmo NPC_ELMO,{ #: npc/000-0-0/sailors.txt:24 #: npc/000-0-0/sailors.txt:54 #: npc/002-4/elmo.txt:7 #: npc/000-0-0/sailors.txt:34 #: npc/000-0-0/sailors.txt:44 #: npc/000-0-0/sailors.txt:14 #: npc/002-4/nard.txt:64 #, no-c-format msgid "Elmo" msgstr "" #. code: 000-0-0,26,23,0 script Elmo#sailors NPC_ELMO,{ #: npc/000-0-0/sailors.txt:9 #, no-c-format msgid "Elmo#sailors" msgstr "" #. code: Name: "Emeald Bif" #: mob_db.conf:4631 #, no-c-format msgid "Emeald Bif" msgstr "" #. code: Name: "Emerald" #: item_db.conf:-1 #, no-c-format msgid "Emerald" msgstr "" #. code: 000-1,78,110,0 script Emergency Exit NPC_SOUL_CURSED,{ #: npc/000-1/exit.txt:6 #, no-c-format msgid "Emergency Exit" msgstr "" #. code: l("Empty the quote DB")); #. code: rif(is_admin(), l("Empty the quote DB")), #: npc/008-1/confused-tree.txt:109 #: npc/008-1/confused-tree.txt:40 #, no-c-format msgid "Empty the quote DB" msgstr "" #. code: Name: "EmptyBottle" #: item_db.conf:-1 #, no-c-format msgid "EmptyBottle" msgstr "" #. code: menuimage("actions/toggle", (.@d ? l("Enable") : l("Disable"))), #: npc/commands/motd.txt:144 #, no-c-format msgid "Enable" msgstr "" #. code: l("Enable Easter"), -; #: npc/commands/event.txt:35 #, no-c-format msgid "Enable Easter" msgstr "" #. code: rif(getgmlevel() && !$@GM_EVENT, l("Enable Event")), L_Enable, #: npc/001-1/portal.txt:14 #, no-c-format msgid "Enable Event" msgstr "" #. code: mes l("Enabled: @@", (.@d ? l("no") : l("yes"))); #: npc/commands/motd.txt:140 #, no-c-format msgid "Enabled: @@" msgstr "" #. code: //message strcharinfo(0), l("End status @@", .@qp); #: npc/005-7/trainer.txt:434 #, no-c-format msgid "End status @@" msgstr "" #. code: l("Enjoy your new style."); #: npc/003-1/tamiloc.txt:45 #, no-c-format msgid "Enjoy your new style." msgstr "" #. code: mes l("Enter desired skill level:"); #: npc/commands/debug-skill.txt:6 #, no-c-format msgid "Enter desired skill level:" msgstr "" #. code: mes l("Enter line number:"); #: npc/commands/motd.txt:93 #, no-c-format msgid "Enter line number:" msgstr "" #. code: mes l("Enter new line:"); #: npc/commands/motd.txt:78 #, no-c-format msgid "Enter new line:" msgstr "" #. code: 003-1,68,24,0 script Eomie NPC_ELF_F,{ #: npc/003-1/eomie.txt:4 #, no-c-format msgid "Eomie" msgstr "" #. code: mesq l("Equippable items are armour, weapons and accessories."); #: npc/005-7/trainer.txt:308 #, no-c-format msgid "Equippable items are armour, weapons and accessories." msgstr "" #. code: mesq l("Esperia is the human capital founded at the other continent."); #: npc/003-1/ninathetraveler.txt:72 #, no-c-format msgid "Esperia is the human capital founded at the other continent." msgstr "" #. code: 003-2,32,34,0 script Estard NPC_PLAYER,{ #: npc/003-2/estard.txt:10 #, no-c-format msgid "Estard" msgstr "" #. code: 003-1,80,127,0 script Eugene NPC_EUGENE,{ #: npc/003-1/eugene.txt:14 #, no-c-format msgid "Eugene" msgstr "" #. code: mesq l("Even if the city has not been attacked on the last few years, I can't help but be concerned while the kids are playing hide and seek."), #: npc/005-1/ayasha.txt:51 #, no-c-format msgid "Even if the city has not been attacked on the last few years, I can't help but be concerned while the kids are playing hide and seek." msgstr "" #. code: setnpcdialogtitle l("Event Management"); #: npc/commands/event.txt:49 #, no-c-format msgid "Event Management" msgstr "" #. code: rif(is_evtc(), l("Event management")), #: npc/commands/super-menu.txt:18 #, no-c-format msgid "Event management" msgstr "" #. code: l("Every 1 hour"), 1, #: npc/commands/scheduled-broadcasts.txt:24 #, no-c-format msgid "Every 1 hour" msgstr "" #. code: l("Every 12 hours"), 12, #: npc/commands/scheduled-broadcasts.txt:28 #, no-c-format msgid "Every 12 hours" msgstr "" #. code: l("Every 24 hours"), 24, #: npc/commands/scheduled-broadcasts.txt:29 #, no-c-format msgid "Every 24 hours" msgstr "" #. code: l("Every 3 hours"), 3, #: npc/commands/scheduled-broadcasts.txt:25 #, no-c-format msgid "Every 3 hours" msgstr "" #. code: l("Every 5 hours"), 5, #: npc/commands/scheduled-broadcasts.txt:26 #, no-c-format msgid "Every 5 hours" msgstr "" #. code: l("Every 6 hours"), 6, #: npc/commands/scheduled-broadcasts.txt:27 #, no-c-format msgid "Every 6 hours" msgstr "" #. code: mes l("Example:"); #. code: l("Example:"), #: npc/commands/debug.txt:74 #: npc/003-1/cyndala.txt:18 #: npc/commands/debug.txt:44 #: npc/commands/debug.txt:54 #, no-c-format msgid "Example:" msgstr "" #. code: l("Excuse me."), #: npc/003-1/cyndala.txt:93 #, no-c-format msgid "Excuse me." msgstr "" #. code: lg("Excuse me? Do you know who I am?"); #: npc/002-3/billybons.txt:23 #, no-c-format msgid "Excuse me? Do you know who I am?#0" msgstr "" #. code: lg("Excuse me? Do you know who I am?"); #: npc/002-3/billybons.txt:23 #, no-c-format msgid "Excuse me? Do you know who I am?#1" msgstr "" #. code: dispbottom l("Exp rate has been reset to @@% (default value).", #: npc/commands/rate-management.txt:71 #, no-c-format msgid "Exp rate has been reset to @@% (default value)." msgstr "" #. code: dispbottom col(l("Exp rate is set to @@% for the next @@.", #: npc/commands/rate-management.txt:90 #, no-c-format msgid "Exp rate is set to @@% for the next @@." msgstr "" #. code: l("Experience Rate management"), #: npc/commands/event.txt:55 #, no-c-format msgid "Experience Rate management" msgstr "" #. code: Name: "EyePatch" #: item_db.conf:-1 #, no-c-format msgid "EyePatch" msgstr "" #. code: 004-2,36,20,3,3 monster Fallen Guard 1082,2,35000,150000 #. code: Name: "Fallen Guard" #: npc/004-2/_mobs.txt:2 #: mob_db.conf:3582 #: mob_db.conf:3629 #, no-c-format msgid "Fallen Guard" msgstr "" #. code: Name: "Fallen King" #: mob_db.conf:3530 #: mob_db.conf:3478 #, no-c-format msgid "Fallen King" msgstr "" #. code: Name: "Fancy Hat" #: item_db.conf:-1 #, no-c-format msgid "Fancy Hat" msgstr "" #. code: l("Farewell."), #: npc/functions/goodbye.txt:20 #, no-c-format msgid "Farewell." msgstr "" #. code: 005-1,23,84,0 script Faris NPC_CHILD7,{ #: npc/005-1/ayasha.txt:197 #, no-c-format msgid "Faris" msgstr "" #. code: Name: "Fates Potion" #: item_db.conf:-1 #, no-c-format msgid "Fates Potion" msgstr "" #. code: l("Feel free to come visit me another time."); #: npc/003-1/tamiloc.txt:59 #, no-c-format msgid "Feel free to come visit me another time." msgstr "" #. code: // l("Female"), G_FEMALE, #: npc/commands/debug-look.txt:9 #, no-c-format msgid "Female" msgstr "" #. code: l("Find yourself a nice dry spot on a coast where you can easily reach into deep water."), #: npc/items/books.txt:53 #, no-c-format msgid "Find yourself a nice dry spot on a coast where you can easily reach into deep water." msgstr "" #. code: l("Fine."), #: npc/002-1/arpan.txt:259 #, no-c-format msgid "Fine." msgstr "" #. code: 009-5,98,101,79,79 monster Fire Goblin 1067,100,60000,60000 #. code: 009-1,73,51,49,14 monster Fire Goblin 1067,5,45000,45000 #. code: Name: "Fire Goblin" #: mob_db.conf:2933 #: npc/009-5/_mobs.txt:3 #: npc/009-1/_mobs.txt:4 #, no-c-format msgid "Fire Goblin" msgstr "" #. code: Name: "Fire Scroll" #: item_db.conf:-1 #, no-c-format msgid "Fire Scroll" msgstr "" #. code: Name: "Fish Box" #: item_db.conf:-1 #, no-c-format msgid "Fish Box" msgstr "" #. code: Name: "Fishing Guide Vol. I" #: item_db.conf:-1 #, no-c-format msgid "Fishing Guide Vol. I" msgstr "" #. code: Name: "Fishing Rod" #: item_db.conf:-1 #, no-c-format msgid "Fishing Rod" msgstr "" #. code: l("Fishing next to shallow water is not going to work well, because fishes seldom go there."), #: npc/items/books.txt:54 #, no-c-format msgid "Fishing next to shallow water is not going to work well, because fishes seldom go there." msgstr "" #. code: Name: "Flight Talisman" #: item_db.conf:-1 #, no-c-format msgid "Flight Talisman" msgstr "" #. code: Name: "Fluffy" #: mob_db.conf:960 #, no-c-format msgid "Fluffy" msgstr "" #. code: Name: "Fluffy Animals who Love Their Owners" #: item_db.conf:-1 #, no-c-format msgid "Fluffy Animals who Love Their Owners" msgstr "" #. code: Name: "Fluffy Fur" #: item_db.conf:-1 #, no-c-format msgid "Fluffy Fur" msgstr "" #. code: Name: "Fluo Powder" #: item_db.conf:-1 #, no-c-format msgid "Fluo Powder" msgstr "" #. code: l("Following these lines are some other writings on this paper."), #: npc/002-3/note.txt:32 #, no-c-format msgid "Following these lines are some other writings on this paper." msgstr "" #. code: mesq l("For now do not take too much time to work on your intelligence, after all, almost nobody have magic this day."); #: npc/005-7/trainer.txt:394 #, no-c-format msgid "For now do not take too much time to work on your intelligence, after all, almost nobody have magic this day." msgstr "" #. code: l("For only a small amount of Gold Pieces, I will show you how it works!"), #: npc/005-6/zitoni.txt:35 #, no-c-format msgid "For only a small amount of Gold Pieces, I will show you how it works!" msgstr "" #. code: mesq l("For you, it'll be @@ GP.", .@price); #: npc/004-1/elanore.txt:39 #: npc/005-7/nurse.txt:107 #, no-c-format msgid "For you, it'll be @@ GP." msgstr "" #. code: Name: "Forain" #: mob_db.conf:2658 #, no-c-format msgid "Forain" msgstr "" #. code: Name: "Forest Armor" #: item_db.conf:-1 #, no-c-format msgid "Forest Armor" msgstr "" #. code: Name: "Forest Bow" #: item_db.conf:-1 #, no-c-format msgid "Forest Bow" msgstr "" #. code: Name: "Forest Card" #: item_db.conf:-1 #, no-c-format msgid "Forest Card" msgstr "" #. code: Name: "Forest Dragon" #: mob_db.conf:2160 #, no-c-format msgid "Forest Dragon" msgstr "" #. code: Name: "Forest Gloves" #: item_db.conf:-1 #, no-c-format msgid "Forest Gloves" msgstr "" #. code: Name: "Forest Mushroom" #: mob_db.conf:2612 #, no-c-format msgid "Forest Mushroom" msgstr "" #. code: 003-1,67,27,3,4 monster Four Leaf 1028,1,30000,20000 #: npc/003-1/_mobs.txt:4 #, no-c-format msgid "Four Leaf" msgstr "" #. code: Name: "Four Leaf Clover" #: item_db.conf:-1 #, no-c-format msgid "Four Leaf Clover" msgstr "" #. code: mesq l("From the smell I can see you found the bug bomb!"); #: npc/005-1/zegas.txt:50 #, no-c-format msgid "From the smell I can see you found the bug bomb!" msgstr "" #. code: mapannounce "001-1", l("Frostia and Halinarzo are now on a spar!"), bc_map; #: npc/001-1/bgmaster.txt:53 #, no-c-format msgid "Frostia and Halinarzo are now on a spar!" msgstr "" #. code: mesq l("Frostia is the only city known that was not founded by humans."); #: npc/003-1/ninathetraveler.txt:99 #, no-c-format msgid "Frostia is the only city known that was not founded by humans." msgstr "" #. code: Name: "Frostiana" #: mob_db.conf:558 #, no-c-format msgid "Frostiana" msgstr "" #. code: Name: "Frozen Yeti Tear" #: item_db.conf:-1 #, no-c-format msgid "Frozen Yeti Tear" msgstr "" #. code: Name: "Fungus" #: item_db.conf:-1 #, no-c-format msgid "Fungus" msgstr "" #. code: Name: "Funky Hat" #: item_db.conf:-1 #, no-c-format msgid "Funky Hat" msgstr "" #. code: Name: "Fur Boots" #: item_db.conf:-1 #, no-c-format msgid "Fur Boots" msgstr "" #. code: Name: "Fuschia Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Fuschia Cotton Dye" msgstr "" #. code: Name: "GM Cap" #: item_db.conf:-1 #, no-c-format msgid "GM Cap" msgstr "" #. code: Name: "GM Robe" #: item_db.conf:-1 #, no-c-format msgid "GM Robe" msgstr "" #. code: Name: "Gamboge Herb" #: item_db.conf:-1 #, no-c-format msgid "Gamboge Herb" msgstr "" #. code: Name: "Gem powder" #: item_db.conf:-1 #, no-c-format msgid "Gem powder" msgstr "" #. code: mes l("Gender") + ": " + Sex; #. code: menuimage("actions/edit", l("Gender") + " [" + l("Requires logout") + "]"), #: npc/commands/debug-look.txt:68 #: npc/commands/debug-look.txt:59 #, no-c-format msgid "Gender" msgstr "" #. code: mesq l("Generic items are used for different purposes. In creating other items, to swap and sell, to collect, etc."); #: npc/005-7/trainer.txt:312 #, no-c-format msgid "Generic items are used for different purposes. In creating other items, to swap and sell, to collect, etc." msgstr "" #. code: menuimage("actions/add", l("Get money")), #: npc/commands/debug.txt:103 #, no-c-format msgid "Get money" msgstr "" #. code: case 2: npctalkonce(l("Ggrmm... Grmmmm...")); break; #: npc/functions/asleep.txt:13 #, no-c-format msgid "Ggrmm... Grmmmm..." msgstr "" #. code: 005-1,84,21,0 script Ghada NPC_CHILD5,{ #: npc/005-1/ayasha.txt:212 #, no-c-format msgid "Ghada" msgstr "" #. code: Name: "Giant Maggot" #. code: 009-1,66,36,28,10 monster Giant Maggot 1031,5,30000,90000 #. code: 004-1,108,65,10,7 monster Giant Maggot 1031,4,35000,300000 #. code: 003-1,109,145,7,4 monster Giant Maggot 1031,1,30000,20000 #: npc/009-1/_mobs.txt:2 #: npc/004-1/_mobs.txt:5 #: mob_db.conf:1305 #: npc/003-1/_mobs.txt:7 #, no-c-format msgid "Giant Maggot" msgstr "" #. code: Name: "Giant Mutated Bat" #: mob_db.conf:1881 #, no-c-format msgid "Giant Mutated Bat" msgstr "" #. code: Name: "Ginger Bread Man" #: item_db.conf:-1 #, no-c-format msgid "Ginger Bread Man" msgstr "" #. code: // l("Give Up"), L_Quit; #. code: l("Give Up"), L_Quit; #: npc/003-5/arnea.txt:90 #: npc/003-5/arnea.txt:83 #: npc/003-5/arnea.txt:34 #, no-c-format msgid "Give Up" msgstr "" #. code: mesq l("Give me a second to look over your paperwork."); #: npc/003-1/aidan.txt:29 #, no-c-format msgid "Give me a second to look over your paperwork." msgstr "" #. code: npctalkonce(l("Give me some space.")); #: npc/functions/legiontalk.txt:33 #, no-c-format msgid "Give me some space." msgstr "" #. code: l("Give your pet a nice name, and keep it healthy, and you'll be a successful pet owner!"), #: npc/items/books.txt:102 #, no-c-format msgid "Give your pet a nice name, and keep it healthy, and you'll be a successful pet owner!" msgstr "" #. code: 003-1,63,105,0 script Gladys NPC_FEMALE,{ #: npc/003-1/gladys.txt:3 #, no-c-format msgid "Gladys" msgstr "" #. code: l("Go away."), -; #: npc/002-2/doors.txt:52 #, no-c-format msgid "Go away." msgstr "" #. code: menuimage("actions/back", l("Go back")), -1, #. code: menuimage("actions/back", l("Go back")); #: npc/functions/quest-debug/functions.txt:16 #: npc/commands/debug-quest.txt:13 #, no-c-format msgid "Go back" msgstr "" #. code: npctalkonce(l("Go fly a kite.")); #: npc/functions/villagertalk.txt:41 #, no-c-format msgid "Go fly a kite." msgstr "" #. code: Name: "Gold Medal" #: item_db.conf:-1 #, no-c-format msgid "Gold Medal" msgstr "" #. code: Name: "Gold Pieces" #: item_db.conf:-1 #, no-c-format msgid "Gold Pieces" msgstr "" #. code: Name: "Golden Amethyst Ring" #: item_db.conf:-1 #, no-c-format msgid "Golden Amethyst Ring" msgstr "" #. code: Name: "Golden Apple" #: item_db.conf:-1 #, no-c-format msgid "Golden Apple" msgstr "" #. code: Name: "Golden Armbands" #: item_db.conf:-1 #, no-c-format msgid "Golden Armbands" msgstr "" #. code: Name: "Golden Chainmail" #: item_db.conf:-1 #, no-c-format msgid "Golden Chainmail" msgstr "" #. code: Name: "Golden Diamond Ring" #: item_db.conf:-1 #, no-c-format msgid "Golden Diamond Ring" msgstr "" #. code: Name: "Golden Easteregg" #: item_db.conf:-1 #, no-c-format msgid "Golden Easteregg" msgstr "" #. code: Name: "Golden Emerald Ring" #: item_db.conf:-1 #, no-c-format msgid "Golden Emerald Ring" msgstr "" #. code: Name: "Golden Four-Leaf Amulet" #: item_db.conf:-1 #, no-c-format msgid "Golden Four-Leaf Amulet" msgstr "" #. code: Name: "Golden Gift" #: item_db.conf:-1 #, no-c-format msgid "Golden Gift" msgstr "" #. code: Name: "Golden Light Platemail" #: item_db.conf:-1 #, no-c-format msgid "Golden Light Platemail" msgstr "" #. code: Name: "Golden Pearl Ring" #: item_db.conf:-1 #, no-c-format msgid "Golden Pearl Ring" msgstr "" #. code: Name: "Golden Ruby Ring" #: item_db.conf:-1 #, no-c-format msgid "Golden Ruby Ring" msgstr "" #. code: Name: "Golden Sapphire Ring" #: item_db.conf:-1 #, no-c-format msgid "Golden Sapphire Ring" msgstr "" #. code: 004-1,106,114,11,7 monster Golden Scoprion 1078,1,90000,300000 #: npc/004-1/_mobs.txt:6 #, no-c-format msgid "Golden Scoprion" msgstr "" #. code: Name: "Golden Scorpion" #: mob_db.conf:3431 #, no-c-format msgid "Golden Scorpion" msgstr "" #. code: Name: "Golden Simple Ring" #: item_db.conf:-1 #, no-c-format msgid "Golden Simple Ring" msgstr "" #. code: Name: "Golden Skull" #: mob_db.conf:2019 #, no-c-format msgid "Golden Skull" msgstr "" #. code: Name: "Golden Topaz Ring" #: item_db.conf:-1 #, no-c-format msgid "Golden Topaz Ring" msgstr "" #. code: Name: "Golden Warlord Plare" #: item_db.conf:-1 #, no-c-format msgid "Golden Warlord Plare" msgstr "" #. code: mesq lg("Good bye my friend, and safe travels!"); #: npc/003-1/mariusthebard.txt:83 #, no-c-format msgid "Good bye my friend, and safe travels!#0" msgstr "" #. code: mesq lg("Good bye my friend, and safe travels!"); #: npc/003-1/mariusthebard.txt:83 #, no-c-format msgid "Good bye my friend, and safe travels!#1" msgstr "" #. code: mesq l("Good bye, darling!"); #: npc/003-1/gladys.txt:83 #, no-c-format msgid "Good bye, darling!" msgstr "" #. code: mesq lg("Welcome miss.", "Good day sir."); #: npc/003-2/estard.txt:49 #, no-c-format msgid "Good day sir.#1" msgstr "" #. code: mesq l("Good job!") + " " + l("Here's your reward!"); #: npc/002-1/peter.txt:308 #, no-c-format msgid "Good job!" msgstr "" #. code: mesq l("Good job! Here is your reward! (40 xp 25 gp)"); #: npc/005-7/trainer.txt:70 #, no-c-format msgid "Good job! Here is your reward! (40 xp 25 gp)" msgstr "" #. code: l("Good look."); #: npc/functions/marriage.txt:243 #, no-c-format msgid "Good look." msgstr "" #. code: l("Good luck !"); #: npc/003-1/lieutenantdausen.txt:24 #, no-c-format msgid "Good luck !" msgstr "" #. code: mesq l("Good luck!"); #: npc/005-1/ayasha.txt:22 #, no-c-format msgid "Good luck!" msgstr "" #. code: if (.@rand == 2) npctalkonce(l("Good to hear from you!")); #: npc/functions/sailortalk.txt:13 #, no-c-format msgid "Good to hear from you!" msgstr "" #. code: mesq l("Good to know."); #: npc/002-4/nard.txt:91 #, no-c-format msgid "Good to know." msgstr "" #. code: mesq l("Good! First, let us test if you are resourceful. Bring me 3 @@ and 3 @@. That should be enough!", getitemlink(CottonCloth), getitemlink(MaggotSlime)); #: npc/005-1/maya.txt:40 #, no-c-format msgid "Good! First, let us test if you are resourceful. Bring me 3 @@ and 3 @@. That should be enough!" msgstr "" #. code: mesq l("Good! I want 3 @@ and 10 @@. I have a contract to transform that in good money.", #: npc/005-1/maya.txt:85 #, no-c-format msgid "Good! I want 3 @@ and 10 @@. I have a contract to transform that in good money." msgstr "" #. code: mesq l("Good, good... Hey, could you help me please? I beg you, please, pleeeease..."); #: npc/002-1/alige.txt:83 #, no-c-format msgid "Good, good... Hey, could you help me please? I beg you, please, pleeeease..." msgstr "" #. code: l("Goodbye."), #: npc/functions/goodbye.txt:22 #, no-c-format msgid "Goodbye." msgstr "" #. code: Name: "Googles" #: item_db.conf:-1 #, no-c-format msgid "Googles" msgstr "" #. code: Name: "Graduation Cap" #: item_db.conf:-1 #, no-c-format msgid "Graduation Cap" msgstr "" #. code: Name: "Grass Carp" #: item_db.conf:-1 #, no-c-format msgid "Grass Carp" msgstr "" #. code: Name: "Grass Liner" #: item_db.conf:-1 #, no-c-format msgid "Grass Liner" msgstr "" #. code: Name: "Grass Seeds" #: item_db.conf:-1 #, no-c-format msgid "Grass Seeds" msgstr "" #. code: mesq l("Great, I need 5 @@. Remember a good food makes a good crew.",getitemlink("PiouLegs")); #: npc/002-1/chefgado.txt:56 #, no-c-format msgid "Great, I need 5 @@. Remember a good food makes a good crew." msgstr "" #. code: mesq lg("Great, what food do you have for me today?"); #: npc/002-1/alige.txt:165 #, no-c-format msgid "Great, what food do you have for me today?#0" msgstr "" #. code: mesq lg("Great, what food do you have for me today?"); #: npc/002-1/alige.txt:165 #, no-c-format msgid "Great, what food do you have for me today?#1" msgstr "" #. code: mesq l("Greater agility allows you to attack faster and has a greater chance of evading counter attacks."); #: npc/005-7/trainer.txt:384 #, no-c-format msgid "Greater agility allows you to attack faster and has a greater chance of evading counter attacks." msgstr "" #. code: Name: "Green Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Green Cotton Dye" msgstr "" #. code: Name: "GreenSlime" #: mob_db.conf:3772 #, no-c-format msgid "GreenSlime" msgstr "" #. code: mesq l("Greetings, citzen. I am @@, chief of the Tulimshar guards.", .name$); #: npc/003-1/lieutenantdausen.txt:16 #, no-c-format msgid "Greetings, citzen. I am @@, chief of the Tulimshar guards." msgstr "" #. code: Name: "Grenade" #: item_db.conf:-1 #, no-c-format msgid "Grenade" msgstr "" #. code: mesq lg("Growl, sniff, grr! You'd better not tell anyone you saw me!"); #: npc/002-1/alige.txt:287 #: npc/002-1/alige.txt:140 #, no-c-format msgid "Growl, sniff, grr! You'd better not tell anyone you saw me!#0" msgstr "" #. code: mesq lg("Growl, sniff, grr! You'd better not tell anyone you saw me!"); #: npc/002-1/alige.txt:287 #: npc/002-1/alige.txt:140 #, no-c-format msgid "Growl, sniff, grr! You'd better not tell anyone you saw me!#1" msgstr "" #. code: mesq l("Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!"); #: npc/002-1/alige.txt:249 #, no-c-format msgid "Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!" msgstr "" #. code: 003-1,102,121,0 script Guard Avou NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:133 #, no-c-format msgid "Guard Avou" msgstr "" #. code: 003-1,58,158,0 script Guard Benji NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:141 #, no-c-format msgid "Guard Benji" msgstr "" #. code: 003-1,107,80,0 script Guard Biscop NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:399 #, no-c-format msgid "Guard Biscop" msgstr "" #. code: 003-1,98,121,0 script Guard Defou NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:125 #, no-c-format msgid "Guard Defou" msgstr "" #. code: 003-1,35,34,0 script Guard Falko NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:314 #, no-c-format msgid "Guard Falko" msgstr "" #. code: 003-1,111,101,0 script Guard Froma NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:340 #, no-c-format msgid "Guard Froma" msgstr "" #. code: 003-3,39,37,0 script Guard Malindax NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:332 #, no-c-format msgid "Guard Malindax" msgstr "" #. code: 003-1,54,52,0 script Guard Maxim NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:217 #, no-c-format msgid "Guard Maxim" msgstr "" #. code: 003-1,58,128,0 script Guard Moustacha NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:165 #, no-c-format msgid "Guard Moustacha" msgstr "" #. code: 003-1,71,138,0 script Guard Nutelo NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:157 #, no-c-format msgid "Guard Nutelo" msgstr "" #. code: 003-1,98,100,0 script Guard Philip NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:77 #, no-c-format msgid "Guard Philip" msgstr "" #. code: 003-1,58,100,0 script Guard Popaul NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:173 #, no-c-format msgid "Guard Popaul" msgstr "" #. code: 003-1,53,36,0 script Guard Roukin NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:275 #, no-c-format msgid "Guard Roukin" msgstr "" #. code: 003-1,102,80,0 script Guard Tetric NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:348 #, no-c-format msgid "Guard Tetric" msgstr "" #. code: 003-1,50,36,0 script Guard Totor NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:251 #, no-c-format msgid "Guard Totor" msgstr "" #. code: 003-1,62,158,0 script Guard Valou NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:149 #, no-c-format msgid "Guard Valou" msgstr "" #. code: 003-1,51,73,0 script Guard Yen NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:201 #, no-c-format msgid "Guard Yen" msgstr "" #. code: 003-2,41,37,0 script Guard Yuna NPC_GUARD2,{ #: npc/003-1/lieutenantdausen.txt:209 #, no-c-format msgid "Guard Yuna" msgstr "" #. code: Name: "Guild Certification" #: item_db.conf:-1 #, no-c-format msgid "Guild Certification" msgstr "" #. code: mes l("Hair color") + ": " + getlook(LOOK_HAIR_COLOR); #. code: menuimage("actions/edit", l("Hair color")), #: npc/commands/debug-look.txt:70 #: npc/commands/debug-look.txt:33 #: npc/commands/debug-look.txt:61 #, no-c-format msgid "Hair color" msgstr "" #. code: mes l("Hair style") + ": " + getlook(LOOK_HAIR); #. code: menuimage("actions/edit", l("Hair style")), #: npc/commands/debug-look.txt:69 #: npc/commands/debug-look.txt:23 #: npc/commands/debug-look.txt:60 #, no-c-format msgid "Hair style" msgstr "" #. code: Name: "Half Croconut" #: item_db.conf:-1 #, no-c-format msgid "Half Croconut" msgstr "" #. code: Name: "Half Eggshell" #: item_db.conf:-1 #, no-c-format msgid "Half Eggshell" msgstr "" #. code: mesq l("Halinarzo was founded to explore Mana Stones."); #: npc/003-1/ninathetraveler.txt:112 #, no-c-format msgid "Halinarzo was founded to explore Mana Stones." msgstr "" #. code: Name: "Halloween Jack'O" #: mob_db.conf:2298 #, no-c-format msgid "Halloween Jack'O" msgstr "" #. code: Name: "Hard Spike" #: item_db.conf:-1 #, no-c-format msgid "Hard Spike" msgstr "" #. code: mes l("Hasan was only seven years old!"); #: npc/005-1/liana.txt:32 #, no-c-format msgid "Hasan was only seven years old!" msgstr "" #. code: l("Have a good day!"), #: npc/functions/goodbye.txt:26 #, no-c-format msgid "Have a good day!" msgstr "" #. code: l("Have a good time fishing!"); #: npc/003-1/eugene.txt:65 #: npc/test/hinnack.txt:56 #, no-c-format msgid "Have a good time fishing!" msgstr "" #. code: l("Have you seen anything strange lately?"), #: npc/008-1/confused-tree.txt:22 #, no-c-format msgid "Have you seen anything strange lately?" msgstr "" #. code: mesq lg("He died, but I plan in fulfilling his will. I can give you training for that, and teach you how to fight properly."); #: npc/005-7/trainer.txt:164 #, no-c-format msgid "He died, but I plan in fulfilling his will. I can give you training for that, and teach you how to fight properly.#0" msgstr "" #. code: mesq lg("He died, but I plan in fulfilling his will. I can give you training for that, and teach you how to fight properly."); #: npc/005-7/trainer.txt:164 #, no-c-format msgid "He died, but I plan in fulfilling his will. I can give you training for that, and teach you how to fight properly.#1" msgstr "" #. code: l("He needs more food."), -; #: npc/functions/sailordialogue.txt:23 #, no-c-format msgid "He needs more food." msgstr "" #. code: mesq l("He took him into the desert and then left him there!"); #: npc/005-1/liana.txt:30 #, no-c-format msgid "He took him into the desert and then left him there!" msgstr "" #. code: l("He's holding a fishing rod, while gazing out at the sea."); #: npc/003-1/eugene.txt:21 #, no-c-format msgid "He's holding a fishing rod, while gazing out at the sea." msgstr "" #. code: mesq l("Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Guild won't let it get public."); #: npc/002-3/billybons.txt:68 #, no-c-format msgid "Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Guild won't let it get public." msgstr "" #. code: mesq lg("Hear you? How do you even know she can understand you?!", "Hear you? How do you even know he can understand you?!"); #: npc/000-0/sailors.txt:40 #, no-c-format msgid "Hear you? How do you even know he can understand you?!#1" msgstr "" #. code: mesq lg("Hear you? How do you even know she can understand you?!", "Hear you? How do you even know he can understand you?!"); #: npc/000-0/sailors.txt:40 #, no-c-format msgid "Hear you? How do you even know she can understand you?!#0" msgstr "" #. code: Name: "Heart Glasses" #: item_db.conf:-1 #, no-c-format msgid "Heart Glasses" msgstr "" #. code: Name: "Heart Necklace" #: item_db.conf:-1 #, no-c-format msgid "Heart Necklace" msgstr "" #. code: Name: "Heart Of Isis" #: item_db.conf:-1 #, no-c-format msgid "Heart Of Isis" msgstr "" #. code: mesq l("Hehe, hehe. Well, come back if you change your mind."); #: npc/002-1/peter.txt:119 #: npc/002-1/peter.txt:149 #: npc/002-1/peter.txt:176 #, no-c-format msgid "Hehe, hehe. Well, come back if you change your mind." msgstr "" #. code: mesq lg("Hehe... Ok, I'm going to inform the capt'n up there that the girl is fine.", "Hehe... Ok, I'm going to inform the capt'n up there that the boy is fine."); #: npc/000-0-0/sailors.txt:55 #, no-c-format msgid "Hehe... Ok, I'm going to inform the capt'n up there that the boy is fine.#1" msgstr "" #. code: mesq lg("Hehe... Ok, I'm going to inform the capt'n up there that the girl is fine.", "Hehe... Ok, I'm going to inform the capt'n up there that the boy is fine."); #: npc/000-0-0/sailors.txt:55 #, no-c-format msgid "Hehe... Ok, I'm going to inform the capt'n up there that the girl is fine.#0" msgstr "" #. code: mesq l("Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!"); #: npc/002-4/nard.txt:36 #, no-c-format msgid "Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!" msgstr "" #. code: Name: "Helios Boots" #: item_db.conf:-1 #, no-c-format msgid "Helios Boots" msgstr "" #. code: rif(.@karim == 0, l("Hello")), #. code: l("Hello"), #: npc/test/karim.txt:122 #: npc/test/rock.txt:152 #, no-c-format msgid "Hello" msgstr "" #. code: mesq l("Hello adventurer, what may this humble minstrel do for you today?"); #: npc/003-1/mariusthebard.txt:14 #, no-c-format msgid "Hello adventurer, what may this humble minstrel do for you today?" msgstr "" #. code: rif(.@karim == 1, l("Hello again can you give you give me some tentacles.")), #: npc/test/karim.txt:121 #, no-c-format msgid "Hello again can you give you give me some tentacles." msgstr "" #. code: l("Hello can you help me?"); #: npc/003-1/lieutenantdausen.txt:32 #, no-c-format msgid "Hello can you help me?" msgstr "" #. code: mesq l("Hello darling. The Alliance sucks, but don't tell anyone I told you that."); #: npc/003-1/gladys.txt:6 #, no-c-format msgid "Hello darling. The Alliance sucks, but don't tell anyone I told you that." msgstr "" #. code: mesq lg("Hello darling."); #: npc/003-5/arnea.txt:103 #, no-c-format msgid "Hello darling.#0" msgstr "" #. code: mesq lg("Hello darling."); #: npc/003-5/arnea.txt:103 #, no-c-format msgid "Hello darling.#1" msgstr "" #. code: mesq lg("Hello dear!"); #: npc/002-3/juliet.txt:170 #, no-c-format msgid "Hello dear!#0" msgstr "" #. code: mesq lg("Hello dear!"); #: npc/002-3/juliet.txt:170 #, no-c-format msgid "Hello dear!#1" msgstr "" #. code: speech S_LAST_NEXT, l("Hello do you want to play rock scissors paper?"); #: npc/test/rock.txt:148 #, no-c-format msgid "Hello do you want to play rock scissors paper?" msgstr "" #. code: mesq lg("Hello my friend! Need my help?"); #: npc/005-7/trainer.txt:31 #, no-c-format msgid "Hello my friend! Need my help?#0" msgstr "" #. code: mesq lg("Hello my friend! Need my help?"); #: npc/005-7/trainer.txt:31 #, no-c-format msgid "Hello my friend! Need my help?#1" msgstr "" #. code: mesq l("Hello there! I am a constable. I keep law and order here."); #: npc/003-1/constableperry.txt:11 #, no-c-format msgid "Hello there! I am a constable. I keep law and order here." msgstr "" #. code: mesq lg("Hello there, darling."); #: npc/005-6/morgan.txt:10 #, no-c-format msgid "Hello there, darling.#0" msgstr "" #. code: mesq lg("Hello there, darling."); #: npc/005-6/morgan.txt:10 #, no-c-format msgid "Hello there, darling.#1" msgstr "" #. code: if (BaseLevel < 40) mesq l("Hello there. I am looking for strong people, but you are not strong enough."); #: npc/003-1/luca.txt:10 #, no-c-format msgid "Hello there. I am looking for strong people, but you are not strong enough." msgstr "" #. code: l("Hello! Do you want to craft @@? For that i will need 7 @@, 11 @@ and @@ gp.", getitemlink(.ItemCreate),getitemlink(.Item1),getitemlink(.Item2),.GP); #: npc/003-8/jhedia.txt:33 #, no-c-format msgid "Hello! Do you want to craft @@? For that i will need 7 @@, 11 @@ and @@ gp." msgstr "" #. code: mesq l("Hello! I am Cassia, Ambassator. During the Monster War outbreak, Halinarzo felt."); #: npc/001-1/bgmaster.txt:13 #, no-c-format msgid "Hello! I am Cassia, Ambassator. During the Monster War outbreak, Halinarzo felt." msgstr "" #. code: l("Hello! You seem strong enough, could take a request from me? Of course, not for free."); #: npc/005-4/tolchi.txt:166 #, no-c-format msgid "Hello! You seem strong enough, could take a request from me? Of course, not for free." msgstr "" #. code: mesq l("Hello, I act on the Alliance's behalf."); #: npc/003-2/lua.txt:8 #, no-c-format msgid "Hello, I act on the Alliance's behalf." msgstr "" #. code: npctalk3 l("Hello, I am B-@@, of the @@ order.", @barrel, $@BarrelBits[@barrel]); #: npc/005-3/barrel.txt:25 #, no-c-format msgid "Hello, I am B-@@, of the @@ order." msgstr "" #. code: npctalk3 l("Hello, I am K-@@, of the @@ order.", @kids, $@KidsBits[@kids]); #: npc/005-1/ayasha.txt:143 #, no-c-format msgid "Hello, I am K-@@, of the @@ order." msgstr "" #. code: l("Hello, I'm new here! Can I help you?")), #: npc/003-1/sarah.txt:60 #, no-c-format msgid "Hello, I'm new here! Can I help you?" msgstr "" #. code: mesq l("Hello, What a lovely day for a stroll."); #: npc/003-1/aahna.txt:8 #, no-c-format msgid "Hello, What a lovely day for a stroll." msgstr "" #. code: mesq l("Hello, darling!"); #: npc/003-1/cyndala.txt:87 #, no-c-format msgid "Hello, darling!" msgstr "" #. code: mesq lg("Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!","Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!", getitemlink(Candy) ); #: npc/005-7/nurse.txt:11 #, no-c-format msgid "Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!#0" msgstr "" #. code: mesq lg("Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!","Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!", getitemlink(Candy) ); #: npc/005-7/nurse.txt:11 #, no-c-format msgid "Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!#1" msgstr "" #. code: mesq lg("Hello, madam!", "Hello, sir!"); #: npc/003-1/itka.txt:6 #, no-c-format msgid "Hello, madam!#0" msgstr "" #. code: mesq lg("Hello, madam!", "Hello, sir!"); #: npc/003-1/itka.txt:6 #, no-c-format msgid "Hello, sir!#1" msgstr "" #. code: mesq l("Hello."); #: npc/002-4/nard.txt:22 #, no-c-format msgid "Hello." msgstr "" #. code: mesq l("Hello. I am @@, and I am from a family of travellers. We travel though the whole world, looking for exotic goods.", .name$); #: npc/003-1/ninathetraveler.txt:12 #, no-c-format msgid "Hello. I am @@, and I am from a family of travellers. We travel though the whole world, looking for exotic goods." msgstr "" #. code: l("Here is it!"), #: npc/003-1/sarah.txt:41 #, no-c-format msgid "Here is it!" msgstr "" #. code: l("Here it is, clean like a whistle!"); #: npc/003-1/cyndala.txt:77 #, no-c-format msgid "Here it is, clean like a whistle!" msgstr "" #. code: mesq l("Here it is. Take care with it!"); #: npc/005-1/ayasha.txt:128 #, no-c-format msgid "Here it is. Take care with it!" msgstr "" #. code: rif(countitem("Cotton Cloth") >= 3 && countitem("Maggot Slime") >= 3, l("Here they are!")), L_QuestCompleted, #. code: rif(countitem(CactusPotion) >= 5, l("Here they are!")), L_Finish2, #. code: rif(countitem(CactusDrink) >= 5, l("Here they are!")), L_Finish, #. code: rif(countitem(ScorpionStinger) >= 3 && countitem(PiouFeathers) >= 10, l("Here they are!")), L_QuestCompleted, #: npc/005-1/maya.txt:49 #: npc/005-1/maya.txt:97 #: npc/003-1/swezanne.txt:37 #: npc/003-1/swezanne.txt:46 #, no-c-format msgid "Here they are!" msgstr "" #. code: mesq lg("Here they are, miss.", "Here they are, mister."); #: npc/003-2/lua.txt:42 #: npc/003-2/lua.txt:31 #, no-c-format msgid "Here they are, miss.#0" msgstr "" #. code: mesq lg("Here they are, miss.", "Here they are, mister."); #: npc/003-2/lua.txt:42 #: npc/003-2/lua.txt:31 #, no-c-format msgid "Here they are, mister.#1" msgstr "" #. code: mesq l("Here they are."); #: npc/002-3/juliet.txt:75 #: npc/002-3/juliet.txt:194 #, no-c-format msgid "Here they are." msgstr "" #. code: l("Here you are!"), L_Trade; #: npc/004-1/elanore.txt:72 #, no-c-format msgid "Here you are!" msgstr "" #. code: if(@temp == 1) mesq l("Here you go!"); #: npc/004-1/elanore.txt:55 #: npc/005-7/nurse.txt:122 #, no-c-format msgid "Here you go!" msgstr "" #. code: mesq l("Here you go, everything is fixed."); #: npc/002-3/juliet.txt:40 #, no-c-format msgid "Here you go, everything is fixed." msgstr "" #. code: mesq l("Good job!") + " " + l("Here's your reward!"); #: npc/002-1/peter.txt:308 #, no-c-format msgid "Here's your reward!" msgstr "" #. code: rif(countitem(Candy) > 0, l("Here, I have a candy!")), #: npc/005-7/nurse.txt:18 #, no-c-format msgid "Here, I have a candy!" msgstr "" #. code: mesq l("Here, learn the ##BFalkon Punch##b. It is on Physical skills tab. You can drag it to the shortcut list. Thanks me later, man!"); #: npc/003-1/luca.txt:20 #, no-c-format msgid "Here, learn the ##BFalkon Punch##b. It is on Physical skills tab. You can drag it to the shortcut list. Thanks me later, man!" msgstr "" #. code: rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")), #. code: rif(Zeny >= .@price, l("Here, take as much as you need, I have plenty!")), #: npc/003-1/malivox.txt:41 #: npc/005-6/zitoni.txt:80 #, no-c-format msgid "Here, take as much as you need, I have plenty!" msgstr "" #. code: mesq l("Here, take this @@ - you deserve it! And here is 200 GP to buy a better weapon.", getitemlink(CandorHeadBand)); #: npc/005-7/trainer.txt:120 #, no-c-format msgid "Here, take this @@ - you deserve it! And here is 200 GP to buy a better weapon." msgstr "" #. code: mesq l("Here, take this pair of boots as a reward!"); #: npc/002-1/dan.txt:60 #, no-c-format msgid "Here, take this pair of boots as a reward!" msgstr "" #. code: Name: "Hero Card" #: item_db.conf:-1 #, no-c-format msgid "Hero Card" msgstr "" #. code: mesq l("Hey do you have a second?"); #: npc/005-1/zegas.txt:16 #, no-c-format msgid "Hey do you have a second?" msgstr "" #. code: mesq lg("Hey kid! Can you hear me?"); #: npc/000-0/sailors.txt:34 #, no-c-format msgid "Hey kid! Can you hear me?#0" msgstr "" #. code: mesq lg("Hey kid! Can you hear me?"); #: npc/000-0/sailors.txt:34 #, no-c-format msgid "Hey kid! Can you hear me?#1" msgstr "" #. code: mesq l("Hey you! Can you hear us? Are you okay?"); #: npc/000-0/sailors.txt:52 #, no-c-format msgid "Hey you! Can you hear us? Are you okay?" msgstr "" #. code: mesq l("Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later."); #: npc/002-1/peter.txt:254 #, no-c-format msgid "Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later." msgstr "" #. code: l("Hey! How are you today? Thanks again for your help."); #: npc/005-4/tolchi.txt:160 #, no-c-format msgid "Hey! How are you today? Thanks again for your help." msgstr "" #. code: l("Hey, @@!", strcharinfo(0)), #: npc/005-1/vincent.txt:57 #, no-c-format msgid "Hey, @@!" msgstr "" #. code: // l("Hey, I like rewards. Wait me, I'll be back!"), #: npc/005-4/tolchi.txt:107 #, no-c-format msgid "Hey, I like rewards. Wait me, I'll be back!" msgstr "" #. code: l("Hey, check out my brand new fishing rod. I bought it just today."), #: npc/003-1/eugene.txt:29 #, no-c-format msgid "Hey, check out my brand new fishing rod. I bought it just today." msgstr "" #. code: mesq lg("Hey, girl!", "Hey, man!"); #: npc/002-1/peter.txt:107 #, no-c-format msgid "Hey, girl!#0" msgstr "" #. code: mesq l("Hey, it seems like you didn't register as a Monster Hunting Quest participant yet! You can sign up with Aidan."); #: npc/003-1/ishi.txt:13 #, no-c-format msgid "Hey, it seems like you didn't register as a Monster Hunting Quest participant yet! You can sign up with Aidan." msgstr "" #. code: mesq lg("Hey, girl!", "Hey, man!"); #: npc/002-1/peter.txt:107 #, no-c-format msgid "Hey, man!#1" msgstr "" #. code: mesq l("Hey, psst! You're not a sailor, right?"); #: npc/002-1/alige.txt:65 #, no-c-format msgid "Hey, psst! You're not a sailor, right?" msgstr "" #. code: mesq l("Hey, you are strong! But still, so, so GREEN! You're PATHETIC! I mean, look your skill list! Empty!"); #: npc/003-1/luca.txt:16 #, no-c-format msgid "Hey, you are strong! But still, so, so GREEN! You're PATHETIC! I mean, look your skill list! Empty!" msgstr "" #. code: if (!getgmlevel()) mesq l("Hey, you're strong! Congratulations!"); #: npc/003-1/luca.txt:14 #, no-c-format msgid "Hey, you're strong! Congratulations!" msgstr "" #. code: mesq l("Hey."); #: npc/functions/sailordialogue.txt:16 #, no-c-format msgid "Hey." msgstr "" #. code: npctalkonce(l("Heya!")); #: npc/functions/hello.txt:11 #, no-c-format msgid "Heya!" msgstr "" #. code: mesq l("Hi @@.", strcharinfo(0)); #: npc/002-4/nard.txt:175 #, no-c-format msgid "Hi @@." msgstr "" #. code: mesq l("Hi there, I can always use a helping hand around here, are you the one for the job?"); #: npc/005-1/maya.txt:31 #, no-c-format msgid "Hi there, I can always use a helping hand around here, are you the one for the job?" msgstr "" #. code: mesq l("Hi! Do you want a hair cut?"); #: npc/003-1/tamiloc.txt:26 #, no-c-format msgid "Hi! Do you want a hair cut?" msgstr "" #. code: mesq l("Hi, nice to see you!"); #: npc/002-3/juliet.txt:184 #, no-c-format msgid "Hi, nice to see you!" msgstr "" #. code: npctalkonce(l("Hi.")); #. code: mesq l("Hi."); #. code: l("Hi."), -; // Let's be honest, many conversations dies this way >.< #: npc/functions/hello.txt:14 #: npc/005-6/morgan.txt:15 #: npc/003-1/swezanne.txt:7 #, no-c-format msgid "Hi." msgstr "" #. code: mesn "Hidden Person"; #: npc/002-1/alige.txt:64 #: npc/002-1/alige.txt:82 #, no-c-format msgid "Hidden Person" msgstr "" #. code: case 3: npctalkonce(l("Hm... Shhhh...")); break; #: npc/functions/asleep.txt:14 #, no-c-format msgid "Hm... Shhhh..." msgstr "" #. code: Name: "House Maggot" #. code: 005-3,34,37,10,3 monster House Maggot 1084,8,40000,300000,Trainer::OnKillHouseMaggot #: npc/005-3/_mobs.txt:2 #: mob_db.conf:3723 #, no-c-format msgid "House Maggot" msgstr "" #. code: l("How I see my items?"), L_ExplicaBagagem, #: npc/005-7/trainer.txt:47 #, no-c-format msgid "How I see my items?" msgstr "" #. code: l("How can I get iron ingot?"), #: npc/005-4/rosen.txt:26 #, no-c-format msgid "How can I get iron ingot?" msgstr "" #. code: l("How can you help me?"), L_ExplicaSiProprio, #: npc/005-7/trainer.txt:44 #, no-c-format msgid "How can you help me?" msgstr "" #. code: rif(Zeny < 2000, l("How do I get so much money?!")), #: npc/003-1/aidan.txt:18 #, no-c-format msgid "How do I get so much money?!" msgstr "" #. code: l("How do I make money?"), L_ExplicaGrama, #: npc/005-7/trainer.txt:46 #, no-c-format msgid "How do I make money?" msgstr "" #. code: l("How do I save items?"), #: npc/005-5/nylo.txt:118 #, no-c-format msgid "How do I save items?" msgstr "" #. code: l("How do I save money?"), #: npc/005-5/nylo.txt:119 #, no-c-format msgid "How do I save money?" msgstr "" #. code: if (selectd(l("How do you know?"), l("Yes I am.")) == 1) #: npc/003-3/malindou.txt:45 #: npc/005-5/cynric.txt:45 #, no-c-format msgid "How do you know?" msgstr "" #. code: l("How hunt monsters?"), L_ExplicaBatalha, #: npc/005-7/trainer.txt:49 #, no-c-format msgid "How hunt monsters?" msgstr "" #. code: mesq l("How is *hic* it possible?"); #: npc/002-3/billybons.txt:15 #, no-c-format msgid "How is *hic* it possible?" msgstr "" #. code: l("How many ingots do you want to make?"); #: npc/003-8/jhedia.txt:15 #, no-c-format msgid "How many ingots do you want to make?" msgstr "" #. code: l("How much do you want to deposit?"); #: npc/functions/bank.txt:30 #, no-c-format msgid "How much do you want to deposit?" msgstr "" #. code: l("How much do you want to withdraw?"); #: npc/functions/bank.txt:81 #, no-c-format msgid "How much do you want to withdraw?" msgstr "" #. code: l("How talk with someone?"), L_ExplicaDialogo, #: npc/005-7/trainer.txt:50 #, no-c-format msgid "How talk with someone?" msgstr "" #. code: l("How trade with other players?"), L_ExplicaTrade, #: npc/005-7/trainer.txt:48 #, no-c-format msgid "How trade with other players?" msgstr "" #. code: if (.@rand == 7) npctalkonce(l("Howdy?")); #: npc/functions/sailortalk.txt:26 #, no-c-format msgid "Howdy?" msgstr "" #. code: mesq l("However, if we waste the ship's money in beer, Nard will get mad."); #: npc/005-1/sailors.txt:44 #, no-c-format msgid "However, if we waste the ship's money in beer, Nard will get mad." msgstr "" #. code: mesq l("However, our skill growth rate is much smaller than those of humans."); #: npc/003-1/tinris.txt:9 #, no-c-format msgid "However, our skill growth rate is much smaller than those of humans." msgstr "" #. code: mesq l("However, taxes there are the highest. Living cost is high, and you should avoid buying things there."); #: npc/003-1/ninathetraveler.txt:78 #, no-c-format msgid "However, taxes there are the highest. Living cost is high, and you should avoid buying things there." msgstr "" #. code: mesq l("However, the scorpions poison caused a bad fever and once Hasan had recovered from that, he was even more malicious than before."); #: npc/005-1/liana.txt:41 #, no-c-format msgid "However, the scorpions poison caused a bad fever and once Hasan had recovered from that, he was even more malicious than before." msgstr "" #. code: l("However, you should only give food when it's hungry, otherwise it'll believe you're a bad owner and intimacy will decrease."), #: npc/items/books.txt:100 #, no-c-format msgid "However, you should only give food when it's hungry, otherwise it'll believe you're a bad owner and intimacy will decrease." msgstr "" #. code: mesn "Human Voice"; #: npc/000-0/sailors.txt:39 #, no-c-format msgid "Human Voice" msgstr "" #. code: //mesq l("Hurnscald is a large city. I'm sure glad I live in Candor because I know where everything's at."); #: npc/005-1/liana.txt:9 #, no-c-format msgid "Hurnscald is a large city. I'm sure glad I live in Candor because I know where everything's at." msgstr "" #. code: mesq l("Hurnscald was founded after Tulimshar, in more fertile lands. Their walls are not so sturdy as the ones of Tulimshar."); #: npc/003-1/ninathetraveler.txt:45 #, no-c-format msgid "Hurnscald was founded after Tulimshar, in more fertile lands. Their walls are not so sturdy as the ones of Tulimshar." msgstr "" #. code: mesq l("I am @@, and I take care of the Arena.", .name$); #: npc/003-5/arnea.txt:105 #, no-c-format msgid "I am @@, and I take care of the Arena." msgstr "" #. code: mesq l("I am @@, the only mage in Candor.", .name$); #: npc/005-6/morgan.txt:21 #, no-c-format msgid "I am @@, the only mage in Candor." msgstr "" #. code: l("I am Malivox, an alchemist specialized in reset potions."); #: npc/003-1/malivox.txt:6 #, no-c-format msgid "I am Malivox, an alchemist specialized in reset potions." msgstr "" #. code: rif(getgmlevel(), l("I am a GM, and I want to change my Race!")), #: npc/003-1/tamiloc.txt:34 #, no-c-format msgid "I am a GM, and I want to change my Race!" msgstr "" #. code: mesq l("I am a bard! I used to be an elf trader, but music got me for good."); #: npc/003-1/mariusthebard.txt:26 #, no-c-format msgid "I am a bard! I used to be an elf trader, but music got me for good." msgstr "" #. code: mesq l("I am counting on you!"); #: npc/002-1/dan.txt:46 #, no-c-format msgid "I am counting on you!" msgstr "" #. code: l("I am currently very worried with them. They're just children! They don't know how to fight!"), #: npc/005-1/ayasha.txt:31 #, no-c-format msgid "I am currently very worried with them. They're just children! They don't know how to fight!" msgstr "" #. code: mesq l("I am from the Thief's Guild of Hurnscald."); #: npc/003-1-3/thief.txt:9 #, no-c-format msgid "I am from the Thief's Guild of Hurnscald." msgstr "" #. code: l("I am hungry. Can I buy some food here?"), #: npc/002-3/juliet.txt:148 #, no-c-format msgid "I am hungry. Can I buy some food here?" msgstr "" #. code: l("I am making a figurin with Bug legs."), #: npc/005-1/vincent.txt:19 #, no-c-format msgid "I am making a figurin with Bug legs." msgstr "" #. code: l("I am not a citizen of Candor."); #: npc/005-4/tolchi.txt:87 #, no-c-format msgid "I am not a citizen of Candor." msgstr "" #. code: l("I am not afraid of Pious."), L_Quest; #: npc/002-1/dan.txt:23 #, no-c-format msgid "I am not afraid of Pious." msgstr "" #. code: l("I am not worried about rewards. I just want to help."), L_Task, #: npc/002-1/peter.txt:166 #, no-c-format msgid "I am not worried about rewards. I just want to help." msgstr "" #. code: mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!"); #: npc/002-4/nard.txt:26 #, no-c-format msgid "I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#0" msgstr "" #. code: mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!"); #: npc/002-4/nard.txt:26 #, no-c-format msgid "I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#1" msgstr "" #. code: l("I am sure that you will change your mind."); #: npc/005-6/zitoni.txt:131 #, no-c-format msgid "I am sure that you will change your mind." msgstr "" #. code: lg("I am, who are you?"), -, #: npc/002-1/alige.txt:70 #, no-c-format msgid "I am, who are you?#0" msgstr "" #. code: lg("I am, who are you?"), -, #: npc/002-1/alige.txt:70 #, no-c-format msgid "I am, who are you?#1" msgstr "" #. code: l("I asked for food but... *hips* Ah, that'll do!"); #: npc/002-1/alige.txt:232 #, no-c-format msgid "I asked for food but... *hips* Ah, that'll do!" msgstr "" #. code: mes l("I can fill your bottle with water for only @@ gp the bottle.", .@COST_PER_BOTTLE); #: npc/003-1/mahoud.txt:8 #, no-c-format msgid "I can fill your bottle with water for only @@ gp the bottle." msgstr "" #. code: mesq l("I can rent it to you for 500 GP, during 15 minutes. Deal?"); #: npc/005-1/ayasha.txt:112 #, no-c-format msgid "I can rent it to you for 500 GP, during 15 minutes. Deal?" msgstr "" #. code: mes l("I can't believe."); #: npc/003-1/ishi.txt:154 #, no-c-format msgid "I can't believe." msgstr "" #. code: lg("I can't remember anything."), L_OhWell; #: npc/002-1/arpan.txt:108 #, no-c-format msgid "I can't remember anything.#0" msgstr "" #. code: lg("I can't remember anything."), L_OhWell; #: npc/002-1/arpan.txt:108 #, no-c-format msgid "I can't remember anything.#1" msgstr "" #. code: npctalkonce(l("I can't stay here and talk all day. I have a job to do.")); #: npc/functions/legiontalk.txt:45 #, no-c-format msgid "I can't stay here and talk all day. I have a job to do." msgstr "" #. code: message strcharinfo(0), l("I can't use the shovel here."); #: npc/items/shovel.txt:137 #, no-c-format msgid "I can't use the shovel here." msgstr "" #. code: l("I can't, sorry."); #: npc/005-1/ayasha.txt:60 #: npc/005-1/ayasha.txt:37 #, no-c-format msgid "I can't, sorry." msgstr "" #. code: l("I changed my mind."), L_Menu_gap; #. code: l("I changed my mind."), -3; #: npc/005-7/trainer.txt:295 #: npc/functions/bank.txt:94 #: npc/functions/bank.txt:43 #, no-c-format msgid "I changed my mind." msgstr "" #. code: l("I don't have anything good for you today."), -1; #: npc/002-1/alige.txt:193 #, no-c-format msgid "I don't have anything good for you today." msgstr "" #. code: rif(Zeny > 0 && Zeny < .@price, l("I don't have enough money...")), #. code: rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")), #: npc/005-6/zitoni.txt:81 #: npc/003-1/malivox.txt:42 #, no-c-format msgid "I don't have enough money..." msgstr "" #. code: l("I don't have the time now."))) #: npc/005-5/cynric.txt:68 #: npc/003-3/malindou.txt:68 #, no-c-format msgid "I don't have the time now." msgstr "" #. code: mesq l("I don't know. Try getting a Rusty Knife or something. Maybe the chef of Nard's ship can spare you one."); #: npc/005-7/trainer.txt:149 #, no-c-format msgid "I don't know. Try getting a Rusty Knife or something. Maybe the chef of Nard's ship can spare you one." msgstr "" #. code: mesq l("I don't need your help right now, come back later."); #: npc/002-1/peter.txt:331 #: npc/002-1/peter.txt:246 #, no-c-format msgid "I don't need your help right now, come back later." msgstr "" #. code: lg("I feel ok."), L_Ok, #: npc/002-4/nard.txt:43 #, no-c-format msgid "I feel ok.#0" msgstr "" #. code: lg("I feel ok."), L_Ok, #: npc/002-4/nard.txt:43 #, no-c-format msgid "I feel ok.#1" msgstr "" #. code: mesq l("I fight every day in hopes to meet Andrei, the famous hero who prevented Hurnscald from total destruction against a horde of monsters alone."); #: npc/003-1/swezanne.txt:12 #, no-c-format msgid "I fight every day in hopes to meet Andrei, the famous hero who prevented Hurnscald from total destruction against a horde of monsters alone." msgstr "" #. code: mesq l("I found your birth record, but it is not complete. Here says you were born on Halinarzo."); #: npc/003-2/lua.txt:69 #, no-c-format msgid "I found your birth record, but it is not complete. Here says you were born on Halinarzo." msgstr "" #. code: mesq l("I guess that you could use these lifestones to gain a regeneration effect, too, but I do not know how."); #: npc/004-1/elanore.txt:100 #, no-c-format msgid "I guess that you could use these lifestones to gain a regeneration effect, too, but I do not know how." msgstr "" #. code: mesq l("I hate sea water, it always make knifes rusty. I already have a stockpile of rusty knifes on the other room."); #: npc/002-1/chefgado.txt:29 #, no-c-format msgid "I hate sea water, it always make knifes rusty. I already have a stockpile of rusty knifes on the other room." msgstr "" #. code: mesq l("I have a spare pair of gloves laying somewhere, you can have those if you finish the task."); #: npc/002-1/chefgado.txt:46 #, no-c-format msgid "I have a spare pair of gloves laying somewhere, you can have those if you finish the task." msgstr "" #. code: mesq l("I have developed a special formula, which resets your stats!"); #: npc/005-6/zitoni.txt:13 #, no-c-format msgid "I have developed a special formula, which resets your stats!" msgstr "" #. code: l("I have to go, sorry."); #: npc/003-1/malivox.txt:44 #: npc/005-6/zitoni.txt:83 #, no-c-format msgid "I have to go, sorry." msgstr "" #. code: l("I have to go. See you later."), L_Close; #: npc/003-1/gladys.txt:25 #, no-c-format msgid "I have to go. See you later." msgstr "" #. code: mesq l("I hope to one day be like @@, who @@", $MOST_HEROIC$, .@deed$); #: npc/003-1/swezanne.txt:29 #, no-c-format msgid "I hope to one day be like @@, who @@" msgstr "" #. code: l("I hope you like this color."); #: npc/003-1/tamiloc.txt:51 #, no-c-format msgid "I hope you like this color." msgstr "" #. code: npctalkonce(l("I just want to live my life in peace.")); #: npc/functions/villagertalk.txt:44 #, no-c-format msgid "I just want to live my life in peace." msgstr "" #. code: l("I knew it!"); #: npc/003-3/malindou.txt:54 #: npc/005-5/cynric.txt:54 #, no-c-format msgid "I knew it!" msgstr "" #. code: mesq l("I knew someone would agree with me!"); #: npc/002-1/dan.txt:27 #, no-c-format msgid "I knew someone would agree with me!" msgstr "" #. code: mesq l("I know that you are just starting to feel better, but I'd like you to explore the island we're currently at."); #: npc/002-4/nard.txt:111 #, no-c-format msgid "I know that you are just starting to feel better, but I'd like you to explore the island we're currently at." msgstr "" #. code: l("I made a figurin with Bug legs."), #: npc/test/hinnack.txt:22 #, no-c-format msgid "I made a figurin with Bug legs." msgstr "" #. code: lg("I made a mistake, I would like to change my language."), #: npc/002-3/juliet.txt:150 #, no-c-format msgid "I made a mistake, I would like to change my language.#0" msgstr "" #. code: lg("I made a mistake, I would like to change my language."), #: npc/002-3/juliet.txt:150 #, no-c-format msgid "I made a mistake, I would like to change my language.#1" msgstr "" #. code: l("I need @@ @@.", .BaitCount, getitemlink(.BaitID)); #. code: l("I need @@ @@.", .LegsCount, getitemlink(.LegsID)); #: npc/003-1/eugene.txt:53 #: npc/005-1/vincent.txt:41 #: npc/test/hinnack.txt:44 #, no-c-format msgid "I need @@ @@." msgstr "" #. code: rif(getgmlevel(), l("I need a GM set, please!")), L_GMItems, #: npc/003-2/lua.txt:15 #, no-c-format msgid "I need a GM set, please!" msgstr "" #. code: l("I need help, but you aren't strong enough. Please come back later."); #: npc/005-4/tolchi.txt:152 #, no-c-format msgid "I need help, but you aren't strong enough. Please come back later." msgstr "" #. code: mesq l("I need somebody who can rid the hold of the ship of these rattos. Can you help me?"); #: npc/002-1/peter.txt:109 #, no-c-format msgid "I need somebody who can rid the hold of the ship of these rattos. Can you help me?" msgstr "" #. code: mesq lg("I need someone to help me clean the edge of the ship, but you aren't strong enough for now."); #: npc/002-1/peter.txt:125 #, no-c-format msgid "I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#0" msgstr "" #. code: mesq lg("I need someone to help me clean the edge of the ship, but you aren't strong enough for now."); #: npc/002-1/peter.txt:125 #, no-c-format msgid "I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#1" msgstr "" #. code: lg("I need to think about it..."), #: npc/005-6/zitoni.txt:72 #: npc/003-1/malivox.txt:33 #, no-c-format msgid "I need to think about it...#0" msgstr "" #. code: lg("I need to think about it..."), #: npc/005-6/zitoni.txt:72 #: npc/003-1/malivox.txt:33 #, no-c-format msgid "I need to think about it...#1" msgstr "" #. code: mesq l("I never said that. I come here frequently to trade. It is you who should explore the island."); #: npc/002-4/nard.txt:119 #, no-c-format msgid "I never said that. I come here frequently to trade. It is you who should explore the island." msgstr "" #. code: mesq l("I never understood how someone could do something like that to a child, even if it's a rascal like Hasan."); #: npc/005-1/liana.txt:34 #, no-c-format msgid "I never understood how someone could do something like that to a child, even if it's a rascal like Hasan." msgstr "" #. code: lg("I only remember I was rescued by you."), L_Story, #: npc/002-1/arpan.txt:107 #, no-c-format msgid "I only remember I was rescued by you.#0" msgstr "" #. code: lg("I only remember I was rescued by you."), L_Story, #: npc/002-1/arpan.txt:107 #, no-c-format msgid "I only remember I was rescued by you.#1" msgstr "" #. code: rif(getgmlevel() && #GMEVENT_T <= gettimetick(2), l("I plan in doing an event! Give me the coins!")), L_GMEvent, #: npc/003-2/lua.txt:16 #, no-c-format msgid "I plan in doing an event! Give me the coins!" msgstr "" #. code: mesq l("I really hope that nothing major happens, though. I would hate to see blood being spilled."); #: npc/005-6/morgan.txt:25 #, no-c-format msgid "I really hope that nothing major happens, though. I would hate to see blood being spilled." msgstr "" #. code: mesq l("I recommend that you train your dexterity a great deal, since most monsters out there are hard to hit without it."); #: npc/005-7/trainer.txt:393 #, no-c-format msgid "I recommend that you train your dexterity a great deal, since most monsters out there are hard to hit without it." msgstr "" #. code: l("I remember when I created my first party, we were amazed to share some experience with a small group of adventurer..."), #: npc/003-2/estard.txt:17 #, no-c-format msgid "I remember when I created my first party, we were amazed to share some experience with a small group of adventurer..." msgstr "" #. code: mesq l("I see it's not so easy to get rid of these rattos. Do you want to try again?"); #: npc/002-1/peter.txt:139 #, no-c-format msgid "I see it's not so easy to get rid of these rattos. Do you want to try again?" msgstr "" #. code: mesq l("I see you brought @@/5 @@ for us!",countitem("Beer"),getitemlink("Beer")); #: npc/005-1/sailors.txt:54 #, no-c-format msgid "I see you brought @@/5 @@ for us!" msgstr "" #. code: mesq l("I see you have arms long enough to be an archer."); #: npc/005-7/trainer.txt:167 #, no-c-format msgid "I see you have arms long enough to be an archer." msgstr "" #. code: mesq l("I see you have brought @@/3 @@ and @@/10 @@ for me.", #: npc/005-1/maya.txt:92 #, no-c-format msgid "I see you have brought @@/3 @@ and @@/10 @@ for me." msgstr "" #. code: mesq l("I see you have brought @@/3 @@ and @@/3 @@ for me",countitem("Cotton Cloth"),getitemlink(CottonCloth),countitem("Maggot Slime"),getitemlink(MaggotSlime)); #: npc/005-1/maya.txt:46 #, no-c-format msgid "I see you have brought @@/3 @@ and @@/3 @@ for me" msgstr "" #. code: l("I see."), #: npc/005-5/cynric.txt:42 #: npc/003-3/malindou.txt:42 #, no-c-format msgid "I see." msgstr "" #. code: rif(Zeny >= .@price, lg("I think I have enough gold with me.")), #: npc/005-6/zitoni.txt:41 #, no-c-format msgid "I think I have enough gold with me.#0" msgstr "" #. code: rif(Zeny >= .@price, lg("I think I have enough gold with me.")), #: npc/005-6/zitoni.txt:41 #, no-c-format msgid "I think I have enough gold with me.#1" msgstr "" #. code: l("I think I should report you to the crew members."), -; #: npc/002-1/alige.txt:137 #: npc/002-1/alige.txt:284 #, no-c-format msgid "I think I should report you to the crew members." msgstr "" #. code: mesq l("I think I'll be done soon, since I almost have a box full of @@s!", getitemlink(CrocClaw)); #: npc/functions/sailordialogue.txt:46 #, no-c-format msgid "I think I'll be done soon, since I almost have a box full of @@s!" msgstr "" #. code: mesq l("I think I'm done with that now. Do you have any questions?"); #: npc/002-3/juliet.txt:209 #: npc/002-3/juliet.txt:90 #, no-c-format msgid "I think I'm done with that now. Do you have any questions?" msgstr "" #. code: mesq l("I try to improve my skills every day. One day, I will sing a song no one will ever forget."); #: npc/003-1/mariusthebard.txt:30 #, no-c-format msgid "I try to improve my skills every day. One day, I will sing a song no one will ever forget." msgstr "" #. code: rif(getq(CandorQuest_Trainer) < 15, l("I want to be trained!")), L_Trainment, #: npc/005-7/trainer.txt:45 #, no-c-format msgid "I want to be trained!" msgstr "" #. code: switch (select(l("I want to divorce."), #: npc/functions/marriage.txt:233 #, no-c-format msgid "I want to divorce." msgstr "" #. code: switch (select(l("I want to register for marriage."), #: npc/functions/marriage.txt:218 #, no-c-format msgid "I want to register for marriage." msgstr "" #. code: l("I want to trade with you."), L_Trade, #: npc/003-1/ninathetraveler.txt:19 #, no-c-format msgid "I want to trade with you." msgstr "" #. code: l("I wanted other info."), L_OutrasInformacoes_gap, #: npc/005-7/trainer.txt:51 #, no-c-format msgid "I wanted other info." msgstr "" #. code: rif(.@n == 1, l("I was found near Candor Island, on a raft, and can't remember anything. Do you know who I am?")), L_Info, #: npc/003-2/lua.txt:14 #, no-c-format msgid "I was found near Candor Island, on a raft, and can't remember anything. Do you know who I am?" msgstr "" #. code: mesq l("I was planning to go there soon, anyway. All aboard!"); #: npc/002-4/nard.txt:211 #: npc/002-4/nard.txt:200 #, no-c-format msgid "I was planning to go there soon, anyway. All aboard!" msgstr "" #. code: l("I was so excited, I wanted to try it as soon as possible."), #: npc/003-1/eugene.txt:30 #, no-c-format msgid "I was so excited, I wanted to try it as soon as possible." msgstr "" #. code: l("I will be forever grateful!"); #: npc/005-1/vincent.txt:47 #, no-c-format msgid "I will be forever grateful!" msgstr "" #. code: l("I will let you test it for a peny until level 10!"); #: npc/005-6/zitoni.txt:37 #, no-c-format msgid "I will let you test it for a peny until level 10!" msgstr "" #. code: mesq l("I will make quick work of your wounds."); #: npc/004-1/elanore.txt:21 #: npc/005-7/nurse.txt:87 #, no-c-format msgid "I will make quick work of your wounds." msgstr "" #. code: mesq l("I will need 1 @@, 1 @@ and 100 GP to craft a single stone.", getitemlink(BugLeg), getitemlink(MaggotSlime)); #: npc/004-1/elanore.txt:66 #, no-c-format msgid "I will need 1 @@, 1 @@ and 100 GP to craft a single stone." msgstr "" #. code: mesq l("I will sing a song about the Mana War and current times."); #: npc/003-1/mariusthebard.txt:52 #, no-c-format msgid "I will sing a song about the Mana War and current times." msgstr "" #. code: mesq l("I will yaying do."); #: npc/000-0-0/sailors.txt:40 #, no-c-format msgid "I will yaying do." msgstr "" #. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("I wish you a good time in town."); #: npc/003-1/cyndala.txt:123 #, no-c-format msgid "I wish you a good time in town." msgstr "" #. code: lg("I won't need it, thank you."))) #: npc/005-6/zitoni.txt:73 #: npc/003-1/malivox.txt:34 #, no-c-format msgid "I won't need it, thank you.#0" msgstr "" #. code: lg("I won't need it, thank you."))) #: npc/005-6/zitoni.txt:73 #: npc/003-1/malivox.txt:34 #, no-c-format msgid "I won't need it, thank you.#1" msgstr "" #. code: rif(getq(General_Janus) == 1, l("I would like to create a party.")), #: npc/003-2/estard.txt:64 #, no-c-format msgid "I would like to create a party." msgstr "" #. code: l("I would like to perform money transactions."), #: npc/005-5/cynric.txt:110 #: npc/003-3/malindou.txt:111 #, no-c-format msgid "I would like to perform money transactions." msgstr "" #. code: l("I would like to store some items."), #: npc/005-5/cynric.txt:109 #: npc/003-3/malindou.txt:110 #, no-c-format msgid "I would like to store some items." msgstr "" #. code: l("I wrote your name on the book, you are now free to use the storage and bank services."); #: npc/003-3/malindou.txt:82 #: npc/005-5/cynric.txt:82 #, no-c-format msgid "I wrote your name on the book, you are now free to use the storage and bank services." msgstr "" #. code: mesq l("I'd like to catch one of them, but they fly away when I try."); #: npc/002-1/alige.txt:297 #, no-c-format msgid "I'd like to catch one of them, but they fly away when I try." msgstr "" #. code: l("I'd like to get a different style."), #: npc/003-1/tamiloc.txt:32 #, no-c-format msgid "I'd like to get a different style." msgstr "" #. code: mesq l("I'll arrange here with the alliance documents regarding you. I'll add a war victim status to make your life easier."); #: npc/003-2/lua.txt:78 #, no-c-format msgid "I'll arrange here with the alliance documents regarding you. I'll add a \"war victim\" status to make your life easier." msgstr "" #. code: mesq l("I'll ask you to kill 2 @@. This will prove your worth. They are northwest of the island.", getmonsterlink(Scorpion)); #: npc/005-7/trainer.txt:101 #, no-c-format msgid "I'll ask you to kill 2 @@. This will prove your worth. They are northwest of the island." msgstr "" #. code: switch (select(l("I'll be back in no time."), #: npc/003-1/eugene.txt:34 #: npc/test/hinnack.txt:25 #, no-c-format msgid "I'll be back in no time." msgstr "" #. code: l("I'll get to it."), L_Close; #: npc/003-1/swezanne.txt:38 #: npc/003-1/swezanne.txt:47 #, no-c-format msgid "I'll get to it." msgstr "" #. code: l("I'll get to work."), -; #: npc/002-1/chefgado.txt:60 #, no-c-format msgid "I'll get to work." msgstr "" #. code: mesq lg("I'll give her everything she needs, don't worry.", "I'll give him everything he needs, don't worry."); #: npc/000-0-0/sailors.txt:60 #, no-c-format msgid "I'll give her everything she needs, don't worry.#0" msgstr "" #. code: mesq lg("I'll give her everything she needs, don't worry.", "I'll give him everything he needs, don't worry."); #: npc/000-0-0/sailors.txt:60 #, no-c-format msgid "I'll give him everything he needs, don't worry.#1" msgstr "" #. code: mesq l("I'll share my berries with you if you help me."); #: npc/002-1/alige.txt:129 #, no-c-format msgid "I'll share my berries with you if you help me." msgstr "" #. code: lg("I'm a bit sick..."), -; #: npc/002-4/nard.txt:45 #, no-c-format msgid "I'm a bit sick...#0" msgstr "" #. code: lg("I'm a bit sick..."), -; #: npc/002-4/nard.txt:45 #, no-c-format msgid "I'm a bit sick...#1" msgstr "" #. code: npctalkonce(l("I'm a little busy right now.")); #: npc/functions/legiontalk.txt:21 #, no-c-format msgid "I'm a little busy right now." msgstr "" #. code: l("I'm done."); #: npc/functions/bank.txt:24 #, no-c-format msgid "I'm done." msgstr "" #. code: .@menustr$ = l("Surprise me!") + ":" + .@menustr$ + l("I'm fine for now, thank you."); #. code: .@menustr$ = .@menustr$ + l("I'm fine for now, thank you."); #. code: l("I'm fine for now, thank you."); #: npc/functions/barber.txt:85 #: npc/functions/barber.txt:44 #: npc/003-1/tamiloc.txt:35 #, no-c-format msgid "I'm fine for now, thank you." msgstr "" #. code: l("I'm fine, no worries..."); #: npc/005-7/nurse.txt:19 #, no-c-format msgid "I'm fine, no worries..." msgstr "" #. code: mesq lg("I'm glad to see you're okay."); #: npc/002-3/juliet.txt:188 #, no-c-format msgid "I'm glad to see you're okay.#0" msgstr "" #. code: mesq lg("I'm glad to see you're okay."); #: npc/002-3/juliet.txt:188 #, no-c-format msgid "I'm glad to see you're okay.#1" msgstr "" #. code: mesq l("I'm losing my mind here, I need something else to eat!"); #: npc/002-1/alige.txt:100 #, no-c-format msgid "I'm losing my mind here, I need something else to eat!" msgstr "" #. code: mesq l("I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Guild won't get me!"); #: npc/002-3/billybons.txt:85 #, no-c-format msgid "I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Guild won't get me!" msgstr "" #. code: mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board."); #: npc/002-3/juliet.txt:192 #: npc/002-3/juliet.txt:73 #, no-c-format msgid "I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board." msgstr "" #. code: mesq l("I'm sure the crew will like to be spared from having to eat @@ again!", getitemlink(Piberries)); #: npc/002-1/chefgado.txt:85 #, no-c-format msgid "I'm sure the crew will like to be spared from having to eat @@ again!" msgstr "" #. code: mesq l("I'm trying to make good food for all the sailors here, could you help me?"); #: npc/002-1/chefgado.txt:34 #, no-c-format msgid "I'm trying to make good food for all the sailors here, could you help me?" msgstr "" #. code: l("I've brought the money you've asked for."),-, #: npc/002-4/nard.txt:131 #, no-c-format msgid "I've brought the money you've asked for." msgstr "" #. code: mesq l("I, Elmo, captain's deputy, will help you to make the maximum possible money in Candor!"); #: npc/002-4/nard.txt:65 #, no-c-format msgid "I, Elmo, captain's deputy, will help you to make the maximum possible money in Candor!" msgstr "" #. code: Name: "Ice Cube" #: item_db.conf:-1 #, no-c-format msgid "Ice Cube" msgstr "" #. code: Name: "Ice Gladius" #: item_db.conf:-1 #, no-c-format msgid "Ice Gladius" msgstr "" #. code: Name: "Iced Bottle" #: item_db.conf:-1 #, no-c-format msgid "Iced Bottle" msgstr "" #. code: Name: "Iced Fluffy" #: mob_db.conf:1743 #, no-c-format msgid "Iced Fluffy" msgstr "" #. code: mesq l("If I saw *hic* who you were... *hic* Would not have helped you! "); #: npc/002-3/billybons.txt:51 #, no-c-format msgid "If I saw *hic* who you were... *hic* Would not have helped you! " msgstr "" #. code: l("If I were you, I would drink water."),L_Water, #: npc/005-1/sailors.txt:28 #, no-c-format msgid "If I were you, I would drink water." msgstr "" #. code: mesq l("If Lieutenant Dausen hadn't have come along that moment, Hasan would have died that day."); #: npc/005-1/liana.txt:39 #, no-c-format msgid "If Lieutenant Dausen hadn't have come along that moment, Hasan would have died that day." msgstr "" #. code: mesq l("If they were any bigger, monsters would come and kill everyone."); #: npc/002-4/nard.txt:123 #, no-c-format msgid "If they were any bigger, monsters would come and kill everyone." msgstr "" #. code: mesq l("If you are above the NPC and they still doesn't hear you, this mean they are deaf - you should report this!"); #: npc/005-7/trainer.txt:361 #, no-c-format msgid "If you are above the NPC and they still doesn't hear you, this mean they are deaf - you should report this!" msgstr "" #. code: if (getq(General_Narrator) < 1) mes l("If you haven't, maybe there are a few things you can do besides selling items."); #: npc/002-4/elmo.txt:20 #, no-c-format msgid "If you haven't, maybe there are a few things you can do besides selling items.\"" msgstr "" #. code: dispbottom l("If you meant to reset the drop rate to its default value: @droprate default"); #: npc/commands/rate-management.txt:189 #, no-c-format msgid "If you meant to reset the drop rate to its default value: @droprate default" msgstr "" #. code: dispbottom l("If you meant to reset the exp rate to its default value: @exprate default"); #: npc/commands/rate-management.txt:63 #, no-c-format msgid "If you meant to reset the exp rate to its default value: @exprate default" msgstr "" #. code: mes l("If you simply wish to get 99 in all stats:"); #: npc/commands/debug.txt:80 #, no-c-format msgid "If you simply wish to get 99 in all stats:" msgstr "" #. code: mesq l("If you train hard enough, and get access to a Mana Stone, I could teach you a trick or two. But right now, I don't sense magic compatibility in you."); // Because we haven't added that yet, duh. #: npc/005-6/morgan.txt:27 #, no-c-format msgid "If you train hard enough, and get access to a Mana Stone, I could teach you a trick or two. But right now, I don't sense magic compatibility in you." msgstr "" #. code: mesq l("If you want to read this page again, there is a copy up on the left wall."); #: npc/002-3/juliet.txt:205 #: npc/002-3/juliet.txt:86 #, no-c-format msgid "If you want to read this page again, there is a copy up on the left wall." msgstr "" #. code: mesq l("If you want, you can ask there for one. They are at the big building at northwest."); #: npc/003-1/mariusthebard.txt:44 #, no-c-format msgid "If you want, you can ask there for one. They are at the big building at northwest." msgstr "" #. code: mes l("If you wish to reset your stats:"); #: npc/commands/debug.txt:84 #, no-c-format msgid "If you wish to reset your stats:" msgstr "" #. code: Name: "Imperial Crown" #: item_db.conf:-1 #, no-c-format msgid "Imperial Crown" msgstr "" #. code: mesq l("In order to enter a message press the 'Enter' key, this will display the white box of typing. Type your message there and press 'Enter' again to send your speech."); #: npc/005-7/trainer.txt:262 #, no-c-format msgid "In order to enter a message press the 'Enter' key, this will display the white box of typing. Type your message there and press 'Enter' again to send your speech." msgstr "" #. code: mesq l("In the end, elves would have quite the age to rivalize with human wizards."); #: npc/003-1/tinris.txt:11 #, no-c-format msgid "In the end, elves would have quite the age to rivalize with human wizards." msgstr "" #. code: mesq l("In the end, they decide the defensive measures, and they even set curfews!"); #: npc/003-1/gladys.txt:34 #, no-c-format msgid "In the end, they decide the defensive measures, and they even set curfews!" msgstr "" #. code: mesq l("In the storehouse, kill 5 @@. They keep respawning and are annoying.", getmonsterlink(HouseMaggot)); #: npc/005-7/trainer.txt:77 #, no-c-format msgid "In the storehouse, kill 5 @@. They keep respawning and are annoying." msgstr "" #. code: mesq l("In this wonderful realm, you can find and earn many @@, our currency!", getitemlink(StrangeCoin)); #: npc/001-1/rewards.txt:11 #, no-c-format msgid "In this wonderful realm, you can find and earn many @@, our currency!" msgstr "" #. code: mes l("In times of famine, magic came to save us."); #: npc/003-1/mariusthebard.txt:54 #, no-c-format msgid "In times of famine, magic came to save us." msgstr "" #. code: 003-1,55,82,0 script Inac NPC_PLAYER,{ #: npc/003-1/inac.txt:4 #, no-c-format msgid "Inac" msgstr "" #. code: 003-1,109,109,0 script Inar NPC_PLAYER,{ #: npc/003-1/inar.txt:3 #, no-c-format msgid "Inar" msgstr "" #. code: lg("Indeed, I am not."), L_NeedHelp; #: npc/002-1/alige.txt:71 #, no-c-format msgid "Indeed, I am not.#0" msgstr "" #. code: lg("Indeed, I am not."), L_NeedHelp; #: npc/002-1/alige.txt:71 #, no-c-format msgid "Indeed, I am not.#1" msgstr "" #. code: rif(countitem("Beer") >= 5, l("Indeed, matey! Here they are!")), L_Give, #: npc/005-1/sailors.txt:57 #, no-c-format msgid "Indeed, matey! Here they are!" msgstr "" #. code: Name: "Infantry Helmet" #: item_db.conf:-1 #, no-c-format msgid "Infantry Helmet" msgstr "" #. code: l("Information"), L_Info, #. code: l("Information"); #: npc/003-5/arnea.txt:18 #: npc/003-1/aidan.txt:20 #, no-c-format msgid "Information" msgstr "" #. code: mesq l("Intelligence is very useful for alchemy and magic, but nowadays there are few opportunities to use it."); #: npc/005-7/trainer.txt:389 #, no-c-format msgid "Intelligence is very useful for alchemy and magic, but nowadays there are few opportunities to use it." msgstr "" #. code: mes l("Interval: (none, only sent on login)"); #: npc/commands/scheduled-broadcasts.txt:95 #: npc/commands/scheduled-broadcasts.txt:154 #, no-c-format msgid "Interval: (none, only sent on login)" msgstr "" #. code: mes l("Interval: every @@ hour(s)", $@SCHED_Opt[1]); #. code: mes l("Interval: every @@ hour(s)", .@int); #: npc/commands/scheduled-broadcasts.txt:89 #: npc/commands/scheduled-broadcasts.txt:149 #, no-c-format msgid "Interval: every @@ hour(s)" msgstr "" #. code: l("Introduce"), L_Intro, #: npc/001-1/bgmaster.txt:37 #, no-c-format msgid "Introduce" msgstr "" #. code: mes(l("Invalid!")); #: npc/008-1/confused-tree.txt:51 #, no-c-format msgid "Invalid!" msgstr "" #. code: Name: "Iron Armbands" #: item_db.conf:-1 #, no-c-format msgid "Iron Armbands" msgstr "" #. code: Name: "Iron Arrow" #: item_db.conf:-1 #, no-c-format msgid "Iron Arrow" msgstr "" #. code: Name: "Iron Four-Leaf Amulet" #: item_db.conf:-1 #, no-c-format msgid "Iron Four-Leaf Amulet" msgstr "" #. code: Name: "Iron Ingot" #: item_db.conf:-1 #, no-c-format msgid "Iron Ingot" msgstr "" #. code: Name: "Iron Ore" #: item_db.conf:-1 #, no-c-format msgid "Iron Ore" msgstr "" #. code: Name: "Iron Powder" #: item_db.conf:-1 #, no-c-format msgid "Iron Powder" msgstr "" #. code: Name: "Iron Shovel" #: item_db.conf:-1 #, no-c-format msgid "Iron Shovel" msgstr "" #. code: l("Is it truly a hard choice to make?"); #: npc/003-1/cyndala.txt:81 #, no-c-format msgid "Is it truly a hard choice to make?" msgstr "" #. code: l("Is there a reward?"), L_NeedHead, #. code: l("Is there a reward?"), L_Ask, #: npc/002-1/chefgado.txt:38 #: npc/002-4/nard.txt:55 #, no-c-format msgid "Is there a reward?" msgstr "" #. code: 003-1,97,97,0 script Ishi NPC_PLAYER,{ #: npc/003-1/ishi.txt:8 #, no-c-format msgid "Ishi" msgstr "" #. code: mesn l("Ishi, the Rewards Master"); #: npc/003-1/ishi.txt:12 #: npc/003-1/ishi.txt:20 #: npc/003-1/ishi.txt:32 #, no-c-format msgid "Ishi, the Rewards Master" msgstr "" #. code: mesq l("It could be from a warship to a random civilian vessel. Well, this is not important now."); #: npc/000-0-0/sailors.txt:25 #, no-c-format msgid "It could be from a warship to a random civilian vessel. Well, this is not important now." msgstr "" #. code: l("It doesn't reply.")); #: npc/008-1/confused-tree.txt:27 #, no-c-format msgid "It doesn't reply." msgstr "" #. code: mesq l("It is a port city at the south of the continent. Main economic activities are mining and spices trade."); #: npc/003-1/mariusthebard.txt:38 #, no-c-format msgid "It is a port city at the south of the continent. Main economic activities are mining and spices trade." msgstr "" #. code: npctalkonce(l("It is a sunny day, don't you think?")); #: npc/functions/villagertalk.txt:38 #, no-c-format msgid "It is a sunny day, don't you think?" msgstr "" #. code: mesq l("It is no use... We are too close to a island, they will keep invading the ship..."); #: npc/002-1/dan.txt:68 #, no-c-format msgid "It is no use... We are too close to a island, they will keep invading the ship..." msgstr "" #. code: mesq l("It is on a huge, icy mountain peak. Rumors about dragons and legendary items to be found."); #: npc/003-1/ninathetraveler.txt:103 #, no-c-format msgid "It is on a huge, icy mountain peak. Rumors about dragons and legendary items to be found." msgstr "" #. code: l("It looks like you can't carry anything else for now."), #: npc/functions/inventoryplace.txt:29 #, no-c-format msgid "It looks like you can't carry anything else for now." msgstr "" #. code: mesq l("It offers better living conditions than Tulimshar, and is bigger and more prosperous. Few monsters live there."); #: npc/003-1/ninathetraveler.txt:76 #, no-c-format msgid "It offers better living conditions than Tulimshar, and is bigger and more prosperous. Few monsters live there." msgstr "" #. code: mes col(l("It seems like you're finally safe. You shut your eyes and fall asleep."), 9); #: npc/000-0-0/sailors.txt:69 #, no-c-format msgid "It seems like you're finally safe. You shut your eyes and fall asleep." msgstr "" #. code: l("It seems that you have no status points to reset!"), #: npc/003-1/malivox.txt:63 #: npc/005-6/zitoni.txt:103 #, no-c-format msgid "It seems that you have no status points to reset!" msgstr "" #. code: mes col(l("It seems that you need a key to open this door."), 9); #: npc/002-2/doors.txt:44 #, no-c-format msgid "It seems that you need a key to open this door." msgstr "" #. code: l("It was so tasty, I can't eat anything more... Thank you."); #: npc/003-1/sarah.txt:11 #, no-c-format msgid "It was so tasty, I can't eat anything more... Thank you." msgstr "" #. code: mesq lg("It will be a problem if you run around naked!"); #: npc/002-1/arpan.txt:116 #, no-c-format msgid "It will be a problem if you run around naked!#0" msgstr "" #. code: mesq lg("It will be a problem if you run around naked!"); #: npc/002-1/arpan.txt:116 #, no-c-format msgid "It will be a problem if you run around naked!#1" msgstr "" #. code: mesq l("It would be good for you to do some exercise, the ship isn't big enough for that."); #: npc/002-4/nard.txt:95 #, no-c-format msgid "It would be good for you to do some exercise, the ship isn't big enough for that." msgstr "" #. code: l("It's @@ @@.", .@amount, getitemname(.@id)); #: npc/items/shovel.txt:75 #, no-c-format msgid "It's @@ @@." msgstr "" #. code: mesq l("It's a commercial port town, far far away from Tulimshar and the Great Continent. But hey, back to me. Remember me telling you that I'm hun...grrr...eee!"); #: npc/002-1/alige.txt:148 #, no-c-format msgid "It's a commercial port town, far far away from Tulimshar and the Great Continent. But hey, back to me. Remember me telling you that I'm hun...grrr...eee!" msgstr "" #. code: mesq l("It's alright! Just one more box and it'll be ok."); #: npc/functions/sailordialogue.txt:34 #, no-c-format msgid "It's alright! Just one more box and it'll be ok." msgstr "" #. code: mesq l("It's always good to see if you have a lot of them around before you think about attacking one!"); #: npc/005-7/trainer.txt:333 #, no-c-format msgid "It's always good to see if you have a lot of them around before you think about attacking one!" msgstr "" #. code: mesq l("It's cold, harsh climate makes difficult to live there. It was founded by people thrown away from Tulimshar and Hunrscald for political reasons."); #: npc/003-1/ninathetraveler.txt:60 #, no-c-format msgid "It's cold, harsh climate makes difficult to live there. It was founded by people thrown away from Tulimshar and Hunrscald for political reasons." msgstr "" #. code: l("It's not as good as my new one, but still very useful."), #: npc/003-1/eugene.txt:60 #: npc/test/hinnack.txt:51 #, no-c-format msgid "It's not as good as my new one, but still very useful." msgstr "" #. code: l("It's ok."), L_Fine, #: npc/functions/sailordialogue.txt:22 #, no-c-format msgid "It's ok." msgstr "" #. code: mesq l("Items for consumption, like potions, can only be used once."); #: npc/005-7/trainer.txt:304 #, no-c-format msgid "Items for consumption, like potions, can only be used once." msgstr "" #. code: mes col(l("Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold."), 9); #: npc/002-1/arpan.txt:240 #: npc/002-1/arpan.txt:126 #: npc/002-1/knife.txt:40 #, no-c-format msgid "Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold." msgstr "" #. code: l("Items in your storage are totally safe. Banking itself is totally safe."); #: npc/005-5/nylo.txt:64 #: npc/005-5/nylo.txt:19 #, no-c-format msgid "Items in your storage are totally safe. Banking itself is totally safe." msgstr "" #. code: l("Items."), L_Itens, #: npc/005-7/trainer.txt:285 #, no-c-format msgid "Items." msgstr "" #. code: Name: "Iten" #: item_db.conf:-1 #, no-c-format msgid "Iten" msgstr "" #. code: 003-1,63,141,0 script Itka NPC_F_SHOPKEEPER,{ #: npc/003-1/itka.txt:3 #, no-c-format msgid "Itka" msgstr "" #. code: Name: "Jack'O Lantern" #: item_db.conf:-1 #, no-c-format msgid "Jack'O Lantern" msgstr "" #. code: Name: "Jack's Skeleton Charm" #: item_db.conf:-1 #, no-c-format msgid "Jack's Skeleton Charm" msgstr "" #. code: 003-1,62,76,0 script Jakod NPC_PLAYER,{ #: npc/003-1/jakod.txt:3 #, no-c-format msgid "Jakod" msgstr "" #. code: Name: "Jar Of Blood" #: item_db.conf:-1 #, no-c-format msgid "Jar Of Blood" msgstr "" #. code: Name: "Jeans Chaps" #: item_db.conf:-1 #, no-c-format msgid "Jeans Chaps" msgstr "" #. code: Name: "Jeans Shorts" #: item_db.conf:-1 #, no-c-format msgid "Jeans Shorts" msgstr "" #. code: Name: "Jelly Beans" #: item_db.conf:-1 #, no-c-format msgid "Jelly Beans" msgstr "" #. code: 003-1,93,125,0 script Jerican NPC_PLAYER,{ #: npc/003-1/jerican.txt:3 #, no-c-format msgid "Jerican" msgstr "" #. code: 003-8,28,30,0 script Jhedia NPC_ELVEN_FEMALE,{ #: npc/003-8/jhedia.txt:6 #, no-c-format msgid "Jhedia" msgstr "" #. code: Name: "Johanne Key" #: item_db.conf:-1 #, no-c-format msgid "Johanne Key" msgstr "" #. code: l("Join existing arena"), L_JoinArena, #: npc/003-5/arnea.txt:17 #, no-c-format msgid "Join existing arena" msgstr "" #. code: Name: "Judgement" #: item_db.conf:-1 #, no-c-format msgid "Judgement" msgstr "" #. code: mesn "Julia"; #: npc/002-3/doors.txt:67 #: npc/002-3/doors.txt:42 #: npc/002-3/doors.txt:55 #, no-c-format msgid "Julia" msgstr "" #. code: 002-3,38,24,0 script Juliet NPC_JULIA,2,10,{ #: npc/002-3/juliet.txt:17 #, no-c-format msgid "Juliet" msgstr "" #. code: mes col(l("Juliet is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen."), 9); #: npc/002-1/arpan.txt:188 #, no-c-format msgid "Juliet is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen." msgstr "" #. code: l("Just look at that water! There's a whole bunch of fish down there."), #: npc/test/hinnack.txt:52 #: npc/003-1/eugene.txt:61 #, no-c-format msgid "Just look at that water! There's a whole bunch of fish down there." msgstr "" #. code: npctalkonce(lg("Keep moving girl.", "Keep moving boy.")); #: npc/functions/legiontalk.txt:48 #, no-c-format msgid "Keep moving boy.#1" msgstr "" #. code: npctalkonce(lg("Keep moving girl.", "Keep moving boy.")); #: npc/functions/legiontalk.txt:48 #, no-c-format msgid "Keep moving girl.#0" msgstr "" #. code: Name: "Khaki Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Khaki Cotton Dye" msgstr "" #. code: Name: "Knife" #: item_db.conf:-1 #, no-c-format msgid "Knife" msgstr "" #. code: Name: "Lachesis Brew" #: item_db.conf:-1 #, no-c-format msgid "Lachesis Brew" msgstr "" #. code: mes(l("Last seen:")); #: npc/008-1/confused-tree.txt:77 #, no-c-format msgid "Last seen:" msgstr "" #. code: 005-1,38,58,0 script Latif NPC_HUMAN_M_ARTIS,{ #: npc/005-1/ayasha.txt:227 #, no-c-format msgid "Latif" msgstr "" #. code: 009-5,100,99,79,79 monster Lava Slime 1097,100,60000,60000 #: npc/009-5/_mobs.txt:4 #, no-c-format msgid "Lava Slime" msgstr "" #. code: Name: "LavaSlime" #: mob_db.conf:4302 #, no-c-format msgid "LavaSlime" msgstr "" #. code: Name: "Lazurite Cristal" #: item_db.conf:-1 #, no-c-format msgid "Lazurite Cristal" msgstr "" #. code: Name: "Lazurite Heart" #: item_db.conf:-1 #, no-c-format msgid "Lazurite Heart" msgstr "" #. code: Name: "Lazurite Robe" #: item_db.conf:-1 #, no-c-format msgid "Lazurite Robe" msgstr "" #. code: Name: "Lazurite Shard" #: item_db.conf:-1 #, no-c-format msgid "Lazurite Shard" msgstr "" #. code: Name: "Leather Ball" #: item_db.conf:-1 #, no-c-format msgid "Leather Ball" msgstr "" #. code: Name: "Leather Boots" #: item_db.conf:-1 #, no-c-format msgid "Leather Boots" msgstr "" #. code: Name: "Leather Gloves" #: item_db.conf:-1 #, no-c-format msgid "Leather Gloves" msgstr "" #. code: Name: "Leather Patch" #: item_db.conf:-1 #, no-c-format msgid "Leather Patch" msgstr "" #. code: Name: "Leather Shield" #: item_db.conf:-1 #, no-c-format msgid "Leather Shield" msgstr "" #. code: Name: "Leather Shirt" #: item_db.conf:-1 #, no-c-format msgid "Leather Shirt" msgstr "" #. code: Name: "Leather Suitcase" #: item_db.conf:-1 #, no-c-format msgid "Leather Suitcase" msgstr "" #. code: Name: "Leather Trousers" #: item_db.conf:-1 #, no-c-format msgid "Leather Trousers" msgstr "" #. code: l("Leave"), L_Close; #. code: l("Leave"), L_Quit; #: npc/003-5/arnea.txt:19 #: npc/003-1/inar.txt:10 #, no-c-format msgid "Leave" msgstr "" #. code: l("Leave it alone."), L_Return; #. code: l("Leave it alone."), -; #: npc/001-4/event_soulmenhir.txt:12 #: npc/functions/soul_menhir.txt:8 #, no-c-format msgid "Leave it alone." msgstr "" #. code: l("Leave."); #: npc/002-3/note.txt:17 #, no-c-format msgid "Leave." msgstr "" #. code: 003-5,38,41,0 script LeaveArena NPC_HIDDEN,0,0,{ #: npc/003-5/doors.txt:4 #, no-c-format msgid "LeaveArena" msgstr "" #. code: Name: "Left Crafty Wing" #: item_db.conf:-1 #, no-c-format msgid "Left Crafty Wing" msgstr "" #. code: 002-1,47,32,0 script LeftBarrierCheck NPC_HIDDEN,0,2,{ #: npc/002-1/arpan.txt:34 #, no-c-format msgid "LeftBarrierCheck" msgstr "" #. code: 002-2,24,31,0 script LeftDoor NPC_HIDDEN,0,0,{ #: npc/002-2/doors.txt:40 #, no-c-format msgid "LeftDoor" msgstr "" #. code: 002-1,49,36,0 script LeftDoorCheck NPC_HIDDEN,0,0,{ #: npc/002-1/arpan.txt:20 #, no-c-format msgid "LeftDoorCheck" msgstr "" #. code: Name: "Legion's Copper Armor" #: item_db.conf:-1 #, no-c-format msgid "Legion's Copper Armor" msgstr "" #. code: Name: "Legion's Training Shirt" #: item_db.conf:-1 #, no-c-format msgid "Legion's Training Shirt" msgstr "" #. code: mesq l("Less maggots means more food to the town. So, this time the monsters will be a little stronger."); #: npc/005-7/trainer.txt:75 #, no-c-format msgid "Less maggots means more food to the town. So, this time the monsters will be a little stronger." msgstr "" #. code: l("Let Cynric open your storage. You might also want to open your inventory."), #: npc/005-5/nylo.txt:59 #: npc/005-5/nylo.txt:14 #, no-c-format msgid "Let Cynric open your storage. You might also want to open your inventory." msgstr "" #. code: mesq l("Let me check into it..."); #: npc/002-3/juliet.txt:37 #, no-c-format msgid "Let me check into it..." msgstr "" #. code: l("Let me explain to you what the Merchant Guild is for."); #: npc/003-3/malindou.txt:58 #: npc/005-5/cynric.txt:58 #, no-c-format msgid "Let me explain to you what the Merchant Guild is for." msgstr "" #. code: mesq l("Let me introduce myself, I am Nard, captain of this ship."); #: npc/002-4/nard.txt:24 #, no-c-format msgid "Let me introduce myself, I am Nard, captain of this ship." msgstr "" #. code: l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count); #. code: l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@price); #: npc/003-1/malivox.txt:38 #: npc/005-6/zitoni.txt:77 #, no-c-format msgid "Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats." msgstr "" #. code: l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP), #: npc/005-6/zitoni.txt:110 #: npc/003-1/malivox.txt:70 #, no-c-format msgid "Let's see... @@ of your status points have just been reset!" msgstr "" #. code: Name: "Lettuce Leaf" #: item_db.conf:-1 #, no-c-format msgid "Lettuce Leaf" msgstr "" #. code: 005-1,47,86,0 script Liana NPC_ELVEN_FEMALE,{ #: npc/005-1/liana.txt:7 #, no-c-format msgid "Liana" msgstr "" #. code: 003-1,111,84,0 script Lieutenant Dausen NPC_PLAYER,{ #: npc/003-1/lieutenantdausen.txt:13 #, no-c-format msgid "Lieutenant Dausen" msgstr "" #. code: Name: "Lifestone Pendant" #: item_db.conf:-1 #, no-c-format msgid "Lifestone Pendant" msgstr "" #. code: mesq l("Lifestones have the potential to heal the user, and thus are used for potions."); #: npc/004-1/elanore.txt:64 #, no-c-format msgid "Lifestones have the potential to heal the user, and thus are used for potions." msgstr "" #. code: Name: "Light Green Diamond" #: item_db.conf:-1 #, no-c-format msgid "Light Green Diamond" msgstr "" #. code: Name: "Light Platemail" #: item_db.conf:-1 #, no-c-format msgid "Light Platemail" msgstr "" #. code: Name: "Light Ring" #: item_db.conf:-1 #, no-c-format msgid "Light Ring" msgstr "" #. code: 005-1,38,65,0 script Lilly NPC_CHILD6,{ #: npc/005-1/ayasha.txt:257 #, no-c-format msgid "Lilly" msgstr "" #. code: Name: "Lime Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Lime Cotton Dye" msgstr "" #. code: mes l("Line @@ has been removed.", .@l); #: npc/commands/motd.txt:51 #, no-c-format msgid "Line @@ has been removed." msgstr "" #. code: l("List the commands"), #: npc/008-1/confused-tree.txt:108 #, no-c-format msgid "List the commands" msgstr "" #. code: 000-1,85,33,2,3 monster Little Blub 1007,1,25000,120000 #. code: 000-1,85,58,14,9 monster Little Blub 1007,2,35000,120000 #. code: 000-1,28,48,3,5 monster Little Blub 1007,1,35000,120000 #. code: 000-1,62,25,10,4 monster Little Blub 1007,2,25000,120000 #. code: 003-1,25,73,8,25 monster Little Blub 1007,6,35000,150000 #. code: 000-1,48,61,9,6 monster Little Blub 1007,1,35000,120000 #. code: 000-1,44,75,2,1 monster Little Blub 1007,2,25000,120000 #. code: Name: "Little Blub" #. code: 000-1,61,64,7,10 monster Little Blub 1007,2,25000,120000 #: npc/029-1/_mobs.txt:14 #: npc/029-1/_mobs.txt:15 #: npc/029-1/_mobs.txt:13 #: mob_db.conf:340 #: npc/029-1/_mobs.txt:9 #: npc/029-1/_mobs.txt:10 #: npc/029-1/_mobs.txt:16 #: npc/003-1/_mobs.txt:10 #: npc/029-1/_mobs.txt:11 #, no-c-format msgid "Little Blub" msgstr "" #. code: mesq l("Lizards are the main monster found, and they steal gold from innocent bypassers."); #: npc/003-1/ninathetraveler.txt:116 #, no-c-format msgid "Lizards are the main monster found, and they steal gold from innocent bypassers." msgstr "" #. code: dispbottom(l("Locked.")); #: npc/008-1/doors.txt:4 #, no-c-format msgid "Locked." msgstr "" #. code: Name: "Lockpicks" #: item_db.conf:-1 #, no-c-format msgid "Lockpicks" msgstr "" #. code: Name: "Log Head" #: mob_db.conf:2889 #, no-c-format msgid "Log Head" msgstr "" #. code: Name: "Lollipop" #: item_db.conf:-1 #, no-c-format msgid "Lollipop" msgstr "" #. code: Name: "Long Sword" #: item_db.conf:-1 #, no-c-format msgid "Long Sword" msgstr "" #. code: l("Look at your equipment, can you guess what material it is made from?"), #: npc/003-1/cyndala.txt:15 #, no-c-format msgid "Look at your equipment, can you guess what material it is made from?" msgstr "" #. code: Name: "Lousy Moccasins" #: item_db.conf:-1 #, no-c-format msgid "Lousy Moccasins" msgstr "" #. code: Name: "Love Letter" #: item_db.conf:-1 #, no-c-format msgid "Love Letter" msgstr "" #. code: rif(.@v > 0, menuimage("actions/lower", l("Lower this skill"))), #: npc/commands/debug-skill.txt:19 #, no-c-format msgid "Lower this skill" msgstr "" #. code: 001-1,98,36,0 script Lt. Gerry NPC_ELF,{ #: npc/001-1/bgmaster.txt:259 #, no-c-format msgid "Lt. Gerry" msgstr "" #. code: 001-1,94,36,0 script Lt. Randy NPC_ELF,{ #: npc/001-1/bgmaster.txt:233 #, no-c-format msgid "Lt. Randy" msgstr "" #. code: 003-2,38,34,0 script Lua#003-2 NPC_FEMALE,{ #: npc/003-2/lua.txt:4 #, no-c-format msgid "Lua#003-2" msgstr "" #. code: 003-1,109,129,0 script Luca NPC_PLAYER,{ #: npc/003-1/luca.txt:7 #, no-c-format msgid "Luca" msgstr "" #. code: l("MOTD"), #: npc/commands/super-menu.txt:17 #, no-c-format msgid "MOTD" msgstr "" #. code: setnpcdialogtitle l("MOTD Config"); #: npc/commands/motd.txt:124 #, no-c-format msgid "MOTD Config" msgstr "" #. code: 005-1,63,84,7,6 monster Maggot 1030,8,35000,300000,Trainer::OnKillMaggot #. code: Name: "Maggot" #. code: 009-1,70,31,49,21 monster Maggot 1030,20,30000,60000 #. code: 004-1,84,66,33,48 monster Maggot 1030,45,35000,450000 #. code: 003-1,84,106,33,48 monster Maggot 1030,38,35000,450000 #: npc/003-1/_mobs.txt:2 #: mob_db.conf:1258 #: npc/009-1/_mobs.txt:5 #: npc/005-1/_mobs.txt:4 #: npc/004-1/_mobs.txt:2 #, no-c-format msgid "Maggot" msgstr "" #. code: Name: "Maggot Slime" #: item_db.conf:-1 #, no-c-format msgid "Maggot Slime" msgstr "" #. code: 002-1,49,33,0 script Magic Arpan NPC_MAGIC_ARPAN,{ #. code: mesn "Magic Arpan"; #: npc/000-0-0/sailors.txt:39 #: npc/000-0-0/sailors.txt:59 #: npc/000-0-0/sailors.txt:49 #: npc/000-0-0/sailors.txt:19 #: npc/002-1/arpan.txt:88 #: npc/000-0-0/sailors.txt:29 #, no-c-format msgid "Magic Arpan" msgstr "" #. code: 000-0-0,25,23,0 script Magic Arpan#sailors NPC_MAGIC_ARPAN,{ #: npc/000-0-0/sailors.txt:85 #, no-c-format msgid "Magic Arpan#sailors" msgstr "" #. code: 005-1,59,52,0 script Magic Barrier NPC_HIDDEN,0,0,{ #: npc/005-1/warpcandorbattle.txt:3 #, no-c-format msgid "Magic Barrier" msgstr "" #. code: Name: "Magic Bif" #: mob_db.conf:5167 #, no-c-format msgid "Magic Bif" msgstr "" #. code: mes l("Magic is dead!"); #: npc/commands/magic.txt:3 #, no-c-format msgid "Magic is dead!" msgstr "" #. code: mesq l("Magic is dead. Well, not yet, we still have some mana stones left - but only the strongest ones are allowed to use them and acquire magic."); #: npc/005-7/trainer.txt:401 #, no-c-format msgid "Magic is dead. Well, not yet, we still have some mana stones left - but only the strongest ones are allowed to use them and acquire magic." msgstr "" #. code: l("Magic."), L_Magica, #: npc/005-7/trainer.txt:292 #, no-c-format msgid "Magic." msgstr "" #. code: 003-1,46,79,0 script Mahoud NPC_PLAYER,{ #: npc/003-1/mahoud.txt:4 #, no-c-format msgid "Mahoud" msgstr "" #. code: l("Make sure to put on a bait after you click, though!"), #: npc/items/books.txt:61 #, no-c-format msgid "Make sure to put on a bait after you click, though!" msgstr "" #. code: // l("Male"), G_MALE, #: npc/commands/debug-look.txt:8 #, no-c-format msgid "Male" msgstr "" #. code: 003-3,36,34,0 script Malindou NPC_LLOYD,{ #: npc/003-3/malindou.txt:5 #, no-c-format msgid "Malindou" msgstr "" #. code: 003-1,114,106,0 script Malivox NPC_PLAYER,{ #: npc/003-1/malivox.txt:3 #, no-c-format msgid "Malivox" msgstr "" #. code: 005-1,71,39,28,10 monster Mana Bug 1075,5,35000,300000,Trainer::OnKillManaBug #. code: Name: "Mana Bug" #: npc/005-1/_mobs.txt:8 #: mob_db.conf:3293 #, no-c-format msgid "Mana Bug" msgstr "" #. code: 009-5,99,100,79,79 monster Mana Ghost 1068,40,20000,20000 #. code: Name: "Mana Ghost" #: npc/009-5/_mobs.txt:2 #: mob_db.conf:2977 #, no-c-format msgid "Mana Ghost" msgstr "" #. code: Name: "Mana Gloves" #: item_db.conf:-1 #, no-c-format msgid "Mana Gloves" msgstr "" #. code: 009-5,0,0,0 script Mana Stone NPC_MANA_STONE,{ #: npc/009-5/manastone.txt:6 #, no-c-format msgid "Mana Stone" msgstr "" #. code: mesq l("Managed to drop anything? It requires more luck than skill. Here is your reward. (40 xp 25 gp)"); #: npc/005-7/trainer.txt:94 #, no-c-format msgid "Managed to drop anything? It requires more luck than skill. Here is your reward. (40 xp 25 gp)" msgstr "" #. code: Name: "Manana" #: item_db.conf:-1 #, no-c-format msgid "Manana" msgstr "" #. code: 008-1,109,44,0,0 monster Manana Tree 1017,1,420000,240000 #. code: 008-1,99,39,0,0 monster Manana Tree 1017,1,420000,240000 #. code: 008-1,109,40,0,0 monster Manana Tree 1017,1,420000,240000 #. code: 008-1,105,41,0,0 monster Manana Tree 1017,1,420000,240000 #. code: 008-1,112,39,0,0 monster Manana Tree 1017,1,420000,240000 #. code: 008-1,104,43,0,0 monster Manana Tree 1017,1,420000,240000 #. code: 008-1,102,40,0,0 monster Manana Tree 1017,1,420000,240000 #. code: Name: "Manana Tree" #. code: 008-1,111,42,0,0 monster Manana Tree 1017,1,420000,240000 #. code: 008-1,100,42,0,0 monster Manana Tree 1017,1,420000,240000 #. code: 008-1,108,42,0,0 monster Manana Tree 1017,1,420000,240000 #. code: 008-1,112,44,0,0 monster Manana Tree 1017,1,420000,240000 #. code: 008-1,101,44,0,0 monster Manana Tree 1017,1,420000,240000 #. code: 008-1,106,44,0,0 monster Manana Tree 1017,1,420000,240000 #: npc/008-1/_mobs.txt:12 #: npc/008-1/_mobs.txt:14 #: npc/008-1/_mobs.txt:9 #: npc/008-1/_mobs.txt:10 #: npc/008-1/_mobs.txt:6 #: npc/008-1/_mobs.txt:4 #: npc/008-1/_mobs.txt:2 #: npc/008-1/_mobs.txt:13 #: npc/008-1/_mobs.txt:8 #: mob_db.conf:768 #: npc/008-1/_mobs.txt:11 #: npc/008-1/_mobs.txt:5 #: npc/008-1/_mobs.txt:7 #: npc/008-1/_mobs.txt:3 #, no-c-format msgid "Manana Tree" msgstr "" #. code: rif(.@a, menuimage("actions/test", l("Manually trigger the current broadcast"))), #: npc/commands/scheduled-broadcasts.txt:163 #, no-c-format msgid "Manually trigger the current broadcast" msgstr "" #. code: 003-1,88,135,0 script Marius The Bard NPC_ELVEN_MAN_TRADER,{ #: npc/003-1/mariusthebard.txt:10 #, no-c-format msgid "Marius The Bard" msgstr "" #. code: npctalk l("Marriage failed."); #: npc/functions/marriage.txt:179 #, no-c-format msgid "Marriage failed." msgstr "" #. code: Name: "Mashmallow" #: item_db.conf:-1 #, no-c-format msgid "Mashmallow" msgstr "" #. code: Name: "Mauve Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Mauve Cotton Dye" msgstr "" #. code: Name: "Mauve Herb" #: item_db.conf:-1 #, no-c-format msgid "Mauve Herb" msgstr "" #. code: 005-1,42,37,0 script Maya NPC_RAIJIN_FEMALE_LEGION_ARTIS,{ #: npc/005-1/maya.txt:15 #, no-c-format msgid "Maya" msgstr "" #. code: l("Maybe later."), -; #: npc/005-1/ayasha.txt:116 #, no-c-format msgid "Maybe later." msgstr "" #. code: l("Maybe next time, then."); #: npc/005-4/tolchi.txt:24 #, no-c-format msgid "Maybe next time, then." msgstr "" #. code: l("Maybe some other time."),L_Close; #: npc/005-1/zegas.txt:35 #: npc/005-1/zegas.txt:26 #, no-c-format msgid "Maybe some other time." msgstr "" #. code: if (getq(General_Narrator) >= 1) mesq l("Maybe there are things in Candor which still require your attention? I overheard some of them."); #: npc/002-4/elmo.txt:21 #, no-c-format msgid "Maybe there are things in Candor which still require your attention? I overheard some of them." msgstr "" #. code: mesq l("Maybe you could bring me 5 delicious @@? They have a great effect in quenching thirst and recovering vigour.", getitemlink(CactusDrink)); #. code: mesq l("Maybe you could bring me 5 delicious @@? They have a great effect in quenching thirst and recovering vigour.", getitemlink(CactusPotion)); #: npc/003-1/swezanne.txt:44 #: npc/003-1/swezanne.txt:35 #, no-c-format msgid "Maybe you could bring me 5 delicious @@? They have a great effect in quenching thirst and recovering vigour." msgstr "" #. code: Name: "Mecha Medallion" #: item_db.conf:-1 #, no-c-format msgid "Mecha Medallion" msgstr "" #. code: mesq l("Merchants like to buy body parts of killed monsters and animals because they can make items and equipment."); #: npc/005-7/trainer.txt:174 #, no-c-format msgid "Merchants like to buy body parts of killed monsters and animals because they can make items and equipment." msgstr "" #. code: mes l("Message:"); #: npc/commands/scheduled-broadcasts.txt:83 #, no-c-format msgid "Message:" msgstr "" #. code: 003-1,89,109,0 script Michel NPC_BACCHUS,{ #: npc/003-1/michel.txt:6 #, no-c-format msgid "Michel" msgstr "" #. code: Name: "Milk" #: item_db.conf:-1 #, no-c-format msgid "Milk" msgstr "" #. code: Name: "Miner Gloves" #: item_db.conf:-1 #, no-c-format msgid "Miner Gloves" msgstr "" #. code: Name: "Mini Skirt" #: item_db.conf:-1 #, no-c-format msgid "Mini Skirt" msgstr "" #. code: Name: "Mint Cashmere Dye" #: item_db.conf:-1 #, no-c-format msgid "Mint Cashmere Dye" msgstr "" #. code: menuimage("actions/back", l("Modify another line")), #: npc/commands/motd.txt:102 #, no-c-format msgid "Modify another line" msgstr "" #. code: menuimage("actions/edit", l("Modify this line")), #: npc/commands/motd.txt:104 #, no-c-format msgid "Modify this line" msgstr "" #. code: rif(.@size, menuimage("actions/manage", l("Modify, move, or remove a line"))), #: npc/commands/motd.txt:146 #, no-c-format msgid "Modify, move, or remove a line" msgstr "" #. code: Name: "Moggun" #: mob_db.conf:3065 #, no-c-format msgid "Moggun" msgstr "" #. code: l("Money in your storage is totally safe. Banking itself is totally safe."); #: npc/005-5/nylo.txt:90 #: npc/005-5/nylo.txt:41 #, no-c-format msgid "Money in your storage is totally safe. Banking itself is totally safe." msgstr "" #. code: Name: "Monk Pendant" #: item_db.conf:-1 #, no-c-format msgid "Monk Pendant" msgstr "" #. code: Name: "Monocle" #: item_db.conf:-1 #, no-c-format msgid "Monocle" msgstr "" #. code: mesq l("Monsters are everywhere. They're a plague we're trying to get rid of."); #: npc/005-7/trainer.txt:319 #, no-c-format msgid "Monsters are everywhere. They're a plague we're trying to get rid of." msgstr "" #. code: mesq l("Monsters do not aim small towns like Candor. This city also comes with the plus that I know where everything's at."); #: npc/005-1/liana.txt:10 #, no-c-format msgid "Monsters do not aim small towns like Candor. This city also comes with the plus that I know where everything's at." msgstr "" #. code: l("Monsters."), L_monstros, #: npc/005-7/trainer.txt:286 #, no-c-format msgid "Monsters." msgstr "" #. code: npctalkonce(l("Moo!")); #: npc/functions/mouboofunc.txt:13 #, no-c-format msgid "Moo!" msgstr "" #. code: Name: "Moonshroom" #: mob_db.conf:3022 #, no-c-format msgid "Moonshroom" msgstr "" #. code: Name: "Moonshroom Robe" #: item_db.conf:-1 #, no-c-format msgid "Moonshroom Robe" msgstr "" #. code: npctalkonce(l("Moooo!")); #: npc/functions/mouboofunc.txt:19 #, no-c-format msgid "Moooo!" msgstr "" #. code: npctalkonce(l("Moooooo!")); #: npc/functions/mouboofunc.txt:10 #, no-c-format msgid "Moooooo!" msgstr "" #. code: npctalkonce(l("Moooooooooooo!")); #: npc/functions/mouboofunc.txt:16 #, no-c-format msgid "Moooooooooooo!" msgstr "" #. code: 005-6,30,37,0 script Morgan NPC_RUMLY_FEMALE,{ #: npc/005-6/morgan.txt:7 #, no-c-format msgid "Morgan" msgstr "" #. code: Name: "Moss" #: item_db.conf:-1 #, no-c-format msgid "Moss" msgstr "" #. code: l("Most common and widely popular in the fish realm are @@ and pieces of @@.", #: npc/items/books.txt:44 #, no-c-format msgid "Most common and widely popular in the fish realm are @@ and pieces of @@." msgstr "" #. code: mesq l("Most of these people will not think twice before giving a nice reward to anyone who helps them."); #: npc/005-7/trainer.txt:349 #, no-c-format msgid "Most of these people will not think twice before giving a nice reward to anyone who helps them." msgstr "" #. code: Name: "Mouboo" #: mob_db.conf:1003 #, no-c-format msgid "Mouboo" msgstr "" #. code: Name: "Mouboo Hat" #: item_db.conf:-1 #, no-c-format msgid "Mouboo Hat" msgstr "" #. code: Name: "Mouboo Steak" #: item_db.conf:-1 #, no-c-format msgid "Mouboo Steak" msgstr "" #. code: rif(.@n < .@max, menuimage("actions/lower", l("Move this line down"))), #: npc/commands/motd.txt:106 #, no-c-format msgid "Move this line down" msgstr "" #. code: rif(.@n > 0, menuimage("actions/raise", l("Move this line up"))), #: npc/commands/motd.txt:105 #, no-c-format msgid "Move this line up" msgstr "" #. code: if(@temp == 4) mesq l("Much better, right?!"); #: npc/005-7/nurse.txt:125 #: npc/004-1/elanore.txt:58 #, no-c-format msgid "Much better, right?!" msgstr "" #. code: Name: "Mushroom Spores" #: item_db.conf:-1 #, no-c-format msgid "Mushroom Spores" msgstr "" #. code: Name: "Mustache" #: item_db.conf:-1 #, no-c-format msgid "Mustache" msgstr "" #. code: npctalkonce(l("My breath smells bad.")); #: npc/functions/legiontalk.txt:27 #, no-c-format msgid "My breath smells bad." msgstr "" #. code: l("My figurin is so nice!"); #: npc/005-1/vincent.txt:58 #, no-c-format msgid "My figurin is so nice!" msgstr "" #. code: l("My formula is not a drug, nor magic. It is an ancient technology of our people!"), #: npc/005-6/zitoni.txt:33 #, no-c-format msgid "My formula is not a drug, nor magic. It is an ancient technology of our people!" msgstr "" #. code: mesq l("My husband and I have moved here under the Alliance orders."); #: npc/005-6/morgan.txt:23 #, no-c-format msgid "My husband and I have moved here under the Alliance orders." msgstr "" #. code: selectd(l("My name is @@...", strcharinfo(0))); #: npc/005-5/cynric.txt:34 #: npc/003-3/malindou.txt:34 #, no-c-format msgid "My name is @@..." msgstr "" #. code: mesq l("My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries..."); #: npc/002-1/alige.txt:98 #, no-c-format msgid "My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries..." msgstr "" #. code: l("My name is Cynric, I am a representative of the Merchant Guild on Candor."); #: npc/005-5/cynric.txt:32 #, no-c-format msgid "My name is Cynric, I am a representative of the Merchant Guild on Candor." msgstr "" #. code: mesq l("My name is Juliet, it is me who took care of you after we found you in the sea."); #: npc/002-3/juliet.txt:186 #, no-c-format msgid "My name is Juliet, it is me who took care of you after we found you in the sea." msgstr "" #. code: l("My name is Malindou, I am a representative of the Merchant Guild on Tulimshar."); #: npc/003-3/malindou.txt:32 #, no-c-format msgid "My name is Malindou, I am a representative of the Merchant Guild on Tulimshar." msgstr "" #. code: l("My stats are too good, I won't need it."); #: npc/005-6/zitoni.txt:43 #, no-c-format msgid "My stats are too good, I won't need it." msgstr "" #. code: Name: "Mylarin Dust" #: item_db.conf:-1 #, no-c-format msgid "Mylarin Dust" msgstr "" #. code: mesq l("NPC stylists will cut your hair!"); #: npc/005-7/trainer.txt:340 #, no-c-format msgid "NPC stylists will cut your hair!" msgstr "" #. code: mesq l("NPCs(Non Playable Characters) or non-playable characters are characters that are always in the game, offering a wide variety of reactions, from a simple friendly conversation to a desperate request for help."); #: npc/005-7/trainer.txt:357 #, no-c-format msgid "NPCs(Non Playable Characters) or non-playable characters are characters that are always in the game, offering a wide variety of reactions, from a simple friendly conversation to a desperate request for help." msgstr "" #. code: l("NPCs."), L_NPC, #: npc/005-7/trainer.txt:289 #, no-c-format msgid "NPCs." msgstr "" #. code: l("Nah."), -; #: npc/002-1/knife.txt:23 #, no-c-format msgid "Nah." msgstr "" #. code: 002-4,25,26,0 script Nard NPC_NARD,{ #: npc/002-4/nard.txt:10 #, no-c-format msgid "Nard" msgstr "" #. code: npctalk3 l("Nard doesn't like people who gets money without working for it."); #: npc/002-4/elmo.txt:93 #, no-c-format msgid "Nard doesn't like people who gets money without working for it." msgstr "" #. code: npctalk3 l("Nard is impressed, you're a hard worker."); #: npc/002-4/elmo.txt:85 #, no-c-format msgid "Nard is impressed, you're a hard worker." msgstr "" #. code: npctalk3 l("Nard is very impressed, you're really a hard worker. Congrats!"); #: npc/002-4/elmo.txt:83 #, no-c-format msgid "Nard is very impressed, you're really a hard worker. Congrats!" msgstr "" #. code: npctalk3 l("Nard likes people who work hard. Work harder!"); #: npc/002-4/elmo.txt:89 #, no-c-format msgid "Nard likes people who work hard. Work harder!" msgstr "" #. code: npctalk3 l("Nard noticed your hard work."); #: npc/002-4/elmo.txt:87 #, no-c-format msgid "Nard noticed your hard work." msgstr "" #. code: mesn "Narrator"; #. code: mesn l("Narrator"); #: npc/functions/main.txt:79 #: npc/002-1/alige.txt:302 #: npc/002-3/billybons.txt:18 #: npc/items/croconut.txt:43 #: npc/functions/clientversion.txt:9 #: npc/002-1/arpan.txt:187 #: npc/items/croconut.txt:15 #: npc/002-2/doors.txt:60 #: npc/000-0-0/sailors.txt:68 #: npc/002-1/knife.txt:17 #: npc/002-3/doors.txt:63 #: npc/002-1/knife.txt:35 #: npc/000-0/sailors.txt:71 #: npc/002-1/alige.txt:74 #: npc/002-3/billybons.txt:89 #: npc/002-1/arpan.txt:235 #: npc/002-2/doors.txt:19 #: npc/002-2/doors.txt:43 #: npc/002-1/arpan.txt:121 #: npc/000-0/sailors.txt:19 #: npc/002-3/doors.txt:46 #: npc/002-2/doors.txt:67 #: npc/items/croconut.txt:28 #: npc/003-5/doors.txt:12 #, no-c-format msgid "Narrator" msgstr "" #. code: Name: "Natural Card" #: item_db.conf:-1 #, no-c-format msgid "Natural Card" msgstr "" #. code: Name: "Navy Blue Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Navy Blue Cotton Dye" msgstr "" #. code: Name: "Necromancer Card" #: item_db.conf:-1 #, no-c-format msgid "Necromancer Card" msgstr "" #. code: mesq l("Need a healing?"); #: npc/004-1/elanore.txt:26 #: npc/005-7/nurse.txt:92 #, no-c-format msgid "Need a healing?" msgstr "" #. code: 003-1,103,106,0 script Neko NPC_PLAYER,{ #: npc/003-1/neko.txt:6 #, no-c-format msgid "Neko" msgstr "" #. code: mesq l("Neutral monsters do not have such a sense of danger."); #: npc/005-7/trainer.txt:328 #, no-c-format msgid "Neutral monsters do not have such a sense of danger." msgstr "" #. code: l("Never (only on login)"), 0; #: npc/commands/scheduled-broadcasts.txt:30 #, no-c-format msgid "Never (only on login)" msgstr "" #. code: l("Nevertheless, you probably need some base materials from Bif. Who knows what it will drop if you are lucky?"); #: npc/005-4/rosen.txt:13 #, no-c-format msgid "Nevertheless, you probably need some base materials from Bif. Who knows what it will drop if you are lucky?" msgstr "" #. code: mes l("Next broadcast: (never)"); #: npc/commands/scheduled-broadcasts.txt:155 #, no-c-format msgid "Next broadcast: (never)" msgstr "" #. code: mes l("Next broadcast: @@", FuzzyTime(time_from_ms(.@next))); #: npc/commands/scheduled-broadcasts.txt:150 #, no-c-format msgid "Next broadcast: @@" msgstr "" #. code: npctalkonce(l("Nice day to you.")); #: npc/functions/hello.txt:17 #, no-c-format msgid "Nice day to you." msgstr "" #. code: Name: "Night Dragon" #: mob_db.conf:2566 #, no-c-format msgid "Night Dragon" msgstr "" #. code: Name: "Night Scorpion" #: mob_db.conf:3384 #, no-c-format msgid "Night Scorpion" msgstr "" #. code: 003-1,56,143,0 script Nina The Traveler NPC_F_SHOPKEEPER,{ #: npc/003-1/ninathetraveler.txt:6 #, no-c-format msgid "Nina The Traveler" msgstr "" #. code: mesq l("Nivalis was the last human settlement built during the First Era."); #: npc/003-1/ninathetraveler.txt:58 #, no-c-format msgid "Nivalis was the last human settlement built during the First Era." msgstr "" #. code: menuaction(l("No"))); #. code: l("No"), #. code: l("No"); #: npc/commands/scheduled-broadcasts.txt:64 #: npc/003-1/ishi.txt:170 #: npc/functions/main.txt:145 #, no-c-format msgid "No" msgstr "" #. code: mesq lg("No and *hic*... No, you and you and your... *burp* stup*hic* guild!"); #: npc/002-3/billybons.txt:37 #, no-c-format msgid "No and *hic*... No, you and you and your... *burp* stup*hic* guild!#0" msgstr "" #. code: mesq lg("No and *hic*... No, you and you and your... *burp* stup*hic* guild!"); #: npc/002-3/billybons.txt:37 #, no-c-format msgid "No and *hic*... No, you and you and your... *burp* stup*hic* guild!#1" msgstr "" #. code: mesq l("No criminal record, no bank account, not even a tax payment declaration."); #: npc/003-2/lua.txt:67 #, no-c-format msgid "No criminal record, no bank account, not even a tax payment declaration." msgstr "" #. code: l("No problem is too big for me. I have them right here!"), #: npc/005-4/tolchi.txt:132 #, no-c-format msgid "No problem is too big for me. I have them right here!" msgstr "" #. code: l("No problem, I can help you anyway."), L_Task, #: npc/002-1/peter.txt:171 #, no-c-format msgid "No problem, I can help you anyway." msgstr "" #. code: l("No thanks."), -; #: npc/002-1/chefgado.txt:50 #, no-c-format msgid "No thanks." msgstr "" #. code: l("No way!"), L_Close, #: npc/004-1/elanore.txt:71 #, no-c-format msgid "No way!" msgstr "" #. code: mesq l("No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this hole in the floor, as you can see, I have lots of fun."); #: npc/002-1/alige.txt:114 #, no-c-format msgid "No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this hole in the floor, as you can see, I have lots of fun." msgstr "" #. code: l("No, I'll save my money."), -; #: npc/002-4/nard.txt:185 #, no-c-format msgid "No, I'll save my money." msgstr "" #. code: if (select(l("Yes, I do."), l("No, none.")) == 1) { #: npc/002-3/juliet.txt:20 #, no-c-format msgid "No, none." msgstr "" #. code: l("No, thanks!"), L_Fechar; #: npc/005-7/trainer.txt:52 #, no-c-format msgid "No, thanks!" msgstr "" #. code: l("No, thanks."),L_Close; #: npc/005-1/maya.txt:35 #: npc/005-1/liana.txt:19 #: npc/005-1/maya.txt:81 #, no-c-format msgid "No, thanks." msgstr "" #. code: l("No, they are way too dangerous for me!"), -; #: npc/002-1/peter.txt:115 #: npc/002-1/peter.txt:145 #, no-c-format msgid "No, they are way too dangerous for me!" msgstr "" #. code: l("No."), L_Close, #. code: l("No."), L_Close; #. code: l("No."); #. code: l("No."), -; #. code: switch (select(l("Yes."), l("No."))) #: npc/001-1/portal.txt:13 #: npc/items/croconut.txt:21 #: npc/005-1/ayasha.txt:282 #: npc/005-4/tolchi.txt:174 #: npc/002-2/doors.txt:25 #: npc/002-1/chefgado.txt:39 #: npc/002-1/arpan.txt:255 #: npc/005-1/zegas.txt:79 #, no-c-format msgid "No." msgstr "" #. code: mesq l("Nobody can know! *burp*"); #: npc/002-3/billybons.txt:70 #, no-c-format msgid "Nobody can know! *burp*" msgstr "" #. code: mesq l("Normally, collaborative behave like neutral monsters. Unless some partner of the same species is in danger, at which point they all take an aggressive stance against the aggressor."); #: npc/005-7/trainer.txt:332 #, no-c-format msgid "Normally, collaborative behave like neutral monsters. Unless some partner of the same species is in danger, at which point they all take an aggressive stance against the aggressor." msgstr "" #. code: l("Not at the moment"), #: npc/003-1/aidan.txt:19 #, no-c-format msgid "Not at the moment" msgstr "" #. code: npctalkonce(l("Not in the mood to chat.")); #: npc/functions/legiontalk.txt:24 #, no-c-format msgid "Not in the mood to chat." msgstr "" #. code: l("Not yet."), -; #: npc/002-1/chefgado.txt:71 #, no-c-format msgid "Not yet." msgstr "" #. code: l("Not yet. Get level 255 and I'll reward you!"); #: npc/003-1/lieutenantdausen.txt:50 #, no-c-format msgid "Not yet. Get level 255 and I'll reward you!" msgstr "" #. code: mesq l("Note down. To hunt a target you must click the primary mouse button on it. Avoid fighting monsters or citizens much stronger than you. You will lose experience if you are defeated."); #: npc/005-7/trainer.txt:225 #, no-c-format msgid "Note down. To hunt a target you must click the primary mouse button on it. Avoid fighting monsters or citizens much stronger than you. You will lose experience if you are defeated." msgstr "" #. code: 002-3,40,25,0 script Note#johanne NPC_PAPER_NOTE,{ #: npc/002-3/note.txt:9 #, no-c-format msgid "Note#johanne" msgstr "" #. code: l("Nothing"))) #: npc/functions/marriage.txt:234 #: npc/functions/marriage.txt:219 #, no-c-format msgid "Nothing" msgstr "" #. code: l("Nothing, sorry."), -; #. code: l("Nothing, sorry."); #. code: // l("Nothing, sorry."); #: npc/002-3/juliet.txt:120 #: npc/002-1/arpan.txt:164 #: npc/002-3/juliet.txt:154 #, no-c-format msgid "Nothing, sorry." msgstr "" #. code: l("Nothing.")); #: npc/items/shovel.txt:148 #, no-c-format msgid "Nothing." msgstr "" #. code: mesq l("Now I travel by the world, composing songs about the things I see."); #: npc/003-1/mariusthebard.txt:28 #, no-c-format msgid "Now I travel by the world, composing songs about the things I see." msgstr "" #. code: l("Now stand still... It should not take much time..."); #: npc/003-1/malivox.txt:56 #: npc/005-6/zitoni.txt:95 #, no-c-format msgid "Now stand still... It should not take much time..." msgstr "" #. code: speech lg("Now wait for your partner, then talk to me again."); #: npc/functions/marriage.txt:137 #, no-c-format msgid "Now wait for your partner, then talk to me again.#0" msgstr "" #. code: speech lg("Now wait for your partner, then talk to me again."); #: npc/functions/marriage.txt:137 #, no-c-format msgid "Now wait for your partner, then talk to me again.#1" msgstr "" #. code: 005-5,27,38,0 script Nylo NPC_PLAYER,{ #: npc/005-5/nylo.txt:4 #, no-c-format msgid "Nylo" msgstr "" #. code: 005-5,27,38,0 trader Nylo#Beer NPC_HIDDEN,{ #: npc/005-5/nylo.txt:177 #, no-c-format msgid "Nylo#Beer" msgstr "" #. code: l("OK, I will get them."), L_Close, #: npc/004-1/elanore.txt:70 #, no-c-format msgid "OK, I will get them." msgstr "" #. code: monster(.@map$, .@x, .@y, l("Oak"), 1017, 1); #: db/re/item_db.conf:11620 #: db/re/item_db.conf:152 #, no-c-format msgid "Oak" msgstr "" #. code: mesq l("Of course! But beware that [@@https://www.transifex.com/akaras/saulc-tmw-fork|Translators@@] are always in demand!"); #: npc/002-3/juliet.txt:52 #, no-c-format msgid "Of course! But beware that [@@https://www.transifex.com/akaras/saulc-tmw-fork|Translators@@] are always in demand!" msgstr "" #. code: mesq l("Of course, give me just a minute to look up for your data, @@.", strcharinfo(0)); #: npc/003-2/lua.txt:58 #, no-c-format msgid "Of course, give me just a minute to look up for your data, @@." msgstr "" #. code: mesq l("Of course, they are on the left wall, go have a look at them."); #: npc/002-3/juliet.txt:133 #, no-c-format msgid "Of course, they are on the left wall, go have a look at them." msgstr "" #. code: if (strcharinfo(0) == $MOST_HEROIC$) npctalk l("Oh my, the great @@ has come to talk to me!", $MOST_HEROIC$); #: npc/003-1/silvia.txt:7 #, no-c-format msgid "Oh my, the great @@ has come to talk to me!" msgstr "" #. code: mesq l("Oh my, you don't seem to be registered as a Monster Hunting Quest Participant. Would you like to register?"); #: npc/003-1/aidan.txt:9 #, no-c-format msgid "Oh my, you don't seem to be registered as a Monster Hunting Quest Participant. Would you like to register?" msgstr "" #. code: rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")), #: npc/005-6/zitoni.txt:82 #: npc/003-1/malivox.txt:43 #, no-c-format msgid "Oh no, I don't have any money on me right now." msgstr "" #. code: mes(l("Oh noes! You found my secret backdoor!")); #: npc/008-1/confused-tree.txt:103 #, no-c-format msgid "Oh noes! You found my secret backdoor!" msgstr "" #. code: mesq l("Oh really? I'll put more food in the next box then."); #: npc/functions/sailordialogue.txt:27 #, no-c-format msgid "Oh really? I'll put more food in the next box then." msgstr "" #. code: mesq l("Oh right, I totally forgot about that, here you go."); #: npc/002-1/arpan.txt:219 #, no-c-format msgid "Oh right, I totally forgot about that, here you go." msgstr "" #. code: mesq lg("Oh well, we rescued you when you were yaying adrift in the sea."); #: npc/002-1/arpan.txt:132 #, no-c-format msgid "Oh well, we rescued you when you were yaying adrift in the sea.#0" msgstr "" #. code: mesq lg("Oh well, we rescued you when you were yaying adrift in the sea."); #: npc/002-1/arpan.txt:132 #, no-c-format msgid "Oh well, we rescued you when you were yaying adrift in the sea.#1" msgstr "" #. code: mesq lg("Oh yeyeye... As they are not edible, you can maybe try to equip them?"); #: npc/002-1/arpan.txt:232 #, no-c-format msgid "Oh yeyeye... As they are not edible, you can maybe try to equip them?#0" msgstr "" #. code: mesq lg("Oh yeyeye... As they are not edible, you can maybe try to equip them?"); #: npc/002-1/arpan.txt:232 #, no-c-format msgid "Oh yeyeye... As they are not edible, you can maybe try to equip them?#1" msgstr "" #. code: l("Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well."), #: npc/003-2/estard.txt:18 #, no-c-format msgid "Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well." msgstr "" #. code: l("Oh! You found me. Good job!"); #: npc/005-1/ayasha.txt:159 #, no-c-format msgid "Oh! You found me. Good job!" msgstr "" #. code: mesq l("Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there."); #: npc/002-4/nard.txt:49 #, no-c-format msgid "Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there." msgstr "" #. code: l("Oh, Welcome then."); #: npc/003-1/sarah.txt:35 #, no-c-format msgid "Oh, Welcome then." msgstr "" #. code: mesq l("Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future."); #: npc/002-3/juliet.txt:84 #: npc/002-3/juliet.txt:203 #, no-c-format msgid "Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future." msgstr "" #. code: // l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.")); #: npc/functions/legiontalk.txt:17 #, no-c-format msgid "Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops." msgstr "" #. code: mesq lg("Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.", "Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have."); #: npc/000-0-0/sailors.txt:45 #, no-c-format msgid "Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.#0" msgstr "" #. code: mesq lg("Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.", "Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have."); #: npc/000-0-0/sailors.txt:45 #, no-c-format msgid "Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.#1" msgstr "" #. code: l("Oh, and you will need this book too, it will help you learn the basics of fishing."), #: npc/test/hinnack.txt:53 #: npc/003-1/eugene.txt:62 #, no-c-format msgid "Oh, and you will need this book too, it will help you learn the basics of fishing." msgstr "" #. code: mesq l("Oh, every settlement is part of it. Candor, Tulimshar, Hurnscald, Frostia, Halinarzo, Artis, Esperia, Nivalis..."); #: npc/003-1/gladys.txt:45 #, no-c-format msgid "Oh, every settlement is part of it. Candor, Tulimshar, Hurnscald, Frostia, Halinarzo, Artis, Esperia, Nivalis..." msgstr "" #. code: mesq lg("Oh, she's still alive!", "Oh, he's still alive!"); #: npc/000-0/sailors.txt:62 #, no-c-format msgid "Oh, he's still alive!#1" msgstr "" #. code: mesq l("Oh, hello there! Welcome to the Mana Plain Of Existence!"); #: npc/001-1/rewards.txt:8 #, no-c-format msgid "Oh, hello there! Welcome to the Mana Plain Of Existence!" msgstr "" #. code: l("Oh, it is simple. I have on this book the names of every citizen of Candor and its surroundings."), #: npc/005-5/cynric.txt:48 #, no-c-format msgid "Oh, it is simple. I have on this book the names of every citizen of Candor and its surroundings." msgstr "" #. code: l("Oh, it is simple. I have on this book the names of every citizen of Tulimshar and its surroundings."), #: npc/003-3/malindou.txt:48 #, no-c-format msgid "Oh, it is simple. I have on this book the names of every citizen of Tulimshar and its surroundings." msgstr "" #. code: mes lg("Oh, now that I remember, we also found some money in your pockets, here it is!"); #: npc/002-1/arpan.txt:206 #, no-c-format msgid "Oh, now that I remember, we also found some money in your pockets, here it is!#0" msgstr "" #. code: mes lg("Oh, now that I remember, we also found some money in your pockets, here it is!"); #: npc/002-1/arpan.txt:206 #, no-c-format msgid "Oh, now that I remember, we also found some money in your pockets, here it is!#1" msgstr "" #. code: mesq l("Oh, please. They're weaker than Maggots. They will only pose a threat if you're unarmed."); #: npc/002-1/dan.txt:40 #, no-c-format msgid "Oh, please. They're weaker than Maggots. They will only pose a threat if you're unarmed." msgstr "" #. code: mesq lg("Oh, she's still alive!", "Oh, he's still alive!"); #: npc/000-0/sailors.txt:62 #, no-c-format msgid "Oh, she's still alive!#0" msgstr "" #. code: rif(countitem("Cotton Cloth") < 3 || countitem("Maggot Slime") < 3, l("Oh, then I don't have enough! I'll bring more later!")), L_Close, #. code: rif(countitem(ScorpionStinger) < 3 || countitem(PiouFeathers) < 10, l("Oh, then I don't have enough! I'll bring more later!")), L_Close, #: npc/005-1/maya.txt:98 #: npc/005-1/maya.txt:50 #, no-c-format msgid "Oh, then I don't have enough! I'll bring more later!" msgstr "" #. code: l("Oh, wait a second..."); #: npc/005-5/cynric.txt:38 #: npc/003-3/malindou.txt:38 #, no-c-format msgid "Oh, wait a second..." msgstr "" #. code: //mesq l("Oh... Err, yes I did, or, well, good day to you!"); #: npc/002-4/nard.txt:31 #, no-c-format msgid "Oh... Err, yes I did, or, well, good day to you!" msgstr "" #. code: mesq l("Oh... it seems that you have no room for the lifestones. But please do come back later when you have made a little space."); #: npc/004-1/elanore.txt:108 #, no-c-format msgid "Oh... it seems that you have no room for the lifestones. But please do come back later when you have made a little space." msgstr "" #. code: mesq l("Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, uhm... have enough money to pay for the ferry!"); #: npc/002-1/alige.txt:116 #, no-c-format msgid "Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, uhm... have enough money to pay for the ferry!" msgstr "" #. code: speech l("Ok I add your name... @@...", strcharinfo(0)); #: npc/functions/marriage.txt:134 #, no-c-format msgid "Ok I add your name... @@..." msgstr "" #. code: //mesq lg("Ok, I think she's waking up, go see her.", "Ok, I think he's waking up, go see him."); #: npc/000-0-0/sailors.txt:64 #, no-c-format msgid "Ok, I think he's waking up, go see him.#1" msgstr "" #. code: //mesq lg("Ok, I think she's waking up, go see her.", "Ok, I think he's waking up, go see him."); #: npc/000-0-0/sailors.txt:64 #, no-c-format msgid "Ok, I think she's waking up, go see her.#0" msgstr "" #. code: switch (select(l("Ok, I'll be back in no time."), #: npc/005-1/vincent.txt:22 #, no-c-format msgid "Ok, I'll be back in no time." msgstr "" #. code: mesq l("Ok, done."); #: npc/002-3/juliet.txt:61 #, no-c-format msgid "Ok, done." msgstr "" #. code: l("Ok, let me see..."), #: npc/003-1/cyndala.txt:70 #, no-c-format msgid "Ok, let me see..." msgstr "" #. code: l("Ok, see you later."),L_Close, #: npc/003-2/lua.txt:13 #, no-c-format msgid "Ok, see you later." msgstr "" #. code: l("Ok, this will be my last request. The Trainer asked me for a fine weapon, to protect our village."), #: npc/005-4/tolchi.txt:126 #, no-c-format msgid "Ok, this will be my last request. The Trainer asked me for a fine weapon, to protect our village." msgstr "" #. code: mesq l("Ok, you have some level. Now, let me think on an easy task for you..."); #: npc/005-7/trainer.txt:63 #, no-c-format msgid "Ok, you have some level. Now, let me think on an easy task for you..." msgstr "" #. code: lg("Okay, I'm ready to work!"), -, #: npc/002-1/peter.txt:187 #, no-c-format msgid "Okay, I'm ready to work!#0" msgstr "" #. code: lg("Okay, I'm ready to work!"), -, #: npc/002-1/peter.txt:187 #, no-c-format msgid "Okay, I'm ready to work!#1" msgstr "" #. code: mesq l("Okay, which arena will you join? Cost is @@ GP.", .price); #: npc/003-5/arnea.txt:76 #, no-c-format msgid "Okay, which arena will you join? Cost is @@ GP." msgstr "" #. code: mesq l("Okay, which arena will you rent? Cost is @@ GP.", .price); #: npc/003-5/arnea.txt:27 #, no-c-format msgid "Okay, which arena will you rent? Cost is @@ GP." msgstr "" #. code: mesq l("Okay, you can start!"); #: npc/002-1/peter.txt:206 #, no-c-format msgid "Okay, you can start!" msgstr "" #. code: Name: "Old Towel" #: item_db.conf:-1 #, no-c-format msgid "Old Towel" msgstr "" #. code: mes l("Old line:"); #: npc/commands/motd.txt:73 #, no-c-format msgid "Old line:" msgstr "" #. code: Name: "Oldur Card" #: item_db.conf:-1 #, no-c-format msgid "Oldur Card" msgstr "" #. code: mes col(l("Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops."), 9); #: npc/002-1/alige.txt:305 #, no-c-format msgid "Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops." msgstr "" #. code: mesq l("Once used, they will disappear from your inventory."); #: npc/005-7/trainer.txt:305 #, no-c-format msgid "Once used, they will disappear from your inventory." msgstr "" #. code: l("Once you have the appropriate colorant for the item, ##bdrag the colorant##b to the material."), #: npc/003-1/cyndala.txt:17 #, no-c-format msgid "Once you have the appropriate colorant for the item, ##bdrag the colorant##b to the material." msgstr "" #. code: mesq l("Only finest wares!"); #: npc/003-1/inar.txt:6 #, no-c-format msgid "Only finest wares!" msgstr "" #. code: mes l("Only getting closer to find out what kind this one is."); #: npc/001-4/mushroom.txt:125 #: npc/001-4/mushroom.txt:75 #: npc/001-4/mushroom.txt:145 #: npc/001-4/mushroom.txt:15 #: npc/001-4/mushroom.txt:35 #: npc/001-4/mushroom.txt:105 #: npc/001-4/mushroom.txt:25 #: npc/001-4/mushroom.txt:95 #: npc/001-4/mushroom.txt:135 #: npc/001-4/mushroom.txt:55 #: npc/001-4/mushroom.txt:65 #: npc/001-4/mushroom.txt:85 #: npc/001-4/mushroom.txt:115 #: npc/001-4/mushroom.txt:45 #, no-c-format msgid "Only getting closer to find out what kind this one is." msgstr "" #. code: rif(getgmlevel() && .WALL, l("Open Extension")), L_DelWall, #: npc/001-1/portal.txt:16 #, no-c-format msgid "Open Extension" msgstr "" #. code: mesq l("Open your inventory window(F3 key) next to the trading window. Select an item you want to offer, and then press the Add button. To add money to the negotiation, enter the amount you will offer and press the Change button."); #: npc/005-7/trainer.txt:208 #, no-c-format msgid "Open your inventory window(F3 key) next to the trading window. Select an item you want to offer, and then press the Add button. To add money to the negotiation, enter the amount you will offer and press the Change button." msgstr "" #. code: Name: "Opened Christmas Box" #: item_db.conf:-1 #, no-c-format msgid "Opened Christmas Box" msgstr "" #. code: Name: "Opera Mask" #: item_db.conf:-1 #, no-c-format msgid "Opera Mask" msgstr "" #. code: Name: "Orange" #: item_db.conf:-1 #, no-c-format msgid "Orange" msgstr "" #. code: Name: "Orange Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Orange Cotton Dye" msgstr "" #. code: Name: "Orange Cupcake" #: item_db.conf:-1 #, no-c-format msgid "Orange Cupcake" msgstr "" #. code: mesn "Orc Voice"; #: npc/000-0/sailors.txt:33 #, no-c-format msgid "Orc Voice" msgstr "" #. code: // l("Other"), G_OTHER; #. code: l("Other"), #. code: setnpcdialogtitle l("Quest debug") + " - " + l("Other"); #. code: mes l("This menu gives access to quest debug menus for @@ quests.", strtolower(l("Other"))); #: npc/commands/debug-quest.txt:46 #: npc/commands/debug-quest.txt:7 #: npc/commands/debug-quest.txt:8 #: npc/commands/debug-look.txt:10 #, no-c-format msgid "Other" msgstr "" #. code: l("Other things are written but are not legible anymore."); #: npc/002-3/note.txt:35 #, no-c-format msgid "Other things are written but are not legible anymore." msgstr "" #. code: l("Other."), -1, #: npc/functions/bank.txt:33 #: npc/functions/bank.txt:84 #, no-c-format msgid "Other." msgstr "" #. code: mesq l("Otherwise, the monsters here usually won't attack you unless provoked."); #: npc/005-7/trainer.txt:137 #, no-c-format msgid "Otherwise, the monsters here usually won't attack you unless provoked." msgstr "" #. code: mesq l("Otherwise, you could ask the Constable. They act in the Alliance stead to enforce law and order, and may have... special arrangements for you."); #: npc/003-1/gladys.txt:77 #, no-c-format msgid "Otherwise, you could ask the Constable. They act in the Alliance stead to enforce law and order, and may have... special arrangements for you." msgstr "" #. code: if(@temp == 2) mesq l("Painless, wasn't it?"); #: npc/005-7/nurse.txt:123 #: npc/004-1/elanore.txt:56 #, no-c-format msgid "Painless, wasn't it?" msgstr "" #. code: Name: "Paladin Card" #: item_db.conf:-1 #, no-c-format msgid "Paladin Card" msgstr "" #. code: l("Paper"); #: npc/test/rock.txt:127 #, no-c-format msgid "Paper" msgstr "" #. code: speech l("Partner not ready."); #: npc/functions/marriage.txt:197 #, no-c-format msgid "Partner not ready." msgstr "" #. code: Name: "Pear" #: item_db.conf:-1 #, no-c-format msgid "Pear" msgstr "" #. code: Name: "Pearl" #: item_db.conf:-1 #, no-c-format msgid "Pearl" msgstr "" #. code: mesq l("People are challenging now."); #: npc/001-1/bgmaster.txt:31 #, no-c-format msgid "People are challenging now." msgstr "" #. code: mesq l("People say it is the second biggest city from the world."); #: npc/003-1/ninathetraveler.txt:87 #, no-c-format msgid "People say it is the second biggest city from the world." msgstr "" #. code: mesq l("People usually dock there when travelling to the second continent. Nothing exceptional about economy."); #: npc/003-1/ninathetraveler.txt:91 #, no-c-format msgid "People usually dock there when travelling to the second continent. Nothing exceptional about economy." msgstr "" #. code: mesq l("People vary greatly in the amount of strength, agility, dexterity, intelligence, vitality and luck."); #: npc/005-7/trainer.txt:380 #, no-c-format msgid "People vary greatly in the amount of strength, agility, dexterity, intelligence, vitality and luck." msgstr "" #. code: l("Perfect!"), #: npc/003-3/malindou.txt:81 #: npc/005-5/cynric.txt:81 #, no-c-format msgid "Perfect!" msgstr "" #. code: mesq l("Perfect! Here is your reward! (40 xp 25 gp)"); #: npc/005-7/trainer.txt:82 #, no-c-format msgid "Perfect! Here is your reward! (40 xp 25 gp)" msgstr "" #. code: Name: "Petal" #: item_db.conf:-1 #, no-c-format msgid "Petal" msgstr "" #. code: 002-1,70,35,0 script Peter NPC_RATTO_SAILOR,{ #: npc/002-1/peter.txt:91 #, no-c-format msgid "Peter" msgstr "" #. code: Name: "Piberries" #: item_db.conf:-1 #, no-c-format msgid "Piberries" msgstr "" #. code: Name: "Piberries Infusion" #: item_db.conf:-1 #, no-c-format msgid "Piberries Infusion" msgstr "" #. code: l("Pick an item from either storage or inventory and choose what you want to do with it by clicking the right button."), #: npc/005-5/nylo.txt:15 #: npc/005-5/nylo.txt:60 #, no-c-format msgid "Pick an item from either storage or inventory and choose what you want to do with it by clicking the right button." msgstr "" #. code: Name: "Pikpik" #: mob_db.conf:598 #, no-c-format msgid "Pikpik" msgstr "" #. code: Name: "Pile Of Ash" #: item_db.conf:-1 #, no-c-format msgid "Pile Of Ash" msgstr "" #. code: Name: "Pink Antenna" #: item_db.conf:-1 #, no-c-format msgid "Pink Antenna" msgstr "" #. code: Name: "Pink Blobime" #: item_db.conf:-1 #, no-c-format msgid "Pink Blobime" msgstr "" #. code: Name: "Pink Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Pink Cotton Dye" msgstr "" #. code: Name: "Pinkie Hat" #: item_db.conf:-1 #, no-c-format msgid "Pinkie Hat" msgstr "" #. code: test,38,12,1,1 monster Piou 1002,1,1000,1000 #. code: 005-1,36,105,6,3 monster Piou 1002,1,35000,300000 #. code: 002-1,52,32,21,9 monster Piou 1002,3,30000,20000 #. code: 007-1,59,50,19,23 monster Piou 1002,3,35000,300000 #. code: test,54,10,1,1 monster Piou 1002,3,1000,1000 #. code: test,68,9,0,0 monster Piou 1002,3,1000,1000 #. code: test,44,12,1,1 monster Piou 1002,3,1000,1000 #. code: test,48,10,0,0 monster Piou 1002,1,1000,1000 #. code: Name: "Piou" #. code: 002-3,35,28,4,2 monster Piou 1002,1,30000,20000 #. code: 000-1,0,0,0,0 monster Piou 1002,4,60000,15000 #. code: 003-1,72,70,7,4 monster Piou 1002,2,30000,20000 #. code: test,76,10,1,1 monster Piou 1002,3,1000,1000 #. code: 003-2-2,52,32,21,9 monster Piou 1002,3,30000,20000 #: npc/test/_mobs.txt:8 #: npc/007-1/_mobs.txt:5 #: npc/test/_mobs.txt:6 #: npc/test/_mobs.txt:4 #: npc/005-1/_mobs.txt:6 #: npc/003-2-2/_mobs.txt:2 #: mob_db.conf:112 #: npc/002-3/_mobs.txt:2 #: npc/test/_mobs.txt:2 #: npc/029-1/_mobs.txt:28 #: npc/test/_mobs.txt:9 #: npc/test/_mobs.txt:12 #: npc/002-1/_mobs.txt:2 #: npc/003-1/_mobs.txt:5 #, no-c-format msgid "Piou" msgstr "" #. code: Name: "Piou Feathers" #: item_db.conf:-1 #, no-c-format msgid "Piou Feathers" msgstr "" #. code: Name: "Piou Legs" #: item_db.conf:-1 #, no-c-format msgid "Piou Legs" msgstr "" #. code: Name: "Piou Slayer" #: item_db.conf:-1 #, no-c-format msgid "Piou Slayer" msgstr "" #. code: Name: "Piou egg" #: item_db.conf:-1 #, no-c-format msgid "Piou egg" msgstr "" #. code: 002-1,0,0,0 script PiouSpwn NPC_HIDDEN,{ #: npc/002-1/dan.txt:82 #, no-c-format msgid "PiouSpwn" msgstr "" #. code: l("Pious must keep a strict diet composed of Piberries."), #: npc/items/books.txt:99 #, no-c-format msgid "Pious must keep a strict diet composed of Piberries." msgstr "" #. code: Name: "Piousse" #: mob_db.conf:154 #, no-c-format msgid "Piousse" msgstr "" #. code: Name: "Plant" #: mob_db.conf:1353 #, no-c-format msgid "Plant" msgstr "" #. code: mesq l("Please bring us 5 @@! That should be enough!", getitemlink("Beer")); #: npc/005-1/sailors.txt:48 #, no-c-format msgid "Please bring us 5 @@! That should be enough!" msgstr "" #. code: //mes l("Please choose the desired gender:"); #: npc/commands/debug-look.txt:5 #, no-c-format msgid "Please choose the desired gender:" msgstr "" #. code: mesq l("Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!"); #: npc/002-1/alige.txt:118 #, no-c-format msgid "Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!" msgstr "" #. code: mes l("Please enter the desired color") + " (0-255)"; #: npc/commands/debug-look.txt:35 #, no-c-format msgid "Please enter the desired color" msgstr "" #. code: mes l("Please enter the desired race") + " (0-32767)"; #: npc/commands/debug-look.txt:45 #, no-c-format msgid "Please enter the desired race" msgstr "" #. code: mes l("Please enter the desired style") + " (1-255)"; #: npc/commands/debug-look.txt:25 #, no-c-format msgid "Please enter the desired style" msgstr "" #. code: mes l("Please enter the message:"); #: npc/commands/scheduled-broadcasts.txt:6 #, no-c-format msgid "Please enter the message:" msgstr "" #. code: mes l("Please enter the new line."); #: npc/commands/motd.txt:34 #, no-c-format msgid "Please enter the new line." msgstr "" #. code: l("Please excuse me, captain."), L_Close; #: npc/002-4/nard.txt:132 #, no-c-format msgid "Please excuse me, captain." msgstr "" #. code: rif(Hp < MaxHp, l("Please heal me!")), #. code: rif(Zeny >= .@price, l("Please heal me!")), L_Heal_L, #: npc/005-7/nurse.txt:110 #: npc/005-7/nurse.txt:17 #: npc/004-1/elanore.txt:42 #, no-c-format msgid "Please heal me!" msgstr "" #. code: mesq l("Please help me find the bug bomb Eomie gave us is in one of the store room barrels?"); #: npc/005-1/zegas.txt:32 #, no-c-format msgid "Please help me find the bug bomb Eomie gave us is in one of the store room barrels?" msgstr "" #. code: mesq l("Please invite Elmo for the party, matey! We can't leave our positions!"); #: npc/005-1/sailors.txt:84 #, no-c-format msgid "Please invite Elmo for the party, matey! We can't leave our positions!" msgstr "" #. code: mes l("Please select a category:"); #: npc/commands/debug-quest.txt:43 #, no-c-format msgid "Please select a category:" msgstr "" #. code: l("Please select a chapter:"); #: npc/items/books.txt:23 #, no-c-format msgid "Please select a chapter:" msgstr "" #. code: mes l("Please select a quest:"); #: npc/commands/debug-quest.txt:10 #, no-c-format msgid "Please select a quest:" msgstr "" #. code: mes(l("Please select an option:")); #: npc/008-1/confused-tree.txt:105 #, no-c-format msgid "Please select an option:" msgstr "" #. code: mes l("Please select the desired race."); #: npc/003-1/tamiloc.txt:15 #, no-c-format msgid "Please select the desired race." msgstr "" #. code: mes l("Please select the interval:"); #: npc/commands/scheduled-broadcasts.txt:21 #, no-c-format msgid "Please select the interval:" msgstr "" #. code: mes(l("Please write the following sentence:")); #: npc/008-1/confused-tree.txt:45 #, no-c-format msgid "Please write the following sentence:" msgstr "" #. code: // mes l("Please, Game Master, help Zegas @@!", getquestlink(CandorQuest_Barrel)); #: npc/002-4/elmo.txt:44 #, no-c-format msgid "Please, Game Master, help Zegas @@!" msgstr "" #. code: Name: "Plum" #: item_db.conf:-1 #, no-c-format msgid "Plum" msgstr "" #. code: Name: "Plush Mouboo" #: item_db.conf:-1 #, no-c-format msgid "Plush Mouboo" msgstr "" #. code: Name: "Plushroom" #: item_db.conf:-1 #, no-c-format msgid "Plushroom" msgstr "" #. code: Name: "Plushroom Box" #: item_db.conf:-1 #, no-c-format msgid "Plushroom Box" msgstr "" #. code: 000-1,63,80,4,2 monster Plushroom Field 1011,1,35000,150000 #. code: 000-1,35,50,0,1 monster Plushroom Field 1011,1,35000,150000 #. code: 000-1,78,58,4,5 monster Plushroom Field 1011,2,35000,150000 #. code: 000-1,54,64,0,2 monster Plushroom Field 1011,1,35000,150000 #. code: 000-1,71,62,1,1 monster Plushroom Field 1011,1,35000,150000 #. code: Name: "Plushroom Field" #. code: 000-1,54,115,0,1 monster Plushroom Field 1011,1,35000,150000 #: npc/029-1/_mobs.txt:20 #: npc/029-1/_mobs.txt:18 #: npc/029-1/_mobs.txt:21 #: npc/029-1/_mobs.txt:17 #: npc/029-1/_mobs.txt:22 #: mob_db.conf:521 #: npc/029-1/_mobs.txt:19 #, no-c-format msgid "Plushroom Field" msgstr "" #. code: Name: "Poison Arrow" #: item_db.conf:-1 #, no-c-format msgid "Poison Arrow" msgstr "" #. code: Name: "Poison Spiky Mushroom" #: mob_db.conf:1835 #, no-c-format msgid "Poison Spiky Mushroom" msgstr "" #. code: Name: "Poisoned Dish" #: item_db.conf:-1 #, no-c-format msgid "Poisoned Dish" msgstr "" #. code: npctalkonce(l("Practice! There are no secrets to becoming a warrior.")); #: npc/functions/legiontalk.txt:57 #, no-c-format msgid "Practice! There are no secrets to becoming a warrior." msgstr "" #. code: Name: "Present Box" #: item_db.conf:-1 #, no-c-format msgid "Present Box" msgstr "" #. code: mesq l("Press the 'R' key to ignore or accept business proposals. You and the other citizen who want to negotiate need to be in the configuration that accepts negotiations. if your configuration is 'Ignoring business proposals', then you will not receive the warning from any citizen wanting to negotiate with you, and you will not be able to initiate negotiations."); #: npc/005-7/trainer.txt:199 #, no-c-format msgid "Press the 'R' key to ignore or accept business proposals. You and the other citizen who want to negotiate need to be in the configuration that accepts negotiations. if your configuration is 'Ignoring business proposals', then you will not receive the warning from any citizen wanting to negotiate with you, and you will not be able to initiate negotiations." msgstr "" #. code: Name: "Prism Gift" #: item_db.conf:-1 #, no-c-format msgid "Prism Gift" msgstr "" #. code: l("Problem is, I do not have the knowledge to make it without @@. If you bring me one, I'll reward you with one quarter of my commission.", getitemlink(.Item3)); #: npc/005-4/tolchi.txt:127 #, no-c-format msgid "Problem is, I do not have the knowledge to make it without @@. If you bring me one, I'll reward you with one quarter of my commission." msgstr "" #. code: Name: "Prsm Helmet" #: item_db.conf:-1 #, no-c-format msgid "Prsm Helmet" msgstr "" #. code: Name: "Pumpkin" #: item_db.conf:-1 #: mob_db.conf:1387 #, no-c-format msgid "Pumpkin" msgstr "" #. code: Name: "Pumpkin Hat" #: item_db.conf:-1 #, no-c-format msgid "Pumpkin Hat" msgstr "" #. code: Name: "Pumpkin Juice" #: item_db.conf:-1 #, no-c-format msgid "Pumpkin Juice" msgstr "" #. code: Name: "Pumpkin Seed" #: item_db.conf:-1 #, no-c-format msgid "Pumpkin Seed" msgstr "" #. code: Name: "Pumpkin Seeds" #: item_db.conf:-1 #, no-c-format msgid "Pumpkin Seeds" msgstr "" #. code: Name: "Pumpkish" #: mob_db.conf:848 #, no-c-format msgid "Pumpkish" msgstr "" #. code: Name: "Pumpkish Juice" #: item_db.conf:-1 #, no-c-format msgid "Pumpkish Juice" msgstr "" #. code: Name: "Purple Blobime" #: item_db.conf:-1 #, no-c-format msgid "Purple Blobime" msgstr "" #. code: Name: "Purple Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Purple Cotton Dye" msgstr "" #. code: l("Quest completed."); #: npc/test/karim.txt:103 #, no-c-format msgid "Quest completed." msgstr "" #. code: setnpcdialogtitle l("Quest debug"); #. code: setnpcdialogtitle l("Quest debug") + " - " + l("Other"); #: npc/commands/debug-quest.txt:7 #: npc/commands/debug-quest.txt:40 #, no-c-format msgid "Quest debug" msgstr "" #. code: l("Quest restart."); #: npc/test/karim.txt:109 #, no-c-format msgid "Quest restart." msgstr "" #. code: l("Quests."), L_Quests, #: npc/005-7/trainer.txt:288 #, no-c-format msgid "Quests." msgstr "" #. code: Name: "Quill" #: item_db.conf:-1 #, no-c-format msgid "Quill" msgstr "" #. code: menuaction(l("Quit")); #: npc/005-2/saxsochest.txt:60 #: npc/test/karim.txt:124 #: npc/005-4/rosen.txt:27 #: npc/003-1/sarah.txt:42 #: npc/test/rock.txt:153 #: npc/003-2/estard.txt:66 #: npc/003-8/jhedia.txt:40 #: npc/test/karim.txt:86 #: npc/003-1/sarah.txt:61 #: npc/003-1/lieutenantdausen.txt:37 #: npc/005-2/saxsochest.txt:42 #, no-c-format msgid "Quit" msgstr "" #. code: mes l("Race") + ": " + Class; #. code: mes l("Race") + ": " + $@allraces$[Class]; #. code: menuimage("actions/edit", l("Race")), #: npc/003-1/tamiloc.txt:13 #: npc/commands/debug-look.txt:43 #: npc/commands/debug-look.txt:62 #: npc/commands/debug-look.txt:71 #, no-c-format msgid "Race" msgstr "" #. code: Name: "Raid Trousers" #: item_db.conf:-1 #, no-c-format msgid "Raid Trousers" msgstr "" #. code: mesn "Raijin Voice"; #: npc/000-0/sailors.txt:51 #, no-c-format msgid "Raijin Voice" msgstr "" #. code: rif(.@v < 10, menuimage("actions/raise", l("Raise this skill"))), #: npc/commands/debug-skill.txt:18 #, no-c-format msgid "Raise this skill" msgstr "" #. code: mes " " + l("Raises your Int by 50"); #: npc/commands/debug.txt:76 #, no-c-format msgid "Raises your Int by 50" msgstr "" #. code: mes " " + l("Raises your base level by 50"); #: npc/commands/debug.txt:46 #, no-c-format msgid "Raises your base level by 50" msgstr "" #. code: mes " " + l("Raises your job level by 50"); #: npc/commands/debug.txt:56 #, no-c-format msgid "Raises your job level by 50" msgstr "" #. code: 005-1,18,43,0 script Rasin NPC_CHILD3,{ #: npc/005-1/ayasha.txt:242 #, no-c-format msgid "Rasin" msgstr "" #. code: test,68,9,0,0 monster Ratto 1005,1,1000,1000 #. code: 007-1,65,60,19,15 monster Ratto 1005,3,35000,300000 #. code: test,76,10,1,1 monster Ratto 1005,1,1000,1000 #. code: test,78,4,1,1 monster Ratto 1005,3,1000,1000 #. code: test,48,10,0,0 monster Ratto 1005,1,1000,1000 #. code: Name: "Ratto" #: mob_db.conf:249 #: npc/test/_mobs.txt:13 #: npc/test/_mobs.txt:7 #: npc/007-1/_mobs.txt:4 #: npc/test/_mobs.txt:14 #: npc/test/_mobs.txt:10 #, no-c-format msgid "Ratto" msgstr "" #. code: Name: "Ratto Tail" #: item_db.conf:-1 #, no-c-format msgid "Ratto Tail" msgstr "" #. code: Name: "Ratto Teeth" #: item_db.conf:-1 #, no-c-format msgid "Ratto Teeth" msgstr "" #. code: 002-2,47,30,0 script RattosControl NPC_HIDDEN,{ #: npc/002-2/ratto.txt:19 #, no-c-format msgid "RattosControl" msgstr "" #. code: Name: "Raw Log" #: item_db.conf:-1 #, no-c-format msgid "Raw Log" msgstr "" #. code: Name: "Raw Talisman" #: item_db.conf:-1 #, no-c-format msgid "Raw Talisman" msgstr "" #. code: l("Read the News."), #: npc/002-3/note.txt:16 #, no-c-format msgid "Read the News." msgstr "" #. code: l("Read the Rules."), #: npc/002-3/note.txt:15 #, no-c-format msgid "Read the Rules." msgstr "" #. code: Name: "Red Apple" #: item_db.conf:-1 #, no-c-format msgid "Red Apple" msgstr "" #. code: Name: "Red Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Red Cotton Dye" msgstr "" #. code: Name: "Red Dragon" #: mob_db.conf:1973 #, no-c-format msgid "Red Dragon" msgstr "" #. code: Name: "Red Knight Armor" #: item_db.conf:-1 #, no-c-format msgid "Red Knight Armor" msgstr "" #. code: Name: "Red Mushroom" #: mob_db.conf:1789 #, no-c-format msgid "Red Mushroom" msgstr "" #. code: Name: "Red Nose" #: item_db.conf:-1 #, no-c-format msgid "Red Nose" msgstr "" #. code: Name: "Red Plush Wine" #: item_db.conf:-1 #, no-c-format msgid "Red Plush Wine" msgstr "" #. code: 007-1,52,156,37,29 monster Red Scorpion 1072,10,35000,300000 #. code: Name: "Red Scorpion" #. code: 009-1,70,86,47,6 monster Red Scorpion 1072,2,30000,20000 #: npc/009-1/_mobs.txt:6 #: mob_db.conf:3156 #: npc/007-1/_mobs.txt:7 #, no-c-format msgid "Red Scorpion" msgstr "" #. code: Name: "Red Scorpion Stinger" #: item_db.conf:-1 #, no-c-format msgid "Red Scorpion Stinger" msgstr "" #. code: 009-5,101,98,79,79 monster Red Slime 1092,150,60000,60000 #: npc/009-5/_mobs.txt:5 #, no-c-format msgid "Red Slime" msgstr "" #. code: Name: "Red Stocking" #: item_db.conf:-1 #, no-c-format msgid "Red Stocking" msgstr "" #. code: Name: "Red Stockings" #: item_db.conf:-1 #, no-c-format msgid "Red Stockings" msgstr "" #. code: Name: "RedSlime" #: mob_db.conf:4087 #, no-c-format msgid "RedSlime" msgstr "" #. code: mes " " + l("Reduces your Int by 50"); #: npc/commands/debug.txt:78 #, no-c-format msgid "Reduces your Int by 50" msgstr "" #. code: mes " " + l("Reduces your base level by 50"); #: npc/commands/debug.txt:48 #, no-c-format msgid "Reduces your base level by 50" msgstr "" #. code: mes " " + l("Reduces your job level by 50"); #: npc/commands/debug.txt:58 #, no-c-format msgid "Reduces your job level by 50" msgstr "" #. code: Name: "Reed Bundle" #: item_db.conf:-1 #, no-c-format msgid "Reed Bundle" msgstr "" #. code: rif(Zeny >= 2000, l("Register")), #: npc/003-1/aidan.txt:17 #, no-c-format msgid "Register" msgstr "" #. code: l("Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork."); #: npc/005-5/cynric.txt:20 #: npc/003-3/malindou.txt:20 #, no-c-format msgid "Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork." msgstr "" #. code: mesq l("Remember! Never lend money or items to anyone. For in this world there are no loans and no rent. There are only donations, sales, or permanent exchanges. You are solely responsible for everything you own."); #: npc/005-7/trainer.txt:217 #, no-c-format msgid "Remember! Never lend money or items to anyone. For in this world there are no loans and no rent. There are only donations, sales, or permanent exchanges. You are solely responsible for everything you own." msgstr "" #. code: menuimage("actions/remove", l("Remove this line")), #: npc/commands/motd.txt:103 #, no-c-format msgid "Remove this line" msgstr "" #. code: rif(.@v > 0, menuimage("actions/remove", l("Remove this skill"))), #: npc/commands/debug-skill.txt:17 #, no-c-format msgid "Remove this skill" msgstr "" #. code: mes l("Repeat how many times?"); #: npc/commands/scheduled-broadcasts.txt:41 #, no-c-format msgid "Repeat how many times?" msgstr "" #. code: mes l("Repeat: @@ times", .@max ? .@max : "∞"); #: npc/commands/scheduled-broadcasts.txt:90 #, no-c-format msgid "Repeat: @@ times" msgstr "" #. code: menuimage("actions/edit", l("Gender") + " [" + l("Requires logout") + "]"), #: npc/commands/debug-look.txt:68 #, no-c-format msgid "Requires logout" msgstr "" #. code: menuimage("actions/reset", l("Reset")), #: npc/commands/debug.txt:105 #, no-c-format msgid "Reset" msgstr "" #. code: menuimage("actions/nuke", l("Reset EVERYTHING")), #: npc/commands/debug.txt:25 #, no-c-format msgid "Reset EVERYTHING" msgstr "" #. code: dispbottom l("Reset done!"); #: npc/commands/debug.txt:6 #, no-c-format msgid "Reset done!" msgstr "" #. code: menuimage("actions/reset", l("Reset stats, skills, level")), #: npc/commands/debug.txt:24 #, no-c-format msgid "Reset stats, skills, level" msgstr "" #. code: mes l("Reset!"); #: npc/005-1/ayasha.txt:292 #: npc/005-1/zegas.txt:91 #, no-c-format msgid "Reset!" msgstr "" #. code: mesq l("Reset?"); #: npc/005-1/zegas.txt:75 #: npc/005-1/ayasha.txt:276 #, no-c-format msgid "Reset?" msgstr "" #. code: rif(getarg(0,0), menuimage("actions/back", l("Return to Debug menu"))), -1; #. code: rif(getarg(0,0), menuimage("actions/back", l("Return to Debug menu"))); #. code: menuimage("actions/back", l("Return to Debug menu")); #: npc/commands/debug-look.txt:72 #: npc/commands/debug-quest.txt:47 #: npc/commands/debug.txt:26 #: npc/commands/debug-skill.txt:52 #, no-c-format msgid "Return to Debug menu" msgstr "" #. code: rif(getarg(0,0), menuimage("actions/home", l("Return to Super Menu"))); #: npc/commands/scheduled-broadcasts.txt:166 #: npc/commands/debug.txt:106 #: npc/commands/event.txt:58 #: npc/commands/motd.txt:148 #, no-c-format msgid "Return to Super Menu" msgstr "" #. code: menuimage("actions/home", l("Return to main menu")); #: npc/commands/motd.txt:107 #, no-c-format msgid "Return to main menu" msgstr "" #. code: menuimage("actions/back", l("Return to skill debug menu")); #: npc/commands/debug-skill.txt:21 #, no-c-format msgid "Return to skill debug menu" msgstr "" #. code: Name: "Right Crafty Wing" #: item_db.conf:-1 #, no-c-format msgid "Right Crafty Wing" msgstr "" #. code: Name: "Right Eye Patch" #: item_db.conf:-1 #, no-c-format msgid "Right Eye Patch" msgstr "" #. code: 002-1,56,32,0 script RightBarrierCheck NPC_HIDDEN,0,2,{ #: npc/002-1/arpan.txt:61 #, no-c-format msgid "RightBarrierCheck" msgstr "" #. code: 002-1,54,36,0 script RightDoorCheck NPC_HIDDEN,0,0,{ #: npc/002-1/arpan.txt:27 #, no-c-format msgid "RightDoorCheck" msgstr "" #. code: Name: "Roasted Maggot" #: item_db.conf:-1 #, no-c-format msgid "Roasted Maggot" msgstr "" #. code: l("Rock"), #: npc/test/rock.txt:125 #, no-c-format msgid "Rock" msgstr "" #. code: Name: "Rock Knife" #: item_db.conf:-1 #, no-c-format msgid "Rock Knife" msgstr "" #. code: Name: "Root" #: item_db.conf:-1 #, no-c-format msgid "Root" msgstr "" #. code: Name: "Rose" #: item_db.conf:-1 #, no-c-format msgid "Rose" msgstr "" #. code: 005-4,29,36,0 script Rosen NPC_GUARD1,{ #: npc/005-4/rosen.txt:8 #, no-c-format msgid "Rosen" msgstr "" #. code: Name: "Rotten Rags" #: item_db.conf:-1 #, no-c-format msgid "Rotten Rags" msgstr "" #. code: Name: "Round Leather Shield" #: item_db.conf:-1 #, no-c-format msgid "Round Leather Shield" msgstr "" #. code: case 1: npctalkonce(l("Rrrr... Pchhhh...")); break; #: npc/functions/asleep.txt:12 #, no-c-format msgid "Rrrr... Pchhhh..." msgstr "" #. code: Name: "Ruby" #: item_db.conf:-1 #, no-c-format msgid "Ruby" msgstr "" #. code: Name: "Ruby Bif" #. code: 007-1,99,99,99,99 monster Ruby Bif 1099,8,35000,300000 #: mob_db.conf:4385 #: npc/007-1/_mobs.txt:10 #, no-c-format msgid "Ruby Bif" msgstr "" #. code: Name: "RudolphSlime" #: mob_db.conf:3824 #, no-c-format msgid "RudolphSlime" msgstr "" #. code: l("Rules."), L_regras, #: npc/005-7/trainer.txt:294 #, no-c-format msgid "Rules." msgstr "" #. code: Name: "Rusty Knife" #: item_db.conf:-1 #, no-c-format msgid "Rusty Knife" msgstr "" #. code: narrator S_FIRST_BLANK_LINE, l("Sadly, you found nothing but dirt."); #: npc/items/shovel.txt:79 #, no-c-format msgid "Sadly, you found nothing but dirt." msgstr "" #. code: Name: "Sailor Hat" #: item_db.conf:-1 #, no-c-format msgid "Sailor Hat" msgstr "" #. code: Name: "SailorShirt" #: item_db.conf:-1 #, no-c-format msgid "SailorShirt" msgstr "" #. code: 000-0,23,20,0 script Sailors NPC_SAILORS,6,6,{ #: npc/000-0/sailors.txt:10 #, no-c-format msgid "Sailors" msgstr "" #. code: 005-1,95,99,0 script Sailors#005-1 NPC_ELVEN_MAN_TRADER_SITTING,{ #: npc/005-1/sailors.txt:11 #, no-c-format msgid "Sailors#005-1" msgstr "" #. code: Name: "Samurai Helmet" #: item_db.conf:-1 #, no-c-format msgid "Samurai Helmet" msgstr "" #. code: Name: "Santa Globe" #: item_db.conf:-1 #, no-c-format msgid "Santa Globe" msgstr "" #. code: Name: "SantaSlime" #: mob_db.conf:4258 #, no-c-format msgid "SantaSlime" msgstr "" #. code: Name: "Sapphire" #: item_db.conf:-1 #, no-c-format msgid "Sapphire" msgstr "" #. code: Name: "Sapphire Bif" #: mob_db.conf:5000 #, no-c-format msgid "Sapphire Bif" msgstr "" #. code: 003-1,90,144,0 script Sarah NPC_FEMALE,{ #: npc/003-1/sarah.txt:4 #, no-c-format msgid "Sarah" msgstr "" #. code: mes l("Saul and Fefe did a great revolution,"); #: npc/003-1/mariusthebard.txt:59 #, no-c-format msgid "Saul and Fefe did a great revolution," msgstr "" #. code: mesq l("Saulc, Crazyfefe and Jesus Saves are the three High Councillors. Don't do anything illegal while they're watching!"); #: npc/003-1/gladys.txt:55 #, no-c-format msgid "Saulc, Crazyfefe and Jesus Saves are the three High Councillors. Don't do anything illegal while they're watching!" msgstr "" #. code: Name: "Savior Armor" #: item_db.conf:-1 #, no-c-format msgid "Savior Armor" msgstr "" #. code: Name: "Savior Boots" #: item_db.conf:-1 #, no-c-format msgid "Savior Boots" msgstr "" #. code: Name: "Savior Pants" #: item_db.conf:-1 #, no-c-format msgid "Savior Pants" msgstr "" #. code: Name: "Savior Shield" #: item_db.conf:-1 #, no-c-format msgid "Savior Shield" msgstr "" #. code: 005-2,44,41,0 script Saxso Chest NPC_NO_SPRITE,{ #: npc/005-2/saxsochest.txt:3 #, no-c-format msgid "Saxso Chest" msgstr "" #. code: 005-2,43,40,0,0 monster Saxso Ghost 1076,1,36000,300000 #. code: Name: "Saxso Ghost" #: npc/005-2/_mobs.txt:2 #: mob_db.conf:3338 #, no-c-format msgid "Saxso Ghost" msgstr "" #. code: Name: "Saxso Key" #: item_db.conf:-1 #, no-c-format msgid "Saxso Key" msgstr "" #. code: mesq l("Saxso, the former mayor, commanded me to strengthen the youngsters, so that they have sufficient power to fight monsters."); #: npc/005-7/trainer.txt:161 #, no-c-format msgid "Saxso, the former mayor, commanded me to strengthen the youngsters, so that they have sufficient power to fight monsters." msgstr "" #. code: Name: "Scar" #: mob_db.conf:2390 #, no-c-format msgid "Scar" msgstr "" #. code: Name: "Scarab Armlet" #: item_db.conf:-1 #, no-c-format msgid "Scarab Armlet" msgstr "" #. code: l("Scheduled broadcasts"), #. code: setnpcdialogtitle l("Scheduled broadcasts"); #: npc/commands/scheduled-broadcasts.txt:135 #: npc/commands/super-menu.txt:16 #, no-c-format msgid "Scheduled broadcasts" msgstr "" #. code: setnpcdialogtitle l("Scheduled broadcasts - Create new"); #: npc/commands/scheduled-broadcasts.txt:73 #, no-c-format msgid "Scheduled broadcasts - Create new" msgstr "" #. code: l("Scissors"), #: npc/test/rock.txt:126 #, no-c-format msgid "Scissors" msgstr "" #. code: 004-1,38,77,8,21 monster Scorpion 1071,20,35000,300000 #. code: 005-1,30,39,12,14 monster Scorpion 1071,2,35000,300000,Trainer::OnKillScorpion #. code: Name: "Scorpion" #: mob_db.conf:3111 #: npc/004-1/_mobs.txt:4 #: npc/005-1/_mobs.txt:9 #, no-c-format msgid "Scorpion" msgstr "" #. code: Name: "Scorpion Stinger" #: item_db.conf:-1 #, no-c-format msgid "Scorpion Stinger" msgstr "" #. code: Name: "Sea Drops" #: item_db.conf:-1 #, no-c-format msgid "Sea Drops" msgstr "" #. code: Name: "SeaSlime" #: mob_db.conf:4134 #, no-c-format msgid "SeaSlime" msgstr "" #. code: Name: "Sealed Soul" #: item_db.conf:-1 #, no-c-format msgid "Sealed Soul" msgstr "" #. code: l("See you later!"), #: npc/functions/goodbye.txt:17 #, no-c-format msgid "See you later!" msgstr "" #. code: l("See you soon!"), #: npc/functions/goodbye.txt:18 #, no-c-format msgid "See you soon!" msgstr "" #. code: l("See you!"), #: npc/functions/goodbye.txt:16 #, no-c-format msgid "See you!" msgstr "" #. code: l("Seek a colorant for that material: Cotton, cashmere, leather, Lazurite..."), #: npc/003-1/cyndala.txt:16 #, no-c-format msgid "Seek a colorant for that material: Cotton, cashmere, leather, Lazurite..." msgstr "" #. code: mesq l("Sell old equipment and items you won't use. For example, what should you do with a @@ or an @@? Sell it!", getitemlink(Topaz), getitemlink(ScorpionStinger)); #: npc/003-1/aidan.txt:39 #, no-c-format msgid "Sell old equipment and items you won't use. For example, what should you do with a @@ or an @@? Sell it!" msgstr "" #. code: l("Send 10 times"), 10, #: npc/commands/scheduled-broadcasts.txt:48 #, no-c-format msgid "Send 10 times" msgstr "" #. code: l("Send 2 times"), 2, #: npc/commands/scheduled-broadcasts.txt:45 #, no-c-format msgid "Send 2 times" msgstr "" #. code: l("Send 20 times"), 20, #: npc/commands/scheduled-broadcasts.txt:49 #, no-c-format msgid "Send 20 times" msgstr "" #. code: l("Send 3 times"), 3, #: npc/commands/scheduled-broadcasts.txt:46 #, no-c-format msgid "Send 3 times" msgstr "" #. code: l("Send 5 times"), 5, #: npc/commands/scheduled-broadcasts.txt:47 #, no-c-format msgid "Send 5 times" msgstr "" #. code: l("Send indefinitely"), 0; #: npc/commands/scheduled-broadcasts.txt:50 #, no-c-format msgid "Send indefinitely" msgstr "" #. code: l("Send only once"), 1, #: npc/commands/scheduled-broadcasts.txt:44 #, no-c-format msgid "Send only once" msgstr "" #. code: rif($@GM_EVENT, l("Send soul to the Mana Plane for GM events")), L_Aeros, #: npc/functions/soul_menhir.txt:6 #, no-c-format msgid "Send soul to the Mana Plane for GM events" msgstr "" #. code: mes l("Send this message also on login?"); #: npc/commands/scheduled-broadcasts.txt:61 #, no-c-format msgid "Send this message also on login?" msgstr "" #. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no")); #. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no"))); #: npc/commands/scheduled-broadcasts.txt:145 #: npc/commands/scheduled-broadcasts.txt:91 #, no-c-format msgid "Sent on login: @@" msgstr "" #. code: mes l("Sent on login: yes"); #: npc/commands/scheduled-broadcasts.txt:96 #, no-c-format msgid "Sent on login: yes" msgstr "" #. code: mes l("Sent: @@ times out of @@", $@SCHED_Opt[2], ($@SCHED_Opt[3] ? $@SCHED_Opt[3] : "∞")); #: npc/commands/scheduled-broadcasts.txt:157 #, no-c-format msgid "Sent: @@ times out of @@" msgstr "" #. code: Name: "Serf Hat" #: item_db.conf:-1 #, no-c-format msgid "Serf Hat" msgstr "" #. code: rif(!(.@a), menuimage("actions/add", l("Set a new broadcast"))), #: npc/commands/scheduled-broadcasts.txt:165 #, no-c-format msgid "Set a new broadcast" msgstr "" #. code: mesq l("Set sail! We're going to Tulimshar!"); #: npc/002-4/nard.txt:139 #, no-c-format msgid "Set sail! We're going to Tulimshar!" msgstr "" #. code: .@menustr$ += menuimage("actions/nuke", l("Set state manually")); #: npc/functions/quest-debug/functions.txt:43 #, no-c-format msgid "Set state manually" msgstr "" #. code: //message strcharinfo(0), l("Set status @@ with @@ kills", .@qp, .@kp); #: npc/005-7/trainer.txt:427 #, no-c-format msgid "Set status @@ with @@ kills" msgstr "" #. code: menuimage("actions/edit", l("Set the level manually")), #: npc/commands/debug-skill.txt:20 #, no-c-format msgid "Set the level manually" msgstr "" #. code: Name: "Setzer" #: item_db.conf:-1 #, no-c-format msgid "Setzer" msgstr "" #. code: Name: "Sharp Knife" #: item_db.conf:-1 #, no-c-format msgid "Sharp Knife" msgstr "" #. code: mesq l("She is the nurse and shipkeeper of this ship."); #: npc/002-4/nard.txt:105 #, no-c-format msgid "She is the nurse and shipkeeper of this ship." msgstr "" #. code: mes l("She shakes her head."); #: npc/005-1/liana.txt:24 #: npc/005-1/liana.txt:38 #, no-c-format msgid "She shakes her head." msgstr "" #. code: mes l("She sighs."); #: npc/005-1/liana.txt:43 #, no-c-format msgid "She sighs." msgstr "" #. code: mes l("She smiles."); #: npc/004-1/elanore.txt:102 #, no-c-format msgid "She smiles." msgstr "" #. code: mesq lg("She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!", "She's on the upper level, yeye can't miss her. She's the only girl in this crew."); #: npc/002-1/arpan.txt:184 #, no-c-format msgid "She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!#0" msgstr "" #. code: mesq lg("She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!", "She's on the upper level, yeye can't miss her. She's the only girl in this crew."); #: npc/002-1/arpan.txt:184 #, no-c-format msgid "She's on the upper level, yeye can't miss her. She's the only girl in this crew.#1" msgstr "" #. code: Name: "Shemagh" #: item_db.conf:-1 #, no-c-format msgid "Shemagh" msgstr "" #. code: mesq l("Ship travels are not free. See if you can gather some money, and I'll bring you to Tulimshar!"); #: npc/002-4/nard.txt:60 #, no-c-format msgid "Ship travels are not free. See if you can gather some money, and I'll bring you to Tulimshar!" msgstr "" #. code: 005-4,30,37,0 trader Shop#Candor NPC_NO_SPRITE,{ #: npc/005-4/shop.txt:16 #, no-c-format msgid "Shop#Candor" msgstr "" #. code: 003-1,108,110,0 trader Shop#bazar1 NPC_NO_SPRITE,{ #: npc/003-1/shop.txt:4 #, no-c-format msgid "Shop#bazar1" msgstr "" #. code: Name: "Short Bow" #: item_db.conf:-1 #, no-c-format msgid "Short Bow" msgstr "" #. code: Name: "Short Tank Top" #: item_db.conf:-1 #, no-c-format msgid "Short Tank Top" msgstr "" #. code: l("Shortcuts."), L_teclado, #: npc/005-7/trainer.txt:293 #, no-c-format msgid "Shortcuts." msgstr "" #. code: l("Should you be too quick or wait too long, you will most likely fail."); #: npc/items/books.txt:67 #, no-c-format msgid "Should you be too quick or wait too long, you will most likely fail." msgstr "" #. code: Name: "Silk Cocoon" #: item_db.conf:-1 #, no-c-format msgid "Silk Cocoon" msgstr "" #. code: Name: "Silk Gloves" #: item_db.conf:-1 #, no-c-format msgid "Silk Gloves" msgstr "" #. code: Name: "Silk Pants" #: item_db.conf:-1 #, no-c-format msgid "Silk Pants" msgstr "" #. code: Name: "Silk Robe" #: item_db.conf:-1 #, no-c-format msgid "Silk Robe" msgstr "" #. code: Name: "Silk Worm" #: mob_db.conf:1430 #, no-c-format msgid "Silk Worm" msgstr "" #. code: Name: "Silver Bell" #: item_db.conf:-1 #, no-c-format msgid "Silver Bell" msgstr "" #. code: Name: "Silver Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Silver Cotton Dye" msgstr "" #. code: Name: "Silver Easteregg" #: item_db.conf:-1 #, no-c-format msgid "Silver Easteregg" msgstr "" #. code: Name: "Silver Gift" #: item_db.conf:-1 #, no-c-format msgid "Silver Gift" msgstr "" #. code: Name: "Silver Mirror" #: item_db.conf:-1 #, no-c-format msgid "Silver Mirror" msgstr "" #. code: Name: "SilverMedal" #: item_db.conf:-1 #, no-c-format msgid "SilverMedal" msgstr "" #. code: 003-1,109,150,0 script Silvia NPC_FEMALE,{ #: npc/003-1/silvia.txt:5 #, no-c-format msgid "Silvia" msgstr "" #. code: setnpcdialogtitle l("Skill Debug"); #: npc/commands/debug-skill.txt:37 #, no-c-format msgid "Skill Debug" msgstr "" #. code: setnpcdialogtitle l("Skill Debug - Modify Skill"); #: npc/commands/debug-skill.txt:12 #, no-c-format msgid "Skill Debug - Modify Skill" msgstr "" #. code: Name: "Skull" #: item_db.conf:-1 #, no-c-format msgid "Skull" msgstr "" #. code: Name: "Skull Mask" #: item_db.conf:-1 #, no-c-format msgid "Skull Mask" msgstr "" #. code: Name: "Skull Potion" #: item_db.conf:-1 #, no-c-format msgid "Skull Potion" msgstr "" #. code: Name: "SkullBloodyMug" #: item_db.conf:-1 #, no-c-format msgid "SkullBloodyMug" msgstr "" #. code: Name: "Slide Card" #: item_db.conf:-1 #, no-c-format msgid "Slide Card" msgstr "" #. code: Name: "SlimeBlast" #: mob_db.conf:4000 #, no-c-format msgid "SlimeBlast" msgstr "" #. code: Name: "Small Amethyst Bif" #: mob_db.conf:4836 #, no-c-format msgid "Small Amethyst Bif" msgstr "" #. code: Name: "Small Diamond Bif" #: mob_db.conf:4713 #, no-c-format msgid "Small Diamond Bif" msgstr "" #. code: Name: "Small Emerald Bif" #: mob_db.conf:4590 #, no-c-format msgid "Small Emerald Bif" msgstr "" #. code: Name: "Small Knife" #: item_db.conf:-1 #, no-c-format msgid "Small Knife" msgstr "" #. code: Name: "Small Magic Bif" #: mob_db.conf:5125 #, no-c-format msgid "Small Magic Bif" msgstr "" #. code: Name: "Small Mushroom" #: item_db.conf:-1 #, no-c-format msgid "Small Mushroom" msgstr "" #. code: Name: "Small Ruby Bif" #: mob_db.conf:4344 #, no-c-format msgid "Small Ruby Bif" msgstr "" #. code: Name: "Small Sapphire Bif" #: mob_db.conf:4959 #, no-c-format msgid "Small Sapphire Bif" msgstr "" #. code: Name: "Small Tentacles" #: item_db.conf:-1 #, no-c-format msgid "Small Tentacles" msgstr "" #. code: Name: "Small Topaz Bif" #: mob_db.conf:4467 #, no-c-format msgid "Small Topaz Bif" msgstr "" #. code: Name: "Smoke Dragon" #: mob_db.conf:2065 #, no-c-format msgid "Smoke Dragon" msgstr "" #. code: Name: "Snake Skin" #: item_db.conf:-1 #, no-c-format msgid "Snake Skin" msgstr "" #. code: Name: "Snake Tongue" #: item_db.conf:-1 #, no-c-format msgid "Snake Tongue" msgstr "" #. code: Name: "Snowman Globe" #: item_db.conf:-1 #, no-c-format msgid "Snowman Globe" msgstr "" #. code: mesq l("So be nice and help people along the way!"); #: npc/005-7/trainer.txt:350 #, no-c-format msgid "So be nice and help people along the way!" msgstr "" #. code: if (.@rand == 3) npctalkonce(l("So finally someone has came to visit me?")); #: npc/functions/sailortalk.txt:14 #, no-c-format msgid "So finally someone has came to visit me?" msgstr "" #. code: l("So in a hurry, I forgot to take enough bait for fishing."), #: npc/003-1/eugene.txt:31 #, no-c-format msgid "So in a hurry, I forgot to take enough bait for fishing." msgstr "" #. code: mesq l("So whaddaya say, sign up won't you?"); #: npc/003-1/aidan.txt:60 #, no-c-format msgid "So whaddaya say, sign up won't you?" msgstr "" #. code: l("So you have now a pet, who is loyal to you. It'll follow you everywhere, but there are two things you must know."), #: npc/items/books.txt:97 #, no-c-format msgid "So you have now a pet, who is loyal to you. It'll follow you everywhere, but there are two things you must know." msgstr "" #. code: npctalkonce(lg("So you think you're tough? A warrior must also be loyal and patient.")); #: npc/functions/legiontalk.txt:51 #, no-c-format msgid "So you think you're tough? A warrior must also be loyal and patient.#0" msgstr "" #. code: npctalkonce(lg("So you think you're tough? A warrior must also be loyal and patient.")); #: npc/functions/legiontalk.txt:51 #, no-c-format msgid "So you think you're tough? A warrior must also be loyal and patient.#1" msgstr "" #. code: mesq l("So, do you have anything for me today?"); #: npc/002-1/alige.txt:266 #, no-c-format msgid "So, do you have anything for me today?" msgstr "" #. code: mesq l("So, how do you feel? I see that Juliet did a marvellous job! You look like you're in good health now."); #: npc/002-4/nard.txt:38 #, no-c-format msgid "So, how do you feel? I see that Juliet did a marvellous job! You look like you're in good health now." msgstr "" #. code: mesq l("So, please kill 3 @@, which are usually at beaches. You can sell their stingers.", getmonsterlink(CandorScorpion)); #: npc/005-7/trainer.txt:89 #, no-c-format msgid "So, please kill 3 @@, which are usually at beaches. You can sell their stingers." msgstr "" #. code: mesq l("Some items are only produced in Nivalis. After all, it is hard to work properly with ice in a desert!"); #: npc/003-1/ninathetraveler.txt:64 #, no-c-format msgid "Some items are only produced in Nivalis. After all, it is hard to work properly with ice in a desert!" msgstr "" #. code: mesq l("Some of finest elven craftmanship can be found there, like bows, for example."); #: npc/003-1/ninathetraveler.txt:105 #, no-c-format msgid "Some of finest elven craftmanship can be found there, like bows, for example." msgstr "" #. code: mesq l("Some others also like to buy them to keep as trophies. Either way, you can make some money with that."); #: npc/005-7/trainer.txt:176 #, no-c-format msgid "Some others also like to buy them to keep as trophies. Either way, you can make some money with that." msgstr "" #. code: l("Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.", #: npc/items/books.txt:48 #, no-c-format msgid "Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@." msgstr "" #. code: mes col(l("Some time later..."), 9); #: npc/002-4/nard.txt:143 #, no-c-format msgid "Some time later..." msgstr "" #. code: l("Some types of fish also enjoy @@ quite a bit.", #: npc/items/books.txt:46 #, no-c-format msgid "Some types of fish also enjoy @@ quite a bit." msgstr "" #. code: l("Somebody took your place on this spot!"), #: npc/functions/fishing.txt:281 #, no-c-format msgid "Somebody took your place on this spot!" msgstr "" #. code: l("Something else?"); #: npc/003-3/malindou.txt:133 #: npc/005-5/cynric.txt:132 #, no-c-format msgid "Something else?" msgstr "" #. code: rif(getskilllv(NV_BASIC) < 6, l("Something is wrong with me, I can't smile nor sit.")), #: npc/002-3/juliet.txt:149 #, no-c-format msgid "Something is wrong with me, I can't smile nor sit." msgstr "" #. code: mesq l("Something seems off with that!"); #: npc/001-4/traps.txt:152 #: npc/001-4/traps.txt:203 #: npc/001-4/traps.txt:169 #: npc/001-4/traps.txt:498 #: npc/001-4/traps.txt:226 #: npc/001-4/traps.txt:260 #: npc/001-4/traps.txt:66 #: npc/001-4/traps.txt:135 #: npc/001-4/traps.txt:566 #: npc/001-4/traps.txt:362 #: npc/001-4/traps.txt:294 #: npc/001-4/traps.txt:447 #: npc/001-4/traps.txt:345 #: npc/001-4/traps.txt:379 #: npc/001-4/traps.txt:32 #: npc/001-4/traps.txt:396 #: npc/001-4/traps.txt:100 #: npc/001-4/traps.txt:430 #: npc/001-4/traps.txt:515 #: npc/001-4/traps.txt:277 #: npc/001-4/traps.txt:243 #: npc/001-4/traps.txt:13 #: npc/001-4/traps.txt:532 #: npc/001-4/traps.txt:186 #: npc/001-4/traps.txt:328 #: npc/001-4/traps.txt:49 #: npc/001-4/traps.txt:83 #: npc/001-4/traps.txt:481 #: npc/001-4/traps.txt:549 #: npc/001-4/traps.txt:311 #: npc/001-4/traps.txt:118 #: npc/001-4/traps.txt:413 #: npc/001-4/traps.txt:464 #, no-c-format msgid "Something seems off with that!" msgstr "" #. code: mesq l("Sometimes you just need to run from battle."); #: npc/004-1/elanore.txt:31 #: npc/005-7/nurse.txt:97 #, no-c-format msgid "Sometimes you just need to run from battle." msgstr "" #. code: Name: "Sorcerer Robe" #: item_db.conf:-1 #, no-c-format msgid "Sorcerer Robe" msgstr "" #. code: l("Sorry but I have no time for this."), -; #: npc/002-1/alige.txt:89 #, no-c-format msgid "Sorry but I have no time for this." msgstr "" #. code: speech l("Sorry i can't help you. Go away!"); #: npc/functions/marriage.txt:262 #, no-c-format msgid "Sorry i can't help you. Go away!" msgstr "" #. code: mesq l("Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells."); #: npc/002-1/arpan.txt:196 #, no-c-format msgid "Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells." msgstr "" #. code: l("Sorry, I am busy..."); #: npc/005-4/tolchi.txt:133 #, no-c-format msgid "Sorry, I am busy..." msgstr "" #. code: l("Sorry, I am not in the mood for another fight with these rattos."), -; #: npc/002-1/peter.txt:172 #: npc/002-1/peter.txt:167 #, no-c-format msgid "Sorry, I am not in the mood for another fight with these rattos." msgstr "" #. code: l("Sorry, I have to go now."); #: npc/003-1/ishi.txt:50 #, no-c-format msgid "Sorry, I have to go now." msgstr "" #. code: l("Sorry, I'll pass."), L_Close; #: npc/003-1/ninathetraveler.txt:27 #, no-c-format msgid "Sorry, I'll pass." msgstr "" #. code: speech l("Sorry, I'm busy with other registrations."), #: npc/functions/marriage.txt:211 #, no-c-format msgid "Sorry, I'm busy with other registrations." msgstr "" #. code: l("Sorry, I'm doing other things at the moment."))) #: npc/003-1/eugene.txt:35 #: npc/005-1/vincent.txt:23 #: npc/test/hinnack.txt:26 #, no-c-format msgid "Sorry, I'm doing other things at the moment." msgstr "" #. code: // l("Sorry, but I can't tell you anything about that."), #: npc/002-3/juliet.txt:119 #, no-c-format msgid "Sorry, but I can't tell you anything about that." msgstr "" #. code: l("Sorry, but you don't have what I need."), #: npc/test/hinnack.txt:43 #: npc/003-1/eugene.txt:52 #: npc/005-1/vincent.txt:40 #, no-c-format msgid "Sorry, but you don't have what I need." msgstr "" #. code: l("Sorry, that is not the cake I love."); #: npc/003-1/sarah.txt:28 #, no-c-format msgid "Sorry, that is not the cake I love." msgstr "" #. code: if (gettimetick(2) <= .RENT_TIME) mesq l("Sorry, you was taking too long to decide and I've rented my sword to somebody else."); #: npc/005-1/ayasha.txt:120 #, no-c-format msgid "Sorry, you was taking too long to decide and I've rented my sword to somebody else." msgstr "" #. code: mesq l("Sorry. At best, you can try your luck in Halinarzo, but the odds of someone recognizing you are pretty slim."); #: npc/003-2/lua.txt:83 #, no-c-format msgid "Sorry. At best, you can try your luck in Halinarzo, but the odds of someone recognizing you are pretty slim." msgstr "" #. code: 001-4,152,154,0 script Soul Menhir#001-4 NPC_SOUL_CLEAN,{ #: npc/001-4/event_soulmenhir.txt:6 #, no-c-format msgid "Soul Menhir#001-4" msgstr "" #. code: 005-1,29,92,0 script Soul Menhir#candor NPC_SOUL_MOSS,{ #: npc/005-1/soul-menhir.txt:6 #, no-c-format msgid "Soul Menhir#candor" msgstr "" #. code: 009-1,28,29,0 script Soul Menhir#hali NPC_SOUL_MOSS,{ #: npc/009-1/soul-menhir.txt:6 #, no-c-format msgid "Soul Menhir#hali" msgstr "" #. code: 003-1,40,48,0 script Soul Menhir#tulim NPC_SOUL_DESERT,{ #: npc/003-1/soul-menhir.txt:6 #, no-c-format msgid "Soul Menhir#tulim" msgstr "" #. code: l("Sounds good!"), #: npc/005-6/zitoni.txt:40 #, no-c-format msgid "Sounds good!" msgstr "" #. code: l("Sounds good."), L_Start, #: npc/002-1/chefgado.txt:49 #, no-c-format msgid "Sounds good." msgstr "" #. code: Name: "Spectra Orb" #: item_db.conf:-1 #, no-c-format msgid "Spectra Orb" msgstr "" #. code: Name: "Spell Book Page" #: item_db.conf:-1 #, no-c-format msgid "Spell Book Page" msgstr "" #. code: l("Spend it wisely this time."), #: npc/005-6/zitoni.txt:111 #: npc/003-1/malivox.txt:71 #, no-c-format msgid "Spend it wisely this time." msgstr "" #. code: Name: "Squichy Claws" #: item_db.conf:-1 #, no-c-format msgid "Squichy Claws" msgstr "" #. code: menuimage("actions/test", l("Start broadcasting")), #: npc/commands/scheduled-broadcasts.txt:103 #, no-c-format msgid "Start broadcasting" msgstr "" #. code: menuimage("actions/test", l("Start broadcasting, and make an extra broadcast right now")); #: npc/commands/scheduled-broadcasts.txt:104 #, no-c-format msgid "Start broadcasting, and make an extra broadcast right now" msgstr "" #. code: menuimage("actions/edit", l("Start over")), #: npc/commands/scheduled-broadcasts.txt:102 #, no-c-format msgid "Start over" msgstr "" #. code: lg("Status point reset can't be undone. Are you sure about this?"); #: npc/005-6/zitoni.txt:68 #, no-c-format msgid "Status point reset can't be undone. Are you sure about this?#0" msgstr "" #. code: lg("Status point reset can't be undone. Are you sure about this?"); #: npc/005-6/zitoni.txt:68 #, no-c-format msgid "Status point reset can't be undone. Are you sure about this?#1" msgstr "" #. code: mesq l("Status point reset can't be undone. Do you really want this?"); #: npc/003-1/malivox.txt:29 #, no-c-format msgid "Status point reset can't be undone. Do you really want this?" msgstr "" #. code: l("Status reset? Sounds illegal!"), #: npc/005-6/zitoni.txt:24 #, no-c-format msgid "Status reset? Sounds illegal!" msgstr "" #. code: l("Status."), L_status, #: npc/005-7/trainer.txt:291 #, no-c-format msgid "Status." msgstr "" #. code: Name: "Steel Shield" #: item_db.conf:-1 #, no-c-format msgid "Steel Shield" msgstr "" #. code: mesq l("Still haven't found it? Well, keep looking the barrels at this storehouse. I know it's in there, somewhere."); #: npc/005-1/zegas.txt:45 #, no-c-format msgid "Still haven't found it? Well, keep looking the barrels at this storehouse. I know it's in there, somewhere." msgstr "" #. code: rif(.@a, menuimage("actions/remove", l("Stop broadcasting"))), #: npc/commands/scheduled-broadcasts.txt:164 #, no-c-format msgid "Stop broadcasting" msgstr "" #. code: npctalkonce(l("Stop it!")); #: npc/functions/villagertalk.txt:26 #, no-c-format msgid "Stop it!" msgstr "" #. code: mesq l("Stop there! No one is allowed past this point! Stand back!!"); #: npc/003-1-3/thief.txt:21 #, no-c-format msgid "Stop there! No one is allowed past this point! Stand back!!" msgstr "" #. code: Name: "Strange Coin" #: item_db.conf:-1 #, no-c-format msgid "Strange Coin" msgstr "" #. code: mesq l("Strength helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow."); #: npc/005-7/trainer.txt:383 #, no-c-format msgid "Strength helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow." msgstr "" #. code: l("Styles."), L_estilo, #: npc/005-7/trainer.txt:287 #, no-c-format msgid "Styles." msgstr "" #. code: Name: "Sulfur Powder" #: item_db.conf:-1 #, no-c-format msgid "Sulfur Powder" msgstr "" #. code: Name: "Sunny Crystal" #: item_db.conf:-1 #, no-c-format msgid "Sunny Crystal" msgstr "" #. code: setnpcdialogtitle l("Super Menu"); #: npc/commands/super-menu.txt:10 #, no-c-format msgid "Super Menu" msgstr "" #. code: Name: "Supreme Gift" #: item_db.conf:-1 #, no-c-format msgid "Supreme Gift" msgstr "" #. code: l("Sure"),L_Next, #. code: l("Sure"),-, #: npc/005-1/maya.txt:80 #: npc/005-1/maya.txt:34 #, no-c-format msgid "Sure" msgstr "" #. code: l("Sure, but what will you give me in exchange?"), L_AboutReward, #: npc/002-1/alige.txt:107 #, no-c-format msgid "Sure, but what will you give me in exchange?" msgstr "" #. code: l("Sure."),L_Start, #: npc/005-1/zegas.txt:34 #: npc/005-1/zegas.txt:25 #, no-c-format msgid "Sure." msgstr "" #. code: .@menustr$ = l("Surprise me!") + ":" + .@menustr$ + l("I'm fine for now, thank you."); #: npc/functions/barber.txt:85 #, no-c-format msgid "Surprise me!" msgstr "" #. code: 003-1,70,100,0 script Swezanne NPC_FEMALE,{ #: npc/003-1/swezanne.txt:4 #, no-c-format msgid "Swezanne" msgstr "" #. code: l("Take care!"); #: npc/functions/goodbye.txt:28 #, no-c-format msgid "Take care!" msgstr "" #. code: mesq l("Take this @@ to prove you're one of us! Could you also invite Elmo? Thanks, matey!", getitemlink("Bandana")); #: npc/005-1/sailors.txt:78 #, no-c-format msgid "Take this @@ to prove you're one of us! Could you also invite Elmo? Thanks, matey!" msgstr "" #. code: l("Talk to you later!"), #: npc/functions/goodbye.txt:25 #, no-c-format msgid "Talk to you later!" msgstr "" #. code: l("Talk to you soon!"), #: npc/functions/goodbye.txt:24 #, no-c-format msgid "Talk to you soon!" msgstr "" #. code: 003-1,49,43,0 script Tamiloc NPC_ELVEN_FEMALE_ARMOR_SHOP,{ #: npc/003-1/tamiloc.txt:9 #, no-c-format msgid "Tamiloc" msgstr "" #. code: Name: "Teal Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Teal Cotton Dye" msgstr "" #. code: rif(getgmlevel(), l("Technical problem, gimme info about an item.")); #: npc/003-1/cyndala.txt:96 #, no-c-format msgid "Technical problem, gimme info about an item." msgstr "" #. code: l("Tell me about Artis."), L_Artis, #: npc/003-1/ninathetraveler.txt:24 #, no-c-format msgid "Tell me about Artis." msgstr "" #. code: l("Tell me about Esperia."), L_Esper, #: npc/003-1/ninathetraveler.txt:23 #, no-c-format msgid "Tell me about Esperia." msgstr "" #. code: l("Tell me about Frostia."), L_Frost, #: npc/003-1/ninathetraveler.txt:25 #, no-c-format msgid "Tell me about Frostia." msgstr "" #. code: l("Tell me about Halinarzo."), L_Halin, #: npc/003-1/ninathetraveler.txt:26 #, no-c-format msgid "Tell me about Halinarzo." msgstr "" #. code: l("Tell me about Hurnscald."), L_Hurns, #: npc/003-1/ninathetraveler.txt:21 #, no-c-format msgid "Tell me about Hurnscald." msgstr "" #. code: l("Tell me about Nivalis."), L_Nival, #: npc/003-1/ninathetraveler.txt:22 #, no-c-format msgid "Tell me about Nivalis." msgstr "" #. code: l("Tell me about Tulimshar."), L_Tulim, #: npc/003-1/ninathetraveler.txt:20 #, no-c-format msgid "Tell me about Tulimshar." msgstr "" #. code: mesq l("Tell me which language you speak and I will change the note on the ship passenger list."); #: npc/002-3/juliet.txt:54 #, no-c-format msgid "Tell me which language you speak and I will change the note on the ship passenger list." msgstr "" #. code: rif(getgmlevel(), l("Tell people the name of a new hero.")), L_NewHero, #: npc/003-2/lua.txt:17 #, no-c-format msgid "Tell people the name of a new hero." msgstr "" #. code: mesq l("Ten, fifty, thousand... Yep, this is the amount I've asked for."); #: npc/002-4/nard.txt:136 #, no-c-format msgid "Ten, fifty, thousand... Yep, this is the amount I've asked for." msgstr "" #. code: Name: "Tentacles" #: item_db.conf:-1 #, no-c-format msgid "Tentacles" msgstr "" #. code: Name: "Terranite Armor" #: item_db.conf:-1 #, no-c-format msgid "Terranite Armor" msgstr "" #. code: Name: "Terranite Boots" #: item_db.conf:-1 #, no-c-format msgid "Terranite Boots" msgstr "" #. code: Name: "Terranite Gloves" #: item_db.conf:-1 #, no-c-format msgid "Terranite Gloves" msgstr "" #. code: Name: "Terranite Ore" #: item_db.conf:-1 #, no-c-format msgid "Terranite Ore" msgstr "" #. code: Name: "Terranite Pants" #: item_db.conf:-1 #, no-c-format msgid "Terranite Pants" msgstr "" #. code: l("Test"), L_Charda, #: npc/005-1/ayasha.txt:280 #, no-c-format msgid "Test" msgstr "" #. code: rif(.@size, menuimage("actions/test", l("Test MOTD"))), #: npc/commands/motd.txt:147 #, no-c-format msgid "Test MOTD" msgstr "" #. code: mesq l("Thank you for your help."); #. code: l("Thank you for your help."); #: npc/005-1/ayasha.txt:89 #: npc/003-1/lieutenantdausen.txt:63 #, no-c-format msgid "Thank you for your help." msgstr "" #. code: mesq l("Thank you so much! Here, have some of my berries."); #: npc/002-1/alige.txt:211 #, no-c-format msgid "Thank you so much! Here, have some of my berries." msgstr "" #. code: rif(!.@equipped, l("Thank you, I'll take them and put them on.")), -, #: npc/002-1/arpan.txt:163 #, no-c-format msgid "Thank you, I'll take them and put them on." msgstr "" #. code: l("Thank you, here is your reward and... some pocket money."); #: npc/005-1/ayasha.txt:79 #, no-c-format msgid "Thank you, here is your reward and... some pocket money." msgstr "" #. code: l("Thank you, there is your reward"); #: npc/003-1/lieutenantdausen.txt:55 #, no-c-format msgid "Thank you, there is your reward" msgstr "" #. code: l("Thank you."), #: npc/003-1/malivox.txt:55 #: npc/005-6/zitoni.txt:94 #, no-c-format msgid "Thank you." msgstr "" #. code: l("Thank you. I'll wait here."); #: npc/005-1/vincent.txt:28 #: npc/003-1/eugene.txt:40 #: npc/test/hinnack.txt:31 #, no-c-format msgid "Thank you. I'll wait here." msgstr "" #. code: mesq l("Thanks a lot!"); #: npc/005-7/nurse.txt:45 #, no-c-format msgid "Thanks a lot!" msgstr "" #. code: mesq l("Thanks again for helping me. Drats these rattos for infesting our fair vessal!"); #: npc/002-1/peter.txt:156 #, no-c-format msgid "Thanks again for helping me. Drats these rattos for infesting our fair vessal!" msgstr "" #. code: mesq l("Thanks again for the help. You have proven that you are resourceful."); #: npc/005-1/maya.txt:71 #, no-c-format msgid "Thanks again for the help. You have proven that you are resourceful." msgstr "" #. code: mesq l("Thanks again for the help. You have proven that you are resourceful. Come back again later."); #: npc/005-1/maya.txt:123 #, no-c-format msgid "Thanks again for the help. You have proven that you are resourceful. Come back again later." msgstr "" #. code: mesq l("Thanks for Helping with clear out the store room!"); #: npc/005-1/zegas.txt:60 #, no-c-format msgid "Thanks for Helping with clear out the store room!" msgstr "" #. code: mesq l("Thanks for helping me!"); #: npc/002-1/peter.txt:317 #, no-c-format msgid "Thanks for helping me!" msgstr "" #. code: l("Thanks for helping my shop earlier. I forge weapons, but unfortunately, I need more than just iron to forge them."), #: npc/005-4/tolchi.txt:103 #, no-c-format msgid "Thanks for helping my shop earlier. I forge weapons, but unfortunately, I need more than just iron to forge them." msgstr "" #. code: mesq l("Thanks for playing with us! Can you find my friends?"); #: npc/005-1/ayasha.txt:175 #, no-c-format msgid "Thanks for playing with us! Can you find my friends?" msgstr "" #. code: mesq l("Thanks for the help!"); #: npc/functions/sailordialogue.txt:39 #, no-c-format msgid "Thanks for the help!" msgstr "" #. code: mesq l("Thanks for the help! Arr, that was some fine ale, indeed!"); #: npc/005-1/sailors.txt:89 #, no-c-format msgid "Thanks for the help! Arr, that was some fine ale, indeed!" msgstr "" #. code: mesq l("Thanks for the help! If you help people, they'll start trusting you. Once they trust you, they'll give you quests which are very important to them;"); #: npc/005-1/maya.txt:114 #, no-c-format msgid "Thanks for the help! If you help people, they'll start trusting you. Once they trust you, they'll give you quests which are very important to them;" msgstr "" #. code: mesq l("Thanks for the help. Here, take this shirt and some money."); #: npc/005-1/maya.txt:63 #, no-c-format msgid "Thanks for the help. Here, take this shirt and some money." msgstr "" #. code: l("Thanks mate, that is everything I need! Have a good day!"); #: npc/005-4/tolchi.txt:45 #, no-c-format msgid "Thanks mate, that is everything I need! Have a good day!" msgstr "" #. code: mesq l("Thanks once again, I know it's not much but here is 450 GP for your troubles."); #: npc/005-1/zegas.txt:51 #, no-c-format msgid "Thanks once again, I know it's not much but here is 450 GP for your troubles." msgstr "" #. code: l("Thanks!"); #: npc/005-5/nylo.txt:46 #: npc/005-5/nylo.txt:96 #: npc/005-5/nylo.txt:69 #: npc/005-5/nylo.txt:23 #: npc/005-5/nylo.txt:120 #, no-c-format msgid "Thanks!" msgstr "" #. code: mesq l("Thanks, come back and see me once you found the bug bomb and set it off."); #: npc/005-1/zegas.txt:39 #, no-c-format msgid "Thanks, come back and see me once you found the bug bomb and set it off." msgstr "" #. code: mesq l("Thanks. Take this spare pair of gloves and some change."); #: npc/002-1/chefgado.txt:83 #, no-c-format msgid "Thanks. Take this spare pair of gloves and some change." msgstr "" #. code: l("That's easy. Cynric will save your money when you ask him to deposit. Or you pick up your money by asking to withdraw."), #: npc/005-5/nylo.txt:36 #: npc/005-5/nylo.txt:85 #, no-c-format msgid "That's easy. Cynric will save your money when you ask him to deposit. Or you pick up your money by asking to withdraw." msgstr "" #. code: l("That's exactly what I needed!"), #: npc/003-1/eugene.txt:58 #: npc/test/hinnack.txt:49 #: npc/005-1/vincent.txt:46 #, no-c-format msgid "That's exactly what I needed!" msgstr "" #. code: mesq l("The Alliance Council rarely meets. It's thanks to them that the cities are well protected, if you want my opinion."); #: npc/003-1/gladys.txt:51 #, no-c-format msgid "The Alliance Council rarely meets. It's thanks to them that the cities are well protected, if you want my opinion." msgstr "" #. code: mesq l("The Alliance have records of everyone. And if you need another trip, talk to me!"); #: npc/002-4/nard.txt:156 #, no-c-format msgid "The Alliance have records of everyone. And if you need another trip, talk to me!" msgstr "" #. code: mesq l("The Alliance which was formed after the war!"); #: npc/003-2/lua.txt:21 #, no-c-format msgid "The Alliance which was formed after the war!" msgstr "" #. code: Name: "The Book of Laws" #: item_db.conf:-1 #, no-c-format msgid "The Book of Laws" msgstr "" #. code: mesq l("The High Council acts in the Alliance stead, as it is not possible to reunite every city leader for all minor matters."); #: npc/003-1/gladys.txt:53 #, no-c-format msgid "The High Council acts in the Alliance stead, as it is not possible to reunite every city leader for all minor matters." msgstr "" #. code: mesq l("The High Council's have some subordinates, but those are hand-picked by them."); #: npc/003-1/gladys.txt:73 #, no-c-format msgid "The High Council's have some subordinates, but those are hand-picked by them." msgstr "" #. code: l("The La Johanne always have interesting notes."); #: npc/002-3/note.txt:11 #, no-c-format msgid "The La Johanne always have interesting notes." msgstr "" #. code: mesq l("The Magic Council can be found at this city. They are the most powerful mages. If you have an impressive magical affinity, they may entitle you to have access to a Mana Stone."); #: npc/003-1/gladys.txt:49 #, no-c-format msgid "The Magic Council can be found at this city. They are the most powerful mages. If you have an impressive magical affinity, they may entitle you to have access to a Mana Stone." msgstr "" #. code: mes l("The Mana Stones were stolen, in evil hands have fallen!"); #: npc/003-1/mariusthebard.txt:65 #, no-c-format msgid "The Mana Stones were stolen, in evil hands have fallen!" msgstr "" #. code: mes l("The Soul Menhir will attach your soul, so when you die, you'll appear where you last touched it."); #: npc/002-4/elmo.txt:33 #, no-c-format msgid "The Soul Menhir will attach your soul, so when you die, you'll appear where you last touched it." msgstr "" #. code: l("The bank and item storage is shared between all characters within a same account."), #: npc/005-5/cynric.txt:23 #: npc/003-3/malindou.txt:23 #, no-c-format msgid "The bank and item storage is shared between all characters within a same account." msgstr "" #. code: mesq l("The biggest mine, where you could find Mana Stones in the past, is now entirely depleted. Not a single stone left."); #: npc/003-1/mariusthebard.txt:40 #, no-c-format msgid "The biggest mine, where you could find Mana Stones in the past, is now entirely depleted. Not a single stone left." msgstr "" #. code: mesq l("The captain has locked the door, you should go see him."); #: npc/002-3/doors.txt:43 #, no-c-format msgid "The captain has locked the door, you should go see him." msgstr "" #. code: mesq l("The captain is waiting for you! Hurry up."); #: npc/002-3/doors.txt:56 #, no-c-format msgid "The captain is waiting for you! Hurry up." msgstr "" #. code: mesq l("The children are safe, aren't they...?"); #: npc/005-1/ayasha.txt:110 #, no-c-format msgid "The children are safe, aren't they...?" msgstr "" #. code: l("The children are safe, could you rent me your sword?"), L_Rent, #: npc/005-1/ayasha.txt:100 #, no-c-format msgid "The children are safe, could you rent me your sword?" msgstr "" #. code: mesq l("The city only flourished because Janett Platinum had the idea to build city walls surrounding this city."); #: npc/003-1/ninathetraveler.txt:34 #, no-c-format msgid "The city only flourished because Janett Platinum had the idea to build city walls surrounding this city." msgstr "" #. code: mesq l("The cold climate is ideal for slimes, penguins, and other icy creatures. You can find lots of... ice, of course!"); #: npc/003-1/ninathetraveler.txt:62 #, no-c-format msgid "The cold climate is ideal for slimes, penguins, and other icy creatures. You can find lots of... ice, of course!" msgstr "" #. code: mesq l("The desert climate means you'll find mostly maggots and scorpions. Their drops include cactus drinks, cake, knifes, black pearls, gold, and other common things."); #: npc/003-1/ninathetraveler.txt:36 #, no-c-format msgid "The desert climate means you'll find mostly maggots and scorpions. Their drops include cactus drinks, cake, knifes, black pearls, gold, and other common things." msgstr "" #. code: l("The fee is of @@ GP. So, do you want to register?", .@price); #: npc/005-5/cynric.txt:65 #: npc/003-3/malindou.txt:65 #, no-c-format msgid "The fee is of @@ GP. So, do you want to register?" msgstr "" #. code: mesq l("The fertile climate is ideal for mushrooms. You can also find lots of wood."); #: npc/003-1/ninathetraveler.txt:49 #, no-c-format msgid "The fertile climate is ideal for mushrooms. You can also find lots of wood." msgstr "" #. code: l("The first page contains the universal rules that have been agreed upon throughout the land."); #: npc/functions/game-rules.txt:33 #, no-c-format msgid "The first page contains the universal rules that have been agreed upon throughout the land." msgstr "" #. code: mesq l("The giant boogeyman!"); #: npc/002-3/billybons.txt:61 #, no-c-format msgid "The giant boogeyman!" msgstr "" #. code: l("The guild is in charge of the commerce regularization throughout Candor and its surroundings."), #: npc/005-5/cynric.txt:17 #, no-c-format msgid "The guild is in charge of the commerce regularization throughout Candor and its surroundings." msgstr "" #. code: l("The guild is in charge of the commerce regularization throughout Tulimshar and its surroundings."), #: npc/003-3/malindou.txt:17 #, no-c-format msgid "The guild is in charge of the commerce regularization throughout Tulimshar and its surroundings." msgstr "" #. code: mesq l("The inn north of me still haven't opened, which is a shame. I guess their cassino got too expensive."); #: npc/003-1/itka.txt:8 #, no-c-format msgid "The inn north of me still haven't opened, which is a shame. I guess their cassino got too expensive." msgstr "" #. code: mes l("The kid is not paying attention to you."); #: npc/005-1/ayasha.txt:218 #: npc/005-1/ayasha.txt:233 #: npc/005-1/ayasha.txt:248 #: npc/005-1/ayasha.txt:203 #: npc/005-1/ayasha.txt:263 #: npc/005-1/ayasha.txt:186 #, no-c-format msgid "The kid is not paying attention to you." msgstr "" #. code: mes l("The mage thief tried to all power absorb,"); #: npc/003-1/mariusthebard.txt:69 #, no-c-format msgid "The mage thief tried to all power absorb," msgstr "" #. code: mesq l("The magic council have only a handful set of them, and they let only the most skilled ones get it."); #: npc/003-1/mariusthebard.txt:42 #, no-c-format msgid "The magic council have only a handful set of them, and they let only the most skilled ones get it." msgstr "" #. code: mes l("The mana war stroke, and many people died,"); #: npc/003-1/mariusthebard.txt:64 #, no-c-format msgid "The mana war stroke, and many people died," msgstr "" #. code: mes l("The message cannot be empty"); #: npc/commands/scheduled-broadcasts.txt:14 #, no-c-format msgid "The message cannot be empty" msgstr "" #. code: l("The name of the book is @@.", .@book_name$), #: npc/functions/openbook.txt:23 #, no-c-format msgid "The name of the book is @@." msgstr "" #. code: l("The next page begins to list the complex trading laws and political rules."), #: npc/functions/game-rules.txt:38 #, no-c-format msgid "The next page begins to list the complex trading laws and political rules." msgstr "" #. code: l("The old book seems to tell about the legend of Aemil. Would you like to read it?"); #: npc/functions/openbook.txt:32 #, no-c-format msgid "The old book seems to tell about the legend of Aemil. Would you like to read it?" msgstr "" #. code: mesq l("The problem is that Halinarzo was destroyed in the never-ending war and was just recently rebuilt."); #: npc/003-2/lua.txt:71 #, no-c-format msgid "The problem is that Halinarzo was destroyed in the never-ending war and was just recently rebuilt." msgstr "" #. code: mesq l("The register fee is 2000 GP."); #: npc/003-1/aidan.txt:12 #, no-c-format msgid "The register fee is 2000 GP." msgstr "" #. code: mes col(l("The sailor chugs his beer."), 9); #: npc/002-3/billybons.txt:19 #, no-c-format msgid "The sailor chugs his beer." msgstr "" #. code: mes col(l("The sailor turns his back to you."), 9); #: npc/002-3/billybons.txt:90 #, no-c-format msgid "The sailor turns his back to you." msgstr "" #. code: mes col(l("The sailors take you aboard their ship."), 9); #: npc/000-0/sailors.txt:72 #, no-c-format msgid "The sailors take you aboard their ship." msgstr "" #. code: mesq l("The sides accept only one adventurer. You'll also lose access to General Chat upon joining, and will have to use #world."); #: npc/001-1/bgmaster.txt:19 #, no-c-format msgid "The sides accept only one adventurer. You'll also lose access to General Chat upon joining, and will have to use #world." msgstr "" #. code: mesq l("The soldiers are resting at the moment."); #: npc/001-1/bgmaster.txt:29 #, no-c-format msgid "The soldiers are resting at the moment." msgstr "" #. code: mesq l("The storehouse here is overrun with house maggots."); #: npc/005-1/zegas.txt:18 #, no-c-format msgid "The storehouse here is overrun with house maggots." msgstr "" #. code: mesq l("The storehouse is still over run with house maggots."); #: npc/005-1/zegas.txt:30 #, no-c-format msgid "The storehouse is still over run with house maggots." msgstr "" #. code: mes col(l("The stowaway doesn't answer."), 9); #: npc/002-1/alige.txt:75 #, no-c-format msgid "The stowaway doesn't answer." msgstr "" #. code: if (@n == 1) dispbottom l("The world is spiniiiiiiiing..."); #: npc/001-4/mushroom.txt:8 #, no-c-format msgid "The world is spiniiiiiiiing..." msgstr "" #. code: mesq l("Their economy provide many edible items and potions."); #: npc/003-1/ninathetraveler.txt:51 #, no-c-format msgid "Their economy provide many edible items and potions." msgstr "" #. code: mesq l("Their main tasks are ensuring trade, protecting the cities from monster invasions, and guarding the Mana Stones."); #: npc/003-1/gladys.txt:62 #, no-c-format msgid "Their main tasks are ensuring trade, protecting the cities from monster invasions, and guarding the Mana Stones." msgstr "" #. code: // l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."), #: npc/functions/legiontalk.txt:16 #, no-c-format msgid "Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them." msgstr "" #. code: mesq l("Then could you perhaps kill 12 @@ for me?!", getmonsterlink(Piou)); #: npc/002-1/dan.txt:33 #, no-c-format msgid "Then could you perhaps kill 12 @@ for me?!" msgstr "" #. code: l("There are banks all over the world. Usually every important village or city has one."), #: npc/005-5/nylo.txt:112 #, no-c-format msgid "There are banks all over the world. Usually every important village or city has one." msgstr "" #. code: mesq l("There are many key combinations, press F1 to see a short list of them!"); #: npc/005-7/trainer.txt:408 #, no-c-format msgid "There are many key combinations, press F1 to see a short list of them!" msgstr "" #. code: mesq l("There are people in the world who need help!"); #: npc/005-7/trainer.txt:348 #, no-c-format msgid "There are people in the world who need help!" msgstr "" #. code: mesq l("There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect."); #: npc/002-1/alige.txt:295 #, no-c-format msgid "There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect." msgstr "" #. code: mes col(l("There are some old rusty knives on the table. Would you like to take one?"), 9); #: npc/002-1/knife.txt:18 #, no-c-format msgid "There are some old rusty knives on the table. Would you like to take one?" msgstr "" #. code: mesq l("There are some stones scattered around the world that mark your point of return in case of defeats. Some ship chests may also serve as a return point. You can also select some beds in case of defeats."); #: npc/005-7/trainer.txt:231 #, no-c-format msgid "There are some stones scattered around the world that mark your point of return in case of defeats. Some ship chests may also serve as a return point. You can also select some beds in case of defeats." msgstr "" #. code: mes col(l("There are still some rattos left! Do you want to abort the quest?"), 9); #: npc/002-2/doors.txt:20 #, no-c-format msgid "There are still some rattos left! Do you want to abort the quest?" msgstr "" #. code: mesq l("There are three types of items."); #: npc/005-7/trainer.txt:300 #, no-c-format msgid "There are three types of items." msgstr "" #. code: mesq l("There are three types of monsters: the aggressive, the neutral, and the collaborative."); #: npc/005-7/trainer.txt:322 #, no-c-format msgid "There are three types of monsters: the aggressive, the neutral, and the collaborative." msgstr "" #. code: l("There is a paper with some rules written on it."); #: npc/002-3/juliet.txt:198 #: npc/002-3/juliet.txt:79 #, no-c-format msgid "There is a paper with some rules written on it." msgstr "" #. code: npctalkonce(l("There is no honor in fighting a weak opponent.")); #: npc/functions/legiontalk.txt:60 #, no-c-format msgid "There is no honor in fighting a weak opponent." msgstr "" #. code: mesq l("There probably is a huge, flashing orange exclamation mark over a suitable knife you could take and nobody would mind."); #: npc/005-7/trainer.txt:152 #, no-c-format msgid "There probably is a huge, flashing orange exclamation mark over a suitable knife you could take and nobody would mind." msgstr "" #. code: mesq l("Therefore, the Alliance created a system so when you kill a monster, depending on its strength, you'll get Monster Points."); #: npc/003-1/aidan.txt:54 #, no-c-format msgid "Therefore, the Alliance created a system so when you kill a monster, depending on its strength, you'll get Monster Points." msgstr "" #. code: mesq l("These boxes are way too heavy to be lifted by only one person, all the way onto the ship."); #: npc/functions/sailordialogue.txt:41 #, no-c-format msgid "These boxes are way too heavy to be lifted by only one person, all the way onto the ship." msgstr "" #. code: mesq l("These will do just fine."); #: npc/004-1/elanore.txt:95 #, no-c-format msgid "These will do just fine." msgstr "" #. code: Name: "Theta Book" #: item_db.conf:-1 #, no-c-format msgid "Theta Book" msgstr "" #. code: Name: "Theta Ring" #: item_db.conf:-1 #, no-c-format msgid "Theta Ring" msgstr "" #. code: mesq l("They also determine rules, and enforces them. We live under a disguised dictatorship."); #: npc/003-1/gladys.txt:36 #, no-c-format msgid "They also determine rules, and enforces them. We live under a disguised dictatorship." msgstr "" #. code: mesq l("They also hold control over the Mana Stones, but this is not the problem."); #: npc/003-1/gladys.txt:32 #, no-c-format msgid "They also hold control over the Mana Stones, but this is not the problem." msgstr "" #. code: mesq l("They also recently took over some city affairs. It's good they're protecting us, but I'm afraid of they creeping in our lives!"); #: npc/003-1/gladys.txt:64 #, no-c-format msgid "They also recently took over some city affairs. It's good they're protecting us, but I'm afraid of they creeping in our lives!" msgstr "" #. code: mesq l("They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control."); #: npc/002-1/peter.txt:158 #, no-c-format msgid "They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control." msgstr "" #. code: mesq l("They are known to use a revolutionary hair growth formula."); #: npc/005-7/trainer.txt:341 #, no-c-format msgid "They are known to use a revolutionary hair growth formula." msgstr "" #. code: mesq l("They are strict with who is allowed inside, so you'll need either elf or ukar friends to pass."); #: npc/003-1/ninathetraveler.txt:101 #, no-c-format msgid "They are strict with who is allowed inside, so you'll need either elf or ukar friends to pass." msgstr "" #. code: mesq l("They can be equipped to make your look more interesting or to improve some of its features."); #: npc/005-7/trainer.txt:309 #, no-c-format msgid "They can be equipped to make your look more interesting or to improve some of its features." msgstr "" #. code: l("They shouldn't. Could you perhaps, kindly bring me 1 @@?", getitemlink(.Item1)); #: npc/005-4/tolchi.txt:81 #, no-c-format msgid "They shouldn't. Could you perhaps, kindly bring me 1 @@?" msgstr "" #. code: mes l("They wanted magic to be once again free!"); #: npc/003-1/mariusthebard.txt:60 #, no-c-format msgid "They wanted magic to be once again free!" msgstr "" #. code: mesq l("They will not attack anyone unless they are attacked first."); #: npc/005-7/trainer.txt:329 #, no-c-format msgid "They will not attack anyone unless they are attacked first." msgstr "" #. code: mesq l("They're scary, don't you think so?"); #: npc/002-1/dan.txt:19 #, no-c-format msgid "They're scary, don't you think so?" msgstr "" #. code: l("They're too strong for me!"), -, #: npc/002-1/dan.txt:36 #, no-c-format msgid "They're too strong for me!" msgstr "" #. code: 003-1-3,45,35,0 script Thief#temp003 NPC_PLAYER,0,0,{ #: npc/003-1-3/thief.txt:6 #, no-c-format msgid "Thief#temp003" msgstr "" #. code: mes l("This Portal can send your soul back to the world, along any items, money and/or experience gained."); #: npc/001-1/portal.txt:10 #, no-c-format msgid "This Portal can send your soul back to the world, along any items, money and/or experience gained." msgstr "" #. code: l("This book outlines the laws which applies everywhere in the World Of Mana."), #: npc/functions/game-rules.txt:32 #, no-c-format msgid "This book outlines the laws which applies everywhere in the World Of Mana." msgstr "" #. code: mesq col(l("This door is locked."), 9); #: npc/002-3/doors.txt:64 #, no-c-format msgid "This door is locked." msgstr "" #. code: dispbottom l("This fishing spot has just been used, give it a rest."); #: npc/functions/fishing.txt:232 #, no-c-format msgid "This fishing spot has just been used, give it a rest." msgstr "" #. code: dispbottom l("This fishing spot is already being used!"); #: npc/functions/fishing.txt:164 #, no-c-format msgid "This fishing spot is already being used!" msgstr "" #. code: mesq lg("This girl is lucky we found her before a shark did. I have no idea where she comes from.", "This guy is lucky we found him before a shark did. I have no idea where he comes from."); #: npc/000-0-0/sailors.txt:15 #, no-c-format msgid "This girl is lucky we found her before a shark did. I have no idea where she comes from.#0" msgstr "" #. code: mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!"); #: npc/000-0/sailors.txt:66 #, no-c-format msgid "This girl needs help, we need to rescue her!#0" msgstr "" #. code: mesq l("This guy has been a plague ever since he could walk. He's always causing trouble."); #: npc/005-1/liana.txt:26 #, no-c-format msgid "This guy has been a plague ever since he could walk. He's always causing trouble." msgstr "" #. code: mesq lg("This girl is lucky we found her before a shark did. I have no idea where she comes from.", "This guy is lucky we found him before a shark did. I have no idea where he comes from."); #: npc/000-0-0/sailors.txt:15 #, no-c-format msgid "This guy is lucky we found him before a shark did. I have no idea where he comes from.#1" msgstr "" #. code: mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!"); #: npc/000-0/sailors.txt:66 #, no-c-format msgid "This guy needs help, we need to rescue him!#1" msgstr "" #. code: mesq l("This is ##BCandor Island##b. A very small community lives here."); #: npc/002-4/nard.txt:121 #, no-c-format msgid "This is ##BCandor Island##b. A very small community lives here." msgstr "" #. code: mesq l("This is Tulishmar, the oldest of human cities."); #: npc/003-1/mariusthebard.txt:36 #, no-c-format msgid "This is Tulishmar, the oldest of human cities." msgstr "" #. code: mesq l("This is not what I asked for."); #: npc/004-1/elanore.txt:113 #, no-c-format msgid "This is not what I asked for." msgstr "" #. code: l("This item cannot be used as bait here."); #: npc/functions/fishing.txt:273 #, no-c-format msgid "This item cannot be used as bait here." msgstr "" #. code: mes l("This menu allows you to change your skills."); #: npc/commands/debug-skill.txt:38 #, no-c-format msgid "This menu allows you to change your skills." msgstr "" #. code: mes l("This menu allows you to customize your appearance."); #: npc/commands/debug-look.txt:55 #, no-c-format msgid "This menu allows you to customize your appearance." msgstr "" #. code: mes l("This menu allows you to manage events and gives access to event-related tools."); #: npc/commands/event.txt:50 #, no-c-format msgid "This menu allows you to manage events and gives access to event-related tools." msgstr "" #. code: mes l("This menu allows you to modify the generic message that is sent to players when they log in."); #: npc/commands/motd.txt:125 #, no-c-format msgid "This menu allows you to modify the generic message that is sent to players when they log in." msgstr "" #. code: mes l("This menu allows you to modify your account data."); #: npc/commands/debug.txt:94 #, no-c-format msgid "This menu allows you to modify your account data." msgstr "" #. code: mes l("This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval."); #: npc/commands/scheduled-broadcasts.txt:136 #, no-c-format msgid "This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval." msgstr "" #. code: mes l("This menu contains all options available to you, based on your access privileges."); #: npc/commands/super-menu.txt:11 #, no-c-format msgid "This menu contains all options available to you, based on your access privileges." msgstr "" #. code: mes l("This menu gives access to all quest debug menus."); #: npc/commands/debug-quest.txt:41 #, no-c-format msgid "This menu gives access to all quest debug menus." msgstr "" #. code: mes l("This menu gives access to quest debug menus for @@ quests.", strtolower(l("Other"))); #: npc/commands/debug-quest.txt:8 #, no-c-format msgid "This menu gives access to quest debug menus for @@ quests." msgstr "" #. code: mesq l("This one is useless! Give me another @@.", getitemlink(.Item2)); #. code: mesq l("This one is useless! Give me another @@.", getitemlink(.Item1)); #: npc/test/karim.txt:41 #: npc/test/karim.txt:65 #, no-c-format msgid "This one is useless! Give me another @@." msgstr "" #. code: mes l("This well is too deep and you don't have a bucket."); #: npc/003-1/well.txt:6 #, no-c-format msgid "This well is too deep and you don't have a bucket." msgstr "" #. code: mesq l("This will be the last task. Besides the @@, the strongest monster on this island worth killing is the @@.", getmonsterlink(ManaBug), getmonsterlink(Scorpion)); #: npc/005-7/trainer.txt:99 #, no-c-format msgid "This will be the last task. Besides the @@, the strongest monster on this island worth killing is the @@." msgstr "" #. code: Name: "Thorn Arrow" #: item_db.conf:-1 #, no-c-format msgid "Thorn Arrow" msgstr "" #. code: mesq l("Those for consumption, equipment and generics."); #: npc/005-7/trainer.txt:301 #, no-c-format msgid "Those for consumption, equipment and generics." msgstr "" #. code: //npctalk l("Those who are worthy, may get my magic. For the others, death awaits!"); #: npc/009-5/manastone.txt:48 #, no-c-format msgid "Those who are worthy, may get my magic. For the others, death awaits!" msgstr "" #. code: Name: "Thunder Staff" #: item_db.conf:-1 #, no-c-format msgid "Thunder Staff" msgstr "" #. code: 003-1,66,30,0 script Tinris NPC_ELF,{ #: npc/003-1/tinris.txt:3 #, no-c-format msgid "Tinris" msgstr "" #. code: Name: "Tipiou" #: mob_db.conf:723 #, no-c-format msgid "Tipiou" msgstr "" #. code: Name: "Tipiu" #: mob_db.conf:677 #, no-c-format msgid "Tipiu" msgstr "" #. code: Name: "Tneck Sweater" #: item_db.conf:-1 #, no-c-format msgid "Tneck Sweater" msgstr "" #. code: rif(LOCATION$ != "Candor", l("To Candor Island.")), L_TCandor, #: npc/002-4/nard.txt:183 #, no-c-format msgid "To Candor Island." msgstr "" #. code: rif(LOCATION$ != "Tulim", l("To Tulimshar.")), L_TTulim, #: npc/002-4/nard.txt:184 #, no-c-format msgid "To Tulimshar." msgstr "" #. code: mes l("To change your base level, use this command:"); #: npc/commands/debug.txt:40 #, no-c-format msgid "To change your base level, use this command:" msgstr "" #. code: mes l("To change your job level, use this command:"); #: npc/commands/debug.txt:50 #, no-c-format msgid "To change your job level, use this command:" msgstr "" #. code: mes l("To change your stats, use these commands:"); #: npc/commands/debug.txt:65 #, no-c-format msgid "To change your stats, use these commands:" msgstr "" #. code: mes(l("To de-trust a player:")); #: npc/008-1/confused-tree.txt:92 #, no-c-format msgid "To de-trust a player:" msgstr "" #. code: mesq l("To defocus or stop attacking, press Shift + A."); #: npc/005-7/trainer.txt:243 #, no-c-format msgid "To defocus or stop attacking, press Shift + A." msgstr "" #. code: mesq l("To discard an item you no longer want, select it and press the 'Discard' button. Generic items can be discarded or sold. But equipment can only be sold."); #: npc/005-7/trainer.txt:192 #, no-c-format msgid "To discard an item you no longer want, select it and press the 'Discard' button. Generic items can be discarded or sold. But equipment can only be sold." msgstr "" #. code: mesq l("To display the dialog box with other citizens, press the F7 key."); #: npc/005-7/trainer.txt:253 #, no-c-format msgid "To display the dialog box with other citizens, press the F7 key." msgstr "" #. code: mesq l("To equip or unequip an item, select it and press the 'Equip' or 'Unequip' button. You can not 'Equip' or 'Unequip' when talking to someone."); #: npc/005-7/trainer.txt:186 #, no-c-format msgid "To equip or unequip an item, select it and press the 'Equip' or 'Unequip' button. You can not 'Equip' or 'Unequip' when talking to someone." msgstr "" #. code: mes l("To find him, just leave the ship and turn left. You should also touch the Soul Menhir when you leave this ship."); #: npc/002-4/elmo.txt:32 #, no-c-format msgid "To find him, just leave the ship and turn left. You should also touch the Soul Menhir when you leave this ship." msgstr "" #. code: mesq l("To focus on a creature, press the 'A' key. To focus on another citizen, press the 'Q' key. To attack the focused target press the 'X' key or click the primary button on the creature."); #: npc/005-7/trainer.txt:237 #, no-c-format msgid "To focus on a creature, press the 'A' key. To focus on another citizen, press the 'Q' key. To attack the focused target press the 'X' key or click the primary button on the creature." msgstr "" #. code: mesq l("To focus on an NPC, press the 'N' key. To talk to him press the 'T' key."); #: npc/005-7/trainer.txt:240 #, no-c-format msgid "To focus on an NPC, press the 'N' key. To talk to him press the 'T' key." msgstr "" #. code: mes(l("To get a quote:")); #: npc/008-1/confused-tree.txt:68 #, no-c-format msgid "To get a quote:" msgstr "" #. code: l("To get started with fishing, you'll need two things: a fishing rod and a bait."), #: npc/items/books.txt:15 #, no-c-format msgid "To get started with fishing, you'll need two things: a fishing rod and a bait." msgstr "" #. code: mes l("To get the current rate:"); #: npc/commands/event.txt:18 #: npc/commands/event.txt:4 #, no-c-format msgid "To get the current rate:" msgstr "" #. code: mes(l("To grab a quote:")); #: npc/008-1/confused-tree.txt:65 #, no-c-format msgid "To grab a quote:" msgstr "" #. code: mes(l("To ignore a player:")); #: npc/008-1/confused-tree.txt:80 #, no-c-format msgid "To ignore a player:" msgstr "" #. code: mesq l("To join a drill, right click on one of the lieutenants and join their Battle Stations. The drill can last up to 10 minutes."); #: npc/001-1/bgmaster.txt:17 #, no-c-format msgid "To join a drill, right click on one of the lieutenants and join their Battle Stations. The drill can last up to 10 minutes." msgstr "" #. code: l("To move between characters that are on different accounts, you have to use the Trade function."); #: npc/003-3/malindou.txt:25 #: npc/005-5/cynric.txt:25 #, no-c-format msgid "To move between characters that are on different accounts, you have to use the Trade function." msgstr "" #. code: mesq l("To negotiate with other citizens, you should click the second mouse button on some other citizen who is accepting negotiations, and select the 'Negotiation' option from the menu that will appear."); #: npc/005-7/trainer.txt:202 #, no-c-format msgid "To negotiate with other citizens, you should click the second mouse button on some other citizen who is accepting negotiations, and select the 'Negotiation' option from the menu that will appear." msgstr "" #. code: mes col(l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."), 9); #: npc/002-1/knife.txt:36 #: npc/002-1/arpan.txt:122 #: npc/002-1/arpan.txt:236 #, no-c-format msgid "To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client." msgstr "" #. code: l("To perform most actions, like feeding and renaming, just right-click it. You can even put it back on the egg if its following gets too annoying."), #: npc/items/books.txt:101 #, no-c-format msgid "To perform most actions, like feeding and renaming, just right-click it. You can even put it back on the egg if its following gets too annoying." msgstr "" #. code: mesq l("To prevent abuse, a registering fee is charged. Nothing major."); #: npc/003-1/aidan.txt:57 #, no-c-format msgid "To prevent abuse, a registering fee is charged. Nothing major." msgstr "" #. code: mes(l("To remove a quote:")); #: npc/008-1/confused-tree.txt:73 #, no-c-format msgid "To remove a quote:" msgstr "" #. code: mes l("To reset back to normal:"); #: npc/commands/event.txt:10 #: npc/commands/event.txt:24 #, no-c-format msgid "To reset back to normal:" msgstr "" #. code: mes l("To set the drop rate:"); #: npc/commands/event.txt:21 #, no-c-format msgid "To set the drop rate:" msgstr "" #. code: mes l("To set the exp rate:"); #: npc/commands/event.txt:7 #, no-c-format msgid "To set the exp rate:" msgstr "" #. code: mesq l("To speak in public select the 'General' tab. It serves to talk to people who are appearing on your screen."); #: npc/005-7/trainer.txt:256 #, no-c-format msgid "To speak in public select the 'General' tab. It serves to talk to people who are appearing on your screen." msgstr "" #. code: mesq l("To speak privately to a friend who is not appearing on your screen, type the command '##B /q Citizen Name ##b' and press 'Enter'. This command will open a long-distance dialog that has the name of who you want to talk to. Select this new tab and send your message through it."); #: npc/005-7/trainer.txt:265 #, no-c-format msgid "To speak privately to a friend who is not appearing on your screen, type the command '##B /q Citizen Name ##b' and press 'Enter'. This command will open a long-distance dialog that has the name of who you want to talk to. Select this new tab and send your message through it." msgstr "" #. code: mesq l("To speak privately with someone, click the second mouse button on the citizen and select the 'Whisper' option."); #: npc/005-7/trainer.txt:259 #, no-c-format msgid "To speak privately with someone, click the second mouse button on the citizen and select the 'Whisper' option." msgstr "" #. code: l("To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges."), #: npc/items/books.txt:66 #, no-c-format msgid "To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges." msgstr "" #. code: l("To thank you, accept my old fishing rod."), #: npc/test/hinnack.txt:50 #: npc/003-1/eugene.txt:59 #, no-c-format msgid "To thank you, accept my old fishing rod." msgstr "" #. code: mesq l("To train their soldiers, they frequently face Frostia in duels. Adventurers are welcome to join their drills."); #: npc/001-1/bgmaster.txt:15 #, no-c-format msgid "To train their soldiers, they frequently face Frostia in duels. Adventurers are welcome to join their drills." msgstr "" #. code: mes(l("To trust a player:")); #: npc/008-1/confused-tree.txt:89 #, no-c-format msgid "To trust a player:" msgstr "" #. code: mes(l("To unignore a player:")); #: npc/008-1/confused-tree.txt:83 #, no-c-format msgid "To unignore a player:" msgstr "" #. code: 005-4,42,37,0 script Tolchi NPC_RAIJIN_FEMALE_LEGION_ARTIS,{ #: npc/005-4/tolchi.txt:16 #, no-c-format msgid "Tolchi" msgstr "" #. code: Name: "Tolchi Arrow" #: item_db.conf:-1 #, no-c-format msgid "Tolchi Arrow" msgstr "" #. code: Name: "Tonori Delight" #: item_db.conf:-1 #, no-c-format msgid "Tonori Delight" msgstr "" #. code: mesq l("Too bad... Come back when you'll have some nice food for me. Growl... grumble... grumble."); #: npc/002-1/alige.txt:313 #, no-c-format msgid "Too bad... Come back when you'll have some nice food for me. Growl... grumble... grumble." msgstr "" #. code: default: speech(l("Too lazy.")); close; #: npc/008-1/confused-tree.txt:116 #, no-c-format msgid "Too lazy." msgstr "" #. code: Name: "Tooth Necklace" #: item_db.conf:-1 #, no-c-format msgid "Tooth Necklace" msgstr "" #. code: Name: "Toothbrush" #: item_db.conf:-1 #, no-c-format msgid "Toothbrush" msgstr "" #. code: Name: "Top Hat" #: item_db.conf:-1 #, no-c-format msgid "Top Hat" msgstr "" #. code: Name: "Topaz" #: item_db.conf:-1 #, no-c-format msgid "Topaz" msgstr "" #. code: Name: "Topaz Bif" #: mob_db.conf:4508 #, no-c-format msgid "Topaz Bif" msgstr "" #. code: Name: "Toppy Blub" #. code: 003-1,37,70,3,13 monster Toppy Blub 1009,2,35000,150000 #: npc/003-1/_mobs.txt:11 #: mob_db.conf:437 #, no-c-format msgid "Toppy Blub" msgstr "" #. code: 000-1,37,66,11,5 monster Tortuga 1004,2,35000,120000 #. code: Name: "Tortuga" #. code: 000-1,52,92,4,17 monster Tortuga 1004,2,35000,300000 #. code: 000-1,42,41,9,16 monster Tortuga 1004,2,35000,120000 #. code: 000-1,28,49,6,9 monster Tortuga 1004,3,16000,120000 #. code: 000-1,71,95,4,12 monster Tortuga 1004,1,35000,300000 #. code: test,68,9,1,1 monster Tortuga 1004,3,1000,1000 #. code: 000-1,87,37,12,11 monster Tortuga 1004,3,35000,120000 #. code: test,48,10,1,1 monster Tortuga 1004,3,1000,1000 #. code: test,38,12,1,1 monster Tortuga 1004,1,1000,1000 #. code: 000-1,58,118,34,14 monster Tortuga 1004,4,35000,300000 #: npc/029-1/_mobs.txt:6 #: npc/test/_mobs.txt:11 #: npc/029-1/_mobs.txt:4 #: mob_db.conf:197 #: npc/029-1/_mobs.txt:3 #: npc/029-1/_mobs.txt:2 #: npc/029-1/_mobs.txt:5 #: npc/029-1/_mobs.txt:7 #: npc/029-1/_mobs.txt:8 #: npc/test/_mobs.txt:5 #: npc/test/_mobs.txt:3 #, no-c-format msgid "Tortuga" msgstr "" #. code: Name: "Tortuga Shell" #: item_db.conf:-1 #, no-c-format msgid "Tortuga Shell" msgstr "" #. code: Name: "Tortuga Shell Fragment" #: item_db.conf:-1 #, no-c-format msgid "Tortuga Shell Fragment" msgstr "" #. code: Name: "Tortuga Tongue" #: item_db.conf:-1 #, no-c-format msgid "Tortuga Tongue" msgstr "" #. code: l("Toss the hook into deep water by clicking on where you want to cast it."), #: npc/items/books.txt:60 #, no-c-format msgid "Toss the hook into deep water by clicking on where you want to cast it." msgstr "" #. code: l("Touch it."), L_Bind, #. code: l("Touch it."), L_Warp, #: npc/001-4/event_soulmenhir.txt:11 #: npc/functions/soul_menhir.txt:5 #, no-c-format msgid "Touch it." msgstr "" #. code: menuaction(l("Trade")), #. code: l("Trade"), -, #: npc/005-4/rosen.txt:25 #: npc/003-1/inar.txt:9 #, no-c-format msgid "Trade" msgstr "" #. code: 005-7,25,29,0 script Trainer NPC_PLAYER,{ #: npc/005-7/trainer.txt:27 #, no-c-format msgid "Trainer" msgstr "" #. code: Name: "Training Arrow" #: item_db.conf:-1 #, no-c-format msgid "Training Arrow" msgstr "" #. code: Name: "Training Bow" #: item_db.conf:-1 #, no-c-format msgid "Training Bow" msgstr "" #. code: Name: "TrainingGladius" #: item_db.conf:-1 #, no-c-format msgid "TrainingGladius" msgstr "" #. code: Name: "Trapper Hat" #: item_db.conf:-1 #, no-c-format msgid "Trapper Hat" msgstr "" #. code: Name: "Treasure Key" #: item_db.conf:-1 #, no-c-format msgid "Treasure Key" msgstr "" #. code: Name: "Treasure Map" #: item_db.conf:-1 #, no-c-format msgid "Treasure Map" msgstr "" #. code: setnpcdialogtitle(l("Tree Control Panel")); #: npc/008-1/confused-tree.txt:102 #, no-c-format msgid "Tree Control Panel" msgstr "" #. code: mesn "Tritan Voice"; #: npc/000-0/sailors.txt:45 #, no-c-format msgid "Tritan Voice" msgstr "" #. code: mesq l("Try doing quests which doesn't involve monster hunting first. I'm sure ##B Ayasha ##b could use your help."); #: npc/005-7/trainer.txt:134 #, no-c-format msgid "Try doing quests which doesn't involve monster hunting first. I'm sure ##B Ayasha ##b could use your help." msgstr "" #. code: Name: "Tuber" #: item_db.conf:-1 #, no-c-format msgid "Tuber" msgstr "" #. code: 003-1,82,68,0 script TulimShip NPC_HIDDEN,0,0,{ #: npc/003-1/ship.txt:6 #, no-c-format msgid "TulimShip" msgstr "" #. code: Name: "Tulimshar Guard Card" #: item_db.conf:-1 #, no-c-format msgid "Tulimshar Guard Card" msgstr "" #. code: mesq l("Tulimshar is the oldest human city, and its foundation is the year zero of our calendar."); #: npc/003-1/ninathetraveler.txt:32 #, no-c-format msgid "Tulimshar is the oldest human city, and its foundation is the year zero of our calendar." msgstr "" #. code: mesq l("Tulimshar, right? The oldest human city-state!"); #: npc/002-4/nard.txt:209 #, no-c-format msgid "Tulimshar, right? The oldest human city-state!" msgstr "" #. code: Name: "Tulip" #: item_db.conf:-1 #, no-c-format msgid "Tulip" msgstr "" #. code: if (@n == 0) dispbottom l("Uhh... What happened..."); #: npc/001-4/mushroom.txt:7 #, no-c-format msgid "Uhh... What happened..." msgstr "" #. code: Name: "Undead Eye" #: item_db.conf:-1 #, no-c-format msgid "Undead Eye" msgstr "" #. code: mesq l("Under the leadership of King Wusher, they were the first to accept immigrants from other races. You will find humans and non-humans there."); #: npc/003-1/ninathetraveler.txt:47 #, no-c-format msgid "Under the leadership of King Wusher, they were the first to accept immigrants from other races. You will find humans and non-humans there." msgstr "" #. code: l("Understood, I will help you."), L_FirstAccepted, #: npc/002-1/alige.txt:135 #, no-c-format msgid "Understood, I will help you." msgstr "" #. code: mesq l("Unless you are an exceptionally talented mage or an influentical politician, it is unlikely."); #: npc/003-1/gladys.txt:71 #, no-c-format msgid "Unless you are an exceptionally talented mage or an influentical politician, it is unlikely." msgstr "" #. code: mesq l("Unlike many other cities, if you want people in eternal need of items, there is a good place to look."); #: npc/003-1/ninathetraveler.txt:120 #, no-c-format msgid "Unlike many other cities, if you want people in eternal need of items, there is a good place to look." msgstr "" #. code: Name: "Urchin Meat" #: item_db.conf:-1 #, no-c-format msgid "Urchin Meat" msgstr "" #. code: l("Use a key."), #: npc/005-2/saxsochest.txt:41 #, no-c-format msgid "Use a key." msgstr "" #. code: rif(countitem(718) > 0, l("Use the key.")), L_Warp, #: npc/002-2/doors.txt:50 #, no-c-format msgid "Use the key." msgstr "" #. code: mesq l("Use your @@ as currency!", getitemlink(StrangeCoin)); #: npc/003-1/ninathetraveler.txt:127 #, no-c-format msgid "Use your @@ as currency!" msgstr "" #. code: Name: "V-neck Jumper" #: item_db.conf:-1 #, no-c-format msgid "V-neck Jumper" msgstr "" #. code: Name: "Valentine Dress" #: item_db.conf:-1 #, no-c-format msgid "Valentine Dress" msgstr "" #. code: Name: "Vampire Bat" #: mob_db.conf:2750 #, no-c-format msgid "Vampire Bat" msgstr "" #. code: Name: "Vampire Bat Wing" #: item_db.conf:-1 #, no-c-format msgid "Vampire Bat Wing" msgstr "" #. code: mesq l("Very well, you don't know what you're missing."); #: npc/003-1/aidan.txt:45 #, no-c-format msgid "Very well, you don't know what you're missing." msgstr "" #. code: Name: "Viking Helmet" #: item_db.conf:-1 #, no-c-format msgid "Viking Helmet" msgstr "" #. code: 005-1,92,95,0 script Vincent NPC_PLAYER,{ #: npc/005-1/vincent.txt:7 #, no-c-format msgid "Vincent" msgstr "" #. code: l("Visiting the bank too right? We're only a small village but Cynric is the best bank guy I know."); #: npc/005-5/nylo.txt:138 #, no-c-format msgid "Visiting the bank too right? We're only a small village but Cynric is the best bank guy I know." msgstr "" #. code: mesq l("Vitality determines how resistant you are to attacks and how many blows you can take before you die."); #: npc/005-7/trainer.txt:388 #, no-c-format msgid "Vitality determines how resistant you are to attacks and how many blows you can take before you die." msgstr "" #. code: Name: "Vneck Sweater" #: item_db.conf:-1 #, no-c-format msgid "Vneck Sweater" msgstr "" #. code: l("WHAT? How can you ever do a party without beer?!"),L_Accept; #: npc/005-1/sailors.txt:29 #, no-c-format msgid "WHAT? How can you ever do a party without beer?!" msgstr "" #. code: dispbottom l("Wait for the bait to sink underwater."); #: npc/functions/fishing.txt:300 #, no-c-format msgid "Wait for the bait to sink underwater." msgstr "" #. code: lg("Wait, are you with the police? I didn't do anything wrong, I promise!"), #: npc/005-6/zitoni.txt:32 #, no-c-format msgid "Wait, are you with the police? I didn't do anything wrong, I promise!#0" msgstr "" #. code: lg("Wait, are you with the police? I didn't do anything wrong, I promise!"), #: npc/005-6/zitoni.txt:32 #, no-c-format msgid "Wait, are you with the police? I didn't do anything wrong, I promise!#1" msgstr "" #. code: mes col(l("Wait, it seems someone is blocking the door from the other side!"), 9); #: npc/002-2/doors.txt:68 #, no-c-format msgid "Wait, it seems someone is blocking the door from the other side!" msgstr "" #. code: l("Wait, you never came here before?"), L_CandorIsland; #: npc/002-4/nard.txt:56 #, no-c-format msgid "Wait, you never came here before?" msgstr "" #. code: mes col(l("Wait. A ship? Where are you, after all?"), 9); #: npc/000-0/sailors.txt:24 #, no-c-format msgid "Wait. A ship? Where are you, after all?" msgstr "" #. code: npctalk l("Waiting for @@...", .@partner$); #: npc/functions/marriage.txt:148 #, no-c-format msgid "Waiting for @@..." msgstr "" #. code: mesq l("Walking around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please."); #: npc/002-1/alige.txt:299 #, no-c-format msgid "Walking around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please." msgstr "" #. code: Name: "Warlord Boots" #: item_db.conf:-1 #, no-c-format msgid "Warlord Boots" msgstr "" #. code: Name: "Warlord Gloves" #: item_db.conf:-1 #, no-c-format msgid "Warlord Gloves" msgstr "" #. code: Name: "Warlord Helmet" #: item_db.conf:-1 #, no-c-format msgid "Warlord Helmet" msgstr "" #. code: Name: "Warlord Pants" #: item_db.conf:-1 #, no-c-format msgid "Warlord Pants" msgstr "" #. code: Name: "Warlord Plate" #: item_db.conf:-1 #, no-c-format msgid "Warlord Plate" msgstr "" #. code: Name: "Warlord Skull" #: mob_db.conf:1927 #, no-c-format msgid "Warlord Skull" msgstr "" #. code: l("We also feature some services like a storage and a bank for members."), #: npc/005-5/cynric.txt:19 #: npc/003-3/malindou.txt:19 #, no-c-format msgid "We also feature some services like a storage and a bank for members." msgstr "" #. code: l("We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!"); #: npc/002-1/arpan.txt:260 #, no-c-format msgid "We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!" msgstr "" #. code: mesq l("We can't, don't you agree?!"); #: npc/005-1/sailors.txt:42 #, no-c-format msgid "We can't, don't you agree?!" msgstr "" #. code: mesq l("We elves have greater affinity for magic than humans."); #: npc/003-1/tinris.txt:7 #, no-c-format msgid "We elves have greater affinity for magic than humans." msgstr "" #. code: mesq l("We have made a stop at a little island, before making it on to the port of Tulimshar."); #: npc/002-4/nard.txt:93 #, no-c-format msgid "We have made a stop at a little island, before making it on to the port of Tulimshar." msgstr "" #. code: l("We offer party and guild certifications."); #: npc/003-2/estard.txt:43 #, no-c-format msgid "We offer party and guild certifications." msgstr "" #. code: setnpcdialogtitle l("We regret to inform..."); #: npc/commands/magic.txt:2 #, no-c-format msgid "We regret to inform..." msgstr "" #. code: mesq l("We should be there in a few days. For now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs."); #: npc/002-3/juliet.txt:102 #, no-c-format msgid "We should be there in a few days. For now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs." msgstr "" #. code: mesq lg("We speak various languages on this world. Let's try gesturing!"); #: npc/000-0/sailors.txt:46 #, no-c-format msgid "We speak various languages on this world. Let's try gesturing!#0" msgstr "" #. code: mesq lg("We speak various languages on this world. Let's try gesturing!"); #: npc/000-0/sailors.txt:46 #, no-c-format msgid "We speak various languages on this world. Let's try gesturing!#1" msgstr "" #. code: mesq l("We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft."); #: npc/002-3/juliet.txt:113 #, no-c-format msgid "We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft." msgstr "" #. code: mesq lg("We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you."); #: npc/002-1/arpan.txt:204 #, no-c-format msgid "We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#0" msgstr "" #. code: mesq lg("We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you."); #: npc/002-1/arpan.txt:204 #, no-c-format msgid "We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#1" msgstr "" #. code: mesq l("We want to party this moment, but can you believe we ran out of beer?"); #: npc/005-1/sailors.txt:25 #, no-c-format msgid "We want to party this moment, but can you believe we ran out of beer?" msgstr "" #. code: mesq l("We will be yaying there in a few days, so we will drop you off there."); #: npc/002-1/arpan.txt:174 #, no-c-format msgid "We will be yaying there in a few days, so we will drop you off there." msgstr "" #. code: l("We will talk about it later."), #: npc/005-6/zitoni.txt:42 #, no-c-format msgid "We will talk about it later." msgstr "" #. code: mesq l("We won't be able to pay you in money, but we'll make you one of us if you bring us beer!"); #: npc/005-1/sailors.txt:46 #, no-c-format msgid "We won't be able to pay you in money, but we'll make you one of us if you bring us beer!" msgstr "" #. code: mesq l("We're soon leaving that island, please return to your cabine."); #: npc/002-3/doors.txt:68 #, no-c-format msgid "We're soon leaving that island, please return to your cabine." msgstr "" #. code: Name: "Wedding Ring" #: item_db.conf:-1 #, no-c-format msgid "Wedding Ring" msgstr "" #. code: mesq lg("Welcome miss.", "Good day sir."); #: npc/003-2/estard.txt:49 #, no-c-format msgid "Welcome miss.#0" msgstr "" #. code: l("Welcome to Tolchi and Rosen Shop."), #: npc/005-4/rosen.txt:19 #, no-c-format msgid "Welcome to Tolchi and Rosen Shop." msgstr "" #. code: mesq l("Welcome to Tulimshar, @@!", strcharinfo(0)); #: npc/002-4/nard.txt:148 #, no-c-format msgid "Welcome to Tulimshar, @@!" msgstr "" #. code: mesq l("Welcome to the Arena. Select your action"); #: npc/003-5/arnea.txt:14 #, no-c-format msgid "Welcome to the Arena. Select your action" msgstr "" #. code: l("Welcome to the Merchant Guild of Tulimshar."), #: npc/005-5/cynric.txt:102 #: npc/003-3/malindou.txt:103 #, no-c-format msgid "Welcome to the Merchant Guild of Tulimshar." msgstr "" #. code: l("Welcome to the Town Hall. I am @@, officer in charge of public associations.", .name$), #: npc/003-2/estard.txt:42 #, no-c-format msgid "Welcome to the Town Hall. I am @@, officer in charge of public associations." msgstr "" #. code: mes l("Welcome to the questing world!"); #: npc/003-1/aidan.txt:33 #, no-c-format msgid "Welcome to the questing world!\"" msgstr "" #. code: l("Welcome!"), #: npc/003-3/malindou.txt:31 #: npc/005-5/cynric.txt:31 #, no-c-format msgid "Welcome!" msgstr "" #. code: mesq l("Welcome! I see you have @@ Monster Points. But that isn't enough to get items, sorry!", Mobpt); #: npc/003-1/ishi.txt:21 #, no-c-format msgid "Welcome! I see you have @@ Monster Points. But that isn't enough to get items, sorry!" msgstr "" #. code: mesq l("Welcome! I see you have @@ Monster Points. Would you like to exchange some of those for items?", Mobpt); #: npc/003-1/ishi.txt:33 #, no-c-format msgid "Welcome! I see you have @@ Monster Points. Would you like to exchange some of those for items?" msgstr "" #. code: 003-1,45,80,0 script Well NPC_NO_SPRITE,{ #: npc/003-1/well.txt:4 #, no-c-format msgid "Well" msgstr "" #. code: l("Well, it is terrible! How can I make armours if I ran out of Iron? Shall the citizens of Candor Island perish in a monster attack?!"), // NOTE: I really prefer EN_US (eg. armor vs armour) #: npc/005-4/tolchi.txt:80 #, no-c-format msgid "Well, it is terrible! How can I make armours if I ran out of Iron? Shall the citizens of Candor Island perish in a monster attack?!" msgstr "" #. code: l("Well, too bad!"), L_Close; #: npc/003-1/gladys.txt:11 #, no-c-format msgid "Well, too bad!" msgstr "" #. code: mesq l("What Alliance? The Alliance which rules over the World Of Mana!"); #: npc/003-1/gladys.txt:16 #, no-c-format msgid "What Alliance? The Alliance which rules over the World Of Mana!" msgstr "" #. code: l("What alliance?"),-; #: npc/003-2/lua.txt:18 #, no-c-format msgid "What alliance?" msgstr "" #. code: l("What am I supposed to say?"), L_Quit, #: npc/002-3/billybons.txt:56 #, no-c-format msgid "What am I supposed to say?" msgstr "" #. code: l("What are the Alliance tasks?"), L_Tasks, #: npc/003-1/gladys.txt:23 #, no-c-format msgid "What are the Alliance tasks?" msgstr "" #. code: if (.@r == 0) npctalk3 l("What are you doing in my kitchen?! Get out, it's not a place for kids!"); #: npc/002-1/chefgado.txt:91 #, no-c-format msgid "What are you doing in my kitchen?! Get out, it's not a place for kids!" msgstr "" #. code: l("What are you going to do?"); #: npc/items/shovel.txt:143 #, no-c-format msgid "What are you going to do?" msgstr "" #. code: l("What are you talking about? What guild?"), L_Quit, #: npc/002-3/billybons.txt:45 #, no-c-format msgid "What are you talking about? What guild?" msgstr "" #. code: speech l("What can I do for you?"); #: npc/functions/marriage.txt:217 #: npc/functions/marriage.txt:232 #, no-c-format msgid "What can I do for you?" msgstr "" #. code: rif(.@q_nard == 5 && getq(General_Narrator) < 1, l("What can I do now?")), L_GotoSleep, #: npc/002-1/arpan.txt:156 #, no-c-format msgid "What can I do now?" msgstr "" #. code: l("What can you say about dyes?"), #: npc/003-1/cyndala.txt:95 #, no-c-format msgid "What can you say about dyes?" msgstr "" #. code: mesq l("What did Gugli say about the box? Was it ok?"); #: npc/functions/sailordialogue.txt:18 #, no-c-format msgid "What did Gugli say about the box? Was it ok?" msgstr "" #. code: l("What do you choose?"); #: npc/test/rock.txt:120 #, no-c-format msgid "What do you choose?" msgstr "" #. code: l("What do you need?"), -, #: npc/002-4/nard.txt:54 #, no-c-format msgid "What do you need?" msgstr "" #. code: mes l("What do you want to access?"); #: npc/commands/super-menu.txt:13 #: npc/commands/event.txt:52 #, no-c-format msgid "What do you want to access?" msgstr "" #. code: mes l("What do you want to change?"); #: npc/commands/debug-look.txt:66 #, no-c-format msgid "What do you want to change?" msgstr "" #. code: l("What do you want to do with your money?"); #: npc/functions/bank.txt:13 #: npc/functions/bank.txt:18 #, no-c-format msgid "What do you want to do with your money?" msgstr "" #. code: mes col(l("What do you want to do?"), 9); #. code: mes l("What do you want to do?"); #: npc/commands/debug.txt:96 #: npc/002-2/doors.txt:46 #, no-c-format msgid "What do you want to do?" msgstr "" #. code: mesq l("What do you want to learn more about?"); #: npc/005-7/trainer.txt:281 #, no-c-format msgid "What do you want to learn more about?" msgstr "" #. code: mes l("What do you want to reset?"); #: npc/commands/debug.txt:21 #, no-c-format msgid "What do you want to reset?" msgstr "" #. code: mesq l("What do you want today?"); #. code: l("What do you want today?"); #: npc/003-3/malindou.txt:104 #: npc/005-5/cynric.txt:103 #: npc/002-3/juliet.txt:172 #, no-c-format msgid "What do you want today?" msgstr "" #. code: l("What else do you need?")); #: npc/functions/sailortalk.txt:21 #, no-c-format msgid "What else do you need?" msgstr "" #. code: l("What happened to me?"), #: npc/002-3/juliet.txt:152 #, no-c-format msgid "What happened to me?" msgstr "" #. code: mesq l("What if I give you 1000 GP for that job, is it ok?"); #: npc/002-1/peter.txt:183 #, no-c-format msgid "What if I give you 1000 GP for that job, is it ok?" msgstr "" #. code: l("What is Artis?"), L_Artis, #: npc/002-1/alige.txt:136 #: npc/002-1/alige.txt:283 #, no-c-format msgid "What is Artis?" msgstr "" #. code: l("What is banking?"); #: npc/005-5/nylo.txt:145 #, no-c-format msgid "What is banking?" msgstr "" #. code: l("What is my current hairstyle and hair color?"), #: npc/003-1/tamiloc.txt:31 #, no-c-format msgid "What is my current hairstyle and hair color?" msgstr "" #. code: l("What is the Alliance?"), L_What, #: npc/003-1/gladys.txt:9 #, no-c-format msgid "What is the Alliance?" msgstr "" #. code: l("What is this guild for?"), #: npc/003-3/malindou.txt:112 #: npc/005-5/cynric.txt:111 #, no-c-format msgid "What is this guild for?" msgstr "" #. code: l("What item would you like to bleach?"); #: npc/003-1/cyndala.txt:49 #, no-c-format msgid "What item would you like to bleach?" msgstr "" #. code: l("What service do you offer?"), #: npc/003-2/estard.txt:65 #, no-c-format msgid "What service do you offer?" msgstr "" #. code: rif(!.@equipped, lg("What should I do after taking these clothes?")), L_WhatCloth, #: npc/002-1/arpan.txt:162 #, no-c-format msgid "What should I do after taking these clothes?#0" msgstr "" #. code: rif(!.@equipped, lg("What should I do after taking these clothes?")), L_WhatCloth, #: npc/002-1/arpan.txt:162 #, no-c-format msgid "What should I do after taking these clothes?#1" msgstr "" #. code: l("What will be the bait for the fish?"); #: npc/functions/fishing.txt:240 #, no-c-format msgid "What will be the bait for the fish?" msgstr "" #. code: narrator S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE, l("What would you like to bury?"); #: npc/items/shovel.txt:84 #, no-c-format msgid "What would you like to bury?" msgstr "" #. code: l("What would you like today?"); #: npc/005-4/rosen.txt:20 #, no-c-format msgid "What would you like today?" msgstr "" #. code: mesq l("What yeye could I do for you today?"); #: npc/002-1/arpan.txt:151 #, no-c-format msgid "What yeye could I do for you today?" msgstr "" #. code: npctalkonce(l("What're you looking at?!")); #: npc/functions/legiontalk.txt:42 #, no-c-format msgid "What're you looking at?!" msgstr "" #. code: mesq l("What? A party?"); #: npc/002-4/elmo.txt:99 #, no-c-format msgid "What? A party?" msgstr "" #. code: l("What? This reward is too small!"), L_Quit; #: npc/002-1/peter.txt:188 #, no-c-format msgid "What? This reward is too small!" msgstr "" #. code: mesq l("When I am drunk I tell myself to stop drinking, but I won't listen the words of a drunkard."); #: npc/005-1/sailors.txt:36 #, no-c-format msgid "When I am drunk I tell myself to stop drinking, but I won't listen the words of a drunkard." msgstr "" #. code: mesq l("When this is the case, you should get closer to the NPC, until they hear you."); #: npc/005-7/trainer.txt:360 #, no-c-format msgid "When this is the case, you should get closer to the NPC, until they hear you." msgstr "" #. code: mesq l("When you get out of the ship, it is the first building you'll see. Talk to ##BLua##b, she is an alliance representative."); #: npc/002-4/nard.txt:154 #, no-c-format msgid "When you get out of the ship, it is the first building you'll see. Talk to ##BLua##b, she is an alliance representative." msgstr "" #. code: mesq l("When you have added all the items and money you want, press the 'Propose Business' button. The other citizen must also press the 'Propose Business' button."); #: npc/005-7/trainer.txt:211 #, no-c-format msgid "When you have added all the items and money you want, press the 'Propose Business' button. The other citizen must also press the 'Propose Business' button." msgstr "" #. code: l("When you intimacy is high, it'll increase your stats and who knows, might even help you in combat!"), #: npc/items/books.txt:103 #, no-c-format msgid "When you intimacy is high, it'll increase your stats and who knows, might even help you in combat!" msgstr "" #. code: mes col(l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'."), 9); #: npc/002-1/arpan.txt:124 #, no-c-format msgid "When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'." msgstr "" #. code: mes col(l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'."), 9); #: npc/002-1/knife.txt:38 #: npc/002-1/arpan.txt:238 #, no-c-format msgid "When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'." msgstr "" #. code: rif(getq(ShipQuests_ArpanMoney) < 2, l("Where are my old clothes?")), L_WhereOldClothes, #: npc/002-1/arpan.txt:161 #, no-c-format msgid "Where are my old clothes?" msgstr "" #. code: lg("Where can I find Juliet?"), L_Julia, #: npc/002-1/arpan.txt:158 #, no-c-format msgid "Where can I find Juliet?#0" msgstr "" #. code: lg("Where can I find Juliet?"), L_Julia, #: npc/002-1/arpan.txt:158 #, no-c-format msgid "Where can I find Juliet?#1" msgstr "" #. code: l("Where can I find some food?"), L_FindFood, #: npc/002-1/alige.txt:281 #, no-c-format msgid "Where can I find some food?" msgstr "" #. code: if (.@r == 1) npctalk3 l("Where is the salt?! This is sugar! Proper sailors need salt, not sugar!"); #: npc/002-1/chefgado.txt:92 #, no-c-format msgid "Where is the salt?! This is sugar! Proper sailors need salt, not sugar!" msgstr "" #. code: mes col(l("Which of your weapons do you want to use in order to cut this @@?", getitemlink(Croconut)), 9); #: npc/items/croconut.txt:29 #, no-c-format msgid "Which of your weapons do you want to use in order to cut this @@?" msgstr "" #. code: mes l("Which skill do you wish to change?"); #: npc/commands/debug-skill.txt:47 #, no-c-format msgid "Which skill do you wish to change?" msgstr "" #. code: Name: "White Fur" #: item_db.conf:-1 #, no-c-format msgid "White Fur" msgstr "" #. code: Name: "WhiteSlime" #: mob_db.conf:4179 #, no-c-format msgid "WhiteSlime" msgstr "" #. code: l("Who are you?"), L_Who, #: npc/002-1/arpan.txt:159 #: npc/005-6/morgan.txt:13 #, no-c-format msgid "Who are you?" msgstr "" #. code: l("Who composes the Alliance?"), L_Members, #: npc/003-1/gladys.txt:22 #, no-c-format msgid "Who composes the Alliance?" msgstr "" #. code: l("Who's this Juliet?"), L_Juliet, #: npc/002-4/nard.txt:44 #, no-c-format msgid "Who's this Juliet?" msgstr "" #. code: l("Why are you hiding?") + " " + l("Why don't you come out?"), L_ExplainHiding, #: npc/002-1/alige.txt:282 #, no-c-format msgid "Why are you hiding?" msgstr "" #. code: l("Why don't you come out?"), -; #. code: l("Why are you hiding?") + " " + l("Why don't you come out?"), L_ExplainHiding, #: npc/002-1/alige.txt:108 #: npc/002-1/alige.txt:282 #, no-c-format msgid "Why don't you come out?" msgstr "" #. code: l("Why it sucks?"), L_Why, #: npc/003-1/gladys.txt:10 #, no-c-format msgid "Why it sucks?" msgstr "" #. code: l("Why not, I need to train anyway."), L_Task, #: npc/002-1/peter.txt:114 #: npc/002-1/peter.txt:144 #, no-c-format msgid "Why not, I need to train anyway." msgstr "" #. code: l("Why not, but who are you, and what kind of help do you need?"), L_CanHelp; #: npc/002-1/alige.txt:88 #, no-c-format msgid "Why not, but who are you, and what kind of help do you need?" msgstr "" #. code: mesq l("Why we're going Tulimshar, you may ask? Because well, believe me, if you want to find out anything, the best place to ask around is Tulim!"); #: npc/002-4/nard.txt:69 #, no-c-format msgid "Why we're going Tulimshar, you may ask? Because well, believe me, if you want to find out anything, the best place to ask around is Tulim!" msgstr "" #. code: mesq l("Why, I actually do sell a few things here! But they probably aren't what you're looking for."); #: npc/005-6/morgan.txt:33 #, no-c-format msgid "Why, I actually do sell a few things here! But they probably aren't what you're looking for." msgstr "" #. code: Name: "Wisard Moccasins" #: item_db.conf:-1 #, no-c-format msgid "Wisard Moccasins" msgstr "" #. code: Name: "Witch Boots" #: item_db.conf:-1 #, no-c-format msgid "Witch Boots" msgstr "" #. code: Name: "Witch Jack'O" #: mob_db.conf:2344 #, no-c-format msgid "Witch Jack'O" msgstr "" #. code: Name: "Witched Zombie" #: mob_db.conf:2479 #, no-c-format msgid "Witched Zombie" msgstr "" #. code: l("With it, you can safely move items and funds between your characters."), #: npc/005-5/cynric.txt:24 #: npc/003-3/malindou.txt:24 #, no-c-format msgid "With it, you can safely move items and funds between your characters." msgstr "" #. code: l("With the help of the town hall we organize some auction and we help local merchants to launch their businesses."), #: npc/005-5/cynric.txt:18 #: npc/003-3/malindou.txt:18 #, no-c-format msgid "With the help of the town hall we organize some auction and we help local merchants to launch their businesses." msgstr "" #. code: rif(BankVault > 0, l("Withdraw.")), #: npc/functions/bank.txt:23 #, no-c-format msgid "Withdraw." msgstr "" #. code: mesq l("Within the cities is a place safe enough not to be attacked by another person (except during wars). But outside of them there are some places where the citizen can be attacked by enemies from other realms, or even by someone from the same realm."); #: npc/005-7/trainer.txt:228 #, no-c-format msgid "Within the cities is a place safe enough not to be attacked by another person (except during wars). But outside of them there are some places where the citizen can be attacked by enemies from other realms, or even by someone from the same realm." msgstr "" #. code: mesq l("Without any mana stone left, and because the walls were not very strong, most of the city was destroyed."); #: npc/003-1/ninathetraveler.txt:118 #, no-c-format msgid "Without any mana stone left, and because the walls were not very strong, most of the city was destroyed." msgstr "" #. code: Name: "Wolvern" #: mob_db.conf:1563 #, no-c-format msgid "Wolvern" msgstr "" #. code: Name: "Wolvern Pelt" #: item_db.conf:-1 #, no-c-format msgid "Wolvern Pelt" msgstr "" #. code: Name: "Wolvern Teeth Necklace" #: item_db.conf:-1 #, no-c-format msgid "Wolvern Teeth Necklace" msgstr "" #. code: Name: "Wolvern Tooth" #: item_db.conf:-1 #, no-c-format msgid "Wolvern Tooth" msgstr "" #. code: Name: "Wooden Bow" #: item_db.conf:-1 #, no-c-format msgid "Wooden Bow" msgstr "" #. code: Name: "Wooden Shield" #: item_db.conf:-1 #, no-c-format msgid "Wooden Shield" msgstr "" #. code: Name: "Wooden Sword" #: item_db.conf:-1 #, no-c-format msgid "Wooden Sword" msgstr "" #. code: mesq l("Woohoo, thank you! Maybe now they'll leave me alone!"); #: npc/002-1/dan.txt:57 #, no-c-format msgid "Woohoo, thank you! Maybe now they'll leave me alone!" msgstr "" #. code: 001-1,235,25,0 script Worlds Gate NPC_HIDDEN,1,0,{ #: npc/001-1/portal.txt:6 #, no-c-format msgid "Worlds Gate" msgstr "" #. code: mes l("Would you like to leave this place?"); #: npc/001-1/portal.txt:11 #, no-c-format msgid "Would you like to leave this place?" msgstr "" #. code: mesq l("Wouldn't you know it, the bug bomb Eomie gave us is in one of the store room barrels."); #: npc/005-1/zegas.txt:20 #, no-c-format msgid "Wouldn't you know it, the bug bomb Eomie gave us is in one of the store room barrels." msgstr "" #. code: mes l("Wow!"); #: npc/003-1/ishi.txt:153 #, no-c-format msgid "Wow!" msgstr "" #. code: if (strcharinfo(0) == $MOST_HEROIC$) mesq l("Wow! Are you @@? Everyone, in every city, talks about you!", $MOST_HEROIC$); #: npc/003-1/ninathetraveler.txt:9 #, no-c-format msgid "Wow! Are you @@? Everyone, in every city, talks about you!" msgstr "" #. code: mesq l("Wow! You did it! I do not think anyone else could have done that."); #: npc/005-7/trainer.txt:119 #, no-c-format msgid "Wow! You did it! I do not think anyone else could have done that." msgstr "" #. code: Name: "Xmas Candy Cane" #: item_db.conf:-1 #, no-c-format msgid "Xmas Candy Cane" msgstr "" #. code: Name: "XmasCake" #: item_db.conf:-1 #, no-c-format msgid "XmasCake" msgstr "" #. code: mesq l("Yay, it worked! You get a good wing."); #: npc/test/karim.txt:34 #: npc/test/karim.txt:58 #, no-c-format msgid "Yay, it worked! You get a good wing." msgstr "" #. code: mesq lg("Yaya, it certainly was not from a trade ship, but it doesn't looks like it was from a pirate ship either."); #: npc/000-0-0/sailors.txt:20 #, no-c-format msgid "Yaya, it certainly was not from a trade ship, but it doesn't looks like it was from a pirate ship either.#0" msgstr "" #. code: mesq lg("Yaya, it certainly was not from a trade ship, but it doesn't looks like it was from a pirate ship either."); #: npc/000-0-0/sailors.txt:20 #, no-c-format msgid "Yaya, it certainly was not from a trade ship, but it doesn't looks like it was from a pirate ship either.#1" msgstr "" #. code: mesq lg("Yaya, you should go see her! She'll be happy to see you."); #: npc/002-1/arpan.txt:143 #, no-c-format msgid "Yaya, you should go see her! She'll be happy to see you.#0" msgstr "" #. code: mesq lg("Yaya, you should go see her! She'll be happy to see you."); #: npc/002-1/arpan.txt:143 #, no-c-format msgid "Yaya, you should go see her! She'll be happy to see you.#1" msgstr "" #. code: mesq l("Yayayaya, it's the first time someone is dressed worse than us!"); #: npc/000-0-0/sailors.txt:50 #, no-c-format msgid "Yayayaya, it's the first time someone is dressed worse than us!" msgstr "" #. code: mesq l("Yeah you're all like *hic* that, but you won't get me! *burp*"); #: npc/002-3/billybons.txt:83 #, no-c-format msgid "Yeah you're all like *hic* that, but you won't get me! *burp*" msgstr "" #. code: l("Yeah!"), L_Give, #: npc/002-1/knife.txt:22 #, no-c-format msgid "Yeah!" msgstr "" #. code: l("Yeah, but I would like to make sure I get a reward."), L_BonusTask, #: npc/002-1/peter.txt:143 #, no-c-format msgid "Yeah, but I would like to make sure I get a reward." msgstr "" #. code: l("Yeah, but what reward will I get?"), L_BonusTask, #: npc/002-1/peter.txt:113 #, no-c-format msgid "Yeah, but what reward will I get?" msgstr "" #. code: l("Yeah, they are."), -, #: npc/002-1/dan.txt:22 #, no-c-format msgid "Yeah, they are." msgstr "" #. code: l("Yeah, you're right."), #: npc/005-5/nylo.txt:143 #, no-c-format msgid "Yeah, you're right." msgstr "" #. code: Name: "Yellow Cotton Dye" #: item_db.conf:-1 #, no-c-format msgid "Yellow Cotton Dye" msgstr "" #. code: Name: "YellowSlime" #: mob_db.conf:4040 #, no-c-format msgid "YellowSlime" msgstr "" #. code: l("Yes"), #. code: l("Yes"); #. code: return select(menuaction(l("Yes")), #: npc/commands/scheduled-broadcasts.txt:65 #: npc/003-8/jhedia.txt:39 #: npc/003-1/ishi.txt:169 #: npc/003-1/lieutenantdausen.txt:36 #: npc/functions/main.txt:144 #, no-c-format msgid "Yes" msgstr "" #. code: if (selectd(l("How do you know?"), l("Yes I am.")) == 1) #: npc/003-3/malindou.txt:45 #: npc/005-5/cynric.txt:45 #, no-c-format msgid "Yes I am." msgstr "" #. code: l("Yes!"), #: npc/005-1/ayasha.txt:36 #: npc/005-1/ayasha.txt:59 #, no-c-format msgid "Yes!" msgstr "" #. code: mesq l("Yes, I am a mouboo. Why? Can't a mouboo be a law and order enforcer?!"); #: npc/003-1/constableperry.txt:13 #, no-c-format msgid "Yes, I am a mouboo. Why? Can't a mouboo be a law and order enforcer?!" msgstr "" #. code: switch (select(lg("Yes, I am sure."), #: npc/005-6/zitoni.txt:71 #: npc/003-1/malivox.txt:32 #, no-c-format msgid "Yes, I am sure.#0" msgstr "" #. code: switch (select(lg("Yes, I am sure."), #: npc/005-6/zitoni.txt:71 #: npc/003-1/malivox.txt:32 #, no-c-format msgid "Yes, I am sure.#1" msgstr "" #. code: if (select(l("Yes, I do."), l("No, none.")) == 1) { #: npc/002-3/juliet.txt:20 #, no-c-format msgid "Yes, I do." msgstr "" #. code: l("Yes, it is a really sweet deal, believe me!"); #: npc/005-6/zitoni.txt:49 #, no-c-format msgid "Yes, it is a really sweet deal, believe me!" msgstr "" #. code: l("Yes, of course. Without a sweat."), L_Continue; #: npc/002-1/dan.txt:37 #, no-c-format msgid "Yes, of course. Without a sweat." msgstr "" #. code: rif(countitem("PiouLegs") >= 5, l("Yes, take them.")), L_Reward, #: npc/002-1/chefgado.txt:70 #, no-c-format msgid "Yes, take them." msgstr "" #. code: l("Yes."), L_GiveFood, #. code: l("Yes."), L_Weapon, #. code: l("Yes."), L_Leave; #. code: l("Yes."), L_Reset, #. code: l("Yes."), L_Warp, #. code: rif(.@tolchi == 2, l("Yes.")), #. code: rif(.@tolchi == 0, l("Yes.")), #. code: switch (selectd(l("Yes."), #. code: switch (select(l("Yes."), l("No."))) #. code: rif(.@tolchi == 1, l("Yes.")), #. code: l("Yes."), L_Start, #: npc/001-1/portal.txt:18 #: npc/005-1/ayasha.txt:279 #: npc/005-4/tolchi.txt:171 #: npc/002-1/alige.txt:280 #: npc/005-5/cynric.txt:67 #: npc/003-3/malindou.txt:67 #: npc/005-4/tolchi.txt:173 #: npc/items/croconut.txt:20 #: npc/002-1/chefgado.txt:37 #: npc/005-1/zegas.txt:78 #: npc/002-2/doors.txt:24 #: npc/002-1/arpan.txt:255 #: npc/005-4/tolchi.txt:172 #, no-c-format msgid "Yes." msgstr "" #. code: Name: "Yeti" #: mob_db.conf:2796 #, no-c-format msgid "Yeti" msgstr "" #. code: Name: "Yeti Claw" #: item_db.conf:-1 #, no-c-format msgid "Yeti Claw" msgstr "" #. code: Name: "Yeti King" #: mob_db.conf:1699 #, no-c-format msgid "Yeti King" msgstr "" #. code: Name: "Yeti Mask" #: item_db.conf:-1 #, no-c-format msgid "Yeti Mask" msgstr "" #. code: Name: "Yety Tank Top" #: item_db.conf:-1 #, no-c-format msgid "Yety Tank Top" msgstr "" #. code: mesq lg("Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?"); #: npc/002-1/arpan.txt:102 #, no-c-format msgid "Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#0" msgstr "" #. code: mesq lg("Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?"); #: npc/002-1/arpan.txt:102 #, no-c-format msgid "Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#1" msgstr "" #. code: mesq lg("Yeye, you still did not get your new clothes from the chest next to your bed!"); #: npc/002-1/arpan.txt:113 #, no-c-format msgid "Yeye, you still did not get your new clothes from the chest next to your bed!#0" msgstr "" #. code: mesq lg("Yeye, you still did not get your new clothes from the chest next to your bed!"); #: npc/002-1/arpan.txt:113 #, no-c-format msgid "Yeye, you still did not get your new clothes from the chest next to your bed!#1" msgstr "" #. code: mesq l("Yeye."); #: npc/000-0-0/sailors.txt:30 #, no-c-format msgid "Yeye." msgstr "" #. code: l("You already did enough for us, do you want to follow Nard's advice and get some rest?"); #: npc/002-1/arpan.txt:253 #, no-c-format msgid "You already did enough for us, do you want to follow Nard's advice and get some rest?" msgstr "" #. code: speech l("You already registered. Waiting for your partner..."); #: npc/functions/marriage.txt:206 #, no-c-format msgid "You already registered. Waiting for your partner..." msgstr "" #. code: mesq l("You are already fully trained. You should go to Tulimshar, but if you want a bonus task, please kill a @@.", getmonsterlink(ManaBug)); #: npc/005-7/trainer.txt:112 #, no-c-format msgid "You are already fully trained. You should go to Tulimshar, but if you want a bonus task, please kill a @@." msgstr "" #. code: mesq l("You are already fully trained. You should go to Tulimshar. I may have another task for you later, but you are too weak now, get some levels."); #: npc/005-7/trainer.txt:115 #, no-c-format msgid "You are already fully trained. You should go to Tulimshar. I may have another task for you later, but you are too weak now, get some levels." msgstr "" #. code: mesq l("You are currently at @@.", LOCATION$); #: npc/002-4/nard.txt:177 #, no-c-format msgid "You are currently at @@." msgstr "" #. code: lg("You are exhausted, you should rest a bit."); #: npc/items/shovel.txt:50 #, no-c-format msgid "You are exhausted, you should rest a bit.#0" msgstr "" #. code: lg("You are exhausted, you should rest a bit."); #: npc/items/shovel.txt:50 #, no-c-format msgid "You are exhausted, you should rest a bit.#1" msgstr "" #. code: l("You are full of wine, my friend..."), -, #: npc/002-3/billybons.txt:46 #, no-c-format msgid "You are full of wine, my friend..." msgstr "" #. code: mesq l("You are killing @@ at northwest from the island.", getmonsterlink(Scorpion)); #: npc/005-7/trainer.txt:104 #, no-c-format msgid "You are killing @@ at northwest from the island." msgstr "" #. code: mesq l("You are killing @@ at the beach.", getmonsterlink(CandorScorpion)); #: npc/005-7/trainer.txt:92 #, no-c-format msgid "You are killing @@ at the beach." msgstr "" #. code: mesq l("You are killing @@ at the storehouse.", getmonsterlink(HouseMaggot)); #: npc/005-7/trainer.txt:80 #, no-c-format msgid "You are killing @@ at the storehouse." msgstr "" #. code: mesq l("You are killing @@. They are usually at the crops.", getmonsterlink(Maggot)); #: npc/005-7/trainer.txt:68 #, no-c-format msgid "You are killing @@. They are usually at the crops." msgstr "" #. code: lg("You are new around here, right?"); #: npc/005-5/cynric.txt:43 #: npc/003-3/malindou.txt:43 #, no-c-format msgid "You are new around here, right?#0" msgstr "" #. code: lg("You are new around here, right?"); #: npc/005-5/cynric.txt:43 #: npc/003-3/malindou.txt:43 #, no-c-format msgid "You are new around here, right?#1" msgstr "" #. code: mes col(l("You are not allowed to leave until you inform Arnea that you're done."), 1); #: npc/003-5/doors.txt:13 #, no-c-format msgid "You are not allowed to leave until you inform Arnea that you're done." msgstr "" #. code: message strcharinfo(0), l("You are now at the Mana Plane of Existence, at the Floating Island of Aeros."); #: npc/functions/soul_menhir.txt:43 #, no-c-format msgid "You are now at the Mana Plane of Existence, at the Floating Island of Aeros." msgstr "" #. code: message strcharinfo(0), l("You are now at the Mana Plane of Existence, at the Magical Forest."); #: npc/functions/soul_menhir.txt:49 #, no-c-format msgid "You are now at the Mana Plane of Existence, at the Magical Forest." msgstr "" #. code: speech l("You are now divorced!"), #: npc/functions/marriage.txt:242 #, no-c-format msgid "You are now divorced!" msgstr "" #. code: mesq l("You are part of the @@ guild.", getguildname(getcharid(2))); #: npc/003-2/estard.txt:52 #, no-c-format msgid "You are part of the \"@@\" guild." msgstr "" #. code: mes l("You are staff, so no complaining! Go do it yourself!"); #: npc/commands/magic.txt:6 #, no-c-format msgid "You are staff, so no complaining! Go do it yourself!" msgstr "" #. code: mesq l("You are trying to kill a @@.", getmonsterlink(ManaBug)); #: npc/005-7/trainer.txt:117 #, no-c-format msgid "You are trying to kill a @@." msgstr "" #. code: l("You are very welcome."); #: npc/005-5/nylo.txt:8 #, no-c-format msgid "You are very welcome." msgstr "" #. code: lg("You are weird, I have to go sorry."); #: npc/003-1/malivox.txt:17 #: npc/005-6/zitoni.txt:26 #, no-c-format msgid "You are weird, I have to go sorry.#0" msgstr "" #. code: lg("You are weird, I have to go sorry."); #: npc/003-1/malivox.txt:17 #: npc/005-6/zitoni.txt:26 #, no-c-format msgid "You are weird, I have to go sorry.#1" msgstr "" #. code: l("You better have it ready, because I have the Coal with me!"), #: npc/005-4/tolchi.txt:109 #, no-c-format msgid "You better have it ready, because I have the Coal with me!" msgstr "" #. code: l("You brought me Cherry Cake! Here is your @@, as promised.",getitemlink(.reward)); #: npc/003-1/sarah.txt:19 #, no-c-format msgid "You brought me Cherry Cake! Here is your @@, as promised." msgstr "" #. code: narrator S_FIRST_BLANK_LINE, l("You buried @@ @@.", .@amount, getitemname(.@id)); #: npc/items/shovel.txt:109 #, no-c-format msgid "You buried @@ @@." msgstr "" #. code: dispbottom l("You can also manually stop it at any time with: @droprate default"); #: npc/commands/rate-management.txt:173 #, no-c-format msgid "You can also manually stop it at any time with: @droprate default" msgstr "" #. code: dispbottom l("You can also manually stop it at any time with: @exprate default"); #: npc/commands/rate-management.txt:47 #, no-c-format msgid "You can also manually stop it at any time with: @exprate default" msgstr "" #. code: l("You can also pick and drag items from one window into the other but this will move all items of this kind."); #: npc/005-5/nylo.txt:61 #: npc/005-5/nylo.txt:16 #, no-c-format msgid "You can also pick and drag items from one window into the other but this will move all items of this kind." msgstr "" #. code: mesq l("You can also read The Book of Laws at any time to see the rules."); #: npc/002-3/juliet.txt:88 #: npc/002-3/juliet.txt:207 #, no-c-format msgid "You can also read The Book of Laws at any time to see the rules." msgstr "" #. code: mes col(l("You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it."), 9); #: npc/002-1/alige.txt:303 #, no-c-format msgid "You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it." msgstr "" #. code: l("You can drag and drop an item to the NPC window or select an item through your inventory."); #: npc/003-1/cyndala.txt:52 #, no-c-format msgid "You can drag and drop an item to the NPC window or select an item through your inventory." msgstr "" #. code: l("You can easily identify fishing spots, small bubbles and fishes are visible from the surface."), #: npc/items/books.txt:55 #, no-c-format msgid "You can easily identify fishing spots, small bubbles and fishes are visible from the surface." msgstr "" #. code: mesq l("You can even join the project there. Contributors are greatly appreciated! %%g"); #: npc/003-1/constableperry.txt:17 #, no-c-format msgid "You can even join the project there. Contributors are greatly appreciated! %%g" msgstr "" #. code: mesq l("You can explore the city as you want, but if I were you, I would visit the townhall first."); #: npc/002-4/nard.txt:152 #, no-c-format msgid "You can explore the city as you want, but if I were you, I would visit the townhall first." msgstr "" #. code: mesq l("You can find both huge swamps, as huge desertic areas near and on it."); #: npc/003-1/ninathetraveler.txt:114 #, no-c-format msgid "You can find both huge swamps, as huge desertic areas near and on it." msgstr "" #. code: mesq l("You can find for a good price desert equipment and some kind of dyes. You find all sort of crafters, artisans and warriors here."); #: npc/003-1/ninathetraveler.txt:38 #, no-c-format msgid "You can find for a good price desert equipment and some kind of dyes. You find all sort of crafters, artisans and warriors here." msgstr "" #. code: mesq l("You can right click on me to trade, or I can tell you about different cities in our world."); #: npc/003-1/ninathetraveler.txt:14 #, no-c-format msgid "You can right click on me to trade, or I can tell you about different cities in our world." msgstr "" #. code: l("You can save both items and money at a bank."); #: npc/005-5/nylo.txt:113 #, no-c-format msgid "You can save both items and money at a bank." msgstr "" #. code: mesq l("You can see all your equipment by pressing the F3 key."); #: npc/005-7/trainer.txt:183 #, no-c-format msgid "You can see all your equipment by pressing the F3 key." msgstr "" #. code: mesq l("You can then trade these coins for items with me!"); #: npc/001-1/rewards.txt:14 #, no-c-format msgid "You can then trade these coins for items with me!" msgstr "" #. code: l("You can use it to clear your stats, to start freshly if you know what I mean..."), #: npc/005-6/zitoni.txt:34 #, no-c-format msgid "You can use it to clear your stats, to start freshly if you know what I mean..." msgstr "" #. code: l("You can use many diverse items to lure fishes."), #: npc/items/books.txt:43 #, no-c-format msgid "You can use many diverse items to lure fishes." msgstr "" #. code: mesq l("You can't carry more items, you should go to the storage."); #: npc/003-1/ishi.txt:188 #, no-c-format msgid "You can't carry more items, you should go to the storage." msgstr "" #. code: mesq l("You can't go there!"); #: npc/002-1/peter.txt:133 #, no-c-format msgid "You can't go there!" msgstr "" #. code: mesq l("You can, however, use ##BCtrl##b to auto-select a monster and attack them. This usually also collects drops, but press Z to be sure."); #: npc/005-7/trainer.txt:246 #, no-c-format msgid "You can, however, use ##BCtrl##b to auto-select a monster and attack them. This usually also collects drops, but press Z to be sure." msgstr "" #. code: dispbottom l("You caught a @@ but had no room in your inventory to carry it.", getitemlink(.@fish_id)); #: npc/functions/fishing.txt:210 #, no-c-format msgid "You caught a @@ but had no room in your inventory to carry it." msgstr "" #. code: //dispbottom l("You caught a @@!", getitemlink(.@fish_id)); <= already shows "you picked up [...]" #: npc/functions/fishing.txt:215 #, no-c-format msgid "You caught a @@!" msgstr "" #. code: mesq l("You completed your trainment, so you're getting 50 bonus experience points. If you level up, use your stat points wisely!"); #: npc/005-7/trainer.txt:107 #, no-c-format msgid "You completed your trainment, so you're getting 50 bonus experience points. If you level up, use your stat points wisely!" msgstr "" #. code: mesq l("You could try getting into a city administration. If you can get a citizenship, you can try to elect for an office."); #: npc/003-1/gladys.txt:75 #, no-c-format msgid "You could try getting into a city administration. If you can get a citizenship, you can try to elect for an office." msgstr "" #. code: l("You currently have @@ Esperin on your bank account.", #: npc/functions/bank.txt:11 #, no-c-format msgid "You currently have @@ Esperin on your bank account." msgstr "" #. code: mesq l("You currently have @@ Monster Points. These points are acquired while killing monsters.", Mobpt); #: npc/003-1/aidan.txt:73 #, no-c-format msgid "You currently have @@ Monster Points. These points are acquired while killing monsters." msgstr "" #. code: mes l("You didn't add a item."); #: npc/test/rock.txt:23 #, no-c-format msgid "You didn't add a item." msgstr "" #. code: l("You do not have enough Esperin on your bank account."); #: npc/functions/bank.txt:110 #, no-c-format msgid "You do not have enough Esperin on your bank account." msgstr "" #. code: l("You do not have enough Esperin on yourself."); #: npc/functions/bank.txt:59 #, no-c-format msgid "You do not have enough Esperin on yourself." msgstr "" #. code: dispbottom l("You do not have the required access privileges to use the Super Menu."); #: npc/commands/super-menu.txt:40 #, no-c-format msgid "You do not have the required access privileges to use the Super Menu." msgstr "" #. code: l("You do not seem to have enough money, come back later!"); #: npc/005-5/cynric.txt:74 #: npc/003-3/malindou.txt:74 #, no-c-format msgid "You do not seem to have enough money, come back later!" msgstr "" #. code: mesq l("You don't expect me to eat that, do you? Give me something else!"); #: npc/002-1/alige.txt:223 #, no-c-format msgid "You don't expect me to eat that, do you? Give me something else!" msgstr "" #. code: mesq l("You don't have any @@, are you mocking me?", getitemlink(.Item1)); #. code: mesq l("You don't have any @@, are you mocking me?", getitemlink(.Item2)); #: npc/test/karim.txt:47 #: npc/test/karim.txt:72 #, no-c-format msgid "You don't have any @@, are you mocking me?" msgstr "" #. code: dispbottom l("You don't have any @@.", getitemlink(.@rod)); #: npc/functions/fishing.txt:152 #, no-c-format msgid "You don't have any @@." msgstr "" #. code: mes l("You don't have enough gp! You need @@ gp.", .@Cost); #: npc/003-1/mahoud.txt:37 #, no-c-format msgid "You don't have enough gp! You need @@ gp." msgstr "" #. code: l("You don't have enough material."); #: npc/003-8/jhedia.txt:27 #, no-c-format msgid "You don't have enough material." msgstr "" #. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You don't have enough money, bring me @@ GP.", .@party_price); #: npc/003-2/estard.txt:26 #, no-c-format msgid "You don't have enough money, bring me @@ GP." msgstr "" #. code: mes l("You don't have room for these bottles!"); #: npc/003-1/mahoud.txt:41 #, no-c-format msgid "You don't have room for these bottles!" msgstr "" #. code: mes l("You don't have that many empty bottles!"); #: npc/003-1/mahoud.txt:33 #, no-c-format msgid "You don't have that many empty bottles!" msgstr "" #. code: l("You don't have the Iron Ingot."); #: npc/005-4/tolchi.txt:36 #, no-c-format msgid "You don't have the Iron Ingot." msgstr "" #. code: l("You don't have the Iron Ore."); #: npc/005-4/tolchi.txt:66 #, no-c-format msgid "You don't have the Iron Ore." msgstr "" #. code: mes l("You don't have the item."); #: npc/test/rock.txt:29 #, no-c-format msgid "You don't have the item." msgstr "" #. code: npctalk l("You don't have the required level to pass this door."); #: npc/005-1/warpcandorbattle.txt:9 #, no-c-format msgid "You don't have the required level to pass this door." msgstr "" #. code: l("You don't have the three Coal lumps."); #: npc/005-4/tolchi.txt:52 #, no-c-format msgid "You don't have the three Coal lumps." msgstr "" #. code: mesq l("You don't look too well; let me treat your wounds."); #: npc/005-7/nurse.txt:82 #: npc/004-1/elanore.txt:16 #, no-c-format msgid "You don't look too well; let me treat your wounds." msgstr "" #. code: mesq l("You don't seem to have any @@ with you!", getitemlink(.Item)); #: npc/005-7/nurse.txt:41 #, no-c-format msgid "You don't seem to have any @@ with you!" msgstr "" #. code: mes col(l("You faint from the pain. At least now, you are in good hands."), 9); #: npc/000-0/sailors.txt:74 #, no-c-format msgid "You faint from the pain. At least now, you are in good hands." msgstr "" #. code: npctalk3 l("You found @@ out of @@ kids.", @kids_count, @count_tmp); #: npc/005-1/ayasha.txt:152 #, no-c-format msgid "You found @@ out of @@ kids." msgstr "" #. code: l("You found something!"), #: npc/items/shovel.txt:74 #, no-c-format msgid "You found something!" msgstr "" #. code: speech l("You got married to @@!", .@partner$); #: npc/functions/marriage.txt:174 #, no-c-format msgid "You got married to @@!" msgstr "" #. code: mesq l("You have an awful case of amnesia."); #: npc/002-4/nard.txt:103 #, no-c-format msgid "You have an awful case of amnesia." msgstr "" #. code: mes l("You have too much points. I can't allow you to take all at once right now. I'll try to give you 50, and you come back later!"); #: npc/003-1/ishi.txt:195 #, no-c-format msgid "You have too much points. I can't allow you to take all at once right now. I'll try to give you 50, and you come back later!" msgstr "" #. code: mes l("You have: @@ Mob Points", str(Mobpt)); #: npc/003-1/neko.txt:13 #, no-c-format msgid "You have: @@ Mob Points" msgstr "" #. code: mes col(l("You hear a loud scream. It must be the creaking of the wooden door..."), 9); #: npc/002-2/doors.txt:61 #, no-c-format msgid "You hear a loud scream. It must be the creaking of the wooden door..." msgstr "" #. code: narrator S_FIRST_BLANK_LINE, l("You hide your shovel."); #: npc/items/shovel.txt:164 #, no-c-format msgid "You hide your shovel." msgstr "" #. code: mes col(l("You hit too hard with your fist, you destroyed your @@.", getitemlink(Croconut)), 9); #: npc/items/croconut.txt:59 #, no-c-format msgid "You hit too hard with your fist, you destroyed your @@." msgstr "" #. code: l("You hold the shovel in your hands."), #: npc/items/shovel.txt:142 #, no-c-format msgid "You hold the shovel in your hands." msgstr "" #. code: l("You just need one fishing rod, although you should take more than one single bait."); #: npc/items/books.txt:16 #, no-c-format msgid "You just need one fishing rod, although you should take more than one single bait." msgstr "" #. code: dispbottom l("You left your fishing spot!"); #: npc/functions/fishing.txt:191 #, no-c-format msgid "You left your fishing spot!" msgstr "" #. code: l("You made a cash deposit of @@ E.", format_number(.@deposit)); #: npc/functions/bank.txt:74 #, no-c-format msgid "You made a cash deposit of @@ E." msgstr "" #. code: mesq l("You need @@ GP to use this arena.", .price); #: npc/003-5/arnea.txt:25 #: npc/003-5/arnea.txt:74 #, no-c-format msgid "You need @@ GP to use this arena." msgstr "" #. code: l("You only have to tell him how much you want to deposit or withdraw."), #: npc/005-5/nylo.txt:86 #: npc/005-5/nylo.txt:37 #, no-c-format msgid "You only have to tell him how much you want to deposit or withdraw." msgstr "" #. code: l("You open a book named @@.", .@book_name$), #: npc/functions/openbook.txt:12 #, no-c-format msgid "You open a book named @@." msgstr "" #. code: l("You open the book, but it looks like the sea water and time damaged it severely. Some pages are not readable anymore. Some others are simply missing."), #: npc/functions/openbook.txt:31 #, no-c-format msgid "You open the book, but it looks like the sea water and time damaged it severely. Some pages are not readable anymore. Some others are simply missing." msgstr "" #. code: l("You open the chest and found a @@.",getitemlink(.reward)); #: npc/005-2/saxsochest.txt:19 #, no-c-format msgid "You open the chest and found a @@." msgstr "" #. code: mes col(l("You open your eyes. The salt water is not helping your vision."), 9); #: npc/000-0/sailors.txt:20 #, no-c-format msgid "You open your eyes. The salt water is not helping your vision." msgstr "" #. code: mes col(l("You opened the @@ in two parts, but you crushed one of them.", getitemlink(Croconut)), 9); #: npc/items/croconut.txt:70 #, no-c-format msgid "You opened the @@ in two parts, but you crushed one of them." msgstr "" #. code: mes col(l("You perfectly cut your @@ into two edible parts.", getitemlink(Croconut)), 9); #: npc/items/croconut.txt:76 #, no-c-format msgid "You perfectly cut your @@ into two edible parts." msgstr "" #. code: dispbottom l("You pulled too late and lost the bait..."); #: npc/functions/fishing.txt:220 #, no-c-format msgid "You pulled too late and lost the bait..." msgstr "" #. code: dispbottom l("You pulled too soon and lost the bait."); #: npc/functions/fishing.txt:176 #, no-c-format msgid "You pulled too soon and lost the bait." msgstr "" #. code: npctalk3 l("You really should do some tasks to impress our captain."); #: npc/002-4/elmo.txt:91 #, no-c-format msgid "You really should do some tasks to impress our captain." msgstr "" #. code: message strcharinfo(0), l("You receive @@ E!", 1000); #: npc/test/hinnack.txt:60 #, no-c-format msgid "You receive @@ E!" msgstr "" #. code: message strcharinfo(0), l("You receive @@ GP!", 1000); #. code: message strcharinfo(0), l("You receive @@ GP!", 10); #: npc/002-1/arpan.txt:225 #: npc/002-1/arpan.txt:212 #: npc/005-1/vincent.txt:51 #: npc/002-1/peter.txt:311 #, no-c-format msgid "You receive @@ GP!" msgstr "" #. code: mesq l("You received one @@!", getitemlink(.@reward$)); #: npc/003-1/ishi.txt:158 #, no-c-format msgid "You received one @@!" msgstr "" #. code: l("You see a dust covered book on the shelf..."), #: npc/functions/openbook.txt:22 #, no-c-format msgid "You see a dust covered book on the shelf..." msgstr "" #. code: l("You see a raijin boy, sitting on the edge of the dock."), #: npc/003-1/eugene.txt:20 #, no-c-format msgid "You see a raijin boy, sitting on the edge of the dock." msgstr "" #. code: narrator(l("You see a tree.")); #: npc/008-1/confused-tree.txt:18 #, no-c-format msgid "You see a tree." msgstr "" #. code: l("You see some fish reflecting the sun on the surface of the water."), #: npc/functions/fishing.txt:239 #, no-c-format msgid "You see some fish reflecting the sun on the surface of the water." msgstr "" #. code: mesq l("You see these pious around us?"); #: npc/002-1/dan.txt:17 #, no-c-format msgid "You see these pious around us?" msgstr "" #. code: mesq l("You see, because the Monster King, monsters have been running rampant. If they grow too much in numbers, cities may be overrun."); #: npc/003-1/aidan.txt:51 #, no-c-format msgid "You see, because the Monster King, monsters have been running rampant. If they grow too much in numbers, cities may be overrun." msgstr "" #. code: mesq l("You seem to run out of place, you should go to the storage."); #: npc/003-1/ishi.txt:184 #, no-c-format msgid "You seem to run out of place, you should go to the storage." msgstr "" #. code: if(@temp == 3) mesq l("You should be more careful."); #: npc/005-7/nurse.txt:124 #: npc/004-1/elanore.txt:57 #, no-c-format msgid "You should be more careful." msgstr "" #. code: l("You should come back when you have some free space."); #: npc/functions/inventoryplace.txt:30 #, no-c-format msgid "You should come back when you have some free space." msgstr "" #. code: l("You should go and get some sleep."), L_Secret; #. code: l("You should go and get some sleep."), L_Quit; #: npc/002-3/billybons.txt:47 #: npc/002-3/billybons.txt:57 #, no-c-format msgid "You should go and get some sleep." msgstr "" #. code: l("You should know this, an item like this can't be bleached."); #: npc/003-1/cyndala.txt:58 #, no-c-format msgid "You should know this, an item like this can't be bleached." msgstr "" #. code: npctalk3 l("You should talk to Magic Arpan first."); #: npc/002-1/chest.txt:20 #, no-c-format msgid "You should talk to Magic Arpan first." msgstr "" #. code: mesq l("You still have @@ Monster Points! Do you want more items?", Mobpt); #: npc/003-1/ishi.txt:165 #, no-c-format msgid "You still have @@ Monster Points! Do you want more items?" msgstr "" #. code: mesq l("You still haven't completed your tasks."); #: npc/002-4/nard.txt:159 #, no-c-format msgid "You still haven't completed your tasks." msgstr "" #. code: mesq l("You still haven't found all of them yet."); #: npc/005-1/ayasha.txt:73 #, no-c-format msgid "You still haven't found all of them yet." msgstr "" #. code: mesq l("You still need @@ GP for the trip to Tulimshar.", (.@price-Zeny)); #: npc/002-4/nard.txt:161 #, no-c-format msgid "You still need @@ GP for the trip to Tulimshar." msgstr "" #. code: mes l("You still need @@ GP to afford it.", (.@price-Zeny)); #: npc/002-4/nard.txt:187 #, no-c-format msgid "You still need @@ GP to afford it." msgstr "" #. code: l("You store a large collection of goods. Could you perhaps sell me some?"), #: npc/005-5/nylo.txt:144 #, no-c-format msgid "You store a large collection of goods. Could you perhaps sell me some?" msgstr "" #. code: //dispbottom l("You successfully set the drop rate to @@%. It will reset to @@% (default value) in @@.", #: npc/commands/rate-management.txt:171 #, no-c-format msgid "You successfully set the drop rate to @@%. It will reset to @@% (default value) in @@." msgstr "" #. code: //dispbottom l("You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.", #: npc/commands/rate-management.txt:45 #, no-c-format msgid "You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@." msgstr "" #. code: npctalk3 l("You take the clothes from the chest."); #: npc/002-1/chest.txt:32 #, no-c-format msgid "You take the clothes from the chest." msgstr "" #. code: l("You take your fishing rod and leave."); #: npc/functions/fishing.txt:250 #: npc/functions/fishing.txt:282 #, no-c-format msgid "You take your fishing rod and leave." msgstr "" #. code: mesq l("You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there..."); #: npc/002-3/billybons.txt:39 #, no-c-format msgid "You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there..." msgstr "" #. code: dispbottom l("You waited too long and lost the bait..."); #: npc/functions/fishing.txt:46 #, no-c-format msgid "You waited too long and lost the bait..." msgstr "" #. code: mesq lg("You were in bad shape, you should be happy we found you before the sea killed you."); #: npc/002-3/juliet.txt:115 #, no-c-format msgid "You were in bad shape, you should be happy we found you before the sea killed you.#0" msgstr "" #. code: mesq lg("You were in bad shape, you should be happy we found you before the sea killed you."); #: npc/002-3/juliet.txt:115 #, no-c-format msgid "You were in bad shape, you should be happy we found you before the sea killed you.#1" msgstr "" #. code: mesq lg("You were yaying sleeping for quite some time there. Our shipkeeper, Juliet, was here with you, and she did her best to heal your injuries."); #: npc/002-1/arpan.txt:140 #, no-c-format msgid "You were yaying sleeping for quite some time there. Our shipkeeper, Juliet, was here with you, and she did her best to heal your injuries.#0" msgstr "" #. code: mesq lg("You were yaying sleeping for quite some time there. Our shipkeeper, Juliet, was here with you, and she did her best to heal your injuries."); #: npc/002-1/arpan.txt:140 #, no-c-format msgid "You were yaying sleeping for quite some time there. Our shipkeeper, Juliet, was here with you, and she did her best to heal your injuries.#1" msgstr "" #. code: mesq l("You will be killed on the road if you try to go like this. Try helping people. Get money, experience, equipment."); #: npc/003-2/lua.txt:85 #, no-c-format msgid "You will be killed on the road if you try to go like this. Try helping people. Get money, experience, equipment." msgstr "" #. code: mesq l("You will see, citizens are polite and you can still ask around for help. They can help find a job for you or maybe help you find out what happened to you out at sea!"); #: npc/002-1/arpan.txt:176 #, no-c-format msgid "You will see, citizens are polite and you can still ask around for help. They can help find a job for you or maybe help you find out what happened to you out at sea!" msgstr "" #. code: mesq l("You will then be able to register citzenship in any city, for free. But just once."); #: npc/003-2/lua.txt:80 #, no-c-format msgid "You will then be able to register citzenship in any city, for free. But just once." msgstr "" #. code: l("You withdrew a total of @@ E.", format_number(.@withdrawal)); #: npc/functions/bank.txt:125 #, no-c-format msgid "You withdrew a total of @@ E." msgstr "" #. code: l("You'll want your fishing rod to be flexible but solid."), #: npc/items/books.txt:38 #, no-c-format msgid "You'll want your fishing rod to be flexible but solid." msgstr "" #. code: rif(countitem("Beer") >= 5, l("You're doing the math wrong, matey! I'll bring them later!")), L_Later, #: npc/005-1/sailors.txt:58 #, no-c-format msgid "You're doing the math wrong, matey! I'll bring them later!" msgstr "" #. code: mesq l("You're on a ship, we're on our way to the oldest human city, Tulishmar."); #: npc/002-3/juliet.txt:100 #, no-c-format msgid "You're on a ship, we're on our way to the oldest human city, Tulishmar." msgstr "" #. code: mesq lg("You're on our ship, we made port to a little island and we're actually yeyending our long merchant travelling adventure at the city of Tulimshar."); #: npc/002-1/arpan.txt:172 #, no-c-format msgid "You're on our ship, we made port to a little island and we're actually yeyending our long merchant travelling adventure at the city of Tulimshar.#0" msgstr "" #. code: mesq lg("You're on our ship, we made port to a little island and we're actually yeyending our long merchant travelling adventure at the city of Tulimshar."); #: npc/002-1/arpan.txt:172 #, no-c-format msgid "You're on our ship, we made port to a little island and we're actually yeyending our long merchant travelling adventure at the city of Tulimshar.#1" msgstr "" #. code: mesq l("You're pretty much stranded on this forsaken island if you don't help me!"); #: npc/002-4/nard.txt:82 #, no-c-format msgid "You're pretty much stranded on this forsaken island if you don't help me!" msgstr "" #. code: l("You're welcome!"), -; #: npc/005-1/ayasha.txt:101 #, no-c-format msgid "You're welcome!" msgstr "" #. code: mesq l("You've killed @@/12 @@. Get rid of them!", getq2(ShipQuests_Dan),getmonsterlink(Piou)); #: npc/002-1/dan.txt:52 #, no-c-format msgid "You've killed @@/12 @@. Get rid of them!" msgstr "" #. code: mesq l("You? Here?"); #: npc/002-3/billybons.txt:14 #, no-c-format msgid "You? Here?" msgstr "" #. code: mes col(l("Your body aches. You can't remember what happened."), 9); #: npc/000-0/sailors.txt:26 #, no-c-format msgid "Your body aches. You can't remember what happened." msgstr "" #. code: mesq l("Your dexterity determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles."); #: npc/005-7/trainer.txt:385 #, no-c-format msgid "Your dexterity determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles." msgstr "" #. code: l("Your hairstyle is @@ and its color is @@.", .@style_name$, .@color_name$); #: npc/functions/barber.txt:25 #, no-c-format msgid "Your hairstyle is @@ and its color is @@." msgstr "" #. code: mes col(l("Your hands are too weak, you did not succeed in opening this @@.", getitemlink(Croconut)), 9); #: npc/items/croconut.txt:64 #, no-c-format msgid "Your hands are too weak, you did not succeed in opening this @@." msgstr "" #. code: mesq l("Your help is very welcome indeed. Unfortunately, I can give you a reward for the first extermination only."); #: npc/002-1/peter.txt:160 #, no-c-format msgid "Your help is very welcome indeed. Unfortunately, I can give you a reward for the first extermination only." msgstr "" #. code: mesq l("Your luck determines several small things, including the number of critical attacks you are going to suffer and perform."); #: npc/005-7/trainer.txt:390 #, no-c-format msgid "Your luck determines several small things, including the number of critical attacks you are going to suffer and perform." msgstr "" #. code: l("Your mind is set? You will loose the color dye during this process."); #: npc/003-1/cyndala.txt:64 #, no-c-format msgid "Your mind is set? You will loose the color dye during this process." msgstr "" #. code: message strcharinfo(0), l("Your position has been saved."); #: npc/functions/savepoint.txt:36 #, no-c-format msgid "Your position has been saved." msgstr "" #. code: 005-1,35,77,0 script Zegas NPC_MONA,{ #: npc/005-1/zegas.txt:1 #, no-c-format msgid "Zegas" msgstr "" #. code: 005-1,32,73,0 script ZegasDebug NPC_MONA,{ #: npc/005-1/zegas.txt:72 #, no-c-format msgid "ZegasDebug" msgstr "" #. code: 005-6,43,39,0 script Zitoni NPC_RUMLY,{ #: npc/005-6/zitoni.txt:9 #, no-c-format msgid "Zitoni" msgstr "" #. code: Name: "Zombie" #: mob_db.conf:1606 #, no-c-format msgid "Zombie" msgstr "" #. code: Name: "Zombie Ear" #: item_db.conf:-1 #, no-c-format msgid "Zombie Ear" msgstr "" #. code: Name: "Zombie Nachos" #: item_db.conf:-1 #, no-c-format msgid "Zombie Nachos" msgstr "" #. code: case 0: npctalkonce(l("Zzzzzzzzz...")); break; #: npc/functions/asleep.txt:11 #, no-c-format msgid "Zzzzzzzzz..." msgstr "" #. code: mes l("[80 experience points]"); #: npc/004-1/elanore.txt:103 #, no-c-format msgid "[80 experience points]" msgstr "" #. code: rif($EVENT$ == "Easter", l("[Easter] Send soul to the Mana Forest!")), L_Easter, #: npc/functions/soul_menhir.txt:7 #, no-c-format msgid "[Easter] Send soul to the Mana Forest!" msgstr "" #. code: // mes l("[Soul Menhir]"); #. code: mes l("[Soul Menhir]"); #: npc/functions/soul_menhir.txt:31 #: npc/functions/soul_menhir.txt:1 #: npc/functions/soul_menhir.txt:23 #: npc/functions/soul_menhir.txt:14 #, no-c-format msgid "[Soul Menhir]" msgstr "" #. code: l("a Left Crafty Wing"), #: npc/test/karim.txt:85 #, no-c-format msgid "a Left Crafty Wing" msgstr "" #. code: l("a Right Crafty Wing"), #: npc/test/karim.txt:84 #, no-c-format msgid "a Right Crafty Wing" msgstr "" #. code: l("a ground!"), #: npc/functions/sailortalk.txt:20 #, no-c-format msgid "a ground!" msgstr "" #. code: l("a quiet place,"), #: npc/functions/sailortalk.txt:19 #, no-c-format msgid "a quiet place," msgstr "" #. code: if (l("data @@ @@ @@ data", "this", "is", "test") != "data this is test data") #. code: mes "Error: format string 'l(data @@ @@ @@ data, this, is, test)': " + l("data @@ @@ @@ data", "this", "is", "test"); #: npc/test/test1.txt:44 #: npc/test/test1.txt:43 #, no-c-format msgid "data @@ @@ @@ data" msgstr "" #. code: .@menustr$ = rif(debug, menuaction(l("debug"))); #: npc/functions/quest-debug/functions.txt:82 #, no-c-format msgid "debug" msgstr "" #. code: mes " " + col("@str <" + l("delta") + ">", 3); #. code: mes " " + col("@agi <" + l("delta") + ">", 3); #. code: mes " " + col("@dex <" + l("delta") + ">", 3); #. code: mes " " + col("@vit <" + l("delta") + ">", 3); #. code: mes " " + col("@jlvl <" + l("delta") + ">", 3); #. code: mes " " + col("@blvl <" + l("delta") + ">", 3); #. code: mes " " + col("@luk <" + l("delta") + ">", 3); #. code: mes " " + col("@int <" + l("delta") + ">", 3); #: npc/commands/debug.txt:67 #: npc/commands/debug.txt:68 #: npc/commands/debug.txt:69 #: npc/commands/debug.txt:70 #: npc/commands/debug.txt:72 #: npc/commands/debug.txt:71 #: npc/commands/debug.txt:42 #: npc/commands/debug.txt:52 #, no-c-format msgid "delta" msgstr "" #. code: mes l("draw."); #: npc/test/rock.txt:99 #: npc/test/rock.txt:57 #: npc/test/rock.txt:78 #, no-c-format msgid "draw." msgstr "" #. code: 000-0,0,0,0 script hairstyle_config NPC_HIDDEN,0,0,{ #: npc/config/hairstyle_config.txt:3 #, no-c-format msgid "hairstyle_config" msgstr "" #. code: test,2,2,0 script hinnack NPC_PLAYER,{ #: npc/test/hinnack.txt:12 #, no-c-format msgid "hinnack" msgstr "" #. code: mesq l("if the proposal is not convenient for you, just close the trading window to cancel the exchange of items and money. But if both press the 'Accept Negotiation' button, then the marketing will be finished."); #: npc/005-7/trainer.txt:214 #, no-c-format msgid "if the proposal is not convenient for you, just close the trading window to cancel the exchange of items and money. But if both press the 'Accept Negotiation' button, then the marketing will be finished." msgstr "" #. code: l("it look close."); #: npc/005-2/saxsochest.txt:35 #, no-c-format msgid "it look close." msgstr "" #. code: test,2,4,0 script karim NPC_PLAYER,{ #: npc/test/karim.txt:14 #, no-c-format msgid "karim" msgstr "" #. code: mes l("line @@: @@", .@i, $MOTD_Messages$[.@i]); #. code: mes l("line @@: @@", .@n, $MOTD_Messages$[.@n]); #: npc/commands/motd.txt:132 #: npc/commands/motd.txt:99 #, no-c-format msgid "line @@: @@" msgstr "" #. code: test,25,14,0 script marriage1 NPC_PLAYER,{ #: npc/test/npcmarriage.txt:6 #, no-c-format msgid "marriage1" msgstr "" #. code: l("my name is karim can you help me?."); #: npc/test/karim.txt:22 #, no-c-format msgid "my name is karim can you help me?." msgstr "" #. code: mes l("Enabled: @@", (.@d ? l("no") : l("yes"))); #. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no")); #. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no"))); #: npc/commands/scheduled-broadcasts.txt:91 #: npc/commands/scheduled-broadcasts.txt:145 #: npc/commands/motd.txt:140 #, no-c-format msgid "no" msgstr "" #. code: mes "(" + l("no active MOTD") + ")"; #: npc/commands/motd.txt:136 #, no-c-format msgid "no active MOTD" msgstr "" #. code: mes .@a ? $@SCHED_Msg$ : "(" + l("no active broadcast") +")"; #: npc/commands/scheduled-broadcasts.txt:141 #, no-c-format msgid "no active broadcast" msgstr "" #. code: test,10,10,0 script npc1 NPC_TEST1,3,3,{ #: npc/test/npc1.txt:14 #, no-c-format msgid "npc1" msgstr "" #. code: test,10,10,0 script npc1#door NPC_HIDDEN,0,1,{ #: npc/test/npc1.txt:6 #, no-c-format msgid "npc1#door" msgstr "" #. code: test,20,10,0 trader npc2 NPC_HAT_BOX,{ #: npc/test/npc2.txt:6 #, no-c-format msgid "npc2" msgstr "" #. code: test,25,10,0 cashshop npc3 NPC_SHOP_BAG,505:100,502:-1,513:-1,509:-1,2000:-1,1800:-1,3501:-1 #: npc/test/npc3.txt:6 #, no-c-format msgid "npc3" msgstr "" #. code: test,25,20,0 script npc4 NPC_PLAYER,{ #: npc/test/npc4.txt:6 #, no-c-format msgid "npc4" msgstr "" #. code: test,45,25,0 script npc5 NPC_PLAYER,{ #: npc/test/npc5.txt:11 #, no-c-format msgid "npc5" msgstr "" #. code: test,30,10,0 trader npc6 NPC_SHOP_BAG_TEST,{ #: npc/test/npc6.txt:6 #, no-c-format msgid "npc6" msgstr "" #. code: rif(.@karim == 2, lg("quest completed.")), #: npc/test/karim.txt:120 #, no-c-format msgid "quest completed.#0" msgstr "" #. code: rif(.@karim == 2, lg("quest completed.")), #: npc/test/karim.txt:120 #, no-c-format msgid "quest completed.#1" msgstr "" #. code: test,2,6,0 script rock NPC_PLAYER,{ #: npc/test/rock.txt:14 #, no-c-format msgid "rock" msgstr "" #. code: 001-2,0,0,3 script start#bat_a02 NPC_HIDDEN,{ #: npc/001-1/bgmaster.txt:286 #, no-c-format msgid "start#bat_a02" msgstr "" #. code: if (l("test") != "test") #. code: mes "Error: l(test): " + l("test"); #: npc/test/test1.txt:45 #: npc/test/test1.txt:46 #, no-c-format msgid "test" msgstr "" #. code: mes "Error: format string 'l(test @@, )': " + l("test @@", ""); #. code: mes "Error: format string 'l(test @@, 1)': " + l("test @@", "1"); #. code: if (l("test @@", "") != "test ") #. code: if (l("test @@", "1") != "test 1") #: npc/test/test1.txt:33 #: npc/test/test1.txt:36 #: npc/test/test1.txt:34 #: npc/test/test1.txt:35 #, no-c-format msgid "test @@" msgstr "" #. code: mes "Error: lg(test): " + lg("test"); #. code: if (lg("test") != "test#1") #. code: if (lg("test") != "test#0") #: npc/test/test1.txt:58 #: npc/test/test1.txt:49 #: npc/test/test1.txt:59 #: npc/test/test1.txt:50 #, no-c-format msgid "test#0" msgstr "" #. code: mes "Error: lg(test): " + lg("test"); #. code: if (lg("test") != "test#1") #. code: if (lg("test") != "test#0") #: npc/test/test1.txt:58 #: npc/test/test1.txt:49 #: npc/test/test1.txt:59 #: npc/test/test1.txt:50 #, no-c-format msgid "test#1" msgstr "" #. code: test,10,5,0 script test1 NPC_HAT_BOX,{ #: npc/test/test1.txt:20 #, no-c-format msgid "test1" msgstr "" #. code: if (lg("test1 @@", "test2 @@", "line") != "test2 line#1") #. code: mes "Error: lg(test1 @@, test2 @@, line): " + lg("test1 @@", "test2 @@", "line"); #. code: if (lg("test1 @@", "test2 @@", "line") != "test1 line#0") #: npc/test/test1.txt:63 #: npc/test/test1.txt:62 #: npc/test/test1.txt:53 #: npc/test/test1.txt:54 #, no-c-format msgid "test1 @@#0" msgstr "" #. code: mes "Error: lg(test1, test2): " + lg("test1", "test2"); #. code: if (lg("test1", "test2") != "test2#1") #. code: if (lg("test1", "test2") != "test1#0") #: npc/test/test1.txt:60 #: npc/test/test1.txt:61 #: npc/test/test1.txt:51 #: npc/test/test1.txt:52 #, no-c-format msgid "test1#0" msgstr "" #. code: test,12,5,0 script test2 NPC_HAT_BOX,{ #: npc/test/test2.txt:6 #, no-c-format msgid "test2" msgstr "" #. code: if (lg("test1 @@", "test2 @@", "line") != "test2 line#1") #. code: mes "Error: lg(test1 @@, test2 @@, line): " + lg("test1 @@", "test2 @@", "line"); #. code: if (lg("test1 @@", "test2 @@", "line") != "test1 line#0") #: npc/test/test1.txt:63 #: npc/test/test1.txt:62 #: npc/test/test1.txt:53 #: npc/test/test1.txt:54 #, no-c-format msgid "test2 @@#1" msgstr "" #. code: mes "Error: lg(test1, test2): " + lg("test1", "test2"); #. code: if (lg("test1", "test2") != "test2#1") #. code: if (lg("test1", "test2") != "test1#0") #: npc/test/test1.txt:60 #: npc/test/test1.txt:61 #: npc/test/test1.txt:51 #: npc/test/test1.txt:52 #, no-c-format msgid "test2#1" msgstr "" #. code: mes l("the npc choose paper."); #: npc/test/rock.txt:95 #, no-c-format msgid "the npc choose paper." msgstr "" #. code: mes l("the npc choose rock."); #: npc/test/rock.txt:53 #, no-c-format msgid "the npc choose rock." msgstr "" #. code: mes l("the npc choose scissors."); #: npc/test/rock.txt:74 #, no-c-format msgid "the npc choose scissors." msgstr "" #. code: mes l("Enabled: @@", (.@d ? l("no") : l("yes"))); #. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no")); #. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no"))); #: npc/commands/scheduled-broadcasts.txt:91 #: npc/commands/scheduled-broadcasts.txt:145 #: npc/commands/motd.txt:140 #, no-c-format msgid "yes" msgstr "" #. code: l("you allready open the chest."); #: npc/005-2/saxsochest.txt:10 #, no-c-format msgid "you allready open the chest." msgstr "" #. code: mes l("you choose paper."); #: npc/test/rock.txt:46 #, no-c-format msgid "you choose paper." msgstr "" #. code: mes l("you choose rock."); #: npc/test/rock.txt:38 #, no-c-format msgid "you choose rock." msgstr "" #. code: mes l("you choose scissors."); #: npc/test/rock.txt:42 #, no-c-format msgid "you choose scissors." msgstr "" #. code: l("you don't have the key."); #: npc/005-2/saxsochest.txt:28 #, no-c-format msgid "you don't have the key." msgstr "" #. code: mes l("you got lucky and got a(n) @@!", getitemlink(.@reward$)); #: npc/003-1/ishi.txt:155 #, no-c-format msgid "you got lucky and got a(n) @@!" msgstr "" #. code: mes l("you lose"); #: npc/test/rock.txt:104 #: npc/test/rock.txt:83 #: npc/test/rock.txt:62 #, no-c-format msgid "you lose" msgstr "" #. code: l("you should use a key for open it."); #: npc/005-2/saxsochest.txt:37 #, no-c-format msgid "you should use a key for open it." msgstr "" #. code: mes l("you win"); #: npc/test/rock.txt:67 #: npc/test/rock.txt:109 #, no-c-format msgid "you win" msgstr "" #. code: mes l("you win @@",getitemlink(.Item)); #: npc/test/rock.txt:88 #, no-c-format msgid "you win @@" msgstr ""