# Copyright (C) 2010-2021 TMW2 Team # msgid "" msgstr "" "Project-Id-Version: EvolOnline\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. code: mesc b(l(" 0 This file is automatically generated. Editing it will have no effect.")), 1; // ;- TRANSLATORS: Do not translate #: npc/001-1/portal.txt:111 #, no-c-format msgid " 0 This file is automatically generated. Editing it will have no effect." msgstr "" #. code: mesc b(l(" 1 Please translate at https://transifex.com/arctic-games/moubootaur-legends/ instead.")), 1; // ;- TRANSLATORS: Do not translate #: npc/001-1/portal.txt:112 #, no-c-format msgid " 1 Please translate at https://transifex.com/arctic-games/moubootaur-legends/ instead." msgstr "" #. code: mesc b(l(" Fires of Steam ")), 1; #: npc/000-0/sailors.txt:139 #, no-c-format msgid " Fires of Steam " msgstr "" #. code: mes l(" A fair all-rounder weapon; Stronger than you would expect and not so clumsy."); #: npc/017-4/pyndragon.txt:232 #, no-c-format msgid " A fair all-rounder weapon; Stronger than you would expect and not so clumsy." msgstr "" #. code: mes l(" Actually, Lalica cursed one of my firestaves and it got a mind of its own D:"); #: npc/017-4/pyndragon.txt:218 #, no-c-format msgid " Actually, Lalica cursed one of my firestaves and it got a mind of its own D:" msgstr "" #. code: mes l(" But its splash damage does not stack, so be careful when adding options."); #: npc/017-4/pyndragon.txt:233 #, no-c-format msgid " But its splash damage does not stack, so be careful when adding options." msgstr "" #. code: mes l(" But the result is a fast weapon which is also powerful."); #: npc/017-4/pyndragon.txt:221 #, no-c-format msgid " But the result is a fast weapon which is also powerful." msgstr "" #. code: mes l(" I cut it in half, and to fix shooting speed, I added some extra cogs."); #: npc/017-4/pyndragon.txt:104 #, no-c-format msgid " I cut it in half, and to fix shooting speed, I added some extra cogs." msgstr "" #. code: mes l(" It can steal items or collect drops on the floor randomly. Also improves your evasion."); #: npc/017-4/pyndragon.txt:227 #, no-c-format msgid " It can steal items or collect drops on the floor randomly. Also improves your evasion." msgstr "" #. code: mes l(" It didn't got too much lighter, and it got really weak compared to a bow."); #: npc/017-4/pyndragon.txt:105 #, no-c-format msgid " It didn't got too much lighter, and it got really weak compared to a bow." msgstr "" #. code: mes l(" It is also much weaker and less precise than a bow. But it is so fun using..."); #: npc/017-4/pyndragon.txt:113 #, no-c-format msgid " It is also much weaker and less precise than a bow. But it is so fun using..." msgstr "" #. code: mes l(" It is not that amazing, though. I will trade with you for more useful items."); #: npc/017-4/pyndragon.txt:228 #, no-c-format msgid " It is not that amazing, though. I will trade with you for more useful items." msgstr "" #. code: mes l(" It is the same as a bow, including in penalty. But it deals splash damage!"); #: npc/017-4/pyndragon.txt:117 #, no-c-format msgid " It is the same as a bow, including in penalty. But it deals splash damage!" msgstr "" #. code: mes l(" It was quite a challenge, and I still need Lalica to keep curse them."); #: npc/017-4/pyndragon.txt:220 #, no-c-format msgid " It was quite a challenge, and I still need Lalica to keep curse them." msgstr "" #. code: mes l(" Oh, and it comes with added shooting range, but it is slow as hell to reload."); #: npc/017-4/pyndragon.txt:109 #, no-c-format msgid " Oh, and it comes with added shooting range, but it is slow as hell to reload." msgstr "" #. code: mes l(" One have lots of powder to attack non-stop, but oh god that is heavy."); #: npc/017-4/pyndragon.txt:112 #, no-c-format msgid " One have lots of powder to attack non-stop, but oh god that is heavy." msgstr "" #. code: mes l(" See, I was lazy and there were only short knives around... So I made a Kunai."); #: npc/017-4/pyndragon.txt:226 #, no-c-format msgid " See, I was lazy and there were only short knives around... So I made a Kunai." msgstr "" #. code: mes l(" The standard gunstaff! It is way stronger than a bow!"); #: npc/017-4/pyndragon.txt:108 #, no-c-format msgid " The standard gunstaff! It is way stronger than a bow!" msgstr "" #. code: mes l(" Then I found out that I could set the staff in flames using Everburn Powder!"); #: npc/017-4/pyndragon.txt:219 #, no-c-format msgid " Then I found out that I could set the staff in flames using Everburn Powder!" msgstr "" #. code: mes l(" You know, I wanted to make the powder explode when hitting!"); #: npc/017-4/pyndragon.txt:116 #, no-c-format msgid " You know, I wanted to make the powder explode when hitting!" msgstr "" #. code: GHQ_Assign(Pinkie, "Hurnscald", getitemlink(PinkHelmet) + col(l(" (Hinnak's and Oscar's fields Pinkies may not count)"), 1)); #: npc/012-1/hinnak.txt:145 #, no-c-format msgid " (Hinnak's and Oscar's fields Pinkies may not count)" msgstr "" #. code: mes col(l("JAIL THEM!!"), 9)+l(" -- No, wait!"); #: npc/042-0/arthur.txt:27 #, no-c-format msgid " -- No, wait!" msgstr "" #. code: mes l(" . ´´. Don't let .. spell power .´..´ . .. fade away ..."); #: npc/034-3/gemini.txt:37 #, no-c-format msgid " . ´´. Don't let .. spell power .´..´ . .. fade away ..." msgstr "" #. code: rif(.@bluecost, .@bluecost+l(" Coins - Ancient Blueprint")), .@blueId, #: npc/guilds/exchange.txt:77 #, no-c-format msgid " Coins - Ancient Blueprint" msgstr "" #. code: rif(.@arcmagecost, .@arcmagecost+l(" Coins - Arcmage Boxset")), .@arcmageId; #: npc/guilds/exchange.txt:78 #, no-c-format msgid " Coins - Arcmage Boxset" msgstr "" #. code: rif(.@merccost, .@merccost+l(" Coins - Mercenary Boxset")), .@mercId, #: npc/guilds/exchange.txt:76 #, no-c-format msgid " Coins - Mercenary Boxset" msgstr "" #. code: rif(.@fruitcost, .@fruitcost+l(" Coins - Mysterious Fruit")), .@fruitId, #: npc/guilds/exchange.txt:75 #, no-c-format msgid " Coins - Mysterious Fruit" msgstr "" #. code: l(" It is not like you are strong enough to pick a fight with me so kindly leave before I get mad."); #: npc/018-7/raify.txt:27 #, no-c-format msgid " It is not like you are strong enough to pick a fight with me so kindly leave before I get mad." msgstr "" #. code: mes col(l("OFF WITH THEIR HEADS!"), 9)+l(" Take this key, it opens the door behind my throne."); #: npc/042-0/arthur.txt:66 #, no-c-format msgid " Take this key, it opens the door behind my throne." msgstr "" #. code: mesq l(" What would people think of our village if they come accross a defeated noob wearing our proud colors!"); #: npc/017-6/axzell.txt:71 #, no-c-format msgid " What would people think of our village if they come accross a defeated noob wearing our proud colors!" msgstr "" #. code: @menuentries$+=l("Sell ")+.nams$[.@i]+l(" for ") + format_number( realestate_sellprice(.id,.price[.@i]) ) +":"; #. code: @menuentries$+=l("Sell ")+.nams$[.@i]+l(" for ") + format_number( re2_sellprice(.id,.price[.@i]) ) +":"; #: npc/009-7/doorbell.txt:178 #: npc/024-14/doorbell.txt:138 #: npc/009-6/doorbell.txt:178 #: npc/017-8/doorbell.txt:178 #: npc/017-7/doorbell.txt:178 #: npc/012-8/doorbell.txt:178 #, no-c-format msgid " for " msgstr "" #. code: mesq l("In the ")+b(l("southwest part of the town"))+l(" is the Inn, and you can rent an apartment there for 30 days."); #: npc/024-16/king.txt:49 #, no-c-format msgid " is the Inn, and you can rent an apartment there for 30 days." msgstr "" #. code: mesc l("*psst, just follow what is outlined here to make it golden.*"); #: npc/017-5/nahrec.txt:80 #: npc/017-5/nahrec.txt:93 #, no-c-format msgid "\"*psst, just follow what is outlined here to make it golden.*\"" msgstr "" #. code: mes l(".. can use this .. power..´. . .´. . . amplify a spell ..´."); #: npc/034-3/gemini.txt:36 #, no-c-format msgid "\".. can use this .. power..´. . .´. . . amplify a spell ..´." msgstr "" #. code: mes l("Ah, hello there, @@. You've grown quite skilled lately.", strcharinfo(0)); #: npc/003-1/jakod.txt:23 #, no-c-format msgid "\"Ah, hello there, @@. You've grown quite skilled lately." msgstr "" #. code: mesc l("Follow the light. - Weary traveler"); #: npc/004-2/sign.txt:11 #, no-c-format msgid "\"Follow the light.\" - Weary traveler" msgstr "" #. code: if (getq(General_Narrator) < 1) mes l("Hey, have you already got the money necessary for the travel?"); #: npc/002-3/elmo.txt:37 #, no-c-format msgid "\"Hey, have you already got the money necessary for the travel?" msgstr "" #. code: mesq l("Many thanks! I'll be waiting for you, hiding on the ship's hold!"); #: npc/002-1/alige.txt:83 #, no-c-format msgid "\"Many thanks! I'll be waiting for you, hiding on the ship's hold!\"" msgstr "" #. code: mesq l("Oh, I'm so glad you're taking care of those scary slimes. You're so brave! How many of them are still left, do you think? Will it be safe to go there soon?"); #: npc/020-7-1/nea.txt:33 #, no-c-format msgid "\"Oh, I'm so glad you're taking care of those scary slimes. You're so brave! How many of them are still left, do you think? Will it be safe to go there soon?" msgstr "" #. code: mes l("Oh... Sorry, @@.", strcharinfo(0)); #: npc/001-4/lilica.txt:75 #, no-c-format msgid "\"Oh... Sorry, @@." msgstr "" #. code: mes l("That's the only hard part. As long that you do not neglect Intelligence nor Job level..."); #: npc/003-1/jakod.txt:48 #, no-c-format msgid "\"That's the only hard part. As long that you do not neglect Intelligence nor Job level..." msgstr "" #. code: mesc l("Those whom believe the Pink Moouboo wear rock knifes at the entrances. - Aahna"); #: npc/004-2/sign.txt:12 #, no-c-format msgid "\"Those whom believe the Pink Moouboo wear rock knifes at the entrances.\" - Aahna" msgstr "" #. code: mesc l("Those whom stray from the light shall met a quick death. - Saulc, from the 'Blame Saulc' famous book"), 1; #: npc/004-2/sign.txt:13 #, no-c-format msgid "\"Those whom stray from the light shall met a quick death.\" - Saulc, from the 'Blame Saulc' famous book" msgstr "" #. code: mesc b(l("WHAT IS CRAFTED IN GUILD BELONGS TO GUILD.")), 1; #: npc/guilds/forge.txt:13 #, no-c-format msgid "\"WHAT IS CRAFTED IN GUILD BELONGS TO GUILD.\"" msgstr "" #. code: mes l("Well, looks like you qualify!"); #: npc/003-1/aidan.txt:31 #, no-c-format msgid "\"Well, looks like you qualify!" msgstr "" #. code: mesc l("When you're thirsty, you may look for me. I'm often in desert areas, but this time, the winter has come."), 3; #: npc/012-7/celestia.txt:258 #, no-c-format msgid "\"When you're thirsty, you may look for me. I'm often in desert areas, but this time, the winter has come.\"" msgstr "" #. code: mesc l("When you're thristy, you may look for me. I'm often in desert areas, but this time, the winter has come."), 3; #: npc/012-7/celestia.txt:263 #, no-c-format msgid "\"When you're thristy, you may look for me. I'm often in desert areas, but this time, the winter has come.\"" msgstr "" #. code: dispbottom l("##1DON'T MOVE until the signal. Stay ready! If you move, you will desync the client!"); #: npc/003-1/quirino.txt:132 #, no-c-format msgid "##1DON'T MOVE until the signal. Stay ready! If you move, you will desync the client!" msgstr "" #. code: dispbottom l("##1The ship is under a pirate's attack! ##BKill all or survive!"); #: npc/016-7/main.txt:12 #, no-c-format msgid "##1The ship is under a pirate's attack! ##BKill all or survive!" msgstr "" #. code: announce(l("##1WARNING! WARNING! Siege starting at Candor!!"), bc_all); #: npc/005-1/ayasha.txt:143 #, no-c-format msgid "##1WARNING! WARNING! Siege starting at Candor!!" msgstr "" #. code: dispbottom l("##1You abused a bug and will be jailed. If this was done in error, you have found a bug. Contact the nearest developer if this is the case."); #: npc/003-1/ishi.txt:17 #, no-c-format msgid "##1You abused a bug and will be jailed. If this was done in error, you have found a bug. Contact the nearest developer if this is the case." msgstr "" #. code: dispbottom l("##2 %d Days login bonus: ##B2x %s, 1x %s##b", #LOGIN_STREAK, getitemlink(StrangeCoin), getitemlink(CasinoCoins)); #: npc/functions/daily.txt:58 #, no-c-format msgid "##2 %d Days login bonus: ##B2x %s, 1x %s##b" msgstr "" #. code: dispbottom l("##2 14 Days login bonus: ##B1x %s##b", getitemlink(BronzeGift)); #: npc/functions/daily.txt:110 #, no-c-format msgid "##2 14 Days login bonus: ##B1x %s##b" msgstr "" #. code: dispbottom l("##2 21 Days login bonus: ##B1x %s##b", getitemlink(BronzeGift)); #: npc/functions/daily.txt:107 #, no-c-format msgid "##2 21 Days login bonus: ##B1x %s##b" msgstr "" #. code: dispbottom l("##2 27 Days login bonus: ##B1x %s##b", getitemlink(.@prize)); #: npc/functions/daily.txt:104 #, no-c-format msgid "##2 27 Days login bonus: ##B1x %s##b" msgstr "" #. code: dispbottom l("##2 3 Days login bonus: ##B1x %s##b", getitemlink(StrangeCoin)); #: npc/functions/daily.txt:116 #, no-c-format msgid "##2 3 Days login bonus: ##B1x %s##b" msgstr "" #. code: dispbottom l("##2 7 Days login bonus: ##B3x %s##b", getitemlink(StrangeCoin)); #: npc/functions/daily.txt:113 #, no-c-format msgid "##2 7 Days login bonus: ##B3x %s##b" msgstr "" #. code: dispbottom l("##2Daily login bonus: ##B%d EXP##b", .@value); #: npc/functions/daily.txt:128 #, no-c-format msgid "##2Daily login bonus: ##B%d EXP##b" msgstr "" #. code: dispbottom l("##2Daily login bonus: ##B%d GP##b", .@value); #: npc/functions/daily.txt:122 #, no-c-format msgid "##2Daily login bonus: ##B%d GP##b" msgstr "" #. code: dispbottom l("##2Daily login bonus: ##B%d Job Exp.##b", .@value); #: npc/functions/daily.txt:134 #, no-c-format msgid "##2Daily login bonus: ##B%d Job Exp.##b" msgstr "" #. code: dispbottom l("##2Guild's Weekly login bonus: ##B%d %s##b", .@c, getitemlink(GuildCoin)); #: npc/functions/daily.txt:225 #, no-c-format msgid "##2Guild's Weekly login bonus: ##B%d %s##b" msgstr "" #. code: mes l("##9 %%A%%A%%A: @@.", getitemlink(Sapphire)); #: npc/017-3/slots.txt:50 #, no-c-format msgid "##9 %%A%%A%%A: @@." msgstr "" #. code: mes l("##9 %%B%%B%%B: @@.", getitemlink(Amethyst)); #: npc/017-3/slots.txt:51 #, no-c-format msgid "##9 %%B%%B%%B: @@." msgstr "" #. code: mes l("##9 %%C%%C%%C: @@.", getitemlink(Diamond)); #: npc/017-3/slots.txt:52 #, no-c-format msgid "##9 %%C%%C%%C: @@." msgstr "" #. code: mes l("##9 %%D%%D%%D: @@.", getitemlink(Emerald)); #: npc/017-3/slots.txt:53 #, no-c-format msgid "##9 %%D%%D%%D: @@." msgstr "" #. code: mes l("##9 %%E%%E%%E: @@.", getitemlink(Topaz)); #: npc/017-3/slots.txt:54 #, no-c-format msgid "##9 %%E%%E%%E: @@." msgstr "" #. code: mes l("##9 %%F%%F%%F: @@.", getitemlink(Ruby)); #: npc/017-3/slots.txt:55 #, no-c-format msgid "##9 %%F%%F%%F: @@." msgstr "" #. code: mes l("##9 777: @@.", getitemlink(Bloodstone)); #. code: mes l("##9 777: @@.", getitemlink(Monocle)); #. code: mes l("##9 777: @@.", getitemlink(PaperBag)); #: npc/003-10/slots.txt:50 #: npc/012-7/slots.txt:55 #: npc/017-3/slots.txt:49 #, no-c-format msgid "##9 777: @@." msgstr "" #. code: mes l("##9.:: Second Tier Quest - Time Remaining: @@ ::.", FuzzyTime(QUEST_ELEVARTEMPO,2,2)); #: npc/004-1/elanore.txt:83 #, no-c-format msgid "##9.:: Second Tier Quest - Time Remaining: @@ ::." msgstr "" #. code: mes l("##9Hey wait... Your coin turned into a @@!", getitemlink(CasinoCoins)); #. code: mes l("##9Hey wait... Your coin turned into a @@!", getitemlink(StrangeCoin)); #: npc/003-1/well.txt:30 #: npc/003-1/well.txt:27 #, no-c-format msgid "##9Hey wait... Your coin turned into a @@!" msgstr "" #. code: mes l("##B%s: TOP 10##b", .@t$); #: npc/001-14/hocus.txt:217 #, no-c-format msgid "##B%s: TOP 10##b" msgstr "" #. code: mesc l("##BFirst and foremost, you should talk to Trainer, inside the big house.##b"), 1; #: npc/002-3/elmo.txt:48 #, no-c-format msgid "##BFirst and foremost, you should talk to Trainer, inside the big house.##b" msgstr "" #. code: mes l("##BHall Of @@: TOP15##b", getitemlink(StrangeCoin)); #: npc/functions/scoreboards.txt:185 #, no-c-format msgid "##BHall Of @@: TOP15##b" msgstr "" #. code: mes l("##BHall Of AFK: TOP 10##b"); #: npc/functions/scoreboards.txt:411 #, no-c-format msgid "##BHall Of AFK: TOP 10##b" msgstr "" #. code: mes l("##BHall Of Academics: TOP30##b"); #: npc/functions/scoreboards.txt:364 #, no-c-format msgid "##BHall Of Academics: TOP30##b" msgstr "" #. code: mes l("##BHall Of Aurora: TOP10##b"); #: npc/functions/scoreboards.txt:347 #, no-c-format msgid "##BHall Of Aurora: TOP10##b" msgstr "" #. code: mes l("##BHall Of Candor's Bloodbath: TOP 10##b"); #: npc/functions/scoreboards.txt:244 #, no-c-format msgid "##BHall Of Candor's Bloodbath: TOP 10##b" msgstr "" #. code: mes l("##BHall Of Crazyfefe Fight: TOP 10##b"); #: npc/functions/scoreboards.txt:228 #, no-c-format msgid "##BHall Of Crazyfefe Fight: TOP 10##b" msgstr "" #. code: mes l("##BHall Of Deaths: Reverse TOP10##b"); #: npc/functions/scoreboards.txt:276 #, no-c-format msgid "##BHall Of Deaths: Reverse TOP10##b" msgstr "" #. code: mes l("##BHall Of Fortune: TOP15##b"); #: npc/functions/scoreboards.txt:122 #, no-c-format msgid "##BHall Of Fortune: TOP15##b" msgstr "" #. code: mes l("##BHall Of Guild Level: TOP5##b"); #: npc/functions/scoreboards.txt:111 #, no-c-format msgid "##BHall Of Guild Level: TOP5##b" msgstr "" #. code: mes l("##BHall Of Honor: TOP 10##b"); #: npc/functions/scoreboards.txt:295 #, no-c-format msgid "##BHall Of Honor: TOP 10##b" msgstr "" #. code: mes l("##BHall Of Job Level: TOP15##b"); #: npc/functions/scoreboards.txt:164 #, no-c-format msgid "##BHall Of Job Level: TOP15##b" msgstr "" #. code: mes l("##BHall Of Level: TOP15##b"); #: npc/functions/scoreboards.txt:143 #, no-c-format msgid "##BHall Of Level: TOP15##b" msgstr "" #. code: mes l("##BHall Of UDT Challenge: TOP 10##b"); #: npc/functions/scoreboards.txt:260 #, no-c-format msgid "##BHall Of UDT Challenge: TOP 10##b" msgstr "" #. code: mes l("##BIMPORTANT:##b People usually doesn't shout, they talk. Because this, if you are too far, an NPC won't hear you."); #: npc/005-7/trainer.txt:402 #, no-c-format msgid "##BIMPORTANT:##b People usually doesn't shout, they talk. Because this, if you are too far, an NPC won't hear you." msgstr "" #. code: mes l("##BLatest GM Commands##b"); #: npc/functions/scoreboards.txt:206 #, no-c-format msgid "##BLatest GM Commands##b" msgstr "" #. code: mesq l("##BNOW YOU HAVE DONE IT!##b By the powers to me vested as a Constable and Game Master, I sentence you to HALF AN HOUR IN A %s!", b(strtoupper(l("cold, bleak and isolated cell")))); #: npc/003-1/constableperry.txt:53 #, no-c-format msgid "##BNOW YOU HAVE DONE IT!##b By the powers to me vested as a Constable and Game Master, I sentence you to HALF AN HOUR IN A %s!" msgstr "" #. code: mesq l("Arrr matey! This is @@, yarr.", l("##BSincerity Island##b")); #: npc/018-1/george.txt:57 #, no-c-format msgid "##BSincerity Island##b" msgstr "" #. code: dispbottom l("##BYou were robbed##b by an evil NPC."); #: npc/003-1/hasan.txt:178 #, no-c-format msgid "##BYou were robbed##b by an evil NPC." msgstr "" #. code: mes l("##a(it would be way too messy anyway)##0"); #: npc/012-7/celestia.txt:220 #, no-c-format msgid "##a(it would be way too messy anyway)##0" msgstr "" #. code: mesq l("%%1 Cheer up, these should go back to normal when you level up. Just don't do that again!"); #: npc/003-0-1/audsbel.txt:486 #, no-c-format msgid "%%1 Cheer up, these should go back to normal when you level up. Just don't do that again!" msgstr "" #. code: mesq l("%%3 You sadden me. That was so, so lame. I will need to punish you. Sorry. Superior orders. %%S"); #: npc/003-0-1/audsbel.txt:480 #, no-c-format msgid "%%3 You sadden me. That was so, so lame. I will need to punish you. Sorry. Superior orders. %%S" msgstr "" #. code: mesq l("%%4 Haven't you read your Grimorium yet?!"); #: npc/003-0-1/audsbel.txt:38 #, no-c-format msgid "%%4 Haven't you read your Grimorium yet?!" msgstr "" #. code: mesn "%%8"; #: npc/012-7/slots.txt:32 #, no-c-format msgid "%%8" msgstr "" #. code: mesn "%%@"; #: npc/017-3/slots.txt:31 #: npc/012-7/slots.txt:35 #: npc/014-5/events.txt:38 #: npc/003-10/slots.txt:31 #, no-c-format msgid "%%@" msgstr "" #. code: mesq l("%%@ Then wait until Saulc says they are safe!"); #: npc/017-6/axzell.txt:47 #, no-c-format msgid "%%@ Then wait until Saulc says they are safe!" msgstr "" #. code: mesq l("%%@ You can get Magic by joining class and subclass, and with some NPCs. These work out-of-box. Easy."); #: npc/003-0-1/audsbel.txt:41 #, no-c-format msgid "%%@ You can get Magic by joining class and subclass, and with some NPCs. These work out-of-box. Easy." msgstr "" #. code: mesn "%%A"; #: npc/017-3/slots.txt:10 #: npc/003-10/slots.txt:10 #: npc/012-7/slots.txt:11 #, no-c-format msgid "%%A" msgstr "" #. code: mesn "%%B"; #: npc/003-10/slots.txt:13 #: npc/017-3/slots.txt:13 #: npc/012-7/slots.txt:14 #, no-c-format msgid "%%B" msgstr "" #. code: mesn "%%C"; #: npc/012-7/slots.txt:17 #: npc/003-10/slots.txt:16 #: npc/017-3/slots.txt:16 #, no-c-format msgid "%%C" msgstr "" #. code: mesn "%%D"; #: npc/012-7/slots.txt:20 #: npc/003-10/slots.txt:19 #: npc/017-3/slots.txt:19 #, no-c-format msgid "%%D" msgstr "" #. code: mesn "%%E"; #: npc/003-10/slots.txt:22 #: npc/017-3/slots.txt:22 #: npc/012-7/slots.txt:23 #, no-c-format msgid "%%E" msgstr "" #. code: mesn "%%F"; #: npc/012-7/slots.txt:26 #: npc/017-3/slots.txt:25 #: npc/003-10/slots.txt:25 #, no-c-format msgid "%%F" msgstr "" #. code: mesn "%%G"; #: npc/014-5/events.txt:26 #, no-c-format msgid "%%G" msgstr "" #. code: mesq l("%%G Just like normal magic, you need power from the Mana Stone, which is based on your levels, intelligence, and mana."); #: npc/003-0-1/audsbel.txt:47 #, no-c-format msgid "%%G Just like normal magic, you need power from the Mana Stone, which is based on your levels, intelligence, and mana." msgstr "" #. code: mesn "%%H"; #: npc/014-5/events.txt:23 #, no-c-format msgid "%%H" msgstr "" #. code: mesn "%%K"; #: npc/014-5/events.txt:35 #, no-c-format msgid "%%K" msgstr "" #. code: l("%%N")); #. code: mesn "%%N"; #: npc/functions/captcha.txt:121 #: npc/014-5/events.txt:32 #, no-c-format msgid "%%N" msgstr "" #. code: mesn "%%Q"; #: npc/014-5/events.txt:29 #, no-c-format msgid "%%Q" msgstr "" #. code: l("%%\\ that'll do."), #: npc/functions/captcha.txt:120 #, no-c-format msgid "%%\\\\ that'll do." msgstr "" #. code: mesn "%%g"; #: npc/014-5/events.txt:20 #, no-c-format msgid "%%g" msgstr "" #. code: mesq l("%%i What, my maximum life and mana just decreased! Noooo!!"); #: npc/003-0-1/audsbel.txt:483 #, no-c-format msgid "%%i What, my maximum life and mana just decreased! Noooo!!" msgstr "" #. code: mesn "%%t"; #: npc/014-5/events.txt:17 #, no-c-format msgid "%%t" msgstr "" #. code: mesc l("%d day streak! Gained %d bonus %s!", #THANKS_STREAK, 10, getitemlink(StrangeCoin)); #: npc/functions/event.txt:329 #, no-c-format msgid "%d day streak! Gained %d bonus %s!" msgstr "" #. code: dispbottom l("%d vs %d: Honor (%d)", .@atk, .@def, .@honor); #: npc/functions/hub.txt:1221 #, no-c-format msgid "%d vs %d: Honor (%d)" msgstr "" #. code: mesq l("%d/%d %s",countitem(GambogeHerb), 60, getitemlink(GambogeHerb)); #. code: mesq l("%d/%d %s", countitem(RoastedMaggot), 250, getitemlink(RoastedMaggot)); #. code: mesc l("%d/%d %s", countitem(PiouFeathers), 50, getitemlink(PiouFeathers)); #. code: mesf l("%d/%d %s",countitem(Aquada), 7, getitemlink(Aquada)); #. code: mesc l("%d/%d %s", countitem(BottleOfSewerWater), 1, getitemlink(BottleOfSewerWater)); #. code: mesq l("%d/%d %s", countitem(PiouFeathers), 50, getitemlink(PiouFeathers)); #. code: mesf l("%d/%d %s",countitem(Cheese), 3, getitemlink(Cheese)); #. code: mesq l("%d/%d %s",countitem(AlizarinHerb), 70, getitemlink(AlizarinHerb)); #. code: mesf l("%d/%d %s",countitem(PurpleBlobime), 1, getitemlink(PurpleBlobime)); #. code: mesq l("%d/%d %s",countitem(PileOfAsh), 5, getitemlink(PileOfAsh)); #. code: mesq l("%d/%d %s", countitem(Moss), 300, getitemlink(Moss)); #. code: mesf l("%d/%d %s",countitem(PiouLegs), 6, getitemlink(PiouLegs)); #. code: mesq l("%d/%d %s", countitem(BottleOfSewerWater), 1, getitemlink(BottleOfSewerWater)); #. code: mesq l("%d/%d %s",countitem(BottleOfTonoriWater), 1, getitemlink(BottleOfTonoriWater)); #. code: mesq l("%d/%d %s", countitem(FishBox), 20, getitemlink(FishBox)); #. code: mesq l("%d/%d %s", countitem(CrystallizedMaggot), 1, getitemlink(CrystallizedMaggot)); #. code: mesf l("%d/%d %s",countitem(HalfCroconut), 3, getitemlink(HalfCroconut)); #. code: mesq l("%d/%d %s",countitem(Piberries), 5, getitemlink(Piberries)); #: npc/003-6/cyndala.txt:219 #: npc/003-6/cyndala.txt:103 #: npc/016-1/laranja.txt:39 #: npc/003-6/cyndala.txt:220 #: npc/016-1/laranja.txt:42 #: npc/003-1/silvia.txt:81 #: npc/016-1/laranja.txt:40 #: npc/003-6/cyndala.txt:104 #: npc/003-1/silvia.txt:82 #: npc/018-5-4/elder.txt:114 #: npc/018-5-4/elder.txt:116 #: npc/018-5-4/elder.txt:113 #: npc/016-1/laranja.txt:43 #: npc/016-1/laranja.txt:41 #: npc/003-1/silvia.txt:79 #: npc/003-1/silvia.txt:83 #: npc/018-5-4/elder.txt:115 #: npc/003-1/silvia.txt:80 #, no-c-format msgid "%d/%d %s" msgstr "" #. code: dispbottom l("%d/%d %s killed", .@killamount+1, get_byte(.@q3, 0), getmonsterlink(.@mobId)); #: npc/003-10/kreist.txt:176 #: npc/003-10/kreist.txt:198 #: npc/003-10/kreist.txt:187 #, no-c-format msgid "%d/%d %s killed" msgstr "" #. code: mes l("%s", getitemlink(DuckEgg)); #. code: mes l("%s", getitemlink(MoggunEgg)); #. code: mes l("%s", getitemlink(BhopEgg)); #. code: mes l("%s", getitemlink(FluffyEgg)); #. code: mes l("%s", getitemlink(CattyCat)); #. code: mes l("%s", getitemlink(DoggyDog)); #. code: mes l("%s", getitemlink(MaggotCocoon)); #. code: mes l("%s", getitemlink(BlackyCat)); #. code: mes l("%s", getitemlink(BatEgg)); #. code: mes l("%s", getitemlink(Ratte)); #. code: mes l("%s", getitemlink(PiouEgg)); #. code: mes l("%s", getitemlink(DragonHorn)); #. code: mes l("%s", getitemlink(ForestShroomEgg)); #. code: mes l("%s", colorname(.@ans)); #. code: mes l("%s", getitemlink(TamedSnakeEgg)); #. code: mes l("%s", getitemlink(PinkieCrystal)); #: npc/items/books.txt:161 #: npc/items/books.txt:126 #: npc/items/books.txt:147 #: npc/items/books.txt:175 #: npc/017-3/gambler.txt:95 #: npc/items/books.txt:196 #: npc/items/books.txt:210 #: npc/items/books.txt:133 #: npc/items/books.txt:203 #: npc/items/books.txt:217 #: npc/items/books.txt:182 #: npc/items/books.txt:119 #: npc/items/books.txt:189 #: npc/items/books.txt:140 #: npc/items/books.txt:154 #: npc/items/books.txt:168 #, no-c-format msgid "%s" msgstr "" #. code: mes l("%s %d pts - %d %s", #: npc/003-1/events.txt:448 #, no-c-format msgid "%s %d pts - %d %s" msgstr "" #. code: mesc l("%s %s will require:", .@learn$, getskillname(.@ski)); #: npc/functions/util.txt:909 #, no-c-format msgid "%s %s will require:" msgstr "" #. code: mesc l("%s (rare)", getitemlink(WhiskeyAle)); #: npc/025-1/rum.txt:56 #, no-c-format msgid "%s (rare)" msgstr "" #. code: dispbottom l("%s - %s/%s HP, %s/%s MP", #: npc/magic/study.txt:32 #, no-c-format msgid "%s - %s/%s HP, %s/%s MP" msgstr "" #. code: setnpcdialogtitle l("%s - Modify Race", .name$); #: npc/025-1/selim.txt:9 #: npc/003-6/tamiloc.txt:12 #: npc/017-1/misc.txt:161 #, no-c-format msgid "%s - Modify Race" msgstr "" #. code: mesq l("%s But please be quick! I feel this world doesn't have much time left!", (strcharinfo(0) == $MOST_HEROIC$ ? .@sieg$ : .@find$)); #: npc/025-2/guard.txt:47 #, no-c-format msgid "%s But please be quick! I feel this world doesn't have much time left!" msgstr "" #. code: mesc l("%s GP and %d REP.", fnum(.@gcost), .@rcost); #: npc/functions/politics.txt:603 #, no-c-format msgid "%s GP and %d REP." msgstr "" #. code: mesc l("%s Hero", l("Candor")); #. code: mesc l("%s Hero", l("Tulimshar")); #. code: mesc l("%s Hero", l("Fortress Town")); #. code: mesc l("%s Hero", l("Nivalis")); #. code: mesc l("%s Hero", l("Frostia")); #. code: mesc l("%s Hero", l("Land Of Fire")); #. code: mesc l("%s Hero", l("Hurnscald")); #. code: mesc l("%s Hero", l("Halinarzo")); #: npc/items/books.txt:523 #: npc/items/books.txt:521 #: npc/items/books.txt:533 #: npc/items/books.txt:531 #: npc/items/books.txt:529 #: npc/items/books.txt:527 #: npc/items/books.txt:535 #: npc/items/books.txt:525 #, no-c-format msgid "%s Hero" msgstr "" #. code: mesq l("%s Monster Points, and a %s. That's my final offer.", fnum(35000), getitemlink(EquipmentBlueprintE)); #: npc/031-7/tametomo.txt:47 #, no-c-format msgid "%s Monster Points, and a %s. That's my final offer." msgstr "" #. code: mesc l("%s can also be obtained from %s, at a lower drop rate.", getitemlink(CherryCake), getmonsterlink(Duck)); #: npc/003-1/sarah.txt:62 #, no-c-format msgid "%s can also be obtained from %s, at a lower drop rate." msgstr "" #. code: mesc l("%s died for your cause. How do you explain this?", .@prayer$), 2; #: npc/025-2-4/025-2-4_aegis_blackbox.txt:30 #, no-c-format msgid "%s died for your cause. How do you explain this?" msgstr "" #. code: message strcharinfo(0), l("%s disembarks at %s.", strcharinfo(0), l("Candor Island")); #. code: message strcharinfo(0), l("%s disembarks at %s.", strcharinfo(0), l("Tulimshar")); #. code: message strcharinfo(0), l("%s disembarks at %s.", strcharinfo(0), l("Artis")); #: npc/002-5/main.txt:29 #: npc/002-5/main.txt:37 #: npc/002-5/main.txt:21 #, no-c-format msgid "%s disembarks at %s." msgstr "" #. code: mesc l("%s eyebrow furrows, as he brings the map closer to a torch.", .name$); #: npc/015-3/arkim.txt:201 #, no-c-format msgid "%s eyebrow furrows, as he brings the map closer to a torch." msgstr "" #. code: mes l("%s has EXILED %s from %s.", "", "", ""); #: npc/001-1/portal.txt:97 #, no-c-format msgid "%s has EXILED %s from %s." msgstr "" #. code: mesc l("%s has protected themselves from prying eyes. Your scry attempt failed.", .@w$), 1; #: npc/items/books.txt:562 #, no-c-format msgid "%s has protected themselves from prying eyes. Your scry attempt failed." msgstr "" #. code: mesc l("%s is a legendary hero.", .@name$), 2; #: npc/items/books.txt:340 #, no-c-format msgid "%s is a legendary hero." msgstr "" #. code: mes l("%s is by becoming a %s.", b(l("The first job,")), b(l("Fisherman/Fisherwoman"))); #. code: mes l("%s is by becoming a %s.", b(l("The second job,")), b(l("Craftsman/Craftswoman"))); #. code: mes l("%s is by becoming a %s.", b(l("The first way,")), b(l("Monster Hunter"))); #: npc/003-2/lua.txt:395 #: npc/003-2/lua.txt:386 #: npc/003-2/lua.txt:333 #, no-c-format msgid "%s is by becoming a %s." msgstr "" #. code: mes l("%s is by impressing the town guard.", b(l("The second way,"))); #: npc/003-2/lua.txt:339 #, no-c-format msgid "%s is by impressing the town guard." msgstr "" #. code: mesc l("%s is currently a staff member.", .@name$), 3; #: npc/items/books.txt:325 #, no-c-format msgid "%s is currently a staff member." msgstr "" #. code: mesc l("%s is currently sponsoring the High Alliance.", .@name$), 3; #: npc/items/books.txt:327 #, no-c-format msgid "%s is currently sponsoring the High Alliance." msgstr "" #. code: dispbottom col(l("%s is happy because you've paid %d GP in taxes!", getd("$"+.@loc$+"_MAYOR$"), .@tax), 1); #: npc/functions/politics.txt:60 #, no-c-format msgid "%s is happy because you've paid %d GP in taxes!" msgstr "" #. code: mesq l("%s is known as the Wizard of Aethyr. They say the elves which lived in Aethyr have became fairies, but contact has been lost long ago... I've heard it was a very pretty town north of here, though.", b("Tametomo")); #: npc/024-1/taenya.txt:64 #: npc/024-1/taenya.txt:106 #, no-c-format msgid "%s is known as the Wizard of Aethyr. They say the elves which lived in Aethyr have became fairies, but contact has been lost long ago... I've heard it was a very pretty town north of here, though." msgstr "" #. code: tutmes l("%s is obtained during events, daily logins, heroic deeds, gifts, etc. But cannot be bought with real money.", getitemlink(StrangeCoin)); #: npc/020-1/misc.txt:83 #: npc/003-1/ninathetraveler.txt:88 #: npc/009-1/lynnthetraveler.txt:71 #: npc/025-1/anin.txt:56 #: npc/017-1/misc.txt:120 #: npc/012-1/dyrinthetraveler.txt:87 #, no-c-format msgid "%s is obtained during events, daily logins, heroic deeds, gifts, etc. But cannot be bought with real money." msgstr "" #. code: mesc l("%s lifts an eyebrow to you.", .name$); #: npc/004-2/pachua.txt:19 #, no-c-format msgid "%s lifts an eyebrow to you." msgstr "" #. code: mesc l("%s makes a confused face.", .name$); #: npc/015-3/arkim.txt:176 #, no-c-format msgid "%s makes a confused face." msgstr "" #. code: tutmes l("%s makes specialized weapons for high level players. If you tweak with Nicholas, in Hurnscald, the weapon options, you can get really powerful.", .name$); #: npc/017-4/pyndragon.txt:70 #, no-c-format msgid "%s makes specialized weapons for high level players. If you tweak with Nicholas, in Hurnscald, the weapon options, you can get really powerful." msgstr "" #. code: dispbottom l("%s refunded to level 1 for %d MSP", #: npc/functions/clientversion.txt:728 #, no-c-format msgid "%s refunded to level 1 for %d MSP" msgstr "" #. code: dispbottom l("%s removed - YOU NOOB STOP CHEATING %%e%%Q", #: npc/functions/clientversion.txt:762 #, no-c-format msgid "%s removed - YOU NOOB STOP CHEATING %%e%%Q" msgstr "" #. code: mesc l("%s seems to be asleep... Maybe we can wake him up somehow?", .name$); #: npc/024-1/john.txt:23 #, no-c-format msgid "%s seems to be asleep... Maybe we can wake him up somehow?" msgstr "" #. code: dispbottom l("%s slain!", getmonsterlink(.@mobId)); #: npc/003-10/kreist.txt:242 #, no-c-format msgid "%s slain!" msgstr "" #. code: mesc l("%s slaps you!", .name$); #: npc/024-1/meriel.txt:80 #: npc/024-8/jeremy.txt:82 #: npc/024-1/erlan.txt:83 #: npc/024-5/saevel.txt:82 #: npc/024-1/rydel.txt:82 #, no-c-format msgid "%s slaps you!" msgstr "" #. code: mesc l("%s stabs you to the chest!", l("Henry")), 1; #: npc/020-4/henry.txt:137 #, no-c-format msgid "%s stabs you to the chest!" msgstr "" #. code: mesc l("%s stabs you with a dagger!", .name$); #: npc/024-6/talindra.txt:91 #: npc/024-1/taenya.txt:87 #: npc/024-2/gaelira.txt:91 #, no-c-format msgid "%s stabs you with a dagger!" msgstr "" #. code: mesc l("%s takes a paper from his drawer. It has your photo on it.", .name$); #: npc/027-0/enrique.txt:141 #, no-c-format msgid "%s takes a paper from his drawer. It has your photo on it." msgstr "" #. code: mesc l("%s thinks if she knows any major, good quest to do.", .name$); #: npc/003-2/lua.txt:699 #, no-c-format msgid "%s thinks if she knows any major, good quest to do." msgstr "" #. code: mesq l("%s! I see you are a(n) %s here, very good!", strcharinfo(0), academicrank()); #: npc/027-1/laura.txt:348 #, no-c-format msgid "%s! I see you are a(n) %s here, very good!" msgstr "" #. code: mesq l("%s, %s in Magic Arts, Parity Level %d, tier %d mage.", strcharinfo(0), academicrank(), REBIRTH*100+BaseLevel, MAGIC_LVL); #: npc/027-0/enrique.txt:144 #, no-c-format msgid "%s, %s in Magic Arts, Parity Level %d, tier %d mage." msgstr "" #. code: mesc l("%s, a bit upset, tries to change subjects.", .name$); #: npc/018-5-5/ivanize.txt:40 #, no-c-format msgid "%s, a bit upset, tries to change subjects." msgstr "" #. code: mesq l("%s, how in the world you got this status ailment?!", strcharinfo(0)); #: npc/017-3/doctor.txt:181 #, no-c-format msgid "%s, how in the world you got this status ailment?!" msgstr "" #. code: mesn l("%s, the Forgetful", .name$); #. code: mesn l("%s, the Forgetful", .@n$); #: npc/027-1/elza.txt:7 #: npc/027-1/ezra.txt:7 #: npc/027-1/enzo.txt:7 #: npc/magic/forget.txt:44 #: npc/027-1/eliza.txt:7 #: npc/027-1/ezra.txt:12 #, no-c-format msgid "%s, the Forgetful" msgstr "" #. code: mesc l("%s, you are pathetically weak.", strcharinfo(0)), 2; #: npc/functions/gmbot.txt:75 #, no-c-format msgid "%s, you are pathetically weak." msgstr "" #. code: mesc l("%s, you did your best to avenge a fallen comrade. It is my wish that you continue protecting this world. Therefore, I bestow upon you, the legendary %s. Please use its powers to protect your friend and the world peace!", strcharinfo(0), getitemlink(AegisShield)), 2; #. code: mesc l("%s, you did your best to avenge a fallen comrade. It is my wish that you continue protecting this world. Therefore, I bestow upon you, the legendary %s. Please use its powers to protect your friend and the world peace!", "", getitemlink(Acorn)), 2; #: npc/025-2-4/025-2-4_aegis_blackbox.txt:55 #: npc/001-1/portal.txt:104 #, no-c-format msgid "%s, you did your best to avenge a fallen comrade. It is my wish that you continue protecting this world. Therefore, I bestow upon you, the legendary %s. Please use its powers to protect your friend and the world peace!" msgstr "" #. code: mesc l("%s, you did your best to entertain me. It is my wish that you continue protecting this world. Therefore, I bestow upon you, the legendary %s. Please use its powers to protect your friend and the world peace!", strcharinfo(0), getitemlink(Runestaff)), 2; #. code: mesc l("%s, you did your best to entertain me. It is my wish that you continue protecting this world. Therefore, I bestow upon you, the legendary %s. Please use its powers to protect your friend and the world peace!", "", getitemlink(Acorn)), 2; #: npc/001-1/portal.txt:106 #: npc/006-10/006-10_blackbox.txt:38 #, no-c-format msgid "%s, you did your best to entertain me. It is my wish that you continue protecting this world. Therefore, I bestow upon you, the legendary %s. Please use its powers to protect your friend and the world peace!" msgstr "" #. code: mesc l("%s, you did your best to protect this world inhabitants. It is my wish that you continue protecting this world. Therefore, I bestow upon you, the legendary %s. Please use its powers to protect your friend and the world peace!", strcharinfo(0), getitemlink(Lightbringer)), 2; #. code: mesc l("%s, you did your best to protect this world inhabitants. It is my wish that you continue protecting this world. Therefore, I bestow upon you, the legendary %s. Please use its powers to protect your friend and the world peace!", "", getitemlink(Acorn)), 2; #: npc/001-1/portal.txt:105 #: npc/functions/gmbot.txt:95 #, no-c-format msgid "%s, you did your best to protect this world inhabitants. It is my wish that you continue protecting this world. Therefore, I bestow upon you, the legendary %s. Please use its powers to protect your friend and the world peace!" msgstr "" #. code: mesc l("%s, you proved your worth today. It is my wish that you continue protecting this world. Therefore, I bestow upon you, the legendary %s. Please use its powers to protect your friend and the world peace!", "", getitemlink(Acorn)), 2; #. code: mesc l("%s, you proved your worth today. It is my wish that you continue protecting this world. Therefore, I bestow upon you, the legendary %s. Please use its powers to protect your friend and the world peace!", strcharinfo(0), getitemlink(Tyranny)), 2; #: npc/023-4/023-4_blackbox.txt:40 #: npc/001-1/portal.txt:107 #, no-c-format msgid "%s, you proved your worth today. It is my wish that you continue protecting this world. Therefore, I bestow upon you, the legendary %s. Please use its powers to protect your friend and the world peace!" msgstr "" #. code: npctalk3 l("%s, you're a good student. You will have a bright future if you keep studying.", strcharinfo(0)); #: npc/003-0-1/professor.txt:102 #, no-c-format msgid "%s, you're a good student. You will have a bright future if you keep studying." msgstr "" #. code: mesc l("%s, your dedication is touching. It is my wish that you continue protecting this world. Therefore, I bestow upon you, the legendary %s. Please use its powers to protect your friend and the world peace!", "", getitemlink(Acorn)), 2; #. code: mesc l("%s, your dedication is touching. It is my wish that you continue protecting this world. Therefore, I bestow upon you, the legendary %s. Please use its powers to protect your friend and the world peace!", strcharinfo(0), getitemlink(DemureAxe)), 2; #: npc/018-7-1/018-7-1_demure_blackbox.txt:36 #: npc/001-1/portal.txt:108 #, no-c-format msgid "%s, your dedication is touching. It is my wish that you continue protecting this world. Therefore, I bestow upon you, the legendary %s. Please use its powers to protect your friend and the world peace!" msgstr "" #. code: mesq l("%s... While you don't have the title of %s nor the flower of fae, nor have anything remotely important on your persona...", strcharinfo(0), b(l("Friend of the Fairies"))); #: npc/018-5/tree.txt:29 #, no-c-format msgid "%s... While you don't have the title of %s nor the flower of fae, nor have anything remotely important on your persona..." msgstr "" #. code: mesq l("%s/%s GP",fnum(Zeny), fnum(3000)); #. code: mesc l("%s/%s GP", fnum(Zeny), fnum(50)); #: npc/016-1/laranja.txt:38 #: npc/003-6/cyndala.txt:221 #, no-c-format msgid "%s/%s GP" msgstr "" #. code: announce(l("%s: %s (Lv %d) has appeared!", b(l("BOSS WARNING")), $RAIDING_BOSS$, FYRAID_LV), bc_self); #: npc/functions/aurora.txt:481 #, no-c-format msgid "%s: %s (Lv %d) has appeared!" msgstr "" #. code: mesc l("%s: Once accepted, you must complete them before taking another one.", b(l("WARNING"))); #: npc/025-1/commander.txt:66 #, no-c-format msgid "%s: Once accepted, you must complete them before taking another one." msgstr "" #. code: dispbottom l("%s: Thanks for helping.", "Nard"); #: npc/commands/welcome.txt:34 #, no-c-format msgid "%s: Thanks for helping." msgstr "" #. code: mesq l("%s? You don't look so well. You should see a doctor immediately!", strcharinfo(0)); #: npc/020-4/henry.txt:73 #, no-c-format msgid "%s? You don't look so well. You should see a doctor immediately!" msgstr "" #. code: mesq l("%ss are lead by the %ss. Disposing of them would bring the bandits into disarray.", getmonsterlink(DesertBandit), getmonsterlink(.@q2)); #: npc/003-10/kreist.txt:129 #, no-c-format msgid "%ss are lead by the %ss. Disposing of them would bring the bandits into disarray." msgstr "" #. code: mesq l("%ss have infested the store houses, spilling onto the streets. Stop them from destroying even more food.", getmonsterlink(.@q2)); #: npc/003-10/kreist.txt:106 #, no-c-format msgid "%ss have infested the store houses, spilling onto the streets. Stop them from destroying even more food." msgstr "" #. code: mes l("'-' Could you give me his shield? Pretty please? I need it to survive and bring Tulimshar goodies!"); #: npc/020-4/baktar.txt:135 #, no-c-format msgid "'-' \"Could you give me his shield? Pretty please? I need it to survive and bring Tulimshar goodies!\"" msgstr "" #. code: l("'.' I forgot how to allocate points!"), #: npc/000-0-0/sailors.txt:148 #, no-c-format msgid "'.' \"I forgot how to allocate points!\"" msgstr "" #. code: l("'Best'? So you can make other things?"); #: npc/017-5/nahrec.txt:49 #, no-c-format msgid "'Best'? So you can make other things?" msgstr "" #. code: l("'Some herbs and potion'? Could you be more specific?"), L_IntroSpecify, #: npc/017-3/doctor.txt:44 #, no-c-format msgid "'Some herbs and potion'? Could you be more specific?" msgstr "" #. code: select l("'Them' whom?"); #: npc/019-1-1/miler.txt:106 #, no-c-format msgid "'Them' whom?" msgstr "" #. code: mesc l("(...This probably could have been a great hint... if I knew who Mercury in first place %%L)"); #: npc/021-1/yeti.txt:170 #, no-c-format msgid "(...This probably could have been a great hint... if I knew who Mercury in first place %%L)" msgstr "" #. code: rif(!(#CRW & 64) && .@m >= 100 && Zeny > 10000, l("(10,000 GP) Epic Mount")), #: npc/003-2/lua.txt:799 #, no-c-format msgid "(10,000 GP) Epic Mount" msgstr "" #. code: mes l("(A mystical aura surrounds this stone. It probably can return you home. What do you do?)"); #: npc/001-12/event_soulmenhir.txt:8 #: npc/001-11/event_soulmenhir.txt:8 #: npc/001-4/event_soulmenhir.txt:8 #, no-c-format msgid "(A mystical aura surrounds this stone. It probably can return you home. What do you do?)" msgstr "" #. code: mes l("(A mystical aura surrounds this stone. You feel mysteriously attracted to it. Something tells you to touch it. What do you do?)"); #: npc/functions/soul_menhir.txt:14 #, no-c-format msgid "(A mystical aura surrounds this stone. You feel mysteriously attracted to it. Something tells you to touch it. What do you do?)" msgstr "" #. code: message strcharinfo(0), l("(A strange barrier keeps you from touching the stone at this time.)"); #: npc/functions/soul_menhir.txt:114 #, no-c-format msgid "(A strange barrier keeps you from touching the stone at this time.)" msgstr "" #. code: mes l("(A strange sensation flows through you. It feels like your soul leaves your body and becomes one with the stone. As suddenly as the feeling started it stops.)"); #: npc/functions/soul_menhir.txt:50 #, no-c-format msgid "(A strange sensation flows through you. It feels like your soul leaves your body and becomes one with the stone. As suddenly as the feeling started it stops.)" msgstr "" #. code: mesc l("(All items must be placed exactly in this order.)"); #: npc/craft/recipes.txt:109 #: npc/craft/recipes.txt:125 #: npc/craft/recipes.txt:210 #, no-c-format msgid "(All items must be placed exactly in this order.)" msgstr "" #. code: mes l("(As suddenly as the feeling started it stops. The strange attraction is away from one moment to the next and the menhir feels like just an ordinary stone.)"); #: npc/functions/soul_menhir.txt:44 #, no-c-format msgid "(As suddenly as the feeling started it stops. The strange attraction is away from one moment to the next and the menhir feels like just an ordinary stone.)" msgstr "" #. code: mesc l("(Click next button to advance dialogs)"), 3; #: npc/000-0/sailors.txt:31 #, no-c-format msgid "(Click next button to advance dialogs)" msgstr "" #. code: l("(Don't respond)"); #: npc/000-0/sailors.txt:82 #, no-c-format msgid "(Don't respond)" msgstr "" #. code: l("(Drink the tea, hoping for the best)"), L_DrinkTea; #: npc/012-7/celestia.txt:204 #, no-c-format msgid "(Drink the tea, hoping for the best)" msgstr "" #. code: mesc l("(Even bandits doesn't breaks the rules. To see the rules, use ##B@rules##b.)"); #: npc/015-2/ben.txt:18 #, no-c-format msgid "(Even bandits doesn't breaks the rules. To see the rules, use ##B@rules##b.)" msgstr "" #. code: mesc l("(If you don't have anyone special to send these, send to @@. Perhaps they'll calm down with those T.T)", b("Monster King")), 3; #: npc/001-11/Demure.txt:46 #, no-c-format msgid "(If you don't have anyone special to send these, send to @@. Perhaps they'll calm down with those T.T)" msgstr "" #. code: mesc l("(Leave the password blank to disable)"); #: npc/functions/estate2.txt:121 #: npc/012-8/doorbell.txt:94 #: npc/017-8/doorbell.txt:94 #: npc/017-7/doorbell.txt:94 #: npc/009-6/doorbell.txt:94 #: npc/009-7/doorbell.txt:94 #, no-c-format msgid "(Leave the password blank to disable)" msgstr "" #. code: mesc l("(Note: Agostine will destroy low quality materials!)"); #: npc/020-6/agostine.txt:85 #, no-c-format msgid "(Note: Agostine will destroy low quality materials!)" msgstr "" #. code: mesc l("(Passive) Increases Mana EXP/Control Gain rate."); #: npc/027-4/saves.txt:86 #, no-c-format msgid "(Passive) Increases Mana EXP/Control Gain rate." msgstr "" #. code: mesc l("(Passive) Raise Max HP and Holy Defense."); #: npc/027-4/saves.txt:89 #, no-c-format msgid "(Passive) Raise Max HP and Holy Defense." msgstr "" #. code: tutmes l("(Protip: Always use %s before engaging a different monster!)", b("@monsterinfo")), l("Optional Miniboss"); #: npc/005-1/saxso.txt:14 #, no-c-format msgid "(Protip: Always use %s before engaging a different monster!)" msgstr "" #. code: mes l("(Suddenly a strange sensation flows through you. It feels like your soul leaves your body and becomes one with the stone.)"); #: npc/functions/soul_menhir.txt:43 #, no-c-format msgid "(Suddenly a strange sensation flows through you. It feels like your soul leaves your body and becomes one with the stone.)" msgstr "" #. code: mesc l("(The girl now looks away sadly, thinking about what to say next.)"); #: npc/018-4-2/susanne.txt:19 #, no-c-format msgid "(The girl now looks away sadly, thinking about what to say next.)" msgstr "" #. code: mesc l("(To see the rules, use ##B@rules##b.)"); #: npc/003-1/constableperry.txt:22 #, no-c-format msgid "(To see the rules, use ##B@rules##b.)" msgstr "" #. code: mes l("(You touch the mysterious stone. Somehow it feels warm and cold at the same time.)"); #: npc/functions/soul_menhir.txt:42 #, no-c-format msgid "(You touch the mysterious stone. Somehow it feels warm and cold at the same time.)" msgstr "" #. code: mes l("(shivering) Ah, how I am afraid of pious!"); #: npc/002-1/dan.txt:89 #, no-c-format msgid "(shivering) \"Ah, how I am afraid of pious!\"" msgstr "" #. code: mesc l("* %d %s", 10, getitemlink(Bread)); #. code: mesc l("* %d %s", 1, getitemlink(CrazyRum)); #. code: mesc l("* %d %s", 1, getitemlink(EarthPowder)); #. code: mesc l("* %d %s", 3, getitemlink(SmokeGrenade)); #. code: mesc l("* %d %s", 1, getitemlink(BottleOfTonoriWater)); #: npc/003-2/lua.txt:436 #: npc/003-2/lua.txt:435 #: npc/003-2/lua.txt:434 #: npc/003-2/lua.txt:432 #: npc/003-2/lua.txt:433 #, no-c-format msgid "* %d %s" msgstr "" #. code: mes l("* %d/%d %s", countitem(.@it), .@am, getitemlink(.@it)); #. code: mes l("* %d/%d %s", countitem(ScholarshipBadge), 1, getitemlink(ScholarshipBadge)); #: npc/functions/util.txt:916 #: npc/functions/util.txt:914 #, no-c-format msgid "* %d/%d %s" msgstr "" #. code: mes l("* %d/%d MSP (Magic Skill Points)", sk_points(), .@msp); #: npc/functions/util.txt:910 #, no-c-format msgid "* %d/%d MSP (Magic Skill Points)" msgstr "" #. code: mes l("* %s", getitemlink(TreasureKey)); #. code: mes l("* %s", getitemlink(Lockpicks)); #. code: mesc l("* %s", getitemlink(getarg(.@i))),(countitem(getarg(.@i)) ? 3 : 9); #: npc/005-1/maya.txt:215 #: npc/042-0/arthur.txt:192 #: npc/042-0/arthur.txt:193 #, no-c-format msgid "* %s" msgstr "" #. code: mes l("* %s Level up", getskillname(TMW2_DROPS)); #: npc/025-1/phoenix.txt:61 #, no-c-format msgid "* %s Level up" msgstr "" #. code: mes l("* %s/%s RP (Research Points)", fnum(MAGIC_RP), fnum(.@ap)); #: npc/functions/util.txt:911 #, no-c-format msgid "* %s/%s RP (Research Points)" msgstr "" #. code: msObjective(false, l("* (optional) Save the world!")); #: npc/025-2/guard.txt:55 #, no-c-format msgid "* (optional) Save the world!" msgstr "" #. code: mes l("* +%d%% EXP Gain and Drop Chance, permanently", 2); #: npc/025-1/phoenix.txt:57 #, no-c-format msgid "* +%d%% EXP Gain and Drop Chance, permanently" msgstr "" #. code: mes l("* +1 Magic Skill Point"); #: npc/025-1/phoenix.txt:56 #, no-c-format msgid "* +1 Magic Skill Point" msgstr "" #. code: mes l("* +1 in all attributes, permanently"); #: npc/025-1/phoenix.txt:55 #, no-c-format msgid "* +1 in all attributes, permanently" msgstr "" #. code: mes l("* +3 Inventory Slots")+" ##1##BWIP##b##0"; #: npc/025-1/phoenix.txt:54 #, no-c-format msgid "* +3 Inventory Slots" msgstr "" #. code: mes l("* 1 %s", getitemlink(SupremeGift)); #: npc/025-1/phoenix.txt:58 #, no-c-format msgid "* 1 %s" msgstr "" #. code: mes l("* 1 Trait"); #: npc/025-1/phoenix.txt:59 #, no-c-format msgid "* 1 Trait" msgstr "" #. code: mesc l("* @@ @@", getarg(4), getitemlink(getarg(5))); #. code: mesc l("* @@ @@", getarg(2), getitemlink(getarg(3))); #: npc/guilds/logs.txt:293 #: npc/guilds/logs.txt:295 #, no-c-format msgid "* @@ @@" msgstr "" #. code: mesc l("* @@ Water Bottle", 1); #: npc/025-1/rum.txt:65 #: npc/024-9/sake.txt:64 #: npc/017-3/chagashroom.txt:60 #, no-c-format msgid "* @@ Water Bottle" msgstr "" #. code: msObjective(countitem(ChocolateBar) >= 12, l("* @@/12 @@", countitem(ChocolateBar), getitemlink(ChocolateBar))); #. code: mes l("* @@/12 @@", countitem(CherryCake), getitemlink(CherryCake)); #. code: mes l("* @@/12 @@", countitem(Bread), getitemlink(Bread)); #. code: mes l("* @@/12 @@", countitem(Cheese), getitemlink(Cheese)); #: npc/002-1/alige.txt:118 #: npc/002-1/alige.txt:119 #: npc/001-11/Soren.txt:16 #: npc/002-1/alige.txt:120 #: npc/002-1/alige.txt:63 #: npc/002-1/alige.txt:64 #: npc/002-1/alige.txt:65 #, no-c-format msgid "* @@/12 @@" msgstr "" #. code: mes l("* @@/2 @@", countitem(BlueDye), getitemlink(BlueDye)); #. code: mes l("* @@/2 @@", countitem(YellowDye), getitemlink(YellowDye)); #: npc/002-1/alige.txt:70 #: npc/002-1/alige.txt:69 #: npc/002-1/alige.txt:125 #: npc/002-1/alige.txt:124 #, no-c-format msgid "* @@/2 @@" msgstr "" #. code: msObjective(Zeny >= 200, l("* @@/200 GP", format_number(Zeny))); #: npc/001-11/Soren.txt:17 #, no-c-format msgid "* @@/200 GP" msgstr "" #. code: mes l("* @@/30 @@", countitem(CactusPotion), getitemlink(CactusPotion)); #: npc/002-1/alige.txt:62 #: npc/002-1/alige.txt:117 #, no-c-format msgid "* @@/30 @@" msgstr "" #. code: mes l("* @@/6 @@", countitem(HastePotion), getitemlink(HastePotion)); #. code: mes l("* @@/6 @@", countitem(StrengthPotion), getitemlink(StrengthPotion)); #: npc/002-1/alige.txt:67 #: npc/002-1/alige.txt:123 #: npc/002-1/alige.txt:68 #: npc/002-1/alige.txt:122 #, no-c-format msgid "* @@/6 @@" msgstr "" #. code: mes l("* @@/7.500 GP", Zeny); #: npc/002-1/alige.txt:126 #: npc/002-1/alige.txt:71 #, no-c-format msgid "* @@/7.500 GP" msgstr "" #. code: mes l("* @@/8 @@", countitem(BottleOfTonoriWater), getitemlink(BottleOfTonoriWater)); #: npc/002-1/alige.txt:121 #: npc/002-1/alige.txt:66 #, no-c-format msgid "* @@/8 @@" msgstr "" #. code: mesc l("* @@/@@ @@", countitem(ArtichokeHerb), 25, getitemlink(ArtichokeHerb)); #. code: mesc l("* @@/@@ @@", countitem(Plushroom), 1, getitemlink(Plushroom)); #. code: mesc l("* @@/@@ @@", countitem(ShadowHerb), 20, getitemlink(ShadowHerb)); #. code: mesc l("* @@/@@ @@", countitem(GambogeHerb), 25, getitemlink(GambogeHerb)); #. code: mesc l("* @@/@@ @@", countitem(AlizarinHerb), 25, getitemlink(AlizarinHerb)); #. code: mes l("* @@/@@ @@", countitem(GambogeHerb), .@price+10, getitemlink(GambogeHerb)); #. code: mesc l("* @@/@@ @@", countitem(MauveHerb), 25, getitemlink(MauveHerb)); #. code: mesc l("* @@/@@ @@", countitem(SeaDrops), 1, getitemlink(SeaDrops)); #. code: msObjective(countitem(FishingRod), l("* @@/@@ @@", countitem(FishingRod), 1, getitemlink(FishingRod))); #. code: mesc l("* @@/@@ @@", countitem(SilkCocoon), 100, getitemlink(SilkCocoon)); #. code: msObjective(countitem(TulimsharGuardCard), l("* @@/@@ @@", countitem(TulimsharGuardCard), 1, getitemlink(TulimsharGuardCard))); #. code: mesc l("* @@/@@ @@", countitem(Scythe), 1, getitemlink(Scythe)), 9; #. code: mesc l("* @@/@@ @@", countitem(IceCube), 1, getitemlink(IceCube)); #. code: mesc l("* @@/@@ @@", countitem(RedScorpionStinger), 25, getitemlink(RedScorpionStinger)); #. code: mes l("* @@/@@ @@", countitem(BugLeg), .@price-10, getitemlink(BugLeg)); #. code: mesc l("* @@/@@ @@", countitem(CaveSnakeTongue), 15, getitemlink(CaveSnakeTongue)); #. code: mesc l("* @@/@@ @@", countitem(SnakeTongue), 15, getitemlink(SnakeTongue)); #. code: mesc l("* @@/@@ @@", countitem(Milk), 3, getitemlink(Milk)); #. code: mesc l("* @@/@@ @@", countitem(Fungus), 25, getitemlink(Fungus)); #. code: mesc l("* @@/@@ @@", countitem(StrengthPotion), 10, getitemlink(StrengthPotion)); #. code: mesc l("* @@/@@ @@", countitem(MountainSnakeEgg), 15, getitemlink(MountainSnakeEgg)); #. code: mesc l("* @@/@@ @@", countitem(HastePotion), 10, getitemlink(HastePotion)); #. code: mesc l("* @@/@@ @@", countitem(MountainSnakeTongue), 15, getitemlink(MountainSnakeTongue)); #. code: mesc l("* @@/@@ @@", countitem(CobaltHerb), 25, getitemlink(CobaltHerb)); #. code: mesc l("* @@/@@ @@", countitem(OceanCrocClaw), 1, getitemlink(OceanCrocClaw)); #. code: msObjective(countitem(Scythe), l("* @@/@@ @@", countitem(Scythe), 1, getitemlink(Scythe))); #. code: mesc l("* @@/@@ @@", countitem(ManaPiouFeathers), 5, getitemlink(ManaPiouFeathers)); #. code: mesc l("* @@/@@ @@", countitem(WoodenLog), 5, getitemlink(WoodenLog)); #. code: mes l("* @@/@@ @@", countitem(CobaltHerb), .@price+10, getitemlink(CobaltHerb)); #. code: mesc l("* @@/@@ @@", countitem(Plushroom), 10, getitemlink(Plushroom)); #. code: mesc l("* @@/@@ @@", countitem(Chagashroom), 30, getitemlink(Chagashroom)); #. code: mesc l("* @@/@@ @@", countitem(RedApple), 25, getitemlink(RedApple)); #. code: mesc l("* @@/@@ @@", countitem(HerbalTea), 10, getitemlink(HerbalTea)); #. code: mesc l("* @@/@@ @@", countitem(Milk), 25, getitemlink(Milk)); #. code: mesc l("* @@/@@ @@", countitem(ShadowHerb), 100, getitemlink(ShadowHerb)); #. code: mesc l("* @@/@@ @@", countitem(WoodenLog), 1, getitemlink(WoodenLog)); #. code: mesc l("* @@/@@ @@", countitem(Scythe), 1, getitemlink(Scythe)), 2; #. code: mesc l("* @@/@@ @@", countitem(SnakeEgg), 15, getitemlink(SnakeEgg)); #. code: mesc l("* @@/@@ @@", countitem(Beer), 5, getitemlink(Beer)); #. code: mesc l("* @@/@@ @@", countitem(CaveSnakeEgg), 15, getitemlink(CaveSnakeEgg)); #: npc/003-0-1/audsbel.txt:335 #: npc/025-1/rum.txt:60 #: npc/003-0-1/audsbel.txt:333 #: npc/magic/transmigration.txt:48 #: npc/003-0-1/audsbel.txt:334 #: npc/025-1/rum.txt:64 #: npc/003-0-1/audsbel.txt:337 #: npc/024-9/sake.txt:61 #: npc/012-2/rakinorf.txt:226 #: npc/024-9/sake.txt:59 #: npc/003-0-1/audsbel.txt:279 #: npc/024-9/sake.txt:63 #: npc/012-2/rakinorf.txt:254 #: npc/003-2/lua.txt:412 #: npc/025-1/rum.txt:62 #: npc/003-0-1/audsbel.txt:338 #: npc/magic/transmigration.txt:51 #: npc/025-1/rum.txt:59 #: npc/012-2/rakinorf.txt:228 #: npc/017-1/boringnpc.txt:22 #: npc/003-0-1/audsbel.txt:280 #: npc/003-0-1/audsbel.txt:277 #: npc/003-0-1/audsbel.txt:391 #: npc/003-0-1/audsbel.txt:336 #: npc/024-9/sake.txt:58 #: npc/024-9/sake.txt:60 #: npc/024-9/sake.txt:62 #: npc/magic/transmigration.txt:47 #: npc/025-1/rum.txt:61 #: npc/003-0-1/audsbel.txt:278 #: npc/003-2/lua.txt:352 #: npc/017-3/chagashroom.txt:57 #: npc/017-3/chagashroom.txt:59 #: npc/025-1/rum.txt:63 #: npc/magic/transmigration.txt:54 #: npc/003-0-1/audsbel.txt:390 #: npc/003-0-1/audsbel.txt:276 #: npc/017-3/chagashroom.txt:58 #: npc/017-1/boringnpc.txt:23 #: npc/003-0-1/audsbel.txt:392 #: npc/017-1/boringnpc.txt:21 #, no-c-format msgid "* @@/@@ @@" msgstr "" #. code: msObjective(BaseLevel >= 20, l("* @@/@@ Base Level", BaseLevel, 20)); #. code: msObjective(BaseLevel >= 52, l("* @@/@@ Base Level", BaseLevel, 52)); #. code: msObjective(BaseLevel >= 40, l("* @@/@@ Base Level", BaseLevel, 40)); #. code: msObjective(BaseLevel >= 35, l("* @@/@@ Base Level", BaseLevel, 35)); #: npc/024-16/king.txt:70 #: npc/024-16/generals.txt:59 #: npc/012-2/rakinorf.txt:250 #: npc/012-2/rakinorf.txt:218 #: npc/024-1/guard.txt:54 #: npc/003-2/lua.txt:460 #, no-c-format msgid "* @@/@@ Base Level" msgstr "" #. code: msObjective(Zeny >= 1500, l("* @@/@@ GP", Zeny, 1500)); #: npc/003-2/lua.txt:464 #, no-c-format msgid "* @@/@@ GP" msgstr "" #. code: mesc l("* @@/@@ Job Level", JobLevel, 15), 2; #. code: msObjective(JobLevel >= 15, l("* @@/@@ Job Level", JobLevel, 15)); #. code: msObjective(JobLevel >= 7, l("* @@/@@ Job Level", JobLevel, 7)); #. code: msObjective(JobLevel >= 24, l("* @@/@@ Job Level", JobLevel, 24)); #. code: mesc l("* @@/@@ Job Level", JobLevel, 15), 9; #: npc/012-2/rakinorf.txt:223 #: npc/003-2/lua.txt:462 #: npc/024-16/generals.txt:60 #: npc/012-2/rakinorf.txt:221 #: npc/012-2/rakinorf.txt:252 #, no-c-format msgid "* @@/@@ Job Level" msgstr "" #. code: mesc l("* Acquired @@ @@!", .@ammo, getitemlink(.@recipe_item)); #: npc/020-5/bracco.txt:76 #, no-c-format msgid "* Acquired @@ @@!" msgstr "" #. code: mesc l("* Aid the Blue Sage in getting Peetu back to action"), 9; #: npc/020-7-1/sage.txt:290 #, no-c-format msgid "* Aid the Blue Sage in getting Peetu back to action" msgstr "" #. code: msObjective(getq(CandorQuest_Barrel) >= 4, l("* Ask Zegas, the mayoress, if she needs help.")); #: npc/002-3/nard.txt:186 #: npc/002-3/nard.txt:94 #, no-c-format msgid "* Ask Zegas, the mayoress, if she needs help." msgstr "" #. code: mesc l("* Cards will be deleted after transfer is done."); #: npc/commands/grantpower.txt:29 #, no-c-format msgid "* Cards will be deleted after transfer is done." msgstr "" #. code: mesc l("* Causes splash damage, and are very expensive."); #: npc/017-4/pyndragon.txt:115 #, no-c-format msgid "* Causes splash damage, and are very expensive." msgstr "" #. code: msObjective(Zeny >= .@price, l("* Collect @@/@@ GP", Zeny, .@price)); #: npc/002-3/nard.txt:95 #: npc/002-3/nard.txt:187 #, no-c-format msgid "* Collect @@/@@ GP" msgstr "" #. code: msObjective(!LUA_ASKED_TO_SAVE_PROFESSOR, l("* Defeat the Assassin")); #: npc/003-2/lua.txt:569 #, no-c-format msgid "* Defeat the Assassin" msgstr "" #. code: mesc l("* Deliver Nikolai's Letter to Frostia Mayor"), 9; #. code: msObjective(true, l("* Deliver Nikolai's Letter to Frostia Mayor")); #: npc/024-1/guard.txt:55 #: npc/024-16/king.txt:71 #, no-c-format msgid "* Deliver Nikolai's Letter to Frostia Mayor" msgstr "" #. code: mesc l("* Donate blood at least once."), 2; #. code: msObjective(getq(HurnscaldQuest_BloodDonor), l("* Donate blood at least once.")); #. code: mesc l("* Donate blood at least once."), 9; #: npc/012-2/rakinorf.txt:231 #: npc/012-2/rakinorf.txt:256 #: npc/012-2/rakinorf.txt:233 #, no-c-format msgid "* Donate blood at least once." msgstr "" #. code: msObjective(false, l("* Find clues")); #: npc/025-2/guard.txt:54 #, no-c-format msgid "* Find clues" msgstr "" #. code: mesc l("* Gained %d EXP and %d Job EXP", .@exp, .@jobexp); #: npc/020-7-2/connor.txt:35 #, no-c-format msgid "* Gained %d EXP and %d Job EXP" msgstr "" #. code: mesc l("* Gained @@ EXP and @@ Job Exp", @xp, @fc*3); #: npc/012-1/guards.txt:102 #, no-c-format msgid "* Gained @@ EXP and @@ Job Exp" msgstr "" #. code: mesc l("* Gained @@ GP", @fc*15+@fc); #: npc/012-1/guards.txt:103 #, no-c-format msgid "* Gained @@ GP" msgstr "" #. code: msObjective(getq(CandorQuest_Trainer) >= 12, l("* Get trained by Valon, in the big house.")); #: npc/002-3/nard.txt:93 #: npc/002-3/nard.txt:185 #, no-c-format msgid "* Get trained by Valon, in the big house." msgstr "" #. code: mesc l("* Has non-cumulative area of effect damage."); #: npc/017-4/pyndragon.txt:231 #, no-c-format msgid "* Has non-cumulative area of effect damage." msgstr "" #. code: mes l("* Healing items improved"); #: npc/025-1/phoenix.txt:60 #, no-c-format msgid "* Healing items improved" msgstr "" #. code: msObjective(getq(CandorQuest_HAS) >= 4, l("* Help Ayasha to take care of the kids.")); #: npc/002-3/nard.txt:184 #: npc/002-3/nard.txt:92 #, no-c-format msgid "* Help Ayasha to take care of the kids." msgstr "" #. code: mesc l("* Huge damage and more criticals, but slow fire rate."); #: npc/017-4/pyndragon.txt:107 #, no-c-format msgid "* Huge damage and more criticals, but slow fire rate." msgstr "" #. code: msObjective(GHQ_WINNER, l("* Impress %s", l("Aidan and Pet Detective"))); #. code: msObjective(HEROESHOLD_WINNER, l("* Impress %s", l("Colonel Dustman"))); #. code: msObjective(FORT_1ST_VISIT, l("* Impress %s", l("The Alliance"))); #. code: msObjective(REBIRTH_WINNER, l("* Impress %s", l("Sir Phoenix"))); #. code: msObjective(YETIKING_WINNER, l("* Impress %s", l("the Yeti King"))); #. code: msObjective(QUIRINO_WINNER, l("* Impress %s", l("Quirin Voraz"))); #. code: msObjective(EPISODE_WINNER, l("* Impress %s", l("The Doctor"))); #. code: msObjective(MOUBOOTAUR_WINNER, l("* Impress %s", l("Andrei Sakar"))); #. code: msObjective(GEMINI_WINNER, l("* Impress %s", l("Valia Gemini"))); #: npc/012-1/milly.txt:100 #: npc/012-1/milly.txt:93 #: npc/012-1/milly.txt:92 #: npc/012-1/milly.txt:95 #: npc/012-1/milly.txt:94 #: npc/012-1/milly.txt:99 #: npc/012-1/milly.txt:97 #: npc/012-1/milly.txt:96 #: npc/012-1/milly.txt:98 #, no-c-format msgid "* Impress %s" msgstr "" #. code: msObjective($FORTRESS_STATE, l("* Invade the Fortress Town")); #: npc/025-2/guard.txt:53 #, no-c-format msgid "* Invade the Fortress Town" msgstr "" #. code: mesc l("* Item obtained: %s", getitemlink(MoubooFigurine)); #: npc/012-1/bot.txt:109 #, no-c-format msgid "* Item obtained: %s" msgstr "" #. code: mesc l("* Lightbringer is self-aware and cannot be given."), 1; #: npc/commands/grantpower.txt:32 #, no-c-format msgid "* Lightbringer is self-aware and cannot be given." msgstr "" #. code: mesc l("* Low damage, highest attack speed from all."); #: npc/017-4/pyndragon.txt:111 #, no-c-format msgid "* Low damage, highest attack speed from all." msgstr "" #. code: mes l("* Mage"); #: npc/042-0/arthur.txt:191 #, no-c-format msgid "* Mage" msgstr "" #. code: mesc l("* Meet the Blue Sage"), 2; #. code: mesc l("* Meet the Blue Sage"), 9; #: npc/012-7/airlia.txt:161 #: npc/020-7-1/sage.txt:289 #, no-c-format msgid "* Meet the Blue Sage" msgstr "" #. code: msObjective(false, l("* More equipment coming soon...")); #: npc/017-1/fairy_collector.txt:160 #, no-c-format msgid "* More equipment coming soon..." msgstr "" #. code: mesc l("* More for bandits than assassins or ninjas."); #: npc/017-4/pyndragon.txt:225 #, no-c-format msgid "* More for bandits than assassins or ninjas." msgstr "" #. code: mesc l("* Options will be removed after transfer is done."); #: npc/commands/grantpower.txt:28 #, no-c-format msgid "* Options will be removed after transfer is done." msgstr "" #. code: mesc l("* Refine will be lost after transfer is done."); #: npc/commands/grantpower.txt:30 #, no-c-format msgid "* Refine will be lost after transfer is done." msgstr "" #. code: msObjective(CRAFTQUEST, l("* Register as a Craftsman/Craftswoman.")); #: npc/003-2/lua.txt:414 #, no-c-format msgid "* Register as a Craftsman/Craftswoman." msgstr "" #. code: msObjective(MPQUEST, l("* Register as a Monster Hunter")); #: npc/003-2/lua.txt:354 #, no-c-format msgid "* Register as a Monster Hunter" msgstr "" #. code: msObjective(ESTATE_RENTTIME >= gettimetick(2), l("* Rent a room in Frostia's Inn")); #: npc/024-16/king.txt:72 #, no-c-format msgid "* Rent a room in Frostia's Inn" msgstr "" #. code: msObjective(!LUA_ASKED_TO_SLEEP, l("* Rest at the Inn")); #: npc/003-2/lua.txt:500 #, no-c-format msgid "* Rest at the Inn" msgstr "" #. code: mesc l("* Return to Hurnscald Townhall"), 9; #: npc/009-2/librarian.txt:180 #, no-c-format msgid "* Return to Hurnscald Townhall" msgstr "" #. code: mesc l("* Talk to Librarian in Halinarzo"), 2; #: npc/009-2/librarian.txt:179 #, no-c-format msgid "* Talk to Librarian in Halinarzo" msgstr "" #. code: mesc l("* The only one hand ranged weapon you'll ever find!"); #: npc/017-4/pyndragon.txt:103 #, no-c-format msgid "* The only one hand ranged weapon you'll ever find!" msgstr "" #. code: mes l("* Thief"); #: npc/042-0/arthur.txt:190 #, no-c-format msgid "* Thief" msgstr "" #. code: mesc l("* Very quick and can be used in a single hand."); #: npc/017-4/pyndragon.txt:214 #, no-c-format msgid "* Very quick and can be used in a single hand." msgstr "" #. code: mesc l("* Very quick, two handed, and evil."); #: npc/017-4/pyndragon.txt:216 #, no-c-format msgid "* Very quick, two handed, and evil." msgstr "" #. code: //msObjective(JobLevel >= 24, l("* Win an Arena Match")); #: npc/024-16/generals.txt:61 #, no-c-format msgid "* Win an Arena Match" msgstr "" #. code: msObjective(reputation("Candor") >= 100, l("* become @@ Hero", l("Candor"))); #. code: msObjective(reputation("Nival") >= 100, l("* become @@ Hero", l("Nivalis"))); #. code: msObjective(reputation("Tulim") >= 100, l("* become @@ Hero", l("Tulimshar"))); #. code: msObjective(reputation("Halin") >= 100, l("* become @@ Hero", l("Halinarzo"))); #. code: msObjective(reputation("LoF") >= 100, l("* become @@ Hero", l("Land Of Fire"))); #. code: msObjective(reputation("Hurns") >= 100, l("* become @@ Hero", l("Hurnscald"))); #. code: msObjective(reputation("Frostia") >= 100, l("* become @@ Hero", l("Frostia"))); #: npc/012-1/milly.txt:33 #: npc/012-1/milly.txt:38 #: npc/012-1/milly.txt:37 #: npc/012-1/milly.txt:35 #: npc/012-1/milly.txt:34 #: npc/012-1/milly.txt:36 #: npc/012-1/milly.txt:39 #, no-c-format msgid "* become @@ Hero" msgstr "" #. code: mes l("*-* Could you share those blueprints with me? Please?"); #: npc/020-4/baktar.txt:142 #, no-c-format msgid "*-* \"Could you share those blueprints with me? Please?\"" msgstr "" #. code: npctalkonce l("*AFK: I am Away From Keyboard*"); #: npc/024-7/afking.txt:61 #: npc/024-7/afking.txt:15 #, no-c-format msgid "*AFK: I am Away From Keyboard*" msgstr "" #. code: mesc l("*CRASH*"); #: npc/functions/refine.txt:174 #, no-c-format msgid "*CRASH*" msgstr "" #. code: mesc l("*CREAK*"); #: npc/014-5/sagratha.txt:149 #, no-c-format msgid "*CREAK*" msgstr "" #. code: unittalk(@tinn_boss, l("*Don't fail me. If you do, ensure you're well past dead before.*")); #: npc/003-9/scripted.txt:95 #, no-c-format msgid "*Don't fail me. If you do, ensure you're well past dead before.*" msgstr "" #. code: unittalk(@tinn_boss, l("*Don't shout, you moron!*")); #: npc/003-9/scripted.txt:66 #, no-c-format msgid "*Don't shout, you moron!*" msgstr "" #. code: npctalk3 l("*Hic*"); #: npc/002-1/billybons.txt:76 #, no-c-format msgid "*Hic*" msgstr "" #. code: unittalk(@tinn_boss, l("*I'll give you two energy balls.*")); #: npc/003-9/scripted.txt:78 #, no-c-format msgid "*I'll give you two energy balls.*" msgstr "" #. code: unittalk(@tinn_boss, l("*I'll take my leave, then.*")); #: npc/003-9/scripted.txt:107 #, no-c-format msgid "*I'll take my leave, then.*" msgstr "" #. code: mesc l("*Opening eyes in a shock*"); #: npc/024-1/john.txt:37 #, no-c-format msgid "*Opening eyes in a shock*" msgstr "" #. code: npctalk l("*Roaaaaaar!*"); #: npc/001-7/celestia_bossfight.txt:133 #, no-c-format msgid "*Roaaaaaar!*" msgstr "" #. code: unittalk(@tinn_assa, l("*The Professor will never know what got him...*")); #: npc/003-9/scripted.txt:127 #, no-c-format msgid "*The Professor will never know what got him...*" msgstr "" #. code: mesq l("*They* couldn't take hold of me, but I'm bound to this castle; I can't leave."); #: npc/042-0/arthur.txt:406 #, no-c-format msgid "*They* couldn't take hold of me, but I'm bound to this castle; I can't leave." msgstr "" #. code: mesq l("*Ugh* Thanks for your help. Here... Take this, as promised."); #: npc/007-1/zarkor.txt:205 #, no-c-format msgid "*Ugh* Thanks for your help. Here... Take this, as promised." msgstr "" #. code: unittalk(@tinn_assa, l("*Yes, boss!*")); #: npc/003-9/scripted.txt:60 #: npc/003-9/scripted.txt:72 #: npc/003-9/scripted.txt:101 #, no-c-format msgid "*Yes, boss!*" msgstr "" #. code: mes l("*_* Pretty please?"); #: npc/017-6/axzell.txt:35 #, no-c-format msgid "*_* \"Pretty please?\"" msgstr "" #. code: dispbottom l("*are they gone...?*"); #: npc/003-9/scripted.txt:156 #, no-c-format msgid "*are they gone...?*" msgstr "" #. code: npctalk l("*beeep*"); #: npc/021-4/main.txt:175 #, no-c-format msgid "*beeep*" msgstr "" #. code: mesc l("*blushes*"); #: npc/024-1/meriel.txt:32 #: npc/024-1/meriel.txt:67 #, no-c-format msgid "*blushes*" msgstr "" #. code: mesq l("*burp*"); #: npc/002-1/billybons.txt:86 #, no-c-format msgid "*burp*" msgstr "" #. code: mesc l("*chants more words, while the crystal hovers the potion*"); #: npc/027-1/laura.txt:226 #, no-c-format msgid "*chants more words, while the crystal hovers the potion*" msgstr "" #. code: mesc l("*cheerful*"); #: npc/003-2/lua.txt:480 #, no-c-format msgid "*cheerful*" msgstr "" #. code: mesc l("*click*"); #: npc/014-5/sagratha.txt:85 #: npc/functions/lockpicks.txt:94 #, no-c-format msgid "*click*" msgstr "" #. code: mesc l("*cough cough*"); #. code: if (rand2(1,5) == 4) mesc l("*cough cough*"); #: npc/020-4/baktar.txt:82 #: npc/020-4/baktar.txt:73 #: npc/020-4/baktar.txt:120 #: npc/020-4/baktar.txt:37 #: npc/020-4/baktar.txt:94 #: npc/020-4/baktar.txt:44 #: npc/020-4/baktar.txt:21 #: npc/020-4/baktar.txt:131 #: npc/020-4/baktar.txt:59 #: npc/020-4/baktar.txt:110 #: npc/020-4/baktar.txt:86 #: npc/020-4/baktar.txt:32 #: npc/020-4/baktar.txt:138 #: npc/020-4/baktar.txt:145 #: npc/020-4/baktar.txt:48 #, no-c-format msgid "*cough cough*" msgstr "" #. code: mesc l("*cries*"); #: npc/003-4/sorfina.txt:31 #: npc/003-4/sorfina.txt:39 #: npc/003-4/sorfina.txt:35 #, no-c-format msgid "*cries*" msgstr "" #. code: npctalk3 any(l("*sob sob*"), l("*crying*")); #: npc/020-7-1/peetu.txt:47 #, no-c-format msgid "*crying*" msgstr "" #. code: mesc l("*drolls*"); #: npc/014-5/blossom.txt:43 #, no-c-format msgid "*drolls*" msgstr "" #. code: mesc l("*eyes widen up*"); #: npc/020-7-1/peetu.txt:308 #, no-c-format msgid "*eyes widen up*" msgstr "" #. code: mesq l("There you go. I wish you good luck. @@", col(l("*grumpf*"), 9)); #: npc/012-7/airlia.txt:165 #, no-c-format msgid "*grumpf*" msgstr "" #. code: mesc l("*gulp* *gulp* *gulp*"); #: npc/009-4/yumi.txt:38 #, no-c-format msgid "*gulp* *gulp* *gulp*" msgstr "" #. code: unittalk(@tinn_assa, l("*hehehe...*")); #: npc/003-9/scripted.txt:133 #: npc/003-9/scripted.txt:121 #, no-c-format msgid "*hehehe...*" msgstr "" #. code: unittalk(@tinn_boss, l("*hurry up, your moron!*")); #: npc/003-9/scripted.txt:39 #, no-c-format msgid "*hurry up, your moron!*" msgstr "" #. code: unittalk(@tinn_boss, l("*is everything ready?*")); #: npc/003-9/scripted.txt:54 #, no-c-format msgid "*is everything ready?*" msgstr "" #. code: dispbottom l("*plim*"); #: npc/magic/transmigration.txt:311 #, no-c-format msgid "*plim*" msgstr "" #. code: mesc l("*put his glasses on*"); #: npc/018-5/town.txt:142 #, no-c-format msgid "*put his glasses on*" msgstr "" #. code: npctalk3 l("*scream in pain*"); #: npc/018-6-1/main.txt:149 #: npc/018-6-1/main.txt:216 #, no-c-format msgid "*scream in pain*" msgstr "" #. code: npctalk l("*scream*"); #: npc/021-4/main.txt:123 #, no-c-format msgid "*scream*" msgstr "" #. code: mesc l("*screams*"); #: npc/014-2/mouboo.txt:198 #, no-c-format msgid "*screams*" msgstr "" #. code: npctalk3 l("*sigh*"); #. code: mesc l("*sigh*"); #. code: mesq l("I've heard Aethyr path was to the west, but I'm not sure west of where... %s", col(l("*sigh*"), 9)); #: npc/018-6-1/main.txt:328 #: npc/024-6/talindra.txt:65 #: npc/027-1/laura.txt:298 #: npc/020-7-1/janitors.txt:27 #: npc/018-6-1/main.txt:441 #: npc/009-2/scholar.txt:20 #: npc/024-6/talindra.txt:108 #: npc/020-7-1/ensio.txt:33 #: npc/029-0/amelia.txt:16 #: npc/018-6-1/main.txt:404 #, no-c-format msgid "*sigh*" msgstr "" #. code: mesq l("*sigh* Yet another failure... Transmutation and Nature Magic doesn't marry well."); #: npc/003-0-1/audsbel.txt:435 #, no-c-format msgid "*sigh* Yet another failure... Transmutation and Nature Magic doesn't marry well." msgstr "" #. code: mesc l("*sighs*"); #: npc/027-1/laura.txt:362 #: npc/020-7-1/henriikka.txt:32 #: npc/020-7-1/janitors.txt:31 #, no-c-format msgid "*sighs*" msgstr "" #. code: mesc l("*snap fingers*"); #: npc/020-7-1/peetu.txt:253 #, no-c-format msgid "*snap fingers*" msgstr "" #. code: mesc l("*sniff sniff*"); #: npc/020-7-1/peetu.txt:89 #: npc/020-7-1/peetu.txt:286 #: npc/020-7-1/peetu.txt:233 #: npc/020-7-1/peetu.txt:101 #: npc/020-7-1/peetu.txt:169 #, no-c-format msgid "*sniff sniff*" msgstr "" #. code: mesc l("*sniff* *sniff*"); #: npc/020-7-1/peetu.txt:181 #, no-c-format msgid "*sniff* *sniff*" msgstr "" #. code: l("*snooze*"), #: npc/020-7-1/peetu.txt:260 #, no-c-format msgid "*snooze*" msgstr "" #. code: npctalk3 any(l("*sob sob*"), l("*crying*")); #: npc/020-7-1/peetu.txt:47 #, no-c-format msgid "*sob sob*" msgstr "" #. code: unittalk(@tinn_assa, l("*sorry, boss!*")); #: npc/003-9/scripted.txt:47 #, no-c-format msgid "*sorry, boss!*" msgstr "" #. code: mesc l("*tears weeling up*"); #: npc/020-7-1/peetu.txt:185 #, no-c-format msgid "*tears weeling up*" msgstr "" #. code: mesc l("*this sign is too blurred to read*"); #: npc/006-6/all.txt:15 #, no-c-format msgid "*this sign is too blurred to read*" msgstr "" #. code: mesc l("*tut*"); #: npc/002-3/nard.txt:348 #, no-c-format msgid "*tut*" msgstr "" #. code: mesq l("If you're still not confident enough, just tell him this: %s", col(l("*whisper whisper*"), 9)); #: npc/001-7/celestia_bossfight.txt:231 #, no-c-format msgid "*whisper whisper*" msgstr "" #. code: npctalk3 l("*whistles*"); #. code: npctalkonce(l("*whistles*")); #. code: mesc l("*whistles*"); #: npc/020-4/henry.txt:82 #: npc/020-4/henry.txt:20 #: npc/020-4/henry.txt:94 #: npc/003-1/hasan.txt:167 #, no-c-format msgid "*whistles*" msgstr "" #. code: (.@ban ? l(", and you have been banned from the Academy.") : ".")); #: npc/commands/titulate.txt:137 #, no-c-format msgid ", and you have been banned from the Academy." msgstr "" #. code: mesq .@t$ + l(", my name is Nikolai. I am a sage, and the owner of this place."); #: npc/020-7-1/sage.txt:80 #, no-c-format msgid ", my name is Nikolai. I am a sage, and the owner of this place." msgstr "" #. code: mes l("- 5 @@, with 1200 GP, for a @@.", getitemlink(GoldPieces), getitemlink(GoldenRing)); #. code: mes l("- 5 @@, with 1200 GP, for a @@.", getitemlink(SilverIngot), getitemlink(SilverRing)); // TODO #: npc/003-5/jeweler.txt:40 #: npc/003-5/jeweler.txt:41 #, no-c-format msgid "- 5 @@, with 1200 GP, for a @@." msgstr "" #. code: mesc l("- @@ @@", 8, getitemlink(Croconut)); #. code: mesc l("- @@ @@", 7, getitemlink(GrassCarp)); #. code: mesc l("- @@ @@", 20, getitemlink(CommonCarp)); #. code: mesc l("- @@ @@", 87, getitemlink(Plushroom)); #: npc/items/emptybox.txt:15 #: npc/items/emptybox.txt:12 #: npc/items/emptybox.txt:13 #: npc/items/emptybox.txt:14 #, no-c-format msgid "- @@ @@" msgstr "" #. code: mesc l("- @@/@@ @@", countitem(EverburnPowder), 1, getitemlink(EverburnPowder)); #. code: mesc l("- @@/@@ @@", countitem(MauveHerb), 80, getitemlink(MauveHerb)); #. code: mesc l("- @@/@@ @@", countitem(Coral), 5, getitemlink(Coral)); #. code: mesc l("- @@/@@ @@", countitem(MushroomSpores), 15, getitemlink(MushroomSpores)); #. code: mesc l("- @@/@@ @@", countitem(Potatoz), 7, getitemlink(Potatoz)); #: npc/012-4/wyara.txt:127 #: npc/012-4/wyara.txt:125 #: npc/012-4/wyara.txt:124 #: npc/012-4/wyara.txt:128 #: npc/012-4/wyara.txt:126 #, no-c-format msgid "- @@/@@ @@" msgstr "" #. code: mesc l("- @@/@@ GP", format_number(.@craft), format_number(Zeny)); #: npc/012-4/wyara.txt:129 #, no-c-format msgid "- @@/@@ GP" msgstr "" #. code: mes l("- Boss give more Job experience, but as long that you keep killing, you'll keep gaining."); #: npc/012-2/rakinorf.txt:243 #: npc/012-2/rakinorf.txt:270 #, no-c-format msgid "- Boss give more Job experience, but as long that you keep killing, you'll keep gaining." msgstr "" #. code: mes l("- Defeat the BOSS on each dungeon!"); #: npc/018-2-1/warps.txt:123 #, no-c-format msgid "- Defeat the BOSS on each dungeon!" msgstr "" #. code: mes l("- Find a path to the island where she is hiding herself!"); #: npc/014-2-2/valia.txt:165 #, no-c-format msgid "- Find a path to the island where she is hiding herself!" msgstr "" #. code: mes l("- Get killed yourself."); #: npc/018-2-1/warps.txt:127 #, no-c-format msgid "- Get killed yourself." msgstr "" #. code: mes l("- Help the farmers. We rely a lot on agriculture."); #: npc/012-2/rakinorf.txt:266 #: npc/012-2/rakinorf.txt:239 #, no-c-format msgid "- Help the farmers. We rely a lot on agriculture." msgstr "" #. code: mes l("- I currently need your help with @@, but there's no reward.", getmonsterlink(Ratto)); #: npc/002-1/peter.txt:138 #, no-c-format msgid "- I currently need your help with @@, but there's no reward." msgstr "" #. code: mes l("- I currently need your help with @@.", getmonsterlink(Croc)); // 1900 HP, 145 DMG, 1872 dps, 600 ms #. code: mes l("- I currently need your help with @@.", getmonsterlink(Ratto)); // 500 HP, 80 DMG, 1572 dps, 120 ms #. code: mes l("- I currently need your help with @@.", getmonsterlink(Squirrel)); // 750 HP, don't attack, 110 ms #: npc/002-1/peter.txt:122 #: npc/002-1/peter.txt:132 #: npc/002-1/peter.txt:127 #, no-c-format msgid "- I currently need your help with @@." msgstr "" #. code: mes l("- I overheard rumors about a festival. Maybe someone needs help with their figurine?"); #: npc/002-3/elmo.txt:76 #, no-c-format msgid "- I overheard rumors about a festival. Maybe someone needs help with their figurine?" msgstr "" #. code: mes l("- I think you can help the storehouse for some quick cash."); #: npc/002-3/elmo.txt:61 #, no-c-format msgid "- I think you can help the storehouse for some quick cash." msgstr "" #. code: mesc l("- If you fail, you'll need to pay me ingredients to try again!"), 1; #: npc/014-2-2/valia.txt:167 #, no-c-format msgid "- If you fail, you'll need to pay me ingredients to try again!" msgstr "" #. code: mes l("- Inside the big house is someone who can train you. All experience is handy!"); #: npc/002-3/elmo.txt:55 #, no-c-format msgid "- Inside the big house is someone who can train you. All experience is handy!" msgstr "" #. code: mes l("- Instead, the party will be teleported ##Bto a forest.##b"); #: npc/014-2-2/valia.txt:164 #, no-c-format msgid "- Instead, the party will be teleported ##Bto a forest.##b" msgstr "" #. code: mes l("- Luvia is a powerful mage and Isbamuth is watching, so teleporting directly would be risky."); #: npc/014-2-2/valia.txt:163 #, no-c-format msgid "- Luvia is a powerful mage and Isbamuth is watching, so teleporting directly would be risky." msgstr "" #. code: mesc l("- Players can prevent being scry'ed with %s", b("@ucp")); #: npc/items/books.txt:651 #, no-c-format msgid "- Players can prevent being scry'ed with %s" msgstr "" #. code: mesc l("- Some information like money won't be available."); #: npc/items/books.txt:652 #, no-c-format msgid "- Some information like money won't be available." msgstr "" #. code: mes l("- Some of our crew are missing. They're probably wasting their time at beach."); #: npc/002-3/elmo.txt:71 #, no-c-format msgid "- Some of our crew are missing. They're probably wasting their time at beach." msgstr "" #. code: mes l("- Some sailors within this ship may need your help: Chef Gado, Dan, Peter... help them all and collect rewards!"); #: npc/002-3/elmo.txt:103 #, no-c-format msgid "- Some sailors within this ship may need your help: Chef Gado, Dan, Peter... help them all and collect rewards!" msgstr "" #. code: mesc l("- Target player must be online."); #: npc/items/books.txt:653 #, no-c-format msgid "- Target player must be online." msgstr "" #. code: mes l("- Teleport yourself away."); #: npc/018-2-1/warps.txt:128 #, no-c-format msgid "- Teleport yourself away." msgstr "" #. code: mesc l("- The Death of Andrei Sakar -"), 1; #: npc/000-0/sailors.txt:140 #, no-c-format msgid "- The Death of Andrei Sakar -" msgstr "" #. code: mes l("- The farmer Nylo, who loves beer and money, seems to be having troubles with his crops."); #: npc/002-3/elmo.txt:96 #, no-c-format msgid "- The farmer Nylo, who loves beer and money, seems to be having troubles with his crops." msgstr "" #. code: mes l("- The goal is to rescue Luvia from Isabamuth. She has been ##Bbrainwashed##b."); #: npc/014-2-2/valia.txt:162 #, no-c-format msgid "- The goal is to rescue Luvia from Isabamuth. She has been ##Bbrainwashed##b." msgstr "" #. code: mes l("- The weapon master, Tolchi, could use your help. But she will most likely force you to visit Tulimshar in the end."); #: npc/002-3/elmo.txt:81 #, no-c-format msgid "- The weapon master, Tolchi, could use your help. But she will most likely force you to visit Tulimshar in the end." msgstr "" #. code: mes l("- The weapon seller, Rosen, wanted to help new players to improve their equipment."); #: npc/002-3/elmo.txt:91 #, no-c-format msgid "- The weapon seller, Rosen, wanted to help new players to improve their equipment." msgstr "" #. code: mes l("- There is a woman walking on the island, called Maya. Once she realises you're willing to help, she'll start paying well."); #: npc/002-3/elmo.txt:86 #, no-c-format msgid "- There is a woman walking on the island, called Maya. Once she realises you're willing to help, she'll start paying well." msgstr "" #. code: mes l("- Time runs out (25m)."); #: npc/018-2-1/warps.txt:126 #, no-c-format msgid "- Time runs out (25m)." msgstr "" #. code: mes l("- To donate blood, go to the hospital and ask about it."); #: npc/012-2/rakinorf.txt:241 #: npc/012-2/rakinorf.txt:268 #, no-c-format msgid "- To donate blood, go to the hospital and ask about it." msgstr "" #. code: mes l("- You can always play with kids. Not very profitable, though."); #: npc/002-3/elmo.txt:66 #, no-c-format msgid "- You can always play with kids. Not very profitable, though." msgstr "" #. code: l("-- Animals Protection Agency of Hurnscald"); #. code: mes l("-- Animals Protection Agency of Hurnscald"); #: npc/items/books.txt:117 #: npc/items/books.txt:223 #, no-c-format msgid "-- Animals Protection Agency of Hurnscald" msgstr "" #. code: (!rand2(50) ? ("Come meager fire, and devastate spot! "+l("-- Grandmaster")) : ""), #: npc/002-3/note.txt:42 #, no-c-format msgid "-- Grandmaster" msgstr "" #. code: mesc l("-- In such event, Candor Underground B4F will be permanently unreachable for this char."), 1; #: npc/006-8/kage.txt:77 #, no-c-format msgid "-- In such event, Candor Underground B4F will be permanently unreachable for this char." msgstr "" #. code: mes l("-- Merlin"); #: npc/042-10/ctrl.txt:48 #, no-c-format msgid "-- Merlin" msgstr "" #. code: mesc l("-- The Expedition"); #: npc/005-1/underground.txt:10 #, no-c-format msgid "-- The Expedition" msgstr "" #. code: mes l("-- Valia G."); #: npc/014-2/trap.txt:14 #, no-c-format msgid "-- Valia G." msgstr "" #. code: mesc l("-- Zegas, the Mayoress"); #: npc/005-1/saxso.txt:10 #, no-c-format msgid "-- Zegas, the Mayoress" msgstr "" #. code: mesc l("--- AND ANY OF ---"); #: npc/005-1/maya.txt:213 #, no-c-format msgid "--- AND ANY OF ---" msgstr "" #. code: mes l("--- OR ---"); #: npc/003-2/lua.txt:353 #: npc/003-2/lua.txt:413 #, no-c-format msgid "--- OR ---" msgstr "" #. code: l("-.- I forgot how to fight!"), #: npc/000-0-0/sailors.txt:149 #, no-c-format msgid "-.- \"I forgot how to fight!\"" msgstr "" #. code: mes l(". ´ power.. drains .. life..´. .´ focus . .not move at all´. ."); #: npc/034-3/gemini.txt:39 #, no-c-format msgid ". ´ power.. drains .. life..´. .´ focus . .not move at all´. .\"" msgstr "" #. code: npctalk3 l("..."); #. code: l("..."); #. code: l("..."), #. code: mesc l("..."); #. code: mesq l("..."); #: npc/003-6/cyndala.txt:184 #: npc/015-8/sealedshrine.txt:550 #: npc/functions/gmbot.txt:32 #: npc/003-6/cyndala.txt:168 #: npc/015-8/puzzle.txt:93 #: npc/009-1/fisherman.txt:29 #: npc/018-6-1/main.txt:232 #: npc/003-1/constableperry.txt:92 #, no-c-format msgid "..." msgstr "" #. code: mesc l("... ... ..."); #. code: mesq l("... ... ..."); #: npc/003-8/intensebeard.txt:198 #: npc/015-8/puzzle.txt:35 #, no-c-format msgid "... ... ..." msgstr "" #. code: mes l("... .... ...."); #: npc/020-7-1/oskari.txt:155 #, no-c-format msgid "... .... ...." msgstr "" #. code: mes l("... that looks like an incantation or something."); #: npc/034-3/gemini.txt:46 #, no-c-format msgid "... that looks like an incantation or something." msgstr "" #. code: mesq l("...%s, as far as you should be concerned, this is an hostile land and I'm not your friend. You should use a weapon and a shield if possible. Never trust strangers, specially if they look like an assassin... exactly like me.", .@pn$); #: npc/004-2/mirio.txt:49 #, no-c-format msgid "...%s, as far as you should be concerned, this is an hostile land and I'm not your friend. You should use a weapon and a shield if possible. Never trust strangers, specially if they look like an assassin... exactly like me." msgstr "" #. code: mesq l("...A tower, on this canyon. People disliked it, humans and all other races. The Mana War happened, bloodshed, and... The Monster War."); #: npc/004-3-1/falkrun.txt:87 #, no-c-format msgid "...A tower, on this canyon. People disliked it, humans and all other races. The Mana War happened, bloodshed, and... The Monster War." msgstr "" #. code: l("...Actually, I'm drawing in a blank."), #: npc/001-7/homunculus.txt:51 #, no-c-format msgid "...Actually, I'm drawing in a blank." msgstr "" #. code: mesq lg("...Actually, you seem like a capable adventurer. If you give me some ingredients I can't get, I'll give you a @@.", "...Actually, you seem like a capable adventurer. If you give me some ingredients I can't get, I'll give you a @@.", getitemlink(ButcherKnife)); #: npc/017-3/chef.txt:28 #, no-c-format msgid "...Actually, you seem like a capable adventurer. If you give me some ingredients I can't get, I'll give you a @@.#0" msgstr "" #. code: mesq lg("...Actually, you seem like a capable adventurer. If you give me some ingredients I can't get, I'll give you a @@.", "...Actually, you seem like a capable adventurer. If you give me some ingredients I can't get, I'll give you a @@.", getitemlink(ButcherKnife)); #: npc/017-3/chef.txt:28 #, no-c-format msgid "...Actually, you seem like a capable adventurer. If you give me some ingredients I can't get, I'll give you a @@.#1" msgstr "" #. code: mesc l("...Alright then."); #: npc/025-2-4/tree.txt:57 #, no-c-format msgid "...Alright then." msgstr "" #. code: if (reputation("Candor") >= 100) mes l("...Although that's unlikely, I admit."); #: npc/002-3/elmo.txt:40 #, no-c-format msgid "...Although that's unlikely, I admit." msgstr "" #. code: mesc l("...And at long last, the teddy's pot is full of honey."); #: npc/015-3/pooh.txt:175 #, no-c-format msgid "...And at long last, the teddy's pot is full of honey." msgstr "" #. code: mesq l("...And for some reason he took the apple and went further in the caves."); #: npc/018-6-1/main.txt:358 #, no-c-format msgid "...And for some reason he took the apple and went further in the caves." msgstr "" #. code: l("...And if you're still trying to check your pet stats, just hover it with your mouse. Thanks."), #: npc/items/books.txt:116 #, no-c-format msgid "...And if you're still trying to check your pet stats, just hover it with your mouse. Thanks." msgstr "" #. code: mesq l("...And stop! You took %s this time!", FuzzyTime(.@to)); #: npc/004-2/mirio.txt:159 #, no-c-format msgid "...And stop! You took %s this time!" msgstr "" #. code: mesq l("...And trust me, it'll take way more than just water to put the fire down."); #: npc/005-6/zitoni.txt:180 #, no-c-format msgid "...And trust me, it'll take way more than just water to put the fire down." msgstr "" #. code: mesc l("...Are you crazy?"); #: npc/015-3/pooh.txt:107 #: npc/014-2/mouboo.txt:69 #, no-c-format msgid "...Are you crazy?" msgstr "" #. code: mesq l("...Are you trying to troll me?"); #: npc/017-3/nico.txt:274 #, no-c-format msgid "...Are you trying to troll me?" msgstr "" #. code: mesq l("...As you wish."); #: npc/032-1/episode.txt:584 #, no-c-format msgid "...As you wish." msgstr "" #. code: mesc l("...Assuming you can break a Mana Stone, that is."); #: npc/018-6-3/main.txt:331 #, no-c-format msgid "...Assuming you can break a Mana Stone, that is." msgstr "" #. code: mesc l("...Automatically retrying..."); #: npc/craft/tweak.txt:110 #, no-c-format msgid "...Automatically retrying..." msgstr "" #. code: mesq l("...Besides, I have this nice @@ with me. I'm not low-level like you.", getitemlink(BansheeBow)); #: npc/012-7/celestia.txt:50 #, no-c-format msgid "...Besides, I have this nice @@ with me. I'm not low-level like you." msgstr "" #. code: mesq l("...Besides, I have this nice @@ with me. It's a reliable bow.", getitemlink(BansheeBow)); #: npc/012-7/celestia.txt:52 #, no-c-format msgid "...Besides, I have this nice @@ with me. It's a reliable bow." msgstr "" #. code: l("...Blood."), #: npc/001-7/homunculus.txt:56 #, no-c-format msgid "...Blood." msgstr "" #. code: mesq l("...But saving me won't be enough, so build trust by the kind gift of @@ @@. I'll be waiting.", 50, getitemlink(MoubooSteak)); // A normal Steak could do, but... #: npc/021-1/yeti.txt:82 #, no-c-format msgid "...But saving me won't be enough, so build trust by the kind gift of @@ @@. I'll be waiting." msgstr "" #. code: mesq l("...But worry not, I have the right screwdriver for the job. So, are you up to bring me some Present Boxes?"); #: npc/019-1-1/miler.txt:115 #, no-c-format msgid "...But worry not, I have the right screwdriver for the job. So, are you up to bring me some Present Boxes?" msgstr "" #. code: l("...Cocktail."), #: npc/001-7/homunculus.txt:57 #, no-c-format msgid "...Cocktail." msgstr "" #. code: l("...Coffee."), #: npc/001-7/homunculus.txt:53 #, no-c-format msgid "...Coffee." msgstr "" #. code: mesq l("...Dealing with scorpion stingers is a gamble, so we may need a few stingers before making a successful potion."); #: npc/005-1/sailors.txt:105 #, no-c-format msgid "...Dealing with scorpion stingers is a gamble, so we may need a few stingers before making a successful potion." msgstr "" #. code: mesq l("...Even if this is your fault. Anyway, ##Breturn to whoever sent you here##b and begone."); #: npc/004-3-1/falkrun.txt:191 #, no-c-format msgid "...Even if this is your fault. Anyway, ##Breturn to whoever sent you here##b and begone." msgstr "" #. code: mesc l("...Foolish human... Do you really think I will attend your summon?"), 1; #: npc/007-1/zarkor.txt:168 #, no-c-format msgid "...Foolish human... Do you really think I will attend your summon?" msgstr "" #. code: mesq l("...Go mind your own business, %s.", get_race()); #: npc/024-6/talindra.txt:111 #, no-c-format msgid "...Go mind your own business, %s." msgstr "" #. code: mesq l("...Good luck, @@. And be careful. If Sagratha decided to flee... It might be too strong for you.", strcharinfo(0)); #: npc/012-4/wyara.txt:264 #, no-c-format msgid "...Good luck, @@. And be careful. If Sagratha decided to flee... It might be too strong for you." msgstr "" #. code: mesq l("...Have you ever gone there yet?"); #: npc/015-2/guard.txt:46 #, no-c-format msgid "...Have you ever gone there yet?" msgstr "" #. code: mes l("...Help... Me..."); #: npc/014-2/mouboo.txt:164 #, no-c-format msgid "...Help... Me..." msgstr "" #. code: l("...How do you know I'm not from this world?"); #: npc/001-7/celestia_bossfight.txt:206 #, no-c-format msgid "...How do you know I'm not from this world?" msgstr "" #. code: mesq l("...I cannot fail to notice your deeds. Very well. Under my own authority, I authorize you to climb this holy tree."); #: npc/018-5/tree.txt:32 #, no-c-format msgid "...I cannot fail to notice your deeds. Very well. Under my own authority, I authorize you to climb this holy tree." msgstr "" #. code: mesq l("...I deposited everything on the bank. Sorry!"); #: npc/019-1-1/miler.txt:192 #, no-c-format msgid "...I deposited everything on the bank. Sorry!" msgstr "" #. code: mesc l("...I don't think giving it this hat will really help..."); #: npc/014-2/mouboo.txt:67 #, no-c-format msgid "...I don't think giving it this hat will really help..." msgstr "" #. code: mesc l("...I don't think the teddy is sick, so there's no point giving it an Elixir."); #: npc/015-3/pooh.txt:131 #, no-c-format msgid "...I don't think the teddy is sick, so there's no point giving it an Elixir." msgstr "" #. code: mesq l("...I guess I can't hide anymore..."); #: npc/018-6-1/main.txt:235 #, no-c-format msgid "...I guess I can't hide anymore..." msgstr "" #. code: mesq l("...I have no other choice, do I?"); #: npc/018-6-1/main.txt:335 #: npc/018-6-1/main.txt:438 #, no-c-format msgid "...I have no other choice, do I?" msgstr "" #. code: mesc l("...I knew bandits were not be trusted, but Saul insisted in doing so. I hate him so much right now. Even if he is my brother."); #: npc/006-10/logic.txt:162 #, no-c-format msgid "...I knew bandits were not be trusted, but Saul insisted in doing so. I hate him so much right now. Even if he is my brother." msgstr "" #. code: mesq l("...I know it is hot in this desert, but if you don't wear some armor and a hat, monsters will get to you. Really harsh, nowadays."); #: npc/004-2/mirio.txt:42 #, no-c-format msgid "...I know it is hot in this desert, but if you don't wear some armor and a hat, monsters will get to you. Really harsh, nowadays." msgstr "" #. code: mesc l("...I refuse to comment on this ridiculous idea."); #: npc/015-3/pooh.txt:135 #, no-c-format msgid "...I refuse to comment on this ridiculous idea." msgstr "" #. code: mesq l("...I still need to cover up if they're mistaken. Give me a reason to tell you secrets, show me you're concerned with Tulimshar safety and don't want just to be strong."); #: npc/003-1/lieutenantdausen.txt:112 #, no-c-format msgid "...I still need to cover up if they're mistaken. Give me a reason to tell you secrets, show me you're concerned with Tulimshar safety and don't want just to be strong." msgstr "" #. code: l("...I'll be back later."), L_Close; #: npc/003-5/jeweler.txt:46 #, no-c-format msgid "...I'll be back later." msgstr "" #. code: dispbottom l("...I'll take it."); #: npc/006-5/groata.txt:379 #, no-c-format msgid "...I'll take it." msgstr "" #. code: mesq l("...If they decide to do so, they'll have to deal with weak magical attacks, and with quick mana depletion."); #: npc/009-2/scholar.txt:61 #, no-c-format msgid "...If they decide to do so, they'll have to deal with weak magical attacks, and with quick mana depletion." msgstr "" #. code: mes l("...If you're lucky, you can touch it and receive magic power."); #: npc/003-1/jakod.txt:49 #, no-c-format msgid "...If you're lucky, you can touch it and receive magic power.\"" msgstr "" #. code: mesq l("...Incidents?"); #: npc/012-4/wyara.txt:194 #, no-c-format msgid "...Incidents?" msgstr "" #. code: mes l("...It'll most likely attack you, instead.")+""; #: npc/005-7/trainer.txt:368 #, no-c-format msgid "...It'll most likely attack you, instead." msgstr "" #. code: mesq l("...Lalica, the witch, is still with us. And she came to complain that a petty thief stolen a very precious item of hers."); #: npc/017-10/kenton.txt:36 #, no-c-format msgid "...Lalica, the witch, is still with us. And she came to complain that a petty thief stolen a very precious item of hers." msgstr "" #. code: mesq l("...More bugs."); #: npc/012-1/andrei.txt:119 #, no-c-format msgid "...More bugs." msgstr "" #. code: mesc l("...No reaction..."); #: npc/024-1/john.txt:65 #, no-c-format msgid "...No reaction..." msgstr "" #. code: l("...Not yet."); #: npc/012-4/wyara.txt:217 #, no-c-format msgid "...Not yet." msgstr "" #. code: mesq l("...Of course. It was THEM. It gotta to be them!"); #: npc/019-1-1/miler.txt:103 #, no-c-format msgid "...Of course. It was THEM. It gotta to be them!" msgstr "" #. code: mesq l("...Oh, right! We locked it. Uhm, we'll open it for you. Be careful."); #: npc/020-4/henry.txt:56 #, no-c-format msgid "...Oh, right! We locked it. Uhm, we'll open it for you. Be careful." msgstr "" #. code: mesq l("...Okay, I asked you to explain, and you ended up wasting my time instead. %%n"); #: npc/012-7/celestia.txt:314 #, no-c-format msgid "...Okay, I asked you to explain, and you ended up wasting my time instead. %%n" msgstr "" #. code: l("...Okay, I guess."), #: npc/006-10/006-10_blackbox.txt:30 #, no-c-format msgid "...Okay, I guess." msgstr "" #. code: mesq l("...Okay, this is not fun anymore."); #: npc/003-8/intensebeard.txt:201 #, no-c-format msgid "...Okay, this is not fun anymore." msgstr "" #. code: mesq l("...Otherwise, they're too precious to sell to wanna be adventurers. Beer EXP Bonuses expire on death, you know?!"); #: npc/005-5/nylo.txt:47 #, no-c-format msgid "...Otherwise, they're too precious to sell to wanna be adventurers. Beer EXP Bonuses expire on death, you know?!" msgstr "" #. code: l("...Poison."); #: npc/001-7/homunculus.txt:58 #, no-c-format msgid "...Poison." msgstr "" #. code: l("...Potion."), #: npc/001-7/homunculus.txt:55 #, no-c-format msgid "...Potion." msgstr "" #. code: l("...Tea."), #: npc/001-7/homunculus.txt:52 #, no-c-format msgid "...Tea." msgstr "" #. code: mesq l("...Thanks, kind person."); #: npc/029-0/amelia.txt:50 #, no-c-format msgid "...Thanks, kind person." msgstr "" #. code: mesq l("...That's your problem, not mine. I am an elf if you haven't noticed."); #: npc/024-12/alicia.txt:47 #, no-c-format msgid "...That's your problem, not mine. I am an elf if you haven't noticed." msgstr "" #. code: mesq l("...The ones who know a lot are dwarves, but they don't live here - they live with elves, it seems."); #: npc/003-8/intensebeard.txt:259 #, no-c-format msgid "...The ones who know a lot are dwarves, but they don't live here - they live with elves, it seems." msgstr "" #. code: mesq l("...This %s you have there. I haven't seen one for a while.", getitemlink(LightGreenDiamond)); #: npc/031-2/tyrca.txt:14 #, no-c-format msgid "...This %s you have there. I haven't seen one for a while." msgstr "" #. code: mesq l("...Try allocating some points in agility before we continue. I think %d should be suffice.", getarg(0, 40)); #: npc/004-2/mirio.txt:55 #, no-c-format msgid "...Try allocating some points in agility before we continue. I think %d should be suffice." msgstr "" #. code: mesq l("...Unless, of course, if you're interested in learning this art. You'll not regret it, I assure you."); #: npc/024-16/craftsman.txt:22 #, no-c-format msgid "...Unless, of course, if you're interested in learning this art. You'll not regret it, I assure you." msgstr "" #. code: mesq l("...Until one day, past the sea, in Kolev's continent, they found a mana stone. Magic. This great breakthrough saved this continent, and saved our clan as well."); #: npc/004-3-1/falkrun.txt:78 #, no-c-format msgid "...Until one day, past the sea, in Kolev's continent, they found a mana stone. Magic. This great breakthrough saved this continent, and saved our clan as well." msgstr "" #. code: l("...Water."), #: npc/001-7/homunculus.txt:54 #, no-c-format msgid "...Water." msgstr "" #. code: mesq l("...Well, I'll refund you 10% because it was not utterly terrible."); #: npc/004-2/mirio.txt:180 #, no-c-format msgid "...Well, I'll refund you 10% because it was not utterly terrible." msgstr "" #. code: mesq l("...Well, but even if Hurnscald is nearby, you are too weak. You know sometimes, ships get attacked by pirates, right?"); #: npc/003-2/lua.txt:442 #, no-c-format msgid "...Well, but even if Hurnscald is nearby, you are too weak. You know sometimes, ships get attacked by pirates, right?" msgstr "" #. code: mesq l("...What? Which item? Sorry, too much smoke around here."); #: npc/025-1/ihclot.txt:38 #: npc/005-4/tolchi.txt:261 #, no-c-format msgid "...What? Which item? Sorry, too much smoke around here." msgstr "" #. code: mesq l("...What? You want @@? Five of them?!", getitemlink(EverburnPowder)); #: npc/005-6/zitoni.txt:147 #, no-c-format msgid "...What? You want @@? Five of them?!" msgstr "" #. code: mesq l("...Where's Barbara, the thief?"); #: npc/017-10/kenton.txt:73 #, no-c-format msgid "...Where's Barbara, the thief?" msgstr "" #. code: mesq l("...Yes. Hold tight."); #: npc/020-7-1/peetu.txt:315 #, no-c-format msgid "...Yes. Hold tight." msgstr "" #. code: mesq l("...Yes. It was there. Please report to Blue Sage at once."); #: npc/020-7-1/peetu.txt:320 #, no-c-format msgid "...Yes. It was there. Please report to Blue Sage at once." msgstr "" #. code: mesq l("...You have courage. Many people tried and failed."); #: npc/012-2/helena.txt:244 #, no-c-format msgid "...You have courage. Many people tried and failed." msgstr "" #. code: mesq l("...You need to learn magic before this equipment being useful to you in any way."); #: npc/009-2/scholar.txt:66 #, no-c-format msgid "...You need to learn magic before this equipment being useful to you in any way." msgstr "" #. code: npctalk3 l("...You still have not overcome his house."); #: npc/soren-2/main.txt:224 #, no-c-format msgid "...You still have not overcome his house." msgstr "" #. code: mesq l("...You're right. My medicine cannot heal you."); #: npc/018-6-1/main.txt:430 #, no-c-format msgid "...You're right. My medicine cannot heal you." msgstr "" #. code: mesc l("...but it is saying some stuff about a merge which happened literally eons ago."); #: npc/017-1/roger.txt:35 #, no-c-format msgid "...but it is saying some stuff about a merge which happened literally eons ago." msgstr "" #. code: mesc l("...but it is written in Mananese, a language you know nothing about."); #: npc/017-1/roger.txt:33 #, no-c-format msgid "...but it is written in Mananese, a language you know nothing about." msgstr "" #. code: mesc l("...for now."); #: npc/025-2-4/tree.txt:33 #: npc/025-2-4/tree.txt:25 #, no-c-format msgid "...for now." msgstr "" #. code: mes l("...who knows if there isn't a secret in that?"); #: npc/005-7/trainer.txt:490 #, no-c-format msgid "...who knows if there isn't a secret in that?" msgstr "" #. code: mesq l("...wingless humanoids."); #: npc/018-7/raify.txt:74 #, no-c-format msgid "...wingless humanoids." msgstr "" #. code: default: mesq l("..Anyone there?"); close; break; #: npc/019-1/well.txt:119 #: npc/019-1/well.txt:104 #, no-c-format msgid "..Anyone there?" msgstr "" #. code: mes(l(".:: %s Recipe ::.", getitemlink(.@item))); #: npc/craft/recipes.txt:81 #, no-c-format msgid ".:: %s Recipe ::." msgstr "" #. code: mes l(".:: Accumulate Power ::."); #: npc/027-4/saves.txt:53 #, no-c-format msgid ".:: Accumulate Power ::." msgstr "" #. code: tutmes l("Alcohol effects expire upon death. You need vitality to drink more beer."), l(".:: Alcohol Tutorial ::."); #. code: tutmes l("Drinking with friends will give 1.5% extra XP boost for each person nearby."), l(".:: Alcohol Tutorial ::."); #. code: tutmes l("Even if you drink alone, you'll still receive the EXP bonus marked on the item description."), l(".:: Alcohol Tutorial ::."); #: npc/005-5/nylo.txt:35 #: npc/005-5/nylo.txt:37 #: npc/005-5/nylo.txt:36 #, no-c-format msgid ".:: Alcohol Tutorial ::." msgstr "" #. code: mes l(".:: All In One ::."); #: npc/027-3/angel.txt:89 #, no-c-format msgid ".:: All In One ::." msgstr "" #. code: mes l(".:: Archers Eye ::."); #: npc/003-0/trickmaster.txt:69 #, no-c-format msgid ".:: Archers Eye ::." msgstr "" #. code: mes l(".:: Area Provoke ::."); #: npc/027-4/saves.txt:91 #, no-c-format msgid ".:: Area Provoke ::." msgstr "" #. code: mes l(".:: Armageddon ::."); #: npc/027-2/colin.txt:135 #, no-c-format msgid ".:: Armageddon ::." msgstr "" #. code: mes l(".:: Arrow Shower ::."); #: npc/027-3/luca.txt:86 #, no-c-format msgid ".:: Arrow Shower ::." msgstr "" #. code: mes l(".:: Backsliding ::."); #: npc/003-0/trickmaster.txt:63 #, no-c-format msgid ".:: Backsliding ::." msgstr "" #. code: mes l(".:: Bear Strike ::."); #: npc/027-3/angel.txt:74 #, no-c-format msgid ".:: Bear Strike ::." msgstr "" #. code: mes l(".:: Brawling ::."); #: npc/027-3/angel.txt:63 #, no-c-format msgid ".:: Brawling ::." msgstr "" #. code: mes l(".:: Chanting ::."); #: npc/027-4/saves.txt:62 #, no-c-format msgid ".:: Chanting ::." msgstr "" #. code: mes l(".:: Ched's Summer 2018 ::."); #: npc/functions/scoreboards.txt:505 #, no-c-format msgid ".:: Ched's Summer 2018 ::." msgstr "" #. code: mes l(".:: Ched's Summer 2019 ::."); #: npc/functions/scoreboards.txt:566 #, no-c-format msgid ".:: Ched's Summer 2019 ::." msgstr "" #. code: mes l(".:: Ched's Summer 2020 ::."); #: npc/functions/scoreboards.txt:649 #, no-c-format msgid ".:: Ched's Summer 2020 ::." msgstr "" #. code: mes l(".:: Ched's Summer 2021 ::."); #: npc/functions/scoreboards.txt:721 #, no-c-format msgid ".:: Ched's Summer 2021 ::." msgstr "" #. code: mes l(".:: Ched's Summer 2022 ::."); #: npc/functions/scoreboards.txt:794 #, no-c-format msgid ".:: Ched's Summer 2022 ::." msgstr "" #. code: mes l(".:: Chocolate Day ::."); #: npc/functions/scoreboards.txt:657 #: npc/functions/scoreboards.txt:728 #: npc/functions/scoreboards.txt:797 #: npc/functions/scoreboards.txt:575 #, no-c-format msgid ".:: Chocolate Day ::." msgstr "" #. code: mes l(".:: Christmas 2018 ::."); #: npc/functions/scoreboards.txt:519 #, no-c-format msgid ".:: Christmas 2018 ::." msgstr "" #. code: mes l(".:: Christmas 2019 ::."); #: npc/functions/scoreboards.txt:603 #, no-c-format msgid ".:: Christmas 2019 ::." msgstr "" #. code: mes l(".:: Christmas 2020 ::."); #: npc/functions/scoreboards.txt:681 #, no-c-format msgid ".:: Christmas 2020 ::." msgstr "" #. code: mes l(".:: Christmas 2021 ::."); #: npc/functions/scoreboards.txt:752 #, no-c-format msgid ".:: Christmas 2021 ::." msgstr "" #. code: mes l(".:: Christmas 2022 ::."); #: npc/functions/scoreboards.txt:816 #, no-c-format msgid ".:: Christmas 2022 ::." msgstr "" #. code: mes l(".:: Congratulations ::."); #: npc/functions/event.txt:234 #, no-c-format msgid ".:: Congratulations ::." msgstr "" #. code: mesc l(".:: Congratulations! ::."), 2; #: npc/027-1/laura.txt:288 #, no-c-format msgid ".:: Congratulations! ::." msgstr "" #. code: mes l(".:: Counter Attack ::."); #: npc/027-3/luca.txt:98 #, no-c-format msgid ".:: Counter Attack ::." msgstr "" #. code: mes l(".:: Create PIN Code ::."); #: npc/commands/ucp.txt:42 #, no-c-format msgid ".:: Create PIN Code ::." msgstr "" #. code: mes l(".:: Destructive Magic Class ::."); #: npc/027-2/colin.txt:12 #, no-c-format msgid ".:: Destructive Magic Class ::." msgstr "" #. code: mes l(".:: Easter 2018 ::."); #: npc/functions/scoreboards.txt:495 #, no-c-format msgid ".:: Easter 2018 ::." msgstr "" #. code: mes l(".:: Easter 2019 ::."); #: npc/functions/scoreboards.txt:557 #, no-c-format msgid ".:: Easter 2019 ::." msgstr "" #. code: mes l(".:: Easter 2020 ::."); #: npc/functions/scoreboards.txt:640 #, no-c-format msgid ".:: Easter 2020 ::." msgstr "" #. code: mes l(".:: Easter 2021 ::."); #: npc/functions/scoreboards.txt:712 #, no-c-format msgid ".:: Easter 2021 ::." msgstr "" #. code: mes l(".:: Easter 2022 ::."); #: npc/functions/scoreboards.txt:787 #, no-c-format msgid ".:: Easter 2022 ::." msgstr "" #. code: mes l(".:: FIND-THE-NPC 2018 MINI-EVENT WINNER ::."); #: npc/functions/scoreboards.txt:492 #, no-c-format msgid ".:: FIND-THE-NPC 2018 MINI-EVENT WINNER ::." msgstr "" #. code: mes l(".:: FIRST PLAYER TO COMPLETE GEMINI SISTERS QUEST ::."); #: npc/functions/scoreboards.txt:767 #, no-c-format msgid ".:: FIRST PLAYER TO COMPLETE GEMINI SISTERS QUEST ::." msgstr "" #. code: mes l(".:: FIRST PLAYER TO COMPLETE HEROES HOLD MASTER DUNGEON ::."); #: npc/functions/scoreboards.txt:535 #, no-c-format msgid ".:: FIRST PLAYER TO COMPLETE HEROES HOLD MASTER DUNGEON ::." msgstr "" #. code: mes l(".:: FIRST PLAYER TO COMPLETE YETI KING QUEST ::."); #: npc/functions/scoreboards.txt:482 #, no-c-format msgid ".:: FIRST PLAYER TO COMPLETE YETI KING QUEST ::." msgstr "" #. code: mes l(".:: FIRST PLAYER TO REBIRTH ::."); #: npc/functions/scoreboards.txt:618 #, no-c-format msgid ".:: FIRST PLAYER TO REBIRTH ::." msgstr "" #. code: mes l(".:: Falkon Strike ::."); #: npc/027-3/luca.txt:64 #, no-c-format msgid ".:: Falkon Strike ::." msgstr "" #. code: mes l(".:: Fire Arrow ::."); #: npc/027-2/colin.txt:77 #, no-c-format msgid ".:: Fire Arrow ::." msgstr "" #. code: mes l(".:: Fireball ::."); #: npc/027-2/colin.txt:104 #, no-c-format msgid ".:: Fireball ::." msgstr "" #. code: mes l(".:: Firewalk ::."); #: npc/027-2/colin.txt:119 #, no-c-format msgid ".:: Firewalk ::." msgstr "" #. code: mes l(".:: First Aid ::."); #: npc/003-0/trickmaster.txt:72 #: npc/027-4/saves.txt:50 #, no-c-format msgid ".:: First Aid ::." msgstr "" #. code: mesc l(".:: Fortress Island ::."), 1; #: npc/017-10/airship.txt:13 #: npc/025-2/main.txt:9 #, no-c-format msgid ".:: Fortress Island ::." msgstr "" #. code: mes l(".:: Free Cast ::."); #: npc/003-0/trickmaster.txt:87 #, no-c-format msgid ".:: Free Cast ::." msgstr "" #. code: mes l(".:: Free Software Day ::."); #: npc/functions/scoreboards.txt:732 #: npc/functions/scoreboards.txt:661 #: npc/functions/scoreboards.txt:801 #: npc/functions/scoreboards.txt:588 #, no-c-format msgid ".:: Free Software Day ::." msgstr "" #. code: mes l(".:: Frost Diver ::."); #: npc/027-2/colin.txt:86 #, no-c-format msgid ".:: Frost Diver ::." msgstr "" #. code: mes l(".:: Frost Nova ::."); #: npc/027-2/colin.txt:113 #, no-c-format msgid ".:: Frost Nova ::." msgstr "" #. code: mes l(".:: Full Throttle ::."); #: npc/003-0/trickmaster.txt:90 #, no-c-format msgid ".:: Full Throttle ::." msgstr "" #. code: mesc l(".:: GEMINI ASSASSINS QUEST ::."), 3; #: npc/014-2-2/valia.txt:159 #, no-c-format msgid ".:: GEMINI ASSASSINS QUEST ::." msgstr "" #. code: mes l(".:: Gaia Break ::."); #: npc/027-2/colin.txt:147 #, no-c-format msgid ".:: Gaia Break ::." msgstr "" #. code: mes l(".:: Ground Strike ::."); #: npc/027-3/luca.txt:67 #, no-c-format msgid ".:: Ground Strike ::." msgstr "" #. code: mes l(".:: Hasan Scorpion Killing Challenge 2018 ::."); #: npc/functions/scoreboards.txt:512 #, no-c-format msgid ".:: Hasan Scorpion Killing Challenge 2018 ::." msgstr "" #. code: mes l(".:: Hasan Scorpion Killing Challenge 2019 ::."); #: npc/functions/scoreboards.txt:596 #, no-c-format msgid ".:: Hasan Scorpion Killing Challenge 2019 ::." msgstr "" #. code: mes l(".:: Hasan Scorpion Killing Challenge 2020 ::."); #: npc/functions/scoreboards.txt:669 #, no-c-format msgid ".:: Hasan Scorpion Killing Challenge 2020 ::." msgstr "" #. code: mes l(".:: Hasan Scorpion Killing Challenge 2021 ::."); #: npc/functions/scoreboards.txt:740 #, no-c-format msgid ".:: Hasan Scorpion Killing Challenge 2021 ::." msgstr "" #. code: mes l(".:: Hasan Scorpion Killing Challenge 2022 ::."); #: npc/functions/scoreboards.txt:809 #, no-c-format msgid ".:: Hasan Scorpion Killing Challenge 2022 ::." msgstr "" #. code: mes l(".:: Healing ::."); #: npc/027-4/saves.txt:82 #, no-c-format msgid ".:: Healing ::." msgstr "" #. code: mesc l(".:: Hit'n'Run Tactic ::."); #: npc/002-1/peter.txt:162 #, no-c-format msgid ".:: Hit'n'Run Tactic ::." msgstr "" #. code: mes l(".:: Holy Light ::."); #: npc/027-2/colin.txt:107 #, no-c-format msgid ".:: Holy Light ::." msgstr "" #. code: mesc b(l(".:: Impressive Hero Quest ::.")), 3; #: npc/012-1/milly.txt:91 #, no-c-format msgid ".:: Impressive Hero Quest ::." msgstr "" #. code: mes l(".:: International Coffee Day ::."); #: npc/functions/scoreboards.txt:736 #: npc/functions/scoreboards.txt:665 #: npc/functions/scoreboards.txt:805 #: npc/functions/scoreboards.txt:592 #, no-c-format msgid ".:: International Coffee Day ::." msgstr "" #. code: mes l(".:: Judgment ::."); #: npc/027-2/colin.txt:138 #, no-c-format msgid ".:: Judgment ::." msgstr "" #. code: mesc l(".:: KAMELOT CASTLE, THE GUILD DUNGEON ::."), 1; #: npc/042-0/arthur.txt:87 #, no-c-format msgid ".:: KAMELOT CASTLE, THE GUILD DUNGEON ::." msgstr "" #. code: mes l(".:: Last Standing Man ::."); #: npc/027-4/saves.txt:88 #, no-c-format msgid ".:: Last Standing Man ::." msgstr "" #. code: mes l(".:: Lightning Bolt ::."); #: npc/027-2/colin.txt:110 #, no-c-format msgid ".:: Lightning Bolt ::." msgstr "" #. code: mes l(".:: Magic Strike ::."); #: npc/027-2/colin.txt:83 #, no-c-format msgid ".:: Magic Strike ::." msgstr "" #. code: mes l(".:: Magnus Healing ::."); #: npc/027-4/saves.txt:105 #, no-c-format msgid ".:: Magnus Healing ::." msgstr "" #. code: mesc b(l(".:: Main Quest 1-1 ::.")), 3; #: npc/002-3/nard.txt:183 #: npc/002-1/arpan.txt:69 #, no-c-format msgid ".:: Main Quest 1-1 ::." msgstr "" #. code: mesc b(l(".:: Main Quest 1-2 ::.")), 3; #: npc/002-1/juliet.txt:155 #, no-c-format msgid ".:: Main Quest 1-2 ::." msgstr "" #. code: mesc b(l(".:: Main Quest 1-3 ::.")), 3; #: npc/002-3/nard.txt:91 #, no-c-format msgid ".:: Main Quest 1-3 ::." msgstr "" #. code: mesc b(l(".:: Main Quest 2-%d ::.", (.@q2+1)/2)), 3; #: npc/003-2/lua.txt:278 #, no-c-format msgid ".:: Main Quest 2-%d ::." msgstr "" #. code: mesc b(l(".:: Main Quest 3-2 ::.")), 3; #: npc/012-2/rakinorf.txt:249 #: npc/012-2/rakinorf.txt:217 #, no-c-format msgid ".:: Main Quest 3-2 ::." msgstr "" #. code: mesc b(l(".:: Main Quest 4-1 ::.")), 3; #: npc/009-2/librarian.txt:178 #: npc/012-7/airlia.txt:160 #, no-c-format msgid ".:: Main Quest 4-1 ::." msgstr "" #. code: mesc b(l(".:: Main Quest 5-1 ::.")), 3; #: npc/020-7-1/sage.txt:288 #, no-c-format msgid ".:: Main Quest 5-1 ::." msgstr "" #. code: mesc b(l(".:: Main Quest 6-1 ::.")), 3; #: npc/024-1/guard.txt:53 #: npc/024-16/king.txt:69 #, no-c-format msgid ".:: Main Quest 6-1 ::." msgstr "" #. code: mesc b(l(".:: Main Quest 6-2 ::.")), 3; #: npc/024-16/generals.txt:58 #, no-c-format msgid ".:: Main Quest 6-2 ::." msgstr "" #. code: mesc b(l(".:: Main Quest ::.")), 3; #: npc/025-2/guard.txt:52 #, no-c-format msgid ".:: Main Quest ::." msgstr "" #. code: mes l(".:: Mana Bomb ::."); #: npc/003-0/trickmaster.txt:60 #, no-c-format msgid ".:: Mana Bomb ::." msgstr "" #. code: mes l(".:: Mana Wisdom ::."); #: npc/027-4/saves.txt:85 #, no-c-format msgid ".:: Mana Wisdom ::." msgstr "" #. code: mes l(".:: Meteor Shower ::."); #: npc/027-2/colin.txt:116 #, no-c-format msgid ".:: Meteor Shower ::." msgstr "" #. code: mes l(".:: Meteor Strike ::."); #: npc/027-2/colin.txt:89 #, no-c-format msgid ".:: Meteor Strike ::." msgstr "" #. code: mesc l(".:: Mission Failed ::."), 1; #: npc/027-1/laura.txt:334 #, no-c-format msgid ".:: Mission Failed ::." msgstr "" #. code: mes l(".:: NOTABLE NAMES ON HURNSCALD LIBERATION DAY ::."); #: npc/functions/scoreboards.txt:486 #, no-c-format msgid ".:: NOTABLE NAMES ON HURNSCALD LIBERATION DAY ::." msgstr "" #. code: mes l(".:: NOTABLE NAMES ON NIVALIS LIBERATION DAY ::."); #: npc/functions/scoreboards.txt:489 #, no-c-format msgid ".:: NOTABLE NAMES ON NIVALIS LIBERATION DAY ::." msgstr "" #. code: mes l(".:: Napalm Beat ::."); #: npc/027-2/colin.txt:80 #, no-c-format msgid ".:: Napalm Beat ::." msgstr "" #. code: mes l(".:: Nature Wall ::."); #: npc/003-0/trickmaster.txt:66 #, no-c-format msgid ".:: Nature Wall ::." msgstr "" #. code: mes l(".:: Nilfheim ::."); #: npc/027-2/colin.txt:144 #, no-c-format msgid ".:: Nilfheim ::." msgstr "" #. code: mes l(".:: Open Beta 2019 ::."); #: npc/functions/scoreboards.txt:580 #, no-c-format msgid ".:: Open Beta 2019 ::." msgstr "" #. code: mesc b(l(".:: PVP King Imperial Arena ::.")); #: npc/022-1/sign.txt:7 #, no-c-format msgid ".:: PVP King Imperial Arena ::." msgstr "" #. code: mes l(".:: Physical Sciences Class ::."); #: npc/027-3/luca.txt:12 #: npc/027-3/angel.txt:11 #, no-c-format msgid ".:: Physical Sciences Class ::." msgstr "" #. code: mes l(".:: Provoke ::."); #: npc/027-4/saves.txt:56 #, no-c-format msgid ".:: Provoke ::." msgstr "" #. code: mes l(".:: Purple Day 2018 ::."); #: npc/functions/scoreboards.txt:502 #, no-c-format msgid ".:: Purple Day 2018 ::." msgstr "" #. code: mes l(".:: Resurrection ::."); #: npc/027-4/saves.txt:108 #, no-c-format msgid ".:: Resurrection ::." msgstr "" #. code: mes l(".:: Scholarship Class ::."); #: npc/027-4/saves.txt:11 #, no-c-format msgid ".:: Scholarship Class ::." msgstr "" #. code: mesc l(".:: Second Tier Quest - Timed Out ::."), 1; #: npc/004-1/elanore.txt:79 #, no-c-format msgid ".:: Second Tier Quest - Timed Out ::." msgstr "" #. code: mesc l(".:: Server Boom ::."), 3; #: npc/functions/politics.txt:601 #, no-c-format msgid ".:: Server Boom ::." msgstr "" #. code: mes l(".:: Sharpshooter ::."); #: npc/027-3/luca.txt:70 #, no-c-format msgid ".:: Sharpshooter ::." msgstr "" #. code: mes l(".:: Stunning Strike ::."); #: npc/027-3/angel.txt:77 #, no-c-format msgid ".:: Stunning Strike ::." msgstr "" #. code: mes l(".:: Sudden Attack ::."); #: npc/003-0/trickmaster.txt:93 #, no-c-format msgid ".:: Sudden Attack ::." msgstr "" #. code: mes l(".:: Supreme Attack ::."); #: npc/027-3/luca.txt:83 #, no-c-format msgid ".:: Supreme Attack ::." msgstr "" #. code: mes l(".:: TMW-2 Anniversary ::."); #: npc/functions/scoreboards.txt:539 #: npc/functions/scoreboards.txt:771 #: npc/functions/scoreboards.txt:697 #: npc/functions/scoreboards.txt:622 #, no-c-format msgid ".:: TMW-2 Anniversary ::." msgstr "" #. code: mes l(".:: TMW2 Day ::."); #: npc/functions/scoreboards.txt:707 #: npc/functions/scoreboards.txt:635 #: npc/functions/scoreboards.txt:782 #: npc/functions/scoreboards.txt:552 #, no-c-format msgid ".:: TMW2 Day ::." msgstr "" #. code: mes l(".:: Tempest ::."); #: npc/027-2/colin.txt:141 #, no-c-format msgid ".:: Tempest ::." msgstr "" #. code: mes l(".:: Thanksgiving 2019 ::."); #: npc/functions/scoreboards.txt:599 #, no-c-format msgid ".:: Thanksgiving 2019 ::." msgstr "" #. code: mes l(".:: Thanksgiving 2020 ::."); #: npc/functions/scoreboards.txt:677 #, no-c-format msgid ".:: Thanksgiving 2020 ::." msgstr "" #. code: mes l(".:: Thanksgiving 2021 ::."); #: npc/functions/scoreboards.txt:748 #, no-c-format msgid ".:: Thanksgiving 2021 ::." msgstr "" #. code: mes l(".:: Thanksgiving 2022 ::."); #: npc/functions/scoreboards.txt:812 #, no-c-format msgid ".:: Thanksgiving 2022 ::." msgstr "" #. code: mes l(".:: Thanksgiving ::."); #: npc/functions/event.txt:201 #, no-c-format msgid ".:: Thanksgiving ::." msgstr "" #. code: mesc l(".:: The Homunculus Keeping Manual ::."), 3; #: npc/023-3-2/logic.txt:126 #: npc/023-3-2/logic.txt:120 #: npc/023-3-2/logic.txt:111 #: npc/023-3-2/logic.txt:114 #: npc/023-3-2/logic.txt:117 #: npc/023-3-2/logic.txt:123 #, no-c-format msgid ".:: The Homunculus Keeping Manual ::." msgstr "" #. code: mesc l(".:: The Mouboo Temple ::."), 3; #: npc/015-8/sealedshrine.txt:634 #, no-c-format msgid ".:: The Mouboo Temple ::." msgstr "" #. code: mes l(".:: There are no skills ::."); #: npc/003-0/trickmaster.txt:110 #, no-c-format msgid ".:: There are no skills ::." msgstr "" #. code: //mesc l(".:: This is Release 10.0 Infinity ::."), 0; #: npc/functions/clientversion.txt:170 #, no-c-format msgid ".:: This is Release 10.0 Infinity ::." msgstr "" #. code: mesc l(".:: This is Release 9.5 Academy ::."), 0; #: npc/functions/clientversion.txt:169 #, no-c-format msgid ".:: This is Release 9.5 Academy ::." msgstr "" #. code: mes l(".:: Transfer Mana ::."); #: npc/027-4/saves.txt:65 #, no-c-format msgid ".:: Transfer Mana ::." msgstr "" #. code: mes l(".:: Trick Dead ::."); #: npc/003-0/trickmaster.txt:96 #, no-c-format msgid ".:: Trick Dead ::." msgstr "" #. code: mes l(".:: Trickster Class ::."); #: npc/003-0/trickmaster.txt:10 #, no-c-format msgid ".:: Trickster Class ::." msgstr "" #. code: mes l(".:: Valentine Day ::."); #: npc/functions/scoreboards.txt:544 #: npc/functions/scoreboards.txt:627 #: npc/functions/scoreboards.txt:702 #: npc/functions/scoreboards.txt:776 #, no-c-format msgid ".:: Valentine Day ::." msgstr "" #. code: mesc l(".:: Victory ::."), 3; #: npc/015-8-1/campaign.txt:277 #, no-c-format msgid ".:: Victory ::." msgstr "" #. code: mes l(".:: Victory Conditions ::."); #: npc/018-2-1/warps.txt:122 #, no-c-format msgid ".:: Victory Conditions ::." msgstr "" #. code: mesc l(".:: WARNING ::."), 1; #: npc/021-4/main.txt:138 #, no-c-format msgid ".:: WARNING ::." msgstr "" #. code: mes l(".:: Windwalker ::."); #: npc/027-4/saves.txt:59 #, no-c-format msgid ".:: Windwalker ::." msgstr "" #. code: mes l(".:: Withdraw Conditions ::."); #: npc/018-2-1/warps.txt:125 #, no-c-format msgid ".:: Withdraw Conditions ::." msgstr "" #. code: mes l(".:: Worker Day 2018 ::."); #: npc/functions/scoreboards.txt:499 #, no-c-format msgid ".:: Worker Day 2018 ::." msgstr "" #. code: mes l(".:: Worker Day ::."); #: npc/functions/scoreboards.txt:562 #: npc/functions/scoreboards.txt:790 #: npc/functions/scoreboards.txt:645 #: npc/functions/scoreboards.txt:717 #, no-c-format msgid ".:: Worker Day ::." msgstr "" #. code: mesc b(l(".:: World's Hero Quest ::.")), 3; #: npc/012-1/milly.txt:32 #, no-c-format msgid ".:: World's Hero Quest ::." msgstr "" #. code: l("._. What are these statuses useful for?"), #: npc/000-0-0/sailors.txt:150 #, no-c-format msgid "._. \"What are these statuses useful for?\"" msgstr "" #. code: mes l("/ clear clears the text box."); #: npc/005-7/trainer.txt:410 #, no-c-format msgid "/ clear clears the text box." msgstr "" #. code: mes l("/ help explains how to use all client commands."); #: npc/005-7/trainer.txt:415 #, no-c-format msgid "/ help explains how to use all client commands." msgstr "" #. code: mes l("/ mi does the same as @monsterinfo. Takes the monster name as argument and reports monster stats and drops."); #: npc/005-7/trainer.txt:427 #, no-c-format msgid "/ mi does the same as @monsterinfo. Takes the monster name as argument and reports monster stats and drops." msgstr "" #. code: mes l("/ present shows the number of people in the neighbourhood."); #: npc/005-7/trainer.txt:413 #, no-c-format msgid "/ present shows the number of people in the neighbourhood." msgstr "" #. code: mes l("/ where shows the name of the map you are in."); #: npc/005-7/trainer.txt:414 #, no-c-format msgid "/ where shows the name of the map you are in." msgstr "" #. code: mes l("/ whisper [name] allows you to send a private message to the player. if [name] contains spaces, it must be enclosed in quotation marks."); #: npc/005-7/trainer.txt:411 #, no-c-format msgid "/ whisper [name] allows you to send a private message to the player. if [name] contains spaces, it must be enclosed in quotation marks." msgstr "" #. code: //mes l("/who mostra o número de jogadores conectados no momento."); #: npc/005-7/trainer.txt:412 #, no-c-format msgid "/who mostra o número de jogadores conectados no momento." msgstr "" #. code: mes l("0.0 No no, please no! I can propose you a great deal for your silence!"); #: npc/009-1/charles.txt:61 #, no-c-format msgid "0.0 \"No no, please no! I can propose you a great deal for your silence!\"" msgstr "" #. code: 002-2,33,23,0 script 0022#DoorUpwards NPC_HIDDEN,0,0,{ #: npc/002-2/doors.txt:10 #, no-c-format msgid "0022#DoorUpwards" msgstr "" #. code: rif(false && !(#COLLECTOR & COLLECT_1HSWORDS), l("1 Hand Swords")), #: npc/017-1/fairy_collector.txt:85 #, no-c-format msgid "1 Hand Swords" msgstr "" #. code: l("1 hour"), 60, #: npc/027-0/emma.txt:73 #: npc/027-0/emma.txt:34 #, no-c-format msgid "1 hour" msgstr "" #. code: rif(#MerchantBank > 1250, l("1,000 GP")), 1000, #: npc/032-1/episode.txt:574 #, no-c-format msgid "1,000 GP" msgstr "" #. code: mesc l("1- Survive. If you die, you will gain nothing. And people want to kill you."); #: npc/003-1/quirino.txt:92 #, no-c-format msgid "1- Survive. If you die, you will gain nothing. And people want to kill you." msgstr "" #. code: mes l("1- The coward families, who ran away when outlook was bad."); #: npc/009-2/librarian.txt:151 #, no-c-format msgid "1- The coward families, who ran away when outlook was bad." msgstr "" #. code: mesc l("1- You must not be carrying anything with you."); #: npc/003-1/quirino.txt:86 #, no-c-format msgid "1- You must not be carrying anything with you." msgstr "" #. code: mes l("1. Alcyone - 5,942"); #: npc/functions/scoreboards.txt:754 #, no-c-format msgid "1. Alcyone - 5,942" msgstr "" #. code: mes l("1. Cassio - 43098"); #: npc/functions/scoreboards.txt:629 #, no-c-format msgid "1. Cassio - 43098" msgstr "" #. code: mes l("1. Duke M - 16,016"); #: npc/functions/scoreboards.txt:742 #, no-c-format msgid "1. Duke M - 16,016" msgstr "" #. code: mes l("1. Investigate Kamelot Basements"); #: npc/042-0/arthur.txt:89 #, no-c-format msgid "1. Investigate Kamelot Basements" msgstr "" #. code: mes l("1. Jesusalva - 65"); #: npc/functions/scoreboards.txt:582 #, no-c-format msgid "1. Jesusalva - 65" msgstr "" #. code: mes l("1. Leather - 4523"); #: npc/functions/scoreboards.txt:671 #, no-c-format msgid "1. Leather - 4523" msgstr "" #. code: mes l("1. Lilanna - 2498"); #: npc/functions/scoreboards.txt:605 #, no-c-format msgid "1. Lilanna - 2498" msgstr "" #. code: mes l("1. Manatauro - 29504"); #: npc/functions/scoreboards.txt:683 #, no-c-format msgid "1. Manatauro - 29504" msgstr "" #. code: mes l("1. Mathias Cronqvist - 15000"); #: npc/functions/scoreboards.txt:651 #, no-c-format msgid "1. Mathias Cronqvist - 15000" msgstr "" #. code: l("1. You must be at the computer to play. Using a bot ##Bwhile at computer##b will be tolerated."), #: npc/functions/game-rules.txt:20 #, no-c-format msgid "1. You must be at the computer to play. Using a bot ##Bwhile at computer##b will be tolerated." msgstr "" #. code: mesc l("1. YuckFou - 10,000,010 GP"); #: npc/functions/scoreboards.txt:689 #, no-c-format msgid "1. YuckFou - 10,000,010 GP" msgstr "" #. code: mesc l("1. andulkaT - 100,001 GP"); #: npc/functions/scoreboards.txt:758 #, no-c-format msgid "1. andulkaT - 100,001 GP" msgstr "" #. code: mes l("1. andulkaT - 702"); #: npc/functions/scoreboards.txt:724 #, no-c-format msgid "1. andulkaT - 702" msgstr "" #. code: mes l("1. poppet - 3056"); #: npc/functions/scoreboards.txt:778 #, no-c-format msgid "1. poppet - 3056" msgstr "" #. code: l("10 minutes"), 10, #: npc/027-0/emma.txt:31 #: npc/027-0/emma.txt:70 #, no-c-format msgid "10 minutes" msgstr "" #. code: dispbottom l("10 seconds!"); #: npc/001-8/hub.txt:116 #, no-c-format msgid "10 seconds!" msgstr "" #. code: rif(#MerchantBank > 12500, l("10,000 GP")), 10000, #: npc/032-1/episode.txt:577 #, no-c-format msgid "10,000 GP" msgstr "" #. code: l("10. ##BDo not logout##b at Botcheck area or at Jail. We cannot unjail an offline player. The opposite of rule 9: If you believe you're right, keep your ground and explain calmly what happened. We'll calmly analyse the situation. If you were jailed without guilt, an apology will be sent to you, provided this rule is not broken."), #: npc/functions/game-rules.txt:30 #, no-c-format msgid "10. ##BDo not logout##b at Botcheck area or at Jail. We cannot unjail an offline player. The opposite of rule 9: If you believe you're right, keep your ground and explain calmly what happened. We'll calmly analyse the situation. If you were jailed without guilt, an apology will be sent to you, provided this rule is not broken." msgstr "" #. code: mesc l("10th Place - Saulc (8)"); #: npc/functions/clientversion.txt:343 #, no-c-format msgid "10th Place - Saulc (8)" msgstr "" #. code: l("11. If you believe you are Not Guilty, but the GM deemed you guilty, request a ##BCouncil Trial##b. It's your right. In a Council Trial, we'll have multiple people giving the veredict. Any player may be called to compose the council. All admins shall take part in it. An arragment relative to time, date, and number of counsellors is to be made."); #: npc/functions/game-rules.txt:31 #, no-c-format msgid "11. If you believe you are Not Guilty, but the GM deemed you guilty, request a ##BCouncil Trial##b. It's your right. In a Council Trial, we'll have multiple people giving the veredict. Any player may be called to compose the council. All admins shall take part in it. An arragment relative to time, date, and number of counsellors is to be made." msgstr "" #. code: l("12x Strange Coins"), #: npc/001-5/worker.txt:36 #, no-c-format msgid "12x Strange Coins" msgstr "" #. code: l("15 minutes"), 15, #: npc/027-0/emma.txt:71 #: npc/027-0/emma.txt:32 #, no-c-format msgid "15 minutes" msgstr "" #. code: mesc l("It'll also boost your %s for %s.", b(l("MAX HP")), l("15 minutes.")); #: npc/003-9/recepcionist.txt:24 #, no-c-format msgid "15 minutes." msgstr "" #. code: l("1600 GP"), #: npc/001-5/worker.txt:39 #, no-c-format msgid "1600 GP" msgstr "" #. code: mesc l("1st Place - Jesusalva (65)"); #: npc/functions/clientversion.txt:334 #, no-c-format msgid "1st Place - Jesusalva (65)" msgstr "" #. code: mesc l("1st Place - Mishana, LawnCable, Jesusalva, bObr"); #: npc/functions/clientversion.txt:73 #, no-c-format msgid "1st Place - Mishana, LawnCable, Jesusalva, bObr" msgstr "" #. code: mesc l("1st Place - Povo (6 likes)"); #: npc/functions/clientversion.txt:893 #, no-c-format msgid "1st Place - Povo (6 likes)" msgstr "" #. code: mesc l("@@: @@/@@", l("1st step"), .@new, 1000); #: npc/functions/mobhunter.txt:121 #, no-c-format msgid "1st step" msgstr "" #. code: mesc l("Hello, @@! We are proud to announce the @@ RESULTS!", strcharinfo(0) , b(l("1° Screenshooting Contest"))), 3; #: npc/functions/clientversion.txt:64 #, no-c-format msgid "1° Screenshooting Contest" msgstr "" #. code: l("2"), #: npc/017-1/017-1_stranger_blackbox.txt:43 #, no-c-format msgid "2" msgstr "" #. code: rif(false && !(#COLLECTOR & COLLECT_2HSWORDS), l("2 Hand Swords")), #: npc/017-1/fairy_collector.txt:86 #, no-c-format msgid "2 Hand Swords" msgstr "" #. code: l("2 hours"), 120, #. code: l("2 hours"), 120; #: npc/027-0/emma.txt:74 #: npc/027-0/emma.txt:35 #, no-c-format msgid "2 hours" msgstr "" #. code: rif(#MerchantBank > 3125, l("2,500 GP")), 2500, #: npc/032-1/episode.txt:575 #, no-c-format msgid "2,500 GP" msgstr "" #. code: mesc l("2- Take everything you can find. You'll be warped without equip or healing items! Kill monsters to get some stuff too!"); #: npc/003-1/quirino.txt:93 #, no-c-format msgid "2- Take everything you can find. You'll be warped without equip or healing items! Kill monsters to get some stuff too!" msgstr "" #. code: mes l("2- The defenders of the artifact, who lost their lives and left people behind."); #: npc/009-2/librarian.txt:152 #, no-c-format msgid "2- The defenders of the artifact, who lost their lives and left people behind." msgstr "" #. code: mesc l("2- You must not use a cart. If you do, YOU WILL BE SEVERELY PENALIZED."); #: npc/003-1/quirino.txt:87 #, no-c-format msgid "2- You must not use a cart. If you do, YOU WILL BE SEVERELY PENALIZED." msgstr "" #. code: l("2. ##BDo not spam nor flood.##b This rule is not limited to public chat, actions ingame can be flooding too."), #: npc/functions/game-rules.txt:22 #, no-c-format msgid "2. ##BDo not spam nor flood.##b This rule is not limited to public chat, actions ingame can be flooding too." msgstr "" #. code: mesc l("2. Alcyone - 53,057 GP"); #: npc/functions/scoreboards.txt:759 #, no-c-format msgid "2. Alcyone - 53,057 GP" msgstr "" #. code: mes l("2. Free Kamelot from its curse!"); #: npc/042-0/arthur.txt:90 #, no-c-format msgid "2. Free Kamelot from its curse!" msgstr "" #. code: mes l("2. Gogo VII - 103"); #: npc/functions/scoreboards.txt:725 #, no-c-format msgid "2. Gogo VII - 103" msgstr "" #. code: mes l("2. Kolchak - 63"); #: npc/functions/scoreboards.txt:583 #, no-c-format msgid "2. Kolchak - 63" msgstr "" #. code: mes l("2. Manatauro - 4386"); #: npc/functions/scoreboards.txt:672 #, no-c-format msgid "2. Manatauro - 4386" msgstr "" #. code: mesc l("2. Mathias Cronqvist - 7,423,346 GP"); #: npc/functions/scoreboards.txt:690 #, no-c-format msgid "2. Mathias Cronqvist - 7,423,346 GP" msgstr "" #. code: mes l("2. Povo - 10203"); #: npc/functions/scoreboards.txt:684 #, no-c-format msgid "2. Povo - 10203" msgstr "" #. code: mes l("2. Rill - 25955"); #: npc/functions/scoreboards.txt:630 #, no-c-format msgid "2. Rill - 25955" msgstr "" #. code: mes l("2. Woody - 3637"); #: npc/functions/scoreboards.txt:652 #, no-c-format msgid "2. Woody - 3637" msgstr "" #. code: mes l("2. andulkaT - 1018"); #: npc/functions/scoreboards.txt:779 #, no-c-format msgid "2. andulkaT - 1018" msgstr "" #. code: mes l("2. andulkaT - 438"); #: npc/functions/scoreboards.txt:755 #, no-c-format msgid "2. andulkaT - 438" msgstr "" #. code: mes l("2. andulkaT - 6,000"); #: npc/functions/scoreboards.txt:743 #, no-c-format msgid "2. andulkaT - 6,000" msgstr "" #. code: mes l("2. seeds - 1167"); #: npc/functions/scoreboards.txt:606 #, no-c-format msgid "2. seeds - 1167" msgstr "" #. code: rif(countitem(CommonCarp) >= 20, l("20 Common Carps")), #: npc/items/emptybox.txt:22 #, no-c-format msgid "20 Common Carps" msgstr "" #. code: rif(getq(LoFQuest_EPISODE) >= 15, l("200 years ago, The Great Fire (%dm)", 360-(.@x*2))); #: npc/items/lofteleporter.txt:59 #, no-c-format msgid "200 years ago, The Great Fire (%dm)" msgstr "" #. code: l("2018 Event Winners"), #: npc/functions/scoreboards.txt:845 #, no-c-format msgid "2018 Event Winners" msgstr "" #. code: l("2019 Event Winners"), #: npc/functions/scoreboards.txt:846 #, no-c-format msgid "2019 Event Winners" msgstr "" #. code: l("2020 Event Winners"), #: npc/functions/scoreboards.txt:847 #, no-c-format msgid "2020 Event Winners" msgstr "" #. code: l("2021 Event Winners"), #: npc/functions/scoreboards.txt:848 #, no-c-format msgid "2021 Event Winners" msgstr "" #. code: l("2022 Event Winners"), #: npc/functions/scoreboards.txt:849 #, no-c-format msgid "2022 Event Winners" msgstr "" #. code: rif(!(#CRW & 8) && .@m >= 30, l("20x Bug Leg")), #: npc/003-2/lua.txt:802 #, no-c-format msgid "20x Bug Leg" msgstr "" #. code: rif(#MerchantBank > 312500, l("250,000 GP")), 250000; #: npc/032-1/episode.txt:579 #, no-c-format msgid "250,000 GP" msgstr "" #. code: mesc l("2nd Place - Kolchak (63)"); #: npc/functions/clientversion.txt:335 #, no-c-format msgid "2nd Place - Kolchak (63)" msgstr "" #. code: mesc l("2nd Place - Manatauro (5 likes)"); #: npc/functions/clientversion.txt:894 #, no-c-format msgid "2nd Place - Manatauro (5 likes)" msgstr "" #. code: mesc l("@@: @@/@@", l("2nd step"), .@new, 2500); #: npc/functions/mobhunter.txt:131 #, no-c-format msgid "2nd step" msgstr "" #. code: l("2x Bronze Gift"), #: npc/001-5/worker.txt:38 #, no-c-format msgid "2x Bronze Gift" msgstr "" #. code: l("2x Snake Egg"), #: npc/001-5/worker.txt:37 #, no-c-format msgid "2x Snake Egg" msgstr "" #. code: mesc l("Hello, @@! We are proud to announce the @@ RESULTS!", strcharinfo(0) , b(l("2° Screenshooting Contest"))), 3; #: npc/functions/clientversion.txt:886 #, no-c-format msgid "2° Screenshooting Contest" msgstr "" #. code: l("3"), #: npc/017-1/017-1_stranger_blackbox.txt:98 #, no-c-format msgid "3" msgstr "" #. code: mesc l("3- All items from the Arena are from the Arena. You won't carry any of them back with you."); #: npc/003-1/quirino.txt:88 #, no-c-format msgid "3- All items from the Arena are from the Arena. You won't carry any of them back with you." msgstr "" #. code: mes l("3- The ancient families."); #: npc/009-2/librarian.txt:153 #, no-c-format msgid "3- The ancient families." msgstr "" #. code: mesc l("3- Trust nobody. There can be only one winner, and it must be you."); #: npc/003-1/quirino.txt:94 #, no-c-format msgid "3- Trust nobody. There can be only one winner, and it must be you." msgstr "" #. code: l("3. ##BDo not trade invalid items, or try to cheat on trades.##b This includes any other kind of cheat or bug abuse, passive of account deletion and IP ban as stated by the Terms Of Service."), #: npc/functions/game-rules.txt:23 #, no-c-format msgid "3. ##BDo not trade invalid items, or try to cheat on trades.##b This includes any other kind of cheat or bug abuse, passive of account deletion and IP ban as stated by the Terms Of Service." msgstr "" #. code: mes l("3. G II - 4151"); #: npc/functions/scoreboards.txt:673 #, no-c-format msgid "3. G II - 4151" msgstr "" #. code: mes l("3. Jesusalva - 310"); #: npc/functions/scoreboards.txt:780 #, no-c-format msgid "3. Jesusalva - 310" msgstr "" #. code: mesc l("3. Povo - 1,275,000 GP"); #: npc/functions/scoreboards.txt:691 #, no-c-format msgid "3. Povo - 1,275,000 GP" msgstr "" #. code: mes l("3. Sharli - 4,419"); #: npc/functions/scoreboards.txt:744 #, no-c-format msgid "3. Sharli - 4,419" msgstr "" #. code: mes l("3. Woody - 1066"); #: npc/functions/scoreboards.txt:607 #, no-c-format msgid "3. Woody - 1066" msgstr "" #. code: mes l("3. Xanthem - 56"); #: npc/functions/scoreboards.txt:584 #, no-c-format msgid "3. Xanthem - 56" msgstr "" #. code: mes l("3. YuckFou - 9537"); #: npc/functions/scoreboards.txt:685 #, no-c-format msgid "3. YuckFou - 9537" msgstr "" #. code: mes l("3. caslu_jpg - 50"); #: npc/functions/scoreboards.txt:726 #, no-c-format msgid "3. caslu_jpg - 50" msgstr "" #. code: mes l("3. dangerDuck - 1225"); #: npc/functions/scoreboards.txt:653 #, no-c-format msgid "3. dangerDuck - 1225" msgstr "" #. code: mes l("3. luanaf - 20837"); #: npc/functions/scoreboards.txt:631 #, no-c-format msgid "3. luanaf - 20837" msgstr "" #. code: mesc l("3. poppet - 20,010 GP"); #: npc/functions/scoreboards.txt:760 #, no-c-format msgid "3. poppet - 20,010 GP" msgstr "" #. code: mes l("3. poppet - 71"); #: npc/functions/scoreboards.txt:756 #, no-c-format msgid "3. poppet - 71" msgstr "" #. code: l("30 minutes"), 30, #: npc/027-0/emma.txt:33 #: npc/027-0/emma.txt:72 #, no-c-format msgid "30 minutes" msgstr "" #. code: rif(!(#CRW & 128) && .@m >= 250, l("30x Bug Leg")), #: npc/003-2/lua.txt:798 #, no-c-format msgid "30x Bug Leg" msgstr "" #. code: mesc l("3rd Place - Woody (4 likes)"); #: npc/functions/clientversion.txt:895 #, no-c-format msgid "3rd Place - Woody (4 likes)" msgstr "" #. code: mesc l("3rd Place - Xanthem (56)"); #: npc/functions/clientversion.txt:336 #, no-c-format msgid "3rd Place - Xanthem (56)" msgstr "" #. code: mesc l("@@: @@/@@", l("3rd step"), .@new, 5000); #: npc/functions/mobhunter.txt:141 #, no-c-format msgid "3rd step" msgstr "" #. code: l("4 Chagashrooms for a Strength Potion!"), L_StrengthPotion; #: npc/005-6/zitoni.txt:102 #, no-c-format msgid "4 Chagashrooms for a Strength Potion!" msgstr "" #. code: l("4 Plushrooms for a Haste Potion!"), L_HastePotion, #: npc/005-6/zitoni.txt:101 #, no-c-format msgid "4 Plushrooms for a Haste Potion!" msgstr "" #. code: mesc l("4- Experience and Gold earned during this event can be kept."); #: npc/003-1/quirino.txt:89 #, no-c-format msgid "4- Experience and Gold earned during this event can be kept." msgstr "" #. code: mesc l("4- Take Care. Wildlife can kill you too. There can be traps."); #: npc/003-1/quirino.txt:95 #, no-c-format msgid "4- Take Care. Wildlife can kill you too. There can be traps." msgstr "" #. code: l("4. ##BRespect other players.##b This includes but is not limited to using offensive language in nicknames or chat, and begging items or favours to other players."), #: npc/functions/game-rules.txt:24 #, no-c-format msgid "4. ##BRespect other players.##b This includes but is not limited to using offensive language in nicknames or chat, and begging items or favours to other players." msgstr "" #. code: mesc l("4. Amdros - 1113"); #: npc/functions/scoreboards.txt:654 #, no-c-format msgid "4. Amdros - 1113" msgstr "" #. code: mesc l("4. Hocus - 17260"); #: npc/functions/scoreboards.txt:632 #, no-c-format msgid "4. Hocus - 17260" msgstr "" #. code: mesc l("4. Mathias Cronqvist - 2000"); #: npc/functions/scoreboards.txt:686 #, no-c-format msgid "4. Mathias Cronqvist - 2000" msgstr "" #. code: mesc l("4. Povo - 3999"); #: npc/functions/scoreboards.txt:674 #, no-c-format msgid "4. Povo - 3999" msgstr "" #. code: mesc l("4. dangerDuck - 540"); #: npc/functions/scoreboards.txt:608 #, no-c-format msgid "4. dangerDuck - 540" msgstr "" #. code: mesc l("4. poppet - 3,826"); #: npc/functions/scoreboards.txt:745 #, no-c-format msgid "4. poppet - 3,826" msgstr "" #. code: mesc l("4. seeds - 43"); #: npc/functions/scoreboards.txt:585 #, no-c-format msgid "4. seeds - 43" msgstr "" #. code: mes l("40/40 slayed @@", getmonsterlink(FireGoblin)); #: npc/009-1/fisherman.txt:92 #, no-c-format msgid "40/40 slayed @@" msgstr "" #. code: soren,103,91,64,40 monster 4144's Tortuga 1004,1,6600000,600000 #: npc/soren/_mobs.txt:4 #, no-c-format msgid "4144's Tortuga" msgstr "" #. code: l("42"); #: npc/017-1/017-1_stranger_blackbox.txt:44 #, no-c-format msgid "42" msgstr "" #. code: mesq l("Alright, I'll look in the archives. I'll have an answer for you in @@. Meanwhile, why don't you suppress the bandits on the cliff?", l("45 minutes")); #: npc/009-2/librarian.txt:99 #, no-c-format msgid "45 minutes" msgstr "" #. code: mesc l("4th Place - seeds (43)"); #: npc/functions/clientversion.txt:337 #, no-c-format msgid "4th Place - seeds (43)" msgstr "" #. code: mesc l("@@: @@/@@", l("4th step"), .@new, 7500); #: npc/functions/mobhunter.txt:151 #, no-c-format msgid "4th step" msgstr "" #. code: mesc l("5 @@ can be fused in a @@", getitemlink(Graphene), getitemlink(Arcanum)); #. code: mesc l("5 @@ can be fused in a @@", getitemlink(Wurtzite), getitemlink(Graphene)); #: npc/017-4/refine.txt:39 #: npc/017-4/refine.txt:38 #, no-c-format msgid "5 @@ can be fused in a @@" msgstr "" #. code: l("5 minutes"), 5, #: npc/027-0/emma.txt:30 #: npc/027-0/emma.txt:69 #, no-c-format msgid "5 minutes" msgstr "" #. code: dispbottom l("5 seconds!"); #: npc/001-8/hub.txt:149 #, no-c-format msgid "5 seconds!" msgstr "" #. code: rif(#MerchantBank > 6250, l("5,000 GP")), 5000, #: npc/032-1/episode.txt:576 #, no-c-format msgid "5,000 GP" msgstr "" #. code: mesc l("5- Trust yourself. You will lose the moment you enter in panic. This arena is not for the weak-willed!"); #: npc/003-1/quirino.txt:96 #, no-c-format msgid "5- Trust yourself. You will lose the moment you enter in panic. This arena is not for the weak-willed!" msgstr "" #. code: l("5. ##BThe public chat is to be understood by everyone.##b Therefore, try to use english when possible."), #: npc/functions/game-rules.txt:25 #, no-c-format msgid "5. ##BThe public chat is to be understood by everyone.##b Therefore, try to use english when possible." msgstr "" #. code: mesc l("5. Heaven - 501"); #: npc/functions/scoreboards.txt:609 #, no-c-format msgid "5. Heaven - 501" msgstr "" #. code: mesc l("5. Heaven - 806"); #: npc/functions/scoreboards.txt:687 #, no-c-format msgid "5. Heaven - 806" msgstr "" #. code: mesc l("5. Woolie - 3345"); #: npc/functions/scoreboards.txt:675 #, no-c-format msgid "5. Woolie - 3345" msgstr "" #. code: mesc l("5. Xanthem - 615"); #: npc/functions/scoreboards.txt:655 #, no-c-format msgid "5. Xanthem - 615" msgstr "" #. code: mesc l("5. dangerDuck - 23"); #: npc/functions/scoreboards.txt:586 #, no-c-format msgid "5. dangerDuck - 23" msgstr "" #. code: mesc l("5. girl flapper - 2,487"); #: npc/functions/scoreboards.txt:746 #, no-c-format msgid "5. girl flapper - 2,487" msgstr "" #. code: mesc l("5. seeds - 13395"); #: npc/functions/scoreboards.txt:633 #, no-c-format msgid "5. seeds - 13395" msgstr "" #. code: rif(countitem(Aquada) >= 50, l("50 Aquadas")), #: npc/items/emptybox.txt:23 #, no-c-format msgid "50 Aquadas" msgstr "" #. code: rif(#MerchantBank > 62500, l("50,000 GP")), 50000, #: npc/032-1/episode.txt:578 #, no-c-format msgid "50,000 GP" msgstr "" #. code: mesq l("5000 GP? That sure is a lot of gold..."); #: npc/017-1/roger.txt:101 #, no-c-format msgid "5000 GP? That sure is a lot of gold..." msgstr "" #. code: mesc l("5th Place - Demure"); #: npc/functions/clientversion.txt:74 #, no-c-format msgid "5th Place - Demure" msgstr "" #. code: mesc l("5th Place - dangerDuck (23)"); #: npc/functions/clientversion.txt:338 #, no-c-format msgid "5th Place - dangerDuck (23)" msgstr "" #. code: rif(!(#CRW & 1) && .@m, l("5x Strange Coins")), #: npc/003-2/lua.txt:805 #, no-c-format msgid "5x Strange Coins" msgstr "" #. code: l("6. ##BDo not create multi accounts.##b A person may only hold one account and as many chars as allowed by the server/client. Staff members with special privileges in-game may have a second account without those privileges."), #: npc/functions/game-rules.txt:26 #, no-c-format msgid "6. ##BDo not create multi accounts.##b A person may only hold one account and as many chars as allowed by the server/client. Staff members with special privileges in-game may have a second account without those privileges." msgstr "" #. code: mesq l("The maggots will spawn in @@ at random.", b(l("60 seconds"))); #: npc/005-1-1/main.txt:56 #, no-c-format msgid "60 seconds" msgstr "" #. code: mesc l("6th Place - test123 (20)"); #: npc/functions/clientversion.txt:339 #, no-c-format msgid "6th Place - test123 (20)" msgstr "" #. code: mesn "7"; #: npc/003-10/slots.txt:28 #: npc/012-7/slots.txt:29 #: npc/017-3/slots.txt:28 #, no-c-format msgid "7" msgstr "" #. code: rif(countitem(GrassCarp) >= 7, l("7 Grass Carps")), #: npc/items/emptybox.txt:20 #, no-c-format msgid "7 Grass Carps" msgstr "" #. code: l("7. ##BAs long as you have an account, you agree with the [@@https://tmw2.org/legal|Terms Of Service@@]##b. Shall any rule conflict with these terms, the Terms Of Service provided on that link shall prevail."), #: npc/functions/game-rules.txt:27 #, no-c-format msgid "7. ##BAs long as you have an account, you agree with the [@@https://tmw2.org/legal|Terms Of Service@@]##b. Shall any rule conflict with these terms, the Terms Of Service provided on that link shall prevail." msgstr "" #. code: mesc l("7th Place - Sertrop (17)"); #: npc/functions/clientversion.txt:340 #, no-c-format msgid "7th Place - Sertrop (17)" msgstr "" #. code: rif(countitem(Croconut) >= 8, l("8 Croconuts")), #: npc/items/emptybox.txt:21 #, no-c-format msgid "8 Croconuts" msgstr "" #. code: l("8. ##BThe use of real money is prohibited##b for ingame stuff, except by sponsoring."), #: npc/functions/game-rules.txt:28 #, no-c-format msgid "8. ##BThe use of real money is prohibited##b for ingame stuff, except by sponsoring." msgstr "" #. code: rif(countitem(Plushroom) >= 87, l("87 Plushrooms")); #: npc/items/emptybox.txt:24 #, no-c-format msgid "87 Plushrooms" msgstr "" #. code: mesc l("8th Place - Pookie (13)"); #: npc/functions/clientversion.txt:341 #, no-c-format msgid "8th Place - Pookie (13)" msgstr "" #. code: l("9. ##BAdmit when you're wrong.##b Users trying to lie to or fool GMs will get no pity from them."), #: npc/functions/game-rules.txt:29 #, no-c-format msgid "9. ##BAdmit when you're wrong.##b Users trying to lie to or fool GMs will get no pity from them." msgstr "" #. code: mesc l("9th Place - LawnCable (13)"); #: npc/functions/clientversion.txt:342 #, no-c-format msgid "9th Place - LawnCable (13)" msgstr "" #. code: mes l(":) A pleasure to trade if you. Don't get caught if you're doing something wrong!"); #: npc/009-1/charles.txt:143 #, no-c-format msgid ":) \"A pleasure to trade if you. Don't get caught if you're doing something wrong!\"" msgstr "" #. code: mesq l(":/ Hmm... let me see... Aha, I know! I can make you a great bandit with a simple burglar mask!"); #: npc/009-1/charles.txt:70 #, no-c-format msgid ":/ \"Hmm... let me see... Aha, I know! I can make you a great bandit with a simple burglar mask!\"" msgstr "" #. code: mes l(":< Hey hey! Where's the money?"); #: npc/009-1/charles.txt:149 #, no-c-format msgid ":< \"Hey hey! Where's the money?\"" msgstr "" #. code: mes l(":< Never lie to me. Keep your end on the bargain! Give me everything I asked for!"); #: npc/009-1/charles.txt:156 #, no-c-format msgid ":< \"Never lie to me. Keep your end on the bargain! Give me everything I asked for!\"" msgstr "" #. code: mes lg(":> Hello, youngling..."); #: npc/009-1/charles.txt:36 #, no-c-format msgid ":> \"Hello, youngling...\"#0" msgstr "" #. code: mes lg(":> Hello, youngling..."); #: npc/009-1/charles.txt:36 #, no-c-format msgid ":> \"Hello, youngling...\"#1" msgstr "" #. code: mes l(":D Ah! Yes, that would help a lot! I don't need anything a bandit couldn't give you: 25 @@, 5 @@, 2 @@ and a @@. And 6000 GP.", getitemlink(CoinBag), getitemlink(EmptyBottle), getitemlink(Dagger), getitemlink(LeatherShield)); #: npc/009-1/charles.txt:76 #, no-c-format msgid ":D \"Ah! Yes, that would help a lot! I don't need anything a bandit couldn't give you: 25 @@, 5 @@, 2 @@ and a @@. And 6000 GP.\"" msgstr "" #. code: mes l(":D Excellent! You've kept your end on the bargain!"); #: npc/009-1/charles.txt:137 #, no-c-format msgid ":D \"Excellent! You've kept your end on the bargain!\"" msgstr "" #. code: mes l(":D HAHAHAHAH! Me?! a thief? only during free time..."); #: npc/009-1/charles.txt:55 #, no-c-format msgid ":D \"HAHAHAHAH! Me?! a thief? only during free time...\"" msgstr "" #. code: mes l(":P I am busy, leave me alone."); #: npc/009-1/charles.txt:161 #, no-c-format msgid ":P \"I am busy, leave me alone.\"" msgstr "" #. code: mes l(":o What? I'm not a bandit! But it looks SO COOL! Do you need anything while you're here?"); #: npc/009-1/charles.txt:73 #, no-c-format msgid ":o \"What? I'm not a bandit! But it looks SO COOL! Do you need anything while you're here?\"" msgstr "" #. code: mes l(";-) Don't worry! Leave to me!"); #: npc/009-1/charles.txt:90 #, no-c-format msgid ";-) \"Don't worry! Leave to me!\"" msgstr "" #. code: mes l("== If you decide to complete the quest you cannot repeat it."); #: npc/005-1-1/main.txt:66 #, no-c-format msgid "== If you decide to complete the quest you cannot repeat it." msgstr "" #. code: l(">.< The Dummy is a real killer!"), #: npc/000-0-0/sailors.txt:146 #, no-c-format msgid ">.< \"The Dummy is a real killer!\"" msgstr "" #. code: mes l(">.> Sorry pal, I have no idea what she meant by that."); #: npc/012-2/rakinorf.txt:180 #, no-c-format msgid ">.> \"Sorry pal, I have no idea what she meant by that.\"" msgstr "" #. code: mes l(">:| Go take the items and remember: Not even a single word about me!"); #: npc/009-1/charles.txt:87 #, no-c-format msgid ">:| \"Go take the items and remember: Not even a single word about me!\"" msgstr "" #. code: mesc l(">> Hurnscald must be Liberated first, to continue this story <<"), 1; #: npc/003-2/lua.txt:619 #, no-c-format msgid ">> Hurnscald must be Liberated first, to continue this story <<" msgstr "" #. code: mesn l("???"); #: npc/019-1/well.txt:81 #: npc/019-1/well.txt:15 #, no-c-format msgid "???" msgstr "" #. code: dispbottom l("??? : Are you trying to steal MY treasure?!"); #: npc/015-3-3/boss.txt:40 #, no-c-format msgid "??? : Are you trying to steal MY treasure?!" msgstr "" #. code: dispbottom l("??? : I am Pirate Captain Marley, and on the honor of my pirates..."); #: npc/015-3-3/boss.txt:42 #, no-c-format msgid "??? : I am Pirate Captain Marley, and on the honor of my pirates..." msgstr "" #. code: dispbottom l("??? : Wait, how did you got here? WHO ARE YOU?"); #: npc/015-3-3/boss.txt:38 #, no-c-format msgid "??? : Wait, how did you got here? WHO ARE YOU?" msgstr "" #. code: 018-6-3,90,91,0 script ???#01863 NPC_NO_SPRITE,{ #: npc/018-6-3/main.txt:378 #, no-c-format msgid "???#01863" msgstr "" #. code: mesc l("@@", getitemlink(DwarvenSake)); #. code: message strcharinfo(0), l("@@", .@color_name$); #. code: mes "Error: format string 'l(@@, )': " + l("@@", ""); #. code: if (l("@@") != "@@") #. code: mesc l("@@", getitemlink(CrazyRum)); #. code: message strcharinfo(0), l("@@", .@style_name$); #. code: mesc l("@@", getitemlink(RedPlushWine)); #. code: mes "Error: format string 'l(@@)': " + l("@@"); #. code: if (l("@@", "") != "") #: npc/functions/barber.txt:18 #: npc/024-9/sake.txt:55 #: npc/test/test1.txt:37 #: npc/test/test1.txt:39 #: npc/025-1/rum.txt:55 #: npc/functions/barber.txt:21 #: npc/017-3/chagashroom.txt:54 #: npc/test/test1.txt:40 #: npc/test/test1.txt:38 #, no-c-format msgid "@@" msgstr "" #. code: mesc l("@@ - @@ - @@", getitemlink(HousingLetterI), getitemlink(HousingLetterII), getitemlink(HousingLetterIII)); #: npc/functions/bank.txt:124 #, no-c-format msgid "@@ - @@ - @@" msgstr "" #. code: mesc l("@@ - @@ coins", getitemlink(SilverGift), 20*.@inf); #. code: mesc l("@@ - @@ coins", getitemlink(PrismGift), 80*.@inf); #. code: mesc l("@@ - @@ coins", getitemlink(GoldenGift), 40*.@inf); #. code: mesc l("@@ - @@ coins", getitemlink(BronzeGift), 10*.@inf); #. code: mesc l("@@ - @@ coins", getitemlink(SupremeGift), 160*.@inf); #: npc/003-2/lua.txt:116 #: npc/003-2/lua.txt:112 #: npc/003-2/lua.txt:113 #: npc/003-2/lua.txt:115 #: npc/003-2/lua.txt:114 #, no-c-format msgid "@@ - @@ coins" msgstr "" #. code: mesc l("@@ - @@ point(s)", getitemlink(AppleCocktail), "5"); #. code: mesc l("@@ - @@ point(s)", getitemlink(CherryCocktail), "3"); #. code: mesc l("@@ - @@ point(s)", getitemlink(CactusCocktail), "1"); #: npc/003-1/ched.txt:30 #: npc/003-1/ched.txt:31 #: npc/003-1/ched.txt:32 #, no-c-format msgid "@@ - @@ point(s)" msgstr "" #. code: mes "Error: format string 'l(@@ @@ @@, this, is, test) != this is test': " + l("@@ @@ @@", "this", "is", "test"); #. code: if (l("@@ @@ @@", "this", "is", "test") != "this is test") #: npc/test/test1.txt:42 #: npc/test/test1.txt:41 #, no-c-format msgid "@@ @@ @@" msgstr "" #. code: dispbottom l("@@ @@ killed.", .@q2+1, getmonsterlink(MountainSnake)); #: npc/018-5-3/shaabty.txt:141 #, no-c-format msgid "@@ @@ killed." msgstr "" #. code: monster "000-0-0", 43, 44, l("@@ Dummy", strcharinfo(0)), Dummy, 1, "Elmo#sailors::OnStep4"; #. code: @mobTarget=monster("000-0-0", 43, 44, l("@@ Dummy", strcharinfo(0)), Dummy, 1, "Elmo#sailors::OnStep4"); #: npc/000-0-0/sailors.txt:135 #: npc/000-0-0/sailors.txt:178 #, no-c-format msgid "@@ Dummy" msgstr "" #. code: mesn l("@@ Recipe", getitemlink(ElixirOfLife)); #: npc/009-5/joaquim.txt:120 #: npc/009-5/joaquim.txt:93 #, no-c-format msgid "@@ Recipe" msgstr "" #. code: mesc l("@@ You need to wait further releases to continue this quest!", b(l("WARNING:"))), 1; #: npc/025-1/commander.txt:39 #, no-c-format msgid "@@ You need to wait further releases to continue this quest!" msgstr "" #. code: mapannounce getmap(), l("@@ and @@ just got married!", .@name$, .@partner$), bc_map; #: npc/functions/marriage.txt:181 #, no-c-format msgid "@@ and @@ just got married!" msgstr "" #. code: mesq l("@@ and I signed this letter. Deliver it to Airlia on the Town Hall, and she'll reward you correctly.", l("Oscar")); #. code: mesq l("@@ and I signed this letter. Deliver it to Airlia on the Town Hall, and she'll reward you correctly.", l("Hinnak")); #: npc/012-1/hinnak.txt:139 #: npc/014-3/oscar.txt:123 #, no-c-format msgid "@@ and I signed this letter. Deliver it to Airlia on the Town Hall, and she'll reward you correctly." msgstr "" #. code: mesc l("@@ boxes of chocolate were given to you as a gift.", #VALENTINE_RECEIVED-#VALENTINE_OPENED), 1; #: npc/001-11/Demure.txt:168 #, no-c-format msgid "@@ boxes of chocolate were given to you as a gift." msgstr "" #. code: mesc l("@@ burst in tears.", .name$); #: npc/020-7-1/peetu.txt:300 #: npc/020-7-1/peetu.txt:159 #, no-c-format msgid "@@ burst in tears." msgstr "" #. code: mesc l("@@ calms a bit.", .name$); #: npc/020-7-1/peetu.txt:198 #, no-c-format msgid "@@ calms a bit." msgstr "" #. code: mes l("@@ determines how many blows you can take before you die. It also affects status effects, like poison.", b(l("Vitality"))); #: npc/000-0-0/sailors.txt:204 #: npc/005-7/trainer.txt:442 #, no-c-format msgid "@@ determines how many blows you can take before you die. It also affects status effects, like poison." msgstr "" #. code: message strcharinfo(0), l("@@ disembarks at Hurnscald.", strcharinfo(0)); #: npc/016-6/main.txt:29 #, no-c-format msgid "@@ disembarks at Hurnscald." msgstr "" #. code: message strcharinfo(0), l("@@ disembarks at Nivalis.", strcharinfo(0)); #: npc/016-6/main.txt:37 #, no-c-format msgid "@@ disembarks at Nivalis." msgstr "" #. code: message strcharinfo(0), l("@@ disembarks at Tulimshar.", strcharinfo(0)); #: npc/016-6/main.txt:21 #, no-c-format msgid "@@ disembarks at Tulimshar." msgstr "" #. code: npctalk l("@@ divorced!", strcharinfo(0)); #: npc/functions/marriage.txt:252 #, no-c-format msgid "@@ divorced!" msgstr "" #. code: mesc l("@@ drolls without realizing.", .name$); #: npc/014-5/blossom.txt:32 #, no-c-format msgid "@@ drolls without realizing." msgstr "" #. code: mesc l("@@ glances at you, suspicion evident in her eyes.", .name$); #: npc/014-5-1/sagratha.txt:87 #, no-c-format msgid "@@ glances at you, suspicion evident in her eyes." msgstr "" #. code: mesc l("@@ glares at you in anger.", .name$); #: npc/014-5-1/sagratha.txt:318 #, no-c-format msgid "@@ glares at you in anger." msgstr "" #. code: mesc l("@@ goes away for a while and returns briefly.", .name$); #: npc/009-5/joaquim.txt:159 #, no-c-format msgid "@@ goes away for a while and returns briefly." msgstr "" #. code: mesc l("@@ hands you an @@.", .name$, getitemlink(ScholarshipBadge)); #: npc/009-2/librarian.txt:174 #, no-c-format msgid "@@ hands you an @@." msgstr "" #. code: announce l("@@ has the clear smile of victory!", strcharinfo(0)), bc_all; #: db/re/item_db.conf:1508 #, no-c-format msgid "@@ has the clear smile of victory!" msgstr "" #. code: mes l("@@ helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow.", b(l("Strength"))); #: npc/000-0-0/sailors.txt:198 #: npc/005-7/trainer.txt:437 #, no-c-format msgid "@@ helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow." msgstr "" #. code: mesc l("@@ is a two-handed weapon with very low damage and attack speed.", getitemlink(Pickaxe)); #: npc/007-1/tycoon.txt:224 #, no-c-format msgid "@@ is a two-handed weapon with very low damage and attack speed." msgstr "" #. code: mesq l("@@ is an expensive, rare, and dangerous item. Do not shake it too much, or it will catch fire.", getitemlink(EverburnPowder)); #: npc/005-6/zitoni.txt:177 #, no-c-format msgid "@@ is an expensive, rare, and dangerous item. Do not shake it too much, or it will catch fire." msgstr "" #. code: mesq l("@@ is developing these potions.", "Frostia Dwarves"); break; #. code: mesq l("@@ is developing these potions.", "Fate, in Nivalis,"); break; // TODO: Missing NPC #. code: mesq l("@@ is developing these potions.", "Wyara"); break; #. code: mesq l("@@ is developing these potions.", "Jesusalva"); // TODO: Lachesis and Atropos #: npc/015-3/arkim.txt:127 #: npc/015-3/arkim.txt:131 #: npc/015-3/arkim.txt:125 #: npc/015-3/arkim.txt:123 #: npc/015-3/arkim.txt:129 #, no-c-format msgid "@@ is developing these potions." msgstr "" #. code: mesc l("@@ is on the verge of crying again. Better leave out and look for Elias.", .name$); #: npc/020-7-1/peetu.txt:274 #, no-c-format msgid "@@ is on the verge of crying again. Better leave out and look for Elias." msgstr "" #. code: mes l("@@ is very useful for alchemy and magic, but nowadays there are few opportunities to use it.", b(l("Intelligence"))); #: npc/000-0-0/sailors.txt:207 #: npc/005-7/trainer.txt:443 #, no-c-format msgid "@@ is very useful for alchemy and magic, but nowadays there are few opportunities to use it." msgstr "" #. code: mesc l("@@ latches onto you and starts sobbing on your shoulder.", .name$); #: npc/020-7-1/peetu.txt:188 #, no-c-format msgid "@@ latches onto you and starts sobbing on your shoulder." msgstr "" #. code: mesc l("@@ melt down your @@...", .name$, getitemlink(.@index)), 2; #. code: mesc l("@@ melt down your @@...", .name$, getitemlink(.@x)), 2; #: npc/020-5/bracco.txt:147 #: npc/020-5/bracco.txt:102 #, no-c-format msgid "@@ melt down your @@..." msgstr "" #. code: mesc l("@@ nods as she notices you.", .name$); #: npc/014-5-1/sagratha.txt:83 #, no-c-format msgid "@@ nods as she notices you." msgstr "" #. code: mesc l("@@ nods reluctantly.", .name$); #: npc/014-5-1/sagratha.txt:438 #, no-c-format msgid "@@ nods reluctantly." msgstr "" #. code: mesc l("@@ nods.", .name$); #: npc/014-5-1/sagratha.txt:344 #: npc/014-5-1/sagratha.txt:381 #: npc/014-5-1/sagratha.txt:399 #: npc/014-5-1/sagratha.txt:332 #: npc/014-5-1/sagratha.txt:362 #: npc/014-5-1/sagratha.txt:417 #, no-c-format msgid "@@ nods." msgstr "" #. code: dispbottom l("@@ pinkies killed on @@'s field.", .@q2+1, l("Oscar")); #: npc/014-3/oscar.txt:136 #: npc/012-1/hinnak.txt:48 #, no-c-format msgid "@@ pinkies killed on @@'s field." msgstr "" #. code: mesc l("@@ raise an eyebrow as you hand him Gelid's letter.", .name$); #: npc/017-10/kenton.txt:21 #, no-c-format msgid "@@ raise an eyebrow as you hand him Gelid's letter." msgstr "" #. code: mesc l("@@ raises an eyebrow as you address her.", .name$); #: npc/014-5-1/sagratha.txt:85 #, no-c-format msgid "@@ raises an eyebrow as you address her." msgstr "" #. code: npctalk3 l("@@ registered for marriage and accepted partner @@!", strcharinfo(0), .@partner$); #: npc/functions/marriage.txt:153 #, no-c-format msgid "@@ registered for marriage and accepted partner @@!" msgstr "" #. code: mesc l("@@ seems to be trembling with disgust as she stares at your headgear.", .name$); #: npc/014-5-1/sagratha.txt:300 #, no-c-format msgid "@@ seems to be trembling with disgust as she stares at your headgear." msgstr "" #. code: mesc l("@@ seems to be upset.", .name$); #: npc/020-7-1/teuvo.txt:19 #, no-c-format msgid "@@ seems to be upset." msgstr "" #. code: mesc l("@@ snarls.", .name$); #: npc/014-5-1/sagratha.txt:116 #: npc/014-5-1/sagratha.txt:304 #, no-c-format msgid "@@ snarls." msgstr "" #. code: mesc l("@@ stares you as you slowly get away from him. Odd person.", .name$); #: npc/017-3/doctor.txt:47 #: npc/017-3/doctor.txt:25 #: npc/017-3/doctor.txt:64 #: npc/017-3/doctor.txt:36 #, no-c-format msgid "@@ stares you as you slowly get away from him. Odd person." msgstr "" #. code: npctalk l("@@ started disarm process. Please stand by.", strcharinfo(0)); #: npc/soren/main.txt:100 #: npc/soren/main.txt:407 #: npc/soren/main.txt:255 #, no-c-format msgid "@@ started disarm process. Please stand by." msgstr "" #. code: mesc l("@@ stops, and keep silent for a while, thinking, before continuing.", .name$); #: npc/020-7-1/oskari.txt:112 #, no-c-format msgid "@@ stops, and keep silent for a while, thinking, before continuing." msgstr "" #. code: mesc l("@@ uses his screwdriver and open the sealed gift box like a pro.", .name$); #: npc/019-1-1/miler.txt:139 #, no-c-format msgid "@@ uses his screwdriver and open the sealed gift box like a pro." msgstr "" #. code: npctalk l("@@ waits for their loved one.", strcharinfo(0)); #: npc/functions/marriage.txt:144 #, no-c-format msgid "@@ waits for their loved one." msgstr "" #. code: npctalk3 l("@@!", .@time$); #: npc/006-1/crazyfefe.txt:77 #, no-c-format msgid "@@!" msgstr "" #. code: mesc l("@@'s Apartment", strcharinfo(0)); #: npc/024-14/doorbell.txt:42 #, no-c-format msgid "@@'s Apartment" msgstr "" #. code: mesc l("@@'s Estate", strcharinfo(0)); #: npc/017-7/doorbell.txt:65 #: npc/017-7/doorbell.txt:111 #: npc/024-14/doorbell.txt:71 #: npc/functions/estate2.txt:93 #: npc/009-7/doorbell.txt:65 #: npc/017-8/doorbell.txt:111 #: npc/009-6/doorbell.txt:111 #: npc/009-7/doorbell.txt:111 #: npc/012-8/doorbell.txt:111 #: npc/017-8/doorbell.txt:65 #: npc/009-6/doorbell.txt:65 #: npc/012-8/doorbell.txt:65 #, no-c-format msgid "@@'s Estate" msgstr "" #. code: npctalk3 l("@@, do you need help? Are you lost? Click me!", strcharinfo(0)); #: npc/002-1/arpan.txt:166 #, no-c-format msgid "@@, do you need help? Are you lost? Click me!" msgstr "" #. code: npctalk3 l("@@, do you need help? Are you lost? Talk to me!", strcharinfo(0)); #: npc/000-0-0/sailors.txt:281 #, no-c-format msgid "@@, do you need help? Are you lost? Talk to me!" msgstr "" #. code: npctalkonce l("@@, don't jump there! It may be fatal!", strcharinfo(0)); #: npc/017-1/drowned_man.txt:74 #, no-c-format msgid "@@, don't jump there! It may be fatal!" msgstr "" #. code: unittalk(.SAGRATHA, l("@@, watch out! The obelisk - it is talking!", strcharinfo(0))); #: npc/015-8-1/campaign.txt:202 #, no-c-format msgid "@@, watch out! The obelisk - it is talking!" msgstr "" #. code: mesq l("@@, we are counting on you! We, the whole Hurnscald town!", strcharinfo(0)); #: npc/012-2/helena.txt:92 #, no-c-format msgid "@@, we are counting on you! We, the whole Hurnscald town!" msgstr "" #. code: mesq l("@@, we should leave here now.", strcharinfo(0)); #: npc/015-8-1/campaign.txt:257 #, no-c-format msgid "@@, we should leave here now." msgstr "" #. code: mesq l("@@, your party leader, is inside, I'm not sure where.", getpartyleader(getcharid(1))); #: npc/008-0/master.txt:105 #, no-c-format msgid "@@, your party leader, is inside, I'm not sure where." msgstr "" #. code: mesc l("@@. PK, however, is allowed!", b(l("Only the party from the MVP will get the reward."))); #: npc/018-2-1/dustman.txt:187 #, no-c-format msgid "@@. PK, however, is allowed!" msgstr "" #. code: npctalk l("@@... I think something went wrong... RUN!!", strcharinfo(0)); #: npc/003-0-1/audsbel.txt:413 #, no-c-format msgid "@@... I think something went wrong... RUN!!" msgstr "" #. code: mesc l("@@/1 @@", countitem(MinerHat), getitemlink(MinerHat)); #. code: mes l("@@/1 @@", countitem(LeatherShield), getitemlink(LeatherShield)); #. code: mesc l("@@/1 @@", countitem(RoastedMaggot), getitemlink(RoastedMaggot)); #. code: mes l("@@/1 @@", countitem(JeansShorts), getitemlink(JeansShorts)); #. code: mes l("@@/1 @@", countitem(Boots), getitemlink(Boots)); #. code: mes l("@@/1 @@", countitem(GrassCarp), getitemlink(GrassCarp)); #. code: mes l("@@/1 @@", countitem(Lifestone), getitemlink(Lifestone)); #. code: mes l("@@/1 @@", countitem(FishBox), getitemlink(FishBox)); #. code: mes l("@@/1 @@", countitem(CaveSnakeSkin), getitemlink(CaveSnakeSkin)); #. code: mes l("@@/1 @@", countitem(CottonCloth), getitemlink(CottonCloth)); #. code: mes l("@@/1 @@", countitem(LeatherShirt), getitemlink(LeatherShirt)); #: npc/010-2/sawis.txt:60 #: npc/012-1/luffyx.txt:32 #: npc/009-1/charles.txt:171 #: npc/009-1/charles.txt:97 #: npc/007-1/caelum.txt:63 #: npc/010-2/sawis.txt:61 #: npc/009-1/fisherman.txt:85 #: npc/009-1/fisherman.txt:69 #: npc/017-1/paxel.txt:97 #: npc/014-2-1/woody.txt:64 #: npc/007-1/caelum.txt:64 #: npc/010-2/sawis.txt:59 #: npc/003-0-1/maxime.txt:19 #: npc/003-1/sailors.txt:62 #, no-c-format msgid "@@/1 @@" msgstr "" #. code: message strcharinfo(0), l("@@/1 Mana Bug", .@k+1); #: npc/005-7/trainer.txt:638 #, no-c-format msgid "@@/1 Mana Bug" msgstr "" #. code: mesc l("@@/10 @@", countitem(HastePotion), getitemlink(HastePotion)); #. code: mes l("@@/10 @@", countitem(GrassSeeds), getitemlink(GrassSeeds)); #. code: mes l("@@/10 @@", countitem(CottonCloth), getitemlink(CottonCloth)); #. code: mesc l("@@/10 @@", countitem(ShadowHerb), getitemlink(ShadowHerb)); #. code: mes l("@@/10 @@", countitem(CherryCake), getitemlink(CherryCake)); #. code: mes l("@@/10 @@", countitem(ChocolateBiscuit), getitemlink(ChocolateBiscuit)); // Found at Chocolate Slime: 4.00% #. code: mes l("@@/10 @@", countitem(BatTeeth), getitemlink(BatTeeth)); #. code: mes l("@@/10 @@", countitem(CactusDrink), getitemlink(CactusDrink)); #. code: mes l("@@/10 @@", countitem(Root), getitemlink(Root)); #: npc/014-2-1/woody.txt:63 #: npc/007-1/caelum.txt:67 #: npc/017-3/doctor.txt:59 #: npc/012-7/celestia.txt:136 #: npc/009-1/fisherman.txt:75 #: npc/017-3/doctor.txt:85 #: npc/007-1/caelum.txt:68 #: npc/014-4/thorn.txt:82 #: npc/014-5/blossom.txt:80 #: npc/017-3/doctor.txt:124 #: npc/020-1/serge.txt:48 #: npc/009-1/fisherman.txt:91 #: npc/012-7/celestia.txt:114 #, no-c-format msgid "@@/10 @@" msgstr "" #. code: mesc l("@@/10 @@ for 1 @@", countitem(GingerBreadMan), getitemlink(GingerBreadMan),getitemlink(OpenedChristmasBox)); #: npc/019-4-1/cook.txt:29 #, no-c-format msgid "@@/10 @@ for 1 @@" msgstr "" #. code: message strcharinfo(0), l("@@/10 Maggots", .@k+1); #: npc/005-7/trainer.txt:564 #, no-c-format msgid "@@/10 Maggots" msgstr "" #. code: message strcharinfo(0), l("@@/10 Rattos", .@k+1); #: npc/007-1/tycoon.txt:305 #, no-c-format msgid "@@/10 Rattos" msgstr "" #. code: mesc l("@@/100 @@", countitem(AlizarinHerb), getitemlink(AlizarinHerb)); #. code: mesc l("@@/100 @@", countitem(PinkAntenna), getitemlink(PinkAntenna)); #. code: mesc l("@@/100 @@", countitem(CactusDrink), getitemlink(CactusDrink)); #: npc/009-5/joaquim.txt:121 #: npc/017-3/doctor.txt:83 #: npc/017-1/paxel.txt:99 #: npc/009-5/joaquim.txt:94 #: npc/017-3/doctor.txt:57 #, no-c-format msgid "@@/100 @@" msgstr "" #. code: message strcharinfo(0), l("@@/100 Red Scorpions", .@k+1); #: npc/007-1/tycoon.txt:348 #, no-c-format msgid "@@/100 Red Scorpions" msgstr "" #. code: mes l("@@/1000 GP", Zeny); #: npc/009-1/fisherman.txt:93 #: npc/009-1/fisherman.txt:77 #, no-c-format msgid "@@/1000 GP" msgstr "" #. code: mesc l("@@/12 @@", countitem(MaggotSlime), getitemlink(MaggotSlime)); #: npc/003-0-1/maxime.txt:14 #, no-c-format msgid "@@/12 @@" msgstr "" #. code: mes l("@@/120 @@", countitem(Snowflake), getitemlink(Snowflake)); #: npc/020-1/serge.txt:45 #, no-c-format msgid "@@/120 @@" msgstr "" #. code: mesc l("@@/120 GP", format_number(Zeny)); #: npc/003-0-1/maxime.txt:20 #, no-c-format msgid "@@/120 GP" msgstr "" #. code: mesc l("@@/15 @@", countitem(MoubooSteak), getitemlink(MoubooSteak)); #. code: mes l("@@/15 @@", countitem(OrangeCupcake), getitemlink(OrangeCupcake)); #. code: mes l("@@/15 @@", countitem(Candy), getitemlink(Candy)); #: npc/012-7/celestia.txt:112 #: npc/012-7/celestia.txt:134 #: npc/012-7/celestia.txt:113 #: npc/012-7/celestia.txt:135 #: npc/009-5/joaquim.txt:127 #: npc/009-5/joaquim.txt:100 #, no-c-format msgid "@@/15 @@" msgstr "" #. code: mesc l("@@/150 @@", countitem(CobaltHerb), getitemlink(CobaltHerb)); #. code: mesc l("@@/150 @@", countitem(GambogeHerb), getitemlink(GambogeHerb)); #. code: mesc l("@@/150 @@", countitem(MauveHerb), getitemlink(MauveHerb)); #: npc/017-3/doctor.txt:55 #: npc/017-3/doctor.txt:81 #: npc/017-3/doctor.txt:80 #: npc/017-3/doctor.txt:82 #: npc/017-3/doctor.txt:56 #: npc/017-3/doctor.txt:54 #, no-c-format msgid "@@/150 @@" msgstr "" #. code: mes l("@@/2 @@", countitem(CroconutBox), getitemlink(CroconutBox)); #. code: mes l("@@/2 @@", countitem(ChocolateBiscuit), getitemlink(ChocolateBiscuit)); #. code: mes l("@@/2 @@", countitem(Dagger), getitemlink(Dagger)); #. code: mesc l("@@/2 @@", countitem(HastePotion), getitemlink(HastePotion)); #. code: mesc l("@@/2 @@", countitem(CactusDrink), getitemlink(CactusDrink)); #. code: mes l("@@/2 @@", countitem(RedScorpionStinger), getitemlink(RedScorpionStinger)); #. code: mes l("@@/2 @@", countitem(FishBox), getitemlink(FishBox)); #: npc/009-1/charles.txt:170 #: npc/017-3/doctor.txt:125 #: npc/003-1/sailors.txt:131 #: npc/003-0-1/maxime.txt:18 #: npc/007-1/caelum.txt:65 #: npc/012-7/celestia.txt:138 #: npc/009-1/charles.txt:96 #: npc/003-1/sailors.txt:63 #: npc/012-7/celestia.txt:116 #, no-c-format msgid "@@/2 @@" msgstr "" #. code: message strcharinfo(0), l("@@/2 Scorpion", .@k+1); #: npc/005-7/trainer.txt:624 #, no-c-format msgid "@@/2 Scorpion" msgstr "" #. code: mes l("@@/20 @@", countitem(FrozenYetiTear), getitemlink(FrozenYetiTear)); #. code: mes l("@@/20 @@", countitem(ApanaCake), getitemlink(ApanaCake)); #. code: mes l("@@/20 @@", countitem(DeliciousCookie), getitemlink(DeliciousCookie)); #. code: mes l("@@/20 @@", countitem(Mashmallow), getitemlink(Mashmallow)); #. code: mes l("@@/20 @@", countitem(ChocolateMouboo), getitemlink(ChocolateMouboo)); #. code: mesc l("@@/20 @@", countitem(AlizarinHerb), getitemlink(AlizarinHerb)); #. code: mesc l("@@/20 @@", countitem(CaveSnakeTongue), getitemlink(CaveSnakeTongue)); #. code: mes l("@@/20 @@", countitem(TonoriDelight), getitemlink(TonoriDelight)); #. code: mes l("@@/20 @@", countitem(PiouFeathers), getitemlink(PiouFeathers)); #. code: mes l("@@/20 @@", countitem(MaggotSlime), getitemlink(MaggotSlime)); #. code: mes l("@@/20 @@", countitem(ChocolateBunny), getitemlink(ChocolateBunny)); #. code: mes l("@@/20 @@", countitem(EasterEgg), getitemlink(EasterEgg)); #: npc/007-1/caelum.txt:69 #: npc/012-7/celestia.txt:118 #: npc/012-7/celestia.txt:120 #: npc/012-7/celestia.txt:122 #: npc/012-7/celestia.txt:124 #: npc/012-7/celestia.txt:119 #: npc/012-7/celestia.txt:132 #: npc/017-3/doctor.txt:123 #: npc/003-1/inac.txt:61 #: npc/012-7/celestia.txt:121 #: npc/009-5/joaquim.txt:99 #: npc/012-7/celestia.txt:123 #: npc/012-7/celestia.txt:110 #: npc/009-5/joaquim.txt:126 #, no-c-format msgid "@@/20 @@" msgstr "" #. code: mes l("@@/20 @@ (or @@)", countitem(Roach), getitemlink(Roach), getitemlink(CommonCarp)); #. code: mes l("@@/20 @@ (or @@)", countitem(CommonCarp), getitemlink(CommonCarp), getitemlink(Roach)); #: npc/009-1/fisherman.txt:89 #: npc/009-1/fisherman.txt:87 #: npc/009-1/fisherman.txt:73 #: npc/009-1/fisherman.txt:71 #, no-c-format msgid "@@/20 @@ (or @@)" msgstr "" #. code: message strcharinfo(0), l("@@/200 Black Scorpions", .@k+1); #: npc/007-1/tycoon.txt:362 #, no-c-format msgid "@@/200 Black Scorpions" msgstr "" #. code: mes l("@@/25 @@", countitem(CherryCocktail), getitemlink(CherryCocktail)); #. code: mes l("@@/25 @@", countitem(CoinBag), getitemlink(CoinBag)); #: npc/012-1/luffyx.txt:31 #: npc/009-1/charles.txt:94 #, no-c-format msgid "@@/25 @@" msgstr "" #. code: message strcharinfo(0), l("@@/25 Cave Maggots", .@k+1); #: npc/007-1/tycoon.txt:320 #, no-c-format msgid "@@/25 Cave Maggots" msgstr "" #. code: mes l("@@/3 @@", countitem(SnakeSkin), getitemlink(SnakeSkin)); #. code: mesc l("@@/3 @@", countitem(ScorpionStinger), getitemlink(ScorpionStinger)); #. code: mes l("@@/3 @@", countitem(CottonCloth), getitemlink(CottonCloth)); #: npc/010-2/sawis.txt:62 #: npc/003-1/sailors.txt:64 #: npc/003-0-1/maxime.txt:17 #, no-c-format msgid "@@/3 @@" msgstr "" #. code: message strcharinfo(0), l("@@/3 Candor Scorpions", .@k+1); #: npc/005-7/trainer.txt:603 #, no-c-format msgid "@@/3 Candor Scorpions" msgstr "" #. code: mesc l("@@/30 @@", countitem(BottleOfTonoriWater), getitemlink(BottleOfTonoriWater)); #. code: mes l("@@/30 @@", countitem(CoinBag), getitemlink(CoinBag)); #. code: mesc l("@@/30 @@", countitem(MauveHerb), getitemlink(MauveHerb)); #. code: mesc l("@@/30 @@", countitem(CobaltHerb), getitemlink(CobaltHerb)); #. code: mesc l("@@/30 @@", countitem(GambogeHerb), getitemlink(GambogeHerb)); #: npc/009-1/charles.txt:168 #: npc/017-3/doctor.txt:122 #: npc/017-3/doctor.txt:121 #: npc/009-5/joaquim.txt:125 #: npc/017-3/doctor.txt:120 #: npc/009-5/joaquim.txt:98 #, no-c-format msgid "@@/30 @@" msgstr "" #. code: mesc l("@@/4 @@", countitem(MushroomSpores), getitemlink(MushroomSpores)); #: npc/003-0-1/maxime.txt:16 #, no-c-format msgid "@@/4 @@" msgstr "" #. code: message strcharinfo(0), l("@@/4 House Maggots", .@k+1); #: npc/005-7/trainer.txt:585 #, no-c-format msgid "@@/4 House Maggots" msgstr "" #. code: mes l("@@/40 @@", countitem(ChocolateBar), getitemlink(ChocolateBar)); #. code: mes l("@@/40 @@", countitem(AppleCocktail), getitemlink(AppleCocktail)); #. code: mesc l("@@/40 @@", countitem(SnakeTongue), getitemlink(SnakeTongue)); #. code: mes l("@@/40 @@", countitem(RawLog), getitemlink(RawLog)); #. code: mes l("@@/40 @@", countitem(GingerBreadMan), getitemlink(GingerBreadMan)); #: npc/014-2/carla.txt:89 #: npc/012-7/celestia.txt:133 #: npc/009-5/joaquim.txt:97 #: npc/009-5/joaquim.txt:124 #: npc/012-1/luffyx.txt:30 #: npc/012-7/celestia.txt:111 #: npc/020-1/serge.txt:47 #, no-c-format msgid "@@/40 @@" msgstr "" #. code: dispbottom l("@@/40 Fire Goblins killed", getq3(HurnscaldQuest_ForestBow)-10); #: npc/009-1/fisherman.txt:141 #, no-c-format msgid "@@/40 Fire Goblins killed" msgstr "" #. code: mes l("@@/40 slayed @@", .@k-10, getmonsterlink(FireGoblin)); #: npc/009-1/fisherman.txt:76 #, no-c-format msgid "@@/40 slayed @@" msgstr "" #. code: mesc l("@@/45 @@", countitem(SmallMushroom), getitemlink(SmallMushroom)); #: npc/009-5/joaquim.txt:96 #: npc/009-5/joaquim.txt:123 #, no-c-format msgid "@@/45 @@" msgstr "" #. code: mes l("@@/5 @@", countitem(EmptyBottle), getitemlink(EmptyBottle)); #. code: mes l("@@/5 @@", countitem(ScorpionClaw), getitemlink(ScorpionClaw)); #. code: mes l("@@/5 @@", countitem(CroconutBox), getitemlink(CroconutBox)); #. code: mesc l("@@/5 @@", countitem(GrassSeeds), getitemlink(GrassSeeds)); #. code: message strcharinfo(0), l("@@/5 @@", .@k+1, getmonsterlink(DiamondBif)); #. code: mes l("@@/5 @@", countitem(GingerBreadMan), getitemlink(GingerBreadMan)); #. code: mes l("@@/5 @@", countitem(RoastedMaggot), getitemlink(RoastedMaggot)); #. code: mes l("@@/5 @@", countitem(Coal), getitemlink(Coal)); #: npc/005-4/rosen.txt:194 #: npc/003-1/sailors.txt:132 #: npc/009-1/charles.txt:95 #: npc/009-1/charles.txt:169 #: npc/009-5/alvasus.txt:128 #: npc/014-2/carla.txt:90 #: npc/012-7/celestia.txt:115 #: npc/017-1/paxel.txt:98 #: npc/012-7/celestia.txt:137 #: npc/007-1/caelum.txt:66 #, no-c-format msgid "@@/5 @@" msgstr "" #. code: mes l("@@/50 @@", countitem(SquirrelPelt), getitemlink(SquirrelPelt)); #. code: mes l("@@/50 @@", countitem(Acorn), getitemlink(Acorn)); #. code: mes l("@@/50 @@", countitem(Blueberries), getitemlink(Blueberries)); #. code: mesc l("@@/50 @@", countitem(ShadowHerb), getitemlink(ShadowHerb)); #: npc/014-2-1/woody.txt:62 #: npc/017-3/doctor.txt:84 #: npc/012-7/celestia.txt:131 #: npc/014-5/blossom.txt:79 #: npc/017-3/doctor.txt:58 #: npc/012-7/celestia.txt:109 #: npc/014-4/thorn.txt:81 #, no-c-format msgid "@@/50 @@" msgstr "" #. code: message strcharinfo(0), l("@@/50 Cave Snakes", .@k+1); #: npc/007-1/tycoon.txt:334 #, no-c-format msgid "@@/50 Cave Snakes" msgstr "" #. code: mes l("@@/55 @@", countitem(Tulip), getitemlink(Tulip)); #. code: mes l("@@/55 @@", countitem(Rose), getitemlink(Rose)); #: npc/014-5/blossom.txt:78 #: npc/014-4/thorn.txt:80 #: npc/014-5/blossom.txt:77 #: npc/014-4/thorn.txt:79 #, no-c-format msgid "@@/55 @@" msgstr "" #. code: mesc l("@@/60 @@", countitem(HardSpike), getitemlink(HardSpike)); #: npc/009-5/joaquim.txt:122 #: npc/009-5/joaquim.txt:95 #, no-c-format msgid "@@/60 @@" msgstr "" #. code: mes l("@@/6000 GP", Zeny); #: npc/009-1/charles.txt:172 #: npc/009-1/charles.txt:98 #, no-c-format msgid "@@/6000 GP" msgstr "" #. code: mes l("@@/7 @@", countitem(CottonCloth), getitemlink(CottonCloth)); #: npc/003-1/sailors.txt:133 #, no-c-format msgid "@@/7 @@" msgstr "" #. code: mesc l("@@/8 @@ for 1 @@", countitem(XmasCake), getitemlink(XmasCake), getitemlink(OpenedChristmasBox)); #: npc/019-4-1/cook.txt:31 #, no-c-format msgid "@@/8 @@ for 1 @@" msgstr "" #. code: mesc l("@@/8 @@", countitem(Plushroom), getitemlink(Plushroom)); #: npc/003-0-1/maxime.txt:15 #, no-c-format msgid "@@/8 @@" msgstr "" #. code: mes l("@@/8 @@, just because I'm hungry as a bear.", countitem(BugLeg), getitemlink(BugLeg)); #: npc/007-1/caelum.txt:70 #, no-c-format msgid "@@/8 @@, just because I'm hungry as a bear." msgstr "" #. code: mes l("@@/80 @@", countitem(MauveHerb), getitemlink(MauveHerb)); #. code: mes l("@@/80 @@", countitem(CobaltHerb), getitemlink(CobaltHerb)); #. code: mes l("@@/80 @@", countitem(CactusCocktail), getitemlink(CactusCocktail)); #. code: mes l("@@/80 @@", countitem(CaramelCandy), getitemlink(CaramelCandy)); #. code: mes l("@@/80 @@", countitem(AlizarinHerb), getitemlink(AlizarinHerb)); #. code: mes l("@@/80 @@", countitem(GambogeHerb), getitemlink(GambogeHerb)); #: npc/014-5/blossom.txt:83 #: npc/014-5/blossom.txt:82 #: npc/014-4/thorn.txt:86 #: npc/014-5/blossom.txt:84 #: npc/014-5/blossom.txt:85 #: npc/014-4/thorn.txt:87 #: npc/012-1/luffyx.txt:29 #: npc/020-1/serge.txt:46 #: npc/014-4/thorn.txt:85 #: npc/014-4/thorn.txt:84 #, no-c-format msgid "@@/80 @@" msgstr "" #. code: mesc l("@@/9 @@ for 1 @@", countitem(XmasCandyCane), getitemlink(XmasCandyCane), getitemlink(OpenedChristmasBox)); #: npc/019-4-1/cook.txt:30 #, no-c-format msgid "@@/9 @@ for 1 @@" msgstr "" #. code: mesc l("@@/?? @@", countitem(CobaltHerb), getitemlink(CobaltHerb)); #: npc/017-1/paxel.txt:100 #, no-c-format msgid "@@/?? @@" msgstr "" #. code: dispbottom l("@@/@@", .@t+1, 12); #: npc/002-1/dan.txt:125 #, no-c-format msgid "@@/@@" msgstr "" #. code: mes l("@@/@@ @@", countitem(ArtichokeHerb), 50, getitemlink(ArtichokeHerb)); #. code: mes l("@@/@@ @@", countitem(GambogeHerb), 50, getitemlink(GambogeHerb)); #. code: mes l("@@/@@ @@", countitem(MaggotSlime), 10, getitemlink(MaggotSlime)); #. code: mes l("@@/@@ @@", countitem(AlizarinHerb), 50, getitemlink(AlizarinHerb)); #. code: mesc l("@@/@@ @@", countitem(Moss), .@q*4, getitemlink(Moss)); #. code: mesc l("@@/@@ @@", format_number(Zeny), format_number(5000), "GP"); #. code: mesc l("@@/@@ @@", countitem(SilkCocoon), 300, getitemlink(SilkCocoon)); #. code: mesc l("@@/@@ @@", countitem(CottonCloth), 25, getitemlink(CottonCloth)); #. code: mesc l("@@/@@ @@", countitem(ShadowHerb), .@q*5, getitemlink(ShadowHerb)); #. code: mesc l("@@/@@ @@", countitem(CobaltHerb), 100, getitemlink(CobaltHerb)); #. code: mesc l("@@/@@ @@", countitem(BlueDye), 1, getitemlink(BlueDye)); #. code: mes l("@@/@@ @@", countitem(MauveHerb), 50, getitemlink(MauveHerb)); #. code: mesc l("@@/@@ @@", countitem(.@base2), .@amon2, getitemlink(.@base2)); #. code: mesc l("@@/@@ @@", countitem(.@base3), .@amon3, getitemlink(.@base3)); #. code: mesc l("@@/@@ @@", countitem(.@base1), .@amon1, getitemlink(.@base1)); #. code: mesc l("@@/@@ @@", countitem(Piberries), 1, getitemlink(Piberries)); // Can be bought, or 6% drop from Mana Bug #. code: mes l("@@/@@ @@", countitem(CobaltHerb), 50, getitemlink(CobaltHerb)); #. code: mesc l("@@/@@ @@", countitem(Root), .@q*3, getitemlink(Root)); #. code: mesc l("@@/@@ @@", countitem(CactusDrink), 1, getitemlink(CactusDrink)); // Less than 1% drop #. code: mes l("@@/@@ @@", countitem(DuckFeather), 1, getitemlink(DuckFeather)); #: npc/020-5/bracco.txt:171 #: npc/024-7/afking.txt:111 #: npc/017-4/pihro.txt:35 #: npc/005-4/rosen.txt:142 #: npc/017-4/pyndragon.txt:23 #: npc/018-4-2/susanne.txt:127 #: npc/017-4/pyndragon.txt:25 #: npc/024-7/afking.txt:113 #: npc/024-7/afking.txt:115 #: npc/020-7-1/eevert.txt:45 #: npc/018-4-2/susanne.txt:129 #: npc/012-5/nicholas.txt:47 #: npc/017-4/pihro.txt:31 #: npc/020-7-1/eevert.txt:41 #: npc/017-4/pihro.txt:33 #: npc/020-7-1/eevert.txt:43 #: npc/005-4/rosen.txt:141 #: npc/020-5/bracco.txt:172 #: npc/024-7/afking.txt:114 #: npc/020-7-1/eevert.txt:47 #: npc/024-7/afking.txt:112 #: npc/017-4/pyndragon.txt:24 #: npc/020-7-1/eevert.txt:46 #: npc/020-7-1/eevert.txt:44 #: npc/017-5/silversmith.txt:25 #: npc/018-4-2/susanne.txt:128 #: npc/012-5/nicholas.txt:46 #: npc/020-7-1/eevert.txt:42 #: npc/017-5/silversmith.txt:24 #, no-c-format msgid "@@/@@ @@" msgstr "" #. code: dispbottom l("@@/@@ @@ killed", .@q3, 50, getmonsterlink(.@mobId)); #: npc/003-10/kreist.txt:226 #: npc/003-10/kreist.txt:207 #: npc/003-10/kreist.txt:235 #: npc/003-10/kreist.txt:217 #, no-c-format msgid "@@/@@ @@ killed" msgstr "" #. code: mesc l("@@/@@ GP", format_number(Zeny), format_number(10000)); #. code: mesc l("@@/@@ GP", format_number(Zeny), .@price); #. code: mesc l("@@/@@ GP", format_number(Zeny), fnum(.@price)); #. code: mesc l("@@/@@ GP", format_number(Zeny), format_number(.@price)); #. code: mes l("@@/@@ GP", format_number(Zeny), format_number(.@price*2)); #. code: mesc l("@@/@@ GP", fnum(Zeny), fnum(.@gp)); #: npc/017-4/pyndragon.txt:26 #: npc/017-1/paxel.txt:101 #: npc/017-1/boringnpc.txt:24 #: npc/020-5/bracco.txt:173 #: npc/017-4/pihro.txt:36 #: npc/017-5/silversmith.txt:26 #: npc/024-15/lilanna.txt:80 #: npc/012-5/nicholas.txt:48 #, no-c-format msgid "@@/@@ GP" msgstr "" #. code: mesc l("@@: @@/@@", l("2nd step"), .@new, 2500); #. code: mesc l("@@: @@/@@", l("3rd step"), .@new, 5000); #. code: mesc l("@@: @@/@@", l("1st step"), .@new, 1000); #. code: mesc l("@@: @@/@@", l("4th step"), .@new, 7500); #: npc/functions/mobhunter.txt:131 #: npc/functions/mobhunter.txt:151 #: npc/functions/mobhunter.txt:121 #: npc/functions/mobhunter.txt:141 #, no-c-format msgid "@@: @@/@@" msgstr "" #. code: npctalk l("@@: Fight!", getpartyname(getcharid(1))); #: npc/008-1/master.txt:87 #: npc/008-2/master.txt:100 #, no-c-format msgid "@@: Fight!" msgstr "" #. code: mes l("@@: Lv @@", csys_ISON(CRGROUP_MAXPC), CRAFTSYS[CRGROUP_MAXPC]); #. code: mes l("@@: Lv @@", csys_ISON(CRGROUP_SCINFLICT), CRAFTSYS[CRGROUP_SCINFLICT]); #. code: mes l("@@: Lv @@", csys_ISON(CRGROUP_SCRESIST), CRAFTSYS[CRGROUP_SCRESIST]); #. code: mes l("@@: Lv @@", csys_ISON(CRGROUP_BASE), CRAFTSYS[CRGROUP_BASE]); #. code: mes l("@@: Lv @@", csys_ISON(CRGROUP_FINAL), CRAFTSYS[CRGROUP_FINAL]); #. code: mes l("@@: Lv @@", csys_ISON(CRGROUP_ACC), CRAFTSYS[CRGROUP_ACC]); #. code: mes l("@@: Lv @@", csys_ISON(CRGROUP_REGEN), CRAFTSYS[CRGROUP_REGEN]); #. code: mes l("@@: Lv @@", csys_ISON(CRGROUP_MANAUSE), CRAFTSYS[CRGROUP_MANAUSE]); #. code: mes l("@@: Lv @@", csys_ISON(CRGROUP_DOUBLE), CRAFTSYS[CRGROUP_DOUBLE]); #. code: mes l("@@: Lv @@", csys_ISON(CRGROUP_DEF), CRAFTSYS[CRGROUP_DEF]); #. code: mes l("@@: Lv @@", csys_ISON(CRGROUP_BOSSATK), CRAFTSYS[CRGROUP_BOSSATK]); #. code: mes l("@@: Lv @@", csys_ISON(CRGROUP_SPEED), CRAFTSYS[CRGROUP_SPEED]); #. code: mes l("@@: Lv @@", csys_ISON(CRGROUP_EVD), CRAFTSYS[CRGROUP_EVD]); #. code: mes l("@@: Lv @@", csys_ISON(CRGROUP_ATK), CRAFTSYS[CRGROUP_ATK]); #: npc/craft/options.txt:854 #: npc/craft/options.txt:858 #: npc/craft/options.txt:852 #: npc/craft/options.txt:801 #: npc/craft/options.txt:832 #: npc/craft/options.txt:813 #: npc/craft/options.txt:834 #: npc/craft/options.txt:856 #: npc/craft/options.txt:817 #: npc/craft/options.txt:838 #: npc/craft/options.txt:815 #: npc/craft/options.txt:836 #: npc/craft/options.txt:871 #: npc/craft/options.txt:819 #, no-c-format msgid "@@: Lv @@" msgstr "" #. code: mes l("@commands lists even more advanced commands, but you can't use all of them."); #: npc/005-7/trainer.txt:416 #, no-c-format msgid "@commands lists even more advanced commands, but you can't use all of them." msgstr "" #. code: mes l("@discord allows you to setup Discord integration settings."); #: npc/005-7/trainer.txt:422 #, no-c-format msgid "@discord allows you to setup Discord integration settings." msgstr "" #. code: mes l("@info and @tutorial will, using Jesusalva's powers, allow you to contact me anywhere for info."); #: npc/005-7/trainer.txt:426 #, no-c-format msgid "@info and @tutorial will, using Jesusalva's powers, allow you to contact me anywhere for info." msgstr "" #. code: mes l("@lang allows you to change game language, anytime, anywhere."); #: npc/005-7/trainer.txt:419 #, no-c-format msgid "@lang allows you to change game language, anytime, anywhere." msgstr "" #. code: dispbottom l("@rentitem