# Copyright (C) 2010-2014 Evol Online # msgid "" msgstr "" "Project-Id-Version: EvolOnline\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. code: mes l(" I cut it in half, and to fix shooting speed, I added some extra cogs."); #: npc/017-4/pyndragon.txt:97 #, no-c-format msgid " I cut it in half, and to fix shooting speed, I added some extra cogs." msgstr "" #. code: mes l(" It didn't got too much lighter, and it got really weak compared to a bow."); #: npc/017-4/pyndragon.txt:98 #, no-c-format msgid " It didn't got too much lighter, and it got really weak compared to a bow." msgstr "" #. code: mes l(" It is also much weaker and less precise than a bow. But it is so fun using..."); #: npc/017-4/pyndragon.txt:106 #, no-c-format msgid " It is also much weaker and less precise than a bow. But it is so fun using..." msgstr "" #. code: mes l(" It is the same as a bow, including in penalty. But it deals splash damage!"); #: npc/017-4/pyndragon.txt:110 #, no-c-format msgid " It is the same as a bow, including in penalty. But it deals splash damage!" msgstr "" #. code: mes l(" Oh, and it comes with added shooting range, but it is slow as hell to reload."); #: npc/017-4/pyndragon.txt:102 #, no-c-format msgid " Oh, and it comes with added shooting range, but it is slow as hell to reload." msgstr "" #. code: mes l(" One have lots of powder to attack non-stop, but oh god that is heavy."); #: npc/017-4/pyndragon.txt:105 #, no-c-format msgid " One have lots of powder to attack non-stop, but oh god that is heavy." msgstr "" #. code: mes l(" The standard gunstaff! It is way stronger than a bow!"); #: npc/017-4/pyndragon.txt:101 #, no-c-format msgid " The standard gunstaff! It is way stronger than a bow!" msgstr "" #. code: mes l(" You know, I wanted to make the powder explode when hitting!"); #: npc/017-4/pyndragon.txt:109 #, no-c-format msgid " You know, I wanted to make the powder explode when hitting!" msgstr "" #. code: GHQ_Assign(Pinkie, "Hurnscald", getitemlink(PinkHelmet) + col(l(" (Hinnak's and Oscar's fields Pinkies may not count)"), 1)); #: npc/012-1/hinnak.txt:145 #, no-c-format msgid " (Hinnak's and Oscar's fields Pinkies may not count)" msgstr "" #. code: mesc l(" - Daily Login Screen"); #: npc/functions/clientversion.txt:234 #, no-c-format msgid " - Daily Login Screen" msgstr "" #. code: mesc l(" - Soul Menhir auto-saving"); #: npc/functions/clientversion.txt:233 #, no-c-format msgid " - Soul Menhir auto-saving" msgstr "" #. code: @menuentries$+=l("Sell ")+.nams$[.@i]+l(" for ") + format_number( realestate_sellprice(.id,.price[.@i]) ) +":"; #. code: @menuentries$+=l("Sell ")+.nams$[.@i]+l(" for ") + format_number( re2_sellprice(.id,.price[.@i]) ) +":"; #: npc/009-7/doorbell.txt:178 #: npc/024-14/doorbell.txt:138 #: npc/009-6/doorbell.txt:178 #: npc/017-8/doorbell.txt:178 #: npc/017-7/doorbell.txt:178 #: npc/012-8/doorbell.txt:178 #, no-c-format msgid " for " msgstr "" #. code: mesq l("In the ")+b(l("southwest part of the town"))+l(" is the Inn, and you can rent an apartment there for 30 days."); #: npc/024-16/king.txt:43 #, no-c-format msgid " is the Inn, and you can rent an apartment there for 30 days." msgstr "" #. code: mes l("Ah, hello there, @@. You've grown quite skilled lately.", strcharinfo(0)); #: npc/003-1/jakod.txt:15 #, no-c-format msgid "\"Ah, hello there, @@. You've grown quite skilled lately." msgstr "" #. code: if (getq(General_Narrator) < 1) mes l("Hey, have you already got the money necessary for the travel?"); #: npc/002-3/elmo.txt:37 #, no-c-format msgid "\"Hey, have you already got the money necessary for the travel?" msgstr "" #. code: mesq l("Many thanks! I'll be waiting for you, hiding on the ship's hold!"); #: npc/002-1/alige.txt:75 #, no-c-format msgid "\"Many thanks! I'll be waiting for you, hiding on the ship's hold!\"" msgstr "" #. code: mesq l("Oh, I'm so glad you're taking care of those scary slimes. You're so brave! How many of them are still left, do you think? Will it be safe to go there soon?"); #: npc/020-7-1/janitors.txt:166 #, no-c-format msgid "\"Oh, I'm so glad you're taking care of those scary slimes. You're so brave! How many of them are still left, do you think? Will it be safe to go there soon?" msgstr "" #. code: mes l("Oh... Sorry, @@.", strcharinfo(0)); #: npc/001-4/lilica.txt:76 #, no-c-format msgid "\"Oh... Sorry, @@." msgstr "" #. code: mes l("That's the only hard part. As long that you do not neglect Intelligence nor Job level..."); #: npc/003-1/jakod.txt:34 #, no-c-format msgid "\"That's the only hard part. As long that you do not neglect Intelligence nor Job level..." msgstr "" #. code: mes l("Well, looks like you qualify!"); #: npc/003-1/aidan.txt:31 #, no-c-format msgid "\"Well, looks like you qualify!" msgstr "" #. code: mesc l("When you're thristy, you may look for me. I'm often in desert areas, but this time, the winter has come."), 3; #: npc/012-7/celestia.txt:249 #: npc/012-7/celestia.txt:254 #, no-c-format msgid "\"When you're thristy, you may look for me. I'm often in desert areas, but this time, the winter has come.\"" msgstr "" #. code: dispbottom l("##1Bug abuser detected! Automatically banning!!"); #: npc/003-1/ishi.txt:16 #, no-c-format msgid "##1Bug abuser detected! Automatically banning!!" msgstr "" #. code: dispbottom l("##1DON'T MOVE until the signal. Stay ready! If you move, you will desync client!"); #: npc/003-1/quirino.txt:101 #, no-c-format msgid "##1DON'T MOVE until the signal. Stay ready! If you move, you will desync client!" msgstr "" #. code: dispbottom l("##1The ship is under a pirate's attack! ##BKill all or survive!"); #: npc/016-7/main.txt:12 #, no-c-format msgid "##1The ship is under a pirate's attack! ##BKill all or survive!" msgstr "" #. code: announce(l("##1WARNING! WARNING! Siege starting at Candor!!"), bc_all); #: npc/005-1/ayasha.txt:136 #, no-c-format msgid "##1WARNING! WARNING! Siege starting at Candor!!" msgstr "" #. code: dispbottom l("##2 14 Days login bonus: ##B1x @@##b", getitemlink(BronzeGift)); #: npc/functions/daily.txt:87 #, no-c-format msgid "##2 14 Days login bonus: ##B1x @@##b" msgstr "" #. code: dispbottom l("##2 21 Days login bonus: ##B1x @@##b", getitemlink(BronzeGift)); #: npc/functions/daily.txt:84 #, no-c-format msgid "##2 21 Days login bonus: ##B1x @@##b" msgstr "" #. code: dispbottom l("##2 27 Days login bonus: ##B1x @@##b", getitemlink(.@prize)); #: npc/functions/daily.txt:81 #, no-c-format msgid "##2 27 Days login bonus: ##B1x @@##b" msgstr "" #. code: dispbottom l("##2 3 Days login bonus: ##B1x @@##b", getitemlink(StrangeCoin)); #: npc/functions/daily.txt:93 #, no-c-format msgid "##2 3 Days login bonus: ##B1x @@##b" msgstr "" #. code: dispbottom l("##2 7 Days login bonus: ##B3x @@##b", getitemlink(StrangeCoin)); #: npc/functions/daily.txt:90 #, no-c-format msgid "##2 7 Days login bonus: ##B3x @@##b" msgstr "" #. code: dispbottom l("##2 @@ Days login bonus: ##B2x @@, 1x @@##b", #LOGIN_STREAK, getitemlink(StrangeCoin), getitemlink(CasinoCoins)); #: npc/functions/daily.txt:55 #, no-c-format msgid "##2 @@ Days login bonus: ##B2x @@, 1x @@##b" msgstr "" #. code: dispbottom l("##2Daily login bonus: ##B@@ EXP##b", .@value); #: npc/functions/daily.txt:104 #, no-c-format msgid "##2Daily login bonus: ##B@@ EXP##b" msgstr "" #. code: dispbottom l("##2Daily login bonus: ##B@@ GP##b", .@value); #: npc/functions/daily.txt:98 #, no-c-format msgid "##2Daily login bonus: ##B@@ GP##b" msgstr "" #. code: dispbottom l("##2Daily login bonus: ##B@@ Job Exp.##b", .@value); #: npc/functions/daily.txt:110 #, no-c-format msgid "##2Daily login bonus: ##B@@ Job Exp.##b" msgstr "" #. code: mes l("##2Your prize: @@ GP", .@p); #: npc/003-1/hasan.txt:108 #, no-c-format msgid "##2Your prize: @@ GP" msgstr "" #. code: mes l("##9 %%A%%A%%A: @@.", getitemlink(Sapphire)); #: npc/017-3/slots.txt:50 #, no-c-format msgid "##9 %%A%%A%%A: @@." msgstr "" #. code: mes l("##9 %%B%%B%%B: @@.", getitemlink(Amethyst)); #: npc/017-3/slots.txt:51 #, no-c-format msgid "##9 %%B%%B%%B: @@." msgstr "" #. code: mes l("##9 %%C%%C%%C: @@.", getitemlink(Diamond)); #: npc/017-3/slots.txt:52 #, no-c-format msgid "##9 %%C%%C%%C: @@." msgstr "" #. code: mes l("##9 %%D%%D%%D: @@.", getitemlink(Emerald)); #: npc/017-3/slots.txt:53 #, no-c-format msgid "##9 %%D%%D%%D: @@." msgstr "" #. code: mes l("##9 %%E%%E%%E: @@.", getitemlink(Topaz)); #: npc/017-3/slots.txt:54 #, no-c-format msgid "##9 %%E%%E%%E: @@." msgstr "" #. code: mes l("##9 %%F%%F%%F: @@.", getitemlink(Ruby)); #: npc/017-3/slots.txt:55 #, no-c-format msgid "##9 %%F%%F%%F: @@." msgstr "" #. code: mes l("##9 777: @@.", getitemlink(Bloodstone)); #. code: mes l("##9 777: @@.", getitemlink(Monocle)); #: npc/003-10/slots.txt:50 #: npc/017-3/slots.txt:49 #, no-c-format msgid "##9 777: @@." msgstr "" #. code: mes l("##9.:: Second Tier Quest - Time Remaining: @@ ::.", FuzzyTime(QUEST_ELEVARTEMPO,2,2)); #: npc/004-1/elanore.txt:59 #, no-c-format msgid "##9.:: Second Tier Quest - Time Remaining: @@ ::." msgstr "" #. code: mes l("##9Hey wait... Your coin turned on a @@!", getitemlink(StrangeCoin)); #. code: mes l("##9Hey wait... Your coin turned on a @@!", getitemlink(CasinoCoins)); #: npc/003-1/well.txt:27 #: npc/003-1/well.txt:30 #, no-c-format msgid "##9Hey wait... Your coin turned on a @@!" msgstr "" #. code: mes l("##9Was that not sufficient, this someone acquired MAGIC and is now under @@'s group.", (rand2(0,1) ? "Colin" : "Luca")); #: npc/functions/news.txt:298 #, no-c-format msgid "##9Was that not sufficient, this someone acquired MAGIC and is now under @@'s group." msgstr "" #. code: mesc l("##BFirst and foremost, you should talk to Trainer, inside the big house.##b"), 1; #: npc/002-3/elmo.txt:47 #, no-c-format msgid "##BFirst and foremost, you should talk to Trainer, inside the big house.##b" msgstr "" #. code: mes l("##BHall Of @@: TOP15##b", getitemlink(StrangeCoin)); #: npc/functions/scoreboards.txt:142 #, no-c-format msgid "##BHall Of @@: TOP15##b" msgstr "" #. code: mes l("##BHall Of Crazyfefe Fight: TOP 10##b"); #: npc/functions/scoreboards.txt:184 #, no-c-format msgid "##BHall Of Crazyfefe Fight: TOP 10##b" msgstr "" #. code: mes l("##BHall Of Fame: TOP10##b"); #: npc/functions/scoreboards.txt:62 #, no-c-format msgid "##BHall Of Fame: TOP10##b" msgstr "" #. code: mes l("##BHall Of Fortune: TOP15##b"); #: npc/functions/scoreboards.txt:79 #, no-c-format msgid "##BHall Of Fortune: TOP15##b" msgstr "" #. code: mes l("##BHall Of Guild Level: TOP5##b"); #: npc/functions/scoreboards.txt:47 #, no-c-format msgid "##BHall Of Guild Level: TOP5##b" msgstr "" #. code: mes l("##BHall Of Job Level: TOP15##b"); #: npc/functions/scoreboards.txt:121 #, no-c-format msgid "##BHall Of Job Level: TOP15##b" msgstr "" #. code: mes l("##BHall Of Level: TOP15##b"); #: npc/functions/scoreboards.txt:100 #, no-c-format msgid "##BHall Of Level: TOP15##b" msgstr "" #. code: mes l("##BIMPORTANT:##b People usually doesn't shout, they talk. Because this, if you are too far, an NPC won't hear you."); #: npc/005-7/trainer.txt:398 #, no-c-format msgid "##BIMPORTANT:##b People usually doesn't shout, they talk. Because this, if you are too far, an NPC won't hear you." msgstr "" #. code: mes l("##BLatest GM Commands##b"); #: npc/functions/scoreboards.txt:163 #, no-c-format msgid "##BLatest GM Commands##b" msgstr "" #. code: mesq l("Arrr matey! This is @@, yarr.", l("##BSincerity Island##b")); #: npc/018-1/george.txt:55 #, no-c-format msgid "##BSincerity Island##b" msgstr "" #. code: dispbottom l("##BYou were robbed##b by an evil NPC."); #: npc/003-1/hasan.txt:155 #, no-c-format msgid "##BYou were robbed##b by an evil NPC." msgstr "" #. code: mes l("##a(it would be way too messy anyway)##0"); #: npc/012-7/celestia.txt:220 #, no-c-format msgid "##a(it would be way too messy anyway)##0" msgstr "" #. code: mesq l("%%1 Cheer up, these should go back to normal when you level up. Just don't do that again!"); #: npc/003-0-1/audsbel.txt:309 #, no-c-format msgid "%%1 Cheer up, these should go back to normal when you level up. Just don't do that again!" msgstr "" #. code: mesq l("%%3 You sadden me. That was so, so lame. I will need to punish you. Sorry. Superior orders. %%S"); #: npc/003-0-1/audsbel.txt:303 #, no-c-format msgid "%%3 You sadden me. That was so, so lame. I will need to punish you. Sorry. Superior orders. %%S" msgstr "" #. code: mesq l("%%4 Haven't you read your Grimorium yet?!"); #: npc/003-0-1/audsbel.txt:38 #, no-c-format msgid "%%4 Haven't you read your Grimorium yet?!" msgstr "" #. code: mesn "%%@"; #: npc/017-3/slots.txt:31 #: npc/014-5/events.txt:38 #: npc/003-10/slots.txt:31 #, no-c-format msgid "%%@" msgstr "" #. code: mesq l("%%@ Then wait until Saulc says they are safe!"); #: npc/017-6/azwell.txt:44 #, no-c-format msgid "%%@ Then wait until Saulc says they are safe!" msgstr "" #. code: mesq l("%%@ You can get Magic by joining class and subclass, and with some NPCs. These work out-of-box. Easy."); #: npc/003-0-1/audsbel.txt:41 #, no-c-format msgid "%%@ You can get Magic by joining class and subclass, and with some NPCs. These work out-of-box. Easy." msgstr "" #. code: mesn "%%A"; #: npc/017-3/slots.txt:10 #: npc/003-10/slots.txt:10 #, no-c-format msgid "%%A" msgstr "" #. code: mesn "%%B"; #: npc/017-3/slots.txt:13 #: npc/003-10/slots.txt:13 #, no-c-format msgid "%%B" msgstr "" #. code: mesn "%%C"; #: npc/003-10/slots.txt:16 #: npc/017-3/slots.txt:16 #, no-c-format msgid "%%C" msgstr "" #. code: mesn "%%D"; #: npc/003-10/slots.txt:19 #: npc/017-3/slots.txt:19 #, no-c-format msgid "%%D" msgstr "" #. code: mesn "%%E"; #: npc/003-10/slots.txt:22 #: npc/017-3/slots.txt:22 #, no-c-format msgid "%%E" msgstr "" #. code: mesn "%%F"; #: npc/017-3/slots.txt:25 #: npc/003-10/slots.txt:25 #, no-c-format msgid "%%F" msgstr "" #. code: mesn "%%G"; #: npc/014-5/events.txt:26 #, no-c-format msgid "%%G" msgstr "" #. code: mesq l("%%G Just like normal magic, you need power from the Mana Stone, which is based on your levels, intelligence, and mana."); #: npc/003-0-1/audsbel.txt:47 #, no-c-format msgid "%%G Just like normal magic, you need power from the Mana Stone, which is based on your levels, intelligence, and mana." msgstr "" #. code: mesn "%%H"; #: npc/014-5/events.txt:23 #, no-c-format msgid "%%H" msgstr "" #. code: mesn "%%K"; #: npc/014-5/events.txt:35 #, no-c-format msgid "%%K" msgstr "" #. code: mesn "%%N"; #: npc/014-5/events.txt:32 #, no-c-format msgid "%%N" msgstr "" #. code: mesn "%%Q"; #: npc/014-5/events.txt:29 #, no-c-format msgid "%%Q" msgstr "" #. code: mesn "%%g"; #: npc/014-5/events.txt:20 #, no-c-format msgid "%%g" msgstr "" #. code: mesq l("%%i What, my maximum life and mana just decreased! Noooo!!"); #: npc/003-0-1/audsbel.txt:306 #, no-c-format msgid "%%i What, my maximum life and mana just decreased! Noooo!!" msgstr "" #. code: mesn "%%t"; #: npc/014-5/events.txt:17 #, no-c-format msgid "%%t" msgstr "" #. code: mes l("'-' Could you give me his shield? Pretty please? I need it to survive and bring Tulimshar goodies!"); #: npc/020-4/baktar.txt:126 #, no-c-format msgid "'-' \"Could you give me his shield? Pretty please? I need it to survive and bring Tulimshar goodies!\"" msgstr "" #. code: l("'.' I forgot how to allocate status!"), #: npc/000-0-0/sailors.txt:132 #, no-c-format msgid "'.' \"I forgot how to allocate status!\"" msgstr "" #. code: l("'Best'? So you can make other things?"); #: npc/017-5/nahrec.txt:50 #, no-c-format msgid "'Best'? So you can make other things?" msgstr "" #. code: l("'Some herbs and potion'? Could you be more specific?"), L_IntroSpecify, #: npc/017-3/doctor.txt:41 #, no-c-format msgid "'Some herbs and potion'? Could you be more specific?" msgstr "" #. code: select l("'Them' whom?"); #: npc/019-1-1/miler.txt:97 #, no-c-format msgid "'Them' whom?" msgstr "" #. code: rif(!(#CRW & 32) && .@m >= 5000 && Zeny > 10000, l("(10,000 GP) Legendary Mount")), #: npc/003-2/lua.txt:326 #, no-c-format msgid "(10,000 GP) Legendary Mount" msgstr "" #. code: mes l("(A mystical aura surrounds this stone. It probably can return you home. What do you do?)"); #: npc/001-11/event_soulmenhir.txt:8 #: npc/001-4/event_soulmenhir.txt:8 #, no-c-format msgid "(A mystical aura surrounds this stone. It probably can return you home. What do you do?)" msgstr "" #. code: mes l("(A mystical aura surrounds this stone. You feel mysteriously attracted to it. Something tells you to touch it. What do you do?)"); #: npc/functions/soul_menhir.txt:6 #, no-c-format msgid "(A mystical aura surrounds this stone. You feel mysteriously attracted to it. Something tells you to touch it. What do you do?)" msgstr "" #. code: message strcharinfo(0), l("(A strange barrier keeps you from touching the stone at this time.)"); #: npc/functions/soul_menhir.txt:96 #, no-c-format msgid "(A strange barrier keeps you from touching the stone at this time.)" msgstr "" #. code: mes l("(A strange sensation flows through you. It feels like your soul leaves your body and becomes one with the stone. As suddenly as the feeling started it stops.)"); #: npc/functions/soul_menhir.txt:44 #, no-c-format msgid "(A strange sensation flows through you. It feels like your soul leaves your body and becomes one with the stone. As suddenly as the feeling started it stops.)" msgstr "" #. code: mesc l("(All items must be placed exactly in this order.)"); #: npc/craft/recipes.txt:82 #: npc/craft/recipes.txt:66 #: npc/craft/recipes.txt:155 #, no-c-format msgid "(All items must be placed exactly in this order.)" msgstr "" #. code: mes l("(As suddenly as the feeling started it stops. The strange attraction is away from one moment to the next and the menhir feels like just an ordinary stone.)"); #: npc/functions/soul_menhir.txt:38 #, no-c-format msgid "(As suddenly as the feeling started it stops. The strange attraction is away from one moment to the next and the menhir feels like just an ordinary stone.)" msgstr "" #. code: mesc l("(Click next button to advance dialogs)"), 3; #: npc/000-0/sailors.txt:30 #, no-c-format msgid "(Click next button to advance dialogs)" msgstr "" #. code: l("(Don't respond)"); #: npc/000-0/sailors.txt:76 #, no-c-format msgid "(Don't respond)" msgstr "" #. code: l("(Drink the tea, hoping for the best)"), L_DrinkTea; #: npc/012-7/celestia.txt:204 #, no-c-format msgid "(Drink the tea, hoping for the best)" msgstr "" #. code: mesc l("(Even bandits doesn't breaks the rules. To see the rules, use ##B@rules##b.)"); #: npc/015-2/ben.txt:18 #, no-c-format msgid "(Even bandits doesn't breaks the rules. To see the rules, use ##B@rules##b.)" msgstr "" #. code: mesc l("(If you don't have anyone special to send these, send to @@. Perhaps they'll calm down with those T.T)", b("Monster King")), 3; #: npc/001-11/Demure.txt:46 #, no-c-format msgid "(If you don't have anyone special to send these, send to @@. Perhaps they'll calm down with those T.T)" msgstr "" #. code: mesc l("(Leave the password blank to disable)"); #: npc/functions/estate.txt:213 #: npc/012-8/doorbell.txt:94 #: npc/017-8/doorbell.txt:94 #: npc/017-7/doorbell.txt:94 #: npc/009-6/doorbell.txt:94 #: npc/009-7/doorbell.txt:94 #, no-c-format msgid "(Leave the password blank to disable)" msgstr "" #. code: mesc l("(Note: Agostine will destroy low quality materials!)"); #: npc/020-6/agostine.txt:85 #, no-c-format msgid "(Note: Agostine will destroy low quality materials!)" msgstr "" #. code: mes l("(Suddenly a strange sensation flows through you. It feels like your soul leaves your body and becomes one with the stone.)"); #: npc/functions/soul_menhir.txt:37 #, no-c-format msgid "(Suddenly a strange sensation flows through you. It feels like your soul leaves your body and becomes one with the stone.)" msgstr "" #. code: mesc l("(The girl now looks away sadly, thinking about what to say next.)"); #: npc/018-4-2/susanne.txt:18 #, no-c-format msgid "(The girl now looks away sadly, thinking about what to say next.)" msgstr "" #. code: mesc l("(To see the rules, use ##B@rules##b.)"); #: npc/003-1/constableperry.txt:22 #, no-c-format msgid "(To see the rules, use ##B@rules##b.)" msgstr "" #. code: mes l("(You touch the mysterious stone. Somehow it feels warm and cold at the same time.)"); #: npc/functions/soul_menhir.txt:36 #, no-c-format msgid "(You touch the mysterious stone. Somehow it feels warm and cold at the same time.)" msgstr "" #. code: mes l("(shivering) Ah, how I am afraid of pious!"); #: npc/002-1/dan.txt:80 #, no-c-format msgid "(shivering) \"Ah, how I am afraid of pious!\"" msgstr "" #. code: mesc l("* @@ @@", getarg(4), getitemlink(getarg(5))); #. code: mesc l("* @@ @@", getarg(2), getitemlink(getarg(3))); #: npc/guilds/logs.txt:208 #: npc/guilds/logs.txt:210 #, no-c-format msgid "* @@ @@" msgstr "" #. code: mesc l("* @@ Water Bottle", 1); #: npc/017-3/chagashroom.txt:60 #, no-c-format msgid "* @@ Water Bottle" msgstr "" #. code: msObjective(countitem(ChocolateBar) >= 12, l("* @@/12 @@", countitem(ChocolateBar), getitemlink(ChocolateBar))); #. code: mes l("* @@/12 @@", countitem(CherryCake), getitemlink(CherryCake)); #. code: mes l("* @@/12 @@", countitem(Bread), getitemlink(Bread)); #. code: mes l("* @@/12 @@", countitem(Cheese), getitemlink(Cheese)); #: npc/001-11/Soren.txt:14 #: npc/002-1/alige.txt:55 #: npc/002-1/alige.txt:57 #: npc/002-1/alige.txt:56 #: npc/002-1/alige.txt:110 #: npc/002-1/alige.txt:111 #: npc/002-1/alige.txt:112 #, no-c-format msgid "* @@/12 @@" msgstr "" #. code: mes l("* @@/2 @@", countitem(BlueDye), getitemlink(BlueDye)); #. code: mes l("* @@/2 @@", countitem(YellowDye), getitemlink(YellowDye)); #: npc/002-1/alige.txt:61 #: npc/002-1/alige.txt:117 #: npc/002-1/alige.txt:62 #: npc/002-1/alige.txt:116 #, no-c-format msgid "* @@/2 @@" msgstr "" #. code: msObjective(Zeny >= 200, l("* @@/200 GP", format_number(Zeny))); #: npc/001-11/Soren.txt:15 #, no-c-format msgid "* @@/200 GP" msgstr "" #. code: mes l("* @@/30 @@", countitem(CactusPotion), getitemlink(CactusPotion)); #: npc/002-1/alige.txt:109 #: npc/002-1/alige.txt:54 #, no-c-format msgid "* @@/30 @@" msgstr "" #. code: mes l("* @@/6 @@", countitem(StrengthPotion), getitemlink(StrengthPotion)); #. code: mes l("* @@/6 @@", countitem(HastePotion), getitemlink(HastePotion)); #: npc/002-1/alige.txt:60 #: npc/002-1/alige.txt:114 #: npc/002-1/alige.txt:115 #: npc/002-1/alige.txt:59 #, no-c-format msgid "* @@/6 @@" msgstr "" #. code: mes l("* @@/7.500 GP", Zeny); #: npc/002-1/alige.txt:118 #: npc/002-1/alige.txt:63 #, no-c-format msgid "* @@/7.500 GP" msgstr "" #. code: mes l("* @@/8 @@", countitem(BottleOfTonoriWater), getitemlink(BottleOfTonoriWater)); #: npc/002-1/alige.txt:113 #: npc/002-1/alige.txt:58 #, no-c-format msgid "* @@/8 @@" msgstr "" #. code: mes l("* @@/@@ @@", countitem(GambogeHerb), .@price+10, getitemlink(GambogeHerb)); #. code: mesc l("* @@/@@ @@", countitem(Plushroom), 1, getitemlink(Plushroom)); #. code: mesc l("* @@/@@ @@", countitem(SeaDrops), 1, getitemlink(SeaDrops)); #. code: msObjective(countitem(FishingRod), l("* @@/@@ @@", countitem(FishingRod), 1, getitemlink(FishingRod))); #. code: msObjective(countitem(LifestonePendant), l("* @@/@@ @@", countitem(LifestonePendant), 1, getitemlink(LifestonePendant))); #. code: msObjective(countitem(TulimsharGuardCard), l("* @@/@@ @@", countitem(TulimsharGuardCard), 1, getitemlink(TulimsharGuardCard))); #. code: mesc l("* @@/@@ @@", countitem(Scythe), 1, getitemlink(Scythe)), 9; #. code: mes l("* @@/@@ @@", countitem(BugLeg), .@price-10, getitemlink(BugLeg)); #. code: msObjective(countitem(Scythe), l("* @@/@@ @@", countitem(Scythe), 1, getitemlink(Scythe))); #. code: mesc l("* @@/@@ @@", countitem(Scythe), 1, getitemlink(Scythe)), 2; #. code: mes l("* @@/@@ @@", countitem(CobaltHerb), .@price+10, getitemlink(CobaltHerb)); #. code: mesc l("* @@/@@ @@", countitem(Chagashroom), 30, getitemlink(Chagashroom)); #: npc/017-3/chagashroom.txt:58 #: npc/012-2/rakinorf.txt:218 #: npc/017-1/boringnpc.txt:22 #: npc/012-2/rakinorf.txt:216 #: npc/012-2/rakinorf.txt:242 #: npc/003-2/lua.txt:187 #: npc/003-2/lua.txt:185 #: npc/017-3/chagashroom.txt:59 #: npc/003-2/lua.txt:183 #: npc/017-1/boringnpc.txt:23 #: npc/017-3/chagashroom.txt:57 #: npc/017-1/boringnpc.txt:21 #, no-c-format msgid "* @@/@@ @@" msgstr "" #. code: msObjective(BaseLevel >= 20, l("* @@/@@ Base Level", BaseLevel, 20)); #. code: msObjective(BaseLevel >= 40, l("* @@/@@ Base Level", BaseLevel, 40)); #. code: msObjective(BaseLevel >= 35, l("* @@/@@ Base Level", BaseLevel, 35)); #: npc/003-2/lua.txt:177 #: npc/012-2/rakinorf.txt:208 #: npc/024-16/king.txt:64 #: npc/012-2/rakinorf.txt:238 #: npc/024-1/guard.txt:54 #, no-c-format msgid "* @@/@@ Base Level" msgstr "" #. code: msObjective(Zeny >= 1000, l("* @@/@@ GP", Zeny, 1000)); #: npc/003-2/lua.txt:181 #, no-c-format msgid "* @@/@@ GP" msgstr "" #. code: mesc l("* @@/@@ Job Level", JobLevel, 15), 2; #. code: msObjective(JobLevel >= 15, l("* @@/@@ Job Level", JobLevel, 15)); #. code: msObjective(JobLevel >= 6, l("* @@/@@ Job Level", JobLevel, 6)); #. code: mesc l("* @@/@@ Job Level", JobLevel, 15), 9; #: npc/003-2/lua.txt:179 #: npc/012-2/rakinorf.txt:240 #: npc/012-2/rakinorf.txt:211 #: npc/012-2/rakinorf.txt:213 #, no-c-format msgid "* @@/@@ Job Level" msgstr "" #. code: mesc l("* Aid the Blue Sage in getting Peetu back to action"), 9; #: npc/020-7-1/sage.txt:289 #, no-c-format msgid "* Aid the Blue Sage in getting Peetu back to action" msgstr "" #. code: msObjective(getq(CandorQuest_Barrel) >= 4, l("* Ask Zegas, the mayoress, if she needs help.")); #: npc/002-3/nard.txt:170 #: npc/002-3/nard.txt:84 #, no-c-format msgid "* Ask Zegas, the mayoress, if she needs help." msgstr "" #. code: mesc l("* Causes splash damage, and are very expensive."); #: npc/017-4/pyndragon.txt:108 #, no-c-format msgid "* Causes splash damage, and are very expensive." msgstr "" #. code: msObjective(Zeny >= .@price, l("* Collect @@/@@ GP", Zeny, .@price)); #: npc/002-3/nard.txt:85 #: npc/002-3/nard.txt:171 #, no-c-format msgid "* Collect @@/@@ GP" msgstr "" #. code: mesc l("* Deliver Nikolai's Letter to Frostia Mayor"), 9; #. code: msObjective(true, l("* Deliver Nikolai's Letter to Frostia Mayor")); #: npc/024-16/king.txt:65 #: npc/024-1/guard.txt:55 #, no-c-format msgid "* Deliver Nikolai's Letter to Frostia Mayor" msgstr "" #. code: mesc l("* Donate blood at least once."), 2; #. code: msObjective(getq(HurnscaldQuest_BloodDonor), l("* Donate blood at least once.")); #. code: mesc l("* Donate blood at least once."), 9; #: npc/012-2/rakinorf.txt:223 #: npc/012-2/rakinorf.txt:244 #: npc/012-2/rakinorf.txt:221 #, no-c-format msgid "* Donate blood at least once." msgstr "" #. code: mesc l("* Gained @@ EXP and @@ Job Exp", @xp, @fc*3); #: npc/012-1/guards.txt:100 #, no-c-format msgid "* Gained @@ EXP and @@ Job Exp" msgstr "" #. code: mesc l("* Gained @@ GP", @fc*15+@fc); #: npc/012-1/guards.txt:101 #, no-c-format msgid "* Gained @@ GP" msgstr "" #. code: msObjective(getq(CandorQuest_Trainer) >= 12, l("* Get trained by Valon, in the big house.")); #: npc/002-3/nard.txt:169 #: npc/002-3/nard.txt:83 #, no-c-format msgid "* Get trained by Valon, in the big house." msgstr "" #. code: msObjective(getq(CandorQuest_HAS) >= 4, l("* Help Ayasha to take care of the kids.")); #: npc/002-3/nard.txt:82 #: npc/002-3/nard.txt:168 #, no-c-format msgid "* Help Ayasha to take care of the kids." msgstr "" #. code: mesc l("* Huge damage and more criticals, but slow fire rate."); #: npc/017-4/pyndragon.txt:100 #, no-c-format msgid "* Huge damage and more criticals, but slow fire rate." msgstr "" #. code: mesc l("* Low damage, highest attack speed from all."); #: npc/017-4/pyndragon.txt:104 #, no-c-format msgid "* Low damage, highest attack speed from all." msgstr "" #. code: mesc l("* Meet the Blue Sage"), 2; #. code: mesc l("* Meet the Blue Sage"), 9; #: npc/012-7/airlia.txt:161 #: npc/020-7-1/sage.txt:288 #, no-c-format msgid "* Meet the Blue Sage" msgstr "" #. code: msObjective(false, l("* More equipment coming soon...")); #: npc/017-1/fairy_collector.txt:139 #: npc/017-1/fairy_collector.txt:152 #, no-c-format msgid "* More equipment coming soon..." msgstr "" #. code: msObjective(ESTATE_RENTTIME >= gettimetick(2), l("* Rent a room in Frostia's Inn")); #: npc/024-16/king.txt:66 #, no-c-format msgid "* Rent a room in Frostia's Inn" msgstr "" #. code: mesc l("* Return to Hurnscald Townhall"), 9; #: npc/009-2/librarian.txt:135 #, no-c-format msgid "* Return to Hurnscald Townhall" msgstr "" #. code: mesc l("* Talk to Librarian in Halinarzo"), 2; #: npc/009-2/librarian.txt:134 #, no-c-format msgid "* Talk to Librarian in Halinarzo" msgstr "" #. code: mesc l("* The only one hand ranged weapon you'll ever find!"); #: npc/017-4/pyndragon.txt:96 #, no-c-format msgid "* The only one hand ranged weapon you'll ever find!" msgstr "" #. code: msObjective(reputation("Candor") >= 100, l("* become @@ Hero", l("Candor"))); #. code: msObjective(reputation("Nival") >= 100, l("* become @@ Hero", l("Nivalis"))); #. code: msObjective(reputation("LoF") >= 100, l("* become @@ Hero", l("Land Of Fire"))); #. code: msObjective(reputation("Tulim") >= 100, l("* become @@ Hero", l("Tulimshar"))); #. code: msObjective(reputation("Halin") >= 100, l("* become @@ Hero", l("Halinarzo"))); #. code: msObjective(reputation("Hurns") >= 100, l("* become @@ Hero", l("Hurnscald"))); #. code: msObjective(reputation("Frostia") >= 100, l("* become @@ Hero", l("Frostia"))); #: npc/012-1/milly.txt:33 #: npc/012-1/milly.txt:38 #: npc/012-1/milly.txt:37 #: npc/012-1/milly.txt:35 #: npc/012-1/milly.txt:32 #: npc/012-1/milly.txt:34 #: npc/012-1/milly.txt:36 #, no-c-format msgid "* become @@ Hero" msgstr "" #. code: mes l("*-* Could you share those blueprints with me? Please?"); #: npc/020-4/baktar.txt:133 #, no-c-format msgid "*-* \"Could you share those blueprints with me? Please?\"" msgstr "" #. code: mesc l("*CRASH*"); #: npc/functions/refine.txt:156 #, no-c-format msgid "*CRASH*" msgstr "" #. code: mesc l("*CREAK*"); #: npc/014-5/sagratha.txt:135 #, no-c-format msgid "*CREAK*" msgstr "" #. code: npctalk3 l("*Hic*"); #: npc/002-1/billybons.txt:76 #, no-c-format msgid "*Hic*" msgstr "" #. code: npctalk l("*Roaaaaaar!*"); #: npc/001-7/celestia_bossfight.txt:109 #, no-c-format msgid "*Roaaaaaar!*" msgstr "" #. code: mesq l("*Ugh* Thanks for your help. Here... Take this, as promised."); #: npc/007-1/zarkor.txt:205 #, no-c-format msgid "*Ugh* Thanks for your help. Here... Take this, as promised." msgstr "" #. code: mes l("*_* Pretty please?"); #: npc/017-6/azwell.txt:32 #, no-c-format msgid "*_* \"Pretty please?\"" msgstr "" #. code: npctalk l("*beeep*"); #: npc/021-4/main.txt:153 #, no-c-format msgid "*beeep*" msgstr "" #. code: mesq l("*burp*"); #: npc/002-1/billybons.txt:86 #, no-c-format msgid "*burp*" msgstr "" #. code: mesc l("*chants more words, while the crystal hovers the potion*"); #: npc/003-0-1/colin.txt:283 #: npc/003-0-1/luca.txt:283 #, no-c-format msgid "*chants more words, while the crystal hovers the potion*" msgstr "" #. code: mesc l("*click*"); #: npc/014-5/sagratha.txt:78 #: npc/functions/lockpicks.txt:83 #: npc/functions/TODO.txt:77 #, no-c-format msgid "*click*" msgstr "" #. code: if (rand(1,5) == 4) mesc l("*cough cough*"); #. code: mesc l("*cough cough*"); #: npc/020-4/baktar.txt:74 #: npc/020-4/baktar.txt:38 #: npc/020-4/baktar.txt:111 #: npc/020-4/baktar.txt:102 #: npc/020-4/baktar.txt:129 #: npc/020-4/baktar.txt:78 #: npc/020-4/baktar.txt:59 #: npc/020-4/baktar.txt:122 #: npc/020-4/baktar.txt:33 #: npc/020-4/baktar.txt:45 #: npc/020-4/baktar.txt:22 #: npc/020-4/baktar.txt:49 #: npc/020-4/baktar.txt:136 #: npc/020-4/baktar.txt:86 #, no-c-format msgid "*cough cough*" msgstr "" #. code: mesc l("*cries*"); #: npc/003-4/sorfina.txt:31 #: npc/003-4/sorfina.txt:39 #: npc/003-4/sorfina.txt:35 #, no-c-format msgid "*cries*" msgstr "" #. code: npctalk3 any(l("*sob sob*"), l("*crying*")); #: npc/020-7-1/peetu.txt:47 #, no-c-format msgid "*crying*" msgstr "" #. code: mesc l("*eyes widen up*"); #: npc/020-7-1/peetu.txt:308 #, no-c-format msgid "*eyes widen up*" msgstr "" #. code: mesq l("There you go. I wish you good luck. @@", col(l("*grumpf*"), 9)); #: npc/012-7/airlia.txt:165 #, no-c-format msgid "*grumpf*" msgstr "" #. code: mesc l("*gulp* *gulp* *gulp*"); #: npc/009-4/yumi.txt:38 #, no-c-format msgid "*gulp* *gulp* *gulp*" msgstr "" #. code: mesc l("*put his glasses on*"); #: npc/018-5/town.txt:142 #, no-c-format msgid "*put his glasses on*" msgstr "" #. code: mesc l("*sigh*"); #: npc/009-2/scholar.txt:20 #: npc/020-7-1/janitors.txt:260 #: npc/020-7-1/ensio.txt:33 #, no-c-format msgid "*sigh*" msgstr "" #. code: mesc l("*sighs*"); #: npc/020-7-1/henriikka.txt:32 #: npc/020-7-1/janitors.txt:264 #, no-c-format msgid "*sighs*" msgstr "" #. code: mesc l("*snap fingers*"); #: npc/020-7-1/peetu.txt:253 #, no-c-format msgid "*snap fingers*" msgstr "" #. code: mesc l("*sniff sniff*"); #: npc/020-7-1/peetu.txt:89 #: npc/020-7-1/peetu.txt:286 #: npc/020-7-1/peetu.txt:233 #: npc/020-7-1/peetu.txt:101 #: npc/020-7-1/peetu.txt:169 #, no-c-format msgid "*sniff sniff*" msgstr "" #. code: mesc l("*sniff* *sniff*"); #: npc/020-7-1/peetu.txt:181 #, no-c-format msgid "*sniff* *sniff*" msgstr "" #. code: l("*snooze*"), #: npc/020-7-1/peetu.txt:260 #, no-c-format msgid "*snooze*" msgstr "" #. code: npctalk3 any(l("*sob sob*"), l("*crying*")); #: npc/020-7-1/peetu.txt:47 #, no-c-format msgid "*sob sob*" msgstr "" #. code: mesc l("*tears weeling up*"); #: npc/020-7-1/peetu.txt:185 #, no-c-format msgid "*tears weeling up*" msgstr "" #. code: mesc l("*tut*"); #: npc/002-3/nard.txt:319 #, no-c-format msgid "*tut*" msgstr "" #. code: npctalkonce(l("*whistle*")); #: npc/003-1/hasan.txt:144 #, no-c-format msgid "*whistle*" msgstr "" #. code: mesq .@t$ + l(", my name is Nikolai. I am a sage, and the owner of this place."); #: npc/020-7-1/sage.txt:80 #, no-c-format msgid ", my name is Nikolai. I am a sage, and the owner of this place." msgstr "" #. code: l("-"); #. code: l("-"), #: npc/items/books.txt:263 #: npc/items/books.txt:270 #: npc/items/books.txt:269 #: npc/items/books.txt:264 #: npc/items/books.txt:265 #, no-c-format msgid "-" msgstr "" #. code: mes l("- 5 @@, with 1200 GP, for a @@.", getitemlink(SilverIngot), getitemlink(SilverRing)); // TODO #. code: mes l("- 5 @@, with 1200 GP, for a @@.", getitemlink(GoldPieces), getitemlink(GoldenRing)); #: npc/003-5/jeweler.txt:40 #: npc/003-5/jeweler.txt:39 #, no-c-format msgid "- 5 @@, with 1200 GP, for a @@." msgstr "" #. code: mesc l("- @@ @@", 17, getitemlink(Croconut)); #. code: mesc l("- @@ @@", 7, getitemlink(GrassCarp)); #. code: mesc l("- @@ @@", 20, getitemlink(CommonCarp)); #. code: mesc l("- @@ @@", 87, getitemlink(Plushroom)); #: npc/items/emptybox.txt:15 #: npc/items/emptybox.txt:12 #: npc/items/emptybox.txt:13 #: npc/items/emptybox.txt:14 #, no-c-format msgid "- @@ @@" msgstr "" #. code: mesc l("- @@/@@ @@", countitem(EverburnPowder), 1, getitemlink(EverburnPowder)); #. code: mesc l("- @@/@@ @@", countitem(MauveHerb), 80, getitemlink(MauveHerb)); #. code: mesc l("- @@/@@ @@", countitem(MushroomSpores), 15, getitemlink(MushroomSpores)); #. code: mesc l("- @@/@@ @@", countitem(Coral), 5, getitemlink(Coral)); #. code: mesc l("- @@/@@ @@", countitem(Potatoz), 7, getitemlink(Potatoz)); #: npc/012-4/wyara.txt:134 #: npc/012-4/wyara.txt:130 #: npc/012-4/wyara.txt:133 #: npc/012-4/wyara.txt:132 #: npc/012-4/wyara.txt:131 #, no-c-format msgid "- @@/@@ @@" msgstr "" #. code: mesc l("- @@/@@ GP", format_number(.@craft), format_number(Zeny)); #: npc/012-4/wyara.txt:135 #, no-c-format msgid "- @@/@@ GP" msgstr "" #. code: mes l("- Boss give more Job experience, but as long that you keep killing, you'll keep gaining."); #: npc/012-2/rakinorf.txt:233 #: npc/012-2/rakinorf.txt:258 #, no-c-format msgid "- Boss give more Job experience, but as long that you keep killing, you'll keep gaining." msgstr "" #. code: mes l("- Defeat the BOSS on each dungeon!"); #: npc/018-2-1/warps.txt:123 #, no-c-format msgid "- Defeat the BOSS on each dungeon!" msgstr "" #. code: mes l("- Get killed yourself."); #: npc/018-2-1/warps.txt:127 #, no-c-format msgid "- Get killed yourself." msgstr "" #. code: mes l("- Help the farmers. We rely a lot on agriculture."); #: npc/012-2/rakinorf.txt:254 #: npc/012-2/rakinorf.txt:229 #, no-c-format msgid "- Help the farmers. We rely a lot on agriculture." msgstr "" #. code: mes l("- I currently need your help with @@, but there's no reward.", getmonsterlink(Ratto)); #: npc/002-1/peter.txt:132 #, no-c-format msgid "- I currently need your help with @@, but there's no reward." msgstr "" #. code: mes l("- I currently need your help with @@.", getmonsterlink(Croc)); // 1900 HP, 145 DMG, 1872 dps, 600 ms #. code: mes l("- I currently need your help with @@.", getmonsterlink(Ratto)); // 500 HP, 80 DMG, 1572 dps, 120 ms #. code: mes l("- I currently need your help with @@.", getmonsterlink(Squirrel)); // 750 HP, don't attack, 110 ms #: npc/002-1/peter.txt:121 #: npc/002-1/peter.txt:126 #: npc/002-1/peter.txt:116 #, no-c-format msgid "- I currently need your help with @@." msgstr "" #. code: mes l("- I overheard rumors about a festival. Maybe someone needs help with their figurine?"); #: npc/002-3/elmo.txt:75 #, no-c-format msgid "- I overheard rumors about a festival. Maybe someone needs help with their figurine?" msgstr "" #. code: mes l("- I think you can help the storehouse for some quick cash."); #: npc/002-3/elmo.txt:60 #, no-c-format msgid "- I think you can help the storehouse for some quick cash." msgstr "" #. code: mes l("- Inside the big house is someone who can train you. All experience is handy!"); #: npc/002-3/elmo.txt:54 #, no-c-format msgid "- Inside the big house is someone who can train you. All experience is handy!" msgstr "" #. code: mes l("- Some of our crew are missing. They're probably wasting their time at beach."); #: npc/002-3/elmo.txt:70 #, no-c-format msgid "- Some of our crew are missing. They're probably wasting their time at beach." msgstr "" #. code: mes l("- Some sailors within this ship may need your help: Chef Gado, Dan, Peter... help them all and collect rewards!"); #: npc/002-3/elmo.txt:102 #, no-c-format msgid "- Some sailors within this ship may need your help: Chef Gado, Dan, Peter... help them all and collect rewards!" msgstr "" #. code: mes l("- Teleport yourself away."); #: npc/018-2-1/warps.txt:128 #, no-c-format msgid "- Teleport yourself away." msgstr "" #. code: mes l("- The farmer Nylo, who loves beer and money, seems to be having troubles with his crops."); #: npc/002-3/elmo.txt:95 #, no-c-format msgid "- The farmer Nylo, who loves beer and money, seems to be having troubles with his crops." msgstr "" #. code: mes l("- The weapon master, Tolchi, could use your help. But she will most likely force you to visit Tulimshar in the end."); #: npc/002-3/elmo.txt:80 #, no-c-format msgid "- The weapon master, Tolchi, could use your help. But she will most likely force you to visit Tulimshar in the end." msgstr "" #. code: mes l("- The weapon seller, Rosen, wanted to help new players to improve their equipment."); #: npc/002-3/elmo.txt:90 #, no-c-format msgid "- The weapon seller, Rosen, wanted to help new players to improve their equipment." msgstr "" #. code: mes l("- There is a woman walking on the island, called Maya. Once she realises you're willing to help, she'll start paying well."); #: npc/002-3/elmo.txt:85 #, no-c-format msgid "- There is a woman walking on the island, called Maya. Once she realises you're willing to help, she'll start paying well." msgstr "" #. code: mes l("- Time runs out (25m)."); #: npc/018-2-1/warps.txt:126 #, no-c-format msgid "- Time runs out (25m)." msgstr "" #. code: mes l("- To donate blood, go to the hospital and ask about it."); #: npc/012-2/rakinorf.txt:256 #: npc/012-2/rakinorf.txt:231 #, no-c-format msgid "- To donate blood, go to the hospital and ask about it." msgstr "" #. code: mes l("- You can always play with kids. Not very profitable, though."); #: npc/002-3/elmo.txt:65 #, no-c-format msgid "- You can always play with kids. Not very profitable, though." msgstr "" #. code: l("-- Animals Protection Agency of Hurnscald"); #: npc/items/books.txt:108 #, no-c-format msgid "-- Animals Protection Agency of Hurnscald" msgstr "" #. code: l("-.- I forgot how to fight!"), #: npc/000-0-0/sailors.txt:133 #, no-c-format msgid "-.- \"I forgot how to fight!\"" msgstr "" #. code: l("..."); #. code: l("..."), #. code: mesc l("..."); #. code: mesq l("..."); #: npc/003-6/cyndala.txt:70 #: npc/015-8/sealedshrine.txt:543 #: npc/015-8/puzzle.txt:93 #: npc/009-1/fisherman.txt:29 #: npc/003-6/cyndala.txt:82 #, no-c-format msgid "..." msgstr "" #. code: mesc l("... ... ..."); #. code: mesq l("... ... ..."); #: npc/020-7-1/janitors.txt:507 #: npc/015-8/puzzle.txt:35 #, no-c-format msgid "... ... ..." msgstr "" #. code: mes l("... .... ...."); #: npc/020-7-1/oskari.txt:154 #, no-c-format msgid "... .... ...." msgstr "" #. code: mesq lg("...Actually, you seem like a capable adventurer. If you give me some ingredients I can't get, I'll give you a @@.", "...Actually, you seem like a capable adventurer. If you give me some ingredients I can't get, I'll give you a @@.", getitemlink(ButcherKnife)); #: npc/017-3/chef.txt:28 #, no-c-format msgid "...Actually, you seem like a capable adventurer. If you give me some ingredients I can't get, I'll give you a @@.#0" msgstr "" #. code: mesq lg("...Actually, you seem like a capable adventurer. If you give me some ingredients I can't get, I'll give you a @@.", "...Actually, you seem like a capable adventurer. If you give me some ingredients I can't get, I'll give you a @@.", getitemlink(ButcherKnife)); #: npc/017-3/chef.txt:28 #, no-c-format msgid "...Actually, you seem like a capable adventurer. If you give me some ingredients I can't get, I'll give you a @@.#1" msgstr "" #. code: l("...And if you're still trying to check your pet stats, just hover it with your mouse. Thanks."), #: npc/items/books.txt:107 #, no-c-format msgid "...And if you're still trying to check your pet stats, just hover it with your mouse. Thanks." msgstr "" #. code: mesq l("...And trust me, it'll take way more than just water to put the fire down."); #: npc/005-6/zitoni.txt:180 #, no-c-format msgid "...And trust me, it'll take way more than just water to put the fire down." msgstr "" #. code: mesq l("...Besides, I have this nice @@ with me. I'm not low-level like you.", getitemlink(BansheeBow)); #: npc/012-7/celestia.txt:50 #, no-c-format msgid "...Besides, I have this nice @@ with me. I'm not low-level like you." msgstr "" #. code: mesq l("...Besides, I have this nice @@ with me. It's a reliable bow.", getitemlink(BansheeBow)); #: npc/012-7/celestia.txt:52 #, no-c-format msgid "...Besides, I have this nice @@ with me. It's a reliable bow." msgstr "" #. code: mesq l("...But saving me won't be enough, so build trust by the kind gift of 60 @@. I'll be waiting.", getitemlink(MoubooSteak)); // A normal Steak could do, but... #: npc/021-1/yeti.txt:82 #, no-c-format msgid "...But saving me won't be enough, so build trust by the kind gift of 60 @@. I'll be waiting." msgstr "" #. code: mesq l("...But worry not, I have the right screwdriver for the job. So, are you up to bring me some Present Boxes?"); #: npc/019-1-1/miler.txt:106 #, no-c-format msgid "...But worry not, I have the right screwdriver for the job. So, are you up to bring me some Present Boxes?" msgstr "" #. code: mesq l("...Dealing with scorpion stingers is a gamble, so we may need a few stingers before making a successful potion."); #: npc/005-1/sailors.txt:105 #, no-c-format msgid "...Dealing with scorpion stingers is a gamble, so we may need a few stingers before making a successful potion." msgstr "" #. code: mesc l("...Foolish human... Do you really think I will attend your summon?"), 1; #: npc/007-1/zarkor.txt:168 #, no-c-format msgid "...Foolish human... Do you really think I will attend your summon?" msgstr "" #. code: mesq l("...Good luck, @@. And be careful. If Sagratha decided to flee... It might be too strong for you.", strcharinfo(0)); #: npc/012-4/wyara.txt:270 #, no-c-format msgid "...Good luck, @@. And be careful. If Sagratha decided to flee... It might be too strong for you." msgstr "" #. code: mesq l("...Have you ever gone there yet?"); #: npc/015-2/guard.txt:46 #, no-c-format msgid "...Have you ever gone there yet?" msgstr "" #. code: mes l("...Help... Me..."); #: npc/014-2/mouboo.txt:149 #, no-c-format msgid "...Help... Me..." msgstr "" #. code: mesc l("...I don't think giving it this hat will really help..."); #: npc/014-2/mouboo.txt:67 #, no-c-format msgid "...I don't think giving it this hat will really help..." msgstr "" #. code: l("...I'll be back later."), L_Close; #: npc/003-5/jeweler.txt:45 #, no-c-format msgid "...I'll be back later." msgstr "" #. code: mesq l("...If they decide to do so, they'll have to deal with weak magical attacks, and with quick mana depletion."); #: npc/009-2/scholar.txt:61 #, no-c-format msgid "...If they decide to do so, they'll have to deal with weak magical attacks, and with quick mana depletion." msgstr "" #. code: mes l("...If you're lucky, you can touch it and receive magic power."); #: npc/003-1/jakod.txt:35 #, no-c-format msgid "...If you're lucky, you can touch it and receive magic power.\"" msgstr "" #. code: mesq l("...Incidents?"); #: npc/012-4/wyara.txt:200 #, no-c-format msgid "...Incidents?" msgstr "" #. code: mes l("...It'll most likely attack you, instead.")+""; #: npc/005-7/trainer.txt:364 #, no-c-format msgid "...It'll most likely attack you, instead." msgstr "" #. code: mesq l("...More bugs."); #: npc/012-1/andrei.txt:108 #, no-c-format msgid "...More bugs." msgstr "" #. code: l("...Not yet."); #: npc/012-4/wyara.txt:223 #, no-c-format msgid "...Not yet." msgstr "" #. code: mesq l("...Of course, Hasan is an exception."); #: npc/003-1/constableperry.txt:51 #, no-c-format msgid "...Of course, Hasan is an exception." msgstr "" #. code: mesq l("...Of course. It was THEM. It gotta to be them!"); #: npc/019-1-1/miler.txt:94 #, no-c-format msgid "...Of course. It was THEM. It gotta to be them!" msgstr "" #. code: mesq l("...Okay, this is not fun anymore."); #: npc/020-7-1/janitors.txt:510 #, no-c-format msgid "...Okay, this is not fun anymore." msgstr "" #. code: mesq l("...That's your problem, not mine. I am an elf if you haven't noticed."); #: npc/024-12/alicia.txt:47 #, no-c-format msgid "...That's your problem, not mine. I am an elf if you haven't noticed." msgstr "" #. code: mesq l("...Unless, of course, if you're interested in learning this art. You'll not regret it, I assure you."); #: npc/024-16/craftsman.txt:22 #, no-c-format msgid "...Unless, of course, if you're interested in learning this art. You'll not regret it, I assure you." msgstr "" #. code: mesq l("...What? You want @@? Five of them?!", getitemlink(EverburnPowder)); #: npc/005-6/zitoni.txt:147 #, no-c-format msgid "...What? You want @@? Five of them?!" msgstr "" #. code: mesq l("...Yes. Hold tight."); #: npc/020-7-1/peetu.txt:315 #, no-c-format msgid "...Yes. Hold tight." msgstr "" #. code: mesq l("...Yes. It was there. Please report to Blue Sage at once."); #: npc/020-7-1/peetu.txt:320 #, no-c-format msgid "...Yes. It was there. Please report to Blue Sage at once." msgstr "" #. code: mesq l("...You have courage. Many people tried and failed."); #: npc/012-2/helena.txt:244 #, no-c-format msgid "...You have courage. Many people tried and failed." msgstr "" #. code: mesq l("...You need to learn magic before this equipment being useful to you in any way."); #: npc/009-2/scholar.txt:66 #, no-c-format msgid "...You need to learn magic before this equipment being useful to you in any way." msgstr "" #. code: npctalk3 l("...You still have not overcome his house."); #: npc/soren-2/main.txt:214 #, no-c-format msgid "...You still have not overcome his house." msgstr "" #. code: mesc l("...but it is written in Mananese, a language you know nothing about."); #: npc/017-1/roger.txt:32 #, no-c-format msgid "...but it is written in Mananese, a language you know nothing about." msgstr "" #. code: mesc l("...including the fabled Ultimate PVP Event, as the original creators say..."); #: npc/functions/news.txt:236 #, no-c-format msgid "...including the fabled \"Ultimate PVP Event\", as the original creators say..." msgstr "" #. code: mes l("...who knows if there isn't a secret in that?"); #: npc/005-7/trainer.txt:489 #, no-c-format msgid "...who knows if there isn't a secret in that?" msgstr "" #. code: default: mesq l("..Anyone there?"); close; break; #: npc/019-1/well.txt:97 #: npc/019-1/well.txt:112 #, no-c-format msgid "..Anyone there?" msgstr "" #. code: mes l(".:: @@ Recipe ::.", getitemlink(getarg(1))); #: npc/craft/recipes.txt:46 #, no-c-format msgid ".:: @@ Recipe ::." msgstr "" #. code: mes l(".:: Ched's Summer 2018 ::."); #: npc/functions/scoreboards.txt:268 #, no-c-format msgid ".:: Ched's Summer 2018 ::." msgstr "" #. code: mes l(".:: Ched's Summer 2019 ::."); #: npc/functions/scoreboards.txt:333 #, no-c-format msgid ".:: Ched's Summer 2019 ::." msgstr "" #. code: mes l(".:: Chocolate Day ::."); #: npc/functions/scoreboards.txt:336 #, no-c-format msgid ".:: Chocolate Day ::." msgstr "" #. code: mes l(".:: Christmas 2018 ::."); #: npc/functions/scoreboards.txt:289 #: npc/functions/scoreboards.txt:282 #, no-c-format msgid ".:: Christmas 2018 ::." msgstr "" #. code: mes l(".:: Christmas 2019 ::."); #: npc/functions/scoreboards.txt:345 #, no-c-format msgid ".:: Christmas 2019 ::." msgstr "" #. code: mesc l(".:: Congratulations! ::."), 2; #: npc/003-0-1/luca.txt:348 #: npc/003-0-1/colin.txt:348 #, no-c-format msgid ".:: Congratulations! ::." msgstr "" #. code: mes l(".:: Easter 2018 ::."); #: npc/functions/scoreboards.txt:258 #, no-c-format msgid ".:: Easter 2018 ::." msgstr "" #. code: mes l(".:: Easter 2019 ::."); #: npc/functions/scoreboards.txt:325 #, no-c-format msgid ".:: Easter 2019 ::." msgstr "" #. code: mes l(".:: FIND-THE-NPC 2018 MINI-EVENT WINNER ::."); #: npc/functions/scoreboards.txt:255 #, no-c-format msgid ".:: FIND-THE-NPC 2018 MINI-EVENT WINNER ::." msgstr "" #. code: mes l(".:: FIRST PLAYER TO COMPLETE HEROES HOLD MASTER DUNGEON ::."); #: npc/functions/scoreboards.txt:303 #, no-c-format msgid ".:: FIRST PLAYER TO COMPLETE HEROES HOLD MASTER DUNGEON ::." msgstr "" #. code: mes l(".:: FIRST PLAYER TO COMPLETE YETI KING QUEST ::."); #: npc/functions/scoreboards.txt:245 #, no-c-format msgid ".:: FIRST PLAYER TO COMPLETE YETI KING QUEST ::." msgstr "" #. code: mes l(".:: Free Software Day ::."); #: npc/functions/scoreboards.txt:339 #, no-c-format msgid ".:: Free Software Day ::." msgstr "" #. code: mes l(".:: Hasan Scorpion Killing Challenge 2018 ::."); #: npc/functions/scoreboards.txt:275 #, no-c-format msgid ".:: Hasan Scorpion Killing Challenge 2018 ::." msgstr "" #. code: mes l(".:: Hasan Scorpion Killing Challenge 2019 ::."); #: npc/functions/scoreboards.txt:342 #, no-c-format msgid ".:: Hasan Scorpion Killing Challenge 2019 ::." msgstr "" #. code: mesc l(".:: Hit'n'Run Tactic ::."); #: npc/002-1/peter.txt:156 #, no-c-format msgid ".:: Hit'n'Run Tactic ::." msgstr "" #. code: mesc b(l(".:: Main Quest 1-1 ::.")), 3; #: npc/002-1/arpan.txt:67 #: npc/002-3/nard.txt:167 #, no-c-format msgid ".:: Main Quest 1-1 ::." msgstr "" #. code: mesc b(l(".:: Main Quest 1-2 ::.")), 3; #: npc/002-1/juliet.txt:182 #, no-c-format msgid ".:: Main Quest 1-2 ::." msgstr "" #. code: mesc b(l(".:: Main Quest 1-3 ::.")), 3; #: npc/002-3/nard.txt:81 #, no-c-format msgid ".:: Main Quest 1-3 ::." msgstr "" #. code: mesc b(l(".:: Main Quest 2-1 ::.")), 3; #: npc/003-2/lua.txt:176 #, no-c-format msgid ".:: Main Quest 2-1 ::." msgstr "" #. code: mesc b(l(".:: Main Quest 2-2 ::.")), 3; #: npc/012-2/rakinorf.txt:237 #: npc/012-2/rakinorf.txt:207 #, no-c-format msgid ".:: Main Quest 2-2 ::." msgstr "" #. code: mesc b(l(".:: Main Quest 2-3 ::.")), 3; #: npc/009-2/librarian.txt:133 #, no-c-format msgid ".:: Main Quest 2-3 ::." msgstr "" #. code: mesc b(l(".:: Main Quest 3-1 ::.")), 3; #: npc/012-7/airlia.txt:160 #, no-c-format msgid ".:: Main Quest 3-1 ::." msgstr "" #. code: mesc b(l(".:: Main Quest 3-2 ::.")), 3; #: npc/020-7-1/sage.txt:287 #, no-c-format msgid ".:: Main Quest 3-2 ::." msgstr "" #. code: mesc b(l(".:: Main Quest 4-1 ::.")), 3; #: npc/024-1/guard.txt:53 #, no-c-format msgid ".:: Main Quest 4-1 ::." msgstr "" #. code: mesc b(l(".:: Main Quest 4-2 ::.")), 3; #: npc/024-16/king.txt:63 #, no-c-format msgid ".:: Main Quest 4-2 ::." msgstr "" #. code: mesc l(".:: Mission Failed ::."), 1; #: npc/003-0-1/luca.txt:193 #: npc/003-0-1/colin.txt:193 #, no-c-format msgid ".:: Mission Failed ::." msgstr "" #. code: mes l(".:: NOTABLE NAMES ON HURNSCALD LIBERATION DAY ::."); #: npc/functions/scoreboards.txt:249 #, no-c-format msgid ".:: NOTABLE NAMES ON HURNSCALD LIBERATION DAY ::." msgstr "" #. code: mes l(".:: NOTABLE NAMES ON NIVALIS LIBERATION DAY ::."); #: npc/functions/scoreboards.txt:252 #, no-c-format msgid ".:: NOTABLE NAMES ON NIVALIS LIBERATION DAY ::." msgstr "" #. code: mesc b(l(".:: PVP King Imperial Arena ::.")); #: npc/022-1/sign.txt:7 #, no-c-format msgid ".:: PVP King Imperial Arena ::." msgstr "" #. code: mes l(".:: Purple Day 2018 ::."); #: npc/functions/scoreboards.txt:265 #, no-c-format msgid ".:: Purple Day 2018 ::." msgstr "" #. code: mesc l(".:: Second Tier Quest - Timed Out ::."), 1; #: npc/004-1/elanore.txt:55 #, no-c-format msgid ".:: Second Tier Quest - Timed Out ::." msgstr "" #. code: mes l(".:: TMW-2 Anniversary ::."); #: npc/functions/scoreboards.txt:307 #, no-c-format msgid ".:: TMW-2 Anniversary ::." msgstr "" #. code: mes l(".:: TMW2 Day ::."); #: npc/functions/scoreboards.txt:320 #, no-c-format msgid ".:: TMW2 Day ::." msgstr "" #. code: mesc l(".:: The Mouboo Temple ::."), 3; #: npc/015-8/sealedshrine.txt:627 #, no-c-format msgid ".:: The Mouboo Temple ::." msgstr "" #. code: mes l(".:: Valentine Day ::."); #: npc/functions/scoreboards.txt:312 #, no-c-format msgid ".:: Valentine Day ::." msgstr "" #. code: mesc l(".:: Victory ::."), 3; #: npc/015-8-1/campaign.txt:268 #, no-c-format msgid ".:: Victory ::." msgstr "" #. code: mes l(".:: Victory Conditions ::."); #: npc/018-2-1/warps.txt:122 #, no-c-format msgid ".:: Victory Conditions ::." msgstr "" #. code: mesc l(".:: WARNING ::."), 1; #: npc/021-4/main.txt:116 #, no-c-format msgid ".:: WARNING ::." msgstr "" #. code: mes l(".:: Withdraw Conditions ::."); #: npc/018-2-1/warps.txt:125 #, no-c-format msgid ".:: Withdraw Conditions ::." msgstr "" #. code: mes l(".:: Worker Day 2018 ::."); #: npc/functions/scoreboards.txt:262 #, no-c-format msgid ".:: Worker Day 2018 ::." msgstr "" #. code: mes l(".:: Worker Day ::."); #: npc/functions/scoreboards.txt:330 #, no-c-format msgid ".:: Worker Day ::." msgstr "" #. code: mesc b(l(".:: World's Hero Quest ::.")), 3; #: npc/012-1/milly.txt:31 #, no-c-format msgid ".:: World's Hero Quest ::." msgstr "" #. code: mes l("/ clear clears the text box."); #: npc/005-7/trainer.txt:406 #, no-c-format msgid "/ clear clears the text box." msgstr "" #. code: mes l("/ help explains how to use all client commands."); #: npc/005-7/trainer.txt:411 #, no-c-format msgid "/ help explains how to use all client commands." msgstr "" #. code: mes l("/ present shows the number of people in the neighbourhood."); #: npc/005-7/trainer.txt:409 #, no-c-format msgid "/ present shows the number of people in the neighbourhood." msgstr "" #. code: mes l("/ where shows the name of the map you are in."); #: npc/005-7/trainer.txt:410 #, no-c-format msgid "/ where shows the name of the map you are in." msgstr "" #. code: mes l("/ whisper [name] allows you to send a private message to the player. if [name] contains spaces, it must be enclosed in quotation marks."); #: npc/005-7/trainer.txt:407 #, no-c-format msgid "/ whisper [name] allows you to send a private message to the player. if [name] contains spaces, it must be enclosed in quotation marks." msgstr "" #. code: //mes l("/who mostra o número de jogadores conectados no momento."); #: npc/005-7/trainer.txt:408 #, no-c-format msgid "/who mostra o número de jogadores conectados no momento." msgstr "" #. code: return l("0 - Base Bonus"); #: npc/craft/options.txt:588 #, no-c-format msgid "0 - Base Bonus" msgstr "" #. code: mes l("0.0 No no, please no! I can propose you a great deal for your silence!"); #: npc/009-1/charles.txt:61 #, no-c-format msgid "0.0 \"No no, please no! I can propose you a great deal for your silence!\"" msgstr "" #. code: 002-2,33,23,0 script 0022#DoorUpwards NPC_HIDDEN,0,0,{ #: npc/002-2/doors.txt:10 #, no-c-format msgid "0022#DoorUpwards" msgstr "" #. code: return l("1 - Accuracy Bonus"); #: npc/craft/options.txt:595 #, no-c-format msgid "1 - Accuracy Bonus" msgstr "" #. code: return l("1 - Attack Bonus"); #: npc/craft/options.txt:591 #, no-c-format msgid "1 - Attack Bonus" msgstr "" #. code: return l("1 - Defense Bonus"); #: npc/craft/options.txt:593 #, no-c-format msgid "1 - Defense Bonus" msgstr "" #. code: return l("1 - Evasion Bonus"); #: npc/craft/options.txt:597 #, no-c-format msgid "1 - Evasion Bonus" msgstr "" #. code: rif(false && !(.@q & COLLECT_1HSWORDS), l("1 Hand Swords")), #: npc/017-1/fairy_collector.txt:64 #, no-c-format msgid "1 Hand Swords" msgstr "" #. code: mesc l("1- Survive. If you die, you will gain nothing. And people want to kill you."); #: npc/003-1/quirino.txt:77 #, no-c-format msgid "1- Survive. If you die, you will gain nothing. And people want to kill you." msgstr "" #. code: mes l("1- The coward families, who ran away when outlook was bad."); #: npc/009-2/librarian.txt:109 #, no-c-format msgid "1- The coward families, who ran away when outlook was bad." msgstr "" #. code: mesc l("1- You must not be carrying anything with you."); #: npc/003-1/quirino.txt:71 #, no-c-format msgid "1- You must not be carrying anything with you." msgstr "" #. code: l("1. You must be at the computer to play. Using a bot ##Bwhile at computer##b will be tolerated."), #: npc/functions/game-rules.txt:20 #, no-c-format msgid "1. You must be at the computer to play. Using a bot ##Bwhile at computer##b will be tolerated." msgstr "" #. code: dispbottom l("10 seconds!"); #: npc/001-8/hub.txt:116 #, no-c-format msgid "10 seconds!" msgstr "" #. code: mes l("100 - @@", getitemlink(CommunityShirt)); #: npc/003-2/lua.txt:361 #, no-c-format msgid "100 - @@" msgstr "" #. code: mes l("1000 - 20x @@", getitemlink(BugLeg)); #: npc/003-2/lua.txt:358 #, no-c-format msgid "1000 - 20x @@" msgstr "" #. code: mes l("10000 - 30x @@", getitemlink(BugLeg)); #: npc/003-2/lua.txt:355 #, no-c-format msgid "10000 - 30x @@" msgstr "" #. code: l("12x Strange Coins"), #: npc/001-5/worker.txt:20 #, no-c-format msgid "12x Strange Coins" msgstr "" #. code: l("1600 GP"), #: npc/001-5/worker.txt:23 #, no-c-format msgid "1600 GP" msgstr "" #. code: rif(countitem(Croconut) >= 17, l("17 Croconut")), #: npc/items/emptybox.txt:21 #, no-c-format msgid "17 Croconut" msgstr "" #. code: mesc l("1st Place - Mishana, LawnCable, Jesusalva, bObr"); #: npc/functions/clientversion.txt:112 #, no-c-format msgid "1st Place - Mishana, LawnCable, Jesusalva, bObr" msgstr "" #. code: mesc l("@@: @@/@@", l("1st step"), .@new, 1000); #: npc/functions/mobhunter.txt:103 #, no-c-format msgid "1st step" msgstr "" #. code: mesc l("Hello, @@! We are proud to announce the @@ RESULTS!", strcharinfo(0) , b(l("1° Screenshooting Contest"))), 3; #: npc/functions/clientversion.txt:103 #, no-c-format msgid "1° Screenshooting Contest" msgstr "" #. code: return l("2 - Double Power Bonus"); #: npc/craft/options.txt:604 #, no-c-format msgid "2 - Double Power Bonus" msgstr "" #. code: return l("2 - Max Stats Bonus"); #: npc/craft/options.txt:606 #, no-c-format msgid "2 - Max Stats Bonus" msgstr "" #. code: return l("2 - Regeneration Bonus"); #: npc/craft/options.txt:600 #, no-c-format msgid "2 - Regeneration Bonus" msgstr "" #. code: return l("2 - Speed Bonus"); #: npc/craft/options.txt:602 #, no-c-format msgid "2 - Speed Bonus" msgstr "" #. code: rif(true && !(.@q & COLLECT_2HSWORDS), l("2 Hand Swords")), #: npc/017-1/fairy_collector.txt:65 #, no-c-format msgid "2 Hand Swords" msgstr "" #. code: mesc l("2- Take everything you can find. You'll be warped without equip or healing items! Kill monsters to get some stuff too!"); #: npc/003-1/quirino.txt:78 #, no-c-format msgid "2- Take everything you can find. You'll be warped without equip or healing items! Kill monsters to get some stuff too!" msgstr "" #. code: mes l("2- The defenders of the artifact, who lost their lives and left people behind."); #: npc/009-2/librarian.txt:110 #, no-c-format msgid "2- The defenders of the artifact, who lost their lives and left people behind." msgstr "" #. code: mesc l("2- You must not use a cart. If you do, YOU WILL BE SEVERELY PENALIZED."); #: npc/003-1/quirino.txt:72 #, no-c-format msgid "2- You must not use a cart. If you do, YOU WILL BE SEVERELY PENALIZED." msgstr "" #. code: l("2. ##BDo not spam nor flood.##b This rule is not limited to public chat, actions ingame can be flooding too."), #: npc/functions/game-rules.txt:22 #, no-c-format msgid "2. ##BDo not spam nor flood.##b This rule is not limited to public chat, actions ingame can be flooding too." msgstr "" #. code: rif(countitem(CommonCarp) >= 20, l("20 Common Carp")), #: npc/items/emptybox.txt:22 #, no-c-format msgid "20 Common Carp" msgstr "" #. code: mes l("2000 - @@", getitemlink(DeliciousCookie)); #: npc/003-2/lua.txt:357 #, no-c-format msgid "2000 - @@" msgstr "" #. code: rif(!(#CRW & 64) && .@m >= 1000, l("20x Bug Leg")), #: npc/003-2/lua.txt:328 #, no-c-format msgid "20x Bug Leg" msgstr "" #. code: mes l("250 - @@", getitemlink(ContributorSweater)); #: npc/003-2/lua.txt:360 #, no-c-format msgid "250 - @@" msgstr "" #. code: mesc l("@@: @@/@@", l("2nd step"), .@new, 2500); #: npc/functions/mobhunter.txt:113 #, no-c-format msgid "2nd step" msgstr "" #. code: l("2x Bronze Gift"), #: npc/001-5/worker.txt:22 #, no-c-format msgid "2x Bronze Gift" msgstr "" #. code: l("2x Snake Egg"), #: npc/001-5/worker.txt:21 #, no-c-format msgid "2x Snake Egg" msgstr "" #. code: return l("3 - Boss Techniques Bonus"); #: npc/craft/options.txt:615 #, no-c-format msgid "3 - Boss Techniques Bonus" msgstr "" #. code: return l("3 - Mana Economy Bonus"); #: npc/craft/options.txt:613 #, no-c-format msgid "3 - Mana Economy Bonus" msgstr "" #. code: return l("3 - SC Inflict Bonus"); #: npc/craft/options.txt:611 #, no-c-format msgid "3 - SC Inflict Bonus" msgstr "" #. code: return l("3 - SC Resist Bonus"); #: npc/craft/options.txt:609 #, no-c-format msgid "3 - SC Resist Bonus" msgstr "" #. code: mesc l("3- All items from the Arena are from the Arena. You won't carry any of them back with you."); #: npc/003-1/quirino.txt:73 #, no-c-format msgid "3- All items from the Arena are from the Arena. You won't carry any of them back with you." msgstr "" #. code: mes l("3- The ancient families."); #: npc/009-2/librarian.txt:111 #, no-c-format msgid "3- The ancient families." msgstr "" #. code: mesc l("3- Trust nobody. There can be only one winner, and it must be you."); #: npc/003-1/quirino.txt:79 #, no-c-format msgid "3- Trust nobody. There can be only one winner, and it must be you." msgstr "" #. code: l("3. ##BDo not trade invalid items, or try to cheat on trades.##b This includes any other kind of cheat or bug abuse, passive of account deletion and IP ban as stated by the Terms Of Service."), #: npc/functions/game-rules.txt:23 #, no-c-format msgid "3. ##BDo not trade invalid items, or try to cheat on trades.##b This includes any other kind of cheat or bug abuse, passive of account deletion and IP ban as stated by the Terms Of Service." msgstr "" #. code: rif(!(#CRW & 128) && .@m >= 10000, l("30x Bug Leg")), #: npc/003-2/lua.txt:325 #, no-c-format msgid "30x Bug Leg" msgstr "" #. code: mesc l("@@: @@/@@", l("3rd step"), .@new, 5000); #: npc/functions/mobhunter.txt:123 #, no-c-format msgid "3rd step" msgstr "" #. code: return l("4 - Ultimate Bonus"); #: npc/craft/options.txt:617 #, no-c-format msgid "4 - Ultimate Bonus" msgstr "" #. code: l("4 Chagashrooms for a Strength Potion!"), L_StrengthPotion; #: npc/005-6/zitoni.txt:102 #, no-c-format msgid "4 Chagashrooms for a Strength Potion!" msgstr "" #. code: l("4 Plushrooms for a Haste Potion!"), L_HastePotion, #: npc/005-6/zitoni.txt:101 #, no-c-format msgid "4 Plushrooms for a Haste Potion!" msgstr "" #. code: mesc l("4- Experience and Gold earned during this event can be kept."); #: npc/003-1/quirino.txt:74 #, no-c-format msgid "4- Experience and Gold earned during this event can be kept." msgstr "" #. code: mesc l("4- Take Care. Wildlife can kill you too. There can be traps."); #: npc/003-1/quirino.txt:80 #, no-c-format msgid "4- Take Care. Wildlife can kill you too. There can be traps." msgstr "" #. code: l("4. ##BRespect other players.##b This includes but is not limited to using offensive language in nicknames or chat, and begging items or favours to other players."), #: npc/functions/game-rules.txt:24 #, no-c-format msgid "4. ##BRespect other players.##b This includes but is not limited to using offensive language in nicknames or chat, and begging items or favours to other players." msgstr "" #. code: mes l("40/40 slayed @@", getmonsterlink(FireGoblin)); #: npc/009-1/fisherman.txt:92 #, no-c-format msgid "40/40 slayed @@" msgstr "" #. code: soren,103,91,64,40 monster 4144's Tortuga 1004,1,6600000,600000 #: npc/soren/_mobs.txt:4 #, no-c-format msgid "4144's Tortuga" msgstr "" #. code: mesc l("4144's Tortuga was seen somewhere. Great rewards if someone knock off that monster... Well, not really."); #: npc/functions/news.txt:231 #, no-c-format msgid "4144's Tortuga was seen somewhere. Great rewards if someone knock off that monster... Well, not really." msgstr "" #. code: mesc l("@@: @@/@@", l("4th step"), .@new, 7500); #: npc/functions/mobhunter.txt:133 #, no-c-format msgid "4th step" msgstr "" #. code: dispbottom l("5 seconds!"); #: npc/001-8/hub.txt:149 #, no-c-format msgid "5 seconds!" msgstr "" #. code: mesc l("5- Trust yourself. You will lose the moment you enter in panic. This arena is not for the weak-willed!"); #: npc/003-1/quirino.txt:81 #, no-c-format msgid "5- Trust yourself. You will lose the moment you enter in panic. This arena is not for the weak-willed!" msgstr "" #. code: l("5. ##BThe public chat is to be understood by everyone.##b Therefore, try to use english when possible."), #: npc/functions/game-rules.txt:25 #, no-c-format msgid "5. ##BThe public chat is to be understood by everyone.##b Therefore, try to use english when possible." msgstr "" #. code: mes l("500 - @@", getitemlink(DEVCap)); #: npc/003-2/lua.txt:359 #, no-c-format msgid "500 - @@" msgstr "" #. code: mes l("5000 (+10,000 GP) - @@", getitemlink(LegendaryTortuga)); #: npc/003-2/lua.txt:356 #, no-c-format msgid "5000 (+10,000 GP) - @@" msgstr "" #. code: mesq l("5000 GP? That sure is a lot of gold..."); #: npc/017-1/roger.txt:100 #, no-c-format msgid "5000 GP? That sure is a lot of gold..." msgstr "" #. code: mesc l("5th Place - Demure"); #: npc/functions/clientversion.txt:113 #, no-c-format msgid "5th Place - Demure" msgstr "" #. code: rif(!(#CRW & 1) && .@m, l("5x Strange Coins")), #: npc/003-2/lua.txt:332 #, no-c-format msgid "5x Strange Coins" msgstr "" #. code: l("6. ##BDo not create multi accounts.##b A person may only hold one account and as many chars as allowed by the server/client. Staff members with special privileges in-game may have a second account without those privileges."), #: npc/functions/game-rules.txt:26 #, no-c-format msgid "6. ##BDo not create multi accounts.##b A person may only hold one account and as many chars as allowed by the server/client. Staff members with special privileges in-game may have a second account without those privileges." msgstr "" #. code: mesq l("The maggots will spawn in @@ at random.", b(l("60 seconds"))); #: npc/005-1-1/main.txt:56 #, no-c-format msgid "60 seconds" msgstr "" #. code: mesn "7"; #: npc/017-3/slots.txt:28 #: npc/003-10/slots.txt:28 #, no-c-format msgid "7" msgstr "" #. code: rif(countitem(GrassCarp) >= 7, l("7 Grass Carp")), #: npc/items/emptybox.txt:20 #, no-c-format msgid "7 Grass Carp" msgstr "" #. code: l("7. ##BAs long as you have an account, you agree with the [@@https://tmw2.org/legal|Terms Of Service@@]##b. Shall any rule conflict with these terms, the Terms Of Service provided on that link shall prevail."), #: npc/functions/game-rules.txt:27 #, no-c-format msgid "7. ##BAs long as you have an account, you agree with the [@@https://tmw2.org/legal|Terms Of Service@@]##b. Shall any rule conflict with these terms, the Terms Of Service provided on that link shall prevail." msgstr "" #. code: l("8. ##BThe use of real money is prohibited##b for ingame stuff, except by sponsoring."), #: npc/functions/game-rules.txt:28 #, no-c-format msgid "8. ##BThe use of real money is prohibited##b for ingame stuff, except by sponsoring." msgstr "" #. code: rif(countitem(Plushroom) >= 87, l("87 Plushroom")); #: npc/items/emptybox.txt:23 #, no-c-format msgid "87 Plushroom" msgstr "" #. code: l("9. ##BAdmit when you're wrong.##b Users trying to lie to or fool GMs will get no pity from them."); #: npc/functions/game-rules.txt:29 #, no-c-format msgid "9. ##BAdmit when you're wrong.##b Users trying to lie to or fool GMs will get no pity from them." msgstr "" #. code: mesc l("9.1 will now send players to Nivalis, to keep learning about who they are. While greater forces are at play, the player might be just a minor one, but certainly an important one."); #: npc/functions/news.txt:21 #, no-c-format msgid "9.1 will now send players to Nivalis, to keep learning about who they are. While greater forces are at play, the player might be just a minor one, but certainly an important one." msgstr "" #. code: mes l(":) A pleasure to trade if you. Don't get caught if you're doing something wrong!"); #: npc/009-1/charles.txt:143 #, no-c-format msgid ":) \"A pleasure to trade if you. Don't get caught if you're doing something wrong!\"" msgstr "" #. code: mesq l(":/ Hmm... let me see... Aha, I know! I can make you a great bandit with a simple burglar mask!"); #: npc/009-1/charles.txt:70 #, no-c-format msgid ":/ \"Hmm... let me see... Aha, I know! I can make you a great bandit with a simple burglar mask!\"" msgstr "" #. code: mes l(":< Hey hey! Where's the money?"); #: npc/009-1/charles.txt:149 #, no-c-format msgid ":< \"Hey hey! Where's the money?\"" msgstr "" #. code: mes l(":< Never lie to me. Keep your end on the bargain! Give me everything I asked for!"); #: npc/009-1/charles.txt:156 #, no-c-format msgid ":< \"Never lie to me. Keep your end on the bargain! Give me everything I asked for!\"" msgstr "" #. code: mes lg(":> Hello, youngling..."); #: npc/009-1/charles.txt:36 #, no-c-format msgid ":> \"Hello, youngling...\"#0" msgstr "" #. code: mes lg(":> Hello, youngling..."); #: npc/009-1/charles.txt:36 #, no-c-format msgid ":> \"Hello, youngling...\"#1" msgstr "" #. code: mes l(":D Ah! Yes, that would help a lot! I don't need anything a bandit couldn't give you: 25 @@, 5 @@, 2 @@ and a @@. And 6000 GP.", getitemlink(CoinBag), getitemlink(EmptyBottle), getitemlink(Dagger), getitemlink(LeatherShield)); #: npc/009-1/charles.txt:76 #, no-c-format msgid ":D \"Ah! Yes, that would help a lot! I don't need anything a bandit couldn't give you: 25 @@, 5 @@, 2 @@ and a @@. And 6000 GP.\"" msgstr "" #. code: mes l(":D Excellent! You've kept your end on the bargain!"); #: npc/009-1/charles.txt:137 #, no-c-format msgid ":D \"Excellent! You've kept your end on the bargain!\"" msgstr "" #. code: mes l(":D HAHAHAHAH! Me?! a thief? only during free time..."); #: npc/009-1/charles.txt:55 #, no-c-format msgid ":D \"HAHAHAHAH! Me?! a thief? only during free time...\"" msgstr "" #. code: mes l(":P I am busy, leave me alone."); #: npc/009-1/charles.txt:161 #, no-c-format msgid ":P \"I am busy, leave me alone.\"" msgstr "" #. code: mes l(":o What? I'm not a bandit! But it looks SO COOL! Do you need anything while you're here?"); #: npc/009-1/charles.txt:73 #, no-c-format msgid ":o \"What? I'm not a bandit! But it looks SO COOL! Do you need anything while you're here?\"" msgstr "" #. code: mes l(";-) Don't worry! Leave to me!"); #: npc/009-1/charles.txt:90 #, no-c-format msgid ";-) \"Don't worry! Leave to me!\"" msgstr "" #. code: mes l("== If you decide to complete the quest you cannot repeat it."); #: npc/005-1-1/main.txt:66 #, no-c-format msgid "== If you decide to complete the quest you cannot repeat it." msgstr "" #. code: l(">.< The Dummy is a real killer!"), #: npc/000-0-0/sailors.txt:130 #, no-c-format msgid ">.< \"The Dummy is a real killer!\"" msgstr "" #. code: mes l(">.> Sorry pal, I have no idea what she meant by that."); #: npc/012-2/rakinorf.txt:170 #, no-c-format msgid ">.> \"Sorry pal, I have no idea what she meant by that.\"" msgstr "" #. code: mes l(">:| Go take the items and remember: Not even a single word about me!"); #: npc/009-1/charles.txt:87 #, no-c-format msgid ">:| \"Go take the items and remember: Not even a single word about me!\"" msgstr "" #. code: mesc l(">> Hurnscald must be Liberated first, to continue this story <<"), 1; #: npc/003-2/lua.txt:242 #, no-c-format msgid ">> Hurnscald must be Liberated first, to continue this story <<" msgstr "" #. code: mesn l("???"); #: npc/019-1/well.txt:74 #: npc/019-1/well.txt:15 #, no-c-format msgid "???" msgstr "" #. code: message strcharinfo(0), l("@@", .@color_name$); #. code: mes "Error: format string 'l(@@, )': " + l("@@", ""); #. code: if (l("@@") != "@@") #. code: message strcharinfo(0), l("@@", .@style_name$); #. code: mesc l("@@", getitemlink(RedPlushWine)); #. code: mes "Error: format string 'l(@@)': " + l("@@"); #. code: if (l("@@", "") != "") #: npc/functions/barber.txt:18 #: npc/test/test1.txt:37 #: npc/test/test1.txt:39 #: npc/functions/barber.txt:21 #: npc/017-3/chagashroom.txt:54 #: npc/test/test1.txt:40 #: npc/test/test1.txt:38 #, no-c-format msgid "@@" msgstr "" #. code: mesc l("@@ - @@ - @@", getitemlink(HousingLetterI), getitemlink(HousingLetterII), getitemlink(HousingLetterIII)); #: npc/functions/bank.txt:124 #, no-c-format msgid "@@ - @@ - @@" msgstr "" #. code: mesc l("@@ - @@ coins", getitemlink(SilverGift), 20*.@inf); #. code: mesc l("@@ - @@ coins", getitemlink(PrismGift), 80*.@inf); #. code: mesc l("@@ - @@ coins", getitemlink(GoldenGift), 40*.@inf); #. code: mesc l("@@ - @@ coins", getitemlink(BronzeGift), 10*.@inf); #. code: mesc l("@@ - @@ coins", getitemlink(SupremeGift), 160*.@inf); #: npc/003-2/lua.txt:69 #: npc/003-2/lua.txt:68 #: npc/003-2/lua.txt:70 #: npc/003-2/lua.txt:72 #: npc/003-2/lua.txt:71 #, no-c-format msgid "@@ - @@ coins" msgstr "" #. code: mesc l("@@ - @@ point(s)", getitemlink(AppleCocktail), "5"); #. code: mesc l("@@ - @@ point(s)", getitemlink(CherryCocktail), "3"); #. code: mesc l("@@ - @@ point(s)", getitemlink(CactusCocktail), "1"); #: npc/003-1/ched.txt:29 #: npc/003-1/ched.txt:31 #: npc/003-1/ched.txt:30 #, no-c-format msgid "@@ - @@ point(s)" msgstr "" #. code: debugmes l("@@ -> @@", LOCATION$, getarg(0)); #: npc/functions/util.txt:495 #, no-c-format msgid "@@ -> @@" msgstr "" #. code: mes "Error: format string 'l(@@ @@ @@, this, is, test) != this is test': " + l("@@ @@ @@", "this", "is", "test"); #. code: if (l("@@ @@ @@", "this", "is", "test") != "this is test") #: npc/test/test1.txt:42 #: npc/test/test1.txt:41 #, no-c-format msgid "@@ @@ @@" msgstr "" #. code: dispbottom l("@@ @@ killed.", .@q2+1, getmonsterlink(MountainSnake)); #: npc/018-5-3/shaabty.txt:141 #, no-c-format msgid "@@ @@ killed." msgstr "" #. code: monster "000-0-0", 43, 44, l("@@ Dummy", strcharinfo(0)), Dummy, 1, "Elmo#sailors::OnStep4"; #. code: @mobTarget=monster("000-0-0", 43, 44, l("@@ Dummy", strcharinfo(0)), Dummy, 1, "Elmo#sailors::OnStep4"); #: npc/000-0-0/sailors.txt:161 #: npc/000-0-0/sailors.txt:119 #, no-c-format msgid "@@ Dummy" msgstr "" #. code: mesn l("@@ Recipe", getitemlink(ElixirOfLife)); #: npc/009-5/joaquim.txt:116 #: npc/009-5/joaquim.txt:93 #, no-c-format msgid "@@ Recipe" msgstr "" #. code: mesc l("@@ You need to wait further releases to continue this quest!", b(l("WARNING:"))), 1; #: npc/024-16/king.txt:68 #, no-c-format msgid "@@ You need to wait further releases to continue this quest!" msgstr "" #. code: mapannounce getmap(), l("@@ and @@ just got married!", .@name$, .@partner$), bc_map; #: npc/functions/marriage.txt:181 #, no-c-format msgid "@@ and @@ just got married!" msgstr "" #. code: mesq l("@@ and I signed this letter. Deliver it to Airlia on the Town Hall, and she'll reward you correctly.", l("Oscar")); #. code: mesq l("@@ and I signed this letter. Deliver it to Airlia on the Town Hall, and she'll reward you correctly.", l("Hinnak")); #: npc/012-1/hinnak.txt:139 #: npc/014-3/oscar.txt:123 #, no-c-format msgid "@@ and I signed this letter. Deliver it to Airlia on the Town Hall, and she'll reward you correctly." msgstr "" #. code: mesc l("@@ boxes of chocolate were given to you as a gift.", #VALENTINE_RECEIVED-#VALENTINE_OPENED), 1; #: npc/001-11/Demure.txt:148 #, no-c-format msgid "@@ boxes of chocolate were given to you as a gift." msgstr "" #. code: mesc l("@@ burst in tears.", .name$); #: npc/020-7-1/peetu.txt:300 #: npc/020-7-1/peetu.txt:159 #, no-c-format msgid "@@ burst in tears." msgstr "" #. code: mesc l("@@ calms a bit.", .name$); #: npc/020-7-1/peetu.txt:198 #, no-c-format msgid "@@ calms a bit." msgstr "" #. code: mes l("@@ determines how many blows you can take before you die. It also affects status effects, like poison.", b(l("Vitality"))); #: npc/005-7/trainer.txt:437 #, no-c-format msgid "@@ determines how many blows you can take before you die. It also affects status effects, like poison." msgstr "" #. code: message strcharinfo(0), l("@@ disembarks at Candor Island.", strcharinfo(0)); #: npc/002-5/main.txt:20 #, no-c-format msgid "@@ disembarks at Candor Island." msgstr "" #. code: message strcharinfo(0), l("@@ disembarks at Hurnscald.", strcharinfo(0)); #: npc/016-6/main.txt:29 #, no-c-format msgid "@@ disembarks at Hurnscald." msgstr "" #. code: message strcharinfo(0), l("@@ disembarks at Nivalis.", strcharinfo(0)); #: npc/016-6/main.txt:37 #, no-c-format msgid "@@ disembarks at Nivalis." msgstr "" #. code: message strcharinfo(0), l("@@ disembarks at Tulimshar.", strcharinfo(0)); #: npc/016-6/main.txt:21 #: npc/002-5/main.txt:28 #, no-c-format msgid "@@ disembarks at Tulimshar." msgstr "" #. code: npctalk l("@@ divorced!", strcharinfo(0)); #: npc/functions/marriage.txt:251 #, no-c-format msgid "@@ divorced!" msgstr "" #. code: mesc l("@@ glances at you, suspicion evident in her eyes.", .name$); #: npc/014-5-1/sagratha.txt:79 #, no-c-format msgid "@@ glances at you, suspicion evident in her eyes." msgstr "" #. code: mesc l("@@ glares at you in anger.", .name$); #: npc/014-5-1/sagratha.txt:308 #, no-c-format msgid "@@ glares at you in anger." msgstr "" #. code: mesc l("@@ goes away for a while and returns briefly.", .name$); #: npc/009-5/joaquim.txt:155 #, no-c-format msgid "@@ goes away for a while and returns briefly." msgstr "" #. code: announce l("@@ has the clear smile of victory!", strcharinfo(0)), bc_all; #: db/re/item_db.conf:1604 #, no-c-format msgid "@@ has the clear smile of victory!" msgstr "" #. code: mes l("@@ helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow.", b(l("Strength"))); #: npc/005-7/trainer.txt:432 #, no-c-format msgid "@@ helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow." msgstr "" #. code: mesc l("@@ hits himself in the head and forgot you ever went after his men.", .name$); #: npc/018-2-1/dustman.txt:55 #, no-c-format msgid "@@ hits himself in the head and forgot you ever went after his men." msgstr "" #. code: mesq l("@@ is an expensive, rare, and dangerous item. Do not shake it too much, or it will catch fire.", getitemlink(EverburnPowder)); #: npc/005-6/zitoni.txt:177 #, no-c-format msgid "@@ is an expensive, rare, and dangerous item. Do not shake it too much, or it will catch fire." msgstr "" #. code: mesq l("@@ is developing these potions.", "Fate, in Nivalis,"); break; // TODO: Missing NPC #. code: mesq l("@@ is developing these potions.", "Wyara"); break; #. code: mesq l("@@ is developing these potions.", "Jesusalva"); // TODO: Clotho, Lachesis and Atropos #: npc/015-3/arkim.txt:121 #: npc/015-3/arkim.txt:119 #: npc/015-3/arkim.txt:117 #, no-c-format msgid "@@ is developing these potions." msgstr "" #. code: mesc l("@@ is on the verge of crying again. Better leave out and look for Elias.", .name$); #: npc/020-7-1/peetu.txt:274 #, no-c-format msgid "@@ is on the verge of crying again. Better leave out and look for Elias." msgstr "" #. code: mes l("@@ is very useful for alchemy and magic, but nowadays there are few opportunities to use it.", b(l("Intelligence"))); #: npc/005-7/trainer.txt:438 #, no-c-format msgid "@@ is very useful for alchemy and magic, but nowadays there are few opportunities to use it." msgstr "" #. code: mesc l("@@ latches onto you and starts sobbing on your shoulder.", .name$); #: npc/020-7-1/peetu.txt:188 #, no-c-format msgid "@@ latches onto you and starts sobbing on your shoulder." msgstr "" #. code: mesc l("@@ nods as she notices you.", .name$); #: npc/014-5-1/sagratha.txt:75 #, no-c-format msgid "@@ nods as she notices you." msgstr "" #. code: mesc l("@@ nods.", .name$); #: npc/014-5-1/sagratha.txt:407 #: npc/014-5-1/sagratha.txt:352 #: npc/014-5-1/sagratha.txt:334 #: npc/014-5-1/sagratha.txt:322 #: npc/014-5-1/sagratha.txt:371 #: npc/014-5-1/sagratha.txt:389 #, no-c-format msgid "@@ nods." msgstr "" #. code: dispbottom l("@@ pinkies killed on @@'s field.", .@q2+1, l("Oscar")); #: npc/014-3/oscar.txt:136 #: npc/012-1/hinnak.txt:48 #, no-c-format msgid "@@ pinkies killed on @@'s field." msgstr "" #. code: mesc l("@@ raises an eyebrow as you address her.", .name$); #: npc/014-5-1/sagratha.txt:77 #, no-c-format msgid "@@ raises an eyebrow as you address her." msgstr "" #. code: npctalk3 l("@@ registered for marriage and accepted partner @@!", strcharinfo(0), .@partner$); #: npc/functions/marriage.txt:153 #, no-c-format msgid "@@ registered for marriage and accepted partner @@!" msgstr "" #. code: mesc l("@@ seems to be trembling with disgust as she stares at your headgear.", .name$); #: npc/014-5-1/sagratha.txt:290 #, no-c-format msgid "@@ seems to be trembling with disgust as she stares at your headgear." msgstr "" #. code: mesc l("@@ seems to be upset.", .name$); #: npc/020-7-1/teuvo.txt:19 #, no-c-format msgid "@@ seems to be upset." msgstr "" #. code: mesc l("@@ snarls.", .name$); #: npc/014-5-1/sagratha.txt:294 #: npc/014-5-1/sagratha.txt:106 #, no-c-format msgid "@@ snarls." msgstr "" #. code: mesc l("@@ stares you as you slowly get away from him. Odd person.", .name$); #: npc/017-3/doctor.txt:33 #: npc/017-3/doctor.txt:22 #: npc/017-3/doctor.txt:44 #: npc/017-3/doctor.txt:61 #, no-c-format msgid "@@ stares you as you slowly get away from him. Odd person." msgstr "" #. code: npctalk l("@@ started disarm process. Please stand by.", strcharinfo(0)); #: npc/soren/main.txt:90 #: npc/soren/main.txt:389 #: npc/soren/main.txt:241 #, no-c-format msgid "@@ started disarm process. Please stand by." msgstr "" #. code: mesc l("@@ stops, and keep silent for a while, thinking, before continuing.", .name$); #: npc/020-7-1/oskari.txt:111 #, no-c-format msgid "@@ stops, and keep silent for a while, thinking, before continuing." msgstr "" #. code: mesc l("@@ uses his screwdriver and open the sealed gift box like a pro.", .name$); #: npc/019-1-1/miler.txt:130 #, no-c-format msgid "@@ uses his screwdriver and open the sealed gift box like a pro." msgstr "" #. code: npctalk l("@@ waits for their loved one.", strcharinfo(0)); #: npc/functions/marriage.txt:144 #, no-c-format msgid "@@ waits for their loved one." msgstr "" #. code: npctalk3 l("@@!", .@time$); #: npc/006-1/crazyfefe.txt:71 #, no-c-format msgid "@@!" msgstr "" #. code: mesc l("@@'s Apartment", strcharinfo(0)); #: npc/024-14/doorbell.txt:42 #, no-c-format msgid "@@'s Apartment" msgstr "" #. code: mesc l("@@'s Estate", strcharinfo(0)); #: npc/017-7/doorbell.txt:65 #: npc/017-7/doorbell.txt:111 #: npc/024-14/doorbell.txt:71 #: npc/009-7/doorbell.txt:65 #: npc/017-8/doorbell.txt:111 #: npc/009-6/doorbell.txt:111 #: npc/009-7/doorbell.txt:111 #: npc/012-8/doorbell.txt:111 #: npc/017-8/doorbell.txt:65 #: npc/functions/estate.txt:185 #: npc/009-6/doorbell.txt:65 #: npc/012-8/doorbell.txt:65 #, no-c-format msgid "@@'s Estate" msgstr "" #. code: npctalk3 l("@@, do you need help? Are you lost? Click me!", strcharinfo(0)); #: npc/000-0-0/sailors.txt:240 #: npc/002-1/arpan.txt:163 #, no-c-format msgid "@@, do you need help? Are you lost? Click me!" msgstr "" #. code: npctalkonce l("@@, don't jump there! It may be fatal!", strcharinfo(0)); #: npc/017-1/drowned_man.txt:73 #, no-c-format msgid "@@, don't jump there! It may be fatal!" msgstr "" #. code: unittalk(.SAGRATHA, l("@@, watch out! The obelisk - it is talking!", strcharinfo(0))); #: npc/015-8-1/campaign.txt:196 #, no-c-format msgid "@@, watch out! The obelisk - it is talking!" msgstr "" #. code: mesq l("@@, we are counting on you! We, the whole Hurnscald town!", strcharinfo(0)); #: npc/012-2/helena.txt:92 #, no-c-format msgid "@@, we are counting on you! We, the whole Hurnscald town!" msgstr "" #. code: mesq l("@@, we should leave here now.", strcharinfo(0)); #: npc/015-8-1/campaign.txt:249 #, no-c-format msgid "@@, we should leave here now." msgstr "" #. code: mesq l("@@, your party leader, is inside, I'm not sure where.", getpartyleader(getcharid(1))); #: npc/008-0/master.txt:104 #, no-c-format msgid "@@, your party leader, is inside, I'm not sure where." msgstr "" #. code: mesc l("@@. PK, however, is allowed!", b(l("Only the party from the MVP will get the reward."))); #: npc/018-2-1/dustman.txt:184 #, no-c-format msgid "@@. PK, however, is allowed!" msgstr "" #. code: mesc l("@@/1 @@", countitem(MinerHat), getitemlink(MinerHat)); #. code: mes l("@@/1 @@", countitem(LeatherShield), getitemlink(LeatherShield)); #. code: mesc l("@@/1 @@", countitem(RoastedMaggot), getitemlink(RoastedMaggot)); #. code: mes l("@@/1 @@", countitem(JeansShorts), getitemlink(JeansShorts)); #. code: mes l("@@/1 @@", countitem(Boots), getitemlink(Boots)); #. code: mes l("@@/1 @@", countitem(GrassCarp), getitemlink(GrassCarp)); #. code: mes l("@@/1 @@", countitem(Lifestone), getitemlink(Lifestone)); #. code: mes l("@@/1 @@", countitem(CaveSnakeSkin), getitemlink(CaveSnakeSkin)); #. code: mes l("@@/1 @@", countitem(CottonCloth), getitemlink(CottonCloth)); #. code: mes l("@@/1 @@", countitem(LeatherShirt), getitemlink(LeatherShirt)); #: npc/017-1/paxel.txt:92 #: npc/010-2/sawis.txt:60 #: npc/012-1/luffyx.txt:32 #: npc/009-1/charles.txt:171 #: npc/009-1/charles.txt:97 #: npc/003-0-1/maxime.txt:18 #: npc/007-1/caelum.txt:63 #: npc/010-2/sawis.txt:61 #: npc/009-1/fisherman.txt:85 #: npc/009-1/fisherman.txt:69 #: npc/014-2-1/woody.txt:64 #: npc/007-1/caelum.txt:64 #: npc/010-2/sawis.txt:59 #, no-c-format msgid "@@/1 @@" msgstr "" #. code: message strcharinfo(0), l("@@/1 Mana Bug", .@k+1); #: npc/005-7/trainer.txt:612 #, no-c-format msgid "@@/1 Mana Bug" msgstr "" #. code: mesc l("@@/10 @@", countitem(HastePotion), getitemlink(HastePotion)); #. code: mes l("@@/10 @@", countitem(GrassSeeds), getitemlink(GrassSeeds)); #. code: mes l("@@/10 @@", countitem(CottonCloth), getitemlink(CottonCloth)); #. code: mesc l("@@/10 @@", countitem(ShadowHerb), getitemlink(ShadowHerb)); #. code: mes l("@@/10 @@", countitem(CherryCake), getitemlink(CherryCake)); #. code: mes l("@@/10 @@", countitem(ChocolateBiscuit), getitemlink(ChocolateBiscuit)); // Found at Chocolate Slime: 4.00% #. code: mes l("@@/10 @@", countitem(BatTeeth), getitemlink(BatTeeth)); #. code: mes l("@@/10 @@", countitem(CactusDrink), getitemlink(CactusDrink)); #. code: mes l("@@/10 @@", countitem(Root), getitemlink(Root)); #: npc/014-2-1/woody.txt:63 #: npc/017-3/doctor.txt:121 #: npc/003-1/sailors.txt:55 #: npc/007-1/caelum.txt:67 #: npc/017-3/doctor.txt:82 #: npc/014-4/thorn.txt:54 #: npc/017-3/doctor.txt:56 #: npc/012-7/celestia.txt:136 #: npc/009-1/fisherman.txt:75 #: npc/007-1/caelum.txt:68 #: npc/014-5/blossom.txt:51 #: npc/020-1/serge.txt:48 #: npc/009-1/fisherman.txt:91 #: npc/012-7/celestia.txt:114 #, no-c-format msgid "@@/10 @@" msgstr "" #. code: mesc l("@@/10 @@ for 1 @@", countitem(GingerBreadMan), getitemlink(GingerBreadMan),getitemlink(OpenedChristmasBox)); #: npc/019-4-1/cook.txt:29 #, no-c-format msgid "@@/10 @@ for 1 @@" msgstr "" #. code: message strcharinfo(0), l("@@/10 Maggots", .@k+1); #: npc/005-7/trainer.txt:553 #, no-c-format msgid "@@/10 Maggots" msgstr "" #. code: message strcharinfo(0), l("@@/10 Rattos", .@k+1); #: npc/007-1/tycoon.txt:235 #, no-c-format msgid "@@/10 Rattos" msgstr "" #. code: mesc l("@@/100 @@", countitem(AlizarinHerb), getitemlink(AlizarinHerb)); #. code: mesc l("@@/100 @@", countitem(PinkAntenna), getitemlink(PinkAntenna)); #. code: mesc l("@@/100 @@", countitem(CactusDrink), getitemlink(CactusDrink)); #: npc/017-1/paxel.txt:94 #: npc/017-3/doctor.txt:80 #: npc/009-5/joaquim.txt:94 #: npc/009-5/joaquim.txt:117 #: npc/017-3/doctor.txt:54 #, no-c-format msgid "@@/100 @@" msgstr "" #. code: message strcharinfo(0), l("@@/100 Red Scorpions", .@k+1); #: npc/007-1/tycoon.txt:278 #, no-c-format msgid "@@/100 Red Scorpions" msgstr "" #. code: mes l("@@/1000 GP", Zeny); #: npc/009-1/fisherman.txt:93 #: npc/009-1/fisherman.txt:77 #, no-c-format msgid "@@/1000 GP" msgstr "" #. code: mesc l("@@/12 @@", countitem(MaggotSlime), getitemlink(MaggotSlime)); #: npc/003-0-1/maxime.txt:13 #, no-c-format msgid "@@/12 @@" msgstr "" #. code: mes l("@@/120 @@", countitem(Snowflake), getitemlink(Snowflake)); #: npc/020-1/serge.txt:45 #, no-c-format msgid "@@/120 @@" msgstr "" #. code: mesc l("@@/120 GP", format_number(Zeny)); #: npc/003-0-1/maxime.txt:19 #, no-c-format msgid "@@/120 GP" msgstr "" #. code: mesc l("@@/15 @@", countitem(MoubooSteak), getitemlink(MoubooSteak)); #. code: mes l("@@/15 @@", countitem(OrangeCupcake), getitemlink(OrangeCupcake)); #. code: mes l("@@/15 @@", countitem(Candy), getitemlink(Candy)); #: npc/012-7/celestia.txt:112 #: npc/012-7/celestia.txt:134 #: npc/012-7/celestia.txt:113 #: npc/009-5/joaquim.txt:123 #: npc/012-7/celestia.txt:135 #: npc/009-5/joaquim.txt:100 #, no-c-format msgid "@@/15 @@" msgstr "" #. code: mesc l("@@/150 @@", countitem(CobaltHerb), getitemlink(CobaltHerb)); #. code: mesc l("@@/150 @@", countitem(GambogeHerb), getitemlink(GambogeHerb)); #. code: mesc l("@@/150 @@", countitem(MauveHerb), getitemlink(MauveHerb)); #: npc/017-3/doctor.txt:78 #: npc/017-3/doctor.txt:79 #: npc/017-3/doctor.txt:52 #: npc/017-3/doctor.txt:53 #: npc/017-3/doctor.txt:77 #: npc/017-3/doctor.txt:51 #, no-c-format msgid "@@/150 @@" msgstr "" #. code: mesc l("@@/2 @@", countitem(HastePotion), getitemlink(HastePotion)); #. code: mes l("@@/2 @@", countitem(ChocolateBiscuit), getitemlink(ChocolateBiscuit)); #. code: mes l("@@/2 @@", countitem(Dagger), getitemlink(Dagger)); #. code: mesc l("@@/2 @@", countitem(CactusDrink), getitemlink(CactusDrink)); #. code: mes l("@@/2 @@", countitem(RedScorpionStinger), getitemlink(RedScorpionStinger)); #: npc/009-1/charles.txt:170 #: npc/003-0-1/maxime.txt:17 #: npc/017-3/doctor.txt:122 #: npc/007-1/caelum.txt:65 #: npc/012-7/celestia.txt:138 #: npc/009-1/charles.txt:96 #: npc/012-7/celestia.txt:116 #, no-c-format msgid "@@/2 @@" msgstr "" #. code: message strcharinfo(0), l("@@/2 Scorpion", .@k+1); #: npc/005-7/trainer.txt:598 #, no-c-format msgid "@@/2 Scorpion" msgstr "" #. code: mes l("@@/20 @@", countitem(FrozenYetiTear), getitemlink(FrozenYetiTear)); #. code: mes l("@@/20 @@", countitem(ApanaCake), getitemlink(ApanaCake)); #. code: mes l("@@/20 @@", countitem(DeliciousCookie), getitemlink(DeliciousCookie)); #. code: mes l("@@/20 @@", countitem(Mashmallow), getitemlink(Mashmallow)); #. code: mes l("@@/20 @@", countitem(ChocolateMouboo), getitemlink(ChocolateMouboo)); #. code: mesc l("@@/20 @@", countitem(AlizarinHerb), getitemlink(AlizarinHerb)); #. code: mesc l("@@/20 @@", countitem(CaveSnakeTongue), getitemlink(CaveSnakeTongue)); #. code: mes l("@@/20 @@", countitem(TonoriDelight), getitemlink(TonoriDelight)); #. code: mes l("@@/20 @@", countitem(PiouFeathers), getitemlink(PiouFeathers)); #. code: mes l("@@/20 @@", countitem(MaggotSlime), getitemlink(MaggotSlime)); #. code: mes l("@@/20 @@", countitem(ChocolateBunny), getitemlink(ChocolateBunny)); #. code: mes l("@@/20 @@", countitem(EasterEgg), getitemlink(EasterEgg)); #: npc/007-1/caelum.txt:69 #: npc/012-7/celestia.txt:118 #: npc/012-7/celestia.txt:120 #: npc/012-7/celestia.txt:122 #: npc/012-7/celestia.txt:124 #: npc/009-5/joaquim.txt:122 #: npc/017-3/doctor.txt:120 #: npc/012-7/celestia.txt:119 #: npc/012-7/celestia.txt:132 #: npc/003-1/inac.txt:61 #: npc/012-7/celestia.txt:121 #: npc/009-5/joaquim.txt:99 #: npc/012-7/celestia.txt:123 #: npc/012-7/celestia.txt:110 #, no-c-format msgid "@@/20 @@" msgstr "" #. code: mes l("@@/20 @@ (or @@)", countitem(Roach), getitemlink(Roach), getitemlink(CommonCarp)); #. code: mes l("@@/20 @@ (or @@)", countitem(CommonCarp), getitemlink(CommonCarp), getitemlink(Roach)); #: npc/009-1/fisherman.txt:89 #: npc/009-1/fisherman.txt:87 #: npc/009-1/fisherman.txt:73 #: npc/009-1/fisherman.txt:71 #, no-c-format msgid "@@/20 @@ (or @@)" msgstr "" #. code: message strcharinfo(0), l("@@/200 Black Scorpions", .@k+1); #: npc/007-1/tycoon.txt:292 #, no-c-format msgid "@@/200 Black Scorpions" msgstr "" #. code: mes l("@@/25 @@", countitem(CherryCocktail), getitemlink(CherryCocktail)); #. code: mes l("@@/25 @@", countitem(CoinBag), getitemlink(CoinBag)); #: npc/012-1/luffyx.txt:31 #: npc/009-1/charles.txt:94 #, no-c-format msgid "@@/25 @@" msgstr "" #. code: message strcharinfo(0), l("@@/25 Cave Maggots", .@k+1); #: npc/007-1/tycoon.txt:250 #, no-c-format msgid "@@/25 Cave Maggots" msgstr "" #. code: mes l("@@/3 @@", countitem(SnakeSkin), getitemlink(SnakeSkin)); #. code: mesc l("@@/3 @@", countitem(ScorpionStinger), getitemlink(ScorpionStinger)); #. code: mes l("@@/3 @@", countitem(FishBox), getitemlink(FishBox)); #: npc/010-2/sawis.txt:62 #: npc/003-1/sailors.txt:53 #: npc/003-0-1/maxime.txt:16 #, no-c-format msgid "@@/3 @@" msgstr "" #. code: message strcharinfo(0), l("@@/3 Candor Scorpions", .@k+1); #: npc/005-7/trainer.txt:584 #, no-c-format msgid "@@/3 Candor Scorpions" msgstr "" #. code: mesc l("@@/30 @@", countitem(BottleOfTonoriWater), getitemlink(BottleOfTonoriWater)); #. code: mes l("@@/30 @@", countitem(CoinBag), getitemlink(CoinBag)); #. code: mesc l("@@/30 @@", countitem(MauveHerb), getitemlink(MauveHerb)); #. code: mesc l("@@/30 @@", countitem(CobaltHerb), getitemlink(CobaltHerb)); #. code: mesc l("@@/30 @@", countitem(GambogeHerb), getitemlink(GambogeHerb)); #: npc/009-1/charles.txt:168 #: npc/009-5/joaquim.txt:121 #: npc/017-3/doctor.txt:117 #: npc/017-3/doctor.txt:119 #: npc/009-5/joaquim.txt:98 #: npc/017-3/doctor.txt:118 #, no-c-format msgid "@@/30 @@" msgstr "" #. code: mesc l("@@/4 @@", countitem(MushroomSpores), getitemlink(MushroomSpores)); #. code: mes l("@@/4 @@", countitem(CroconutBox), getitemlink(CroconutBox)); #: npc/003-0-1/maxime.txt:15 #: npc/003-1/sailors.txt:54 #, no-c-format msgid "@@/4 @@" msgstr "" #. code: message strcharinfo(0), l("@@/4 House Maggots", .@k+1); #: npc/005-7/trainer.txt:567 #, no-c-format msgid "@@/4 House Maggots" msgstr "" #. code: mes l("@@/40 @@", countitem(ChocolateBar), getitemlink(ChocolateBar)); #. code: mes l("@@/40 @@", countitem(AppleCocktail), getitemlink(AppleCocktail)); #. code: mesc l("@@/40 @@", countitem(SnakeTongue), getitemlink(SnakeTongue)); #. code: mes l("@@/40 @@", countitem(RawLog), getitemlink(RawLog)); #. code: mes l("@@/40 @@", countitem(GingerBreadMan), getitemlink(GingerBreadMan)); #: npc/014-2/carla.txt:89 #: npc/012-7/celestia.txt:133 #: npc/009-5/joaquim.txt:97 #: npc/009-5/joaquim.txt:120 #: npc/012-1/luffyx.txt:30 #: npc/012-7/celestia.txt:111 #: npc/020-1/serge.txt:47 #, no-c-format msgid "@@/40 @@" msgstr "" #. code: dispbottom l("@@/40 Fire Goblins killed", getq3(HurnscaldQuest_ForestBow)-10); #: npc/009-1/fisherman.txt:141 #, no-c-format msgid "@@/40 Fire Goblins killed" msgstr "" #. code: mes l("@@/40 slayed @@", .@k-10, getmonsterlink(FireGoblin)); #: npc/009-1/fisherman.txt:76 #, no-c-format msgid "@@/40 slayed @@" msgstr "" #. code: mesc l("@@/45 @@", countitem(SmallMushroom), getitemlink(SmallMushroom)); #: npc/009-5/joaquim.txt:119 #: npc/009-5/joaquim.txt:96 #, no-c-format msgid "@@/45 @@" msgstr "" #. code: mes l("@@/5 @@", countitem(EmptyBottle), getitemlink(EmptyBottle)); #. code: mes l("@@/5 @@", countitem(ScorpionClaw), getitemlink(ScorpionClaw)); #. code: mesc l("@@/5 @@", countitem(GrassSeeds), getitemlink(GrassSeeds)); #. code: message strcharinfo(0), l("@@/5 @@", .@k+1, getmonsterlink(DiamondBif)); #. code: mes l("@@/5 @@", countitem(GingerBreadMan), getitemlink(GingerBreadMan)); #. code: mes l("@@/5 @@", countitem(RoastedMaggot), getitemlink(RoastedMaggot)); #. code: mes l("@@/5 @@", countitem(Coal), getitemlink(Coal)); #: npc/005-4/rosen.txt:187 #: npc/009-5/alvasus.txt:123 #: npc/017-1/paxel.txt:93 #: npc/009-1/charles.txt:95 #: npc/009-1/charles.txt:169 #: npc/014-2/carla.txt:90 #: npc/012-7/celestia.txt:115 #: npc/012-7/celestia.txt:137 #: npc/007-1/caelum.txt:66 #, no-c-format msgid "@@/5 @@" msgstr "" #. code: mes l("@@/50 @@", countitem(SquirrelPelt), getitemlink(SquirrelPelt)); #. code: mes l("@@/50 @@", countitem(Acorn), getitemlink(Acorn)); #. code: mes l("@@/50 @@", countitem(Blueberries), getitemlink(Blueberries)); #. code: mesc l("@@/50 @@", countitem(ShadowHerb), getitemlink(ShadowHerb)); #: npc/017-3/doctor.txt:55 #: npc/014-5/blossom.txt:50 #: npc/014-2-1/woody.txt:62 #: npc/014-4/thorn.txt:53 #: npc/012-7/celestia.txt:131 #: npc/017-3/doctor.txt:81 #: npc/012-7/celestia.txt:109 #, no-c-format msgid "@@/50 @@" msgstr "" #. code: message strcharinfo(0), l("@@/50 Cave Snakes", .@k+1); #: npc/007-1/tycoon.txt:264 #, no-c-format msgid "@@/50 Cave Snakes" msgstr "" #. code: mes l("@@/55 @@", countitem(Tulip), getitemlink(Tulip)); #. code: mes l("@@/55 @@", countitem(Rose), getitemlink(Rose)); #: npc/014-4/thorn.txt:51 #: npc/014-5/blossom.txt:49 #: npc/014-5/blossom.txt:48 #: npc/014-4/thorn.txt:52 #, no-c-format msgid "@@/55 @@" msgstr "" #. code: mesc l("@@/60 @@", countitem(HardSpike), getitemlink(HardSpike)); #: npc/009-5/joaquim.txt:95 #: npc/009-5/joaquim.txt:118 #, no-c-format msgid "@@/60 @@" msgstr "" #. code: mes l("@@/6000 GP", Zeny); #: npc/009-1/charles.txt:172 #: npc/009-1/charles.txt:98 #, no-c-format msgid "@@/6000 GP" msgstr "" #. code: mesc l("@@/8 @@ for 1 @@", countitem(XmasCake), getitemlink(XmasCake), getitemlink(OpenedChristmasBox)); #: npc/019-4-1/cook.txt:31 #, no-c-format msgid "@@/8 @@ for 1 @@" msgstr "" #. code: mesc l("@@/8 @@", countitem(Plushroom), getitemlink(Plushroom)); #: npc/003-0-1/maxime.txt:14 #, no-c-format msgid "@@/8 @@" msgstr "" #. code: mes l("@@/8 @@, just because I'm hungry as a bear.", countitem(BugLeg), getitemlink(BugLeg)); #: npc/007-1/caelum.txt:70 #, no-c-format msgid "@@/8 @@, just because I'm hungry as a bear." msgstr "" #. code: mes l("@@/80 @@", countitem(MauveHerb), getitemlink(MauveHerb)); #. code: mes l("@@/80 @@", countitem(CobaltHerb), getitemlink(CobaltHerb)); #. code: mes l("@@/80 @@", countitem(CactusCocktail), getitemlink(CactusCocktail)); #. code: mes l("@@/80 @@", countitem(CaramelCandy), getitemlink(CaramelCandy)); #. code: mes l("@@/80 @@", countitem(GambogeHerb), getitemlink(GambogeHerb)); #. code: mes l("@@/80 @@", countitem(AlizarinHerb), getitemlink(AlizarinHerb)); #: npc/014-5/blossom.txt:53 #: npc/014-5/blossom.txt:54 #: npc/014-4/thorn.txt:58 #: npc/014-4/thorn.txt:59 #: npc/012-1/luffyx.txt:29 #: npc/020-1/serge.txt:46 #: npc/014-5/blossom.txt:55 #: npc/014-5/blossom.txt:56 #: npc/014-4/thorn.txt:56 #: npc/014-4/thorn.txt:57 #, no-c-format msgid "@@/80 @@" msgstr "" #. code: mesc l("@@/9 @@ for 1 @@", countitem(XmasCandyCane), getitemlink(XmasCandyCane), getitemlink(OpenedChristmasBox)); #: npc/019-4-1/cook.txt:30 #, no-c-format msgid "@@/9 @@ for 1 @@" msgstr "" #. code: mesc l("@@/?? @@", countitem(CobaltHerb), getitemlink(CobaltHerb)); #: npc/017-1/paxel.txt:95 #, no-c-format msgid "@@/?? @@" msgstr "" #. code: dispbottom l("@@/@@", .@t+1, 12); #: npc/002-1/dan.txt:106 #, no-c-format msgid "@@/@@" msgstr "" #. code: mesc l("@@/@@ @@", countitem(Root), (getskilllv(TF_DETOXIFY)+1)*10, getitemlink(Root)); #. code: mesc l("@@/@@ @@", countitem(MoubooSteak), (getskilllv(SM_RECOVERY)+1)*4, getitemlink(MoubooSteak)); #. code: mesc l("@@/@@ @@", countitem(StrengthPotion), (getskilllv(KN_AUTOCOUNTER)+1)*2, getitemlink(StrengthPotion)); #. code: mesc l("@@/@@ @@", countitem(PiberriesInfusion), (getskilllv(SM_RECOVERY)+1)*10, getitemlink(PiberriesInfusion)); #. code: mesc l("@@/@@ @@", countitem(Acorn), (getskilllv(MG_SRECOVERY)+1)*70, getitemlink(Acorn)); #. code: mesc l("@@/@@ @@", countitem(PiouFeathers), (getskilllv(CR_DEFENDER)+1)*60, getitemlink(PiouFeathers)); #. code: mes l("@@/@@ @@", countitem(MaggotSlime), 10, getitemlink(MaggotSlime)); #. code: mesc l("@@/@@ @@", countitem(DiamondPowder), (getskilllv(CR_TRUST)+1)*3, getitemlink(DiamondPowder)); #. code: mesc l("@@/@@ @@", countitem(Cheese), (getskilllv(CR_TRUST)+1)*50, getitemlink(Cheese)); #. code: mesc l("@@/@@ @@", countitem(Bread), (getskilllv(ALL_RESURRECTION)+1)*20, getitemlink(Bread)); #. code: mesc l("@@/@@ @@", countitem(FluoPowder), (getskilllv(MG_SRECOVERY)+1)*1, getitemlink(FluoPowder)); #. code: mesc l("@@/@@ @@", countitem(Mashmallow), (getskilllv(TF_DETOXIFY)+1)*2, getitemlink(Mashmallow)); #. code: mesc l("@@/@@ @@", countitem(Coral), (getskilllv(CR_TRUST)+1)*30, getitemlink(Coral)); #. code: mesc l("@@/@@ @@", countitem(SmallMushroom), (getskilllv(ALL_RESURRECTION)+1)*20, getitemlink(SmallMushroom)); #. code: mes l("@@/@@ @@", countitem(ArtichokeHerb), 50, getitemlink(ArtichokeHerb)); #. code: mesc l("@@/@@ @@", countitem(Orange), (getskilllv(CR_DEFENDER)+1)*4, getitemlink(Orange)); #. code: mesc l("@@/@@ @@", countitem(CactusDrink), 1, getitemlink(CactusDrink)); // Less than 1% drop #. code: mesc l("@@/@@ @@", countitem(MoubooFigurine), (getskilllv(AL_HOLYLIGHT)+1)*3, getitemlink(MoubooFigurine)); #. code: mesc l("@@/@@ @@", countitem(FluoPowder), (getskilllv(CR_TRUST)+1)*15, getitemlink(FluoPowder)); #. code: mesc l("@@/@@ @@", countitem(Acorn), (getskilllv(PR_ASPERSIO)+1)*70, getitemlink(Acorn)); #. code: mesc l("@@/@@ @@", countitem(Acorn), (getskilllv(ALL_RESURRECTION)+1)*60, getitemlink(Acorn)); #. code: mesc l("@@/@@ @@", countitem(PiberriesInfusion), (getskilllv(CR_TRUST)+1)*20, getitemlink(PiberriesInfusion)); #. code: mes l("@@/@@ @@", countitem(MauveHerb), 50, getitemlink(MauveHerb)); #. code: mesc l("@@/@@ @@", countitem(Coral), (getskilllv(KN_TWOHANDQUICKEN)+1)*30, getitemlink(Coral)); #. code: mes l("@@/@@ @@", countitem(GambogeHerb), 50, getitemlink(GambogeHerb)); #. code: mesc l("@@/@@ @@", countitem(MoubooSteak), (getskilllv(AL_ANGELUS)+1)*4, getitemlink(MoubooSteak)); #. code: mesc l("@@/@@ @@", countitem(FluoPowder), (getskilllv(AB_HIGHNESSHEAL)+1)*1, getitemlink(FluoPowder)); #. code: mesc l("@@/@@ @@", countitem(.@base3), .@amon3, getitemlink(.@base3)); #. code: mesc l("@@/@@ @@", countitem(Root), (getskilllv(MG_SRECOVERY)+1)*10, getitemlink(Root)); #. code: mesc l("@@/@@ @@", countitem(FrozenYetiTear),(getskilllv(AB_HIGHNESSHEAL)+1)*2, getitemlink(FrozenYetiTear)); #. code: mesc l("@@/@@ @@", countitem(Root), (getskilllv(AB_HIGHNESSHEAL)+1)*10, getitemlink(Root)); #. code: mesc l("@@/@@ @@", countitem(PinkBlobime), (getskilllv(ALL_RESURRECTION)+1)*15, getitemlink(PinkBlobime)); #. code: mesc l("@@/@@ @@", countitem(getarg(.@i)), (getskilllv(.@sk)+1)*getarg(.@i+1), getitemlink(getarg(.@i))); #. code: mesc l("@@/@@ @@", countitem(PiberriesInfusion), (getskilllv(SM_ENDURE)+1)*10, getitemlink(PiberriesInfusion)); #. code: mesc l("@@/@@ @@", countitem(ShadowHerb), .@q*5, getitemlink(ShadowHerb)); #. code: mesc l("@@/@@ @@", countitem(CaveSnakeSkin), (getskilllv(SM_BASH)+1)*3, getitemlink(CaveSnakeSkin)); #. code: mesc l("@@/@@ @@", countitem(FluoPowder), (getskilllv(PR_ASPERSIO)+1)*1, getitemlink(FluoPowder)); #. code: mesc l("@@/@@ @@", countitem(HastePotion), (getskilllv(KN_TWOHANDQUICKEN)+1)*10, getitemlink(HastePotion)); #. code: mesc l("@@/@@ @@", countitem(IronIngot), (getskilllv(SM_ENDURE)+1)*1, getitemlink(IronIngot)); #. code: mesc l("@@/@@ @@", countitem(MoubooSteak), (getskilllv(SM_ENDURE)+1)*4, getitemlink(MoubooSteak)); #. code: mesc l("@@/@@ @@", countitem(Candy), (getskilllv(TF_DETOXIFY)+1)*70, getitemlink(Candy)); #. code: mesc l("@@/@@ @@", countitem(ManaPiouFeathers), (getskilllv(SM_BASH)+1)*15, getitemlink(ManaPiouFeathers)); #. code: mesc l("@@/@@ @@", countitem(HastePotion), (getskilllv(CR_TRUST)+1)*10, getitemlink(HastePotion)); #. code: mesc l("@@/@@ @@", countitem(BlackMambaEgg), (getskilllv(AL_ANGELUS)+1)*2, getitemlink(BlackMambaEgg)); #. code: mesc l("@@/@@ @@", countitem(FluoPowder), (getskilllv(TF_DETOXIFY)+1)*1, getitemlink(FluoPowder)); #. code: mesc l("@@/@@ @@", countitem(PinkAntenna), (getskilllv(KN_AUTOCOUNTER)+1)*10, getitemlink(PinkAntenna)); #. code: mesc l("@@/@@ @@", countitem(Root), (getskilllv(PR_ASPERSIO)+1)*10, getitemlink(Root)); #. code: mesc l("@@/@@ @@", countitem(DiamondPowder), (getskilllv(KN_TWOHANDQUICKEN)+1)*3, getitemlink(DiamondPowder)); #. code: mesc l("@@/@@ @@", countitem(DiamondPowder), (getskilllv(SM_ENDURE)+1)*2, getitemlink(DiamondPowder)); #. code: mesc l("@@/@@ @@", countitem(TonoriDelight), (getskilllv(SM_RECOVERY)+1)*8, getitemlink(TonoriDelight)); #. code: mes l("@@/@@ @@", countitem(AlizarinHerb), 50, getitemlink(AlizarinHerb)); #. code: mesc l("@@/@@ @@", countitem(OrangeCupcake), (getskilllv(CR_DEFENDER)+1)*6, getitemlink(OrangeCupcake)); #. code: mesc l("@@/@@ @@", countitem(BlackMambaEgg), (getskilllv(SM_RECOVERY)+1)*6, getitemlink(BlackMambaEgg)); #. code: mesc l("@@/@@ @@", countitem(GemPowder), (getskilllv(AL_HOLYLIGHT)+1)*1, getitemlink(GemPowder)); #. code: mesc l("@@/@@ @@", countitem(PoisonArrow), (getskilllv(CR_DEFENDER)+1)*10, getitemlink(PoisonArrow)); #. code: mesc l("@@/@@ @@", countitem(Pearl), (getskilllv(ALL_RESURRECTION)+1)*2, getitemlink(Pearl)); #. code: mesc l("@@/@@ @@", countitem(ElixirOfLife), (getskilllv(CR_TRUST)+1)*1, getitemlink(ElixirOfLife)); #. code: mesc l("@@/@@ @@", countitem(CursedArrow), (getskilllv(CR_DEFENDER)+1)*10, getitemlink(CursedArrow)); #. code: mesc l("@@/@@ @@", countitem(RubyPowder), (getskilllv(SM_BASH)+1)*2, getitemlink(RubyPowder)); #. code: mes l("@@/@@ @@", countitem(CobaltHerb), 50, getitemlink(CobaltHerb)); #. code: mesc l("@@/@@ @@", countitem(Piberries), 1, getitemlink(Piberries)); // Can be bought, or 6% drop from Mana Bug #. code: mesc l("@@/@@ @@", countitem(Root), .@q*3, getitemlink(Root)); #. code: mesc l("@@/@@ @@", countitem(FrozenYetiTear),(getskilllv(PR_ASPERSIO)+1)*2, getitemlink(FrozenYetiTear)); #. code: mes l("@@/@@ @@", countitem(DuckFeather), 1, getitemlink(DuckFeather)); #. code: mesc l("@@/@@ @@", countitem(PiberriesInfusion), (getskilllv(AL_ANGELUS)+1)*10, getitemlink(PiberriesInfusion)); #. code: mesc l("@@/@@ @@", countitem(Cheese), (getskilllv(KN_TWOHANDQUICKEN)+1)*50, getitemlink(Cheese)); #. code: mesc l("@@/@@ @@", countitem(ElixirOfLife), (getskilllv(KN_TWOHANDQUICKEN)+1)*1, getitemlink(ElixirOfLife)); #. code: mesc l("@@/@@ @@", countitem(Lifestone), (getskilllv(AB_HIGHNESSHEAL)+1)*70, getitemlink(Lifestone)); #. code: mesc l("@@/@@ @@", countitem(FrozenYetiTear),(getskilllv(MG_SRECOVERY)+1)*2, getitemlink(FrozenYetiTear)); #. code: mesc l("@@/@@ @@", countitem(.@base1), .@amon1, getitemlink(.@base1)); #. code: mesc l("@@/@@ @@", countitem(Mashmallow), (getskilllv(CR_DEFENDER)+1)*5, getitemlink(Mashmallow)); #. code: mesc l("@@/@@ @@", countitem(getarg(.@i+1)), getarg(.@i), getitemlink(getarg(.@i+1))); #. code: mesc l("@@/@@ @@", countitem(Moss), .@q*4, getitemlink(Moss)); #. code: mesc l("@@/@@ @@", countitem(PiberriesInfusion), (getskilllv(KN_TWOHANDQUICKEN)+1)*20, getitemlink(PiberriesInfusion)); #. code: mesc l("@@/@@ @@", countitem(GrassCarp), (getskilllv(CR_TRUST)+1)*1, getitemlink(GrassCarp)); #. code: mesc l("@@/@@ @@", countitem(CaveSnakeSkin), (getskilllv(KN_AUTOCOUNTER)+1)*3, getitemlink(CaveSnakeSkin)); #. code: mesc l("@@/@@ @@", countitem(CaveSnakeSkin), (getskilllv(SM_BASH)+1)*4, getitemlink(CaveSnakeSkin)); #. code: mesc l("@@/@@ @@", countitem(IronIngot), (getskilllv(AL_ANGELUS)+1)*1, getitemlink(IronIngot)); #. code: mesc l("@@/@@ @@", countitem(RubyPowder), (getskilllv(KN_AUTOCOUNTER)+1)*2, getitemlink(RubyPowder)); #. code: mesc l("@@/@@ @@", countitem(.@base2), .@amon2, getitemlink(.@base2)); #. code: mesc l("@@/@@ @@", countitem(StrengthPotion), (getskilllv(SM_BASH)+1)*2, getitemlink(StrengthPotion)); #: npc/003-0/priest.txt:74 #: npc/003-0/priest.txt:156 #: npc/003-0/tanker.txt:78 #: npc/020-7-1/eevert.txt:47 #: npc/003-0/paladin.txt:144 #: npc/003-0/priest.txt:127 #: npc/003-0/priest.txt:98 #: npc/003-0/paladin.txt:148 #: npc/003-0/paladin.txt:75 #: npc/003-0/paladin.txt:103 #: npc/003-0/priest.txt:128 #: npc/005-4/rosen.txt:135 #: npc/017-4/pihro.txt:33 #: npc/003-0/priest.txt:184 #: npc/003-0/priest.txt:75 #: npc/003-0/tanker.txt:79 #: npc/003-0/tanker.txt:155 #: npc/017-4/pyndragon.txt:22 #: npc/003-0/priest.txt:158 #: npc/003-0/priest.txt:96 #: npc/003-0/berserk.txt:149 #: npc/003-0/priest.txt:212 #: npc/003-0/berserk.txt:154 #: npc/020-7-1/eevert.txt:43 #: npc/003-0/berserk.txt:95 #: npc/017-4/pihro.txt:29 #: npc/003-0/berserk.txt:96 #: npc/003-0/berserk.txt:68 #: npc/003-0/priest.txt:185 #: npc/003-0/tanker.txt:154 #: npc/003-0/paladin.txt:149 #: npc/003-0/tanker.txt:72 #: npc/003-0/priest.txt:97 #: npc/003-0/priest.txt:213 #: npc/003-0/paladin.txt:146 #: npc/003-0/berserk.txt:124 #: npc/005-4/rosen.txt:134 #: npc/020-7-1/eevert.txt:46 #: npc/003-0/berserk.txt:152 #: npc/003-0/berserk.txt:66 #: npc/003-0/paladin.txt:74 #: npc/003-0/tanker.txt:73 #: npc/020-5/bracco.txt:46 #: npc/003-0/paladin.txt:147 #: npc/017-4/pyndragon.txt:21 #: npc/003-0/berserk.txt:123 #: npc/003-0/tanker.txt:119 #: npc/003-0/priest.txt:183 #: npc/012-5/nicholas.txt:43 #: npc/003-0/berserk.txt:94 #: npc/003-0/tanker.txt:120 #: npc/018-4-2/susanne.txt:121 #: npc/003-0/tanker.txt:156 #: npc/003-0/berserk.txt:153 #: npc/003-0/berserk.txt:67 #: npc/020-7-1/eevert.txt:45 #: npc/003-0/berserk.txt:122 #: npc/003-0/tanker.txt:74 #: npc/003-0/priest.txt:211 #: npc/003-0/paladin.txt:104 #: npc/003-0/berserk.txt:93 #: npc/012-5/nicholas.txt:44 #: npc/020-5/bracco.txt:47 #: npc/003-0/tanker.txt:121 #: npc/003-0/priest.txt:124 #: npc/020-7-1/eevert.txt:41 #: npc/017-5/silversmith.txt:22 #: npc/003-0/priest.txt:155 #: npc/017-5/silversmith.txt:23 #: npc/003-0/paladin.txt:145 #: npc/003-0/berserk.txt:121 #: npc/craft/recipes.txt:49 #: npc/020-7-1/eevert.txt:44 #: npc/003-0/berserk.txt:150 #: npc/003-0/paladin.txt:76 #: npc/003-0/tanker.txt:75 #: npc/003-0/paladin.txt:151 #: npc/003-0/priest.txt:99 #: npc/018-4-2/susanne.txt:123 #: npc/003-0/paladin.txt:105 #: npc/003-0/priest.txt:125 #: npc/003-0/tanker.txt:122 #: npc/003-0/tanker.txt:153 #: npc/003-0/berserk.txt:151 #: npc/003-0/berserk.txt:65 #: npc/functions/util.txt:617 #: npc/017-4/pihro.txt:31 #: npc/003-0/paladin.txt:150 #: npc/003-0/tanker.txt:76 #: npc/018-4-2/susanne.txt:122 #: npc/003-0/priest.txt:186 #: npc/003-0/paladin.txt:102 #: npc/003-0/paladin.txt:77 #: npc/017-4/pyndragon.txt:20 #: npc/003-0/priest.txt:157 #: npc/003-0/tanker.txt:123 #: npc/003-0/priest.txt:126 #: npc/003-0/tanker.txt:77 #: npc/003-0/priest.txt:214 #: npc/003-0/tanker.txt:124 #: npc/020-7-1/eevert.txt:42 #, no-c-format msgid "@@/@@ @@" msgstr "" #. code: mesc l("@@/@@ GP", format_number(Zeny), format_number(.@gp)); #. code: mes l("@@/@@ GP", format_number(Zeny), format_number(.@price*2)); #. code: mesc l("@@/@@ GP", format_number(Zeny), .@price); #. code: mesc l("@@/@@ GP", format_number(Zeny), format_number(10000)); #. code: mesc l("@@/@@ GP", format_number(Zeny), format_number(.@price)); #: npc/017-1/boringnpc.txt:24 #: npc/012-5/nicholas.txt:45 #: npc/024-15/lilanna.txt:73 #: npc/017-4/pihro.txt:34 #: npc/017-4/pyndragon.txt:23 #: npc/017-1/paxel.txt:96 #: npc/020-5/bracco.txt:48 #: npc/017-5/silversmith.txt:24 #, no-c-format msgid "@@/@@ GP" msgstr "" #. code: mesc l("@@: @@/@@", l("3rd step"), .@new, 5000); #. code: mesc l("@@: @@/@@", l("2nd step"), .@new, 2500); #. code: mesc l("@@: @@/@@", l("1st step"), .@new, 1000); #. code: mesc l("@@: @@/@@", l("4th step"), .@new, 7500); #: npc/functions/mobhunter.txt:133 #: npc/functions/mobhunter.txt:103 #: npc/functions/mobhunter.txt:123 #: npc/functions/mobhunter.txt:113 #, no-c-format msgid "@@: @@/@@" msgstr "" #. code: npctalk l("@@: Fight!", getpartyname(getcharid(1))); #: npc/008-1/master.txt:87 #: npc/008-2/master.txt:100 #, no-c-format msgid "@@: Fight!" msgstr "" #. code: mes l("@@: Lv @@", getitemlink(CRITEM_DEF), CRAFTSYS[CRGROUP_DEF]); #. code: mes l("@@: Lv @@", getitemlink(CRITEM_SPEED), CRAFTSYS[CRGROUP_SPEED]); #. code: mes l("@@: Lv @@", getitemlink(CRITEM_FINAL), CRAFTSYS[CRGROUP_FINAL]); #. code: mes l("@@: Lv @@", getitemlink(CRITEM_DOUBLE), CRAFTSYS[CRGROUP_DOUBLE]); #. code: mes l("@@: Lv @@", getitemlink(CRITEM_MANAUSE), CRAFTSYS[CRGROUP_MANAUSE]); #. code: mes l("@@: Lv @@", getitemlink(CRITEM_SCRESIST), CRAFTSYS[CRGROUP_SCRESIST]); #. code: mes l("@@: Lv @@", getitemlink(CRITEM_EVD), CRAFTSYS[CRGROUP_EVD]); #. code: mes l("@@: Lv @@", getitemlink(CRITEM_MAXPC), CRAFTSYS[CRGROUP_MAXPC]); #. code: mes l("@@: Lv @@", getitemlink(CRITEM_BASE), CRAFTSYS[CRGROUP_BASE]); #. code: mes l("@@: Lv @@", getitemlink(CRITEM_ATK), CRAFTSYS[CRGROUP_ATK]); #. code: mes l("@@: Lv @@", getitemlink(CRITEM_REGEN), CRAFTSYS[CRGROUP_REGEN]); #. code: mes l("@@: Lv @@", getitemlink(CRITEM_ACC), CRAFTSYS[CRGROUP_ACC]); #. code: mes l("@@: Lv @@", getitemlink(CRITEM_BOSSATK), CRAFTSYS[CRGROUP_BOSSATK]); #. code: mes l("@@: Lv @@", getitemlink(CRITEM_SCINFLICT), CRAFTSYS[CRGROUP_SCINFLICT]); #: npc/craft/options.txt:531 #: npc/craft/options.txt:527 #: npc/craft/options.txt:533 #: npc/craft/options.txt:514 #: npc/craft/options.txt:510 #: npc/craft/options.txt:551 #: npc/craft/options.txt:549 #: npc/craft/options.txt:508 #: npc/craft/options.txt:566 #: npc/craft/options.txt:547 #: npc/craft/options.txt:512 #: npc/craft/options.txt:553 #: npc/craft/options.txt:496 #: npc/craft/options.txt:529 #, no-c-format msgid "@@: Lv @@" msgstr "" #. code: mes l("@commands lists even more advanced commands, but you can't use all of them."); #: npc/005-7/trainer.txt:412 #, no-c-format msgid "@commands lists even more advanced commands, but you can't use all of them." msgstr "" #. code: mes l("@discord allows you to setup Discord integration settings."); #: npc/005-7/trainer.txt:418 #, no-c-format msgid "@discord allows you to setup Discord integration settings." msgstr "" #. code: mes l("@info and @tutorial will, using Jesusalva's powers, allow you to contact me anywhere for info."); #: npc/005-7/trainer.txt:422 #, no-c-format msgid "@info and @tutorial will, using Jesusalva's powers, allow you to contact me anywhere for info." msgstr "" #. code: mes l("@lang allows you to change game language, anytime, anywhere."); #: npc/005-7/trainer.txt:415 #, no-c-format msgid "@lang allows you to change game language, anytime, anywhere." msgstr "" #. code: mes l("@resync will help when the client starts lagging. If you see an attack but no monsters, that's the cause."); #: npc/005-7/trainer.txt:414 #, no-c-format msgid "@resync will help when the client starts lagging. If you see an attack but no monsters, that's the cause." msgstr "" #. code: mes l("@resyncall is the more powerful version of @resync. It'll reload everything, even the clouds if needed."); #: npc/005-7/trainer.txt:421 #, no-c-format msgid "@resyncall is the more powerful version of @resync. It'll reload everything, even the clouds if needed." msgstr "" #. code: mes l("@rules will tell you all the rules once again."); #: npc/005-7/trainer.txt:416 #, no-c-format msgid "@rules will tell you all the rules once again." msgstr "" #. code: mes l("@toevent will warp you to event island, if an event is happening, of course."); #: npc/005-7/trainer.txt:417 #, no-c-format msgid "@toevent will warp you to event island, if an event is happening, of course." msgstr "" #. code: mes l("@ucp allows you to manage your account, eg. recover lost email."); #: npc/005-7/trainer.txt:419 #, no-c-format msgid "@ucp allows you to manage your account, eg. recover lost email." msgstr "" #. code: mes l("A GM has discharged you from jail."); #: npc/001-1/portal.txt:61 #, no-c-format msgid "A GM has discharged you from jail." msgstr "" #. code: mesc l("A Game Master is required to begin the Liberation Day."), 1; #. code: npctalk3 col(l("A Game Master is required to begin the Liberation Day."), 1); #: npc/016-1/captain.txt:112 #: npc/003-1/ship.txt:36 #, no-c-format msgid "A Game Master is required to begin the Liberation Day." msgstr "" #. code: mes l("A bright and mysterious mushroom!!!"); #: npc/001-4/mushroom.txt:32 #: npc/001-4/mushroom.txt:87 #: npc/001-4/mushroom.txt:109 #: npc/001-4/mushroom.txt:76 #: npc/001-4/mushroom.txt:142 #: npc/001-4/mushroom.txt:120 #: npc/001-4/mushroom.txt:131 #: npc/001-4/mushroom.txt:21 #: npc/001-4/mushroom.txt:65 #: npc/001-4/mushroom.txt:164 #: npc/001-4/mushroom.txt:54 #: npc/001-4/mushroom.txt:43 #: npc/001-4/mushroom.txt:98 #: npc/001-4/mushroom.txt:153 #, no-c-format msgid "A bright and mysterious mushroom!!!" msgstr "" #. code: mesc l("A bug was found. Aborting script."), 1; #: npc/012-1/andrei.txt:109 #, no-c-format msgid "A bug was found. Aborting script." msgstr "" #. code: mesc l("A card will be flipped, you'll need to decide if next flip will be HIGHER or LOWER."); #: npc/020-4/gambler.txt:42 #, no-c-format msgid "A card will be flipped, you'll need to decide if next flip will be HIGHER or LOWER." msgstr "" #. code: mesc l("A closer inspection suggests this mouboo has been... CURSED."); #: npc/014-2/mouboo.txt:45 #, no-c-format msgid "A closer inspection suggests this mouboo has been... CURSED." msgstr "" #. code: mes l("A critical hit deals added damage and disregards defense. A critical always hit, although it can be blocked just fine."); #: npc/005-7/trainer.txt:442 #, no-c-format msgid "A critical hit deals added damage and disregards defense. A critical always hit, although it can be blocked just fine." msgstr "" #. code: dispbottom l("A dangerous boss room, keep your guard up!"); #: npc/001-10/scripts.txt:18 #, no-c-format msgid "A dangerous boss room, keep your guard up!" msgstr "" #. code: npctalk l("A disarm process is already running."); #: npc/soren/main.txt:232 #: npc/soren/main.txt:380 #: npc/soren/main.txt:81 #, no-c-format msgid "A disarm process is already running." msgstr "" #. code: mesc l("A few families, also known as the Ancient Families of the Soul Menhir (for whatever reasons that may be), departed."); #: npc/009-2/librarian.txt:87 #, no-c-format msgid "A few families, also known as the Ancient Families of the Soul Menhir (for whatever reasons that may be), departed." msgstr "" #. code: dispbottom l("A few switches aren't triggered yet."); break; #: npc/021-1/logic.txt:49 #, no-c-format msgid "A few switches aren't triggered yet." msgstr "" #. code: mesq l("A good thing we still use sturdy standard steel grating on the emergency exit which lead to Nivalis. I can't imagine how bad the incident would be wasn't for that."); #: npc/020-7-2/parcival.txt:12 #, no-c-format msgid "A good thing we still use sturdy standard steel grating on the emergency exit which lead to Nivalis. I can't imagine how bad the incident would be wasn't for that." msgstr "" #. code: mes l("A great rush of mana flows though you."); #: npc/011-1/manastone.txt:71 #, no-c-format msgid "A great rush of mana flows though you." msgstr "" #. code: rif(getq(TulimsharQuest_Hasan) == 1, l("A guy named Hasan stole me!")), #: npc/003-1/lieutenantdausen.txt:101 #: npc/003-1/lieutenantdausen.txt:46 #, no-c-format msgid "A guy named Hasan stole me!" msgstr "" #. code: npctalk3 l("A light magic barrier prevents you from entering."); #: npc/014-5/sagratha.txt:50 #, no-c-format msgid "A light magic barrier prevents you from entering." msgstr "" #. code: mesc l("A major deflation happened while Saulc wasn't looking, and you may find several items with @@ discount.", "90%"); #: npc/functions/news.txt:98 #, no-c-format msgid "A major deflation happened while Saulc wasn't looking, and you may find several items with @@ discount." msgstr "" #. code: mesq l("A masterpiece!... Whaaaat, this stuff got ##Bweaker##b??"); #: npc/functions/refine.txt:168 #, no-c-format msgid "A masterpiece!... Whaaaat, this stuff got ##Bweaker##b??" msgstr "" #. code: mesc l("A minimum of 3 players at the time of start is required!"), 1; #: npc/006-1/crazyfefe.txt:109 #, no-c-format msgid "A minimum of 3 players at the time of start is required!" msgstr "" #. code: mesc l("A new pet has been unlocked on the @@!", l("Pet Detective")); #: npc/functions/mobhunter.txt:152 #, no-c-format msgid "A new pet has been unlocked on the @@!" msgstr "" #. code: mesc l("A nice meteor shower is thought to happen in February and May, days 18~25."); // Yes this is a quest #: npc/functions/news.txt:69 #, no-c-format msgid "A nice meteor shower is thought to happen in February and May, days 18~25." msgstr "" #. code: mesq l("A pity a friend of ours drank too much. Juliet knows how to cure. We need to give her a @@ to do a hangover potion.", getitemlink(ScorpionStinger)); #: npc/005-1/sailors.txt:98 #, no-c-format msgid "A pity a friend of ours drank too much. Juliet knows how to cure. We need to give her a @@ to do a hangover potion." msgstr "" #. code: mesq l("A pity that without being born with magic, you need a Mana Stone... And there are none left..."); #: npc/009-2/scholar.txt:19 #, no-c-format msgid "A pity that without being born with magic, you need a Mana Stone... And there are none left..." msgstr "" #. code: mesq l("A pity..."); #: npc/003-1/aidan.txt:104 #, no-c-format msgid "A pity..." msgstr "" #. code: dispbottom l("A powerful magic barrier repels you!"); #: npc/015-8/sealedshrine.txt:492 #, no-c-format msgid "A powerful magic barrier repels you!" msgstr "" #. code: mesc(l("A script error happened, please report: @@", @menuret), 1); break; #: npc/003-2/lua.txt:98 #, no-c-format msgid "A script error happened, please report: @@" msgstr "" #. code: npctalkonce l("A sec... And... Done! I just finished cleaning it up!"); #: npc/003-1/quirino.txt:38 #, no-c-format msgid "A sec... And... Done! I just finished cleaning it up!" msgstr "" #. code: mesq l("A shame there are snakes below the ground. I really, really hate snakes, like every fairy."); #: npc/018-5-3/shaabty.txt:41 #, no-c-format msgid "A shame there are snakes below the ground. I really, really hate snakes, like every fairy." msgstr "" #. code: mes l("A ship travel will cost you @@ GP.", .@price); #: npc/002-3/nard.txt:248 #, no-c-format msgid "A ship travel will cost you @@ GP." msgstr "" #. code: dispbottom l("A single switch is not online - Cannot pass without all of them on."); break; #: npc/021-1/logic.txt:52 #, no-c-format msgid "A single switch is not online - Cannot pass without all of them on." msgstr "" #. code: dispbottom l("A slime drips in front of you and explodes!"); #: npc/020-7-1/core.txt:195 #, no-c-format msgid "A slime drips in front of you and explodes!" msgstr "" #. code: mesc l("A stone seemed to be loose, but you barely managed to avoid falling!"); #: npc/015-8/puzzle.txt:49 #, no-c-format msgid "A stone seemed to be loose, but you barely managed to avoid falling!" msgstr "" #. code: l("A sunny and hot day,"), #: npc/functions/random-talk.txt:69 #, no-c-format msgid "A sunny and hot day," msgstr "" #. code: dispbottom l("A treasure is burried in @@, (@@, @@)", ShovelQuests_AssignedMAP$, ShovelQuests_AssignedX, ShovelQuests_AssignedY); #: db/re/item_db.conf:3198 #, no-c-format msgid "A treasure is burried in @@, (@@, @@)" msgstr "" #. code: mesq l("A visitor? I don't really pay attention to visitors, unless it's someone notable."); #: npc/020-7-1/eevert.txt:111 #, no-c-format msgid "A visitor? I don't really pay attention to visitors, unless it's someone notable." msgstr "" #. code: if (.@rand == 5) npctalkonce(l("A-hoy matey!")); #: npc/functions/random-talk.txt:76 #, no-c-format msgid "A-hoy matey!" msgstr "" #. code: mesq l("A... A sabotage?! O.o"); #: npc/020-7-1/peetu.txt:309 #, no-c-format msgid "A... A sabotage?! O.o" msgstr "" #. code: mesq l("A... Mouboo? Well, I know who can handle curses on cute Mouboos."); #: npc/012-4/wyara.txt:101 #, no-c-format msgid "A... Mouboo? Well, I know who can handle curses on cute Mouboos." msgstr "" #. code: mesq l("AAAAAAAHHHHH, Thanks, I am lively again!"); #: npc/009-4/yumi.txt:41 #, no-c-format msgid "AAAAAAAHHHHH, Thanks, I am lively again!" msgstr "" #. code: mesq l("AAH! You scared me!"); #: npc/019-4-1/golbarez.txt:17 #, no-c-format msgid "AAH! You scared me!" msgstr "" #. code: Name: "ADMIN Cap" #: item_db.conf:-1 #, no-c-format msgid "ADMIN Cap" msgstr "" #. code: Name: "AFK Cap" #: item_db.conf:-1 #, no-c-format msgid "AFK Cap" msgstr "" #. code: mesq l("AH!"); #: npc/020-7-1/peetu.txt:146 #, no-c-format msgid "AH!" msgstr "" #. code: mesc l("AND YOU ARE NOT WELCOME HERE!!"), 1; #: npc/018-5/town.txt:88 #, no-c-format msgid "AND YOU ARE NOT WELCOME HERE!!" msgstr "" #. code: mesq l("ANISE Incorporated is the biggest company in warp technology!"); #: npc/024-15/lilanna.txt:28 #, no-c-format msgid "ANISE Incorporated is the biggest company in warp technology!" msgstr "" #. code: mesq l("Aaaaaaaahhhhh.... Much better now *hic*."); #: npc/012-2/rakinorf.txt:121 #, no-c-format msgid "Aaaaaaaahhhhh.... Much better now *hic*." msgstr "" #. code: mesq lg("Aaaaaaah, gal... Just let me drink in peace.", "Aaaaaaah, boy... Just let me drink in peace."); #: npc/012-2/rakinorf.txt:145 #, no-c-format msgid "Aaaaaaah, boy... Just let me drink in peace.#1" msgstr "" #. code: mesq lg("Aaaaaaah, gal... Just let me drink in peace.", "Aaaaaaah, boy... Just let me drink in peace."); #: npc/012-2/rakinorf.txt:145 #, no-c-format msgid "Aaaaaaah, gal... Just let me drink in peace.#0" msgstr "" #. code: mesq l("Aaaaaahhh... Oui, that's a good wine! So, what will it be?"); #: npc/020-6/agostine.txt:65 #, no-c-format msgid "Aaaaaahhh... Oui, that's a good wine! So, what will it be?" msgstr "" #. code: 003-1,53,128,0 script Aahna NPC_ELVEN_FEMALE,{ #: npc/003-1/aahna.txt:8 #, no-c-format msgid "Aahna" msgstr "" #. code: l("Abort"), -1, #. code: l("Abort"), -; #. code: l("Abort"), #. code: l("Abort"); #. code: menuimage("actions/abort", l("Abort")), #. code: l("Abort"), 0; #: npc/005-1/ayasha.txt:128 #: npc/003-1/lieutenantdausen.txt:121 #: npc/003-1/ched.txt:93 #: npc/commands/debug.txt:25 #: npc/commands/scheduled-broadcasts.txt:162 #: npc/guilds/management.txt:37 #: npc/020-1/guards.txt:23 #: npc/commands/grantpower.txt:43 #: npc/012-1/guards.txt:185 #: npc/009-1/guards.txt:52 #, no-c-format msgid "Abort" msgstr "" #. code: l("Abort."), // 1 #: npc/botcheck/botcheck_blackbox.txt:16 #, no-c-format msgid "Abort." msgstr "" #. code: l("About the Prophecy... What about Elves? Orcs? Redys? Etc.?"), #: npc/020-7-1/sage.txt:181 #, no-c-format msgid "About the Prophecy... What about Elves? Orcs? Redys? Etc.?" msgstr "" #. code: rif(.@q == 2, l("About the items you asked me to collect...")), L_ProgressOne, #. code: rif(.@q == 4 && 0, l("About the items you asked me to collect...")), L_ProgressTwo, #: npc/018-1/george.txt:49 #: npc/018-1/george.txt:47 #, no-c-format msgid "About the items you asked me to collect..." msgstr "" #. code: mesc l("Accept quest?"); #: npc/018-2-1/dustman.txt:74 #: npc/012-1/guards.txt:113 #: npc/012-7/celestia.txt:85 #, no-c-format msgid "Accept quest?" msgstr "" #. code: mesc l("Access is restricted to guards, as usual."); #: npc/functions/news.txt:304 #, no-c-format msgid "Access is restricted to guards, as usual." msgstr "" #. code: mesc l("Access to basement was granted!"); #: npc/020-7-1/sage.txt:266 #, no-c-format msgid "Access to basement was granted!" msgstr "" #. code: rif(false && !(.@q & COLLECT_ACESSORIES), l("Accessories")), #: npc/017-1/fairy_collector.txt:60 #, no-c-format msgid "Accessories" msgstr "" #. code: mesq l("According to the Holy books of a parallel world, Christmas is an event to celebrate the birth of someone very important, the son of God, whom have the promised kingdom."); #: npc/019-4-1/bedder.txt:22 #, no-c-format msgid "According to the Holy books of a parallel world, Christmas is an event to celebrate the birth of someone very important, the son of God, whom have the promised kingdom." msgstr "" #. code: l("Account Information"), #: npc/commands/ucp.txt:22 #, no-c-format msgid "Account Information" msgstr "" #. code: mesn l("Ace Ventura"); #: npc/017-1/pet_detective.txt:13 #: npc/017-1/pet_detective.txt:10 #: npc/017-1/pet_detective.txt:47 #: npc/017-1/pet_detective.txt:84 #: npc/017-1/pet_detective.txt:26 #: npc/017-1/pet_detective.txt:40 #: npc/017-1/pet_detective.txt:17 #, no-c-format msgid "Ace Ventura" msgstr "" #. code: Name: "Acorn" #: item_db.conf:-1 #, no-c-format msgid "Acorn" msgstr "" #. code: Name: "Acorn Of Death" #: item_db.conf:-1 #, no-c-format msgid "Acorn Of Death" msgstr "" #. code: mesc l("Activate event?"), 1; #: npc/003-1/quirino.txt:123 #, no-c-format msgid "Activate event?" msgstr "" #. code: l("Actually not."), L_Close; #: npc/007-1/dracoula.txt:79 #, no-c-format msgid "Actually not." msgstr "" #. code: l("Actually, I gotta go, see ya!"); #: npc/003-0-1/audsbel.txt:30 #, no-c-format msgid "Actually, I gotta go, see ya!" msgstr "" #. code: l("Actually, I have bad luck. Could you sell me a box full of fresh fish?"))) #: npc/003-1/eugene.txt:80 #, no-c-format msgid "Actually, I have bad luck. Could you sell me a box full of fresh fish?" msgstr "" #. code: rif(.@q == 1, l("Actually, I heard from Roger that you may need some help.")), L_RequestOne, #: npc/018-1/george.txt:46 #, no-c-format msgid "Actually, I heard from Roger that you may need some help." msgstr "" #. code: mesq l("Actually, I see you have some @@. Ever tried a bow before?", getitemlink(TolchiArrow)); #: npc/005-4/rosen.txt:123 #, no-c-format msgid "Actually, I see you have some @@. Ever tried a bow before?" msgstr "" #. code: l("Actually, a tutorial would be good!"), #: npc/000-0-0/sailors.txt:27 #, no-c-format msgid "Actually, a tutorial would be good!" msgstr "" #. code: mesq l("Actually, about Fafi dragons..."); #: npc/018-4-2/susanne.txt:84 #, no-c-format msgid "Actually, about Fafi dragons..." msgstr "" #. code: mesq l("Actually, he's just too lazy to add proper checks everywhere. If you try to cheat, you'll suffer some penalty."); #: npc/005-4/rosen.txt:146 #, no-c-format msgid "Actually, he's just too lazy to add proper checks everywhere. If you try to cheat, you'll suffer some penalty." msgstr "" #. code: l("Actually, nevermind. Good bye!"); #: npc/009-3/kevin.txt:51 #, no-c-format msgid "Actually, nevermind. Good bye!" msgstr "" #. code: mesq l("Actually, nevermind. I'll wait you grind level 25 first, then we can do this."); // Note: Fisherman part is level 30! #: npc/012-1/jack.txt:74 #, no-c-format msgid "Actually, nevermind. I'll wait you grind level 25 first, then we can do this." msgstr "" #. code: l("Actually, nothing. Bye!"), L_Bye; #: npc/003-1/mariusthebard.txt:17 #, no-c-format msgid "Actually, nothing. Bye!" msgstr "" #. code: mesc l("Actually, the Dummy don't fight back. Are you afraid?"); #: npc/000-0-0/sailors.txt:152 #, no-c-format msgid "Actually, the Dummy don't fight back. Are you afraid?" msgstr "" #. code: mesc l("Actually, you could be really useful testing Snake Poison. What do you think about that?"); #: npc/010-2/sawis.txt:111 #, no-c-format msgid "Actually, you could be really useful testing Snake Poison. What do you think about that?" msgstr "" #. code: mesq l("Actually, you just took a bounty, right?"); #: npc/002-1/peter.txt:181 #, no-c-format msgid "Actually, you just took a bounty, right?" msgstr "" #. code: mesc l("Actually. Who are you again? A headache which doesn't wants to pass strikes you."); #: npc/000-0/sailors.txt:34 #, no-c-format msgid "Actually. Who are you again? A headache which doesn't wants to pass strikes you." msgstr "" #. code: menuimage("actions/add", l("Add a new line")), #: npc/commands/motd.txt:137 #, no-c-format msgid "Add a new line" msgstr "" #. code: mesc l("Additional security measures were put in place so such disaster, of a whole world crashing, doesn't happens again."); #: npc/functions/news.txt:199 #, no-c-format msgid "Additional security measures were put in place so such disaster, of a whole world crashing, doesn't happens again." msgstr "" #. code: mesc l("Additionaly, all your movement will be restricted until either you're warped or log out."); #: npc/012-1/guards.txt:248 #, no-c-format msgid "Additionaly, all your movement will be restricted until either you're warped or log out." msgstr "" #. code: rif(.@q & HH_INTERMEDIARY, l("Advanced Dungeon (Lv 80+)")), // Level 41-80 #: npc/018-2-1/warps.txt:49 #, no-c-format msgid "Advanced Dungeon (Lv 80+)" msgstr "" #. code: 018-2-4,40,28,0 script Advanced Exchanger#0 NPC_M_COINKEEPER,{ #: npc/018-2-4/lv2.txt:7 #, no-c-format msgid "Advanced Exchanger#0" msgstr "" #. code: mesq lg("Adventurer, did you brought me what I asked? I see you have @@/10 @@.","Adventurer, did you brought me what I asked? I see you have @@/10 @@.", countitem(BanditHood), getitemlink(BanditHood)); #: npc/012-2/helena.txt:194 #, no-c-format msgid "Adventurer, did you brought me what I asked? I see you have @@/10 @@.#0" msgstr "" #. code: mesq lg("Adventurer, did you brought me what I asked? I see you have @@/10 @@.","Adventurer, did you brought me what I asked? I see you have @@/10 @@.", countitem(BanditHood), getitemlink(BanditHood)); #: npc/012-2/helena.txt:194 #, no-c-format msgid "Adventurer, did you brought me what I asked? I see you have @@/10 @@.#1" msgstr "" #. code: mesq lg("Adventurer, did you brought me what I asked? I see you have @@/5 @@.","Adventurer, did you brought me what I asked? I see you have @@/5 @@.", countitem(TreasureKey), getitemlink(TreasureKey)); #: npc/012-2/helena.txt:125 #, no-c-format msgid "Adventurer, did you brought me what I asked? I see you have @@/5 @@.#0" msgstr "" #. code: mesq lg("Adventurer, did you brought me what I asked? I see you have @@/5 @@.","Adventurer, did you brought me what I asked? I see you have @@/5 @@.", countitem(TreasureKey), getitemlink(TreasureKey)); #: npc/012-2/helena.txt:125 #, no-c-format msgid "Adventurer, did you brought me what I asked? I see you have @@/5 @@.#1" msgstr "" #. code: mesc l("Adventurers entirely redressed, people doing Grand Hunter Quest like mad, peple making wishes at... well..."); #: npc/functions/news.txt:244 #, no-c-format msgid "Adventurers entirely redressed, people doing Grand Hunter Quest like mad, peple making wishes at... well..." msgstr "" #. code: mesc l("Adventurers got drunk to get more EXP?! Players can now buy houses and make their own wine!"); #: npc/functions/news.txt:79 #, no-c-format msgid "Adventurers got drunk to get more EXP?! Players can now buy houses and make their own wine!" msgstr "" #. code: mesc l("Advised party size: From 3 and above"); #: npc/019-2/angela.txt:117 #, no-c-format msgid "Advised party size: From 3 and above" msgstr "" #. code: Name: "Aegis Shield" #. code: rif(countitem(AegisShield), l("Aegis Shield")), AegisShield, #: npc/commands/grantpower.txt:42 #: item_db.conf:-1 #, no-c-format msgid "Aegis Shield" msgstr "" #. code: 001-1,243,26,0 script Aeros Trader NPC_M_COINKEEPER,{ #: npc/001-1/rewards.txt:6 #, no-c-format msgid "Aeros Trader" msgstr "" #. code: mes l("After all, I am the Well Master!"); #: npc/012-1/mahad.txt:13 #: npc/003-1/mahoud.txt:12 #: npc/001-1/mahul.txt:11 #, no-c-format msgid "After all, I am the Well Master!" msgstr "" #. code: mesq l("After all, what would you do if it open a black hole on your head by accident? %%4"); #: npc/017-6/azwell.txt:38 #, no-c-format msgid "After all, what would you do if it open a black hole on your head by accident? %%4" msgstr "" #. code: mesq l("After cleaning for twelve hours straight, they allowed me to rest a bit."); #: npc/020-7/workers.txt:13 #, no-c-format msgid "After cleaning for twelve hours straight, they allowed me to rest a bit." msgstr "" #. code: mesc l("After hours of hard work..."); #: npc/015-8/puzzle.txt:95 #, no-c-format msgid "After hours of hard work..." msgstr "" #. code: mesc l("After much struggle with the lazy builders, Nivalis Town is finally open for visit again!"); #: npc/functions/news.txt:64 #, no-c-format msgid "After much struggle with the lazy builders, Nivalis Town is finally open for visit again!" msgstr "" #. code: mesc l("After paying the divorce fee, she said: Blame Saulc for this one."); #: npc/functions/news.txt:272 #, no-c-format msgid "After paying the divorce fee, she said: \"Blame Saulc for this one.\"" msgstr "" #. code: l("After that, stay still and be patient, but also alert!"); #: npc/items/books.txt:63 #, no-c-format msgid "After that, stay still and be patient, but also alert!" msgstr "" #. code: mesq l("After that, we're going to Tulimshar. Tulim is the most important city on the world, and the Alliance have an office there."); #: npc/002-3/nard.txt:73 #, no-c-format msgid "After that, we're going to Tulimshar. Tulim is the most important city on the world, and the Alliance have an office there." msgstr "" #. code: mesq l("After the Great Famine which happened after the Red Queen death, it was founded by people who sailed away in look of new opportunities."); #: npc/017-1/misc.txt:76 #, no-c-format msgid "After the Great Famine which happened after the Red Queen death, it was founded by people who sailed away in look of new opportunities." msgstr "" #. code: mesc l("After waiting for the oil to dry, he hands you the string."); #: npc/009-1/fisherman.txt:134 #, no-c-format msgid "After waiting for the oil to dry, he hands you the string." msgstr "" #. code: mes l("After you have confirmed the negotiation, a window with a vertical split will appear. The left side are the items you intend to offer in trading. The right side are the items that the other citizen intends to offer in trading."); #: npc/005-7/trainer.txt:269 #, no-c-format msgid "After you have confirmed the negotiation, a window with a vertical split will appear. The left side are the items you intend to offer in trading. The right side are the items that the other citizen intends to offer in trading." msgstr "" #. code: mesq l("After your questions I'm really getting worried about this guy with the mask. In retrospect it really seems suspicous."); #: npc/020-7/elias.txt:137 #, no-c-format msgid "After your questions I'm really getting worried about this guy with the mask. In retrospect it really seems suspicous." msgstr "" #. code: mes l("Aggressors always know when they are in danger! Therefore, they are always on standby, attacking anyone who appears ahead."); #: npc/005-7/trainer.txt:351 #, no-c-format msgid "Aggressors always know when they are in danger! Therefore, they are always on standby, attacking anyone who appears ahead." msgstr "" #. code: Name: "Agi Potion" #. code: calcRecipe(CraftAgiPotionA, 4, 15000, l("Agi Potion")); #: item_db.conf:-1 #: npc/guilds/logs.txt:177 #, no-c-format msgid "Agi Potion" msgstr "" #. code: Name: "Agi+ Potion" #. code: calcRecipe(CraftAgiPotionB, 6, 25000, l("Agi+ Potion")); #: npc/guilds/logs.txt:179 #: item_db.conf:-1 #, no-c-format msgid "Agi+ Potion" msgstr "" #. code: Name: "Agi++ Potion" #. code: calcRecipe(CraftAgiPotionC, 8, 35000, l("Agi++ Potion")); #: item_db.conf:-1 #: npc/guilds/logs.txt:181 #, no-c-format msgid "Agi++ Potion" msgstr "" #. code: mesq l("You should allocate some attributes to it. You need @@, @@ and @@, on this order of importance.", b(l("Agility")), b(l("Dexterity")), b(l("Strength"))); // b(l("")), #: npc/000-0-0/sailors.txt:170 #: npc/000-0-0/sailors.txt:101 #, no-c-format msgid "Agility" msgstr "" #. code: 020-6,30,26,0 script Agostine NPC_EDOUARD,{ #: npc/020-6/agostine.txt:10 #, no-c-format msgid "Agostine" msgstr "" #. code: mesc l("Agostine takes the fur from your hands."); #: npc/020-6/agostine.txt:120 #, no-c-format msgid "Agostine takes the fur from your hands." msgstr "" #. code: mesn l("Agostine, the Legendary Tailor"); #: npc/020-6/agostine.txt:137 #: npc/020-6/agostine.txt:46 #: npc/020-6/agostine.txt:52 #: npc/020-6/agostine.txt:80 #: npc/020-6/agostine.txt:64 #: npc/020-6/agostine.txt:161 #: npc/020-6/agostine.txt:175 #: npc/020-6/agostine.txt:149 #: npc/020-6/agostine.txt:68 #: npc/020-6/agostine.txt:49 #: npc/020-6/agostine.txt:17 #: npc/020-6/agostine.txt:74 #: npc/020-6/agostine.txt:26 #: npc/020-6/agostine.txt:77 #: npc/020-6/agostine.txt:11 #: npc/020-6/agostine.txt:155 #: npc/020-6/agostine.txt:14 #: npc/020-6/agostine.txt:130 #, no-c-format msgid "Agostine, the Legendary Tailor" msgstr "" #. code: mesq l("Ah no... That's not what I had to do... I wasted the potion..."); #: npc/014-3/fountain.txt:86 #, no-c-format msgid "Ah no... That's not what I had to do... I wasted the potion..." msgstr "" #. code: mesq l("Ah yes... I make fine @@...", getitemlink(SquirrelBoots)); #: npc/014-2-1/woody.txt:34 #, no-c-format msgid "Ah yes... I make fine @@..." msgstr "" #. code: mesq l("Ah! @@! I heard you helped Hinnak with his Pinkies problem!", strcharinfo(0)); #: npc/014-3/oscar.txt:21 #, no-c-format msgid "Ah! @@! I heard you helped Hinnak with his Pinkies problem!" msgstr "" #. code: mesq l("Ah! @@. A very rare drop!", getitemlink(DarkDesertMushrooom)); #: npc/015-3/arkim.txt:127 #, no-c-format msgid "Ah! @@. A very rare drop!" msgstr "" #. code: mesq l("Ah! Actually nobody found one."); #: npc/007-1/dracoula.txt:107 #, no-c-format msgid "Ah! Actually nobody found one." msgstr "" #. code: mes l("Ah! Greedy humans! Couldn't we happy with little?"); #: npc/003-1/mariusthebard.txt:72 #, no-c-format msgid "Ah! Greedy humans! Couldn't we happy with little?" msgstr "" #. code: mes l("Ah! Greedy humans! End this war which our greed has stroke!"); #: npc/003-1/mariusthebard.txt:87 #, no-c-format msgid "Ah! Greedy humans! End this war which our greed has stroke!" msgstr "" #. code: mes l("Ah! Greedy humans! How ignorant were we, to ever do that?"); #: npc/003-1/mariusthebard.txt:67 #, no-c-format msgid "Ah! Greedy humans! How ignorant were we, to ever do that?" msgstr "" #. code: mes l("Ah! Greedy humans! Just how big is our greed?"); #: npc/003-1/mariusthebard.txt:76 #, no-c-format msgid "Ah! Greedy humans! Just how big is our greed?" msgstr "" #. code: mes l("Ah! Greedy humans! Stand up to save our world!"); #: npc/003-1/mariusthebard.txt:86 #, no-c-format msgid "Ah! Greedy humans! Stand up to save our world!" msgstr "" #. code: mes l("Ah! Greedy humans! The Monster War will now rage the globe!"); #: npc/003-1/mariusthebard.txt:82 #, no-c-format msgid "Ah! Greedy humans! The Monster War will now rage the globe!" msgstr "" #. code: mes l("Ah! Greedy humans! Things will never be as they used to be!"); #: npc/003-1/mariusthebard.txt:77 #, no-c-format msgid "Ah! Greedy humans! Things will never be as they used to be!" msgstr "" #. code: mes l("Ah! Greedy humans! We pay the price for our actions,"); #: npc/003-1/mariusthebard.txt:81 #, no-c-format msgid "Ah! Greedy humans! We pay the price for our actions," msgstr "" #. code: mes l("Ah! Greedy humans! Why did we had to fight?"); #: npc/003-1/mariusthebard.txt:71 #, no-c-format msgid "Ah! Greedy humans! Why did we had to fight?" msgstr "" #. code: mes l("Ah! Greedy humans! Why had we to desire?"); #: npc/003-1/mariusthebard.txt:66 #, no-c-format msgid "Ah! Greedy humans! Why had we to desire?" msgstr "" #. code: mesq l("Ah! I know. Kill 10 @@. They usually are near the mine's inn.", getmonsterlink(Ratto)); #: npc/007-1/tycoon.txt:78 #, no-c-format msgid "Ah! I know. Kill 10 @@. They usually are near the mine's inn." msgstr "" #. code: mesq l("Ah! I know. Kill 10 @@. They usually are the crops.", getmonsterlink(Maggot)); #: npc/005-7/trainer.txt:94 #, no-c-format msgid "Ah! I know. Kill 10 @@. They usually are the crops." msgstr "" #. code: npctalkonce l("Ah, @@ is so amazing!", $MOST_HEROIC$); #: npc/012-1/bot.txt:68 #, no-c-format msgid "Ah, @@ is so amazing!" msgstr "" #. code: mesq l("Ah, @@ is sooo amazing!", $MOST_HEROIC$); #: npc/012-1/bot.txt:9 #, no-c-format msgid "Ah, @@ is sooo amazing!" msgstr "" #. code: mesq l("Ah, @@ seems to be behind the @@ schedule again...", any("Juliet", "Billy Bons", "Chef Gado", "Dan", "Devis", "Peter"), any(l("cleaning"), l("stocking"))); #: npc/002-3/elmo.txt:23 #, no-c-format msgid "Ah, @@ seems to be behind the @@ schedule again..." msgstr "" #. code: mesq l("Ah, @@! I'm busy now, can we talk again later?", strcharinfo(0)); #: npc/012-2/helena.txt:87 #, no-c-format msgid "Ah, @@! I'm busy now, can we talk again later?" msgstr "" #. code: mesq l("Ah, @@, good thing you are here.", strcharinfo(0)); #: npc/012-2/helena.txt:152 #, no-c-format msgid "Ah, @@, good thing you are here." msgstr "" #. code: mesq l("Ah, @@, my friend! Are you here to help us with 5 @@? Or perhaps you have 5 more @@ to show that Hurnscald is getting safer?", strcharinfo(0), getitemlink(TreasureKey), getitemlink(BanditHood)); #: npc/012-2/helena.txt:40 #, no-c-format msgid "Ah, @@, my friend! Are you here to help us with 5 @@? Or perhaps you have 5 more @@ to show that Hurnscald is getting safer?" msgstr "" #. code: if (strcharinfo(0) == $MOST_HEROIC$) mesq l("Ah, @@, welcome!", $MOST_HEROIC$); #: npc/012-1/terezin.txt:11 #, no-c-format msgid "Ah, @@, welcome!" msgstr "" #. code: mesq l("Ah, Halinarzo... Dangerous place. Tulimshar route is plagued with snakes, Hurnscald route is more often than not flooded."); #: npc/012-2/rakinorf.txt:167 #, no-c-format msgid "Ah, Halinarzo... Dangerous place. Tulimshar route is plagued with snakes, Hurnscald route is more often than not flooded." msgstr "" #. code: speech S_FIRST_BLANK_LINE, lg("Ah, Hasan... Sorry pal, afraid I can't do anything for you. Try talking to his mother Sorfina, she is on Mahoud's house, near the Inn."); #: npc/003-1/lieutenantdausen.txt:61 #: npc/003-1/lieutenantdausen.txt:107 #, no-c-format msgid "Ah, Hasan... Sorry pal, afraid I can't do anything for you. Try talking to his mother Sorfina, she is on Mahoud's house, near the Inn.#0" msgstr "" #. code: speech S_FIRST_BLANK_LINE, lg("Ah, Hasan... Sorry pal, afraid I can't do anything for you. Try talking to his mother Sorfina, she is on Mahoud's house, near the Inn."); #: npc/003-1/lieutenantdausen.txt:61 #: npc/003-1/lieutenantdausen.txt:107 #, no-c-format msgid "Ah, Hasan... Sorry pal, afraid I can't do anything for you. Try talking to his mother Sorfina, she is on Mahoud's house, near the Inn.#1" msgstr "" #. code: mesq l("Ah, I am lively again. I wish I could just raise from this bed and do some exercise, but the Nurse refuses to let me go."); #: npc/009-4/yumi.txt:26 #, no-c-format msgid "Ah, I am lively again. I wish I could just raise from this bed and do some exercise, but the Nurse refuses to let me go." msgstr "" #. code: mesq l("Ah, I can also cure you, if you need."); #: npc/005-7/nurse.txt:12 #, no-c-format msgid "Ah, I can also cure you, if you need." msgstr "" #. code: mesq l("Ah, I guess you want to fight at the cave north of me..."); #: npc/005-1/ayasha.txt:97 #, no-c-format msgid "Ah, I guess you want to fight at the cave north of me..." msgstr "" #. code: mesq l("Ah, I hate mushrooms. Perhaps in future, I could use their spikes and mushies."); #: npc/009-5/joaquim.txt:35 #, no-c-format msgid "Ah, I hate mushrooms. Perhaps in future, I could use their spikes and mushies." msgstr "" #. code: mesq l("Ah, I hate snakes. Perhaps in future, I could use their tongues."); #: npc/009-5/joaquim.txt:38 #, no-c-format msgid "Ah, I hate snakes. Perhaps in future, I could use their tongues." msgstr "" #. code: mesq l("Ah, I have enough @@ for a life! Take this EXTREMELY RARE @@. Good job!", getitemlink(TonoriDelight), getitemlink(PlatinumIngot)); #: npc/009-2/ryan.txt:87 #, no-c-format msgid "Ah, I have enough @@ for a life! Take this EXTREMELY RARE @@. Good job!" msgstr "" #. code: mesq l("Ah, I just wanted @@... Yummy, lovely @@...", getitemlink(TonoriDelight), getitemlink(TonoriDelight)); #: npc/009-2/ryan.txt:18 #: npc/009-2/ryan.txt:105 #, no-c-format msgid "Ah, I just wanted @@... Yummy, lovely @@..." msgstr "" #. code: mesq l("Ah, I love mouboos. But their steaks, hmm. Ah, no, I shouldn't eat that..."); #: npc/009-5/joaquim.txt:41 #, no-c-format msgid "Ah, I love mouboos. But their steaks, hmm. Ah, no, I shouldn't eat that..." msgstr "" #. code: mesq l("Ah, I see you have some used gloves. I'm not sure if you can even mine with it..."); #: npc/005-4/rosen.txt:71 #, no-c-format msgid "Ah, I see you have some used gloves. I'm not sure if you can even mine with it..." msgstr "" #. code: mesq l("Ah, I see, I imagine you'll wear something different then... But please come back."); #: npc/019-1-1/miler.txt:115 #, no-c-format msgid "Ah, I see, I imagine you'll wear something different then... But please come back." msgstr "" #. code: mesq l("Ah, I wish I got something for helping people out..."); #: npc/003-1/eomie.txt:71 #: npc/003-1/tinris.txt:138 #, no-c-format msgid "Ah, I wish I got something for helping people out..." msgstr "" #. code: mesq l("Ah, I wonder how my mother Swezanne is faring..."); #: npc/003-1/silvia.txt:70 #, no-c-format msgid "Ah, I wonder how my mother Swezanne is faring..." msgstr "" #. code: mesq l("Ah, Peetu. I really appreciate his sense for high quality work. The requirements to become a helper of a sage are already high, but Peetu is outstanding. He has a talent for magic and combined with his diligence, it's quite remarkable."); #: npc/020-7-1/eevert.txt:115 #, no-c-format msgid "Ah, Peetu. I really appreciate his sense for high quality work. The requirements to become a helper of a sage are already high, but Peetu is outstanding. He has a talent for magic and combined with his diligence, it's quite remarkable." msgstr "" #. code: mesq l("Ah, Sunday. What better time to go to church?"); #: npc/009-5/alvasus.txt:45 #, no-c-format msgid "Ah, Sunday. What better time to go to church?" msgstr "" #. code: mesq l("Ah, but don't distress them if you can't save her! My precious daughter life is more important than anything!"); #: npc/019-2/angela.txt:100 #, no-c-format msgid "Ah, but don't distress them if you can't save her! My precious daughter life is more important than anything!" msgstr "" #. code: mesq l("Ah, don't bother me with that. That wood must be special, it must bend and cannot break. Too difficult to find!"); #: npc/012-1/jack.txt:67 #, no-c-format msgid "Ah, don't bother me with that. That wood must be special, it must bend and cannot break. Too difficult to find!" msgstr "" #. code: mesq l("Ah, fighting monsters under this desert heat makes me thirsty. But someone must do this job, otherwise Tulimshar could fall."); #: npc/003-1/swezanne.txt:45 #: npc/003-1/swezanne.txt:54 #, no-c-format msgid "Ah, fighting monsters under this desert heat makes me thirsty. But someone must do this job, otherwise Tulimshar could fall." msgstr "" #. code: mesq l("Ah, getting experience is hard, too... I would stay within the city. Hit and Run tactics works the best."); #: npc/003-2/lua.txt:269 #, no-c-format msgid "Ah, getting experience is hard, too... I would stay within the city. Hit and Run tactics works the best." msgstr "" #. code: mesq l("Ah, hello there! I am @@, a Redy alchemist.", .name$); #: npc/005-6/zitoni.txt:11 #, no-c-format msgid "Ah, hello there! I am @@, a Redy alchemist." msgstr "" #. code: mesq l("Ah, hello there, funny face! Do you want to refine items?"); #: npc/functions/refine.txt:11 #, no-c-format msgid "Ah, hello there, funny face! Do you want to refine items?" msgstr "" #. code: mesq l("Ah, hello! It is good to see another traveler in this town!"); #: npc/017-5/nahrec.txt:22 #, no-c-format msgid "Ah, hello! It is good to see another traveler in this town!" msgstr "" #. code: mesq l("Ah, hello."); #: npc/012-2/helena.txt:98 #, no-c-format msgid "Ah, hello." msgstr "" #. code: mesq l("Ah, hello... is it @@? Nice to meet you!", strcharinfo(0)); #: npc/017-6/sheila.txt:9 #, no-c-format msgid "Ah, hello... is it @@? Nice to meet you!" msgstr "" #. code: npctalk3 l("Ah, if Jack and that fisherman from Halinarzo still gave me materials..."); #: npc/012-3/alan.txt:12 #, no-c-format msgid "Ah, if Jack and that fisherman from Halinarzo still gave me materials..." msgstr "" #. code: if (strcharinfo(0) == $MOST_HEROIC$) npctalk3 l("Ah, if it isn't @@? You're the talk of the town!", $MOST_HEROIC$); #. code: if (strcharinfo(0) == $MOST_HEROIC$) mesq l("Ah, if it isn't @@? You're the talk of the town!", $MOST_HEROIC$); #: npc/012-1/hinnak.txt:10 #: npc/014-3/oscar.txt:10 #: npc/012-7/airlia.txt:18 #, no-c-format msgid "Ah, if it isn't @@? You're the talk of the town!" msgstr "" #. code: mesq l("Ah, it is not the same. Not the same."); #: npc/005-1/sailors.txt:36 #, no-c-format msgid "Ah, it is not the same. Not the same." msgstr "" #. code: mesq l("Ah, living in Halinarzo is so difficult..."); #: npc/009-1/foxhound.txt:11 #, no-c-format msgid "Ah, living in Halinarzo is so difficult..." msgstr "" #. code: mesq l("Ah, my daughter Silvia is so far away... But I don't want to leave the shade of this tree..."); #: npc/003-1/swezanne.txt:87 #, no-c-format msgid "Ah, my daughter Silvia is so far away... But I don't want to leave the shade of this tree..." msgstr "" #. code: mesq l("Ah, my husband Hinnak is so hard working..."); #: npc/012-1/terezin.txt:17 #, no-c-format msgid "Ah, my husband Hinnak is so hard working..." msgstr "" #. code: l("Ah, nice to know."); #: npc/003-0-1/maxime.txt:23 #, no-c-format msgid "Ah, nice to know." msgstr "" #. code: l("Ah, not now..."); #: npc/009-2/ryan.txt:25 #, no-c-format msgid "Ah, not now..." msgstr "" #. code: mesq l("Ah, nothing too major, as you already have magic."); #: npc/003-0-1/luca.txt:45 #: npc/003-0-1/colin.txt:45 #, no-c-format msgid "Ah, nothing too major, as you already have magic." msgstr "" #. code: mesq l("Ah, personally I don't use it?"); #: npc/005-1/liana.txt:82 #, no-c-format msgid "Ah, personally I don't use it?" msgstr "" #. code: mesq l("Ah, so you think you can fool me?"); #: npc/003-1/tinris.txt:153 #, no-c-format msgid "Ah, so you think you can fool me?" msgstr "" #. code: mesq l("Ah, so you're willing to help? Great! Because I HATE THEM ALL!"); #: npc/012-1/hinnak.txt:30 #, no-c-format msgid "Ah, so you're willing to help? Great! Because I HATE THEM ALL!" msgstr "" #. code: mesq l("Ah, sorry, of course. I need quite a few herbs, look:"); #: npc/017-3/doctor.txt:50 #, no-c-format msgid "Ah, sorry, of course. I need quite a few herbs, look:" msgstr "" #. code: mesq l("Ah, that was tiresome... I'll go make a reward for them, talk to me again later."); #: npc/004-1/anwar.txt:95 #, no-c-format msgid "Ah, that was tiresome... I'll go make a reward for them, talk to me again later." msgstr "" #. code: l("Ah, the kids are playing hide and seek, but I am afraid they went too far. A monster attack could start anytime, after all."), #: npc/005-1/ayasha.txt:29 #, no-c-format msgid "Ah, the kids are playing hide and seek, but I am afraid they went too far. A monster attack could start anytime, after all." msgstr "" #. code: mesq l("Ah, there are lots on dark mines."); #: npc/012-2/GonzoDark.txt:49 #, no-c-format msgid "Ah, there are lots on dark mines." msgstr "" #. code: mesq l("Ah, there are lots on the fields."); #: npc/012-2/Saulc.txt:49 #, no-c-format msgid "Ah, there are lots on the fields." msgstr "" #. code: mesq l("Ah, there are lots on the miners cave."); #: npc/003-10/guarddevoir.txt:84 #, no-c-format msgid "Ah, there are lots on the miners cave." msgstr "" #. code: mesq l("Ah, there are lots with Melina, downstairs."); #: npc/012-2/rakinorf.txt:51 #, no-c-format msgid "Ah, there are lots with Melina, downstairs." msgstr "" #. code: mesq lg("Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!","Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!", getitemlink(SilverEasteregg), getitemlink(GoldenEasteregg)); #: npc/001-4/lilica.txt:8 #, no-c-format msgid "Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!#0" msgstr "" #. code: mesq lg("Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!","Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!", getitemlink(SilverEasteregg), getitemlink(GoldenEasteregg)); #: npc/001-4/lilica.txt:8 #, no-c-format msgid "Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!#1" msgstr "" #. code: mesq l("Ah, uhm, I'm not sure. We at Candor don't need much."); #: npc/005-4/rosen.txt:111 #, no-c-format msgid "Ah, uhm, I'm not sure. We at Candor don't need much." msgstr "" #. code: mesq l("Ah, we have serious problems of robbery. I need someone really strong to help me, and you don't qualify."); #: npc/012-2/helena.txt:77 #, no-c-format msgid "Ah, we have serious problems of robbery. I need someone really strong to help me, and you don't qualify." msgstr "" #. code: mesq l("Ah, welcome @@. You have @@ Contributor Points.", strcharinfo(0), .@m); #: npc/003-2/lua.txt:322 #, no-c-format msgid "Ah, welcome @@. You have @@ Contributor Points." msgstr "" #. code: l("Ah, welcome. Please, don't be afraid of my look, Saulc GM assigned me to here."), #: npc/003-2/eistein.txt:46 #, no-c-format msgid "Ah, welcome. Please, don't be afraid of my look, Saulc GM assigned me to here." msgstr "" #. code: mesq l("Ah, what a wonderful day."); #: npc/019-2/angela.txt:69 #, no-c-format msgid "Ah, what a wonderful day." msgstr "" #. code: mesq "%%H " + l("Ah, wonderful! This is a page we haven't found yet!"); #: npc/020-7-1/ensio.txt:110 #, no-c-format msgid "Ah, wonderful! This is a page we haven't found yet!" msgstr "" #. code: mesq l("Ah, yes... You see, there is just no task I can give to you right now. ##BYou are too weak to fight monsters.##b"); #: npc/005-7/trainer.txt:165 #, no-c-format msgid "Ah, yes... You see, there is just no task I can give to you right now. ##BYou are too weak to fight monsters.##b" msgstr "" #. code: mesq l("Ah, yes... You see, there is just no task I can give to you right now. You are too weak to fight these monsters."); #: npc/007-1/tycoon.txt:156 #, no-c-format msgid "Ah, yes... You see, there is just no task I can give to you right now. You are too weak to fight these monsters." msgstr "" #. code: mesq l("Ah, you really deserve this @@. Good job!", getitemlink(ChefHat)); #: npc/009-2/ryan.txt:54 #, no-c-format msgid "Ah, you really deserve this @@. Good job!" msgstr "" #. code: mesq l("Ah, you'll find on the Land Of Fire Village four transcendence gates."); #: npc/012-1/bot.txt:56 #, no-c-format msgid "Ah, you'll find on the Land Of Fire Village four transcendence gates." msgstr "" #. code: mesq l("Ah."); #: npc/014-5-1/sagratha.txt:247 #, no-c-format msgid "Ah." msgstr "" #. code: mesq l("Ah... A @@. The sturdiest from all mushroom, and very, very rare.", getitemlink(DarkDesertMushroom)); #: npc/005-6/zitoni.txt:161 #, no-c-format msgid "Ah... A @@. The sturdiest from all mushroom, and very, very rare." msgstr "" #. code: mesq l("Ah... I am too lazy to ask for anything in exchange. Here. Take it. Free."); #: npc/003-1/jakod.txt:78 #, no-c-format msgid "Ah... I am too lazy to ask for anything in exchange. Here. Take it. Free." msgstr "" #. code: mesq l("Ah... I need more beer to keep going... This is so awful..."); #: npc/012-2/rakinorf.txt:20 #, no-c-format msgid "Ah... I need more beer to keep going... This is so awful..." msgstr "" #. code: mesq l("Ah... I see. You are a lost soul, without parents, lost on the world with only some basic stuff."); #: npc/009-2/librarian.txt:57 #, no-c-format msgid "Ah... I see. You are a lost soul, without parents, lost on the world with only some basic stuff." msgstr "" #. code: mesq l("Ah... Santa's helpers sure eat a lot. I'm sure gift delivery is hard for them."); #: npc/019-4-1/cook.txt:22 #, no-c-format msgid "Ah... Santa's helpers sure eat a lot. I'm sure gift delivery is hard for them." msgstr "" #. code: l("Ah... Slimes... Sorry, not my cup of tea..."); #: npc/012-2/helena.txt:114 #, no-c-format msgid "Ah... Slimes... Sorry, not my cup of tea..." msgstr "" #. code: mesq l("Ah... Sorry, your name is not on the contributor list."); #: npc/003-2/lua.txt:315 #, no-c-format msgid "Ah... Sorry, your name is not on the contributor list." msgstr "" #. code: mesq l("Ah... The mayor. The current mayor. Why do you even want to talk to him, anyway?"); #: npc/012-7/airlia.txt:68 #, no-c-format msgid "Ah... The mayor. The current mayor. Why do you even want to talk to him, anyway?" msgstr "" #. code: dispbottom l("Ah... Was I warped?"); #: npc/003-1/tinris.txt:157 #, no-c-format msgid "Ah... Was I warped?" msgstr "" #. code: mesq l("Ah... Well, ok. I'll do the powder for you, but you still need to bring me the material."); #: npc/005-6/zitoni.txt:167 #, no-c-format msgid "Ah... Well, ok. I'll do the powder for you, but you still need to bring me the material." msgstr "" #. code: if (@n == 2) dispbottom l("Ah... What is happening to meeeeeeee?"); #: npc/001-4/mushroom.txt:11 #, no-c-format msgid "Ah... What is happening to meeeeeeee?" msgstr "" #. code: mesq l("Ah... You did it!"); #: npc/012-2/helena.txt:255 #, no-c-format msgid "Ah... You did it!" msgstr "" #. code: mesq l("Ah... You have one too. Be careful with it, please. Many people lost their lives because they didn't handled that correctly."); #: npc/012-2/helena.txt:168 #, no-c-format msgid "Ah... You have one too. Be careful with it, please. Many people lost their lives because they didn't handled that correctly." msgstr "" #. code: mesq l("Ah...! POLICE! POLICE! Quick, send this cheating thief to jail!!"); #: npc/functions/refine.txt:211 #, no-c-format msgid "Ah...! POLICE! POLICE! Quick, send this cheating thief to jail!!" msgstr "" #. code: mesq l("Aha! I knew you were a boring person..."); #: npc/017-1/boringnpc.txt:32 #, no-c-format msgid "Aha! I knew you were a boring person..." msgstr "" #. code: mesq l("Ahahahah, do you really think I'll accept legs if you don't help me cleaning my fields?"); #: npc/014-3/oscar.txt:113 #, no-c-format msgid "Ahahahah, do you really think I'll accept legs if you don't help me cleaning my fields?" msgstr "" #. code: mesq l("Ahh, I hate @@.", getmonsterlink(Pinkie)); #. code: mesq l("Ahh, I hate @@.", getmonsterlink(BlackScorpion)); #: npc/012-2/Saulc.txt:24 #: npc/012-2/GonzoDark.txt:24 #, no-c-format msgid "Ahh, I hate @@." msgstr "" #. code: mesq l("Ahh, that's a pity... Well, just talk to me with enough money and I'll gladly fix that for you! %%0"); #: npc/functions/refine.txt:205 #, no-c-format msgid "Ahh, that's a pity... Well, just talk to me with enough money and I'll gladly fix that for you! %%0" msgstr "" #. code: l("Ahh, too many items. Sorry."); #: npc/009-5/joaquim.txt:104 #, no-c-format msgid "Ahh, too many items. Sorry." msgstr "" #. code: l("Ahoi."), #: npc/003-1/eugene.txt:25 #, no-c-format msgid "Ahoi." msgstr "" #. code: mesq l("Ahoy matey!"); #: npc/005-1/sailors.txt:23 #, no-c-format msgid "Ahoy matey!" msgstr "" #. code: l("Ahoy, @@!", strcharinfo(0)), #: npc/003-1/eugene.txt:76 #, no-c-format msgid "Ahoy, @@!" msgstr "" #. code: 003-1,95,97,0 script Aidan NPC_PLAYER,{ #: npc/003-1/aidan.txt:4 #, no-c-format msgid "Aidan" msgstr "" #. code: mesn l("Aidan, the Monster Guide"); #: npc/003-1/aidan.txt:52 #: npc/003-1/aidan.txt:73 #: npc/003-1/aidan.txt:30 #: npc/003-1/aidan.txt:27 #: npc/003-1/aidan.txt:43 #: npc/003-1/aidan.txt:11 #: npc/003-1/aidan.txt:49 #: npc/003-1/aidan.txt:58 #: npc/003-1/aidan.txt:55 #: npc/003-1/aidan.txt:37 #: npc/003-1/aidan.txt:8 #, no-c-format msgid "Aidan, the Monster Guide" msgstr "" #. code: 012-7,52,58,0 script Airlia NPC_ELF_F,{ #: npc/012-7/airlia.txt:15 #, no-c-format msgid "Airlia" msgstr "" #. code: rif(.@n2 == 6, l("Airlia told me you should lend me a Return Potion.")), #: npc/012-2/rakinorf.txt:93 #, no-c-format msgid "Airlia told me you should lend me a Return Potion." msgstr "" #. code: Name: "Aisen Card" #: item_db.conf:-1 #, no-c-format msgid "Aisen Card" msgstr "" #. code: 012-3,44,40,0 script Alan NPC_BOWMASTER,{ #: npc/012-3/alan.txt:6 #, no-c-format msgid "Alan" msgstr "" #. code: Name: "Alchemist Armor" #: item_db.conf:-1 #, no-c-format msgid "Alchemist Armor" msgstr "" #. code: Name: "Alchemist Helmet" #: item_db.conf:-1 #, no-c-format msgid "Alchemist Helmet" msgstr "" #. code: l("Alchemy"), #: npc/024-14/utils.txt:63 #, no-c-format msgid "Alchemy" msgstr "" #. code: Name: "Alchemy Blueprint A" #: item_db.conf:-1 #, no-c-format msgid "Alchemy Blueprint A" msgstr "" #. code: Name: "Alchemy Blueprint B" #: item_db.conf:-1 #, no-c-format msgid "Alchemy Blueprint B" msgstr "" #. code: Name: "Alchemy Blueprint C" #: item_db.conf:-1 #, no-c-format msgid "Alchemy Blueprint C" msgstr "" #. code: Name: "Alchemy Blueprint D" #: item_db.conf:-1 #, no-c-format msgid "Alchemy Blueprint D" msgstr "" #. code: Name: "Alchemy Blueprint E" #: item_db.conf:-1 #, no-c-format msgid "Alchemy Blueprint E" msgstr "" #. code: setnpcdialogtitle l("Alchemy Recipes"); #. code: mes ".:: " + l("Alchemy Recipes") + " ::."; #: npc/guilds/logs.txt:14 #: npc/guilds/logs.txt:123 #: npc/craft/recipes.txt:78 #, no-c-format msgid "Alchemy Recipes" msgstr "" #. code: l("Alchemy Recipes."), #: npc/craft/recipes.txt:22 #, no-c-format msgid "Alchemy Recipes." msgstr "" #. code: mesc l("Alchemy. The art of having quasi-magical effects without magic."); #: npc/craft/recipes.txt:81 #, no-c-format msgid "Alchemy. The art of having quasi-magical effects without magic." msgstr "" #. code: 024-12,28,29,0 script Alicia NPC_ELF_F,{ #: npc/024-12/alicia.txt:6 #, no-c-format msgid "Alicia" msgstr "" #. code: 002-1,45,26,0 script Alige NPC_ALIGE,{ #: npc/002-1/alige.txt:15 #, no-c-format msgid "Alige" msgstr "" #. code: mesc l("Alige hands you an old paper patch."); #: npc/002-1/alige.txt:51 #: npc/002-1/alige.txt:106 #, no-c-format msgid "Alige hands you an old paper patch." msgstr "" #. code: Name: "Alizarin Herb" #: item_db.conf:-1 #, no-c-format msgid "Alizarin Herb" msgstr "" #. code: 018-5-1,62,64,61,51 monster Alizarin Plant 1188,16,30000,30000 #. code: 017-1,128,122,108,114 monster Alizarin Plant 1188,45,45000,45000 #. code: Name: "Alizarin Plant" #: npc/018-5-1/_mobs.txt:2 #: npc/017-1/_mobs.txt:5 #: mob_db.conf:7087 #, no-c-format msgid "Alizarin Plant" msgstr "" #. code: mesq l("All I can say is that you were born there, and moved by the age of 4, but to where? I don't know."); #: npc/003-2/lua.txt:158 #, no-c-format msgid "All I can say is that you were born there, and moved by the age of 4, but to where? I don't know." msgstr "" #. code: mesq l("All Peetu have been doing the past hours was crying, and crying, and crying some more. I can't barely sleep hearing his cries from my room."); #: npc/020-7-1/sage.txt:276 #, no-c-format msgid "All Peetu have been doing the past hours was crying, and crying, and crying some more. I can't barely sleep hearing his cries from my room." msgstr "" #. code: mesq l("All arenas stay open for only 30 minutes after being purchased."); #: npc/003-10/arnea.txt:122 #, no-c-format msgid "All arenas stay open for only 30 minutes after being purchased." msgstr "" #. code: message strcharinfo(0), l("All black scorpions are dead! Go back to Tycoon."); #: npc/007-1/tycoon.txt:289 #, no-c-format msgid "All black scorpions are dead! Go back to Tycoon." msgstr "" #. code: message strcharinfo(0), l("All candor scorpions are dead!"); #: npc/005-7/trainer.txt:581 #, no-c-format msgid "All candor scorpions are dead!" msgstr "" #. code: message strcharinfo(0), l("All cave maggots are dead! Go back to Tycoon."); #: npc/007-1/tycoon.txt:247 #, no-c-format msgid "All cave maggots are dead! Go back to Tycoon." msgstr "" #. code: message strcharinfo(0), l("All cave snakes are dead! Go back to Tycoon."); #: npc/007-1/tycoon.txt:261 #, no-c-format msgid "All cave snakes are dead! Go back to Tycoon." msgstr "" #. code: mesc l("All cheaters must die."), 1; #: npc/functions/refine.txt:120 #: npc/functions/refine.txt:127 #: npc/001-7/barbarian.txt:55 #: npc/functions/refine.txt:101 #, no-c-format msgid "All cheaters must die." msgstr "" #. code: mesc l("All contributors should claim their rewards with Lua. Weather is there, night cycle happens where monsters are more active."); #: npc/functions/news.txt:240 #, no-c-format msgid "All contributors should claim their rewards with Lua. Weather is there, night cycle happens where monsters are more active." msgstr "" #. code: l("All hail @@ and Andrei Sakar, heroes of the world!", $MOST_HEROIC$)); #: npc/functions/news.txt:358 #, no-c-format msgid "All hail @@ and Andrei Sakar, heroes of the world!" msgstr "" #. code: mesq l("All hail the ones who proven their worth before the whole Alliance!"); #: npc/003-0-1/statues.txt:59 #: npc/012-1/statue.txt:19 #, no-c-format msgid "All hail the ones who proven their worth before the whole Alliance!" msgstr "" #. code: mesc l("All hope was lost. We failed to protect it. We lost everyone who challenged the Monster King. Killed without mercy."); #: npc/009-2/librarian.txt:83 #, no-c-format msgid "All hope was lost. We failed to protect it. We lost everyone who challenged the Monster King. Killed without mercy." msgstr "" #. code: message strcharinfo(0), l("All house maggots are dead!"); #: npc/005-7/trainer.txt:564 #, no-c-format msgid "All house maggots are dead!" msgstr "" #. code: mesc l("All leaderboards are refreshed hourly."), 1; #: npc/006-1/crazyfefe.txt:82 #, no-c-format msgid "All leaderboards are refreshed hourly." msgstr "" #. code: message strcharinfo(0), l("All maggots are dead!"); #: npc/005-7/trainer.txt:550 #, no-c-format msgid "All maggots are dead!" msgstr "" #. code: message strcharinfo(0), l("All mana bugs are dead!"); #: npc/005-7/trainer.txt:609 #, no-c-format msgid "All mana bugs are dead!" msgstr "" #. code: mes l("All monsters summoned!"); #. code: dispbottom l("All monsters summoned!"); #: npc/config/magic.txt:74 #: npc/001-1/portal.txt:52 #, no-c-format msgid "All monsters summoned!" msgstr "" #. code: mesq l("All my parents, grandparents, until the world was born, are from Tulimshar."); #: npc/020-4/baktar.txt:46 #, no-c-format msgid "All my parents, grandparents, until the world was born, are from Tulimshar." msgstr "" #. code: l("All of my money."), -2, #: npc/functions/bank.txt:41 #: npc/functions/bank.txt:87 #, no-c-format msgid "All of my money." msgstr "" #. code: message strcharinfo(0), l("All rattos are dead! Go back to Tycoon."); #: npc/007-1/tycoon.txt:232 #, no-c-format msgid "All rattos are dead! Go back to Tycoon." msgstr "" #. code: message strcharinfo(0), l("All red scorpions are dead! Go back to Tycoon."); #: npc/007-1/tycoon.txt:275 #, no-c-format msgid "All red scorpions are dead! Go back to Tycoon." msgstr "" #. code: message strcharinfo(0), l("All scorpions are dead!"); #: npc/005-7/trainer.txt:595 #, no-c-format msgid "All scorpions are dead!" msgstr "" #. code: mesq l("All she told me was that I needed to visit Halinarzo, but was too weak, and should look for you instead."); #: npc/012-2/rakinorf.txt:163 #, no-c-format msgid "All she told me was that I needed to visit Halinarzo, but was too weak, and should look for you instead." msgstr "" #. code: mesq l("All spring it is the same thing... The instruments stop working!"); #: npc/017-3/dimonds.txt:61 #: npc/017-3/dimonds.txt:83 #: npc/017-3/dimonds.txt:39 #, no-c-format msgid "All spring it is the same thing... The instruments stop working!" msgstr "" #. code: l("All this seems unimportant to you right now."); #: npc/functions/game-rules.txt:46 #, no-c-format msgid "All this seems unimportant to you right now." msgstr "" #. code: message strcharinfo(0), l("All torches are lit!"); #: npc/007-1/torches.txt:67 #, no-c-format msgid "All torches are lit!" msgstr "" #. code: mesq l("All warp technology, be it crystal-based, potion-based, or mechanic-based, relies on timespace distortions."); #: npc/024-15/lilanna.txt:42 #, no-c-format msgid "All warp technology, be it crystal-based, potion-based, or mechanic-based, relies on timespace distortions." msgstr "" #. code: mesq l("All you need to do then is walk outside, enter on the biggest house, and talk to the Trainer. He'll teach you everything."); #: npc/002-1/arpan.txt:100 #, no-c-format msgid "All you need to do then is walk outside, enter on the biggest house, and talk to the Trainer. He'll teach you everything." msgstr "" #. code: mesc l("Allows to move/attack while casting. (Melee attacks still interrupt casting!)"); #: npc/003-0/sage.txt:71 #, no-c-format msgid "Allows to move/attack while casting. (Melee attacks still interrupt casting!)" msgstr "" #. code: mes l("Almost all creatures drop useful items when defeated. To get the dropped item press the 'Z' key next to the item or click the primary button on the item."); #: npc/005-7/trainer.txt:298 #, no-c-format msgid "Almost all creatures drop useful items when defeated. To get the dropped item press the 'Z' key next to the item or click the primary button on the item." msgstr "" #. code: mesq l("Almost all documents were lost, destroyed or damaged. I cannot even find your parents name."); #: npc/003-2/lua.txt:156 #, no-c-format msgid "Almost all documents were lost, destroyed or damaged. I cannot even find your parents name." msgstr "" #. code: mesq l("Almost there! The War Lord will be proud with this new armor I am inventing for him! Just a little more...!"); #: npc/017-5/nahrec.txt:18 #, no-c-format msgid "Almost there! The War Lord will be proud with this new armor I am inventing for him! Just a little more...!" msgstr "" #. code: mesq l("It's very brave of you to fight against those slimes deeper in the library. Remember that you have to kill the entire group to prevent them from breeding. And do it @@!", b(l("Alone"))); #: npc/020-7-1/janitors.txt:20 #, no-c-format msgid "Alone" msgstr "" #. code: 014-2,125,84,157,54 monster Alpha Mouboo 1056,2,120000,180000 #. code: 019-4,84,103,36,19 monster Alpha Mouboo 1056,2,100000,30000 #. code: 001-7,35,25,5,2 monster Alpha Mouboo 1056,1,30000,30000 #. code: Name: "Alpha Mouboo" #: npc/019-4/_mobs.txt:3 #: npc/001-7/_mobs.txt:34 #: mob_db.conf:1910 #: npc/014-2/_mobs.txt:7 #, no-c-format msgid "Alpha Mouboo" msgstr "" #. code: Name: "Alpha Mouboo Hat" #: item_db.conf:-1 #, no-c-format msgid "Alpha Mouboo Hat" msgstr "" #. code: l("Alright, I have them here!"), L_Check2, #: npc/017-3/doctor.txt:124 #, no-c-format msgid "Alright, I have them here!" msgstr "" #. code: mesq l("Alright, I'll look in the archives. I'll have an answer for you in two hours. Meanwhile, why don't you suppress the bandits on the cliff?"); #: npc/009-2/librarian.txt:60 #, no-c-format msgid "Alright, I'll look in the archives. I'll have an answer for you in two hours. Meanwhile, why don't you suppress the bandits on the cliff?" msgstr "" #. code: mesq l("Alright, I'll show up later. Thanks for calling me. Here's 1000 GP for your efforts."); // With this, the final cost is 50 GP #: npc/002-3/elmo.txt:135 #, no-c-format msgid "Alright, I'll show up later. Thanks for calling me. Here's 1000 GP for your efforts." msgstr "" #. code: mesq l("Alright, PARTY TIME!"); #: npc/009-5/alvasus.txt:75 #, no-c-format msgid "Alright, PARTY TIME!" msgstr "" #. code: l("Alright, good bye."), #: npc/021-1/yeti.txt:61 #, no-c-format msgid "Alright, good bye." msgstr "" #. code: mesq l("Alright."); #. code: l("Alright."); #: npc/014-2/carla.txt:82 #: npc/010-2/sawis.txt:52 #: npc/007-1/caelum.txt:56 #: npc/014-2-1/woody.txt:55 #: npc/009-5/alvasus.txt:55 #: npc/017-5/nahrec.txt:27 #, no-c-format msgid "Alright." msgstr "" #. code: mesq l("Alright. Then please don't go too deep on the library, it is dangerous."); #: npc/020-7-1/janitors.txt:70 #, no-c-format msgid "Alright. Then please don't go too deep on the library, it is dangerous." msgstr "" #. code: l("Alright... Bye."), -; #: npc/002-1/billybons.txt:33 #, no-c-format msgid "Alright... Bye." msgstr "" #. code: mes l("Also in honor of @@, who did a great act of bravery recently. May they keep protecting our world!", $MOST_HEROIC$); #: npc/012-1/statue.txt:15 #: npc/003-0-1/statues.txt:47 #, no-c-format msgid "Also in honor of @@, who did a great act of bravery recently. May they keep protecting our world!" msgstr "" #. code: mes l("Also note that if you are in overweight, your natural regen will halt. 90% in weight, and you won't be able to attack."); #: npc/005-7/trainer.txt:444 #, no-c-format msgid "Also note that if you are in overweight, your natural regen will halt. 90% in weight, and you won't be able to attack." msgstr "" #. code: mesc l("Also note that, under team's discretion, all rewards from this quest might be erasen along quest state."); #: npc/012-1/milly.txt:59 #, no-c-format msgid "Also note that, under team's discretion, all rewards from this quest might be erasen along quest state." msgstr "" #. code: mesq l("Also worth mentioning is how to improve your ability to shoot fast. You need to be agile to grab a new arrow from your quiver and aim for the next shot before your enemy has recovered from your last."); #: npc/012-1/gwendolyn.txt:99 #, no-c-format msgid "Also worth mentioning is how to improve your ability to shoot fast. You need to be agile to grab a new arrow from your quiver and aim for the next shot before your enemy has recovered from your last." msgstr "" #. code: l("Also you can ask how much he already save for you by checking your balance."); #: npc/005-5/nylo.txt:87 #: npc/005-5/nylo.txt:38 #, no-c-format msgid "Also you can ask how much he already save for you by checking your balance." msgstr "" #. code: mesq l("Also your strength doesn't matter much. It helps you to carry more arrows with you, but nothing a few trips to the store won't do."); #: npc/012-1/gwendolyn.txt:93 #, no-c-format msgid "Also your strength doesn't matter much. It helps you to carry more arrows with you, but nothing a few trips to the store won't do." msgstr "" #. code: mesq l("Also, Halinarzo is famous for the depleted mana mines in the town. You probably won't find a mana stone there, but it might be cool to look."); #: npc/009-2/librarian.txt:65 #, no-c-format msgid "Also, Halinarzo is famous for the depleted mana mines in the town. You probably won't find a mana stone there, but it might be cool to look." msgstr "" #. code: mesq l("Also, I believe hard work always pay off."); #: npc/002-3/nard.txt:150 #, no-c-format msgid "Also, I believe hard work always pay off." msgstr "" #. code: mesq l("Also, I don't care if you don't like the @@. That's the weapon a true archer should use!", getitemlink(ForestBow)); #: npc/012-1/gwendolyn.txt:488 #, no-c-format msgid "Also, I don't care if you don't like the @@. That's the weapon a true archer should use!" msgstr "" #. code: mesq l("Also, I don't know what Sage will be their next target. I'm... A bit concerned with Sagratha. As she choose to live with wildlife and all, we sorta don't know a lot of what happens with her."); #: npc/020-7-1/sage.txt:254 #, no-c-format msgid "Also, I don't know what Sage will be their next target. I'm... A bit concerned with Sagratha. As she choose to live with wildlife and all, we sorta don't know a lot of what happens with her." msgstr "" #. code: mesq l("Also, Yetis can be crafty at times. I think someone on Hurnscald Household knew a lot about them, you might want to ask them if you ever feel struck."); #: npc/020-7-1/sage.txt:310 #, no-c-format msgid "Also, Yetis can be crafty at times. I think someone on Hurnscald Household knew a lot about them, you might want to ask them if you ever feel struck." msgstr "" #. code: mes l("Also, hidden in a forest which is not either hot or cold, is the Gold Pot Cauldron..."); #: npc/003-1/events.txt:184 #, no-c-format msgid "Also, hidden in a forest which is not either hot or cold, is the Gold Pot Cauldron..." msgstr "" #. code: mesc l("Also, if I move away from the singularity during disarm process, it'll be lost."); #: npc/soren/main.txt:48 #, no-c-format msgid "Also, if I move away from the singularity during disarm process, it'll be lost." msgstr "" #. code: mesq l("Also, job levels get really hard to obtain after a while. The decision is up to you, just be aware there's that possibility."); #: npc/003-0-1/audsbel.txt:267 #, no-c-format msgid "Also, job levels get really hard to obtain after a while. The decision is up to you, just be aware there's that possibility." msgstr "" #. code: mes ""+l("Also, most monsters get enraged and will attack whoever is closest to them, regardless of anything else."); #: npc/005-7/trainer.txt:362 #, no-c-format msgid "Also, most monsters get enraged and will attack whoever is closest to them, regardless of anything else." msgstr "" #. code: mesq l("Also, take this book so you don't forget the rules. You can always read it, or type ##B@rules##b on the chat."); #: npc/002-1/juliet.txt:174 #, no-c-format msgid "Also, take this book so you don't forget the rules. You can always read it, or type ##B@rules##b on the chat." msgstr "" #. code: mesq l("Also, take this. It's time to you learn to craft your own weapon. Talk to Nicholas in Hurnscald forge to make an awesome @@. Or use it on some other craft, it is your choice.", getitemlink(Backsword)); #: npc/020-7-1/sage.txt:264 #, no-c-format msgid "Also, take this. It's time to you learn to craft your own weapon. Talk to Nicholas in Hurnscald forge to make an awesome @@. Or use it on some other craft, it is your choice." msgstr "" #. code: mesc l("Also, the more players survive, the better rewards will be given."); #: npc/012-1/guards.txt:241 #, no-c-format msgid "Also, the more players survive, the better rewards will be given." msgstr "" #. code: mesq l("Also, unlike regular magic which may cause delay before and after, Mana Magic usually only have a cooldown. But it is hard to know how long that cooldown is..."); // We may use addtimer() on one or other spell. #: npc/003-0-1/audsbel.txt:92 #, no-c-format msgid "Also, unlike regular magic which may cause delay before and after, Mana Magic usually only have a cooldown. But it is hard to know how long that cooldown is..." msgstr "" #. code: mesc l("Also, weird voices are talking to new players, asking if they're here because a friend."); #: npc/functions/news.txt:60 #, no-c-format msgid "Also, weird voices are talking to new players, asking if they're here because a friend." msgstr "" #. code: mesq l("Also, you need vitality and strength to survive the swimming trip. The closest island is very far away."); #: npc/017-1/drowned_man.txt:66 #, no-c-format msgid "Also, you need vitality and strength to survive the swimming trip. The closest island is very far away." msgstr "" #. code: mesq l("Also, you seem like you are from around LoF. Why don't you take a free @@?", getitemlink(BottledDust)); #: npc/018-2-1/dustman.txt:102 #, no-c-format msgid "Also, you seem like you are from around LoF. Why don't you take a free @@?" msgstr "" #. code: mes l("Also, you'll get more experience by killing monsters stronger than you, and less experience by killing monsters weaker than you."); #: npc/005-7/trainer.txt:514 #, no-c-format msgid "Also, you'll get more experience by killing monsters stronger than you, and less experience by killing monsters weaker than you." msgstr "" #. code: mesq l("Alternatively, I think someone at the Land Of Fire Village is able to refine some items. Why don't you try it sometime?"); #: npc/005-4/rosen.txt:117 #, no-c-format msgid "Alternatively, I think someone at the Land Of Fire Village is able to refine some items. Why don't you try it sometime?" msgstr "" #. code: mesq l("Although I really want the Sailor's Hat, but daggers are dangerous for kids to play with."); #: npc/017-1/roger.txt:94 #, no-c-format msgid "Although I really want the Sailor's Hat, but daggers are dangerous for kids to play with." msgstr "" #. code: l("Although the more powerful you are, the more money you will need."), #: npc/005-6/zitoni.txt:44 #, no-c-format msgid "Although the more powerful you are, the more money you will need." msgstr "" #. code: mes l("Although this particular one seems to hate everyone and everything, it recognizes your strength."); #: npc/011-1/manastone.txt:26 #, no-c-format msgid "Although this particular one seems to hate everyone and everything, it recognizes your strength." msgstr "" #. code: 009-5,29,39,0 script Alvasus NPC_PLAYER,{ #: npc/009-5/alvasus.txt:21 #, no-c-format msgid "Alvasus" msgstr "" #. code: Name: "Alvasus Pendant" #: item_db.conf:-1 #, no-c-format msgid "Alvasus Pendant" msgstr "" #. code: mesq l("Always a pleasure to help."); #: npc/020-7-1/sage.txt:243 #, no-c-format msgid "Always a pleasure to help." msgstr "" #. code: case 5: mesq l("Amazing. Five gifts for all. With 3200, we could supply nomad tribes..."); break; #: npc/019-4-1/chief.txt:190 #, no-c-format msgid "Amazing. Five gifts for all. With 3200, we could supply nomad tribes..." msgstr "" #. code: mesq l("Amazing. I think you found all the missing pages of which we didn't have a copy. This is a great help! I'll mention this to Nikolai."); #: npc/020-7-1/ensio.txt:119 #, no-c-format msgid "Amazing. I think you found all the missing pages of which we didn't have a copy. This is a great help! I'll mention this to Nikolai." msgstr "" #. code: Name: "Amethyst" #: item_db.conf:-1 #, no-c-format msgid "Amethyst" msgstr "" #. code: rif(countitem(Amethyst) >= 2, l("Amethyst (+2 dex)")); #: npc/003-5/jeweler.txt:93 #, no-c-format msgid "Amethyst (+2 dex)" msgstr "" #. code: Name: "Amethyst Bif" #: mob_db.conf:4288 #, no-c-format msgid "Amethyst Bif" msgstr "" #. code: Name: "Amethyst Powder" #: item_db.conf:-1 #, no-c-format msgid "Amethyst Powder" msgstr "" #. code: mesq l("Ammo? I prefer power gloves! That is useless for me!"); #: npc/019-1/well.txt:82 #, no-c-format msgid "Ammo? I prefer power gloves! That is useless for me!" msgstr "" #. code: narrator S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE, l("Amount?"); #: npc/items/shovel.txt:146 #, no-c-format msgid "Amount?" msgstr "" #. code: dispbottom l("An error on your travel happened. Please report."); #: npc/016-6/main.txt:45 #, no-c-format msgid "An error on your travel happened. Please report." msgstr "" #. code: dispbottom l("An error on your travel time happened. Please report."); #: npc/functions/util.txt:496 #, no-c-format msgid "An error on your travel time happened. Please report." msgstr "" #. code: dispbottom l("An error with Stranger#LoF happened! Please report!!"); #: npc/017-1/stranger.txt:11 #, no-c-format msgid "An error with Stranger#LoF happened! Please report!!" msgstr "" #. code: mesc l("An event is happening at Aeros! Hurry up!"); #. code: dispbottom l("An event is happening at Aeros! Hurry up!"); #: npc/commands/motd.txt:195 #: npc/functions/news.txt:369 #, no-c-format msgid "An event is happening at Aeros! Hurry up!" msgstr "" #. code: Name: "Ancient Shield" #: item_db.conf:-1 #, no-c-format msgid "Ancient Shield" msgstr "" #. code: Name: "Ancient Sword" #: item_db.conf:-1 #, no-c-format msgid "Ancient Sword" msgstr "" #. code: mesq l("And I'm not talking only about humans here! But perhaps, if you build a good reputation, she teaches you something."); #: npc/003-0-1/audsbel.txt:100 #, no-c-format msgid "And I'm not talking only about humans here! But perhaps, if you build a good reputation, she teaches you something." msgstr "" #. code: mes l("And a commission of @@/@@ GP.", format_number(Zeny), format_number(8000)); #: npc/018-5-3/shaabty.txt:97 #, no-c-format msgid "And a commission of @@/@@ GP." msgstr "" #. code: mesq l("And a lot of pages are missing, since most of the slimes escaped. I suppose we'll have to go out and hunt them once we're done here. Unless someone else hunt them for us."); #: npc/020-7-1/henriikka.txt:57 #, no-c-format msgid "And a lot of pages are missing, since most of the slimes escaped. I suppose we'll have to go out and hunt them once we're done here. Unless someone else hunt them for us." msgstr "" #. code: mesq l("And a special coupon section to get rare items for little or no money!"); #: npc/017-1/roger.txt:40 #, no-c-format msgid "And a special coupon section to get rare items for little or no money!" msgstr "" #. code: mesc l("And again, and again, again."); #: npc/007-1/caelum.txt:130 #, no-c-format msgid "And again, and again, again." msgstr "" #. code: mesc l("And again, and again."); #: npc/007-1/caelum.txt:128 #, no-c-format msgid "And again, and again." msgstr "" #. code: mesc l("And again."); #: npc/007-1/caelum.txt:126 #, no-c-format msgid "And again." msgstr "" #. code: mes l("And also in notable mention of those who [@@https://www.patreon.com/TMW2|sponsor@@] the Alliance and its administrative structure."); #: npc/functions/scoreboards.txt:236 #, no-c-format msgid "And also in notable mention of those who [@@https://www.patreon.com/TMW2|sponsor@@] the Alliance and its administrative structure." msgstr "" #. code: mesq l("And anyone like you probably already knows that, well... Cookies are life!"); #: npc/012-7/celestia.txt:102 #, no-c-format msgid "And anyone like you probably already knows that, well... Cookies are life!" msgstr "" #. code: mes l("And by last, to speak to everyone online, besides whoever might be idling on Discord, select the '#world' tab."); #: npc/005-7/trainer.txt:332 #, no-c-format msgid "And by last, to speak to everyone online, besides whoever might be idling on Discord, select the '#world' tab." msgstr "" #. code: mesc l("And during that time, item dropped was bugged! We wanted to deliver you a token of apology!"), 3; #: npc/functions/clientversion.txt:90 #, no-c-format msgid "And during that time, item dropped was bugged! We wanted to deliver you a token of apology!" msgstr "" #. code: mesq l("And guess what? They have a King of their own!"); #: npc/012-7/celestia.txt:68 #, no-c-format msgid "And guess what? They have a King of their own!" msgstr "" #. code: l("And have you thought in the cause?"); #: npc/020-7-1/peetu.txt:261 #, no-c-format msgid "And have you thought in the cause?" msgstr "" #. code: mesc l("And here's a rare for you, a @@! Good job!", getitemlink(PinkHelmet)); #: npc/functions/mobhunter.txt:149 #, no-c-format msgid "And here's a rare for you, a @@! Good job!" msgstr "" #. code: l("And how do I save items?"), #: npc/005-5/nylo.txt:95 #, no-c-format msgid "And how do I save items?" msgstr "" #. code: l("And how do I save money?"), #: npc/005-5/nylo.txt:68 #, no-c-format msgid "And how do I save money?" msgstr "" #. code: //mesq l("And if the item breaks, that is definitive - no repair is possible. What to refine?"); #: npc/functions/refine.txt:17 #, no-c-format msgid "And if the item breaks, that is definitive - no repair is possible. What to refine?" msgstr "" #. code: mesq l("And if the item breaks, that's your loss. What to refine?"); #: npc/functions/refine.txt:18 #, no-c-format msgid "And if the item breaks, that's your loss. What to refine?" msgstr "" #. code: mesq l("And if you bring me 1 @@ and 440 GP, I can make a @@ for you.", getitemlink(SnakeSkin), getitemlink(LeatherPatch)); #: npc/017-1/nowhere_man.txt:24 #, no-c-format msgid "And if you bring me 1 @@ and 440 GP, I can make a @@ for you." msgstr "" #. code: mesq l("And if your family, real or adoptive, was coward, there would be no lead at all."); #: npc/009-2/librarian.txt:121 #, no-c-format msgid "And if your family, real or adoptive, was coward, there would be no lead at all." msgstr "" #. code: mesc l("And in a hut, a lone woman mourned my death."); #: npc/015-8/015-8_blackbox.txt:20 #, no-c-format msgid "And in a hut, a lone woman mourned my death." msgstr "" #. code: mesq l("And in all these years, I've never seen him messing up anything important. He's a perfectionist. He isn't satisfied with anything less than the best possible result when doing his work."); #: npc/020-7-1/kullervo.txt:87 #, no-c-format msgid "And in all these years, I've never seen him messing up anything important. He's a perfectionist. He isn't satisfied with anything less than the best possible result when doing his work." msgstr "" #. code: mes l("And in honor of all brave LoF players, to be known to all, the fluffly hunters."); #: npc/003-0-1/statues.txt:50 #, no-c-format msgid "And in honor of all brave LoF players, to be known to all, the fluffly hunters." msgstr "" #. code: mesq l("And now I'm going to lose my job and I'll have to leave here and no other sage would give me a new appointment and I don't know what else to do!"); #: npc/020-7-1/peetu.txt:186 #, no-c-format msgid "And now I'm going to lose my job and I'll have to leave here and no other sage would give me a new appointment and I don't know what else to do!" msgstr "" #. code: mesq l("And now... Somber time is over! Time to get back to drinking! Yaaaay!!"); #: npc/012-2/rakinorf.txt:190 #, no-c-format msgid "And now... Somber time is over! Time to get back to drinking! Yaaaay!!" msgstr "" #. code: mesc l("And on the meanwhile, ships sailors are shouting at you."); #: npc/000-0/sailors.txt:35 #, no-c-format msgid "And on the meanwhile, ships sailors are shouting at you." msgstr "" #. code: mesq l("And once they entrust you with what is important for them, they'll pay better. Here is 700 GP. Come back later."); #: npc/005-1/maya.txt:126 #, no-c-format msgid "And once they entrust you with what is important for them, they'll pay better. Here is 700 GP. Come back later." msgstr "" #. code: mesq l("And one last thing I'll want. See these @@? I don't like them, so I'll have you to kill 40 of them for me.", getmonsterlink(FireGoblin)); #: npc/009-1/fisherman.txt:47 #, no-c-format msgid "And one last thing I'll want. See these @@? I don't like them, so I'll have you to kill 40 of them for me." msgstr "" #. code: mesc l("And some from the Grand Hunter Quests give you @@, which can be traded with the travelers for rares! Good luck!", getitemlink(StrangeCoin)); #: npc/017-1/roger.txt:164 #, no-c-format msgid "And some from the Grand Hunter Quests give you @@, which can be traded with the travelers for rares! Good luck!" msgstr "" #. code: mesq l("And some times, more Fafi dragons come... Don't neglect your aid."); #: npc/018-4-2/susanne.txt:75 #, no-c-format msgid "And some times, more Fafi dragons come... Don't neglect your aid." msgstr "" #. code: mesc l("And speaking in reward, guards are looking for someone contrabanding goods from Artis. Do not help them!"); #: npc/functions/news.txt:259 #, no-c-format msgid "And speaking in reward, guards are looking for someone contrabanding goods from Artis. Do not help them!" msgstr "" #. code: mesq l("And then, it was no more! It vanished! In a matter of minutes the slimes were all over the library. A good thing they are slow, none escaped to the town."); #: npc/020-7-1/peetu.txt:254 #, no-c-format msgid "And then, it was no more! It vanished! In a matter of minutes the slimes were all over the library. A good thing they are slow, none escaped to the town." msgstr "" #. code: mesq l("And there is the Mana Magic, for the pro %%e You'll waste your life on that, as it have an experience system."); #: npc/003-0-1/audsbel.txt:44 #, no-c-format msgid "And there is the Mana Magic, for the pro %%e You'll waste your life on that, as it have an experience system." msgstr "" #. code: mesq l("And they can explode! Nothing in the world could make me go in there. I'll just do my work right here, clean the floor and tidy up the books, and I'm keeping my eyes open in case they get over here."); // Cleaning the floor, aham. ¬.¬ #: npc/020-7-1/janitors.txt:170 #, no-c-format msgid "And they can explode! Nothing in the world could make me go in there. I'll just do my work right here, clean the floor and tidy up the books, and I'm keeping my eyes open in case they get over here." msgstr "" #. code: rif(countitem(IronOre) >= 1 && Zeny >= 100, l("And what's about Iron Ore?")), #: npc/007-1/pylon.txt:39 #, no-c-format msgid "And what's about Iron Ore?" msgstr "" #. code: mesc l("And who do you think that created GM Magic in first place, inexperienced kid?"), 1; #: npc/007-1/zarkor.txt:174 #, no-c-format msgid "And who do you think that created GM Magic in first place, inexperienced kid?" msgstr "" #. code: mesq l("And with what you expect to fight monsters? You must arrange yourself a weapon!"); #: npc/005-7/trainer.txt:180 #, no-c-format msgid "And with what you expect to fight monsters? You must arrange yourself a weapon!" msgstr "" #. code: mesq l("And without proper MP-raising equipment, you'll be exausthed after your first fireball."); #: npc/009-2/scholar.txt:57 #, no-c-format msgid "And without proper MP-raising equipment, you'll be exausthed after your first fireball." msgstr "" #. code: mesc l("And you got help from a kid, Zarkor? Lucky is that kid, that I don't have time to deal with them. Farewell."), 1; #: npc/007-1/zarkor.txt:184 #, no-c-format msgid "And you got help from a kid, Zarkor? Lucky is that kid, that I don't have time to deal with them. Farewell." msgstr "" #. code: mesq l("And you, @@... You better get walking. Soon.", get_race()); #: npc/021-1/yeti.txt:161 #, no-c-format msgid "And you, @@... You better get walking. Soon." msgstr "" #. code: 012-1,75,58,0 script Andrei Sakar NPC_ANDREI,{ #. code: Name: "Andrei Sakar" #: npc/012-1/andrei.txt:10 #: mob_db.conf:7770 #, no-c-format msgid "Andrei Sakar" msgstr "" #. code: Name: "Andrei Sakar Card" #: item_db.conf:-1 #, no-c-format msgid "Andrei Sakar Card" msgstr "" #. code: mesc l("Andrei Sakar is also repeating his questions about World Lore, although rewards are now smaller."); #: npc/functions/news.txt:142 #, no-c-format msgid "Andrei Sakar is also repeating his questions about World Lore, although rewards are now smaller." msgstr "" #. code: mesn l("Andrei Sakar, Legendary Hero"); #: npc/012-1/andrei.txt:68 #, no-c-format msgid "Andrei Sakar, Legendary Hero" msgstr "" #. code: Name: "Angel Amulet" #: item_db.conf:-1 #, no-c-format msgid "Angel Amulet" msgstr "" #. code: 019-2,75,25,0 script Angela#Outside NPC_ELF_F,{ #: npc/019-2/angela.txt:36 #, no-c-format msgid "Angela#Outside" msgstr "" #. code: 031-2,29,28,0 script Angela#house NPC196,{ #: npc/00000SAVE/cindy/angelaHouse.txt:1 #, no-c-format msgid "Angela#house" msgstr "" #. code: 015-6,237,59,3,4 monster Angry Bat 1194,5,100000,30000 #. code: 015-6,270,182,3,4 monster Angry Bat 1194,5,100000,30000 #. code: 015-6,259,79,3,4 monster Angry Bat 1194,15,100000,30000 #. code: 015-6,80,110,4,2 monster Angry Bat 1194,5,100000,30000 #. code: 015-6,314,182,3,4 monster Angry Bat 1194,5,100000,30000 #. code: Name: "Angry Bat" #. code: 015-6,81,180,4,2 monster Angry Bat 1194,5,100000,30000 #. code: 015-6,241,38,3,4 monster Angry Bat 1194,5,100000,30000 #. code: 015-6,274,79,3,4 monster Angry Bat 1194,5,100000,30000 #. code: 015-6,409,121,3,4 monster Angry Bat 1194,18,100000,30000 #. code: 015-6,209,94,4,2 monster Angry Bat 1194,5,100000,30000 #. code: 015-6,267,70,3,4 monster Angry Bat 1194,5,100000,30000 #. code: 015-6,395,63,3,4 monster Angry Bat 1194,11,100000,30000 #. code: 015-6,153,98,4,2 monster Angry Bat 1194,5,100000,30000 #. code: 015-6,210,35,3,4 monster Angry Bat 1194,5,100000,30000 #. code: 015-4,49,25,35,12 monster Angry Bat 1194,15,60000,60000 #. code: 015-6,271,157,3,4 monster Angry Bat 1194,5,100000,30000 #. code: 015-6,226,73,3,4 monster Angry Bat 1194,5,100000,30000 #. code: 015-6,274,48,3,4 monster Angry Bat 1194,5,100000,30000 #. code: 015-6,126,65,4,2 monster Angry Bat 1194,5,100000,30000 #. code: 015-6,456,99,3,4 monster Angry Bat 1194,11,100000,30000 #. code: 015-6,95,180,4,2 monster Angry Bat 1194,5,100000,30000 #. code: 023-2,81,61,39,16 monster Angry Bat 1194,8,0,0 #. code: 015-6,133,153,4,2 monster Angry Bat 1194,11,100000,30000 #. code: 015-6,413,73,3,4 monster Angry Bat 1194,11,100000,30000 #. code: 015-6,61,159,4,2 monster Angry Bat 1194,5,100000,30000 #. code: 015-6,409,35,3,4 monster Angry Bat 1194,11,100000,30000 #. code: 015-6,451,111,3,4 monster Angry Bat 1194,5,100000,30000 #. code: 015-6,263,29,3,4 monster Angry Bat 1194,5,100000,30000 #: npc/015-6/_mobs.txt:15 #: npc/015-6/_mobs.txt:9 #: npc/015-6/_mobs.txt:13 #: npc/015-6/_mobs.txt:52 #: npc/015-6/_mobs.txt:44 #: npc/015-6/_mobs.txt:11 #: npc/015-6/_mobs.txt:50 #: npc/015-6/_mobs.txt:48 #: npc/015-6/_mobs.txt:7 #: npc/015-4/_mobs.txt:2 #: npc/015-6/_mobs.txt:46 #: npc/015-6/_mobs.txt:54 #: npc/015-6/_mobs.txt:10 #: npc/015-6/_mobs.txt:12 #: npc/015-6/_mobs.txt:45 #: npc/015-6/_mobs.txt:8 #: npc/015-6/_mobs.txt:53 #: npc/023-2/_mobs.txt:5 #: npc/015-6/_mobs.txt:47 #: mob_db.conf:7296 #: npc/015-6/_mobs.txt:49 #: npc/015-6/_mobs.txt:14 #: npc/015-6/_mobs.txt:57 #: npc/015-6/_mobs.txt:61 #: npc/015-6/_mobs.txt:6 #: npc/015-6/_mobs.txt:51 #: npc/015-6/_mobs.txt:64 #: npc/015-6/_mobs.txt:43 #: npc/015-6/_mobs.txt:55 #, no-c-format msgid "Angry Bat" msgstr "" #. code: 011-3,39,205,19,14 monster Angry Red Scorpion 1130,10,100000,30000 #. code: 015-2,272,48,10,14 monster Angry Red Scorpion 1130,2,30000,100000 #. code: 015-2,194,49,10,14 monster Angry Red Scorpion 1130,2,30000,100000 #. code: soren,110,97,103,81 monster Angry Red Scorpion 1130,18,5000,10000 #. code: 015-2,177,94,10,14 monster Angry Red Scorpion 1130,4,30000,100000 #. code: Name: "Angry Red Scorpion" #. code: 008-2,88,70,10,48 monster Angry Red Scorpion 1130,6,25000,25000 #. code: 015-2,51,115,23,12 monster Angry Red Scorpion 1130,2,30000,100000 #. code: 015-2,63,169,6,8 monster Angry Red Scorpion 1130,2,30000,100000 #: npc/015-2/_mobs.txt:26 #: mob_db.conf:5101 #: npc/soren/_mobs.txt:7 #: npc/011-3/_mobs.txt:2 #: npc/015-2/_mobs.txt:27 #: npc/008-2/_mobs.txt:18 #: npc/015-2/_mobs.txt:25 #: npc/015-2/_mobs.txt:24 #: npc/015-2/_mobs.txt:30 #, no-c-format msgid "Angry Red Scorpion" msgstr "" #. code: Name: "Angry Scorpion" #. code: 008-1,52,147,42,15 monster Angry Scorpion 1131,4,15000,25000 #: npc/008-1/_mobs.txt:4 #: mob_db.conf:5150 #, no-c-format msgid "Angry Scorpion" msgstr "" #. code: 015-6,90,137,8,11 monster Angry Yellow Slime 1198,10,100000,30000 #. code: 015-6,42,128,8,4 monster Angry Yellow Slime 1198,10,100000,30000 #. code: 015-8,89,140,62,30 monster Angry Yellow Slime 1198,12,30000,30000 #. code: 015-6,167,175,8,11 monster Angry Yellow Slime 1198,10,100000,30000 #. code: 015-6,140,131,8,11 monster Angry Yellow Slime 1198,10,100000,30000 #. code: 015-6,69,89,8,10 monster Angry Yellow Slime 1198,10,100000,30000 #. code: Name: "Angry Yellow Slime" #. code: 015-6,254,163,9,23 monster Angry Yellow Slime 1198,10,100000,30000 #. code: 015-6,354,106,9,23 monster Angry Yellow Slime 1198,15,100000,30000 #: npc/015-6/_mobs.txt:40 #: npc/015-6/_mobs.txt:25 #: npc/015-6/_mobs.txt:18 #: npc/015-6/_mobs.txt:23 #: mob_db.conf:7490 #: npc/015-6/_mobs.txt:19 #: npc/015-8/_mobs.txt:4 #: npc/015-6/_mobs.txt:29 #: npc/015-6/_mobs.txt:22 #, no-c-format msgid "Angry Yellow Slime" msgstr "" #. code: Name: "Animal Bones" #: item_db.conf:-1 #, no-c-format msgid "Animal Bones" msgstr "" #. code: mesn "Anise Inc."; #: npc/018-5/teleporter.txt:15 #: npc/009-1/teleporter.txt:15 #: npc/024-1/teleporter.txt:15 #, no-c-format msgid "Anise Inc." msgstr "" #. code: mesc l("Anniversary marks the project birthdate. Do not mistake with TMW2 Day."); #: npc/functions/scoreboards.txt:310 #, no-c-format msgid "Anniversary marks the project birthdate. Do not mistake with TMW2 Day." msgstr "" #. code: mesq l("Another lecture: Take always enough arrows with you. Go and come back when you are equipped adequately."); #: npc/012-1/gwendolyn.txt:525 #, no-c-format msgid "Another lecture: Take always enough arrows with you. Go and come back when you are equipped adequately." msgstr "" #. code: l("Another time, maybe."); #. code: l("Another time, maybe."), L_Close; #: npc/004-1/elanore.txt:11 #: npc/functions/nurse.txt:54 #, no-c-format msgid "Another time, maybe." msgstr "" #. code: mesq l("Another way to attack it is clicking on it."); #: npc/000-0-0/sailors.txt:177 #, no-c-format msgid "Another way to attack it is clicking on it." msgstr "" #. code: mesq l("Another way to attack it is clicking on it. Now, there are some things you must know before fighting this dangerous creature!"); #: npc/000-0-0/sailors.txt:94 #, no-c-format msgid "Another way to attack it is clicking on it. Now, there are some things you must know before fighting this dangerous creature!" msgstr "" #. code: Name: "Antlers" #: item_db.conf:-1 #, no-c-format msgid "Antlers" msgstr "" #. code: Name: "Antlers Hat" #: item_db.conf:-1 #, no-c-format msgid "Antlers Hat" msgstr "" #. code: 004-1,107,67,0 script Anwar NPC_RAIJIN,{ #: npc/004-1/anwar.txt:7 #, no-c-format msgid "Anwar" msgstr "" #. code: mesc l("Anwar left his house to tend Tulimshar's crops, after noticing something strange with them. He blames the Monster King."); #: npc/functions/news.txt:229 #, no-c-format msgid "Anwar left his house to tend Tulimshar's crops, after noticing something strange with them. He blames the Monster King." msgstr "" #. code: mesq l("Anwar sent you this, erm, hum... @@.", getitemlink(TortugaShell)); #: npc/003-1/eomie.txt:75 #: npc/003-1/tinris.txt:142 #, no-c-format msgid "Anwar sent you this, erm, hum... @@." msgstr "" #. code: mes l("Any boss which was previously unhittable, can be hit with appropriate number of attackers."); #: npc/005-7/trainer.txt:369 #, no-c-format msgid "Any boss which was previously unhittable, can be hit with appropriate number of attackers." msgstr "" #. code: l("Any fishing tips for me?"),-, #: npc/009-1/fisherman.txt:16 #, no-c-format msgid "Any fishing tips for me?" msgstr "" #. code: mesq l("Any friend of Hurnscald is my friend too. Come to me again, if you want to do daily quests!"); #: npc/012-2/helena.txt:268 #, no-c-format msgid "Any friend of Hurnscald is my friend too. Come to me again, if you want to do daily quests!" msgstr "" #. code: dispbottom l("Any movement/skill/item will be without effect until time is up."); #: npc/012-6/nurse.txt:62 #, no-c-format msgid "Any movement/skill/item will be without effect until time is up." msgstr "" #. code: l("Anything else?"); #. code: mesq l("Anything else?"); #: npc/020-1/misc.txt:159 #: npc/017-1/misc.txt:201 #: npc/003-6/tamiloc.txt:52 #: npc/012-1/locamit.txt:46 #: npc/024-10/haircut.txt:46 #: npc/001-11/Soren.txt:31 #: npc/003-6/tamiloc.txt:46 #: npc/020-1/misc.txt:153 #: npc/012-1/locamit.txt:52 #: npc/017-1/misc.txt:207 #: npc/024-10/haircut.txt:40 #, no-c-format msgid "Anything else?" msgstr "" #. code: mesc l("Anyway, ##Bwelcome##b, and have fun! If you need anything, we are a keypress from distance!"), 3; #: npc/functions/clientversion.txt:270 #, no-c-format msgid "Anyway, ##Bwelcome##b, and have fun! If you need anything, we are a keypress from distance!" msgstr "" #. code: mesq l("Anyway, I am one of the few Mana Wizard, and I love Transmutation!"); #: npc/003-0-1/audsbel.txt:19 #, no-c-format msgid "Anyway, I am one of the few Mana Wizard, and I love Transmutation!" msgstr "" #. code: mesq l("Anyway, I am selling Cherry Cakes to sponsor my studies. Please buy as many as you want!"); #: npc/003-1/itka.txt:11 #, no-c-format msgid "Anyway, I am selling Cherry Cakes to sponsor my studies. Please buy as many as you want!" msgstr "" #. code: mesq l("Anyway, I heard both were disciples from Cordo-whatever, a powerful person from LoF Village."); #: npc/019-1-1/miler.txt:78 #, no-c-format msgid "Anyway, I heard both were disciples from Cordo-whatever, a powerful person from LoF Village." msgstr "" #. code: mesq l("Anyway, I still need @@. You have plenty of time to do things at your own pace.", FuzzyTime(.@nt)); #: npc/009-2/librarian.txt:40 #, no-c-format msgid "Anyway, I still need @@. You have plenty of time to do things at your own pace." msgstr "" #. code: if (.@n == 9) mesc l("Anyway, I think you should go to Hurnscald Townhall again, and speak with the mayor."); #: npc/009-2/librarian.txt:10 #, no-c-format msgid "Anyway, I think you should go to Hurnscald Townhall again, and speak with the mayor." msgstr "" #. code: mesq l("Anyway, I'd be really happy if you could give me @@ @@, @@ @@, @@ @@ and @@ @@.", #: npc/017-1/stranger.txt:26 #, no-c-format msgid "Anyway, I'd be really happy if you could give me @@ @@, @@ @@, @@ @@ and @@ @@." msgstr "" #. code: mesq l("Anyway, I'll give you @@ Real Estate Credits in advance. Go book yourself a room in the Inn. And then come back to me so we may discuss details.", 5000); #: npc/024-16/king.txt:60 #, no-c-format msgid "Anyway, I'll give you @@ Real Estate Credits in advance. Go book yourself a room in the Inn. And then come back to me so we may discuss details." msgstr "" #. code: mesq l("Anyway, Wyara told me about the assassins. I'm surprised they followed me until the ruins."); #: npc/014-5-1/sagratha.txt:219 #, no-c-format msgid "Anyway, Wyara told me about the assassins. I'm surprised they followed me until the ruins." msgstr "" #. code: mesq l("Anyway, conspiratory theories aside, his ghost is a powerful boss. I would not attack him if I were you!"); #: npc/005-1/zegas.txt:113 #, no-c-format msgid "Anyway, conspiratory theories aside, his ghost is a powerful boss. I would not attack him if I were you!" msgstr "" #. code: mesq l("Anyway, he is not available at the moment. Try your luck again later."); #: npc/012-7/airlia.txt:71 #, no-c-format msgid "Anyway, he is not available at the moment. Try your luck again later." msgstr "" #. code: mesq l("Anyway, if you ever feel bored and wanna see what I mean by yourself, just leave the building and head west, then north. There's a small entrance there."); #: npc/009-2/scholar.txt:80 #, no-c-format msgid "Anyway, if you ever feel bored and wanna see what I mean by yourself, just leave the building and head west, then north. There's a small entrance there." msgstr "" #. code: mesq l("Anyway, it is Valentine Day, a good day to trade @@ with your admired one!", getitemlink(BoxOfChocolates)); #: npc/001-11/Demure.txt:142 #, no-c-format msgid "Anyway, it is Valentine Day, a good day to trade @@ with your admired one!" msgstr "" #. code: mesq l("Anyway, my herb mixture keeps monsters away."); #: npc/014-2/carla.txt:151 #, no-c-format msgid "Anyway, my herb mixture keeps monsters away." msgstr "" #. code: mesq l("Anyway, once you have the recipe book and learned a recipe, you can craft items in forges. I think you can buy it in your apartment."); #: npc/024-16/craftsman.txt:49 #, no-c-format msgid "Anyway, once you have the recipe book and learned a recipe, you can craft items in forges. I think you can buy it in your apartment." msgstr "" #. code: mesq l("Anyway, our shipkeeper, Juliet, helped to heal your injuries way back."); #: npc/002-1/arpan.txt:60 #, no-c-format msgid "Anyway, our shipkeeper, Juliet, helped to heal your injuries way back." msgstr "" #. code: mesq l("Anyway, the Moubootaur certainly existed, and probably is still alive."); #: npc/014-5-1/sagratha.txt:181 #, no-c-format msgid "Anyway, the Moubootaur certainly existed, and probably is still alive." msgstr "" #. code: mesq l("Anyway, there's a barrier to prevent monsters from attacking the city from below."); #: npc/003-1/inac.txt:104 #, no-c-format msgid "Anyway, there's a barrier to prevent monsters from attacking the city from below." msgstr "" #. code: mesq l("Anyway, you can check our [@@https://gitlab.com/TMW2/Docs/wikis/home|Wiki@@] to find awesome stuff!"); #: npc/015-2/ben.txt:17 #, no-c-format msgid "Anyway, you can check our [@@https://gitlab.com/TMW2/Docs/wikis/home|Wiki@@] to find awesome stuff!" msgstr "" #. code: mesq l("Anyway, you had a letter to our @@, you meant? Sure thing, I'll let him know at once.", b(l("king"))); #: npc/024-1/guard.txt:73 #, no-c-format msgid "Anyway, you had a letter to our @@, you meant? Sure thing, I'll let him know at once." msgstr "" #. code: mesq l("Anyway. This is the FAIRY KINGDOM spell. It'll spawn fairies."); #: npc/014-5-1/sagratha.txt:378 #, no-c-format msgid "Anyway. This is the FAIRY KINGDOM spell. It'll spawn fairies." msgstr "" #. code: mesq l("Anyway. This is the KALBOO spell. It'll summon mouboos."); #: npc/014-5-1/sagratha.txt:341 #, no-c-format msgid "Anyway. This is the KALBOO spell. It'll summon mouboos." msgstr "" #. code: mesq l("Anyway. This is the KALWULF spell. It'll spawn Wolverns."); #: npc/014-5-1/sagratha.txt:356 #, no-c-format msgid "Anyway. This is the KALWULF spell. It'll spawn Wolverns." msgstr "" #. code: Name: "Apana Cake" #: item_db.conf:-1 #, no-c-format msgid "Apana Cake" msgstr "" #. code: Name: "Apane Card" #: item_db.conf:-1 #, no-c-format msgid "Apane Card" msgstr "" #. code: 024-13,31,32,0 script Apartment Manager NPC_ELF,{ #: npc/024-13/manager.txt:18 #, no-c-format msgid "Apartment Manager" msgstr "" #. code: mesc l("Apartment rents cannot be renewed until they expire. Furniture won't be lost."); #: npc/024-13/manager.txt:24 #, no-c-format msgid "Apartment rents cannot be renewed until they expire. Furniture won't be lost." msgstr "" #. code: setnpcdialogtitle l("Appearance Debug"); #: npc/commands/debug-look.txt:62 #, no-c-format msgid "Appearance Debug" msgstr "" #. code: setnpcdialogtitle l("Appearance Debug - Barber"); #: npc/commands/debug-look.txt:30 #: npc/commands/debug-look.txt:40 #, no-c-format msgid "Appearance Debug - Barber" msgstr "" #. code: setnpcdialogtitle l("Appearance Debug - Race"); #: npc/commands/debug-look.txt:50 #, no-c-format msgid "Appearance Debug - Race" msgstr "" #. code: setnpcdialogtitle l("Appearance Debug - Sex Change"); #: npc/commands/debug-look.txt:7 #, no-c-format msgid "Appearance Debug - Sex Change" msgstr "" #. code: Name: "Apple Cocktail" #: item_db.conf:-1 #, no-c-format msgid "Apple Cocktail" msgstr "" #. code: rif(.@m >= 4, l("Apply no pressure")), 4, #: npc/functions/lockpicks.txt:65 #: npc/functions/TODO.txt:65 #, no-c-format msgid "Apply no pressure" msgstr "" #. code: rif(.@m >= 1, l("Apply normal pressure")), 1, #: npc/functions/TODO.txt:67 #: npc/functions/lockpicks.txt:67 #, no-c-format msgid "Apply normal pressure" msgstr "" #. code: rif(.@m >= 2, l("Apply soft pressure")), 2, #: npc/functions/TODO.txt:66 #: npc/functions/lockpicks.txt:66 #, no-c-format msgid "Apply soft pressure" msgstr "" #. code: rif(.@m >= 3, l("Apply strong pressure")), 3, #: npc/functions/lockpicks.txt:68 #: npc/functions/TODO.txt:68 #, no-c-format msgid "Apply strong pressure" msgstr "" #. code: rif(.@m >= 5, l("Apply very strong pressure")), 5, #: npc/functions/TODO.txt:69 #: npc/functions/lockpicks.txt:69 #, no-c-format msgid "Apply very strong pressure" msgstr "" #. code: mesc l("Applying..."); #: npc/guilds/management.txt:52 #, no-c-format msgid "Applying..." msgstr "" #. code: Name: "Apprentice Wand" #: item_db.conf:-1 #, no-c-format msgid "Apprentice Wand" msgstr "" #. code: Name: "Aquada" #: item_db.conf:-1 #, no-c-format msgid "Aquada" msgstr "" #. code: Name: "Aquada Box" #: item_db.conf:-1 #, no-c-format msgid "Aquada Box" msgstr "" #. code: l("Arabesque (Action)"), #: npc/024-14/utils.txt:111 #: npc/017-8/utils.txt:113 #: npc/009-7/utils.txt:97 #: npc/017-7/utils.txt:113 #: npc/012-8/utils.txt:112 #: npc/009-6/utils.txt:97 #, no-c-format msgid "Arabesque (Action)" msgstr "" #. code: 024-3,33,28,0 script Arauto NPC_LLOYD,{ #: npc/024-3/arauto.txt:6 #, no-c-format msgid "Arauto" msgstr "" #. code: l("Are the fish biting today?"); #: npc/003-1/eugene.txt:77 #, no-c-format msgid "Are the fish biting today?" msgstr "" #. code: l("Are you Sagratha?"), #: npc/014-5-1/sagratha.txt:250 #: npc/014-5-1/sagratha.txt:240 #, no-c-format msgid "Are you Sagratha?" msgstr "" #. code: l("Are you a terranite?"), L_Terranite, #: npc/007-1/tycoon.txt:64 #, no-c-format msgid "Are you a terranite?" msgstr "" #. code: mesc l("Are you and your party ready?"), 1; #: npc/008-2/master.txt:79 #: npc/008-1/master.txt:66 #: npc/008-0/master.txt:42 #, no-c-format msgid "Are you and your party ready?" msgstr "" #. code: mesq l("Are you asking because people say it's his fault? Listen, I've known him for many years now. We started our service here about the same time. We share our room and are really close friends."); #: npc/020-7-1/kullervo.txt:84 #, no-c-format msgid "Are you asking because people say it's his fault? Listen, I've known him for many years now. We started our service here about the same time. We share our room and are really close friends." msgstr "" #. code: setarray .@q$, l("Are you cheating?"), l("Should we blame Saulc for bugs?"); #: npc/017-1/017-1_stranger_blackbox.txt:16 #: npc/017-1/017-1_stranger_blackbox.txt:26 #: npc/017-1/017-1_stranger_blackbox.txt:21 #, no-c-format msgid "Are you cheating?" msgstr "" #. code: mesq l("Are you done yet?"); #: npc/019-3/guards.txt:10 #, no-c-format msgid "Are you done yet?" msgstr "" #. code: mesq l("Are you enjoying yourself in Candor? Do you have any questions?"); #: npc/005-1/liana.txt:22 #, no-c-format msgid "Are you enjoying yourself in Candor? Do you have any questions?" msgstr "" #. code: mesq l("Are you feeling well? That was a pretty powerful attack!"); #: npc/007-1/zarkor.txt:208 #, no-c-format msgid "Are you feeling well? That was a pretty powerful attack!" msgstr "" #. code: if (.@r == 2) npctalk3 l("Are you going to stand here all day long? Go wash the dishes or go away."); #: npc/002-1/chefgado.txt:96 #, no-c-format msgid "Are you going to stand here all day long? Go wash the dishes or go away." msgstr "" #. code: mesq l("Are you interested in becoming a student of Archery?"); #: npc/012-1/gwendolyn.txt:32 #, no-c-format msgid "Are you interested in becoming a student of Archery?" msgstr "" #. code: l("Are you ok?"), L_Quit, #: npc/002-1/billybons.txt:31 #, no-c-format msgid "Are you ok?" msgstr "" #. code: mesc l("Are you ready?"), 1; #: npc/017-1/stranger.txt:69 #, no-c-format msgid "Are you ready?" msgstr "" #. code: mesc l("Are you really going to jump here?"); #: npc/017-1/drowned_man.txt:106 #, no-c-format msgid "Are you really going to jump here?" msgstr "" #. code: mes l("Are you sure?"); #. code: mesc l("Are you sure?"), 1; #: npc/craft/tweak.txt:18 #: npc/commands/grantpower.txt:31 #, no-c-format msgid "Are you sure?" msgstr "" #. code: speech lg("Are you sure? It costs 800 GP."); #: npc/functions/marriage.txt:244 #, no-c-format msgid "Are you sure? It costs 800 GP.#0" msgstr "" #. code: speech lg("Are you sure? It costs 800 GP."); #: npc/functions/marriage.txt:244 #, no-c-format msgid "Are you sure? It costs 800 GP.#1" msgstr "" #. code: mesq l("Are you sure? Like, really really sure?"); #: npc/012-4/wyara.txt:228 #, no-c-format msgid "Are you sure? Like, really really sure?" msgstr "" #. code: mesc l("Are you sure? This cannot be undone!"), 1; #: npc/functions/estate.txt:241 #: npc/functions/estate.txt:254 #, no-c-format msgid "Are you sure? This cannot be undone!" msgstr "" #. code: mesq l("Are you trying to collect every piece of equipment ingame? Come tell me if you are and I'll give you a collector stamp!"); #: npc/017-1/fairy_collector.txt:49 #, no-c-format msgid "Are you trying to collect every piece of equipment ingame? Come tell me if you are and I'll give you a collector stamp!" msgstr "" #. code: mesq l("Are you up for the challenge?"); #: npc/019-2/guards.txt:58 #, no-c-format msgid "Are you up for the challenge?" msgstr "" #. code: mesq l("Are you with what I asked for?"); #: npc/001-7/barbarian.txt:46 #, no-c-format msgid "Are you with what I asked for?" msgstr "" #. code: mesq l("Are you, perhaps, interested?"); #: npc/017-3/chef.txt:29 #, no-c-format msgid "Are you, perhaps, interested?" msgstr "" #. code: 002-1,72,30,0 script AreaNPC#002-1d NPC_HIDDEN,0,0,{ #: npc/002-1/doors.txt:6 #, no-c-format msgid "AreaNPC#002-1d" msgstr "" #. code: 002-3,42,25,0 script AreaNPC#002-3d NPC_HIDDEN,0,0,{ #: npc/002-3/doors.txt:56 #, no-c-format msgid "AreaNPC#002-3d" msgstr "" #. code: 002-4,19,27,0 script AreaNPC#002-4d NPC_HIDDEN,0,0,{ #: npc/002-4/doors.txt:6 #, no-c-format msgid "AreaNPC#002-4d" msgstr "" #. code: 002-1,35,24,0 script AreaNPC#Peter NPC_HIDDEN,0,1,{ #: npc/002-1/peter.txt:28 #, no-c-format msgid "AreaNPC#Peter" msgstr "" #. code: 002-3,30,28,0 script AreaNPC#doors4 NPC_HIDDEN,0,0,{ #: npc/002-3/doors.txt:6 #, no-c-format msgid "AreaNPC#doors4" msgstr "" #. code: rif(.@cindy, l("Aren't you Cindy's father? Why don't you go to her rescue?")), #: npc/020-7-1/sage.txt:93 #, no-c-format msgid "Aren't you Cindy's father? Why don't you go to her rescue?" msgstr "" #. code: mes l("Arena created, it can be used for 30 minutes."); #. code: dispbottom l("Arena created, it can be used for 30 minutes."); #: npc/003-10/arnea.txt:88 #: npc/003-10/arnea.txt:84 #, no-c-format msgid "Arena created, it can be used for 30 minutes." msgstr "" #. code: mesq l("Argh... I can never get it right! If only he drew an Ace or a Joker on the first draw... But he never does that!"); #: npc/020-4/gambler.txt:134 #, no-c-format msgid "Argh... I can never get it right! If only he drew an Ace or a Joker on the first draw... But he never does that!" msgstr "" #. code: 015-3,170,169,0 script Arkim NPC_TERRY,{ #: npc/015-3/arkim.txt:15 #, no-c-format msgid "Arkim" msgstr "" #. code: mesc l("Arkim also developed a powerful petiscide to make Pinkies less healthy, but that was long ago."); #: npc/functions/news.txt:176 #, no-c-format msgid "Arkim also developed a powerful petiscide to make Pinkies less healthy, but that was long ago." msgstr "" #. code: Name: "Armbands" #: item_db.conf:-1 #, no-c-format msgid "Armbands" msgstr "" #. code: mesc l("Armors: +3~5 defense"); #: npc/functions/refine.txt:151 #, no-c-format msgid "Armors: +3~5 defense" msgstr "" #. code: 003-10,26,60,0 script Arnea NPC_ELF_F,{ #: npc/003-10/arnea.txt:7 #, no-c-format msgid "Arnea" msgstr "" #. code: 003-13,29,29,0 script Arnea#003-13 NPC_ELF_F,{ #: npc/003-13/arnea.txt:7 #, no-c-format msgid "Arnea#003-13" msgstr "" #. code: if (.@rand == 6) npctalkonce(l("Arr!")); #: npc/functions/random-talk.txt:77 #, no-c-format msgid "Arr!" msgstr "" #. code: if (.@rand == 1) npctalkonce(l("Arr, I'm bored!")); #: npc/functions/random-talk.txt:61 #, no-c-format msgid "Arr, I'm bored!" msgstr "" #. code: mesq l("Arr, it is always good to be on land after so much time in sea!"); #: npc/005-1/sailors.txt:25 #, no-c-format msgid "Arr, it is always good to be on land after so much time in sea!" msgstr "" #. code: rif(countitem("Beer") < 5, l("Arr, that's not enough! I'll bring more later!")), L_Later; #: npc/005-1/sailors.txt:61 #, no-c-format msgid "Arr, that's not enough! I'll bring more later!" msgstr "" #. code: mesq l("Arr, that's some fine ale! We can do the party when we're done with our work!"); #: npc/005-1/sailors.txt:78 #, no-c-format msgid "Arr, that's some fine ale! We can do the party when we're done with our work!" msgstr "" #. code: mesq l("Arr, we will wait for you then! We still have tasks to complete!"); #: npc/005-1/sailors.txt:67 #, no-c-format msgid "Arr, we will wait for you then! We still have tasks to complete!" msgstr "" #. code: mesq l("Arr, you are not experienced enough to help me yet!"); #: npc/018-1/george.txt:145 #, no-c-format msgid "Arr, you are not experienced enough to help me yet!" msgstr "" #. code: mesq l("Arrested!"); #: npc/018-2-4/vault.txt:18 #: npc/017-3/vault.txt:18 #, no-c-format msgid "Arrested!" msgstr "" #. code: closeclientdialog; npctalkonce l("Arrevouir!"); close; #: npc/020-6/agostine.txt:35 #, no-c-format msgid "Arrevouir!" msgstr "" #. code: Name: "Arrow" #: item_db.conf:-1 #, no-c-format msgid "Arrow" msgstr "" #. code: Name: "Arrow Ammo Box" #: item_db.conf:-1 #, no-c-format msgid "Arrow Ammo Box" msgstr "" #. code: mesc l("Arrows prices were lowered, and a limited teleport to Frostia and Halinarzo is now possible."); #: npc/functions/news.txt:104 #, no-c-format msgid "Arrows prices were lowered, and a limited teleport to Frostia and Halinarzo is now possible." msgstr "" #. code: mesq l("Arrr matey! This is @@, yarr.", l("##BSincerity Island##b")); #: npc/018-1/george.txt:55 #, no-c-format msgid "Arrr matey! This is @@, yarr." msgstr "" #. code: mesq l("Arrr! You did not bring me everything I asked for!"); #: npc/018-1/george.txt:150 #, no-c-format msgid "Arrr! You did not bring me everything I asked for!" msgstr "" #. code: mesq l("Arrrrh! Looks like ye lost an eye there!"); #: npc/018-1/george.txt:37 #, no-c-format msgid "Arrrrh! Looks like ye lost an eye there!" msgstr "" #. code: mesq l("Arrrrh! Ye be wearing a pirate's hat!"); #: npc/018-1/george.txt:27 #, no-c-format msgid "Arrrrh! Ye be wearing a pirate's hat!" msgstr "" #. code: mesq l("Arrrrh! Ye remind me of my old first mate!"); #: npc/018-1/george.txt:32 #, no-c-format msgid "Arrrrh! Ye remind me of my old first mate!" msgstr "" #. code: Name: "Artichoke Herb" #: item_db.conf:-1 #, no-c-format msgid "Artichoke Herb" msgstr "" #. code: rif(TELEPORTERS & TP_ARTIS, l("Artis")), #: npc/018-5/teleporter.txt:31 #: npc/024-1/teleporter.txt:31 #: npc/009-1/teleporter.txt:31 #, no-c-format msgid "Artis" msgstr "" #. code: Name: "Artis Tank Top" #: item_db.conf:-1 #, no-c-format msgid "Artis Tank Top" msgstr "" #. code: mesq l("Artis is a city port founded after the Great Famine on the other continent."); #: npc/017-1/misc.txt:87 #: npc/003-1/ninathetraveler.txt:55 #: npc/012-1/dyrinthetraveler.txt:70 #, no-c-format msgid "Artis is a city port founded after the Great Famine on the other continent." msgstr "" #. code: 020-7-1,79,70,0 script Arvo NPC_BLUESAGEWORKER_MA,{ #. code: 048-2,139,99,0 script Arvo NPC366,{ #: npc/00000SAVE/BlueSage/helperCleaning3.txt:1 #: npc/020-7-1/janitors.txt:246 #, no-c-format msgid "Arvo" msgstr "" #. code: l("As I know, you're kind of hunter crafter, Right?"), L_Quest, #: npc/014-2-1/woody.txt:27 #, no-c-format msgid "As I know, you're kind of hunter crafter, Right?" msgstr "" #. code: mesq l("As I see, you stay alive!"); #: npc/010-2/sawis.txt:100 #, no-c-format msgid "As I see, you stay alive!" msgstr "" #. code: mesq l("As a what?"); #: npc/014-5-1/sagratha.txt:122 #, no-c-format msgid "As a what?" msgstr "" #. code: mesq l("As about if I have any idea why they said they were from here? ...Actually, I do."); #: npc/024-16/king.txt:31 #, no-c-format msgid "As about if I have any idea why they said they were from here? ...Actually, I do." msgstr "" #. code: mesq l("As always, I can use a helping hand around here. Interested?"); #: npc/005-1/maya.txt:85 #, no-c-format msgid "As always, I can use a helping hand around here. Interested?" msgstr "" #. code: mesq l("As an archer, you should always carry your bow with you. Doesn't warriors carry those heavy swords without complaining? Go and get it."); #: npc/012-1/gwendolyn.txt:486 #, no-c-format msgid "As an archer, you should always carry your bow with you. Doesn't warriors carry those heavy swords without complaining? Go and get it." msgstr "" #. code: mesc l("As long that Saulc doesn't draws the sprites for my stuff, that is! %%a"); // That's a joke. #: npc/020-6/agostine.txt:19 #, no-c-format msgid "As long that Saulc doesn't draws the sprites for my stuff, that is! %%a" msgstr "" #. code: mesq l("As long that you have the money, and some really high quality material, I can tailor anything ugly in something fashion!"); #: npc/020-6/agostine.txt:18 #, no-c-format msgid "As long that you have the money, and some really high quality material, I can tailor anything ugly in something fashion!" msgstr "" #. code: mesq l("As soon that Saulc GM get back, we can start."); #: npc/012-1/guards.txt:231 #, no-c-format msgid "As soon that Saulc GM get back, we can start." msgstr "" #. code: dispbottom l("As the leader of your party, you can only go forward."); #: npc/008-2/master.txt:13 #, no-c-format msgid "As the leader of your party, you can only go forward." msgstr "" #. code: mesq l("As usual, you can get only one hat yearly, for the symbolic amount of 40 @@ and 10 @@!", getitemlink(GoldenEasteregg), getitemlink(SilverEasteregg)); #: npc/001-4/lilica.txt:53 #, no-c-format msgid "As usual, you can get only one hat yearly, for the symbolic amount of 40 @@ and 10 @@!" msgstr "" #. code: mes l("As with all TMW2 Major Events, the top 1 receive a special pet, and the other ranked ones get diverse rewards."); #: npc/001-11/Demure.txt:179 #, no-c-format msgid "As with all TMW2 Major Events, the top 1 receive a special pet, and the other ranked ones get diverse rewards." msgstr "" #. code: mesc l("As you may know, LOF ran on a modified version of The Mana World game, before being merged on TMW2: Moubootaur Legends."); #: npc/017-1/roger.txt:154 #, no-c-format msgid "As you may know, LOF ran on a modified version of The Mana World game, before being merged on TMW2: Moubootaur Legends." msgstr "" #. code: mesq l("As you might have noticed, it depends on many circumstances if your arrow finds its target. Your shot may be too powerful or too weak, so the arrow goes far beyond your target or hits the ground before it reaches its destination."); #: npc/012-1/gwendolyn.txt:152 #, no-c-format msgid "As you might have noticed, it depends on many circumstances if your arrow finds its target. Your shot may be too powerful or too weak, so the arrow goes far beyond your target or hits the ground before it reaches its destination." msgstr "" #. code: mesq l("As you see, helping others is a good way to level up. You can also sell monster parts for some money."); #: npc/005-7/trainer.txt:116 #, no-c-format msgid "As you see, helping others is a good way to level up. You can also sell monster parts for some money." msgstr "" #. code: mesq l("As you see, you can count the mages with the fingers of one hand. It's not just Mana Magic, either - Magic in overall is almost dead, with almost every Mana Stone on the power of the Monster King."); #: npc/003-0-1/audsbel.txt:109 #, no-c-format msgid "As you see, you can count the mages with the fingers of one hand. It's not just Mana Magic, either - Magic in overall is almost dead, with almost every Mana Stone on the power of the Monster King." msgstr "" #. code: .@idx = select(l("As you want!"),.@menustr$); #: npc/functions/barber.txt:46 #, no-c-format msgid "As you want!" msgstr "" #. code: mesq l("As you wish. But do not mess with things you don't understand."); #: npc/014-5-1/sagratha.txt:137 #, no-c-format msgid "As you wish. But do not mess with things you don't understand." msgstr "" #. code: Name: "Ash Urn" #: item_db.conf:-1 #, no-c-format msgid "Ash Urn" msgstr "" #. code: Name: "Assassin" #. code: case 4: return l("Assassin"); #: mob_db.conf:2083 #: npc/functions/util.txt:658 #, no-c-format msgid "Assassin" msgstr "" #. code: Name: "Assassin Boots" #: item_db.conf:-1 #, no-c-format msgid "Assassin Boots" msgstr "" #. code: Name: "Assassin Gloves" #: item_db.conf:-1 #, no-c-format msgid "Assassin Gloves" msgstr "" #. code: Name: "Assassin Pants" #: item_db.conf:-1 #, no-c-format msgid "Assassin Pants" msgstr "" #. code: Name: "AssassinChest" #: item_db.conf:-1 #, no-c-format msgid "AssassinChest" msgstr "" #. code: Name: "Astral Cube" #: item_db.conf:-1 #, no-c-format msgid "Astral Cube" msgstr "" #. code: mes l("At 00:00, 06:00, 12:00, 15:00, 18:00 and 21:00 server time"); #: npc/003-1/events.txt:180 #, no-c-format msgid "At 00:00, 06:00, 12:00, 15:00, 18:00 and 21:00 server time" msgstr "" #. code: mes l("At January 2008 - Construction of Dimonds Cove."); #: npc/017-3/dimonds.txt:574 #, no-c-format msgid "At January 2008 - Construction of Dimonds Cove." msgstr "" #. code: case 6: mesq l("Atonishing. Six gifts is the real deal. Easy to guess: 6400 is the next milestone."); break; #: npc/019-4-1/chief.txt:191 #, no-c-format msgid "Atonishing. Six gifts is the real deal. Easy to guess: 6400 is the next milestone." msgstr "" #. code: rif($ARKIM_ST >= 6600, l("Atropos Mixture")), #. code: Name: "Atropos Mixture" #: item_db.conf:-1 #: npc/015-3/arkim.txt:84 #, no-c-format msgid "Atropos Mixture" msgstr "" #. code: mesc l("Attain level 50 to try this quest."); #: npc/018-2-1/dustman.txt:124 #, no-c-format msgid "Attain level 50 to try this quest." msgstr "" #. code: mesc l("Attempt to break the seal?"); #: npc/015-8/sealedshrine.txt:107 #, no-c-format msgid "Attempt to break the seal?" msgstr "" #. code: mesc l("Attempt to disarm the singularity?"); #: npc/soren/main.txt:237 #: npc/soren/main.txt:86 #: npc/soren/main.txt:385 #, no-c-format msgid "Attempt to disarm the singularity?" msgstr "" #. code: rif(.@q == 1, l("Attempt to heal the Mouboo")), #: npc/014-2/mouboo.txt:36 #, no-c-format msgid "Attempt to heal the Mouboo" msgstr "" #. code: rif(.@q == 1, l("Attempt to kill the Mouboo")), #: npc/014-2/mouboo.txt:37 #, no-c-format msgid "Attempt to kill the Mouboo" msgstr "" #. code: l("Attempt to lockpick?"), #: npc/014-5/sagratha.txt:130 #: npc/014-5/sagratha.txt:59 #, no-c-format msgid "Attempt to lockpick?" msgstr "" #. code: mes l("Attempt to retrieve it now?"); #: npc/017-3/chagashroom.txt:136 #, no-c-format msgid "Attempt to retrieve it now?" msgstr "" #. code: 003-0-1,81,27,0 script Auldsbel NPC_AULDSBEL,{ #: npc/003-0-1/audsbel.txt:11 #, no-c-format msgid "Auldsbel" msgstr "" #. code: mesn l("Auldsbel the Wizard"); #: npc/003-0-1/audsbel.txt:12 #, no-c-format msgid "Auldsbel the Wizard" msgstr "" #. code: mesc l("Authorship: Xanthem (DiamondPython)"); #: npc/003-1/mariusthebard.txt:115 #, no-c-format msgid "Authorship: Xanthem (DiamondPython)" msgstr "" #. code: npctalk l("Automatic disarm in: @@", FuzzyTime(.lifetime)); #: npc/021-4/main.txt:55 #: npc/021-1/logic.txt:112 #: npc/021-4/main.txt:60 #: npc/021-1/logic.txt:117 #, no-c-format msgid "Automatic disarm in: @@" msgstr "" #. code: mes l("Autoreceive Strange Coins: ") + col(l("Disabled"), 1); #. code: mes l("Autoreceive Strange Coins: ") + col(l("Enabled"), 2); #: npc/commands/ucp.txt:163 #: npc/commands/ucp.txt:165 #, no-c-format msgid "Autoreceive Strange Coins: " msgstr "" #. code: Name: "Autumn Mask" #: item_db.conf:-1 #, no-c-format msgid "Autumn Mask" msgstr "" #. code: mesc l("Average player level: @@", getguildavg(.@gid)); #: npc/commands/ucp.txt:83 #, no-c-format msgid "Average player level: @@" msgstr "" #. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Awesome, come back if you ever want to create a larger group!"); #: npc/003-2/estard.txt:40 #, no-c-format msgid "Awesome, come back if you ever want to create a larger group!" msgstr "" #. code: speech(S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Awesome, here is the certificate! Choose guild name wisely, because there are no refunds, even if you lose it!")); #: npc/003-2/estard.txt:66 #, no-c-format msgid "Awesome, here is the certificate! Choose guild name wisely, because there are no refunds, even if you lose it!" msgstr "" #. code: mesq l("Awful Yetis kidnapped my daughter, and brought her to the cave. Please save her!"); #: npc/019-2/angela.txt:97 #, no-c-format msgid "Awful Yetis kidnapped my daughter, and brought her to the cave. Please save her!" msgstr "" #. code: mesq l("Aww it's not summer. I love June 21st, and the summer vacations!"); #: npc/012-1/luffyx.txt:14 #, no-c-format msgid "Aww it's not summer. I love June 21st, and the summer vacations!" msgstr "" #. code: Name: "Axe Hat" #: item_db.conf:-1 #, no-c-format msgid "Axe Hat" msgstr "" #. code: 017-6,25,30,0 script Axzell the Alchemist NPC_PLAYER,{ #: npc/017-6/azwell.txt:6 #, no-c-format msgid "Axzell the Alchemist" msgstr "" #. code: 005-1,59,91,0 script Ayasha NPC_HUMAN_FEMALE_NOOB,{ #: npc/005-1/ayasha.txt:15 #, no-c-format msgid "Ayasha" msgstr "" #. code: 005-1,60,91,0 script AyashaDebug NPC_MONA,{ #: npc/005-1/ayasha.txt:395 #, no-c-format msgid "AyashaDebug" msgstr "" #. code: Name: "Azul Slime" #. code: 020-7-2,52,34,40,26 monster Azul Slime 1095,7,35000,450000 #. code: 019-4,116,67,36,30 monster Azul Slime 1095,6,100000,30000 #: mob_db.conf:3646 #: npc/020-7-2/_mobs.txt:7 #: npc/019-4/_mobs.txt:5 #, no-c-format msgid "Azul Slime" msgstr "" #. code: dispbottom l("BOTCHECK: You are on botcheck area. DO NOT attack or collect items until given the order."); #: npc/botcheck/botcheck_blackbox.txt:158 #, no-c-format msgid "BOTCHECK: You are on botcheck area. DO NOT attack or collect items until given the order." msgstr "" #. code: dispbottom l("BUG, Please report: TorchTally, err_val @@", @torch_count); #: npc/007-1/torches.txt:59 #, no-c-format msgid "BUG, Please report: TorchTally, err_val @@" msgstr "" #. code: dispbottom l("BUG, REPORT ME: QHUB PENALTY OVERRIDE INVALID SIGNAL @@", @deathpenalty_override); #: npc/001-8/hub.txt:414 #, no-c-format msgid "BUG, REPORT ME: QHUB PENALTY OVERRIDE INVALID SIGNAL @@" msgstr "" #. code: mesc l("BUT you can reduce the travel price to everywhere, to as low as 250 GP, by completing QUESTS!"); #: npc/017-1/roger.txt:163 #, no-c-format msgid "BUT you can reduce the travel price to everywhere, to as low as 250 GP, by completing QUESTS!" msgstr "" #. code: Name: "Backsword" #: item_db.conf:-1 #, no-c-format msgid "Backsword" msgstr "" #. code: mesq l("Bah! Don't try to fool me! The sun can't burn in Nivalis."); #: npc/020-4/baktar.txt:34 #, no-c-format msgid "Bah! Don't try to fool me! The sun can't burn in Nivalis." msgstr "" #. code: 020-4,64,39,6 script Baktar NPC_RAIJIN,{ #: npc/020-4/baktar.txt:11 #, no-c-format msgid "Baktar" msgstr "" #. code: mesc l("Baktar can be picky with Tulimshar stuff, too."); #: npc/020-4/baktar.txt:80 #, no-c-format msgid "Baktar can be picky with Tulimshar stuff, too." msgstr "" #. code: Name: "Bandana" #: item_db.conf:-1 #, no-c-format msgid "Bandana" msgstr "" #. code: Name: "Bandit" #. code: 015-2,31,99,8,10 monster Bandit 1024,1,30000,30000 #. code: 011-3,39,99,36,26 monster Bandit 1124,13,100000,30000 #. code: 015-2,196,107,8,10 monster Bandit 1024,1,30000,30000 #. code: 008-2,37,63,21,39 monster Bandit 1024,4,25000,25000 #. code: 015-2,36,37,8,10 monster Bandit 1024,1,30000,30000 #. code: 015-2,132,119,8,10 monster Bandit 1024,1,30000,30000 #. code: 015-2,196,29,8,10 monster Bandit 1024,1,30000,30000 #. code: 015-2,170,66,8,10 monster Bandit 1024,1,30000,30000 #. code: 015-2,262,114,19,19 monster Bandit 1024,1,30000,30000 #. code: 015-2,112,40,22,24 monster Bandit 1024,2,30000,60000 #. code: 015-2,263,38,15,17 monster Bandit 1024,1,30000,30000 #. code: 008-2,47,200,21,39 monster Bandit 1024,4,25000,25000 #. code: case 2: return l("Bandit"); #. code: 015-2,67,70,8,10 monster Bandit 1024,1,30000,30000 #: npc/015-2/_mobs.txt:4 #: npc/functions/util.txt:660 #: npc/011-3/_mobs.txt:12 #: npc/008-2/_mobs.txt:14 #: npc/015-2/_mobs.txt:11 #: npc/015-2/_mobs.txt:8 #: npc/015-2/_mobs.txt:6 #: mob_db.conf:821 #: npc/015-2/_mobs.txt:12 #: npc/008-2/_mobs.txt:3 #: npc/015-2/_mobs.txt:10 #: npc/015-2/_mobs.txt:3 #: npc/015-2/_mobs.txt:9 #: npc/015-2/_mobs.txt:7 #: npc/015-2/_mobs.txt:5 #, no-c-format msgid "Bandit" msgstr "" #. code: Name: "Bandit Hat" #: item_db.conf:-1 #, no-c-format msgid "Bandit Hat" msgstr "" #. code: Name: "Bandit Hood" #: item_db.conf:-1 #, no-c-format msgid "Bandit Hood" msgstr "" #. code: case 5: return l("Bandit Lord"); #. code: Name: "Bandit Lord" #: npc/functions/util.txt:657 #: mob_db.conf:5974 #, no-c-format msgid "Bandit Lord" msgstr "" #. code: Name: "Bandit Mask" #: item_db.conf:-1 #, no-c-format msgid "Bandit Mask" msgstr "" #. code: Name: "Bandit Pants" #: item_db.conf:-1 #, no-c-format msgid "Bandit Pants" msgstr "" #. code: mesq l("Bandits are a huge threat to Hurnscald. We're just a small farming town, and they're countless."); #: npc/012-2/helena.txt:155 #, no-c-format msgid "Bandits are a huge threat to Hurnscald. We're just a small farming town, and they're countless." msgstr "" #. code: Name: "Banshee Bow" #: item_db.conf:-1 #, no-c-format msgid "Banshee Bow" msgstr "" #. code: Name: "Barbarian Amulet" #: item_db.conf:-1 #, no-c-format msgid "Barbarian Amulet" msgstr "" #. code: Name: "Barbarian Master Amulet" #: item_db.conf:-1 #, no-c-format msgid "Barbarian Master Amulet" msgstr "" #. code: 001-7,72,39,0 script Barbarian#Frostia NPC_HALBERDBARBARIAN,{ #: npc/001-7/barbarian.txt:14 #, no-c-format msgid "Barbarian#Frostia" msgstr "" #. code: Name: "Barrel" #: item_db.conf:-1 #, no-c-format msgid "Barrel" msgstr "" #. code: 005-3,24,36,0 script Barrel#1 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:67 #, no-c-format msgid "Barrel#1" msgstr "" #. code: 005-3,24,39,0 script Barrel#2 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:83 #, no-c-format msgid "Barrel#2" msgstr "" #. code: 005-3,29,37,0 script Barrel#3 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:97 #, no-c-format msgid "Barrel#3" msgstr "" #. code: 005-3,35,34,0 script Barrel#4 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:110 #, no-c-format msgid "Barrel#4" msgstr "" #. code: 005-3,38,34,0 script Barrel#5 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:123 #, no-c-format msgid "Barrel#5" msgstr "" #. code: 005-3,44,40,0 script Barrel#6 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:136 #, no-c-format msgid "Barrel#6" msgstr "" #. code: 005-3,38,41,0 script Barrel#7 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:149 #, no-c-format msgid "Barrel#7" msgstr "" #. code: 005-3,29,41,0 script Barrel#8 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:162 #, no-c-format msgid "Barrel#8" msgstr "" #. code: 017-3,24,27,0 shop Bartender NPC112,539:87,567:250,568:250 #: npc/017-3/dimonds.txt:591 #, no-c-format msgid "Bartender" msgstr "" #. code: 009-3,29,38,0 script Barzil NPC_LLOYD,{ #: npc/009-3/barzil.txt:7 #, no-c-format msgid "Barzil" msgstr "" #. code: mes ".:: " + l("Base Tier") + " ::."; #: npc/craft/options.txt:494 #: npc/craft/options.txt:499 #, no-c-format msgid "Base Tier" msgstr "" #. code: mesq l("Basically, I need to find a friendly Yeti. Do they exist?"); #: npc/012-7/celestia.txt:232 #, no-c-format msgid "Basically, I need to find a friendly Yeti. Do they exist?" msgstr "" #. code: mesq l("Basically, there's no sea route to Halinarzo. You must head southeast of Tulimshar."); #: npc/012-7/airlia.txt:133 #, no-c-format msgid "Basically, there's no sea route to Halinarzo. You must head southeast of Tulimshar." msgstr "" #. code: 017-3,75,68,0 script Basil NPC_TOMBOY,{ #: npc/017-3/dimonds.txt:599 #, no-c-format msgid "Basil" msgstr "" #. code: 015-2,223,250,61,32 monster Bat 1039,5,30000,100000 #. code: 015-2,75,70,52,48 monster Bat 1039,21,30000,100000 #. code: 015-2,270,175,13,12 monster Bat 1039,3,30000,100000 #. code: 015-2,257,77,2,63 monster Bat 1039,6,30000,100000 #. code: 010-1-1,124,43,29,22 monster Bat 1039,3,35000,150000 #. code: 015-2,167,110,43,6 monster Bat 1039,9,30000,100000 #. code: 018-1,54,36,8,9 monster Bat 1039,4,25000,30000 #. code: 018-1-1,50,49,30,30 monster Bat 1039,10,60000,10000 #. code: 015-2,192,77,2,63 monster Bat 1039,9,30000,100000 #. code: 008-1,66,41,42,15 monster Bat 1039,5,15000,25000 #. code: 015-2,78,195,64,48 monster Bat 1039,9,30000,100000 #: npc/010-1-1/_mobs.txt:8 #: npc/018-1-1/_mobs.txt:5 #: npc/015-2/_mobs.txt:17 #: npc/018-1/_mobs.txt:6 #: npc/015-2/_mobs.txt:15 #: npc/015-2/_mobs.txt:18 #: npc/008-1/_mobs.txt:15 #: npc/015-2/_mobs.txt:16 #: npc/015-2/_mobs.txt:14 #: npc/015-2/_mobs.txt:13 #: npc/015-2/_mobs.txt:19 #, no-c-format msgid "Bat" msgstr "" #. code: Name: "Bat Teeth" #: item_db.conf:-1 #, no-c-format msgid "Bat Teeth" msgstr "" #. code: Name: "Bat Wing" #: item_db.conf:-1 #, no-c-format msgid "Bat Wing" msgstr "" #. code: mesq l("Be Patient... You still need to wait @@.", .@time$); #: npc/006-1/crazyfefe.txt:75 #, no-c-format msgid "Be Patient... You still need to wait @@." msgstr "" #. code: lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .LegsCount, getitemlink(.LegsID)); #. code: lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID)); #: npc/003-1/eugene.txt:29 #: npc/005-1/vincent.txt:14 #, no-c-format msgid "Be a friend and bring me @@ @@.#0" msgstr "" #. code: lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .LegsCount, getitemlink(.LegsID)); #. code: lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID)); #: npc/003-1/eugene.txt:29 #: npc/005-1/vincent.txt:14 #, no-c-format msgid "Be a friend and bring me @@ @@.#1" msgstr "" #. code: mesq l("Be aware I can only bake batches of @@ potions.", .@ammon); #: npc/012-4/wyara.txt:124 #, no-c-format msgid "Be aware I can only bake batches of @@ potions." msgstr "" #. code: mesq l("Be careful to not get lost in the forest."); #: npc/014-2/carla.txt:24 #, no-c-format msgid "Be careful to not get lost in the forest." msgstr "" #. code: mesq l("Be careful when walking, because you may change quadrands and then... It won't count. You'll need to start over again."); #: npc/020-7-1/janitors.txt:63 #, no-c-format msgid "Be careful when walking, because you may change quadrands and then... It won't count. You'll need to start over again." msgstr "" #. code: mesq l("Be careful, because the more magic power you ask the Mana Seed, the more difficult to control it will be."); #: npc/014-5-1/sagratha.txt:335 #, no-c-format msgid "Be careful, because the more magic power you ask the Mana Seed, the more difficult to control it will be." msgstr "" #. code: npctalk3 l("Be devoured!"); #: npc/015-8/sealedshrine.txt:594 #: npc/015-8/sealedshrine.txt:580 #, no-c-format msgid "Be devoured!" msgstr "" #. code: mesq l("Be sure to have a friend before joining, or you may have to logout in order to be able to move again!"); #: npc/001-1/bgmaster.txt:21 #, no-c-format msgid "Be sure to have a friend before joining, or you may have to logout in order to be able to move again!" msgstr "" #. code: Name: "Beard" #: item_db.conf:-1 #, no-c-format msgid "Beard" msgstr "" #. code: l("Because I am awesome!"), #: npc/018-5/town.txt:78 #, no-c-format msgid "Because I am awesome!" msgstr "" #. code: mes l("Because heroes are not born, rather, they are made!"); #: npc/003-1/mariusthebard.txt:85 #, no-c-format msgid "Because heroes are not born, rather, they are made!" msgstr "" #. code: mesq l("Because in the end, you are in the hands of your class leader!"); // Rare: Some loner NPCs may grant you EXTRA skills beyond that. #: npc/003-1/jakod.txt:47 #, no-c-format msgid "Because in the end, you are in the hands of your class leader!" msgstr "" #. code: mesq l("Because it may be a fatal fall!"); #: npc/017-1/drowned_man.txt:42 #, no-c-format msgid "Because it may be a fatal fall!" msgstr "" #. code: mesq l("Because they control everything! They even determine taxes!"); #: npc/003-1/gladys.txt:30 #, no-c-format msgid "Because they control everything! They even determine taxes!" msgstr "" #. code: mesq l("Because this, the national budget is going to other silly, under-rewarding, minor things..."); #: npc/008-0/master.txt:93 #, no-c-format msgid "Because this, the national budget is going to other silly, under-rewarding, minor things..." msgstr "" #. code: 014-5-1,29,41,0 script Bed#Saggy NPC_NO_SPRITE,{ #: npc/014-5-1/objects.txt:79 #, no-c-format msgid "Bed#Saggy" msgstr "" #. code: mesc ".:: "+ l("Beds") + " ::.", 3; #: npc/009-6/doorbell.txt:133 #: npc/009-7/doorbell.txt:133 #: npc/017-8/doorbell.txt:133 #: npc/012-8/doorbell.txt:133 #: npc/017-7/doorbell.txt:133 #: npc/024-14/doorbell.txt:93 #, no-c-format msgid "Beds" msgstr "" #. code: Name: "Bee" #: mob_db.conf:2217 #, no-c-format msgid "Bee" msgstr "" #. code: Name: "Beer" #: item_db.conf:-1 #, no-c-format msgid "Beer" msgstr "" #. code: mesq l("Beer is nice, but sometimes I want something more exotic to drink! Oui, we need a proper bar here!"); #: npc/020-6/agostine.txt:50 #, no-c-format msgid "Beer is nice, but sometimes I want something more exotic to drink! Oui, we need a proper bar here!" msgstr "" #. code: mes l("Before start witch item do you want to play"); #: npc/test/rock.txt:17 #, no-c-format msgid "Before start witch item do you want to play" msgstr "" #. code: npctalk l("Begin!"); #: npc/019-3/guards.txt:55 #, no-c-format msgid "Begin!" msgstr "" #. code: mesq l("Behave yourself, or you'll be executed in the town square mercilessly. You have been warned."); #: npc/024-1/guard.txt:85 #, no-c-format msgid "Behave yourself, or you'll be executed in the town square mercilessly. You have been warned." msgstr "" #. code: npctalk3 l("Behave yourself."); #: npc/024-1/guard.txt:42 #, no-c-format msgid "Behave yourself." msgstr "" #. code: 009-2,51,54,0 script Bella, the Scholar NPC_BELLA,{ #: npc/009-2/scholar.txt:11 #, no-c-format msgid "Bella, the Scholar" msgstr "" #. code: 015-2,269,172,0 script Ben Parkison NPC_MOUBOO,{ #: npc/015-2/ben.txt:8 #, no-c-format msgid "Ben Parkison" msgstr "" #. code: 020-2,30,25,0 script Ben#NivBanker NPC_LLOYD,{ #: npc/020-1/misc.txt:107 #, no-c-format msgid "Ben#NivBanker" msgstr "" #. code: Name: "Bent Needle" #: item_db.conf:-1 #, no-c-format msgid "Bent Needle" msgstr "" #. code: mesn lg("Berserker"); #. code: mesc lg("Berserker"); #: npc/items/books.txt:248 #: npc/003-0-1/luca.txt:23 #, no-c-format msgid "Berserker#0" msgstr "" #. code: mesn lg("Berserker"); #. code: mesc lg("Berserker"); #: npc/items/books.txt:248 #: npc/003-0-1/luca.txt:23 #, no-c-format msgid "Berserker#1" msgstr "" #. code: mes l("Besides being able to train you, he is a walking encyclopedia - Ask him anything you are unsure about!"); #: npc/002-3/elmo.txt:48 #, no-c-format msgid "Besides being able to train you, he is a walking encyclopedia - Ask him anything you are unsure about!" msgstr "" #. code: mesq l("Besides that, do I look like a warrior to you? Why would you give a kid a sharp dagger?"); #: npc/017-1/roger.txt:95 #, no-c-format msgid "Besides that, do I look like a warrior to you? Why would you give a kid a sharp dagger?" msgstr "" #. code: mesq l("Besides the Magic Council, Andrei Sakar have his own Mana Stone, but I doubt he would train the likes of you, or share his Mana Stone."); #: npc/003-0-1/luca.txt:95 #: npc/003-0-1/colin.txt:95 #, no-c-format msgid "Besides the Magic Council, Andrei Sakar have his own Mana Stone, but I doubt he would train the likes of you, or share his Mana Stone." msgstr "" #. code: mes l("Besides this, there is Seasons. You know, summer, autumn, winter and spring."); #: npc/005-7/trainer.txt:492 #, no-c-format msgid "Besides this, there is Seasons. You know, summer, autumn, winter and spring." msgstr "" #. code: mesq l("Besides, I know these caves like the back of my hand. You would have a hard time tracking me down."); #: npc/021-1/yeti.txt:70 #, no-c-format msgid "Besides, I know these caves like the back of my hand. You would have a hard time tracking me down." msgstr "" #. code: mesq l("Besides, I'm not an Yeti expert. I don't understand how these creatures think, nor do I care! I only want Cindy back home safely!!"); #: npc/019-2/angela.txt:62 #, no-c-format msgid "Besides, I'm not an Yeti expert. I don't understand how these creatures think, nor do I care! I only want Cindy back home safely!!" msgstr "" #. code: mesq l("Better ask your parents for one... Failing that, maybe someone can gift you one. Not sure what you'll need to do for that, though!"); #: npc/003-8/intensebeard.txt:155 #, no-c-format msgid "Better ask your parents for one... Failing that, maybe someone can gift you one. Not sure what you'll need to do for that, though!" msgstr "" #. code: l("Better do this some other time..."), L_Quit; #: npc/007-1/caelum.txt:43 #: npc/014-2-1/woody.txt:42 #, no-c-format msgid "Better do this some other time..." msgstr "" #. code: mes l("Better luck next time!"); #: npc/001-4/lilica.txt:80 #, no-c-format msgid "Better luck next time!\"" msgstr "" #. code: l("Beware the Terranite! Only @@ would be brave enough to challenge them!", $MOST_HEROIC$), #: npc/functions/news.txt:353 #, no-c-format msgid "Beware the Terranite! Only @@ would be brave enough to challenge them!" msgstr "" #. code: 001-4,149,149,130,129 monster Bhop Fluffy 1049,180,60000,120000 #. code: Name: "Bhop Fluffy" #: npc/001-4/_mobs.txt:6 #: mob_db.conf:1641 #, no-c-format msgid "Bhop Fluffy" msgstr "" #. code: Name: "Bhopper Egg" #: item_db.conf:-1 #, no-c-format msgid "Bhopper Egg" msgstr "" #. code: 001-6,94,24,92,38 monster Bif 1058,6,45000,35000 #. code: 015-1,121,105,119,97 monster Bif 1058,14,45000,45000 #: npc/015-1/_mobs.txt:2 #: npc/001-6/_mobs.txt:2 #, no-c-format msgid "Bif" msgstr "" #. code: Name: "Big Amethyst Bif" #: mob_db.conf:4327 #, no-c-format msgid "Big Amethyst Bif" msgstr "" #. code: Name: "Big Diamond Bif" #: mob_db.conf:4211 #, no-c-format msgid "Big Diamond Bif" msgstr "" #. code: Name: "Big Emerald Bif" #. code: 017-2-1,62,83,5,6 monster Big Emerald Bif 1106,1,45000,45000 #: mob_db.conf:4095 #: npc/017-2-1/_mobs.txt:2 #, no-c-format msgid "Big Emerald Bif" msgstr "" #. code: Name: "Big Magic Bif" #: mob_db.conf:4560 #, no-c-format msgid "Big Magic Bif" msgstr "" #. code: Name: "Big Pumpkin Seed" #: item_db.conf:-1 #, no-c-format msgid "Big Pumpkin Seed" msgstr "" #. code: Name: "Big Ruby Bif" #. code: 008-2,40,200,32,39 monster Big Ruby Bif 1100,1,35000,45000 #: npc/008-2/_mobs.txt:26 #: mob_db.conf:3863 #, no-c-format msgid "Big Ruby Bif" msgstr "" #. code: Name: "Big Sapphire Bif" #: mob_db.conf:4443 #, no-c-format msgid "Big Sapphire Bif" msgstr "" #. code: Name: "Big Topaz Bif" #: mob_db.conf:3979 #, no-c-format msgid "Big Topaz Bif" msgstr "" #. code: 017-1,158,184,0 script Billy NPC_M_SHOPKEEPER,{ #: npc/017-1/shops.txt:6 #, no-c-format msgid "Billy" msgstr "" #. code: mesn l("Billy Bons"); #: npc/000-0/sailors.txt:85 #, no-c-format msgid "Billy Bons" msgstr "" #. code: 002-1,29,33,0 script Billy Bons#TMW2 NPC_BILLY_BONS,{ #: npc/002-1/billybons.txt:8 #, no-c-format msgid "Billy Bons#TMW2" msgstr "" #. code: l("Birds in the Sunrise"); #: npc/012-8/utils.txt:118 #: npc/009-7/utils.txt:103 #: npc/017-7/utils.txt:119 #: npc/009-6/utils.txt:103 #: npc/024-14/utils.txt:117 #: npc/017-8/utils.txt:119 #, no-c-format msgid "Birds in the Sunrise" msgstr "" #. code: Name: "Black Dye" #: item_db.conf:-1 #, no-c-format msgid "Black Dye" msgstr "" #. code: 018-3,74,72,56,53 monster Black Mamba 1174,9,20000,0 #. code: Name: "Black Mamba" #. code: 018-1-1,53,48,27,21 monster Black Mamba 1174,4,60000,10000 #. code: 018-5-1,81,53,22,31 monster Black Mamba 1174,1,90000,60000 #. code: 018-3,95,94,8,4 monster Black Mamba 1174,3,20000,10000 #. code: 018-4-1,142,64,27,44 monster Black Mamba 1174,2,100000,50000 #: npc/018-5-1/_mobs.txt:7 #: npc/018-1-1/_mobs.txt:11 #: npc/018-3/_mobs.txt:15 #: npc/018-4-1/_mobs.txt:7 #: npc/018-3/_mobs.txt:12 #: mob_db.conf:6444 #, no-c-format msgid "Black Mamba" msgstr "" #. code: Name: "Black Mamba Egg" #: item_db.conf:-1 #, no-c-format msgid "Black Mamba Egg" msgstr "" #. code: Name: "Black Mamba Skin" #: item_db.conf:-1 #, no-c-format msgid "Black Mamba Skin" msgstr "" #. code: Name: "Black Mamba Tongue" #: item_db.conf:-1 #, no-c-format msgid "Black Mamba Tongue" msgstr "" #. code: Name: "Black Pearl" #: item_db.conf:-1 #, no-c-format msgid "Black Pearl" msgstr "" #. code: 011-3,37,176,18,13 monster Black Scorpion 1074,4,100000,30000 #. code: 003-1-2,34,36,15,3 monster Black Scorpion 1074,2,35000,150000 #. code: 018-3,56,114,1,1 monster Black Scorpion 1074,1,0,10000 #. code: 018-5-1,61,75,38,34 monster Black Scorpion 1074,10,30000,30000 #. code: 018-3,115,116,2,2 monster Black Scorpion 1074,1,0,10000 #. code: 004-2,102,55,4,4 monster Black Scorpion 1074,1,35000,150000 #. code: 001-6,119,91,57,42 monster Black Scorpion 1074,23,30000,50000 #. code: 003-1-1,85,72,65,72 monster Black Scorpion 1074,28,35000,300000 #. code: 010-1-1,24,34,4,4 monster Black Scorpion 1071,2,35000,150000 #. code: 015-1,62,122,119,97 monster Black Scorpion 1074,20,30000,30000 #. code: 010-1-1,147,83,29,22 monster Black Scorpion 1074,12,35000,150000 #. code: 007-1,129,50,14,14 monster Black Scorpion 1074,5,35000,220000,Tycoon::OnKillBlackScorpion #. code: Name: "Black Scorpion" #. code: 007-1,117,94,10,7 monster Black Scorpion 1074,1,35000,300000,Tycoon::OnKillBlackScorpion #. code: 010-1-1,112,34,4,4 monster Black Scorpion 1071,2,35000,150000 #. code: areamonster("005-1", 0, 0, 125, 125, l("Black Scorpion"), BlackScorpion, 1, "Ayasha::OnBlackScorpionDeath"); #: npc/018-5-1/_mobs.txt:6 #: npc/007-1/_mobs.txt:3 #: npc/010-1-1/_mobs.txt:7 #: npc/010-1-1/_mobs.txt:5 #: mob_db.conf:2618 #: npc/003-1-2/_mobs.txt:2 #: npc/018-3/_mobs.txt:13 #: npc/005-1/ayasha.txt:145 #: npc/005-1/ayasha.txt:137 #: npc/010-1-1/_mobs.txt:6 #: npc/018-3/_mobs.txt:6 #: npc/001-6/_mobs.txt:9 #: npc/003-1-1/_mobs.txt:3 #: npc/004-2/_mobs.txt:7 #: npc/007-1/_mobs.txt:11 #: npc/015-1/_mobs.txt:6 #: npc/011-3/_mobs.txt:6 #, no-c-format msgid "Black Scorpion" msgstr "" #. code: Name: "Black Scorpion Claw" #: item_db.conf:-1 #, no-c-format msgid "Black Scorpion Claw" msgstr "" #. code: Name: "Black Scorpion Stinger" #: item_db.conf:-1 #, no-c-format msgid "Black Scorpion Stinger" msgstr "" #. code: 018-3,75,53,1,1 monster Black Slime 1178,1,10000,20000 #. code: 020-7-2,56,97,38,26 monster Black Slime 1178,50,35000,450000 #. code: 018-4,103,57,46,32 monster Black Slime 1178,10,15000,10000 #. code: 018-5-1,60,76,43,27 monster Black Slime 1178,9,30000,30000 #. code: Name: "Black Slime" #: mob_db.conf:6627 #: npc/018-4/_mobs.txt:4 #: npc/018-3/_mobs.txt:5 #: npc/018-5-1/_mobs.txt:4 #: npc/020-7-2/_mobs.txt:4 #, no-c-format msgid "Black Slime" msgstr "" #. code: Name: "BlackCat" #: mob_db.conf:7207 #, no-c-format msgid "BlackCat" msgstr "" #. code: 017-3,85,41,0 shop Blacksmith NPC146,545:5000,529:2,603:1000 #: npc/017-3/dimonds.txt:595 #, no-c-format msgid "Blacksmith" msgstr "" #. code: Name: "Blacksmith Axe" #: item_db.conf:-1 #, no-c-format msgid "Blacksmith Axe" msgstr "" #. code: Name: "Blacky Cat" #: item_db.conf:-1 #, no-c-format msgid "Blacky Cat" msgstr "" #. code: Name: "Blade Shield" #: item_db.conf:-1 #, no-c-format msgid "Blade Shield" msgstr "" #. code: mesc l("Blame @@, missing map between 014-5 and 019-1, solely to make trip longer.", any("jesusalva", "saulc", "lawncable", "mishana", "dragonstar", "4144", "everyone", "developers", "the Monster King", strcharinfo(0))), 1; #: npc/014-5/sign.txt:11 #, no-c-format msgid "Blame @@, missing map between 014-5 and 019-1, solely to make trip longer." msgstr "" #. code: l("Blame Saulc"); // 9 #: npc/014-3/fountain.txt:63 #, no-c-format msgid "Blame Saulc" msgstr "" #. code: dispbottom l("Blame Saulc."); #: npc/003-1/sewer.txt:29 #: npc/003-1/sewer.txt:15 #, no-c-format msgid "Blame Saulc." msgstr "" #. code: Name: "Blanket" #: item_db.conf:-1 #, no-c-format msgid "Blanket" msgstr "" #. code: 001-5,49,49,29,29 monster Blob 1008,2,35000,60000 #. code: 003-1,39,101,8,11 monster Blob 1008,2,35000,150000 #: npc/001-5/_mobs.txt:2 #: npc/003-1/_mobs.txt:9 #, no-c-format msgid "Blob" msgstr "" #. code: Name: "Bloodstone Pendant" #: item_db.conf:-1 #, no-c-format msgid "Bloodstone Pendant" msgstr "" #. code: Name: "Bloody Mouboo" #: mob_db.conf:4599 #, no-c-format msgid "Bloody Mouboo" msgstr "" #. code: Name: "Blooodstone" #: item_db.conf:-1 #, no-c-format msgid "Blooodstone" msgstr "" #. code: 014-5,79,168,0 script Blossom NPC_BLOSSOM,{ #: npc/014-5/blossom.txt:8 #, no-c-format msgid "Blossom" msgstr "" #. code: mesq l("Blossom, blossom, why you do this to me..."); #: npc/014-4/thorn.txt:19 #, no-c-format msgid "Blossom, blossom, why you do this to me..." msgstr "" #. code: mesc l("Blow with increased attack and precision."); #: npc/003-0/berserk.txt:61 #: npc/003-0/paladin.txt:70 #, no-c-format msgid "Blow with increased attack and precision." msgstr "" #. code: Name: "Blub" #. code: 014-1,135,91,6,28 monster Blub 1008,2,30000,30000 #: mob_db.conf:371 #: npc/014-1/_mobs.txt:6 #, no-c-format msgid "Blub" msgstr "" #. code: mesq l("Not yet, I'm waiting @@ to deliver me the @@ reagent.", any("Saulc", "Jesusalva", "Demure"), any(l("Red"), l("Green"), l("Blue"), l("White"))); #: npc/020-3/mede.txt:48 #, no-c-format msgid "Blue" msgstr "" #. code: Name: "Blue Coral" #: item_db.conf:-1 #, no-c-format msgid "Blue Coral" msgstr "" #. code: Name: "Blue Dye" #: item_db.conf:-1 #, no-c-format msgid "Blue Dye" msgstr "" #. code: Name: "Blue Eggshell Hat" #: item_db.conf:-1 #, no-c-format msgid "Blue Eggshell Hat" msgstr "" #. code: Name: "Blue Gray Dye" #: item_db.conf:-1 #, no-c-format msgid "Blue Gray Dye" msgstr "" #. code: Name: "Blue Knight Shield" #: item_db.conf:-1 #, no-c-format msgid "Blue Knight Shield" msgstr "" #. code: Name: "Blue Mana Pearl" #: item_db.conf:-1 #, no-c-format msgid "Blue Mana Pearl" msgstr "" #. code: 021-3,55,49,21,27 monster Blue Slime 1087,20,30000,30000 #. code: 001-7,70,119,1,0 monster Blue Slime 1087,2,30000,30000 #. code: 001-7,100,108,1,4 monster Blue Slime 1087,2,30000,30000 #. code: 021-1,160,174,127,112 monster Blue Slime 1087,90,100000,30000 #. code: 021-2,90,73,29,30 monster Blue Slime 1087,27,20000,30000 #. code: 020-7-2,57,92,40,26 monster Blue Slime 1087,30,35000,450000,Pyry::OnSlimeDeath #. code: 001-7,103,87,1,4 monster Blue Slime 1087,2,30000,30000 #. code: Name: "Blue Slime" #. code: 022-1,92,58,9,6 monster Blue Slime 1087,8,0,0 #: mob_db.conf:3256 #: npc/021-1/_mobs.txt:3 #: npc/001-7/_mobs.txt:14 #: npc/001-7/_mobs.txt:12 #: npc/021-3/_mobs.txt:3 #: npc/001-7/_mobs.txt:13 #: npc/021-2/_mobs.txt:3 #: npc/022-1/_mobs.txt:4 #: npc/020-7-2/_mobs.txt:2 #, no-c-format msgid "Blue Slime" msgstr "" #. code: Name: "Blueberries" #: item_db.conf:-1 #, no-c-format msgid "Blueberries" msgstr "" #. code: 014-4,20,26,4,20 monster Bluepar 1177,4,30000,30000 #. code: Name: "Bluepar" #. code: 018-5-0,79,38,59,18 monster Bluepar 1177,40,30000,30000 #: npc/018-5-0/_mobs.txt:2 #: mob_db.conf:6584 #: npc/014-4/_mobs.txt:6 #, no-c-format msgid "Bluepar" msgstr "" #. code: mesc l("Boias, unlike common shields, does not have any penalty!"); #: npc/003-1/ched.txt:116 #, no-c-format msgid "Boias, unlike common shields, does not have any penalty!" msgstr "" #. code: Name: "Bone" #: item_db.conf:-1 #, no-c-format msgid "Bone" msgstr "" #. code: Name: "Bone Ammo Box" #: item_db.conf:-1 #, no-c-format msgid "Bone Ammo Box" msgstr "" #. code: Name: "Bone Arrow" #: item_db.conf:-1 #, no-c-format msgid "Bone Arrow" msgstr "" #. code: Name: "Bone Knife" #: item_db.conf:-1 #, no-c-format msgid "Bone Knife" msgstr "" #. code: mesq l("Bonjour! I am @@, and I am from the Press! Read the latest news with me!", getarg(0)); #: npc/functions/news.txt:360 #, no-c-format msgid "Bonjour! I am @@, and I am from the Press! Read the latest news with me!" msgstr "" #. code: mesc l("Bonus recipes must be enabled with @@ after learned!", b("@ucp")); #: npc/003-8/intensebeard.txt:16 #, no-c-format msgid "Bonus recipes must be enabled with @@ after learned!" msgstr "" #. code: 009-2,67,60,2 script Book Keeper NPC_FEMALE,{ #: npc/009-2/librarian.txt:7 #, no-c-format msgid "Book Keeper" msgstr "" #. code: 014-5-1,29,39,0 script Book#Saggy NPC_NO_SPRITE,{ #: npc/014-5-1/objects.txt:65 #, no-c-format msgid "Book#Saggy" msgstr "" #. code: mesq l("Booo...."); #: npc/014-2/mouboo.txt:32 #, no-c-format msgid "Booo...." msgstr "" #. code: Name: "Boots" #: item_db.conf:-1 #, no-c-format msgid "Boots" msgstr "" #. code: mesq l("Booty!"); #: npc/018-2-4/vault.txt:15 #: npc/017-3/vault.txt:15 #, no-c-format msgid "Booty!" msgstr "" #. code: 017-1,123,58,0 script Boring NPC NPC_RUMLY,{ #: npc/017-1/boringnpc.txt:7 #, no-c-format msgid "Boring NPC" msgstr "" #. code: Name: "Boss Of The Dusty People" #: mob_db.conf:7947 #, no-c-format msgid "Boss Of The Dusty People" msgstr "" #. code: botcheck,37,41,0 script Bot Master NPC_ELMO,{ #: npc/botcheck/botcheck_blackbox.txt:9 #, no-c-format msgid "Bot Master" msgstr "" #. code: mesc l("Both rent and furniture are bought using money, however, there are mobiliary credits."); #: npc/functions/estate.txt:162 #: npc/024-13/manager.txt:52 #, no-c-format msgid "Both rent and furniture are bought using money, however, there are mobiliary credits." msgstr "" #. code: Name: "Bottle Of Divine Water" #: item_db.conf:-1 #, no-c-format msgid "Bottle Of Divine Water" msgstr "" #. code: Name: "Bottle Of Sand" #: item_db.conf:-1 #, no-c-format msgid "Bottle Of Sand" msgstr "" #. code: Name: "Bottle Of Sea Water" #: item_db.conf:-1 #, no-c-format msgid "Bottle Of Sea Water" msgstr "" #. code: Name: "Bottle Of Sewer Water" #: item_db.conf:-1 #, no-c-format msgid "Bottle Of Sewer Water" msgstr "" #. code: Name: "Bottle Of Tonori Water" #: item_db.conf:-1 #, no-c-format msgid "Bottle Of Tonori Water" msgstr "" #. code: Name: "Bottle Of Woodland Water" #: item_db.conf:-1 #, no-c-format msgid "Bottle Of Woodland Water" msgstr "" #. code: Name: "Bowler Hat" #: item_db.conf:-1 #, no-c-format msgid "Bowler Hat" msgstr "" #. code: rif(true && !(.@q & COLLECT_BOWS), l("Bows")), #: npc/017-1/fairy_collector.txt:66 #, no-c-format msgid "Bows" msgstr "" #. code: mesq l("Bows are good, but if you're going to the Desert Canyon, I would instead invest on a light shield. Heavy ones make you walk slower."); #: npc/003-2/lua.txt:296 #, no-c-format msgid "Bows are good, but if you're going to the Desert Canyon, I would instead invest on a light shield. Heavy ones make you walk slower." msgstr "" #. code: mesq l("Bows give you a good attack range, in exchange of all your evasion."); #: npc/005-4/rosen.txt:126 #, no-c-format msgid "Bows give you a good attack range, in exchange of all your evasion." msgstr "" #. code: Name: "Box Of Chocolates" #: item_db.conf:-1 #, no-c-format msgid "Box Of Chocolates" msgstr "" #. code: 020-5,31,25,0 script Bracco NPC_M_SHOPKEEPER,{ #: npc/020-5/bracco.txt:7 #, no-c-format msgid "Bracco" msgstr "" #. code: Name: "Brain" #: item_db.conf:-1 #, no-c-format msgid "Brain" msgstr "" #. code: Name: "Brainstem" #: item_db.conf:-1 #, no-c-format msgid "Brainstem" msgstr "" #. code: Name: "Braknar Shield" #: item_db.conf:-1 #, no-c-format msgid "Braknar Shield" msgstr "" #. code: mesq l("Braknar also used a pseudonym - Arvek. If you hear that name in some tale, it is the same person."); #: npc/012-2/khafar.txt:58 #, no-c-format msgid "Braknar also used a pseudonym - Arvek. If you hear that name in some tale, it is the same person." msgstr "" #. code: mes l("Brazil: [@@http://www.prosangue.sp.gov.br/home/Default.html|http://www.prosangue.sp.gov.br/home/Default.html@@]"); #: npc/012-6/nurse.txt:47 #, no-c-format msgid "Brazil: [@@http://www.prosangue.sp.gov.br/home/Default.html|http://www.prosangue.sp.gov.br/home/Default.html@@]" msgstr "" #. code: Name: "Bread" #: item_db.conf:-1 #, no-c-format msgid "Bread" msgstr "" #. code: mesq l("Bread is fine, but it would taste better with @@. Could you bring us three?", getitemlink(Cheese)); #: npc/009-1/foxhound.txt:53 #, no-c-format msgid "Bread is fine, but it would taste better with @@. Could you bring us three?" msgstr "" #. code: l("Break it!"), L_NotWorthy2, #: npc/011-1/manastone.txt:32 #, no-c-format msgid "Break it!" msgstr "" #. code: mesq l("Breaking a seal is easy, just flow mana on it for enough time to it shatter."); #: npc/015-8/sealedshrine.txt:461 #, no-c-format msgid "Breaking a seal is easy, just flow mana on it for enough time to it shatter." msgstr "" #. code: mesc l("Bribe the guard for @@ GP?", .@tax); #: npc/024-1/guard.txt:37 #, no-c-format msgid "Bribe the guard for @@ GP?" msgstr "" #. code: Name: "Brimmed Feather Hat" #: item_db.conf:-1 #, no-c-format msgid "Brimmed Feather Hat" msgstr "" #. code: Name: "Brimmed Flower Hat" #: item_db.conf:-1 #, no-c-format msgid "Brimmed Flower Hat" msgstr "" #. code: Name: "Brimmed Hat" #: item_db.conf:-1 #, no-c-format msgid "Brimmed Hat" msgstr "" #. code: l("Bring it on!"), #: npc/018-5/town.txt:108 #, no-c-format msgid "Bring it on!" msgstr "" #. code: mesq l("Bring me 10 @@. I'll pay you some money for that, of course.", getitemlink(BanditHood)); #: npc/012-2/helena.txt:189 #, no-c-format msgid "Bring me 10 @@. I'll pay you some money for that, of course." msgstr "" #. code: mesq l("Bring me this and I'll spawn it for you:"); #: npc/018-4-2/susanne.txt:119 #, no-c-format msgid "Bring me this and I'll spawn it for you:" msgstr "" #. code: mesq l("Bring me your wood, and I'll show you which one is sturdy, yet flexible enough to make a good Forest Bow."); #: npc/012-1/jack.txt:94 #, no-c-format msgid "Bring me your wood, and I'll show you which one is sturdy, yet flexible enough to make a good Forest Bow." msgstr "" #. code: Name: "Brit Shield" #: item_db.conf:-1 #, no-c-format msgid "Brit Shield" msgstr "" #. code: Name: "Broadsword" #: item_db.conf:-1 #, no-c-format msgid "Broadsword" msgstr "" #. code: l("Broadsword!"); #: npc/017-5/silversmith.txt:65 #, no-c-format msgid "Broadsword!" msgstr "" #. code: Name: "Broken Doll" #: item_db.conf:-1 #, no-c-format msgid "Broken Doll" msgstr "" #. code: Name: "Broken Four Leaf Amulet" #: item_db.conf:-1 #, no-c-format msgid "Broken Four Leaf Amulet" msgstr "" #. code: Name: "Broken Medal" #: item_db.conf:-1 #, no-c-format msgid "Broken Medal" msgstr "" #. code: Name: "Broken Warp Crystal" #: item_db.conf:-1 #, no-c-format msgid "Broken Warp Crystal" msgstr "" #. code: Name: "Bromenal" #: item_db.conf:-1 #, no-c-format msgid "Bromenal" msgstr "" #. code: Name: "Bromenal Chest" #: item_db.conf:-1 #, no-c-format msgid "Bromenal Chest" msgstr "" #. code: Name: "Bromenal Four-Leaf Amulet" #: item_db.conf:-1 #, no-c-format msgid "Bromenal Four-Leaf Amulet" msgstr "" #. code: Name: "Bromenal Gloves" #: item_db.conf:-1 #, no-c-format msgid "Bromenal Gloves" msgstr "" #. code: Name: "Bromenal Helmet" #: item_db.conf:-1 #, no-c-format msgid "Bromenal Helmet" msgstr "" #. code: Name: "Bromenal Pants" #: item_db.conf:-1 #, no-c-format msgid "Bromenal Pants" msgstr "" #. code: Name: "Bromenal Shield" #: item_db.conf:-1 #, no-c-format msgid "Bromenal Shield" msgstr "" #. code: rif(getq(NivalisQuest_Baktar) >= 3, l("Bronze Braknar Shield")); #: npc/012-5/nicholas.txt:177 #, no-c-format msgid "Bronze Braknar Shield" msgstr "" #. code: Name: "Bronze Chest" #: mob_db.conf:5500 #: mob_db.conf:6068 #, no-c-format msgid "Bronze Chest" msgstr "" #. code: Name: "Bronze Gift" #: item_db.conf:-1 #, no-c-format msgid "Bronze Gift" msgstr "" #. code: Name: "Bronze Gladius" #. code: rif(countitem(BronzeGladius), l("Bronze Gladius")), #: item_db.conf:-1 #: npc/012-5/nicholas.txt:142 #, no-c-format msgid "Bronze Gladius" msgstr "" #. code: Name: "Bronze Medal" #: item_db.conf:-1 #, no-c-format msgid "Bronze Medal" msgstr "" #. code: Name: "Bronze Quiver" #. code: l("Bronze Quiver"), #: item_db.conf:-1 #: npc/012-5/nicholas.txt:205 #, no-c-format msgid "Bronze Quiver" msgstr "" #. code: Name: "Brown Dye" #: item_db.conf:-1 #, no-c-format msgid "Brown Dye" msgstr "" #. code: npctalkonce l("Brr! It's extremely cold! I cannot go there!"); #: npc/021-1/logic.txt:75 #, no-c-format msgid "Brr! It's extremely cold! I cannot go there!" msgstr "" #. code: mesq l("Brrrr... I'm freezing! The winter at Nivalis is so harsh!!"); #: npc/020-1/serge.txt:17 #, no-c-format msgid "Brrrr... I'm freezing! The winter at Nivalis is so harsh!!" msgstr "" #. code: Name: "Bucket" #: item_db.conf:-1 #, no-c-format msgid "Bucket" msgstr "" #. code: Name: "Bug Leg" #: item_db.conf:-1 #, no-c-format msgid "Bug Leg" msgstr "" #. code: Name: "Bug Slayer" #: item_db.conf:-1 #, no-c-format msgid "Bug Slayer" msgstr "" #. code: npctalk3 l("Bug, report me!"); #: npc/003-1/quirino.txt:30 #, no-c-format msgid "Bug, report me!" msgstr "" #. code: l("Build a bridge with wooden logs!"), #: npc/015-8/puzzle.txt:24 #, no-c-format msgid "Build a bridge with wooden logs!" msgstr "" #. code: Name: "Bull" #: item_db.conf:-1 #, no-c-format msgid "Bull" msgstr "" #. code: Name: "Bullet" #: item_db.conf:-1 #, no-c-format msgid "Bullet" msgstr "" #. code: Name: "Bunny Ears" #: item_db.conf:-1 #, no-c-format msgid "Bunny Ears" msgstr "" #. code: Name: "Burglar Mask" #: item_db.conf:-1 #, no-c-format msgid "Burglar Mask" msgstr "" #. code: l("Burn the potion"), // 5 #: npc/014-3/fountain.txt:59 #, no-c-format msgid "Burn the potion" msgstr "" #. code: mes l("Burn, destroy, do whatever you need, until your last breath, my lieutenants and colonels!"); #: npc/001-1/portal.txt:69 #, no-c-format msgid "Burn, destroy, do whatever you need, until your last breath, my lieutenants and colonels!" msgstr "" #. code: mesq l("But @@ is too valorous, you can only forge with it! So it sells well, about @@ GP.", getitemlink(Coal), getiteminfo(Coal, ITEMINFO_SELLPRICE)); #: npc/020-7-2/connor.txt:14 #, no-c-format msgid "But @@ is too valorous, you can only forge with it! So it sells well, about @@ GP." msgstr "" #. code: mesq l("But I can still make it without cookies, as long that you bring me some other sweeties."); #: npc/012-7/celestia.txt:106 #, no-c-format msgid "But I can still make it without cookies, as long that you bring me some other sweeties." msgstr "" #. code: mesq l("But I can try my best for you!"); #: npc/007-1/pylon.txt:76 #, no-c-format msgid "But I can try my best for you!" msgstr "" #. code: l("But I need to!"); #: npc/014-5-1/sagratha.txt:118 #, no-c-format msgid "But I need to!" msgstr "" #. code: l("But I want to swim!"); #: npc/017-1/drowned_man.txt:23 #, no-c-format msgid "But I want to swim!" msgstr "" #. code: l("But I'm almost out of @@...", getitemlink(.LegsID)); #. code: l("But I'm almost out of @@...", getitemlink(.BaitID)); #: npc/003-1/eugene.txt:43 #: npc/005-1/vincent.txt:26 #, no-c-format msgid "But I'm almost out of @@..." msgstr "" #. code: mesc l("But all I could do was a bite."); #: npc/015-8/015-8_blackbox.txt:18 #, no-c-format msgid "But all I could do was a bite." msgstr "" #. code: mesq l("But as you're here now, could you do me a favour?"); #: npc/007-1/dracoula.txt:22 #, no-c-format msgid "But as you're here now, could you do me a favour?" msgstr "" #. code: mes l("But be careful: do not scream when using a lot of capital letters, and do not keep repeating the lines, and above all DO NOT SPAM, or you may be severely penalized."); #: npc/005-7/trainer.txt:335 #, no-c-format msgid "But be careful: do not scream when using a lot of capital letters, and do not keep repeating the lines, and above all DO NOT SPAM, or you may be severely penalized." msgstr "" #. code: mesc l("But before, a message from our developers!"), 3; #: npc/002-3/nard.txt:93 #, no-c-format msgid "But before, a message from our developers!" msgstr "" #. code: mesq l("But come back in a few hours, I didn't lost all @@!", getitemlink(BatTeeth)); #: npc/007-1/dracoula.txt:45 #, no-c-format msgid "But come back in a few hours, I didn't lost all @@!" msgstr "" #. code: mesc l("But do you want to hear a song about the world, or about grinding?"); #: npc/003-1/mariusthebard.txt:46 #, no-c-format msgid "But do you want to hear a song about the world, or about grinding?" msgstr "" #. code: mesq l("But dragons came and started roaming this island. My friends are now either dead or missing. You look big and strong, do you want to avenge me?"); #: npc/018-4-2/susanne.txt:21 #, no-c-format msgid "But dragons came and started roaming this island. My friends are now either dead or missing. You look big and strong, do you want to avenge me?" msgstr "" #. code: mesq l("But due to all of the chaos from when the slimes escaped, most of the phials of colored ink were broken. How am I supposed to do the illustrations without color?"); #: npc/020-7-1/eevert.txt:36 #, no-c-format msgid "But due to all of the chaos from when the slimes escaped, most of the phials of colored ink were broken. How am I supposed to do the illustrations without color?" msgstr "" #. code: mesq l("But first... My throat is dry. Can you bring me a beer?"); #: npc/012-2/khafar.txt:105 #, no-c-format msgid "But first... My throat is dry. Can you bring me a beer?" msgstr "" #. code: mesq l("But for now, we must NOT enrage the Moubootaur!!"); #: npc/015-8-1/campaign.txt:263 #, no-c-format msgid "But for now, we must NOT enrage the Moubootaur!!" msgstr "" #. code: mesq l("But he have lots of enemies... It would not surprise me to find him struck somewhere."); #: npc/012-7/celestia.txt:238 #, no-c-format msgid "But he have lots of enemies... It would not surprise me to find him struck somewhere." msgstr "" #. code: mes l("But hey, it is Easter and the poll is still open, so here are 15 @@ as a consolation prize.", getitemlink(StrangeCoin)); #: npc/001-4/lilica.txt:79 #, no-c-format msgid "But hey, it is Easter and the poll is still open, so here are 15 @@ as a consolation prize." msgstr "" #. code: mes l("But hope is not lost, said the Sages of Fate!"); #: npc/003-1/mariusthebard.txt:84 #, no-c-format msgid "But hope is not lost, said the Sages of Fate!" msgstr "" #. code: mesq l("But if a mage wants to be a warrior, they won't be able to use their full magic skills."); #: npc/009-2/scholar.txt:49 #, no-c-format msgid "But if a mage wants to be a warrior, they won't be able to use their full magic skills." msgstr "" #. code: mes l("But if you and other players surrounds the monster instead, they'll suffer the same penalties!"); #: npc/005-7/trainer.txt:368 #, no-c-format msgid "But if you and other players surrounds the monster instead, they'll suffer the same penalties!" msgstr "" #. code: mesq l("But if you keep harming the forest, this will be for naught. Was I clear?"); #: npc/012-4/wyara.txt:296 #, no-c-format msgid "But if you keep harming the forest, this will be for naught. Was I clear?" msgstr "" #. code: mesq l("But if you regret this choice later... You know where you can find me."); #: npc/007-1/zarkor.txt:89 #, no-c-format msgid "But if you regret this choice later... You know where you can find me." msgstr "" #. code: mesq l("But if you try to create equipment, assuming magic doesn't backfire, YOU WILL BE BANNED from this school, and lose your class. Permanently."); #: npc/003-0-1/audsbel.txt:205 #, no-c-format msgid "But if you try to create equipment, assuming magic doesn't backfire, YOU WILL BE BANNED from this school, and lose your class. Permanently." msgstr "" #. code: mesq l("But if you want, you can farm @@ already. Good luck!", getitemlink(GoldenScorpionClaw)); #: npc/020-3/mede.txt:51 #, no-c-format msgid "But if you want, you can farm @@ already. Good luck!" msgstr "" #. code: mesq l("But if you're not skilled enough, or lose control of it, a Moggun might be spawned instead. Which is a young, weak, baby Yeti."); #: npc/014-5-1/sagratha.txt:399 #, no-c-format msgid "But if you're not skilled enough, or lose control of it, a Moggun might be spawned instead. Which is a young, weak, baby Yeti." msgstr "" #. code: mes l("But in accordance to [@@https://tmw2.org/forums/viewtopic.php?pid=8|Community Decision@@], you were unlucky."); #: npc/001-4/lilica.txt:77 #, no-c-format msgid "But in accordance to [@@https://tmw2.org/forums/viewtopic.php?pid=8|Community Decision@@], you were unlucky." msgstr "" #. code: mes l("But instead of dying a Monster King he became!"); #: npc/003-1/mariusthebard.txt:80 #, no-c-format msgid "But instead of dying a Monster King he became!" msgstr "" #. code: l("But it is a massive organization, recognized by everyone. Guilds train with other guilds, for huge profits."), #: npc/003-2/estard.txt:51 #, no-c-format msgid "But it is a massive organization, recognized by everyone. Guilds train with other guilds, for huge profits." msgstr "" #. code: mesq l("But it is a so silly fight, that whoever you join with shouldn't do much difference."); #: npc/019-1-1/miler.txt:75 #, no-c-format msgid "But it is a so silly fight, that whoever you join with shouldn't do much difference." msgstr "" #. code: mesq l("But it is spring! Perhaps, if you bring me some flowers and fruits which only grow at Spring, I could impress her!"); #: npc/014-4/thorn.txt:47 #, no-c-format msgid "But it is spring! Perhaps, if you bring me some flowers and fruits which only grow at Spring, I could impress her!" msgstr "" #. code: mesq l("But it's ultimate goal of miners there."); #: npc/007-1/dracoula.txt:110 #, no-c-format msgid "But it's ultimate goal of miners there." msgstr "" #. code: mes l("But maybe you could help me killing a few maggots?"); #: npc/005-5/nylo.txt:180 #, no-c-format msgid "But maybe you could help me killing a few maggots?" msgstr "" #. code: if (BaseLevel < 7) mesq l("But maybe you should help other people and get some levels before returning to me."); #: npc/005-1/maya.txt:82 #, no-c-format msgid "But maybe you should help other people and get some levels before returning to me." msgstr "" #. code: mesq l("But now, we are quite old. I remember the time when I was your age. My generation doesn't do stupid things like yours!"); #: npc/014-2/carla.txt:41 #, no-c-format msgid "But now, we are quite old. I remember the time when I was your age. My generation doesn't do stupid things like yours!" msgstr "" #. code: mesq l("But please be picky with how you spend job points. They are hard to come by, and I'm not entirely sure you can change it later."); #: npc/003-0-1/audsbel.txt:264 #, no-c-format msgid "But please be picky with how you spend job points. They are hard to come by, and I'm not entirely sure you can change it later." msgstr "" #. code: mesq l("But remember: This makes you much more vulnerable, and you usually cannot hit from too close, so watch your step and don't stumble into your enemy's attack."); #: npc/012-1/gwendolyn.txt:90 #, no-c-format msgid "But remember: This makes you much more vulnerable, and you usually cannot hit from too close, so watch your step and don't stumble into your enemy's attack." msgstr "" #. code: mesq l("But still, he can't just walk in there, fiddle with the experiments and disturb the helpers doing their work."); #: npc/020-7-1/janitors.txt:392 #, no-c-format msgid "But still, he can't just walk in there, fiddle with the experiments and disturb the helpers doing their work." msgstr "" #. code: mesq l("But that is unlikely, we have no reason to sabotage our own work! You saw the mess it caused. Everyone knew it was important."); #: npc/020-7/elias.txt:181 #, no-c-format msgid "But that is unlikely, we have no reason to sabotage our own work! You saw the mess it caused. Everyone knew it was important." msgstr "" #. code: mesq l("But that's not so easy... I already sent many people, and even come myself, but he refuses to help."); #: npc/012-7/celestia.txt:72 #, no-c-format msgid "But that's not so easy... I already sent many people, and even come myself, but he refuses to help." msgstr "" #. code: mesc l("But the box was empty."); #: npc/019-1-1/miler.txt:153 #, no-c-format msgid "But the box was empty." msgstr "" #. code: mesq l("But the game still is in development, so not every quest was added yet."); #: npc/012-1/milly.txt:55 #, no-c-format msgid "But the game still is in development, so not every quest was added yet." msgstr "" #. code: l("But the money you brought was really awesome you know."), #: npc/017-6/azwell.txt:88 #: npc/functions/resetstatus.txt:43 #, no-c-format msgid "But the money you brought was really awesome you know." msgstr "" #. code: mesc l("But then, Andrei Sakar appeared. Hope was not lost. We could still defend it."); #: npc/009-2/librarian.txt:78 #, no-c-format msgid "But then, Andrei Sakar appeared. Hope was not lost. We could still defend it." msgstr "" #. code: mesc l("But there was only @@ GP inside.", .@id); #: npc/019-1-1/miler.txt:151 #: npc/019-1-1/miler.txt:146 #, no-c-format msgid "But there was only @@ GP inside." msgstr "" #. code: mesc l("But there was only a(n) @@ inside.", getitemlink(.@id)); #: npc/019-1-1/miler.txt:142 #: npc/019-1-1/miler.txt:137 #, no-c-format msgid "But there was only a(n) @@ inside." msgstr "" #. code: mesq l("But this is not important. They are dangerous. They must be stop at any cost!"); #: npc/018-4-2/susanne.txt:37 #, no-c-format msgid "But this is not important. They are dangerous. They must be stop at any cost!" msgstr "" #. code: mesq l("But to be fair, from what I've seen Peetu was always very attentive and dutiful."); #: npc/020-7-1/teuvo.txt:59 #, no-c-format msgid "But to be fair, from what I've seen Peetu was always very attentive and dutiful." msgstr "" #. code: mesc l("But travel by sea, or access to the village on itself, is thoroughly impossible. Andrei Sakar is at ready."); #: npc/functions/news.txt:168 #, no-c-format msgid "But travel by sea, or access to the village on itself, is thoroughly impossible. Andrei Sakar is at ready." msgstr "" #. code: mesc l("But unfortunately, a loose stone lodges and you fall to your death."), 1; #: npc/015-8/puzzle.txt:60 #, no-c-format msgid "But unfortunately, a loose stone lodges and you fall to your death." msgstr "" #. code: mesc l("But unfortunately, it was harder than you thought. You are dead."), 1; #: npc/015-8/puzzle.txt:80 #, no-c-format msgid "But unfortunately, it was harder than you thought. You are dead." msgstr "" #. code: mesq l("But unless you touch a Mana Stone and get stronger magic, that would be as useful as teaching magic to a wall. No offense."); #: npc/003-0-1/audsbel.txt:284 #, no-c-format msgid "But unless you touch a Mana Stone and get stronger magic, that would be as useful as teaching magic to a wall. No offense." msgstr "" #. code: mesq l("But we are working day and night. We hope that soon, more people come out and this place gets lively again."); #: npc/012-1/guards.txt:19 #, no-c-format msgid "But we are working day and night. We hope that soon, more people come out and this place gets lively again." msgstr "" #. code: mes l("But we took every stone, and restricted the magic."); #: npc/003-1/mariusthebard.txt:65 #, no-c-format msgid "But we took every stone, and restricted the magic." msgstr "" #. code: mesq l("But what I really hate is that they forbid gossiping."); #: npc/003-1/gladys.txt:38 #, no-c-format msgid "But what I really hate is that they forbid gossiping." msgstr "" #. code: mesq l("But when I left him to look at the books on his own, he sneaked over to the workshop area. Visitors are allowed to have a look there, but only if they don't interfere with any research and experiments. But it seems he was being rather disturbing, since they sent them back to the library part."); #: npc/020-7-1/janitors.txt:292 #, no-c-format msgid "But when I left him to look at the books on his own, he sneaked over to the workshop area. Visitors are allowed to have a look there, but only if they don't interfere with any research and experiments. But it seems he was being rather disturbing, since they sent them back to the library part." msgstr "" #. code: l("But who am I?"), -, #: npc/002-1/billybons.txt:55 #, no-c-format msgid "But who am I?" msgstr "" #. code: mesc l("But who knows what future holds. The Monster King was blamed as responsible, but he killed our interviewer. Eeh."); #: npc/functions/news.txt:200 #, no-c-format msgid "But who knows what future holds. The Monster King was blamed as responsible, but he killed our interviewer. Eeh." msgstr "" #. code: mesq l("But whoa, not so fast! You must pass the seven steps of a trial first!"); #: npc/003-0-1/colin.txt:110 #: npc/003-0-1/luca.txt:110 #, no-c-format msgid "But whoa, not so fast! You must pass the seven steps of a trial first!" msgstr "" #. code: mesq l("But with a @@, when you are about to die, you can warp back to Soul Menhir and bypass death penalty.", getitemlink(ReturnPotion)); #: npc/012-7/airlia.txt:142 #, no-c-format msgid "But with a @@, when you are about to die, you can warp back to Soul Menhir and bypass death penalty." msgstr "" #. code: l("But you are welcome to reset your stats again! I need the money."); #: npc/functions/resetstatus.txt:49 #: npc/017-6/azwell.txt:94 #, no-c-format msgid "But you are welcome to reset your stats again! I need the money." msgstr "" #. code: mesq l("But you did not hit... have another try."); #: npc/012-1/gwendolyn.txt:423 #, no-c-format msgid "But you did not hit... have another try." msgstr "" #. code: mesq l("But you don't have any experience at the moment, so what do you have to lose?"); #: npc/000-0-0/sailors.txt:146 #, no-c-format msgid "But you don't have any experience at the moment, so what do you have to lose?" msgstr "" #. code: if (!MAGIC_LVL) mes l("But you lack magic! That's a pity."); #: npc/003-1/jakod.txt:17 #, no-c-format msgid "But you lack magic! That's a pity.\"" msgstr "" #. code: mesq l("But you won't *hic* me this time..."); #: npc/002-1/billybons.txt:41 #, no-c-format msgid "But you won't *hic* me this time..." msgstr "" #. code: mesq l("But you're too slow to catch any of them. Sorry."); #: npc/012-1/hinnak.txt:55 #, no-c-format msgid "But you're too slow to catch any of them. Sorry." msgstr "" #. code: mesq l("But you're too slow. Sorry."); #: npc/014-3/oscar.txt:43 #, no-c-format msgid "But you're too slow. Sorry." msgstr "" #. code: mesq l("But you're too weak to beat any of them. Sorry."); #: npc/012-1/hinnak.txt:62 #, no-c-format msgid "But you're too weak to beat any of them. Sorry." msgstr "" #. code: mesq l("But you're too weak. Sorry."); #: npc/014-3/oscar.txt:50 #, no-c-format msgid "But you're too weak. Sorry." msgstr "" #. code: mesq l("But, I found something really interesting! Ah... I hope you like history?"); #: npc/009-2/librarian.txt:74 #, no-c-format msgid "But, I found something really interesting! Ah... I hope you like history?" msgstr "" #. code: mesq l("But, it wouldn't look nice if I let you do all the killing! The other guards are working right now!"); #: npc/003-10/guarddevoir.txt:34 #, no-c-format msgid "But, it wouldn't look nice if I let you do all the killing! The other guards are working right now!" msgstr "" #. code: mesq l("But... But! Where are you?! That summon ritual is equivalent to GM magic!"); #: npc/007-1/zarkor.txt:171 #, no-c-format msgid "But... But! Where are you?! That summon ritual is equivalent to GM magic!" msgstr "" #. code: Name: "Butcher Knife" #: item_db.conf:-1 #, no-c-format msgid "Butcher Knife" msgstr "" #. code: Name: "Butterfly" #: item_db.conf:-1 #, no-c-format msgid "Butterfly" msgstr "" #. code: l("Buy a Housing Letter"), #: npc/functions/bank.txt:23 #, no-c-format msgid "Buy a Housing Letter" msgstr "" #. code: rif(Zeny >= 100, l("Buy it")), #: npc/003-1/jakod.txt:61 #, no-c-format msgid "Buy it" msgstr "" #. code: mesq l("By last, there was the Blue Sage, living on Nivalis... I never met him."); #: npc/003-0-1/audsbel.txt:106 #, no-c-format msgid "By last, there was the Blue Sage, living on Nivalis... I never met him." msgstr "" #. code: mesq lg("By the way would you like to transform your gem?"); #: npc/007-1/pylon.txt:67 #, no-c-format msgid "By the way would you like to transform your gem?#0" msgstr "" #. code: mesq lg("By the way would you like to transform your gem?"); #: npc/007-1/pylon.txt:67 #, no-c-format msgid "By the way would you like to transform your gem?#1" msgstr "" #. code: mesq l("By the way, I found this Mask after you killed the Fafi Dragon, Maybe you can use it some day."); #: npc/018-4-2/susanne.txt:72 #, no-c-format msgid "By the way, I found this Mask after you killed the Fafi Dragon, Maybe you can use it some day." msgstr "" #. code: mesq l("By the way, you need a couple of @@ to try the skill. Fail rate is pretty high, but that book will teach you how to reduce it.", getitemlink(MaggotSlime)); #: npc/005-6/morgan.txt:90 #, no-c-format msgid "By the way, you need a couple of @@ to try the skill. Fail rate is pretty high, but that book will teach you how to reduce it." msgstr "" #. code: l("Bye for now."), #: npc/functions/goodbye.txt:23 #, no-c-format msgid "Bye for now." msgstr "" #. code: l("Bye then!"), #: npc/functions/goodbye.txt:21 #, no-c-format msgid "Bye then!" msgstr "" #. code: l("Bye!"), #: npc/functions/goodbye.txt:19 #, no-c-format msgid "Bye!" msgstr "" #. code: l("Bye."); #. code: any(l("I need to leave."), l("See you."), l("Bye.")); #. code: any(l("I need to leave."), l("See you."), l("Bye."), l("Good luck with that. See you in ten years or something.")); #. code: any(l("I need to leave."), l("See you."), l("Bye."), l("I'm just a lurker.")); #. code: any(l("I need to leave."), l("See you."), l("Bye."), l("Good luck.")); #. code: any(l("I need to leave."), l("See you."), l("Bye."), l("Not my problem.")); #: npc/020-7-1/ensio.txt:57 #: npc/020-7-1/janitors.txt:384 #: npc/020-7-1/janitors.txt:180 #: npc/020-7-1/janika.txt:70 #: npc/020-7-1/janitors.txt:476 #: npc/020-7-1/janitors.txt:41 #: npc/020-7/workers.txt:136 #: npc/functions/bank.txt:207 #: npc/020-7-1/santeri.txt:71 #: npc/020-7-1/eevert.txt:106 #: npc/020-7-1/teuvo.txt:47 #: npc/020-7-1/janitors.txt:284 #: npc/020-7-1/kullervo.txt:70 #: npc/020-7-1/henriikka.txt:49 #: npc/020-7/workers.txt:34 #, no-c-format msgid "Bye." msgstr "" #. code: dispbottom l("COD: Ran out of time!"); #: npc/001-10/scripts.txt:26 #: npc/001-10-1/scripts.txt:53 #, no-c-format msgid "COD: Ran out of time!" msgstr "" #. code: l("COLLECT EVERY ITEM W/O ATTACKING test"), // 3 #: npc/botcheck/botcheck_blackbox.txt:18 #, no-c-format msgid "COLLECT EVERY ITEM W/O ATTACKING test" msgstr "" #. code: dispbottom l("CONGRATULATIONS! For a year worth of logins, you're getting a pet!"); #: npc/functions/daily.txt:76 #, no-c-format msgid "CONGRATULATIONS! For a year worth of logins, you're getting a pet!" msgstr "" #. code: mesc l("CONGRATULATIONS! You are the first player to finish Cindy Quest!!"), 2; #: npc/021-4/main.txt:185 #, no-c-format msgid "CONGRATULATIONS! You are the first player to finish Cindy Quest!!" msgstr "" #. code: mesc l("CONGRATULATIONS! You are the first player to finish Heroes Hold Master Dungeon!!"), 2; #: npc/018-2-2/main.txt:64 #, no-c-format msgid "CONGRATULATIONS! You are the first player to finish Heroes Hold Master Dungeon!!" msgstr "" #. code: mesc l("CONGRATULATIONS! You are the first player to finish Yeti King quest!!"), 2; #: npc/001-7/celestia_bossfight.txt:40 #, no-c-format msgid "CONGRATULATIONS! You are the first player to finish Yeti King quest!!" msgstr "" #. code: Name: "Cactus Cocktail" #: item_db.conf:-1 #, no-c-format msgid "Cactus Cocktail" msgstr "" #. code: Name: "Cactus Drink" #: item_db.conf:-1 #, no-c-format msgid "Cactus Drink" msgstr "" #. code: Name: "Cactus Potion" #: item_db.conf:-1 #, no-c-format msgid "Cactus Potion" msgstr "" #. code: 007-1,143,49,0 script Caelum NPC_PLAYER,{ #: npc/007-1/caelum.txt:10 #, no-c-format msgid "Caelum" msgstr "" #. code: l("Cake Town (Hurnscald)"), #: npc/017-8/utils.txt:116 #: npc/012-8/utils.txt:115 #: npc/009-7/utils.txt:100 #: npc/009-6/utils.txt:100 #: npc/024-14/utils.txt:114 #: npc/017-7/utils.txt:116 #, no-c-format msgid "Cake Town (Hurnscald)" msgstr "" #. code: l("Call Of Dusty"), #: npc/018-2-1/dustman.txt:15 #, no-c-format msgid "Call Of Dusty" msgstr "" #. code: mesc l("Call Of Dusty is a timed event quest. It begins hourly, when the minute clock marks zero."); #: npc/018-2-1/dustman.txt:167 #, no-c-format msgid "Call Of Dusty is a timed event quest. It begins hourly, when the minute clock marks zero." msgstr "" #. code: mesq l("Calm down! How can I help you?"); #: npc/009-5/joaquim.txt:78 #, no-c-format msgid "Calm down! How can I help you?" msgstr "" #. code: l("Calm, perfect for a fly!"), L_Fly, #: npc/017-1/paxel.txt:155 #, no-c-format msgid "Calm, perfect for a fly!" msgstr "" #. code: Name: "Camel Dye" #: item_db.conf:-1 #, no-c-format msgid "Camel Dye" msgstr "" #. code: 020-1,88,76,0 script Camilot NPC_ELVEN_FEMALE_ARMOR_SHOP,{ #: npc/020-1/misc.txt:119 #, no-c-format msgid "Camilot" msgstr "" #. code: mes l("Campaign starts after 60 seconds. Eight maggots will spawn on the next 100 seconds."); #: npc/005-1-1/main.txt:60 #, no-c-format msgid "Campaign starts after 60 seconds. Eight maggots will spawn on the next 100 seconds." msgstr "" #. code: l("Can I become a miner?"),L_Miner, #: npc/007-1/dracoula.txt:27 #, no-c-format msgid "Can I become a miner?" msgstr "" #. code: l("Can I find a mana source here?"),L_Mana, #: npc/007-1/dracoula.txt:26 #, no-c-format msgid "Can I find a mana source here?" msgstr "" #. code: l("Can I help you with something?"), #: npc/014-5-1/sagratha.txt:97 #, no-c-format msgid "Can I help you with something?" msgstr "" #. code: rif(!(.@qt & BS_PMBINDING), l("Can I help you?")), #. code: rif(!(.@qt & BS_PMGLUE), any(l("Can I help you?"), l("I am. What heroic action is needed?"))), #: npc/020-7-1/janika.txt:67 #: npc/020-7-1/santeri.txt:68 #, no-c-format msgid "Can I help you?" msgstr "" #. code: l("Can I read these rules again?"), #: npc/002-1/juliet.txt:125 #, no-c-format msgid "Can I read these rules again?" msgstr "" #. code: l("Can I return to the shrine?"), #: npc/014-5-1/sagratha.txt:94 #, no-c-format msgid "Can I return to the shrine?" msgstr "" #. code: l("Can we get back to that later?"), -; #: npc/005-1/maya.txt:51 #: npc/005-1/maya.txt:107 #, no-c-format msgid "Can we get back to that later?" msgstr "" #. code: l("Can you bring me 3 @@? Of course, you'll be rewarded.", getitemlink(.Item2)); #: npc/005-4/tolchi.txt:102 #, no-c-format msgid "Can you bring me 3 @@? Of course, you'll be rewarded." msgstr "" #. code: l("Can you bring me 5 pieces of Cherry Cake? Pretty please?"); #: npc/003-1/sarah.txt:35 #, no-c-format msgid "Can you bring me 5 pieces of Cherry Cake? Pretty please?" msgstr "" #. code: mesq l("Can you come back with all the items I asked for? Please."); #: npc/014-2/carla.txt:170 #, no-c-format msgid "Can you come back with all the items I asked for? Please." msgstr "" #. code: l("Can you craft Chainmail Skirt?"), #: npc/017-5/nahrec.txt:66 #, no-c-format msgid "Can you craft Chainmail Skirt?" msgstr "" #. code: l("Can you craft Chainmail?"), #: npc/017-5/nahrec.txt:62 #, no-c-format msgid "Can you craft Chainmail?" msgstr "" #. code: l("Can you craft Light Platemail?"), #: npc/017-5/nahrec.txt:63 #, no-c-format msgid "Can you craft Light Platemail?" msgstr "" #. code: l("Can you craft Savior Pants?"), #: npc/017-5/nahrec.txt:65 #, no-c-format msgid "Can you craft Savior Pants?" msgstr "" #. code: rif(false, l("Can you craft Warlord Plate?")), #: npc/017-5/nahrec.txt:64 #, no-c-format msgid "Can you craft Warlord Plate?" msgstr "" #. code: l("Can you do something with my color?"), #: npc/012-1/locamit.txt:34 #: npc/024-10/haircut.txt:27 #: npc/020-1/misc.txt:140 #: npc/017-1/misc.txt:188 #: npc/003-6/tamiloc.txt:33 #, no-c-format msgid "Can you do something with my color?" msgstr "" #. code: l("Can you give me a @@ or a @@", getitemlink(.Item1), getitemlink(.Item2)); #: npc/test/karim.txt:79 #, no-c-format msgid "Can you give me a @@ or a @@" msgstr "" #. code: l("Can you give me a tip?"), L_Tip, #: npc/007-1/tycoon.txt:63 #, no-c-format msgid "Can you give me a tip?" msgstr "" #. code: mesq l("Can you help me find some @@?", getitemlink(RoastedMaggot)); #: npc/009-5/alvasus.txt:104 #, no-c-format msgid "Can you help me find some @@?" msgstr "" #. code: rif(.@q1 == 1 || .@q1 == 2, l("Can you help me with Everburn Powder? I need 5.")), #: npc/005-6/zitoni.txt:31 #, no-c-format msgid "Can you help me with Everburn Powder? I need 5." msgstr "" #. code: speech S_LAST_NEXT, l("Can you help me?"); #: npc/test/karim.txt:114 #, no-c-format msgid "Can you help me?" msgstr "" #. code: rif(false && countitem(LightPlatemail) > 0, l("Can you improve my Light Platemail for me?")), #: npc/017-5/nahrec.txt:61 #, no-c-format msgid "Can you improve my Light Platemail for me?" msgstr "" #. code: rif(false && countitem(WarlordPlate) > 0, l("Can you improve my Warlord Plate for me?")), #: npc/017-5/nahrec.txt:60 #, no-c-format msgid "Can you improve my Warlord Plate for me?" msgstr "" #. code: rif(MONSTERPOT >= 1, l("Can you make me a Monster Potion?")), #: npc/020-3/mede.txt:22 #, no-c-format msgid "Can you make me a Monster Potion?" msgstr "" #. code: l("Can you mix Gem Powder?"), #: npc/009-3/kevin.txt:22 #, no-c-format msgid "Can you mix Gem Powder?" msgstr "" #. code: l("Can you please explain the task again?"),L_Explain, #: npc/012-1/gwendolyn.txt:178 #, no-c-format msgid "Can you please explain the task again?" msgstr "" #. code: npctalkonce(l("Can you please go away?")); #: npc/functions/random-talk.txt:153 #, no-c-format msgid "Can you please go away?" msgstr "" #. code: l("Can you please repeat your lesson?"),L_Lesson, #: npc/012-1/gwendolyn.txt:113 #, no-c-format msgid "Can you please repeat your lesson?" msgstr "" #. code: rif(.@q >= 12, l("Can you repeat what you said before?")), #: npc/020-7-1/sage.txt:92 #, no-c-format msgid "Can you repeat what you said before?" msgstr "" #. code: l("Can you reset my stats please?"), #: npc/012-4/wyara.txt:27 #: npc/003-1/malivox.txt:20 #: npc/009-3/kevin.txt:21 #: npc/024-12/alicia.txt:19 #: npc/020-3/mede.txt:21 #: npc/005-6/zitoni.txt:29 #: npc/017-6/azwell.txt:19 #, no-c-format msgid "Can you reset my stats please?" msgstr "" #. code: mesq l("Can you search ##Bthe barrels##b for the bug bomb and set it off when you find it?"); #: npc/005-1/zegas.txt:34 #, no-c-format msgid "Can you search ##Bthe barrels##b for the bug bomb and set it off when you find it?" msgstr "" #. code: l("Can you sing me a song?"), L_Music, #: npc/003-1/mariusthebard.txt:16 #, no-c-format msgid "Can you sing me a song?" msgstr "" #. code: rif(MAGIC_LVL, l("Can you teach me Mana Magic?")), #: npc/003-0-1/audsbel.txt:28 #, no-c-format msgid "Can you teach me Mana Magic?" msgstr "" #. code: l("Can you teach me a basic shaman skill? please?"), L_Skill, #: npc/014-2/carla.txt:62 #, no-c-format msgid "Can you teach me a basic shaman skill? please?" msgstr "" #. code: rif(MAGIC_LVL >= 1 && !getskilllv(AL_HEAL), l("Can you teach me a basic tier 1 magic skill?")), L_Tier1, #: npc/003-1/jakod.txt:21 #, no-c-format msgid "Can you teach me a basic tier 1 magic skill?" msgstr "" #. code: rif(MAGIC_LVL >= 2 && !getskilllv(EVOL_MASS_PROVOKE), l("Can you teach me a basic tier 2 magic skill?")), L_Tier2, #: npc/003-1/jakod.txt:22 #, no-c-format msgid "Can you teach me a basic tier 2 magic skill?" msgstr "" #. code: rif(!getskilllv(TMW2_KALMURK), l("Can you teach me a spell?")), #: npc/005-6/morgan.txt:51 #, no-c-format msgid "Can you teach me a spell?" msgstr "" #. code: l("Can you teach me magic? Pretty please?"), #: npc/014-5-1/sagratha.txt:96 #, no-c-format msgid "Can you teach me magic? Pretty please?" msgstr "" #. code: l("Can you teach me some Alchemy Recipe?"), #: npc/024-12/alicia.txt:20 #, no-c-format msgid "Can you teach me some Alchemy Recipe?" msgstr "" #. code: mesq l("Can you, perhaps, do me a favor? Please... Check her house for any signs of battle."); #: npc/012-4/wyara.txt:209 #, no-c-format msgid "Can you, perhaps, do me a favor? Please... Check her house for any signs of battle." msgstr "" #. code: l("Can't I do anything, though?"), #: npc/021-1/yeti.txt:62 #, no-c-format msgid "Can't I do anything, though?" msgstr "" #. code: mesq l("Can't blame you, can't blame you at all! Here, take a seat!"); #: npc/012-2/khafar.txt:28 #, no-c-format msgid "Can't blame you, can't blame you at all! Here, take a seat!" msgstr "" #. code: mesc l("Can't bring pets with you..."), 1; #: npc/017-1/drowned_man.txt:113 #, no-c-format msgid "Can't bring pets with you..." msgstr "" #. code: npctalkonce(l("Can't talk right now, I'm on patrol duty.")); #: npc/functions/random-talk.txt:156 #, no-c-format msgid "Can't talk right now, I'm on patrol duty." msgstr "" #. code: l("Cancel"), -1, #: npc/017-3/chagashroom.txt:78 #, no-c-format msgid "Cancel" msgstr "" #. code: mesc l("Cancels Poison. Antidotes are hard to come by, anyway."); #: npc/003-0/priest.txt:92 #, no-c-format msgid "Cancels Poison. Antidotes are hard to come by, anyway." msgstr "" #. code: 008-2,59,204,11,34 monster Candied Slime 1089,4,25000,25000 #. code: Name: "Candied Slime" #: mob_db.conf:3354 #: npc/008-2/_mobs.txt:21 #, no-c-format msgid "Candied Slime" msgstr "" #. code: Name: "Candle Helmet" #: item_db.conf:-1 #, no-c-format msgid "Candle Helmet" msgstr "" #. code: msObjective(reputation("Candor") >= 100, l("* become @@ Hero", l("Candor"))); #: npc/012-1/milly.txt:32 #, no-c-format msgid "Candor" msgstr "" #. code: rif(true, l("Candor - 2,500 GP")), #: npc/024-15/lilanna.txt:98 #, no-c-format msgid "Candor - 2,500 GP" msgstr "" #. code: Name: "Candor Bola" #: item_db.conf:-1 #, no-c-format msgid "Candor Bola" msgstr "" #. code: Name: "Candor Boots" #: item_db.conf:-1 #, no-c-format msgid "Candor Boots" msgstr "" #. code: Name: "Candor Gloves" #: item_db.conf:-1 #, no-c-format msgid "Candor Gloves" msgstr "" #. code: Name: "Candor Head Band" #: item_db.conf:-1 #, no-c-format msgid "Candor Head Band" msgstr "" #. code: mesq l("Candor Island, then? Yes, that is a pretty island, right?"); #: npc/002-3/nard.txt:271 #, no-c-format msgid "Candor Island, then? Yes, that is a pretty island, right?" msgstr "" #. code: Name: "Candor Scorpion" #. code: 005-1,89,97,8,9 monster Candor Scorpion 1073,7,35000,300000,Trainer::OnKillCandorScorpion #. code: 008-1,134,96,41,18 monster Candor Scorpion 1073,6,15000,25000 #. code: 005-1,87,43,16,15 monster Candor Scorpion 1073,12,35000,300000,Trainer::OnKillCandorScorpion #: npc/005-1/_mobs.txt:7 #: mob_db.conf:2575 #: npc/005-1/_mobs.txt:5 #: npc/008-1/_mobs.txt:14 #, no-c-format msgid "Candor Scorpion" msgstr "" #. code: Name: "Candor Shirt" #: item_db.conf:-1 #, no-c-format msgid "Candor Shirt" msgstr "" #. code: Name: "Candor Shorts" #: item_db.conf:-1 #, no-c-format msgid "Candor Shorts" msgstr "" #. code: mesc l("Candor Trainer read all the references that he could find and is wiser than ever!"); #: npc/functions/news.txt:68 #, no-c-format msgid "Candor Trainer read all the references that he could find and is wiser than ever!" msgstr "" #. code: Name: "Candor Warp Crystal" #: item_db.conf:-1 #, no-c-format msgid "Candor Warp Crystal" msgstr "" #. code: mesc l("Candor was sightly reworked in terms of gold gain/expense. @@ was added.", getitemlink(Milk)); #: npc/functions/news.txt:100 #, no-c-format msgid "Candor was sightly reworked in terms of gold gain/expense. @@ was added." msgstr "" #. code: 005-7,41,30,0 script Candor's Nurse NPC_FEMALE,{ #: npc/005-7/nurse.txt:5 #, no-c-format msgid "Candor's Nurse" msgstr "" #. code: 005-1,50,117,0 script CandorShip NPC_HIDDEN,0,0,{ #: npc/005-1/ship.txt:6 #, no-c-format msgid "CandorShip" msgstr "" #. code: Name: "Candy" #: item_db.conf:-1 #, no-c-format msgid "Candy" msgstr "" #. code: Name: "Candy Cane" #: item_db.conf:-1 #, no-c-format msgid "Candy Cane" msgstr "" #. code: Name: "Cap" #: item_db.conf:-1 #, no-c-format msgid "Cap" msgstr "" #. code: 016-1,19,29,0 script Captain NPC_NARD,{ #: npc/016-1/captain.txt:6 #, no-c-format msgid "Captain" msgstr "" #. code: Name: "Captain Cap" #: item_db.conf:-1 #, no-c-format msgid "Captain Cap" msgstr "" #. code: msObjective(false, l("Talk to @@", l("Captain Nard"))); #: npc/002-1/juliet.txt:183 #, no-c-format msgid "Captain Nard" msgstr "" #. code: mesq l("Captain Nard have it. Fetch it with him! Quick, you only have @@ left!", FuzzyTime(QUEST_ELEVARTEMPO,2,2)); #: npc/003-0-1/luca.txt:339 #: npc/003-0-1/colin.txt:339 #, no-c-format msgid "Captain Nard have it. Fetch it with him! Quick, you only have @@ left!" msgstr "" #. code: l("Captain, why have you brought me to a deserted boring island?!"), #: npc/002-3/nard.txt:177 #, no-c-format msgid "Captain, why have you brought me to a deserted boring island?!" msgstr "" #. code: Name: "Caramel Candy" #: item_db.conf:-1 #, no-c-format msgid "Caramel Candy" msgstr "" #. code: mesc l("Cards are ranked on this priority: A - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - J - Q - K - Joker"); #: npc/020-4/gambler.txt:43 #: npc/020-4/gambler.txt:72 #, no-c-format msgid "Cards are ranked on this priority: A - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - J - Q - K - Joker" msgstr "" #. code: mesc l("Careful: You have unsaved changes!"), 1; #: npc/commands/ucp.txt:170 #: npc/commands/ucp.txt:16 #, no-c-format msgid "Careful: You have unsaved changes!" msgstr "" #. code: 014-2,104,31,0 script Carla NPC_RAIJIN_FEMALE_WAITRESS,{ #: npc/014-2/carla.txt:13 #, no-c-format msgid "Carla" msgstr "" #. code: Name: "Carrot" #: item_db.conf:-1 #, no-c-format msgid "Carrot" msgstr "" #. code: Name: "Casino Coins" #: item_db.conf:-1 #, no-c-format msgid "Casino Coins" msgstr "" #. code: 001-1,96,37,0 script Cassia NPC_FEMALE,{ #: npc/001-1/bgmaster.txt:6 #, no-c-format msgid "Cassia" msgstr "" #. code: Name: "Cat Ears" #: item_db.conf:-1 #, no-c-format msgid "Cat Ears" msgstr "" #. code: 024-10,27,30,0 script Cato Mil NPC_ELVEN_FEMALE_ARMOR_SHOP,{ #: npc/024-10/haircut.txt:6 #, no-c-format msgid "Cato Mil" msgstr "" #. code: Name: "Catty Cat" #: item_db.conf:-1 #, no-c-format msgid "Catty Cat" msgstr "" #. code: 012-8,29,24,0 script Cauldron#RES_0128 NPC_NO_SPRITE,{ #: npc/012-8/utils.txt:84 #, no-c-format msgid "Cauldron#RES_0128" msgstr "" #. code: 017-7,29,24,0 script Cauldron#RES_0177 NPC_NO_SPRITE,{ #: npc/017-7/utils.txt:84 #, no-c-format msgid "Cauldron#RES_0177" msgstr "" #. code: 017-8,29,24,0 script Cauldron#RES_0178 NPC_NO_SPRITE,{ #: npc/017-8/utils.txt:84 #, no-c-format msgid "Cauldron#RES_0178" msgstr "" #. code: 024-14,28,27,0 script Cauldron#RES_PPL NPC_NO_SPRITE,{ #: npc/024-14/utils.txt:61 #, no-c-format msgid "Cauldron#RES_PPL" msgstr "" #. code: mesc l("Causes a @@ bolt on the enemy. Number of hits is the skill level.", .@Skill$); #: npc/003-0/wizard.txt:118 #, no-c-format msgid "Causes a @@ bolt on the enemy. Number of hits is the skill level." msgstr "" #. code: 015-3,160,179,19,18 monster Cave Bat 1039,24,30000,40000 #. code: 020-7-2,66,74,29,55 monster Cave Bat 1039,16,35000,450000 #. code: 007-1,89,72,75,57 monster Cave Bat 1039,7,35000,300000 #. code: 015-1,130,81,119,97 monster Cave Bat 1039,40,60000,60000 #. code: 008-0,50,47,28,28 monster Cave Bat 1039,4,35000,600000 #: npc/007-1/_mobs.txt:9 #: npc/015-3/_mobs.txt:2 #: npc/008-0/_mobs.txt:3 #: npc/020-7-2/_mobs.txt:6 #: npc/015-1/_mobs.txt:4 #, no-c-format msgid "Cave Bat" msgstr "" #. code: 015-5,293,138,8,3 monster Cave Maggot 1027,5,100000,30000 #. code: 015-5,215,108,8,9 monster Cave Maggot 1027,10,100000,30000 #. code: 015-6,120,177,12,8 monster Cave Maggot 1027,3,100000,30000 #. code: 011-2,60,46,29,22 monster Cave Maggot 1027,6,35000,150000 #. code: 015-6,64,36,12,8 monster Cave Maggot 1027,3,100000,30000 #. code: 007-1,140,101,43,90 monster Cave Maggot 1027,38,35000,300000,Tycoon::OnKillCaveMaggot #. code: 015-5,70,106,8,9 monster Cave Maggot 1027,10,100000,30000 #. code: 015-5,174,138,8,9 monster Cave Maggot 1027,10,100000,30000 #. code: 015-6,287,180,12,8 monster Cave Maggot 1027,3,100000,30000 #. code: 003-1-1,108,76,68,75 monster Cave Maggot 1027,45,35000,300000 #. code: 015-5,351,81,9,3 monster Cave Maggot 1027,5,100000,30000 #. code: 015-5,235,100,4,8 monster Cave Maggot 1027,5,100000,30000 #. code: 004-2-1,60,46,29,22 monster Cave Maggot 1027,6,35000,150000 #. code: 015-5,347,45,9,3 monster Cave Maggot 1027,5,100000,30000 #. code: 015-6,100,115,12,8 monster Cave Maggot 1027,3,100000,30000 #. code: 015-6,477,82,12,8 monster Cave Maggot 1027,3,100000,30000 #. code: 015-5,317,31,9,3 monster Cave Maggot 1027,5,100000,30000 #. code: Name: "Cave Maggot" #. code: 015-6,435,114,12,8 monster Cave Maggot 1027,3,100000,30000 #. code: 003-1-3,54,54,54,54 monster Cave Maggot 1027,6,40000,200000 #. code: 015-6,59,113,7,8 monster Cave Maggot 1027,28,100000,30000 #. code: 007-1,93,110,9,9 monster Cave Maggot 1027,8,35000,300000,Tycoon::OnKillCaveMaggot #. code: 015-5,335,117,4,8 monster Cave Maggot 1027,5,100000,30000 #. code: 015-7,57,67,31,24 monster Cave Maggot 1027,16,20000,20000 #. code: 015-5,214,100,189,95 monster Cave Maggot 1027,160,70000,30000 #. code: 007-1,39,125,7,6 monster Cave Maggot 1027,5,35000,300000,Tycoon::OnKillCaveMaggot #. code: 015-5,268,101,8,9 monster Cave Maggot 1027,10,100000,30000 #. code: 011-2,54,54,54,54 monster Cave Maggot 1027,20,40000,200000 #. code: 015-5,314,78,4,8 monster Cave Maggot 1027,5,100000,30000 #. code: 008-1,52,133,37,31 monster Cave Maggot 1027,10,15000,25000 #. code: 015-6,42,142,10,5 monster Cave Maggot 1027,3,100000,30000 #. code: 010-1-1,79,54,59,54 monster Cave Maggot 1027,55,40000,200000 #. code: 015-2,263,236,8,2 monster Cave Maggot 1027,3,30000,100000 #. code: 004-2-1,54,54,54,54 monster Cave Maggot 1027,20,40000,200000 #. code: 015-2,172,252,4,6 monster Cave Maggot 1027,4,30000,100000 #. code: 015-5,252,39,4,8 monster Cave Maggot 1027,5,100000,30000 #. code: 015-8,103,95,69,81 monster Cave Maggot 1027,24,30000,30000 #. code: 015-5,353,65,9,3 monster Cave Maggot 1027,5,100000,30000 #. code: 015-6,340,175,12,8 monster Cave Maggot 1027,3,100000,30000 #. code: 015-5,287,152,8,3 monster Cave Maggot 1027,5,100000,30000 #: npc/015-5/_mobs.txt:9 #: npc/015-6/_mobs.txt:33 #: npc/015-2/_mobs.txt:48 #: npc/015-6/_mobs.txt:27 #: npc/015-5/_mobs.txt:10 #: npc/015-8/_mobs.txt:8 #: npc/004-2-1/_mobs.txt:8 #: npc/015-5/_mobs.txt:13 #: npc/015-5/_mobs.txt:8 #: npc/015-5/_mobs.txt:7 #: npc/015-7/_mobs.txt:3 #: npc/015-6/_mobs.txt:34 #: npc/015-5/_mobs.txt:15 #: npc/007-1/_mobs.txt:8 #: npc/015-5/_mobs.txt:3 #: mob_db.conf:910 #: npc/015-5/_mobs.txt:5 #: npc/011-2/_mobs.txt:4 #: npc/015-6/_mobs.txt:28 #: npc/003-1-1/_mobs.txt:2 #: npc/015-5/_mobs.txt:11 #: npc/015-6/_mobs.txt:62 #: npc/015-5/_mobs.txt:12 #: npc/015-6/_mobs.txt:38 #: npc/007-1/_mobs.txt:2 #: npc/003-1-3/_mobs.txt:4 #: npc/015-5/_mobs.txt:21 #: npc/008-1/_mobs.txt:17 #: npc/015-6/_mobs.txt:30 #: npc/015-6/_mobs.txt:32 #: npc/015-2/_mobs.txt:47 #: npc/015-6/_mobs.txt:39 #: npc/004-2-1/_mobs.txt:4 #: npc/015-5/_mobs.txt:4 #: npc/010-1-1/_mobs.txt:4 #: npc/011-2/_mobs.txt:8 #: npc/007-1/_mobs.txt:12 #: npc/015-5/_mobs.txt:6 #: npc/015-5/_mobs.txt:22 #: npc/015-5/_mobs.txt:2 #, no-c-format msgid "Cave Maggot" msgstr "" #. code: 003-1-3,55,58,29,22 monster Cave Snake 1035,11,35000,150000 #. code: Name: "Cave Snake" #. code: 015-2,41,193,15,15 monster Cave Snake 1035,3,30000,100000 #. code: 010-1-1,55,58,29,22 monster Cave Snake 1035,8,35000,150000 #. code: 011-2,55,58,29,22 monster Cave Snake 1035,12,35000,150000 #. code: 004-2-1,55,58,29,22 monster Cave Snake 1035,12,35000,150000 #. code: 015-7,58,66,37,29 monster Cave Snake 1035,21,20000,20000 #. code: 015-2,70,143,15,15 monster Cave Snake 1035,3,30000,100000 #. code: 015-2,97,183,14,7 monster Cave Snake 1035,3,30000,100000 #. code: 015-2,115,210,14,7 monster Cave Snake 1035,3,30000,100000 #. code: 015-2,79,220,14,7 monster Cave Snake 1035,3,30000,100000 #. code: 007-1,118,140,57,52 monster Cave Snake 1035,25,35000,300000,Tycoon::OnKillCaveSnake #. code: 008-2,84,35,61,19 monster Cave Snake 1035,7,25000,25000 #. code: 018-4-1,95,66,66,35 monster Cave Snake 1035,15,9000,3000 #: mob_db.conf:1227 #: npc/015-2/_mobs.txt:46 #: npc/011-2/_mobs.txt:2 #: npc/015-2/_mobs.txt:42 #: npc/008-2/_mobs.txt:5 #: npc/015-2/_mobs.txt:44 #: npc/007-1/_mobs.txt:6 #: npc/018-4-1/_mobs.txt:4 #: npc/015-7/_mobs.txt:2 #: npc/015-2/_mobs.txt:45 #: npc/010-1-1/_mobs.txt:2 #: npc/004-2-1/_mobs.txt:2 #: npc/015-2/_mobs.txt:43 #: npc/003-1-3/_mobs.txt:2 #, no-c-format msgid "Cave Snake" msgstr "" #. code: Name: "Cave Snake Egg" #: item_db.conf:-1 #, no-c-format msgid "Cave Snake Egg" msgstr "" #. code: Name: "Cave Snake Hat" #: item_db.conf:-1 #, no-c-format msgid "Cave Snake Hat" msgstr "" #. code: Name: "Cave Snake Lamp" #: item_db.conf:-1 #, no-c-format msgid "Cave Snake Lamp" msgstr "" #. code: Name: "Cave Snake Skin" #: item_db.conf:-1 #, no-c-format msgid "Cave Snake Skin" msgstr "" #. code: Name: "Cave Snake Tongue" #: item_db.conf:-1 #, no-c-format msgid "Cave Snake Tongue" msgstr "" #. code: Name: "Cavern Bat" #: mob_db.conf:1367 #, no-c-format msgid "Cavern Bat" msgstr "" #. code: 012-7,35,49,0 script Celestia NPC_ELF_F,{ #: npc/012-7/celestia.txt:11 #, no-c-format msgid "Celestia" msgstr "" #. code: Name: "Celestia Tea" #: item_db.conf:-1 #, no-c-format msgid "Celestia Tea" msgstr "" #. code: rif(.@q == 1, l("Celestia asks for your help.")); #: npc/003-1-1/yetiking.txt:96 #, no-c-format msgid "Celestia asks for your help." msgstr "" #. code: mesc l("Celestia eyes sparkles."); #: npc/012-7/celestia.txt:58 #, no-c-format msgid "Celestia eyes sparkles." msgstr "" #. code: mesc l("Celestia hands you a cup filled with some type of tea that is unlike anything you have seen before."); #: npc/012-7/celestia.txt:197 #, no-c-format msgid "Celestia hands you a cup filled with some type of tea that is unlike anything you have seen before." msgstr "" #. code: mesc l("Celestia then picks up the cup of tea and drinks it in front of you to demonstrate that it is not only harmless but also quite delectable."); #: npc/012-7/celestia.txt:222 #, no-c-format msgid "Celestia then picks up the cup of tea and drinks it in front of you to demonstrate that it is not only harmless but also quite delectable." msgstr "" #. code: 014-3,44,82,37,32 monster Centaur 1139,3,80000,90000 #. code: Name: "Centaur" #. code: 014-4,134,85,26,22 monster Centaur 1139,3,90000,80000 #: npc/014-3/_mobs.txt:5 #: mob_db.conf:5454 #: npc/014-4/_mobs.txt:2 #, no-c-format msgid "Centaur" msgstr "" #. code: Name: "Centaur Spear" #: item_db.conf:-1 #, no-c-format msgid "Centaur Spear" msgstr "" #. code: mesc l("Central Woodlands suffered dramatic changes due Saulc (ab)using his GM powers."); #: npc/functions/news.txt:80 #, no-c-format msgid "Central Woodlands suffered dramatic changes due Saulc (ab)using his GM powers." msgstr "" #. code: Name: "Centurion Helmet" #: item_db.conf:-1 #, no-c-format msgid "Centurion Helmet" msgstr "" #. code: l("Certainly not. Uhh, please excuse me."), -; #: npc/017-3/doctor.txt:42 #, no-c-format msgid "Certainly not. Uhh, please excuse me." msgstr "" #. code: l("Certainly, you can have all my Terranite Ore."), L_Check1, #: npc/017-1/paxel.txt:60 #, no-c-format msgid "Certainly, you can have all my Terranite Ore." msgstr "" #. code: rif(@menu == 1, "► ") + l("Ch 1 — Fishing apparatus"), #: npc/items/books.txt:28 #, no-c-format msgid "Ch 1 — Fishing apparatus" msgstr "" #. code: rif( MAGIC_LVL >= 2 ,rif(@menu == 1, "► ") + l("Ch 1 — Prologue")), #: npc/items/books.txt:168 #, no-c-format msgid "Ch 1 — Prologue" msgstr "" #. code: rif(@menu == 2, "► ") + l("Ch 2 — Baits"), #: npc/items/books.txt:29 #, no-c-format msgid "Ch 2 — Baits" msgstr "" #. code: rif( MAGIC_EXP ,rif(@menu == 2, "► ") + l("Ch 2 — Mana Magic vs Common Magic")), #: npc/items/books.txt:169 #, no-c-format msgid "Ch 2 — Mana Magic vs Common Magic" msgstr "" #. code: rif(@menu == 3, "► ") + l("Ch 3 — Location"), #: npc/items/books.txt:30 #, no-c-format msgid "Ch 3 — Location" msgstr "" #. code: rif( MAGIC_LVL >= 2 ,rif(@menu == 3, "► ") + l("Ch 3 — Subclass")), #: npc/items/books.txt:170 #, no-c-format msgid "Ch 3 — Subclass" msgstr "" #. code: rif( false ,rif(@menu == 4, "► ") + l("Ch 4 — Casting")), #. code: rif(@menu == 4, "► ") + l("Ch 4 — Casting"), #: npc/items/books.txt:31 #: npc/items/books.txt:171 #, no-c-format msgid "Ch 4 — Casting" msgstr "" #. code: rif(@menu == 5, "► ") + l("Ch 5 — Reeling"); #. code: rif( false ,rif(@menu == 5, "► ") + l("Ch 5 — Reeling")), #: npc/items/books.txt:172 #: npc/items/books.txt:32 #, no-c-format msgid "Ch 5 — Reeling" msgstr "" #. code: Name: "Chagashroom" #: item_db.conf:-1 #, no-c-format msgid "Chagashroom" msgstr "" #. code: 004-2-1,80,53,12,25 monster Chagashroom Field 1128,3,35000,150000 #. code: 001-8,70,51,10,7 monster Chagashroom Field 1128,18,30000,30000 #. code: 014-3,44,82,37,32 monster Chagashroom Field 1128,4,90000,90000 #. code: Name: "Chagashroom Field" #. code: 008-2,81,117,73,39 monster Chagashroom Field 1128,4,25000,45000 #. code: 008-1,139,150,39,19 monster Chagashroom Field 1128,2,15000,25000 #. code: 014-5,66,110,44,38 monster Chagashroom Field 1128,16,80000,80000 #: npc/008-2/_mobs.txt:25 #: npc/008-1/_mobs.txt:22 #: npc/014-5/_mobs.txt:8 #: npc/014-3/_mobs.txt:9 #: npc/001-8/_mobs.txt:4 #: npc/004-2-1/_mobs.txt:10 #: mob_db.conf:5015 #, no-c-format msgid "Chagashroom Field" msgstr "" #. code: 009-1,113,88,0,0 monster Chagashroom Field 1128,1,60000,60000 #. code: 009-1,76,105,1,0 monster Chagashroom Field 1128,1,70000,60000 #: npc/009-1/_mobs.txt:10 #: npc/009-1/_mobs.txt:9 #, no-c-format msgid "Chagashroom Field " msgstr "" #. code: Name: "Chainmail" #: item_db.conf:-1 #, no-c-format msgid "Chainmail" msgstr "" #. code: Name: "Chainmail Skirt" #: item_db.conf:-1 #, no-c-format msgid "Chainmail Skirt" msgstr "" #. code: mesc ".:: "+ l("Chairs") + " ::.", 3; #: npc/017-7/doorbell.txt:149 #: npc/024-14/doorbell.txt:109 #: npc/009-7/doorbell.txt:149 #: npc/017-8/doorbell.txt:149 #: npc/012-8/doorbell.txt:149 #: npc/009-6/doorbell.txt:149 #, no-c-format msgid "Chairs" msgstr "" #. code: Name: "Championship Bow" #: item_db.conf:-1 #, no-c-format msgid "Championship Bow" msgstr "" #. code: rif(getskilllv(TMW2_CRAFT), l("Change Crafting Options")), #: npc/commands/ucp.txt:25 #, no-c-format msgid "Change Crafting Options" msgstr "" #. code: l("Change Language"), #: npc/commands/ucp.txt:24 #, no-c-format msgid "Change Language" msgstr "" #. code: l("Change Linked Discord Account"), #: npc/commands/discord.txt:31 #, no-c-format msgid "Change Linked Discord Account" msgstr "" #. code: l("Change Season Event"), #: npc/commands/event.txt:202 #, no-c-format msgid "Change Season Event" msgstr "" #. code: l("Change my appearance"), #: npc/commands/debug.txt:101 #, no-c-format msgid "Change my appearance" msgstr "" #. code: l("Change my level"), #: npc/commands/debug.txt:99 #, no-c-format msgid "Change my level" msgstr "" #. code: l("Change my quests"), #: npc/commands/debug.txt:104 #, no-c-format msgid "Change my quests" msgstr "" #. code: l("Change my stats"), #: npc/commands/debug.txt:100 #, no-c-format msgid "Change my stats" msgstr "" #. code: mesc l("Changes anyone's weapon to Holy elemental. Causes small damage when used on offensive."); #: npc/003-0/priest.txt:179 #, no-c-format msgid "Changes anyone's weapon to Holy elemental. Causes small damage when used on offensive." msgstr "" #. code: mesc l("Changes include but are not limited to festive events and dates."), 1; #: npc/functions/scoreboards.txt:300 #, no-c-format msgid "Changes include but are not limited to festive events and dates." msgstr "" #. code: mes l("Char Name: @@", strcharinfo(0)); #: npc/commands/ucp.txt:46 #, no-c-format msgid "Char Name: @@" msgstr "" #. code: 005-1,76,100,0 script Charda NPC_CHILD8,{ #: npc/005-1/ayasha.txt:302 #, no-c-format msgid "Charda" msgstr "" #. code: mes l("Charda clean!"); #: npc/005-1/ayasha.txt:419 #, no-c-format msgid "Charda clean!" msgstr "" #. code: 009-1,24,105,0 script Charles, Trader King NPC_ORC,{ #: npc/009-1/charles.txt:22 #, no-c-format msgid "Charles, Trader King" msgstr "" #. code: dispbottom l("Cheater detected! You have a three minutes sentence to fulfill, now."); #: npc/018-5/town.txt:31 #: npc/018-5/town.txt:169 #, no-c-format msgid "Cheater detected! You have a three minutes sentence to fulfill, now." msgstr "" #. code: warp "Save", 0, 0; atcommand "@jail "+strcharinfo(0); dispbottom l("Cheater detected."); #: npc/021-4/main.txt:226 #, no-c-format msgid "Cheater detected." msgstr "" #. code: //debugmes l("Check @@ <= @@", @lucky, @Rares[.@b+1]); #: npc/003-1/ishi.txt:146 #, no-c-format msgid "Check @@ <= @@" msgstr "" #. code: 012-1,81,18,0 script Checkpoint Guard#1 NPC_GUARD2,{ #: npc/012-1/guards.txt:510 #, no-c-format msgid "Checkpoint Guard#1" msgstr "" #. code: 012-1,26,60,0 script Checkpoint Guard#2 NPC_GUARD1,{ #: npc/012-1/guards.txt:521 #, no-c-format msgid "Checkpoint Guard#2" msgstr "" #. code: 012-1,80,98,0 script Checkpoint Guard#3 NPC_GUARD2,{ #: npc/012-1/guards.txt:531 #, no-c-format msgid "Checkpoint Guard#3" msgstr "" #. code: 012-1,134,98,0 script Checkpoint Guard#4 NPC_GUARD1,{ #: npc/012-1/guards.txt:542 #, no-c-format msgid "Checkpoint Guard#4" msgstr "" #. code: dispbottom l("Checkpoint! Magic Barrier went down!"); #: npc/001-10/scripts.txt:39 #, no-c-format msgid "Checkpoint! Magic Barrier went down!" msgstr "" #. code: 003-1,62,48,0 script Ched NPC_PLAYER,{ #: npc/003-1/ched.txt:8 #, no-c-format msgid "Ched" msgstr "" #. code: l("Cheers!"), #: npc/functions/goodbye.txt:27 #, no-c-format msgid "Cheers!" msgstr "" #. code: Name: "Cheese" #: item_db.conf:-1 #, no-c-format msgid "Cheese" msgstr "" #. code: 002-1,27,28,0 script Chef Gado NPC_CHEF_GADO,{ #: npc/002-1/chefgado.txt:14 #, no-c-format msgid "Chef Gado" msgstr "" #. code: Name: "Chef Hat" #: item_db.conf:-1 #, no-c-format msgid "Chef Hat" msgstr "" #. code: 017-3,33,25,0 script Chef#dimond NPC_CHEF,{ #: npc/017-3/chef.txt:8 #, no-c-format msgid "Chef#dimond" msgstr "" #. code: Name: "Cherry" #: item_db.conf:-1 #, no-c-format msgid "Cherry" msgstr "" #. code: Name: "Cherry Cake" #: item_db.conf:-1 #, no-c-format msgid "Cherry Cake" msgstr "" #. code: Name: "Cherry Cocktail" #: item_db.conf:-1 #, no-c-format msgid "Cherry Cocktail" msgstr "" #. code: 000-0-0,36,34,0 script Chest#002-1 NPC_CHEST_BIG,2,4,{ #: npc/000-0-0/chest.txt:15 #, no-c-format msgid "Chest#002-1" msgstr "" #. code: rif(false && !(.@q & COLLECT_CHESTPLATE), l("Chestplates")), #: npc/017-1/fairy_collector.txt:54 #, no-c-format msgid "Chestplates" msgstr "" #. code: Name: "Chicken Leg" #: item_db.conf:-1 #, no-c-format msgid "Chicken Leg" msgstr "" #. code: Name: "Chocolate Bar" #: item_db.conf:-1 #, no-c-format msgid "Chocolate Bar" msgstr "" #. code: Name: "Chocolate Biscuit" #: item_db.conf:-1 #, no-c-format msgid "Chocolate Biscuit" msgstr "" #. code: Name: "Chocolate Bunny" #: item_db.conf:-1 #, no-c-format msgid "Chocolate Bunny" msgstr "" #. code: Name: "Chocolate Dye" #: item_db.conf:-1 #, no-c-format msgid "Chocolate Dye" msgstr "" #. code: Name: "Chocolate Mouboo" #: item_db.conf:-1 #, no-c-format msgid "Chocolate Mouboo" msgstr "" #. code: Name: "Chocolate Slime" #. code: 018-1-1,65,52,12,24 monster Chocolate Slime 1180,6,30000,60000 #. code: 001-11,74,48,1,2 monster Chocolate Slime 1180,1,120000,150000 #: npc/018-1-1/_mobs.txt:6 #: npc/001-11/_mobs.txt:4 #: mob_db.conf:6727 #, no-c-format msgid "Chocolate Slime" msgstr "" #. code: 019-4-1,56,33,0 script Christmas Chief NPC_GNOME_A,{ #: npc/019-4-1/chief.txt:21 #, no-c-format msgid "Christmas Chief" msgstr "" #. code: 019-4-1,30,29,0 script Christmas Cook NPC_GNOME_B,{ #: npc/019-4-1/cook.txt:10 #, no-c-format msgid "Christmas Cook" msgstr "" #. code: mesc l("Christmas Event: 21/12 ~ 09/01", 1); #: npc/functions/news.txt:128 #, no-c-format msgid "Christmas Event: 21/12 ~ 09/01" msgstr "" #. code: Name: "Christmas Gift" #: item_db.conf:-1 #, no-c-format msgid "Christmas Gift" msgstr "" #. code: 019-4-1,48,39,0 script Christmas Storage Master NPC_GNOME_C,{ #: npc/019-4-1/bedder.txt:12 #, no-c-format msgid "Christmas Storage Master" msgstr "" #. code: Name: "Christmas Sweater" #: item_db.conf:-1 #, no-c-format msgid "Christmas Sweater" msgstr "" #. code: npctalk l("Cindy is gone..."); #: npc/021-4/main.txt:210 #, no-c-format msgid "Cindy is gone..." msgstr "" #. code: 021-4,66,49,0 script Cindy#Outside NPC_CINDY_CAGE,{ #: npc/021-4/main.txt:88 #, no-c-format msgid "Cindy#Outside" msgstr "" #. code: 031-2,27,26,0 script Cindy#house NPC197,{ #: npc/00000SAVE/cindy/cindyHouse.txt:1 #, no-c-format msgid "Cindy#house" msgstr "" #. code: mesc l("Citzens on the world are now listeing to different tunes, and new adventurers were found... in desert islands?"); #: npc/functions/news.txt:71 #, no-c-format msgid "Citzens on the world are now listeing to different tunes, and new adventurers were found... in desert islands?" msgstr "" #. code: mes l("Clan Name: @@", strcharinfo(4)); #: npc/commands/ucp.txt:49 #, no-c-format msgid "Clan Name: @@" msgstr "" #. code: Name: "Claw Pendant" #: item_db.conf:-1 #, no-c-format msgid "Claw Pendant" msgstr "" #. code: mesc l("Clearly an exotic tea, with a refined flavor fit for a refined woman such as Celestia."); #: npc/012-7/celestia.txt:215 #, no-c-format msgid "Clearly an exotic tea, with a refined flavor fit for a refined woman such as Celestia." msgstr "" #. code: Name: "Cleric Cap" #: item_db.conf:-1 #, no-c-format msgid "Cleric Cap" msgstr "" #. code: mesc l("Click Next to begin the fight."), 1; #: npc/018-5/town.txt:129 #, no-c-format msgid "Click \"Next\" to begin the fight." msgstr "" #. code: dispbottom "##7<<##B @@help://test-server|" + col(l("Click here for instructions on how to use the test server."),6) + "@@ ##7>>"; #: npc/commands/motd.txt:203 #, no-c-format msgid "Click here for instructions on how to use the test server." msgstr "" #. code: dispbottom l("Click on Elmo or Magic Arpan to continue and begin the game..."); #: npc/000-0-0/sailors.txt:241 #, no-c-format msgid "Click on Elmo or Magic Arpan to continue and begin the game..." msgstr "" #. code: mesc l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."); #: npc/000-0/sailors.txt:100 #, no-c-format msgid "Click on the NPCs (Non-Player Characters) around you to continue the introduction." msgstr "" #. code: dispbottom l("Client Version: @@", ClientVersion); // This is to debug UPDATE system. #: npc/functions/clientversion.txt:29 #, no-c-format msgid "Client Version: @@" msgstr "" #. code: l("Climb on the walls!"), #: npc/015-8/puzzle.txt:22 #, no-c-format msgid "Climb on the walls!" msgstr "" #. code: rif(!getarg(0,0), menuimage("actions/home", l("Close"))); #. code: l("Close"); #: npc/commands/event.txt:204 #: npc/items/books.txt:173 #: npc/commands/motd.txt:141 #, no-c-format msgid "Close" msgstr "" #. code: Name: "Closed Christmas Box" #: item_db.conf:-1 #, no-c-format msgid "Closed Christmas Box" msgstr "" #. code: rif($ARKIM_ST >= 4000, l("Clotho Liquor")), #. code: Name: "Clotho Liquor" #: npc/015-3/arkim.txt:82 #: item_db.conf:-1 #, no-c-format msgid "Clotho Liquor" msgstr "" #. code: 005-1,43,50,2,1 monster Clover Field 1028,1,35000,300000 #. code: 001-4,74,77,23,23 monster Clover Field 1028,2,60000,120000 #. code: 001-4,72,232,23,23 monster Clover Field 1028,2,60000,120000 #. code: 001-4,224,238,23,23 monster Clover Field 1028,2,60000,120000 #. code: 014-2,125,23,125,37 monster Clover Field 1028,6,45000,50000 #. code: 001-4,226,77,23,23 monster Clover Field 1028,2,60000,120000 #: npc/014-2/_mobs.txt:12 #: npc/001-4/_mobs.txt:2 #: npc/001-4/_mobs.txt:4 #: npc/001-4/_mobs.txt:5 #: npc/001-4/_mobs.txt:3 #: npc/005-1/_mobs.txt:2 #, no-c-format msgid "Clover Field" msgstr "" #. code: 018-1,46,48,2,0 monster Clover Patch 1028,1,10000,120000 #. code: 012-1,44,56,21,41 monster Clover Patch 1028,3,60000,90000 #. code: 018-4,96,66,76,43 monster Clover Patch 1028,2,75000,35000 #. code: Name: "Clover Patch" #: npc/018-1/_mobs.txt:4 #: npc/018-4/_mobs.txt:7 #: npc/012-1/_mobs.txt:5 #: mob_db.conf:957 #, no-c-format msgid "Clover Patch" msgstr "" #. code: Name: "Coal" #: item_db.conf:-1 #, no-c-format msgid "Coal" msgstr "" #. code: Name: "Cobalt Herb" #. code: 014-5,153,88,48,44 monster Cobalt Herb 1136,8,80000,80000 #: npc/014-5/_mobs.txt:9 #: item_db.conf:-1 #, no-c-format msgid "Cobalt Herb" msgstr "" #. code: 014-2,143,74,137,117 monster Cobalt Plant 1136,3,45000,50000 #. code: Name: "Cobalt Plant" #. code: 014-1,95,58,105,59 monster Cobalt Plant 1136,2,45000,50000 #: npc/014-1/_mobs.txt:7 #: mob_db.conf:5329 #: npc/014-2/_mobs.txt:9 #, no-c-format msgid "Cobalt Plant" msgstr "" #. code: Name: "Coin Bag" #: item_db.conf:-1 #, no-c-format msgid "Coin Bag" msgstr "" #. code: 003-0-1,58,29,0 script Colin NPC_PLAYER,{ #: npc/003-0-1/colin.txt:7 #, no-c-format msgid "Colin" msgstr "" #. code: 018-2-1,22,29,0 script Colonel DUSTMAN NPC_CRUSADER,{ #: npc/018-2-1/dustman.txt:7 #, no-c-format msgid "Colonel DUSTMAN" msgstr "" #. code: mesc l("Colonel DUSTMAN opened the Heroes Hold to the hardcore player. Noobs, keep out! Good players only!"); #: npc/functions/news.txt:106 #, no-c-format msgid "Colonel DUSTMAN opened the Heroes Hold to the hardcore player. Noobs, keep out! Good players only!" msgstr "" #. code: l("Come after a little while."); #: npc/functions/marriage.txt:219 #, no-c-format msgid "Come after a little while." msgstr "" #. code: mesq l("Come back and give me more gifts!"); #: npc/022-1/gift_collector.txt:81 #, no-c-format msgid "Come back and give me more gifts!" msgstr "" #. code: mesq l("Come back in a few hours, and we can fix that!"); #: npc/003-10/guarddevoir.txt:37 #, no-c-format msgid "Come back in a few hours, and we can fix that!" msgstr "" #. code: l("Come back when you will really need me."); #: npc/functions/resetstatus.txt:44 #: npc/017-6/azwell.txt:89 #, no-c-format msgid "Come back when you will really need me." msgstr "" #. code: mesq l("Come talk to me once you manage to equip the shirt and the shorts!"); #: npc/000-0-0/sailors.txt:73 #, no-c-format msgid "Come talk to me once you manage to equip the shirt and the shorts!" msgstr "" #. code: mesq l("Come talk to me when you're ready, and we can begin."); #: npc/003-0-1/luca.txt:159 #: npc/003-0-1/colin.txt:159 #, no-c-format msgid "Come talk to me when you're ready, and we can begin." msgstr "" #. code: mesq l("Come try again, some other time."); #: npc/017-1/stranger.txt:118 #, no-c-format msgid "Come try again, some other time." msgstr "" #. code: mes l("Come, my minions! Lay siege to towns! LEAVE NO OPPOSITION TO ME!"); #: npc/001-1/portal.txt:68 #, no-c-format msgid "Come, my minions! Lay siege to towns! LEAVE NO OPPOSITION TO ME!" msgstr "" #. code: l("Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while."); #: npc/items/books.txt:39 #, no-c-format msgid "Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while." msgstr "" #. code: dispbottom l("Command not permitted on this map! Check npc/functions/weather.conf"); #: npc/functions/weather.txt:228 #, no-c-format msgid "Command not permitted on this map! Check npc/functions/weather.conf" msgstr "" #. code: l("Commands."), L_Comandos, #: npc/005-7/trainer.txt:79 #, no-c-format msgid "Commands." msgstr "" #. code: Name: "Common Carp" #: item_db.conf:-1 #, no-c-format msgid "Common Carp" msgstr "" #. code: Name: "Common Fluffy" #: mob_db.conf:732 #, no-c-format msgid "Common Fluffy" msgstr "" #. code: Name: "Common Maggot" #: mob_db.conf:1034 #, no-c-format msgid "Common Maggot" msgstr "" #. code: Name: "Common Mouboo" #: mob_db.conf:773 #, no-c-format msgid "Common Mouboo" msgstr "" #. code: Name: "Common Scorpion" #: mob_db.conf:2482 #, no-c-format msgid "Common Scorpion" msgstr "" #. code: rif(!(#CRW & 2) && .@m >= 100, l("Community Shirt")), #. code: Name: "Community Shirt" #: npc/003-2/lua.txt:331 #: item_db.conf:-1 #, no-c-format msgid "Community Shirt" msgstr "" #. code: if (ClientVersion >= 22) mesc l("Compatibility Support mode enabled. Client may crash AT RANDOM, beware."); #: npc/functions/clientversion.txt:307 #, no-c-format msgid "Compatibility Support mode enabled. Client may crash AT RANDOM, beware." msgstr "" #. code: npctalk3 l("Complaints Depto. temporaly closed, come back later"); #: npc/003-2/hiddenwarp.txt:13 #, no-c-format msgid "Complaints Depto. temporaly closed, come back later" msgstr "" #. code: mesc l("Complete Quest?"); #: npc/005-1-1/main.txt:221 #, no-c-format msgid "Complete Quest?" msgstr "" #. code: mesq l("Complete quests, gain some experience, allocate some status, and you'll be ready for my training."); #: npc/005-7/trainer.txt:174 #, no-c-format msgid "Complete quests, gain some experience, allocate some status, and you'll be ready for my training." msgstr "" #. code: l("Completed Crafts: @@/@@", CRAFTING_SCORE, calcRequisites()) ); #: npc/024-16/craftsman.txt:27 #, no-c-format msgid "Completed Crafts: @@/@@" msgstr "" #. code: mesq l("Compliments reaching this far, @@ from the @@ party!", strcharinfo(0), getpartyname(getcharid(1))); #: npc/008-1/master.txt:45 #: npc/008-2/master.txt:58 #, no-c-format msgid "Compliments reaching this far, @@ from the @@ party!" msgstr "" #. code: l("Congrats you passed the level cap of @@! Here is a(n) @@, you deserve it.",getarg(0), getitemlink(getarg(1))); #: npc/003-2/eistein.txt:15 #, no-c-format msgid "Congrats you passed the level cap of @@! Here is a(n) @@, you deserve it." msgstr "" #. code: mesc l("Congrats! A pity it was not 777..."), 3; #: npc/003-10/slots.txt:74 #, no-c-format msgid "Congrats! A pity it was not 777..." msgstr "" #. code: mesq l("Congrats! You are now part from the Pet Caring Guild. You can now buy pets! %%G"); #: npc/017-1/pet_detective.txt:41 #, no-c-format msgid "Congrats! You are now part from the Pet Caring Guild. You can now buy pets! %%G" msgstr "" #. code: mesq l("Congrats! You rank up! You are now a(n) @@!", mercrank()); #. code: mesq l("Congrats! You rank up! You are now a(n) @@!", thiefrank()); #: npc/003-1/constableperry.txt:40 #: npc/015-2/ben.txt:36 #, no-c-format msgid "Congrats! You rank up! You are now a(n) @@!" msgstr "" #. code: dispbottom l("Congratulations on rescuing Cindy."); #: npc/021-4/main.txt:167 #, no-c-format msgid "Congratulations on rescuing Cindy." msgstr "" #. code: dispbottom l("Congratulations on rescuing Cindy. You should now talk to her before leaving."); #: npc/021-4/main.txt:165 #, no-c-format msgid "Congratulations on rescuing Cindy. You should now talk to her before leaving." msgstr "" #. code: dispbottom l("Congratulations!"); #: npc/016-7/main.txt:46 #, no-c-format msgid "Congratulations!" msgstr "" #. code: mesq l("Congratulations! Here is your reward, a @@!", getitemlink(MinerHat)); #: npc/007-1/tycoon.txt:126 #, no-c-format msgid "Congratulations! Here is your reward, a @@!" msgstr "" #. code: mesq l("Congratulations! Here is your reward."); #: npc/005-7/trainer.txt:137 #, no-c-format msgid "Congratulations! Here is your reward." msgstr "" #. code: mesq l("Congratulations. You really know about the world lore."); #: npc/012-1/andrei.txt:112 #, no-c-format msgid "Congratulations. You really know about the world lore." msgstr "" #. code: 020-7-2,72,23,0 script Connor NPC_LOF_FURNACE,{ #. code: 048-2,46,44,0 script Connor NPC150,{ #: npc/020-7-2/connor.txt:7 #: npc/00000SAVE/BlueSage/visitors.txt:1 #, no-c-format msgid "Connor" msgstr "" #. code: case 5: return l("Constable"); #: npc/functions/util.txt:667 #, no-c-format msgid "Constable" msgstr "" #. code: 003-1,47,75,0 script Constable Perry NPC_MOUBOO,{ #: npc/003-1/constableperry.txt:8 #, no-c-format msgid "Constable Perry" msgstr "" #. code: rif(!(#CRW & 4) && .@m >= 250, l("Contributor Sweater")), #. code: Name: "Contributor Sweater" #: npc/003-2/lua.txt:330 #: item_db.conf:-1 #, no-c-format msgid "Contributor Sweater" msgstr "" #. code: setnpcdialogtitle l("Cooking Recipes"); #: npc/craft/recipes.txt:62 #, no-c-format msgid "Cooking Recipes" msgstr "" #. code: l("Cooking Recipes."), #: npc/craft/recipes.txt:21 #, no-c-format msgid "Cooking Recipes." msgstr "" #. code: l("Cool story, bro!"), #: npc/012-2/khafar.txt:67 #, no-c-format msgid "Cool story, bro!" msgstr "" #. code: Name: "Copper Armbands" #: item_db.conf:-1 #, no-c-format msgid "Copper Armbands" msgstr "" #. code: Name: "Copper Ingot" #. code: l("Copper Ingot"), #: npc/003-8/jhedia.txt:59 #: item_db.conf:-1 #, no-c-format msgid "Copper Ingot" msgstr "" #. code: Name: "Copper Key" #: item_db.conf:-1 #, no-c-format msgid "Copper Key" msgstr "" #. code: Name: "Copper Ore" #: item_db.conf:-1 #, no-c-format msgid "Copper Ore" msgstr "" #. code: 015-1,80,175,142,39 monster Copper Slime 1088,5,45000,45000 #. code: 015-5,237,143,95,39 monster Copper Slime 1088,14,45000,45000 #. code: 017-2-1,72,43,58,28 monster Copper Slime 1088,2,45000,45000 #. code: 015-1,88,36,142,39 monster Copper Slime 1088,3,45000,50000 #. code: Name: "Copper Slime" #. code: 008-2,119,244,23,13 monster Copper Slime 1088,1,25000,25000 #: mob_db.conf:3305 #: npc/015-5/_mobs.txt:17 #: npc/015-1/_mobs.txt:9 #: npc/015-1/_mobs.txt:8 #: npc/017-2-1/_mobs.txt:5 #: npc/008-2/_mobs.txt:9 #, no-c-format msgid "Copper Slime" msgstr "" #. code: Name: "Coral" #: item_db.conf:-1 #, no-c-format msgid "Coral" msgstr "" #. code: Name: "Corsair Hat" #: item_db.conf:-1 #, no-c-format msgid "Corsair Hat" msgstr "" #. code: mesc l("Cost per two glass:"); #: npc/017-3/chagashroom.txt:56 #, no-c-format msgid "Cost per two glass:" msgstr "" #. code: mesc l("Cost: 1 @@", getitemlink(EverburnPowder)), 1; #. code: mesc l("Cost: 1 @@", getitemlink(TreasureKey)), 1; #: npc/009-1/teleporter.txt:20 #: npc/018-5/teleporter.txt:20 #: npc/functions/treasure.txt:14 #: npc/024-1/teleporter.txt:20 #, no-c-format msgid "Cost: 1 @@" msgstr "" #. code: mesc l("Cost: @@ gp per bottle.", .price); #: npc/019-1/well.txt:120 #, no-c-format msgid "Cost: @@ gp per bottle." msgstr "" #. code: Name: "Cotton Boots" #: item_db.conf:-1 #, no-c-format msgid "Cotton Boots" msgstr "" #. code: Name: "Cotton Cloth" #: item_db.conf:-1 #, no-c-format msgid "Cotton Cloth" msgstr "" #. code: mesq l("Cotton Cloth is sold at Candor, Croconut Boxes can be bought at the market. Fish, however, is a little more tricky."); #: npc/003-1/sailors.txt:37 #, no-c-format msgid "Cotton Cloth is sold at Candor, Croconut Boxes can be bought at the market. Fish, however, is a little more tricky." msgstr "" #. code: Name: "Cotton Gloves" #: item_db.conf:-1 #, no-c-format msgid "Cotton Gloves" msgstr "" #. code: Name: "Cotton Shirt" #: item_db.conf:-1 #, no-c-format msgid "Cotton Shirt" msgstr "" #. code: Name: "Cotton Shorts" #: item_db.conf:-1 #, no-c-format msgid "Cotton Shorts" msgstr "" #. code: Name: "Cotton Skirt" #: item_db.conf:-1 #, no-c-format msgid "Cotton Skirt" msgstr "" #. code: Name: "Cotton Trousers" #: item_db.conf:-1 #, no-c-format msgid "Cotton Trousers" msgstr "" #. code: mesq l("Could you *hic* do me a favor? Arkim, on a cave southeast of *hic* here, is collecting some stuff."); #: npc/012-2/rakinorf.txt:124 #, no-c-format msgid "Could you *hic* do me a favor? Arkim, on a cave southeast of *hic* here, is collecting some stuff." msgstr "" #. code: l("Could you bleach my clothes?"), #: npc/003-6/cyndala.txt:100 #, no-c-format msgid "Could you bleach my clothes?" msgstr "" #. code: rif(!.@q4, l("Could you explain to me where I am?")), #: npc/002-1/juliet.txt:123 #, no-c-format msgid "Could you explain to me where I am?" msgstr "" #. code: mesq l("Could you first explain me why so many items?"); #: npc/002-1/alige.txt:78 #, no-c-format msgid "Could you first explain me why so many items?" msgstr "" #. code: mesq l("Could you head deep in the woods and track him down?"); #: npc/019-2/guards.txt:74 #, no-c-format msgid "Could you head deep in the woods and track him down?" msgstr "" #. code: mesq l("Could you perhaps help me to find all kids?"); #. code: l("Could you perhaps help me to find all kids?"); #: npc/005-1/ayasha.txt:49 #: npc/005-1/ayasha.txt:31 #, no-c-format msgid "Could you perhaps help me to find all kids?" msgstr "" #. code: mesq l("Could you please ask @@ about it? The ingredients... It would still be my fault...", b(l("Elias"))); #: npc/020-7-1/peetu.txt:272 #, no-c-format msgid "Could you please ask @@ about it? The ingredients... It would still be my fault..." msgstr "" #. code: mes l("Could you please give us a full meal, with 5 @@, 5 @@, 5@@, 5 @@ and 5 @@?", getitemlink(SnakeEgg), getitemlink(Bread), getitemlink(Cheese), getitemlink(Aquada), getitemlink(Manana)); #: npc/009-1/foxhound.txt:126 #, no-c-format msgid "Could you please give us a full meal, with 5 @@, 5 @@, 5@@, 5 @@ and 5 @@?" msgstr "" #. code: rif(!.@n, lg("Could you tell me where I am?")), L_Where, #: npc/002-1/arpan.txt:79 #, no-c-format msgid "Could you tell me where I am?#0" msgstr "" #. code: rif(!.@n, lg("Could you tell me where I am?")), L_Where, #: npc/002-1/arpan.txt:79 #, no-c-format msgid "Could you tell me where I am?#1" msgstr "" #. code: mesq l("Could you try again, please?"); #: npc/012-2/rakinorf.txt:291 #, no-c-format msgid "Could you try again, please?" msgstr "" #. code: mesq l("Could you try again? There could be a typo!"); #. code: mesc l("Could you try again? There could be a typo!"), 3; #: npc/001-11/Demure.txt:103 #: npc/002-3/nard.txt:128 #, no-c-format msgid "Could you try again? There could be a typo!" msgstr "" #. code: l("Couldn't you climb the rope?"), #: npc/019-1/well.txt:104 #, no-c-format msgid "Couldn't you climb the rope?" msgstr "" #. code: mesn l("Craft @@", getitemlink(getarg(1))); #: npc/guilds/logs.txt:206 #, no-c-format msgid "Craft @@" msgstr "" #. code: mesn l("Craft Recipe"); #: npc/012-4/wyara.txt:129 #, no-c-format msgid "Craft Recipe" msgstr "" #. code: l("Crafting"); #: npc/024-14/utils.txt:64 #, no-c-format msgid "Crafting" msgstr "" #. code: Name: "Crafting Accuracy" #: item_db.conf:-1 #, no-c-format msgid "Crafting Accuracy" msgstr "" #. code: Name: "Crafting Attack" #: item_db.conf:-1 #, no-c-format msgid "Crafting Attack" msgstr "" #. code: Name: "Crafting Basic Skills" #: item_db.conf:-1 #, no-c-format msgid "Crafting Basic Skills" msgstr "" #. code: Name: "Crafting Boss Techiniques" #: item_db.conf:-1 #, no-c-format msgid "Crafting Boss Techiniques" msgstr "" #. code: Name: "Crafting Defense" #: item_db.conf:-1 #, no-c-format msgid "Crafting Defense" msgstr "" #. code: Name: "Crafting Double Power" #: item_db.conf:-1 #, no-c-format msgid "Crafting Double Power" msgstr "" #. code: Name: "Crafting Evasion" #: item_db.conf:-1 #, no-c-format msgid "Crafting Evasion" msgstr "" #. code: Name: "Crafting Exp Up" #: item_db.conf:-1 #, no-c-format msgid "Crafting Exp Up" msgstr "" #. code: Name: "Crafting Mana Economy" #: item_db.conf:-1 #, no-c-format msgid "Crafting Mana Economy" msgstr "" #. code: Name: "Crafting Max Stats" #: item_db.conf:-1 #, no-c-format msgid "Crafting Max Stats" msgstr "" #. code: setnpcdialogtitle l("Crafting Recipes"); #: npc/craft/recipes.txt:151 #, no-c-format msgid "Crafting Recipes" msgstr "" #. code: l("Crafting Recipes."); #: npc/craft/recipes.txt:23 #, no-c-format msgid "Crafting Recipes." msgstr "" #. code: Name: "Crafting Regeneration" #: item_db.conf:-1 #, no-c-format msgid "Crafting Regeneration" msgstr "" #. code: Name: "Crafting SC Inflict" #: item_db.conf:-1 #, no-c-format msgid "Crafting SC Inflict" msgstr "" #. code: Name: "Crafting SC Resist" #: item_db.conf:-1 #, no-c-format msgid "Crafting SC Resist" msgstr "" #. code: mesc l("Crafting Skill Level: @@", getskilllv(TMW2_CRAFT)); #: npc/024-16/craftsman.txt:25 #, no-c-format msgid "Crafting Skill Level: @@" msgstr "" #. code: mes l("Crafting Skill: Lv @@", getskilllv(TMW2_CRAFT)); #: npc/craft/options.txt:489 #, no-c-format msgid "Crafting Skill: Lv @@" msgstr "" #. code: Name: "Crafting Speed" #: item_db.conf:-1 #, no-c-format msgid "Crafting Speed" msgstr "" #. code: Name: "Crafty" #: mob_db.conf:657 #, no-c-format msgid "Crafty" msgstr "" #. code: if (ClientVersion >= 22) mesc l("Crazy stuff can happen in overall. YOU HAVE BEEN WARNED TO UPDATE YOUR CLIENT."); #: npc/functions/clientversion.txt:308 #, no-c-format msgid "Crazy stuff can happen in overall. YOU HAVE BEEN WARNED TO UPDATE YOUR CLIENT." msgstr "" #. code: 006-1,47,22,0 script Crazyfefe NPC_STATUE_EVILMAN,{ #: npc/006-1/crazyfefe.txt:20 #, no-c-format msgid "Crazyfefe" msgstr "" #. code: Name: "Crazyfefe Card" #: item_db.conf:-1 #, no-c-format msgid "Crazyfefe Card" msgstr "" #. code: dispbottom l("Crazyfefe Cave: New Highscore: @@ points", CRAZYPOINTS); #: npc/006-1/crazyfefe.txt:316 #: npc/006-1/crazyfefe.txt:305 #, no-c-format msgid "Crazyfefe Cave: New Highscore: @@ points" msgstr "" #. code: mesc l("Crazyfefe Fight was remastered. The 8.0 release series was the longest release serial thus far."); #: npc/functions/news.txt:89 #, no-c-format msgid "Crazyfefe Fight was remastered. The 8.0 release series was the longest release serial thus far." msgstr "" #. code: Name: "Creased Boots" #: item_db.conf:-1 #, no-c-format msgid "Creased Boots" msgstr "" #. code: Name: "Creased Gloves" #: item_db.conf:-1 #, no-c-format msgid "Creased Gloves" msgstr "" #. code: Name: "Creased Shirt" #: item_db.conf:-1 #, no-c-format msgid "Creased Shirt" msgstr "" #. code: Name: "Creased Shorts" #: item_db.conf:-1 #, no-c-format msgid "Creased Shorts" msgstr "" #. code: l("Create items"), #: npc/commands/debug.txt:102 #, no-c-format msgid "Create items" msgstr "" #. code: l("Create new arena"), L_NewArena, #: npc/003-10/arnea.txt:17 #, no-c-format msgid "Create new arena" msgstr "" #. code: l("Creating a guild is not for the faint of heart. You cannot share experience or drops."), #: npc/003-2/estard.txt:50 #, no-c-format msgid "Creating a guild is not for the faint of heart. You cannot share experience or drops." msgstr "" #. code: l("Creating a party has some advantages, it's a pretty good choice!"), #: npc/003-2/estard.txt:25 #, no-c-format msgid "Creating a party has some advantages, it's a pretty good choice!" msgstr "" #. code: Name: "Crimson Dye" #: item_db.conf:-1 #, no-c-format msgid "Crimson Dye" msgstr "" #. code: 004-1,44,26,7,5 monster Croc 1006,3,35000,150000 #. code: 003-1,81,103,2,3 monster Croc 1006,1,35000,150000 #. code: Name: "Croc" #. code: 003-1,64,58,4,1 monster Croc 1006,1,35000,150000 #. code: 003-1,110,42,4,1 monster Croc 1006,1,35000,150000 #. code: 003-1,67,121,2,3 monster Croc 1006,1,35000,150000 #: npc/003-1/_mobs.txt:8 #: npc/003-1/_mobs.txt:12 #: npc/003-1/_mobs.txt:3 #: mob_db.conf:282 #: npc/003-1/_mobs.txt:16 #: npc/004-1/_mobs.txt:3 #, no-c-format msgid "Croc" msgstr "" #. code: Name: "Croc Claw" #: item_db.conf:-1 #, no-c-format msgid "Croc Claw" msgstr "" #. code: Name: "Croconut" #. code: 000-0,0,0,0 script Croconut NPC_HIDDEN,{ #: item_db.conf:-1 #: npc/items/croconut.txt:8 #, no-c-format msgid "Croconut" msgstr "" #. code: Name: "Croconut Box" #: item_db.conf:-1 #, no-c-format msgid "Croconut Box" msgstr "" #. code: Name: "Croconut Tree" #: mob_db.conf:464 #, no-c-format msgid "Croconut Tree" msgstr "" #. code: 003-1,70,106,6,3 monster Crocotree 1010,2,5000,150000 #: npc/003-1/_mobs.txt:17 #, no-c-format msgid "Crocotree" msgstr "" #. code: mesc l("Crocs are dangerous and very healthy, but very slow. Use that on your advantage."); #: npc/002-1/peter.txt:165 #, no-c-format msgid "Crocs are dangerous and very healthy, but very slow. Use that on your advantage." msgstr "" #. code: Name: "Crozenite Four-Leaf Amulet" #: item_db.conf:-1 #, no-c-format msgid "Crozenite Four-Leaf Amulet" msgstr "" #. code: Name: "Crusade Armor" #: item_db.conf:-1 #, no-c-format msgid "Crusade Armor" msgstr "" #. code: Name: "Crusade Helmet" #: item_db.conf:-1 #, no-c-format msgid "Crusade Helmet" msgstr "" #. code: Name: "Crusader Card" #: item_db.conf:-1 #, no-c-format msgid "Crusader Card" msgstr "" #. code: Name: "Crypt Key" #: item_db.conf:-1 #, no-c-format msgid "Crypt Key" msgstr "" #. code: mes l("Crystal based technology can break if used too often. Try taking longer between each warp to raise their lifetime."); #: npc/024-15/lilanna.txt:54 #, no-c-format msgid "Crystal based technology can break if used too often. Try taking longer between each warp to raise their lifetime." msgstr "" #. code: Name: "Crystallized Maggot" #: item_db.conf:-1 #, no-c-format msgid "Crystallized Maggot" msgstr "" #. code: mesq l("On a computer, you can press @@ to attack it. On mobile, that would be the big button with the number 1.", b(l("Ctrl"))); #: npc/000-0-0/sailors.txt:91 #: npc/000-0-0/sailors.txt:174 #, no-c-format msgid "Ctrl" msgstr "" #. code: mesn l("Current Magic Control"); #: npc/items/books.txt:224 #, no-c-format msgid "Current Magic Control" msgstr "" #. code: //mesq l("Current Quest Progress: @@/10,000 kills", .@p); #: npc/functions/mobhunter.txt:183 #, no-c-format msgid "Current Quest Progress: @@/10,000 kills" msgstr "" #. code: mesc l("Current Room password: @@", $ESTATE_PASSWORD$[.id]); #: npc/012-8/doorbell.txt:95 #: npc/017-7/doorbell.txt:95 #: npc/009-6/doorbell.txt:95 #: npc/functions/estate.txt:214 #: npc/017-8/doorbell.txt:95 #: npc/009-7/doorbell.txt:95 #, no-c-format msgid "Current Room password: @@" msgstr "" #. code: mesq l("Current Spawn Mode: "+$@AEROS_SPWN); #: npc/001-1/eventmaster.txt:599 #, no-c-format msgid "Current Spawn Mode: " msgstr "" #. code: mes l("Current arena player count: @@ on map. (Min. 3 to begin event)", getmapusers("001-8")); #: npc/003-1/quirino.txt:118 #, no-c-format msgid "Current arena player count: @@ on map. (Min. 3 to begin event)" msgstr "" #. code: dispbottom l("Current drop rate is set to @@% (default value).", .current_rate); #: npc/commands/rate-management.txt:210 #, no-c-format msgid "Current drop rate is set to @@% (default value)." msgstr "" #. code: dispbottom l("Current drop rate is set to @@%, and will reset to @@% (default value) in @@.", #: npc/commands/rate-management.txt:212 #, no-c-format msgid "Current drop rate is set to @@%, and will reset to @@% (default value) in @@." msgstr "" #. code: mes l("Current event: @@", $EVENT$); #: npc/commands/event.txt:140 #, no-c-format msgid "Current event: @@" msgstr "" #. code: dispbottom l("Current exp rate is set to @@% (default value).", .current_rate); #: npc/commands/rate-management.txt:56 #, no-c-format msgid "Current exp rate is set to @@% (default value)." msgstr "" #. code: dispbottom l("Current exp rate is set to @@%, and will reset to @@% (default value) in @@.", #: npc/commands/rate-management.txt:58 #, no-c-format msgid "Current exp rate is set to @@%, and will reset to @@% (default value) in @@." msgstr "" #. code: mes l("Current hero: @@", $MOST_HEROIC$); #: npc/003-2/lua.txt:104 #, no-c-format msgid "Current hero: @@" msgstr "" #. code: mesq l("Current linked Discord account: @@", .@discord$); #: npc/commands/discord.txt:28 #, no-c-format msgid "Current linked Discord account: @@" msgstr "" #. code: mes l("Current player count: @@/5 must be online.", getusers(1)); #: npc/003-1/quirino.txt:117 #, no-c-format msgid "Current player count: @@/5 must be online." msgstr "" #. code: mesc l("Current score: @@", @ched), 1; #: npc/003-1/ched.txt:85 #, no-c-format msgid "Current score: @@" msgstr "" #. code: mesq l("Currently, you should not attempt the Desert Canyon because low level."); #: npc/003-2/lua.txt:285 #, no-c-format msgid "Currently, you should not attempt the Desert Canyon because low level." msgstr "" #. code: mesq l("Currently, you stand no chance against the Snakes on the Desert Canyon, but you probably can cross it."); #: npc/003-2/lua.txt:287 #, no-c-format msgid "Currently, you stand no chance against the Snakes on the Desert Canyon, but you probably can cross it." msgstr "" #. code: mesq l("Currently, you stand no chance against the Snakes on the Desert Canyon."); #: npc/003-2/lua.txt:283 #, no-c-format msgid "Currently, you stand no chance against the Snakes on the Desert Canyon." msgstr "" #. code: Name: "Cursed Ammo Box" #: item_db.conf:-1 #, no-c-format msgid "Cursed Ammo Box" msgstr "" #. code: Name: "Cursed Arrow" #: item_db.conf:-1 #, no-c-format msgid "Cursed Arrow" msgstr "" #. code: rif($ARKIM_ST >= 1400, l("Cursed Arrows")), #: npc/015-3/arkim.txt:78 #, no-c-format msgid "Cursed Arrows" msgstr "" #. code: Name: "Curshroom" #: item_db.conf:-1 #, no-c-format msgid "Curshroom" msgstr "" #. code: l("Custom"), -136; #: npc/commands/debug-quest.txt:15 #, no-c-format msgid "Custom" msgstr "" #. code: rif(GHMEMO[GHQ_GetQuestIDByMonsterID(Maggot)] >= 10000 && !countitem(MaggotCocoon), l("Cute Maggot")), #: npc/017-1/pet_detective.txt:55 #, no-c-format msgid "Cute Maggot" msgstr "" #. code: 017-1,105,129,75,76 monster Cyan Butterfly 1172,40,30000,30000 #. code: Name: "Cyan Butterfly" #: mob_db.conf:6358 #: npc/017-1/_mobs.txt:2 #, no-c-format msgid "Cyan Butterfly" msgstr "" #. code: 003-6,33,30,0 script Cyndala NPC_FEMALE,{ #: npc/003-6/cyndala.txt:11 #, no-c-format msgid "Cyndala" msgstr "" #. code: 005-5,30,37,0 script Cynric NPC_LLOYD,{ #: npc/005-5/cynric.txt:5 #, no-c-format msgid "Cynric" msgstr "" #. code: mesq l("D'oh, what a terrible shot!"); #: npc/012-1/gwendolyn.txt:401 #, no-c-format msgid "D'oh, what a terrible shot!" msgstr "" #. code: mes l("DEBUG: Changing @@ field @@ to something else.", getquestlink(.@quest), @menu); #: npc/commands/debug-quest.txt:31 #, no-c-format msgid "DEBUG: Changing @@ field @@ to something else." msgstr "" #. code: mes l("DEBUG: Changing @@, Values: (@@, @@, @@).", getquestlink(.@quest), getq(.@quest), getq2(.@quest), getq3(.@quest)); #: npc/commands/debug-quest.txt:25 #, no-c-format msgid "DEBUG: Changing @@, Values: (@@, @@, @@)." msgstr "" #. code: Name: "DEV Cap" #: item_db.conf:-1 #, no-c-format msgid "DEV Cap" msgstr "" #. code: mesq col(l("DIE!"), 1); #. code: npctalk3 l("DIE!"); #: npc/014-5/sagratha.txt:118 #: npc/017-1/paxel.txt:233 #: npc/014-5/sagratha.txt:109 #, no-c-format msgid "DIE!" msgstr "" #. code: mesc l("DIE, FILTHY @@!", strtoupper(get_race())); #: npc/018-5/town.txt:49 #, no-c-format msgid "DIE, FILTHY @@!" msgstr "" #. code: npctalk3 l("DIE, SCUM!"); #. code: mesq l("DIE, SCUM!"); #: npc/021-1/yeti.txt:174 #: npc/021-1/yeti.txt:216 #, no-c-format msgid "DIE, SCUM!" msgstr "" #. code: l("DO NOT KILL test"), // 5 #: npc/botcheck/botcheck_blackbox.txt:20 #, no-c-format msgid "DO NOT KILL test" msgstr "" #. code: l("DO RANDOM EMOTE test"), // 7 #: npc/botcheck/botcheck_blackbox.txt:22 #, no-c-format msgid "DO RANDOM EMOTE test" msgstr "" #. code: l("DON'T TAKE THE ITEM test"), // 2 #: npc/botcheck/botcheck_blackbox.txt:17 #, no-c-format msgid "DON'T TAKE THE ITEM test" msgstr "" #. code: Name: "Dagger" #: item_db.conf:-1 #, no-c-format msgid "Dagger" msgstr "" #. code: mesn l("Dah Yeti King!!"); #: npc/003-1-1/yetiking.txt:122 #: npc/003-1-1/yetiking.txt:130 #: npc/003-1-1/yetiking.txt:90 #: npc/003-1-1/yetiking.txt:105 #: npc/003-1-1/yetiking.txt:127 #: npc/003-1-1/yetiking.txt:108 #, no-c-format msgid "Dah Yeti King!!" msgstr "" #. code: setnpcdialogtitle l("Daily Login Rewards"); #: npc/functions/daily.txt:145 #, no-c-format msgid "Daily Login Rewards" msgstr "" #. code: 002-1,32,31,0 script Dan#002-1 NPC_REDY_MAN,{ #: npc/002-1/dan.txt:12 #, no-c-format msgid "Dan#002-1" msgstr "" #. code: 009-3,26,47,0 script Dang Rostra NPC_PLAYER,{ #: npc/009-3/dangrostra.txt:7 #, no-c-format msgid "Dang Rostra" msgstr "" #. code: mesq l("Dargh, you broke the lock!!"); #: npc/017-3/vault.txt:40 #: npc/018-2-4/vault.txt:40 #, no-c-format msgid "Dargh, you broke the lock!!" msgstr "" #. code: Name: "Dark Crystal" #: item_db.conf:-1 #, no-c-format msgid "Dark Crystal" msgstr "" #. code: rif($ARKIM_ST >= 7500, l("Dark Desert Mushroom")); #. code: Name: "Dark Desert Mushroom" #: item_db.conf:-1 #: npc/015-3/arkim.txt:85 #, no-c-format msgid "Dark Desert Mushroom" msgstr "" #. code: Name: "Dark Eggshell Hat" #: item_db.conf:-1 #, no-c-format msgid "Dark Eggshell Hat" msgstr "" #. code: Name: "Dark Knight Helmet" #: item_db.conf:-1 #, no-c-format msgid "Dark Knight Helmet" msgstr "" #. code: 018-5-1,64,63,27,27 monster Dark Lizard 1051,10,30000,30000 #. code: Name: "Dark Lizard" #. code: 001-6,135,117,11,12 monster Dark Lizard 1051,2,60000,60000 #. code: 018-3,37,61,1,1 monster Dark Lizard 1051,2,0,20000 #. code: 017-2-1,73,61,54,42 monster Dark Lizard 1051,36,25000,25000 #. code: 001-6,30,31,11,12 monster Dark Lizard 1051,1,60000,90000 #. code: 017-2-2,70,55,14,20 monster Dark Lizard 1051,18,25000,25000 #. code: 018-3,81,91,1,1 monster Dark Lizard 1051,2,0,20000 #: npc/018-3/_mobs.txt:3 #: npc/001-6/_mobs.txt:11 #: npc/017-2-1/_mobs.txt:3 #: npc/017-2-2/_mobs.txt:3 #: npc/018-5-1/_mobs.txt:5 #: npc/018-3/_mobs.txt:2 #: npc/001-6/_mobs.txt:10 #: mob_db.conf:1728 #, no-c-format msgid "Dark Lizard" msgstr "" #. code: Name: "Dark Petal" #: item_db.conf:-1 #, no-c-format msgid "Dark Petal" msgstr "" #. code: Name: "Dark Pulsar" #: item_db.conf:-1 #, no-c-format msgid "Dark Pulsar" msgstr "" #. code: Name: "Dark Red Dye" #: item_db.conf:-1 #, no-c-format msgid "Dark Red Dye" msgstr "" #. code: Name: "Dark Talisman" #: item_db.conf:-1 #, no-c-format msgid "Dark Talisman" msgstr "" #. code: Name: "Darkhelm" #: item_db.conf:-1 #, no-c-format msgid "Darkhelm" msgstr "" #. code: mesc l("Date: 2019-03-05, 03:14 UTC"); #: npc/003-1/mariusthebard.txt:116 #, no-c-format msgid "Date: 2019-03-05, 03:14 UTC" msgstr "" #. code: rif(Zeny >= 300 && gettimetick(2) > .RENT_TIME, l("Deal!")), L_DoRent, #: npc/005-1/ayasha.txt:104 #, no-c-format msgid "Deal!" msgstr "" #. code: rif(countitem(GoldenEasteregg) >= 40 && countitem(SilverEasteregg) >= 10, l("Deal.")), L_QuestDone; #: npc/001-4/lilica.txt:57 #, no-c-format msgid "Deal." msgstr "" #. code: mesq l("Deal. Here you go."); #: npc/019-4-1/cook.txt:62 #: npc/019-4-1/cook.txt:54 #: npc/019-4-1/cook.txt:46 #, no-c-format msgid "Deal. Here you go." msgstr "" #. code: mesq l("Dealing with elves is too bothersome to me."); #: npc/004-1/anwar.txt:31 #, no-c-format msgid "Dealing with elves is too bothersome to me." msgstr "" #. code: dispbottom l("Dear @@, I send you this gift in hopes you do well in TMW2.", strcharinfo(0)); #: db/re/item_db.conf:2142 #, no-c-format msgid "Dear @@, I send you this gift in hopes you do well in TMW2." msgstr "" #. code: setnpcdialogtitle l("Debug"); #. code: l("Debug"), #: npc/test/karim.txt:123 #: npc/commands/debug.txt:94 #, no-c-format msgid "Debug" msgstr "" #. code: setnpcdialogtitle l("Debug - Change level"); #: npc/commands/debug.txt:40 #, no-c-format msgid "Debug - Change level" msgstr "" #. code: setnpcdialogtitle l("Debug - Change stats"); #: npc/commands/debug.txt:65 #, no-c-format msgid "Debug - Change stats" msgstr "" #. code: setnpcdialogtitle l("Debug - Modify Race"); #: npc/012-1/locamit.txt:13 #: npc/024-10/haircut.txt:9 #: npc/020-1/misc.txt:122 #: npc/017-1/misc.txt:170 #: npc/003-6/tamiloc.txt:12 #, no-c-format msgid "Debug - Modify Race" msgstr "" #. code: setnpcdialogtitle l("Debug - Reset"); #: npc/commands/debug.txt:22 #, no-c-format msgid "Debug - Reset" msgstr "" #. code: rif(is_staff(), l("Debug Information")), L_Debug, #: npc/003-10/arnea.txt:19 #, no-c-format msgid "Debug Information" msgstr "" #. code: 048-2,36,44,0 script Debug#BlueSage NPC110,{ #: npc/00000SAVE/BlueSage/helperJanitor.txt:1 #, no-c-format msgid "Debug#BlueSage" msgstr "" #. code: mesq l("Decipher me... Or I will devour you..."); #: npc/015-8/sealedshrine.txt:548 #, no-c-format msgid "Decipher me... Or I will devour you..." msgstr "" #. code: mesc ".:: "+ l("Decoration") + " ::.", 3; #: npc/009-7/doorbell.txt:145 #: npc/017-7/doorbell.txt:145 #: npc/009-6/doorbell.txt:145 #: npc/024-14/doorbell.txt:105 #: npc/017-8/doorbell.txt:145 #: npc/012-8/doorbell.txt:145 #, no-c-format msgid "Decoration" msgstr "" #. code: mesc l("Decrease ranged damage taken for a few minutes, in exchange of agi and move speed. Req. Shield."); #: npc/003-0/tanker.txt:115 #, no-c-format msgid "Decrease ranged damage taken for a few minutes, in exchange of agi and move speed. Req. Shield." msgstr "" #. code: Name: "Deep Black Boots" #: item_db.conf:-1 #, no-c-format msgid "Deep Black Boots" msgstr "" #. code: l("Default"), #: npc/009-6/utils.txt:88 #: npc/012-8/utils.txt:103 #: npc/017-8/utils.txt:104 #: npc/009-7/utils.txt:88 #: npc/017-7/utils.txt:104 #: npc/024-14/utils.txt:102 #, no-c-format msgid "Default" msgstr "" #. code: mapannounce(.@m$, "##1"+l("Defeat Conditions: Sagratha gets killed!"), 0); #: npc/015-8-1/campaign.txt:89 #, no-c-format msgid "Defeat Conditions: Sagratha gets killed!" msgstr "" #. code: mapannounce(.@m$, "##1"+l("Defeat Conditions: Time run out!"), 0); #: npc/015-8-1/campaign.txt:88 #, no-c-format msgid "Defeat Conditions: Time run out!" msgstr "" #. code: mapannounce(.@m$, "##1"+l("Defeat Conditions: Your death!"), 0); #: npc/015-8-1/campaign.txt:87 #, no-c-format msgid "Defeat Conditions: Your death!" msgstr "" #. code: npctalk3 l("Defeat a few waves of Soren's House. Once you're done, this will become a warp. Hurry before it closes."); #: npc/soren-2/main.txt:220 #, no-c-format msgid "Defeat a few waves of Soren's House. Once you're done, this will become a warp. Hurry before it closes." msgstr "" #. code: mesq l("Defeating him would not only stop monster invasions, but it would also bring magic back... And probably another war, over the mana stones. %%S"); #: npc/003-0-1/audsbel.txt:112 #, no-c-format msgid "Defeating him would not only stop monster invasions, but it would also bring magic back... And probably another war, over the mana stones. %%S" msgstr "" #. code: mesc l("Defeating it will advance the round. How far can you survive?"); #: npc/003-13/arnea.txt:52 #, no-c-format msgid "Defeating it will advance the round. How far can you survive?" msgstr "" #. code: mesc l("Definitely not suspcious at all."); #: npc/014-5-1/objects.txt:21 #, no-c-format msgid "Definitely not suspcious at all." msgstr "" #. code: rif(!(#CRW & 16) && .@m >= 2000, l("Delicious Cookie")), #. code: Name: "Delicious Cookie" #: item_db.conf:-1 #: npc/003-2/lua.txt:327 #, no-c-format msgid "Delicious Cookie" msgstr "" #. code: mesc l("Deliver @@ @@ to @@?", 2, getitemlink(MountainSnakeSkin), .name$), 1; #: npc/018-5-3/shaabty.txt:80 #, no-c-format msgid "Deliver @@ @@ to @@?" msgstr "" #. code: mesq l("Deliver it to Zitoni on my name. He'll trust it. The relation between me and Zitoni... goes way back."); #: npc/007-1/zarkor.txt:128 #, no-c-format msgid "Deliver it to Zitoni on my name. He'll trust it. The relation between me and Zitoni... goes way back." msgstr "" #. code: mesc l("Deliver the potions to Sagratha?"); #: npc/014-5-1/sagratha.txt:465 #, no-c-format msgid "Deliver the potions to Sagratha?" msgstr "" #. code: Name: "Demonic Chest" #: mob_db.conf:5817 #, no-c-format msgid "Demonic Chest" msgstr "" #. code: Name: "Demonic Earth Powder" #: item_db.conf:-1 #, no-c-format msgid "Demonic Earth Powder" msgstr "" #. code: Name: "Demonic Skull" #: item_db.conf:-1 #, no-c-format msgid "Demonic Skull" msgstr "" #. code: Name: "Demure Axe" #: item_db.conf:-1 #, no-c-format msgid "Demure Axe" msgstr "" #. code: Name: "Demure Card" #: item_db.conf:-1 #, no-c-format msgid "Demure Card" msgstr "" #. code: 001-11,40,25,0 script Demure#Valentine NPC_FEMALE,{ #: npc/001-11/Demure.txt:6 #, no-c-format msgid "Demure#Valentine" msgstr "" #. code: 003-1,47,53,0 script Demure#ValentineFinal NPC_FEMALE,{ #: npc/003-1/events.txt:95 #, no-c-format msgid "Demure#ValentineFinal" msgstr "" #. code: rif(countitem(DemureAxe), l("Demure's Axe")), DemureAxe, #: npc/commands/grantpower.txt:39 #, no-c-format msgid "Demure's Axe" msgstr "" #. code: rif(ValidSSC(), l("Deposit all")), #: npc/003-1/ched.txt:92 #, no-c-format msgid "Deposit all" msgstr "" #. code: rif(Zeny > 0, l("Deposit.")), #: npc/functions/bank.txt:21 #, no-c-format msgid "Deposit." msgstr "" #. code: mesc l("Descend into Tulimshar sewers?"); #: npc/003-1/sewer.txt:25 #: npc/003-1/sewer.txt:11 #, no-c-format msgid "Descend into Tulimshar sewers?" msgstr "" #. code: 010-1,120,32,3,2 monster Desert Bandit 1124,1,35000,300000 #. code: 010-2,141,102,6,5 monster Desert Bandit 1124,3,35000,300000 #. code: 010-2,126,110,3,2 monster Desert Bandit 1124,2,35000,300000 #. code: Name: "Desert Bandit" #. code: 010-2,110,113,3,2 monster Desert Bandit 1124,1,35000,300000 #. code: 010-1,115,47,3,2 monster Desert Bandit 1124,2,35000,300000 #. code: 011-3,38,146,19,11 monster Desert Bandit 1124,5,100000,30000 #. code: 010-1,53,87,3,2 monster Desert Bandit 1124,2,35000,300000 #. code: 008-2,117,213,21,39 monster Desert Bandit 1124,3,25000,25000 #. code: 010-2,158,57,6,5 monster Desert Bandit 1124,3,35000,300000 #. code: 010-2,98,122,3,2 monster Desert Bandit 1124,1,35000,300000 #: npc/010-2/_mobs.txt:6 #: mob_db.conf:4824 #: npc/010-2/_mobs.txt:4 #: npc/008-2/_mobs.txt:16 #: npc/011-3/_mobs.txt:10 #: npc/010-1/_mobs.txt:8 #: npc/010-2/_mobs.txt:8 #: npc/010-2/_mobs.txt:5 #: npc/010-2/_mobs.txt:7 #: npc/010-1/_mobs.txt:9 #: npc/010-1/_mobs.txt:10 #, no-c-format msgid "Desert Bandit" msgstr "" #. code: Name: "Desert Hat" #: item_db.conf:-1 #, no-c-format msgid "Desert Hat" msgstr "" #. code: Name: "Desert Helmet" #: item_db.conf:-1 #, no-c-format msgid "Desert Helmet" msgstr "" #. code: Name: "Desert Log Head" #. code: 008-2,119,93,21,77 monster Desert Log Head 1127,6,25000,25000 #. code: 004-2,82,50,27,29 monster Desert Log Head 1127,5,35000,150000 #: npc/008-2/_mobs.txt:15 #: mob_db.conf:4972 #: npc/004-2/_mobs.txt:11 #, no-c-format msgid "Desert Log Head" msgstr "" #. code: 010-1,56,100,9,4 monster Desert Maggot 1083,12,35000,150000 #. code: 010-2,86,120,29,22 monster Desert Maggot 1083,20,35000,150000 #. code: 010-1,105,89,9,4 monster Desert Maggot 1083,12,35000,150000 #. code: 010-2,154,81,29,46 monster Desert Maggot 1083,35,35000,150000 #. code: 010-2,159,61,9,19 monster Desert Maggot 1083,8,35000,150000 #. code: 010-1,110,36,8,2 monster Desert Maggot 1083,10,35000,300000 #. code: 010-2,180,32,49,9 monster Desert Maggot 1083,12,35000,150000 #. code: Name: "Desert Maggot" #. code: 010-1,81,57,39,39 monster Desert Maggot 1083,60,35000,150000 #: mob_db.conf:3059 #: npc/010-2/_mobs.txt:18 #: npc/010-1/_mobs.txt:2 #: npc/010-1/_mobs.txt:19 #: npc/010-2/_mobs.txt:17 #: npc/010-1/_mobs.txt:18 #: npc/010-1/_mobs.txt:17 #: npc/010-2/_mobs.txt:11 #: npc/010-2/_mobs.txt:10 #, no-c-format msgid "Desert Maggot" msgstr "" #. code: Name: "Desert Shirt" #: item_db.conf:-1 #, no-c-format msgid "Desert Shirt" msgstr "" #. code: Name: "Desert Tablet" #: item_db.conf:-1 #, no-c-format msgid "Desert Tablet" msgstr "" #. code: Name: "Desert Thief Card" #: item_db.conf:-1 #, no-c-format msgid "Desert Thief Card" msgstr "" #. code: mesc l("Despite its initial dubious fragrance, the tea comes off as very smooth and mellow with a bit of natural sweetness and a touch of an earthy forest like flavour, but in a very good way."); #: npc/012-7/celestia.txt:213 #, no-c-format msgid "Despite its initial dubious fragrance, the tea comes off as very smooth and mellow with a bit of natural sweetness and a touch of an earthy forest like flavour, but in a very good way." msgstr "" #. code: rif($@GM_OVERRIDE, l("Destroy all mobilia")), #: npc/functions/estate.txt:203 #, no-c-format msgid "Destroy all mobilia" msgstr "" #. code: mes l("Determine Team Size (If everyone is ready and stdby at Tulimshar, use: @@. Minimum 2 players.)", getusers(1)-1); #: npc/012-1/guards.txt:135 #, no-c-format msgid "Determine Team Size (If everyone is ready and stdby at Tulimshar, use: @@. Minimum 2 players.)" msgstr "" #. code: mes l("Determine Team Size +1 (so 1 each side, use 2)"); #: npc/001-1/bgmaster.txt:43 #, no-c-format msgid "Determine Team Size +1 (so 1 each side, use 2)" msgstr "" #. code: rif(!(#CRW & 8) && .@m >= 500, l("Developer Cap")), #: npc/003-2/lua.txt:329 #, no-c-format msgid "Developer Cap" msgstr "" #. code: 002-1,32,38,0 script Devis NPC_HAMMOC,{ #: npc/002-1/devis.txt:8 #, no-c-format msgid "Devis" msgstr "" #. code: Name: "Dex Potion" #. code: calcRecipe(CraftDexPotionA, 4, 15000, l("Dex Potion")); #: npc/guilds/logs.txt:156 #: item_db.conf:-1 #, no-c-format msgid "Dex Potion" msgstr "" #. code: calcRecipe(CraftDexPotionB, 6, 25000, l("Dex+ Potion")); #. code: Name: "Dex+ Potion" #: item_db.conf:-1 #: npc/guilds/logs.txt:158 #, no-c-format msgid "Dex+ Potion" msgstr "" #. code: calcRecipe(CraftDexPotionC, 8, 35000, l("Dex++ Potion")); #. code: Name: "Dex++ Potion" #: item_db.conf:-1 #: npc/guilds/logs.txt:160 #, no-c-format msgid "Dex++ Potion" msgstr "" #. code: mesq l("You should allocate some attributes to it. You need @@, @@ and @@, on this order of importance.", b(l("Agility")), b(l("Dexterity")), b(l("Strength"))); // b(l("")), #: npc/000-0-0/sailors.txt:170 #: npc/000-0-0/sailors.txt:101 #, no-c-format msgid "Dexterity" msgstr "" #. code: Name: "Diamond" #: item_db.conf:-1 #, no-c-format msgid "Diamond" msgstr "" #. code: rif(countitem(Diamond) >= 2 , l("Diamond (+2 vit)")), #: npc/003-5/jeweler.txt:88 #, no-c-format msgid "Diamond (+2 vit)" msgstr "" #. code: Name: "Diamond Bif" #. code: 005-1,30,66,1,0 monster Diamond Bif 1108,1,35000,250000,Rosen::OnKillMBif #: mob_db.conf:4172 #: npc/005-1/_mobs.txt:3 #, no-c-format msgid "Diamond Bif" msgstr "" #. code: Name: "Diamond Powder" #: item_db.conf:-1 #, no-c-format msgid "Diamond Powder" msgstr "" #. code: mesq l("Did I said the best craftsman and craftswoman in the world are here? @@, the legendary bow, was proudly crafted by the first king of Frostia!", getitemlink(Tyranny)); #: npc/024-16/king.txt:49 #, no-c-format msgid "Did I said the best craftsman and craftswoman in the world are here? @@, the legendary bow, was proudly crafted by the first king of Frostia!" msgstr "" #. code: mesq l("Did something happen?"); #: npc/000-0-0/sailors.txt:126 #, no-c-format msgid "Did something happen?" msgstr "" #. code: mesc l("Did this Mouboo just blinked? No, I made sure to kill it. Must have been my imagination."); #: npc/014-2/mouboo.txt:190 #, no-c-format msgid "Did this Mouboo just blinked? No, I made sure to kill it. Must have been my imagination." msgstr "" #. code: mesq l("Did you brought everything I ask for?"); #: npc/018-1/george.txt:121 #: npc/018-1/george.txt:91 #, no-c-format msgid "Did you brought everything I ask for?" msgstr "" #. code: mesq l("Did you brought me 12 @@ and 4 @@? The @@ is waiting for you, sharp sharp!", getitemlink(SmallMushroom), getitemlink(MoubooSteak), getitemlink(ButcherKnife)); #: npc/017-3/chef.txt:41 #, no-c-format msgid "Did you brought me 12 @@ and 4 @@? The @@ is waiting for you, sharp sharp!" msgstr "" #. code: mesq l("Did you brought me 7 @@?", getitemlink(RedScorpionStinger)); #: npc/003-10/guarddevoir.txt:53 #, no-c-format msgid "Did you brought me 7 @@?" msgstr "" #. code: mesq l("Did you brought me an souvenir from Tulimshar?"); #: npc/020-4/baktar.txt:60 #, no-c-format msgid "Did you brought me an souvenir from Tulimshar?" msgstr "" #. code: mesq l("Did you brought me everything I asked for?"); #: npc/010-2/sawis.txt:67 #: npc/007-1/caelum.txt:75 #: npc/014-2-1/woody.txt:69 #, no-c-format msgid "Did you brought me everything I asked for?" msgstr "" #. code: mesq l("Did you brought me the feathers?"); #: npc/003-1/inac.txt:66 #, no-c-format msgid "Did you brought me the feathers?" msgstr "" #. code: mesq l("Did you brought us a kind gift of good will, on the worth of 60 @@, to offer to our King?", getitemlink(MoubooSteak)); #: npc/021-1/yeti.txt:98 #, no-c-format msgid "Did you brought us a kind gift of good will, on the worth of 60 @@, to offer to our King?" msgstr "" #. code: mesq l("Did you brought what I asked for?"); #: npc/017-3/doctor.txt:76 #, no-c-format msgid "Did you brought what I asked for?" msgstr "" #. code: mesc l("Did you came here by someone advise? If yes, write their name down here!"), 3; #: npc/002-3/nard.txt:99 #, no-c-format msgid "Did you came here by someone advise? If yes, write their name down here!" msgstr "" #. code: mesq l("Did you find some bookpages? Ensio will take them."); #: npc/020-7-1/teuvo.txt:31 #, no-c-format msgid "Did you find some bookpages? Ensio will take them." msgstr "" #. code: mesq l("Did you knew May 25th it is a very special day - the Towel Day?"); #: npc/017-1/stranger.txt:60 #, no-c-format msgid "Did you knew May 25th it is a very special day - the Towel Day?" msgstr "" #. code: mesq l("Did you knew some crazy adventurers insists there is a Mana Stone on the danerous caves inside the town?"); #: npc/009-2/scholar.txt:74 #, no-c-format msgid "Did you knew some crazy adventurers insists there is a Mana Stone on the danerous caves inside the town?" msgstr "" #. code: mesc l("Did you like it? Find me tomorrow, until day @@, for another gift!", $@PATRICK_DAYMAX), 2; #: npc/014-5/events.txt:174 #, no-c-format msgid "Did you like it? Find me tomorrow, until day @@, for another gift!" msgstr "" #. code: mesq l("Did you noticed how no monster got close to it?"); #: npc/014-5-1/sagratha.txt:112 #, no-c-format msgid "Did you noticed how no monster got close to it?" msgstr "" #. code: l("Did you said reward?!"), L_GoGo; #: npc/002-1/alige.txt:27 #, no-c-format msgid "Did you said reward?!" msgstr "" #. code: l("Did you see Jhedia the blacksmith in Tulimshar? She might know how you could get this."), #: npc/005-4/rosen.txt:22 #, no-c-format msgid "Did you see Jhedia the blacksmith in Tulimshar? She might know how you could get this." msgstr "" #. code: mesq l("Didn't he give you anything?"); #: npc/017-1/roger.txt:123 #, no-c-format msgid "Didn't he give you anything?" msgstr "" #. code: unittalk(.BOSS, l("Die already!")); #: npc/015-8-1/campaign.txt:51 #, no-c-format msgid "Die already!" msgstr "" #. code: l("Die, your evil Yeti!"); #: npc/021-1/yeti.txt:42 #, no-c-format msgid "Die, your evil Yeti!" msgstr "" #. code: mesq l("Different kind of monsters live near the city. For example, blubs. I have no idea of what are those."); #: npc/003-1/ninathetraveler.txt:59 #: npc/017-1/misc.txt:91 #: npc/012-1/dyrinthetraveler.txt:74 #, no-c-format msgid "Different kind of monsters live near the city. For example, blubs. I have no idea of what are those." msgstr "" #. code: mesq l("Different warp systems overlaps each other, so the cooldown is carried over regardless of the technology you use."); #: npc/024-15/lilanna.txt:48 #, no-c-format msgid "Different warp systems overlaps each other, so the cooldown is carried over regardless of the technology you use." msgstr "" #. code: 017-3,34,38,0 script Dimond NPC_DIMOND,{ #: npc/017-3/dimonds.txt:7 #, no-c-format msgid "Dimond" msgstr "" #. code: mesc l("Dimond bought a brand new slot machine and installed on her inn. The rewards are different from the one on Tulimshar."); #: npc/functions/news.txt:122 #, no-c-format msgid "Dimond bought a brand new slot machine and installed on her inn. The rewards are different from the one on Tulimshar." msgstr "" #. code: mes l("Dimond sold her food alone in this spot for some time,"); #: npc/017-3/dimonds.txt:563 #, no-c-format msgid "Dimond sold her food alone in this spot for some time," msgstr "" #. code: 017-3,80,32,0 script Dimonds Cove Story NPC_NO_SPRITE,{ #: npc/017-3/dimonds.txt:559 #, no-c-format msgid "Dimonds Cove Story" msgstr "" #. code: mesc l("Directions: "); #: npc/021-1/yeti.txt:121 #, no-c-format msgid "Directions: " msgstr "" #. code: menuimage("actions/toggle", (.@d ? l("Enable") : l("Disable"))), #: npc/commands/motd.txt:136 #, no-c-format msgid "Disable" msgstr "" #. code: l("Disable BG"), L_Off; #: npc/001-1/bgmaster.txt:39 #, no-c-format msgid "Disable BG" msgstr "" #. code: rif(is_admin() && $@GM_EVENT, l("Disable Event")), L_Disable, #: npc/001-1/portal.txt:15 #, no-c-format msgid "Disable Event" msgstr "" #. code: l("Disable event"), -, #: npc/commands/event.txt:142 #, no-c-format msgid "Disable event" msgstr "" #. code: mes l("Soul Menhir automatic saving: ") + col(l("Disabled"), 1); #. code: mes l("Autoreceive Strange Coins: ") + col(l("Disabled"), 1); #. code: mes l("Display daily reward screen: ") + col(l("Disabled"), 1); #: npc/commands/ucp.txt:145 #: npc/commands/ucp.txt:154 #: npc/commands/ucp.txt:163 #, no-c-format msgid "Disabled" msgstr "" #. code: npctalk l("Disarm process aborted: Disarmer is dead."); #: npc/soren/main.txt:270 #: npc/soren/main.txt:119 #: npc/soren/main.txt:418 #, no-c-format msgid "Disarm process aborted: Disarmer is dead." msgstr "" #. code: npctalk l("Disarm process aborted: Disarmer is out of reach."); #: npc/soren/main.txt:408 #: npc/soren/main.txt:260 #: npc/soren/main.txt:109 #, no-c-format msgid "Disarm process aborted: Disarmer is out of reach." msgstr "" #. code: npctalk l("Disarm process aborted: Insufficient mana to proceed."); #: npc/soren/main.txt:114 #: npc/soren/main.txt:265 #: npc/soren/main.txt:413 #, no-c-format msgid "Disarm process aborted: Insufficient mana to proceed." msgstr "" #. code: npctalk l("Disarmed with success for: @@", FuzzyTime(.lifetime, 2, 2)); #: npc/soren/main.txt:193 #: npc/soren/main.txt:340 #: npc/soren/main.txt:490 #, no-c-format msgid "Disarmed with success for: @@" msgstr "" #. code: menuimage("actions/cancel", l("Discard")), #: npc/commands/scheduled-broadcasts.txt:101 #, no-c-format msgid "Discard" msgstr "" #. code: l("Disconnect"), #: npc/commands/discord.txt:32 #, no-c-format msgid "Disconnect" msgstr "" #. code: Name: "Diseased Heart" #: item_db.conf:-1 #, no-c-format msgid "Diseased Heart" msgstr "" #. code: mes l("Display daily reward screen: ") + col(l("Enabled"), 2); #. code: mes l("Display daily reward screen: ") + col(l("Disabled"), 1); #: npc/commands/ucp.txt:156 #: npc/commands/ucp.txt:154 #, no-c-format msgid "Display daily reward screen: " msgstr "" #. code: Name: "Divine Apple" #: item_db.conf:-1 #, no-c-format msgid "Divine Apple" msgstr "" #. code: mesc l("Divine Rage - @sk-demure"); #: npc/items/books.txt:199 #, no-c-format msgid "Divine Rage - @sk-demure" msgstr "" #. code: Name: "Divine Sword" #: item_db.conf:-1 #, no-c-format msgid "Divine Sword" msgstr "" #. code: rif(countitem(BottleOfDivineWater) >= .@glass_count, l("Divine Water")), 21600; #: npc/017-3/chagashroom.txt:83 #, no-c-format msgid "Divine Water" msgstr "" #. code: speech l("Divorce error!"); #: npc/functions/marriage.txt:255 #, no-c-format msgid "Divorce error!" msgstr "" #. code: npctalkonce(l("Do I look like a tree? I feel like one.")); #: npc/functions/random-talk.txt:127 #, no-c-format msgid "Do I look like a tree? I feel like one." msgstr "" #. code: l("Do a weird dance"), // 8 #: npc/014-3/fountain.txt:62 #, no-c-format msgid "Do a weird dance" msgstr "" #. code: mesq l("Do as I told you, and talk to Alan for the bow!"); #: npc/012-1/gwendolyn.txt:502 #, no-c-format msgid "Do as I told you, and talk to Alan for the bow!" msgstr "" #. code: rif(Zeny >= 50 && countitem(Piberries) >= 4, l("Do it!")), #. code: l("Do it!"), #: npc/012-4/wyara.txt:69 #: npc/017-1/boringnpc.txt:27 #, no-c-format msgid "Do it!" msgstr "" #. code: dispbottom col(l("Do not attempt to go there again."),1); #: npc/012-2/door.txt:36 #, no-c-format msgid "Do not attempt to go there again." msgstr "" #. code: mesc l("Do not attempt to use the normal route with a @@ with you.", getitemlink(TimeFlask)), 1; #: npc/004-2/bug.txt:23 #, no-c-format msgid "Do not attempt to use the normal route with a @@ with you." msgstr "" #. code: mesc l("Do not disconnect while waiting. You need 100% HP to donate."); #: npc/012-6/nurse.txt:20 #, no-c-format msgid "Do not disconnect while waiting. You need 100% HP to donate." msgstr "" #. code: mesq l("Do not enter in this storehouse, the maggots there will kill you."); #: npc/005-1/zegas.txt:23 #, no-c-format msgid "Do not enter in this storehouse, the maggots there will kill you." msgstr "" #. code: l("Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Juliet"), #: npc/002-3/note.txt:35 #, no-c-format msgid "Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Juliet" msgstr "" #. code: l("Do not let intimacy and hunger get to zero. If any of those get to zero, it'll leave you forever."), #: npc/items/books.txt:99 #, no-c-format msgid "Do not let intimacy and hunger get to zero. If any of those get to zero, it'll leave you forever." msgstr "" #. code: mesq l("Do not open. Do not attempt to eat. Be careful with it, to don't cause any time paradoxes. I also heard a NPC may be interested on that, by the way!"); #: npc/017-6/sheila.txt:39 #, no-c-format msgid "Do not open. Do not attempt to eat. Be careful with it, to don't cause any time paradoxes. I also heard a NPC may be interested on that, by the way!" msgstr "" #. code: unittalk(.SAGRATHA, l("Do not think you can defeat me yet!")); #: npc/015-8-1/campaign.txt:131 #, no-c-format msgid "Do not think you can defeat me yet!" msgstr "" #. code: mesq lg("Do not worry with me, youngling... I'll be fine."); #: npc/007-1/zarkor.txt:211 #, no-c-format msgid "Do not worry with me, youngling... I'll be fine.#0" msgstr "" #. code: mesq lg("Do not worry with me, youngling... I'll be fine."); #: npc/007-1/zarkor.txt:211 #, no-c-format msgid "Do not worry with me, youngling... I'll be fine.#1" msgstr "" #. code: l("Do not worry, I have them right here."), #: npc/005-4/tolchi.txt:84 #, no-c-format msgid "Do not worry, I have them right here." msgstr "" #. code: // l("Do not worry, I'll be back in a jiffy."), #: npc/005-4/tolchi.txt:128 #, no-c-format msgid "Do not worry, I'll be back in a jiffy." msgstr "" #. code: l("Do nothing"), #. code: l("Do nothing"), // 1 #: npc/guilds/logs.txt:92 #: npc/014-3/fountain.txt:55 #, no-c-format msgid "Do nothing" msgstr "" #. code: rif(.@q == 0, l("Do you accept special requests? Could you make me a really good bow?")), L_ForestBow, #: npc/012-3/alan.txt:25 #, no-c-format msgid "Do you accept special requests? Could you make me a really good bow?" msgstr "" #. code: mesq l("Do you believe I've lost my @@? I can't see anything well without that! %%a", getitemlink(Googles)); #: npc/003-0-1/audsbel.txt:14 #, no-c-format msgid "Do you believe I've lost my @@? I can't see anything well without that! %%a" msgstr "" #. code: mesq l("Do you even know what a bow is?"); #: npc/012-1/gwendolyn.txt:403 #, no-c-format msgid "Do you even know what a bow is?" msgstr "" #. code: // l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"), #: npc/functions/random-talk.txt:129 #, no-c-format msgid "Do you feel too weak even to do damage to this areas wishy-washy wildlife?" msgstr "" #. code: l("Do you have a clue about what went wrong?"); #: npc/020-7-1/peetu.txt:209 #, no-c-format msgid "Do you have a clue about what went wrong?" msgstr "" #. code: mesq l("Do you have an extra of 11 @@ for me?", getitemlink(BatTeeth)); #: npc/007-1/dracoula.txt:75 #, no-c-format msgid "Do you have an extra of 11 @@ for me?" msgstr "" #. code: mesq l("Do you have any questions?"); #: npc/002-1/juliet.txt:180 #, no-c-format msgid "Do you have any questions?" msgstr "" #. code: l("Do you have any tips for beginners?"), L_Tips, #: npc/003-2/lua.txt:26 #, no-c-format msgid "Do you have any tips for beginners?" msgstr "" #. code: l("Do you have anything else to read?"), L_ExtraRead; #: npc/017-1/roger.txt:19 #, no-c-format msgid "Do you have anything else to read?" msgstr "" #. code: mesq l("Do you have mental issues? I mean, of course there is a secret passage there!"); #: npc/019-2/angela.txt:52 #, no-c-format msgid "Do you have mental issues? I mean, of course there is a secret passage there!" msgstr "" #. code: mesq l("Do you have my @@?", getitemlink(RoastedMaggot)); #: npc/009-5/alvasus.txt:129 #, no-c-format msgid "Do you have my @@?" msgstr "" #. code: mesq l("Do you have something to exchange with me? Or perhaps you want a Grand Hunter Quest?"); #: npc/018-5-2/leona.txt:14 #, no-c-format msgid "Do you have something to exchange with me? Or perhaps you want a Grand Hunter Quest?" msgstr "" #. code: mesq l("Do you have that for me?"); #: npc/017-1/stranger.txt:39 #, no-c-format msgid "Do you have that for me?" msgstr "" #. code: mesq l("Do you have that with you?"); #: npc/005-4/rosen.txt:137 #, no-c-format msgid "Do you have that with you?" msgstr "" #. code: mesq l("Do you have that? I have the other materials but I couldn't get it... @@ are too dangerous, they are level @@ monsters.", getmonsterlink(Wolvern), strmobinfo(3,Wolvern)); #: npc/020-7-1/santeri.txt:39 #, no-c-format msgid "Do you have that? I have the other materials but I couldn't get it... @@ are too dangerous, they are level @@ monsters." msgstr "" #. code: mesq l("Do you have the @@/11 @@ I requested? Sailors are getting hungry because you!",countitem("PiouLegs"),getitemlink("PiouLegs")); #: npc/002-1/chefgado.txt:69 #, no-c-format msgid "Do you have the @@/11 @@ I requested? Sailors are getting hungry because you!" msgstr "" #. code: mesq l("Do you know @@? It's a poisonous food you can't find around here. It can be made edible with special prepare.", getitemlink(PinkBlobime)); #: npc/009-1/foxhound.txt:71 #, no-c-format msgid "Do you know @@? It's a poisonous food you can't find around here. It can be made edible with special prepare." msgstr "" #. code: rif(.@qs & BS_QVISITOR, l("Do you know anything about the strange visitor?")), #: npc/020-7-1/janitors.txt:474 #: npc/020-7-1/janika.txt:68 #: npc/020-7-1/kullervo.txt:68 #: npc/020-7-1/janitors.txt:39 #: npc/020-7/workers.txt:32 #: npc/020-7-1/santeri.txt:69 #: npc/020-7-1/janitors.txt:382 #: npc/020-7/workers.txt:134 #: npc/020-7-1/janitors.txt:178 #: npc/020-7-1/teuvo.txt:45 #: npc/020-7-1/ensio.txt:55 #: npc/020-7-1/henriikka.txt:47 #: npc/020-7-1/eevert.txt:104 #: npc/020-7-1/janitors.txt:282 #, no-c-format msgid "Do you know anything about the strange visitor?" msgstr "" #. code: mesq l("Do you know how to count, maggot? %%5"); #: npc/020-7-1/eevert.txt:72 #, no-c-format msgid "Do you know how to count, maggot? %%5" msgstr "" #. code: l("Do you know someone called Braknar?"), #: npc/020-4/baktar.txt:115 #, no-c-format msgid "Do you know someone called Braknar?" msgstr "" #. code: l("Do you know something about 'Mylarin Dust'?"), #: npc/017-5/nahrec.txt:67 #, no-c-format msgid "Do you know something about 'Mylarin Dust'?" msgstr "" #. code: mesq l("Do you know the warp crystals? We did them. Did you saw the great warp gate at the town entrance? It was us!"); #: npc/024-15/lilanna.txt:34 #, no-c-format msgid "Do you know the warp crystals? We did them. Did you saw the great warp gate at the town entrance? It was us!" msgstr "" #. code: mesq l("Do you know what a Soul Menhir is?"); #: npc/020-7-1/sage.txt:204 #, no-c-format msgid "Do you know what a Soul Menhir is?" msgstr "" #. code: rif(!getq(ShipQuests_ArpanMoney), lg("Do you know what happened to the gold I had when you guys saved me?")), L_WhereMoney, #: npc/002-1/arpan.txt:82 #, no-c-format msgid "Do you know what happened to the gold I had when you guys saved me?#0" msgstr "" #. code: rif(!getq(ShipQuests_ArpanMoney), lg("Do you know what happened to the gold I had when you guys saved me?")), L_WhereMoney, #: npc/002-1/arpan.txt:82 #, no-c-format msgid "Do you know what happened to the gold I had when you guys saved me?#1" msgstr "" #. code: //mesq l("Do you know where the party is? It's at Halin, to get there you need to pass through the Desert Canyon."); #: npc/009-5/alvasus.txt:166 #, no-c-format msgid "Do you know where the party is? It's at Halin, to get there you need to pass through the Desert Canyon." msgstr "" #. code: mesq l("Do you like fairies? Well, you should love them! We play with humans all the time, it is usually pretty fun..."); #: npc/018-4-2/susanne.txt:16 #, no-c-format msgid "Do you like fairies? Well, you should love them! We play with humans all the time, it is usually pretty fun..." msgstr "" #. code: l("Do you make Lifestones?"), L_Lifestones, #: npc/004-1/elanore.txt:10 #, no-c-format msgid "Do you make Lifestones?" msgstr "" #. code: l("Do you make any other kind of potions?"), #: npc/005-6/zitoni.txt:30 #, no-c-format msgid "Do you make any other kind of potions?" msgstr "" #. code: mesq l("Do you need a refresher of the rules?"); #: npc/018-2-1/dustman.txt:150 #, no-c-format msgid "Do you need a refresher of the rules?" msgstr "" #. code: rif(.@q == 3 && 0, l("Do you need any more help?")), L_RequestTwo, #: npc/018-1/george.txt:48 #, no-c-format msgid "Do you need any more help?" msgstr "" #. code: mesq l("Do you need anything else?"); #: npc/020-7-1/janitors.txt:377 #: npc/020-7-1/janitors.txt:173 #, no-c-format msgid "Do you need anything else?" msgstr "" #. code: l("Do you need help?"), #: npc/019-1/well.txt:89 #, no-c-format msgid "Do you need help?" msgstr "" #. code: mesq l("Do you need my help?"); #: npc/005-7/trainer.txt:42 #, no-c-format msgid "Do you need my help?" msgstr "" #. code: mesq l("Do you need something from me?"); #: npc/014-5-1/sagratha.txt:260 #, no-c-format msgid "Do you need something from me?" msgstr "" #. code: mesq l("Do you need something in particular?"); #: npc/014-2-1/woody.txt:22 #, no-c-format msgid "Do you need something in particular?" msgstr "" #. code: mesc l("Do you really think the poor creature should jump a bridge in water and DIE?"), 1; #: npc/017-1/drowned_man.txt:115 #, no-c-format msgid "Do you really think the poor creature should jump a bridge in water and DIE?" msgstr "" #. code: mesq l("Do you see that fancy house over there? My husband, @@, used to live there.", b(l("Saxso"))); #: npc/005-1/zegas.txt:107 #, no-c-format msgid "Do you see that fancy house over there? My husband, @@, used to live there." msgstr "" #. code: l("Do you sell anything here?"), L_Shop, #: npc/005-6/morgan.txt:14 #, no-c-format msgid "Do you sell anything here?" msgstr "" #. code: l("Do you still need help with your experiments?"), #: npc/003-0-1/audsbel.txt:29 #, no-c-format msgid "Do you still need help with your experiments?" msgstr "" #. code: l("Do you think I could join the Alliance?"), L_Join, #: npc/003-1/gladys.txt:24 #, no-c-format msgid "Do you think I could join the Alliance?" msgstr "" #. code: rif(.@n >= 4, l("Do you think I'm ready to go to Halinarzo?")), L_Check, #: npc/003-2/lua.txt:20 #, no-c-format msgid "Do you think I'm ready to go to Halinarzo?" msgstr "" #. code: mesq l("Do you think he may have had something to do with the accident? We're a very hospitable house, so I didn't see a reason to deny him the entrance. I mean, his mask might have been a bit unusual, but hey, there could've been many reasons why someone would wear a mask, don't you think?"); #: npc/020-7/elias.txt:197 #, no-c-format msgid "Do you think he may have had something to do with the accident? We're a very hospitable house, so I didn't see a reason to deny him the entrance. I mean, his mask might have been a bit unusual, but hey, there could've been many reasons why someone would wear a mask, don't you think?" msgstr "" #. code: mesq l("Do you think that is funny?"); #: npc/014-5-1/sagratha.txt:293 #, no-c-format msgid "Do you think that is funny?" msgstr "" #. code: l("Do you want any monster killed?"), L_GHQ; #: npc/019-1-1/miler.txt:26 #, no-c-format msgid "Do you want any monster killed?" msgstr "" #. code: mesq l("Do you want me to prepare more chocolate box for you? For that I'll need:"); #: npc/001-11/Soren.txt:13 #, no-c-format msgid "Do you want me to prepare more chocolate box for you? For that I'll need:" msgstr "" #. code: mesq l("Do you want to craft @@? For that I will need @@ @@, @@ @@ and @@ gp.", #: npc/003-8/jhedia.txt:21 #: npc/017-5/nahrec.txt:131 #, no-c-format msgid "Do you want to craft @@? For that I will need @@ @@, @@ @@ and @@ gp." msgstr "" #. code: mesq l("Do you want to craft @@? For that I will need:", getitemlink(.@prize)); #: npc/012-5/nicholas.txt:42 #: npc/017-4/pihro.txt:28 #: npc/017-4/pyndragon.txt:19 #: npc/020-5/bracco.txt:45 #: npc/017-5/silversmith.txt:21 #, no-c-format msgid "Do you want to craft @@? For that I will need:" msgstr "" #. code: mesc l("Do you want to cross to the other side? You'll need to find the sea to return here if you do."), 1; #: npc/019-2/guards.txt:112 #, no-c-format msgid "Do you want to cross to the other side? You'll need to find the sea to return here if you do." msgstr "" #. code: mesc l("Do you want to cut this @@?", getitemlink(Croconut)); #: npc/items/croconut.txt:13 #, no-c-format msgid "Do you want to cut this @@?" msgstr "" #. code: mesc l("Do you want to do something else?"); #: npc/guilds/management.txt:27 #, no-c-format msgid "Do you want to do something else?" msgstr "" #. code: mesc l("Do you want to exchange some of your @@ @@ for items?", countitem(BottledDust), getitemlink(BottledDust)); #: npc/018-2-1/dustman.txt:136 #, no-c-format msgid "Do you want to exchange some of your @@ @@ for items?" msgstr "" #. code: mesq l("Do you want to get a reward nonetheless? You will lose @@.", b(l("any planned experience and gold reward."))); #: npc/012-1/milly.txt:58 #, no-c-format msgid "Do you want to get a reward nonetheless? You will lose @@." msgstr "" #. code: mesq l("Do you want to go against the Monster King now? The event will start 18:30 UTC sharply."); #: npc/019-2/guards.txt:93 #, no-c-format msgid "Do you want to go against the Monster King now? The event will start 18:30 UTC sharply." msgstr "" #. code: mesc l("Do you want to go to the left, the right or stay where you are?"); #: npc/012-1/gwendolyn.txt:261 #, no-c-format msgid "Do you want to go to the left, the right or stay where you are?" msgstr "" #. code: mesq l("Do you want to help? I promise you no reward, so you will do it of your own will."); #: npc/020-7-1/janitors.txt:53 #, no-c-format msgid "Do you want to help? I promise you no reward, so you will do it of your own will." msgstr "" #. code: mesc l("Do you want to make wine?"); #: npc/017-3/chagashroom.txt:43 #, no-c-format msgid "Do you want to make wine?" msgstr "" #. code: speech l("Do you want to marry @@?", getarg(0)); #: npc/functions/marriage.txt:129 #, no-c-format msgid "Do you want to marry @@?" msgstr "" #. code: mesc l("Do you want to participate on Call Of Dusty?"); #: npc/018-2-1/dustman.txt:145 #, no-c-format msgid "Do you want to participate on Call Of Dusty?" msgstr "" #. code: mesc l("Do you want to play a song?"); #: npc/012-8/utils.txt:99 #: npc/017-8/utils.txt:100 #: npc/024-14/utils.txt:98 #: npc/009-7/utils.txt:84 #: npc/017-7/utils.txt:100 #: npc/009-6/utils.txt:84 #, no-c-format msgid "Do you want to play a song?" msgstr "" #. code: mesc l("Do you want to read again the instructions?"); #: npc/021-1/yeti.txt:140 #, no-c-format msgid "Do you want to read again the instructions?" msgstr "" #. code: l("Do you want to read it?"); #: npc/functions/openbook.txt:22 #, no-c-format msgid "Do you want to read it?" msgstr "" #. code: mesq l("Do you want to read the story again? Or should we get to the most obvious point?"); #: npc/009-2/librarian.txt:98 #, no-c-format msgid "Do you want to read the story again? Or should we get to the most obvious point?" msgstr "" #. code: mesq l("Do you want to start?"); #: npc/012-1/andrei.txt:91 #, no-c-format msgid "Do you want to start?" msgstr "" #. code: mesq l("Do you want to trade your points? The demand keep raising, and so does the price!"); #: npc/017-3/loratay.txt:36 #, no-c-format msgid "Do you want to trade your points? The demand keep raising, and so does the price!" msgstr "" #. code: mesq l("Do you want to try to find them? Just search the first five floors: Novice, Intermediary, Advanced, Expert and Master."); #: npc/018-2-1/dustman.txt:71 #, no-c-format msgid "Do you want to try to find them? Just search the first five floors: Novice, Intermediary, Advanced, Expert and Master." msgstr "" #. code: mesq l("Do you, perchance, have 2 @@ and 3 @@?", getitemlink(ScorpionClaw), getitemlink(Moss)); #: npc/003-1/eomie.txt:40 #, no-c-format msgid "Do you, perchance, have 2 @@ and 3 @@?" msgstr "" #. code: 009-2,148,25,0 script Doctor NPC107,{ #: npc/00000SAVE/misc/doctor.txt:1 #, no-c-format msgid "Doctor" msgstr "" #. code: Name: "Dodge Potion" #. code: calcRecipe(CraftDodgePotion, 5, 20000, l("Dodge Potion")); #: item_db.conf:-1 #: npc/guilds/logs.txt:145 #, no-c-format msgid "Dodge Potion" msgstr "" #. code: 015-8,94,104,0 script Dog Statue#Saggy NPC_STATUE_FAFA,{ #: npc/015-8/sealedshrine.txt:452 #, no-c-format msgid "Dog Statue#Saggy" msgstr "" #. code: Name: "Doggy Dog" #: item_db.conf:-1 #, no-c-format msgid "Doggy Dog" msgstr "" #. code: Name: "Doll" #: item_db.conf:-1 #, no-c-format msgid "Doll" msgstr "" #. code: mesq l("Don't be afraid of death. Of course, in most places, dying will reduce your Experience."); #: npc/000-0-0/sailors.txt:143 #, no-c-format msgid "Don't be afraid of death. Of course, in most places, dying will reduce your Experience." msgstr "" #. code: mesq l("Don't bother me, I'm busy right now. Since the Monster King left, I barely got a night of rest..."); #: npc/014-3/oscar.txt:17 #, no-c-format msgid "Don't bother me, I'm busy right now. Since the Monster King left, I barely got a night of rest..." msgstr "" #. code: l("Don't break my stuff."); #: npc/012-1/jack.txt:98 #, no-c-format msgid "Don't break my stuff." msgstr "" #. code: l("Don't buy it"); #: npc/003-1/jakod.txt:62 #, no-c-format msgid "Don't buy it" msgstr "" #. code: mesq l("Don't challenge the Moubootaur. You saw what happened to me."); #: npc/014-2/mouboo.txt:186 #, no-c-format msgid "Don't challenge the Moubootaur. You saw what happened to me." msgstr "" #. code: l("Don't cry any further. I am here to help."), #: npc/020-7-1/peetu.txt:174 #, no-c-format msgid "Don't cry any further. I am here to help." msgstr "" #. code: npctalkonce(l("Don't distract me, I have to stay alert.")); #: npc/functions/random-talk.txt:144 #, no-c-format msgid "Don't distract me, I have to stay alert." msgstr "" #. code: mesq l("Don't do theee... *hic* with me eh!"); #: npc/002-1/billybons.txt:27 #, no-c-format msgid "Don't do theee... *hic* with me eh!" msgstr "" #. code: l("Don't fill"), #: npc/items/emptybox.txt:19 #, no-c-format msgid "Don't fill" msgstr "" #. code: l("Don't fix."), #: npc/024-15/lilanna.txt:97 #, no-c-format msgid "Don't fix." msgstr "" #. code: l("Don't forget to come as close as possible to these spots!"); #: npc/items/books.txt:57 #, no-c-format msgid "Don't forget to come as close as possible to these spots!" msgstr "" #. code: mesq l("Don't go alone, though! He would not listen to me, it is not you alone he'll pay attention. You will lose reagents!"); #: npc/012-7/celestia.txt:83 #, no-c-format msgid "Don't go alone, though! He would not listen to me, it is not you alone he'll pay attention. You will lose reagents!" msgstr "" #. code: mesq l("Don't interrupt me, I'm busy!"); #: npc/017-3/loratay.txt:16 #, no-c-format msgid "Don't interrupt me, I'm busy!" msgstr "" #. code: mesq l("Don't just stand here! Go fetch help, NOW!!"); #: npc/004-1/anwar.txt:79 #, no-c-format msgid "Don't just stand here! Go fetch help, NOW!!" msgstr "" #. code: l("Don't rent it"); #: npc/functions/estate.txt:120 #: npc/024-13/manager.txt:37 #, no-c-format msgid "Don't rent it" msgstr "" #. code: mesq l("Don't say anything, I can smell the scent of Helena's hair on you."); #: npc/015-2/guard.txt:18 #, no-c-format msgid "Don't say anything, I can smell the scent of Helena's hair on you." msgstr "" #. code: l("Don't speak to me crazy guy!"), L_Quit; #: npc/010-2/sawis.txt:24 #, no-c-format msgid "Don't speak to me crazy guy!" msgstr "" #. code: l("Don't spin it!"); #: npc/014-5/events.txt:62 #, no-c-format msgid "Don't spin it!" msgstr "" #. code: mesq l("Don't try to trick me, this attracts bad karma! You could get stolen on Christmas! Seriously, this has happened before!"); #: npc/019-4-1/golbarez.txt:43 #, no-c-format msgid "Don't try to trick me, this attracts bad karma! You could get stolen on Christmas! Seriously, this has happened before!" msgstr "" #. code: l("Don't upgrade it"); #: npc/guilds/logs.txt:113 #, no-c-format msgid "Don't upgrade it" msgstr "" #. code: l("Don't warp"), #: npc/items/lofteleporter.txt:52 #, no-c-format msgid "Don't warp" msgstr "" #. code: mes l("Don't worry if they don't correspond to you. Each box sent will grant you 1 event point."); #: npc/001-11/Demure.txt:169 #, no-c-format msgid "Don't worry if they don't correspond to you. Each box sent will grant you 1 event point." msgstr "" #. code: l("Don't worry ma'm, I'll recover the Treasure Keys at once."), #: npc/012-2/helena.txt:113 #, no-c-format msgid "Don't worry ma'm, I'll recover the Treasure Keys at once." msgstr "" #. code: l("Don't worry, I'll stay at the caves."), #: npc/014-5-1/sagratha.txt:116 #, no-c-format msgid "Don't worry, I'll stay at the caves." msgstr "" #. code: l("Don't you have any exploit of your own?"), #: npc/012-2/khafar.txt:39 #, no-c-format msgid "Don't you have any exploit of your own?" msgstr "" #. code: mesc l("Donate 1/@@ @@ to Ensio?", countitem(SpellBookPage), getitemlink(SpellBookPage)); #: npc/020-7-1/ensio.txt:94 #, no-c-format msgid "Donate 1/@@ @@ to Ensio?" msgstr "" #. code: rif(Zeny >= 100, l("Donate 100 GP for prize")),100; #: npc/003-1/hasan.txt:95 #, no-c-format msgid "Donate 100 GP for prize" msgstr "" #. code: rif(Zeny >= 15, l("Donate 15 GP for prize")),15, #: npc/003-1/hasan.txt:93 #, no-c-format msgid "Donate 15 GP for prize" msgstr "" #. code: rif(Zeny >= 5, l("Donate 5 GP for prize")),5, #: npc/003-1/hasan.txt:92 #, no-c-format msgid "Donate 5 GP for prize" msgstr "" #. code: rif(Zeny >= 50, l("Donate 50 GP for prize")),50, #: npc/003-1/hasan.txt:94 #, no-c-format msgid "Donate 50 GP for prize" msgstr "" #. code: l("Donate GP"), #: npc/guilds/bank.txt:15 #, no-c-format msgid "Donate GP" msgstr "" #. code: rif(countitem(BatTeeth) >= 1, l("Donate a Bat Teeth")), #: npc/015-3/arkim.txt:37 #, no-c-format msgid "Donate a Bat Teeth" msgstr "" #. code: rif(countitem(BatWing) >= 1, l("Donate a Bat Wing")), #: npc/015-3/arkim.txt:36 #, no-c-format msgid "Donate a Bat Wing" msgstr "" #. code: mesq l("Donating blood is a noble act, which allows to save lifes."); #: npc/012-6/nurse.txt:35 #, no-c-format msgid "Donating blood is a noble act, which allows to save lifes." msgstr "" #. code: mesc l("Donating blood will BLOCK YOUR MOVEMENT for three minutes."); #: npc/012-6/nurse.txt:19 #, no-c-format msgid "Donating blood will BLOCK YOUR MOVEMENT for three minutes." msgstr "" #. code: mesc l("Donation successful!"), 3; #: npc/guilds/bank.txt:32 #, no-c-format msgid "Donation successful!" msgstr "" #. code: mesc l("Done!"), 3; #: npc/guilds/management.txt:85 #, no-c-format msgid "Done!" msgstr "" #. code: mesc l("Doorbell is disabled"), 1; #: npc/017-7/doorbell.txt:74 #: npc/functions/estate.txt:195 #: npc/017-8/doorbell.txt:74 #: npc/012-8/doorbell.txt:74 #: npc/009-7/doorbell.txt:74 #: npc/009-6/doorbell.txt:74 #, no-c-format msgid "Doorbell is disabled" msgstr "" #. code: 009-6,32,34,0 script Doorbell#RES_0096 NPC_NO_SPRITE,{ #: npc/009-6/doorbell.txt:26 #, no-c-format msgid "Doorbell#RES_0096" msgstr "" #. code: 009-7,32,34,0 script Doorbell#RES_0097 NPC_NO_SPRITE,{ #: npc/009-7/doorbell.txt:26 #, no-c-format msgid "Doorbell#RES_0097" msgstr "" #. code: 012-8,32,34,0 script Doorbell#RES_0128 NPC_NO_SPRITE,{ #: npc/012-8/doorbell.txt:26 #, no-c-format msgid "Doorbell#RES_0128" msgstr "" #. code: 017-7,32,34,0 script Doorbell#RES_0177 NPC_NO_SPRITE,{ #: npc/017-7/doorbell.txt:26 #, no-c-format msgid "Doorbell#RES_0177" msgstr "" #. code: 017-8,32,34,0 script Doorbell#RES_0178 NPC_NO_SPRITE,{ #: npc/017-8/doorbell.txt:26 #, no-c-format msgid "Doorbell#RES_0178" msgstr "" #. code: 024-14,32,34,0 script Doorbell#RES_PPL NPC_NO_SPRITE,{ #: npc/024-14/doorbell.txt:21 #, no-c-format msgid "Doorbell#RES_PPL" msgstr "" #. code: 017-3,68,87,0 script Doug NPC_PLAYER,{ #: npc/017-3/doug.txt:8 #, no-c-format msgid "Doug" msgstr "" #. code: 007-1,170,99,0 script Dracoula NPC_UKAR_F,{ #: npc/007-1/dracoula.txt:9 #, no-c-format msgid "Dracoula" msgstr "" #. code: l("Drag and drop a @@ in a @@, and you will obtain a @@.", getitemlink(RedDye), getitemlink(ArtisTankTop), getitemlink(ArtisTankTop, RedDye)), #: npc/003-6/cyndala.txt:18 #, no-c-format msgid "Drag and drop a @@ in a @@, and you will obtain a @@." msgstr "" #. code: mes "##B" + l("Drag and drop a healing item from your inventory.") + "##b"; #: npc/014-2/mouboo.txt:51 #, no-c-format msgid "Drag and drop a healing item from your inventory." msgstr "" #. code: mes "##B" + l("Drag and drop an item from your inventory.") + "##b"; #: npc/test/rock.txt:18 #: npc/functions/refine.txt:40 #: npc/020-4/baktar.txt:62 #: npc/functions/fishing.txt:259 #: npc/items/shovel.txt:123 #: npc/019-1/well.txt:46 #: npc/018-5-2/leona.txt:39 #: npc/003-5/jeweler.txt:136 #, no-c-format msgid "Drag and drop an item from your inventory." msgstr "" #. code: mes l("Drag and drop here the item you want to remove the options."); #: npc/craft/tweak.txt:12 #, no-c-format msgid "Drag and drop here the item you want to remove the options." msgstr "" #. code: Name: "Dragon Eggshell" #: item_db.conf:-1 #, no-c-format msgid "Dragon Eggshell" msgstr "" #. code: Name: "Dragon Scales" #: item_db.conf:-1 #, no-c-format msgid "Dragon Scales" msgstr "" #. code: Name: "Dragon Shield" #: item_db.conf:-1 #, no-c-format msgid "Dragon Shield" msgstr "" #. code: Name: "Dragon Star" #: item_db.conf:-1 #, no-c-format msgid "Dragon Star" msgstr "" #. code: Name: "Dragon Star Card" #: item_db.conf:-1 #, no-c-format msgid "Dragon Star Card" msgstr "" #. code: mes l("DragonStar, Aisen"); #: npc/functions/scoreboards.txt:250 #, no-c-format msgid "DragonStar, Aisen" msgstr "" #. code: l("Dragons and Toast"), #: npc/017-8/utils.txt:111 #: npc/012-8/utils.txt:110 #: npc/009-6/utils.txt:95 #: npc/009-7/utils.txt:95 #: npc/017-7/utils.txt:111 #: npc/024-14/utils.txt:109 #, no-c-format msgid "Dragons and Toast" msgstr "" #. code: mesq l("Dragonstar and Aisen did their best along many others, and managed to liberate Hurnscald, though!"); #: npc/012-2/rakinorf.txt:174 #, no-c-format msgid "Dragonstar and Aisen did their best along many others, and managed to liberate Hurnscald, though!" msgstr "" #. code: mesc l("Drains Mana to reduce damage taken. The only defensive skill from wizards."); #: npc/003-0/wizard.txt:71 #, no-c-format msgid "Drains Mana to reduce damage taken. The only defensive skill from wizards." msgstr "" #. code: 048-2,23,46,0 script Drake the Traveler NPC103,{ #: npc/00000SAVE/BlueSage/traveler.txt:1 #, no-c-format msgid "Drake the Traveler" msgstr "" #. code: mes l("Dress up! Do not walk without clothes! Always wear your items! They leave you less vulnerable to attacks and stronger to defeat your opponents."); #: npc/005-7/trainer.txt:234 #, no-c-format msgid "Dress up! Do not walk without clothes! Always wear your items! They leave you less vulnerable to attacks and stronger to defeat your opponents." msgstr "" #. code: l("Drink the potion"), // 2 #: npc/014-3/fountain.txt:56 #, no-c-format msgid "Drink the potion" msgstr "" #. code: l("Drink the potion, and say magic words"), // 6 #: npc/014-3/fountain.txt:60 #, no-c-format msgid "Drink the potion, and say magic words" msgstr "" #. code: l("Drop Rate management"), #: npc/commands/event.txt:200 #, no-c-format msgid "Drop Rate management" msgstr "" #. code: l("Drop a coin to hear how deep it is"), #: npc/015-8/puzzle.txt:21 #, no-c-format msgid "Drop a coin to hear how deep it is" msgstr "" #. code: dispbottom l("Drop rate has been reset to @@% (default value).", #: npc/commands/rate-management.txt:222 #, no-c-format msgid "Drop rate has been reset to @@% (default value)." msgstr "" #. code: dispbottom col(l("Drop rate is set to @@% for the next @@.", #: npc/commands/rate-management.txt:239 #, no-c-format msgid "Drop rate is set to @@% for the next @@." msgstr "" #. code: mesc l("Drop rates raised drastically for the lucky ones. Eternal Swamp floods are now more cyclic."); #: npc/functions/news.txt:76 #, no-c-format msgid "Drop rates raised drastically for the lucky ones. Eternal Swamp floods are now more cyclic." msgstr "" #. code: mesn l("Drowned Man"); #: npc/017-1/drowned_man.txt:140 #: npc/017-1/drowned_man.txt:41 #: npc/017-1/drowned_man.txt:65 #: npc/017-1/drowned_man.txt:61 #: npc/017-1/drowned_man.txt:47 #: npc/017-1/drowned_man.txt:28 #: npc/017-1/drowned_man.txt:31 #: npc/017-1/drowned_man.txt:55 #: npc/017-1/drowned_man.txt:34 #: npc/017-1/drowned_man.txt:58 #: npc/017-1/drowned_man.txt:37 #: npc/017-1/drowned_man.txt:50 #: npc/017-1/drowned_man.txt:44 #, no-c-format msgid "Drowned Man" msgstr "" #. code: 017-1,135,185,0 script Drueme NPC_F_SHOPKEEPER,{ #: npc/017-1/shops.txt:39 #, no-c-format msgid "Drueme" msgstr "" #. code: Name: "Druid Tree Branch" #: item_db.conf:-1 #, no-c-format msgid "Druid Tree Branch" msgstr "" #. code: 003-1,85,136,8,11 monster Duck 1029,2,30000,20000 #. code: 003-1,108,43,9,11 monster Duck 1029,3,30000,20000 #. code: 009-1,27,98,7,8 monster Duck 1029,1,60000,60000 #. code: 008-1,60,78,35,22 monster Duck 1029,4,15000,25000 #. code: 003-1,82,116,9,11 monster Duck 1029,4,30000,20000 #. code: Name: "Duck" #: npc/009-1/_mobs.txt:8 #: mob_db.conf:990 #: npc/003-1/_mobs.txt:6 #: npc/003-1/_mobs.txt:14 #: npc/003-1/_mobs.txt:15 #: npc/008-1/_mobs.txt:16 #, no-c-format msgid "Duck" msgstr "" #. code: Name: "Duck Feather" #: item_db.conf:-1 #, no-c-format msgid "Duck Feather" msgstr "" #. code: mesc l("Due this bug, when you logged off on the BotCheck Area, @@. We wanted to deliver you a token of apology!", b(l("the server jailed you"))), 3; #: npc/functions/clientversion.txt:159 #, no-c-format msgid "Due this bug, when you logged off on the BotCheck Area, @@. We wanted to deliver you a token of apology!" msgstr "" #. code: mesc l("Due this bug, you didn't got a proper amount of points per sent. We wanted to deliver you a token of apology!"), 3; #: npc/functions/clientversion.txt:129 #, no-c-format msgid "Due this bug, you didn't got a proper amount of points per sent. We wanted to deliver you a token of apology!" msgstr "" #. code: mesq l("Due to a recent incident involving slimes, the building is closed to public visits."); #: npc/020-7/elias.txt:58 #, no-c-format msgid "Due to a recent incident involving slimes, the building is closed to public visits." msgstr "" #. code: Name: "Dummy" #: mob_db.conf:701 #, no-c-format msgid "Dummy" msgstr "" #. code: dispbottom l("Dungeon cleared!"); #: npc/018-2-2/main.txt:22 #, no-c-format msgid "Dungeon cleared!" msgstr "" #. code: mesc l("During a very small amount of time, you'll counter any attack with double critical, and won't take the damage."); #: npc/003-0/berserk.txt:117 #, no-c-format msgid "During a very small amount of time, you'll counter any attack with double critical, and won't take the damage." msgstr "" #. code: mes l("During night, the monsters usually respawn faster. That can be a problem with aggressive monsters."); #: npc/005-7/trainer.txt:484 #, no-c-format msgid "During night, the monsters usually respawn faster. That can be a problem with aggressive monsters." msgstr "" #. code: mesc l("During summer, more Tonori Delight can be produced."); #: npc/003-0-1/maxime.txt:52 #, no-c-format msgid "During summer, more Tonori Delight can be produced." msgstr "" #. code: mesq l("During the war, the Monster King cursed the place where he died, but he fought back, and cursed the curse."); #: npc/006-1/crazyfefe.txt:94 #, no-c-format msgid "During the war, the Monster King cursed the place where he died, but he fought back, and cursed the curse." msgstr "" #. code: Name: "Dust In A Bottle" #: item_db.conf:-1 #, no-c-format msgid "Dust In A Bottle" msgstr "" #. code: Name: "Dustynator 2000" #: item_db.conf:-1 #, no-c-format msgid "Dustynator 2000" msgstr "" #. code: 024-16,27,42,0 script Dwarf Craftsmaster NPC_DWARF_CRAFTMASTER,{ #: npc/024-16/craftsman.txt:6 #, no-c-format msgid "Dwarf Craftsmaster" msgstr "" #. code: l("Dye cards are not the only thing which exist, but they are the coolest!"); #: npc/003-6/cyndala.txt:19 #, no-c-format msgid "Dye cards are not the only thing which exist, but they are the coolest!" msgstr "" #. code: l("Dyes are a special kind of ink to make certain objects fancier."), #: npc/003-6/cyndala.txt:15 #, no-c-format msgid "Dyes are a special kind of ink to make certain objects fancier." msgstr "" #. code: mes l("Dying inside the Heroes Hold Main Dungeon does not have a penalty. However, dying outside the castle have."); #: npc/018-2-1/warps.txt:130 #, no-c-format msgid "Dying inside the Heroes Hold Main Dungeon does not have a penalty. However, dying outside the castle have." msgstr "" #. code: dispbottom l("Dying outside a town square will cause EXP loss."); #: npc/functions/hub.txt:72 #, no-c-format msgid "Dying outside a town square will cause EXP loss." msgstr "" #. code: l("Dying will also decrease the pet intimacy, and there are bonuses when your intimacy is high!"), #: npc/items/books.txt:103 #, no-c-format msgid "Dying will also decrease the pet intimacy, and there are bonuses when your intimacy is high!" msgstr "" #. code: 012-1,119,52,0 script Dyrin The Traveler NPC_M_COINKEEPER,{ #: npc/012-1/dyrinthetraveler.txt:6 #, no-c-format msgid "Dyrin The Traveler" msgstr "" #. code: default: mesq l("ENOUGH! LAME CHEATERS, GET OFF THIS GAME %%a That's 15 gifts, and it is final."); break; #: npc/019-4-1/chief.txt:200 #, no-c-format msgid "ENOUGH! LAME CHEATERS, GET OFF THIS GAME %%a That's 15 gifts, and it is final." msgstr "" #. code: mesc l("EVERY switch on EVERY cave will unflip itself after about 2 minutes. So don't waste your time."), 1; #: npc/021-1/yeti.txt:130 #, no-c-format msgid "EVERY switch on EVERY cave will unflip itself after about 2 minutes. So don't waste your time." msgstr "" #. code: mesc l("EXP Gain raised in @@% for one hour!", .@BONUS), 2; #: npc/002-3/nard.txt:69 #, no-c-format msgid "EXP Gain raised in @@% for one hour!" msgstr "" #. code: mesc l("EXPERTS ONLY - If you are not a talented crafter, avoid this."), 1; #: npc/craft/tweak.txt:45 #, no-c-format msgid "EXPERTS ONLY - If you are not a talented crafter, avoid this." msgstr "" #. code: mesc l("EXPLOSIVE GUNSTAFF"); #: npc/017-4/pyndragon.txt:107 #, no-c-format msgid "EXPLOSIVE GUNSTAFF" msgstr "" #. code: mesc l("Each item have it's own tax."); #: npc/020-5/bracco.txt:131 #, no-c-format msgid "Each item have it's own tax." msgstr "" #. code: mes l("Each level up will buff your base stats, and give you stats points to allocate. However, there is Job Level."); #: npc/005-7/trainer.txt:507 #, no-c-format msgid "Each level up will buff your base stats, and give you stats points to allocate. However, there is Job Level." msgstr "" #. code: mesq l("Each of them require different items, I'll sort from weakest to strongest, so choose wisely."); #: npc/012-5/nicholas.txt:28 #, no-c-format msgid "Each of them require different items, I'll sort from weakest to strongest, so choose wisely." msgstr "" #. code: mes l("Each season unlocks a set of quests and drops which can only be obtained on the season."); #: npc/005-7/trainer.txt:493 #, no-c-format msgid "Each season unlocks a set of quests and drops which can only be obtained on the season." msgstr "" #. code: mesq l("Each settlement names a representative, which forms the Alliance Council. There is also the High Council, and the Magic Council."); #: npc/003-1/gladys.txt:47 #, no-c-format msgid "Each settlement names a representative, which forms the Alliance Council. There is also the High Council, and the Magic Council." msgstr "" #. code: l("Earlier I hadn't any, but now that I have the baits, I will be glad to sell some to you!"); #: npc/003-1/eugene.txt:88 #, no-c-format msgid "Earlier I hadn't any, but now that I have the baits, I will be glad to sell some to you!" msgstr "" #. code: Name: "Earmuffs" #: item_db.conf:-1 #, no-c-format msgid "Earmuffs" msgstr "" #. code: 015-5,186,64,113,48 monster Earth Fairy 1182,8,35000,35000 #. code: Name: "Earth Fairy" #. code: 018-2,108,64,12,11 monster Earth Fairy 1182,4,120000,40000 #: npc/015-5/_mobs.txt:18 #: mob_db.conf:6822 #: npc/018-2/_mobs.txt:5 #, no-c-format msgid "Earth Fairy" msgstr "" #. code: Name: "Earth Scroll" #: item_db.conf:-1 #, no-c-format msgid "Earth Scroll" msgstr "" #. code: l("East Aeros"), #: npc/functions/soul_menhir.txt:57 #, no-c-format msgid "East Aeros" msgstr "" #. code: mesn l("Easter @@", gettime(GETTIME_YEAR)); #: npc/003-1/events.txt:51 #, no-c-format msgid "Easter @@" msgstr "" #. code: 001-4,125,238,23,23 monster Easter Angry Forain 1061,1,60000,120000 #. code: 001-4,174,237,23,23 monster Easter Angry Forain 1061,1,60000,120000 #. code: 001-4,228,131,23,23 monster Easter Angry Forain 1061,1,60000,120000 #. code: 001-4,72,132,23,23 monster Easter Angry Forain 1061,1,60000,120000 #. code: 001-4,176,72,23,23 monster Easter Angry Forain 1061,1,60000,120000 #. code: 001-4,72,184,23,23 monster Easter Angry Forain 1061,1,60000,120000 #. code: 001-4,125,76,23,23 monster Easter Angry Forain 1061,1,60000,120000 #. code: 001-4,226,188,23,23 monster Easter Angry Forain 1061,1,60000,120000 #: npc/001-4/_mobs.txt:8 #: npc/001-4/_mobs.txt:11 #: npc/001-4/_mobs.txt:9 #: npc/001-4/_mobs.txt:10 #: npc/001-4/_mobs.txt:13 #: npc/001-4/_mobs.txt:12 #: npc/001-4/_mobs.txt:15 #: npc/001-4/_mobs.txt:14 #, no-c-format msgid "Easter Angry Forain" msgstr "" #. code: Name: "Easter Egg" #: item_db.conf:-1 #, no-c-format msgid "Easter Egg" msgstr "" #. code: Name: "Easter Mouboo" #. code: 001-4,150,149,129,128 monster Easter Mouboo 1121,40,60000,120000 #: npc/001-4/_mobs.txt:7 #: mob_db.conf:4686 #, no-c-format msgid "Easter Mouboo" msgstr "" #. code: mesc l("Easter eggs have been found, like secret rooms."); #: npc/functions/news.txt:77 #, no-c-format msgid "Easter eggs have been found, like secret rooms." msgstr "" #. code: mesq l("Easter is over! I am the last chance to get rid of eggs!!"); #: npc/003-1/events.txt:30 #, no-c-format msgid "Easter is over! I am the last chance to get rid of eggs!!" msgstr "" #. code: mesc l("Easter will soon start!"); #: npc/functions/news.txt:322 #, no-c-format msgid "Easter will soon start!" msgstr "" #. code: mesc l("Eating is a necessity, but cooking is an art."); #: npc/craft/recipes.txt:65 #, no-c-format msgid "Eating is a necessity, but cooking is an art." msgstr "" #. code: Name: "Ectoplasm" #: item_db.conf:-1 #, no-c-format msgid "Ectoplasm" msgstr "" #. code: 020-7-1,34,56,0 script Eevert NPC_BLUESAGEWORKER_MA,{ #. code: 048-2,95,103,0 script Eevert NPC365,{ #: npc/020-7-1/eevert.txt:19 #: npc/00000SAVE/BlueSage/helperMInk.txt:1 #, no-c-format msgid "Eevert" msgstr "" #. code: Name: "Eggshell Hat" #: item_db.conf:-1 #, no-c-format msgid "Eggshell Hat" msgstr "" #. code: mesq l("Eh, I don't think you'll be brave enough to go after her. If even she decided to flee, I doubt you wouldn't do the same."); #: npc/012-4/wyara.txt:248 #, no-c-format msgid "Eh, I don't think you'll be brave enough to go after her. If even she decided to flee, I doubt you wouldn't do the same." msgstr "" #. code: l("Eh, that seems too problematic. Sorry."); #: npc/005-4/tolchi.txt:108 #, no-c-format msgid "Eh, that seems too problematic. Sorry." msgstr "" #. code: mes l("Eh? You sure?"); #: npc/012-2/rakinorf.txt:284 #, no-c-format msgid "Eh? You sure?" msgstr "" #. code: mes l("Eight Maggots will rise from the ground and will start destroying the crops."); #: npc/005-5/nylo.txt:183 #, no-c-format msgid "Eight Maggots will rise from the ground and will start destroying the crops." msgstr "" #. code: case 8: mesq l("Eight gifts. Let's double the goal. 25600 gifts. Did you guys hire some chinese gold farmers, anyway?"); break; #: npc/019-4-1/chief.txt:193 #, no-c-format msgid "Eight gifts. Let's double the goal. 25600 gifts. Did you guys hire some chinese gold farmers, anyway?" msgstr "" #. code: 003-2,35,34,0 script Eistein NPC_UKAR,{ #: npc/003-2/eistein.txt:7 #, no-c-format msgid "Eistein" msgstr "" #. code: mes l("Elanore casts a chant over the items, closes her hands, and vóila! A lifestone."); #: npc/004-1/elanore.txt:67 #, no-c-format msgid "Elanore casts a chant over the items, closes her hands, and vóila! A lifestone." msgstr "" #. code: 004-1,75,62,0 script Elanore the Healer NPC_FEMALE,{ #: npc/004-1/elanore.txt:4 #, no-c-format msgid "Elanore the Healer" msgstr "" #. code: 018-3,41,76,1,1 monster Electro Worm 1173,1,0,30000 #. code: Name: "Electro Worm" #: npc/018-3/_mobs.txt:14 #: mob_db.conf:6401 #, no-c-format msgid "Electro Worm" msgstr "" #. code: 017-1,144,204,0 script Elen The Traveler NPC_F_COINKEEPER,{ #: npc/017-1/misc.txt:8 #, no-c-format msgid "Elen The Traveler" msgstr "" #. code: case 11: mesq l("Eleven gifts? You guys really have no live! For 204,800 I'll give an extra one."); break; #: npc/019-4-1/chief.txt:196 #, no-c-format msgid "Eleven gifts? You guys really have no live! For 204,800 I'll give an extra one." msgstr "" #. code: mes l("Elf"); #: npc/001-1/portal.txt:47 #, no-c-format msgid "Elf" msgstr "" #. code: Name: "Elfic Bow" #: item_db.conf:-1 #, no-c-format msgid "Elfic Bow" msgstr "" #. code: 020-7,40,41,0 script Elias NPC_BLUESAGEWORKER_MB,{ #. code: mesq l("Could you please ask @@ about it? The ingredients... It would still be my fault...", b(l("Elias"))); #. code: 048-2,40,41,0 script Elias NPC110,7,6,{ #: npc/00000SAVE/BlueSage/helperJanitor.txt:19 #: npc/020-7/elias.txt:46 #: npc/020-7-1/peetu.txt:272 #, no-c-format msgid "Elias" msgstr "" #. code: mesc l("Elias gets a bit excited."); #: npc/020-7/elias.txt:196 #, no-c-format msgid "Elias gets a bit excited." msgstr "" #. code: Name: "Elixir Of Life" #: item_db.conf:-1 #, no-c-format msgid "Elixir Of Life" msgstr "" #. code: 002-3,32,24,0 script Elmo NPC_ELMO,{ #. code: mesn "Elmo"; #. code: mesn l("Elmo"); #: npc/000-0-0/sailors.txt:148 #: npc/000-0-0/sailors.txt:23 #: npc/002-3/elmo.txt:8 #: npc/000-0-0/sailors.txt:90 #: npc/000-0-0/sailors.txt:157 #: npc/000-0-0/sailors.txt:145 #: npc/000-0-0/sailors.txt:205 #: npc/000-0-0/sailors.txt:87 #: npc/000-0-0/sailors.txt:93 #: npc/000-0-0/sailors.txt:173 #: npc/000-0-0/sailors.txt:142 #: npc/000-0-0/sailors.txt:84 #: npc/000-0-0/sailors.txt:125 #: npc/000-0-0/sailors.txt:176 #: npc/002-3/nard.txt:60 #: npc/000-0-0/sailors.txt:139 #, no-c-format msgid "Elmo" msgstr "" #. code: 002-5,40,26,0 script Elmo#002-5 NPC_ELMO,{ #: npc/002-5/main.txt:40 #, no-c-format msgid "Elmo#002-5" msgstr "" #. code: 000-0-0,30,34,0 script Elmo#sailors NPC_ELMO,{ #: npc/000-0-0/sailors.txt:6 #, no-c-format msgid "Elmo#sailors" msgstr "" #. code: npctalk3 l("Elves are always allowed inside."); #: npc/024-1/guard.txt:19 #, no-c-format msgid "Elves are always allowed inside." msgstr "" #. code: mes l("Email: @@", .@email$[0]); #: npc/commands/ucp.txt:51 #, no-c-format msgid "Email: @@" msgstr "" #. code: Name: "Emeald Bif" #: mob_db.conf:4056 #, no-c-format msgid "Emeald Bif" msgstr "" #. code: Name: "Emerald" #: item_db.conf:-1 #, no-c-format msgid "Emerald" msgstr "" #. code: rif(countitem(Emerald) >= 2 , l("Emerald (+2 luck)")), #: npc/003-5/jeweler.txt:90 #, no-c-format msgid "Emerald (+2 luck)" msgstr "" #. code: Name: "Emerald Powder" #: item_db.conf:-1 #, no-c-format msgid "Emerald Powder" msgstr "" #. code: 000-1,22,22,0 script Emergency Exit NPC_SOUL_CURSED,2,2,{ #: npc/000-1/exit.txt:6 #, no-c-format msgid "Emergency Exit" msgstr "" #. code: dispbottom l("Emoc otem itey gnik!"); // come to me yeti king, spelled backwards. Sorry. #: npc/003-1-1/yetiking.txt:30 #, no-c-format msgid "Emoc otem itey gnik!" msgstr "" #. code: Name: "Emperium" #: item_db.conf:-1 #, no-c-format msgid "Emperium" msgstr "" #. code: Name: "Empty Box" #: item_db.conf:-1 #, no-c-format msgid "Empty Box" msgstr "" #. code: 000-0,0,0,0 script Empty Box#it NPC_HIDDEN,{ #: npc/items/emptybox.txt:6 #, no-c-format msgid "Empty Box#it" msgstr "" #. code: Name: "EmptyBottle" #: item_db.conf:-1 #, no-c-format msgid "EmptyBottle" msgstr "" #. code: menuimage("actions/toggle", (.@d ? l("Enable") : l("Disable"))), #: npc/commands/motd.txt:136 #, no-c-format msgid "Enable" msgstr "" #. code: l("Enable Christmas"), -, #: npc/commands/event.txt:147 #, no-c-format msgid "Enable Christmas" msgstr "" #. code: l("Enable Demure's Birthday"), -, #: npc/commands/event.txt:148 #, no-c-format msgid "Enable Demure's Birthday" msgstr "" #. code: l("Enable Easter"), -, #: npc/commands/event.txt:145 #, no-c-format msgid "Enable Easter" msgstr "" #. code: rif(is_admin() && !$@GM_EVENT, l("Enable Event")), L_Enable, #: npc/001-1/portal.txt:14 #, no-c-format msgid "Enable Event" msgstr "" #. code: l("Enable St. Patrick Day"), -, #: npc/commands/event.txt:144 #, no-c-format msgid "Enable St. Patrick Day" msgstr "" #. code: l("Enable Valentine Day"), -, #: npc/commands/event.txt:143 #, no-c-format msgid "Enable Valentine Day" msgstr "" #. code: l("Enable Worker's Day"), -, #: npc/commands/event.txt:146 #, no-c-format msgid "Enable Worker's Day" msgstr "" #. code: l("Enable/disable doorbell"), #: npc/009-7/doorbell.txt:79 #: npc/017-7/doorbell.txt:79 #: npc/009-6/doorbell.txt:79 #: npc/012-8/doorbell.txt:79 #: npc/functions/estate.txt:200 #: npc/017-8/doorbell.txt:79 #, no-c-format msgid "Enable/disable doorbell" msgstr "" #. code: mes l("Soul Menhir automatic saving: ") + col(l("Enabled"), 2); #. code: mes l("Autoreceive Strange Coins: ") + col(l("Enabled"), 2); #. code: mes l("Display daily reward screen: ") + col(l("Enabled"), 2); #: npc/commands/ucp.txt:165 #: npc/commands/ucp.txt:156 #: npc/commands/ucp.txt:147 #, no-c-format msgid "Enabled" msgstr "" #. code: mes l("Enabled: @@", (.@d ? l("no") : l("yes"))); #: npc/commands/motd.txt:132 #, no-c-format msgid "Enabled: @@" msgstr "" #. code: //message strcharinfo(0), l("End status @@", .@qp); #: npc/005-7/trainer.txt:541 #: npc/007-1/tycoon.txt:223 #: npc/005-4/rosen.txt:175 #, no-c-format msgid "End status @@" msgstr "" #. code: Name: "Energy Ball" #: mob_db.conf:8432 #, no-c-format msgid "Energy Ball" msgstr "" #. code: mesq l("Enjoy this new weapon, I hope you're successful."); #: npc/003-1/inac.txt:88 #, no-c-format msgid "Enjoy this new weapon, I hope you're successful." msgstr "" #. code: l("Enjoy your new style."); #: npc/017-1/misc.txt:200 #: npc/003-6/tamiloc.txt:45 #: npc/020-1/misc.txt:152 #: npc/012-1/locamit.txt:45 #: npc/024-10/haircut.txt:39 #, no-c-format msgid "Enjoy your new style." msgstr "" #. code: 009-1,89,57,0 script Enliven Reva Foxhound NPC_IVAN,{ #: npc/009-1/foxhound.txt:7 #, no-c-format msgid "Enliven Reva Foxhound" msgstr "" #. code: 020-7-1,36,39,4 script Ensio NPC_BLUESAGEWORKER_MB,{ #. code: 048-2,104,86,0 script Ensio NPC365,{ #: npc/00000SAVE/BlueSage/helperBookpages1.txt:1 #: npc/020-7-1/ensio.txt:16 #, no-c-format msgid "Ensio" msgstr "" #. code: mes l("I like to talk! If yeye likes too, you can press @@ to open chat box!", b(l("Enter"))); #: npc/000-0-0/sailors.txt:195 #, no-c-format msgid "Enter" msgstr "" #. code: mesc l("Enter dungeons? You won't be able to join anymore when he dies."), 1; #: npc/008-0/master.txt:105 #, no-c-format msgid "Enter dungeons? You won't be able to join anymore when he dies." msgstr "" #. code: mes l("Enter line number:"); #: npc/commands/motd.txt:89 #, no-c-format msgid "Enter line number:" msgstr "" #. code: mes l("Enter new line:"); #: npc/commands/motd.txt:75 #, no-c-format msgid "Enter new line:" msgstr "" #. code: mesc l("Enter though the window to the secret caves?"); #: npc/014-5-1/objects.txt:31 #, no-c-format msgid "Enter though the window to the secret caves?" msgstr "" #. code: 003-1,68,24,0 script Eomie NPC_ELF_F,{ #: npc/003-1/eomie.txt:8 #, no-c-format msgid "Eomie" msgstr "" #. code: mesq l("Most of it should be pretty intuitive, but be sure to press @@ on the bottom-left of inventory screen.", b(l("Equip"))); #: npc/000-0-0/sailors.txt:70 #, no-c-format msgid "Equip" msgstr "" #. code: Name: "Equipment Blueprint A" #: item_db.conf:-1 #, no-c-format msgid "Equipment Blueprint A" msgstr "" #. code: Name: "Equipment Blueprint B" #: item_db.conf:-1 #, no-c-format msgid "Equipment Blueprint B" msgstr "" #. code: Name: "Equipment Blueprint C" #: item_db.conf:-1 #, no-c-format msgid "Equipment Blueprint C" msgstr "" #. code: Name: "Equipment Blueprint D" #: item_db.conf:-1 #, no-c-format msgid "Equipment Blueprint D" msgstr "" #. code: Name: "Equipment Blueprint E" #: item_db.conf:-1 #, no-c-format msgid "Equipment Blueprint E" msgstr "" #. code: mes l("Equippable items are armour, weapons and accessories."); #: npc/005-7/trainer.txt:252 #, no-c-format msgid "Equippable items are armour, weapons and accessories." msgstr "" #. code: mesq l("Equipping them is easy, you must open your inventory with @@ or clicking in @@, on the top right.", b(l("F3")), b(l("INV"))); #: npc/000-0-0/sailors.txt:67 #, no-c-format msgid "Equipping them is easy, you must open your inventory with @@ or clicking in @@, on the top right." msgstr "" #. code: mesq l("Er, nevermind, I've thought of something to give you. You can go off now and get what I need."); #: npc/017-3/doctor.txt:70 #, no-c-format msgid "Er, nevermind, I've thought of something to give you. You can go off now and get what I need." msgstr "" #. code: l("Er, uhm, hi!"); #: npc/020-4/baktar.txt:116 #, no-c-format msgid "Er, uhm, hi!" msgstr "" #. code: l("Erm... Good bye."); #: npc/014-5-1/sagratha.txt:251 #, no-c-format msgid "Erm... Good bye." msgstr "" #. code: l("Erm... I don't have a recipe book."), #: npc/020-7-1/janitors.txt:486 #, no-c-format msgid "Erm... I don't have a recipe book." msgstr "" #. code: l("Erm... I don't know my parents."), #: npc/020-7-1/janitors.txt:494 #, no-c-format msgid "Erm... I don't know my parents." msgstr "" #. code: l("Erm... You're right."), #: npc/020-7-1/janitors.txt:502 #, no-c-format msgid "Erm... You're right." msgstr "" #. code: default: return l("Error"); #: npc/functions/util.txt:672 #: npc/functions/util.txt:662 #, no-c-format msgid "Error" msgstr "" #. code: dispbottom l("Error, contact Jesusalva! Missing warp. Healing & Reseting temporaly."); #: npc/soren-2/main.txt:40 #, no-c-format msgid "Error, contact Jesusalva! Missing warp. Healing & Reseting temporaly." msgstr "" #. code: mesc l("Error, error, L_T2_S0 General Error, REPORT ME"); #: npc/003-0-1/luca.txt:211 #: npc/003-0-1/colin.txt:211 #, no-c-format msgid "Error, error, L_T2_S0 General Error, REPORT ME" msgstr "" #. code: mesc l("Error, invalid return code, blame Saulc"), 1; #: npc/017-3/chagashroom.txt:109 #, no-c-format msgid "Error, invalid return code, blame Saulc" msgstr "" #. code: rif(TELEPORTERS & TP_ESPER, l("Esperia")), #: npc/018-5/teleporter.txt:32 #: npc/024-1/teleporter.txt:32 #: npc/009-1/teleporter.txt:32 #, no-c-format msgid "Esperia" msgstr "" #. code: mesq l("Esperia is the human capital founded at the other continent."); #: npc/017-1/misc.txt:74 #, no-c-format msgid "Esperia is the human capital founded at the other continent." msgstr "" #. code: 003-2,32,34,0 script Estard NPC_PLAYER,{ #: npc/003-2/estard.txt:13 #, no-c-format msgid "Estard" msgstr "" #. code: mesc l("Estard finished arranging sufficient paperwork so adventurers can create their own guilds."); #: npc/functions/news.txt:294 #, no-c-format msgid "Estard finished arranging sufficient paperwork so adventurers can create their own guilds." msgstr "" #. code: 003-1,80,127,0 script Eugene NPC_EUGENE,{ #: npc/003-1/eugene.txt:14 #, no-c-format msgid "Eugene" msgstr "" #. code: mesc l("Even Tulimshar's Council managed to get that sewer unlocked, and as consequence, players can ascend to level 60!"); #: npc/functions/news.txt:237 #, no-c-format msgid "Even Tulimshar's Council managed to get that sewer unlocked, and as consequence, players can ascend to level 60!" msgstr "" #. code: mesq l("Even if the city has not been attacked on the last few years, I can't help but be concerned while the kids are playing hide and seek."); #: npc/005-1/ayasha.txt:47 #, no-c-format msgid "Even if the city has not been attacked on the last few years, I can't help but be concerned while the kids are playing hide and seek." msgstr "" #. code: mesc l("Even the mighty Andrei Sakar could only barely escape alive. The Monster King was too strong."); #: npc/009-2/librarian.txt:82 #, no-c-format msgid "Even the mighty Andrei Sakar could only barely escape alive. The Monster King was too strong." msgstr "" #. code: mesc l("Event Duration: November 3rd ~ November 9th 2018"), 1; #: npc/functions/news.txt:151 #, no-c-format msgid "Event Duration: November 3rd ~ November 9th 2018" msgstr "" #. code: setnpcdialogtitle l("Event Management"); #: npc/commands/event.txt:193 #, no-c-format msgid "Event Management" msgstr "" #. code: rif(is_gm(), l("Event management")), #: npc/commands/super-menu.txt:13 #, no-c-format msgid "Event management" msgstr "" #. code: mesc l("Event will start in @@", FuzzyTime($@EQ_TIMER)), 1; #. code: mesc l("Event will start in @@", FuzzyTime($@EQ_TIMER)); #: npc/003-1/quirino.txt:51 #: npc/003-1/quirino.txt:53 #, no-c-format msgid "Event will start in @@" msgstr "" #. code: Name: "Everburn Powder" #: item_db.conf:-1 #, no-c-format msgid "Everburn Powder" msgstr "" #. code: l("Every 1 hour"), 1, #: npc/commands/scheduled-broadcasts.txt:25 #, no-c-format msgid "Every 1 hour" msgstr "" #. code: mesc l("Every 101 successive right guesses, you'll get a @@!", getitemlink(GoldenGift)); #: npc/020-4/gambler.txt:55 #, no-c-format msgid "Every 101 successive right guesses, you'll get a @@!" msgstr "" #. code: l("Every 12 hours"), 12, #: npc/commands/scheduled-broadcasts.txt:29 #, no-c-format msgid "Every 12 hours" msgstr "" #. code: l("Every 24 hours"), 24, #: npc/commands/scheduled-broadcasts.txt:30 #, no-c-format msgid "Every 24 hours" msgstr "" #. code: l("Every 3 hours"), 3, #: npc/commands/scheduled-broadcasts.txt:26 #, no-c-format msgid "Every 3 hours" msgstr "" #. code: l("Every 5 hours"), 5, #: npc/commands/scheduled-broadcasts.txt:27 #, no-c-format msgid "Every 5 hours" msgstr "" #. code: l("Every 6 hours"), 6, #: npc/commands/scheduled-broadcasts.txt:28 #, no-c-format msgid "Every 6 hours" msgstr "" #. code: mesc l("Every fifteen successive right guesses, you'll get a @@!", getitemlink(BronzeGift)); #: npc/020-4/gambler.txt:53 #, no-c-format msgid "Every fifteen successive right guesses, you'll get a @@!" msgstr "" #. code: mesc l("Every fifty successive right guesses, you'll get a @@!", getitemlink(SilverGift)); #: npc/020-4/gambler.txt:54 #, no-c-format msgid "Every fifty successive right guesses, you'll get a @@!" msgstr "" #. code: mesc l("Every seven successive right guesses, you'll get 2x @@!", getitemlink(StrangeCoin)); #: npc/020-4/gambler.txt:52 #, no-c-format msgid "Every seven successive right guesses, you'll get 2x @@!" msgstr "" #. code: l("Everyone commit mistakes and Oskari was very understanding. I need to do some questions about the incident though."), #: npc/020-7-1/peetu.txt:229 #, no-c-format msgid "Everyone commit mistakes and Oskari was very understanding. I need to do some questions about the incident though." msgstr "" #. code: Name: "Evil Chest" #: mob_db.conf:5784 #, no-c-format msgid "Evil Chest" msgstr "" #. code: 018-1-1,43,35,0,0 monster Evil Mushroom 1042,3,40000,5000 #. code: 018-1-1,27,31,0,0 monster Evil Mushroom 1042,3,40000,5000 #. code: 018-1,69,65,6,6 monster Evil Mushroom 1042,4,20000,60000 #. code: 018-1-1,71,33,0,0 monster Evil Mushroom 1042,3,40000,5000 #: npc/018-1/_mobs.txt:2 #: npc/018-1-1/_mobs.txt:4 #: npc/018-1-1/_mobs.txt:9 #: npc/018-1-1/_mobs.txt:3 #, no-c-format msgid "Evil Mushroom" msgstr "" #. code: Name: "Evil Scythe" #: mob_db.conf:1273 #, no-c-format msgid "Evil Scythe" msgstr "" #. code: mesc l("Evil worms crawl from earth and starts devouring the plants!"); #: npc/004-1/anwar.txt:73 #, no-c-format msgid "Evil worms crawl from earth and starts devouring the plants!" msgstr "" #. code: l("Examine the Mouboo"), #: npc/014-2/mouboo.txt:38 #, no-c-format msgid "Examine the Mouboo" msgstr "" #. code: mes l("Example:"); #. code: l("Example:"), #: npc/003-6/cyndala.txt:17 #: npc/commands/debug.txt:45 #: npc/commands/debug.txt:75 #: npc/commands/debug.txt:55 #, no-c-format msgid "Example:" msgstr "" #. code: mesq l("Excellent! Let me see..."); #: npc/003-0-1/audsbel.txt:226 #: npc/003-0-1/audsbel.txt:147 #, no-c-format msgid "Excellent! Let me see..." msgstr "" #. code: mesq l("Excellent! This is exactly what I need. Thanks a lot. I'll tell Nikolai about your generosity."); #: npc/020-7-1/janika.txt:55 #, no-c-format msgid "Excellent! This is exactly what I need. Thanks a lot. I'll tell Nikolai about your generosity." msgstr "" #. code: mesq l("Except they're not. I'll be back later."); #: npc/009-5/joaquim.txt:163 #, no-c-format msgid "Except they're not. I'll be back later." msgstr "" #. code: mesc l("Exchange the item with Leona?"); #: npc/018-5-2/leona.txt:99 #, no-c-format msgid "Exchange the item with Leona?" msgstr "" #. code: l("Excuse me."), #: npc/003-6/cyndala.txt:99 #, no-c-format msgid "Excuse me." msgstr "" #. code: lg("Excuse me? Do you know who I am?"); #: npc/002-1/billybons.txt:23 #, no-c-format msgid "Excuse me? Do you know who I am?#0" msgstr "" #. code: lg("Excuse me? Do you know who I am?"); #: npc/002-1/billybons.txt:23 #, no-c-format msgid "Excuse me? Do you know who I am?#1" msgstr "" #. code: dispbottom l("Exp rate has been reset to @@% (default value).", #: npc/commands/rate-management.txt:68 #, no-c-format msgid "Exp rate has been reset to @@% (default value)." msgstr "" #. code: dispbottom col(l("Exp rate is set to @@% for the next @@.", #: npc/commands/rate-management.txt:112 #, no-c-format msgid "Exp rate is set to @@% for the next @@." msgstr "" #. code: l("Experience Rate management"), #: npc/commands/event.txt:199 #, no-c-format msgid "Experience Rate management" msgstr "" #. code: mes l("Experience can be gained by completing quests and killing monsters. When you accumulate enough experience, you'll level up!"); #: npc/005-7/trainer.txt:504 #, no-c-format msgid "Experience can be gained by completing quests and killing monsters. When you accumulate enough experience, you'll level up!" msgstr "" #. code: l("Experience."), L_Experiencia, #: npc/005-7/trainer.txt:60 #, no-c-format msgid "Experience." msgstr "" #. code: rif(.@q & HH_ADVANCED, l("Expert Dungeon (Lv 100+)")), // Level 61-100 #: npc/018-2-1/warps.txt:50 #, no-c-format msgid "Expert Dungeon (Lv 100+)" msgstr "" #. code: rif($@GM_OVERRIDE, l("Expire rent time")); #: npc/functions/estate.txt:204 #, no-c-format msgid "Expire rent time" msgstr "" #. code: mesc l("Eyes grows!"); #: npc/020-7-1/peetu.txt:249 #, no-c-format msgid "Eyes grows!" msgstr "" #. code: mesq l("Yayaya, by pressing @@ or clicking in @@, you'll open your char status window!", b(l("F2")), b(l("STA"))); #: npc/000-0-0/sailors.txt:98 #: npc/000-0-0/sailors.txt:167 #, no-c-format msgid "F2" msgstr "" #. code: mesq l("Equipping them is easy, you must open your inventory with @@ or clicking in @@, on the top right.", b(l("F3")), b(l("INV"))); #: npc/000-0-0/sailors.txt:67 #, no-c-format msgid "F3" msgstr "" #. code: dispbottom col(l("FINAL WARNING: Do not spend unecessary time on Soren's House, you'll be disconnected!!"), 1); #: npc/soren-2/main.txt:165 #, no-c-format msgid "FINAL WARNING: Do not spend unecessary time on Soren's House, you'll be disconnected!!" msgstr "" #. code: Name: "Fafi Dragon" #: mob_db.conf:6676 #, no-c-format msgid "Fafi Dragon" msgstr "" #. code: Name: "Fafi Mask" #: item_db.conf:-1 #, no-c-format msgid "Fafi Mask" msgstr "" #. code: mesc l("Failed to validate pin. Aborting."); #: npc/003-0/wizard.txt:162 #: npc/003-0/berserk.txt:193 #: npc/003-0/paladin.txt:195 #: npc/003-0/priest.txt:250 #: npc/003-0/tanker.txt:192 #: npc/003-0/sage.txt:159 #, no-c-format msgid "Failed to validate pin. Aborting." msgstr "" #. code: dispbottom l("Failed to warp to Soren Village."); #: npc/001-6/warp.txt:24 #, no-c-format msgid "Failed to warp to Soren Village." msgstr "" #. code: l("Failure to respond to other players and/or GMs in a timely manner will be viewed as unacceptable AFK botting. And you'll spend a night in the jail."), #: npc/functions/game-rules.txt:21 #, no-c-format msgid "Failure to respond to other players and/or GMs in a timely manner will be viewed as unacceptable AFK botting. And you'll spend a night in the jail." msgstr "" #. code: case 1: return l("Fair Person"); #: npc/functions/util.txt:671 #, no-c-format msgid "Fair Person" msgstr "" #. code: mesq l("Fairies usually behaves well, but they hate snakes, so avoid casting halhiss and fairy kingdom at once. You never know."); #: npc/014-5-1/sagratha.txt:381 #, no-c-format msgid "Fairies usually behaves well, but they hate snakes, so avoid casting halhiss and fairy kingdom at once. You never know." msgstr "" #. code: Name: "Fairy's Squirrel" #: mob_db.conf:1878 #, no-c-format msgid "Fairy's Squirrel" msgstr "" #. code: Name: "Fallen King" #: mob_db.conf:2907 #: mob_db.conf:2855 #, no-c-format msgid "Fallen King" msgstr "" #. code: mesc l("Falling means certain death."); #: npc/015-8/puzzle.txt:39 #, no-c-format msgid "Falling means certain death." msgstr "" #. code: Name: "Fancy Hat" #: item_db.conf:-1 #, no-c-format msgid "Fancy Hat" msgstr "" #. code: mes l("Far over, the misty Nivalis cold ♪"); #: npc/003-1/mariusthebard.txt:108 #, no-c-format msgid "Far over, the misty Nivalis cold ♪" msgstr "" #. code: l("Farewell."), #: npc/functions/goodbye.txt:20 #, no-c-format msgid "Farewell." msgstr "" #. code: 005-1,30,94,0 script Faris NPC_CHILD7,{ #: npc/005-1/ayasha.txt:319 #, no-c-format msgid "Faris" msgstr "" #. code: Name: "Farmer Hat" #: item_db.conf:-1 #, no-c-format msgid "Farmer Hat" msgstr "" #. code: Name: "Farmer Pants" #: item_db.conf:-1 #, no-c-format msgid "Farmer Pants" msgstr "" #. code: rif($ARKIM_ST >= 2600, l("Fate's Potion")), #: npc/015-3/arkim.txt:81 #, no-c-format msgid "Fate's Potion" msgstr "" #. code: Name: "Fates Potion" #: item_db.conf:-1 #, no-c-format msgid "Fates Potion" msgstr "" #. code: mesq l("Fear not! You can check our [@@https://gitlab.com/TMW2/Docs/wikis/home|Wiki@@] to find that and other awesome stuff!"); #: npc/003-1/constableperry.txt:21 #, no-c-format msgid "Fear not! You can check our [@@https://gitlab.com/TMW2/Docs/wikis/home|Wiki@@] to find that and other awesome stuff!" msgstr "" #. code: l("Feel free to come visit me another time."); #: npc/012-1/locamit.txt:59 #: npc/003-6/tamiloc.txt:59 #: npc/020-1/misc.txt:166 #: npc/017-1/misc.txt:214 #: npc/024-10/haircut.txt:53 #, no-c-format msgid "Feel free to come visit me another time." msgstr "" #. code: mes l("Female"); #. code: l("Female"), G_FEMALE, #: npc/commands/debug-look.txt:14 #: npc/commands/ucp.txt:55 #, no-c-format msgid "Female" msgstr "" #. code: Name: "Fertilized Spores" #: item_db.conf:-1 #, no-c-format msgid "Fertilized Spores" msgstr "" #. code: mesc l("Fighting stronger monsters will yield more EXP, but to make botting less profitable, too weak monsters give less EXP."); #: npc/functions/news.txt:83 #, no-c-format msgid "Fighting stronger monsters will yield more EXP, but to make botting less profitable, too weak monsters give less EXP." msgstr "" #. code: mesc l("Figures clad in dark were reported in Tulimshar Mines, as more miners were hired and need help."); #: npc/functions/news.txt:228 #, no-c-format msgid "Figures clad in dark were reported in Tulimshar Mines, as more miners were hired and need help." msgstr "" #. code: l("Fill Water Bottles"), L_Bottle, #: npc/019-1/well.txt:21 #, no-c-format msgid "Fill Water Bottles" msgstr "" #. code: mesc l("Fill with what?"); #: npc/items/emptybox.txt:17 #, no-c-format msgid "Fill with what?" msgstr "" #. code: dispbottom l("Final: @@, @@",.@pointX,.@pointY); #: npc/012-1/gwendolyn.txt:366 #, no-c-format msgid "Final: @@, @@" msgstr "" #. code: l("Find yourself a nice dry spot on a coast where you can easily reach into deep water."), #: npc/items/books.txt:54 #, no-c-format msgid "Find yourself a nice dry spot on a coast where you can easily reach into deep water." msgstr "" #. code: mesq l("Fine."); #: npc/012-7/airlia.txt:96 #, no-c-format msgid "Fine." msgstr "" #. code: l("Finish"), #: npc/017-8/doorbell.txt:119 #: npc/009-7/doorbell.txt:119 #: npc/012-8/doorbell.txt:119 #: npc/009-6/doorbell.txt:119 #: npc/017-7/doorbell.txt:119 #: npc/024-14/doorbell.txt:79 #, no-c-format msgid "Finish" msgstr "" #. code: Name: "Fire Fairy" #. code: 011-3,40,101,36,26 monster Fire Fairy 1183,15,100000,30000 #: mob_db.conf:6865 #: npc/011-3/_mobs.txt:11 #, no-c-format msgid "Fire Fairy" msgstr "" #. code: 011-1,98,101,79,79 monster Fire Goblin 1067,90,60000,60000 #. code: 009-1,73,51,49,14 monster Fire Goblin 1067,7,45000,45000,Fisherman::OnKillFireGoblin #. code: 008-1,132,108,42,15 monster Fire Goblin 1067,4,15000,25000 #. code: 011-3,40,206,19,14 monster Fire Goblin 1067,10,100000,30000 #. code: Name: "Fire Goblin" #: npc/011-3/_mobs.txt:3 #: mob_db.conf:2303 #: npc/009-1/_mobs.txt:4 #: npc/011-1/_mobs.txt:3 #: npc/008-1/_mobs.txt:9 #, no-c-format msgid "Fire Goblin" msgstr "" #. code: Name: "Fire Scroll" #: item_db.conf:-1 #, no-c-format msgid "Fire Scroll" msgstr "" #. code: 015-1,167,36,11,13 monster Fire Skull 1193,1,45000,60000 #. code: Name: "Fire Skull" #: mob_db.conf:7246 #: npc/015-1/_mobs.txt:10 #, no-c-format msgid "Fire Skull" msgstr "" #. code: mesc "----------"+l("Fire Staffs Recipes")+"----------", 2; #: npc/craft/recipes.txt:226 #, no-c-format msgid "Fire Staffs Recipes" msgstr "" #. code: rif(true && !(.@q & COLLECT_FIREGUNS), l("Fire Staves")), #: npc/017-1/fairy_collector.txt:67 #, no-c-format msgid "Fire Staves" msgstr "" #. code: mesq l("Firearms? What would that be? @@", "%%4"); #: npc/017-4/pyndragon.txt:61 #, no-c-format msgid "Firearms? What would that be? @@" msgstr "" #. code: 014-5-1,29,37,0 script Fireplace#Saggy NPC_NO_SPRITE,{ #: npc/014-5-1/objects.txt:51 #, no-c-format msgid "Fireplace#Saggy" msgstr "" #. code: mesq l("First - item must be equipped."); #: npc/functions/refine.txt:15 #, no-c-format msgid "First - item must be equipped." msgstr "" #. code: 008-1,48,117,0 script First Dungeon Master NPC_BRGUARD_SWORD,{ #: npc/008-1/master.txt:31 #, no-c-format msgid "First Dungeon Master" msgstr "" #. code: mes ".:: " + l("First Tier") + " ::."; #: npc/craft/options.txt:518 #: npc/craft/options.txt:506 #, no-c-format msgid "First Tier" msgstr "" #. code: mes l("First of, there's a day/night cycle on the game."); #: npc/005-7/trainer.txt:477 #, no-c-format msgid "First of, there's a day/night cycle on the game." msgstr "" #. code: mesc l("First of, you didn't logged in. Without you online, WE CANNOT UNJAIL YOU! We tried with SQL but it didn't budge."), 3; #: npc/functions/clientversion.txt:158 #, no-c-format msgid "First of, you didn't logged in. Without you online, WE CANNOT UNJAIL YOU! We tried with SQL but it didn't budge." msgstr "" #. code: mesq l("First thing is to get a @@. One from black market won't do, go to Halinarzo!", getitemlink(SunnyCrystal)); #: npc/003-0-1/colin.txt:260 #: npc/003-0-1/luca.txt:260 #, no-c-format msgid "First thing is to get a @@. One from black market won't do, go to Halinarzo!" msgstr "" #. code: mesc l("First timers will be lead to somewhere random on this cave to keep intruders out. Just walk there again while all switches are still active."); #: npc/021-1/yeti.txt:123 #, no-c-format msgid "First timers will be lead to somewhere random on this cave to keep intruders out. Just walk there again while all switches are still active." msgstr "" #. code: Name: "Fish Box" #: item_db.conf:-1 #, no-c-format msgid "Fish Box" msgstr "" #. code: 009-1,116,106,0 script Fisherman NPC_FISHERMAN_HALI,{ #: npc/009-1/fisherman.txt:8 #, no-c-format msgid "Fisherman" msgstr "" #. code: Name: "Fishing Guide Vol. I" #: item_db.conf:-1 #, no-c-format msgid "Fishing Guide Vol. I" msgstr "" #. code: Name: "Fishing Rod" #: item_db.conf:-1 #, no-c-format msgid "Fishing Rod" msgstr "" #. code: l("Fishing next to shallow water is not going to work well, because fishes seldom go there."), #: npc/items/books.txt:55 #, no-c-format msgid "Fishing next to shallow water is not going to work well, because fishes seldom go there." msgstr "" #. code: mesc l("Fishing now gives experience, and two new baits were added: Cheese and Alface."); #: npc/functions/news.txt:103 #, no-c-format msgid "Fishing now gives experience, and two new baits were added: Cheese and Alface." msgstr "" #. code: mesc l("Fixing Crystals have a price. You can only charge crystals to places you've already been."); #: npc/024-15/lilanna.txt:93 #, no-c-format msgid "Fixing Crystals have a price. You can only charge crystals to places you've already been." msgstr "" #. code: Name: "Flight Talisman" #: item_db.conf:-1 #, no-c-format msgid "Flight Talisman" msgstr "" #. code: 019-3,88,63,88,63 monster Fluffy 1022,50,100000,30000 #. code: 019-1,70,67,52,48 monster Fluffy 1022,50,100000,30000 #. code: 019-4,101,58,44,52 monster Fluffy 1022,18,100000,30000 #. code: 019-2,73,53,42,36 monster Fluffy 1022,10,100000,30000 #. code: 014-2,29,74,19,27 monster Fluffy 1022,5,30000,30000 #. code: 020-1,62,75,50,51 monster Fluffy 1022,10,100000,30000 #: npc/019-2/_mobs.txt:3 #: npc/014-2/_mobs.txt:5 #: npc/019-3/_mobs.txt:2 #: npc/019-1/_mobs.txt:2 #: npc/020-1/_mobs.txt:2 #: npc/019-4/_mobs.txt:4 #, no-c-format msgid "Fluffy" msgstr "" #. code: Name: "Fluffy Animals who Love Their Owners" #: item_db.conf:-1 #, no-c-format msgid "Fluffy Animals who Love Their Owners" msgstr "" #. code: Name: "Fluffy Hat" #: item_db.conf:-1 #, no-c-format msgid "Fluffy Hat" msgstr "" #. code: Name: "Fluo Powder" #: item_db.conf:-1 #, no-c-format msgid "Fluo Powder" msgstr "" #. code: l("Following these lines are some other writings on this paper."), #: npc/002-3/note.txt:34 #, no-c-format msgid "Following these lines are some other writings on this paper." msgstr "" #. code: mesq l("Foolish kids, do you think violence is the answer to everything?!"); #: npc/001-7/celestia_bossfight.txt:102 #, no-c-format msgid "Foolish kids, do you think violence is the answer to everything?!" msgstr "" #. code: mesq l("For (another) one @@, I'll need 3~4 @@ and 50 GP.", getitemlink(PiberriesInfusion), getitemlink(Piberries)); #: npc/012-4/wyara.txt:66 #, no-c-format msgid "For (another) one @@, I'll need 3~4 @@ and 50 GP." msgstr "" #. code: mesc l("For HLib, a GM must take the role of the Monster King"); #: npc/012-1/guards.txt:133 #, no-c-format msgid "For HLib, a GM must take the role of the Monster King" msgstr "" #. code: mesc l("For a moment you wonder if Celestia might have gotten confused and tossed in a handful of forest dirt into the teapot."); #: npc/012-7/celestia.txt:200 #, no-c-format msgid "For a moment you wonder if Celestia might have gotten confused and tossed in a handful of forest dirt into the teapot." msgstr "" #. code: mes l("For all his great deeds, and thousands of lives he saved, this statue is in his honor."); #: npc/012-1/statue.txt:11 #: npc/003-0-1/statues.txt:43 #, no-c-format msgid "For all his great deeds, and thousands of lives he saved, this statue is in his honor." msgstr "" #. code: mes l("For all the feedback, you know"); #: npc/003-1/mariusthebard.txt:104 #, no-c-format msgid "For all the feedback, you know" msgstr "" #. code: dispbottom l("For cowardingly killing in a secure area, you will be severely punished."); #: npc/functions/hub.txt:105 #, no-c-format msgid "For cowardingly killing in a \"secure\" area, you will be severely punished." msgstr "" #. code: mes l("For defending Hurnscald alone and saving all its inhabitants."); #: npc/003-0-1/statues.txt:41 #: npc/012-1/statue.txt:9 #, no-c-format msgid "For defending Hurnscald alone and saving all its inhabitants." msgstr "" #. code: mes l("For fighting against the Monster King once and getting out alive to tell the story."); #: npc/012-1/statue.txt:10 #: npc/003-0-1/statues.txt:42 #, no-c-format msgid "For fighting against the Monster King once and getting out alive to tell the story." msgstr "" #. code: dispbottom l("For finding an Easter Egg, you got Strange Coins!"); #: npc/005-2-1/note.txt:13 #: npc/003-2-1/demure.txt:11 #: npc/017-1/paxel.txt:237 #, no-c-format msgid "For finding an Easter Egg, you got Strange Coins!" msgstr "" #. code: mes l("For now do not take too much time to work on your intelligence, after all, almost nobody have magic this day."); #: npc/005-7/trainer.txt:448 #, no-c-format msgid "For now do not take too much time to work on your intelligence, after all, almost nobody have magic this day." msgstr "" #. code: mesq l("For now, please accept this @@ as my gratitude.", getitemlink(ThetaBook)); #: npc/020-7-1/ensio.txt:122 #, no-c-format msgid "For now, please accept this @@ as my gratitude." msgstr "" #. code: mesq l("For now, take this @@. I hope that you will use this power for something good now.", getitemlink(AlchemyBlueprintB)); #: npc/014-5-1/sagratha.txt:228 #, no-c-format msgid "For now, take this @@. I hope that you will use this power for something good now." msgstr "" #. code: mesq l("For now, yes. But you will have to prove that you really care about more than yourself."); #: npc/014-5-1/sagratha.txt:323 #, no-c-format msgid "For now, yes. But you will have to prove that you really care about more than yourself." msgstr "" #. code: mesq l("For only 100 GP, you can sleep on the beds of the Land Of Fire."); #: npc/017-3/dimonds.txt:604 #, no-c-format msgid "For only 100 GP, you can sleep on the beds of the Land Of Fire." msgstr "" #. code: l("For only a small amount of Gold Pieces, I will show you how it works!"), #: npc/005-6/zitoni.txt:43 #, no-c-format msgid "For only a small amount of Gold Pieces, I will show you how it works!" msgstr "" #. code: mesq l("For short, they had a fight with curses, and now there's a talking statue over his grave which can spawn monsters here."); #: npc/006-1/crazyfefe.txt:97 #, no-c-format msgid "For short, they had a fight with curses, and now there's a talking statue over his grave which can spawn monsters here." msgstr "" #. code: mesq l("For short, you would have lost all your items, wouldn't get anything, and there would be no refunds."); #: npc/003-1/sailors.txt:77 #, no-c-format msgid "For short, you would have lost all your items, wouldn't get anything, and there would be no refunds." msgstr "" #. code: mesq l("For sure the chef of Nard's ship could spare you a pair of gloves."); #: npc/005-4/rosen.txt:104 #, no-c-format msgid "For sure the chef of Nard's ship could spare you a pair of gloves." msgstr "" #. code: mesq l("For that, I need to light five torches. The pentagram, the magic, and all the else are with me. Just light the torches."); #: npc/007-1/zarkor.txt:108 #, no-c-format msgid "For that, I need to light five torches. The pentagram, the magic, and all the else are with me. Just light the torches." msgstr "" #. code: mes l("For that, I'll need @@/@@ @@.", countitem(LeatherPatch), 10, getitemlink(LeatherPatch)); #: npc/018-5-3/shaabty.txt:96 #, no-c-format msgid "For that, I'll need @@/@@ @@." msgstr "" #. code: mesq l("For the @@, I'll need 5 ##Bhigh-quality##b @@, and @@ GP for work fee!", getitemlink(FurBoots), getitemlink(WhiteFur), format_number(7125)); #: npc/020-6/agostine.txt:82 #, no-c-format msgid "For the @@, I'll need 5 ##Bhigh-quality##b @@, and @@ GP for work fee!" msgstr "" #. code: mesc l("For the first place in Easter, you gained a Bhopper Fluffy."), 3; #: npc/003-1/events.txt:13 #, no-c-format msgid "For the first place in Easter, you gained a Bhopper Fluffy." msgstr "" #. code: l("For the mouboo? I was only doing my duty."); #: npc/014-5-1/sagratha.txt:210 #, no-c-format msgid "For the mouboo? I was only doing my duty." msgstr "" #. code: l("For the rescue? You didn't seemed to be in need of aid."), #: npc/014-5-1/sagratha.txt:208 #, no-c-format msgid "For the rescue? You didn't seemed to be in need of aid." msgstr "" #. code: mesq l("For this @@, I offer you @@ GP.", getitemlink(.@what), format_number(.@gp)); #: npc/018-5-2/leona.txt:97 #, no-c-format msgid "For this @@, I offer you @@ GP." msgstr "" #. code: mesq l("For this @@, I offer you a(n) @@.", getitemlink(.@what), getitemlink(.@reward)); #: npc/018-5-2/leona.txt:95 #, no-c-format msgid "For this @@, I offer you a(n) @@." msgstr "" #. code: mesq l("For this training, I need @@, not the usual arrow you use.", getitemlink(TrainingArrow)); #: npc/012-1/gwendolyn.txt:528 #, no-c-format msgid "For this training, I need @@, not the usual arrow you use." msgstr "" #. code: mes l("For you, boring person like me, It'll cost the small amount of:"); #: npc/017-1/boringnpc.txt:20 #, no-c-format msgid "For you, boring person like me, It'll cost the small amount of:" msgstr "" #. code: mesq l("For you, it will be only 50 GP for potion! But I need the base ingredients, four @@ - or @@, depends on which one.", getitemlink(Plushroom), getitemlink(Chagashroom)); #: npc/005-6/zitoni.txt:97 #, no-c-format msgid "For you, it will be only 50 GP for potion! But I need the base ingredients, four @@ - or @@, depends on which one." msgstr "" #. code: mesq l("For you, it'll be @@ GP.", .@price); #: npc/004-1/elanore.txt:6 #: npc/functions/nurse.txt:50 #, no-c-format msgid "For you, it'll be @@ GP." msgstr "" #. code: soren,102,84,102,81 monster Forain 1061,5,60000,60000 #. code: Name: "Forain" #: npc/soren/_mobs.txt:3 #: mob_db.conf:2042 #, no-c-format msgid "Forain" msgstr "" #. code: Name: "Forest Armor" #: item_db.conf:-1 #, no-c-format msgid "Forest Armor" msgstr "" #. code: Name: "Forest Bow" #: item_db.conf:-1 #, no-c-format msgid "Forest Bow" msgstr "" #. code: Name: "Forest Card" #: item_db.conf:-1 #, no-c-format msgid "Forest Card" msgstr "" #. code: Name: "Forest Gloves" #: item_db.conf:-1 #, no-c-format msgid "Forest Gloves" msgstr "" #. code: 014-5,130,132,48,44 monster Forest Mushroom 1060,9,20000,20000 #. code: 014-2,108,60,52,58 monster Forest Mushroom 1060,12,60000,45000 #. code: 014-3,96,102,70,21 monster Forest Mushroom 1060,10,60000,45000 #. code: rif(GHMEMO[GHQ_GetQuestIDByMonsterID(ForestMushroom)] >= 10000 && !countitem(ForestShroomEgg), l("Forest Mushroom")), #. code: 014-4,130,68,24,52 monster Forest Mushroom 1060,10,60000,45000 #. code: Name: "Forest Mushroom" #: npc/014-2/_mobs.txt:4 #: npc/014-5/_mobs.txt:6 #: npc/014-4/_mobs.txt:4 #: npc/017-1/pet_detective.txt:56 #: npc/014-3/_mobs.txt:3 #: mob_db.conf:1998 #, no-c-format msgid "Forest Mushroom" msgstr "" #. code: Name: "Forest Piou Feathers" #: item_db.conf:-1 #, no-c-format msgid "Forest Piou Feathers" msgstr "" #. code: Name: "Forest Shroom Egg" #: item_db.conf:-1 #, no-c-format msgid "Forest Shroom Egg" msgstr "" #. code: Name: "Forest Shroom Hat" #: item_db.conf:-1 #, no-c-format msgid "Forest Shroom Hat" msgstr "" #. code: mesc l("Form the strongest party and win! Remember that if you don't kill the boss, you'll never win!"); #: npc/018-2-1/dustman.txt:191 #, no-c-format msgid "Form the strongest party and win! Remember that if you don't kill the boss, you'll never win!" msgstr "" #. code: 017-4,38,35,0 script Fortiun NPC_FORTIUN,{ #: npc/017-4/refine.txt:6 #, no-c-format msgid "Fortiun" msgstr "" #. code: 003-0-1,63,30,0 script Fortune Statue NPC_STATUE_BANKER,{ #: npc/003-0-1/statues.txt:6 #, no-c-format msgid "Fortune Statue" msgstr "" #. code: 014-3,134,100,0 script Fountain#Hurns NPC_NO_SPRITE,{ #: npc/014-3/fountain.txt:8 #, no-c-format msgid "Fountain#Hurns" msgstr "" #. code: 003-1,67,27,3,4 monster Four Leaf 1028,1,30000,20000 #: npc/003-1/_mobs.txt:4 #, no-c-format msgid "Four Leaf" msgstr "" #. code: Name: "Four Leaf Clover" #: item_db.conf:-1 #, no-c-format msgid "Four Leaf Clover" msgstr "" #. code: mes l("Four minutes after the warp, or when the last maggot die, it'll be over."); #: npc/005-1-1/main.txt:61 #, no-c-format msgid "Four minutes after the warp, or when the last maggot die, it'll be over." msgstr "" #. code: mes l("France: [@@https://dondesang.efs.sante.fr/|https://dondesang.efs.sante.fr/@@]"); #: npc/012-6/nurse.txt:46 #, no-c-format msgid "France: [@@https://dondesang.efs.sante.fr/|https://dondesang.efs.sante.fr/@@]" msgstr "" #. code: Name: "Friend Gift" #: item_db.conf:-1 #, no-c-format msgid "Friend Gift" msgstr "" #. code: mesq l("From magical gates to ancient time-space technology - we know it all!"); #: npc/024-15/lilanna.txt:31 #, no-c-format msgid "From magical gates to ancient time-space technology - we know it all!" msgstr "" #. code: mesq l("From the smell I can see you found the bug bomb!"); #: npc/005-1/zegas.txt:93 #, no-c-format msgid "From the smell I can see you found the bug bomb!" msgstr "" #. code: rif(TELEPORTERS & TP_FROST, l("Frostia")), #. code: rif(TELEPORTERS & TP_FROST && 0, l("Frostia")), #. code: msObjective(reputation("Frostia") >= 100, l("* become @@ Hero", l("Frostia"))); #: npc/012-1/milly.txt:38 #: npc/018-5/teleporter.txt:25 #: npc/009-1/teleporter.txt:25 #: npc/024-1/teleporter.txt:25 #, no-c-format msgid "Frostia" msgstr "" #. code: rif(TELEPORTERS & TP_FROST, l("Frostia (@@m)", 120-.@x)), #: npc/items/lofteleporter.txt:54 #, no-c-format msgid "Frostia (@@m)" msgstr "" #. code: rif(TELEPORTERS & TP_FROST, l("Frostia - 30,000 GP")), #: npc/024-15/lilanna.txt:104 #, no-c-format msgid "Frostia - 30,000 GP" msgstr "" #. code: Name: "Frostia Guard" #. code: 024-1,93,73,0 script Frostia Guard NPC_ELF,{ #: npc/024-1/guard.txt:6 #: mob_db.conf:2959 #, no-c-format msgid "Frostia Guard" msgstr "" #. code: Name: "Frostia Warp Crystal" #: item_db.conf:-1 #, no-c-format msgid "Frostia Warp Crystal" msgstr "" #. code: mapannounce "001-1", l("Frostia and Halinarzo are now on a spar!"), bc_map; #: npc/001-1/bgmaster.txt:53 #, no-c-format msgid "Frostia and Halinarzo are now on a spar!" msgstr "" #. code: mesq l("Frostia is a *hic* town way way north of here. They *hic* hate humans, so... Good luck?"); #: npc/012-2/rakinorf.txt:266 #, no-c-format msgid "Frostia is a *hic* town way way north of here. They *hic* hate humans, so... Good luck?" msgstr "" #. code: mesq l("Frostia is the only city known that was not founded by humans."); #: npc/020-1/misc.txt:57 #: npc/017-1/misc.txt:101 #, no-c-format msgid "Frostia is the only city known that was not founded by humans." msgstr "" #. code: 024-8,73,26,0 script Frostia's Nurse NPC_ELF_F,{ #: npc/024-8/nurse.txt:6 #, no-c-format msgid "Frostia's Nurse" msgstr "" #. code: Name: "Frozen Squirrel" #: mob_db.conf:1846 #, no-c-format msgid "Frozen Squirrel" msgstr "" #. code: Name: "Frozen Yeti Tear" #: item_db.conf:-1 #, no-c-format msgid "Frozen Yeti Tear" msgstr "" #. code: 031-1,96,113,0 script Frozenbeard NPC138,{ #: npc/00000SAVE/events/031-1_frozenbeard.txt:1 #, no-c-format msgid "Frozenbeard" msgstr "" #. code: Name: "Fungus" #: item_db.conf:-1 #, no-c-format msgid "Fungus" msgstr "" #. code: Name: "Funky Hat" #: item_db.conf:-1 #, no-c-format msgid "Funky Hat" msgstr "" #. code: Name: "Fur Boots" #: item_db.conf:-1 #, no-c-format msgid "Fur Boots" msgstr "" #. code: mesc ".:: "+ l("Furniture Menu") + " ::."; #: npc/024-14/doorbell.txt:72 #: npc/009-6/doorbell.txt:112 #: npc/017-8/doorbell.txt:112 #: npc/009-7/doorbell.txt:112 #: npc/017-7/doorbell.txt:112 #: npc/012-8/doorbell.txt:112 #, no-c-format msgid "Furniture Menu" msgstr "" #. code: Name: "Fuschia Dye" #: item_db.conf:-1 #, no-c-format msgid "Fuschia Dye" msgstr "" #. code: 017-4,23,23,0 script Fusus NPC_FUSUS,{ #: npc/017-4/refine.txt:20 #, no-c-format msgid "Fusus" msgstr "" #. code: mes l("GAAAAAAAAAAAAAAAAHHHHHHH!"); #: npc/007-1/zarkor.txt:188 #, no-c-format msgid "GAAAAAAAAAAAAAAAAHHHHHHH!" msgstr "" #. code: mesc ".:: " + l("GAME SETTINGS") + " ::.", 3; #. code: mesc l("WARNING: Use @ucp to change @@.", b(l("GAME SETTINGS"))), 1; #: npc/functions/clientversion.txt:231 #: npc/commands/ucp.txt:140 #, no-c-format msgid "GAME SETTINGS" msgstr "" #. code: mesq l("GET OUT OF HERE, YOUR NOBODY!"); #: npc/002-3/nard.txt:306 #, no-c-format msgid "GET OUT OF HERE, YOUR NOBODY!" msgstr "" #. code: 001-3-1,32,89,0 script GM Alchemy Table NPC_NO_SPRITE,{ #: npc/001-3-1/alchemy.txt:7 #, no-c-format msgid "GM Alchemy Table" msgstr "" #. code: 001-3-1,52,86,0 script GM Black Smithy NPC_NO_SPRITE,{ #: npc/001-3-1/smith.txt:7 #, no-c-format msgid "GM Black Smithy" msgstr "" #. code: Name: "GM Cap" #: item_db.conf:-1 #, no-c-format msgid "GM Cap" msgstr "" #. code: Name: "GM Gift Box" #: mob_db.conf:6272 #, no-c-format msgid "GM Gift Box" msgstr "" #. code: Name: "GM Robe" #: item_db.conf:-1 #, no-c-format msgid "GM Robe" msgstr "" #. code: dispbottom l("GMs are NOT allowed on Hurnscald Liberation day."); #: npc/003-1/ship.txt:29 #, no-c-format msgid "GMs are NOT allowed on Hurnscald Liberation day." msgstr "" #. code: mesc l("GMs weren't using it a lot, and Quirin needed to collect money."); #: npc/functions/news.txt:55 #, no-c-format msgid "GMs weren't using it a lot, and Quirin needed to collect money." msgstr "" #. code: mes ("%%0 - "+l("GP")); #: npc/014-5/events.txt:68 #, no-c-format msgid "GP" msgstr "" #. code: mesc l("Gained 2500 XP and 250 GP"); #: npc/003-0-1/audsbel.txt:162 #, no-c-format msgid "Gained 2500 XP and 250 GP" msgstr "" #. code: mesc l("Gained 5000 XP"); #: npc/003-0-1/audsbel.txt:196 #, no-c-format msgid "Gained 5000 XP" msgstr "" #. code: mesc l("Gained @@ points.", .@pts), 3; #: npc/003-1/ched.txt:47 #, no-c-format msgid "Gained @@ points." msgstr "" #. code: l("Gale, not good to fly."), L_Wind2; #: npc/017-1/paxel.txt:156 #, no-c-format msgid "Gale, not good to fly." msgstr "" #. code: 020-4,69,35,0 script Gambler#020-4 NPC_FLOPPED_NOBLEMAN,{ #: npc/020-4/gambler.txt:7 #, no-c-format msgid "Gambler#020-4" msgstr "" #. code: 020-4,70,36,4 script Gambling Xan NPC_PLAYER,{ #: npc/020-4/gambler.txt:132 #, no-c-format msgid "Gambling Xan" msgstr "" #. code: Name: "Gamboge Herb" #. code: 014-5,132,140,61,33 monster Gamboge Herb 1134,6,80000,80000 #: item_db.conf:-1 #: npc/014-5/_mobs.txt:10 #, no-c-format msgid "Gamboge Herb" msgstr "" #. code: 014-1,66,53,43,62 monster Gamboge Plant 1134,3,45000,50000 #. code: Name: "Gamboge Plant" #. code: 014-2,154,66,137,117 monster Gamboge Plant 1134,3,45000,50000 #: npc/014-1/_mobs.txt:9 #: mob_db.conf:5285 #: npc/014-2/_mobs.txt:11 #, no-c-format msgid "Gamboge Plant" msgstr "" #. code: l("Game News"), #: npc/commands/ucp.txt:21 #, no-c-format msgid "Game News" msgstr "" #. code: mesc l("Game Rules were updated!"), 1; #: npc/functions/clientversion.txt:144 #, no-c-format msgid "Game Rules were updated!" msgstr "" #. code: l("Game Settings"), #: npc/commands/ucp.txt:26 #, no-c-format msgid "Game Settings" msgstr "" #. code: Name: "Gem powder" #: item_db.conf:-1 #, no-c-format msgid "Gem powder" msgstr "" #. code: menuimage("actions/edit", l("Gender") + " [" + l("Requires logout") + "]"), #. code: mes l("Gender") + ": " + Sex; #: npc/commands/debug-look.txt:76 #: npc/commands/debug-look.txt:67 #, no-c-format msgid "Gender" msgstr "" #. code: mesc "----------"+l("General Recipes")+"----------", 2; #: npc/craft/recipes.txt:93 #, no-c-format msgid "General Recipes" msgstr "" #. code: 017-3,65,41,0 shop General Store#dimond NPC137,586:500,524:800,544:2000,632:500,528:500,735:500 #: npc/017-3/dimonds.txt:597 #, no-c-format msgid "General Store#dimond" msgstr "" #. code: mesq l("Generic items are used for different purposes. In creating other items, to swap and sell, to collect, etc."); #: npc/005-7/trainer.txt:256 #, no-c-format msgid "Generic items are used for different purposes. In creating other items, to swap and sell, to collect, etc." msgstr "" #. code: 018-1,26,36,0 script George NPC_GEORGE,{ #: npc/018-1/george.txt:13 #, no-c-format msgid "George" msgstr "" #. code: mesn l("George the Pirate"); #: npc/018-1/george.txt:149 #: npc/018-1/george.txt:36 #: npc/018-1/george.txt:26 #: npc/018-1/george.txt:57 #: npc/018-1/george.txt:60 #: npc/018-1/george.txt:144 #: npc/018-1/george.txt:20 #: npc/018-1/george.txt:54 #: npc/018-1/george.txt:70 #: npc/018-1/george.txt:120 #: npc/018-1/george.txt:31 #: npc/018-1/george.txt:90 #: npc/018-1/george.txt:78 #: npc/018-1/george.txt:129 #: npc/018-1/george.txt:99 #, no-c-format msgid "George the Pirate" msgstr "" #. code: mesq l("Get Rekt Noob."); #: npc/003-1/ched.txt:77 #, no-c-format msgid "Get Rekt Noob." msgstr "" #. code: l("Get money"), #: npc/commands/debug.txt:103 #, no-c-format msgid "Get money" msgstr "" #. code: mesq lg("Get out of here, weakling. You'll be killed by bandits."); #: npc/009-1/charles.txt:31 #, no-c-format msgid "Get out of here, weakling. You'll be killed by bandits.#0" msgstr "" #. code: mesq lg("Get out of here, weakling. You'll be killed by bandits."); #: npc/009-1/charles.txt:31 #, no-c-format msgid "Get out of here, weakling. You'll be killed by bandits.#1" msgstr "" #. code: mesq l("Getting in a class is easy, difficult is mastering it. But the more you advance, more powerful skills are unlocked."); #: npc/005-6/morgan.txt:67 #, no-c-format msgid "Getting in a class is easy, difficult is mastering it. But the more you advance, more powerful skills are unlocked." msgstr "" #. code: mesq l("Getting there is tricky, so listen carefully to the instructions:"); #: npc/021-1/yeti.txt:115 #, no-c-format msgid "Getting there is tricky, so listen carefully to the instructions:" msgstr "" #. code: case 2: npctalkonce(l("Ggrmm... Grmmmm...")); break; #: npc/functions/random-talk.txt:188 #, no-c-format msgid "Ggrmm... Grmmmm..." msgstr "" #. code: 005-1,91,31,0 script Ghada NPC_CHILD5,{ #: npc/005-1/ayasha.txt:334 #, no-c-format msgid "Ghada" msgstr "" #. code: Name: "Giant Cave Maggot" #: mob_db.conf:7443 #, no-c-format msgid "Giant Cave Maggot" msgstr "" #. code: 009-1,76,35,49,10 monster Giant Maggot 1031,6,30000,90000 #. code: 008-2,60,74,35,18 monster Giant Maggot 1031,4,25000,25000 #. code: 004-1,108,65,10,7 monster Giant Maggot 1031,4,35000,300000 #. code: 003-1,109,145,7,4 monster Giant Maggot 1031,1,30000,20000 #. code: Name: "Giant Maggot" #: npc/009-1/_mobs.txt:2 #: npc/008-2/_mobs.txt:6 #: npc/004-1/_mobs.txt:5 #: npc/003-1/_mobs.txt:7 #: mob_db.conf:1078 #, no-c-format msgid "Giant Maggot" msgstr "" #. code: Name: "Giant Mutated Bat" #. code: 001-6,147,139,38,42 monster Giant Mutated Bat 1044,4,60000,60000 #. code: 018-4-1,102,48,40,17 monster Giant Mutated Bat 1044,2,100000,50000 #: npc/001-6/_mobs.txt:4 #: mob_db.conf:1591 #: npc/018-4-1/_mobs.txt:6 #, no-c-format msgid "Giant Mutated Bat" msgstr "" #. code: 022-1,65,53,0 script Gift Fanatic NPC_GNOME_C,{ #: npc/022-1/gift_collector.txt:13 #, no-c-format msgid "Gift Fanatic" msgstr "" #. code: Name: "Ginger Bread Man" #: item_db.conf:-1 #, no-c-format msgid "Ginger Bread Man" msgstr "" #. code: l("Give Up"), L_Quit; #: npc/003-10/arnea.txt:35 #, no-c-format msgid "Give Up" msgstr "" #. code: l("Give it time, increase your magic power, and you'll find out the truth."), #: npc/items/books.txt:181 #, no-c-format msgid "Give it time, increase your magic power, and you'll find out the truth." msgstr "" #. code: mesq l("Give me a second to look over your paperwork."); #: npc/003-1/aidan.txt:28 #, no-c-format msgid "Give me a second to look over your paperwork." msgstr "" #. code: mesq l("Give me back what you've stole, thief!"); #: npc/003-1/hasan.txt:39 #, no-c-format msgid "Give me back what you've stole, thief!" msgstr "" #. code: npctalkonce(l("Give me some space.")); #: npc/functions/random-talk.txt:147 #, no-c-format msgid "Give me some space." msgstr "" #. code: l("Give players 10 minutes"), 600, #: npc/003-1/quirino.txt:130 #, no-c-format msgid "Give players 10 minutes" msgstr "" #. code: l("Give players 15 minutes"), 900, #: npc/003-1/quirino.txt:131 #, no-c-format msgid "Give players 15 minutes" msgstr "" #. code: l("Give players 20 minutes"), 1200, #: npc/003-1/quirino.txt:132 #, no-c-format msgid "Give players 20 minutes" msgstr "" #. code: l("Give players 25 minutes"), 1500, #: npc/003-1/quirino.txt:133 #, no-c-format msgid "Give players 25 minutes" msgstr "" #. code: l("Give players 30 minutes"), 1800, #: npc/003-1/quirino.txt:134 #, no-c-format msgid "Give players 30 minutes" msgstr "" #. code: l("Give players 5 minutes"), 300, #: npc/003-1/quirino.txt:129 #, no-c-format msgid "Give players 5 minutes" msgstr "" #. code: mesq l("Give that to whoever needs them, and see if it works. Then come tell me the result. Do you have the reagents?"); #: npc/003-1/tinris.txt:86 #, no-c-format msgid "Give that to whoever needs them, and see if it works. Then come tell me the result. Do you have the reagents?" msgstr "" #. code: mesc l("Give the Antenna and the GP to her?"); #: npc/012-1/terezin.txt:40 #, no-c-format msgid "Give the Antenna and the GP to her?" msgstr "" #. code: l("Give up!"), 0; #: npc/functions/lockpicks.txt:70 #: npc/functions/TODO.txt:70 #, no-c-format msgid "Give up!" msgstr "" #. code: l("Give your pet a nice name, and keep it healthy, and you'll be a successful pet owner!"), #: npc/items/books.txt:105 #, no-c-format msgid "Give your pet a nice name, and keep it healthy, and you'll be a successful pet owner!" msgstr "" #. code: l("Glad to hear. I swear, the fish I picked before you arrive was THAT big!"); #: npc/003-1/eugene.txt:84 #, no-c-format msgid "Glad to hear. I swear, the fish I picked before you arrive was THAT big!" msgstr "" #. code: 003-1,63,105,0 script Gladys NPC_FEMALE,{ #: npc/003-1/gladys.txt:3 #, no-c-format msgid "Gladys" msgstr "" #. code: rif(false && !(.@q & COLLECT_GLOVES), l("Gloves")), #: npc/017-1/fairy_collector.txt:62 #, no-c-format msgid "Gloves" msgstr "" #. code: dispbottom l("Go and fetch @@, the party leader!", getpartyleader(getcharid(1))); #: npc/008-2/master.txt:116 #: npc/008-1/master.txt:103 #, no-c-format msgid "Go and fetch @@, the party leader!" msgstr "" #. code: dispbottom l("Go and follow @@, your party leader!", getpartyleader(getcharid(1))); #: npc/008-2/master.txt:32 #: npc/008-1/master.txt:18 #, no-c-format msgid "Go and follow @@, your party leader!" msgstr "" #. code: mesq l("Go and talk to it."); #: npc/000-0-0/sailors.txt:56 #, no-c-format msgid "Go and talk to it." msgstr "" #. code: mesc l("Go away, I am too magical for you. %%n"); // quote #: npc/014-3/fountain.txt:12 #, no-c-format msgid "Go away, I am too magical for you. %%n" msgstr "" #. code: mesq l("Go away, kid! Let me pray in peace!"); #: npc/009-5/alvasus.txt:40 #, no-c-format msgid "Go away, kid! Let me pray in peace!" msgstr "" #. code: mesq l("Go away."); #: npc/012-7/airlia.txt:118 #, no-c-format msgid "Go away." msgstr "" #. code: menuimage("actions/back", l("Go back")), -1, #: npc/commands/debug-quest.txt:14 #, no-c-format msgid "Go back" msgstr "" #. code: message strcharinfo(0), l("Go back to Rosen!"); #: npc/005-4/rosen.txt:184 #, no-c-format msgid "Go back to Rosen!" msgstr "" #. code: mesq l("Go do what I told you to do and examine the house thoroughly!"); #: npc/012-4/wyara.txt:238 #, no-c-format msgid "Go do what I told you to do and examine the house thoroughly!" msgstr "" #. code: npctalkonce(l("Go fly a kite.")); #: npc/functions/random-talk.txt:111 #, no-c-format msgid "Go fly a kite." msgstr "" #. code: mesc l("Go home now?"); #: npc/001-7/celestia_bossfight.txt:24 #, no-c-format msgid "Go home now?" msgstr "" #. code: mesq l("Go kill the Bandit Lord!"); #: npc/015-2/guard.txt:55 #, no-c-format msgid "Go kill the Bandit Lord!" msgstr "" #. code: npctalk l("Go kill the maggots!"); #: npc/005-1-1/main.txt:36 #, no-c-format msgid "Go kill the maggots!" msgstr "" #. code: mesq l("Go kill them!!"); #: npc/014-3/oscar.txt:69 #: npc/012-1/hinnak.txt:79 #, no-c-format msgid "Go kill them!!" msgstr "" #. code: mesq l("Go see someone else for now. Yes, you need level to take most tasks available on the world!"); #: npc/005-4/rosen.txt:96 #, no-c-format msgid "Go see someone else for now. Yes, you need level to take most tasks available on the world!" msgstr "" #. code: mesq l("Go talk to Sagratha, she is usually in a hut in northen forest. The door have a magic barrier, so you'll need to have minimal magic skills to get close enough to open it."); #: npc/012-4/wyara.txt:104 #, no-c-format msgid "Go talk to Sagratha, she is usually in a hut in northen forest. The door have a magic barrier, so you'll need to have minimal magic skills to get close enough to open it." msgstr "" #. code: mesq l("Go very close to it and, speak the four four-letters magic words, pour some @@, and he'll appear to you.", getitemlink(EverburnPowder)); #: npc/012-7/celestia.txt:80 #, no-c-format msgid "Go very close to it and, speak the four four-letters magic words, pour some @@, and he'll appear to you." msgstr "" #. code: mesc l("Goal: @@/@@ reached!", .@new, 10000), 2; #. code: mesc l("Goal: @@/@@ reached!", .@new, 1000), 2; #. code: mesc l("Goal: @@/@@ reached!", .@new, 2500), 2; #. code: mesc l("Goal: @@/@@ reached!", .@new, 7500), 2; #. code: mesc l("Goal: @@/@@ reached!", .@new, 5000), 2; #: npc/functions/mobhunter.txt:108 #: npc/functions/mobhunter.txt:128 #: npc/functions/mobhunter.txt:98 #: npc/functions/mobhunter.txt:138 #: npc/functions/mobhunter.txt:118 #, no-c-format msgid "Goal: @@/@@ reached!" msgstr "" #. code: 018-3,31,28,1,1 monster Gobo Bear 1214,1,0,20000 #. code: Name: "Gobo Bear" #: npc/018-3/_mobs.txt:17 #: mob_db.conf:8184 #, no-c-format msgid "Gobo Bear" msgstr "" #. code: .@message$ = l("God bless you! You have saved me from sweltering!"); #: npc/003-1/lieutenantdausen.txt:291 #, no-c-format msgid "God bless you! You have saved me from sweltering!" msgstr "" #. code: mesq l("Going to World Edge? Never heard of."); #: npc/012-7/airlia.txt:152 #, no-c-format msgid "Going to World Edge? Never heard of." msgstr "" #. code: 019-4-1,30,45,0 script Golbarez NPC_LOF_RICH,{ #: npc/019-4-1/golbarez.txt:9 #, no-c-format msgid "Golbarez" msgstr "" #. code: Name: "Gold Ingot" #. code: l("Gold Ingot"), #: npc/003-8/jhedia.txt:66 #: item_db.conf:-1 #, no-c-format msgid "Gold Ingot" msgstr "" #. code: Name: "Gold Medal" #: item_db.conf:-1 #, no-c-format msgid "Gold Medal" msgstr "" #. code: Name: "Gold Ore" #: item_db.conf:-1 #, no-c-format msgid "Gold Ore" msgstr "" #. code: Name: "Gold Pieces" #. code: l("Gold Pieces"), #: npc/003-8/jhedia.txt:67 #: item_db.conf:-1 #, no-c-format msgid "Gold Pieces" msgstr "" #. code: Name: "Golden Apple" #: item_db.conf:-1 #, no-c-format msgid "Golden Apple" msgstr "" #. code: Name: "Golden Armbands" #: item_db.conf:-1 #, no-c-format msgid "Golden Armbands" msgstr "" #. code: Name: "Golden Chainmail" #: item_db.conf:-1 #, no-c-format msgid "Golden Chainmail" msgstr "" #. code: Name: "Golden Chest" #: mob_db.conf:5562 #, no-c-format msgid "Golden Chest" msgstr "" #. code: Name: "Golden Easteregg" #: item_db.conf:-1 #, no-c-format msgid "Golden Easteregg" msgstr "" #. code: mesq l("Golden Eggs are used for the grand collector prize. Ah, I love Easter! I loooooooove it!"); #: npc/001-4/lilica.txt:11 #, no-c-format msgid "Golden Eggs are used for the grand collector prize. Ah, I love Easter! I loooooooove it!" msgstr "" #. code: Name: "Golden Four-Leaf Amulet" #: item_db.conf:-1 #, no-c-format msgid "Golden Four-Leaf Amulet" msgstr "" #. code: Name: "Golden Gift" #: item_db.conf:-1 #, no-c-format msgid "Golden Gift" msgstr "" #. code: Name: "Golden Light Platemail" #: item_db.conf:-1 #, no-c-format msgid "Golden Light Platemail" msgstr "" #. code: Name: "Golden Pearl Ring" #: item_db.conf:-1 #, no-c-format msgid "Golden Pearl Ring" msgstr "" #. code: Name: "Golden Ring" #: item_db.conf:-1 #, no-c-format msgid "Golden Ring" msgstr "" #. code: 018-4-1,95,84,66,18 monster Golden Scorpion 1078,7,10000,5000 #. code: 018-4,125,78,46,21 monster Golden Scorpion 1078,7,10000,5000 #. code: 004-1,106,114,11,7 monster Golden Scorpion 1078,1,99000,300000 #. code: Name: "Golden Scorpion" #: npc/004-1/_mobs.txt:6 #: npc/018-4/_mobs.txt:2 #: npc/018-4-1/_mobs.txt:5 #: mob_db.conf:2808 #, no-c-format msgid "Golden Scorpion" msgstr "" #. code: Name: "Golden Scorpion Claw" #: item_db.conf:-1 #, no-c-format msgid "Golden Scorpion Claw" msgstr "" #. code: Name: "Golden Warlord Plare" #: item_db.conf:-1 #, no-c-format msgid "Golden Warlord Plare" msgstr "" #. code: Name: "Gonzo Dark Card" #: item_db.conf:-1 #, no-c-format msgid "Gonzo Dark Card" msgstr "" #. code: 012-2,50,81,0 script GonzoDark Sponsor NPC_LUCAS,{ #: npc/012-2/GonzoDark.txt:9 #, no-c-format msgid "GonzoDark Sponsor" msgstr "" #. code: mes l("GonzoDark, Saulc."); #: npc/functions/scoreboards.txt:238 #, no-c-format msgid "GonzoDark, Saulc." msgstr "" #. code: mesq l("Good @@. My name is @@ and I make @@.", l("day"), .name$, l("firearms")); #. code: mesq l("Good @@. My name is @@ and I make @@.", l("evening"), .name$, l("firearms")); #: npc/017-4/pyndragon.txt:58 #: npc/017-4/pyndragon.txt:56 #, no-c-format msgid "Good @@. My name is @@ and I make @@." msgstr "" #. code: mesq lg("Good bye my friend, and safe travels!"); #: npc/003-1/mariusthebard.txt:123 #, no-c-format msgid "Good bye my friend, and safe travels!#0" msgstr "" #. code: mesq lg("Good bye my friend, and safe travels!"); #: npc/003-1/mariusthebard.txt:123 #, no-c-format msgid "Good bye my friend, and safe travels!#1" msgstr "" #. code: l("Good bye!"), #. code: mesq l("Good bye!"); #: npc/017-1/fairy_collector.txt:53 #: npc/015-3/arkim.txt:91 #: npc/functions/news.txt:423 #, no-c-format msgid "Good bye!" msgstr "" #. code: mesq l("Good bye, darling!"); #: npc/003-1/gladys.txt:83 #, no-c-format msgid "Good bye, darling!" msgstr "" #. code: l("Good bye."); #. code: l("Good bye."), -; #: npc/014-5-1/sagratha.txt:99 #: npc/014-5-1/sagratha.txt:241 #: npc/020-4/baktar.txt:28 #: npc/003-1/jakod.txt:24 #, no-c-format msgid "Good bye." msgstr "" #. code: mesq l("Good choice! This year we're having a @@!", getitemlink(.@Hat)); #: npc/001-4/lilica.txt:50 #, no-c-format msgid "Good choice! This year we're having a @@!" msgstr "" #. code: mesq lg("Welcome miss.", "Good day sir."); #: npc/003-2/estard.txt:79 #, no-c-format msgid "Good day sir.#1" msgstr "" #. code: mesq l("Good job collecting the monster points for me. Here's your reward."); #: npc/012-1/guards.txt:69 #, no-c-format msgid "Good job collecting the monster points for me. Here's your reward." msgstr "" #. code: mesq l("Good job!") + " " + l("Here's your reward!"); #: npc/002-1/peter.txt:244 #, no-c-format msgid "Good job!" msgstr "" #. code: mesq l("Good job! Here is your reward!"); #: npc/005-7/trainer.txt:99 #: npc/007-1/tycoon.txt:83 #, no-c-format msgid "Good job! Here is your reward!" msgstr "" #. code: mesq l("Good job! I wish you luck, because now you need to SWIM!"); #: npc/017-1/drowned_man.txt:141 #, no-c-format msgid "Good job! I wish you luck, because now you need to SWIM!" msgstr "" #. code: mesq l("Good job, kid. You've survived both the Cave Of Trials and Soren's Village."); #: npc/001-7/celestia_bossfight.txt:45 #, no-c-format msgid "Good job, kid. You've survived both the Cave Of Trials and Soren's Village." msgstr "" #. code: mesq l("Good job, man!"); #: npc/003-1/hasan.txt:74 #, no-c-format msgid "Good job, man!" msgstr "" #. code: mesq l("Good job, you already killed over 100! Hahah, that sure teach them a lesson!"); #: npc/012-1/hinnak.txt:75 #: npc/014-3/oscar.txt:65 #, no-c-format msgid "Good job, you already killed over 100! Hahah, that sure teach them a lesson!" msgstr "" #. code: mesq l("Good job."); #: npc/012-1/andrei.txt:127 #, no-c-format msgid "Good job." msgstr "" #. code: mesq l("Good job... Here is your reward..."); #: npc/002-1/alige.txt:154 #, no-c-format msgid "Good job... Here is your reward..." msgstr "" #. code: npctalk l("Good job... You can keep the drops. Touch here to return home."); #: npc/001-7/celestia_bossfight.txt:120 #, no-c-format msgid "Good job... You can keep the drops. Touch here to return home." msgstr "" #. code: mesc l("Good luck adventurers, and may the Pink Mouboo watch over this disaster... Whatever that means. They paid us to say that, I swear!"); #: npc/functions/news.txt:202 #, no-c-format msgid "Good luck adventurers, and may the Pink Mouboo watch over this disaster... Whatever that means. They paid us to say that, I swear!" msgstr "" #. code: mesq l("Good luck getting the fertilizer from Eomie! Many elves simply refuse to cooperate until it affects them directly."); #: npc/004-1/anwar.txt:54 #, no-c-format msgid "Good luck getting the fertilizer from Eomie! Many elves simply refuse to cooperate until it affects them directly." msgstr "" #. code: mesq l("Good luck hunting down the Monster King."); #: npc/019-3/guards.txt:51 #, no-c-format msgid "Good luck hunting down the Monster King." msgstr "" #. code: mesq l("Good luck killing it! And don't forget to touch the Soul Menhir before you go!"); #: npc/003-4/sorfina.txt:85 #, no-c-format msgid "Good luck killing it! And don't forget to touch the Soul Menhir before you go!" msgstr "" #. code: any(l("I need to leave."), l("See you."), l("Bye."), l("Good luck with that. See you in ten years or something.")); #: npc/020-7-1/ensio.txt:57 #, no-c-format msgid "Good luck with that. See you in ten years or something." msgstr "" #. code: mesq lg("Good luck with your boyfriend!", "Good luck with your girlfriend!"); #: npc/017-3/loratay.txt:46 #, no-c-format msgid "Good luck with your boyfriend!#0" msgstr "" #. code: mesq lg("Good luck with your boyfriend!", "Good luck with your girlfriend!"); #: npc/017-3/loratay.txt:46 #, no-c-format msgid "Good luck with your girlfriend!#1" msgstr "" #. code: mesq l("Good luck!"); #. code: dispbottom l("Good luck!"); #. code: mes l("Good luck!"); #: npc/005-1/ayasha.txt:22 #: npc/005-1-1/main.txt:68 #: npc/003-10/arnea.txt:132 #: npc/018-2-1/dustman.txt:158 #, no-c-format msgid "Good luck!" msgstr "" #. code: mesq l("Good luck! Come for remuneration when you finish!"); #: npc/003-1/lieutenantdausen.txt:54 #, no-c-format msgid "Good luck! Come for remuneration when you finish!" msgstr "" #. code: mesq l("Good luck! Don't come back until you reach 10000 kills!"); #: npc/functions/mobhunter.txt:213 #, no-c-format msgid "Good luck! Don't come back until you reach 10000 kills!" msgstr "" #. code: mesq l("Good luck, @@!", strcharinfo(0)); #: npc/009-2/librarian.txt:130 #, no-c-format msgid "Good luck, @@!" msgstr "" #. code: mesq l("Good luck, because you'll need it. Talk to me once all of them are lit, and I'll SUMMON DAH MONSTER KING."); #: npc/007-1/zarkor.txt:149 #, no-c-format msgid "Good luck, because you'll need it. Talk to me once all of them are lit, and I'll SUMMON DAH MONSTER KING." msgstr "" #. code: mes l("Good luck."); #. code: any(l("I need to leave."), l("See you."), l("Bye."), l("Good luck.")); #: npc/020-7-1/kullervo.txt:70 #: npc/003-10/guarddevoir.txt:88 #: npc/020-7-1/janika.txt:70 #, no-c-format msgid "Good luck." msgstr "" #. code: mesq l("Good luck. %%1"); #: npc/021-1/yeti.txt:133 #, no-c-format msgid "Good luck. %%1" msgstr "" #. code: mesq l("Good luck..."); #: npc/012-1/jack.txt:84 #, no-c-format msgid "Good luck..." msgstr "" #. code: l("Good news - Oskari doesn't plans in firing you (yet)!"), #: npc/020-7-1/peetu.txt:227 #, no-c-format msgid "Good news - Oskari doesn't plans in firing you (yet)!" msgstr "" #. code: l("Good to know."), #. code: mesq l("Good to know."); #: npc/002-3/nard.txt:37 #: npc/019-4-1/bedder.txt:40 #: npc/017-5/nahrec.txt:49 #, no-c-format msgid "Good to know." msgstr "" #. code: mesq l("Good work with the slimes. This will make our task much easier."); #: npc/020-7-1/janitors.txt:257 #, no-c-format msgid "Good work with the slimes. This will make our task much easier." msgstr "" #. code: mesq l("Good! First, let us test if you are resourceful. Bring me 3 @@ and 3 @@. That should be enough!", getitemlink(CottonCloth), getitemlink(MaggotSlime)); #: npc/005-1/maya.txt:40 #, no-c-format msgid "Good! First, let us test if you are resourceful. Bring me 3 @@ and 3 @@. That should be enough!" msgstr "" #. code: mesq l("Good! I want 3 @@ and 10 @@. I have a contract to transform that in good money.", #: npc/005-1/maya.txt:93 #, no-c-format msgid "Good! I want 3 @@ and 10 @@. I have a contract to transform that in good money." msgstr "" #. code: mesq l("Good! Last step! West of Hurnscald, there is a magic fountain."); #: npc/003-0-1/colin.txt:319 #: npc/003-0-1/luca.txt:319 #, no-c-format msgid "Good! Last step! West of Hurnscald, there is a magic fountain." msgstr "" #. code: mesq l("Good, good, you have enough powder. Now I need you to lit all five torches with them."); #: npc/007-1/zarkor.txt:140 #, no-c-format msgid "Good, good, you have enough powder. Now I need you to lit all five torches with them." msgstr "" #. code: mesq l("Good, good. The chant is ##B EMOC OTEM ITEY GNIK ##b. Good luck!"); #: npc/012-7/celestia.txt:91 #, no-c-format msgid "Good, good. The chant is ##B EMOC OTEM ITEY GNIK ##b. Good luck!" msgstr "" #. code: mesq l("Good, good. The skill you got earlier just raised a single level. I'll also impair some experience on you, no biggies."); #: npc/003-0-1/luca.txt:142 #: npc/003-0-1/colin.txt:142 #, no-c-format msgid "Good, good. The skill you got earlier just raised a single level. I'll also impair some experience on you, no biggies." msgstr "" #. code: mesq l("Good, knowing the world lore is important."); #: npc/012-1/andrei.txt:122 #, no-c-format msgid "Good, knowing the world lore is important." msgstr "" #. code: mesq l("Good, this must mean that Sagratha managed to flee in time."); #: npc/012-4/wyara.txt:245 #, no-c-format msgid "Good, this must mean that Sagratha managed to flee in time." msgstr "" #. code: mesq l("Good, you *hic* proved your *hic* worth. I'll give you them."); #: npc/012-2/rakinorf.txt:298 #, no-c-format msgid "Good, you *hic* proved your *hic* worth. I'll give you them." msgstr "" #. code: mesq l("Good, you did it!"); #: npc/003-0-1/luca.txt:280 #: npc/003-0-1/colin.txt:280 #, no-c-format msgid "Good, you did it!" msgstr "" #. code: l("Goodbye."), #: npc/functions/goodbye.txt:22 #, no-c-format msgid "Goodbye." msgstr "" #. code: Name: "Googles" #: item_db.conf:-1 #, no-c-format msgid "Googles" msgstr "" #. code: mesc l("Got @@ EXP, @@ JExp and @@ GP for helping out.", .@q*7, .@q, .@q*5); #: npc/022-1/gift_collector.txt:49 #, no-c-format msgid "Got @@ EXP, @@ JExp and @@ GP for helping out." msgstr "" #. code: Name: "Graduation Cap" #: item_db.conf:-1 #, no-c-format msgid "Graduation Cap" msgstr "" #. code: Name: "Graduation Robe" #: item_db.conf:-1 #, no-c-format msgid "Graduation Robe" msgstr "" #. code: dispbottom l("Grand Hunter Quest: @@/10,000", format_number(.@ghd)); #: npc/functions/mobhunter.txt:231 #, no-c-format msgid "Grand Hunter Quest: @@/10,000" msgstr "" #. code: mes ".:: " + l("Grant Power") + " ::."; #: npc/commands/grantpower.txt:35 #: npc/commands/grantpower.txt:28 #, no-c-format msgid "Grant Power" msgstr "" #. code: Name: "Grass Carp" #: item_db.conf:-1 #, no-c-format msgid "Grass Carp" msgstr "" #. code: Name: "Grass Liner" #: item_db.conf:-1 #, no-c-format msgid "Grass Liner" msgstr "" #. code: Name: "Grass Seeds" #: item_db.conf:-1 #, no-c-format msgid "Grass Seeds" msgstr "" #. code: Name: "Grass Snake" #. code: 011-3,38,54,24,14 monster Grass Snake 1169,4,100000,30000 #. code: 018-5,66,84,25,18 monster Grass Snake 1169,8,10000,10000 #. code: 018-2,91,89,36,12 monster Grass Snake 1169,6,120000,40000 #: npc/018-2/_mobs.txt:6 #: npc/011-3/_mobs.txt:16 #: npc/018-5/_mobs.txt:3 #: mob_db.conf:6231 #, no-c-format msgid "Grass Snake" msgstr "" #. code: mesq l("Great job! You can keep these items, they will be crucial to your journey."); #: npc/003-2/lua.txt:226 #, no-c-format msgid "Great job! You can keep these items, they will be crucial to your journey." msgstr "" #. code: mesc l("Great rewards await, according to the voices!"); #: npc/functions/news.txt:61 #, no-c-format msgid "Great rewards await, according to the voices!" msgstr "" #. code: mesq l("Great! Eomie, the girl on Tulimshar's magic academy, is an alchemist. She probably makes fertilizers."); #: npc/004-1/anwar.txt:42 #, no-c-format msgid "Great! Eomie, the girl on Tulimshar's magic academy, is an alchemist. She probably makes fertilizers." msgstr "" #. code: mesq l("Great! Excellent! Because I am also diving in problems!!"); #: npc/014-3/oscar.txt:31 #, no-c-format msgid "Great! Excellent! Because I am also diving in problems!!" msgstr "" #. code: mesq l("Great! Now, listen carefully: This library is laid out in nine squares."); #: npc/020-7-1/janitors.txt:57 #, no-c-format msgid "Great! Now, listen carefully: This library is laid out in nine squares." msgstr "" #. code: mesq l("Great! Thank you!"); #: npc/020-7-1/santeri.txt:56 #: npc/017-1/stranger.txt:51 #, no-c-format msgid "Great! Thank you!" msgstr "" #. code: mesq l("Great! The first thing you need is, obviously, a bow. You should not use any you come across, but a high quality one."); #: npc/012-1/gwendolyn.txt:56 #, no-c-format msgid "Great! The first thing you need is, obviously, a bow. You should not use any you come across, but a high quality one." msgstr "" #. code: mesq l("Great, I need 11 @@. Remember a good food makes a good crew.",getitemlink("PiouLegs")); #: npc/002-1/chefgado.txt:58 #, no-c-format msgid "Great, I need 11 @@. Remember a good food makes a good crew." msgstr "" #. code: mesq l("Great, just bring me several boxes, once one of them have the ring I'm looking for."); #: npc/019-1-1/miler.txt:120 #, no-c-format msgid "Great, just bring me several boxes, once one of them have the ring I'm looking for." msgstr "" #. code: mesq l("Great. I hereby task you to kill the rogue Yetis on the Yeti King Throne Room. Of course, you won't be able to leave until all of them are dead."); #: npc/021-1/yeti.txt:112 #, no-c-format msgid "Great. I hereby task you to kill the rogue Yetis on the Yeti King Throne Room. Of course, you won't be able to leave until all of them are dead." msgstr "" #. code: mes l("Greater @@ allows you to attack faster and has a greater chance of evading attacks.", b(l("agility"))); #: npc/005-7/trainer.txt:433 #, no-c-format msgid "Greater @@ allows you to attack faster and has a greater chance of evading attacks." msgstr "" #. code: mesq l("Not yet, I'm waiting @@ to deliver me the @@ reagent.", any("Saulc", "Jesusalva", "Demure"), any(l("Red"), l("Green"), l("Blue"), l("White"))); #: npc/020-3/mede.txt:48 #, no-c-format msgid "Green" msgstr "" #. code: test,87,93,1,1 monster Green 4144 1004,1,1000,1000 #: npc/test/_mobs.txt:15 #, no-c-format msgid "Green 4144" msgstr "" #. code: Name: "Green Dragon" #. code: 018-5,58,83,18,22 monster Green Dragon 1195,2,120000,0 #. code: 003-2-1,46,45,16,11 monster Green Dragon 1195,5,3600,36000 #. code: 018-2,93,37,29,10 monster Green Dragon 1195,2,120000,40000 #: npc/018-5/_mobs.txt:7 #: npc/003-2-1/_mobs.txt:2 #: npc/018-2/_mobs.txt:4 #: mob_db.conf:7345 #, no-c-format msgid "Green Dragon" msgstr "" #. code: Name: "Green Dye" #: item_db.conf:-1 #, no-c-format msgid "Green Dye" msgstr "" #. code: Name: "Green Eggshell Hat" #: item_db.conf:-1 #, no-c-format msgid "Green Eggshell Hat" msgstr "" #. code: 015-1,99,73,3,3 monster Green Slime 1085,2,45000,60000 #. code: Name: "Green Slime" #. code: 008-2,86,172,10,54 monster Green Slime 1085,6,25000,25000 #. code: 015-3,142,31,24,14 monster Green Slime 1085,5,30000,40000 #: npc/015-1/_mobs.txt:11 #: npc/015-3/_mobs.txt:3 #: mob_db.conf:3154 #: npc/008-2/_mobs.txt:22 #, no-c-format msgid "Green Slime" msgstr "" #. code: l("Green Wars project says that @@ trees were planted by adventurers on the world!", $TREE_PLANTED), #: npc/functions/news.txt:355 #, no-c-format msgid "Green Wars project says that @@ trees were planted by adventurers on the world!" msgstr "" #. code: speech S_LAST_BLANK_LINE, l("Greetings, wanderer. I am @@, chief of the Tulimshar guards. My wards are dying from dehydration in the sun. Bring them water and you will earn a reward.", .name$); #: npc/003-1/lieutenantdausen.txt:42 #, no-c-format msgid "Greetings, wanderer. I am @@, chief of the Tulimshar guards. My wards are dying from dehydration in the sun. Bring them water and you will earn a reward." msgstr "" #. code: Name: "Grenade" #: item_db.conf:-1 #, no-c-format msgid "Grenade" msgstr "" #. code: mes l("Grind grind grind the slime!"); #: npc/003-1/mariusthebard.txt:92 #, no-c-format msgid "Grind grind grind the slime!" msgstr "" #. code: mesq l("Grr, where's Mercury... He was supposed to keep watch over this spot... It was meant to be my free time!"); #: npc/021-1/yeti.txt:158 #, no-c-format msgid "Grr, where's Mercury... He was supposed to keep watch over this spot... It was meant to be my free time!" msgstr "" #. code: mesq l("Grrr... Why are @@ on this cave?! Begone, before I lose my patience!", get_race()); #: npc/021-1/yeti.txt:206 #, no-c-format msgid "Grrr... Why are @@ on this cave?! Begone, before I lose my patience!" msgstr "" #. code: npctalk3 l("Grrr... Why are @@ on this cave?! Where did Mercury went after all?!", get_race()); #: npc/021-1/yeti.txt:165 #, no-c-format msgid "Grrr... Why are @@ on this cave?! Where did Mercury went after all?!" msgstr "" #. code: l("Guaaaards! Sailors! Help! We have a stowaway!"), L_Revolt, #. code: message strcharinfo(0), l("Guaaaards! Sailors! Help! We have a stowaway!"); #: npc/002-1/alige.txt:35 #: npc/002-1/alige.txt:25 #, no-c-format msgid "Guaaaards! Sailors! Help! We have a stowaway!" msgstr "" #. code: mesn l("Guard"); #: npc/012-1/guards.txt:555 #: npc/012-1/guards.txt:558 #: npc/012-1/guards.txt:570 #, no-c-format msgid "Guard" msgstr "" #. code: 009-1,62,74,0 script Guard Amy NPC_GUARD2,{ #: npc/009-1/guards.txt:183 #, no-c-format msgid "Guard Amy" msgstr "" #. code: 003-1,102,121,0 script Guard Avou NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:443 #, no-c-format msgid "Guard Avou" msgstr "" #. code: 003-1,58,158,0 script Guard Benji NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:451 #, no-c-format msgid "Guard Benji" msgstr "" #. code: 003-1,107,80,0 script Guard Biscop NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:714 #, no-c-format msgid "Guard Biscop" msgstr "" #. code: 009-1,100,30,0 script Guard Corina NPC_GUARD2,{ #: npc/009-1/guards.txt:151 #, no-c-format msgid "Guard Corina" msgstr "" #. code: 003-1,98,121,0 script Guard Defou NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:435 #, no-c-format msgid "Guard Defou" msgstr "" #. code: 003-10,38,60,0 script Guard Devoir NPC_GUARD2,{ #: npc/003-10/guarddevoir.txt:9 #, no-c-format msgid "Guard Devoir" msgstr "" #. code: 003-1,35,34,0 script Guard Falko NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:629 #, no-c-format msgid "Guard Falko" msgstr "" #. code: 003-1,111,101,0 script Guard Froma NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:655 #, no-c-format msgid "Guard Froma" msgstr "" #. code: 014-2,58,103,0 script Guard Jennifer NPC_GUARD2,{ #: npc/014-2/guards.txt:6 #, no-c-format msgid "Guard Jennifer" msgstr "" #. code: 009-1,111,48,0 script Guard Jhon NPC_GUARD1,{ #: npc/009-1/guards.txt:162 #, no-c-format msgid "Guard Jhon" msgstr "" #. code: 009-1,41,56,0 script Guard Laurie NPC_GUARD2,{ #: npc/009-1/guards.txt:172 #, no-c-format msgid "Guard Laurie" msgstr "" #. code: 003-3,39,37,0 script Guard Malindax NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:647 #, no-c-format msgid "Guard Malindax" msgstr "" #. code: 003-1,54,52,0 script Guard Maxim NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:532 #, no-c-format msgid "Guard Maxim" msgstr "" #. code: 003-1,58,128,0 script Guard Moustacha NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:475 #, no-c-format msgid "Guard Moustacha" msgstr "" #. code: 003-1,71,138,0 script Guard Nutelo NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:467 #, no-c-format msgid "Guard Nutelo" msgstr "" #. code: 003-1,98,100,0 script Guard Philip NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:387 #, no-c-format msgid "Guard Philip" msgstr "" #. code: 003-1,58,100,0 script Guard Popaul NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:483 #, no-c-format msgid "Guard Popaul" msgstr "" #. code: 003-1,53,36,0 script Guard Roukin NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:590 #, no-c-format msgid "Guard Roukin" msgstr "" #. code: 003-1,102,80,0 script Guard Tetric NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:663 #, no-c-format msgid "Guard Tetric" msgstr "" #. code: 003-1,50,36,0 script Guard Totor NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:566 #, no-c-format msgid "Guard Totor" msgstr "" #. code: 003-1,62,158,0 script Guard Valou NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:459 #, no-c-format msgid "Guard Valou" msgstr "" #. code: 003-1,51,73,0 script Guard Yen NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:511 #, no-c-format msgid "Guard Yen" msgstr "" #. code: 003-2,41,37,0 script Guard Yuna NPC_GUARD2,{ #: npc/003-1/lieutenantdausen.txt:519 #, no-c-format msgid "Guard Yuna" msgstr "" #. code: 012-1,94,56,0 script Guard#012-1.1 NPC_GUARD1,{ #: npc/012-1/guards.txt:552 #, no-c-format msgid "Guard#012-1.1" msgstr "" #. code: 012-1,112,65,0 script Guard#012-1.2 NPC_GUARD2,{ #: npc/012-1/guards.txt:585 #, no-c-format msgid "Guard#012-1.2" msgstr "" #. code: 019-2,44,54,0 script Guard#019-2.1 NPC_GUARD1,{ #: npc/019-2/guards.txt:8 #, no-c-format msgid "Guard#019-2.1" msgstr "" #. code: 019-3,128,22,0 script Guard#019-3.1 NPC_GUARD1,{ #: npc/019-3/guards.txt:6 #, no-c-format msgid "Guard#019-3.1" msgstr "" #. code: 017-1,79,43,0 script Guard#lof-1 NPC_GUARD2,{ #: npc/017-1/guards.txt:17 #, no-c-format msgid "Guard#lof-1" msgstr "" #. code: 017-1,220,44,0 script Guard#lof-2 NPC_GUARD1,{ #: npc/017-1/guards.txt:28 #, no-c-format msgid "Guard#lof-2" msgstr "" #. code: 017-1,193,69,0 script Guard#lof-3 NPC_GUARD2,{ #: npc/017-1/guards.txt:38 #, no-c-format msgid "Guard#lof-3" msgstr "" #. code: 017-1,69,108,0 script Guard#lof-4 NPC_GUARD1,{ #: npc/017-1/guards.txt:49 #, no-c-format msgid "Guard#lof-4" msgstr "" #. code: 017-1,90,149,0 script Guard#lof-5 NPC_GUARD1,{ #: npc/017-1/guards.txt:59 #, no-c-format msgid "Guard#lof-5" msgstr "" #. code: 017-1,85,223,0 script Guard#lof-6 NPC_GUARD2,{ #: npc/017-1/guards.txt:70 #, no-c-format msgid "Guard#lof-6" msgstr "" #. code: case 4: return l("Guardian"); #: npc/functions/util.txt:668 #, no-c-format msgid "Guardian" msgstr "" #. code: mesn l("Guardian Statue"); #: npc/015-8/sealedshrine.txt:541 #: npc/015-8/sealedshrine.txt:560 #: npc/015-8/sealedshrine.txt:563 #, no-c-format msgid "Guardian Statue" msgstr "" #. code: soren,109,57,12,5 monster Guardians Of Soren 1130,4,5000,10000 #: npc/soren/_mobs.txt:6 #, no-c-format msgid "Guardians Of Soren" msgstr "" #. code: mesq l("Guards use it to spar against each other on friendly matches, to see who is stronger."); #: npc/003-10/arnea.txt:155 #, no-c-format msgid "Guards use it to spar against each other on friendly matches, to see who is stronger." msgstr "" #. code: guilds,24,27,0 script Guild Blacksmith NPC_NO_SPRITE,{ #: npc/guilds/forge.txt:6 #, no-c-format msgid "Guild Blacksmith" msgstr "" #. code: guilds,24,35,0 script Guild Chemistry NPC_NO_SPRITE,{ #: npc/guilds/alchemy.txt:6 #, no-c-format msgid "Guild Chemistry" msgstr "" #. code: mesc l("Guild Hall"); #: npc/017-1/guild.txt:40 #, no-c-format msgid "Guild Hall" msgstr "" #. code: rif(getcharid(2) > 0, l("Guild Information")), #: npc/commands/ucp.txt:23 #, no-c-format msgid "Guild Information" msgstr "" #. code: mesc l("Guild Level is not enough: @@/@@", .@cur_lv, .@min_lv); #: npc/guilds/logs.txt:104 #, no-c-format msgid "Guild Level is not enough: @@/@@" msgstr "" #. code: guilds,47,39,0 script Guild Logs NPC_NO_SPRITE,{ #: npc/guilds/logs.txt:6 #, no-c-format msgid "Guild Logs" msgstr "" #. code: mesc l("Guild Lv @@, @@/@@ EXP to level up", getguildlvl(.@gid), format_number(getguildexp(.@gid)), format_number(getguildnxp(.@gid))); #. code: mesc l("Guild Lv @@, @@/@@ EXP to level up", format_number(getguildlvl(.@gid)), getguildexp(.@gid), "???"); #. code: mesc l("Guild Lv @@, @@/@@ EXP to level up", getguildlvl(.@gid), format_number(getguildexp(.@gid)), "???"); #: npc/guilds/management.txt:12 #: npc/guilds/management.txt:14 #: npc/commands/ucp.txt:78 #: npc/commands/ucp.txt:80 #, no-c-format msgid "Guild Lv @@, @@/@@ EXP to level up" msgstr "" #. code: guilds,35,30,0 script Guild Management NPC_NO_SPRITE,{ #: npc/guilds/management.txt:6 #, no-c-format msgid "Guild Management" msgstr "" #. code: l("Guild Master"), GPOS_GUILDMASTER, #: npc/guilds/management.txt:38 #, no-c-format msgid "Guild Master" msgstr "" #. code: mesc l("Guild Master: @@", getguildmaster(.@gid)), 3; #: npc/commands/ucp.txt:76 #: npc/guilds/management.txt:10 #, no-c-format msgid "Guild Master: @@" msgstr "" #. code: mes l("Guild Name: @@", strcharinfo(2)); #: npc/commands/ucp.txt:48 #, no-c-format msgid "Guild Name: @@" msgstr "" #. code: guilds,33,28,0 script Guild Storage NPC_NO_SPRITE,{ #: npc/guilds/storage.txt:6 #, no-c-format msgid "Guild Storage" msgstr "" #. code: guilds,35,35,0 script Guild Vault NPC_NO_SPRITE,{ #: npc/guilds/bank.txt:6 #, no-c-format msgid "Guild Vault" msgstr "" #. code: mesc l("Guilds are now much more stronger, and have exclusive alchemy recipes besides a storage."); #: npc/functions/news.txt:81 #, no-c-format msgid "Guilds are now much more stronger, and have exclusive alchemy recipes besides a storage." msgstr "" #. code: mesc l("Guilds can go from 16 to 56 members, tulimshar was restocked."); #: npc/functions/news.txt:87 #, no-c-format msgid "Guilds can go from 16 to 56 members, tulimshar was restocked." msgstr "" #. code: mesc l("Guilds storage is free for test, and monsters are fainting when too many players attack them at once."); #: npc/functions/news.txt:224 #, no-c-format msgid "Guilds storage is free for test, and monsters are fainting when too many players attack them at once." msgstr "" #. code: 012-1,88,52,0 script Gwendolyn NPC_BOWMASTER,{ #: npc/012-1/gwendolyn.txt:8 #, no-c-format msgid "Gwendolyn" msgstr "" #. code: mesn l("Gwendolyn Bowmaker"); #: npc/012-1/gwendolyn.txt:22 #: npc/012-1/gwendolyn.txt:516 #: npc/012-1/gwendolyn.txt:498 #: npc/012-1/gwendolyn.txt:457 #: npc/012-1/gwendolyn.txt:55 #: npc/012-1/gwendolyn.txt:31 #: npc/012-1/gwendolyn.txt:507 #: npc/012-1/gwendolyn.txt:466 #: npc/012-1/gwendolyn.txt:106 #: npc/012-1/gwendolyn.txt:418 #: npc/012-1/gwendolyn.txt:19 #: npc/012-1/gwendolyn.txt:495 #: npc/012-1/gwendolyn.txt:524 #: npc/012-1/gwendolyn.txt:86 #: npc/012-1/gwendolyn.txt:231 #: npc/012-1/gwendolyn.txt:144 #: npc/012-1/gwendolyn.txt:527 #: npc/012-1/gwendolyn.txt:70 #: npc/012-1/gwendolyn.txt:80 #: npc/012-1/gwendolyn.txt:174 #: npc/012-1/gwendolyn.txt:513 #: npc/012-1/gwendolyn.txt:92 #: npc/012-1/gwendolyn.txt:255 #: npc/012-1/gwendolyn.txt:151 #: npc/012-1/gwendolyn.txt:473 #: npc/012-1/gwendolyn.txt:237 #: npc/012-1/gwendolyn.txt:432 #: npc/012-1/gwendolyn.txt:25 #: npc/012-1/gwendolyn.txt:98 #: npc/012-1/gwendolyn.txt:501 #: npc/012-1/gwendolyn.txt:40 #: npc/012-1/gwendolyn.txt:400 #: npc/012-1/gwendolyn.txt:243 #: npc/012-1/gwendolyn.txt:95 #: npc/012-1/gwendolyn.txt:410 #: npc/012-1/gwendolyn.txt:480 #: npc/012-1/gwendolyn.txt:492 #: npc/012-1/gwendolyn.txt:89 #: npc/012-1/gwendolyn.txt:249 #: npc/012-1/gwendolyn.txt:103 #: npc/012-1/gwendolyn.txt:435 #: npc/012-1/gwendolyn.txt:460 #: npc/012-1/gwendolyn.txt:58 #: npc/012-1/gwendolyn.txt:132 #: npc/012-1/gwendolyn.txt:448 #, no-c-format msgid "Gwendolyn Bowmaker" msgstr "" #. code: mesc l("Gwendolyn sighs and shake her head."); #: npc/012-1/gwendolyn.txt:522 #, no-c-format msgid "Gwendolyn sighs and shake her head." msgstr "" #. code: mesc l("Gwendolyn takes an analyzing look at you. Then she nods."); #: npc/012-1/gwendolyn.txt:141 #, no-c-format msgid "Gwendolyn takes an analyzing look at you. Then she nods." msgstr "" #. code: mesq l("HA, HA, HA! The blacksmiths from the Land of Fire are the best from the world! There's no challenge too big for us!"); #: npc/functions/refine.txt:133 #, no-c-format msgid "HA, HA, HA! The blacksmiths from the Land of Fire are the best from the world! There's no challenge too big for us!" msgstr "" #. code: mesq l("HAHAHAHAH! Shiny as new, and stronger than ever! Have fun!"); #: npc/functions/refine.txt:149 #, no-c-format msgid "HAHAHAHAH! Shiny as new, and stronger than ever! Have fun!" msgstr "" #. code: l("HIGHER!"), #: npc/020-4/gambler.txt:74 #, no-c-format msgid "HIGHER!" msgstr "" #. code: mesn l("HISTORY BOOK"); #: npc/009-2/librarian.txt:89 #: npc/009-2/librarian.txt:85 #: npc/009-2/librarian.txt:76 #: npc/009-2/librarian.txt:80 #, no-c-format msgid "HISTORY BOOK" msgstr "" #. code: mesq l("HOLD THAT! I actually like to drink, and spend some drinking nights with Saulc and Crazyfefe!"); #: npc/020-6/agostine.txt:47 #, no-c-format msgid "HOLD THAT! I actually like to drink, and spend some drinking nights with Saulc and Crazyfefe!" msgstr "" #. code: l("Had you any breakthrough?"); #: npc/015-3/arkim.txt:39 #, no-c-format msgid "Had you any breakthrough?" msgstr "" #. code: mesq l("Haha yes, you are right!"); #: npc/017-1/paxel.txt:161 #, no-c-format msgid "Haha yes, you are right!" msgstr "" #. code: l("Haha, Nice, but how do you do that?"), L_Next; #: npc/007-1/dracoula.txt:53 #, no-c-format msgid "Haha, Nice, but how do you do that?" msgstr "" #. code: mesq l("Haha, no, I'm not! But we found traces of them."); #: npc/007-1/tycoon.txt:196 #, no-c-format msgid "Haha, no, I'm not! But we found traces of them." msgstr "" #. code: mesc l("Haha, this wooden figurine won't do the job, sorry."); #: npc/014-2/mouboo.txt:61 #, no-c-format msgid "Haha, this wooden figurine won't do the job, sorry." msgstr "" #. code: case 4: mesq l("Hahah, four gifts, neat! Can we get to 1600 boxes?"); break; #: npc/019-4-1/chief.txt:189 #, no-c-format msgid "Hahah, four gifts, neat! Can we get to 1600 boxes?" msgstr "" #. code: mesq l("Hahah, good to hear! Do you know some items are only dropped on spring? You should go after them!"); #: npc/017-1/paxel.txt:172 #, no-c-format msgid "Hahah, good to hear! Do you know some items are only dropped on spring? You should go after them!" msgstr "" #. code: mesc l("Hahah, silly, that's yourself!"), 3; #: npc/002-3/nard.txt:113 #, no-c-format msgid "Hahah, silly, that's yourself!" msgstr "" #. code: mes l("Hair color") + ": " + getlook(LOOK_HAIR_COLOR); #. code: menuimage("actions/edit", l("Hair color")), #: npc/commands/debug-look.txt:41 #: npc/commands/debug-look.txt:69 #: npc/commands/debug-look.txt:78 #, no-c-format msgid "Hair color" msgstr "" #. code: mes l("Hair style") + ": " + getlook(LOOK_HAIR); #. code: menuimage("actions/edit", l("Hair style")), #: npc/commands/debug-look.txt:31 #: npc/commands/debug-look.txt:68 #: npc/commands/debug-look.txt:77 #, no-c-format msgid "Hair style" msgstr "" #. code: Name: "Half Croconut" #: item_db.conf:-1 #, no-c-format msgid "Half Croconut" msgstr "" #. code: Name: "Half Eggshell" #: item_db.conf:-1 #, no-c-format msgid "Half Eggshell" msgstr "" #. code: Name: "Halin Guard" #: mob_db.conf:3009 #, no-c-format msgid "Halin Guard" msgstr "" #. code: Name: "Halin Warp Crystal" #: item_db.conf:-1 #, no-c-format msgid "Halin Warp Crystal" msgstr "" #. code: rif(TELEPORTERS & TP_HALIN && 0, l("Halinarzo")), #. code: rif(TELEPORTERS & TP_HALIN, l("Halinarzo")), #. code: msObjective(reputation("Halin") >= 100, l("* become @@ Hero", l("Halinarzo"))); #: npc/009-1/teleporter.txt:26 #: npc/018-5/teleporter.txt:26 #: npc/024-1/teleporter.txt:26 #: npc/012-1/milly.txt:34 #, no-c-format msgid "Halinarzo" msgstr "" #. code: rif(TELEPORTERS & TP_HALIN, l("Halinarzo (@@m)", 120-.@x)), #: npc/items/lofteleporter.txt:55 #, no-c-format msgid "Halinarzo (@@m)" msgstr "" #. code: rif(TELEPORTERS & TP_HALIN, l("Halinarzo - 20,000 GP")), #: npc/024-15/lilanna.txt:103 #, no-c-format msgid "Halinarzo - 20,000 GP" msgstr "" #. code: l("Halinarzo Church makes a party every Sunday! Only true believers are invited!"), #: npc/functions/news.txt:352 #, no-c-format msgid "Halinarzo Church makes a party every Sunday! Only true believers are invited!" msgstr "" #. code: return l("Halinarzo Mines"); #: npc/items/shovel.txt:378 #, no-c-format msgid "Halinarzo Mines" msgstr "" #. code: mesq l("Halinarzo is a *hic* level 50 area. So please *hic* be careful!"); #: npc/012-2/rakinorf.txt:304 #, no-c-format msgid "Halinarzo is a *hic* level 50 area. So please *hic* be careful!" msgstr "" #. code: mesq l("Halinarzo lies past the Canyon, but the @@ there are level @@.", getmonsterlink(Snake), strmobinfo(3, Snake)); #: npc/012-7/airlia.txt:136 #, no-c-format msgid "Halinarzo lies past the Canyon, but the @@ there are level @@." msgstr "" #. code: mesq l("Halinarzo people are very poor, but we have our resources..."); #: npc/009-3/dangrostra.txt:10 #, no-c-format msgid "Halinarzo people are very poor, but we have our resources..." msgstr "" #. code: mesq l("Halinarzo was founded to explore Mana Stones."); #: npc/009-1/lynnthetraveler.txt:54 #: npc/012-1/dyrinthetraveler.txt:42 #: npc/003-1/ninathetraveler.txt:68 #: npc/017-1/misc.txt:114 #, no-c-format msgid "Halinarzo was founded to explore Mana Stones." msgstr "" #. code: 009-4,39,46,0 script Halinarzo's Nurse NPC_FEMALE,{ #: npc/009-4/nurse.txt:4 #, no-c-format msgid "Halinarzo's Nurse" msgstr "" #. code: mesq l("Halt! Beyond this gate, is the Great River and the Eternal Swamps."); #: npc/009-1/guards.txt:10 #: npc/014-2/guards.txt:8 #, no-c-format msgid "Halt! Beyond this gate, is the Great River and the Eternal Swamps." msgstr "" #. code: mesq l("Happy Easter!"); #: npc/014-5/blossom.txt:30 #: npc/014-4/thorn.txt:33 #, no-c-format msgid "Happy Easter!" msgstr "" #. code: Name: "Hard Spike" #: item_db.conf:-1 #, no-c-format msgid "Hard Spike" msgstr "" #. code: mesc l("Hard workers get an extra work level. This means a +1 VIT bonus is possible!"); #: npc/functions/news.txt:333 #, no-c-format msgid "Hard workers get an extra work level. This means a +1 VIT bonus is possible!" msgstr "" #. code: 003-1,62,148,0 script Hasan NPC_ELVEN_MAN_RED,2,2,{ #: npc/003-1/hasan.txt:34 #, no-c-format msgid "Hasan" msgstr "" #. code: mesc l("Hasan is bothering less frequently his friends, as now he have his own seasonal quest."); #: npc/functions/news.txt:241 #, no-c-format msgid "Hasan is bothering less frequently his friends, as now he have his own seasonal quest." msgstr "" #. code: mesc l("Hasan takes your print screen and analyzes it."); #: npc/003-1/hasan.txt:58 #, no-c-format msgid "Hasan takes your print screen and analyzes it." msgstr "" #. code: Name: "Haste Potion" #. code: calcRecipe(CraftHastePotion, 2, 5000, l("Haste Potion")); #: item_db.conf:-1 #: npc/guilds/logs.txt:133 #, no-c-format msgid "Haste Potion" msgstr "" #. code: l("Have a good day!"), #: npc/functions/goodbye.txt:26 #, no-c-format msgid "Have a good day!" msgstr "" #. code: mesq l("Have a good day, then."); #: npc/003-1/inac.txt:54 #, no-c-format msgid "Have a good day, then." msgstr "" #. code: l("Have a good time fishing!"); #: npc/003-1/eugene.txt:64 #, no-c-format msgid "Have a good time fishing!" msgstr "" #. code: dispbottom l("Have a nice @@ day!", $EVENT$); #: npc/commands/event.txt:342 #, no-c-format msgid "Have a nice @@ day!" msgstr "" #. code: mesq l("Have a nice day!"); #: npc/017-1/roger.txt:141 #, no-c-format msgid "Have a nice day!" msgstr "" #. code: mesq l("Have no idea where in the world you are? Or what a certain mob drops, or even if you should challenge it?"); #: npc/003-1/constableperry.txt:18 #, no-c-format msgid "Have no idea where in the world you are? Or what a certain mob drops, or even if you should challenge it?" msgstr "" #. code: mesq l("Have you already talked to our captain? He should be downstairs waiting for you!"); #: npc/002-1/juliet.txt:144 #, no-c-format msgid "Have you already talked to our captain? He should be downstairs waiting for you!" msgstr "" #. code: mesq l("Have you been harming the forest? Specially Mouboos. Are you killing them?"); #: npc/012-4/wyara.txt:281 #, no-c-format msgid "Have you been harming the forest? Specially Mouboos. Are you killing them?" msgstr "" #. code: mesq l("Have you came here from Land Of Fire TMWA Server? Do you have the merge points with you?"); #: npc/017-1/misc.txt:240 #, no-c-format msgid "Have you came here from Land Of Fire TMWA Server? Do you have the merge points with you?" msgstr "" #. code: mesq l("Have you came here to rescue me?"); #: npc/021-4/main.txt:114 #, no-c-format msgid "Have you came here to rescue me?" msgstr "" #. code: rif(.@q2 >= 5, l("Have you cried enough?")), #: npc/020-7-1/peetu.txt:111 #, no-c-format msgid "Have you cried enough?" msgstr "" #. code: mesq l("Have you ever felt struck? Lost? Didn't know about a quest, or an item is troubling you?"); #: npc/003-1/constableperry.txt:17 #, no-c-format msgid "Have you ever felt struck? Lost? Didn't know about a quest, or an item is troubling you?" msgstr "" #. code: mesq l("Have you ever heard of the [@@http://landoffire.org/|Land Of Fire@@]? It is a really cool game which is being developed by Pyndragon and Pihro!"); #: npc/012-1/bot.txt:13 #, no-c-format msgid "Have you ever heard of the [@@http://landoffire.org/|Land Of Fire@@]? It is a really cool game which is being developed by Pyndragon and Pihro!" msgstr "" #. code: mesq l("Have you found out magic already? It should not be possible, but the girl reading the book says it is. I don't know in what to believe."); #: npc/009-2/librarian.txt:37 #, no-c-format msgid "Have you found out magic already? It should not be possible, but the girl reading the book says it is. I don't know in what to believe." msgstr "" #. code: l("Have you got mad? That's too much, it's like you are trying to be perfect! No way I'll help you!"), L_Close; #: npc/002-1/alige.txt:70 #, no-c-format msgid "Have you got mad? That's too much, it's like you are trying to be perfect! No way I'll help you!" msgstr "" #. code: mesq l("Have you managed to transmute the @@ I asked for?", getitemlink(MoubooFigurine)); #: npc/003-0-1/audsbel.txt:186 #, no-c-format msgid "Have you managed to transmute the @@ I asked for?" msgstr "" #. code: mesq l("Have you talked to Peetu co-workers about their opinion yet?"); #: npc/020-7-1/oskari.txt:134 #, no-c-format msgid "Have you talked to Peetu co-workers about their opinion yet?" msgstr "" #. code: mesq l("Having magic power is useless by itself, so you must visit the Magic Council and sign up in one of two classes."); #: npc/003-1/jakod.txt:38 #, no-c-format msgid "Having magic power is useless by itself, so you must visit the Magic Council and sign up in one of two classes." msgstr "" #. code: mesq lg("He died, but I plan in fulfilling his will. I can give you training for that, and teach you how to fight properly."); #: npc/005-7/trainer.txt:198 #, no-c-format msgid "He died, but I plan in fulfilling his will. I can give you training for that, and teach you how to fight properly.#0" msgstr "" #. code: mesq lg("He died, but I plan in fulfilling his will. I can give you training for that, and teach you how to fight properly."); #: npc/005-7/trainer.txt:198 #, no-c-format msgid "He died, but I plan in fulfilling his will. I can give you training for that, and teach you how to fight properly.#1" msgstr "" #. code: mesq l("He is blaming himself and is afraid of losing his job."); #: npc/020-7-1/oskari.txt:103 #, no-c-format msgid "He is blaming himself and is afraid of losing his job." msgstr "" #. code: mesq l("He is in the process of making a figurine made of bug leg."); #: npc/005-1/liana.txt:89 #, no-c-format msgid "He is in the process of making a figurine made of bug leg." msgstr "" #. code: mesq l("He is my grand-grand-grandfather! The might Kfahr, with his friend Braknar, and heroes from Tulimshar legends."); #: npc/012-2/khafar.txt:52 #, no-c-format msgid "He is my grand-grand-grandfather! The might Kfahr, with his friend Braknar, and heroes from Tulimshar legends." msgstr "" #. code: mesq l("He is not alive anymore, so only a single bow of those exist in the whole world... That is why we call it a ")+b(l("legendary weapon")); #: npc/024-16/king.txt:52 #, no-c-format msgid "He is not alive anymore, so only a single bow of those exist in the whole world... That is why we call it a " msgstr "" #. code: mesq l("He is strong though, so keep your party togheter!"); #: npc/008-1/master.txt:54 #: npc/008-2/master.txt:67 #, no-c-format msgid "He is strong though, so keep your party togheter!" msgstr "" #. code: mesq l("He is the Miners leader."); #: npc/007-1/dracoula.txt:129 #, no-c-format msgid "He is the Miners leader." msgstr "" #. code: mesc l("He laughs heartily and gives you a slap on the back."); #: npc/012-2/khafar.txt:25 #, no-c-format msgid "He laughs heartily and gives you a slap on the back." msgstr "" #. code: mesc l("He looks displeased and destroys the fur."); #: npc/020-6/agostine.txt:133 #, no-c-format msgid "He looks displeased and destroys the fur." msgstr "" #. code: mesc "%%H " + l("He looks pleased."); #: npc/020-6/agostine.txt:125 #, no-c-format msgid "He looks pleased." msgstr "" #. code: mesq l("He never touched the Soul Menhir... He died... For real..."); #: npc/003-4/sorfina.txt:38 #, no-c-format msgid "He never touched the Soul Menhir... He died... For real..." msgstr "" #. code: mesc l("He pours something on it, you're not sure what. He then utters some magic words."); #: npc/003-0-1/luca.txt:252 #: npc/003-0-1/colin.txt:252 #, no-c-format msgid "He pours something on it, you're not sure what. He then utters some magic words." msgstr "" #. code: mesq l("He should be crying in the far northeast corner of this library. Can you go there to see him?"); #: npc/020-7-1/sage.txt:282 #, no-c-format msgid "He should be crying in the far northeast corner of this library. Can you go there to see him?" msgstr "" #. code: mesq l("He usually guards a central position on the caves... He could help you, if he is there."); #: npc/012-7/celestia.txt:241 #, no-c-format msgid "He usually guards a central position on the caves... He could help you, if he is there." msgstr "" #. code: mesq l("He was looking around in the library a while, and then came to ask about our research. He seemed to be particularly interested in our experiments with the slimes."); #: npc/020-7-1/ensio.txt:72 #, no-c-format msgid "He was looking around in the library a while, and then came to ask about our research. He seemed to be particularly interested in our experiments with the slimes." msgstr "" #. code: mesq l("He will summon allies if he think you have the upper hand. So take care if you are going ranged."); #: npc/012-2/helena.txt:228 #, no-c-format msgid "He will summon allies if he think you have the upper hand. So take care if you are going ranged." msgstr "" #. code: mesq l("He's an *hic* hermit, and collects *hic* Bat teeth and wings... Tell me how many he collected!"); #: npc/012-2/rakinorf.txt:127 #, no-c-format msgid "He's an *hic* hermit, and collects *hic* Bat teeth and wings... Tell me how many he collected!" msgstr "" #. code: l("He's holding a fishing rod, while gazing out at the sea."); #: npc/003-1/eugene.txt:18 #, no-c-format msgid "He's holding a fishing rod, while gazing out at the sea." msgstr "" #. code: rif(false && !(.@q & COLLECT_HEADGEAR), l("Headgear")), #: npc/017-1/fairy_collector.txt:55 #, no-c-format msgid "Headgear" msgstr "" #. code: mesc "----------"+l("Healing Recipes")+"----------", 2; #: npc/craft/recipes.txt:87 #, no-c-format msgid "Healing Recipes" msgstr "" #. code: mesc l("Heals more mana while standing."); #: npc/003-0/priest.txt:151 #, no-c-format msgid "Heals more mana while standing." msgstr "" #. code: mesq l("Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Guild won't let it get public."); #: npc/002-1/billybons.txt:68 #, no-c-format msgid "Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Guild won't let it get public." msgstr "" #. code: mesq lg("Hear you? How do you even know she can understand you?!", "Hear you? How do you even know he can understand you?!"); #: npc/000-0/sailors.txt:47 #, no-c-format msgid "Hear you? How do you even know he can understand you?!#1" msgstr "" #. code: mesq lg("Hear you? How do you even know she can understand you?!", "Hear you? How do you even know he can understand you?!"); #: npc/000-0/sailors.txt:47 #, no-c-format msgid "Hear you? How do you even know she can understand you?!#0" msgstr "" #. code: Name: "Heart Glasses" #: item_db.conf:-1 #, no-c-format msgid "Heart Glasses" msgstr "" #. code: Name: "Heart Necklace" #: item_db.conf:-1 #, no-c-format msgid "Heart Necklace" msgstr "" #. code: Name: "Heart Of Isis" #: item_db.conf:-1 #, no-c-format msgid "Heart Of Isis" msgstr "" #. code: mesq l("Heh, I wonder what he would've said if he'd have visited us a little bit later. Mh, now that I think about it, the accident with the slimes happened just the night after he was here."); #: npc/020-7-1/ensio.txt:75 #, no-c-format msgid "Heh, I wonder what he would've said if he'd have visited us a little bit later. Mh, now that I think about it, the accident with the slimes happened just the night after he was here." msgstr "" #. code: mesq l("Heh, there is death penalty indoors and outside the town. You better watch out. The mobs are on a foul mood today, very easy to get killed."); #: npc/003-2/lua.txt:274 #, no-c-format msgid "Heh, there is death penalty indoors and outside the town. You better watch out. The mobs are on a foul mood today, very easy to get killed." msgstr "" #. code: mesq l("Heh. Fair enough."); #: npc/005-5/nylo.txt:191 #, no-c-format msgid "Heh. Fair enough." msgstr "" #. code: mesq l("Heh. Foolish. That's what adventurers are, I guess..."); #: npc/012-4/wyara.txt:257 #, no-c-format msgid "Heh. Foolish. That's what adventurers are, I guess..." msgstr "" #. code: mesq l("Hehe, hehe. Well, come back if you change your mind."); #: npc/002-1/peter.txt:66 #: npc/002-1/peter.txt:104 #, no-c-format msgid "Hehe, hehe. Well, come back if you change your mind." msgstr "" #. code: mesq l("Hehe... Some material... %%5"); #: npc/020-7-1/eevert.txt:50 #, no-c-format msgid "Hehe... Some material... %%5" msgstr "" #. code: 012-2,47,40,0 script Helena NPC_FEMALE,{ #: npc/012-2/helena.txt:14 #, no-c-format msgid "Helena" msgstr "" #. code: 015-2,28,199,0 script Helena's Teammate NPC_ORC,{ #: npc/015-2/guard.txt:7 #, no-c-format msgid "Helena's Teammate" msgstr "" #. code: Name: "Helios Boots" #: item_db.conf:-1 #, no-c-format msgid "Helios Boots" msgstr "" #. code: rif(.@karim == 0, l("Hello")), #. code: l("Hello"), #: npc/test/rock.txt:157 #: npc/test/karim.txt:122 #, no-c-format msgid "Hello" msgstr "" #. code: mesq l("Hello @@! Do you have some @@ with you?", strcharinfo(0), getitemlink(TerraniteOre)); #: npc/017-1/paxel.txt:47 #, no-c-format msgid "Hello @@! Do you have some @@ with you?" msgstr "" #. code: mesq l("Hello @@, may I interest you in a copy of the Gazette? It's only 1 GP!", strcharinfo(0)); #: npc/017-1/roger.txt:14 #, no-c-format msgid "Hello @@, may I interest you in a copy of the Gazette? It's only 1 GP!" msgstr "" #. code: mesq lg("Hello Adventurer!"); #: npc/009-5/alvasus.txt:87 #, no-c-format msgid "Hello Adventurer!#0" msgstr "" #. code: mesq lg("Hello Adventurer!"); #: npc/009-5/alvasus.txt:87 #, no-c-format msgid "Hello Adventurer!#1" msgstr "" #. code: mesq l("Hello Ms. Eomie, kind sir Anwar sent me to fetch some fertilizers to save Tulimshar from famine, if you may?"); #: npc/003-1/eomie.txt:19 #, no-c-format msgid "Hello Ms. Eomie, kind sir Anwar sent me to fetch some fertilizers to save Tulimshar from famine, if you may?" msgstr "" #. code: l("Hello Peetu."), #: npc/020-7-1/peetu.txt:104 #, no-c-format msgid "Hello Peetu." msgstr "" #. code: mesq lg("Hello adventurer! Are you lost?"); #: npc/007-1/dracoula.txt:11 #, no-c-format msgid "Hello adventurer! Are you lost?#0" msgstr "" #. code: mesq lg("Hello adventurer! Are you lost?"); #: npc/007-1/dracoula.txt:11 #, no-c-format msgid "Hello adventurer! Are you lost?#1" msgstr "" #. code: mesq l("Hello adventurer, what may this humble minstrel do for you today?"); #: npc/003-1/mariusthebard.txt:9 #, no-c-format msgid "Hello adventurer, what may this humble minstrel do for you today?" msgstr "" #. code: mesq l("Hello adventurer. Are you interested in the Heroes Hold, or in the Call Of Dusty?"); #: npc/018-2-1/dustman.txt:11 #, no-c-format msgid "Hello adventurer. Are you interested in the Heroes Hold, or in the Call Of Dusty?" msgstr "" #. code: rif(.@karim == 1, l("Hello again can you give you give me some tentacles.")), #: npc/test/karim.txt:121 #, no-c-format msgid "Hello again can you give you give me some tentacles." msgstr "" #. code: mesq l("Hello darling. The Alliance sucks, but don't tell anyone I told you that."); #: npc/003-1/gladys.txt:6 #, no-c-format msgid "Hello darling. The Alliance sucks, but don't tell anyone I told you that." msgstr "" #. code: mesq lg("Hello darling."); #: npc/003-10/arnea.txt:151 #, no-c-format msgid "Hello darling.#0" msgstr "" #. code: mesq lg("Hello darling."); #: npc/003-10/arnea.txt:151 #, no-c-format msgid "Hello darling.#1" msgstr "" #. code: mesq lg("Hello dear!"); #: npc/002-1/juliet.txt:141 #, no-c-format msgid "Hello dear!#0" msgstr "" #. code: mesq lg("Hello dear!"); #: npc/002-1/juliet.txt:141 #, no-c-format msgid "Hello dear!#1" msgstr "" #. code: speech S_LAST_NEXT, l("Hello do you want to play rock scissors paper?"); #: npc/test/rock.txt:153 #, no-c-format msgid "Hello do you want to play rock scissors paper?" msgstr "" #. code: mesq l("Hello little kid. Watch out, there's a maggot behind you %%a !"); #: npc/003-1/inac.txt:121 #, no-c-format msgid "Hello little kid. Watch out, there's a maggot behind you %%a !" msgstr "" #. code: mesq l("Hello my friend! I see you've brought your @@ with you this time!", getitemlink(RecipeBook)); #: npc/003-8/intensebeard.txt:12 #, no-c-format msgid "Hello my friend! I see you've brought your @@ with you this time!" msgstr "" #. code: mesq lg("Hello my friend! Need my help?"); #: npc/005-7/trainer.txt:36 #, no-c-format msgid "Hello my friend! Need my help?#0" msgstr "" #. code: mesq lg("Hello my friend! Need my help?"); #: npc/005-7/trainer.txt:36 #, no-c-format msgid "Hello my friend! Need my help?#1" msgstr "" #. code: mesq lg("Hello my friend!"); #: npc/007-1/tycoon.txt:44 #, no-c-format msgid "Hello my friend!#0" msgstr "" #. code: mesq lg("Hello my friend!"); #: npc/007-1/tycoon.txt:44 #, no-c-format msgid "Hello my friend!#1" msgstr "" #. code: mesq l("Hello my friend."); #: npc/001-7/barbarian.txt:17 #: npc/021-1/yeti.txt:37 #, no-c-format msgid "Hello my friend." msgstr "" #. code: mesq l("Hello my friend. Thanks for slaying the rogue Yetis."); #: npc/021-1/yeti.txt:139 #, no-c-format msgid "Hello my friend. Thanks for slaying the rogue Yetis." msgstr "" #. code: if (.@q == 1) mesq lg("Hello my hero!"); #: npc/012-1/milly.txt:18 #, no-c-format msgid "Hello my hero!#0" msgstr "" #. code: if (.@q == 1) mesq lg("Hello my hero!"); #: npc/012-1/milly.txt:18 #, no-c-format msgid "Hello my hero!#1" msgstr "" #. code: mesq l("Hello player, do you want to participate on HUNGRY QUIRIN event?!"); #: npc/003-1/quirino.txt:49 #, no-c-format msgid "Hello player, do you want to participate on HUNGRY QUIRIN event?!" msgstr "" #. code: mesq l("Hello there pretty fountain, what about granting me magic?"); #: npc/014-3/fountain.txt:92 #, no-c-format msgid "Hello there pretty fountain, what about granting me magic?" msgstr "" #. code: mesq l("Hello there! I am a constable. I keep law and order here."); #: npc/003-1/constableperry.txt:13 #, no-c-format msgid "Hello there! I am a constable. I keep law and order here." msgstr "" #. code: mesq l("Hello there! I make bullets for the weapons my friend Pyndragon makes."); #: npc/017-4/pihro.txt:67 #, no-c-format msgid "Hello there! I make bullets for the weapons my friend Pyndragon makes." msgstr "" #. code: mesq l("Hello there! I'm Jack, the Lumberjack, and enemy of all trees. If you need some firewood, just let me know."); #: npc/012-1/jack.txt:13 #, no-c-format msgid "Hello there! I'm Jack, the Lumberjack, and enemy of all trees. If you need some firewood, just let me know." msgstr "" #. code: mesq l("Hello there, @@, fear from the wealthy.", thiefrank()); #: npc/015-2/ben.txt:27 #, no-c-format msgid "Hello there, @@, fear from the wealthy." msgstr "" #. code: mesq l("Hello there, @@, protector of law and order.", mercrank()); #: npc/003-1/constableperry.txt:31 #, no-c-format msgid "Hello there, @@, protector of law and order." msgstr "" #. code: mesq l("Hello there, I am @@, blacksmith of this fine city. What do you want to forge today?", .name$); #: npc/012-5/nicholas.txt:85 #, no-c-format msgid "Hello there, I am @@, blacksmith of this fine city. What do you want to forge today?" msgstr "" #. code: mesq l("Hello there, I am Lilanna and you are in ANISE INC. headquarters."); #: npc/024-15/lilanna.txt:10 #, no-c-format msgid "Hello there, I am Lilanna and you are in ANISE INC. headquarters." msgstr "" #. code: mesq lg("Hello there, darling."); #: npc/005-6/morgan.txt:10 #, no-c-format msgid "Hello there, darling.#0" msgstr "" #. code: mesq lg("Hello there, darling."); #: npc/005-6/morgan.txt:10 #, no-c-format msgid "Hello there, darling.#1" msgstr "" #. code: mesq l("Hello there. Do you want to donate blood?"); #: npc/012-6/nurse.txt:18 #, no-c-format msgid "Hello there. Do you want to donate blood?" msgstr "" #. code: if (BaseLevel < $MANA_BLVL) mesq l("Hello there. I am looking for strong people, but you are not strong enough."); #: npc/003-1/jakod.txt:12 #, no-c-format msgid "Hello there. I am looking for strong people, but you are not strong enough." msgstr "" #. code: mesq l("Hello winged friend! How is the wind today?"); #: npc/017-1/paxel.txt:151 #, no-c-format msgid "Hello winged friend! How is the wind today?" msgstr "" #. code: mesq l("Hello!"); #. code: npctalk3 l("Hello!"); #: npc/003-10/arnea.txt:8 #: npc/003-5/jeweler.txt:18 #, no-c-format msgid "Hello!" msgstr "" #. code: mesq l("Hello! Anwar sent me to get fertilizer to save Tulimshar from famine, could you help me?"); #: npc/003-1/tinris.txt:35 #, no-c-format msgid "Hello! Anwar sent me to get fertilizer to save Tulimshar from famine, could you help me?" msgstr "" #. code: mesq l("Hello! Calm wind today!"); #: npc/017-1/paxel.txt:20 #, no-c-format msgid "Hello! Calm wind today!" msgstr "" #. code: mesq l("Hello! Could I see the Mayor?"); #: npc/012-7/airlia.txt:77 #: npc/012-7/airlia.txt:86 #: npc/012-7/airlia.txt:65 #, no-c-format msgid "Hello! Could I see the Mayor?" msgstr "" #. code: l("Hello! Do you need help?"), #: npc/017-1/drowned_man.txt:21 #, no-c-format msgid "Hello! Do you need help?" msgstr "" #. code: mesq l("Hello! I am @@, and I take care of Tulimshar forge. I usually make ingots from various materials. So, what do you want today?", .name$); #: npc/003-8/jhedia.txt:55 #, no-c-format msgid "Hello! I am @@, and I take care of Tulimshar forge. I usually make ingots from various materials. So, what do you want today?" msgstr "" #. code: mesq l("Hello! I am Cassia, Ambassator. During the Monster War outbreak, Halinarzo was almost entirely destroyed."); #: npc/001-1/bgmaster.txt:13 #, no-c-format msgid "Hello! I am Cassia, Ambassator. During the Monster War outbreak, Halinarzo was almost entirely destroyed." msgstr "" #. code: mesq l("Hello! You seem strong enough, could take a request from me? Of course, not for free."); #: npc/005-4/tolchi.txt:178 #, no-c-format msgid "Hello! You seem strong enough, could take a request from me? Of course, not for free." msgstr "" #. code: mesq l("Hello, @@!", get_race()); #: npc/018-5-2/leona.txt:11 #, no-c-format msgid "Hello, @@!" msgstr "" #. code: mesc l("Hello, @@! We are proud to announce the @@ RESULTS!", strcharinfo(0) , b(l("1° Screenshooting Contest"))), 3; #: npc/functions/clientversion.txt:103 #, no-c-format msgid "Hello, @@! We are proud to announce the @@ RESULTS!" msgstr "" #. code: mesc l("Hello, @@! We just looked up and found out that you were affected by BotCheck Logout rules!", strcharinfo(0)), 3; #: npc/functions/clientversion.txt:157 #, no-c-format msgid "Hello, @@! We just looked up and found out that you were affected by BotCheck Logout rules!" msgstr "" #. code: mesc l("Hello, @@! We just looked up and found out you that you were affected on a Valentine Event bug!", strcharinfo(0)), 3; #: npc/functions/clientversion.txt:128 #, no-c-format msgid "Hello, @@! We just looked up and found out you that you were affected on a Valentine Event bug!" msgstr "" #. code: mesc l("Hello, @@! We just looked up and found out you were active during 2018-12-29!", strcharinfo(0)), 3; #: npc/functions/clientversion.txt:89 #, no-c-format msgid "Hello, @@! We just looked up and found out you were active during 2018-12-29!" msgstr "" #. code: mesq l("Hello, @@.", mercrank()); #. code: mesq l("Hello, @@.", thiefrank()); #: npc/019-1-1/miler.txt:15 #: npc/019-1-1/miler.txt:13 #, no-c-format msgid "Hello, @@." msgstr "" #. code: mesq l("Hello, @@. Thanks for helping me.", strcharinfo(0)); #: npc/014-2/mouboo.txt:183 #, no-c-format msgid "Hello, @@. Thanks for helping me." msgstr "" #. code: mesq l("Hello, I act on the Alliance's behalf."); #: npc/003-2/lua.txt:11 #, no-c-format msgid "Hello, I act on the Alliance's behalf." msgstr "" #. code: npctalk3 l("Hello, I am B-@@, of the @@ order.", @barrel, $@BarrelBits[@barrel]); #: npc/005-3/barrel.txt:19 #, no-c-format msgid "Hello, I am B-@@, of the @@ order." msgstr "" #. code: npctalk3 l("Hello, I am G-@@, of the @@ order.", .@guard_id, $@GuardBits[.@guard_id]); #: npc/003-1/lieutenantdausen.txt:334 #, no-c-format msgid "Hello, I am G-@@, of the @@ order." msgstr "" #. code: npctalk3 l("Hello, I am K-@@, of the @@ order.", @kids, $@KidsBits[@kids]); #: npc/005-1/ayasha.txt:265 #, no-c-format msgid "Hello, I am K-@@, of the @@ order." msgstr "" #. code: npctalk3 l("Hello, I am T-@@, of the @@ order.", @torch, $@TorchBits[@torch]); #: npc/007-1/torches.txt:20 #, no-c-format msgid "Hello, I am T-@@, of the @@ order." msgstr "" #. code: mesq l("Hello, I am your local silversmith, here for all of your smithing needs!"); #: npc/017-5/silversmith.txt:58 #, no-c-format msgid "Hello, I am your local silversmith, here for all of your smithing needs!" msgstr "" #. code: mesq l("Hello, I noticed my dear friend, Susanne, asked you to help us save my sisters; do not forget to ask Susanne where the Fafi Dragon was last seen."); #: npc/017-1/fairy_collector.txt:22 #, no-c-format msgid "Hello, I noticed my dear friend, Susanne, asked you to help us save my sisters; do not forget to ask Susanne where the Fafi Dragon was last seen." msgstr "" #. code: mesq l("Hello, I'm Pylon!"); #: npc/007-1/pylon.txt:14 #, no-c-format msgid "Hello, I'm Pylon!" msgstr "" #. code: l("Hello, I'm looking for bandit hoods!"), L_Hood, #: npc/014-2/carla.txt:29 #, no-c-format msgid "Hello, I'm looking for bandit hoods!" msgstr "" #. code: l("Hello, I'm new here! Can I help you?")), #: npc/003-1/sarah.txt:61 #, no-c-format msgid "Hello, I'm new here! Can I help you?" msgstr "" #. code: mesq l("Hello, What a lovely day for a stroll."); #: npc/003-1/aahna.txt:10 #, no-c-format msgid "Hello, What a lovely day for a stroll." msgstr "" #. code: mesq l("Hello, and welcome to Blue Sage's Residence, Library, and Nivalis Townhall."); #: npc/020-7/elias.txt:52 #, no-c-format msgid "Hello, and welcome to Blue Sage's Residence, Library, and Nivalis Townhall." msgstr "" #. code: mesc l("Hello, and welcome to TMW2: Moubootaur Legends!"), 3; #: npc/002-3/nard.txt:96 #, no-c-format msgid "Hello, and welcome to TMW2: Moubootaur Legends!" msgstr "" #. code: mesq l("Hello, could I help you in exchanger of fertilizer?"); #: npc/003-1/tinris.txt:43 #, no-c-format msgid "Hello, could I help you in exchanger of fertilizer?" msgstr "" #. code: mesq l("Hello, darling!"); #: npc/003-4/sorfina.txt:22 #: npc/003-6/cyndala.txt:93 #, no-c-format msgid "Hello, darling!" msgstr "" #. code: mesq lg("Hello, darling. I was thinking in doing a tea party."); #: npc/012-7/celestia.txt:15 #, no-c-format msgid "Hello, darling. I was thinking in doing a tea party.#0" msgstr "" #. code: mesq lg("Hello, darling. I was thinking in doing a tea party."); #: npc/012-7/celestia.txt:15 #, no-c-format msgid "Hello, darling. I was thinking in doing a tea party.#1" msgstr "" #. code: mesq lg("Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!","Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!", getitemlink(Candy) ); #: npc/005-7/nurse.txt:11 #, no-c-format msgid "Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!#0" msgstr "" #. code: mesq lg("Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!","Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!", getitemlink(Candy) ); #: npc/005-7/nurse.txt:11 #, no-c-format msgid "Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!#1" msgstr "" #. code: mesq l("Hello, did you come from Tulimshar? Because you have a nice tan."); #: npc/020-4/baktar.txt:23 #, no-c-format msgid "Hello, did you come from Tulimshar? Because you have a nice tan." msgstr "" #. code: mesq l("Hello, hello! It's great to see you. Maybe you can help me with a little problem I have."); #: npc/017-1/stranger.txt:20 #, no-c-format msgid "Hello, hello! It's great to see you. Maybe you can help me with a little problem I have." msgstr "" #. code: mesq lg("Hello, madam!", "Hello, sir!"); #: npc/012-2/helena.txt:74 #: npc/003-1/itka.txt:7 #, no-c-format msgid "Hello, madam!#0" msgstr "" #. code: mesc l("Hello, my name is Mahid, and this well belongs to me!"); #: npc/019-1/well.txt:10 #, no-c-format msgid "Hello, my name is Mahid, and this well belongs to me!" msgstr "" #. code: mesq lg("Hello, new wanderer!"); #: npc/014-2/carla.txt:22 #, no-c-format msgid "Hello, new wanderer!#0" msgstr "" #. code: mesq lg("Hello, new wanderer!"); #: npc/014-2/carla.txt:22 #, no-c-format msgid "Hello, new wanderer!#1" msgstr "" #. code: mesq lg("Hello, madam!", "Hello, sir!"); #: npc/012-2/helena.txt:74 #: npc/003-1/itka.txt:7 #, no-c-format msgid "Hello, sir!#1" msgstr "" #. code: mesq lg("Hello, wanderer! Welcome to Tulimshar."); #: npc/003-1/inac.txt:16 #, no-c-format msgid "Hello, wanderer! Welcome to Tulimshar.#0" msgstr "" #. code: mesq lg("Hello, wanderer! Welcome to Tulimshar."); #: npc/003-1/inac.txt:16 #, no-c-format msgid "Hello, wanderer! Welcome to Tulimshar.#1" msgstr "" #. code: mesq lg("Hello, wanderer!"); #: npc/010-2/sawis.txt:17 #: npc/007-1/caelum.txt:22 #, no-c-format msgid "Hello, wanderer!#0" msgstr "" #. code: mesq lg("Hello, wanderer!"); #: npc/010-2/sawis.txt:17 #: npc/007-1/caelum.txt:22 #, no-c-format msgid "Hello, wanderer!#1" msgstr "" #. code: l("Hello, who are you?"), L_Quest, #: npc/014-2/carla.txt:31 #, no-c-format msgid "Hello, who are you?" msgstr "" #. code: mesq lg("Hello, young girl...", "Hello, young boy..."); #: npc/015-3/arkim.txt:17 #, no-c-format msgid "Hello, young boy...#1" msgstr "" #. code: mesq lg("Hello, young girl...", "Hello, young boy..."); #: npc/015-3/arkim.txt:17 #, no-c-format msgid "Hello, young girl...#0" msgstr "" #. code: l("Hello."), -, #. code: else mesq l("Hello."); #. code: mesq l("Hello."); #: npc/012-1/milly.txt:19 #: npc/019-1-1/miler.txt:17 #: npc/014-5-1/sagratha.txt:81 #: npc/024-16/king.txt:19 #: npc/019-1-1/miler.txt:21 #: npc/002-3/nard.txt:20 #, no-c-format msgid "Hello." msgstr "" #. code: mesq l("Hello. Ah, bad luck. I am three days without fishing a single carp."); #: npc/009-1/fisherman.txt:12 #, no-c-format msgid "Hello. Ah, bad luck. I am three days without fishing a single carp." msgstr "" #. code: mesq l("Hello. Did you come here to see the library? There isn't much left... But we're working on recovering the books by collecting the ripped out book pages, sorting them and recreating the books."); #: npc/020-7-1/ensio.txt:39 #, no-c-format msgid "Hello. Did you come here to see the library? There isn't much left... But we're working on recovering the books by collecting the ripped out book pages, sorting them and recreating the books." msgstr "" #. code: mesq l("Hello. I am @@, and I am from a family of travellers. We travel though the whole world, looking for exotic goods.", .name$); #: npc/012-1/dyrinthetraveler.txt:12 #: npc/003-1/ninathetraveler.txt:12 #: npc/020-1/misc.txt:14 #: npc/017-1/misc.txt:14 #: npc/009-1/lynnthetraveler.txt:12 #, no-c-format msgid "Hello. I am @@, and I am from a family of travellers. We travel though the whole world, looking for exotic goods." msgstr "" #. code: mesq l("Hello. I am the book keeper, responsible for keeping Halinarzo History."); #: npc/009-2/librarian.txt:16 #, no-c-format msgid "Hello. I am the book keeper, responsible for keeping Halinarzo History." msgstr "" #. code: mesq l("Hello. I know the secrets of the legendary @@.", getitemlink(TonoriDelight)); #: npc/003-0-1/maxime.txt:9 #, no-c-format msgid "Hello. I know the secrets of the legendary @@." msgstr "" #. code: mesq l("Hello. Take care with the Mountain Snakes, they're highly poisonous!"); #: npc/009-4/yumi.txt:13 #, no-c-format msgid "Hello. Take care with the Mountain Snakes, they're highly poisonous!" msgstr "" #. code: mesc l("Help the distressed woman to save her daughter? ALL PLAYERS are penalized with failures."), 1; #: npc/019-2/angela.txt:86 #, no-c-format msgid "Help the distressed woman to save her daughter? ALL PLAYERS are penalized with failures." msgstr "" #. code: 048-2,94,86,0 script Henriikka NPC363,{ #. code: 020-7-1,33,39,4 script Henriikka NPC_BLUESAGEWORKER_FA,{ #: npc/00000SAVE/BlueSage/helperBookpages2.txt:1 #: npc/020-7-1/henriikka.txt:16 #, no-c-format msgid "Henriikka" msgstr "" #. code: Name: "Herbal Tea" #: item_db.conf:-1 #, no-c-format msgid "Herbal Tea" msgstr "" #. code: mesq l("Here are EXTREMELY VALUABLE warp crystals, and the *hic* fabled return potions."); #: npc/012-2/rakinorf.txt:301 #, no-c-format msgid "Here are EXTREMELY VALUABLE warp crystals, and the *hic* fabled return potions." msgstr "" #. code: rif (.@q2 < 100 && countitem(PinkAntenna) >= 10, l("Here are the Antennas.")), L_NoKill, #. code: rif (.@q2 >= 100 && .@q2 < 210 && countitem(PinkAntenna) >= 10, l("Here are the Antennas.")), L_Help, #: npc/012-1/hinnak.txt:85 #: npc/012-1/hinnak.txt:84 #, no-c-format msgid "Here are the Antennas." msgstr "" #. code: rif (.@q2 < 100 && countitem(PinkieLeg) >= 10, l("Here are the Pinkie Legs.")), L_NoKill, #. code: rif (.@q2 >= 100 && .@q2 < 250 && countitem(PinkieLeg) >= 10, l("Here are the Pinkie Legs.")), L_Help, #: npc/014-3/oscar.txt:75 #: npc/014-3/oscar.txt:74 #, no-c-format msgid "Here are the Pinkie Legs." msgstr "" #. code: mesq l("Here are two @@. Please deliver it to them. I hope they'll like it.", getitemlink(TortugaShell)); #: npc/004-1/anwar.txt:100 #, no-c-format msgid "Here are two @@. Please deliver it to them. I hope they'll like it." msgstr "" #. code: mesq l("Here is 1000 GP for your efforts. Thanks for making Hurnscald a better place to live."); #: npc/012-2/helena.txt:142 #, no-c-format msgid "Here is 1000 GP for your efforts. Thanks for making Hurnscald a better place to live." msgstr "" #. code: mesq l("Here is 2000 GP for your efforts. Thanks for making Hurnscald a better place to live."); #: npc/012-2/helena.txt:213 #, no-c-format msgid "Here is 2000 GP for your efforts. Thanks for making Hurnscald a better place to live." msgstr "" #. code: mesq l("Here is a reward for your effort! Now you can be a true buccaneer!"); #: npc/018-1/george.txt:107 #, no-c-format msgid "Here is a reward for your effort! Now you can be a true buccaneer!" msgstr "" #. code: mesq l("Here is a safe haven for we who don't fight. There are no monsters, and the Mouboo watches over us."); #: npc/009-5/joaquim.txt:24 #, no-c-format msgid "Here is a safe haven for we who don't fight. There are no monsters, and the Mouboo watches over us." msgstr "" #. code: mesq l("Here is the @@, like my armor, and one of the best for rangers.", getitemlink(ForestArmor)); #: npc/012-2/helena.txt:265 #, no-c-format msgid "Here is the @@, like my armor, and one of the best for rangers." msgstr "" #. code: mesq l("Here is the bug bomb! Eomie just gave me. Hurry up!"); #: npc/004-1/anwar.txt:86 #, no-c-format msgid "Here is the bug bomb! Eomie just gave me. Hurry up!" msgstr "" #. code: mesq l("Here is your powder! I hope it will be useful."); #: npc/007-1/pylon.txt:123 #, no-c-format msgid "Here is your powder! I hope it will be useful." msgstr "" #. code: l("Here it is, clean like a whistle!"); #: npc/003-6/cyndala.txt:83 #, no-c-format msgid "Here it is, clean like a whistle!" msgstr "" #. code: mesq lg("Here it is, miss.", "Here it is, mister."); #: npc/003-2/lua.txt:118 #, no-c-format msgid "Here it is, miss.#0" msgstr "" #. code: mesq lg("Here it is, miss.", "Here it is, mister."); #: npc/003-2/lua.txt:118 #, no-c-format msgid "Here it is, mister.#1" msgstr "" #. code: mesq l("Here it is. Come back to report the results."); #: npc/003-1/tinris.txt:100 #, no-c-format msgid "Here it is. Come back to report the results." msgstr "" #. code: mesq l("Here it is. Take care with it!"); #: npc/005-1/ayasha.txt:117 #, no-c-format msgid "Here it is. Take care with it!" msgstr "" #. code: mesq l("Here kid. Frostia, the elf town, is somewhere near here, but I'm not sure if you can reach it from here."); #: npc/001-7/celestia_bossfight.txt:79 #, no-c-format msgid "Here kid. Frostia, the elf town, is somewhere near here, but I'm not sure if you can reach it from here." msgstr "" #. code: rif(countitem(RedScorpionStinger) >= 7, l("Here they are miss!")), L_Finish2, #: npc/003-10/guarddevoir.txt:56 #, no-c-format msgid "Here they are miss!" msgstr "" #. code: rif(countitem(MaggotSlime) >= 5, l("Here they are!")), L_Finish, #. code: rif(countitem(ScorpionStinger) >= 3 && countitem(PiouFeathers) >= 10, l("Here they are!")), L_Quest2Completed, #. code: rif(countitem(RawLog) >= 25, l("Here they are!")), #. code: rif(countitem(MaggotSlime) >= 10, l("Here they are!")), L_Finish2, #. code: rif(countitem(.itemID) >= 7, l("Here they are!")), L_Finish, #. code: l("Here they are!"), #. code: rif(countitem(CaveSnakeLamp) >= 10, l("Here they are!")), #. code: rif(countitem(CottonCloth) >= 3 && countitem(MaggotSlime) >= 3, l("Here they are!")), L_QuestCompleted, #. code: rif(countitem(CactusPotion) >= 5, l("Here they are!")), L_Finish2, #. code: rif(countitem(CactusDrink) >= 5, l("Here they are!")), L_Finish, #: npc/003-10/officer.txt:28 #: npc/003-1/swezanne.txt:49 #: npc/005-1/liana.txt:54 #: npc/012-2/rakinorf.txt:35 #: npc/003-1/swezanne.txt:58 #: npc/005-1/maya.txt:105 #: npc/003-1/sarah.txt:39 #: npc/005-1/maya.txt:49 #: npc/017-3/doug.txt:21 #: npc/012-2/GonzoDark.txt:32 #: npc/012-2/Saulc.txt:32 #: npc/005-1/liana.txt:44 #, no-c-format msgid "Here they are!" msgstr "" #. code: rif(countitem(RedScorpionStinger) >= 14, l("Here they are, miss!")), L_Finish, #: npc/003-10/guarddevoir.txt:46 #, no-c-format msgid "Here they are, miss!" msgstr "" #. code: mesq lg("Here they are, miss.", "Here they are, mister."); #: npc/003-2/lua.txt:52 #: npc/003-2/lua.txt:41 #, no-c-format msgid "Here they are, miss.#0" msgstr "" #. code: mesq lg("Here they are, miss.", "Here they are, mister."); #: npc/003-2/lua.txt:52 #: npc/003-2/lua.txt:41 #, no-c-format msgid "Here they are, mister.#1" msgstr "" #. code: mesq l("Here they are."); #: npc/002-1/juliet.txt:64 #, no-c-format msgid "Here they are." msgstr "" #. code: mesq l("Here we have a squall from @@.", .@wd$[.@wdIndex]); #: npc/012-1/gwendolyn.txt:256 #, no-c-format msgid "Here we have a squall from @@." msgstr "" #. code: l("Here you are!"), L_Trade; #: npc/004-1/elanore.txt:29 #, no-c-format msgid "Here you are!" msgstr "" #. code: mesq l("Here you go - have fun with it."); #: npc/012-3/alan.txt:67 #, no-c-format msgid "Here you go - have fun with it." msgstr "" #. code: if(@temp == 1) mesq l("Here you go!"); #. code: mesq l("Here you go!"); #: npc/005-6/zitoni.txt:121 #: npc/001-11/Soren.txt:29 #: npc/functions/nurse.txt:75 #: npc/005-6/zitoni.txt:141 #, no-c-format msgid "Here you go!" msgstr "" #. code: mesq l("Here you go! Anything else?"); #: npc/003-5/jeweler.txt:65 #, no-c-format msgid "Here you go! Anything else?" msgstr "" #. code: mesq l("Here you go! Happy easter! Bhop bhop!"); #: npc/001-4/lilica.txt:70 #, no-c-format msgid "Here you go! Happy easter! Bhop bhop!" msgstr "" #. code: mesq l("Here you go, I tried my best! Do you want another?"); #: npc/007-1/pylon.txt:99 #, no-c-format msgid "Here you go, I tried my best! Do you want another?" msgstr "" #. code: mesq l("Here you go, a brand new crystal. I'll fix the old one on the meanwhile. Take care of it."); #: npc/024-15/lilanna.txt:84 #, no-c-format msgid "Here you go, a brand new crystal. I'll fix the old one on the meanwhile. Take care of it." msgstr "" #. code: mesq l("Here you go, anything else?"); #: npc/019-4-1/bedder.txt:69 #: npc/019-4-1/bedder.txt:80 #, no-c-format msgid "Here you go, anything else?" msgstr "" #. code: mesq l("Here you go, everything is fixed."); #: npc/002-1/juliet.txt:36 #, no-c-format msgid "Here you go, everything is fixed." msgstr "" #. code: mesq l("Here you go, fresh from the oven!"); #: npc/003-0-1/maxime.txt:58 #, no-c-format msgid "Here you go, fresh from the oven!" msgstr "" #. code: mesq lg("Here you go, miss! Thanks for being my hero! <3", "Here you go, mister! Thanks for being my hero! <3"); #: npc/012-1/milly.txt:77 #, no-c-format msgid "Here you go, miss! Thanks for being my hero! <3#0" msgstr "" #. code: mesq lg("Here you go, miss! Thanks for being my hero! <3", "Here you go, mister! Thanks for being my hero! <3"); #: npc/012-1/milly.txt:77 #, no-c-format msgid "Here you go, mister! Thanks for being my hero! <3#1" msgstr "" #. code: mesq lg("Here you go, my friend! Please enjoy!"); #: npc/020-6/agostine.txt:176 #, no-c-format msgid "Here you go, my friend! Please enjoy!#0" msgstr "" #. code: mesq lg("Here you go, my friend! Please enjoy!"); #: npc/020-6/agostine.txt:176 #, no-c-format msgid "Here you go, my friend! Please enjoy!#1" msgstr "" #. code: mesq l("Here you go, my friend. Uhm, good luck with archery."); #: npc/005-4/rosen.txt:159 #, no-c-format msgid "Here you go, my friend. Uhm, good luck with archery." msgstr "" #. code: mesq l("Here you go, thanks for doing my SECRET quest! Eh, not much to do here. But I like life this way."); #: npc/001-7/barbarian.txt:65 #, no-c-format msgid "Here you go, thanks for doing my SECRET quest! Eh, not much to do here. But I like life this way." msgstr "" #. code: mesq l("Here you go. Handle it with caution."); #: npc/005-6/zitoni.txt:202 #, no-c-format msgid "Here you go. Handle it with caution." msgstr "" #. code: mesq l("Here you go. Please enjoy and thanks for making this town better to live. Maybe one day the snakes leave ^.^"); #: npc/018-5-3/shaabty.txt:130 #, no-c-format msgid "Here you go. Please enjoy and thanks for making this town better to live. Maybe one day the snakes leave ^.^" msgstr "" #. code: mesq l("Here you go. Uhm, I really prefer if you buy with Rosen, though."); // I just don't want to add loops or inputs #: npc/005-4/tolchi.txt:160 #, no-c-format msgid "Here you go. Uhm, I really prefer if you buy with Rosen, though." msgstr "" #. code: mesq l("Here's some gold for your efforts."); #: npc/005-1/sailors.txt:149 #, no-c-format msgid "Here's some gold for your efforts." msgstr "" #. code: mes l("Here's what I need:"); #: npc/009-1/charles.txt:167 #: npc/014-2-1/woody.txt:61 #: npc/010-2/sawis.txt:58 #: npc/009-1/charles.txt:93 #: npc/007-1/caelum.txt:62 #, no-c-format msgid "Here's what I need:" msgstr "" #. code: mesq l("Good job!") + " " + l("Here's your reward!"); #: npc/002-1/peter.txt:244 #, no-c-format msgid "Here's your reward!" msgstr "" #. code: mesq lg("Here's your sword, novice. Now go kill monsters."); #: npc/003-10/officer.txt:37 #, no-c-format msgid "Here's your sword, novice. Now go kill monsters.#0" msgstr "" #. code: mesq lg("Here's your sword, novice. Now go kill monsters."); #: npc/003-10/officer.txt:37 #, no-c-format msgid "Here's your sword, novice. Now go kill monsters.#1" msgstr "" #. code: mesq l("Here, I did this @@ for you! I'm pretty sure this is also a drop, but that's literally everything I could do for helping my husband.", getitemlink(PinkieHat)); #: npc/012-1/terezin.txt:51 #, no-c-format msgid "Here, I did this @@ for you! I'm pretty sure this is also a drop, but that's literally everything I could do for helping my husband." msgstr "" #. code: rif(countitem(Candy) > 0, l("Here, I have a candy!")), #: npc/005-7/nurse.txt:18 #, no-c-format msgid "Here, I have a candy!" msgstr "" #. code: mesq l("Here, all yours. Ah, if I still could walk... I would hunt those annoying squirrels myself!"); #: npc/014-2-1/woody.txt:96 #, no-c-format msgid "Here, all yours. Ah, if I still could walk... I would hunt those annoying squirrels myself!" msgstr "" #. code: mesq l("Here, all yours. I can't use them like I am now. Thank you."); #: npc/007-1/caelum.txt:111 #, no-c-format msgid "Here, all yours. I can't use them like I am now. Thank you." msgstr "" #. code: mesc l("Here, come talk to me, the Magic Arpan! I'll help you get dressed."), 1; #: npc/002-1/arpan.txt:171 #, no-c-format msgid "Here, come talk to me, the Magic Arpan! I'll help you get dressed." msgstr "" #. code: mesq l("Here, learn this awesome skill. It is on the skills tab. You can drag it to the shortcut list. Use it to protect people!"); #: npc/003-0-1/luca.txt:86 #: npc/003-0-1/colin.txt:86 #, no-c-format msgid "Here, learn this awesome skill. It is on the skills tab. You can drag it to the shortcut list. Use it to protect people!" msgstr "" #. code: mesq l("Here, sparking new! Nice!!"); #: npc/functions/refine.txt:219 #, no-c-format msgid "Here, sparking new! Nice!!" msgstr "" #. code: rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")), #: npc/functions/resetstatus.txt:23 #: npc/017-6/azwell.txt:67 #, no-c-format msgid "Here, take as much as you need, I have plenty!" msgstr "" #. code: mesq l("Here, take it. If the mana goes out of your body, I'll have your class master to return the book to me."); #: npc/002-3/nard.txt:327 #, no-c-format msgid "Here, take it. If the mana goes out of your body, I'll have your class master to return the book to me." msgstr "" #. code: mesq l("Here, take the Elixir. Please, bring it to my wife! I am counting on you!!"); #: npc/009-5/joaquim.txt:158 #, no-c-format msgid "Here, take the Elixir. Please, bring it to my wife! I am counting on you!!" msgstr "" #. code: mesq l("Here, take the reward as promised!"); #: npc/014-4/thorn.txt:96 #: npc/014-5/blossom.txt:93 #, no-c-format msgid "Here, take the reward as promised!" msgstr "" #. code: mesq l("Here, take this @@ - you deserve it! And here is 200 GP to buy a better weapon.", getitemlink(CandorHeadBand)); #: npc/005-7/trainer.txt:153 #, no-c-format msgid "Here, take this @@ - you deserve it! And here is 200 GP to buy a better weapon." msgstr "" #. code: mesq l("Here, take this @@ - you deserve it! And here is some gold and experience.", getitemlink(PolishedRuby)); #: npc/007-1/tycoon.txt:145 #, no-c-format msgid "Here, take this @@ - you deserve it! And here is some gold and experience." msgstr "" #. code: mesq l("Here, take this @@. It will be better suited!", getitemlink(CandorGloves)); #: npc/005-4/rosen.txt:83 #, no-c-format msgid "Here, take this @@. It will be better suited!" msgstr "" #. code: mesq l("Here, take this @@. This is the proof that you've helped Hurnscald greatly. This shall open new opportunities to you.", getitemlink(CottonBoots)); #: npc/012-7/airlia.txt:35 #, no-c-format msgid "Here, take this @@. This is the proof that you've helped Hurnscald greatly. This shall open new opportunities to you." msgstr "" #. code: mesq l("Here, take this pair of boots as a reward!"); #: npc/002-1/dan.txt:68 #, no-c-format msgid "Here, take this pair of boots as a reward!" msgstr "" #. code: mesq l("Here, take this reward. Good luck. %%1"); #: npc/021-4/main.txt:176 #, no-c-format msgid "Here, take this reward. Good luck. %%1" msgstr "" #. code: mesq l("Here, thanks to the oil, this string is very sturdy. You better not keep it on your inventory. Good luck!"); #: npc/009-1/fisherman.txt:135 #, no-c-format msgid "Here, thanks to the oil, this string is very sturdy. You better not keep it on your inventory. Good luck!" msgstr "" #. code: l("Here, you can have a glass."), #: npc/012-2/khafar.txt:110 #: npc/020-6/agostine.txt:58 #, no-c-format msgid "Here, you can have a glass." msgstr "" #. code: l("Here, you can have this one!"), #: npc/012-1/guards.txt:563 #, no-c-format msgid "Here, you can have this one!" msgstr "" #. code: mesq l("Here, you can take mine. I don't mind. Just be sure to don't lose it, you will NEVER get another copy EVER again, was I clear?!"); #: npc/020-7-1/janitors.txt:513 #, no-c-format msgid "Here, you can take mine. I don't mind. Just be sure to don't lose it, you will NEVER get another copy EVER again, was I clear?!" msgstr "" #. code: mesq l("Here. You know that milking Mouboos won't cause them harm, right? It's a different story with @@.", getitemlink(MoubooSteak)); #: npc/014-5-1/sagratha.txt:164 #, no-c-format msgid "Here. You know that milking Mouboos won't cause them harm, right? It's a different story with @@." msgstr "" #. code: Name: "Hero Card" #: item_db.conf:-1 #, no-c-format msgid "Hero Card" msgstr "" #. code: Name: "Hero Coin" #: item_db.conf:-1 #, no-c-format msgid "Hero Coin" msgstr "" #. code: 003-0-1,56,26,0 script Hero Statue NPC_STATUE_ANDREI,{ #: npc/003-0-1/statues.txt:38 #, no-c-format msgid "Hero Statue" msgstr "" #. code: 012-1,84,63,0 script Hero Statue#012-1 NPC_STATUE_ANDREI,{ #: npc/012-1/statue.txt:6 #, no-c-format msgid "Hero Statue#012-1" msgstr "" #. code: mesn l("Heroes Hold"); #. code: l("Heroes Hold"), #: npc/018-2-1/warps.txt:115 #: npc/018-2-1/warps.txt:121 #: npc/018-2-1/warps.txt:112 #: npc/018-2-1/warps.txt:106 #: npc/018-2-1/dustman.txt:14 #: npc/018-2-1/warps.txt:40 #: npc/018-2-1/warps.txt:109 #, no-c-format msgid "Heroes Hold" msgstr "" #. code: l("Heroes Hold - Exchange Hall"), #: npc/018-2-1/warps.txt:52 #, no-c-format msgid "Heroes Hold - Exchange Hall" msgstr "" #. code: npctalk3 l("Hey @@! You haven't clicked on me yet!", strcharinfo(0)); #: npc/000-0-0/sailors.txt:235 #, no-c-format msgid "Hey @@! You haven't clicked on me yet!" msgstr "" #. code: mesq l("Hey do you have a second?"); #: npc/005-1/zegas.txt:28 #, no-c-format msgid "Hey do you have a second?" msgstr "" #. code: mesq l("Hey dude. During this event you can trade one @@ for more... useful items.", getitemlink(Pearl)); #: npc/001-5/worker.txt:15 #, no-c-format msgid "Hey dude. During this event you can trade one @@ for more... useful items." msgstr "" #. code: mesq l("Hey hey! You don't have that stuff, CAN'T YOU READ?!"); #: npc/003-0/sage.txt:41 #: npc/003-0/wizard.txt:38 #: npc/003-0/priest.txt:41 #: npc/003-0/tanker.txt:41 #: npc/003-0/paladin.txt:41 #: npc/003-0/berserk.txt:36 #, no-c-format msgid "Hey hey! You don't have that stuff, CAN'T YOU READ?!" msgstr "" #. code: mesq l("Hey hey... Good job! I was worried you would ruin their hoods before being able to take them."); #: npc/012-2/helena.txt:210 #, no-c-format msgid "Hey hey... Good job! I was worried you would ruin their hoods before being able to take them." msgstr "" #. code: mesq l("Hey hey... Good job! We can now use again the stuff we recovered from the bandits."); #: npc/012-2/helena.txt:139 #, no-c-format msgid "Hey hey... Good job! We can now use again the stuff we recovered from the bandits." msgstr "" #. code: l("Hey if you want I can do some physical work for you!"), L_Ask, #: npc/014-2/carla.txt:61 #, no-c-format msgid "Hey if you want I can do some physical work for you!" msgstr "" #. code: mesq lg("Hey kid! Can you hear me?"); #: npc/000-0/sailors.txt:41 #, no-c-format msgid "Hey kid! Can you hear me?#0" msgstr "" #. code: mesq lg("Hey kid! Can you hear me?"); #: npc/000-0/sailors.txt:41 #, no-c-format msgid "Hey kid! Can you hear me?#1" msgstr "" #. code: mesq l("Hey kid, go play somewhere else, I don't have time! It's soon over!"); #: npc/014-2-1/woody.txt:115 #, no-c-format msgid "Hey kid, go play somewhere else, I don't have time! It's soon over!" msgstr "" #. code: mesq l("Hey newbie... I am a dangerous bandit."); #: npc/015-2/ben.txt:13 #, no-c-format msgid "Hey newbie... I am a dangerous bandit." msgstr "" #. code: mesq l("Hey there! Do you want to join the Berserk (Ragger) Class?"); #: npc/003-0/berserk.txt:17 #, no-c-format msgid "Hey there! Do you want to join the Berserk (Ragger) Class?" msgstr "" #. code: mesq l("Hey there! Do you want to join the Paladin Class?"); #: npc/003-0/paladin.txt:21 #, no-c-format msgid "Hey there! Do you want to join the Paladin Class?" msgstr "" #. code: mesq l("Hey there! Do you want to join the Priest Class?"); #: npc/003-0/priest.txt:21 #, no-c-format msgid "Hey there! Do you want to join the Priest Class?" msgstr "" #. code: mesq l("Hey there! Do you want to join the Sage Class?"); #: npc/003-0/sage.txt:21 #, no-c-format msgid "Hey there! Do you want to join the Sage Class?" msgstr "" #. code: mesq l("Hey there! Do you want to join the Tanker Class?"); #: npc/003-0/tanker.txt:21 #, no-c-format msgid "Hey there! Do you want to join the Tanker Class?" msgstr "" #. code: mesq l("Hey there! Do you want to join the Wizard Class?"); #: npc/003-0/wizard.txt:18 #, no-c-format msgid "Hey there! Do you want to join the Wizard Class?" msgstr "" #. code: mesq l("Hey there! Do you want to learn new skills for a very small teaching fee?"); #: npc/003-0/sage.txt:56 #: npc/003-0/tanker.txt:55 #: npc/003-0/paladin.txt:56 #: npc/003-0/wizard.txt:56 #: npc/003-0/priest.txt:56 #: npc/003-0/berserk.txt:49 #, no-c-format msgid "Hey there! Do you want to learn new skills for a very small teaching fee?" msgstr "" #. code: npctalkonce l("Hey there, @@! Good luck killing monsters!", strcharinfo(0)), 3; #: npc/003-1/hasan.txt:130 #, no-c-format msgid "Hey there, @@! Good luck killing monsters!" msgstr "" #. code: mesq l("Hey there, @@! I see you are still a noob!", strcharinfo(0)); #: npc/002-3/elmo.txt:140 #, no-c-format msgid "Hey there, @@! I see you are still a noob!" msgstr "" #. code: mesq l("Hey there. My name is Gwendolyn Bowmaker; I'm the granddaughter of the famous Glinda Bowmaker."); #: npc/012-1/gwendolyn.txt:20 #, no-c-format msgid "Hey there. My name is Gwendolyn Bowmaker; I'm the granddaughter of the famous Glinda Bowmaker." msgstr "" #. code: mesc l("Hey wait... A monster!! Run for your life!!"); #: npc/003-1/well.txt:46 #: npc/003-1/well.txt:56 #: npc/003-1/well.txt:51 #: npc/003-1/well.txt:41 #, no-c-format msgid "Hey wait... A monster!! Run for your life!!" msgstr "" #. code: mesc l("Hey wait... You found 2 GP!"); #: npc/003-1/well.txt:33 #, no-c-format msgid "Hey wait... You found 2 GP!" msgstr "" #. code: mesc l("Hey wait... You're enveloped by a bright light and fully healed!"); #: npc/003-1/well.txt:36 #, no-c-format msgid "Hey wait... You're enveloped by a bright light and fully healed!" msgstr "" #. code: mesc l("Hey wait... You're enveloped by a bright light and gain experience!"); #: npc/003-1/well.txt:39 #, no-c-format msgid "Hey wait... You're enveloped by a bright light and gain experience!" msgstr "" #. code: mesc l("Hey you have a bucket! Too bad there are, you know, HOLES on it, so you can see."); #: npc/003-1/well.txt:9 #, no-c-format msgid "Hey you have a bucket! Too bad there are, you know, HOLES on it, so you can see." msgstr "" #. code: mesq l("Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later."); #: npc/002-1/peter.txt:233 #, no-c-format msgid "Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later." msgstr "" #. code: if (.@rand == 2) npctalkonce(l("Hey! Good to hear from you!")); #: npc/functions/random-talk.txt:62 #, no-c-format msgid "Hey! Good to hear from you!" msgstr "" #. code: mesq l("Hey! Good to see you. I was thinking how I could repay for what you've done for my mother."); #: npc/003-1/silvia.txt:38 #, no-c-format msgid "Hey! Good to see you. I was thinking how I could repay for what you've done for my mother." msgstr "" #. code: mesq l("Hey! How are you today? Thanks again for your help."); #: npc/005-4/tolchi.txt:171 #, no-c-format msgid "Hey! How are you today? Thanks again for your help." msgstr "" #. code: rif(countitem(BatTeeth) >= 20, l("Hey! I already got them!")), L_Finish, #: npc/007-1/dracoula.txt:64 #, no-c-format msgid "Hey! I already got them!" msgstr "" #. code: l("Hey! I want to enter in this house!"), L_Force, #: npc/014-2/carla.txt:30 #, no-c-format msgid "Hey! I want to enter in this house!" msgstr "" #. code: l("Hey, @@!", strcharinfo(0)), #: npc/005-1/vincent.txt:52 #, no-c-format msgid "Hey, @@!" msgstr "" #. code: mesc l("Hey, I am flopped. Do you want to gamble?"); #: npc/020-4/gambler.txt:30 #, no-c-format msgid "Hey, I am flopped. Do you want to gamble?" msgstr "" #. code: // l("Hey, I like rewards. Wait me, I'll be back!"), #: npc/005-4/tolchi.txt:105 #, no-c-format msgid "Hey, I like rewards. Wait me, I'll be back!" msgstr "" #. code: mesq l("Hey, I see you have appointed @@ players to this game. Good job!", $REFERRAL_IDS[#REFERRAL_PROG]); #: npc/003-1/michel.txt:29 #, no-c-format msgid "Hey, I see you have appointed @@ players to this game. Good job!" msgstr "" #. code: l("Hey, check out my brand new fishing rod. I bought it just today."), #: npc/003-1/eugene.txt:26 #, no-c-format msgid "Hey, check out my brand new fishing rod. I bought it just today." msgstr "" #. code: mesq l("Hey, collect lots of @@ and give them to me on Christmas! Not now. On Christmas!", getitemlink(PresentBox)); #: npc/022-1/gift_collector.txt:34 #, no-c-format msgid "Hey, collect lots of @@ and give them to me on Christmas! Not now. On Christmas!" msgstr "" #. code: mesq l("Hey, did you bring me everything I asked for?"); #: npc/014-2/carla.txt:95 #, no-c-format msgid "Hey, did you bring me everything I asked for?" msgstr "" #. code: mesq l("Hey, did you know there are two mouboos which constantly fight against themselves?!"); #: npc/019-1-1/miler.txt:67 #, no-c-format msgid "Hey, did you know there are two mouboos which constantly fight against themselves?!" msgstr "" #. code: l("Hey, do not mistake me for a child."), L_Quit, #: npc/014-2/carla.txt:28 #, no-c-format msgid "Hey, do not mistake me for a child." msgstr "" #. code: mesq l("Hey, do you know the ##BCall Of Dusty##b event?"); #: npc/018-2-1/dustman.txt:98 #, no-c-format msgid "Hey, do you know the ##BCall Of Dusty##b event?" msgstr "" #. code: mesq l("Hey, do you know what is good on summer? @@!", getitemlink(LuffyxSummerShorts)); #: npc/012-1/luffyx.txt:25 #, no-c-format msgid "Hey, do you know what is good on summer? @@!" msgstr "" #. code: mesq l("Hey, do you know what is good on this harsh winter? A @@!", getitemlink(KnitHat)); #: npc/020-1/serge.txt:41 #, no-c-format msgid "Hey, do you know what is good on this harsh winter? A @@!" msgstr "" #. code: mesq lg("Hey, dude! The guards are after me. I need your help, and I can reward you."); #: npc/002-1/alige.txt:21 #, no-c-format msgid "Hey, dude! The guards are after me. I need your help, and I can reward you.#0" msgstr "" #. code: mesq lg("Hey, dude! The guards are after me. I need your help, and I can reward you."); #: npc/002-1/alige.txt:21 #, no-c-format msgid "Hey, dude! The guards are after me. I need your help, and I can reward you.#1" msgstr "" #. code: mesq lg("Hey, girl!", "Hey, man!"); #: npc/002-1/peter.txt:55 #, no-c-format msgid "Hey, girl!#0" msgstr "" #. code: mesq l("Hey, have you come to play with me? I love playing with humans! Usually so few show in, it must be the dragons..."); #: npc/018-4-2/susanne.txt:99 #, no-c-format msgid "Hey, have you come to play with me? I love playing with humans! Usually so few show in, it must be the dragons..." msgstr "" #. code: mesq l("Hey, how is the monster extermination going?"); #: npc/012-1/hinnak.txt:66 #: npc/014-3/oscar.txt:54 #, no-c-format msgid "Hey, how is the monster extermination going?" msgstr "" #. code: mesq l("Hey, huge THANKS for the help! I love gifts! Here's your due reward!"); #: npc/022-1/gift_collector.txt:48 #, no-c-format msgid "Hey, huge THANKS for the help! I love gifts! Here's your due reward!" msgstr "" #. code: mesc l("Hey, if you take a bow, buy a Quiver with Nicholas, on Hurnscald's blacksmith. Come back always!"); #: npc/functions/news.txt:239 #, no-c-format msgid "Hey, if you take a bow, buy a Quiver with Nicholas, on Hurnscald's blacksmith. Come back always!" msgstr "" #. code: mesq l("Hey, is somebody over there?"); #: npc/019-1/well.txt:16 #, no-c-format msgid "Hey, is somebody over there?" msgstr "" #. code: mesq l("Hey, it seems like you didn't register as a Monster Hunting Quest participant yet! You can sign up with Aidan."); #: npc/003-1/ishi.txt:12 #, no-c-format msgid "Hey, it seems like you didn't register as a Monster Hunting Quest participant yet! You can sign up with Aidan." msgstr "" #. code: mesc l("Hey, look, a tie happened!"); #: npc/functions/clientversion.txt:115 #, no-c-format msgid "Hey, look, a tie happened!" msgstr "" #. code: mesq l("Hey, look, you have @@ boxes to collect!", .@m); #: npc/001-11/Demure.txt:113 #, no-c-format msgid "Hey, look, you have @@ boxes to collect!" msgstr "" #. code: mesq lg("Hey, girl!", "Hey, man!"); #: npc/002-1/peter.txt:55 #, no-c-format msgid "Hey, man!#1" msgstr "" #. code: l("Hey, nice hat! Can I have it?"), #: npc/017-6/azwell.txt:20 #, no-c-format msgid "Hey, nice hat! Can I have it?" msgstr "" #. code: mesq lg("Hey, pal. This spot is very good, I can see the whole town from here."); #: npc/003-1/sailors.txt:16 #, no-c-format msgid "Hey, pal. This spot is very good, I can see the whole town from here.#0" msgstr "" #. code: mesq lg("Hey, pal. This spot is very good, I can see the whole town from here."); #: npc/003-1/sailors.txt:16 #, no-c-format msgid "Hey, pal. This spot is very good, I can see the whole town from here.#1" msgstr "" #. code: mesq l("Hey, psst! Have you brought me what I asked for?"); #: npc/002-1/alige.txt:96 #, no-c-format msgid "Hey, psst! Have you brought me what I asked for?" msgstr "" #. code: mesq l("Hey, take this @@. It heals fully but who cares, I have Tonori Delight!", getitemlink(ElixirOfLife)); #: npc/009-2/ryan.txt:68 #, no-c-format msgid "Hey, take this @@. It heals fully but who cares, I have Tonori Delight!" msgstr "" #. code: mesq l("Hey, thanks for saving me. You know, from the well."); #: npc/021-1/yeti.txt:26 #, no-c-format msgid "Hey, thanks for saving me. You know, from the well." msgstr "" #. code: npctalk l("Hey, this Dummy is to @@ kill.", strcharinfo(0)); #: npc/000-0-0/sailors.txt:160 #, no-c-format msgid "Hey, this Dummy is to @@ kill." msgstr "" #. code: case 2: mesq l("Hey, two gifts is very nice. But if we delivered 400. Think on it."); break; #: npc/019-4-1/chief.txt:187 #, no-c-format msgid "Hey, two gifts is very nice. But if we delivered 400. Think on it." msgstr "" #. code: mesq l("Hey, you on the stranded island! Can you hear us?!"); #: npc/000-0/sailors.txt:54 #, no-c-format msgid "Hey, you on the stranded island! Can you hear us?!" msgstr "" #. code: mesq l("Hey, you! Aid me!"); #: npc/014-5/blossom.txt:38 #, no-c-format msgid "Hey, you! Aid me!" msgstr "" #. code: mesq l("Hey, you! Could you bring me an @@?", getitemlink(RedApple)); #: npc/012-1/guards.txt:556 #, no-c-format msgid "Hey, you! Could you bring me an @@?" msgstr "" #. code: mesq l("Hey, you! Help me!"); #: npc/014-4/thorn.txt:41 #, no-c-format msgid "Hey, you! Help me!" msgstr "" #. code: mesq l("Hey, you! We need help to find the Monster King."); #: npc/019-2/guards.txt:71 #, no-c-format msgid "Hey, you! We need help to find the Monster King." msgstr "" #. code: mesq l("Hey, you! We need help to get rid from some remaining monsters at Nivalis City."); #: npc/019-2/guards.txt:54 #, no-c-format msgid "Hey, you! We need help to get rid from some remaining monsters at Nivalis City." msgstr "" #. code: mesq l("Hey. If you want to kill monsters, you need a good sword. I think, a @@ would be the perfect fit for you.", getitemlink(WoodenSword)); #: npc/003-10/officer.txt:14 #, no-c-format msgid "Hey. If you want to kill monsters, you need a good sword. I think, a @@ would be the perfect fit for you." msgstr "" #. code: mesq l("Hey. You. You were in need of medical attention earlier. Do you remember how to walk, talk, attack, etc?"); #: npc/000-0-0/sailors.txt:24 #, no-c-format msgid "Hey. You. You were in need of medical attention earlier. Do you remember how to walk, talk, attack, etc?" msgstr "" #. code: mesq l("Hey... Go bother someone else."); #: npc/003-1/hasan.txt:51 #, no-c-format msgid "Hey... Go bother someone else." msgstr "" #. code: rif(.@q == 1 && countitem(JeansShorts) >= 1, l("Hey... I found a Jeans Shorts. Is it yours?")), #: npc/003-1/neko.txt:18 #, no-c-format msgid "Hey... I found a Jeans Shorts. Is it yours?" msgstr "" #. code: mesq l("Hey... You... Come here."); #: npc/007-1/zarkor.txt:64 #, no-c-format msgid "Hey... You... Come here." msgstr "" #. code: mesq l("Heya dude! Don't you think this room is too dark?"); #: npc/017-3/doug.txt:44 #, no-c-format msgid "Heya dude! Don't you think this room is too dark?" msgstr "" #. code: npctalkonce(l("Heya!")); #: npc/functions/random-talk.txt:23 #, no-c-format msgid "Heya!" msgstr "" #. code: mesq l("Heya, noob. Do you have a @@? No? I thought everyone gained one at birth from their parents!", getitemlink(RecipeBook)); #: npc/003-8/intensebeard.txt:149 #, no-c-format msgid "Heya, noob. Do you have a @@? No? I thought everyone gained one at birth from their parents!" msgstr "" #. code: mesq l("Hi @@.", strcharinfo(0)); #: npc/002-3/nard.txt:244 #: npc/016-1/captain.txt:12 #, no-c-format msgid "Hi @@." msgstr "" #. code: rif(.@q2, l("Hi Peetu, are you calmer now?")); #: npc/020-7-1/peetu.txt:113 #, no-c-format msgid "Hi Peetu, are you calmer now?" msgstr "" #. code: mesq l("Hi there, I can always use a helping hand around here, are you the one for the job?"); #: npc/005-1/maya.txt:31 #, no-c-format msgid "Hi there, I can always use a helping hand around here, are you the one for the job?" msgstr "" #. code: mesq l("Hi! Apparently, I came from here and moved at the age of 4, but I had amnesia and can't remember!"); #: npc/009-2/librarian.txt:47 #, no-c-format msgid "Hi! Apparently, I came from here and moved at the age of 4, but I had amnesia and can't remember!" msgstr "" #. code: mesq l("Hi! Do you want a hair cut?"); #: npc/012-1/locamit.txt:27 #: npc/024-10/haircut.txt:20 #: npc/003-6/tamiloc.txt:26 #: npc/020-1/misc.txt:133 #: npc/017-1/misc.txt:181 #, no-c-format msgid "Hi! Do you want a hair cut?" msgstr "" #. code: l("Hi! My name is @@.", strcharinfo(0)), #: npc/014-5-1/sagratha.txt:239 #, no-c-format msgid "Hi! My name is @@." msgstr "" #. code: mesq l("Hi, @@.", strcharinfo(0)); #: npc/012-1/andrei.txt:73 #, no-c-format msgid "Hi, @@." msgstr "" #. code: mesq l("Hi, I'm Woody!"); #: npc/014-2-1/woody.txt:20 #, no-c-format msgid "Hi, I'm Woody!" msgstr "" #. code: mesq l("Hi, I'm too busy to talk right now, please go away. Very pressing matters at hand."); #: npc/017-1/fairy_collector.txt:18 #, no-c-format msgid "Hi, I'm too busy to talk right now, please go away. Very pressing matters at hand." msgstr "" #. code: mesq l("Hi, nice to see you!"); #: npc/002-1/juliet.txt:157 #, no-c-format msgid "Hi, nice to see you!" msgstr "" #. code: l("Hi."), #. code: npctalkonce(l("Hi.")); #. code: mesq l("Hi."); #. code: l("Hi."), -; // Let's be honest, many conversations dies this way >.< #: npc/005-6/morgan.txt:15 #: npc/003-1/swezanne.txt:18 #: npc/021-1/yeti.txt:40 #: npc/012-1/andrei.txt:75 #: npc/functions/random-talk.txt:26 #, no-c-format msgid "Hi." msgstr "" #. code: mesq l("Hi. Could you perhaps be interested in doing some small errand for me?"); #: npc/004-1/anwar.txt:21 #, no-c-format msgid "Hi. Could you perhaps be interested in doing some small errand for me?" msgstr "" #. code: 012-1,105,30,0 script Hinnak NPC_ORC,{ #. code: mesq l("@@ and I signed this letter. Deliver it to Airlia on the Town Hall, and she'll reward you correctly.", l("Hinnak")); #: npc/012-1/hinnak.txt:6 #: npc/014-3/oscar.txt:123 #, no-c-format msgid "Hinnak" msgstr "" #. code: mesq l("His daughter, Airlia, is not air-headed as her mother Lia. Try asking her instead."); #: npc/012-2/rakinorf.txt:195 #, no-c-format msgid "His daughter, Airlia, is not air-headed as her mother Lia. Try asking her instead." msgstr "" #. code: mesc l("His golden ring pops right out of it."); #: npc/019-1-1/miler.txt:170 #, no-c-format msgid "His golden ring pops right out of it." msgstr "" #. code: mesq l("His policy is to never read a letter without the sender being present. Of course we checked for poison and traps."); #: npc/024-1/guard.txt:82 #, no-c-format msgid "His policy is to never read a letter without the sender being present. Of course we checked for poison and traps." msgstr "" #. code: mesc l("His wandering mirror even challenge players randomly, but rarely grants more than a minute for them."); #: npc/functions/news.txt:171 #, no-c-format msgid "His wandering mirror even challenge players randomly, but rarely grants more than a minute for them." msgstr "" #. code: mesq l("Hit'n'run is not so hard... One hit, one step back... One hit, another step back... One miss, two steps back..."); #: npc/003-2/lua.txt:272 #, no-c-format msgid "Hit'n'run is not so hard... One hit, one step back... One hit, another step back... One miss, two steps back..." msgstr "" #. code: mesq l("Hm hm. Thanks for the report. Well, as you could have suspected... I knew that all along."); #: npc/020-7-1/sage.txt:134 #, no-c-format msgid "Hm hm. Thanks for the report. Well, as you could have suspected... I knew that all along." msgstr "" #. code: mesq l("Hm hm. This sounds pretty concerning. Aiming at Sages is also a smart move, as they compose the Alliance Council."); #: npc/024-16/king.txt:28 #, no-c-format msgid "Hm hm. This sounds pretty concerning. Aiming at Sages is also a smart move, as they compose the Alliance Council." msgstr "" #. code: mesq l("Hm, I would also do some quests if I needed money... On other hand, maybe I could go fishing? Do I know any fisher?"); #: npc/003-2/lua.txt:268 #, no-c-format msgid "Hm, I would also do some quests if I needed money... On other hand, maybe I could go fishing? Do I know any fisher?" msgstr "" #. code: l("Hm, can we talk again later?"); #: npc/012-2/helena.txt:199 #: npc/012-2/helena.txt:130 #, no-c-format msgid "Hm, can we talk again later?" msgstr "" #. code: l("Hm, do you perhaps know where to find Cindy and could help me?"), #: npc/021-1/yeti.txt:41 #, no-c-format msgid "Hm, do you perhaps know where to find Cindy and could help me?" msgstr "" #. code: mesq l("Hm, good luck out there."); #: npc/018-2-1/dustman.txt:43 #, no-c-format msgid "Hm, good luck out there." msgstr "" #. code: mesq l("Hm, would Cindy be a small, little girl, kidnapped by some sturdy-looking rogue Yetis?"); #: npc/021-1/yeti.txt:48 #, no-c-format msgid "Hm, would \"Cindy\" be a small, little girl, kidnapped by some sturdy-looking rogue Yetis?" msgstr "" #. code: mesq l("Hm. Then please don't disturb me, I'm trying to concentrate."); #: npc/020-7-1/santeri.txt:89 #, no-c-format msgid "Hm. Then please don't disturb me, I'm trying to concentrate." msgstr "" #. code: case 3: npctalkonce(l("Hm... Shhhh...")); break; #: npc/functions/random-talk.txt:189 #, no-c-format msgid "Hm... Shhhh..." msgstr "" #. code: mesq l("Hmm, I think I can teach you a basic Mana Skill now. That one is pretty simple."); #: npc/003-0-1/audsbel.txt:170 #, no-c-format msgid "Hmm, I think I can teach you a basic Mana Skill now. That one is pretty simple." msgstr "" #. code: mesq l("Hmm, I think I can teach you a basic Mana Skill now. This one is more advanced, though."); #: npc/003-0-1/audsbel.txt:250 #, no-c-format msgid "Hmm, I think I can teach you a basic Mana Skill now. This one is more advanced, though." msgstr "" #. code: mesq l("Hmm, Nivalis is a wonderful place to live in! Although it is a tad too cold on Winter..."); #: npc/020-1/serge.txt:28 #, no-c-format msgid "Hmm, Nivalis is a wonderful place to live in! Although it is a tad too cold on Winter..." msgstr "" #. code: mesq l("Hmm, Woodlands is a wonderful place to live in! Although Thorn gets really a thorn in my boots during spring..."); #: npc/014-5/blossom.txt:25 #, no-c-format msgid "Hmm, Woodlands is a wonderful place to live in! Although Thorn gets really a thorn in my boots during spring..." msgstr "" #. code: mesq l("Hmm, it might be a hunch but... Can you tell me if there were any unusual visitors before the incident?"); #: npc/020-7/elias.txt:184 #, no-c-format msgid "Hmm, it might be a hunch but... Can you tell me if there were any unusual visitors before the incident?" msgstr "" #. code: mesq l("Hmm, it's very interesting, very ... (mumbling)."); #: npc/017-3/doctor.txt:152 #, no-c-format msgid "Hmm, it's very interesting, very ... (mumbling)." msgstr "" #. code: l("Hmm, who are you?") , L_WhoAmI; #: npc/009-1/charles.txt:41 #, no-c-format msgid "Hmm, who are you?" msgstr "" #. code: mesq l("Hmm... First of, I would really add some agility. Agility helps you to don't be hit, and not being hit is awesome."); #: npc/003-2/lua.txt:267 #, no-c-format msgid "Hmm... First of, I would really add some agility. Agility helps you to don't be hit, and not being hit is awesome." msgstr "" #. code: mesq l("Hmm... I can handle cooking during normal days. Christmas is the problem. I never have enough sweeties by then..."); #: npc/019-4-1/cook.txt:17 #, no-c-format msgid "Hmm... I can handle cooking during normal days. Christmas is the problem. I never have enough sweeties by then..." msgstr "" #. code: mesq l("Hmm... That's a though question!"); #: npc/003-2/lua.txt:279 #, no-c-format msgid "Hmm... That's a though question!" msgstr "" #. code: mesq l("Hmm... Thinking well..."); #: npc/012-4/wyara.txt:232 #, no-c-format msgid "Hmm... Thinking well..." msgstr "" #. code: l("Hmm... sorry but gotta go..."), L_Go; #: npc/017-1/paxel.txt:23 #, no-c-format msgid "Hmm... sorry but gotta go..." msgstr "" #. code: mesq l("Hmmm... Yummy!"); #: npc/009-2/ryan.txt:42 #, no-c-format msgid "Hmmm... Yummy!" msgstr "" #. code: mesq l("Hmpf! Coffee is an heresy!"); #: npc/012-7/celestia.txt:33 #, no-c-format msgid "Hmpf! Coffee is an heresy!" msgstr "" #. code: mesq l("Hmpf, it's good to see you're at least trying to follow Wyara's example."); #: npc/014-5-1/sagratha.txt:216 #, no-c-format msgid "Hmpf, it's good to see you're at least trying to follow Wyara's example." msgstr "" #. code: mesq l("Hmpf. Wise choice."); #: npc/014-5-1/sagratha.txt:132 #, no-c-format msgid "Hmpf. Wise choice." msgstr "" #. code: mesq l("Ho! I'll help them!"); #: npc/019-1-1/miler.txt:40 #, no-c-format msgid "Ho! I'll help them!" msgstr "" #. code: mesc l("Ho... I see you are a tough one..."); #: npc/018-5/town.txt:66 #, no-c-format msgid "Ho... I see you are a tough one..." msgstr "" #. code: Name: "Holy Pixie" #. code: 018-5-1,77,79,2,2 monster Holy Pixie 1216,1,300000,30000 #: npc/018-5-1/_mobs.txt:9 #: mob_db.conf:8267 #, no-c-format msgid "Holy Pixie" msgstr "" #. code: Name: "Hooded Assassin" #: mob_db.conf:8519 #, no-c-format msgid "Hooded Assassin" msgstr "" #. code: Name: "Hooded Ninja" #: mob_db.conf:8567 #, no-c-format msgid "Hooded Ninja" msgstr "" #. code: Name: "House Maggot" #. code: areamonster("005-1", 0, 0, 125, 125, l("House Maggot"), ManaGhost, 1, "Ayasha::OnHouseMaggotDeath"); #. code: 008-1,72,57,49,34 monster House Maggot 1084,14,15000,25000 #. code: 003-4-1,35,36,6,5 monster House Maggot 1084,2,35000,300000 #. code: 005-3,34,37,10,3 monster House Maggot 1084,6,40000,300000,Trainer::OnKillHouseMaggot #: npc/008-1/_mobs.txt:6 #: npc/005-1/ayasha.txt:161 #: npc/005-3/_mobs.txt:2 #: mob_db.conf:3107 #: npc/003-4-1/_mobs.txt:2 #, no-c-format msgid "House Maggot" msgstr "" #. code: Name: "Housing Letter I" #: item_db.conf:-1 #, no-c-format msgid "Housing Letter I" msgstr "" #. code: rif(.@gp >= 11000, l("Housing Letter I for 11,000 GP")), #: npc/functions/bank.txt:128 #, no-c-format msgid "Housing Letter I for 11,000 GP" msgstr "" #. code: Name: "Housing Letter II" #: item_db.conf:-1 #, no-c-format msgid "Housing Letter II" msgstr "" #. code: rif(.@gp >= 101000, l("Housing Letter II for 101,000 GP")), #: npc/functions/bank.txt:129 #, no-c-format msgid "Housing Letter II for 101,000 GP" msgstr "" #. code: Name: "Housing Letter III" #: item_db.conf:-1 #, no-c-format msgid "Housing Letter III" msgstr "" #. code: rif(.@gp >= 1001000, l("Housing Letter III for 1,001,000 GP")); #: npc/functions/bank.txt:130 #, no-c-format msgid "Housing Letter III for 1,001,000 GP" msgstr "" #. code: l("How I see my items?"), L_ExplicaBagagem, #: npc/005-7/trainer.txt:74 #, no-c-format msgid "How I see my items?" msgstr "" #. code: rif(CRAFTING_SCORE, l("How can I complete a craft?")), #. code: rif(!CRAFTING_SCORE, l("How can I complete a craft?")), #: npc/024-16/craftsman.txt:34 #: npc/024-16/craftsman.txt:32 #, no-c-format msgid "How can I complete a craft?" msgstr "" #. code: l("How can I get iron ingot?"), #: npc/005-4/rosen.txt:36 #, no-c-format msgid "How can I get iron ingot?" msgstr "" #. code: l("How can I reach the Land Of Fire?"), L_Where, #: npc/012-1/bot.txt:21 #, no-c-format msgid "How can I reach the Land Of Fire?" msgstr "" #. code: l("How can you help me?"), L_ExplicaSiProprio, #: npc/005-7/trainer.txt:49 #, no-c-format msgid "How can you help me?" msgstr "" #. code: mesq l("How did you end up here?"); #: npc/007-1/caelum.txt:24 #, no-c-format msgid "How did you end up here?" msgstr "" #. code: mesq l("How did you even get here? Go back to Candor, where you belong!"); #: npc/003-1/aidan.txt:83 #, no-c-format msgid "How did you even get here? Go back to Candor, where you belong!" msgstr "" #. code: mesq l("How did you even got here? There are dangerous swamps north, and dangerous deserts south..."); #: npc/009-2/ryan.txt:99 #, no-c-format msgid "How did you even got here? There are dangerous swamps north, and dangerous deserts south..." msgstr "" #. code: l("How did you get down there?"), #: npc/019-1/well.txt:88 #, no-c-format msgid "How did you get down there?" msgstr "" #. code: case 9: mesq l("How did you got that much? Nine gifts, and 51200 if you want even more."); break; #: npc/019-4-1/chief.txt:194 #, no-c-format msgid "How did you got that much? Nine gifts, and 51200 if you want even more." msgstr "" #. code: l("How did you guess that?"); #: npc/020-7-1/janitors.txt:504 #, no-c-format msgid "How did you guess that?" msgstr "" #. code: l("How difficult it is to obtain a class?"), #: npc/005-6/morgan.txt:50 #, no-c-format msgid "How difficult it is to obtain a class?" msgstr "" #. code: rif(MAGIC_LVL, l("How do I advance in Mana Magic? How it works?")), #: npc/003-0-1/audsbel.txt:26 #, no-c-format msgid "How do I advance in Mana Magic? How it works?" msgstr "" #. code: rif(!MAGIC_LVL, l("How do I get magic?")), L_HowTo, #: npc/003-1/jakod.txt:20 #, no-c-format msgid "How do I get magic?" msgstr "" #. code: rif(Zeny < 2000, l("How do I get so much money?!")), #: npc/003-1/aidan.txt:18 #, no-c-format msgid "How do I get so much money?!" msgstr "" #. code: l("How do I make money?"), L_ExplicaGrama, #: npc/005-7/trainer.txt:52 #, no-c-format msgid "How do I make money?" msgstr "" #. code: l("How do I save items?"), #: npc/005-5/nylo.txt:118 #, no-c-format msgid "How do I save items?" msgstr "" #. code: l("How do I save money?"), #: npc/005-5/nylo.txt:119 #, no-c-format msgid "How do I save money?" msgstr "" #. code: l("How does spinning works?"), #: npc/014-5/events.txt:61 #, no-c-format msgid "How does spinning works?" msgstr "" #. code: l("How hunt monsters?"), L_ExplicaBatalha, #: npc/005-7/trainer.txt:76 #, no-c-format msgid "How hunt monsters?" msgstr "" #. code: mesq l("How is *hic* it possible?"); #: npc/002-1/billybons.txt:15 #, no-c-format msgid "How is *hic* it possible?" msgstr "" #. code: mesq l("How is your purge going? I hope you had success at it!"); #: npc/003-10/guarddevoir.txt:51 #, no-c-format msgid "How is your purge going? I hope you had success at it!" msgstr "" #. code: mesc l("How many batches do you want to produce? (max. 5)"); #: npc/017-3/chagashroom.txt:64 #, no-c-format msgid "How many batches do you want to produce? (max. 5)" msgstr "" #. code: mesq l("How many chocolate do you want to send? You can trade: @@", @maximus); #: npc/001-11/Demure.txt:32 #, no-c-format msgid "How many chocolate do you want to send? You can trade: @@" msgstr "" #. code: l("How many did you need again?"), L_List, #: npc/009-5/alvasus.txt:133 #, no-c-format msgid "How many did you need again?" msgstr "" #. code: mesc l("How many do you want to sell? You currently have @@ @@.", countitem(WhiteFur), getitemlink(WhiteFur)); #: npc/019-4-1/bedder.txt:47 #, no-c-format msgid "How many do you want to sell? You currently have @@ @@." msgstr "" #. code: mesq l("How many ingots do you want to make?"); #: npc/003-8/jhedia.txt:30 #, no-c-format msgid "How many ingots do you want to make?" msgstr "" #. code: mesc l("How many steps?"); #: npc/012-1/gwendolyn.txt:276 #: npc/012-1/gwendolyn.txt:309 #, no-c-format msgid "How many steps?" msgstr "" #. code: mesc l("How many?"); #: npc/012-4/wyara.txt:160 #, no-c-format msgid "How many?" msgstr "" #. code: mesc l("How many? Max. @@", (Zeny/.@price)); #: npc/012-4/wyara.txt:146 #, no-c-format msgid "How many? Max. @@" msgstr "" #. code: mesq l("How may I help you?"); #: npc/024-15/lilanna.txt:16 #, no-c-format msgid "How may I help you?" msgstr "" #. code: l("How much do you want to deposit?"); #: npc/functions/bank.txt:30 #, no-c-format msgid "How much do you want to deposit?" msgstr "" #. code: l("How much do you want to withdraw?"); #: npc/functions/bank.txt:76 #, no-c-format msgid "How much do you want to withdraw?" msgstr "" #. code: rif(.@q < 2, l("How much would be the budget for Fur Boots?")); #: npc/020-6/agostine.txt:30 #, no-c-format msgid "How much would be the budget for Fur Boots?" msgstr "" #. code: mesq l("How powerful they were or are, their cruelty, their judgment against the Terranite Civilization and the other bloody details of the legend... I cannot confirm them to you."); #: npc/014-5-1/sagratha.txt:184 #, no-c-format msgid "How powerful they were or are, their cruelty, their judgment against the Terranite Civilization and the other bloody details of the legend... I cannot confirm them to you." msgstr "" #. code: mesc l("How powerfully do you want to shoot?"); #: npc/012-1/gwendolyn.txt:343 #, no-c-format msgid "How powerfully do you want to shoot?" msgstr "" #. code: l("How talk with someone?"), L_ExplicaDialogo, #: npc/005-7/trainer.txt:77 #, no-c-format msgid "How talk with someone?" msgstr "" #. code: mes l("How to better preserve your dispostives:"); #: npc/024-15/lilanna.txt:52 #, no-c-format msgid "How to better preserve your dispostives:" msgstr "" #. code: l("How to use best Warp Technology?"), #: npc/024-15/lilanna.txt:20 #, no-c-format msgid "How to use best Warp Technology?" msgstr "" #. code: l("How trade with other players?"), L_ExplicaTrade, #: npc/005-7/trainer.txt:75 #, no-c-format msgid "How trade with other players?" msgstr "" #. code: mesc l("How will you respond?!"), 1; #: npc/018-5/town.txt:40 #: npc/018-5/town.txt:106 #: npc/018-5/town.txt:71 #, no-c-format msgid "How will you respond?!" msgstr "" #. code: mesc l("How's that even possible? Well, 30 @@ for all contestants!", getitemlink(StrangeCoin)); #: npc/functions/clientversion.txt:116 #, no-c-format msgid "How's that even possible? Well, 30 @@ for all contestants!" msgstr "" #. code: if (.@rand == 7) npctalkonce(l("Howdy?")); #: npc/functions/random-talk.txt:78 #, no-c-format msgid "Howdy?" msgstr "" #. code: mesq l("However, I can restart the Heroes Hold, if you want. You'll get a reward, but will need to start from scratch. Should I do it?"); #: npc/018-2-1/dustman.txt:49 #, no-c-format msgid "However, I can restart the Heroes Hold, if you want. You'll get a reward, but will need to start from scratch. Should I do it?" msgstr "" #. code: mesq l("However, I need a tax to start, and you need to arrange players. There are no refunds."); #: npc/003-1/quirino.txt:115 #, no-c-format msgid "However, I need a tax to start, and you need to arrange players. There are no refunds." msgstr "" #. code: mesq l("However, I need to see at least three volunteers here, to allow you in."); #: npc/008-2/master.txt:122 #: npc/008-1/master.txt:109 #: npc/008-0/master.txt:121 #, no-c-format msgid "However, I need to see at least three volunteers here, to allow you in." msgstr "" #. code: mesq l("However, I still have hope. Dimond's secret recipe. Ah, but I can't get the ingredients for it..."); #: npc/017-3/chef.txt:25 #, no-c-format msgid "However, I still have hope. Dimond's secret recipe. Ah, but I can't get the ingredients for it..." msgstr "" #. code: mesc l("However, LoF admins and developers are working on a new game to offer a new experience for players."); #: npc/017-1/roger.txt:155 #, no-c-format msgid "However, LoF admins and developers are working on a new game to offer a new experience for players." msgstr "" #. code: mesq l("However, beware! That potion is short-lived, you'll be running against time. Get ready to travel a lot."); #: npc/003-0-1/luca.txt:151 #: npc/003-0-1/colin.txt:151 #, no-c-format msgid "However, beware! That potion is short-lived, you'll be running against time. Get ready to travel a lot." msgstr "" #. code: mesc l("However, each group may be expanded later. You can reset group by clearing the Master Floor.", 1); #: npc/018-2-1/dustman.txt:82 #, no-c-format msgid "However, each group may be expanded later. You can reset group by clearing the Master Floor." msgstr "" #. code: mesq l("However, if we waste the ship's money in beer, Nard will get mad."); #: npc/005-1/sailors.txt:46 #, no-c-format msgid "However, if we waste the ship's money in beer, Nard will get mad." msgstr "" #. code: mesc l("However, it can be unlocked if you know the password:"); #: npc/012-1/estate.txt:71 #: npc/017-1/estate.txt:71 #: npc/017-1/estate.txt:147 #: npc/009-1/estate.txt:147 #: npc/009-1/estate.txt:71 #, no-c-format msgid "However, it can be unlocked if you know the password:" msgstr "" #. code: mesq l("However, our skill growth rate is much smaller than those of humans."); #: npc/003-1/tinris.txt:27 #, no-c-format msgid "However, our skill growth rate is much smaller than those of humans." msgstr "" #. code: mesq l("However, taxes there are the highest. Living cost is high, and you should avoid buying things there."); #: npc/017-1/misc.txt:80 #, no-c-format msgid "However, taxes there are the highest. Living cost is high, and you should avoid buying things there." msgstr "" #. code: mesc l("However, the Monster King laid siege to Hurnscald. His power increased greatly, and ships are not capable of even approaching the city."); #: npc/functions/news.txt:255 #, no-c-format msgid "However, the Monster King laid siege to Hurnscald. His power increased greatly, and ships are not capable of even approaching the city." msgstr "" #. code: mesq l("However, the legend said there was a way to prevent this disaster. A single way... Which the Ancient Families of Soul Menhir kept a secret passed down between generations."); #: npc/020-7-1/sage.txt:229 #, no-c-format msgid "However, the legend said there was a way to prevent this disaster. A single way... Which the Ancient Families of Soul Menhir kept a secret passed down between generations." msgstr "" #. code: mesc l("However, the log breaks with a loud crack."); #: npc/012-1/jack.txt:116 #, no-c-format msgid "However, the log breaks with a loud crack." msgstr "" #. code: mesc l("However, they allowed everyone to use @@ command to rapidly reach Aeros during events.", "##B@toevent##b"); #: npc/functions/news.txt:222 #, no-c-format msgid "However, they allowed everyone to use @@ command to rapidly reach Aeros during events." msgstr "" #. code: l("However, you should only give food when it's hungry, otherwise it'll believe you're a bad owner and intimacy will decrease."), #: npc/items/books.txt:102 #, no-c-format msgid "However, you should only give food when it's hungry, otherwise it'll believe you're a bad owner and intimacy will decrease." msgstr "" #. code: mesq l("However, you'll need to keep cooperating with me. Trust me, this incident and what you look for it is closely related."); #: npc/020-7-1/sage.txt:155 #, no-c-format msgid "However, you'll need to keep cooperating with me. Trust me, this incident and what you look for it is closely related." msgstr "" #. code: mesq l("However..."); #: npc/003-2/lua.txt:164 #, no-c-format msgid "However..." msgstr "" #. code: l("Hum, Which type of favor?"),L_Quest, #: npc/007-1/dracoula.txt:25 #, no-c-format msgid "Hum, Which type of favor?" msgstr "" #. code: l("Hum, how many gem powders can I get from one gem?"), #: npc/007-1/pylon.txt:32 #, no-c-format msgid "Hum, how many gem powders can I get from one gem?" msgstr "" #. code: mesq l("Hum... I'm not really good at it."); #: npc/007-1/pylon.txt:73 #, no-c-format msgid "Hum... I'm not really good at it." msgstr "" #. code: mes l("Human"); #: npc/001-1/portal.txt:44 #, no-c-format msgid "Human" msgstr "" #. code: mesn l("Human Voice"); #: npc/000-0/sailors.txt:46 #, no-c-format msgid "Human Voice" msgstr "" #. code: mesq l("Humans never built a settlement there. But the prophecy is there."); #: npc/020-7-1/sage.txt:196 #, no-c-format msgid "Humans never built a settlement there. But the prophecy is there." msgstr "" #. code: mesn col(l("Hungry Quirin Arena Information"), 3); #: npc/003-1/quirino.txt:76 #, no-c-format msgid "Hungry Quirin Arena Information" msgstr "" #. code: mesn col(l("Hungry Quirin Arena Rules"), 3); #: npc/003-1/quirino.txt:70 #, no-c-format msgid "Hungry Quirin Arena Rules" msgstr "" #. code: Name: "Hurns Warp Crystal" #: item_db.conf:-1 #, no-c-format msgid "Hurns Warp Crystal" msgstr "" #. code: 012-1,157,65,0 script HurnsShip#M NPC_HIDDEN,0,0,{ #: npc/012-1/ship.txt:6 #, no-c-format msgid "HurnsShip#M" msgstr "" #. code: msObjective(reputation("Hurns") >= 100, l("* become @@ Hero", l("Hurnscald"))); #. code: rif(TELEPORTERS & TP_HURNS, l("Hurnscald")), #: npc/009-1/teleporter.txt:29 #: npc/024-1/teleporter.txt:29 #: npc/012-1/milly.txt:35 #: npc/018-5/teleporter.txt:29 #, no-c-format msgid "Hurnscald" msgstr "" #. code: rif(TELEPORTERS & TP_HURNS, l("Hurnscald - 7,500 GP")), #: npc/024-15/lilanna.txt:100 #, no-c-format msgid "Hurnscald - 7,500 GP" msgstr "" #. code: mesc l("Hurnscald Liberation Day special event"), 3; #: npc/012-1/guards.txt:234 #, no-c-format msgid "Hurnscald Liberation Day special event" msgstr "" #. code: return l("Hurnscald Mines"); #: npc/items/shovel.txt:380 #, no-c-format msgid "Hurnscald Mines" msgstr "" #. code: mesc l("Hurnscald Nurse is collecting blood donations, and a veteran officer from Tulimshar City Guard is handing out Wooden Swords."); #: npc/functions/news.txt:125 #, no-c-format msgid "Hurnscald Nurse is collecting blood donations, and a veteran officer from Tulimshar City Guard is handing out Wooden Swords." msgstr "" #. code: //mesq l("Hurnscald is a large city. I'm sure glad I live in Candor because I know where everything's at."); #: npc/005-1/liana.txt:15 #, no-c-format msgid "Hurnscald is a large city. I'm sure glad I live in Candor because I know where everything's at." msgstr "" #. code: mesq l("Hurnscald was founded after Tulimshar, in more fertile lands. Their walls are not so sturdy as the ones of Tulimshar."); #: npc/012-1/dyrinthetraveler.txt:29 #: npc/017-1/misc.txt:47 #: npc/003-1/ninathetraveler.txt:42 #: npc/009-1/lynnthetraveler.txt:41 #, no-c-format msgid "Hurnscald was founded after Tulimshar, in more fertile lands. Their walls are not so sturdy as the ones of Tulimshar." msgstr "" #. code: mesc l("Hurnscald was liberated by the players @@ ago.", FuzzyTime($HURNS_LIBDATE)); #: npc/functions/news.txt:217 #, no-c-format msgid "Hurnscald was liberated by the players @@ ago." msgstr "" #. code: 012-6,56,67,6 script Hurnscald's Nurse NPC_FEMALE,{ #: npc/012-6/nurse.txt:11 #, no-c-format msgid "Hurnscald's Nurse" msgstr "" #. code: mesq l("Hurnscald? Small farming towns are always nice to visit."); #: npc/016-1/captain.txt:86 #, no-c-format msgid "Hurnscald? Small farming towns are always nice to visit." msgstr "" #. code: 012-1,122,25,0 script Hurnsguard NPC_PLAYER,{ #: npc/012-1/guards.txt:224 #, no-c-format msgid "Hurnsguard" msgstr "" #. code: mesq l("Hurry up! Bring my @@ from Barzil in Halinarzo!! You only have @@ left!", getitemlink(SunnyCrystal), FuzzyTime(QUEST_ELEVARTEMPO,2,2)); #: npc/003-0-1/colin.txt:268 #: npc/003-0-1/luca.txt:268 #, no-c-format msgid "Hurry up! Bring my @@ from Barzil in Halinarzo!! You only have @@ left!" msgstr "" #. code: mesq l("Hurry up, before the wind changes."); #: npc/012-1/gwendolyn.txt:427 #, no-c-format msgid "Hurry up, before the wind changes." msgstr "" #. code: mesq l("Hurry up, you'll run out of time in @@!", FuzzyTime(QUEST_ELEVARTEMPO,2,2)); #: npc/003-0-1/luca.txt:325 #: npc/003-0-1/colin.txt:325 #, no-c-format msgid "Hurry up, you'll run out of time in @@!" msgstr "" #. code: mesq l("Hwaaaah... Man, I'm bored. Will you be getting @@?", getitemlink(GreenDye)); #: npc/017-1/boringnpc.txt:13 #, no-c-format msgid "Hwaaaah... Man, I'm bored. Will you be getting @@?" msgstr "" #. code: mesq l("Hwellow. I am a boring NPC which makes green dye."); // Typo on purpose: Uwhaaaaah (as in waking up) + hello #: npc/017-1/boringnpc.txt:10 #, no-c-format msgid "Hwellow. I am a boring NPC which makes green dye." msgstr "" #. code: npctalk3 l("I HAVE WARNED YOU!!!!!"); #: npc/017-1/paxel.txt:219 #, no-c-format msgid "I HAVE WARNED YOU!!!!!" msgstr "" #. code: l("I actually have them, here."); #: npc/003-0-1/audsbel.txt:222 #: npc/003-0-1/audsbel.txt:143 #, no-c-format msgid "I actually have them, here." msgstr "" #. code: mesq l("I actually need help. I am a mage, and I'm feeling lazy to get the stuff I need."); #: npc/003-0-1/audsbel.txt:214 #, no-c-format msgid "I actually need help. I am a mage, and I'm feeling lazy to get the stuff I need." msgstr "" #. code: mesq l("I actually need help. Padric and I were doing some research with catalysts, you see."); #: npc/003-0-1/audsbel.txt:133 #, no-c-format msgid "I actually need help. Padric and I were doing some research with catalysts, you see." msgstr "" #. code: mesq l("I advise you to do more quests on Tulimshar and Candor, otherwise, you might fail right at the end."); #: npc/003-0-1/luca.txt:155 #: npc/003-0-1/colin.txt:155 #, no-c-format msgid "I advise you to do more quests on Tulimshar and Candor, otherwise, you might fail right at the end." msgstr "" #. code: mesc l("I advise you to do more quests on Tulimshar and Candor, otherwise, you will fail right at the end."), 1; #: npc/003-0-1/luca.txt:222 #: npc/003-0-1/colin.txt:222 #, no-c-format msgid "I advise you to do more quests on Tulimshar and Candor, otherwise, you will fail right at the end." msgstr "" #. code: mesq l("I agree with you. Most of these materials can't even be found on Nivalis."); #: npc/020-7-1/eevert.txt:58 #, no-c-format msgid "I agree with you. Most of these materials can't even be found on Nivalis." msgstr "" #. code: l("I already have a Forest Bow."); #: npc/012-1/gwendolyn.txt:66 #, no-c-format msgid "I already have a Forest Bow." msgstr "" #. code: mesq l("I already have that..."); #: npc/020-4/baktar.txt:87 #, no-c-format msgid "I already have that..." msgstr "" #. code: mesq l("I already told you he is out! Why do you even want to talk to him?! Haven't I told you to... to... leave me alone!?"); #: npc/012-7/airlia.txt:80 #, no-c-format msgid "I already told you he is out! Why do you even want to talk to him?! Haven't I told you to... to... leave me alone!?" msgstr "" #. code: mes l("I also brew some of the crops, making Beer. And then I sell to adventurers!"); #: npc/005-5/nylo.txt:174 #, no-c-format msgid "I also brew some of the crops, making Beer. And then I sell to adventurers!" msgstr "" #. code: mesq l("I also broke my bones, and I was equipping a weapon which prevents HP regen..."); #: npc/017-1/drowned_man.txt:32 #, no-c-format msgid "I also broke my bones, and I was equipping a weapon which prevents HP regen..." msgstr "" #. code: mesq l("I also do not keep any stock of them. If you really want it, you can bring me some Raw Logs. I'll show you which one is the good one. Deal?"); #: npc/012-1/jack.txt:70 #, no-c-format msgid "I also do not keep any stock of them. If you really want it, you can bring me some Raw Logs. I'll show you which one is the good one. Deal?" msgstr "" #. code: mes l("I also hear fisherman likes to fish at night. They say the catch is bigger, if you understand me."); #: npc/005-7/trainer.txt:485 #, no-c-format msgid "I also hear fisherman likes to fish at night. They say the catch is bigger, if you understand me." msgstr "" #. code: if (MAGIC_LVL) mes l("I also see you have a level @@ magic skill!", MAGIC_LVL); #: npc/003-1/jakod.txt:16 #, no-c-format msgid "I also see you have a level @@ magic skill!\"" msgstr "" #. code: mesq l("I always keep my end on the bargain, so here you go."); #: npc/009-1/charles.txt:140 #, no-c-format msgid "I always keep my end on the bargain, so here you go." msgstr "" #. code: mesq l("I always thought it was a bad idea to play around with the slimes. And as if holding them in here isn't bad enough, no, they also had to mess around with magic."); #: npc/020-7-1/teuvo.txt:20 #, no-c-format msgid "I always thought it was a bad idea to play around with the slimes. And as if holding them in here isn't bad enough, no, they also had to mess around with magic." msgstr "" #. code: mesq l("I always wanted to live in this town. I'm glad I managed to move from LoF Village to here."); #: npc/018-5-3/shaabty.txt:38 #, no-c-format msgid "I always wanted to live in this town. I'm glad I managed to move from LoF Village to here." msgstr "" #. code: mesq l("I always wonder if I should raise my price to teach bad kids to don't lie."); #: npc/003-0-1/maxime.txt:71 #, no-c-format msgid "I always wonder if I should raise my price to teach bad kids to don't lie." msgstr "" #. code: l("I am @@, an alchemist specialized in reset potions.", .name$); #: npc/012-4/wyara.txt:13 #: npc/024-12/alicia.txt:9 #: npc/020-3/mede.txt:11 #: npc/017-6/azwell.txt:9 #: npc/009-3/kevin.txt:11 #, no-c-format msgid "I am @@, an alchemist specialized in reset potions." msgstr "" #. code: mesq l("I am @@, and I take care of the Arena.", .name$); #: npc/003-10/arnea.txt:153 #, no-c-format msgid "I am @@, and I take care of the Arena." msgstr "" #. code: mesq l("I am @@, guardian of Candor Cave. Below this cave, lies the legendary Fefe, arch-wizard from the Great War.", .name$); #: npc/006-1/crazyfefe.txt:91 #, no-c-format msgid "I am @@, guardian of Candor Cave. Below this cave, lies the legendary Fefe, arch-wizard from the Great War." msgstr "" #. code: mesq l("I am @@, student from the ancient secrets of the Mage of Time, Ozthokk.", .name$); #: npc/017-6/sheila.txt:12 #, no-c-format msgid "I am @@, student from the ancient secrets of the Mage of Time, Ozthokk." msgstr "" #. code: mesq l("I am @@, the only mage in Candor.", .name$); #: npc/005-6/morgan.txt:21 #, no-c-format msgid "I am @@, the only mage in Candor." msgstr "" #. code: mesq l("I am Bella, the Scholar."); #: npc/009-2/scholar.txt:14 #, no-c-format msgid "I am Bella, the Scholar." msgstr "" #. code: l("I am Malivox, an alchemist specialized in reset potions."); #: npc/003-1/malivox.txt:6 #, no-c-format msgid "I am Malivox, an alchemist specialized in reset potions." msgstr "" #. code: mesq l("I am Quirino Voraz, and my arena is the coolest PVP Arena on all Mana Worlds."); #: npc/003-1/quirino.txt:114 #, no-c-format msgid "I am Quirino Voraz, and my arena is the coolest PVP Arena on all Mana Worlds." msgstr "" #. code: mesq l("I am Zarkor, the Dark Summoner. I want to do a dark summoning ritual, but there are strings attached."); #: npc/007-1/zarkor.txt:67 #, no-c-format msgid "I am Zarkor, the Dark Summoner. I want to do a dark summoning ritual, but there are strings attached." msgstr "" #. code: rif(is_staff(), l("I am a GM, and I want to change my Race!")), #: npc/012-1/locamit.txt:35 #: npc/020-1/misc.txt:141 #: npc/024-10/haircut.txt:28 #: npc/017-1/misc.txt:189 #: npc/003-6/tamiloc.txt:34 #, no-c-format msgid "I am a GM, and I want to change my Race!" msgstr "" #. code: mesq l("I am a bard! I used to be an elf trader, but music got me for good."); #: npc/003-1/mariusthebard.txt:22 #, no-c-format msgid "I am a bard! I used to be an elf trader, but music got me for good." msgstr "" #. code: rif(getq(MineQuest_Tycoon) < 15, l("I am a brave adventurer! How can I help you?")), L_Purge, #: npc/007-1/tycoon.txt:61 #, no-c-format msgid "I am a brave adventurer! How can I help you?" msgstr "" #. code: l("I am a contributor, and I want contributor stuff."), L_Contributor, #: npc/003-2/lua.txt:27 #, no-c-format msgid "I am a contributor, and I want contributor stuff." msgstr "" #. code: mesq l("I am a really good blacksmith. In fact, there is no stuff I can't fix."); #: npc/functions/refine.txt:184 #, no-c-format msgid "I am a really good blacksmith. In fact, there is no stuff I can't fix." msgstr "" #. code: mesq lg("I am a trader from Nard's ship. We actually need supplies. Help us, and I'll help you."); #: npc/003-1/sailors.txt:19 #, no-c-format msgid "I am a trader from Nard's ship. We actually need supplies. Help us, and I'll help you.#0" msgstr "" #. code: mesq lg("I am a trader from Nard's ship. We actually need supplies. Help us, and I'll help you."); #: npc/003-1/sailors.txt:19 #, no-c-format msgid "I am a trader from Nard's ship. We actually need supplies. Help us, and I'll help you.#1" msgstr "" #. code: mesc l("I am actually surprised you clicked me again. Well then, here's the Land of Fire News..."); #: npc/017-1/roger.txt:152 #, no-c-format msgid "I am actually surprised you clicked me again. Well then, here's the Land of Fire News..." msgstr "" #. code: dispbottom l("I am broken?! Please report! Debug data: @@ (@@)", .@q, .@q2); #: npc/002-1/peter.txt:47 #, no-c-format msgid "I am broken?! Please report! Debug data: @@ (@@)" msgstr "" #. code: mesq l("I am collecting money for the Yearly Autumn Scorpion Hunter quest."); #: npc/003-1/hasan.txt:85 #, no-c-format msgid "I am collecting money for the Yearly Autumn Scorpion Hunter quest." msgstr "" #. code: mesq l("I am counting on you!"); #: npc/002-1/dan.txt:54 #, no-c-format msgid "I am counting on you!" msgstr "" #. code: l("I am currently very worried with them. They're just children! They don't know how to fight!"), #: npc/005-1/ayasha.txt:30 #, no-c-format msgid "I am currently very worried with them. They're just children! They don't know how to fight!" msgstr "" #. code: mesq l("I am doing a great research with Bats, and thus far I collected @@ Bat Wings and Teeths.", $ARKIM_ST); #: npc/015-3/arkim.txt:24 #, no-c-format msgid "I am doing a great research with Bats, and thus far I collected @@ Bat Wings and Teeths." msgstr "" #. code: .@message$ = l("I am happy that such responsible citizens live in Tulimshar. Thank you for your help. It's really hot nowdays!"); #: npc/003-1/lieutenantdausen.txt:294 #, no-c-format msgid "I am happy that such responsible citizens live in Tulimshar. Thank you for your help. It's really hot nowdays!" msgstr "" #. code: mesq l("I am his right-hand Yeti, so I could grant you passage to his Throne Room to slay the rogue Yetis..."); #: npc/021-1/yeti.txt:79 #, no-c-format msgid "I am his right-hand Yeti, so I could grant you passage to his Throne Room to slay the rogue Yetis..." msgstr "" #. code: l("I am hungry. Can I buy some food here?"), #: npc/002-1/juliet.txt:120 #, no-c-format msgid "I am hungry. Can I buy some food here?" msgstr "" #. code: l("I am making a figurin with Bug legs."), #: npc/005-1/vincent.txt:13 #, no-c-format msgid "I am making a figurin with Bug legs." msgstr "" #. code: l("I am not a citizen of Candor."); #: npc/005-4/tolchi.txt:85 #, no-c-format msgid "I am not a citizen of Candor." msgstr "" #. code: mesq l("I am not a half-word man, so I won't take your fish. Come back with the money and the Roots, and I'll make the string for you."); #: npc/009-1/fisherman.txt:108 #, no-c-format msgid "I am not a half-word man, so I won't take your fish. Come back with the money and the Roots, and I'll make the string for you." msgstr "" #. code: l("I am not afraid of Pious."), L_Quest; #: npc/002-1/dan.txt:25 #, no-c-format msgid "I am not afraid of Pious." msgstr "" #. code: mesq l("I am not sure of who makes or haves Lifestones. Try looking outside the city. Who knows."); #: npc/003-1/silvia.txt:45 #, no-c-format msgid "I am not sure of who makes or haves Lifestones. Try looking outside the city. Who knows." msgstr "" #. code: mesq l("I am pleased about your progress, but you are not ready for the next step yet. Go and do some more training, before you come back."); #: npc/012-1/gwendolyn.txt:514 #, no-c-format msgid "I am pleased about your progress, but you are not ready for the next step yet. Go and do some more training, before you come back." msgstr "" #. code: mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!"); #: npc/002-3/nard.txt:24 #, no-c-format msgid "I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#0" msgstr "" #. code: mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!"); #: npc/002-3/nard.txt:24 #, no-c-format msgid "I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#1" msgstr "" #. code: mesq l("I am searching again maggot slime to craft more balls."); #: npc/005-1/liana.txt:49 #, no-c-format msgid "I am searching again maggot slime to craft more balls." msgstr "" #. code: mesq l("I am sorry but I can see that you don't have all that I asked you."); #: npc/017-1/paxel.txt:139 #, no-c-format msgid "I am sorry but I can see that you don't have all that I asked you." msgstr "" #. code: mesq l("I am sorry, but it seems that you don't have enough money. Come back when you have reorganized your finances."); #: npc/012-1/gwendolyn.txt:481 #, no-c-format msgid "I am sorry, but it seems that you don't have enough money. Come back when you have reorganized your finances." msgstr "" #. code: mesq l("I am stationed here to protect Hurnscald from monsters."); #: npc/012-1/guards.txt:502 #, no-c-format msgid "I am stationed here to protect Hurnscald from monsters." msgstr "" #. code: mesq l("I am stationed here to protect Land Of Fire from monsters."); #: npc/017-1/guards.txt:9 #, no-c-format msgid "I am stationed here to protect Land Of Fire from monsters." msgstr "" #. code: mes l("I am still here, but I already did amends for my acts and don't need to flee anymore..."); #: npc/002-1/alige.txt:169 #, no-c-format msgid "I am still here, but I already did amends for my acts and don't need to flee anymore..." msgstr "" #. code: mesq l("I am sure that they will come back to haunt you in your dreams!"); #: npc/014-5-1/sagratha.txt:312 #, no-c-format msgid "I am sure that they will come back to haunt you in your dreams!" msgstr "" #. code: mesq l("I am the @@ master.", l("Wizard Mages")); #. code: mesq l("I am the @@ master.", l("Magic Warriors")); #: npc/003-0-1/luca.txt:9 #: npc/003-0-1/colin.txt:9 #, no-c-format msgid "I am the @@ master." msgstr "" #. code: mes l("I am the Magic Fountain of Hurnscald. You look qualified."); #: npc/014-3/fountain.txt:108 #, no-c-format msgid "I am the Magic Fountain of Hurnscald. You look qualified." msgstr "" #. code: mesq l("I am the Trader King, because I supply a market!"); // the Black Market #: npc/009-1/charles.txt:46 #, no-c-format msgid "I am the Trader King, because I supply a market!" msgstr "" #. code: mesq l("I am the Yetifly, guardian of butter and fairies."); #: npc/018-5/town.txt:85 #, no-c-format msgid "I am the Yetifly, guardian of butter and fairies." msgstr "" #. code: //dispbottom l("I am too far away to talk. Weird floating thingy..."); #: npc/001-1/eventmaster.txt:81 #, no-c-format msgid "I am too far away to talk. Weird floating thingy..." msgstr "" #. code: mesq l("I am trying to fish here without success. You're weak, do not bother me."); #: npc/009-1/fisherman.txt:32 #, no-c-format msgid "I am trying to fish here without success. You're weak, do not bother me." msgstr "" #. code: mesq l("I am trying to invent the light bulb, but my name is not Thomas..."); #: npc/017-3/doug.txt:47 #, no-c-format msgid "I am trying to invent the light bulb, but my name is not Thomas..." msgstr "" #. code: mesq l("I am willing to pay @@ GP for 10 @@ you bring me!", .@price, getitemlink(CaveSnakeLamp)); #: npc/017-3/doug.txt:18 #, no-c-format msgid "I am willing to pay @@ GP for 10 @@ you bring me!" msgstr "" #. code: mesq l("I am willing to pay @@ GP for each you bring me! Do you want to give me ALL your @@?!", .@price, getitemlink(PresentBox)); #: npc/022-1/gift_collector.txt:63 #, no-c-format msgid "I am willing to pay @@ GP for each you bring me! Do you want to give me ALL your @@?!" msgstr "" #. code: rif(!(.@qt & BS_PMGLUE), any(l("Can I help you?"), l("I am. What heroic action is needed?"))), #: npc/020-7-1/santeri.txt:68 #, no-c-format msgid "I am. What heroic action is needed?" msgstr "" #. code: mesq l("I asked my father and he agreed to trade it to you, so here is the last copy of the Maritime Almanac Scroll."); #: npc/017-1/roger.txt:79 #, no-c-format msgid "I asked my father and he agreed to trade it to you, so here is the last copy of the Maritime Almanac Scroll." msgstr "" #. code: l("I better do this some other time..."), L_Quit; #: npc/003-1/inac.txt:41 #, no-c-format msgid "I better do this some other time..." msgstr "" #. code: dispbottom l("I better don't bother this Yeti, before it kills me."); #: npc/021-1/yeti.txt:192 #, no-c-format msgid "I better don't bother this Yeti, before it kills me." msgstr "" #. code: l("I better leave this crazy man to his ordeals..."), #: npc/015-3/arkim.txt:38 #, no-c-format msgid "I better leave this crazy man to his ordeals..." msgstr "" #. code: l("I brought a souvenir for you."), #: npc/020-4/baktar.txt:114 #, no-c-format msgid "I brought a souvenir for you." msgstr "" #. code: mesq l("I came from Thermin, a town far far away."); #: npc/017-5/nahrec.txt:43 #, no-c-format msgid "I came from Thermin, a town far far away." msgstr "" #. code: l("I came here to ask for help with curses."), #: npc/015-8-1/campaign.txt:253 #, no-c-format msgid "I came here to ask for help with curses." msgstr "" #. code: rif(.@q == 10, l("I came here to report... A sabotage.")), #: npc/020-7-1/sage.txt:90 #, no-c-format msgid "I came here to report... A sabotage." msgstr "" #. code: rif(.@q < 10, l("I came here to talk about the World's Edge.")), #: npc/020-7-1/sage.txt:89 #, no-c-format msgid "I came here to talk about the World's Edge." msgstr "" #. code: mesq l("I can do a bug bomb right away, but I still need a few things for it!"); #: npc/003-1/eomie.txt:37 #, no-c-format msgid "I can do a bug bomb right away, but I still need a few things for it!" msgstr "" #. code: mesq l("I can even share with you @@ @@, whaddaya say?", l("a couple of"), getitemlink(Coal)); // ie. whaddaya say -> what do you say #: npc/020-7-2/connor.txt:22 #, no-c-format msgid "I can even share with you @@ @@, whaddaya say?" msgstr "" #. code: mes l("I can fill your bottle with water for only @@ gp the bottle.", .COST_PER_BOTTLE); #. code: mes l("I can fill your bottle with water for only @@ gp the bottle.", .price); #: npc/001-1/mahul.txt:10 #: npc/003-1/mahoud.txt:11 #: npc/012-1/mahad.txt:12 #, no-c-format msgid "I can fill your bottle with water for only @@ gp the bottle." msgstr "" #. code: mesq l("I can fix this for you. Just pay me @@ GP and a @@. It'll take no time at all!", .@price, getitemlink(IronIngot)); #: npc/functions/refine.txt:200 #, no-c-format msgid "I can fix this for you. Just pay me @@ GP and a @@. It'll take no time at all!" msgstr "" #. code: l("I can give you a rare...(cough, cough).. Mouboo Figurine for it."), L_Success, #: npc/017-1/roger.txt:63 #, no-c-format msgid "I can give you a rare...(cough, cough).. Mouboo Figurine for it." msgstr "" #. code: mes l("I can give you my knife if you bring me this:"); #: npc/003-1/inac.txt:60 #, no-c-format msgid "I can give you my knife if you bring me this:" msgstr "" #. code: mes l("I can make a @@ for just one @@ and @@ GP for my work.", getitemlink(WoodenLog), getitemlink(RawLog), .cost); #: npc/012-1/jack.txt:39 #, no-c-format msgid "I can make a @@ for just one @@ and @@ GP for my work." msgstr "" #. code: mesq l("I can make a nice, simple potion for you. That will help the raw mana to settle on your body."); #: npc/003-0-1/colin.txt:148 #: npc/003-0-1/luca.txt:148 #, no-c-format msgid "I can make a nice, simple potion for you. That will help the raw mana to settle on your body." msgstr "" #. code: mesq l("I can make an @@, I still have a bottle of fairy blood, a few mana pearls, and some other rare ingredients.", getitemlink(ElixirOfLife)); #: npc/009-5/joaquim.txt:90 #, no-c-format msgid "I can make an @@, I still have a bottle of fairy blood, a few mana pearls, and some other rare ingredients." msgstr "" #. code: mesq l("I can make some stuff with it, but I have no idea where it can be found. Mylarin dust... amazing."); #: npc/017-5/nahrec.txt:106 #, no-c-format msgid "I can make some stuff with it, but I have no idea where it can be found. Mylarin dust... amazing." msgstr "" #. code: mesq l("I can make you a @@, and for that I will want a @@ and 500 GP.", getitemlink(LifestonePendant), getitemlink(Lifestone)); #: npc/003-1/silvia.txt:41 #, no-c-format msgid "I can make you a @@, and for that I will want a @@ and 500 GP." msgstr "" #. code: l("I can prove you my worth!"), #: npc/003-1-1/yetiking.txt:113 #, no-c-format msgid "I can prove you my worth!" msgstr "" #. code: mesq l("I can rent it to you for 300 GP, during 15 minutes. Deal?"); #: npc/005-1/ayasha.txt:101 #, no-c-format msgid "I can rent it to you for 300 GP, during 15 minutes. Deal?" msgstr "" #. code: mesq l("I can send you to at least five from the seven cave levels this dungeon have."); #: npc/018-2-1/dustman.txt:68 #, no-c-format msgid "I can send you to at least five from the seven cave levels this dungeon have." msgstr "" #. code: mesq l("I can summon the BOSS for the level 0~20 area."); #: npc/008-1/master.txt:49 #, no-c-format msgid "I can summon the BOSS for the level 0~20 area." msgstr "" #. code: mesq l("I can summon the BOSS for the level 21~40 area."); #: npc/008-2/master.txt:62 #, no-c-format msgid "I can summon the BOSS for the level 21~40 area." msgstr "" #. code: mesq l("I can warp you home now."); #: npc/001-7/celestia_bossfight.txt:87 #, no-c-format msgid "I can warp you home now." msgstr "" #. code: mesq l("I can't believe it took so long to fix... And worse, next spring it'll be the same story all over again..."); #: npc/017-3/dimonds.txt:56 #, no-c-format msgid "I can't believe it took so long to fix... And worse, next spring it'll be the same story all over again..." msgstr "" #. code: mes l("I can't believe."); #: npc/003-1/ishi.txt:173 #, no-c-format msgid "I can't believe." msgstr "" #. code: mes l("I can't handle it anymore! NO MORE!"); #: npc/001-1/portal.txt:67 #, no-c-format msgid "I can't handle it anymore! NO MORE!" msgstr "" #. code: npctalkonce(l("I can't stay here and talk all day. I have a job to do.")); #: npc/functions/random-talk.txt:162 #, no-c-format msgid "I can't stay here and talk all day. I have a job to do." msgstr "" #. code: dispbottom l("I can't use the shovel here."); #: npc/items/shovel.txt:190 #: npc/items/shovel.txt:201 #, no-c-format msgid "I can't use the shovel here." msgstr "" #. code: l("I can't, sorry."); #: npc/005-1/ayasha.txt:36 #: npc/005-1/ayasha.txt:56 #, no-c-format msgid "I can't, sorry." msgstr "" #. code: mesq l("I can't. Rakinorf told me I should bring this matter to you instead."); #: npc/012-7/airlia.txt:121 #, no-c-format msgid "I can't. Rakinorf told me I should bring this matter to you instead." msgstr "" #. code: mesq l("I can, however, prepare you a potion. But beware, that potion will only last 35 minutes once baked."); #: npc/003-0-1/colin.txt:226 #: npc/003-0-1/luca.txt:226 #, no-c-format msgid "I can, however, prepare you a potion. But beware, that potion will only last 35 minutes once baked." msgstr "" #. code: mesq l("I cannot answer you about yourself, but I can tell you about the Ancient Families and the World Edge. Which is classified information, by the way."); #: npc/020-7-1/sage.txt:152 #, no-c-format msgid "I cannot answer you about yourself, but I can tell you about the Ancient Families and the World Edge. Which is classified information, by the way." msgstr "" #. code: dispbottom l("I cannot be alone to summon the Yeti King."); #: npc/003-1-1/yetiking.txt:25 #, no-c-format msgid "I cannot be alone to summon the Yeti King." msgstr "" #. code: mesq l("I cannot just give it to you for nothing. Run to Elanore and fetch me a @@. You need to make a new one, an old one I won't accept.", getitemlink(Lifestone)); #: npc/002-3/nard.txt:312 #, no-c-format msgid "I cannot just give it to you for nothing. Run to Elanore and fetch me a @@. You need to make a new one, an old one I won't accept." msgstr "" #. code: mesq l("I cannot melt this. I only melt down equipment, and not everything I know how to!"); #: npc/020-5/bracco.txt:207 #, no-c-format msgid "I cannot melt this. I only melt down equipment, and not everything I know how to!" msgstr "" #. code: mesc l("I cannot pass, because I am only level @@.", BaseLevel); #: npc/008-2/master.txt:37 #: npc/008-1/master.txt:23 #, no-c-format msgid "I cannot pass, because I am only level @@." msgstr "" #. code: dispbottom l("I cannot read the signs from this far away."); #: npc/015-8-1/campaign.txt:11 #, no-c-format msgid "I cannot read the signs from this far away." msgstr "" #. code: case 3: mesq l("I certainly can't get out on my own."); break; #: npc/019-1/well.txt:96 #, no-c-format msgid "I certainly can't get out on my own." msgstr "" #. code: l("I changed my mind, I think I would like a copy!"), L_GetRead, #: npc/017-1/roger.txt:43 #, no-c-format msgid "I changed my mind, I think I would like a copy!" msgstr "" #. code: l("I changed my mind."), L_Menu_gap; #. code: l("I changed my mind."), #. code: l("I changed my mind."), -3; #: npc/017-4/pyndragon.txt:119 #: npc/functions/bank.txt:42 #: npc/005-7/trainer.txt:81 #: npc/functions/bank.txt:88 #, no-c-format msgid "I changed my mind." msgstr "" #. code: mesq l("I charge a service fee of @@ GP, and two gemstones.", 300); #: npc/003-5/jeweler.txt:73 #, no-c-format msgid "I charge a service fee of @@ GP, and two gemstones." msgstr "" #. code: mesq l("I collect them."); #: npc/005-1/liana.txt:32 #, no-c-format msgid "I collect them." msgstr "" #. code: mesq l("I come here frequently to trade. It is not deserted nor boring."); #: npc/002-3/nard.txt:157 #, no-c-format msgid "I come here frequently to trade. It is not deserted nor boring." msgstr "" #. code: mesq l("I could easily bake one for you, provided you bring me the following:"); #: npc/003-0-1/maxime.txt:12 #, no-c-format msgid "I could easily bake one for you, provided you bring me the following:" msgstr "" #. code: mesq l("I could explain this better, but you are just a noob at magic, if you understand me."); #: npc/003-0-1/audsbel.txt:60 #, no-c-format msgid "I could explain this better, but you are just a noob at magic, if you understand me." msgstr "" #. code: mesq l("I could make ink myself, but I am lacking some material..."); #: npc/020-7-1/eevert.txt:39 #, no-c-format msgid "I could make ink myself, but I am lacking some material..." msgstr "" #. code: mesq l("I currently have some pets with me. For most, you need to finish their Grand Hunter Quest, of course."); #: npc/017-1/pet_detective.txt:48 #, no-c-format msgid "I currently have some pets with me. For most, you need to finish their Grand Hunter Quest, of course." msgstr "" #. code: mesq l("I did a travel to their cave, I wondered why their faces are never seen. Reason is that they're monsters."); #: npc/012-2/helena.txt:158 #, no-c-format msgid "I did a travel to their cave, I wondered why their faces are never seen. Reason is that they're monsters." msgstr "" #. code: l("I did not summon you, I'm just a passer-by. Sorry."), #: npc/003-1-1/yetiking.txt:95 #, no-c-format msgid "I did not summon you, I'm just a passer-by. Sorry." msgstr "" #. code: mesq l("I did some tritan friends, though. They teached me how to breath underwater. It's not so bad."); #: npc/017-1/drowned_man.txt:35 #, no-c-format msgid "I did some tritan friends, though. They teached me how to breath underwater. It's not so bad." msgstr "" #. code: mesq l("I disguise myself into a giant mutated bat, but every time I break or lose my fake teeth."); #: npc/007-1/dracoula.txt:57 #, no-c-format msgid "I disguise myself into a giant mutated bat, but every time I break or lose my fake teeth." msgstr "" #. code: dispbottom(l("I do not have Everburn Powder to lit the torch.")); #: npc/007-1/torches.txt:24 #, no-c-format msgid "I do not have Everburn Powder to lit the torch." msgstr "" #. code: mesq l("I do not like him, but even so, he keeps bothering me! Maybe I could out-impress him, though!"); #: npc/014-5/blossom.txt:44 #, no-c-format msgid "I do not like him, but even so, he keeps bothering me! Maybe I could out-impress him, though!" msgstr "" #. code: Exception(l("I do now know what this means: GS-@@-ICXN-@@", $GAME_STORYLINE, $@MK_TEMPVAR), RB_DEFAULT|RB_SPEECH); break; #: npc/functions/news.txt:401 #, no-c-format msgid "I do now know what this means: GS-@@-ICXN-@@" msgstr "" #. code: mesq l("I do some research about evolution of snake skin subject to hard sunlight."); #: npc/010-2/sawis.txt:29 #, no-c-format msgid "I do some research about evolution of snake skin subject to hard sunlight." msgstr "" #. code: l("I do. I want to challenge the Candor Cave!"), #: npc/006-1/crazyfefe.txt:50 #, no-c-format msgid "I do. I want to challenge the Candor Cave!" msgstr "" #. code: l("I don't care about dirty miners problem."), L_Close, #: npc/007-1/tycoon.txt:65 #, no-c-format msgid "I don't care about dirty miners problem." msgstr "" #. code: rif(countitem(JeansShorts) && Zeny >= 2100, l("I don't care for equipment, gimme a snake skin.")); #: npc/017-1/nowhere_man.txt:69 #, no-c-format msgid "I don't care for equipment, gimme a snake skin." msgstr "" #. code: rif(countitem(LeatherGloves), l("I don't care for shorts, gimme a snake skin.")); #: npc/017-1/nowhere_man.txt:109 #, no-c-format msgid "I don't care for shorts, gimme a snake skin." msgstr "" #. code: mesc l("I don't care for your reasons."); #: npc/018-5/town.txt:82 #, no-c-format msgid "I don't care for your reasons." msgstr "" #. code: mesq l("I don't have a spare. They're *hic* done by ANISE INC., their headquarters are in Frostia."); #: npc/012-2/rakinorf.txt:263 #, no-c-format msgid "I don't have a spare. They're *hic* done by ANISE INC., their headquarters are in Frostia." msgstr "" #. code: rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")), #: npc/functions/resetstatus.txt:24 #: npc/017-6/azwell.txt:68 #, no-c-format msgid "I don't have enough money..." msgstr "" #. code: l("I don't have the time!"), L_Quit; #: npc/009-5/alvasus.txt:109 #, no-c-format msgid "I don't have the time!" msgstr "" #. code: l("I don't have them, actually."), L_Quit; #: npc/014-2/carla.txt:100 #, no-c-format msgid "I don't have them, actually." msgstr "" #. code: l("I don't have time for that."), L_Quit; #: npc/009-5/alvasus.txt:95 #, no-c-format msgid "I don't have time for that." msgstr "" #. code: l("I don't have time sorry."), L_Quit; #: npc/014-2/carla.txt:32 #, no-c-format msgid "I don't have time sorry." msgstr "" #. code: l("I don't know"); #: npc/018-5/town.txt:79 #, no-c-format msgid "I don't know" msgstr "" #. code: //mesq l("I don't know if jesusalva allow me to teach you a basic shaman skill!? ."); #: npc/014-2/carla.txt:157 #, no-c-format msgid "I don't know if jesusalva allow me to teach you a basic shaman skill!? ." msgstr "" #. code: mesq l("I don't know who sent you to me, but this is a flat and big NO!"); #: npc/005-6/zitoni.txt:153 #, no-c-format msgid "I don't know who sent you to me, but this is a flat and big NO!" msgstr "" #. code: mesq l("I don't know why they would repeat a past mistake. The Monster King is not human anymore. I also do not know what artifact they lost. We have more questions than certanity about this."); #: npc/020-7-1/sage.txt:222 #, no-c-format msgid "I don't know why they would repeat a past mistake. The Monster King is not human anymore. I also do not know what artifact they lost. We have more questions than certanity about this." msgstr "" #. code: mesq l("I don't know. Try getting a Rusty Knife or something. Maybe the chef of Nard's ship can spare you one."); #: npc/005-7/trainer.txt:183 #, no-c-format msgid "I don't know. Try getting a Rusty Knife or something. Maybe the chef of Nard's ship can spare you one." msgstr "" #. code: mesq l("I don't like them, I can't fly straight."); #: npc/017-1/paxel.txt:33 #, no-c-format msgid "I don't like them, I can't fly straight." msgstr "" #. code: l("I don't need a rescue. I'm enjoying myself here."), #: npc/000-0/sailors.txt:74 #, no-c-format msgid "I don't need a rescue. I'm enjoying myself here." msgstr "" #. code: unittalk(.SAGRATHA, l("I don't need help!")); #: npc/015-8-1/campaign.txt:50 #, no-c-format msgid "I don't need help!" msgstr "" #. code: mesq l("I don't really understand how the dungeon works. I promise you a reward when you finish the task."); #: npc/018-2-1/dustman.txt:79 #, no-c-format msgid "I don't really understand how the dungeon works. I promise you a reward when you finish the task." msgstr "" #. code: mesq l("I don't really understand it either, but it's not for sale. Maybe you could come back later so I can read more of it to you."); #: npc/017-1/roger.txt:138 #, no-c-format msgid "I don't really understand it either, but it's not for sale. Maybe you could come back later so I can read more of it to you." msgstr "" #. code: mesq l("I don't remember what I need now, but if you give me a moment, I'll get the list."); #: npc/009-5/joaquim.txt:84 #, no-c-format msgid "I don't remember what I need now, but if you give me a moment, I'll get the list." msgstr "" #. code: case 2: mesq l("I don't remember. I guess somebody threw me here!"); break; #: npc/019-1/well.txt:95 #, no-c-format msgid "I don't remember. I guess somebody threw me here!" msgstr "" #. code: mesq l("I don't suppose you have some herbs and a few bottles of potion with you, do you?"); #: npc/017-3/doctor.txt:39 #, no-c-format msgid "I don't suppose you have some herbs and a few bottles of potion with you, do you?" msgstr "" #. code: mes l("I don't think he could have collected that many!"); #: npc/012-2/rakinorf.txt:286 #, no-c-format msgid "I don't think he could have collected that many!" msgstr "" #. code: l("I don't think so. There have been... Incidents."); #: npc/012-4/wyara.txt:195 #, no-c-format msgid "I don't think so. There have been... Incidents." msgstr "" #. code: mesq l("I don't think you can be part of more than one class, but you can accumulate subclasses. These will only unlock at tier 2, though."); #: npc/005-6/morgan.txt:60 #, no-c-format msgid "I don't think you can be part of more than one class, but you can accumulate subclasses. These will only unlock at tier 2, though." msgstr "" #. code: mesq l("I don't think you have any broken item, but if a friend of mine break your stuff, come talk to me!"); #: npc/functions/refine.txt:188 #, no-c-format msgid "I don't think you have any broken item, but if a friend of mine break your stuff, come talk to me!" msgstr "" #. code: npctalk3 l("I don't trust @@s.", get_race()); #: npc/024-1/guard.txt:25 #, no-c-format msgid "I don't trust @@s." msgstr "" #. code: mesq l("I don't understand what went wrong with that spell, but it just has to have another cause than Peetu. I'm worried about him. He must feel very miserable. But I can't leave my duty here."); #: npc/020-7-1/kullervo.txt:90 #, no-c-format msgid "I don't understand what went wrong with that spell, but it just has to have another cause than Peetu. I'm worried about him. He must feel very miserable. But I can't leave my duty here." msgstr "" #. code: l("I don't want anything right now, bye."), L_Close; #: npc/017-4/pyndragon.txt:89 #, no-c-format msgid "I don't want anything right now, bye." msgstr "" #. code: mesq l("I don't want her to think that I am a bad mother."); #: npc/003-1/swezanne.txt:93 #, no-c-format msgid "I don't want her to think that I am a bad mother." msgstr "" #. code: l("I don't want to help your friends, bring me to somewhere useful!"), #: npc/002-3/nard.txt:178 #, no-c-format msgid "I don't want to help your \"friends\", bring me to somewhere useful!" msgstr "" #. code: mesq l("I don't work with bound items."); #: npc/003-5/jeweler.txt:167 #, no-c-format msgid "I don't work with bound items." msgstr "" #. code: mesq l("I feel much safer now that you defeated the slimes. Thanks so much! Do you need anything else?"); #: npc/020-7-1/janitors.txt:163 #, no-c-format msgid "I feel much safer now that you defeated the slimes. Thanks so much! Do you need anything else?" msgstr "" #. code: lg("I feel ok."), #: npc/002-3/nard.txt:30 #, no-c-format msgid "I feel ok.#0" msgstr "" #. code: lg("I feel ok."), #: npc/002-3/nard.txt:30 #, no-c-format msgid "I feel ok.#1" msgstr "" #. code: mesq l("I fight every day in hopes to meet Andrei, the famous hero who prevented Hurnscald from total destruction against a horde of monsters alone."); #: npc/003-1/swezanne.txt:24 #, no-c-format msgid "I fight every day in hopes to meet Andrei, the famous hero who prevented Hurnscald from total destruction against a horde of monsters alone." msgstr "" #. code: mesq l("I finally figured out what was wrong. I must thank everyone who help us."); #: npc/017-3/dimonds.txt:53 #, no-c-format msgid "I finally figured out what was wrong. I must thank everyone who help us." msgstr "" #. code: l("I forgot to say earlier, but indeed, I was invited by someone!")), #: npc/002-3/nard.txt:176 #, no-c-format msgid "I forgot to say earlier, but indeed, I was invited by someone!" msgstr "" #. code: l("I forgot what you need!"), L_List, #: npc/003-1/inac.txt:70 #: npc/007-1/caelum.txt:79 #: npc/014-2-1/woody.txt:74 #, no-c-format msgid "I forgot what you need!" msgstr "" #. code: l("I forgot what you need."), L_Review, #: npc/009-1/charles.txt:109 #, no-c-format msgid "I forgot what you need." msgstr "" #. code: rif(.@q1 && CINDY_PLAYER_STRUCK && getq(NivalisQuest_Well) < 2, l("I found switches which only a Yeti may flip...")), L_OtherQuest, #: npc/012-7/celestia.txt:27 #, no-c-format msgid "I found switches which only a Yeti may flip..." msgstr "" #. code: mesq l("I found your birth record, but it is not complete. Here says you were born on @@.", b("Halinarzo")); #: npc/003-2/lua.txt:152 #, no-c-format msgid "I found your birth record, but it is not complete. Here says you were born on @@." msgstr "" #. code: rif(.@q2 >= 5, l("I give up. You're hopeless.")), #: npc/020-7-1/peetu.txt:110 #, no-c-format msgid "I give up. You're hopeless." msgstr "" #. code: mesq l("I give you five minutes to defeat me. Witness my wrath!"); #: npc/001-7/celestia_bossfight.txt:105 #, no-c-format msgid "I give you five minutes to defeat me. Witness my wrath!" msgstr "" #. code: l("I go right."),L_Right, #: npc/012-1/gwendolyn.txt:265 #, no-c-format msgid "I go right." msgstr "" #. code: rif(countitem(DivineApple) >= 1, l("I got the apple.")), #: npc/003-0-1/luca.txt:51 #: npc/003-0-1/colin.txt:116 #: npc/003-0-1/luca.txt:116 #: npc/003-0-1/colin.txt:51 #, no-c-format msgid "I got the apple." msgstr "" #. code: rif(countitem(SnakeEgg) >= 40, l("I got the eggs.")), #: npc/003-0-1/luca.txt:52 #: npc/003-0-1/colin.txt:52 #, no-c-format msgid "I got the eggs." msgstr "" #. code: rif(countitem(MaggotSlime) >= 500, l("I got the maggots slimes.")), #: npc/003-0-1/luca.txt:53 #: npc/003-0-1/colin.txt:53 #, no-c-format msgid "I got the maggots slimes." msgstr "" #. code: rif(countitem(SilkCocoon) >= 200 && countitem(ChocolateMouboo) >= 20, l("I got the silk and chocolate.")), #: npc/003-0-1/colin.txt:117 #: npc/003-0-1/luca.txt:117 #, no-c-format msgid "I got the silk and chocolate." msgstr "" #. code: mes l("I guess I love the server, we all know ♪"); #: npc/003-1/mariusthebard.txt:106 #, no-c-format msgid "I guess I love the server, we all know ♪" msgstr "" #. code: mesq l("I guess I'll need to try to work with whatever ink is left until the supplies arrive next month..."); #: npc/020-7-1/eevert.txt:61 #, no-c-format msgid "I guess I'll need to try to work with whatever ink is left until the supplies arrive next month..." msgstr "" #. code: mesq l("I guess it can also be used at quests... Or sell to Juliet, on Nard's ship."); #: npc/005-1/liana.txt:94 #, no-c-format msgid "I guess it can also be used at quests... Or sell to Juliet, on Nard's ship." msgstr "" #. code: mesq l("I guess she sent you to kill another Bandit Lord, right? Ok, I'll give you the key for his room."); #: npc/015-2/guard.txt:25 #, no-c-format msgid "I guess she sent you to kill another Bandit Lord, right? Ok, I'll give you the key for his room." msgstr "" #. code: mesq l("I guess that you could use these lifestones to gain a regeneration effect, too, but I do not know how."); #: npc/004-1/elanore.txt:69 #, no-c-format msgid "I guess that you could use these lifestones to gain a regeneration effect, too, but I do not know how." msgstr "" #. code: mes l("I guess you cannot bring more than 1kg with full health. Less, if you're hurt."); #: npc/017-1/drowned_man.txt:63 #, no-c-format msgid "I guess you cannot bring more than 1kg with full health. Less, if you're hurt." msgstr "" #. code: mesq l("I guess you'll need an Yeti for that, but those on the cave are murderous."); #: npc/019-2/angela.txt:58 #, no-c-format msgid "I guess you'll need an Yeti for that, but those on the cave are murderous." msgstr "" #. code: mesq l("I guess, there might be a single spot where water is a bit deeper, but I wasn't lucky."); #: npc/017-1/drowned_man.txt:59 #, no-c-format msgid "I guess, there might be a single spot where water is a bit deeper, but I wasn't lucky." msgstr "" #. code: mesq l("I hate foreigners. They know nothing about us and want to impose their ideals about democracy and whatever."); #: npc/024-1/guard.txt:70 #, no-c-format msgid "I hate foreigners. They know nothing about us and want to impose their \"ideals\" about democracy and whatever." msgstr "" #. code: mesq l("I hate sea water, it always make knifes rusty. I already have a stockpile of rusty knifes on the other room."); #: npc/002-1/chefgado.txt:31 #, no-c-format msgid "I hate sea water, it always make knifes rusty. I already have a stockpile of rusty knifes on the other room." msgstr "" #. code: mesq l("I hate so much the Pinkies on my fields, I want to do a soup! Can you provide me 10 @@? Many thanks.", getitemlink(PinkieLeg)); #: npc/014-3/oscar.txt:37 #, no-c-format msgid "I hate so much the Pinkies on my fields, I want to do a soup! Can you provide me 10 @@? Many thanks." msgstr "" #. code: mesq l("I hate you Pinkies, and I hate the Monster King too, for bringing forth these plagues!!"); #: npc/012-1/hinnak.txt:20 #, no-c-format msgid "I hate you Pinkies, and I hate the Monster King too, for bringing forth these plagues!!" msgstr "" #. code: rif((.@h < santime()) && countitem(BanditHood) >= 5, l("I have 5 Bandit Hoods with me.")), #: npc/012-2/helena.txt:44 #, no-c-format msgid "I have 5 Bandit Hoods with me." msgstr "" #. code: rif((.@k < santime()) && countitem(TreasureKey) >= 5, l("I have 5 Treasure keys with me.")), #: npc/012-2/helena.txt:43 #, no-c-format msgid "I have 5 Treasure keys with me." msgstr "" #. code: rif(countitem(ScorpionStinger) >= 1, l("I have a Stinger with me. Try it!")), #: npc/005-1/sailors.txt:108 #, no-c-format msgid "I have a Stinger with me. Try it!" msgstr "" #. code: l("I have a letter for the Mayor."); #: npc/024-1/guard.txt:61 #, no-c-format msgid "I have a letter for the Mayor." msgstr "" #. code: rif(.@qn == 10 && !.@q, l("I have a letter from Rakinorf.")), #: npc/020-7/elias.txt:63 #, no-c-format msgid "I have a letter from Rakinorf." msgstr "" #. code: mesq l("I have a lot of work to do now."); #: npc/017-1/stranger.txt:160 #, no-c-format msgid "I have a lot of work to do now." msgstr "" #. code: mesq l("I have a lot of work to do now. But before you leave..."); #: npc/017-1/stranger.txt:54 #, no-c-format msgid "I have a lot of work to do now. But before you leave..." msgstr "" #. code: rif(.@q == 5 && countitem(PresentBox), l("I have a present box to you open.")), L_Box, #: npc/019-1-1/miler.txt:24 #, no-c-format msgid "I have a present box to you open." msgstr "" #. code: l("I have a print screen!"), L_Print, #: npc/003-1/hasan.txt:45 #, no-c-format msgid "I have a print screen!" msgstr "" #. code: mesq l("I have a spare pair of gloves laying somewhere, you can have those if you finish the task."); #: npc/002-1/chefgado.txt:48 #, no-c-format msgid "I have a spare pair of gloves laying somewhere, you can have those if you finish the task." msgstr "" #. code: l("I have all."); #: npc/012-7/celestia.txt:142 #, no-c-format msgid "I have all." msgstr "" #. code: rif(.@n2 == 1, l("I have brought you the beer.")), #: npc/012-2/rakinorf.txt:89 #, no-c-format msgid "I have brought you the beer." msgstr "" #. code: mesq l("I have developed a special formula, which resets your stats!"); #: npc/005-6/zitoni.txt:13 #, no-c-format msgid "I have developed a special formula, which resets your stats!" msgstr "" #. code: l("I have everything here with me."); #: npc/005-6/zitoni.txt:187 #, no-c-format msgid "I have everything here with me." msgstr "" #. code: rif(countitem(TonoriDelight) >= .@a, l("I have everything!")), #: npc/009-2/ryan.txt:24 #, no-c-format msgid "I have everything!" msgstr "" #. code: l("I have everything, can you tailor it?"); #: npc/020-6/agostine.txt:90 #, no-c-format msgid "I have everything, can you tailor it?" msgstr "" #. code: rif(countitem(MaggotSlime) >= 10 && countitem(EverburnPowder) && countitem(EmptyBottle), l("I have everything.")), #: npc/003-0-1/colin.txt:232 #: npc/003-0-1/luca.txt:232 #, no-c-format msgid "I have everything." msgstr "" #. code: rif(countitem(Cheese) >= 3, l("I have it right here. You can take it!")), #. code: rif(countitem(Plushroom) >= 12, l("I have it right here. You can take it!")), #. code: rif(countitem(PinkBlobime) >= 1, l("I have it right here. You can take it!")), #. code: rif(countitem(CaveSnakeEgg) >= 6, l("I have it right here. You can take it!")), #. code: rif(countitem(Manana) >= .@q, l("I have it right here. You can take it!")), #. code: rif(countitem(SnakeEgg) >= 5 && countitem(Bread) >= 5 && countitem(Cheese) >= 5 && countitem(Aquada) >= 5 && countitem(Manana) >= 5, l("I have it right here. You can take it!")), #. code: rif(countitem(Bread) >= 5, l("I have it right here. You can take it!")), #: npc/009-1/foxhound.txt:128 #: npc/009-1/foxhound.txt:55 #: npc/009-1/foxhound.txt:109 #: npc/009-1/foxhound.txt:73 #: npc/009-1/foxhound.txt:36 #: npc/009-1/foxhound.txt:159 #: npc/009-1/foxhound.txt:91 #, no-c-format msgid "I have it right here. You can take it!" msgstr "" #. code: mesq l("I have my favorite book of all times, Moby Dick. Let me read some of it to you...."); #: npc/017-1/roger.txt:131 #, no-c-format msgid "I have my favorite book of all times, Moby Dick. Let me read some of it to you...." msgstr "" #. code: mes l("I have no idea about who would make a pendant, but lifestone can be done just outside the town walls."); #: npc/003-2/lua.txt:209 #, no-c-format msgid "I have no idea about who would make a pendant, but lifestone can be done just outside the town walls." msgstr "" #. code: l("I have no interest in things such as that."), -; #: npc/017-1/roger.txt:64 #, no-c-format msgid "I have no interest in things such as that." msgstr "" #. code: mesq l("I have no interest on this item."); #: npc/018-5-2/leona.txt:77 #, no-c-format msgid "I have no interest on this item." msgstr "" #. code: l("I have other things to do at the moment."); #: npc/005-4/tolchi.txt:189 #, no-c-format msgid "I have other things to do at the moment." msgstr "" #. code: rif(.@q2 == 1, l("I have some sweeties for the Tea Party!")), L_TeaCheck, #: npc/012-7/celestia.txt:24 #, no-c-format msgid "I have some sweeties for the Tea Party!" msgstr "" #. code: l("I have the items, please bake for me"), #: npc/003-0-1/maxime.txt:22 #, no-c-format msgid "I have the items, please bake for me" msgstr "" #. code: rif(.@q == 1 && .@q2 == .@q3 && .@q2 == 99, l("I have the sturdy wood and the string.")), L_Craft; #: npc/012-3/alan.txt:26 #, no-c-format msgid "I have the sturdy wood and the string." msgstr "" #. code: mesq l("I have to get going now. Thanks for the help!"); #: npc/002-1/alige.txt:157 #, no-c-format msgid "I have to get going now. Thanks for the help!" msgstr "" #. code: l("I have to go, sorry."); #: npc/functions/resetstatus.txt:26 #: npc/017-6/azwell.txt:70 #, no-c-format msgid "I have to go, sorry." msgstr "" #. code: l("I have to go. See you later."), L_Close; #: npc/003-1/gladys.txt:25 #, no-c-format msgid "I have to go. See you later." msgstr "" #. code: l("I have what you want."),L_Next1; #: npc/012-1/gwendolyn.txt:115 #, no-c-format msgid "I have what you want." msgstr "" #. code: mesq l("I haven't thanked you yet."); #: npc/014-5-1/sagratha.txt:204 #, no-c-format msgid "I haven't thanked you yet." msgstr "" #. code: mesq l("I hear a Fafi Dragon on THIS very island!!"); #: npc/018-4-2/susanne.txt:154 #, no-c-format msgid "I hear a Fafi Dragon on THIS very island!!" msgstr "" #. code: mesq l("I heard every Sunday there's a party at Halinarzo Church, but to get there you need to pass through the Desert Canyon."); #: npc/003-1/aahna.txt:13 #, no-c-format msgid "I heard every Sunday there's a party at Halinarzo Church, but to get there you need to pass through the Desert Canyon." msgstr "" #. code: mesq l("I heard you fought the slimes that were still roaming between the bookshelves. Thank you!"); #: npc/020-7-1/janitors.txt:454 #, no-c-format msgid "I heard you fought the slimes that were still roaming between the bookshelves. Thank you!" msgstr "" #. code: mesq l("I heard you have been assisting the household staff. For that, I am thankful."); #: npc/020-7/elias.txt:123 #, no-c-format msgid "I heard you have been assisting the household staff. For that, I am thankful." msgstr "" #. code: mesq l("I heard you have met my good friend George, and you gave him some items that he needed..."); #: npc/017-1/roger.txt:120 #, no-c-format msgid "I heard you have met my good friend George, and you gave him some items that he needed..." msgstr "" #. code: mesq l("I heard your investigations reminded other people that they observed suspicious behaviour too."); #: npc/020-7/elias.txt:147 #, no-c-format msgid "I heard your investigations reminded other people that they observed suspicious behaviour too." msgstr "" #. code: mesq l("I hope my answer help you in your adventure!"); #: npc/005-1/liana.txt:97 #, no-c-format msgid "I hope my answer help you in your adventure!" msgstr "" #. code: mesq l("I hope one day, they decide build a church here. It's a pain to travel there every time..."); #: npc/003-1/aahna.txt:16 #, no-c-format msgid "I hope one day, they decide build a church here. It's a pain to travel there every time..." msgstr "" #. code: mesq l("I hope this is your size."); #: npc/010-2/sawis.txt:95 #, no-c-format msgid "I hope this is your size." msgstr "" #. code: mesq l("I hope to one day be like @@, who @@", $MOST_HEROIC$, .@deed$); #: npc/003-1/swezanne.txt:41 #, no-c-format msgid "I hope to one day be like @@, who @@" msgstr "" #. code: mesq l("I hope you got a Jean Shorts, but that depends on luck. Anyway, here is your reward."); #: npc/007-1/tycoon.txt:112 #, no-c-format msgid "I hope you got a Jean Shorts, but that depends on luck. Anyway, here is your reward." msgstr "" #. code: l("I hope you like this color."); #: npc/024-10/haircut.txt:45 #: npc/017-1/misc.txt:206 #: npc/012-1/locamit.txt:51 #: npc/003-6/tamiloc.txt:51 #: npc/020-1/misc.txt:158 #, no-c-format msgid "I hope you like this color." msgstr "" #. code: mesq l("I intend to continue with my family's tradition, by teaching the Way of Archery."); #: npc/012-1/gwendolyn.txt:26 #, no-c-format msgid "I intend to continue with my family's tradition, by teaching the Way of Archery." msgstr "" #. code: mesq l("I investigate missing pets. Many flee from their owners because they die pathetically or forgot to feed them."); #: npc/017-1/pet_detective.txt:11 #, no-c-format msgid "I investigate missing pets. Many flee from their owners because they die pathetically or forgot to feed them." msgstr "" #. code: mesq l("I just gave you it. Come back later."); #: npc/014-5-1/sagratha.txt:155 #, no-c-format msgid "I just gave you it. Come back later." msgstr "" #. code: npctalkonce(l("I just want to live my life in peace.")); #: npc/functions/random-talk.txt:114 #, no-c-format msgid "I just want to live my life in peace." msgstr "" #. code: l("I just want to trade."), #: npc/012-5/nicholas.txt:88 #, no-c-format msgid "I just want to trade." msgstr "" #. code: mesq l("I knew someone would agree with me!"); #: npc/002-1/dan.txt:29 #, no-c-format msgid "I knew someone would agree with me!" msgstr "" #. code: mesq l("I know another Bandit Lord will take up his place, but the loss of their leader will make bandits scatter long enough."); #: npc/012-2/helena.txt:231 #, no-c-format msgid "I know another Bandit Lord will take up his place, but the loss of their leader will make bandits scatter long enough." msgstr "" #. code: mesq l("I know how hard it is! I hate them with all my heart, only seeing you killing them left and right was GREAT!"); #: npc/014-3/oscar.txt:92 #: npc/012-1/hinnak.txt:104 #, no-c-format msgid "I know how hard it is! I hate them with all my heart, only seeing you killing them left and right was GREAT!" msgstr "" #. code: rif(.@n2 == 2, l("I know how many bat teeth and wings Arkim collected.")), #: npc/012-2/rakinorf.txt:90 #, no-c-format msgid "I know how many bat teeth and wings Arkim collected." msgstr "" #. code: rif(.@n2 == 0, l("I know it may sound silly, but I need your help to find out who I am.")), #. code: rif(.@n2 == 3, l("I know it may sound silly, but I need your help to find out who I am.")), #: npc/012-2/rakinorf.txt:91 #: npc/012-2/rakinorf.txt:88 #, no-c-format msgid "I know it may sound silly, but I need your help to find out who I am." msgstr "" #. code: mesq l("I know where the Bandit Lord room is, and I have a guard stationed not far from there. Ask him for the key."); #: npc/012-2/helena.txt:247 #, no-c-format msgid "I know where the Bandit Lord room is, and I have a guard stationed not far from there. Ask him for the key." msgstr "" #. code: mesc l("I leave this basement that start to be too dangerous!"); #: npc/005-2-1/note.txt:7 #, no-c-format msgid "I leave this basement that start to be too dangerous!" msgstr "" #. code: mesq l("I like Mana Magic the best, as we can both summon creatures as transmutate stuff. %%N"); #: npc/003-0-1/audsbel.txt:50 #, no-c-format msgid "I like Mana Magic the best, as we can both summon creatures as transmutate stuff. %%N" msgstr "" #. code: mesq l("I like people like you, straight to the subject."); #: npc/003-1/tinris.txt:46 #, no-c-format msgid "I like people like you, straight to the subject." msgstr "" #. code: npctalkonce l("I like to sing."); #: npc/003-1/lieutenantdausen.txt:524 #, no-c-format msgid "I like to sing." msgstr "" #. code: mes l("I like to talk! If yeye likes too, you can press @@ to open chat box!", b(l("Enter"))); #: npc/000-0-0/sailors.txt:195 #, no-c-format msgid "I like to talk! If yeye likes too, you can press @@ to open chat box!" msgstr "" #. code: mesq l("I lost the precious ring they gave me as a gift... Who could have taken it...?"); #: npc/019-1-1/miler.txt:91 #, no-c-format msgid "I lost the precious ring they gave me as a gift... Who could have taken it...?" msgstr "" #. code: mesq l("I love seeing their terrorize face."); #: npc/007-1/dracoula.txt:49 #, no-c-format msgid "I love seeing their terrorize face." msgstr "" #. code: l("I love you, Silvia! - Swezanne"), #: npc/002-3/note.txt:36 #, no-c-format msgid "I love you, Silvia! - Swezanne" msgstr "" #. code: lg("I made a mistake, I would like to change my language."), #: npc/002-1/juliet.txt:122 #, no-c-format msgid "I made a mistake, I would like to change my language.#0" msgstr "" #. code: lg("I made a mistake, I would like to change my language."), #: npc/002-1/juliet.txt:122 #, no-c-format msgid "I made a mistake, I would like to change my language.#1" msgstr "" #. code: mesq l("I make both @@ and @@, if you give me the shrooms associated to them, and money.", getitemlink(HastePotion), getitemlink(StrengthPotion)); #: npc/005-6/zitoni.txt:94 #, no-c-format msgid "I make both @@ and @@, if you give me the shrooms associated to them, and money." msgstr "" #. code: mesq l("I mean, that's absurd! If there was one, it would have been taken already. Unless if grew some sencience or something."); #: npc/009-2/scholar.txt:77 #, no-c-format msgid "I mean, that's absurd! If there was one, it would have been taken already. Unless if grew some sencience or something." msgstr "" #. code: mesq l("I mean, there's even an Monster King? What sort of world is this?!"); #: npc/017-1/guards.txt:12 #, no-c-format msgid "I mean, there's even an Monster King? What sort of world is this?!" msgstr "" #. code: mesq l("I might be able to get you a rare copy of the Maritime Almanac Scroll. A yearly publication for seafaring men."); #: npc/017-1/roger.txt:58 #, no-c-format msgid "I might be able to get you a rare copy of the Maritime Almanac Scroll. A yearly publication for seafaring men." msgstr "" #. code: mesq l("I mine here since a while. My favorite activity it's to scare others miners!"); #: npc/007-1/dracoula.txt:38 #, no-c-format msgid "I mine here since a while. My favorite activity it's to scare others miners!" msgstr "" #. code: mesq l("I moved to Hurnscald, stayed there for over a decade, until Lord Transmogrifier Pontorias the Plaid (May His Shape Reflect His Soul Forever) died."); #: npc/003-0-1/audsbel.txt:72 #, no-c-format msgid "I moved to Hurnscald, stayed there for over a decade, until Lord Transmogrifier Pontorias the Plaid (May His Shape Reflect His Soul Forever) died." msgstr "" #. code: dispbottom l("I must have full MP to touch it... Which I don't."); #: npc/011-1/manastone.txt:62 #, no-c-format msgid "I must have full MP to touch it... Which I don't." msgstr "" #. code: mesq l("I must keep notes of this."); #: npc/010-2/sawis.txt:103 #, no-c-format msgid "I must keep notes of this." msgstr "" #. code: case 14: mesq l("I must report this to Jesusalva. The inventory system can't handle that much. Want more? Try 1,638,400."); break; #: npc/019-4-1/chief.txt:199 #, no-c-format msgid "I must report this to Jesusalva. The inventory system can't handle that much. Want more? Try 1,638,400." msgstr "" #. code: mesq l("I must, however, remember that the most powerful magical equipment ##B may require intelligence ##b to use."); #: npc/009-2/scholar.txt:53 #, no-c-format msgid "I must, however, remember that the most powerful magical equipment ##B may require intelligence ##b to use." msgstr "" #. code: mesq l("I must, however, thank you. I could not just come straight up and tell that to everyone, nor simply lock the house without no reason. I'm always fair."); #: npc/020-7-1/sage.txt:143 #, no-c-format msgid "I must, however, thank you. I could not just come straight up and tell that to everyone, nor simply lock the house without no reason. I'm always fair." msgstr "" #. code: mesq l("I need 2 @@, the @@, and 4000 GP.", getitemlink(WolvernTooth), getitemlink(ToothNecklace)); #: npc/001-7/barbarian.txt:42 #, no-c-format msgid "I need 2 @@, the @@, and 4000 GP." msgstr "" #. code: mesq l("I need @@ @@, if you could arrange me that I would be grateful.", 35, getitemlink(PiberriesInfusion)); #: npc/014-5-1/sagratha.txt:461 #, no-c-format msgid "I need @@ @@, if you could arrange me that I would be grateful." msgstr "" #. code: l("I need @@ @@.", .LegsCount, getitemlink(.LegsID)); #. code: l("I need @@ @@.", .BaitCount, getitemlink(.BaitID)); #: npc/003-1/eugene.txt:52 #: npc/005-1/vincent.txt:35 #, no-c-format msgid "I need @@ @@." msgstr "" #. code: mesq l("I need @@ Herbs!", .@req); #: npc/003-0-1/colin.txt:301 #: npc/003-0-1/luca.txt:301 #, no-c-format msgid "I need @@ Herbs!" msgstr "" #. code: mesq l("I need @@ to work...", getitemlink(Chagashroom)); #. code: mesq l("I need @@ to work...", getitemlink(Plushroom)); #: npc/005-6/zitoni.txt:133 #: npc/005-6/zitoni.txt:113 #, no-c-format msgid "I need @@ to work..." msgstr "" #. code: mesq l("I need @@/@@ @@ for the book covers and binding of some of the more valuable books we're trying to recreate.", countitem(SilkCocoon), 60, getitemlink(SilkCocoon)); #: npc/020-7-1/janika.txt:33 #, no-c-format msgid "I need @@/@@ @@ for the book covers and binding of some of the more valuable books we're trying to recreate." msgstr "" #. code: rif(is_gm(), l("I need a GM set, please!")), L_GMItems, #: npc/003-2/lua.txt:21 #, no-c-format msgid "I need a GM set, please!" msgstr "" #. code: mesq l("I need a favor from you. Go talk to Peetu. Ask him to confirm if there was silk cocoon in the ingredients. Janika reported me that we've ran out of it two days ago."); #: npc/020-7-1/oskari.txt:160 #, no-c-format msgid "I need a favor from you. Go talk to Peetu. Ask him to confirm if there was silk cocoon in the ingredients. Janika reported me that we've ran out of it two days ago." msgstr "" #. code: rif(.@q == 1 && getq3(HurnscaldQuest_ForestBow) < 99, l("I need a string, but not just any string, a really good string.")), L_String; #: npc/009-1/fisherman.txt:17 #, no-c-format msgid "I need a string, but not just any string, a really good string." msgstr "" #. code: rif(.@q1 == 1, l("I need a sturdy wood piece for a Forest Bow.")); #: npc/012-1/jack.txt:18 #, no-c-format msgid "I need a sturdy wood piece for a Forest Bow." msgstr "" #. code: mesq l("I need a suitable base helmet, some herbs to use my magical dye, and gold:"); #: npc/017-1/paxel.txt:91 #, no-c-format msgid "I need a suitable base helmet, some herbs to use my magical dye, and gold:" msgstr "" #. code: rif(!.@n, l("I need a tutorial, where can I find help?")), L_Trainer, #: npc/002-1/arpan.txt:81 #, no-c-format msgid "I need a tutorial, where can I find help?" msgstr "" #. code: mesc l("I need at minimum @@ Monster Points to get items at current level.",@mpq_cost); #: npc/003-1/ishi.txt:40 #, no-c-format msgid "I need at minimum @@ Monster Points to get items at current level." msgstr "" #. code: mesq l("I need help because, you see, I don't carry a cauldron around."); #: npc/014-5-1/sagratha.txt:458 #, no-c-format msgid "I need help because, you see, I don't carry a cauldron around." msgstr "" #. code: mesq l("I need help, but you aren't strong enough. Please come back later."); #: npc/005-4/tolchi.txt:174 #, no-c-format msgid "I need help, but you aren't strong enough. Please come back later." msgstr "" #. code: rif(.@w == 1, l("I need help.")), L_Well, #: npc/019-1-1/miler.txt:22 #, no-c-format msgid "I need help." msgstr "" #. code: l("I need infirmary services."), #: npc/012-6/nurse.txt:25 #, no-c-format msgid "I need infirmary services." msgstr "" #. code: mesq l("I need millions of GP to fund my time-space shattering, and thus far, I've only collected @@ GP.", format_number($XMAS_MONEY)); #: npc/019-4-1/golbarez.txt:35 #, no-c-format msgid "I need millions of GP to fund my time-space shattering, and thus far, I've only collected @@ GP." msgstr "" #. code: mesc l("I need more feathers for a fair deal."); #: npc/003-1/inac.txt:115 #, no-c-format msgid "I need more feathers for a fair deal." msgstr "" #. code: //rif(.@n == 6 && (!countitem(ReturnPotion)||@returnpotion_expiredate= 1, l("I swear silence, over this bloody ruby.")), #: npc/007-1/zarkor.txt:79 #, no-c-format msgid "I swear silence, over this bloody ruby." msgstr "" #. code: rif(countitem(Topaz) >= 1, l("I swear silence, over this shining topaz.")); #: npc/007-1/zarkor.txt:80 #, no-c-format msgid "I swear silence, over this shining topaz." msgstr "" #. code: rif(Zeny >= .@price, lg("I think I have enough gold with me.")), #: npc/005-6/zitoni.txt:49 #, no-c-format msgid "I think I have enough gold with me.#0" msgstr "" #. code: rif(Zeny >= .@price, lg("I think I have enough gold with me.")), #: npc/005-6/zitoni.txt:49 #, no-c-format msgid "I think I have enough gold with me.#1" msgstr "" #. code: mesq l("I think I'm done with that now. Do you have any questions?"); #: npc/002-1/juliet.txt:79 #, no-c-format msgid "I think I'm done with that now. Do you have any questions?" msgstr "" #. code: mesq l("I think I'm done with that now. You should now look for captain Nard downstairs. He'll be waiting for you."); #: npc/002-1/juliet.txt:179 #, no-c-format msgid "I think I'm done with that now. You should now look for captain Nard downstairs. He'll be waiting for you." msgstr "" #. code: rif(.@n2 == 7, l("I think I'm ready.")), #: npc/012-2/rakinorf.txt:94 #, no-c-format msgid "I think I'm ready." msgstr "" #. code: mesq l("I think it was the Orcs and Raijins town. It was laid to waste by Yetis."); #: npc/020-1/misc.txt:72 #, no-c-format msgid "I think it was the Orcs and Raijins town. It was laid to waste by Yetis." msgstr "" #. code: mesq l("I think someone on Tulimshar is capable to teach you these bonuses. Eh, I don't know. Haven't been there for a while."); #: npc/024-16/craftsman.txt:55 #, no-c-format msgid "I think someone on Tulimshar is capable to teach you these bonuses. Eh, I don't know. Haven't been there for a while." msgstr "" #. code: mesq l("I think the switches may open it, but I couldn't flip them."); #: npc/019-2/angela.txt:55 #, no-c-format msgid "I think the switches may open it, but I couldn't flip them." msgstr "" #. code: mesq l("I think you should get initiated on any side before speaking to me again."); #: npc/019-1-1/miler.txt:79 #, no-c-format msgid "I think you should get initiated on any side before speaking to me again." msgstr "" #. code: mesq l("I think, for just 25 @@, I could arrange a @@ for you.", getitemlink(RawLog), getitemlink(WoodenSword)); #: npc/003-10/officer.txt:24 #, no-c-format msgid "I think, for just 25 @@, I could arrange a @@ for you." msgstr "" #. code: mesq l("I think, for just 25 @@, I could arrange one for you. Eh... Just don't think that you have an amazing weapon, alright?", getitemlink(RawLog)); #: npc/003-10/officer.txt:17 #, no-c-format msgid "I think, for just 25 @@, I could arrange one for you. Eh... Just don't think that you have an amazing weapon, alright?" msgstr "" #. code: mesq l("I thought I would be safe in the shrine, but seems like they are after the Moubootaur. Great danger will befall all forest creatures if they accomplish that."); #: npc/014-5-1/sagratha.txt:222 #, no-c-format msgid "I thought I would be safe in the shrine, but seems like they are after the Moubootaur. Great danger will befall all forest creatures if they accomplish that." msgstr "" #. code: mesq l("I thought he would. After all, Everburn Powder... is not a mere powder."); #: npc/007-1/zarkor.txt:119 #, no-c-format msgid "I thought he would. After all, Everburn Powder... is not a mere powder." msgstr "" #. code: mesq l("I thought it was meant to be lava, this being in the Land Of Fire and all, but seems like someone must bug Saulc to fix it."); #: npc/018-2-1/dustman.txt:39 #, no-c-format msgid "I thought it was meant to be lava, this being in the Land Of Fire and all, but seems like someone must bug Saulc to fix it." msgstr "" #. code: mesq l("I tried to keep an eye on him after that, but when I got distracted by some newly arriving visitor he went over to the workshop again! Usually I enjoy my job, because I like talking to people, but this guy... was a pain, really."); #: npc/020-7-1/janitors.txt:295 #, no-c-format msgid "I tried to keep an eye on him after that, but when I got distracted by some newly arriving visitor he went over to the workshop again! Usually I enjoy my job, because I like talking to people, but this guy... was a pain, really." msgstr "" #. code: mesq l("I try to improve my skills every day. One day, I will sing a song no one will ever forget."); #: npc/003-1/mariusthebard.txt:26 #, no-c-format msgid "I try to improve my skills every day. One day, I will sing a song no one will ever forget." msgstr "" #. code: mesq l("I understand. Rakinorf told me to stuff you with them if needed."); #: npc/012-4/wyara.txt:121 #, no-c-format msgid "I understand. Rakinorf told me to stuff you with them if needed." msgstr "" #. code: mesq l("I usually ask adventurers for 11 @@, but new miners should be arriving soon. I need to make them cry!", getitemlink(BatTeeth)); #: npc/007-1/dracoula.txt:59 #, no-c-format msgid "I usually ask adventurers for 11 @@, but new miners should be arriving soon. I need to make them cry!" msgstr "" #. code: mesq l("I usually ask for 7, but to prove you are going to help us in this purge, I will ask you for 14 @@! I will reward you for your bravure.", getitemlink(RedScorpionStinger)); #: npc/003-10/guarddevoir.txt:43 #, no-c-format msgid "I usually ask for 7, but to prove you are going to help us in this purge, I will ask you for 14 @@! I will reward you for your bravure." msgstr "" #. code: l("I wanna return home..."); #: npc/018-5/soul_menhir.txt:10 #, no-c-format msgid "I wanna return home..." msgstr "" #. code: mesq l("I want @@! I want @@!!", getitemlink(PresentBox), getitemlink(PresentBox)); #: npc/022-1/gift_collector.txt:59 #, no-c-format msgid "I want @@! I want @@!!" msgstr "" #. code: rif(countitem(SnakeSkin) >= 1 && Zeny >= 440, l("I want Leather Patch")), #: npc/017-1/nowhere_man.txt:29 #, no-c-format msgid "I want Leather Patch" msgstr "" #. code: rif(countitem(LeatherPatch) >= 10 && Zeny >= 4400, l("I want Snake Skin")); #: npc/017-1/nowhere_man.txt:30 #, no-c-format msgid "I want Snake Skin" msgstr "" #. code: l("I want a POWERFUL GUNSTAFF."), #: npc/017-4/pyndragon.txt:121 #, no-c-format msgid "I want a POWERFUL GUNSTAFF." msgstr "" #. code: l("I want a RAPID GUNSTAFF."), #: npc/017-4/pyndragon.txt:122 #, no-c-format msgid "I want a RAPID GUNSTAFF." msgstr "" #. code: l("I want a SHORT GUNSTAFF."), #: npc/017-4/pyndragon.txt:120 #, no-c-format msgid "I want a SHORT GUNSTAFF." msgstr "" #. code: rif((getgmlevel() == 1 || is_admin()) && #T_SPONSOR <= gettimetick(2), l("I want a Sponsor Necklace.")), L_Sponsor, #: npc/003-2/lua.txt:25 #, no-c-format msgid "I want a Sponsor Necklace." msgstr "" #. code: l("I want a gemstone or ore"), #: npc/001-7/celestia_bossfight.txt:53 #, no-c-format msgid "I want a gemstone or ore" msgstr "" #. code: rif(countitem(OpenedChristmasBox) && countitem(WhiteFur) >= 3 && countitem(MoubooFigurine), l("I want a gift box and here is the gift.")), #: npc/019-4-1/bedder.txt:42 #, no-c-format msgid "I want a gift box and here is the gift." msgstr "" #. code: rif(countitem(OpenedChristmasBox) && countitem(WhiteFur) >= 3 && Zeny >= 200, l("I want a gift box but I don't have a gift.")); #: npc/019-4-1/bedder.txt:43 #, no-c-format msgid "I want a gift box but I don't have a gift." msgstr "" #. code: l("I want a gun!"), L_Craft, #: npc/017-4/pyndragon.txt:88 #, no-c-format msgid "I want a gun!" msgstr "" #. code: l("I want an EXPLOSIVE GUNSTAFF."); #: npc/017-4/pyndragon.txt:123 #, no-c-format msgid "I want an EXPLOSIVE GUNSTAFF." msgstr "" #. code: l("I want coal"); #: npc/001-7/celestia_bossfight.txt:56 #, no-c-format msgid "I want coal" msgstr "" #. code: l("I want copper armbands!"), #: npc/020-5/bracco.txt:110 #, no-c-format msgid "I want copper armbands!" msgstr "" #. code: l("I want experience"), #: npc/001-7/celestia_bossfight.txt:54 #, no-c-format msgid "I want experience" msgstr "" #. code: l("I want gold"), #: npc/001-7/celestia_bossfight.txt:55 #, no-c-format msgid "I want gold" msgstr "" #. code: l("I want iron armbands!"); #: npc/020-5/bracco.txt:111 #, no-c-format msgid "I want iron armbands!" msgstr "" #. code: rif(countitem(CaveSnakeSkin) >= 2 && Zeny >= 210, l("I want it.")), #. code: rif(countitem(MountainSnakeSkin) >= 6, l("I want it.")), #: npc/017-1/nowhere_man.txt:108 #: npc/017-1/nowhere_man.txt:68 #, no-c-format msgid "I want it." msgstr "" #. code: l("I want leather armbands!"), #: npc/020-5/bracco.txt:109 #, no-c-format msgid "I want leather armbands!" msgstr "" #. code: rif(.@map$ == "005-7" && getq(CandorQuest_Trainer) < 15, l("I want to be trained!")), L_Trainment, #: npc/005-7/trainer.txt:50 #, no-c-format msgid "I want to be trained!" msgstr "" #. code: l("I want to become an archer!"),L_Fee, #: npc/012-1/gwendolyn.txt:35 #, no-c-format msgid "I want to become an archer!" msgstr "" #. code: l("I want to craft rings."), L_Craft, #: npc/003-5/jeweler.txt:26 #, no-c-format msgid "I want to craft rings." msgstr "" #. code: l("I want to create polished gemstones."), L_Gemstone, #: npc/003-5/jeweler.txt:27 #, no-c-format msgid "I want to create polished gemstones." msgstr "" #. code: switch (select(l("I want to divorce."), #: npc/functions/marriage.txt:240 #, no-c-format msgid "I want to divorce." msgstr "" #. code: l("I want to forge One Handed Weapons!"), #: npc/012-5/nicholas.txt:89 #, no-c-format msgid "I want to forge One Handed Weapons!" msgstr "" #. code: l("I want to forge Quivers!"), #: npc/012-5/nicholas.txt:91 #, no-c-format msgid "I want to forge Quivers!" msgstr "" #. code: l("I want to forge Shields!"), #: npc/012-5/nicholas.txt:90 #, no-c-format msgid "I want to forge Shields!" msgstr "" #. code: l("I want to improve my equipment."), #: npc/005-4/rosen.txt:37 #, no-c-format msgid "I want to improve my equipment." msgstr "" #. code: mesq l("I want to keep breaking them, until I find the paradise! Thus far, I only found the Land Of Fire!"); #: npc/019-4-1/golbarez.txt:32 #, no-c-format msgid "I want to keep breaking them, until I find the paradise! Thus far, I only found the Land Of Fire!" msgstr "" #. code: l("I want to know what you found out again"), #: npc/009-2/librarian.txt:101 #, no-c-format msgid "I want to know what you found out again" msgstr "" #. code: l("I want to know why you shown me that."); #: npc/009-2/librarian.txt:102 #, no-c-format msgid "I want to know why you shown me that." msgstr "" #. code: mesq l("I want to meet a hero!"); #: npc/012-1/milly.txt:29 #, no-c-format msgid "I want to meet a hero!" msgstr "" #. code: l("I want to move left."),L_Left, #: npc/012-1/gwendolyn.txt:264 #, no-c-format msgid "I want to move left." msgstr "" #. code: l("I want to pay my respects as a fellow Pink Mouboo cult member."), #: npc/014-5-1/sagratha.txt:117 #, no-c-format msgid "I want to pay my respects as a fellow Pink Mouboo cult member." msgstr "" #. code: rif(Zeny >= .@price, l("I want to pay the full price.")), #: npc/012-4/wyara.txt:139 #, no-c-format msgid "I want to pay the full price." msgstr "" #. code: switch (select(l("I want to register for marriage."), #: npc/functions/marriage.txt:225 #, no-c-format msgid "I want to register for marriage." msgstr "" #. code: l("I want to remove all stuff applied to my ring!"), L_Clear, #: npc/003-5/jeweler.txt:28 #, no-c-format msgid "I want to remove all stuff applied to my ring!" msgstr "" #. code: rif(countitem(WhiteFur), l("I want to sell White Fur for 75 GP each")), #: npc/019-4-1/bedder.txt:41 #, no-c-format msgid "I want to sell White Fur for 75 GP each" msgstr "" #. code: l("I want to shop."), -, #: npc/003-5/jeweler.txt:25 #, no-c-format msgid "I want to shop." msgstr "" #. code: l("I want to trade with you."), L_Trade, #: npc/012-1/dyrinthetraveler.txt:19 #: npc/009-1/lynnthetraveler.txt:19 #: npc/017-1/misc.txt:21 #: npc/003-1/ninathetraveler.txt:19 #: npc/020-1/misc.txt:21 #, no-c-format msgid "I want to trade with you." msgstr "" #. code: l("I want to trade."), L_Shop, #: npc/012-3/alan.txt:24 #, no-c-format msgid "I want to trade." msgstr "" #. code: rif(.@q1 >= 6, l("I want to try convincing the Yeti King again.")), L_MainQuestCore; #: npc/012-7/celestia.txt:28 #, no-c-format msgid "I want to try convincing the Yeti King again." msgstr "" #. code: l("I want you to brew some for me."); #: npc/012-4/wyara.txt:140 #, no-c-format msgid "I want you to brew some for me." msgstr "" #. code: l("I want you to transform my raw log in a wooden log"), #: npc/012-1/jack.txt:17 #, no-c-format msgid "I want you to transform my raw log in a wooden log" msgstr "" #. code: l("I wanted info about how to play."), L_Manaplus_gap, #: npc/005-7/trainer.txt:51 #, no-c-format msgid "I wanted info about how to play." msgstr "" #. code: mesq l("I was a bit worried that they might ruin our efforts by messing everything up again after we just cleaned."); #: npc/020-7-1/janitors.txt:457 #, no-c-format msgid "I was a bit worried that they might ruin our efforts by messing everything up again after we just cleaned." msgstr "" #. code: rif(.@n == 1, l("I was found near Candor Island, on a raft, and can't remember anything. Do you know who I am?")), L_Info, #: npc/003-2/lua.txt:17 #, no-c-format msgid "I was found near Candor Island, on a raft, and can't remember anything. Do you know who I am?" msgstr "" #. code: mesq l("I was informed that our bedding material for fragile presents is nearly depleted..."); #: npc/019-4-1/bedder.txt:16 #, no-c-format msgid "I was informed that our bedding material for fragile presents is nearly depleted..." msgstr "" #. code: mesq l("I was planning to go there soon, anyway. All aboard!"); #: npc/016-1/captain.txt:52 #: npc/002-3/nard.txt:273 #: npc/016-1/captain.txt:136 #: npc/016-1/captain.txt:88 #: npc/002-3/nard.txt:289 #, no-c-format msgid "I was planning to go there soon, anyway. All aboard!" msgstr "" #. code: l("I was so excited, I wanted to try it as soon as possible."), #: npc/003-1/eugene.txt:27 #, no-c-format msgid "I was so excited, I wanted to try it as soon as possible." msgstr "" #. code: mesq l("I was thinking, maybe I could make a @@ for you. But I want a few items:", getitemlink(TrainingBow)); #: npc/005-4/rosen.txt:133 #, no-c-format msgid "I was thinking, maybe I could make a @@ for you. But I want a few items:" msgstr "" #. code: mesq l("I was up until late last night, and woke up so early today... I'm having a break right now."); #: npc/020-7/workers.txt:121 #, no-c-format msgid "I was up until late last night, and woke up so early today... I'm having a break right now." msgstr "" #. code: mesq l("I was very surprised when I heard that he's responsible for the failed sealing. I'd never have expected that from him."); #: npc/020-7-1/janitors.txt:83 #, no-c-format msgid "I was very surprised when I heard that he's responsible for the failed sealing. I'd never have expected that from him." msgstr "" #. code: l("I will apply later."))) { #: npc/003-0-1/colin.txt:118 #: npc/003-0-1/colin.txt:54 #: npc/003-0-1/luca.txt:54 #: npc/003-0-1/luca.txt:118 #, no-c-format msgid "I will apply later." msgstr "" #. code: l("I will be back shortly."), #: npc/012-7/celestia.txt:141 #, no-c-format msgid "I will be back shortly." msgstr "" #. code: l("I will be forever grateful!"); #: npc/005-1/vincent.txt:41 #, no-c-format msgid "I will be forever grateful!" msgstr "" #. code: l("I will do it, don't worry."), #: npc/009-5/joaquim.txt:103 #, no-c-format msgid "I will do it, don't worry." msgstr "" #. code: mes l("I will empower you with raw mana, and your time will start running out again."); #: npc/014-3/fountain.txt:117 #, no-c-format msgid "I will empower you with raw mana, and your time will start running out again." msgstr "" #. code: mesq l("I will give you 3 @@. Use them on this fight, or you're doomed to fail.", getitemlink(PiberriesInfusion)); #: npc/015-2/guard.txt:31 #, no-c-format msgid "I will give you 3 @@. Use them on this fight, or you're doomed to fail." msgstr "" #. code: l("I will go and hunt some snakes."),L_Close, #: npc/012-1/gwendolyn.txt:114 #, no-c-format msgid "I will go and hunt some snakes." msgstr "" #. code: mesq l("I will harass Demure with so many chocolate that she'll leave this event map rolling!"); #: npc/001-11/Soren.txt:8 #, no-c-format msgid "I will harass Demure with so many chocolate that she'll leave this event map rolling!" msgstr "" #. code: l("I will kill one."), L_OpenDoors, #: npc/003-4/sorfina.txt:56 #, no-c-format msgid "I will kill one." msgstr "" #. code: l("I will let you test it for a peny until level 10!"); #: npc/005-6/zitoni.txt:45 #, no-c-format msgid "I will let you test it for a peny until level 10!" msgstr "" #. code: mesq l("I will make quick work of your wounds."); #: npc/functions/nurse.txt:35 #, no-c-format msgid "I will make quick work of your wounds." msgstr "" #. code: mesq l("I will need 3 @@, 5 @@ and 100 GP to craft a single stone.", getitemlink(BugLeg), getitemlink(MaggotSlime)); #: npc/004-1/elanore.txt:23 #, no-c-format msgid "I will need 3 @@, 5 @@ and 100 GP to craft a single stone." msgstr "" #. code: mesq l("I will need many Mauve Herbs! Do you have them with you? If you don't have enough, we'll lose everything! You need at most @@!", BaseLevel+40); #: npc/003-0-1/luca.txt:288 #: npc/003-0-1/colin.txt:288 #, no-c-format msgid "I will need many Mauve Herbs! Do you have them with you? If you don't have enough, we'll lose everything! You need at most @@!" msgstr "" #. code: mes l("I will need:"); #: npc/009-5/alvasus.txt:122 #, no-c-format msgid "I will need:" msgstr "" #. code: l("I will pay you 5,000 GP in pure gold for it!"), L_BadOffer2, #: npc/017-1/roger.txt:62 #, no-c-format msgid "I will pay you 5,000 GP in pure gold for it!" msgstr "" #. code: mesq l("I will require 2500 GP, 1 @@, 1 @@ and 1 @@, for a small handful of it.", getitemlink(IronPowder), getitemlink(SulfurPowder), getitemlink(PileOfAsh)); #: npc/005-6/zitoni.txt:183 #, no-c-format msgid "I will require 2500 GP, 1 @@, 1 @@ and 1 @@, for a small handful of it." msgstr "" #. code: mesq l("I will reward whoever kills the current bandit leader, of course."); #: npc/012-2/helena.txt:175 #, no-c-format msgid "I will reward whoever kills the current bandit leader, of course." msgstr "" #. code: mesq l("I will reward you for 7 @@.", getitemlink(.itemID)); #: npc/012-2/Saulc.txt:29 #: npc/012-2/GonzoDark.txt:29 #: npc/012-2/rakinorf.txt:32 #, no-c-format msgid "I will reward you for 7 @@." msgstr "" #. code: mesq l("I will sing a song about the Mana War and current times."); #: npc/003-1/mariusthebard.txt:62 #, no-c-format msgid "I will sing a song about the Mana War and current times." msgstr "" #. code: mesq l("I will summon the Monster King. Don't ask me my reasons. I know this will put Tulimshar in danger. But I will still do it."); #: npc/007-1/zarkor.txt:105 #, no-c-format msgid "I will summon the Monster King. Don't ask me my reasons. I know this will put Tulimshar in danger. But I will still do it." msgstr "" #. code: dispbottom l("I will take a claw and show Hasan."); #: npc/003-4/sorfina.txt:110 #, no-c-format msgid "I will take a claw and show Hasan." msgstr "" #. code: rif(!(.@q & 4), l("I will take the @@ Bounty.", "Ratto")), #. code: rif(!(.@q & 8), l("I will take the @@ Bounty.", "Croc")), #. code: rif(!(.@q & 2), l("I will take the @@ Bounty.", "Squirrel")), #: npc/002-1/peter.txt:138 #: npc/002-1/peter.txt:139 #: npc/002-1/peter.txt:140 #, no-c-format msgid "I will take the @@ Bounty." msgstr "" #. code: l("I will trade you a Dagger and Sailor's Hat for it."), L_BadOffer1, #: npc/017-1/roger.txt:61 #, no-c-format msgid "I will trade you a Dagger and Sailor's Hat for it." msgstr "" #. code: l("I will try it later."),L_Close; #: npc/012-1/gwendolyn.txt:267 #, no-c-format msgid "I will try it later." msgstr "" #. code: l("I will, don't worry."), #: npc/019-2/angela.txt:47 #, no-c-format msgid "I will, don't worry." msgstr "" #. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("I wish you a good time in town."); #: npc/003-6/cyndala.txt:130 #, no-c-format msgid "I wish you a good time in town." msgstr "" #. code: mesq l("I wish you good luck!"); #: npc/020-7-1/janitors.txt:66 #, no-c-format msgid "I wish you good luck!" msgstr "" #. code: mesq l("I woke up in a shake! I felt... Oh, it's hard to describe... As if the spell suddenly started inflating, getting bigger... bigger... weaker... weaker..."); #: npc/020-7-1/peetu.txt:250 #, no-c-format msgid "I woke up in a shake! I felt... Oh, it's hard to describe... As if the spell suddenly started inflating, getting bigger... bigger... weaker... weaker..." msgstr "" #. code: mesq l("I won't accept stuff from Halinarzo!"); #: npc/020-4/baktar.txt:79 #, no-c-format msgid "I won't accept stuff from Halinarzo!" msgstr "" #. code: lg("I won't need it, thank you."))) #: npc/functions/resetstatus.txt:16 #, no-c-format msgid "I won't need it, thank you.#0" msgstr "" #. code: lg("I won't need it, thank you."))) #: npc/functions/resetstatus.txt:16 #, no-c-format msgid "I won't need it, thank you.#1" msgstr "" #. code: mesq l("I wonder if anyone will notice or care if I take a nap here..."); #: npc/017-1/boringnpc.txt:58 #, no-c-format msgid "I wonder if anyone will notice or care if I take a nap here..." msgstr "" #. code: mesq l("I wonder if he exists on this world too. Because if he doesn't, I could tell many tales about him!"); #: npc/017-3/dimonds.txt:99 #, no-c-format msgid "I wonder if he exists on this world too. Because if he doesn't, I could tell many tales about him!" msgstr "" #. code: mesq l("I wonder if you can still sleep after killing those innocent forest creatures!"); #: npc/014-5-1/sagratha.txt:309 #, no-c-format msgid "I wonder if you can still sleep after killing those innocent forest creatures!" msgstr "" #. code: mesq l("I work in this mine since 3 years, I'm an expert on gems: Ruby, Topaz, Sapphire, You know!"); #: npc/007-1/pylon.txt:16 #, no-c-format msgid "I work in this mine since 3 years, I'm an expert on gems: Ruby, Topaz, Sapphire, You know!" msgstr "" #. code: mesc l("I would advise you to remain here in the ship, they should leave in a few minutes, but I will not force you."), 1; #: npc/002-3/doors.txt:33 #, no-c-format msgid "I would advise you to remain here in the ship, they should leave in a few minutes, but I will not force you." msgstr "" #. code: l("I would gladly aid you to get rid of that scourge."), #: npc/012-2/helena.txt:177 #, no-c-format msgid "I would gladly aid you to get rid of that scourge." msgstr "" #. code: l("I would gladly give my life for such noble goal."); #: npc/012-2/helena.txt:238 #, no-c-format msgid "I would gladly give my life for such noble goal." msgstr "" #. code: mesq l("I would kick me out myself! I'm such a failure! A complete disaster! %%i"); #: npc/020-7-1/peetu.txt:204 #, no-c-format msgid "I would kick me out myself! I'm such a failure! A complete disaster! %%i" msgstr "" #. code: l("I would like an item melted!"), #: npc/020-5/bracco.txt:87 #, no-c-format msgid "I would like an item melted!" msgstr "" #. code: l("I would like some Mouboo Milk."), #: npc/014-5-1/sagratha.txt:95 #, no-c-format msgid "I would like some Mouboo Milk." msgstr "" #. code: l("I would like some information"), L_Info, #: npc/017-4/pyndragon.txt:87 #, no-c-format msgid "I would like some information" msgstr "" #. code: rif(getskilllv(TMW2_CRAFT), l("I would like to change an item options")), #: npc/012-5/nicholas.txt:93 #, no-c-format msgid "I would like to change an item options" msgstr "" #. code: rif(getq(General_Guild) && getcharid(2) <= 0 && countitem(Emperium) == 0, l("I would like to create a guild.")), #: npc/003-2/estard.txt:92 #, no-c-format msgid "I would like to create a guild." msgstr "" #. code: rif(!getq(General_Guild), l("I would like to create a party.")), #: npc/003-2/estard.txt:91 #, no-c-format msgid "I would like to create a party." msgstr "" #. code: l("I would like to perform money transactions."), #: npc/functions/bank.txt:205 #, no-c-format msgid "I would like to perform money transactions." msgstr "" #. code: rif(getskilllv(TMW2_CRAFT), l("I would like to remove an item options")), #: npc/012-5/nicholas.txt:92 #, no-c-format msgid "I would like to remove an item options" msgstr "" #. code: l("I would like to store some items."), #: npc/functions/bank.txt:204 #, no-c-format msgid "I would like to store some items." msgstr "" #. code: mesq l("I would love to see the skin of two @@.", getmonsterlink(MountainSnake)); #: npc/018-5-3/shaabty.txt:53 #, no-c-format msgid "I would love to see the skin of two @@." msgstr "" #. code: mesq l("I would love to, but the Monster King laid siege there."); #: npc/016-1/captain.txt:111 #, no-c-format msgid "I would love to, but the Monster King laid siege there." msgstr "" #. code: l("I'd like my Crozenite Clover Silvered."), #: npc/017-5/silversmith.txt:62 #, no-c-format msgid "I'd like my Crozenite Clover Silvered." msgstr "" #. code: l("I'd like to get a different style."), #: npc/012-1/locamit.txt:33 #: npc/020-1/misc.txt:139 #: npc/003-6/tamiloc.txt:32 #: npc/024-10/haircut.txt:26 #: npc/017-1/misc.txt:187 #, no-c-format msgid "I'd like to get a different style." msgstr "" #. code: mesq l("I'll also need @@ as base material!", getitemlink(Boots)); #: npc/020-6/agostine.txt:83 #, no-c-format msgid "I'll also need @@ as base material!" msgstr "" #. code: mesq l("I'll ask you to kill 100 @@. This will prove your worth. Good luck.", getmonsterlink(RedScorpion)); #: npc/007-1/tycoon.txt:119 #, no-c-format msgid "I'll ask you to kill 100 @@. This will prove your worth. Good luck." msgstr "" #. code: mesq l("I'll ask you to kill 2 @@. This will prove your worth. They are northwest of the island.", getmonsterlink(Scorpion)); #: npc/005-7/trainer.txt:132 #, no-c-format msgid "I'll ask you to kill 2 @@. This will prove your worth. They are northwest of the island." msgstr "" #. code: mesq l("I'll be attracted by the Shadow Herb. The moss will hide the roots, which will entrap it for a while."); #: npc/018-4-2/susanne.txt:126 #, no-c-format msgid "I'll be attracted by the Shadow Herb. The moss will hide the roots, which will entrap it for a while." msgstr "" #. code: switch (select(l("I'll be back in no time."), #: npc/003-1/eugene.txt:31 #, no-c-format msgid "I'll be back in no time." msgstr "" #. code: l("I'll be back later with all ingredients."), #: npc/009-5/joaquim.txt:126 #, no-c-format msgid "I'll be back later with all ingredients." msgstr "" #. code: l("I'll be back with those items.."), #: npc/017-5/nahrec.txt:115 #, no-c-format msgid "I'll be back with those items.." msgstr "" #. code: mesq l("I'll be waiting for you! And trading some items of questionable origins..."); #: npc/009-1/charles.txt:115 #, no-c-format msgid "I'll be waiting for you! And trading some items of questionable origins..." msgstr "" #. code: mesq l("I'll be writing a letter to the next town you're going to visit, and also assign work to my household. You should come back later."); #: npc/020-7-1/sage.txt:158 #, no-c-format msgid "I'll be writing a letter to the next town you're going to visit, and also assign work to my household. You should come back later." msgstr "" #. code: l("I'll call someone to aid you."), #: npc/019-1/well.txt:102 #, no-c-format msgid "I'll call someone to aid you." msgstr "" #. code: mesq l("I'll charge you the irrelevant amount of 100 GP. Come on, it's a pinch!"); #: npc/003-1/jakod.txt:59 #, no-c-format msgid "I'll charge you the irrelevant amount of 100 GP. Come on, it's a pinch!" msgstr "" #. code: mesc l("I'll draw a card now!"); #: npc/020-4/gambler.txt:62 #, no-c-format msgid "I'll draw a card now!" msgstr "" #. code: mesq l("I'll get so mad at you that even if you are correct, I'll say otherwise. Also, mind special characters."); #: npc/017-1/stranger.txt:67 #, no-c-format msgid "I'll get so mad at you that even if you are correct, I'll say otherwise. Also, mind special characters." msgstr "" #. code: l("I'll get to it."), L_Close; #: npc/007-1/dracoula.txt:65 #: npc/003-10/guarddevoir.txt:57 #: npc/003-1/swezanne.txt:59 #: npc/003-10/guarddevoir.txt:47 #: npc/003-1/swezanne.txt:50 #: npc/005-1/liana.txt:45 #: npc/005-1/liana.txt:55 #, no-c-format msgid "I'll get to it." msgstr "" #. code: l("I'll get to work."), -; #: npc/002-1/chefgado.txt:62 #, no-c-format msgid "I'll get to work." msgstr "" #. code: mes l("I'll give you @@ GP for this job.", 1000); #. code: mes l("I'll give you @@ GP for this job.", 350); #. code: mes l("I'll give you @@ GP for this job.", 550); #: npc/002-1/peter.txt:122 #: npc/002-1/peter.txt:127 #: npc/002-1/peter.txt:117 #, no-c-format msgid "I'll give you @@ GP for this job." msgstr "" #. code: mesq l("I'll give you a @@. It should aid you out there.", getitemlink(MercCard_Jesusalva)); #: npc/012-4/wyara.txt:267 #, no-c-format msgid "I'll give you a @@. It should aid you out there." msgstr "" #. code: l("I'll give you a reward, in the name of Saulc, once you reach the following levels: 25, 50, 75, 100, 125 and 150."); #: npc/003-2/eistein.txt:48 #, no-c-format msgid "I'll give you a reward, in the name of Saulc, once you reach the following levels: 25, 50, 75, 100, 125 and 150." msgstr "" #. code: l("I'll help you."), -, #: npc/009-1/foxhound.txt:27 #, no-c-format msgid "I'll help you." msgstr "" #. code: mesq l("I'll make you five questions about lore and general knowledge. You'll have 30 seconds to read and answer each."); #: npc/012-1/andrei.txt:88 #, no-c-format msgid "I'll make you five questions about lore and general knowledge. You'll have 30 seconds to read and answer each." msgstr "" #. code: mesq l("I'll make your life easier, I'm also accepting 20 @@ or @@ instead the Grass Carp. Go now, pal.", getitemlink(CommonCarp), getitemlink(Roach)); #: npc/009-1/fisherman.txt:56 #, no-c-format msgid "I'll make your life easier, I'm also accepting 20 @@ or @@ instead the Grass Carp. Go now, pal." msgstr "" #. code: mesq l("I'll only say you this once. Mages can, of course, go to battlefield in heavy armor and stuff."); #: npc/009-2/scholar.txt:46 #, no-c-format msgid "I'll only say you this once. Mages can, of course, go to battlefield in heavy armor and stuff." msgstr "" #. code: mesq l("I'll reward you and your friends in an appropriate way, but if you endanger her... Oh, my poor Cindy..."); #: npc/019-2/angela.txt:103 #, no-c-format msgid "I'll reward you and your friends in an appropriate way, but if you endanger her... Oh, my poor Cindy..." msgstr "" #. code: mesq l("I'll seek one for you."); #: npc/012-1/terezin.txt:42 #, no-c-format msgid "I'll seek one for you." msgstr "" #. code: l("I'll start delivering the fur!"), #: npc/020-6/agostine.txt:89 #, no-c-format msgid "I'll start delivering the fur!" msgstr "" #. code: case 1: mesq l("I'll talk about who I am after leaving the well."); break; #: npc/019-1/well.txt:94 #, no-c-format msgid "I'll talk about who I am after leaving the well." msgstr "" #. code: mesq l("I'll teach you a spell. It is called CUTE HEART. It summons Fluffies. They are so cute, I want to hug them..."); #: npc/014-5-1/sagratha.txt:326 #, no-c-format msgid "I'll teach you a spell. It is called CUTE HEART. It summons Fluffies. They are so cute, I want to hug them..." msgstr "" #. code: l("I'll try to find them."), #: npc/003-0-1/audsbel.txt:221 #: npc/003-0-1/audsbel.txt:142 #, no-c-format msgid "I'll try to find them." msgstr "" #. code: l("I'll walk around here a little more."); #: npc/001-7/celestia_bossfight.txt:92 #, no-c-format msgid "I'll walk around here a little more." msgstr "" #. code: mesq l("I'll warp you to the Cave Of Trials. Pass all trials, and meet me on Soren's House. Hahah!"); #: npc/003-1-1/yetiking.txt:131 #, no-c-format msgid "I'll warp you to the Cave Of Trials. Pass all trials, and meet me on Soren's House. Hahah!" msgstr "" #. code: mesq l("I'm Carla the Woody Wife, I have lived here with Woody for many years! We decided to live away from civilization, as hunter and shaman life is way better."); #: npc/014-2/carla.txt:38 #, no-c-format msgid "I'm Carla the Woody Wife, I have lived here with Woody for many years! We decided to live away from civilization, as hunter and shaman life is way better." msgstr "" #. code: l("I'm Eistein, survivor from Ukarania. I reward brave adventurers who kill monsters, which plague our lands."), #: npc/003-2/eistein.txt:47 #, no-c-format msgid "I'm Eistein, survivor from Ukarania. I reward brave adventurers who kill monsters, which plague our lands." msgstr "" #. code: rif(is_gm(), l("I'm GM and got the money. Gimme HALF HOUR to invite everybody!")), 30; #: npc/006-1/crazyfefe.txt:122 #, no-c-format msgid "I'm GM and got the money. Gimme HALF HOUR to invite everybody!" msgstr "" #. code: rif(is_gm(), l("I'm GM and got the money. START THIS CRAP ALREADY!")), 0, #: npc/006-1/crazyfefe.txt:118 #, no-c-format msgid "I'm GM and got the money. START THIS CRAP ALREADY!" msgstr "" #. code: mesq l("I'm Laranja."); #: npc/016-1/laranja.txt:9 #, no-c-format msgid "I'm Laranja." msgstr "" #. code: mesq l("I'm Thurgar the mighty craftsman. I can make anything reality! But I only work to the king!"); #: npc/024-16/craftsman.txt:19 #, no-c-format msgid "I'm Thurgar the mighty craftsman. I can make anything reality! But I only work to the king!" msgstr "" #. code: lg("I'm a bit sick..."); #: npc/002-3/nard.txt:32 #, no-c-format msgid "I'm a bit sick...#0" msgstr "" #. code: lg("I'm a bit sick..."); #: npc/002-3/nard.txt:32 #, no-c-format msgid "I'm a bit sick...#1" msgstr "" #. code: npctalkonce(l("I'm a little busy right now.")); #: npc/functions/random-talk.txt:135 #, no-c-format msgid "I'm a little busy right now." msgstr "" #. code: mesq l("I'm a traveling poet and admirer of Robert Burns, a bard from the mana world."); #: npc/017-3/dimonds.txt:96 #, no-c-format msgid "I'm a traveling poet and admirer of Robert Burns, a bard from the mana world." msgstr "" #. code: l("I'm actually looking for an item forged!"), #: npc/020-5/bracco.txt:86 #, no-c-format msgid "I'm actually looking for an item forged!" msgstr "" #. code: mesq l("I'm afraid I can't be of any help to you."); #: npc/012-2/rakinorf.txt:187 #, no-c-format msgid "I'm afraid I can't be of any help to you." msgstr "" #. code: mesq l("I'm afraid you can't help me... I still have one HP left."); #: npc/017-1/drowned_man.txt:29 #, no-c-format msgid "I'm afraid you can't help me... I still have one HP left." msgstr "" #. code: mesc lg("I'm already married, though..."); #: npc/017-3/loratay.txt:51 #, no-c-format msgid "I'm already married, though...#0" msgstr "" #. code: mesc lg("I'm already married, though..."); #: npc/017-3/loratay.txt:51 #, no-c-format msgid "I'm already married, though...#1" msgstr "" #. code: mesq l("I'm an experienced weapon master helping this smithy here, but I am new in this town. I am best at smithing armor."); #: npc/017-5/nahrec.txt:46 #, no-c-format msgid "I'm an experienced weapon master helping this smithy here, but I am new in this town. I am best at smithing armor." msgstr "" #. code: rif(.@q == 11, l("I'm back.")), #: npc/020-7-1/sage.txt:91 #, no-c-format msgid "I'm back." msgstr "" #. code: l("I'm busy, sorry."),L_Close; #: npc/004-1/anwar.txt:24 #, no-c-format msgid "I'm busy, sorry." msgstr "" #. code: npctalkonce l("I'm currently cleaning the arena, wait just @@ more.", FuzzyTime($@EQ_TIMER+3600)); #: npc/003-1/quirino.txt:40 #, no-c-format msgid "I'm currently cleaning the arena, wait just @@ more." msgstr "" #. code: mesq l("I'm currently going over some of the household paperwork. Right now I'm inspecting the @@. The work never stops!", .@subject$); #: npc/020-7-1/peetu.txt:332 #, no-c-format msgid "I'm currently going over some of the household paperwork. Right now I'm inspecting the @@. The work never stops!" msgstr "" #. code: npctalkonce l("I'm currently hosting a fight."); #: npc/003-1/quirino.txt:43 #, no-c-format msgid "I'm currently hosting a fight." msgstr "" #. code: mesq l("I'm doing the covers and illustrations for the new books we create from the pieces of the old ones."); #: npc/020-7-1/eevert.txt:33 #, no-c-format msgid "I'm doing the covers and illustrations for the new books we create from the pieces of the old ones." msgstr "" #. code: l("I'm done."); #: npc/functions/bank.txt:24 #, no-c-format msgid "I'm done." msgstr "" #. code: .@menustr$ = .@menustr$ + l("I'm fine for now, thank you."); #. code: .@menustr$ = l("Surprise me!") + ":" + .@menustr$ + l("I'm fine for now, thank you."); #. code: l("I'm fine for now, thank you."); #: npc/functions/barber.txt:44 #: npc/020-1/misc.txt:142 #: npc/functions/barber.txt:85 #: npc/017-1/misc.txt:190 #: npc/012-1/locamit.txt:36 #: npc/003-6/tamiloc.txt:35 #: npc/024-10/haircut.txt:29 #, no-c-format msgid "I'm fine for now, thank you." msgstr "" #. code: l("I'm fine, no worries..."); #: npc/005-7/nurse.txt:19 #, no-c-format msgid "I'm fine, no worries..." msgstr "" #. code: l("I'm fine, thanks!"), #: npc/020-6/agostine.txt:29 #, no-c-format msgid "I'm fine, thanks!" msgstr "" #. code: l("I'm fine, thanks."), #: npc/014-2/guards.txt:20 #: npc/009-1/guards.txt:23 #, no-c-format msgid "I'm fine, thanks." msgstr "" #. code: l("I'm going, don't worry."), #: npc/015-2/guard.txt:40 #, no-c-format msgid "I'm going, don't worry." msgstr "" #. code: l("I'm here to investigate what exactly happened so this doesn't happens again."), #: npc/020-7-1/peetu.txt:228 #, no-c-format msgid "I'm here to investigate what exactly happened so this doesn't happens again." msgstr "" #. code: mesq l("I'm hungry like a bear :b"); #: npc/012-1/guards.txt:559 #, no-c-format msgid "I'm hungry like a bear :b" msgstr "" #. code: l("I'm interested in Grand Hunter Quest."), #: npc/018-5-2/leona.txt:18 #, no-c-format msgid "I'm interested in Grand Hunter Quest." msgstr "" #. code: l("I'm interested in your arrows, they're too expensive with Rosen."), #: npc/005-4/tolchi.txt:185 #, no-c-format msgid "I'm interested in your arrows, they're too expensive with Rosen." msgstr "" #. code: any(l("I need to leave."), l("See you."), l("Bye."), l("I'm just a lurker.")); #: npc/020-7-1/santeri.txt:71 #, no-c-format msgid "I'm just a lurker." msgstr "" #. code: mesq l("I'm just searching for some cleaning supplies. They must be somewhere around here, but everything went upside down when the slimes escaped."); #: npc/020-7-1/janitors.txt:460 #, no-c-format msgid "I'm just searching for some cleaning supplies. They must be somewhere around here, but everything went upside down when the slimes escaped." msgstr "" #. code: mesq l("I'm not blind."); #: npc/014-5-1/sagratha.txt:487 #, no-c-format msgid "I'm not blind." msgstr "" #. code: case 3: mesq l("I'm not crazy, the bucket is vicious and the rope won't withstand my weight."); break; #: npc/019-1/well.txt:111 #, no-c-format msgid "I'm not crazy, the bucket is vicious and the rope won't withstand my weight." msgstr "" #. code: mesq l("I'm not done yet, please hold tight. It won't take long."); #: npc/020-7-1/sage.txt:110 #, no-c-format msgid "I'm not done yet, please hold tight. It won't take long." msgstr "" #. code: l("I'm not done yet. I'll be back."), -; #: npc/014-3/oscar.txt:76 #: npc/012-1/hinnak.txt:86 #, no-c-format msgid "I'm not done yet. I'll be back." msgstr "" #. code: l("I'm not feeling like it today... Sorry."), #: npc/002-1/peter.txt:137 #, no-c-format msgid "I'm not feeling like it today... Sorry." msgstr "" #. code: mesq l("I'm not interested in yours, by the way."); #: npc/003-0-1/audsbel.txt:16 #, no-c-format msgid "I'm not interested in yours, by the way." msgstr "" #. code: l("I'm not interested right now."),L_Abort; #: npc/012-1/gwendolyn.txt:36 #, no-c-format msgid "I'm not interested right now." msgstr "" #. code: l("I'm not interested, sorry."), -; #: npc/003-0-1/luca.txt:40 #: npc/003-0-1/colin.txt:40 #, no-c-format msgid "I'm not interested, sorry." msgstr "" #. code: l("I'm not interested."), #: npc/functions/mobhunter.txt:205 #, no-c-format msgid "I'm not interested." msgstr "" #. code: l("I'm not ready."); #: npc/003-0-1/luca.txt:233 #: npc/003-0-1/colin.txt:233 #, no-c-format msgid "I'm not ready." msgstr "" #. code: l("I'm not sure I want to spend that much."),L_Abort; #: npc/012-1/gwendolyn.txt:45 #, no-c-format msgid "I'm not sure I want to spend that much." msgstr "" #. code: mesc l("I'm not sure exactly what we are trying to do, but you seem to need to resolve this puzzle."); #: npc/functions/TODO.txt:45 #, no-c-format msgid "I'm not sure exactly what we are trying to do, but you seem to need to resolve this puzzle." msgstr "" #. code: mesq l("I'm not sure what it needs to move on time, but I managed to make it move in space, back to this village, in no time!"); #: npc/017-6/sheila.txt:18 #, no-c-format msgid "I'm not sure what it needs to move on time, but I managed to make it move in space, back to this village, in no time!" msgstr "" #. code: mesq l("I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Guild won't get me!"); #: npc/002-1/billybons.txt:85 #, no-c-format msgid "I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Guild won't get me!" msgstr "" #. code: mes l("I'm not the Captain, Nard is."); #: npc/002-3/elmo.txt:31 #, no-c-format msgid "I'm not the Captain, Nard is." msgstr "" #. code: mesq l("I'm pretty confident you can attempt the Desert Canyon, but expect to die a few times."); #: npc/003-2/lua.txt:289 #, no-c-format msgid "I'm pretty confident you can attempt the Desert Canyon, but expect to die a few times." msgstr "" #. code: mesq lg("I'm quite interested in you, mah' girl!", "I'm quite interested in you, mah' boy!"); #: npc/024-16/king.txt:37 #, no-c-format msgid "I'm quite interested in you, mah' boy!#1" msgstr "" #. code: mesq lg("I'm quite interested in you, mah' girl!", "I'm quite interested in you, mah' boy!"); #: npc/024-16/king.txt:37 #, no-c-format msgid "I'm quite interested in you, mah' girl!#0" msgstr "" #. code: mesq l("I'm railroaded here, I cannot say no. I'll bring you some @@. Break them until one of them fit.", getitemlink(RawLog)); #: npc/012-1/jack.txt:78 #, no-c-format msgid "I'm railroaded here, I cannot say no. I'll bring you some @@. Break them until one of them fit." msgstr "" #. code: l("I'm ready, let's start!"),L_Game, #: npc/012-1/gwendolyn.txt:179 #, no-c-format msgid "I'm ready, let's start!" msgstr "" #. code: mesq l("I'm so glad that you took care of the remaining slimes. Thanks! Do you need anything else?"); #: npc/020-7-1/janitors.txt:371 #, no-c-format msgid "I'm so glad that you took care of the remaining slimes. Thanks! Do you need anything else?" msgstr "" #. code: mesq l("I'm so glad we didn't have to go out to hunt the slimes! Thank you!"); #: npc/020-7-1/henriikka.txt:26 #, no-c-format msgid "I'm so glad we didn't have to go out to hunt the slimes! Thank you!" msgstr "" #. code: mesq l("I'm so tired... Slimes everywhere... Chaos everywhere... Yawn..."); #: npc/020-7/workers.txt:10 #, no-c-format msgid "I'm so tired... Slimes everywhere... Chaos everywhere... Yawn..." msgstr "" #. code: l("I'm sorry, I will come back later."),L_Close; #: npc/012-1/gwendolyn.txt:180 #, no-c-format msgid "I'm sorry, I will come back later." msgstr "" #. code: l("I'm sorry, these words just came to my mind."), #: npc/003-1-1/yetiking.txt:94 #, no-c-format msgid "I'm sorry, these words just came to my mind." msgstr "" #. code: l("I'm sorry... I can't help you either..."); #: npc/009-1/foxhound.txt:56 #: npc/009-1/foxhound.txt:37 #: npc/009-1/foxhound.txt:160 #: npc/009-1/foxhound.txt:92 #: npc/009-1/foxhound.txt:74 #: npc/009-1/foxhound.txt:110 #: npc/009-1/foxhound.txt:129 #, no-c-format msgid "I'm sorry... I can't help you either..." msgstr "" #. code: mesq l("I'm sure I could refine this again, if you bring me the payment and the reagents again."); #: npc/functions/refine.txt:174 #, no-c-format msgid "I'm sure I could refine this again, if you bring me the payment and the reagents again." msgstr "" #. code: mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules all adventurers must respect on this world."); #: npc/002-1/juliet.txt:162 #, no-c-format msgid "I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules all adventurers must respect on this world." msgstr "" #. code: mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board."); #: npc/002-1/juliet.txt:62 #, no-c-format msgid "I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board." msgstr "" #. code: mesq l("I'm sure the crew will like to be spared from having to eat @@ again!", getitemlink(Piberries)); #: npc/002-1/chefgado.txt:88 #, no-c-format msgid "I'm sure the crew will like to be spared from having to eat @@ again!" msgstr "" #. code: mesq l("I'm sure there are a lot of sidequests here until you reach level 30, but that's optional."); #: npc/003-2/lua.txt:262 #, no-c-format msgid "I'm sure there are a lot of sidequests here until you reach level 30, but that's optional." msgstr "" #. code: mesq l("I'm too busy right now to talk. Dimond's recipes are the best!"); #: npc/017-3/chef.txt:17 #, no-c-format msgid "I'm too busy right now to talk. Dimond's recipes are the best!" msgstr "" #. code: mesq l("I'm trying to make good food for all the sailors here, could you help me?"); #: npc/002-1/chefgado.txt:36 #, no-c-format msgid "I'm trying to make good food for all the sailors here, could you help me?" msgstr "" #. code: mesq l("I'm waiting for @@ feedback... Please go talk to them! %%S", .@name$); #: npc/020-7-1/peetu.txt:90 #, no-c-format msgid "I'm waiting for @@ feedback... Please go talk to them! %%S" msgstr "" #. code: mesq l("I'm worried with them. Anyway, I think only heroes are allowed inside, and you are a few levels short of being a Hero..."); #: npc/018-2-1/dustman.txt:28 #, no-c-format msgid "I'm worried with them. Anyway, I think only heroes are allowed inside, and you are a few levels short of being a Hero..." msgstr "" #. code: mesq l("I'm worried with which Sage the masked man will aim next..."); #: npc/020-7-1/sage.txt:241 #, no-c-format msgid "I'm worried with which Sage the masked man will aim next..." msgstr "" #. code: l("I've brought something to exchange."), #: npc/018-5-2/leona.txt:17 #, no-c-format msgid "I've brought something to exchange." msgstr "" #. code: rif(Zeny >= .@price, l("I've brought the money you've asked for.")), #: npc/002-3/nard.txt:174 #, no-c-format msgid "I've brought the money you've asked for." msgstr "" #. code: dispbottom l("I've found the Monster King."); #: npc/023-2/mk.txt:179 #: npc/023-2/mk.txt:192 #: npc/023-2/mk.txt:205 #: npc/023-2/mk.txt:168 #: npc/023-2/mk.txt:218 #: npc/023-2/mk.txt:231 #, no-c-format msgid "I've found the Monster King." msgstr "" #. code: mesq l("I've heard about some adventurers whom obtained magic in another way, but you would still need a lot of levels for that."); #: npc/005-7/trainer.txt:463 #, no-c-format msgid "I've heard about some adventurers whom obtained magic in another way, but you would still need a lot of levels for that." msgstr "" #. code: mesq l("I've heard you helped my staff to recreate some books. For that, I am grateful."); #: npc/020-7-1/sage.txt:64 #, no-c-format msgid "I've heard you helped my staff to recreate some books. For that, I am grateful." msgstr "" #. code: mesq l("I, Elmo, captain's deputy, will help you to make the maximum possible money in Candor!"); #: npc/002-3/nard.txt:61 #, no-c-format msgid "I, Elmo, captain's deputy, will help you to make the maximum possible money in Candor!" msgstr "" #. code: mesq l("I, Fafa, the Magical Statue, grant you this power! Prove your worth! And never run from the seal, or die for your cowardice!"); #: npc/015-8/sealedshrine.txt:464 #, no-c-format msgid "I, Fafa, the Magical Statue, grant you this power! Prove your worth! And never run from the seal, or die for your cowardice!" msgstr "" #. code: l("I, second sage of Fate, write this book. The knowledge on it shall guide you to the Secret Of Mana."); #: npc/items/books.txt:156 #, no-c-format msgid "I, second sage of Fate, write this book. The knowledge on it shall guide you to the Secret Of Mana." msgstr "" #. code: mesc l("IF YOU DIE, YOU'LL SUFFER THE EXP PENALTY."), 1; #: npc/003-0-1/colin.txt:187 #: npc/003-0-1/colin.txt:172 #: npc/003-0-1/luca.txt:187 #: npc/003-0-1/luca.txt:172 #, no-c-format msgid "IF YOU DIE, YOU'LL SUFFER THE EXP PENALTY." msgstr "" #. code: mesq l("Equipping them is easy, you must open your inventory with @@ or clicking in @@, on the top right.", b(l("F3")), b(l("INV"))); #: npc/000-0-0/sailors.txt:67 #, no-c-format msgid "INV" msgstr "" #. code: Name: "Ice Cube" #: item_db.conf:-1 #, no-c-format msgid "Ice Cube" msgstr "" #. code: 001-7,48,95,24,11 monster Ice Fluffy 1041,8,30000,30000 #. code: 001-7,67,138,25,7 monster Ice Fluffy 1041,8,30000,30000 #. code: 001-7,77,97,2,1 monster Ice Fluffy 1041,2,30000,30000 #. code: 001-7,89,90,2,1 monster Ice Fluffy 1041,2,30000,30000 #. code: 001-7,84,95,2,1 monster Ice Fluffy 1041,2,30000,30000 #. code: 001-7,33,137,10,7 monster Ice Fluffy 1041,3,30000,30000 #: npc/001-7/_mobs.txt:23 #: npc/001-7/_mobs.txt:2 #: npc/001-7/_mobs.txt:11 #: npc/001-7/_mobs.txt:29 #: npc/001-7/_mobs.txt:30 #: npc/001-7/_mobs.txt:31 #, no-c-format msgid "Ice Fluffy" msgstr "" #. code: Name: "Ice Gladius" #: item_db.conf:-1 #, no-c-format msgid "Ice Gladius" msgstr "" #. code: Name: "Iced Bottle" #: item_db.conf:-1 #, no-c-format msgid "Iced Bottle" msgstr "" #. code: Name: "Iced Fluffy" #. code: 019-2,70,104,36,21 monster Iced Fluffy 1041,7,100000,30000 #: mob_db.conf:1463 #: npc/019-2/_mobs.txt:5 #, no-c-format msgid "Iced Fluffy" msgstr "" #. code: dispbottom l("If I bring @@, my party leader, and the boss is defeated, I can go you in.", getpartyleader(getcharid(1))); #: npc/008-2/master.txt:35 #: npc/008-1/master.txt:21 #, no-c-format msgid "If I bring @@, my party leader, and the boss is defeated, I can go you in." msgstr "" #. code: mesq l("If I don't know the answer in your language, try answering in English. That always works."); #: npc/017-1/stranger.txt:68 #, no-c-format msgid "If I don't know the answer in your language, try answering in English. That always works." msgstr "" #. code: dispbottom l("If I only knew some magic..."); #: npc/014-5/sagratha.txt:51 #, no-c-format msgid "If I only knew some magic..." msgstr "" #. code: mesq l("If I remember correctly they wanted to see the library. They looked like a man, but you never know."); #: npc/020-7/elias.txt:193 #, no-c-format msgid "If I remember correctly they wanted to see the library. They looked like a man, but you never know." msgstr "" #. code: mesq l("If I saw *hic* who you were... *hic* Would not have helped you! "); #: npc/002-1/billybons.txt:51 #, no-c-format msgid "If I saw *hic* who you were... *hic* Would not have helped you! " msgstr "" #. code: l("If I were you, I would drink water."),L_Water, #: npc/005-1/sailors.txt:30 #, no-c-format msgid "If I were you, I would drink water." msgstr "" #. code: mes l("If I weren't tempted to try again everytime someone gets it right..."); #: npc/020-4/gambler.txt:138 #, no-c-format msgid "If I weren't tempted to try again everytime someone gets it right..." msgstr "" #. code: mesq l("If Nikolai's helpers weren't so carefully chosen, I'd think this was some kind of a bad joke from someone."); #: npc/020-7/workers.txt:46 #, no-c-format msgid "If Nikolai's helpers weren't so carefully chosen, I'd think this was some kind of a bad joke from someone." msgstr "" #. code: mesc l("If a tie happens, I'll give your coin back."); #: npc/020-4/gambler.txt:32 #, no-c-format msgid "If a tie happens, I'll give your coin back." msgstr "" #. code: mesc l("If a tie happens, you'll get your coin back."); #: npc/020-4/gambler.txt:47 #, no-c-format msgid "If a tie happens, you'll get your coin back." msgstr "" #. code: mesc l("If all players there die, Hurnscald WON'T BE LIBERATED."); #: npc/012-1/guards.txt:239 #, no-c-format msgid "If all players there die, Hurnscald WON'T BE LIBERATED." msgstr "" #. code: mesq l("If it expires, you'll need to do another. To bake it I need 1 @@, 10 @@ and a @@. Have Mauve and Money, lots of it.", getitemlink(EverburnPowder), getitemlink(MaggotSlime), getitemlink(EmptyBottle)); #: npc/003-0-1/luca.txt:229 #: npc/003-0-1/colin.txt:229 #, no-c-format msgid "If it expires, you'll need to do another. To bake it I need 1 @@, 10 @@ and a @@. Have Mauve and Money, lots of it." msgstr "" #. code: mesq l("If one of us found a Mana stone. They would become rich!"); #: npc/007-1/dracoula.txt:113 #, no-c-format msgid "If one of us found a Mana stone. They would become rich!" msgstr "" #. code: mesq l("If the Monster King attack, I will try to control inbound monsters here."); #: npc/012-1/guards.txt:505 #, no-c-format msgid "If the Monster King attack, I will try to control inbound monsters here." msgstr "" #. code: mesq l("If the event ended now, you would get @@ GP.", getq2(SQuest_Autumn)*$HASAN_GP/$HASAN_ST); #: npc/003-1/hasan.txt:89 #, no-c-format msgid "If the event ended now, you would get @@ GP." msgstr "" #. code: l("If the members level difference is less than 30, and you enable exp sharing, you'll all get a bonus experience!"), #: npc/003-2/estard.txt:26 #, no-c-format msgid "If the members level difference is less than 30, and you enable exp sharing, you'll all get a bonus experience!" msgstr "" #. code: mesq l("If the water doesn't moves, you will never fish anything. Ah, fat luck..."); #: npc/009-1/fisherman.txt:24 #, no-c-format msgid "If the water doesn't moves, you will never fish anything. Ah, fat luck..." msgstr "" #. code: mesq l("If there were strong people to give us food, ah, how that would be good..."); #: npc/009-1/foxhound.txt:14 #, no-c-format msgid "If there were strong people to give us food, ah, how that would be good..." msgstr "" #. code: mesq l("If they at least read the @@, they wouldn't have such problems.", getitemlink(PetcaringGuide)); #: npc/017-1/pet_detective.txt:14 #, no-c-format msgid "If they at least read the @@, they wouldn't have such problems." msgstr "" #. code: mesq l("If they were any bigger, monsters would come and kill everyone."); #: npc/002-3/nard.txt:161 #, no-c-format msgid "If they were any bigger, monsters would come and kill everyone." msgstr "" #. code: mesq l("If things keep like this, we will only manage to give @@ gifts to every player...", .@gifts); #: npc/019-4-1/chief.txt:178 #, no-c-format msgid "If things keep like this, we will only manage to give @@ gifts to every player..." msgstr "" #. code: mesc l("If this is not the case, just click on Send."), 3; #: npc/002-3/nard.txt:101 #, no-c-format msgid "If this is not the case, just click on \"Send\"." msgstr "" #. code: mesq l("If we could convince them to distract the Monster King, we could have chances to do a counter-attack!"); #: npc/012-7/celestia.txt:69 #, no-c-format msgid "If we could convince them to distract the Monster King, we could have chances to do a counter-attack!" msgstr "" #. code: mesq l("If yes, of course she will hate you. With reason! You're murdering her family and friends!"); #: npc/012-4/wyara.txt:284 #, no-c-format msgid "If yes, of course she will hate you. With reason! You're murdering her family and friends!" msgstr "" #. code: mes l("If you are above the NPC and they still doesn't hear you, this mean they are deaf - you should report this!"); #: npc/005-7/trainer.txt:400 #, no-c-format msgid "If you are above the NPC and they still doesn't hear you, this mean they are deaf - you should report this!" msgstr "" #. code: mes l("If you are in need to get lots of experience quickly, you should try to engage the bigger and stronger monsters in the town. However, if they hit you, it's Soul Menhir for you."); #: npc/003-2/lua.txt:217 #, no-c-format msgid "If you are in need to get lots of experience quickly, you should try to engage the bigger and stronger monsters in the town. However, if they hit you, it's Soul Menhir for you." msgstr "" #. code: mesc l("If you are sure your answer is correct, please contact Jesusalva for bug fixing."); #: npc/017-1/stranger.txt:122 #, no-c-format msgid "If you are sure your answer is correct, please contact Jesusalva for bug fixing." msgstr "" #. code: mesq l("If you bring friends, I'm sure they'll be no match. Ah... How many people already lost their shorts to Cave Snakes?"); #: npc/003-1/neko.txt:33 #, no-c-format msgid "If you bring friends, I'm sure they'll be no match. Ah... How many people already lost their shorts to Cave Snakes?" msgstr "" #. code: mesq l("If you bring me 2 @@ and 210 GP, I can make a @@ for you.", getitemlink(CaveSnakeSkin), getitemlink(JeansShorts)); #: npc/017-1/nowhere_man.txt:63 #, no-c-format msgid "If you bring me 2 @@ and 210 GP, I can make a @@ for you." msgstr "" #. code: mesq l("If you bring me 2 @@, that Necklace, and 4000 GP, I can improve it. It'll be worth it, I warrant you!", getitemlink(WolvernTooth)); // 5% drop rate of tooth. #: npc/001-7/barbarian.txt:34 #, no-c-format msgid "If you bring me 2 @@, that Necklace, and 4000 GP, I can improve it. It'll be worth it, I warrant you!" msgstr "" #. code: mesq l("If you bring me 6 @@ I can make a @@ for you.", getitemlink(MountainSnakeSkin), getitemlink(LeatherGloves)); #: npc/017-1/nowhere_man.txt:103 #, no-c-format msgid "If you bring me 6 @@ I can make a @@ for you." msgstr "" #. code: mesq l("If you bring me @@ @@, I'll give you a reward!", .@a, getitemlink(TonoriDelight)); #: npc/009-2/ryan.txt:21 #, no-c-format msgid "If you bring me @@ @@, I'll give you a reward!" msgstr "" #. code: mesq l("If you bring me @@, your party leader, I can let you in.", getpartyleader(getcharid(1))); #: npc/008-0/master.txt:114 #, no-c-format msgid "If you bring me @@, your party leader, I can let you in." msgstr "" #. code: mesq l("If you bring me a @@ and 500 GP I can make one for you!", getitemlink(DragonScales)); #: npc/017-6/sheila.txt:22 #, no-c-format msgid "If you bring me a @@ and 500 GP I can make one for you!" msgstr "" #. code: mesq l("If you bring me some items to I do a bandage and heal myself, I'll give you my gloves!"); #: npc/007-1/caelum.txt:38 #, no-c-format msgid "If you bring me some items to I do a bandage and heal myself, I'll give you my gloves!" msgstr "" #. code: mesq l("If you bring me some items, I can craft one for you. You will be my test subject."); #: npc/010-2/sawis.txt:35 #, no-c-format msgid "If you bring me some items, I can craft one for you. You will be my test subject." msgstr "" #. code: mesq l("If you bring me some items, I can make some for you!"); #: npc/014-2-1/woody.txt:37 #, no-c-format msgid "If you bring me some items, I can make some for you!" msgstr "" #. code: mesq l("If you bring us 5 @@, we'll be forever grateful.", getitemlink(TreasureKey)); #: npc/012-2/helena.txt:111 #, no-c-format msgid "If you bring us 5 @@, we'll be forever grateful." msgstr "" #. code: mesq l("If you could show me what he gave you, I might trust you."); #: npc/017-1/roger.txt:126 #, no-c-format msgid "If you could show me what he gave you, I might trust you." msgstr "" #. code: mesc l("If you die, you ##Bwon't##b be able to rejoin, but you won't suffer the penalty."); #: npc/012-1/guards.txt:237 #, no-c-format msgid "If you die, you ##Bwon't##b be able to rejoin, but you won't suffer the penalty." msgstr "" #. code: mesq l("If you die, you'll appear near Tulimshar's Soul Menhir, which is the nearest Menhir to you. You can use @@ if you ever want to change this behavior.", b("@ucp")); #: npc/002-3/nard.txt:219 #, no-c-format msgid "If you die, you'll appear near Tulimshar's Soul Menhir, which is the nearest Menhir to you. You can use @@ if you ever want to change this behavior." msgstr "" #. code: mesq l("If you die, you'll have to begin again. And there is the experience penalty, too."); #: npc/007-1/zarkor.txt:146 #, no-c-format msgid "If you die, you'll have to begin again. And there is the experience penalty, too." msgstr "" #. code: mesc l("If you die, you'll need to start over everything again!"); #: npc/003-1-1/yetiking.txt:148 #, no-c-format msgid "If you die, you'll need to start over everything again!" msgstr "" #. code: mesq l("If you distort time-space too much, you might end up outside of it, meeting a quick, permanent, and unrecoverable death."); #: npc/024-15/lilanna.txt:45 #, no-c-format msgid "If you distort time-space too much, you might end up outside of it, meeting a quick, permanent, and unrecoverable death." msgstr "" #. code: mesq l("If you don't have the recipe book, you'll need to find one... Maybe someone in a household you've already helped is willing to give you one."); #: npc/024-16/craftsman.txt:45 #, no-c-format msgid "If you don't have the recipe book, you'll need to find one... Maybe someone in a household you've already helped is willing to give you one." msgstr "" #. code: mesq l("If you don't know what to use, try using the current date or something."); #: npc/003-10/arnea.txt:57 #, no-c-format msgid "If you don't know what to use, try using the current date or something." msgstr "" #. code: unittalk(.SAGRATHA, l("If you don't want to die, fight!")); #: npc/015-8-1/campaign.txt:60 #, no-c-format msgid "If you don't want to die, fight!" msgstr "" #. code: mesc l("If you don't want to look at the Bible, you can try to solve the following riddle:"); #: npc/012-7/celestia.txt:248 #, no-c-format msgid "If you don't want to look at the Bible, you can try to solve the following riddle:" msgstr "" #. code: mesq l("If you ever need to get quickly from one place to the other, count on us!"); #: npc/024-15/lilanna.txt:37 #, no-c-format msgid "If you ever need to get quickly from one place to the other, count on us!" msgstr "" #. code: mes l("If you fell ready, perhaps you should touch it?"); #: npc/011-1/manastone.txt:27 #, no-c-format msgid "If you fell ready, perhaps you should touch it?" msgstr "" #. code: mesq l("If you fight Black scorpion or others dangerous monster you should use the 'hit and run' tactic."); #: npc/007-1/tycoon.txt:177 #, no-c-format msgid "If you fight Black scorpion or others dangerous monster you should use the 'hit and run' tactic." msgstr "" #. code: mesq l("If you finish everything, and answer everything right, you may get a reward."); #: npc/012-1/andrei.txt:89 #, no-c-format msgid "If you finish everything, and answer everything right, you may get a reward." msgstr "" #. code: mesq l("If you get any bookpages from the slimes, bring them to Ensio. Thanks for your help!"); #: npc/020-7-1/henriikka.txt:29 #, no-c-format msgid "If you get any bookpages from the slimes, bring them to Ensio. Thanks for your help!" msgstr "" #. code: mesq l("If you go to Lieutenant Dausen, he'll say that you used Gimp. Just give up."); #: npc/003-1/hasan.txt:64 #, no-c-format msgid "If you go to Lieutenant Dausen, he'll say that you used Gimp. Just give up." msgstr "" #. code: mesq l("If you have a @@, perhaps you could use it as a bait.", getitemlink(FishingRod)); #: npc/005-1/liana.txt:92 #, no-c-format msgid "If you have a @@, perhaps you could use it as a bait." msgstr "" #. code: mesc l("If you have any trouble or doubt, don't hesit to call us. There are some cooperative quests, and more of them are being added."), 3; #: npc/functions/clientversion.txt:267 #, no-c-format msgid "If you have any trouble or doubt, don't hesit to call us. There are some cooperative quests, and more of them are being added." msgstr "" #. code: mesq l("If you have some gems, I can transform them into powder."); #: npc/007-1/pylon.txt:18 #, no-c-format msgid "If you have some gems, I can transform them into powder." msgstr "" #. code: if (getq(General_Narrator) < 1) mes l("If you haven't, maybe there are a few things you can do besides selling items."); #: npc/002-3/elmo.txt:38 #, no-c-format msgid "If you haven't, maybe there are a few things you can do besides selling items.\"" msgstr "" #. code: mesq l("If you head west, you'll eventually reach Jesus Saves' Castle."); #: npc/012-1/bot.txt:30 #, no-c-format msgid "If you head west, you'll eventually reach Jesus Saves' Castle." msgstr "" #. code: mesq l("If you hug the wall, there's a secret passage somewhere there. Well, there are many secret passages at Tulimshar."); #: npc/003-1/sailors.txt:40 #, no-c-format msgid "If you hug the wall, there's a secret passage somewhere there. Well, there are many secret passages at Tulimshar." msgstr "" #. code: mesq l("If you leave by the secret window, you'll notice a small cave entrance. Enter it."); #: npc/012-4/wyara.txt:260 #, no-c-format msgid "If you leave by the secret window, you'll notice a small cave entrance. Enter it." msgstr "" #. code: dispbottom l("If you meant to reset the drop rate to its default value: @droprate default"); #: npc/commands/rate-management.txt:214 #, no-c-format msgid "If you meant to reset the drop rate to its default value: @droprate default" msgstr "" #. code: dispbottom l("If you meant to reset the exp rate to its default value: @exprate default"); #: npc/commands/rate-management.txt:61 #, no-c-format msgid "If you meant to reset the exp rate to its default value: @exprate default" msgstr "" #. code: mesc l("If you miss, walk two or three tiles backwards. This way, you avoid being hit."); #: npc/002-1/peter.txt:160 #, no-c-format msgid "If you miss, walk two or three tiles backwards. This way, you avoid being hit." msgstr "" #. code: mesc l("If you notice your pet is missing, this means nobody cleared them yet."), 1; #: npc/017-1/pet_detective.txt:51 #, no-c-format msgid "If you notice your pet is missing, this means nobody cleared them yet." msgstr "" #. code: mesq l("If you pay the fee, I'll spawn them, for no longer than 20 minutes. You should not fight alone, instead, you need a group of at least three, because, you know, the curse. Or something."); #: npc/006-1/crazyfefe.txt:100 #, no-c-format msgid "If you pay the fee, I'll spawn them, for no longer than 20 minutes. You should not fight alone, instead, you need a group of at least three, because, you know, the curse. Or something." msgstr "" #. code: mesq l("If you rent an apartment, you'll become a citzen and be allowed here. Besides, you can buy stuff in your apartment to, for example, craft stuff."); #: npc/024-16/king.txt:46 #, no-c-format msgid "If you rent an apartment, you'll become a \"citzen\" and be allowed here. Besides, you can buy stuff in your apartment to, for example, craft stuff." msgstr "" #. code: mes l("If you save 80% from the crops or more, you'll get @@ GP.", 300); #: npc/005-1-1/main.txt:64 #, no-c-format msgid "If you save 80% from the crops or more, you'll get @@ GP." msgstr "" #. code: mes l("If you save 90% from the crops or more, you'll also get a @@.", getitemlink(RoundLeatherShield)); #: npc/005-1-1/main.txt:65 #, no-c-format msgid "If you save 90% from the crops or more, you'll also get a @@." msgstr "" #. code: mes l("If you simply wish to get 99 in all stats:"); #: npc/commands/debug.txt:81 #, no-c-format msgid "If you simply wish to get 99 in all stats:" msgstr "" #. code: mesq l("If you sponsor me, while I break into more dimensions, I'll give you any stuff I find. Hey, they could be rare here!"); #: npc/019-4-1/golbarez.txt:36 #, no-c-format msgid "If you sponsor me, while I break into more dimensions, I'll give you any stuff I find. Hey, they could be rare here!" msgstr "" #. code: mesq l("If you succeed, the defense and/or attack will raise. If you fail, refine level goes down."); #: npc/functions/refine.txt:16 #, no-c-format msgid "If you succeed, the defense and/or attack will raise. If you fail, refine level goes down." msgstr "" #. code: mesq l("If you take too long you'll be penalized."); #: npc/012-1/andrei.txt:90 #, no-c-format msgid "If you take too long you'll be penalized." msgstr "" #. code: mesq l("If you train hard enough, and get access to a Mana Stone, I could teach you a trick or two. But right now, I don't sense magic compatibility in you."); #: npc/005-6/morgan.txt:28 #, no-c-format msgid "If you train hard enough, and get access to a Mana Stone, I could teach you a trick or two. But right now, I don't sense magic compatibility in you." msgstr "" #. code: mesc l("If you try to walk west or east too much, you'll hit an invisible wall to prevent you from getting lost."); #: npc/014-2/guards.txt:17 #: npc/009-1/guards.txt:20 #, no-c-format msgid "If you try to walk west or east too much, you'll hit an \"invisible wall\" to prevent you from getting lost." msgstr "" #. code: mesq l("If you want it?"); #: npc/007-1/pylon.txt:79 #, no-c-format msgid "If you want it?" msgstr "" #. code: mesq l("If you want to be a real miner friend, do this hard task for me. I will reward you with a @@.", getitemlink(MinerHat)); #: npc/007-1/tycoon.txt:117 #, no-c-format msgid "If you want to be a real miner friend, do this hard task for me. I will reward you with a @@." msgstr "" #. code: mesq l("If you want to read this page again, there is a copy up on the left wall."); #: npc/002-1/juliet.txt:75 #, no-c-format msgid "If you want to read this page again, there is a copy up on the left wall." msgstr "" #. code: mesq l("If you want to read this page again, there is a copy up on the wall."); #: npc/002-1/juliet.txt:171 #, no-c-format msgid "If you want to read this page again, there is a copy up on the wall." msgstr "" #. code: mesq l("If you want, you can ask there for one. They are at the big building at northwest."); #: npc/003-1/mariusthebard.txt:41 #, no-c-format msgid "If you want, you can ask there for one. They are at the big building at northwest." msgstr "" #. code: mesq l("If you want, you can bring me some more of those herbs and potions."); #: npc/017-3/doctor.txt:116 #, no-c-format msgid "If you want, you can bring me some more of those herbs and potions." msgstr "" #. code: mes l("If you wish to reset your stats:"); #: npc/commands/debug.txt:85 #, no-c-format msgid "If you wish to reset your stats:" msgstr "" #. code: mesc l("If you're right, you'll get at least 80 GP!"); #: npc/020-4/gambler.txt:46 #, no-c-format msgid "If you're right, you'll get at least 80 GP!" msgstr "" #. code: mesc l("If you're wrong, your winning streak is reset."); #: npc/020-4/gambler.txt:48 #, no-c-format msgid "If you're wrong, your winning streak is reset." msgstr "" #. code: mesq l("If you've used all the ones I've given, you can always bring me more ingredients."); #: npc/017-3/doctor.txt:167 #, no-c-format msgid "If you've used all the ones I've given, you can always bring me more ingredients." msgstr "" #. code: 012-1,126,59,0 script Igor NPC_JOURNALMAN,{ #: npc/012-1/igor.txt:6 #, no-c-format msgid "Igor" msgstr "" #. code: Name: "Imperial Crown" #: item_db.conf:-1 #, no-c-format msgid "Imperial Crown" msgstr "" #. code: dispbottom l("Impossible to read."); #: db/re/item_db.conf:1759 #, no-c-format msgid "Impossible to read." msgstr "" #. code: dispbottom l("Impossible to resync: You are dead."); #: npc/commands/resync.txt:18 #, no-c-format msgid "Impossible to resync: You are dead." msgstr "" #. code: case 7: mesq l("Impressive. Seven gifts! Now, 12800 is not easy. I understand if everyone gives up."); break; #: npc/019-4-1/chief.txt:192 #, no-c-format msgid "Impressive. Seven gifts! Now, 12800 is not easy. I understand if everyone gives up." msgstr "" #. code: rif(sk_intcost(CR_DEFENDER) && sk_canlvup(CR_DEFENDER), l("Improve Arrow Shield")), #: npc/003-0/tanker.txt:60 #, no-c-format msgid "Improve Arrow Shield" msgstr "" #. code: rif(sk_intcost(SM_BASH) && getskilllv(SM_BASH) < (3+degree_subclass()/2), l("Improve Bash Skill")), #. code: rif(sk_intcost(SM_BASH) && getskilllv(SM_BASH) < (3+degree_subclass()), l("Improve Bash Skill")), #: npc/003-0/berserk.txt:51 #: npc/003-0/paladin.txt:58 #, no-c-format msgid "Improve Bash Skill" msgstr "" #. code: rif(sk_intcost(PR_ASPERSIO) && sk_canlvup(PR_ASPERSIO), l("Improve Blessed Weapon")), #: npc/003-0/priest.txt:62 #, no-c-format msgid "Improve Blessed Weapon" msgstr "" #. code: rif(sk_intcost(MG_COLDBOLT) && sk_canlvup(MG_COLDBOLT), l("Improve Cold Bolt")), #: npc/003-0/wizard.txt:60 #, no-c-format msgid "Improve Cold Bolt" msgstr "" #. code: rif(sk_intcost(KN_AUTOCOUNTER) && sk_canlvup(KN_AUTOCOUNTER), l("Improve Counter Defense")), #: npc/003-0/berserk.txt:53 #, no-c-format msgid "Improve Counter Defense" msgstr "" #. code: rif(sk_intcost(WZ_EARTHSPIKE) && sk_canlvup(WZ_EARTHSPIKE), l("Improve Earth Spike")), #: npc/003-0/wizard.txt:62 #, no-c-format msgid "Improve Earth Spike" msgstr "" #. code: rif(sk_intcost(SA_SEISMICWEAPON) && sk_canlvup(SA_SEISMICWEAPON), l("Improve Earth Weapon")), #: npc/003-0/sage.txt:64 #, no-c-format msgid "Improve Earth Weapon" msgstr "" #. code: rif(sk_intcost(SM_ENDURE) && sk_canlvup(SM_ENDURE), l("Improve Endure Skill")), #: npc/003-0/berserk.txt:52 #, no-c-format msgid "Improve Endure Skill" msgstr "" #. code: rif(sk_intcost(MG_FIREBALL) && getskilllv(MG_FIREBALL) < (3+degree_subclass()), l("Improve Fire Ball")), #: npc/003-0/wizard.txt:64 #, no-c-format msgid "Improve Fire Ball" msgstr "" #. code: rif(sk_intcost(MG_FIREBOLT) && sk_canlvup(MG_FIREBOLT), l("Improve Fire Bolt")), #: npc/003-0/wizard.txt:63 #, no-c-format msgid "Improve Fire Bolt" msgstr "" #. code: rif(sk_intcost(SA_FLAMELAUNCHER) && sk_canlvup(SA_FLAMELAUNCHER), l("Improve Fire Weapon")), #: npc/003-0/sage.txt:61 #, no-c-format msgid "Improve Fire Weapon" msgstr "" #. code: //rif(sk_intcost(CR_AUTOGUARD) && sk_canlvup(CR_AUTOGUARD), l("Improve Guard")), #: npc/003-0/tanker.txt:59 #, no-c-format msgid "Improve Guard" msgstr "" #. code: rif(sk_intcost(SA_FROSTWEAPON) && sk_canlvup(SA_FROSTWEAPON), l("Improve Ice Weapon")), #: npc/003-0/sage.txt:62 #, no-c-format msgid "Improve Ice Weapon" msgstr "" #. code: //rif(sk_intcost(MER_INCAGI) && sk_canlvup(MER_INCAGI), l("Improve Increase Agility")), #: npc/003-0/paladin.txt:61 #, no-c-format msgid "Improve Increase Agility" msgstr "" #. code: rif(sk_intcost(AB_HIGHNESSHEAL) && sk_canlvup(AB_HIGHNESSHEAL), l("Improve Luma")), #: npc/003-0/priest.txt:63 #, no-c-format msgid "Improve Luma" msgstr "" #. code: rif(sk_intcost(MG_SRECOVERY) && sk_canlvup(MG_SRECOVERY), l("Improve Mana Recovery")), #: npc/003-0/priest.txt:61 #, no-c-format msgid "Improve Mana Recovery" msgstr "" #. code: rif(sk_intcost(TMW2_SAGE) && sk_canlvup(TMW2_SAGE), l("Improve Mana Wisdom")), #: npc/003-0/sage.txt:60 #, no-c-format msgid "Improve Mana Wisdom" msgstr "" #. code: rif(sk_intcost(MG_NAPALMBEAT) && sk_canlvup(MG_NAPALMBEAT), l("Improve Napalm Beat")), #: npc/003-0/wizard.txt:59 #, no-c-format msgid "Improve Napalm Beat" msgstr "" #. code: rif(sk_intcost(AL_ANGELUS) && sk_canlvup(AL_ANGELUS), l("Improve Party Area Defense")), #: npc/003-0/paladin.txt:59 #, no-c-format msgid "Improve Party Area Defense" msgstr "" #. code: rif(sk_intcost(SM_RECOVERY) && sk_canlvup(SM_RECOVERY), l("Improve Standing HP Regen")), #: npc/003-0/tanker.txt:61 #, no-c-format msgid "Improve Standing HP Regen" msgstr "" #. code: rif(sk_intcost(MG_LIGHTNINGBOLT) && sk_canlvup(MG_LIGHTNINGBOLT), l("Improve Thunder Bolt")), #: npc/003-0/wizard.txt:61 #, no-c-format msgid "Improve Thunder Bolt" msgstr "" #. code: rif(sk_intcost(KN_TWOHANDQUICKEN) && sk_canlvup(KN_TWOHANDQUICKEN), l("Improve Two Hands Quicken")), #: npc/003-0/berserk.txt:54 #, no-c-format msgid "Improve Two Hands Quicken" msgstr "" #. code: rif(sk_intcost(SA_LIGHTNINGLOADER) && sk_canlvup(SA_LIGHTNINGLOADER), l("Improve Wind Weapon")), #: npc/003-0/sage.txt:63 #, no-c-format msgid "Improve Wind Weapon" msgstr "" #. code: mes l("In TMW2 there is"); #: npc/003-1/mariusthebard.txt:94 #, no-c-format msgid "In TMW2 there is" msgstr "" #. code: mesq l("In a few weeks, I will finish the @@ plans, and there will be no doubts, that @@ is not the best weaver in the world!", getitemlink(SaviorArmor), .name$); #: npc/017-3/loratay.txt:19 #, no-c-format msgid "In a few weeks, I will finish the @@ plans, and there will be no doubts, that @@ is not the best weaver in the world!" msgstr "" #. code: mesq l("In exchange for your help, I'll give you a @@!", getitemlink(CrozeniteFourLeafAmulet)); #: npc/002-1/alige.txt:122 #: npc/002-1/alige.txt:67 #, no-c-format msgid "In exchange for your help, I'll give you a @@!" msgstr "" #. code: mesq l("In fact, Bryant is my brother, and he lives in a cave, and he probably have a high level quest too, but that's not important now."); #: npc/015-2/guard.txt:52 #, no-c-format msgid "In fact, Bryant is my brother, and he lives in a cave, and he probably have a high level quest too, but that's not important now." msgstr "" #. code: mesq l("In fact, I am cured! Hooray!!"); #: npc/009-4/yumi.txt:44 #, no-c-format msgid "In fact, I am cured! Hooray!!" msgstr "" #. code: mesq l("In fact, it is flooded at the moment. Come back later."); #: npc/014-2/guards.txt:30 #: npc/009-1/guards.txt:39 #, no-c-format msgid "In fact, it is flooded at the moment. Come back later." msgstr "" #. code: mesq l("In fact, you would get lost and killed. If I were you, I would avoid the Death Penalty. It's high, ya know?"); #: npc/021-1/yeti.txt:73 #, no-c-format msgid "In fact, you would get lost and killed. If I were you, I would avoid the Death Penalty. It's high, ya know?" msgstr "" #. code: mes l("In honor of DragonStar, winner of Easter 2018."); #: npc/functions/scoreboards.txt:259 #, no-c-format msgid "In honor of DragonStar, winner of Easter 2018." msgstr "" #. code: mes l("In honor of Woody, winner of Easter 2019."); #: npc/functions/scoreboards.txt:327 #, no-c-format msgid "In honor of Woody, winner of Easter 2019." msgstr "" #. code: mes l("In order to enter a message press the 'Enter' key, this will display the white box of typing. Type your message there and press 'Enter' again to send your speech."); #: npc/005-7/trainer.txt:326 #, no-c-format msgid "In order to enter a message press the 'Enter' key, this will display the white box of typing. Type your message there and press 'Enter' again to send your speech." msgstr "" #. code: mesq l("In other words, whoever they are, they're after the sages. They are not targetting just simple magical users. This might be a problem."); #: npc/020-7-1/sage.txt:140 #, no-c-format msgid "In other words, whoever they are, they're after the sages. They are not targetting just simple magical users. This might be a problem." msgstr "" #. code: mesq l("In other words: If Lua couldn't find your record, your parents were part of this story! But, on which of these three groups were them?"); #: npc/009-2/librarian.txt:117 #, no-c-format msgid "In other words: If Lua couldn't find your record, your parents were part of this story! But, on which of these three groups were them?" msgstr "" #. code: mes l("In some cases, your pincode will be required."); #: npc/commands/ucp.txt:11 #, no-c-format msgid "In some cases, your pincode will be required." msgstr "" #. code: mesq l("In the ")+b(l("southwest part of the town"))+l(" is the Inn, and you can rent an apartment there for 30 days."); #: npc/024-16/king.txt:43 #, no-c-format msgid "In the " msgstr "" #. code: mesq l("In the end, elves would have quite the age to rivalize with human wizards."); #: npc/003-1/tinris.txt:29 #, no-c-format msgid "In the end, elves would have quite the age to rivalize with human wizards." msgstr "" #. code: mesq l("In the end, they decide the defensive measures, and they even set curfews!"); #: npc/003-1/gladys.txt:34 #, no-c-format msgid "In the end, they decide the defensive measures, and they even set curfews!" msgstr "" #. code: mesq l("In the first eight months I wanted to go back, but now I'm pretty used to living here. Please don't rescue me."); #: npc/017-1/drowned_man.txt:38 #, no-c-format msgid "In the first eight months I wanted to go back, but now I'm pretty used to living here. Please don't rescue me." msgstr "" #. code: mesq l("In the storehouse, kill 4 @@. They keep respawning and are annoying.", getmonsterlink(HouseMaggot)); #: npc/005-7/trainer.txt:106 #, no-c-format msgid "In the storehouse, kill 4 @@. They keep respawning and are annoying." msgstr "" #. code: mesc l("In these dark times, countless souls moved away from Halinarzo. All hope seemed lost."); #: npc/009-2/librarian.txt:77 #, no-c-format msgid "In these dark times, countless souls moved away from Halinarzo. All hope seemed lost." msgstr "" #. code: mesq l("In this case, haven't I counted, I would have deleted only part of the items, then I would go silent. No refunds."); #: npc/005-4/rosen.txt:149 #, no-c-format msgid "In this case, haven't I counted, I would have deleted only part of the items, then I would go silent. No refunds." msgstr "" #. code: mesq l("In this cave we can easily find Coal, Iron ore, and sometimes @@.", getitemlink(Ruby)); // maybe add link for coal and iron ? #: npc/007-1/tycoon.txt:170 #, no-c-format msgid "In this cave we can easily find Coal, Iron ore, and sometimes @@." msgstr "" #. code: mesq l("In this wonderful realm, you can find and earn many @@, our currency!", getitemlink(StrangeCoin)); #: npc/001-1/rewards.txt:11 #, no-c-format msgid "In this wonderful realm, you can find and earn many @@, our currency!" msgstr "" #. code: mesq l("In this world, your friends are your strength. You deserve a reward for the victory, please choose whatever you want."); #: npc/001-7/celestia_bossfight.txt:51 #, no-c-format msgid "In this world, your friends are your strength. You deserve a reward for the victory, please choose whatever you want." msgstr "" #. code: mes l("In times of famine, magic came to save us."); #: npc/003-1/mariusthebard.txt:64 #, no-c-format msgid "In times of famine, magic came to save us." msgstr "" #. code: 003-1,55,82,0 script Inac NPC_PLAYER,{ #: npc/003-1/inac.txt:7 #, no-c-format msgid "Inac" msgstr "" #. code: 003-1,109,109,0 script Inar NPC_PLAYER,{ #: npc/003-1/inar.txt:4 #, no-c-format msgid "Inar" msgstr "" #. code: mesc l("Increase mana experience gain, when using mana skills."); #: npc/003-0/sage.txt:95 #, no-c-format msgid "Increase mana experience gain, when using mana skills." msgstr "" #. code: rif(countitem("Beer") >= 5, l("Indeed, matey! Here they are!")), L_Give, #: npc/005-1/sailors.txt:59 #, no-c-format msgid "Indeed, matey! Here they are!" msgstr "" #. code: l("Indeed. Sorry. I'm not giving you anything."), #: npc/007-1/zarkor.txt:78 #, no-c-format msgid "Indeed. Sorry. I'm not giving you anything." msgstr "" #. code: l("Indoors 1 (Peace)"), #: npc/012-8/utils.txt:104 #: npc/017-7/utils.txt:105 #: npc/017-8/utils.txt:105 #: npc/009-7/utils.txt:89 #: npc/024-14/utils.txt:103 #: npc/009-6/utils.txt:89 #, no-c-format msgid "Indoors 1 (Peace)" msgstr "" #. code: l("Indoors 2 (Dimonds)"), #: npc/009-6/utils.txt:90 #: npc/017-7/utils.txt:106 #: npc/009-7/utils.txt:90 #: npc/024-14/utils.txt:104 #: npc/017-8/utils.txt:106 #: npc/012-8/utils.txt:105 #, no-c-format msgid "Indoors 2 (Dimonds)" msgstr "" #. code: Name: "Infantry Helmet" #: item_db.conf:-1 #, no-c-format msgid "Infantry Helmet" msgstr "" #. code: l("Info"), #: npc/012-6/nurse.txt:26 #, no-c-format msgid "Info" msgstr "" #. code: l("Information"), L_Info, #. code: l("Information"), #. code: l("Information"); #: npc/024-13/manager.txt:36 #: npc/003-1/quirino.txt:58 #: npc/018-2-1/warps.txt:53 #: npc/functions/estate.txt:119 #: npc/003-10/arnea.txt:20 #: npc/020-4/gambler.txt:36 #: npc/003-1/ched.txt:91 #: npc/functions/bank.txt:177 #: npc/017-3/chagashroom.txt:46 #: npc/003-1/aidan.txt:20 #: npc/001-11/Demure.txt:156 #, no-c-format msgid "Information" msgstr "" #. code: l("Initiate a siege"); #: npc/009-1/guards.txt:53 #: npc/020-1/guards.txt:24 #: npc/012-1/guards.txt:186 #: npc/003-1/lieutenantdausen.txt:122 #, no-c-format msgid "Initiate a siege" msgstr "" #. code: l("Initiate small siege (lv. 5)"), L_MKSmall, #: npc/005-1/ayasha.txt:127 #, no-c-format msgid "Initiate small siege (lv. 5)" msgstr "" #. code: mesn l("Injuried Mouboo"); #: npc/014-2/mouboo.txt:175 #: npc/014-2/mouboo.txt:31 #: npc/014-2/mouboo.txt:138 #, no-c-format msgid "Injuried Mouboo" msgstr "" #. code: 017-3,71,30,0 script Inn NPC400,{ #: npc/017-3/dimonds.txt:584 #, no-c-format msgid "Inn" msgstr "" #. code: mesc l("Input new password: "); #: npc/017-7/doorbell.txt:96 #: npc/009-7/doorbell.txt:96 #: npc/009-6/doorbell.txt:96 #: npc/functions/estate.txt:215 #: npc/012-8/doorbell.txt:96 #: npc/017-8/doorbell.txt:96 #, no-c-format msgid "Input new password: " msgstr "" #. code: mesq l("Inside it, there'll be a Transcendence Gate."); #: npc/012-1/bot.txt:33 #, no-c-format msgid "Inside it, there'll be a Transcendence Gate." msgstr "" #. code: mesq l("Inside this house is my brother Alan. He knows how to make Forest Bows of exquisite quality."); #: npc/012-1/gwendolyn.txt:59 #, no-c-format msgid "Inside this house is my brother Alan. He knows how to make Forest Bows of exquisite quality." msgstr "" #. code: if (is_staff()) mes l("Inst @@ Map @@", .@INSTID, .@instanceMapName$); #: npc/003-10/arnea.txt:90 #, no-c-format msgid "Inst @@ Map @@" msgstr "" #. code: mesc l("Insufficient Guild Level! (@@/@@)", getguildlvl(.@gid), @tmp_alcrep_glv[@menu]), 1; #: npc/guilds/logs.txt:264 #, no-c-format msgid "Insufficient Guild Level! (@@/@@)" msgstr "" #. code: mesc l("Insufficient Guild Money! (Guild has: @@ GP)", format_number($GUILD_BANK[.@gid])), 1; #: npc/guilds/logs.txt:269 #, no-c-format msgid "Insufficient Guild Money! (Guild has: @@ GP)" msgstr "" #. code: dispbottom l("Insufficient mana: @@/@@.", readparam(Sp), .@mp); #: npc/config/magic.txt:46 #, no-c-format msgid "Insufficient mana: @@/@@." msgstr "" #. code: Name: "Int Potion" #. code: calcRecipe(CraftIntPotionA, 4, 15000, l("Int Potion")); #: item_db.conf:-1 #: npc/guilds/logs.txt:163 #, no-c-format msgid "Int Potion" msgstr "" #. code: calcRecipe(CraftIntPotionB, 6, 25000, l("Int+ Potion")); #. code: Name: "Int+ Potion" #: item_db.conf:-1 #: npc/guilds/logs.txt:165 #, no-c-format msgid "Int+ Potion" msgstr "" #. code: calcRecipe(CraftIntPotionC, 8, 35000, l("Int++ Potion")); #. code: Name: "Int++ Potion" #: item_db.conf:-1 #: npc/guilds/logs.txt:167 #, no-c-format msgid "Int++ Potion" msgstr "" #. code: mes l("@@ is very useful for alchemy and magic, but nowadays there are few opportunities to use it.", b(l("Intelligence"))); #: npc/005-7/trainer.txt:438 #, no-c-format msgid "Intelligence" msgstr "" #. code: 003-8,27,42,4 script Intense Beard NPC_HUMAN_M_ARTIS,{ #: npc/003-8/intensebeard.txt:6 #, no-c-format msgid "Intense Beard" msgstr "" #. code: mesq l("Interested?"); #: npc/005-5/nylo.txt:187 #, no-c-format msgid "Interested?" msgstr "" #. code: l("Interesting! can I be rewarded for my help?"), #: npc/003-2/eistein.txt:52 #, no-c-format msgid "Interesting! can I be rewarded for my help?" msgstr "" #. code: rif(.@q & HH_NOVICE, l("Intermediary Dungeon (Lv 60+)")), // Level 21-60 #: npc/018-2-1/warps.txt:48 #, no-c-format msgid "Intermediary Dungeon (Lv 60+)" msgstr "" #. code: mes l("Interval: (none, only sent on login)"); #: npc/commands/scheduled-broadcasts.txt:95 #: npc/commands/scheduled-broadcasts.txt:154 #, no-c-format msgid "Interval: (none, only sent on login)" msgstr "" #. code: mes l("Interval: every @@ hour(s)", $@SCHED_Opt[1]); #. code: mes l("Interval: every @@ hour(s)", .@int); #: npc/commands/scheduled-broadcasts.txt:89 #: npc/commands/scheduled-broadcasts.txt:149 #, no-c-format msgid "Interval: every @@ hour(s)" msgstr "" #. code: l("Introduce"), L_Intro, #: npc/001-1/bgmaster.txt:37 #, no-c-format msgid "Introduce" msgstr "" #. code: mesc l("Invalid amount!"), 1; #: npc/guilds/bank.txt:26 #: npc/guilds/bank.txt:39 #, no-c-format msgid "Invalid amount!" msgstr "" #. code: dispbottom l("Invalid map mask"); #: npc/functions/weather.txt:264 #, no-c-format msgid "Invalid map mask" msgstr "" #. code: dispbottom l("Invalid parameter specified, blame saulc."); #: npc/config/magic.txt:65 #, no-c-format msgid "Invalid parameter specified, blame saulc." msgstr "" #. code: Exception(l("Invalid quest state: @@", .@q), RB_DEFAULT|RB_SPEECH|RB_ISFATAL^RB_DISPBOTTOM); #: npc/018-5-3/shaabty.txt:33 #, no-c-format msgid "Invalid quest state: @@" msgstr "" #. code: Exception(l("Invalid season: @@", season()), RB_DEFAULT|RB_SPEECH); break; #: npc/functions/news.txt:387 #, no-c-format msgid "Invalid season: @@" msgstr "" #. code: mesn l("Inya, the Jeweler"); #: npc/003-5/jeweler.txt:132 #: npc/003-5/jeweler.txt:37 #: npc/003-5/jeweler.txt:76 #: npc/003-5/jeweler.txt:129 #: npc/003-5/jeweler.txt:71 #: npc/003-5/jeweler.txt:17 #: npc/003-5/jeweler.txt:64 #: npc/003-5/jeweler.txt:82 #, no-c-format msgid "Inya, the Jeweler" msgstr "" #. code: rif(BaseLevel >= 60, l("Iridium Ingot")), #. code: Name: "Iridium Ingot" #: item_db.conf:-1 #: npc/003-8/jhedia.txt:63 #, no-c-format msgid "Iridium Ingot" msgstr "" #. code: Name: "Iridium Ore" #: item_db.conf:-1 #, no-c-format msgid "Iridium Ore" msgstr "" #. code: Name: "Iron Ammo Box" #: item_db.conf:-1 #, no-c-format msgid "Iron Ammo Box" msgstr "" #. code: Name: "Iron Armbands" #: item_db.conf:-1 #, no-c-format msgid "Iron Armbands" msgstr "" #. code: Name: "Iron Arrow" #: item_db.conf:-1 #, no-c-format msgid "Iron Arrow" msgstr "" #. code: l("Iron Backsword"); #: npc/012-5/nicholas.txt:143 #, no-c-format msgid "Iron Backsword" msgstr "" #. code: l("Iron Blade Shield"), #: npc/012-5/nicholas.txt:176 #, no-c-format msgid "Iron Blade Shield" msgstr "" #. code: l("Iron Bug Slayer"), #: npc/012-5/nicholas.txt:140 #, no-c-format msgid "Iron Bug Slayer" msgstr "" #. code: Name: "Iron Ingot" #. code: l("Iron Ingot"), #: npc/003-8/jhedia.txt:58 #: item_db.conf:-1 #, no-c-format msgid "Iron Ingot" msgstr "" #. code: Name: "Iron Ore" #: item_db.conf:-1 #, no-c-format msgid "Iron Ore" msgstr "" #. code: Name: "Iron Powder" #: item_db.conf:-1 #, no-c-format msgid "Iron Powder" msgstr "" #. code: l("Iron Quiver"), #. code: Name: "Iron Quiver" #: item_db.conf:-1 #: npc/012-5/nicholas.txt:204 #, no-c-format msgid "Iron Quiver" msgstr "" #. code: l("Iron Short Gladius"), #: npc/012-5/nicholas.txt:141 #, no-c-format msgid "Iron Short Gladius" msgstr "" #. code: Name: "Iron Shovel" #: item_db.conf:-1 #, no-c-format msgid "Iron Shovel" msgstr "" #. code: l("Is it too deep?"), #: npc/019-1/well.txt:103 #, no-c-format msgid "Is it too deep?" msgstr "" #. code: l("Is it truly a hard choice to make?"); #: npc/003-6/cyndala.txt:87 #, no-c-format msgid "Is it truly a hard choice to make?" msgstr "" #. code: mesq l("Is that... Wait... Wow. You... Killed a murderer scorpion."); #: npc/003-1/hasan.txt:70 #, no-c-format msgid "Is that... Wait... Wow. You... Killed a murderer scorpion." msgstr "" #. code: l("Is there a reward?"), L_Ask, #: npc/002-1/chefgado.txt:40 #, no-c-format msgid "Is there a reward?" msgstr "" #. code: rif(countitem(WhiteFur), l("Is this high-quality fur?")), #: npc/020-6/agostine.txt:114 #, no-c-format msgid "Is this high-quality fur?" msgstr "" #. code: mesq l("Is this letter yours? Very well, let me read."); #: npc/024-16/king.txt:25 #, no-c-format msgid "Is this letter yours? Very well, let me read." msgstr "" #. code: mes l("Is... Dan... Ger... Ous..."); #: npc/014-2/mouboo.txt:148 #, no-c-format msgid "Is... Dan... Ger... Ous..." msgstr "" #. code: 003-1,97,97,0 script Ishi NPC_PLAYER,{ #: npc/003-1/ishi.txt:8 #, no-c-format msgid "Ishi" msgstr "" #. code: mesc l("Ishi also rewrote his rewards table. More items for lower prices!"); #: npc/functions/news.txt:268 #, no-c-format msgid "Ishi also rewrote his rewards table. More items for lower prices!" msgstr "" #. code: mesn l("Ishi, the Rewards Master"); #: npc/003-1/ishi.txt:38 #: npc/003-1/ishi.txt:97 #: npc/003-1/ishi.txt:11 #, no-c-format msgid "Ishi, the Rewards Master" msgstr "" #. code: l("Isn't hard to live alone?"), L_Start, #: npc/014-2/carla.txt:45 #, no-c-format msgid "Isn't hard to live alone?" msgstr "" #. code: mesq l("It appears we were focusing too much on research and this lead to neglect of other duties of a Sage's household. This is dangerous in times of changes. I'm worried about the future."); #: npc/020-7-1/janitors.txt:261 #, no-c-format msgid "It appears we were focusing too much on research and this lead to neglect of other duties of a Sage's household. This is dangerous in times of changes. I'm worried about the future." msgstr "" #. code: l("It doesn't make much sense to draw overhasty conclusions."), #: npc/020-7-1/peetu.txt:208 #, no-c-format msgid "It doesn't make much sense to draw overhasty conclusions." msgstr "" #. code: mesq l("It happens."); #: npc/018-5-2/leona.txt:24 #, no-c-format msgid "It happens." msgstr "" #. code: mesc l("It has a very dark color and an unusual aroma reminiscent of a moist forest."); #: npc/012-7/celestia.txt:198 #, no-c-format msgid "It has a very dark color and an unusual aroma reminiscent of a moist forest." msgstr "" #. code: mesq l("It has eluded so many craftsmiths, who knows what can be done with that!"); #: npc/017-5/nahrec.txt:104 #, no-c-format msgid "It has eluded so many craftsmiths, who knows what can be done with that!" msgstr "" #. code: mesq l("It have lots of lava caves, and some cool stuff, like the @@, can only be craft there.", getitemlink(SaviorArmor)); #: npc/012-1/bot.txt:45 #, no-c-format msgid "It have lots of lava caves, and some cool stuff, like the @@, can only be craft there." msgstr "" #. code: mes l("It is NOT designed for noobs. It is for the pain-seeking pro adventurers who laugh at death, and see danger as fun."); #: npc/018-2-1/warps.txt:110 #, no-c-format msgid "It is NOT designed for noobs. It is for the pain-seeking pro adventurers who laugh at death, and see danger as fun." msgstr "" #. code: mesq l("It is a boss. I don't know how to summon one, and to be honest - You won't want to see one either."); #: npc/012-2/khafar.txt:87 #, no-c-format msgid "It is a boss. I don't know how to summon one, and to be honest - You won't want to see one either." msgstr "" #. code: mesq l("It is a pirate treasure hideout, yarr arr! If you have a @@ and a @@, you may get luck, yarr!", getitemlink(PirateTreasureMap), getitemlink(IronShovel)); #: npc/018-1/george.txt:61 #, no-c-format msgid "It is a pirate treasure hideout, yarr arr! If you have a @@ and a @@, you may get luck, yarr!" msgstr "" #. code: mesq l("It is a port city at the south of the continent. Main economic activities are mining and spices trade."); #: npc/003-1/mariusthebard.txt:35 #, no-c-format msgid "It is a port city at the south of the continent. Main economic activities are mining and spices trade." msgstr "" #. code: mesq l("It is a really cool place. You must visit it someday!"); #: npc/012-1/bot.txt:36 #, no-c-format msgid "It is a really cool place. You must visit it someday!" msgstr "" #. code: npctalkonce(l("It is a sunny day, don't you think?")); #: npc/functions/random-talk.txt:108 #, no-c-format msgid "It is a sunny day, don't you think?" msgstr "" #. code: mesq l("It is known that even world wars have been under cease-fire on this date. On our world, Jesus Saves pays fortunes to Santa so he can gift every adventurer for the good year."); #: npc/019-4-1/bedder.txt:28 #, no-c-format msgid "It is known that even world wars have been under cease-fire on this date. On our world, Jesus Saves pays fortunes to Santa so he can gift every adventurer for the good year." msgstr "" #. code: mesq l("It is no use... We are too close to a island, they will keep invading the ship..."); #: npc/002-1/dan.txt:77 #, no-c-format msgid "It is no use... We are too close to a island, they will keep invading the ship..." msgstr "" #. code: l("It is often easier to get invited by someone, but if you want to create it, you're free to. Remember guilds also have a player limit."), #: npc/003-2/estard.txt:52 #, no-c-format msgid "It is often easier to get invited by someone, but if you want to create it, you're free to. Remember guilds also have a player limit." msgstr "" #. code: mesq l("It is on a huge, icy mountain peak. Rumors about dragons and legendary items to be found."); #: npc/020-1/misc.txt:61 #: npc/017-1/misc.txt:105 #, no-c-format msgid "It is on a huge, icy mountain peak. Rumors about dragons and legendary items to be found." msgstr "" #. code: mesq l("It is pretty close to here. I advise you to use a good sword, and heal yourself often."); #: npc/015-2/guard.txt:28 #, no-c-format msgid "It is pretty close to here. I advise you to use a good sword, and heal yourself often." msgstr "" #. code: mesq l("It is the birthplace of humans, the first place to come to existence... The World Edge. The place where humanity began, and according to the legend... The place where it shall perish."); #: npc/020-7-1/sage.txt:193 #, no-c-format msgid "It is the birthplace of humans, the first place to come to existence... The World Edge. The place where humanity began, and according to the legend... The place where it shall perish." msgstr "" #. code: mesq l("It is the non-rare ingredients I actually need help with!"); #: npc/009-5/joaquim.txt:91 #, no-c-format msgid "It is the non-rare ingredients I actually need help with!" msgstr "" #. code: mesq l("It is the place where it all began... And I'm not talking about the Mana War."); #: npc/020-7-1/sage.txt:190 #, no-c-format msgid "It is the place where it all began... And I'm not talking about the Mana War." msgstr "" #. code: mesq l("It is very hard to come by, however, my father has a copy he might sell to you for the right price."); #: npc/017-1/roger.txt:59 #, no-c-format msgid "It is very hard to come by, however, my father has a copy he might sell to you for the right price." msgstr "" #. code: l("It looks like you can't carry anything else for now."), #: npc/functions/inventoryplace.txt:28 #, no-c-format msgid "It looks like you can't carry anything else for now." msgstr "" #. code: l("It looks locked."); #: npc/005-2/saxsochest.txt:32 #, no-c-format msgid "It looks locked." msgstr "" #. code: mesq l("It may also create some @@ or a @@, with enough skill.", getitemlink(Arrow), getitemlink(WoodenLog)); #: npc/003-0-1/audsbel.txt:178 #, no-c-format msgid "It may also create some @@ or a @@, with enough skill." msgstr "" #. code: mesq l("It may fail, and you might end up with something entirely unexpected!"); #: npc/003-0-1/audsbel.txt:258 #, no-c-format msgid "It may fail, and you might end up with something entirely unexpected!" msgstr "" #. code: mesq l("It might be a good idea to ask around if anyone else observed something odd connected to this person."); #: npc/020-7/elias.txt:140 #, no-c-format msgid "It might be a good idea to ask around if anyone else observed something odd connected to this person." msgstr "" #. code: mesq l("It might be just my gut instinct, but... Would you be willing to talk with Peetu and the other helpers, investigating what actually happened?"); #: npc/020-7-1/oskari.txt:120 #, no-c-format msgid "It might be just my gut instinct, but... Would you be willing to talk with Peetu and the other helpers, investigating what actually happened?" msgstr "" #. code: mesq l("It might be, but your level isn't. Sorry @@. No going to Hurnscald before level 20.", .@palgal$); #: npc/009-1/guards.txt:30 #, no-c-format msgid "It might be, but your level isn't. Sorry @@. No going to Hurnscald before level 20." msgstr "" #. code: mesq l("It more than just a piece of Zealite Ore... It is a part of the world's heart."); #: npc/020-7-1/sage.txt:207 #, no-c-format msgid "It more than just a piece of Zealite Ore... It is a part of the world's heart." msgstr "" #. code: mesq l("It offers better living conditions than Tulimshar, and is bigger and more prosperous. Few monsters live there."); #: npc/017-1/misc.txt:78 #, no-c-format msgid "It offers better living conditions than Tulimshar, and is bigger and more prosperous. Few monsters live there." msgstr "" #. code: mesq l("It really comes in handy that I have my towel with me. A towel is about the most massively useful thing an inte- ahm, a person can have."); #: npc/017-1/stranger.txt:152 #, no-c-format msgid "It really comes in handy that I have my towel with me. A towel is about the most massively useful thing an inte- ahm, a person can have." msgstr "" #. code: mesq l("It seems all of the slimes are gone now. I'm so glad! Thanks for your help. I mentioned your assistance to Nikolai."); #: npc/020-7-1/janitors.txt:18 #, no-c-format msgid "It seems all of the slimes are gone now. I'm so glad! Thanks for your help. I mentioned your assistance to Nikolai." msgstr "" #. code: l("It seems that you have no status points to reset!"), #: npc/functions/resetstatus.txt:42 #: npc/017-6/azwell.txt:87 #, no-c-format msgid "It seems that you have no status points to reset!" msgstr "" #. code: mesq l("It seems to be the ruins of some sort of Mouboo Temple or whatever, from a millenia ago. There may be traps, so be careful."); #: npc/012-4/wyara.txt:263 #, no-c-format msgid "It seems to be the ruins of some sort of Mouboo Temple or whatever, from a millenia ago. There may be traps, so be careful." msgstr "" #. code: mesq l("It should be almost a boss at your level, so I don't expect to see you again here so soon."); #: npc/005-7/trainer.txt:150 #: npc/005-7/trainer.txt:144 #, no-c-format msgid "It should be almost a boss at your level, so I don't expect to see you again here so soon." msgstr "" #. code: npctalkonce l("It still isn't time to awake the King Of Holy Swords, Light Bringer."); #: npc/023-2/lightbringer.txt:8 #, no-c-format msgid "It still isn't time to awake the King Of Holy Swords, Light Bringer." msgstr "" #. code: mesq l("It takes a lot of mana, and is not very powerful, but it is a must have for everyone."); #: npc/003-1/jakod.txt:56 #, no-c-format msgid "It takes a lot of mana, and is not very powerful, but it is a must have for everyone." msgstr "" #. code: mesq l("It was a little @@.", .@target_direction$[.@targethit]); #: npc/012-1/gwendolyn.txt:421 #, no-c-format msgid "It was a little @@." msgstr "" #. code: mesq l("It was a real problem, threatening them to go out of business. I think they are trying to recover the lost weapons."); #: npc/018-2-1/dustman.txt:123 #, no-c-format msgid "It was a real problem, threatening them to go out of business. I think they are trying to recover the lost weapons." msgstr "" #. code: dispbottom l("It was a recipe you already knew..."); #: npc/craft/recipes.txt:372 #: npc/craft/recipes.txt:327 #, no-c-format msgid "It was a recipe you already knew..." msgstr "" #. code: mesq l("It was an awful cut! Don't think any piece of a sightly lower material will have part in my art!"); #: npc/020-6/agostine.txt:138 #, no-c-format msgid "It was an awful cut! Don't think any piece of a sightly lower material will have part in my art!" msgstr "" #. code: mesq l("It was just south of the island. Try walking around a bit?"); #: npc/000-0-0/sailors.txt:158 #, no-c-format msgid "It was just south of the island. Try walking around a bit?" msgstr "" #. code: mesq l("It was my job to seal the slimes away for the night, but I somehow messed it up!"); #: npc/020-7-1/peetu.txt:182 #, no-c-format msgid "It was my job to seal the slimes away for the night, but I somehow messed it up!" msgstr "" #. code: l("It was so tasty, I can't eat anything more... Thank you."); #: npc/003-1/sarah.txt:11 #, no-c-format msgid "It was so tasty, I can't eat anything more... Thank you." msgstr "" #. code: dispbottom l("It wasn't easy, but you think that you extinguished this nest."); #: npc/020-7-1/core.txt:255 #, no-c-format msgid "It wasn't easy, but you think that you extinguished this nest." msgstr "" #. code: mesc l("It wasn't this time..."), 3; #: npc/003-10/slots.txt:79 #: npc/017-3/slots.txt:97 #, no-c-format msgid "It wasn't this time..." msgstr "" #. code: npctalk3 l("It won't be long before we reach our destination..."); #: npc/002-5/main.txt:41 #, no-c-format msgid "It won't be long before we reach our destination..." msgstr "" #. code: mesq l("It would be unwise to pick a fight with the Yeti King himself. The whole town would suffer."); #: npc/020-7-1/sage.txt:299 #, no-c-format msgid "It would be unwise to pick a fight with the Yeti King himself. The whole town would suffer." msgstr "" #. code: mesq l("It would be very kind of you, if you could seek who I am!"); #: npc/009-2/librarian.txt:50 #, no-c-format msgid "It would be very kind of you, if you could seek who I am!" msgstr "" #. code: mesc l("It'll cost @@ GP", .price); #: npc/003-1/quirino.txt:124 #, no-c-format msgid "It'll cost @@ GP" msgstr "" #. code: mesq l("It'll cost you @@ GP.", .@price); #: npc/016-1/captain.txt:118 #: npc/016-1/captain.txt:70 #: npc/016-1/captain.txt:33 #, no-c-format msgid "It'll cost you @@ GP." msgstr "" #. code: mesq l("It's *sniff* It's all my fault... *sniff*"); #: npc/020-7-1/peetu.txt:178 #, no-c-format msgid "It's *sniff* It's all my fault... *sniff*" msgstr "" #. code: dispbottom l("It's @@ (day)!", $EVENT$); #. code: mesc l("It's @@ (day)!", $EVENT$); #: npc/functions/news.txt:364 #: npc/commands/motd.txt:197 #, no-c-format msgid "It's @@ (day)!" msgstr "" #. code: l("It's @@ @@.", .@amount, getitemname(.@id)); #: npc/items/shovel.txt:109 #: npc/items/shovel.txt:401 #: npc/items/shovel.txt:83 #, no-c-format msgid "It's @@ @@." msgstr "" #. code: mesc l("It's St. Patrick Day, so be warned everyone wants a green dye... So, I raise the prices."); #: npc/017-1/boringnpc.txt:15 #, no-c-format msgid "It's St. Patrick Day, so be warned everyone wants a green dye... So, I raise the prices." msgstr "" #. code: mesc l("It's St. Patrick Event!"), 3; #: npc/003-1/events.txt:179 #, no-c-format msgid "It's St. Patrick Event!" msgstr "" #. code: dispbottom "##B##2"+l("It's TMW2 Project anniversary!")+" "+l("We thank every developer which helped this project thus far!")+"##b##0"; #: npc/functions/daily.txt:123 #, no-c-format msgid "It's TMW2 Project anniversary!" msgstr "" #. code: dispbottom "##B##2"+l("It's TMW2 Server anniversary!")+" "+l("We thank every player, because without them, this would be nothing!")+"##b##0"; #: npc/functions/daily.txt:132 #, no-c-format msgid "It's TMW2 Server anniversary!" msgstr "" #. code: mesc l("It's a @@!", cardname(.@card2)); #. code: mesc l("It's a @@!", cardname(.@card1)); #: npc/020-4/gambler.txt:82 #: npc/020-4/gambler.txt:69 #, no-c-format msgid "It's a @@!" msgstr "" #. code: l("It's a complex curse."), #: npc/012-4/wyara.txt:89 #, no-c-format msgid "It's a complex curse." msgstr "" #. code: l("It's a cursed mouboo."); #: npc/012-4/wyara.txt:90 #, no-c-format msgid "It's a cursed mouboo." msgstr "" #. code: mesq l("It's a scary legend of old. It's truth, but I don't know how much it is."); #: npc/014-5-1/sagratha.txt:178 #, no-c-format msgid "It's a scary legend of old. It's truth, but I don't know how much it is." msgstr "" #. code: l("It's a simple curse."), #: npc/012-4/wyara.txt:88 #, no-c-format msgid "It's a simple curse." msgstr "" #. code: npctalkonce l("It's a strange drawing of a Mouboo."); #: npc/015-8-1/puzzle.txt:103 #, no-c-format msgid "It's a strange drawing of a Mouboo." msgstr "" #. code: mesc l("It's a tie!"); #: npc/020-4/gambler.txt:85 #, no-c-format msgid "It's a tie!" msgstr "" #. code: mesq l("It's a very delicate spell. I usually start to prepare it while the helpers are still working on their research and experiments. That way, when they're done, they can just come and place the slimes under the seal."); #: npc/020-7-1/peetu.txt:243 #, no-c-format msgid "It's a very delicate spell. I usually start to prepare it while the helpers are still working on their research and experiments. That way, when they're done, they can just come and place the slimes under the seal." msgstr "" #. code: mesc l("It's advised to collect PVP equipment."); #: npc/022-1/sign.txt:9 #, no-c-format msgid "It's advised to collect PVP equipment." msgstr "" #. code: mesc l("It's advised to come ready for the cold, the hungry beasts, and other dangers snow may bring."); #: npc/014-5/sign.txt:9 #, no-c-format msgid "It's advised to come ready for the cold, the hungry beasts, and other dangers snow may bring." msgstr "" #. code: mesq l("It's all my fault, I should've paid more attention! You should talk to Chief Oskari about this."); #: npc/020-7/elias.txt:150 #, no-c-format msgid "It's all my fault, I should've paid more attention! You should talk to Chief Oskari about this." msgstr "" #. code: mes l("It's always good to see if you have a lot of them around before you think about attacking one!"); #: npc/005-7/trainer.txt:359 #, no-c-format msgid "It's always good to see if you have a lot of them around before you think about attacking one!" msgstr "" #. code: unittalk(.SAGRATHA, l("It's an ambush!")); #: npc/015-8-1/campaign.txt:105 #, no-c-format msgid "It's an ambush!" msgstr "" #. code: mesc l("It's autumn! There is no special event during autumn, only special drops."); #: npc/functions/news.txt:384 #, no-c-format msgid "It's autumn! There is no special event during autumn, only special drops." msgstr "" #. code: mesq l("It's called Mass Provoke. You'll basically try to convince monsters to attack you."); #: npc/003-1/jakod.txt:75 #, no-c-format msgid "It's called Mass Provoke. You'll basically try to convince monsters to attack you." msgstr "" #. code: mesq l("It's cold, harsh climate makes difficult to live there. It was founded by people thrown away from Tulimshar and Hunrscald for political reasons."); #: npc/017-1/misc.txt:62 #: npc/012-1/dyrinthetraveler.txt:59 #: npc/020-1/misc.txt:46 #, no-c-format msgid "It's cold, harsh climate makes difficult to live there. It was founded by people thrown away from Tulimshar and Hunrscald for political reasons." msgstr "" #. code: mes l("It's currently day, but when night falls, Candor will become darker."); #: npc/005-7/trainer.txt:481 #, no-c-format msgid "It's currently day, but when night falls, Candor will become darker." msgstr "" #. code: mes l("It's currently night, that's why Candor is dark."); #: npc/005-7/trainer.txt:479 #, no-c-format msgid "It's currently night, that's why Candor is dark." msgstr "" #. code: mesq l("It's dangerous in the library right now, be careful. Do you need anything else?"); #: npc/020-7-1/janitors.txt:268 #, no-c-format msgid "It's dangerous in the library right now, be careful. Do you need anything else?" msgstr "" #. code: mesq l("It's done with @@ teethes. These drain your life and raise your strenght to SMASH your foes!", getmonsterlink(Wolvern)); #: npc/001-7/barbarian.txt:31 #, no-c-format msgid "It's done with @@ teethes. These drain your life and raise your strenght to SMASH your foes!" msgstr "" #. code: unittalk(.SAGRATHA, l("It's far from over! You cannot defeat me!")); #: npc/015-8-1/campaign.txt:144 #, no-c-format msgid "It's far from over! You cannot defeat me!" msgstr "" #. code: npctalkonce any(l("You cannot decipher what's written in there."), l("It's written in Mananese, you cannot read."), l("It's full of Mouboo drawings."), l("This note is too old and difficult to read."), l("The only readable thing is an old stain of blood."), l("This note is not interesting, maybe the obelisk is more.")); #: npc/015-8-1/puzzle.txt:88 #, no-c-format msgid "It's full of Mouboo drawings." msgstr "" #. code: l("It's good to see you too, do you happen to be able to make stuff?"), #: npc/017-5/nahrec.txt:26 #, no-c-format msgid "It's good to see you too, do you happen to be able to make stuff?" msgstr "" #. code: mesc l("It's higher! That's right!"); #: npc/020-4/gambler.txt:93 #, no-c-format msgid "It's higher! That's right!" msgstr "" #. code: mesq l("It's impossible to know when she'll be back, so you should prioritize something else for now."); #: npc/012-4/wyara.txt:190 #, no-c-format msgid "It's impossible to know when she'll be back, so you should prioritize something else for now." msgstr "" #. code: mesc l("It's lower! That's right!"); #: npc/020-4/gambler.txt:89 #, no-c-format msgid "It's lower! That's right!" msgstr "" #. code: mesq l("It's my duty to protect the beings in the forest... Not all of them are monsters as @@s like you think.", get_race()); #: npc/014-5-1/sagratha.txt:283 #, no-c-format msgid "It's my duty to protect the beings in the forest... Not all of them are monsters as @@s like you think." msgstr "" #. code: l("It's none of your business."), L_Quit; #: npc/007-1/caelum.txt:29 #, no-c-format msgid "It's none of your business." msgstr "" #. code: l("It's not as good as my new one, but still very useful."), #: npc/003-1/eugene.txt:59 #, no-c-format msgid "It's not as good as my new one, but still very useful." msgstr "" #. code: mesq l("It's not hard to repair, but nobody is bothering Jesusalva on #world as of late. %%n"); #: npc/008-0/master.txt:92 #, no-c-format msgid "It's not hard to repair, but nobody is bothering Jesusalva on #world as of late. %%n" msgstr "" #. code: mesq l("It's not warranted you'll be able to get the powder back, either."); #: npc/003-5/jeweler.txt:134 #, no-c-format msgid "It's not warranted you'll be able to get the powder back, either." msgstr "" #. code: mesc l("It's obtained with ADMINS or by selling furniture. It is sumed to money and used first."); #: npc/functions/estate.txt:164 #: npc/024-13/manager.txt:54 #, no-c-format msgid "It's obtained with ADMINS or by selling furniture. It is sumed to money and used first." msgstr "" #. code: case 2: mesq l("It's over a hundred meters in depth. There is some land here, but I'm afraid of Terranite."); break; #: npc/019-1/well.txt:110 #, no-c-format msgid "It's over a hundred meters in depth. There is some land here, but I'm afraid of Terranite." msgstr "" #. code: mesq l("It's self sufficient economically, and many fairies enjoy travelling there. In fact, rumors says the Fairy Kingdom is near it!"); #: npc/012-1/bot.txt:49 #, no-c-format msgid "It's self sufficient economically, and many fairies enjoy travelling there. In fact, rumors says the Fairy Kingdom is near it!" msgstr "" #. code: mesc l("It's spring! Two lovely NPCs at woodlands can be found..."); #: npc/functions/news.txt:375 #, no-c-format msgid "It's spring! Two lovely NPCs at woodlands can be found..." msgstr "" #. code: rif(season() == SPRING || $@GM_OVERRIDE, l("It's spring, when the wind is always good.")), L_Spring, #: npc/017-1/paxel.txt:154 #, no-c-format msgid "It's spring, when the wind is always good." msgstr "" #. code: mesc l("It's summer! Ched is having his usual contest, but Luffyx in Hurnscald is up to no good!"); #: npc/functions/news.txt:381 #, no-c-format msgid "It's summer! Ched is having his usual contest, but Luffyx in Hurnscald is up to no good!" msgstr "" #. code: dispbottom l("It's tasty ^.^"); #: db/re/item_db.conf:2627 #, no-c-format msgid "It's tasty ^.^" msgstr "" #. code: mesq l("It's time to show this shiny @@ who is the boss! HAHAHAHAHAHAHAH!", getitemlink(.@item)); #: npc/functions/refine.txt:134 #, no-c-format msgid "It's time to show this shiny @@ who is the boss! HAHAHAHAHAHAHAH!" msgstr "" #. code: mesq l("It's valentine day, and I got my hands on a @@ model!", getitemlink(ValentineDress, RedDye)); #: npc/017-3/loratay.txt:24 #, no-c-format msgid "It's valentine day, and I got my hands on a @@ model!" msgstr "" #. code: mesq l("It's very brave of you to fight against those slimes deeper in the library. Remember that you have to kill the entire group to prevent them from breeding. And do it @@!", b(l("Alone"))); #: npc/020-7-1/janitors.txt:20 #, no-c-format msgid "It's very brave of you to fight against those slimes deeper in the library. Remember that you have to kill the entire group to prevent them from breeding. And do it @@!" msgstr "" #. code: mesc l("It's winter! An NPC in Nivalis Town is freezing..."); #: npc/functions/news.txt:378 #, no-c-format msgid "It's winter! An NPC in Nivalis Town is freezing..." msgstr "" #. code: npctalkonce any(l("You cannot decipher what's written in there."), l("It's written in Mananese, you cannot read."), l("It's full of Mouboo drawings."), l("This note is too old and difficult to read."), l("The only readable thing is an old stain of blood."), l("This note is not interesting, maybe the obelisk is more.")); #: npc/015-8-1/puzzle.txt:88 #, no-c-format msgid "It's written in Mananese, you cannot read." msgstr "" #. code: dispbottom l("It's yummy ^.^"); #: db/re/item_db.conf:2629 #, no-c-format msgid "It's yummy ^.^" msgstr "" #. code: Name: "Item 1166" #: item_db.conf:-1 #, no-c-format msgid "Item 1166" msgstr "" #. code: mesn l("Item List"); #: npc/012-7/celestia.txt:130 #: npc/012-7/celestia.txt:108 #, no-c-format msgid "Item List" msgstr "" #. code: l("Item break? Too dangerous! I don't want it!!"), 0; #: npc/functions/refine.txt:27 #, no-c-format msgid "Item break? Too dangerous! I don't want it!!" msgstr "" #. code: mes l("Item created."); #: npc/001-1/portal.txt:58 #, no-c-format msgid "Item created." msgstr "" #. code: mes l("Items for consumption, like potions, can only be used once."); #: npc/005-7/trainer.txt:248 #, no-c-format msgid "Items for consumption, like potions, can only be used once." msgstr "" #. code: mesc l("Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold."); #: npc/002-1/knife.txt:40 #, no-c-format msgid "Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold." msgstr "" #. code: l("Items in your storage are totally safe. Banking itself is totally safe."); #: npc/005-5/nylo.txt:64 #: npc/005-5/nylo.txt:19 #, no-c-format msgid "Items in your storage are totally safe. Banking itself is totally safe." msgstr "" #. code: Name: "Iten" #: item_db.conf:-1 #, no-c-format msgid "Iten" msgstr "" #. code: 003-1,63,141,0 script Itka NPC_F_SHOPKEEPER,{ #: npc/003-1/itka.txt:4 #, no-c-format msgid "Itka" msgstr "" #. code: 012-1,69,93,0 script Jack NPC_LUMBERJACK,{ #: npc/012-1/jack.txt:8 #, no-c-format msgid "Jack" msgstr "" #. code: mesc l("Jack bends the log over his knee."); #: npc/012-1/jack.txt:103 #, no-c-format msgid "Jack bends the log over his knee." msgstr "" #. code: Name: "Jack'O" #: mob_db.conf:4641 #, no-c-format msgid "Jack'O" msgstr "" #. code: Name: "Jack'O Lantern" #: item_db.conf:-1 #, no-c-format msgid "Jack'O Lantern" msgstr "" #. code: Name: "Jack's Skeleton Charm" #: item_db.conf:-1 #, no-c-format msgid "Jack's Skeleton Charm" msgstr "" #. code: mesn "Jack, the Lumberjack"; #: npc/012-1/jack.txt:138 #: npc/012-1/jack.txt:163 #: npc/012-1/jack.txt:143 #: npc/012-1/jack.txt:12 #, no-c-format msgid "Jack, the Lumberjack" msgstr "" #. code: mesc l("Jackpot! You got the @@!", .@it), 3; #: npc/017-3/slots.txt:92 #, no-c-format msgid "Jackpot! You got the @@!" msgstr "" #. code: mesc l("Jackpot! You got the Monocle!"), 3; #: npc/003-10/slots.txt:71 #, no-c-format msgid "Jackpot! You got the Monocle!" msgstr "" #. code: 003-1,109,129,0 script Jakod NPC_PLAYER,{ #: npc/003-1/jakod.txt:8 #, no-c-format msgid "Jakod" msgstr "" #. code: 048-2,104,103,0 script Janika NPC363,{ #. code: 020-7-1,44,56,0 script Janika NPC_BLUESAGEWORKER_FA,{ #: npc/020-7-1/janika.txt:19 #: npc/00000SAVE/BlueSage/helperMSilk.txt:1 #, no-c-format msgid "Janika" msgstr "" #. code: Name: "Jar Of Blood" #: item_db.conf:-1 #, no-c-format msgid "Jar Of Blood" msgstr "" #. code: Name: "Jeans Chaps" #: item_db.conf:-1 #, no-c-format msgid "Jeans Chaps" msgstr "" #. code: Name: "Jeans Shorts" #: item_db.conf:-1 #, no-c-format msgid "Jeans Shorts" msgstr "" #. code: Name: "Jelly Beans" #: item_db.conf:-1 #, no-c-format msgid "Jelly Beans" msgstr "" #. code: 017-3,23,70,0 script Jenny NPC_FEMALE_WORKER,{ #: npc/017-3/workers.txt:8 #, no-c-format msgid "Jenny" msgstr "" #. code: 003-1,93,125,0 script Jerican NPC_JOURNALMAN,{ #: npc/003-1/jerican.txt:7 #, no-c-format msgid "Jerican" msgstr "" #. code: 017-3,40,37,0 script Jerry NPC_BARD_DRUMS,{ #: npc/017-3/dimonds.txt:48 #, no-c-format msgid "Jerry" msgstr "" #. code: mesn "Jesus Saves"; #: npc/functions/clientversion.txt:21 #: npc/functions/clientversion.txt:260 #: npc/functions/clientversion.txt:269 #: npc/functions/clientversion.txt:257 #: npc/functions/clientversion.txt:263 #: npc/functions/clientversion.txt:266 #, no-c-format msgid "Jesus Saves" msgstr "" #. code: mes l("Jesusalva"); #: npc/functions/scoreboards.txt:253 #, no-c-format msgid "Jesusalva" msgstr "" #. code: mesc l("Jesusalva & Saulc, TMW2 Admins"), 2; #: npc/functions/news.txt:114 #, no-c-format msgid "Jesusalva & Saulc, TMW2 Admins" msgstr "" #. code: Name: "Jesusalva Card" #: item_db.conf:-1 #, no-c-format msgid "Jesusalva Card" msgstr "" #. code: mesq l("Jesusalva still have this closed because the traps are broken... %%n But we shall open soon. %%G"); #: npc/008-0/master.txt:89 #, no-c-format msgid "Jesusalva still have this closed because the traps are broken... %%n But we shall open soon. %%G" msgstr "" #. code: mesq l("Jesusaves wrote a grimorie, with ancient secrets of our world."); #: npc/003-0-1/luca.txt:336 #: npc/003-0-1/colin.txt:336 #, no-c-format msgid "Jesusaves wrote a grimorie, with ancient secrets of our world." msgstr "" #. code: Name: "Jesusaves's Grimorium" #: item_db.conf:-1 #, no-c-format msgid "Jesusaves's Grimorium" msgstr "" #. code: 003-5,33,37,0 script Jeweler NPC_FEMALE,{ #: npc/003-5/jeweler.txt:16 #, no-c-format msgid "Jeweler" msgstr "" #. code: 003-8,28,30,0 script Jhedia NPC_ELVEN_FEMALE,{ #: npc/003-8/jhedia.txt:9 #, no-c-format msgid "Jhedia" msgstr "" #. code: 009-5,36,35,4 script Joaquim NPC_PLAYER,{ #: npc/009-5/joaquim.txt:11 #, no-c-format msgid "Joaquim" msgstr "" #. code: mes l("Job Level and certain equips can affect your status. You'll see the modifiers with a + sign."); #: npc/005-7/trainer.txt:453 #: npc/005-7/trainer.txt:511 #, no-c-format msgid "Job Level and certain equips can affect your status. You'll see the modifiers with a + sign." msgstr "" #. code: mesn; mesq l("Job levels already boosts all your status. It gives +1 on each status every 10 job levels."); next; #: npc/003-2/eistein.txt:61 #, no-c-format msgid "Job levels already boosts all your status. It gives +1 on each status every 10 job levels." msgstr "" #. code: l("Join existing arena"), L_JoinArena, #: npc/003-10/arnea.txt:18 #, no-c-format msgid "Join existing arena" msgstr "" #. code: rif(is_admin() && !getcharid(2), l("Join teh Guild")), #: npc/commands/super-menu.txt:14 #, no-c-format msgid "Join teh Guild" msgstr "" #. code: return l("Joker"); break; #: npc/020-4/gambler.txt:19 #, no-c-format msgid "Joker" msgstr "" #. code: Name: "Judgement" #: item_db.conf:-1 #, no-c-format msgid "Judgement" msgstr "" #. code: mes l("Judgement has passed."); #: npc/001-1/portal.txt:54 #, no-c-format msgid "Judgement has passed." msgstr "" #. code: msObjective(false, l("Talk to @@", l("Juliet"))); #. code: 002-1,67,26,0 script Juliet NPC_JULIA,2,10,{ #: npc/002-1/juliet.txt:18 #: npc/002-1/arpan.txt:68 #, no-c-format msgid "Juliet" msgstr "" #. code: rif(.@q == 2, l("Jump inside!")), L_Reckless, #: npc/019-1/well.txt:22 #, no-c-format msgid "Jump inside!" msgstr "" #. code: mesc l("June 21st - September 21st"); #: npc/functions/scoreboards.txt:334 #, no-c-format msgid "June 21st - September 21st" msgstr "" #. code: mesq l("Just @@ ago, thieves stole Pihro & Pyndragon weapons.", FuzzyTime(1542570030)); #: npc/018-2-1/dustman.txt:112 #, no-c-format msgid "Just @@ ago, thieves stole Pihro & Pyndragon weapons." msgstr "" #. code: mesq l("Just be really, REALLY sure you want to do it. I mean, the gemstone will break."); #: npc/003-5/jeweler.txt:133 #, no-c-format msgid "Just be really, REALLY sure you want to do it. I mean, the gemstone will break." msgstr "" #. code: mesc l("Just beware that if you leave, you might get killed really quickly. No death penalty, though."), 1; #: npc/002-3/doors.txt:36 #, no-c-format msgid "Just beware that if you leave, you might get killed really quickly. No death penalty, though." msgstr "" #. code: mesq lg("Just go right, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!", "Just go right, yeye can't miss her. She's the only girl in this crew."); #: npc/002-1/arpan.txt:119 #, no-c-format msgid "Just go right, yeye can't miss her. She's the only girl in this crew.#1" msgstr "" #. code: mesq lg("Just go right, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!", "Just go right, yeye can't miss her. She's the only girl in this crew."); #: npc/002-1/arpan.txt:119 #, no-c-format msgid "Just go right, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!#0" msgstr "" #. code: mesq l("Just go to the basement, past this door. Good luck, @@!", strcharinfo(0)); #: npc/003-4/sorfina.txt:80 #, no-c-format msgid "Just go to the basement, past this door. Good luck, @@!" msgstr "" #. code: mesq l("Just like every cave below the woodlands are under the Terranite King domains, every land covered in snow is under the Yeti King's domains."); #: npc/020-7-1/sage.txt:296 #, no-c-format msgid "Just like every cave below the woodlands are under the Terranite King domains, every land covered in snow is under the Yeti King's domains." msgstr "" #. code: l("Just like parties, you can create from Social menu, but there is a catch: I will give you a document, which allows you to create ONE GUILD."), #: npc/003-2/estard.txt:53 #, no-c-format msgid "Just like parties, you can create from Social menu, but there is a catch: I will give you a document, which allows you to create ONE GUILD." msgstr "" #. code: l("Just look at that water! There's a whole bunch of fish down there."), #: npc/003-1/eugene.txt:60 #, no-c-format msgid "Just look at that water! There's a whole bunch of fish down there." msgstr "" #. code: mesc l("Just looking at him you smell danger, adventure, excitement..."); #: npc/012-2/khafar.txt:17 #, no-c-format msgid "Just looking at him you smell danger, adventure, excitement..." msgstr "" #. code: mesc l("Just one coin for spin."); #: npc/003-10/slots.txt:39 #, no-c-format msgid "Just one coin for spin." msgstr "" #. code: mesc l("Just two coins for spin."); #: npc/017-3/slots.txt:39 #, no-c-format msgid "Just two coins for spin." msgstr "" #. code: mesq l("Just use the arrow key--, err, I mean, just walk to the door on the right. The one which is not guarded by Peter."); #: npc/002-1/arpan.txt:94 #, no-c-format msgid "Just use the arrow key--, err, I mean, just walk to the door on the right. The one which is not guarded by Peter." msgstr "" #. code: mesq l("Just wait. Fafi dragons are slow to show up..."); #: npc/018-4-2/susanne.txt:113 #: npc/018-4-2/susanne.txt:150 #, no-c-format msgid "Just wait. Fafi dragons are slow to show up..." msgstr "" #. code: mesq l("Just... Don't accidentaly invoke a Legendary Guardian or something, these thingies could destroy a whole city."); #: npc/005-6/zitoni.txt:170 #, no-c-format msgid "Just... Don't accidentaly invoke a Legendary Guardian or something, these thingies could destroy a whole city." msgstr "" #. code: l("KILL EVERY MONSTER W/O COLLECTING test"), // 4 #: npc/botcheck/botcheck_blackbox.txt:19 #, no-c-format msgid "KILL EVERY MONSTER W/O COLLECTING test" msgstr "" #. code: l("KILL SPECIFIED MONSTER test"), // 6 #: npc/botcheck/botcheck_blackbox.txt:21 #, no-c-format msgid "KILL SPECIFIED MONSTER test" msgstr "" #. code: Name: "Kanabo" #: item_db.conf:-1 #, no-c-format msgid "Kanabo" msgstr "" #. code: npctalkonce(lg("Keep moving girl.", "Keep moving boy.")); #: npc/functions/random-talk.txt:165 #, no-c-format msgid "Keep moving boy.#1" msgstr "" #. code: npctalkonce(lg("Keep moving girl.", "Keep moving boy.")); #: npc/functions/random-talk.txt:165 #, no-c-format msgid "Keep moving girl.#0" msgstr "" #. code: mesq l("Keep the Grimorie with you. It's the proof you are now Tier 2. The book shall guide your advances!"); #: npc/003-0-1/colin.txt:352 #: npc/003-0-1/luca.txt:352 #, no-c-format msgid "Keep the Grimorie with you. It's the proof you are now Tier 2. The book shall guide your advances!" msgstr "" #. code: mesq l("Keep your voice down! And yes. Can you confirm @@ was the cause?", getitemlink(SilkCocoon)); #: npc/020-7-1/peetu.txt:312 #, no-c-format msgid "Keep your voice down! And yes. Can you confirm @@ was the cause?" msgstr "" #. code: 009-3,39,48,0 script Kevin NPC_PLAYER,{ #: npc/009-3/kevin.txt:8 #, no-c-format msgid "Kevin" msgstr "" #. code: 012-2,54,46,2 script Khafar NPC_ORC,{ #: npc/012-2/khafar.txt:14 #, no-c-format msgid "Khafar" msgstr "" #. code: Name: "Khaki Dye" #: item_db.conf:-1 #, no-c-format msgid "Khaki Dye" msgstr "" #. code: Name: "Kid Bola" #: item_db.conf:-1 #, no-c-format msgid "Kid Bola" msgstr "" #. code: unittalk(.BOSS, l("Kill 'em all!")); #: npc/015-8-1/campaign.txt:104 #, no-c-format msgid "Kill 'em all!" msgstr "" #. code: mesq l("Kill at least a hundred of Pinkies here, and then we can talk."); #: npc/014-3/oscar.txt:116 #, no-c-format msgid "Kill at least a hundred of Pinkies here, and then we can talk." msgstr "" #. code: mesc l("Kills yourself, but revives everyone in a range. You'll take the death penalty."); #: npc/003-0/paladin.txt:133 #, no-c-format msgid "Kills yourself, but revives everyone in a range. You'll take the death penalty." msgstr "" #. code: 024-16,30,23,0 script King Gelid NPC_ELF,{ #: npc/024-16/king.txt:6 #, no-c-format msgid "King Gelid" msgstr "" #. code: mesn l("King Gelid Frozenheart"); #: npc/024-16/king.txt:59 #: npc/024-16/king.txt:24 #: npc/024-16/king.txt:48 #: npc/024-16/king.txt:30 #: npc/024-16/king.txt:42 #: npc/024-16/king.txt:21 #: npc/024-16/king.txt:33 #: npc/024-16/king.txt:18 #: npc/024-16/king.txt:39 #: npc/024-16/king.txt:51 #: npc/024-16/king.txt:27 #: npc/024-16/king.txt:45 #: npc/024-16/king.txt:36 #, no-c-format msgid "King Gelid Frozenheart" msgstr "" #. code: mesq l("King Gelid Frozenheart II rules over all elves and dwarves who live here peacefully, and he also presides the city council."); #: npc/024-1/guard.txt:67 #, no-c-format msgid "King Gelid Frozenheart II rules over all elves and dwarves who live here peacefully, and he also presides the city council." msgstr "" #. code: mesq l("King Gelid Frozenheart II will have you."); #: npc/024-1/guard.txt:79 #, no-c-format msgid "King Gelid Frozenheart II will have you." msgstr "" #. code: 001-6,159,156,6,7 monster King Of Trials 1079,1,60000,60000 #: npc/001-6/_mobs.txt:3 #, no-c-format msgid "King Of Trials" msgstr "" #. code: Name: "Knife" #: item_db.conf:-1 #, no-c-format msgid "Knife" msgstr "" #. code: Name: "Knit Hat" #: item_db.conf:-1 #, no-c-format msgid "Knit Hat" msgstr "" #. code: l("Knock on the door?"), #: npc/014-5/sagratha.txt:58 #: npc/014-5/sagratha.txt:129 #, no-c-format msgid "Knock on the door?" msgstr "" #. code: mesq l("Knowing that would make you a descendant of them. But eh, that's asking too much. You had amnesia, right? That was on the letter."); #: npc/020-7-1/sage.txt:232 #, no-c-format msgid "Knowing that would make you a descendant of them. But eh, that's asking too much. You had amnesia, right? That was on the letter." msgstr "" #. code: mesq l("Knowing when to warp is the secret to success!"); #: npc/024-15/lilanna.txt:58 #, no-c-format msgid "Knowing when to warp is the secret to success!" msgstr "" #. code: 020-1,44,67,0 script Knox The Traveler NPC_F_COINKEEPER,{ #: npc/020-1/misc.txt:8 #, no-c-format msgid "Knox The Traveler" msgstr "" #. code: 048-2,131,119,0 script Kristian NPC366,{ #. code: 020-7-1,62,83,0 script Kristian NPC_BLUESAGEWORKER_MA,{ #: npc/020-7-1/janitors.txt:354 #: npc/00000SAVE/BlueSage/helperCleaning4.txt:1 #, no-c-format msgid "Kristian" msgstr "" #. code: 020-7-1,45,31,4 script Kullervo NPC_BLUESAGEWORKER_MA,{ #. code: 048-2,104,78,0 script Kullervo NPC366,{ #: npc/00000SAVE/BlueSage/helperMReed.txt:1 #: npc/020-7-1/kullervo.txt:19 #, no-c-format msgid "Kullervo" msgstr "" #. code: npctalk l("LEAVE NOW... BEFORE IT BECOMES TOO LATE...."); #: npc/015-8-1/campaign.txt:240 #, no-c-format msgid "LEAVE NOW... BEFORE IT BECOMES TOO LATE...." msgstr "" #. code: Name: "LEGACY Broadsword" #: item_db.conf:-1 #, no-c-format msgid "LEGACY Broadsword" msgstr "" #. code: Name: "LEGACY Miere Cleaver" #: item_db.conf:-1 #, no-c-format msgid "LEGACY Miere Cleaver" msgstr "" #. code: 012-1,82,59,0 script LOFBot NPC_PLAYER,{ #: npc/012-1/bot.txt:6 #, no-c-format msgid "LOFBot" msgstr "" #. code: l("LOWER!"); #: npc/020-4/gambler.txt:75 #, no-c-format msgid "LOWER!" msgstr "" #. code: Name: "Lachesis Brew" #. code: rif($ARKIM_ST >= 4700, l("Lachesis Brew")), #: npc/015-3/arkim.txt:83 #: item_db.conf:-1 #, no-c-format msgid "Lachesis Brew" msgstr "" #. code: msObjective(reputation("LoF") >= 100, l("* become @@ Hero", l("Land Of Fire"))); #: npc/012-1/milly.txt:36 #, no-c-format msgid "Land Of Fire" msgstr "" #. code: rif(TELEPORTERS & TP_FROST|TP_HALIN, l("Land Of Fire - 12,000 GP")), #: npc/024-15/lilanna.txt:102 #, no-c-format msgid "Land Of Fire - 12,000 GP" msgstr "" #. code: l("Land Of Fire Village (@@m)", 40-.@x), #: npc/items/lofteleporter.txt:53 #, no-c-format msgid "Land Of Fire Village (@@m)" msgstr "" #. code: mesq l("Land Of Fire is a place so warm... Although this workshop is a better place to break time and space during Christmas."); #: npc/019-4-1/golbarez.txt:19 #, no-c-format msgid "Land Of Fire is a place so warm... Although this workshop is a better place to break time and space during Christmas." msgstr "" #. code: 016-1,25,24,0 script Laranja NPC_F_SHOPKEEPER,{ #: npc/016-1/laranja.txt:6 #, no-c-format msgid "Laranja" msgstr "" #. code: mes l("Last IP: @@", .@ip$[0]); #: npc/commands/ucp.txt:56 #, no-c-format msgid "Last IP: @@" msgstr "" #. code: mes l("Last Seen: @@", FuzzyTime(.@lastlogin$[.@i-1])); #: npc/commands/ucp.txt:65 #, no-c-format msgid "Last Seen: @@" msgstr "" #. code: mes l("Last map: @@", .@map$[.@i-1]); #: npc/commands/ucp.txt:66 #, no-c-format msgid "Last map: @@" msgstr "" #. code: mes l("Last time they told me he collected more than that..."); #: npc/012-2/rakinorf.txt:288 #, no-c-format msgid "Last time they told me he collected more than that..." msgstr "" #. code: l("Later."), L_Quit; #: npc/003-1/inac.txt:71 #, no-c-format msgid "Later." msgstr "" #. code: 005-1,45,68,0 script Latif NPC_HUMAN_M_ARTIS,{ #: npc/005-1/ayasha.txt:349 #, no-c-format msgid "Latif" msgstr "" #. code: Name: "Lava Mana Pearl" #: item_db.conf:-1 #, no-c-format msgid "Lava Mana Pearl" msgstr "" #. code: 018-3,39,57,21,38 monster Lava Slime 1097,12,10000,0 #. code: 018-3,88,84,26,10 monster Lava Slime 1097,5,10000,0 #. code: 011-1,100,99,79,79 monster Lava Slime 1097,30,60000,60000 #. code: 005-2-1,34,38,10,3 monster Lava Slime 1097,7,36000,300000 #. code: 018-3,123,100,7,26 monster Lava Slime 1097,4,10000,0 #. code: 001-6,155,159,34,35 monster Lava Slime 1097,6,30000,30000 #. code: 001-6,40,75,33,37 monster Lava Slime 1097,12,30000,60000 #. code: 008-2,110,125,21,14 monster Lava Slime 1097,2,25000,25000 #. code: Name: "Lava Slime" #. code: 018-3,66,111,48,15 monster Lava Slime 1097,11,10000,0 #. code: 018-3,96,46,34,27 monster Lava Slime 1097,10,10000,0 #: npc/008-2/_mobs.txt:12 #: npc/001-6/_mobs.txt:6 #: npc/011-1/_mobs.txt:4 #: npc/018-3/_mobs.txt:9 #: npc/018-3/_mobs.txt:7 #: npc/018-3/_mobs.txt:11 #: npc/001-6/_mobs.txt:12 #: npc/018-3/_mobs.txt:8 #: mob_db.conf:3738 #: npc/005-2-1/_mobs.txt:2 #: npc/018-3/_mobs.txt:10 #, no-c-format msgid "Lava Slime" msgstr "" #. code: Name: "Lavern" #. code: 018-1-1,35,39,13,17 monster Lavern 1175,6,30000,3000 #: npc/018-1-1/_mobs.txt:8 #: mob_db.conf:6490 #, no-c-format msgid "Lavern" msgstr "" #. code: mesn "Lawn Cable"; #: npc/commands/discord.txt:27 #, no-c-format msgid "Lawn Cable" msgstr "" #. code: Name: "Lawn Cable Card" #: item_db.conf:-1 #, no-c-format msgid "Lawn Cable Card" msgstr "" #. code: Name: "Lawncandy" #: item_db.conf:-1 #, no-c-format msgid "Lawncandy" msgstr "" #. code: Name: "Lazurite Cristal" #: item_db.conf:-1 #, no-c-format msgid "Lazurite Cristal" msgstr "" #. code: Name: "Lazurite Heart" #: item_db.conf:-1 #, no-c-format msgid "Lazurite Heart" msgstr "" #. code: Name: "Lazurite Robe" #: item_db.conf:-1 #, no-c-format msgid "Lazurite Robe" msgstr "" #. code: Name: "Lazurite Shard" #: item_db.conf:-1 #, no-c-format msgid "Lazurite Shard" msgstr "" #. code: Name: "Lead Ingot" #. code: l("Lead Ingot"), #: npc/003-8/jhedia.txt:61 #: item_db.conf:-1 #, no-c-format msgid "Lead Ingot" msgstr "" #. code: Name: "Lead Ore" #: item_db.conf:-1 #, no-c-format msgid "Lead Ore" msgstr "" #. code: Name: "Leader Wand" #: item_db.conf:-1 #, no-c-format msgid "Leader Wand" msgstr "" #. code: mesc l("Leaderboard is refresh daily at 1 AM!"); #: npc/001-4/lilica.txt:33 #, no-c-format msgid "Leaderboard is refresh daily at 1 AM!" msgstr "" #. code: rif(sk_intcost(SA_FREECAST) && getskilllv(SA_FREECAST) < (1+degree_subclass()/2), l("Learn Action Casting")), #: npc/003-0/sage.txt:58 #, no-c-format msgid "Learn Action Casting" msgstr "" #. code: l("Learn Alchemy Recipes"); #: npc/guilds/logs.txt:94 #, no-c-format msgid "Learn Alchemy Recipes" msgstr "" #. code: rif(sk_intcost(TF_DETOXIFY) && !getskilllv(TF_DETOXIFY), l("Learn Detoxify")), #: npc/003-0/priest.txt:59 #, no-c-format msgid "Learn Detoxify" msgstr "" #. code: rif(sk_intcost(SA_DRAGONOLOGY) && getskilllv(SA_DRAGONOLOGY) < (1+degree_subclass()/2), l("Learn Dragon Slayer")), #: npc/003-0/sage.txt:59 #, no-c-format msgid "Learn Dragon Slayer" msgstr "" #. code: rif(sk_intcost(MG_ENERGYCOAT) && !getskilllv(MG_ENERGYCOAT), l("Learn Energy Coating")), #: npc/003-0/wizard.txt:58 #, no-c-format msgid "Learn Energy Coating" msgstr "" #. code: rif(sk_intcost(AL_HOLYLIGHT) && !getskilllv(AL_HOLYLIGHT), l("Learn Holy Light")), #: npc/003-0/priest.txt:58 #, no-c-format msgid "Learn Holy Light" msgstr "" #. code: rif(sk_intcost(CR_TRUST) && !getskilllv(CR_TRUST), l("Learn Last Standing Man")), #. code: rif(sk_intcost(CR_TRUST) && getskilllv(CR_TRUST) < 1+(degree_subclass()/2), l("Learn Last Standing Man")), #: npc/003-0/paladin.txt:63 #: npc/003-0/tanker.txt:57 #, no-c-format msgid "Learn Last Standing Man" msgstr "" #. code: //rif(sk_intcost(PR_REDEMPTIO) && !getskilllv(PR_REDEMPTIO), l("Learn Redemption")), #: npc/003-0/paladin.txt:62 #, no-c-format msgid "Learn Redemption" msgstr "" #. code: rif(sk_intcost(ALL_RESURRECTION) && getskilllv(ALL_RESURRECTION) < (1+degree_subclass()/2), l("Learn Ressurection")), #: npc/003-0/priest.txt:60 #, no-c-format msgid "Learn Ressurection" msgstr "" #. code: rif(CRAFTING_SCORE >= calcRequisites(), l("Learn crafting for @@ GP", format_number(calcPrices())) ), #: npc/024-16/craftsman.txt:33 #, no-c-format msgid "Learn crafting for @@ GP" msgstr "" #. code: mesq l("Learn milking a Mouboo. And if you harm them, I'll cast a lightning bolt at you!"); #: npc/014-5-1/sagratha.txt:149 #, no-c-format msgid "Learn milking a Mouboo. And if you harm them, I'll cast a lightning bolt at you!" msgstr "" #. code: mesc l("Learn what?"); #: npc/003-8/intensebeard.txt:21 #, no-c-format msgid "Learn what?" msgstr "" #. code: dispbottom l("Learned a new recipe!"); #: npc/craft/recipes.txt:375 #: npc/craft/recipes.txt:330 #, no-c-format msgid "Learned a new recipe!" msgstr "" #. code: Name: "Leather Ball" #: item_db.conf:-1 #, no-c-format msgid "Leather Ball" msgstr "" #. code: Name: "Leather Boots" #: item_db.conf:-1 #, no-c-format msgid "Leather Boots" msgstr "" #. code: Name: "Leather Gloves" #: item_db.conf:-1 #, no-c-format msgid "Leather Gloves" msgstr "" #. code: Name: "Leather Patch" #: item_db.conf:-1 #, no-c-format msgid "Leather Patch" msgstr "" #. code: Name: "Leather Quiver" #. code: l("Leather Quiver"), #: item_db.conf:-1 #: npc/012-5/nicholas.txt:203 #, no-c-format msgid "Leather Quiver" msgstr "" #. code: Name: "Leather Shield" #: item_db.conf:-1 #, no-c-format msgid "Leather Shield" msgstr "" #. code: Name: "Leather Shirt" #: item_db.conf:-1 #, no-c-format msgid "Leather Shirt" msgstr "" #. code: Name: "Leather Suitcase" #: item_db.conf:-1 #, no-c-format msgid "Leather Suitcase" msgstr "" #. code: Name: "Leather Trousers" #: item_db.conf:-1 #, no-c-format msgid "Leather Trousers" msgstr "" #. code: l("Leave"), L_Close; #. code: l("Leave"), L_Quit; #. code: l("Leave"); #. code: l("Leave"), #: npc/020-5/bracco.txt:88 #: npc/009-7/doorbell.txt:78 #: npc/003-10/slots.txt:45 #: npc/024-14/doorbell.txt:52 #: npc/functions/estate.txt:199 #: npc/003-10/arnea.txt:21 #: npc/020-4/gambler.txt:37 #: npc/017-7/doorbell.txt:78 #: npc/003-1/neko.txt:19 #: npc/017-8/doorbell.txt:78 #: npc/003-1/inar.txt:11 #: npc/009-6/doorbell.txt:78 #: npc/019-4-1/chief.txt:214 #: npc/012-8/doorbell.txt:78 #: npc/009-3/dangrostra.txt:14 #: npc/017-3/slots.txt:44 #, no-c-format msgid "Leave" msgstr "" #. code: l("Leave Subclass"), #: npc/003-0/sage.txt:65 #: npc/003-0/tanker.txt:62 #: npc/003-0/priest.txt:64 #: npc/003-0/wizard.txt:65 #: npc/003-0/paladin.txt:64 #: npc/003-0/berserk.txt:55 #, no-c-format msgid "Leave Subclass" msgstr "" #. code: mesc l("Leave blank to abort."); #: npc/001-11/Demure.txt:44 #, no-c-format msgid "Leave blank to abort." msgstr "" #. code: l("Leave it"); #: npc/021-1/logic.txt:99 #: npc/021-4/main.txt:42 #, no-c-format msgid "Leave it" msgstr "" #. code: l("Leave it alone!"), -; #: npc/011-1/manastone.txt:33 #, no-c-format msgid "Leave it alone!" msgstr "" #. code: l("Leave it alone."), -; #. code: l("Leave it alone."), L_Return; #: npc/functions/soul_menhir.txt:15 #: npc/001-4/event_soulmenhir.txt:12 #: npc/001-11/event_soulmenhir.txt:12 #, no-c-format msgid "Leave it alone." msgstr "" #. code: l("Leave it alone?"); #: npc/014-5/sagratha.txt:60 #: npc/014-5/sagratha.txt:131 #, no-c-format msgid "Leave it alone?" msgstr "" #. code: l("Leave the Mouboo alone"); #: npc/014-2/mouboo.txt:39 #, no-c-format msgid "Leave the Mouboo alone" msgstr "" #. code: mesc l("Leave the ship? The town have no death penalty and is under a global event."), 1; #: npc/002-3/doors.txt:38 #, no-c-format msgid "Leave the ship? The town have no death penalty and is under a global event." msgstr "" #. code: mesc l("Leave this place now, defiler..."); #: npc/018-5/town.txt:38 #, no-c-format msgid "Leave this place now, defiler..." msgstr "" #. code: l("Leave."); #. code: menuaction(l("Leave.")); #. code: l("Leave."), -; #: npc/019-1/well.txt:25 #: npc/019-1/well.txt:90 #: npc/002-3/note.txt:19 #: npc/019-1/well.txt:105 #, no-c-format msgid "Leave." msgstr "" #. code: Name: "Left Crafty Wing" #: item_db.conf:-1 #, no-c-format msgid "Left Crafty Wing" msgstr "" #. code: Name: "Left Eye Patch" #: item_db.conf:-1 #, no-c-format msgid "Left Eye Patch" msgstr "" #. code: 002-1,49,36,0 script LeftDoorCheck NPC_HIDDEN,0,0,{ #: npc/002-1/arpan.txt:10 #, no-c-format msgid "LeftDoorCheck" msgstr "" #. code: l("Legacy"), 99; #: npc/commands/debug-look.txt:15 #, no-c-format msgid "Legacy" msgstr "" #. code: Name: "Legendary Tortuga" #: item_db.conf:-1 #, no-c-format msgid "Legendary Tortuga" msgstr "" #. code: Name: "Legendary Wand" #: item_db.conf:-1 #, no-c-format msgid "Legendary Wand" msgstr "" #. code: l("Legendary my ass! What a rip-off!"), #: npc/020-6/agostine.txt:88 #, no-c-format msgid "Legendary my ass! What a rip-off!" msgstr "" #. code: mesq l("Lemme just fetch a small something for you...."); #: npc/019-1-1/miler.txt:55 #, no-c-format msgid "Lemme just fetch a small something for you...." msgstr "" #. code: mesq l("Lemme see... Sagratha is often regarded as a kind and rather powerful elf lady mage... who hate people."); #: npc/003-0-1/audsbel.txt:97 #, no-c-format msgid "Lemme see... Sagratha is often regarded as a kind and rather powerful elf lady mage... who hate people." msgstr "" #. code: 048-2,36,26,0 script Lenita NPC363,{ #. code: 020-7,50,31,2 script Lenita NPC_BLUESAGEWORKER_FA,{ #: npc/00000SAVE/BlueSage/helperResting1.txt:1 #: npc/020-7/workers.txt:104 #, no-c-format msgid "Lenita" msgstr "" #. code: 018-5-2,33,36,0 script Leona NPC_FAIRY_B,{ #: npc/018-5-2/leona.txt:8 #, no-c-format msgid "Leona" msgstr "" #. code: Name: "Leprechaun Hat" #: item_db.conf:-1 #, no-c-format msgid "Leprechaun Hat" msgstr "" #. code: mesq l("Less maggots means more food to the town. So, this time the monsters will be a little stronger."); #: npc/005-7/trainer.txt:104 #, no-c-format msgid "Less maggots means more food to the town. So, this time the monsters will be a little stronger." msgstr "" #. code: mesq l("Less rattos means more food. So, this time the monsters will be a little stronger."); #: npc/007-1/tycoon.txt:88 #, no-c-format msgid "Less rattos means more food. So, this time the monsters will be a little stronger." msgstr "" #. code: l("Let Cynric open your storage. You might also want to open your inventory."), #: npc/005-5/nylo.txt:59 #: npc/005-5/nylo.txt:14 #, no-c-format msgid "Let Cynric open your storage. You might also want to open your inventory." msgstr "" #. code: mesq l("Let me analyze that."); #: npc/003-1/hasan.txt:57 #, no-c-format msgid "Let me analyze that." msgstr "" #. code: mesq l("Let me check into it..."); #: npc/002-1/juliet.txt:33 #, no-c-format msgid "Let me check into it..." msgstr "" #. code: mesq l("Let me inspect it..."); #: npc/012-1/gwendolyn.txt:438 #, no-c-format msgid "Let me inspect it..." msgstr "" #. code: mesq l("Let me introduce myself, I am Nard, captain of this ship."); #: npc/002-3/nard.txt:22 #, no-c-format msgid "Let me introduce myself, I am Nard, captain of this ship." msgstr "" #. code: l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count); #: npc/functions/resetstatus.txt:20 #: npc/017-6/azwell.txt:64 #, no-c-format msgid "Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats." msgstr "" #. code: mesq l("Let me see your bow."); #: npc/012-1/gwendolyn.txt:71 #, no-c-format msgid "Let me see your bow." msgstr "" #. code: mesq l("Let me see... The more Wings and Teethes I collect, the more my research shall advance."); #: npc/015-3/arkim.txt:74 #, no-c-format msgid "Let me see... The more Wings and Teethes I collect, the more my research shall advance." msgstr "" #. code: mesq l("Let me see....."); #: npc/017-1/roger.txt:23 #, no-c-format msgid "Let me see....." msgstr "" #. code: mesq l("Let me show you..."); #: npc/014-5-1/sagratha.txt:301 #, no-c-format msgid "Let me show you..." msgstr "" #. code: mesq l("Let's jump straight to action, shall we? I'll spawn a mighty @@ to fight you!", getmonsterlink(Dummy)); #: npc/000-0-0/sailors.txt:88 #, no-c-format msgid "Let's jump straight to action, shall we? I'll spawn a mighty @@ to fight you!" msgstr "" #. code: mesq l("Let's learn new recipes! Do you wanna?"); #: npc/003-8/intensebeard.txt:15 #, no-c-format msgid "Let's learn new recipes! Do you wanna?" msgstr "" #. code: rif(countitem(CasinoCoins) >= 1, l("Let's play!")), L_Spin, #: npc/020-4/gambler.txt:35 #, no-c-format msgid "Let's play!" msgstr "" #. code: mesq l("Let's see if you can pick a reward!"); #: npc/003-2/lua.txt:323 #, no-c-format msgid "Let's see if you can pick a reward!" msgstr "" #. code: l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP), #: npc/017-6/azwell.txt:92 #: npc/functions/resetstatus.txt:47 #, no-c-format msgid "Let's see... @@ of your status points have just been reset!" msgstr "" #. code: mesq l("Let's start with something simple, yeye."); #: npc/000-0-0/sailors.txt:45 #, no-c-format msgid "Let's start with something simple, yeye." msgstr "" #. code: Name: "Lettuce Leaf" #: item_db.conf:-1 #, no-c-format msgid "Lettuce Leaf" msgstr "" #. code: 005-1,54,96,0 script Liana NPC_ELVEN_FEMALE,{ #: npc/005-1/liana.txt:12 #, no-c-format msgid "Liana" msgstr "" #. code: mesq l("Liar. Where are the goods? Are you trying to cheat me?!"); #: npc/003-1/sailors.txt:71 #, no-c-format msgid "Liar. Where are the goods? Are you trying to cheat me?!" msgstr "" #. code: mesq l("Liar. You can't fool me. That's the price. Get that or get out!"); #: npc/005-6/zitoni.txt:207 #, no-c-format msgid "Liar. You can't fool me. That's the price. Get that or get out!" msgstr "" #. code: Name: "Lieutenant Armor" #: item_db.conf:-1 #, no-c-format msgid "Lieutenant Armor" msgstr "" #. code: Name: "Lieutenant Copper Armor" #: item_db.conf:-1 #, no-c-format msgid "Lieutenant Copper Armor" msgstr "" #. code: 003-1,111,84,0 script Lieutenant Dausen NPC_PLAYER,{ #: npc/003-1/lieutenantdausen.txt:16 #, no-c-format msgid "Lieutenant Dausen" msgstr "" #. code: 009-1,71,24,0 script Lieutenant Jacob NPC_PLAYER,{ #: npc/009-1/guards.txt:6 #, no-c-format msgid "Lieutenant Jacob" msgstr "" #. code: 020-1,49,48,0 script Lieutenant Joshua NPC_PLAYER,{ #: npc/020-1/guards.txt:6 #, no-c-format msgid "Lieutenant Joshua" msgstr "" #. code: 012-1,71,24,0 script Lieutenant Paul NPC_PLAYER,{ #: npc/012-1/guards.txt:6 #, no-c-format msgid "Lieutenant Paul" msgstr "" #. code: Name: "Lifestone" #: item_db.conf:-1 #, no-c-format msgid "Lifestone" msgstr "" #. code: Name: "Lifestone Pendant" #: item_db.conf:-1 #, no-c-format msgid "Lifestone Pendant" msgstr "" #. code: mesq l("Lifestones have the potential to heal the user, and thus are used for potions."); #: npc/004-1/elanore.txt:21 #, no-c-format msgid "Lifestones have the potential to heal the user, and thus are used for potions." msgstr "" #. code: Name: "Light Green Diamond" #: item_db.conf:-1 #, no-c-format msgid "Light Green Diamond" msgstr "" #. code: Name: "Light Platemail" #: item_db.conf:-1 #, no-c-format msgid "Light Platemail" msgstr "" #. code: Name: "Light Ring" #: item_db.conf:-1 #, no-c-format msgid "Light Ring" msgstr "" #. code: Name: "Lightbringer" #: item_db.conf:-1 #, no-c-format msgid "Lightbringer" msgstr "" #. code: 023-2,91,86,0 script Lightbringer#NLib NPC_LIGHTBRINGER,{ #: npc/023-2/lightbringer.txt:6 #, no-c-format msgid "Lightbringer#NLib" msgstr "" #. code: mesq lg("Like, I know you are female.", "Like, I know you are male."); #: npc/009-2/librarian.txt:71 #, no-c-format msgid "Like, I know you are female.#0" msgstr "" #. code: mesq lg("Like, I know you are female.", "Like, I know you are male."); #: npc/009-2/librarian.txt:71 #, no-c-format msgid "Like, I know you are male.#1" msgstr "" #. code: 024-15,23,24,0 script Lilanna NPC_ELF_F,{ #: npc/024-15/lilanna.txt:6 #, no-c-format msgid "Lilanna" msgstr "" #. code: 001-4,139,151,0 script Lilica#easter NPC_EASTER,{ #: npc/001-4/lilica.txt:6 #, no-c-format msgid "Lilica#easter" msgstr "" #. code: 003-1,47,53,0 script Lilica#final NPC_EASTER,{ #: npc/003-1/events.txt:7 #, no-c-format msgid "Lilica#final" msgstr "" #. code: rif(TELEPORTERS & TP_LILIT && 0, l("Lilit")), #. code: rif(TELEPORTERS & TP_LILIT, l("Lilit")), #: npc/009-1/teleporter.txt:27 #: npc/018-5/teleporter.txt:27 #: npc/024-1/teleporter.txt:27 #, no-c-format msgid "Lilit" msgstr "" #. code: rif(TELEPORTERS & TP_LILIT, l("Lilit - 50,000 GP (not exchangeable)")); #: npc/024-15/lilanna.txt:105 #, no-c-format msgid "Lilit - 50,000 GP (not exchangeable)" msgstr "" #. code: Name: "Lilit Warp Crystal" #: item_db.conf:-1 #, no-c-format msgid "Lilit Warp Crystal" msgstr "" #. code: mesq l("Lilit is the fairy kingdom, governed by Lilit the Fairy."); #: npc/014-5-1/sagratha.txt:375 #, no-c-format msgid "Lilit is the fairy kingdom, governed by Lilit the Fairy." msgstr "" #. code: 005-1,45,75,0 script Lilly NPC_CHILD6,{ #: npc/005-1/ayasha.txt:379 #, no-c-format msgid "Lilly" msgstr "" #. code: Name: "Lime Dye" #: item_db.conf:-1 #, no-c-format msgid "Lime Dye" msgstr "" #. code: mes l("Line @@ has been removed.", .@l); #: npc/commands/motd.txt:48 #, no-c-format msgid "Line @@ has been removed." msgstr "" #. code: mesc l("List of known alchemy recipes:"); #: npc/craft/recipes.txt:84 #, no-c-format msgid "List of known alchemy recipes:" msgstr "" #. code: mesc l("List of known cooking recipes:"); #: npc/craft/recipes.txt:68 #, no-c-format msgid "List of known cooking recipes:" msgstr "" #. code: mesc l("List of known crafting recipes:"); #: npc/craft/recipes.txt:157 #, no-c-format msgid "List of known crafting recipes:" msgstr "" #. code: npctalk l("Listen to me! Whoever wants to follow foolish @@ on their suicide quest, stay here for 15 seconds!", strcharinfo(0)); #: npc/003-1-1/yetiking.txt:135 #, no-c-format msgid "Listen to me! Whoever wants to follow foolish @@ on their suicide quest, stay here for 15 seconds!" msgstr "" #. code: mesq l("Listen, it was not only me who had issues with this... Masked Man. Auldsbel also had a similar issues."); #: npc/020-7-1/sage.txt:137 #, no-c-format msgid "Listen, it was not only me who had issues with this... Masked Man. Auldsbel also had a similar issues." msgstr "" #. code: mesq l("Listen, she decided to live away from civilization. She choose the forest as her home and the animals as her family."); #: npc/012-4/wyara.txt:287 #, no-c-format msgid "Listen, she decided to live away from civilization. She choose the forest as her home and the animals as her family." msgstr "" #. code: 003-1,25,73,8,25 monster Little Blub 1007,6,35000,150000 #. code: 003-1-1,41,55,15,14 monster Little Blub 1007,5,35000,200000 #. code: 008-1,103,144,12,15 monster Little Blub 1007,3,15000,25000 #. code: Name: "Little Blub" #: mob_db.conf:324 #: npc/003-1-1/_mobs.txt:5 #: npc/008-1/_mobs.txt:18 #: npc/003-1/_mobs.txt:10 #, no-c-format msgid "Little Blub" msgstr "" #. code: Name: "Living Potato" #. code: 017-1,123,176,103,58 monster Living Potato 1181,36,30000,30000 #. code: 014-4,70,77,53,13 monster Living Potato 1181,5,60000,45000 #: npc/017-1/_mobs.txt:4 #: npc/014-4/_mobs.txt:5 #: mob_db.conf:6777 #, no-c-format msgid "Living Potato" msgstr "" #. code: mesq l("Lizards are the main monster found, and they steal gold from innocent bypassers."); #: npc/017-1/misc.txt:118 #: npc/003-1/ninathetraveler.txt:72 #: npc/009-1/lynnthetraveler.txt:58 #: npc/012-1/dyrinthetraveler.txt:46 #, no-c-format msgid "Lizards are the main monster found, and they steal gold from innocent bypassers." msgstr "" #. code: mesc l("LoF Transcendence Gate was moved to town centre. Tipius haven't been sighted as of late."); #: npc/functions/news.txt:26 #, no-c-format msgid "LoF Transcendence Gate was moved to town centre. Tipius haven't been sighted as of late." msgstr "" #. code: Name: "LoF Warp Crystal" #: item_db.conf:-1 #, no-c-format msgid "LoF Warp Crystal" msgstr "" #. code: dispbottom l("Loading warp, be at this spot in 15 seconds."); #: npc/001-6/warp.txt:13 #, no-c-format msgid "Loading warp, be at this spot in 15 seconds." msgstr "" #. code: 012-1,60,73,0 script Locamit NPC_ELVEN_FEMALE_ARMOR_SHOP,{ #: npc/012-1/locamit.txt:10 #, no-c-format msgid "Locamit" msgstr "" #. code: mesc l("Location Registered. You are now capable to use this warp gate."); #: npc/018-5/teleporter.txt:16 #: npc/024-1/teleporter.txt:16 #: npc/009-1/teleporter.txt:16 #, no-c-format msgid "Location Registered. You are now capable to use this warp gate." msgstr "" #. code: Name: "Lockpicks" #: item_db.conf:-1 #, no-c-format msgid "Lockpicks" msgstr "" #. code: dispbottom l("Lockpicks are the basic tools for thiefs. Talk to a vault in order to attempt lockpicking."); #: db/re/item_db.conf:2314 #, no-c-format msgid "Lockpicks are the basic tools for thiefs. Talk to a vault in order to attempt lockpicking." msgstr "" #. code: Name: "Lof Squirrel" #: mob_db.conf:1814 #, no-c-format msgid "Lof Squirrel" msgstr "" #. code: 014-2,150,63,86,43 monster Log Head 1066,25,30000,30000 #. code: 018-1,59,51,6,4 monster Log Head 1066,2,25000,30000 #. code: Name: "Log Head" #. code: 014-5,156,106,48,44 monster Log Head 1066,21,20000,20000 #: mob_db.conf:2258 #: npc/014-5/_mobs.txt:2 #: npc/014-2/_mobs.txt:2 #: npc/018-1/_mobs.txt:7 #, no-c-format msgid "Log Head" msgstr "" #. code: Name: "Long Sword" #: item_db.conf:-1 #, no-c-format msgid "Long Sword" msgstr "" #. code: l("Look closer."), #: npc/018-5/soul_menhir.txt:9 #, no-c-format msgid "Look closer." msgstr "" #. code: mesq l("Look the height of this bridge! Worse, the water around here is pretty shallow."); #: npc/017-1/drowned_man.txt:45 #, no-c-format msgid "Look the height of this bridge! Worse, the water around here is pretty shallow." msgstr "" #. code: mesq lg("Look what we have here, it is a girl!", "Look what we have here, it is a boy!"); #: npc/024-16/craftsman.txt:16 #, no-c-format msgid "Look what we have here, it is a boy!#1" msgstr "" #. code: mesq lg("Look what we have here, it is a girl!", "Look what we have here, it is a boy!"); #: npc/024-16/craftsman.txt:16 #, no-c-format msgid "Look what we have here, it is a girl!#0" msgstr "" #. code: mesq l("Looks like I already gave you the Maritime Almanac Scroll. You need to go see George again. I am unable to get another copy for you."); #: npc/017-1/roger.txt:169 #, no-c-format msgid "Looks like I already gave you the Maritime Almanac Scroll. You need to go see George again. I am unable to get another copy for you." msgstr "" #. code: 017-3,85,85,0 script Lora Tay NPC_GLASS_OLD_LADY,{ #: npc/017-3/loratay.txt:10 #, no-c-format msgid "Lora Tay" msgstr "" #. code: mesq l("Lost forever on the Desert Canyon, I guess."); #: npc/012-2/khafar.txt:75 #, no-c-format msgid "Lost forever on the Desert Canyon, I guess." msgstr "" #. code: Name: "Lousy Moccasins" #: item_db.conf:-1 #, no-c-format msgid "Lousy Moccasins" msgstr "" #. code: Name: "Love Letter" #: item_db.conf:-1 #, no-c-format msgid "Love Letter" msgstr "" #. code: 001-11,47,34,29,14 monster Lovely Fluffy 1050,6,15000,1500 #. code: Name: "Lovely Fluffy" #: npc/001-11/_mobs.txt:2 #: mob_db.conf:1686 #, no-c-format msgid "Lovely Fluffy" msgstr "" #. code: mesc l("Lower difficulty of advanced stage (level 50+ players), by price rebalances."); #: npc/functions/news.txt:137 #, no-c-format msgid "Lower difficulty of advanced stage (level 50+ players), by price rebalances." msgstr "" #. code: mesc l("Lower difficulty of starters stage (up to level 20 players), by experience redesign."); #: npc/functions/news.txt:138 #, no-c-format msgid "Lower difficulty of starters stage (up to level 20 players), by experience redesign." msgstr "" #. code: 001-1,98,36,0 script Lt. Gerry NPC_ELF,{ #: npc/001-1/bgmaster.txt:261 #, no-c-format msgid "Lt. Gerry" msgstr "" #. code: 001-1,94,36,0 script Lt. Randy NPC_ELF,{ #: npc/001-1/bgmaster.txt:235 #, no-c-format msgid "Lt. Randy" msgstr "" #. code: mesc l("Lua FINALLY noticed that traveling to Halinarzo at level 20 is akin suicide."); #: npc/functions/news.txt:58 #, no-c-format msgid "Lua FINALLY noticed that traveling to Halinarzo at level 20 is akin suicide." msgstr "" #. code: 003-2,38,34,0 script Lua#003-2 NPC_FEMALE,{ #: npc/003-2/lua.txt:7 #, no-c-format msgid "Lua#003-2" msgstr "" #. code: 009-5,32,29,0 script Luanna NPC_FEMALE,{ #: npc/009-5/luanna.txt:6 #, no-c-format msgid "Luanna" msgstr "" #. code: 003-0-1,35,29,0 script Luca NPC_PLAYER,{ #: npc/003-0-1/luca.txt:7 #, no-c-format msgid "Luca" msgstr "" #. code: Name: "Luck Potion" #. code: calcRecipe(CraftLukPotionA, 4, 15000, l("Luck Potion")); #: item_db.conf:-1 #: npc/guilds/logs.txt:149 #, no-c-format msgid "Luck Potion" msgstr "" #. code: calcRecipe(CraftLukPotionB, 6, 25000, l("Luck+ Potion")); #. code: Name: "Luck+ Potion" #: item_db.conf:-1 #: npc/guilds/logs.txt:151 #, no-c-format msgid "Luck+ Potion" msgstr "" #. code: Name: "Luck++ Potion" #. code: calcRecipe(CraftLukPotionC, 8, 35000, l("Luck++ Potion")); #: item_db.conf:-1 #: npc/guilds/logs.txt:153 #, no-c-format msgid "Luck++ Potion" msgstr "" #. code: mesq l("Lucky for you, the Alliance have means to assist you. You'll be a grown up, full fledged adventurer in no time at all, and will be able to visit a friend of mine, who will then send you there."); #: npc/003-2/lua.txt:171 #, no-c-format msgid "Lucky for you, the Alliance have means to assist you. You'll be a grown up, full fledged adventurer in no time at all, and will be able to visit a friend of mine, who will then send you there." msgstr "" #. code: mesc l("Lucky you, you found me! Do you want to SPIN THE WHEEL and gain GREAT rewards?"), 2; #: npc/014-5/events.txt:55 #, no-c-format msgid "Lucky you, you found me! Do you want to SPIN THE WHEEL and gain GREAT rewards?" msgstr "" #. code: mesc l("Lucky! You got the coin back!"), 3; #: npc/003-10/slots.txt:77 #: npc/017-3/slots.txt:95 #, no-c-format msgid "Lucky! You got the coin back!" msgstr "" #. code: 012-1,68,74,0 script Luffyx NPC_RAIJIN,{ #: npc/012-1/luffyx.txt:6 #, no-c-format msgid "Luffyx" msgstr "" #. code: Name: "Luffyx Summer Shorts" #: item_db.conf:-1 #, no-c-format msgid "Luffyx Summer Shorts" msgstr "" #. code: mesc ".:: "+ l("Luxury furniture") + " ::.", 3; #: npc/009-6/doorbell.txt:141 #: npc/017-8/doorbell.txt:141 #: npc/024-14/doorbell.txt:101 #: npc/012-8/doorbell.txt:141 #: npc/009-7/doorbell.txt:141 #: npc/017-7/doorbell.txt:141 #, no-c-format msgid "Luxury furniture" msgstr "" #. code: 009-1,30,26,0 script Lynn The Traveler NPC_F_COINKEEPER,{ #: npc/009-1/lynnthetraveler.txt:6 #, no-c-format msgid "Lynn The Traveler" msgstr "" #. code: mesn "MONSTER KING"; #: npc/007-1/zarkor.txt:182 #: npc/007-1/zarkor.txt:179 #: npc/007-1/zarkor.txt:167 #: npc/007-1/zarkor.txt:173 #, no-c-format msgid "MONSTER KING" msgstr "" #. code: mesq l("MONSTER KING, APPEAR TO ME!"); #: npc/007-1/zarkor.txt:165 #, no-c-format msgid "MONSTER KING, APPEAR TO ME!" msgstr "" #. code: rif(is_admin(), l("MOTD")), #: npc/commands/super-menu.txt:12 #, no-c-format msgid "MOTD" msgstr "" #. code: setnpcdialogtitle l("MOTD Config"); #: npc/commands/motd.txt:118 #, no-c-format msgid "MOTD Config" msgstr "" #. code: l("MOVE AND DROP ITEM test"), // TODO #: npc/botcheck/botcheck_blackbox.txt:24 #, no-c-format msgid "MOVE AND DROP ITEM test" msgstr "" #. code: l("MOVE RANDOMLY test"), // 8 #: npc/botcheck/botcheck_blackbox.txt:23 #, no-c-format msgid "MOVE RANDOMLY test" msgstr "" #. code: l("MOVE, DROP, MOVE, EMOTE, MOVE test"); // TODO #: npc/botcheck/botcheck_blackbox.txt:25 #, no-c-format msgid "MOVE, DROP, MOVE, EMOTE, MOVE test" msgstr "" #. code: mesq l("Ma... Magical Re... Re-ref... Reflection."); #: npc/014-2/mouboo.txt:142 #, no-c-format msgid "Ma... Magical Re... Re-ref... Reflection." msgstr "" #. code: mesq l("Mage equipment also raises MP recovery. So yes, a mage can use a sword and heavy armor, but..."); #: npc/009-2/scholar.txt:60 #, no-c-format msgid "Mage equipment also raises MP recovery. So yes, a mage can use a sword and heavy armor, but..." msgstr "" #. code: mesq l("Mages should use equipment designed for them. Those may be lacking on defense, but will raise MP and Magic Attack."); #: npc/009-2/scholar.txt:52 #, no-c-format msgid "Mages should use equipment designed for them. Those may be lacking on defense, but will raise MP and Magic Attack." msgstr "" #. code: 008-1,146,44,37,30 monster Maggot 1030,8,15000,25000 #. code: .@mobID=areamonster(.@MAP$, 23, 22, 35, 34, l("Maggot"), Maggot, 1, "Nylo#Marggo::OnMurder"); #. code: 004-2,36,40,15,21 monster Maggot 1030,8,35000,150000 #. code: 004-2,100,55,14,14 monster Maggot 1030,7,35000,150000 #. code: 009-1,70,31,49,21 monster Maggot 1030,25,30000,60000 #. code: 003-1,84,106,33,48 monster Maggot 1030,42,35000,450000 #. code: 004-2,73,77,13,4 monster Maggot 1030,7,35000,150000 #. code: 004-1,84,66,33,48 monster Maggot 1030,45,35000,450000 #. code: 005-1,70,94,7,6 monster Maggot 1030,9,35000,300000,Trainer::OnKillMaggot #: npc/008-1/_mobs.txt:13 #: npc/004-2/_mobs.txt:3 #: npc/004-2/_mobs.txt:2 #: npc/004-2/_mobs.txt:4 #: npc/005-1-1/main.txt:124 #: npc/009-1/_mobs.txt:5 #: npc/003-1/_mobs.txt:2 #: npc/005-1-1/main.txt:130 #: npc/005-1/_mobs.txt:4 #: npc/004-1/_mobs.txt:2 #, no-c-format msgid "Maggot" msgstr "" #. code: Name: "Maggot Coccon" #: item_db.conf:-1 #, no-c-format msgid "Maggot Coccon" msgstr "" #. code: Name: "Maggot Slime" #: item_db.conf:-1 #, no-c-format msgid "Maggot Slime" msgstr "" #. code: 002-1,49,33,0 script Magic Arpan NPC_MAGIC_ARPAN,{ #. code: mesn l("Magic Arpan"); #: npc/000-0-0/sailors.txt:166 #: npc/000-0-0/sailors.txt:191 #: npc/000-0-0/sailors.txt:44 #: npc/000-0-0/sailors.txt:103 #: npc/000-0-0/sailors.txt:194 #: npc/000-0-0/sailors.txt:66 #: npc/000-0-0/sailors.txt:62 #: npc/000-0-0/sailors.txt:169 #: npc/000-0-0/sailors.txt:100 #: npc/000-0-0/sailors.txt:72 #: npc/000-0-0/sailors.txt:47 #: npc/000-0-0/sailors.txt:55 #: npc/000-0-0/sailors.txt:69 #: npc/000-0-0/sailors.txt:51 #: npc/000-0-0/sailors.txt:97 #: npc/000-0-0/sailors.txt:198 #: npc/000-0-0/sailors.txt:32 #: npc/002-1/arpan.txt:25 #: npc/000-0-0/sailors.txt:201 #, no-c-format msgid "Magic Arpan" msgstr "" #. code: 000-0-0,29,34,0 script Magic Arpan#sailors NPC_MAGIC_ARPAN,{ #: npc/000-0-0/sailors.txt:250 #, no-c-format msgid "Magic Arpan#sailors" msgstr "" #. code: 005-1,66,62,0 script Magic Barrier NPC_HIDDEN,0,0,{ #: npc/005-1/warpcandorbattle.txt:5 #, no-c-format msgid "Magic Barrier" msgstr "" #. code: dispbottom l("Magic Barrier is active. You must give a whole circle on the desert to break it."); #: npc/001-10/scripts.txt:12 #, no-c-format msgid "Magic Barrier is active. You must give a whole circle on the desert to break it." msgstr "" #. code: Name: "Magic Bif" #: mob_db.conf:4521 #, no-c-format msgid "Magic Bif" msgstr "" #. code: Name: "Magic Goblin" #: mob_db.conf:1771 #, no-c-format msgid "Magic Goblin" msgstr "" #. code: mes l("Magic Maggot"); #: npc/001-1/portal.txt:32 #, no-c-format msgid "Magic Maggot" msgstr "" #. code: if (!MAGIC_LVL) mes l("Magic Power is granted to you, but you die from it."); #: npc/011-1/manastone.txt:72 #, no-c-format msgid "Magic Power is granted to you, but you die from it." msgstr "" #. code: Name: "Magic Ratto" #: mob_db.conf:4928 #, no-c-format msgid "Magic Ratto" msgstr "" #. code: Name: "Magic Top Hat" #: item_db.conf:-1 #, no-c-format msgid "Magic Top Hat" msgstr "" #. code: mesq l("You have some magic power. Do you want to join the @@? ##BThis cannot be undone##b.", l("Magic Warriors")); #. code: //MAGIC_WARRIOR l("Magic Warriors") WIZARD_MAGE #. code: mesq l("I am the @@ master.", l("Magic Warriors")); #: npc/003-0-1/luca.txt:33 #: npc/003-0-1/luca.txt:9 #: npc/003-0-1/luca.txt:215 #, no-c-format msgid "Magic Warriors" msgstr "" #. code: mesq l("Magic is dead. Well, not yet, we still have some mana stones left - but only the strongest ones are allowed to use them and acquire magic."); #: npc/005-7/trainer.txt:460 #, no-c-format msgid "Magic is dead. Well, not yet, we still have some mana stones left - but only the strongest ones are allowed to use them and acquire magic." msgstr "" #. code: mesq l("Magic is sacred. With transmutation, you can create convenience items, specially reagents for other magic skills."); #: npc/003-0-1/audsbel.txt:202 #, no-c-format msgid "Magic is sacred. With transmutation, you can create convenience items, specially reagents for other magic skills." msgstr "" #. code: l("Magic."), L_Magica, #: npc/005-7/trainer.txt:57 #, no-c-format msgid "Magic." msgstr "" #. code: mesc "----------"+l("Magical Weapon Recipes")+"----------", 2; #: npc/craft/recipes.txt:198 #, no-c-format msgid "Magical Weapon Recipes" msgstr "" #. code: l("Magick Real"), #: npc/024-14/utils.txt:107 #: npc/009-7/utils.txt:93 #: npc/009-6/utils.txt:93 #: npc/017-7/utils.txt:109 #: npc/017-8/utils.txt:109 #: npc/012-8/utils.txt:108 #, no-c-format msgid "Magick Real" msgstr "" #. code: 012-1,117,54,0 script Mahad NPC_PLAYER,{ #: npc/012-1/mahad.txt:10 #, no-c-format msgid "Mahad" msgstr "" #. code: 003-1,46,79,0 script Mahoud NPC_PLAYER,{ #: npc/003-1/mahoud.txt:9 #, no-c-format msgid "Mahoud" msgstr "" #. code: 003-4,38,31,0 script Mahoud Basement NPC_HIDDEN,0,0,{ #: npc/003-4/warp.txt:2 #, no-c-format msgid "Mahoud Basement" msgstr "" #. code: 001-1,299,45,0 script Mahul NPC_PLAYER,{ #: npc/001-1/mahul.txt:7 #, no-c-format msgid "Mahul" msgstr "" #. code: mesc l("Mainly fixes and the Monster King is now randomly laying siege to towns!"); #: npc/functions/news.txt:18 #, no-c-format msgid "Mainly fixes and the Monster King is now randomly laying siege to towns!" msgstr "" #. code: mesc l("Major rebalance, lowering difficulty on sub-level-30 stage. Tulimshar is a whole new place."); #: npc/functions/news.txt:97 #, no-c-format msgid "Major rebalance, lowering difficulty on sub-level-30 stage. Tulimshar is a whole new place." msgstr "" #. code: mesc l("Make Potion - @sk-mkpot"); #: npc/items/books.txt:197 #, no-c-format msgid "Make Potion - @sk-mkpot" msgstr "" #. code: rif(countitem(IronOre) >= 1 && Zeny >= 100, l("Make me an Iron Powder.")), L_OreOk, #: npc/007-1/pylon.txt:85 #, no-c-format msgid "Make me an Iron Powder." msgstr "" #. code: l("Make sure to put on a bait after you click, though!"), #: npc/items/books.txt:62 #, no-c-format msgid "Make sure to put on a bait after you click, though!" msgstr "" #. code: mes l("Male"); #. code: l("Male"), G_MALE, #: npc/commands/debug-look.txt:13 #: npc/commands/ucp.txt:53 #, no-c-format msgid "Male" msgstr "" #. code: 003-3,36,34,0 script Malindou NPC_LLOYD,{ #: npc/003-3/malindou.txt:8 #, no-c-format msgid "Malindou" msgstr "" #. code: 003-1,114,106,0 script Malivox NPC_PLAYER,{ #: npc/003-1/malivox.txt:3 #, no-c-format msgid "Malivox" msgstr "" #. code: 001-1,250,20,0 script Mana Being#001-1 NPC_ALIGE_OUTSIDE_BARREL,{ #: npc/001-1/eventmaster.txt:7 #, no-c-format msgid "Mana Being#001-1" msgstr "" #. code: 008-2,48,126,28,33 monster Mana Bug 1075,6,25000,25000 #. code: Name: "Mana Bug" #. code: 005-1,78,49,28,10 monster Mana Bug 1075,5,35000,300000,Trainer::OnKillManaBug #. code: 012-1,90,62,36,15 monster Mana Bug 1075,5,30000,90000 #: npc/012-1/_mobs.txt:3 #: npc/008-2/_mobs.txt:8 #: mob_db.conf:2668 #: npc/005-1/_mobs.txt:8 #, no-c-format msgid "Mana Bug" msgstr "" #. code: Name: "Mana Chest" #: mob_db.conf:5687 #, no-c-format msgid "Mana Chest" msgstr "" #. code: areamonster("005-1", 0, 0, 125, 125, l("Mana Ghost"), ManaGhost, 1, "Ayasha::OnManaGhostDeath"); #. code: 011-1,99,100,79,79 monster Mana Ghost 1068,40,20000,20000 #. code: Name: "Mana Ghost" #. code: 008-1,157,158,17,15 monster Mana Ghost 1068,1,15000,25000 #: mob_db.conf:2350 #: npc/005-1/ayasha.txt:153 #: npc/011-1/_mobs.txt:2 #: npc/008-1/_mobs.txt:10 #, no-c-format msgid "Mana Ghost" msgstr "" #. code: Name: "Mana Gloves" #: item_db.conf:-1 #, no-c-format msgid "Mana Gloves" msgstr "" #. code: mesq l("Mana Magic is less reliable and have an experience system. It's the most common for summoning and transmutation."); #: npc/003-0-1/audsbel.txt:57 #, no-c-format msgid "Mana Magic is less reliable and have an experience system. It's the most common for summoning and transmutation." msgstr "" #. code: mesq l("Mana Magic works similar to regular magic: You can find it on your skill window, and can drag it to your shortcut list."); #: npc/003-0-1/audsbel.txt:80 #, no-c-format msgid "Mana Magic works similar to regular magic: You can find it on your skill window, and can drag it to your shortcut list." msgstr "" #. code: 014-4,61,38,43,23 monster Mana Piou 1155,7,30000,30000 #. code: Name: "Mana Piou" #: mob_db.conf:6025 #: npc/014-4/_mobs.txt:3 #, no-c-format msgid "Mana Piou" msgstr "" #. code: Name: "Mana Piou Feathers" #: item_db.conf:-1 #, no-c-format msgid "Mana Piou Feathers" msgstr "" #. code: mesn l("Mana Saulc"); #: npc/014-3/fountain.txt:11 #, no-c-format msgid "Mana Saulc" msgstr "" #. code: 011-1,0,0,0 script Mana Stone NPC_MANA_STONE,{ #: npc/011-1/manastone.txt:21 #, no-c-format msgid "Mana Stone" msgstr "" #. code: l("Mana is something which existed since the being, but nobody knows much about."), #: npc/items/books.txt:179 #, no-c-format msgid "Mana is something which existed since the being, but nobody knows much about." msgstr "" #. code: l("Manage Beds"), #: npc/024-14/doorbell.txt:80 #: npc/009-7/doorbell.txt:120 #: npc/017-7/doorbell.txt:120 #: npc/009-6/doorbell.txt:120 #: npc/017-8/doorbell.txt:120 #: npc/012-8/doorbell.txt:120 #, no-c-format msgid "Manage Beds" msgstr "" #. code: l("Manage Chairs"), #: npc/012-8/doorbell.txt:124 #: npc/009-6/doorbell.txt:124 #: npc/009-7/doorbell.txt:124 #: npc/017-8/doorbell.txt:124 #: npc/017-7/doorbell.txt:124 #: npc/024-14/doorbell.txt:84 #, no-c-format msgid "Manage Chairs" msgstr "" #. code: l("Manage Decoration"), #: npc/009-7/doorbell.txt:123 #: npc/012-8/doorbell.txt:123 #: npc/009-6/doorbell.txt:123 #: npc/024-14/doorbell.txt:83 #: npc/017-7/doorbell.txt:123 #: npc/017-8/doorbell.txt:123 #, no-c-format msgid "Manage Decoration" msgstr "" #. code: l("Manage Furniture"), #: npc/017-8/doorbell.txt:80 #: npc/024-14/doorbell.txt:53 #: npc/009-7/doorbell.txt:80 #: npc/017-7/doorbell.txt:80 #: npc/012-8/doorbell.txt:80 #: npc/009-6/doorbell.txt:80 #, no-c-format msgid "Manage Furniture" msgstr "" #. code: l("Manage Luxury furniture"), #: npc/024-14/doorbell.txt:82 #: npc/017-7/doorbell.txt:122 #: npc/009-7/doorbell.txt:122 #: npc/017-8/doorbell.txt:122 #: npc/009-6/doorbell.txt:122 #: npc/012-8/doorbell.txt:122 #, no-c-format msgid "Manage Luxury furniture" msgstr "" #. code: l("Manage Paintings"); #: npc/009-6/doorbell.txt:125 #: npc/012-8/doorbell.txt:125 #: npc/017-8/doorbell.txt:125 #: npc/009-7/doorbell.txt:125 #: npc/017-7/doorbell.txt:125 #: npc/024-14/doorbell.txt:85 #, no-c-format msgid "Manage Paintings" msgstr "" #. code: l("Manage Utilities"), #: npc/024-14/doorbell.txt:81 #: npc/017-8/doorbell.txt:121 #: npc/009-7/doorbell.txt:121 #: npc/017-7/doorbell.txt:121 #: npc/009-6/doorbell.txt:121 #: npc/012-8/doorbell.txt:121 #, no-c-format msgid "Manage Utilities" msgstr "" #. code: mesq l("Managed to drop anything? It requires more luck than skill. Here is your reward."); #: npc/005-7/trainer.txt:124 #, no-c-format msgid "Managed to drop anything? It requires more luck than skill. Here is your reward." msgstr "" #. code: mesc ".:: "+ l("Managment Menu") + " ::."; #: npc/009-6/doorbell.txt:66 #: npc/009-7/doorbell.txt:66 #: npc/017-7/doorbell.txt:66 #: npc/functions/estate.txt:186 #: npc/017-8/doorbell.txt:66 #: npc/012-8/doorbell.txt:66 #: npc/024-14/doorbell.txt:43 #, no-c-format msgid "Managment Menu" msgstr "" #. code: Name: "Manana" #: item_db.conf:-1 #, no-c-format msgid "Manana" msgstr "" #. code: 001-8,49,28,31,10 monster Manana Tree 1017,26,30000,30000 #. code: Name: "Manana Tree" #. code: 001-8,67,72,14,9 monster Manana Tree 1017,8,30000,30000 #: npc/001-8/_mobs.txt:7 #: mob_db.conf:624 #: npc/001-8/_mobs.txt:5 #, no-c-format msgid "Manana Tree" msgstr "" #. code: Name: "Manapple" #: item_db.conf:-1 #, no-c-format msgid "Manapple" msgstr "" #. code: rif(.@a, menuimage("actions/test", l("Manually trigger the current broadcast"))), #: npc/commands/scheduled-broadcasts.txt:163 #, no-c-format msgid "Manually trigger the current broadcast" msgstr "" #. code: mesq l("Many citzens are still in fear. Paths are closed, economy is a disaster, things are not here."); #: npc/012-1/guards.txt:16 #, no-c-format msgid "Many citzens are still in fear. Paths are closed, economy is a disaster, things are not here." msgstr "" #. code: mesc l("Many other things were changed, and it is too much to say here. Even people with stronger magic were seen."); #: npc/functions/news.txt:243 #, no-c-format msgid "Many other things were changed, and it is too much to say here. Even people with stronger magic were seen." msgstr "" #. code: mesc l("Many rejoiced. The damage was very big, and all players help is required, to make Hurnscald prosper again."); #: npc/functions/news.txt:218 #, no-c-format msgid "Many rejoiced. The damage was very big, and all players help is required, to make Hurnscald prosper again." msgstr "" #. code: mesc l("Many sacrifices were done, but it was lost."); #: npc/009-2/librarian.txt:81 #, no-c-format msgid "Many sacrifices were done, but it was lost." msgstr "" #. code: mesq l("Many stories are told about this city sewers."); #: npc/003-1/inac.txt:93 #, no-c-format msgid "Many stories are told about this city sewers." msgstr "" #. code: mesq l("Many thanks for all the help!"); #: npc/012-1/hinnak.txt:143 #: npc/014-3/oscar.txt:127 #, no-c-format msgid "Many thanks for all the help!" msgstr "" #. code: mesq l("Many thanks for killing it. Maybe more humans come here now, and play with me."); #: npc/018-4-2/susanne.txt:65 #, no-c-format msgid "Many thanks for killing it. Maybe more humans come here now, and play with me." msgstr "" #. code: mesq l("Many thanks for your help! Here, take this. I'm sure it can be very useful later. It always is."); #: npc/004-1/anwar.txt:116 #, no-c-format msgid "Many thanks for your help! Here, take this. I'm sure it can be very useful later. It always is." msgstr "" #. code: mesq l("Many thanks!"); #: npc/017-1/nowhere_man.txt:39 #: npc/017-1/nowhere_man.txt:47 #: npc/017-1/nowhere_man.txt:86 #: npc/017-1/nowhere_man.txt:124 #: npc/017-1/nowhere_man.txt:78 #: npc/017-1/nowhere_man.txt:117 #, no-c-format msgid "Many thanks!" msgstr "" #. code: mesq l("Many thanks! %%s"); #: npc/012-2/helena.txt:66 #: npc/012-2/helena.txt:56 #, no-c-format msgid "Many thanks! %%s" msgstr "" #. code: mesq l("Many thanks! At least he'll know he haven't impressed me yet!"); #: npc/014-5/blossom.txt:90 #, no-c-format msgid "Many thanks! At least he'll know he haven't impressed me yet!" msgstr "" #. code: mesq l("Many thanks! Come back later to bring me extra @@!", getitemlink(.itemID)); #. code: mesq l("Many thanks! Come back later to bring me extra @@!", getitemlink(RedScorpionStinger)); #: npc/012-2/GonzoDark.txt:44 #: npc/003-10/guarddevoir.txt:68 #: npc/012-2/rakinorf.txt:46 #: npc/003-10/guarddevoir.txt:79 #: npc/012-2/Saulc.txt:44 #, no-c-format msgid "Many thanks! Come back later to bring me extra @@!" msgstr "" #. code: mesq l("Many thanks! Come back soon."); #: npc/017-5/nahrec.txt:152 #: npc/012-5/nicholas.txt:75 #: npc/003-8/jhedia.txt:43 #: npc/020-5/bracco.txt:71 #: npc/017-4/pyndragon.txt:46 #: npc/017-4/pihro.txt:59 #: npc/017-5/silversmith.txt:47 #, no-c-format msgid "Many thanks! Come back soon." msgstr "" #. code: mesq l("Many thanks! I'll arrange the table."); #: npc/012-7/celestia.txt:177 #, no-c-format msgid "Many thanks! I'll arrange the table." msgstr "" #. code: mesq l("Many thanks! I'll be sooooo fashionable now!"); #: npc/018-5-2/leona.txt:108 #, no-c-format msgid "Many thanks! I'll be sooooo fashionable now!" msgstr "" #. code: mesq l("Many thanks! If I let my wose side blossom, I'm sure she'll look at me!"); #: npc/014-4/thorn.txt:93 #, no-c-format msgid "Many thanks! If I let my wose side blossom, I'm sure she'll look at me!" msgstr "" #. code: mesq l("Many thanks, the Doctor always know what's best for you."); // you or your health? Are you sure? #: npc/019-1-1/miler.txt:52 #, no-c-format msgid "Many thanks, the Doctor always know what's best for you." msgstr "" #. code: mesq lg("Many thanks, your help has been invaluable. We're now capable to travel at ease."); #: npc/003-1/sailors.txt:93 #, no-c-format msgid "Many thanks, your help has been invaluable. We're now capable to travel at ease.#0" msgstr "" #. code: mesq lg("Many thanks, your help has been invaluable. We're now capable to travel at ease."); #: npc/003-1/sailors.txt:93 #, no-c-format msgid "Many thanks, your help has been invaluable. We're now capable to travel at ease.#1" msgstr "" #. code: mesq l("Many thanks. I couldn't live without it. Please come back later."); #: npc/019-1-1/miler.txt:173 #, no-c-format msgid "Many thanks. I couldn't live without it. Please come back later." msgstr "" #. code: mesq l("Many thanks. You have my eternal gratitute. Here is 1000 GP for your troubles."); #: npc/012-1/hinnak.txt:124 #, no-c-format msgid "Many thanks. You have my eternal gratitute. Here is 1000 GP for your troubles." msgstr "" #. code: mesq l("Many thanks. You have my eternal gratitute. Here is 2000 GP for your troubles."); #: npc/014-3/oscar.txt:108 #, no-c-format msgid "Many thanks. You have my eternal gratitute. Here is 2000 GP for your troubles." msgstr "" #. code: mesq l("Many, many thanks!"); #: npc/017-3/doug.txt:30 #, no-c-format msgid "Many, many thanks!" msgstr "" #. code: mesq l("Many, many thanks! I'm sure the children will love it!"); #: npc/005-1/liana.txt:66 #: npc/005-1/liana.txt:77 #, no-c-format msgid "Many, many thanks! I'm sure the children will love it!" msgstr "" #. code: mesq l("Many, many thanks! Thus far, you delivered me @@ gift boxes!", .@q2); #: npc/022-1/gift_collector.txt:77 #, no-c-format msgid "Many, many thanks! Thus far, you delivered me @@ gift boxes!" msgstr "" #. code: 003-1,88,135,0 script Marius The Bard NPC_ELVEN_MAN_TRADER,{ #: npc/003-1/mariusthebard.txt:7 #, no-c-format msgid "Marius The Bard" msgstr "" #. code: speech l("Marriage failed."); #: npc/functions/marriage.txt:186 #, no-c-format msgid "Marriage failed." msgstr "" #. code: mes l("Married with @@", gf_charname(.@married[.@i-1])); #: npc/commands/ucp.txt:68 #, no-c-format msgid "Married with @@" msgstr "" #. code: Name: "Mashmallow" #: item_db.conf:-1 #, no-c-format msgid "Mashmallow" msgstr "" #. code: .BOSS=monster(.@m$, 47, 40, l("Masked Assassin"), HoodedAssassin, 1, .@n$+"::OnSagrathaWin"); #: npc/015-8-1/campaign.txt:26 #, no-c-format msgid "Masked Assassin" msgstr "" #. code: Name: "Master Bola" #: item_db.conf:-1 #, no-c-format msgid "Master Bola" msgstr "" #. code: rif(.@q & HH_EXPERT, l("Master Dungeon (BOSS)")), // Boss Only #: npc/018-2-1/warps.txt:51 #, no-c-format msgid "Master Dungeon (BOSS)" msgstr "" #. code: 018-2-4,47,28,0 script Master Exchanger#0 NPC_M_COINKEEPER,{ #: npc/018-2-4/lv3.txt:7 #, no-c-format msgid "Master Exchanger#0" msgstr "" #. code: Name: "Mauve Dye" #: item_db.conf:-1 #, no-c-format msgid "Mauve Dye" msgstr "" #. code: Name: "Mauve Herb" #. code: 014-5,91,132,54,63 monster Mauve Herb 1135,9,80000,80000 #: npc/014-5/_mobs.txt:11 #: item_db.conf:-1 #, no-c-format msgid "Mauve Herb" msgstr "" #. code: Name: "Mauve Plant" #. code: 014-2,148,70,137,117 monster Mauve Plant 1135,3,45000,50000 #. code: 014-1,88,68,104,43 monster Mauve Plant 1135,3,45000,50000 #. code: 013-1,76,82,49,21 monster Mauve Plant 1135,4,90000,90000 #. code: 014-3,128,112,70,21 monster Mauve Plant 1135,5,90000,90000 #: npc/014-1/_mobs.txt:8 #: npc/013-1/_mobs.txt:3 #: npc/014-3/_mobs.txt:8 #: npc/014-2/_mobs.txt:10 #: mob_db.conf:5307 #, no-c-format msgid "Mauve Plant" msgstr "" #. code: 003-0-1,77,40,0 script Maxime NPC_PLAYER,{ #: npc/003-0-1/maxime.txt:7 #, no-c-format msgid "Maxime" msgstr "" #. code: 005-1,49,47,0 script Maya NPC_RAIJIN_FEMALE_LEGION_ARTIS,{ #: npc/005-1/maya.txt:15 #, no-c-format msgid "Maya" msgstr "" #. code: l("Maybe I can help to ease your pain?"), #: npc/020-7-1/peetu.txt:173 #, no-c-format msgid "Maybe I can help to ease your pain?" msgstr "" #. code: rif(getgmlevel(), l("Maybe I could give you more beer?")), #: npc/012-2/rakinorf.txt:87 #, no-c-format msgid "Maybe I could give you more beer?" msgstr "" #. code: mesq l("Maybe I should also give you a lesson in how to count? You don't have enough."); #: npc/012-1/gwendolyn.txt:508 #, no-c-format msgid "Maybe I should also give you a lesson in how to count? You don't have enough." msgstr "" #. code: l("Maybe another time."), -; #: npc/003-1/sailors.txt:24 #, no-c-format msgid "Maybe another time." msgstr "" #. code: mesq l("Maybe he was confused, not sure. He talked very strangely."); #: npc/020-7-1/kullervo.txt:78 #, no-c-format msgid "Maybe he was confused, not sure. He talked very strangely." msgstr "" #. code: l("Maybe later."); #. code: l("Maybe later."), -, #. code: l("Maybe later."), L_Close; #. code: l("Maybe later."), -; #: npc/019-4-1/cook.txt:38 #: npc/003-4/sorfina.txt:57 #: npc/001-4/lilica.txt:56 #: npc/003-10/officer.txt:29 #: npc/020-6/agostine.txt:115 #: npc/005-1/ayasha.txt:105 #, no-c-format msgid "Maybe later." msgstr "" #. code: mesq l("Maybe next time, then."); #: npc/005-4/tolchi.txt:20 #, no-c-format msgid "Maybe next time, then." msgstr "" #. code: mesq l("Maybe on spring Blossom will look at me... For now, my wose part is withering."); #: npc/014-4/thorn.txt:28 #, no-c-format msgid "Maybe on spring Blossom will look at me... For now, my wose part is withering." msgstr "" #. code: l("Maybe some other time."),L_Close; #: npc/005-1/zegas.txt:38 #: npc/005-1/zegas.txt:47 #, no-c-format msgid "Maybe some other time." msgstr "" #. code: if (getq(General_Narrator) >= 1) mesq l("Maybe there are things in Candor which still require your attention? I overheard some of them."); #: npc/002-3/elmo.txt:39 #, no-c-format msgid "Maybe there are things in Candor which still require your attention? I overheard some of them." msgstr "" #. code: mesq l("Maybe you can help our city guard. I see you are a Monster Hunting Quest Participant, right?"); #: npc/012-1/guards.txt:107 #, no-c-format msgid "Maybe you can help our city guard. I see you are a Monster Hunting Quest Participant, right?" msgstr "" #. code: mesq l("Maybe you could bring me 10 sticky @@?", getitemlink(MaggotSlime)); #: npc/005-1/liana.txt:51 #, no-c-format msgid "Maybe you could bring me 10 sticky @@?" msgstr "" #. code: mesq l("Maybe you could bring me 5 @@? I will reward you for your effort.", getitemlink(MaggotSlime)); #: npc/005-1/liana.txt:41 #, no-c-format msgid "Maybe you could bring me 5 @@? I will reward you for your effort." msgstr "" #. code: mesq l("Maybe you could bring me 5 delicious @@? They have a great effect in quenching thirst and recovering vigour.", getitemlink(CactusDrink)); #. code: mesq l("Maybe you could bring me 5 delicious @@? They have a great effect in quenching thirst and recovering vigour.", getitemlink(CactusPotion)); #: npc/003-1/swezanne.txt:56 #: npc/003-1/swezanne.txt:47 #, no-c-format msgid "Maybe you could bring me 5 delicious @@? They have a great effect in quenching thirst and recovering vigour." msgstr "" #. code: mesq l("Maybe you could convince him. There's a summoning circle on Tulimshar Sewers."); #: npc/012-7/celestia.txt:77 #, no-c-format msgid "Maybe you could convince him. There's a summoning circle on Tulimshar Sewers." msgstr "" #. code: mesq l("Maybe you could do me a favour, though?"); #: npc/018-5-3/shaabty.txt:46 #, no-c-format msgid "Maybe you could do me a favour, though?" msgstr "" #. code: mesq l("Maybe you could now help my friend Oscar. His farm is west of here."); #: npc/012-1/hinnak.txt:16 #, no-c-format msgid "Maybe you could now help my friend Oscar. His farm is west of here." msgstr "" #. code: mesq l("Maybe you did it, after all!"); #: npc/012-1/gwendolyn.txt:436 #, no-c-format msgid "Maybe you did it, after all!" msgstr "" #. code: l("Maybe you do, your jerk! Stop drinking! Lua told me that you could help me! DO YOUR JOB!!"), #: npc/012-2/rakinorf.txt:154 #, no-c-format msgid "Maybe you do, your jerk! Stop drinking! Lua told me that you could help me! DO YOUR JOB!!" msgstr "" #. code: l("Maybe you should talk to your chief about that?"), #: npc/020-7-1/peetu.txt:207 #, no-c-format msgid "Maybe you should talk to your chief about that?" msgstr "" #. code: l("Maybe, but... I don't know my parents."), #: npc/020-7-1/janitors.txt:495 #, no-c-format msgid "Maybe, but... I don't know my parents." msgstr "" #. code: mesq l("Maybe."); #: npc/017-6/azwell.txt:29 #, no-c-format msgid "Maybe." msgstr "" #. code: mesq l("Maybe. Come back later."); #: npc/014-5-1/sagratha.txt:477 #, no-c-format msgid "Maybe. Come back later." msgstr "" #. code: mesq l("Meaning that once you equip a bow, you likely won't be able to dodge attacks."); #: npc/005-4/rosen.txt:127 #, no-c-format msgid "Meaning that once you equip a bow, you likely won't be able to dodge attacks." msgstr "" #. code: mesc l("Meanwhile, several bugs were fixed. Our second sun had been glitchy, but Jesus Saves made sure it is now fine."); #: npc/functions/news.txt:101 #, no-c-format msgid "Meanwhile, several bugs were fixed. Our second sun had been glitchy, but Jesus Saves made sure it is now fine." msgstr "" #. code: mes l("Mechanically based technology (eg. the Gates or Time Flasks) will never suffer damage from operation but are more costly."); #: npc/024-15/lilanna.txt:53 #, no-c-format msgid "Mechanically based technology (eg. the Gates or Time Flasks) will never suffer damage from operation but are more costly." msgstr "" #. code: 020-3,26,28,2 script Mede NPC_PLAYER,{ #: npc/020-3/mede.txt:8 #, no-c-format msgid "Mede" msgstr "" #. code: mesc l("Meh, telling him it was a lie is not going to help."); #: npc/020-7-1/peetu.txt:304 #, no-c-format msgid "Meh, telling him it was a lie is not going to help." msgstr "" #. code: mesq l("Meh, the Blue Sage is truly extravagant. We take @@ for the simplest things as keeping the house warm.", getitemlink(Coal)); #: npc/020-7-2/connor.txt:11 #, no-c-format msgid "Meh, the Blue Sage is truly extravagant. We take @@ for the simplest things as keeping the house warm." msgstr "" #. code: 012-2,54,43,0 script Melina NPC_FEMALE,{ #: npc/012-2/melina.txt:9 #, no-c-format msgid "Melina" msgstr "" #. code: Name: "Mercenary Boxset A" #: item_db.conf:-1 #, no-c-format msgid "Mercenary Boxset A" msgstr "" #. code: Name: "Mercenary Boxset B" #: item_db.conf:-1 #, no-c-format msgid "Mercenary Boxset B" msgstr "" #. code: Name: "Mercenary Boxset C" #: item_db.conf:-1 #, no-c-format msgid "Mercenary Boxset C" msgstr "" #. code: case 3: return l("Merchant"); #: npc/functions/util.txt:669 #, no-c-format msgid "Merchant" msgstr "" #. code: mes l("Merchants like to buy body parts of killed monsters and animals because they can make items and equipment."); #: npc/005-7/trainer.txt:208 #, no-c-format msgid "Merchants like to buy body parts of killed monsters and animals because they can make items and equipment." msgstr "" #. code: mes l("Mercy has been granted."); #: npc/001-1/portal.txt:53 #, no-c-format msgid "Mercy has been granted." msgstr "" #. code: mes l("Merlin was a accomplished carpenter and wanted to make a new"); #: npc/017-3/dimonds.txt:569 #, no-c-format msgid "Merlin was a accomplished carpenter and wanted to make a new" msgstr "" #. code: mesq l("Merry Christmas!"); #. code: npctalkonce(l("Merry Christmas!")); #. code: dispbottom "##B##2"+l("Merry Christmas!")+" "+l("You have gained a special login bonus!")+"##b##0"; #: npc/functions/random-talk.txt:30 #: npc/functions/daily.txt:139 #: npc/020-1/serge.txt:33 #, no-c-format msgid "Merry Christmas!" msgstr "" #. code: npctalkonce(l("Merry Christmas, adventurer.")); #: npc/functions/random-talk.txt:151 #, no-c-format msgid "Merry Christmas, adventurer." msgstr "" #. code: npctalkonce(l("Merry Christmas, arr yarr!!")); #: npc/functions/random-talk.txt:66 #, no-c-format msgid "Merry Christmas, arr yarr!!" msgstr "" #. code: mes l("Message:"); #: npc/commands/scheduled-broadcasts.txt:83 #, no-c-format msgid "Message:" msgstr "" #. code: mesq l("Mh, I can't really tell since I usually work in the library while he works at the workshop. Maybe you should ask around among the people who work there."); #: npc/020-7/workers.txt:147 #, no-c-format msgid "Mh, I can't really tell since I usually work in the library while he works at the workshop. Maybe you should ask around among the people who work there." msgstr "" #. code: mesq l("Mh, I don't know him closely."); #: npc/020-7-1/janika.txt:85 #, no-c-format msgid "Mh, I don't know him closely." msgstr "" #. code: mesq "%%f " + l("Mh, let me see. We already have a copy of this page, but it's helpful nevertheless. Thank you."); #: npc/020-7-1/ensio.txt:105 #, no-c-format msgid "Mh, let me see. We already have a copy of this page, but it's helpful nevertheless. Thank you." msgstr "" #. code: mesq l("Mh, let me think. There were quite a few visitors with different concerns, but that's usual at this time of the year."); #: npc/020-7/elias.txt:187 #, no-c-format msgid "Mh, let me think. There were quite a few visitors with different concerns, but that's usual at this time of the year." msgstr "" #. code: mesq l("Mh, yes. I remember him. He was very interested in the library and the research we do here. He had an unusual behaviour and appearance. But, well, that isn't a reason to refuse someone, right?"); #: npc/020-7-1/janitors.txt:76 #, no-c-format msgid "Mh, yes. I remember him. He was very interested in the library and the research we do here. He had an unusual behaviour and appearance. But, well, that isn't a reason to refuse someone, right?" msgstr "" #. code: mesq l("Mh. I wonder how I'm expected to perform my task with this meager equipment. The new books will look pathetic."); #: npc/020-7-1/eevert.txt:26 #, no-c-format msgid "Mh. I wonder how I'm expected to perform my task with this meager equipment. The new books will look pathetic." msgstr "" #. code: mesq l("Mh... yes. It makes sense. Listen. This is a secret, but it might have been.... @@.", b(l("Sabotage"))); #: npc/020-7-1/oskari.txt:157 #, no-c-format msgid "Mh... yes. It makes sense. Listen. This is a secret, but it might have been.... @@." msgstr "" #. code: mesq l("Mhm, this looks healthy."); #: npc/019-1/well.txt:80 #, no-c-format msgid "Mhm, this looks healthy." msgstr "" #. code: Name: "Michel" #. code: 003-1,89,109,0 script Michel NPC_BACCHUS,{ #: mob_db.conf:7689 #: npc/003-1/michel.txt:6 #, no-c-format msgid "Michel" msgstr "" #. code: Name: "Michel Soul" #: item_db.conf:-1 #, no-c-format msgid "Michel Soul" msgstr "" #. code: Name: "Miere Cleaver" #: item_db.conf:-1 #, no-c-format msgid "Miere Cleaver" msgstr "" #. code: l("Miere Cleaver!"), #: npc/017-5/silversmith.txt:64 #, no-c-format msgid "Miere Cleaver!" msgstr "" #. code: 019-1-1,41,24,0 script Miler NPC_PLAYER,{ #: npc/019-1-1/miler.txt:7 #, no-c-format msgid "Miler" msgstr "" #. code: dispbottom l("Milestone levelup: A reward can now be claimed in Tulimshar."); #: npc/002-3/elmo.txt:167 #, no-c-format msgid "Milestone levelup: A reward can now be claimed in Tulimshar." msgstr "" #. code: Name: "Milk" #: item_db.conf:-1 #, no-c-format msgid "Milk" msgstr "" #. code: 012-1,111,66,0 script Milly NPC_TEDDYGIRL,{ #: npc/012-1/milly.txt:15 #, no-c-format msgid "Milly" msgstr "" #. code: 017-1,147,176,0 script Milocat NPC_ELVEN_FEMALE_ARMOR_SHOP,{ #: npc/017-1/misc.txt:167 #, no-c-format msgid "Milocat" msgstr "" #. code: mesq l("Mine exit is top left!"); #: npc/007-1/dracoula.txt:15 #, no-c-format msgid "Mine exit is top left!" msgstr "" #. code: Name: "Miner Gloves" #: item_db.conf:-1 #, no-c-format msgid "Miner Gloves" msgstr "" #. code: Name: "Miner Hat" #: item_db.conf:-1 #, no-c-format msgid "Miner Hat" msgstr "" #. code: Name: "Miner Knife" #: item_db.conf:-1 #, no-c-format msgid "Miner Knife" msgstr "" #. code: Name: "Miner Tank Top" #: item_db.conf:-1 #, no-c-format msgid "Miner Tank Top" msgstr "" #. code: 015-5,206,167,175,36 monster Mineral Bif 1058,6,100000,30000 #. code: 008-1,154,46,29,15 monster Mineral Bif 1058,2,15000,45000 #. code: Name: "Mineral Bif" #: npc/015-5/_mobs.txt:23 #: mob_db.conf:1959 #: npc/008-1/_mobs.txt:11 #, no-c-format msgid "Mineral Bif" msgstr "" #. code: Name: "Mini Skirt" #: item_db.conf:-1 #, no-c-format msgid "Mini Skirt" msgstr "" #. code: mesq l("Mining opearations advance steadly day by day with your help, thanks! Maybe one day, we find a Mana Stone here!"); #: npc/007-1/tycoon.txt:127 #, no-c-format msgid "Mining opearations advance steadly day by day with your help, thanks! Maybe one day, we find a Mana Stone here!" msgstr "" #. code: mesc l("Minor release to lower travel prices, fix several issues, and enable Friend Referral System."); #: npc/functions/news.txt:158 #, no-c-format msgid "Minor release to lower travel prices, fix several issues, and enable Friend Referral System." msgstr "" #. code: Name: "Mint Dye" #: item_db.conf:-1 #, no-c-format msgid "Mint Dye" msgstr "" #. code: 048-2,100,125,0 script Mirjami NPC363,{ #. code: 020-7-1,40,78,0 script Mirjami NPC_BLUESAGEWORKER_FA,{ #: npc/00000SAVE/BlueSage/helperCleaning5.txt:1 #: npc/020-7-1/janitors.txt:443 #, no-c-format msgid "Mirjami" msgstr "" #. code: 048-2,35,27,0 script Miro NPC366,{ #. code: 020-7,46,30,6 script Miro NPC_BLUESAGEWORKER_MA,{ #: npc/00000SAVE/BlueSage/helperResting2.txt:1 #: npc/020-7/workers.txt:7 #, no-c-format msgid "Miro" msgstr "" #. code: mesc "----------"+l("Miscellaneous Recipes")+"----------", 2; #: npc/craft/recipes.txt:261 #, no-c-format msgid "Miscellaneous Recipes" msgstr "" #. code: mesc l("Mission: Kill all rogue Yetis on the Throne Room. You won't be able to leave until all of them are dead."); #: npc/021-1/yeti.txt:119 #, no-c-format msgid "Mission: Kill all rogue Yetis on the Throne Room. You won't be able to leave until all of them are dead." msgstr "" #. code: mesq l("Mmm, it's been so long since I have had herbal tea. You have my gratitude."); #: npc/017-3/doctor.txt:105 #, no-c-format msgid "Mmm, it's been so long since I have had herbal tea. You have my gratitude." msgstr "" #. code: mesc l("Mobiliary Credits is a special currency which can only be used on real estate."); #: npc/functions/estate.txt:163 #: npc/024-13/manager.txt:53 #, no-c-format msgid "Mobiliary Credits is a special currency which can only be used on real estate." msgstr "" #. code: //mesc l("Mobpt: @@", Mobpt); #: npc/commands/ucp.txt:91 #, no-c-format msgid "Mobpt: @@" msgstr "" #. code: dispbottom l("Mobs remaining: @@", .@lf); #: npc/020-1/siege.txt:56 #, no-c-format msgid "Mobs remaining: @@" msgstr "" #. code: menuimage("actions/back", l("Modify another line")), #: npc/commands/motd.txt:97 #, no-c-format msgid "Modify another line" msgstr "" #. code: menuimage("actions/edit", l("Modify this line")), #: npc/commands/motd.txt:99 #, no-c-format msgid "Modify this line" msgstr "" #. code: rif(.@size, menuimage("actions/manage", l("Modify, move, or remove a line"))), #: npc/commands/motd.txt:138 #, no-c-format msgid "Modify, move, or remove a line" msgstr "" #. code: 008-2,86,107,8,14 monster Moggun 1070,2,25000,25000 #. code: 001-7,109,53,8,8 monster Moggun 1070,6,30000,30000 #. code: 001-7,74,41,9,5 monster Moggun 1070,5,30000,30000 #. code: 015-6,217,45,6,1 monster Moggun 1070,3,100000,30000 #. code: 015-6,239,48,6,1 monster Moggun 1070,3,100000,30000 #. code: 021-2,47,79,22,21 monster Moggun 1070,12,100000,30000 #. code: Name: "Moggun" #. code: 021-1,161,230,147,74 monster Moggun 1070,62,100000,30000 #. code: 021-3,46,90,27,34 monster Moggun 1070,12,100000,30000 #. code: 015-6,197,39,3,4 monster Moggun 1070,3,100000,30000 #. code: 015-6,223,30,6,1 monster Moggun 1070,3,100000,30000 #. code: 023-2,96,52,17,27 monster Moggun 1070,15,0,0 #. code: 015-6,268,91,12,7 monster Moggun 1070,10,100000,30000 #: npc/001-7/_mobs.txt:10 #: npc/023-2/_mobs.txt:2 #: npc/015-6/_mobs.txt:4 #: npc/015-6/_mobs.txt:5 #: npc/015-6/_mobs.txt:3 #: npc/008-2/_mobs.txt:7 #: mob_db.conf:2440 #: npc/021-1/_mobs.txt:4 #: npc/021-3/_mobs.txt:2 #: npc/015-6/_mobs.txt:16 #: npc/001-7/_mobs.txt:15 #: npc/021-2/_mobs.txt:2 #: npc/015-6/_mobs.txt:2 #, no-c-format msgid "Moggun" msgstr "" #. code: l("Money in your storage is totally safe. Banking itself is totally safe."); #: npc/005-5/nylo.txt:90 #: npc/005-5/nylo.txt:41 #, no-c-format msgid "Money in your storage is totally safe. Banking itself is totally safe." msgstr "" #. code: mesc l("Money to leave Candor is easier, as various persons there need help."); #: npc/functions/news.txt:329 #, no-c-format msgid "Money to leave Candor is easier, as various persons there need help." msgstr "" #. code: mesc l("Money withdrawn!"), 3; #: npc/guilds/bank.txt:45 #, no-c-format msgid "Money withdrawn!" msgstr "" #. code: l("Money: @@ GP", format_number(Zeny)) ); #: npc/024-16/craftsman.txt:29 #, no-c-format msgid "Money: @@ GP" msgstr "" #. code: Name: "Monk Pendant" #: item_db.conf:-1 #, no-c-format msgid "Monk Pendant" msgstr "" #. code: Name: "Monocle" #: item_db.conf:-1 #, no-c-format msgid "Monocle" msgstr "" #. code: mes l("Monster"); #: npc/001-1/portal.txt:33 #, no-c-format msgid "Monster" msgstr "" #. code: mes l("Monster Admiral"); #: npc/001-1/portal.txt:36 #, no-c-format msgid "Monster Admiral" msgstr "" #. code: mes l("Monster Captain"); #. code: Name: "Monster Captain" #: npc/001-1/portal.txt:38 #: mob_db.conf:8748 #, no-c-format msgid "Monster Captain" msgstr "" #. code: Name: "Monster Colonel" #: mob_db.conf:8795 #, no-c-format msgid "Monster Colonel" msgstr "" #. code: mes l("Monster General"); #. code: Name: "Monster General" #: npc/001-1/portal.txt:35 #: mob_db.conf:8842 #, no-c-format msgid "Monster General" msgstr "" #. code: mes l("Monster King"); #. code: 000-0,0,0,0 script Monster King NPC_HIDDEN,{ #: npc/functions/gmbot.txt:32 #: npc/001-1/portal.txt:34 #, no-c-format msgid "Monster King" msgstr "" #. code: mes l("Monster Lieutenant"); #. code: Name: "Monster Lieutenant" #: npc/001-1/portal.txt:39 #: mob_db.conf:8701 #, no-c-format msgid "Monster Lieutenant" msgstr "" #. code: mes l("Monster Major"); #: npc/001-1/portal.txt:37 #, no-c-format msgid "Monster Major" msgstr "" #. code: mesc l("Monster Points: @@ | Gold: @@", #: npc/craft/options.txt:575 #, no-c-format msgid "Monster Points: @@ | Gold: @@" msgstr "" #. code: mes l("Monster Sergeant"); #. code: Name: "Monster Sergeant" #: npc/001-1/portal.txt:40 #: mob_db.conf:8654 #, no-c-format msgid "Monster Sergeant" msgstr "" #. code: mes l("Monster Soldier"); #: npc/001-1/portal.txt:41 #, no-c-format msgid "Monster Soldier" msgstr "" #. code: mesq l("Monsters are everywhere. They're a plague we're trying to get rid of."); #: npc/005-7/trainer.txt:345 #, no-c-format msgid "Monsters are everywhere. They're a plague we're trying to get rid of." msgstr "" #. code: mesq l("Monsters do not aim small towns like Candor. This city also comes with the plus that I know where everything's at."); #: npc/005-1/liana.txt:16 #, no-c-format msgid "Monsters do not aim small towns like Candor. This city also comes with the plus that I know where everything's at." msgstr "" #. code: dispbottom l("Monsters left: @@", .@curmobc); #: npc/001-1/eventmaster.txt:82 #, no-c-format msgid "Monsters left: @@" msgstr "" #. code: l("Monsters."), L_Monstros, #: npc/005-7/trainer.txt:53 #, no-c-format msgid "Monsters." msgstr "" #. code: npctalkonce(l("Moo!")); #: npc/functions/random-talk.txt:45 #, no-c-format msgid "Moo!" msgstr "" #. code: 018-2,40,35,20,6 monster Moonshroom 1069,2,120000,40000 #. code: Name: "Moonshroom" #. code: soren,122,104,102,81 monster Moonshroom 1069,14,60000,60000 #: npc/018-2/_mobs.txt:2 #: npc/soren/_mobs.txt:2 #: mob_db.conf:2394 #, no-c-format msgid "Moonshroom" msgstr "" #. code: Name: "Moonshroom Hat" #: item_db.conf:-1 #, no-c-format msgid "Moonshroom Hat" msgstr "" #. code: Name: "Moonshroom Robe" #: item_db.conf:-1 #, no-c-format msgid "Moonshroom Robe" msgstr "" #. code: npctalkonce(l("Moooo!")); #: npc/functions/random-talk.txt:51 #, no-c-format msgid "Moooo!" msgstr "" #. code: npctalkonce(l("Moooooo!")); #: npc/functions/random-talk.txt:42 #, no-c-format msgid "Moooooo!" msgstr "" #. code: npctalkonce(l("Moooooooooooo!")); #: npc/functions/random-talk.txt:48 #, no-c-format msgid "Moooooooooooo!" msgstr "" #. code: if (MAGIC_LVL) mes l("More Magic Power is granted to you, but you die from it."); #: npc/011-1/manastone.txt:73 #, no-c-format msgid "More Magic Power is granted to you, but you die from it." msgstr "" #. code: mesc l("More powerful version of healing. Requires @@ each cast.", getitemlink(Lifestone)); #: npc/003-0/priest.txt:207 #, no-c-format msgid "More powerful version of healing. Requires @@ each cast." msgstr "" #. code: 005-6,30,37,0 script Morgan NPC_RUMLY_FEMALE,{ #: npc/005-6/morgan.txt:7 #, no-c-format msgid "Morgan" msgstr "" #. code: mesq l("Mortal! I am @@! I have broken through the barriers of space and time!", .name$); #: npc/019-4-1/golbarez.txt:31 #, no-c-format msgid "Mortal! I am @@! I have broken through the barriers of space and time!" msgstr "" #. code: Name: "Moss" #: item_db.conf:-1 #, no-c-format msgid "Moss" msgstr "" #. code: mesq l("Most Orcs become nomads and Raijins moved to Hurnscald, but they say Thermin might have been rebuilt somewhere else."); #: npc/020-1/misc.txt:74 #, no-c-format msgid "Most Orcs become nomads and Raijins moved to Hurnscald, but they say Thermin might have been rebuilt somewhere else." msgstr "" #. code: l("Most common and widely popular in the fish realm are @@ and pieces of @@.", #: npc/items/books.txt:44 #, no-c-format msgid "Most common and widely popular in the fish realm are @@ and pieces of @@." msgstr "" #. code: mesq l("Most of it should be pretty intuitive, but be sure to press @@ on the bottom-left of inventory screen.", b(l("Equip"))); #: npc/000-0-0/sailors.txt:70 #, no-c-format msgid "Most of it should be pretty intuitive, but be sure to press @@ on the bottom-left of inventory screen." msgstr "" #. code: mes l("Most of these people will not think twice before giving a nice reward to anyone who helps them."); #: npc/005-7/trainer.txt:385 #, no-c-format msgid "Most of these people will not think twice before giving a nice reward to anyone who helps them." msgstr "" #. code: 014-5,68,178,48,44 monster Mouboo 1023,16,20000,20000 #. code: 015-8,99,99,69,81 monster Mouboo 1023,32,30000,30000 #. code: 014-1,97,67,50,45 monster Mouboo 1023,12,30000,45000 #. code: 014-2,66,45,58,26 monster Mouboo 1023,6,30000,30000 #. code: 014-3,115,75,91,52 monster Mouboo 1023,22,30000,45000 #. code: 008-2,106,203,33,26 monster Mouboo 1023,4,25000,25000 #. code: 018-4,96,70,76,47 monster Mouboo 1023,3,12000,4000 #: npc/014-3/_mobs.txt:2 #: npc/014-5/_mobs.txt:3 #: npc/015-8/_mobs.txt:2 #: npc/014-2/_mobs.txt:3 #: npc/018-4/_mobs.txt:8 #: npc/008-2/_mobs.txt:4 #: npc/014-1/_mobs.txt:3 #, no-c-format msgid "Mouboo" msgstr "" #. code: Name: "Mouboo Figurine" #: item_db.conf:-1 #, no-c-format msgid "Mouboo Figurine" msgstr "" #. code: Name: "Mouboo Hat" #: item_db.conf:-1 #, no-c-format msgid "Mouboo Hat" msgstr "" #. code: Name: "Mouboo Pendant" #: item_db.conf:-1 #, no-c-format msgid "Mouboo Pendant" msgstr "" #. code: 015-5,69,172,32,15 monster Mouboo Slime 1201,12,360000,180000 #. code: Name: "Mouboo Slime" #: mob_db.conf:7643 #: npc/015-5/_mobs.txt:20 #, no-c-format msgid "Mouboo Slime" msgstr "" #. code: Name: "Mouboo Steak" #: item_db.conf:-1 #, no-c-format msgid "Mouboo Steak" msgstr "" #. code: 014-2,144,80,0 script Mouboo#0142injuried NPC_INJURIED_MOUBOO,{ #: npc/014-2/mouboo.txt:17 #, no-c-format msgid "Mouboo#0142injuried" msgstr "" #. code: dispbottom l("Mouboos are cute"); #. code: mesq l("So, when you get on the door, knock it, and say this: @@. She will open the door for you.", b(l("Mouboos are cute"))); #: npc/014-5/sagratha.txt:163 #: npc/012-4/wyara.txt:110 #, no-c-format msgid "Mouboos are cute" msgstr "" #. code: unittalk(.SAGRATHA, l("Mouboos, come to my aid and protect me!")); #: npc/015-8-1/campaign.txt:119 #, no-c-format msgid "Mouboos, come to my aid and protect me!" msgstr "" #. code: 010-2,49,107,3,8 monster Mountain Snake 1123,7,35000,300000 #. code: 010-1,103,29,3,8 monster Mountain Snake 1123,3,35000,300000 #. code: 018-5,58,146,26,12 monster Mountain Snake 1123,6,120000,0,Shaabty::OnKillSnake #. code: 010-1,88,76,3,8 monster Mountain Snake 1123,3,35000,300000 #. code: 010-2,149,83,3,8 monster Mountain Snake 1123,6,35000,300000 #. code: 010-2,163,77,3,8 monster Mountain Snake 1123,7,35000,300000 #. code: 010-2,78,120,3,8 monster Mountain Snake 1123,2,35000,300000 #. code: 010-2,178,88,3,8 monster Mountain Snake 1123,3,35000,300000 #. code: Name: "Mountain Snake" #: mob_db.conf:4777 #: npc/010-2/_mobs.txt:13 #: npc/010-1/_mobs.txt:7 #: npc/010-2/_mobs.txt:12 #: npc/010-1/_mobs.txt:6 #: npc/010-2/_mobs.txt:15 #: npc/010-2/_mobs.txt:14 #: npc/018-5/_mobs.txt:6 #: npc/010-2/_mobs.txt:3 #, no-c-format msgid "Mountain Snake" msgstr "" #. code: Name: "Mountain Snake Skin" #: item_db.conf:-1 #, no-c-format msgid "Mountain Snake Skin" msgstr "" #. code: Name: "Mountain Snake Tongue" #: item_db.conf:-1 #, no-c-format msgid "Mountain Snake Tongue" msgstr "" #. code: rif(false && !(.@q & COLLECT_MOUNTS), l("Mounts")), #: npc/017-1/fairy_collector.txt:70 #, no-c-format msgid "Mounts" msgstr "" #. code: Name: "Moutain Snake Egg" #: item_db.conf:-1 #, no-c-format msgid "Moutain Snake Egg" msgstr "" #. code: Name: "Move Speed Potion" #: item_db.conf:-1 #, no-c-format msgid "Move Speed Potion" msgstr "" #. code: rif(.@n < .@max, menuimage("actions/lower", l("Move this line down"))), #: npc/commands/motd.txt:101 #, no-c-format msgid "Move this line down" msgstr "" #. code: rif(.@n > 0, menuimage("actions/raise", l("Move this line up"))), #: npc/commands/motd.txt:100 #, no-c-format msgid "Move this line up" msgstr "" #. code: calcRecipe(CraftSpeedPotion, 4, 50000, l("Movement Speed Potion")); #: npc/guilds/logs.txt:140 #, no-c-format msgid "Movement Speed Potion" msgstr "" #. code: Name: "Msawis Card" #: item_db.conf:-1 #, no-c-format msgid "Msawis Card" msgstr "" #. code: if(@temp == 4) mesq l("Much better, right?!"); #: npc/functions/nurse.txt:78 #, no-c-format msgid "Much better, right?!" msgstr "" #. code: unittalk(.BOSS, lg("Murder her too!", "Murder him too!")); #: npc/015-8-1/campaign.txt:61 #, no-c-format msgid "Murder her too!#0" msgstr "" #. code: unittalk(.BOSS, lg("Murder her too!", "Murder him too!")); #: npc/015-8-1/campaign.txt:61 #, no-c-format msgid "Murder him too!#1" msgstr "" #. code: Name: "Murderer Crown" #: item_db.conf:-1 #, no-c-format msgid "Murderer Crown" msgstr "" #. code: Name: "Murderer Scorpion" #. code: monster(.@MAP_NAME$, .@x, .@y, l("Murderer Scorpion"), MurdererScorpion, 1, "Sorfina::OnKillMurderer"); #: npc/003-4/sorfina.txt:76 #: mob_db.conf:5048 #, no-c-format msgid "Murderer Scorpion" msgstr "" #. code: Name: "Mushroom Spores" #: item_db.conf:-1 #, no-c-format msgid "Mushroom Spores" msgstr "" #. code: Name: "Mustache" #: item_db.conf:-1 #, no-c-format msgid "Mustache" msgstr "" #. code: mesq l("My answer is still a no, and it won't change. Don't test my patience any further."); #: npc/003-1-1/yetiking.txt:109 #, no-c-format msgid "My answer is still a no, and it won't change. Don't test my patience any further." msgstr "" #. code: npctalkonce(l("My breath smells bad.")); #: npc/functions/random-talk.txt:141 #, no-c-format msgid "My breath smells bad." msgstr "" #. code: rif(getequipisequiped(EQI_HEAD_MID), l("My chestplate, @@", getequipname(EQI_HEAD_MID))), EQI_HEAD_MID, #: npc/functions/refine.txt:24 #, no-c-format msgid "My chestplate, @@" msgstr "" #. code: mesq l("My crops! Hurry up, and talk to Eomie!!"); #: npc/004-1/anwar.txt:36 #, no-c-format msgid "My crops! Hurry up, and talk to Eomie!!" msgstr "" #. code: mesq l("My daughter! My precious Cindy, why it had to be you?!"); #: npc/019-2/angela.txt:79 #, no-c-format msgid "My daughter! My precious Cindy, why it had to be you?!" msgstr "" #. code: l("My equipment is good, let me through!"); #: npc/009-1/guards.txt:24 #: npc/014-2/guards.txt:21 #, no-c-format msgid "My equipment is good, let me through!" msgstr "" #. code: mesq l("My father lead a dye fabric, I'm in charge to sell @@ around the world.", getitemlink(OrangeDye)); #: npc/016-1/laranja.txt:12 #, no-c-format msgid "My father lead a dye fabric, I'm in charge to sell @@ around the world." msgstr "" #. code: mesq l("My father probably knew... Well, you better ask Blue Sage then."); #: npc/012-7/airlia.txt:155 #, no-c-format msgid "My father probably knew... Well, you better ask Blue Sage then." msgstr "" #. code: l("My figurin is so nice!"); #: npc/005-1/vincent.txt:53 #, no-c-format msgid "My figurin is so nice!" msgstr "" #. code: l("My formula is not a drug, nor magic. It is an ancient technology of our people!"), #: npc/005-6/zitoni.txt:41 #, no-c-format msgid "My formula is not a drug, nor magic. It is an ancient technology of our people!" msgstr "" #. code: mesq l("My friend George is much older than I am, go see him and if he trusts you, so will I."); #: npc/017-1/roger.txt:113 #, no-c-format msgid "My friend George is much older than I am, go see him and if he trusts you, so will I." msgstr "" #. code: mesq l("My grandmother gave me a recipe of the @@, it can cure anything but death.", getitemlink(ElixirOfLife)); #: npc/009-5/joaquim.txt:81 #, no-c-format msgid "My grandmother gave me a recipe of the @@, it can cure anything but death." msgstr "" #. code: mesq l("My greatest realization thus far, besides some time rewinding clocks, is the @@!", getitemlink(TimeFlask)); #: npc/017-6/sheila.txt:15 #, no-c-format msgid "My greatest realization thus far, besides some time rewinding clocks, is the @@!" msgstr "" #. code: rif(getequipisequiped(EQI_HEAD_TOP), l("My helmet, @@", getequipname(EQI_HEAD_TOP))), EQI_HEAD_TOP, #: npc/functions/refine.txt:26 #, no-c-format msgid "My helmet, @@" msgstr "" #. code: mesq l("My husband and I have moved here under the Alliance orders."); #: npc/005-6/morgan.txt:23 #, no-c-format msgid "My husband and I have moved here under the Alliance orders." msgstr "" #. code: .@message$ = l("My mother told me, do not go work like a guard. You will die from overheating in the sun during the summer time."); #: npc/003-1/lieutenantdausen.txt:303 #, no-c-format msgid "My mother told me, do not go work like a guard. You will die from overheating in the sun during the summer time." msgstr "" #. code: mesq l("My name is Juliet, it is me who took care of you after we found you in the sea. I'm glad to see you're okay."); #: npc/002-1/juliet.txt:159 #, no-c-format msgid "My name is Juliet, it is me who took care of you after we found you in the sea. I'm glad to see you're okay." msgstr "" #. code: mesq l("My shaman skills protected us against monsters and thieves!"); #: npc/014-2/carla.txt:57 #, no-c-format msgid "My shaman skills protected us against monsters and thieves!" msgstr "" #. code: l("My stats are too good, I won't need it."); #: npc/005-6/zitoni.txt:51 #, no-c-format msgid "My stats are too good, I won't need it." msgstr "" #. code: mesq l("My waifu Blossom has me trapped here, and she won't even look at me, because I'm part-Wose!"); #: npc/014-4/thorn.txt:44 #, no-c-format msgid "My waifu Blossom has me trapped here, and she won't even look at me, because I'm part-Wose!" msgstr "" #. code: rif(countitem(BrokenWarpCrystal), l("My warp crystal broke!")); #: npc/024-15/lilanna.txt:21 #, no-c-format msgid "My warp crystal broke!" msgstr "" #. code: rif(getequipisequiped(EQI_HAND_R), l("My weapon, @@", getequipname(EQI_HAND_R))), EQI_HAND_R, #: npc/functions/refine.txt:25 #, no-c-format msgid "My weapon, @@" msgstr "" #. code: Name: "Mylarin Dust" #: item_db.conf:-1 #, no-c-format msgid "Mylarin Dust" msgstr "" #. code: mesq l("Mylarin dust?! Where would you get that? That's amazing!"); #: npc/017-5/nahrec.txt:102 #, no-c-format msgid "Mylarin dust?! Where would you get that? That's amazing!" msgstr "" #. code: spawner(l("Mysterious Bif"), rand(1098,1118), 5); #: npc/001-1/eventmaster.txt:212 #: npc/001-1/eventmaster.txt:203 #: npc/001-1/eventmaster.txt:215 #: npc/001-1/eventmaster.txt:213 #: npc/001-1/eventmaster.txt:206 #: npc/001-1/eventmaster.txt:214 #: npc/001-1/eventmaster.txt:204 #: npc/001-1/eventmaster.txt:205 #: npc/001-1/eventmaster.txt:207 #, no-c-format msgid "Mysterious Bif" msgstr "" #. code: Name: "Mysterious Bottle" #: item_db.conf:-1 #, no-c-format msgid "Mysterious Bottle" msgstr "" #. code: l("NO"), -1; #. code: l("NO"), -1, #: npc/003-1/quirino.txt:128 #: npc/003-1/quirino.txt:135 #, no-c-format msgid "NO" msgstr "" #. code: mesc l("NOT ENOUGH MONEY"), 1; #: npc/024-15/lilanna.txt:72 #, no-c-format msgid "NOT ENOUGH MONEY" msgstr "" #. code: Name: "NPC Blinking Eyes" #: item_db.conf:-1 #, no-c-format msgid "NPC Blinking Eyes" msgstr "" #. code: mes l("NPC stylists will cut your hair!"); #: npc/005-7/trainer.txt:376 #, no-c-format msgid "NPC stylists will cut your hair!" msgstr "" #. code: 009-6,0,0,0 script NPCs#RES_0096 NPC_HIDDEN,{ #: npc/009-6/utils.txt:27 #, no-c-format msgid "NPCs#RES_0096" msgstr "" #. code: 009-7,0,0,0 script NPCs#RES_0097 NPC_HIDDEN,{ #: npc/009-7/utils.txt:27 #, no-c-format msgid "NPCs#RES_0097" msgstr "" #. code: 012-8,0,0,0 script NPCs#RES_0128 NPC_HIDDEN,{ #: npc/012-8/utils.txt:27 #, no-c-format msgid "NPCs#RES_0128" msgstr "" #. code: 017-7,0,0,0 script NPCs#RES_0177 NPC_HIDDEN,{ #: npc/017-7/utils.txt:27 #, no-c-format msgid "NPCs#RES_0177" msgstr "" #. code: 017-8,0,0,0 script NPCs#RES_0178 NPC_HIDDEN,{ #: npc/017-8/utils.txt:27 #, no-c-format msgid "NPCs#RES_0178" msgstr "" #. code: 024-14,0,0,0 script NPCs#RES_PPL NPC_HIDDEN,{ #: npc/024-14/utils.txt:22 #, no-c-format msgid "NPCs#RES_PPL" msgstr "" #. code: mes l("NPCs(Non Playable Characters) or non-playable characters are characters that are always in the game, offering a wide variety of reactions, from a simple friendly conversation to a desperate request for help."); #: npc/005-7/trainer.txt:396 #, no-c-format msgid "NPCs(Non Playable Characters) or non-playable characters are characters that are always in the game, offering a wide variety of reactions, from a simple friendly conversation to a desperate request for help." msgstr "" #. code: l("NPCs."), L_NPC, #: npc/005-7/trainer.txt:56 #, no-c-format msgid "NPCs." msgstr "" #. code: l("Nah, I am a chicken."); #: npc/018-5/town.txt:109 #, no-c-format msgid "Nah, I am a chicken." msgstr "" #. code: l("Nah, I've got more serious matters to attend to..."), L_No; #: npc/018-4-2/susanne.txt:27 #, no-c-format msgid "Nah, I've got more serious matters to attend to..." msgstr "" #. code: l("Nah, not now. Slimes ruin your clothes, after all."); #: npc/019-1-1/miler.txt:111 #, no-c-format msgid "Nah, not now. Slimes ruin your clothes, after all." msgstr "" #. code: l("Nah, see you later."); #: npc/012-2/khafar.txt:42 #, no-c-format msgid "Nah, see you later." msgstr "" #. code: l("Nah, sorry, everything is good with me."), L_Quit; #: npc/010-2/sawis.txt:40 #, no-c-format msgid "Nah, sorry, everything is good with me." msgstr "" #. code: l("Nah, thank you."), L_Close; #: npc/007-1/pylon.txt:86 #, no-c-format msgid "Nah, thank you." msgstr "" #. code: mesq l("Nah, that's wrong. Come back if you want to try again."); #: npc/017-1/stranger.txt:120 #, no-c-format msgid "Nah, that's wrong. Come back if you want to try again." msgstr "" #. code: l("Nah."), -; #: npc/002-1/knife.txt:23 #, no-c-format msgid "Nah." msgstr "" #. code: 017-5,44,24,0 script Nahrec NPC_PLAYER,{ #. code: mesq l("Well, if you want warrior craft, perhaps you should look for @@ or @@.", l("Nicholas"), l("Nahrec")); #: npc/017-5/nahrec.txt:9 #: npc/020-5/bracco.txt:105 #, no-c-format msgid "Nahrec" msgstr "" #. code: 002-3,36,25,0 script Nard NPC_NARD,{ #. code: mesn l("Nard"); #: npc/002-3/nard.txt:10 #: npc/002-3/doors.txt:29 #: npc/002-3/doors.txt:32 #: npc/002-3/doors.txt:35 #: npc/002-3/doors.txt:12 #, no-c-format msgid "Nard" msgstr "" #. code: mesc l("Nard also bought a new ship!."); #: npc/functions/news.txt:66 #, no-c-format msgid "Nard also bought a new ship!." msgstr "" #. code: mesc l("Nard and Elmo changed the way they talk to newcomers, to be more clear about what they expect."); #: npc/functions/news.txt:331 #, no-c-format msgid "Nard and Elmo changed the way they talk to newcomers, to be more clear about what they expect." msgstr "" #. code: npctalk3 l("Nard doesn't like people who gets money without working for it."); #: npc/002-3/elmo.txt:124 #, no-c-format msgid "Nard doesn't like people who gets money without working for it." msgstr "" #. code: npctalk3 l("Nard is amazed at you."); #: npc/002-3/elmo.txt:112 #, no-c-format msgid "Nard is amazed at you." msgstr "" #. code: npctalk3 l("Nard is impressed, you're a hard worker."); #: npc/002-3/elmo.txt:116 #, no-c-format msgid "Nard is impressed, you're a hard worker." msgstr "" #. code: npctalk3 l("Nard is truly amazed at you. I am impressed, too."); #: npc/002-3/elmo.txt:110 #, no-c-format msgid "Nard is truly amazed at you. I am impressed, too." msgstr "" #. code: npctalk3 l("Nard is very impressed, you're really a hard worker. Congrats!"); #: npc/002-3/elmo.txt:114 #, no-c-format msgid "Nard is very impressed, you're really a hard worker. Congrats!" msgstr "" #. code: npctalk3 l("Nard likes people who work hard. Work harder!"); #: npc/002-3/elmo.txt:120 #, no-c-format msgid "Nard likes people who work hard. Work harder!" msgstr "" #. code: npctalk3 l("Nard noticed your hard work."); #: npc/002-3/elmo.txt:118 #, no-c-format msgid "Nard noticed your hard work." msgstr "" #. code: mesc l("Nard's ship basement was modified, and winter drops are now alive. Don't miss Christmas event, either."); #: npc/functions/news.txt:111 #, no-c-format msgid "Nard's ship basement was modified, and winter drops are now alive. Don't miss Christmas event, either." msgstr "" #. code: mesc l("Nard's ship is not capable to do Tulimshar<->Candor route instantly anymore: His magic sail broke."); #: npc/functions/news.txt:267 #, no-c-format msgid "Nard's ship is not capable to do Tulimshar<->Candor route instantly anymore: His magic sail broke." msgstr "" #. code: mesn l("Narrator"); #. code: mesn "Narrator"; #: npc/functions/main.txt:122 #: npc/002-2/doors.txt:21 #: npc/002-1/knife.txt:17 #: npc/000-0/sailors.txt:98 #: npc/000-0/sailors.txt:28 #: npc/002-1/billybons.txt:18 #: npc/functions/clientversion.txt:299 #: npc/items/croconut.txt:12 #: npc/items/croconut.txt:38 #: npc/002-1/billybons.txt:89 #: npc/002-1/knife.txt:35 #: npc/002-1/arpan.txt:122 #, no-c-format msgid "Narrator" msgstr "" #. code: Name: "Natural Card" #: item_db.conf:-1 #, no-c-format msgid "Natural Card" msgstr "" #. code: Name: "Nature Fairy" #: mob_db.conf:6994 #, no-c-format msgid "Nature Fairy" msgstr "" #. code: Name: "Navy Blue Dye" #: item_db.conf:-1 #, no-c-format msgid "Navy Blue Dye" msgstr "" #. code: 048-2,123,87,0 script Nea NPC363,{ #. code: 020-7-1,53,39,0 script Nea NPC_BLUESAGEWORKER_FA,{ #: npc/00000SAVE/BlueSage/helperCleaning2.txt:1 #: npc/020-7-1/janitors.txt:146 #, no-c-format msgid "Nea" msgstr "" #. code: mesq l("Neat, neat! Thanks! Here you go, this amazing bottle! It is life-bond, so having multiple won't reduce the time you need to wait..."); #: npc/017-6/sheila.txt:36 #, no-c-format msgid "Neat, neat! Thanks! Here you go, this amazing bottle! It is life-bond, so having multiple won't reduce the time you need to wait..." msgstr "" #. code: rif(false && !(.@q & COLLECT_NECKLACES), l("Necklaces")), #: npc/017-1/fairy_collector.txt:58 #, no-c-format msgid "Necklaces" msgstr "" #. code: Name: "Necromancer Card" #: item_db.conf:-1 #, no-c-format msgid "Necromancer Card" msgstr "" #. code: mesq l("Need a healing?"); #: npc/functions/nurse.txt:38 #, no-c-format msgid "Need a healing?" msgstr "" #. code: mes l("Needless to say, monsters from Expert Dungeon usually drops more often than the ones from Advanced Dungeon."); #: npc/018-2-1/warps.txt:119 #, no-c-format msgid "Needless to say, monsters from Expert Dungeon usually drops more often than the ones from Advanced Dungeon." msgstr "" #. code: l("Neither, sorry"); #: npc/018-2-1/dustman.txt:16 #, no-c-format msgid "Neither, sorry" msgstr "" #. code: 003-1,103,106,0 script Neko NPC_M_SHOPKEEPER,{ #: npc/003-1/neko.txt:10 #, no-c-format msgid "Neko" msgstr "" #. code: mesc l("Neutral attack with low damage value, but with low cost, high range and wide Effect Area."); #: npc/003-0/wizard.txt:83 #, no-c-format msgid "Neutral attack with low damage value, but with low cost, high range and wide Effect Area." msgstr "" #. code: mes l("Neutral monsters do not have such a sense of danger."); #: npc/005-7/trainer.txt:354 #, no-c-format msgid "Neutral monsters do not have such a sense of danger." msgstr "" #. code: l("Never (only on login)"), 0; #: npc/commands/scheduled-broadcasts.txt:31 #, no-c-format msgid "Never (only on login)" msgstr "" #. code: l("Nevermind, bye!"); #: npc/017-5/nahrec.txt:68 #, no-c-format msgid "Nevermind, bye!" msgstr "" #. code: l("Nevertheless, you probably need some base materials from Bifs. Who knows what it will drop if you are lucky?"); #: npc/005-4/rosen.txt:23 #, no-c-format msgid "Nevertheless, you probably need some base materials from Bifs. Who knows what it will drop if you are lucky?" msgstr "" #. code: mesc l("New default game settings:"); #: npc/functions/clientversion.txt:232 #, no-c-format msgid "New default game settings:" msgstr "" #. code: mesc l("New players can also get an EXP bonus with Elmo until they get level 15. Warp Crystals are here!"); #: npc/functions/news.txt:19 #, no-c-format msgid "New players can also get an EXP bonus with Elmo until they get level 15. Warp Crystals are here!" msgstr "" #. code: l("Newbie"), GPOS_NEWBIE; #: npc/guilds/management.txt:43 #, no-c-format msgid "Newbie" msgstr "" #. code: mesc l("Newbies can only get past their limits once, with their party leader level help! If they die, they can't rejoin!"); #: npc/008-1/master.txt:24 #: npc/008-2/master.txt:38 #, no-c-format msgid "Newbies can only get past their limits once, with their party leader level help! If they die, they can't rejoin!" msgstr "" #. code: mes l("Next broadcast: (never)"); #: npc/commands/scheduled-broadcasts.txt:155 #, no-c-format msgid "Next broadcast: (never)" msgstr "" #. code: mes l("Next broadcast: @@", FuzzyTime(time_from_ms(.@next))); #: npc/commands/scheduled-broadcasts.txt:150 #, no-c-format msgid "Next broadcast: @@" msgstr "" #. code: mesq l("Next time an annoying snake refuses to drop their precious leather drops, come talk to us!"); #: npc/017-1/nowhere_man.txt:22 #, no-c-format msgid "Next time an annoying snake refuses to drop their precious leather drops, come talk to us!" msgstr "" #. code: npctalkonce(l("Nice day to you.")); #: npc/functions/random-talk.txt:32 #, no-c-format msgid "Nice day to you." msgstr "" #. code: l("Nice to know. I'll come to you when random numbers try to kill me."), #: npc/017-1/nowhere_man.txt:67 #: npc/017-1/nowhere_man.txt:107 #: npc/017-1/nowhere_man.txt:28 #, no-c-format msgid "Nice to know. I'll come to you when random numbers try to kill me." msgstr "" #. code: mesq l("Nice! First let me introduce myself. I am Dracoula, a miner!"); #: npc/007-1/dracoula.txt:35 #, no-c-format msgid "Nice! First let me introduce myself. I am Dracoula, a miner!" msgstr "" #. code: mesq l("Nice! I want you to kill some red scorpions, as I said!"); #: npc/003-10/guarddevoir.txt:28 #, no-c-format msgid "Nice! I want you to kill some red scorpions, as I said!" msgstr "" #. code: l("Nice, but no, thanks."), #: npc/017-6/sheila.txt:26 #, no-c-format msgid "Nice, but no, thanks." msgstr "" #. code: mesq l("Well, if you want warrior craft, perhaps you should look for @@ or @@.", l("Nicholas"), l("Nahrec")); #. code: 012-5,36,26,0 script Nicholas NPC_NICHOLAS,{ #: npc/020-5/bracco.txt:105 #: npc/012-5/nicholas.txt:21 #, no-c-format msgid "Nicholas" msgstr "" #. code: 007-1,86,152,92,58 monster Night Scorpion 1077,1,3600000,1800000 #. code: 001-5,54,51,25,29 monster Night Scorpion 1077,1,35000,150000 #. code: 018-4,103,57,46,32 monster Night Scorpion 1077,5,20000,10000 #. code: Name: "Night Scorpion" #: npc/007-1/_mobs.txt:13 #: npc/001-5/_mobs.txt:4 #: npc/018-4/_mobs.txt:3 #: mob_db.conf:2763 #, no-c-format msgid "Night Scorpion" msgstr "" #. code: 048-2,98,106,0 script Nikolai NPC362,{ #: npc/00000SAVE/BlueSage/sageNikolai.txt:1 #, no-c-format msgid "Nikolai" msgstr "" #. code: mesq l("Nikolai said it was important, so we keep a few of them locked in the basement. I apply a spell to seal them so they don't wander around, explode around, or... *sniff*..."); #: npc/020-7-1/peetu.txt:240 #, no-c-format msgid "Nikolai said it was important, so we keep a few of them locked in the basement. I apply a spell to seal them so they don't wander around, explode around, or... *sniff*..." msgstr "" #. code: mesc l("Nikolai takes a sweat of his head. He seems worried with Cindy."); #: npc/020-7-1/sage.txt:85 #, no-c-format msgid "Nikolai takes a sweat of his head. He seems worried with Cindy." msgstr "" #. code: mesn l("Nikolai, the Blue Sage"); #: npc/020-7-1/sage.txt:170 #: npc/020-7-1/sage.txt:256 #: npc/020-7-1/sage.txt:301 #: npc/020-7-1/sage.txt:225 #: npc/020-7-1/sage.txt:145 #: npc/020-7-1/sage.txt:278 #: npc/020-7-1/sage.txt:82 #: npc/020-7-1/sage.txt:63 #: npc/020-7-1/sage.txt:209 #: npc/020-7-1/sage.txt:133 #: npc/020-7-1/sage.txt:186 #: npc/020-7-1/sage.txt:281 #: npc/020-7-1/sage.txt:66 #: npc/020-7-1/sage.txt:272 #: npc/020-7-1/sage.txt:151 #: npc/020-7-1/sage.txt:250 #: npc/020-7-1/sage.txt:307 #: npc/020-7-1/sage.txt:157 #: npc/020-7-1/sage.txt:192 #: npc/020-7-1/sage.txt:139 #: npc/020-7-1/sage.txt:215 #: npc/020-7-1/sage.txt:189 #: npc/020-7-1/sage.txt:148 #: npc/020-7-1/sage.txt:228 #: npc/020-7-1/sage.txt:199 #: npc/020-7-1/sage.txt:231 #: npc/020-7-1/sage.txt:304 #: npc/020-7-1/sage.txt:253 #: npc/020-7-1/sage.txt:203 #: npc/020-7-1/sage.txt:298 #: npc/020-7-1/sage.txt:120 #: npc/020-7-1/sage.txt:154 #: npc/020-7-1/sage.txt:212 #: npc/020-7-1/sage.txt:295 #: npc/020-7-1/sage.txt:136 #: npc/020-7-1/sage.txt:247 #: npc/020-7-1/sage.txt:218 #: npc/020-7-1/sage.txt:195 #: npc/020-7-1/sage.txt:221 #: npc/020-7-1/sage.txt:75 #: npc/020-7-1/sage.txt:284 #: npc/020-7-1/sage.txt:142 #: npc/020-7-1/sage.txt:275 #: npc/020-7-1/sage.txt:206 #: npc/020-7-1/sage.txt:263 #: npc/020-7-1/sage.txt:239 #, no-c-format msgid "Nikolai, the Blue Sage" msgstr "" #. code: 003-1,56,143,0 script Nina The Traveler NPC_F_COINKEEPER,{ #: npc/003-1/ninathetraveler.txt:6 #, no-c-format msgid "Nina The Traveler" msgstr "" #. code: 019-2,120,113,0 script NivalShip NPC_HIDDEN,0,0,{ #: npc/019-2/ship.txt:6 #, no-c-format msgid "NivalShip" msgstr "" #. code: msObjective(reputation("Nival") >= 100, l("* become @@ Hero", l("Nivalis"))); #. code: rif(TELEPORTERS & TP_NIVAL, l("Nivalis")), #: npc/024-1/teleporter.txt:30 #: npc/012-1/milly.txt:37 #: npc/009-1/teleporter.txt:30 #: npc/018-5/teleporter.txt:30 #, no-c-format msgid "Nivalis" msgstr "" #. code: rif(TELEPORTERS & TP_NIVAL, l("Nivalis - 7,500 GP")), #: npc/024-15/lilanna.txt:101 #, no-c-format msgid "Nivalis - 7,500 GP" msgstr "" #. code: mesc l("Nivalis Liberation Day Result: Players Lost 92 : 300 Monsters Won"), 1; #: npc/functions/news.txt:139 #, no-c-format msgid "Nivalis Liberation Day Result: Players Lost 92 : 300 Monsters Won" msgstr "" #. code: Name: "Nivalis Warp Crystal" #: item_db.conf:-1 #, no-c-format msgid "Nivalis Warp Crystal" msgstr "" #. code: mesq l("Nivalis was liberated @@ ago.", FuzzyTime($NIVALIS_LIBDATE)); #: npc/020-1/guards.txt:12 #: npc/019-2/guards.txt:13 #, no-c-format msgid "Nivalis was liberated @@ ago." msgstr "" #. code: mesq l("Nivalis was the last human settlement built during the First Era."); #: npc/012-1/dyrinthetraveler.txt:57 #: npc/017-1/misc.txt:60 #: npc/020-1/misc.txt:44 #, no-c-format msgid "Nivalis was the last human settlement built during the First Era." msgstr "" #. code: mesq l("Nivalis? It's frozen during the whole year! I hope you have good ice gear and a high level..."); #: npc/016-1/captain.txt:134 #, no-c-format msgid "Nivalis? It's frozen during the whole year! I hope you have good ice gear and a high level..." msgstr "" #. code: menuaction(l("No"))); #. code: l("No"), #. code: l("No"); #: npc/commands/scheduled-broadcasts.txt:64 #: npc/017-5/silversmith.txt:28 #: npc/functions/main.txt:188 #: npc/003-1/ishi.txt:187 #: npc/017-5/nahrec.txt:136 #: npc/017-4/pyndragon.txt:28 #: npc/020-5/bracco.txt:52 #: npc/017-4/pihro.txt:39 #: npc/012-5/nicholas.txt:49 #: npc/017-3/chagashroom.txt:48 #: npc/019-3/guards.txt:13 #, no-c-format msgid "No" msgstr "" #. code: l("No Chains (Tulimshar)"), #: npc/009-7/utils.txt:98 #: npc/017-7/utils.txt:114 #: npc/024-14/utils.txt:112 #: npc/017-8/utils.txt:114 #: npc/012-8/utils.txt:113 #: npc/009-6/utils.txt:98 #, no-c-format msgid "No Chains (Tulimshar)" msgstr "" #. code: l("No I don't have herbs. I'll be back."); #: npc/003-0-1/luca.txt:291 #: npc/003-0-1/colin.txt:291 #, no-c-format msgid "No I don't have herbs. I'll be back." msgstr "" #. code: mesq lg("No and *hic*... No, you and you and your... *burp* stup*hic* guild!"); #: npc/002-1/billybons.txt:37 #, no-c-format msgid "No and *hic*... No, you and you and your... *burp* stup*hic* guild!#0" msgstr "" #. code: mesq lg("No and *hic*... No, you and you and your... *burp* stup*hic* guild!"); #: npc/002-1/billybons.txt:37 #, no-c-format msgid "No and *hic*... No, you and you and your... *burp* stup*hic* guild!#1" msgstr "" #. code: mesq l("No criminal record, no bank account, not even a tax payment declaration."); #: npc/003-2/lua.txt:150 #, no-c-format msgid "No criminal record, no bank account, not even a tax payment declaration." msgstr "" #. code: mesq l("No need to kill the Fluffies, though."); #: npc/019-2/guards.txt:55 #, no-c-format msgid "No need to kill the Fluffies, though." msgstr "" #. code: mesq l("No no no, that's wrong."); #: npc/014-2-1/woody.txt:106 #: npc/003-1/inac.txt:113 #: npc/010-2/sawis.txt:109 #: npc/007-1/caelum.txt:122 #, no-c-format msgid "No no no, that's wrong." msgstr "" #. code: mesq l("No no no, you don't have everything I've asked for!"); #: npc/007-1/caelum.txt:135 #, no-c-format msgid "No no no, you don't have everything I've asked for!" msgstr "" #. code: npctalkonce l("No one is allowed past this point."); #: npc/003-1/lieutenantdausen.txt:719 #, no-c-format msgid "No one is allowed past this point." msgstr "" #. code: mesq l("No one visit me, I'm in peace there."); #: npc/010-2/sawis.txt:19 #, no-c-format msgid "No one visit me, I'm in peace there." msgstr "" #. code: l("No problem is too big for me. I have them right here!"), #: npc/005-4/tolchi.txt:130 #, no-c-format msgid "No problem is too big for me. I have them right here!" msgstr "" #. code: l("No reason."); #: npc/014-5/sagratha.txt:94 #, no-c-format msgid "No reason." msgstr "" #. code: l("No thanks, see ya!"), -; #: npc/017-3/doctor.txt:125 #, no-c-format msgid "No thanks, see ya!" msgstr "" #. code: l("No thanks."), -; #: npc/002-1/chefgado.txt:52 #, no-c-format msgid "No thanks." msgstr "" #. code: mes l("No victor appliable."); #: npc/functions/scoreboards.txt:263 #: npc/functions/scoreboards.txt:322 #: npc/functions/scoreboards.txt:309 #: npc/functions/scoreboards.txt:266 #, no-c-format msgid "No victor appliable." msgstr "" #. code: l("No way!"), L_Close, #: npc/004-1/elanore.txt:28 #, no-c-format msgid "No way!" msgstr "" #. code: l("No way! That's absurd!"), L_Close, #: npc/009-1/charles.txt:81 #, no-c-format msgid "No way! That's absurd!" msgstr "" #. code: mesq l("No you don't. Don't disturb the forest for no reason."); #: npc/014-5-1/sagratha.txt:127 #, no-c-format msgid "No you don't. Don't disturb the forest for no reason." msgstr "" #. code: l("No!"), L_Quit; #: npc/007-1/caelum.txt:80 #: npc/009-5/alvasus.txt:134 #: npc/010-2/sawis.txt:72 #: npc/014-2-1/woody.txt:75 #, no-c-format msgid "No!" msgstr "" #. code: mesq l("No, I don't need monster repellent nor anything! Go away!"); #: npc/014-5/sagratha.txt:72 #, no-c-format msgid "No, I don't need monster repellent nor anything! Go away!" msgstr "" #. code: mesq l("No, I don't teach magic to strangers. No, I'm not interested in @@ affairs.", get_race()); #: npc/014-5/sagratha.txt:99 #, no-c-format msgid "No, I don't teach magic to strangers. No, I'm not interested in @@ affairs." msgstr "" #. code: rif (.@q2 >= 210 && countitem(PinkAntenna) >= 10, l("No, I insist, keep the Antennas as a trophy.")), L_RealHelp, #: npc/012-1/hinnak.txt:82 #, no-c-format msgid "No, I insist, keep the Antennas as a trophy." msgstr "" #. code: rif(countitem(BanditHood) < 10, l("No, I'll be back with them.")), #. code: rif(countitem(TreasureKey) < 5, l("No, I'll be back with them.")), #: npc/012-2/helena.txt:198 #: npc/012-2/helena.txt:129 #, no-c-format msgid "No, I'll be back with them." msgstr "" #. code: l("No, I'll let you there to the Yeti's mercy."); #: npc/021-4/main.txt:123 #, no-c-format msgid "No, I'll let you there to the Yeti's mercy." msgstr "" #. code: l("No, I'll save my money."), -; #: npc/016-1/captain.txt:21 #: npc/002-3/nard.txt:258 #, no-c-format msgid "No, I'll save my money." msgstr "" #. code: l("No, but what option do I have? I'm railroaded!"); #: npc/002-1/arpan.txt:46 #, no-c-format msgid "No, but what option do I have? I'm railroaded!" msgstr "" #. code: mesq l("No, it is a family heirloom. But I do have the shield blueprints. A skilled craftsman could forge one."); #: npc/020-4/baktar.txt:130 #, no-c-format msgid "No, it is a family heirloom. But I do have the shield blueprints. A skilled craftsman could forge one." msgstr "" #. code: l("No, justice must be done.") , L_Die; #: npc/009-1/charles.txt:65 #, no-c-format msgid "No, justice must be done." msgstr "" #. code: l("No, not at the moment."), #: npc/003-1/quirino.txt:57 #, no-c-format msgid "No, not at the moment." msgstr "" #. code: mesq l("No, please don't! I have 3 kids to feed. They are looking for me for contraband. Please, let me go!"); #: npc/002-1/alige.txt:37 #, no-c-format msgid "No, please don't! I have 3 kids to feed. They are looking for me for contraband. Please, let me go!" msgstr "" #. code: l("No, thank you, kid."), L_TooBad, #: npc/017-1/roger.txt:18 #, no-c-format msgid "No, thank you, kid." msgstr "" #. code: l("No, thanks!"), L_Fechar; #: npc/005-7/trainer.txt:61 #, no-c-format msgid "No, thanks!" msgstr "" #. code: l("No, thanks, I will keep my gems."); #: npc/007-1/pylon.txt:40 #, no-c-format msgid "No, thanks, I will keep my gems." msgstr "" #. code: l("No, thanks, it's not my job!"), L_Close; #: npc/007-1/tycoon.txt:66 #, no-c-format msgid "No, thanks, it's not my job!" msgstr "" #. code: l("No, thanks."),L_Close; #: npc/012-2/Saulc.txt:34 #: npc/012-2/rakinorf.txt:37 #: npc/005-1/liana.txt:27 #: npc/012-2/GonzoDark.txt:34 #: npc/005-1/maya.txt:89 #: npc/003-10/guarddevoir.txt:23 #: npc/005-1/maya.txt:35 #, no-c-format msgid "No, thanks." msgstr "" #. code: l("No, thanks. I gonna leave this place."),L_Close; #: npc/007-1/dracoula.txt:28 #, no-c-format msgid "No, thanks. I gonna leave this place." msgstr "" #. code: l("No, they are way too dangerous for me!"), -; #: npc/002-1/peter.txt:62 #: npc/002-1/peter.txt:100 #, no-c-format msgid "No, they are way too dangerous for me!" msgstr "" #. code: rif((getareausers("001-7", 7) > 1 || $@GM_OVERRIDE) && !mobcount(.map$, "#YetiKing::OnVictory") && @YetiKing_Challenger, l("No, we challenge you to a duel!")), #: npc/001-7/celestia_bossfight.txt:91 #, no-c-format msgid "No, we challenge you to a duel!" msgstr "" #. code: mesq l("No, we've done this for our whole life, and we have survived!"); #: npc/014-2/carla.txt:54 #, no-c-format msgid "No, we've done this for our whole life, and we have survived!" msgstr "" #. code: l("No."), L_Close, #. code: l("No."), L_Close; #. code: l("No."), -; #. code: mesq l("No."); #. code: l("No."), #: npc/001-1/portal.txt:13 #: npc/005-1/ayasha.txt:404 #: npc/003-1/tinris.txt:38 #: npc/002-1/chefgado.txt:41 #: npc/001-1/portal.txt:88 #: npc/items/croconut.txt:18 #: npc/005-1/zegas.txt:135 #, no-c-format msgid "No." msgstr "" #. code: l("No..."), L_Close; #: npc/003-1/hasan.txt:46 #, no-c-format msgid "No..." msgstr "" #. code: l("No... Not yet, sorry."), L_Close; #: npc/002-1/alige.txt:102 #, no-c-format msgid "No... Not yet, sorry." msgstr "" #. code: mesc l("Nobody answers."); #: npc/014-5/sagratha.txt:67 #, no-c-format msgid "Nobody answers." msgstr "" #. code: mesq l("Nobody can know! *burp*"); #: npc/002-1/billybons.txt:70 #, no-c-format msgid "Nobody can know! *burp*" msgstr "" #. code: mesq l("Nobody lives here for years, arr. Monsters have taken over everything, yarr."); #: npc/018-1/george.txt:58 #, no-c-format msgid "Nobody lives here for years, arr. Monsters have taken over everything, yarr." msgstr "" #. code: 023-1,42,33,23,13 monster Noel Slime 1096,4,0,0 #. code: 022-1,65,53,23,14 monster Noel Slime 1096,3,0,0 #. code: 022-1,78,105,31,15 monster Noel Slime 1096,3,0,0 #. code: 022-1,29,72,10,34 monster Noel Slime 1096,3,0,0 #: npc/023-1/_mobs.txt:2 #: npc/022-1/_mobs.txt:8 #: npc/022-1/_mobs.txt:5 #: npc/022-1/_mobs.txt:3 #, no-c-format msgid "Noel Slime" msgstr "" #. code: l("None"); #. code: l("None"), 0, #: npc/commands/grantpower.txt:38 #: npc/009-1/teleporter.txt:34 #: npc/018-5/teleporter.txt:34 #: npc/024-1/teleporter.txt:34 #, no-c-format msgid "None" msgstr "" #. code: l("Nope, sorry!"); #: npc/012-1/guards.txt:564 #, no-c-format msgid "Nope, sorry!" msgstr "" #. code: l("Normal Bullet"), #: npc/017-4/pihro.txt:76 #, no-c-format msgid "Normal Bullet" msgstr "" #. code: l("Normal Member"), GPOS_5, #: npc/guilds/management.txt:42 #, no-c-format msgid "Normal Member" msgstr "" #. code: mes l("Normally, collaborative behave like neutral monsters. Unless some partner of the same species is in danger, at which point they all take an aggressive stance against the aggressor."); #: npc/005-7/trainer.txt:358 #, no-c-format msgid "Normally, collaborative behave like neutral monsters. Unless some partner of the same species is in danger, at which point they all take an aggressive stance against the aggressor." msgstr "" #. code: 017-1,114,63,0 script North Avenue#lof NPC_NO_SPRITE,{ #: npc/017-1/signs.txt:81 #, no-c-format msgid "North Avenue#lof" msgstr "" #. code: 017-1,114,96,0 script Northeast Avenue#lof NPC_NO_SPRITE,{ #: npc/017-1/signs.txt:21 #, no-c-format msgid "Northeast Avenue#lof" msgstr "" #. code: 017-1,71,96,0 script Northwest Avenue#lof NPC_NO_SPRITE,{ #: npc/017-1/signs.txt:7 #, no-c-format msgid "Northwest Avenue#lof" msgstr "" #. code: monster(.@map$, .@x, .@y, l("Not An Oak"), SpringSquirrel, 1); #: db/re/item_db.conf:193 #, no-c-format msgid "Not An Oak" msgstr "" #. code: mes l("Not all monsters will do this, but most will. So if you see a monster running after a player and you stand in the way..."); #: npc/005-7/trainer.txt:363 #, no-c-format msgid "Not all monsters will do this, but most will. So if you see a monster running after a player and you stand in the way..." msgstr "" #. code: l("Not at the moment"), #: npc/functions/bank.txt:176 #: npc/003-1/aidan.txt:19 #, no-c-format msgid "Not at the moment" msgstr "" #. code: mesq l("Not bad, not bad. Let's see if you can answer an even more difficult one."); #: npc/017-1/stranger.txt:101 #, no-c-format msgid "Not bad, not bad. Let's see if you can answer an even more difficult one." msgstr "" #. code: mesq l("Not bad... You can now enter Lilit. If you think you can defeat me, climb the tree and meet me at the top!"); #: npc/018-5-boss/command.txt:50 #, no-c-format msgid "Not bad... You can now enter Lilit. If you think you can defeat me, climb the tree and meet me at the top!" msgstr "" #. code: dispbottom l("Not doing that to prevent flood."); #: npc/commands/mobinfo.txt:11 #, no-c-format msgid "Not doing that to prevent flood." msgstr "" #. code: mesc l("Not enough Monster Points!"), 1; #: npc/003-8/intensebeard.txt:50 #: npc/003-8/intensebeard.txt:69 #: npc/003-8/intensebeard.txt:82 #: npc/003-8/intensebeard.txt:132 #: npc/003-8/intensebeard.txt:125 #: npc/003-8/intensebeard.txt:75 #: npc/003-8/intensebeard.txt:119 #: npc/003-8/intensebeard.txt:107 #: npc/003-8/intensebeard.txt:94 #: npc/003-8/intensebeard.txt:57 #: npc/003-8/intensebeard.txt:63 #: npc/003-8/intensebeard.txt:100 #: npc/003-8/intensebeard.txt:88 #: npc/003-8/intensebeard.txt:113 #, no-c-format msgid "Not enough Monster Points!" msgstr "" #. code: mesc l("Not enough bottles."); #: npc/019-1/well.txt:134 #, no-c-format msgid "Not enough bottles." msgstr "" #. code: mesc l("Not enough funds!"); #: npc/009-7/doorbell.txt:213 #: npc/012-8/doorbell.txt:213 #: npc/017-7/doorbell.txt:213 #: npc/009-6/doorbell.txt:213 #: npc/017-8/doorbell.txt:213 #: npc/024-14/doorbell.txt:175 #, no-c-format msgid "Not enough funds!" msgstr "" #. code: mesc l("Not enough ingredients or invalid amount."), 1; #: npc/017-3/chagashroom.txt:72 #, no-c-format msgid "Not enough ingredients or invalid amount." msgstr "" #. code: mesc l("Not enough money."); #: npc/019-1/well.txt:129 #, no-c-format msgid "Not enough money." msgstr "" #. code: mesc l("Not every piece of equipment is ingame yet."); #: npc/017-1/fairy_collector.txt:50 #, no-c-format msgid "Not every piece of equipment is ingame yet." msgstr "" #. code: mesq l("Not everyone can be a blood donor. For example, you must be healthy."); #: npc/012-6/nurse.txt:41 #, no-c-format msgid "Not everyone can be a blood donor. For example, you must be healthy." msgstr "" #. code: mesq l("Not for that! For helping out the injuried mouboo, of course."); #: npc/014-5-1/sagratha.txt:214 #, no-c-format msgid "Not for that! For helping out the injuried mouboo, of course." msgstr "" #. code: npctalkonce(l("Not in the mood to chat.")); #: npc/functions/random-talk.txt:138 #, no-c-format msgid "Not in the mood to chat." msgstr "" #. code: any(l("I need to leave."), l("See you."), l("Bye."), l("Not my problem.")); #: npc/020-7-1/eevert.txt:106 #, no-c-format msgid "Not my problem." msgstr "" #. code: l("Not now, but I may be back later."), L_Close; #: npc/003-1/silvia.txt:50 #, no-c-format msgid "Not now, but I may be back later." msgstr "" #. code: l("Not now, sorry."); #: npc/012-4/wyara.txt:70 #, no-c-format msgid "Not now, sorry." msgstr "" #. code: l("Not now, thanks"), #: npc/020-1/serge.txt:51 #: npc/012-1/luffyx.txt:35 #: npc/014-4/thorn.txt:62 #: npc/014-5/blossom.txt:59 #, no-c-format msgid "Not now, thanks" msgstr "" #. code: l("Not now..."); #: npc/022-1/gift_collector.txt:67 #: npc/017-3/doug.txt:22 #, no-c-format msgid "Not now..." msgstr "" #. code: mesq l("Not now... *hic* I need @@... *hic* Bring me @@ if you *hic* can...", getitemlink(Beer), l("four")); #: npc/012-2/rakinorf.txt:105 #, no-c-format msgid "Not now... *hic* I need @@... *hic* Bring me @@ if you *hic* can..." msgstr "" #. code: mesq l("Not only that, but I am also Angela's husband and Nivalis Mayor. If you have any issues, you can go straight to me."); #: npc/020-7-1/sage.txt:83 #, no-c-format msgid "Not only that, but I am also Angela's husband and Nivalis Mayor. If you have any issues, you can go straight to me." msgstr "" #. code: mesq l("Not only that, but he is the only one here besides me who can do magic. Without him, I have to work doubled."); #: npc/020-7-1/sage.txt:279 #, no-c-format msgid "Not only that, but he is the only one here besides me who can do magic. Without him, I have to work doubled." msgstr "" #. code: mesq l("Not only that, but the Yeti King and me had an... incident, in times best forgotten. Let's not talk about it."); #: npc/020-7-1/sage.txt:302 #, no-c-format msgid "Not only that, but the Yeti King and me had an... incident, in times best forgotten. Let's not talk about it." msgstr "" #. code: mesc l("Not only that, but there appeared some paladins, tankers, wizards, sages and raggers claiming to have mastered magic."); #: npc/functions/news.txt:195 #, no-c-format msgid "Not only that, but there appeared some paladins, tankers, wizards, sages and raggers claiming to have mastered magic." msgstr "" #. code: l("Not really, sorry."), L_Close, #: npc/012-3/alan.txt:52 #, no-c-format msgid "Not really, sorry." msgstr "" #. code: l("Not really."); #: npc/014-5-1/sagratha.txt:266 #, no-c-format msgid "Not really." msgstr "" #. code: dispbottom l("Not resync'ing to prevent flood."); #: npc/commands/resync.txt:22 #: npc/commands/resync.txt:33 #, no-c-format msgid "Not resync'ing to prevent flood." msgstr "" #. code: l("Not right now, I'm busy."), L_Close, #: npc/002-1/alige.txt:26 #, no-c-format msgid "Not right now, I'm busy." msgstr "" #. code: l("Not sure"); #: npc/018-1/george.txt:94 #: npc/018-1/george.txt:124 #, no-c-format msgid "Not sure" msgstr "" #. code: mesq l("Not to say about bandits and robbers you'll find."); #: npc/003-2/lua.txt:166 #, no-c-format msgid "Not to say about bandits and robbers you'll find." msgstr "" #. code: l("Not today, sorry."), #: npc/003-5/jeweler.txt:87 #, no-c-format msgid "Not today, sorry." msgstr "" #. code: l("Not yet, I'll be right back."), L_Wait; #: npc/009-1/charles.txt:110 #, no-c-format msgid "Not yet, I'll be right back." msgstr "" #. code: mesq l("Not yet, I'm waiting @@ to deliver me the @@ reagent.", any("Saulc", "Jesusalva", "Demure"), any(l("Red"), l("Green"), l("Blue"), l("White"))); #: npc/020-3/mede.txt:48 #, no-c-format msgid "Not yet, I'm waiting @@ to deliver me the @@ reagent." msgstr "" #. code: l("Not yet, I'm waiting for friends"), #: npc/021-4/main.txt:121 #, no-c-format msgid "Not yet, I'm waiting for friends" msgstr "" #. code: //mesq l("Not yet, blame Jesusalva, your reward was with them"); #: npc/020-7-1/janitors.txt:480 #, no-c-format msgid "Not yet, blame Jesusalva, your reward was with them" msgstr "" #. code: l("Not yet, but I'll bring them."), #: npc/017-3/chef.txt:44 #, no-c-format msgid "Not yet, but I'll bring them." msgstr "" #. code: l("Not yet."), #. code: l("Not yet."); #. code: l("Not yet."), -; #: npc/021-1/yeti.txt:102 #: npc/020-7-1/oskari.txt:145 #: npc/009-1/fisherman.txt:96 #: npc/020-7-1/peetu.txt:290 #: npc/002-1/chefgado.txt:73 #, no-c-format msgid "Not yet." msgstr "" #. code: mesq l("Not yet. You have to ask the mana seed to give you more power."); #: npc/014-5-1/sagratha.txt:492 #, no-c-format msgid "Not yet. You have to ask the mana seed to give you more power." msgstr "" #. code: 003-2-1,51,41,0 script NotSoBot NPC_FEMALE,{ #: npc/003-2-1/demure.txt:5 #, no-c-format msgid "NotSoBot" msgstr "" #. code: mesq l("Note down. To hunt a target you must click the primary mouse button on it. Avoid fighting monsters or citizens much stronger than you. ##BYou will lose experience if you are defeated.##b"); #: npc/005-7/trainer.txt:289 #, no-c-format msgid "Note down. To hunt a target you must click the primary mouse button on it. Avoid fighting monsters or citizens much stronger than you. ##BYou will lose experience if you are defeated.##b" msgstr "" #. code: 012-2,40,41,0 script Note#012-2 NPC_NO_SPRITE,{ #: npc/012-2/note.txt:14 #, no-c-format msgid "Note#012-2" msgstr "" #. code: 002-3,40,25,0 script Note#johanne NPC_PAPER_NOTE,{ #: npc/002-3/note.txt:11 #, no-c-format msgid "Note#johanne" msgstr "" #. code: 005-2-1,41,33,0 script Note#saxsocave NPC_PAPER_NOTE,{ #: npc/005-2-1/note.txt:6 #, no-c-format msgid "Note#saxsocave" msgstr "" #. code: mesc l("Note: Dustynator is a high level weapon. You might not have enough level to use it yet."); #: npc/018-2-1/dustman.txt:119 #, no-c-format msgid "Note: Dustynator is a high level weapon. You might not have enough level to use it yet." msgstr "" #. code: mesc l("Note: Golden and Silver Eggs are deleted after the next event end."), 1; #. code: mesc l("Note: Golden and Silver Eggs are deleted after the next event end."); #: npc/001-4/lilica.txt:12 #: npc/003-1/events.txt:31 #, no-c-format msgid "Note: Golden and Silver Eggs are deleted after the next event end." msgstr "" #. code: mesc l("Note: This action cannot be undone."), 1; #: npc/craft/tweak.txt:11 #: npc/craft/tweak.txt:19 #, no-c-format msgid "Note: This action cannot be undone." msgstr "" #. code: mesc l("Note: You can only perform this operation @@/6 times.", .@left); #: npc/craft/tweak.txt:43 #, no-c-format msgid "Note: You can only perform this operation @@/6 times." msgstr "" #. code: mesc l("Note: You may fail to write skills to it."), 1; #: npc/craft/tweak.txt:47 #, no-c-format msgid "Note: You may fail to write skills to it." msgstr "" #. code: mesc l("Note: You must have a char on the first slot to leaderboard work. Points are shared accross all chars on your account."), 1; #: npc/001-11/Demure.txt:181 #, no-c-format msgid "Note: You must have a char on the first slot to leaderboard work. Points are shared accross all chars on your account." msgstr "" #. code: mesc l("Note: Your party is currently not sharing experience, and will suffer a time penalty. Your time will be halved."), 6; #: npc/008-0/master.txt:30 #, no-c-format msgid "Note: Your party is currently not sharing experience, and will suffer a time penalty. Your time will be halved." msgstr "" #. code: mesc l("Note: some pets still weren't implemented!"); #: npc/017-1/pet_detective.txt:50 #, no-c-format msgid "Note: some pets still weren't implemented!" msgstr "" #. code: mesc l("Notes: "); #: npc/021-1/yeti.txt:127 #, no-c-format msgid "Notes: " msgstr "" #. code: l("Nothing"))) #. code: l("Nothing"), #: npc/012-8/utils.txt:102 #: npc/functions/bank.txt:127 #: npc/024-14/utils.txt:101 #: npc/functions/marriage.txt:226 #: npc/009-6/utils.txt:87 #: npc/017-8/utils.txt:103 #: npc/functions/marriage.txt:241 #: npc/009-7/utils.txt:87 #: npc/017-7/utils.txt:103 #, no-c-format msgid "Nothing" msgstr "" #. code: l("Nothing I guess"), L_Close; #: npc/018-1/george.txt:50 #, no-c-format msgid "Nothing I guess" msgstr "" #. code: l("Nothing at the moment, thanks."), #: npc/012-1/jack.txt:16 #, no-c-format msgid "Nothing at the moment, thanks." msgstr "" #. code: l("Nothing at the moment."); #. code: l("Nothing at the moment."), L_Quit, #: npc/003-0/sage.txt:66 #: npc/003-0/berserk.txt:56 #: npc/003-0/wizard.txt:66 #: npc/003-0/priest.txt:65 #: npc/003-0/paladin.txt:65 #: npc/012-2/helena.txt:45 #: npc/017-1/pet_detective.txt:58 #: npc/005-6/zitoni.txt:100 #: npc/003-0/tanker.txt:63 #, no-c-format msgid "Nothing at the moment." msgstr "" #. code: l("Nothing for now, thanks."); #: npc/024-16/craftsman.txt:35 #, no-c-format msgid "Nothing for now, thanks." msgstr "" #. code: mesc l("Nothing happens."); #: npc/014-3/fountain.txt:77 #: npc/003-1/well.txt:61 #: npc/004-1/anwar.txt:67 #, no-c-format msgid "Nothing happens." msgstr "" #. code: l("Nothing right now.") #: npc/001-5/worker.txt:25 #, no-c-format msgid "Nothing right now." msgstr "" #. code: mes l("Nothing so sublime!"); #: npc/003-1/mariusthebard.txt:95 #, no-c-format msgid "Nothing so sublime!" msgstr "" #. code: l("Nothing, sorry!"), #: npc/012-5/nicholas.txt:174 #: npc/020-5/bracco.txt:108 #: npc/012-5/nicholas.txt:202 #: npc/012-5/nicholas.txt:138 #: npc/017-5/silversmith.txt:61 #, no-c-format msgid "Nothing, sorry!" msgstr "" #. code: l("Nothing, sorry."), #. code: l("Nothing, sorry."), -; #. code: l("Nothing, sorry."); #. code: l("Nothing, sorry."), L_Close; #: npc/003-5/jeweler.txt:29 #: npc/002-1/arpan.txt:83 #: npc/002-1/juliet.txt:126 #: npc/017-4/pihro.txt:75 #, no-c-format msgid "Nothing, sorry." msgstr "" #. code: l("Nothing, thanks"), 0, #: npc/functions/refine.txt:23 #, no-c-format msgid "Nothing, thanks" msgstr "" #. code: l("Nothing, thanks!"); #: npc/012-5/nicholas.txt:94 #, no-c-format msgid "Nothing, thanks!" msgstr "" #. code: l("Nothing, thanks."); #: npc/003-8/jhedia.txt:68 #, no-c-format msgid "Nothing, thanks." msgstr "" #. code: l("Nothing."), #: npc/craft/recipes.txt:20 #, no-c-format msgid "Nothing." msgstr "" #. code: mesc l("Notice: If you join the ##BBandits Guild##b now, you WON'T BE ABLE to be a merchant police later!"), 1; #: npc/015-2/ben.txt:47 #, no-c-format msgid "Notice: If you join the ##BBandits Guild##b now, you WON'T BE ABLE to be a merchant police later!" msgstr "" #. code: mesc l("Notice: If you join the ##BMerchants Guild Police##b now, you WON'T BE ABLE to be a thief later!"), 1; #: npc/003-1/constableperry.txt:52 #, no-c-format msgid "Notice: If you join the ##BMerchants Guild Police##b now, you WON'T BE ABLE to be a thief later!" msgstr "" #. code: rif(BaseLevel >= 40, l("Novice Dungeon (Lv 40+)")), // Level 0-40 #: npc/018-2-1/warps.txt:47 #, no-c-format msgid "Novice Dungeon (Lv 40+)" msgstr "" #. code: 018-2-4,33,28,0 script Novice Exchanger#0 NPC_M_COINKEEPER,{ #: npc/018-2-4/lv1.txt:7 #, no-c-format msgid "Novice Exchanger#0" msgstr "" #. code: Name: "Novice Wand" #: item_db.conf:-1 #, no-c-format msgid "Novice Wand" msgstr "" #. code: mesq l("Now I just drink down my worries and hope for the best."); #: npc/012-2/rakinorf.txt:181 #, no-c-format msgid "Now I just drink down my worries and hope for the best." msgstr "" #. code: mesq l("Now I need 20 @@, 20 @@ and 60 @@ to finish my research. Easy materials, except for the Shadow Herb.", getitemlink(MauveHerb), getitemlink(ShadowHerb), getitemlink(SilkCocoon)); #: npc/003-0-1/audsbel.txt:136 #, no-c-format msgid "Now I need 20 @@, 20 @@ and 60 @@ to finish my research. Easy materials, except for the Shadow Herb." msgstr "" #. code: mesq l("Now I travel by the world, composing songs about the things I see."); #: npc/003-1/mariusthebard.txt:24 #, no-c-format msgid "Now I travel by the world, composing songs about the things I see." msgstr "" #. code: mesq l("Now begone."); #: npc/014-5/sagratha.txt:105 #, no-c-format msgid "Now begone." msgstr "" #. code: mesq l("Now go, and fetch the materials again. I'll make another fertilizer for you."); #: npc/003-1/tinris.txt:117 #, no-c-format msgid "Now go, and fetch the materials again. I'll make another fertilizer for you." msgstr "" #. code: mesq l("Now please bring me @@/2 @@, @@/20 @@, @@/30 @@ and @@/70 @@ so I don't need to leave here and start travelling everywhere...", countitem(IcedBottle), getitemlink(IcedBottle), countitem(Root), getitemlink(Root), countitem(Potatoz), getitemlink(Potatoz), countitem(Moss), getitemlink(Moss)); #: npc/003-0-1/audsbel.txt:218 #, no-c-format msgid "Now please bring me @@/2 @@, @@/20 @@, @@/30 @@ and @@/70 @@ so I don't need to leave here and start travelling everywhere..." msgstr "" #. code: l("Now stand still... It should not take much time..."); #: npc/017-6/azwell.txt:81 #: npc/functions/resetstatus.txt:34 #, no-c-format msgid "Now stand still... It should not take much time..." msgstr "" #. code: mesq l("Now that Chief Oskari knows about the sequence of events, the Sage will take care of it. It's really a shame how malicious people can be."); #: npc/020-7/elias.txt:159 #, no-c-format msgid "Now that Chief Oskari knows about the sequence of events, the Sage will take care of it. It's really a shame how malicious people can be." msgstr "" #. code: mesq l("Now that I've described the spells to you, I'm sure I cast them correctly. But... I think there is a way to have these effects. It's silly though."); #: npc/020-7-1/peetu.txt:266 #, no-c-format msgid "Now that I've described the spells to you, I'm sure I cast them correctly. But... I think there is a way to have these effects. It's silly though." msgstr "" #. code: mesq l("Now that you ask...."); #: npc/017-1/roger.txt:53 #, no-c-format msgid "Now that you ask...." msgstr "" #. code: speech lg("Now wait for your partner, then talk to me again."); #: npc/functions/marriage.txt:143 #, no-c-format msgid "Now wait for your partner, then talk to me again.#0" msgstr "" #. code: speech lg("Now wait for your partner, then talk to me again."); #: npc/functions/marriage.txt:143 #, no-c-format msgid "Now wait for your partner, then talk to me again.#1" msgstr "" #. code: mesq l("Now we are no longer useless — we can play music again!"); #: npc/017-3/dimonds.txt:78 #, no-c-format msgid "Now we are no longer useless — we can play music again!" msgstr "" #. code: mesq l("Now we can play any songs! Hooray!"); #: npc/017-3/dimonds.txt:34 #, no-c-format msgid "Now we can play any songs! Hooray!" msgstr "" #. code: mesq l("Now you need to fight monster with the maximum range, you can to do this do these steps in order: lock enemy, Attack, hit, move backwards of one tile, hit, ETC."); #: npc/007-1/tycoon.txt:186 #, no-c-format msgid "Now you need to fight monster with the maximum range, you can to do this do these steps in order: lock enemy, Attack, hit, move backwards of one tile, hit, ETC." msgstr "" #. code: mesq l("Now, let's try again."); #: npc/003-10/arnea.txt:61 #, no-c-format msgid "Now, let's try again." msgstr "" #. code: mesq l("Now, listen closely. Jesusalva desgined most of the quests. And he hates cheaters and liars."); #: npc/005-4/rosen.txt:143 #, no-c-format msgid "Now, listen closely. Jesusalva desgined most of the quests. And he hates cheaters and liars." msgstr "" #. code: mesq l("Now, please kill 45 @@, Try to collect some lamps in the same time, they could be useful later.", getmonsterlink(CaveSnake)); #: npc/007-1/tycoon.txt:105 #, no-c-format msgid "Now, please kill 45 @@, Try to collect some lamps in the same time, they could be useful later." msgstr "" #. code: mesq l("Now, that's unfortunate. I don't think you can hit me from where you are."); #: npc/021-1/yeti.txt:67 #, no-c-format msgid "Now, that's unfortunate. I don't think you can hit me from where you are." msgstr "" #. code: mesq l("Now, the real challenge will start. You have a lot of raw power, but that doesn't gives you a lot of skills to learn."); #: npc/003-0-1/luca.txt:145 #: npc/003-0-1/colin.txt:145 #, no-c-format msgid "Now, the real challenge will start. You have a lot of raw power, but that doesn't gives you a lot of skills to learn." msgstr "" #. code: mesq l("Now, to wait for Sunday is the most boring part... Alas, I wonder if I'll remember next week, too."); #: npc/009-5/alvasus.txt:165 #, no-c-format msgid "Now, to wait for Sunday is the most boring part... Alas, I wonder if I'll remember next week, too." msgstr "" #. code: mesq l("Now, you'll learn a merchant trick! This one allows you to carry more weight with you! Ka-pow! Amazing!"); #: npc/003-1/constableperry.txt:70 #, no-c-format msgid "Now, you'll learn a merchant trick! This one allows you to carry more weight with you! Ka-pow! Amazing!" msgstr "" #. code: mesq l("Now, you'll learn a thief trick! This one allows you to steal drops from monsters! Ka-pow! Amazing!"); #: npc/015-2/ben.txt:65 #, no-c-format msgid "Now, you'll learn a thief trick! This one allows you to steal drops from monsters! Ka-pow! Amazing!" msgstr "" #. code: 017-1,143,161,0 script Nowhere Gluvine NPC_SERENA,{ #: npc/017-1/nowhere_man.txt:100 #, no-c-format msgid "Nowhere Gluvine" msgstr "" #. code: 017-1,174,169,0 script Nowhere Jeane NPC_SAMANTHA,{ #: npc/017-1/nowhere_man.txt:60 #, no-c-format msgid "Nowhere Jeane" msgstr "" #. code: 017-1,155,162,0 script Nowhere Man NPC_KAYLO,{ #: npc/017-1/nowhere_man.txt:17 #, no-c-format msgid "Nowhere Man" msgstr "" #. code: 018-5,86,96,18,10 monster Nulity Pixie 1218,1,320000,0 #. code: Name: "Nulity Pixie" #: npc/018-5/_mobs.txt:10 #: mob_db.conf:8349 #, no-c-format msgid "Nulity Pixie" msgstr "" #. code: 005-5,27,38,0 script Nylo NPC_PLAYER,{ #. code: mesn l("Nylo"); #: npc/005-1-1/main.txt:232 #: npc/005-1-1/main.txt:216 #: npc/005-5/nylo.txt:4 #, no-c-format msgid "Nylo" msgstr "" #. code: 005-5,27,38,0 trader Nylo#Beer NPC_HIDDEN,{ #: npc/005-5/nylo.txt:235 #, no-c-format msgid "Nylo#Beer" msgstr "" #. code: 005-1-1,30,20,0 script Nylo#Marggo NPC_PLAYER,{ #: npc/005-1-1/main.txt:8 #, no-c-format msgid "Nylo#Marggo" msgstr "" #. code: l("O.o That's a lot. Maybe another day."), -; #: npc/017-3/doctor.txt:59 #, no-c-format msgid "O.o \"That's a lot. Maybe another day.\"" msgstr "" #. code: l("OK, I will get them."), L_Close, #: npc/004-1/elanore.txt:27 #, no-c-format msgid "OK, I will get them." msgstr "" #. code: monster(.@map$, .@x, .@y, l("Oak"), 1017, 1); #: db/re/item_db.conf:189 #: db/re/item_db.conf:12264 #, no-c-format msgid "Oak" msgstr "" #. code: 016-7,37,29,14,4 monster Ocean Croc 1133,6,36000,30000 #. code: 002-5,32,26,8,2 monster Ocean Croc 1133,2,36000,30000 #. code: Name: "Ocean Croc" #. code: 016-6,33,32,9,2 monster Ocean Croc 1133,4,36000,30000 #: npc/002-5/_mobs.txt:2 #: npc/016-7/_mobs.txt:2 #: mob_db.conf:5241 #: npc/016-6/_mobs.txt:2 #, no-c-format msgid "Ocean Croc" msgstr "" #. code: Name: "Ocean Croc Claw" #: item_db.conf:-1 #, no-c-format msgid "Ocean Croc Claw" msgstr "" #. code: Name: "Ocean Pirate" #: mob_db.conf:5402 #, no-c-format msgid "Ocean Pirate" msgstr "" #. code: mesq l("Of course I hurried there as fast as I could, yelling to wake up everyone, but that caused so much confusion that we fell over each other in the corridor and when we finally reached the library, the slimes were already spread all over the room, eating or exploding the books."); #: npc/020-7-1/peetu.txt:257 #, no-c-format msgid "Of course I hurried there as fast as I could, yelling to wake up everyone, but that caused so much confusion that we fell over each other in the corridor and when we finally reached the library, the slimes were already spread all over the room, eating or exploding the books." msgstr "" #. code: l("Of course I'll help you!"), L_Accept, #: npc/002-1/alige.txt:69 #, no-c-format msgid "Of course I'll help you!" msgstr "" #. code: mesq l("Of course! But beware that [@@https://www.transifex.com/akaras/saulc-tmw-fork|Translators@@] are always in demand!"); #: npc/002-1/juliet.txt:45 #, no-c-format msgid "Of course! But beware that [@@https://www.transifex.com/akaras/saulc-tmw-fork|Translators@@] are always in demand!" msgstr "" #. code: mesq l("Of course! Quick, take it!!"); #: npc/009-3/barzil.txt:17 #, no-c-format msgid "Of course! Quick, take it!!" msgstr "" #. code: mesq l("Of course, I actually have two options:"); #: npc/003-5/jeweler.txt:38 #, no-c-format msgid "Of course, I actually have two options:" msgstr "" #. code: mesq l("Of course, give me just a minute to look up for your data, @@.", strcharinfo(0)); #: npc/003-2/lua.txt:132 #, no-c-format msgid "Of course, give me just a minute to look up for your data, @@." msgstr "" #. code: mesq l("Of course, if you don't ask from the Mana Stone for more magic, that means nothing..."); #: npc/005-6/morgan.txt:70 #, no-c-format msgid "Of course, if you don't ask from the Mana Stone for more magic, that means nothing..." msgstr "" #. code: mesq l("Of course, they are on the left wall, go have a look at them."); #: npc/002-1/juliet.txt:109 #, no-c-format msgid "Of course, they are on the left wall, go have a look at them." msgstr "" #. code: mesq l("Of course. The adviser of the Yeti King, for instance, is very friendly."); #: npc/012-7/celestia.txt:235 #, no-c-format msgid "Of course. The adviser of the Yeti King, for instance, is very friendly." msgstr "" #. code: mesc l("Oh - Welcome to TMW2: Moubootaur Legends!"), 3; #: npc/functions/clientversion.txt:258 #, no-c-format msgid "Oh - Welcome to TMW2: Moubootaur Legends!" msgstr "" #. code: mesq l("Oh dear, oh dear, where could I have possibly left it?!"); #: npc/019-1-1/miler.txt:58 #, no-c-format msgid "Oh dear, oh dear, where could I have possibly left it?!" msgstr "" #. code: mesq l("Oh it's you @@, I did not recognize you with your hat!", strcharinfo(0)); #: npc/007-1/dracoula.txt:71 #, no-c-format msgid "Oh it's you @@, I did not recognize you with your hat!" msgstr "" #. code: mesq l("Oh it's you @@, I did not recognize you without a hat!", strcharinfo(0)); #: npc/007-1/dracoula.txt:73 #, no-c-format msgid "Oh it's you @@, I did not recognize you without a hat!" msgstr "" #. code: mesq l("Oh my Jesusalva - You broke my lock! Why?!"); #: npc/014-5/sagratha.txt:90 #, no-c-format msgid "Oh my Jesusalva - You broke my lock! Why?!" msgstr "" #. code: mesq l("Oh my! Did you rent a house or an apartment and now want to brew stuff, like @@ or @@?", getitemlink(PrecisionPotion), getitemlink(StatusResetPotion)); #: npc/024-12/alicia.txt:44 #, no-c-format msgid "Oh my! Did you rent a house or an apartment and now want to brew stuff, like @@ or @@?" msgstr "" #. code: if (strcharinfo(0) == $MOST_HEROIC$) npctalk l("Oh my, the great @@ has come to talk to me!", $MOST_HEROIC$); #: npc/003-1/silvia.txt:7 #, no-c-format msgid "Oh my, the great @@ has come to talk to me!" msgstr "" #. code: mesq l("Oh my, you don't seem to be registered as a Monster Hunting Quest Participant. Would you like to register?"); #: npc/003-1/aidan.txt:9 #, no-c-format msgid "Oh my, you don't seem to be registered as a Monster Hunting Quest Participant. Would you like to register?" msgstr "" #. code: l("Oh no! I will miss my bus! Gotta go!"), L_Quit; #: npc/014-2/carla.txt:63 #, no-c-format msgid "Oh no! I will miss my bus! Gotta go!" msgstr "" #. code: mesq l("Oh no! What should we do now?"); #: npc/020-7-1/kullervo.txt:26 #, no-c-format msgid "Oh no! What should we do now?" msgstr "" #. code: rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")), #: npc/017-6/azwell.txt:69 #: npc/functions/resetstatus.txt:25 #, no-c-format msgid "Oh no, I don't have any money on me right now." msgstr "" #. code: mesq l("Oh no, not another stranger she sends me to tell that!"); #: npc/003-1/silvia.txt:20 #, no-c-format msgid "Oh no, not another stranger she sends me to tell that!" msgstr "" #. code: mesq lg("Oh noes! She fainted! Quick, rescue her!!", "Oh noes! He fainted! Quick, rescue him!!"); #: npc/000-0/sailors.txt:92 #, no-c-format msgid "Oh noes! He fainted! Quick, rescue him!!#1" msgstr "" #. code: mesq lg("Oh noes! She fainted! Quick, rescue her!!", "Oh noes! He fainted! Quick, rescue him!!"); #: npc/000-0/sailors.txt:92 #, no-c-format msgid "Oh noes! She fainted! Quick, rescue her!!#0" msgstr "" #. code: mesc l("Oh noes! The door is locked!! Quick! Call a GM!!!"), 1; #: npc/016-1/doors.txt:21 #, no-c-format msgid "Oh noes! The door is locked!! Quick! Call a GM!!!" msgstr "" #. code: mes l("Oh noes! You've found the Candor control panel!"); #: npc/005-1/ayasha.txt:125 #, no-c-format msgid "Oh noes! You've found the Candor control panel!" msgstr "" #. code: mes l("Oh noes! You've found the Halinarzo control panel!"); #: npc/009-1/guards.txt:49 #, no-c-format msgid "Oh noes! You've found the Halinarzo control panel!" msgstr "" #. code: mes l("Oh noes! You've found the Hurnscald control panel!"); #: npc/012-1/guards.txt:182 #, no-c-format msgid "Oh noes! You've found the Hurnscald control panel!" msgstr "" #. code: mes l("Oh noes! You've found the Tulimshar control panel!"); #: npc/003-1/lieutenantdausen.txt:118 #, no-c-format msgid "Oh noes! You've found the Tulimshar control panel!" msgstr "" #. code: mes l("Oh noes, who nows can help my wife? Please reconsider!"); #: npc/009-5/joaquim.txt:111 #, no-c-format msgid "Oh noes, who nows can help my wife? Please reconsider!" msgstr "" #. code: mesq l("Oh right, I totally forgot about that, here you go."); #: npc/002-1/arpan.txt:142 #, no-c-format msgid "Oh right, I totally forgot about that, here you go." msgstr "" #. code: dispbottom l("Oh well, this sucks, but that was only an illusion."); #: npc/functions/gmbot.txt:38 #, no-c-format msgid "Oh well, this sucks, but that was only an illusion." msgstr "" #. code: mesq l("Oh well... That's my mother, and this is why I love her."); #: npc/003-1/silvia.txt:26 #, no-c-format msgid "Oh well... That's my mother, and this is why I love her." msgstr "" #. code: mesq l("Oh yeah some work is really painful, especially for my back, and I cant bother Woody to do it, he has so many difficulties moving."); #: npc/014-2/carla.txt:69 #, no-c-format msgid "Oh yeah some work is really painful, especially for my back, and I cant bother Woody to do it, he has so many difficulties moving." msgstr "" #. code: mesq l("Oh yes, here you go, that will be 1 GP."); #: npc/017-1/roger.txt:27 #, no-c-format msgid "Oh yes, here you go, that will be 1 GP." msgstr "" #. code: l("Oh! You found me. Good job!"); #: npc/005-1/ayasha.txt:281 #, no-c-format msgid "Oh! You found me. Good job!" msgstr "" #. code: mesq l("Oh, I can't really tell. I'm mostly working in the library, while he's very involved in the research."); #: npc/020-7-1/ensio.txt:81 #, no-c-format msgid "Oh, I can't really tell. I'm mostly working in the library, while he's very involved in the research." msgstr "" #. code: mesq l("Oh, I know who you mean! That impertinent person came over in the workshop area and fiddled about with all kinds of things here! Such a rude person! Didn't he understand that we had delicate things going on here? We had to send him back to the library area several times."); #: npc/020-7-1/janika.txt:75 #, no-c-format msgid "Oh, I know who you mean! That impertinent person came over in the workshop area and fiddled about with all kinds of things here! Such a rude person! Didn't he understand that we had delicate things going on here? We had to send him back to the library area several times." msgstr "" #. code: mesq l("Oh, I never really thought about that. He was the one who failed the sealing, right? But I heard it's a quite difficult spell, so I suppose this could've happened to any mage. I don't know. Why are you asking such difficult questions?"); #: npc/020-7-1/henriikka.txt:70 #, no-c-format msgid "Oh, I never really thought about that. He was the one who failed the sealing, right? But I heard it's a quite difficult spell, so I suppose this could've happened to any mage. I don't know. Why are you asking such difficult questions?" msgstr "" #. code: l("Oh, Welcome then."); #: npc/003-1/sarah.txt:33 #, no-c-format msgid "Oh, Welcome then." msgstr "" #. code: mesq l("Oh, a visitor. Welcome to the city hall. Please, enjoy your stay."); #: npc/012-7/airlia.txt:23 #, no-c-format msgid "Oh, a visitor. Welcome to the city hall. Please, enjoy your stay." msgstr "" #. code: mesq l("Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future."); #: npc/002-1/juliet.txt:73 #, no-c-format msgid "Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future." msgstr "" #. code: mesq l("Oh, and I almost forgot! Do not share passwords or pincodes, not even with staff! And do not use the same password somewhere else, they can be stolen!"); #: npc/002-1/juliet.txt:168 #, no-c-format msgid "Oh, and I almost forgot! Do not share passwords or pincodes, not even with staff! And do not use the same password somewhere else, they can be stolen!" msgstr "" #. code: // l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.")); #: npc/functions/random-talk.txt:131 #, no-c-format msgid "Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops." msgstr "" #. code: mesc l("Oh, and about the Candor travel for 200 GP... Which would be a rare for little or no gold... Well, that's just an attention grabber."); #: npc/017-1/roger.txt:161 #, no-c-format msgid "Oh, and about the Candor travel for 200 GP... Which would be a rare for little or no gold... Well, that's just an attention grabber." msgstr "" #. code: l("Oh, and you will need this book too, it will help you learn the basics of fishing."), #: npc/003-1/eugene.txt:61 #, no-c-format msgid "Oh, and you will need this book too, it will help you learn the basics of fishing." msgstr "" #. code: mesq l("Oh, but we are affiliated with Jesusalva, whom hates cheaters. So, meet your dismissal!"); #: npc/017-1/pet_detective.txt:27 #, no-c-format msgid "Oh, but we are affiliated with Jesusalva, whom hates cheaters. So, meet your dismissal!" msgstr "" #. code: mesq l("Oh, eh, why are you asking me? I've only been here a short while and don't really know all of the people well enough yet."); #: npc/020-7-1/janitors.txt:532 #, no-c-format msgid "Oh, eh, why are you asking me? I've only been here a short while and don't really know all of the people well enough yet." msgstr "" #. code: mesq l("Oh, every settlement is part of it. Candor, Tulimshar, Hurnscald, Frostia, Halinarzo, Artis, Esperia, Nivalis..."); #: npc/003-1/gladys.txt:45 #, no-c-format msgid "Oh, every settlement is part of it. Candor, Tulimshar, Hurnscald, Frostia, Halinarzo, Artis, Esperia, Nivalis..." msgstr "" #. code: mesq l("Oh, he has been a little rascal since his father died."); #: npc/003-4/sorfina.txt:30 #, no-c-format msgid "Oh, he has been a little rascal since his father died." msgstr "" #. code: mesq lg("Oh, she's still alive!", "Oh, he's still alive!"); #: npc/000-0/sailors.txt:64 #, no-c-format msgid "Oh, he's still alive!#1" msgstr "" #. code: mesq l("Oh, hello there! Welcome to the Mana Plain Of Existence!"); #: npc/001-1/rewards.txt:8 #, no-c-format msgid "Oh, hello there! Welcome to the Mana Plain Of Existence!" msgstr "" #. code: mesq l("Oh, hello. If I were you I wouldn't go deeper into the library. There are still some of those monsters left. Slipping between the bookshelves."); #: npc/020-7-1/janitors.txt:149 #, no-c-format msgid "Oh, hello. If I were you I wouldn't go deeper into the library. There are still some of those monsters left. Slipping between the bookshelves." msgstr "" #. code: mesq l("Oh, hello. You didn't choose a good time to visit. The library is a total mess. The slimes got out of control and ate most of the books."); #: npc/020-7/workers.txt:115 #, no-c-format msgid "Oh, hello. You didn't choose a good time to visit. The library is a total mess. The slimes got out of control and ate most of the books." msgstr "" #. code: mesq l("Oh, hey, welcome back, @@! Thanks for all your help!", strcharinfo(0)); #: npc/020-7-1/peetu.txt:328 #, no-c-format msgid "Oh, hey, welcome back, @@! Thanks for all your help!" msgstr "" #. code: mesq l("Oh, hey. Welcome to the library, or what's left of it."); #: npc/020-7-1/henriikka.txt:33 #, no-c-format msgid "Oh, hey. Welcome to the library, or what's left of it." msgstr "" #. code: mesq l("Oh, just an empty staff with black powder inside it. Which explodes. And then kills monsters."); #: npc/017-4/pyndragon.txt:64 #, no-c-format msgid "Oh, just an empty staff with black powder inside it. Which explodes. And then kills monsters." msgstr "" #. code: mesc l("Oh, noes! Due lack of translators, some languages were removed from this project."); #: npc/functions/clientversion.txt:22 #, no-c-format msgid "Oh, noes! Due lack of translators, some languages were removed from this project." msgstr "" #. code: mesq l("Oh, please. They're weaker than Maggots. They will only pose a threat if you're unarmed."); #: npc/002-1/dan.txt:48 #, no-c-format msgid "Oh, please. They're weaker than Maggots. They will only pose a threat if you're unarmed." msgstr "" #. code: mesq lg("Oh, she's still alive!", "Oh, he's still alive!"); #: npc/000-0/sailors.txt:64 #, no-c-format msgid "Oh, she's still alive!#0" msgstr "" #. code: mesq l("Oh, thank you! My daughter means a lot to me."); #: npc/003-1/swezanne.txt:102 #, no-c-format msgid "Oh, thank you! My daughter means a lot to me." msgstr "" #. code: mesq l("Oh, that's a long story."); #: npc/003-1/neko.txt:23 #, no-c-format msgid "Oh, that's a long story." msgstr "" #. code: mesq l("Oh, that's an interesting question. I was really surprised when I heard that he was responsible for the failure. I've worked together with him before, and I have to say, it really was a pleasure. He's very accurate and diligent, but also polite and helpful."); #: npc/020-7-1/santeri.txt:80 #, no-c-format msgid "Oh, that's an interesting question. I was really surprised when I heard that he was responsible for the failure. I've worked together with him before, and I have to say, it really was a pleasure. He's very accurate and diligent, but also polite and helpful." msgstr "" #. code: mesq l("Oh, the @@ might be a heirloom or something from Braknar family. I dunno who could have it.", getitemlink(BraknarShield)); #: npc/012-2/khafar.txt:80 #, no-c-format msgid "Oh, the @@ might be a heirloom or something from Braknar family. I dunno who could have it." msgstr "" #. code: rif(countitem(CottonCloth) < 3 || countitem(MaggotSlime) < 3, l("Oh, then I don't have enough! I'll bring more later!")), L_GetHelp1, #. code: rif(countitem(ScorpionStinger) < 3 || countitem(PiouFeathers) < 10, l("Oh, then I don't have enough! I'll bring more later!")), L_Close, #: npc/005-1/maya.txt:106 #: npc/005-1/maya.txt:50 #, no-c-format msgid "Oh, then I don't have enough! I'll bring more later!" msgstr "" #. code: mesq l("Oh, then you should seek the help of an specialist. These curses have an specific condition to break, like leveling up or being killed. Force-breaking them can be difficult."); #: npc/012-4/wyara.txt:98 #, no-c-format msgid "Oh, then you should seek the help of an specialist. These curses have an specific condition to break, like leveling up or being killed. Force-breaking them can be difficult." msgstr "" #. code: mesq l("Oh, there was such a visitor, yes. Strange guy, and didn't really know how to behave. He sneaked into the workshop area all the time, I think he was rather curious about the things going on there."); #: npc/020-7-1/janitors.txt:389 #, no-c-format msgid "Oh, there was such a visitor, yes. Strange guy, and didn't really know how to behave. He sneaked into the workshop area all the time, I think he was rather curious about the things going on there." msgstr "" #. code: mesq l("Oh, this is so much work... I can't believe they let this happen! You would think they'd be careful when playing around with such powerful forces. Hah! Big mistake!"); #: npc/020-7-1/janitors.txt:249 #, no-c-format msgid "Oh, this is so much work... I can't believe they let this happen! You would think they'd be careful when playing around with such powerful forces. Hah! Big mistake!" msgstr "" #. code: l("Oh, too bad."), L_Close, #: npc/012-3/alan.txt:38 #, no-c-format msgid "Oh, too bad." msgstr "" #. code: mesq l("Oh, would you? That'd be great! You see, the slimes ate most of the books and it is difficult to retrieve the bookpages. If you feel capable of this task, you could go out to hunt the Blue and White Slimes, to get the @@ back from them.", getitemlink(SpellBookPage)); #: npc/020-7-1/ensio.txt:62 #, no-c-format msgid "Oh, would you? That'd be great! You see, the slimes ate most of the books and it is difficult to retrieve the bookpages. If you feel capable of this task, you could go out to hunt the Blue and White Slimes, to get the @@ back from them." msgstr "" #. code: mesq l("Oh, yes. There was such a guy, shortly before the accident I think. He sneaked into the workshop several times, sticking his nose into stuff that shouldn't be his business. We had to send him back to the library area at least three times."); #: npc/020-7-1/kullervo.txt:75 #, no-c-format msgid "Oh, yes. There was such a guy, shortly before the accident I think. He sneaked into the workshop several times, sticking his nose into stuff that shouldn't be his business. We had to send him back to the library area at least three times." msgstr "" #. code: mesq l("Oh, you must be from Hurnscald Household, then. Hand me the letter, I'll have it delivered."); #: npc/020-7/elias.txt:70 #, no-c-format msgid "Oh, you must be from Hurnscald Household, then. Hand me the letter, I'll have it delivered." msgstr "" #. code: mesq l("Oh... Of course! I'll even do this for free!"); #: npc/003-5/jeweler.txt:130 #, no-c-format msgid "Oh... Of course! I'll even do this for free!" msgstr "" #. code: mesq l("Oh... Wow! I'm surprised."); #: npc/003-1/neko.txt:40 #, no-c-format msgid "Oh... Wow! I'm surprised." msgstr "" #. code: mesq l("Ohh! A fingernail aside."); #: npc/012-1/gwendolyn.txt:458 #, no-c-format msgid "Ohh! A fingernail aside." msgstr "" #. code: mesq l("Ohh, I think I know who you mean. That was a strange guy. He always came over here in the workshop, said he's very interested in the research. I suppose that's ok, but he didn't keep his hands to himself, and touched some experiments and I caught him near some storage racks."); #: npc/020-7-1/janitors.txt:523 #, no-c-format msgid "Ohh, I think I know who you mean. That was a strange guy. He always came over here in the workshop, said he's very interested in the research. I suppose that's ok, but he didn't keep his hands to himself, and touched some experiments and I caught him near some storage racks." msgstr "" #. code: mesq l("Ohhhhh..... Please, help me!!! My wife is gravely wounded!!"); #: npc/009-5/joaquim.txt:75 #, no-c-format msgid "Ohhhhh..... Please, help me!!! My wife is gravely wounded!!" msgstr "" #. code: speech l("Ok I add your name... @@...", strcharinfo(0)); #: npc/functions/marriage.txt:140 #, no-c-format msgid "Ok I add your name... @@..." msgstr "" #. code: l("Ok grandma CYA!"), L_Quit; #: npc/014-2/carla.txt:47 #, no-c-format msgid "Ok grandma CYA!" msgstr "" #. code: l("Ok then... Uh... Please excuse me....."), -; #: npc/017-3/doctor.txt:31 #, no-c-format msgid "Ok then... Uh... Please excuse me....." msgstr "" #. code: switch (select(l("Ok, I'll be back in no time."), #: npc/005-1/vincent.txt:16 #, no-c-format msgid "Ok, I'll be back in no time." msgstr "" #. code: mesq l("Ok, come back me when you want to know the @@ real power!", getitemlink(TerraniteOre)); #: npc/017-1/paxel.txt:66 #, no-c-format msgid "Ok, come back me when you want to know the @@ real power!" msgstr "" #. code: mesc l("Ok, done!"); #: npc/001-11/Demure.txt:97 #, no-c-format msgid "Ok, done!" msgstr "" #. code: mesq l("Ok, done."); #: npc/commands/language.txt:25 #: npc/002-1/juliet.txt:54 #, no-c-format msgid "Ok, done." msgstr "" #. code: mesq l("Ok, good trip then."); #: npc/017-1/paxel.txt:28 #, no-c-format msgid "Ok, good trip then." msgstr "" #. code: l("Ok, let me see..."), #: npc/003-6/cyndala.txt:69 #, no-c-format msgid "Ok, let me see..." msgstr "" #. code: mesq l("Ok, let's see how many you have and how many I need:"); #: npc/009-5/alvasus.txt:116 #, no-c-format msgid "Ok, let's see how many you have and how many I need:" msgstr "" #. code: mesq l("Ok, now I want you to purge the cave from maggots. Kill 25 @@. They keep respawning and annoy miners team.", getmonsterlink(CaveMaggot)); #: npc/007-1/tycoon.txt:90 #, no-c-format msgid "Ok, now I want you to purge the cave from maggots. Kill 25 @@. They keep respawning and annoy miners team." msgstr "" #. code: l("Ok, see you later."),L_Close, #: npc/003-2/lua.txt:16 #, no-c-format msgid "Ok, see you later." msgstr "" #. code: l("Ok, see you."), #: npc/020-7-1/oskari.txt:94 #, no-c-format msgid "Ok, see you." msgstr "" #. code: l("Ok, thanks."), L_Close, #. code: l("Ok, thanks."); #: npc/012-3/alan.txt:23 #: npc/003-2/lua.txt:334 #: npc/012-2/rakinorf.txt:97 #, no-c-format msgid "Ok, thanks." msgstr "" #. code: l("Ok, this will be my last request. The Trainer asked me for a fine weapon, to protect our village."), #: npc/005-4/tolchi.txt:124 #, no-c-format msgid "Ok, this will be my last request. The Trainer asked me for a fine weapon, to protect our village." msgstr "" #. code: mesq l("Ok, what I need is:"); #: npc/014-2-1/woody.txt:49 #: npc/007-1/caelum.txt:50 #: npc/010-2/sawis.txt:46 #, no-c-format msgid "Ok, what I need is:" msgstr "" #. code: mesq l("Ok, you can see that target over there? I will tell you how strong the wind blows and from which direction. Then you will try to hit the target by moving right or left and decide how powerful you want to shoot."); #: npc/012-1/gwendolyn.txt:156 #, no-c-format msgid "Ok, you can see that target over there? I will tell you how strong the wind blows and from which direction. Then you will try to hit the target by moving right or left and decide how powerful you want to shoot." msgstr "" #. code: mesq l("Ok, you have some level. Now, let me think on an easy task for you..."); #: npc/005-7/trainer.txt:92 #, no-c-format msgid "Ok, you have some level. Now, let me think on an easy task for you..." msgstr "" #. code: mesq l("Ok, you look strong enough. Now, let me think on an easy task for you..."); #: npc/007-1/tycoon.txt:76 #, no-c-format msgid "Ok, you look strong enough. Now, let me think on an easy task for you..." msgstr "" #. code: l("Ok. Cool life!"), L_Close, #: npc/007-1/dracoula.txt:52 #, no-c-format msgid "Ok. Cool life!" msgstr "" #. code: mesq l("Ok. You have made great progress. I think you are ready for further tasks."); #: npc/012-1/gwendolyn.txt:145 #, no-c-format msgid "Ok. You have made great progress. I think you are ready for further tasks." msgstr "" #. code: mesq l("Ok...please come back when you aren't busy..."); #: npc/018-4-2/susanne.txt:92 #, no-c-format msgid "Ok...please come back when you aren't busy..." msgstr "" #. code: mesq l("Okay then."); #: npc/014-5-1/sagratha.txt:270 #, no-c-format msgid "Okay then." msgstr "" #. code: l("Okay!"), L_Start, #: npc/009-5/alvasus.txt:108 #, no-c-format msgid "Okay!" msgstr "" #. code: l("Okay, bye"); #: npc/001-11/Demure.txt:160 #, no-c-format msgid "Okay, bye" msgstr "" #. code: l("Okay, laters"), #: npc/guilds/bank.txt:14 #, no-c-format msgid "Okay, laters" msgstr "" #. code: mesq l("Okay, that is very useful. However, I do need a few reagents to make it."); #: npc/003-1/tinris.txt:69 #, no-c-format msgid "Okay, that is very useful. However, I do need a few reagents to make it." msgstr "" #. code: mesq l("Okay, to join an arena, you need the unique password. Leave blank if you don't know."); #: npc/003-10/arnea.txt:104 #, no-c-format msgid "Okay, to join an arena, you need the unique password. Leave blank if you don't know." msgstr "" #. code: mesq l("Okay, which arena will you rent? Cost is @@ GP.", .@price); #: npc/003-10/arnea.txt:32 #, no-c-format msgid "Okay, which arena will you rent? Cost is @@ GP." msgstr "" #. code: dispbottom l("Okay, you can start!"); #: npc/002-1/peter.txt:220 #, no-c-format msgid "Okay, you can start!" msgstr "" #. code: mesn l("Old Paper Patch"); #: npc/002-1/alige.txt:108 #: npc/002-1/alige.txt:53 #, no-c-format msgid "Old Paper Patch" msgstr "" #. code: 015-8,97,57,62,46 monster Old Snake 1199,12,20000,20000 #. code: Name: "Old Snake" #. code: 011-3,38,207,19,14 monster Old Snake 1199,5,100000,30000 #: npc/011-3/_mobs.txt:4 #: mob_db.conf:7544 #: npc/015-8/_mobs.txt:5 #, no-c-format msgid "Old Snake" msgstr "" #. code: Name: "Old Towel" #: item_db.conf:-1 #, no-c-format msgid "Old Towel" msgstr "" #. code: 003-1,53,144,0 script Old Well#003-1 NPC_NO_SPRITE,{ #: npc/003-1/oldwell.txt:7 #, no-c-format msgid "Old Well#003-1" msgstr "" #. code: mes l("Old line:"); #: npc/commands/motd.txt:70 #, no-c-format msgid "Old line:" msgstr "" #. code: Name: "Oldur Card" #: item_db.conf:-1 #, no-c-format msgid "Oldur Card" msgstr "" #. code: mesq l("On a computer, you can press @@ to attack it. On mobile, that would be the big button with the number 1.", b(l("Ctrl"))); #: npc/000-0-0/sailors.txt:91 #: npc/000-0-0/sailors.txt:174 #, no-c-format msgid "On a computer, you can press @@ to attack it. On mobile, that would be the big button with the number 1." msgstr "" #. code: mes l("On a side note, more defense is always good, but the damage won't decrease on the same rate that defense raises."); #: npc/005-7/trainer.txt:443 #, no-c-format msgid "On a side note, more defense is always good, but the damage won't decrease on the same rate that defense raises." msgstr "" #. code: mesq l("On hindsight, I'll wait you get a few levels. Can't have cheaters, ya know!"); #: npc/002-1/arpan.txt:154 #, no-c-format msgid "On hindsight, I'll wait you get a few levels. Can't have cheaters, ya know!" msgstr "" #. code: mesq l("On mobile, the DPAD is at your left. Do you see the chest to my right?"); #: npc/000-0-0/sailors.txt:52 #, no-c-format msgid "On mobile, the DPAD is at your left. Do you see the chest to my right?" msgstr "" #. code: mes l("On mobile, you would click on the @@ icon!", b(l("keyboard"))); #: npc/000-0-0/sailors.txt:196 #, no-c-format msgid "On mobile, you would click on the @@ icon!" msgstr "" #. code: l("On my way to get what you need."), -; #: npc/017-1/paxel.txt:100 #, no-c-format msgid "On my way to get what you need." msgstr "" #. code: mesc l("On second thought, he really could use a bath."); #: npc/012-2/khafar.txt:19 #, no-c-format msgid "On second thought, he really could use a bath." msgstr "" #. code: mesq l("On the ruins you may find free loot... And on the new town, you may find the sturdiest stuff of all."); #: npc/020-1/misc.txt:76 #, no-c-format msgid "On the ruins you may find free loot... And on the new town, you may find the sturdiest stuff of all." msgstr "" #. code: mesq l("Once he resumes working confidently, we can go over this important subject."); #: npc/020-7-1/sage.txt:285 #, no-c-format msgid "Once he resumes working confidently, we can go over this important subject." msgstr "" #. code: mesc l("Once inside the BOSS Cave, you get a five minutes time limit to slay the boss with your party."); #: npc/018-2-1/dustman.txt:183 #, no-c-format msgid "Once inside the BOSS Cave, you get a five minutes time limit to slay the boss with your party." msgstr "" #. code: mesc l("Once the roots are of a desired thickness, he ties them to make a string, and applies an oil on it."); #: npc/009-1/fisherman.txt:131 #, no-c-format msgid "Once the roots are of a desired thickness, he ties them to make a string, and applies an oil on it." msgstr "" #. code: mes l("Once used, they will disappear from your inventory."); #: npc/005-7/trainer.txt:249 #, no-c-format msgid "Once used, they will disappear from your inventory." msgstr "" #. code: mesq l("Once you allocate status points, you can fight it! Good luck, @@!", strcharinfo(0)); #: npc/000-0-0/sailors.txt:104 #, no-c-format msgid "Once you allocate status points, you can fight it! Good luck, @@!" msgstr "" #. code: mesc l("Once you decide to rescue Cindy, nobody else will be able to enter or leave this room."), 1; #: npc/021-4/main.txt:117 #, no-c-format msgid "Once you decide to rescue Cindy, nobody else will be able to enter or leave this room." msgstr "" #. code: l("Once you have the appropriate colorant for the item, ##bdrag the colorant##b to the material."), #: npc/003-6/cyndala.txt:16 #, no-c-format msgid "Once you have the appropriate colorant for the item, ##bdrag the colorant##b to the material." msgstr "" #. code: mesc l("Once you join the Alliance, you won't be able to talk with people outside it."); #: npc/012-1/guards.txt:247 #, no-c-format msgid "Once you join the Alliance, you won't be able to talk with people outside it." msgstr "" #. code: mesq l("Once you lit one of them, monsters will pour out, so take care to don't die."); #: npc/007-1/zarkor.txt:143 #, no-c-format msgid "Once you lit one of them, monsters will pour out, so take care to don't die." msgstr "" #. code: mesc "----------"+l("One Hand Weapon Recipes")+"----------", 2; #: npc/craft/recipes.txt:160 #, no-c-format msgid "One Hand Weapon Recipes" msgstr "" #. code: mesq l("One claims to be a constable and teach people to sell high and buy low."); #: npc/019-1-1/miler.txt:70 #, no-c-format msgid "One claims to be a constable and teach people to sell high and buy low." msgstr "" #. code: mes l("One day Dimond D. Stone dreamed of her own restaurant."); #: npc/017-3/dimonds.txt:562 #, no-c-format msgid "One day Dimond D. Stone dreamed of her own restaurant." msgstr "" #. code: l("One day more or less won't make a difference."), L_Close; #: npc/003-1/swezanne.txt:97 #, no-c-format msgid "One day more or less won't make a difference." msgstr "" #. code: mesc l("One day, I was provoked. Others came to my aid,"); #: npc/015-8/015-8_blackbox.txt:17 #, no-c-format msgid "One day, I was provoked. Others came to my aid," msgstr "" #. code: mesq l("One day... One day! ONE DAY I'LL GET REVENGE ON YOU, MONSTER KING!"); #: npc/007-1/zarkor.txt:54 #, no-c-format msgid "One day... One day! ONE DAY I'LL GET REVENGE ON YOU, MONSTER KING!" msgstr "" #. code: mesq l("One last question, but this shouldn't be a problem for you."); #: npc/017-1/stranger.txt:132 #, no-c-format msgid "One last question, but this shouldn't be a problem for you." msgstr "" #. code: mes l("One last thing to keep in mind... If you are surrounded, you'll suffer an agility and defense penalty."); #: npc/005-7/trainer.txt:367 #, no-c-format msgid "One last thing to keep in mind... If you are surrounded, you'll suffer an agility and defense penalty." msgstr "" #. code: mesq l("One last thing... Good luck. This is a long shot, so don't hesit in running away."); #: npc/012-2/helena.txt:250 #, no-c-format msgid "One last thing... Good luck. This is a long shot, so don't hesit in running away." msgstr "" #. code: mesq l("One of them is really crazy, though: They say that there is a legendary monster down there."); #: npc/003-1/inac.txt:96 #, no-c-format msgid "One of them is really crazy, though: They say that there is a legendary monster down there." msgstr "" #. code: mesq l("One of them was a bit odd, they were wearing a mask and had a strange way of talking. They said they came from Frostia, which is an elven town in the north. Elves are usually shy, so I thought it would have been rude to ask them to remove the mask."); #: npc/020-7/elias.txt:190 #, no-c-format msgid "One of them was a bit odd, they were wearing a mask and had a strange way of talking. They said they came from Frostia, which is an elven town in the north. Elves are usually shy, so I thought it would have been rude to ask them to remove the mask." msgstr "" #. code: dispbottom col(l("Only Sponsors are allowed past this area."),1); #: npc/012-2/door.txt:35 #: npc/012-2/door.txt:27 #, no-c-format msgid "Only Sponsors are allowed past this area." msgstr "" #. code: dispbottom l("Only Tulimshar Guards are allowed in this building."); #: npc/003-1/lieutenantdausen.txt:734 #, no-c-format msgid "Only Tulimshar Guards are allowed in this building." msgstr "" #. code: mesq l("Only finest wares!"); #: npc/003-1/neko.txt:13 #: npc/003-1/inar.txt:7 #, no-c-format msgid "Only finest wares!" msgstr "" #. code: mes l("Only getting closer to find out what kind this one is."); #: npc/001-4/mushroom.txt:165 #: npc/001-4/mushroom.txt:99 #: npc/001-4/mushroom.txt:132 #: npc/001-4/mushroom.txt:66 #: npc/001-4/mushroom.txt:88 #: npc/001-4/mushroom.txt:121 #: npc/001-4/mushroom.txt:110 #: npc/001-4/mushroom.txt:44 #: npc/001-4/mushroom.txt:33 #: npc/001-4/mushroom.txt:143 #: npc/001-4/mushroom.txt:154 #: npc/001-4/mushroom.txt:77 #: npc/001-4/mushroom.txt:55 #: npc/001-4/mushroom.txt:22 #, no-c-format msgid "Only getting closer to find out what kind this one is." msgstr "" #. code: mesc l("Only green from @@ will be taken in account.", getitemlink(GreenDye)); #: npc/014-5/events.txt:57 #, no-c-format msgid "Only green from @@ will be taken in account." msgstr "" #. code: dispbottom l("Only melee weapons are permitted for use with this skill."); #: npc/magic/demure.txt:77 #, no-c-format msgid "Only melee weapons are permitted for use with this skill." msgstr "" #. code: mesq l("Only the finest bows and arrows, in the land where wood is abundant!"); #: npc/012-3/alan.txt:20 #, no-c-format msgid "Only the finest bows and arrows, in the land where wood is abundant!" msgstr "" #. code: mesc l("@@. PK, however, is allowed!", b(l("Only the party from the MVP will get the reward."))); #: npc/018-2-1/dustman.txt:184 #, no-c-format msgid "Only the party from the MVP will get the reward." msgstr "" #. code: mesq l("Ooh, this nice shiny thing? It was an event."); #: npc/012-7/celestia.txt:40 #, no-c-format msgid "Ooh, this nice shiny thing? It was an event." msgstr "" #. code: mesq l("Oooh, I see you have a @@ with you.", getitemlink(ToothNecklace)); #: npc/001-7/barbarian.txt:28 #, no-c-format msgid "Oooh, I see you have a @@ with you." msgstr "" #. code: mesq l("Oooh, many thanks! ^.^"); #: npc/012-1/guards.txt:571 #, no-c-format msgid "Oooh, many thanks! ^.^" msgstr "" #. code: npctalk3 l("Oops! Seems like Saulc doesn't wants you messing on his chemistry set!"); #: npc/001-3-1/alchemy.txt:19 #, no-c-format msgid "Oops! Seems like Saulc doesn't wants you messing on his chemistry set!" msgstr "" #. code: npctalk3 l("Oops! Seems like Saulc doesn't wants you messing on his raging furnaces!"); #: npc/001-3-1/smith.txt:20 #, no-c-format msgid "Oops! Seems like Saulc doesn't wants you messing on his raging furnaces!" msgstr "" #. code: mesq l("Oops, there is nobody known as @@ on this game.", .@ref$); #. code: mesc l("Oops, there is nobody known as @@ on this game.", .@ref$), 3; #: npc/001-11/Demure.txt:102 #: npc/002-3/nard.txt:127 #, no-c-format msgid "Oops, there is nobody known as @@ on this game." msgstr "" #. code: mesc l("Open the chest?"); #: npc/functions/treasure.txt:13 #, no-c-format msgid "Open the chest?" msgstr "" #. code: mes l("Open your inventory window (F3 key) next to the trading window. Select an item you want to offer, and then press the Add button. To add money to the negotiation, enter the amount you will offer and press the Change button."); #: npc/005-7/trainer.txt:272 #, no-c-format msgid "Open your inventory window (F3 key) next to the trading window. Select an item you want to offer, and then press the Add button. To add money to the negotiation, enter the amount you will offer and press the Change button." msgstr "" #. code: Name: "Opened Christmas Box" #: item_db.conf:-1 #, no-c-format msgid "Opened Christmas Box" msgstr "" #. code: Name: "Opera Mask" #: item_db.conf:-1 #, no-c-format msgid "Opera Mask" msgstr "" #. code: mesc l("Operation Cost: @@ GP", .@price), 3; #: npc/craft/tweak.txt:48 #, no-c-format msgid "Operation Cost: @@ GP" msgstr "" #. code: mesc l("Operation aborted. Phew!"); #: npc/003-0/sage.txt:164 #: npc/003-0/tanker.txt:197 #: npc/003-0/priest.txt:255 #: npc/003-0/paladin.txt:200 #: npc/003-0/wizard.txt:167 #: npc/003-0/berserk.txt:198 #, no-c-format msgid "Operation aborted. Phew!" msgstr "" #. code: mesc l("Operation successful."), 3; #: npc/024-15/lilanna.txt:81 #, no-c-format msgid "Operation successful." msgstr "" #. code: mesc l("Ops! You destroyed your @@.", getitemlink(Croconut)); #: npc/items/croconut.txt:54 #, no-c-format msgid "Ops! You destroyed your @@." msgstr "" #. code: dispbottom l("Ops, I should not leave this room without talking to the king first."); #: npc/024-16/guards.txt:25 #, no-c-format msgid "Ops, I should not leave this room without talking to the king first." msgstr "" #. code: l("Ops, sorry. I was going to the Soul Menhir and entered your house by accident."); #: npc/018-5-2/leona.txt:19 #, no-c-format msgid "Ops, sorry. I was going to the Soul Menhir and entered your house by accident." msgstr "" #. code: mesq l("Ops... I hammered this stuff too hard... It's junk now."); #: npc/functions/refine.txt:159 #, no-c-format msgid "Ops... I hammered this stuff too hard... It's junk now." msgstr "" #. code: mesq l("Or I can swap the @@ with a @@ - for free.", getitemlink(LeatherGloves), getitemlink(MountainSnakeSkin)); #: npc/017-1/nowhere_man.txt:104 #, no-c-format msgid "Or I can swap the @@ with a @@ - for free." msgstr "" #. code: mesq l("Or I can swap the @@ with a @@ - for only 2100 GP.", getitemlink(JeansShorts), getitemlink(CaveSnakeSkin)); #: npc/017-1/nowhere_man.txt:64 #, no-c-format msgid "Or I can swap the @@ with a @@ - for only 2100 GP." msgstr "" #. code: mesq l("Or I could recover the @@ for 10 @@ and the modest fee of 4400 GP.", getitemlink(SnakeSkin), getitemlink(LeatherPatch)); #: npc/017-1/nowhere_man.txt:25 #, no-c-format msgid "Or I could recover the @@ for 10 @@ and the modest fee of 4400 GP." msgstr "" #. code: mesq l("Or rather, I can't. I would love to help you, just like everybody else, but I don't know how to make fertilizers."); #: npc/003-1/eomie.txt:25 #, no-c-format msgid "Or rather, I can't. I would love to help you, just like everybody else, but I don't know how to make fertilizers." msgstr "" #. code: mesc l("Or use our awesome [@@https://tmw2.org/manalauncher/InstallManaLauncher.exe|Mana Launcher@@] if you're on Windows."); #: npc/functions/clientversion.txt:305 #, no-c-format msgid "Or use our awesome [@@https://tmw2.org/manalauncher/InstallManaLauncher.exe|Mana Launcher@@] if you're on Windows." msgstr "" #. code: mesq l("Or you can give me an @@, 3 @@ and an @@, and I'll make a gift for you. If you don't have the @@, you can pay 200 GP for it instead.", getitemlink(OpenedChristmasBox), getitemlink(WhiteFur), getitemlink(MoubooFigurine), getitemlink(MoubooFigurine)); #: npc/019-4-1/bedder.txt:37 #, no-c-format msgid "Or you can give me an @@, 3 @@ and an @@, and I'll make a gift for you. If you don't have the @@, you can pay 200 GP for it instead." msgstr "" #. code: Name: "Orange" #: item_db.conf:-1 #, no-c-format msgid "Orange" msgstr "" #. code: Name: "Orange Cupcake" #: item_db.conf:-1 #, no-c-format msgid "Orange Cupcake" msgstr "" #. code: Name: "Orange Dye" #: item_db.conf:-1 #, no-c-format msgid "Orange Dye" msgstr "" #. code: Name: "Orange Eggshell Hat" #: item_db.conf:-1 #, no-c-format msgid "Orange Eggshell Hat" msgstr "" #. code: mes l("Orc"); #: npc/001-1/portal.txt:48 #, no-c-format msgid "Orc" msgstr "" #. code: mesn l("Orc Voice"); #: npc/000-0/sailors.txt:40 #, no-c-format msgid "Orc Voice" msgstr "" #. code: mesq l("@@ and I signed this letter. Deliver it to Airlia on the Town Hall, and she'll reward you correctly.", l("Oscar")); #. code: 014-3,169,66,0 script Oscar NPC_RAIJIN,{ #. code: dispbottom l("@@ pinkies killed on @@'s field.", .@q2+1, l("Oscar")); #: npc/012-1/hinnak.txt:48 #: npc/014-3/oscar.txt:136 #: npc/014-3/oscar.txt:6 #: npc/012-1/hinnak.txt:139 #, no-c-format msgid "Oscar" msgstr "" #. code: 048-2,146,26,0 script Oskari NPC134,{ #. code: 020-7-1,122,29,0 script Oskari NPC_BLUESAGEWORKER_FB,{ #: npc/020-7-1/oskari.txt:33 #: npc/00000SAVE/BlueSage/helperChief.txt:1 #, no-c-format msgid "Oskari" msgstr "" #. code: l("Oskari have a good opinion of you. Can you tell what exactly happened?"); #: npc/020-7-1/peetu.txt:230 #, no-c-format msgid "Oskari have a good opinion of you. Can you tell what exactly happened?" msgstr "" #. code: mes l("This menu gives access to quest debug menus for @@ quests.", strtolower(l("Other"))); #. code: setnpcdialogtitle l("Quest debug") + " - " + l("Other"); #: npc/commands/debug-quest.txt:8 #: npc/commands/debug-quest.txt:9 #, no-c-format msgid "Other" msgstr "" #. code: l("Other food can be used as a bait, too."); #: npc/items/books.txt:50 #, no-c-format msgid "Other food can be used as a bait, too." msgstr "" #. code: mesq l("Other than that, you can explore the city as you want, but as you had a memory loss, You should visit the townhall."); #: npc/002-3/nard.txt:223 #, no-c-format msgid "Other than that, you can explore the city as you want, but as you had a memory loss, You should visit the townhall." msgstr "" #. code: l("Other things are written but are not legible anymore."); #: npc/002-3/note.txt:37 #, no-c-format msgid "Other things are written but are not legible anymore." msgstr "" #. code: l("Other."), -1, #: npc/functions/bank.txt:79 #: npc/functions/bank.txt:33 #, no-c-format msgid "Other." msgstr "" #. code: mesc l("Otherwise, ##BYOU'LL DIE.##b Have a nice day!"); #: npc/019-1/well.txt:12 #, no-c-format msgid "Otherwise, ##BYOU'LL DIE.##b Have a nice day!" msgstr "" #. code: mesq l("Otherwise, his enemies might have bested him, but I doubt any Yeti would dare to kill him."); #: npc/012-7/celestia.txt:244 #, no-c-format msgid "Otherwise, his enemies might have bested him, but I doubt any Yeti would dare to kill him." msgstr "" #. code: mesq l("Otherwise, the monsters here usually won't attack you unless provoked."); #: npc/005-7/trainer.txt:171 #, no-c-format msgid "Otherwise, the monsters here usually won't attack you unless provoked." msgstr "" #. code: mesq l("Otherwise, you could ask the Constable. They act in the Alliance stead to enforce law and order, and may have... special arrangements for you."); #: npc/003-1/gladys.txt:77 #, no-c-format msgid "Otherwise, you could ask the Constable. They act in the Alliance stead to enforce law and order, and may have... special arrangements for you." msgstr "" #. code: dispbottom l("Ouch! That was kinda reckless!"); #: npc/019-1/well.txt:32 #, no-c-format msgid "Ouch! That was kinda reckless!" msgstr "" #. code: mesq l("Ouch! That's heavy!"); #: npc/019-1/well.txt:76 #, no-c-format msgid "Ouch! That's heavy!" msgstr "" #. code: mesq l("Ouch, the bucket BITE me!"); #: npc/019-1/well.txt:41 #, no-c-format msgid "Ouch, the bucket BITE me!" msgstr "" #. code: mesq l("Oui, welcome to this fine shop! My name is Agostine, the legendary tailor!"); #: npc/020-6/agostine.txt:12 #, no-c-format msgid "Oui, welcome to this fine shop! My name is Agostine, the legendary tailor!" msgstr "" #. code: mesc l("Our mission statement is to bring fun to all players. You'll get some levels automatically. We advise you to join a guild."), 3; #: npc/functions/clientversion.txt:264 #, no-c-format msgid "Our mission statement is to bring fun to all players. You'll get some levels automatically. We advise you to join a guild." msgstr "" #. code: .@message$ = l("Our service is dangerous and difficult. But I would not want any other. Thanks for the help."); #: npc/003-1/lieutenantdausen.txt:300 #, no-c-format msgid "Our service is dangerous and difficult. But I would not want any other. Thanks for the help." msgstr "" #. code: mesq l("Out of my experience, you are ready to learn magic."); #: npc/009-2/scholar.txt:16 #, no-c-format msgid "Out of my experience, you are ready to learn magic." msgstr "" #. code: mesq l("Out of my experience, your base intelligence may not be enough."); #: npc/009-2/scholar.txt:35 #, no-c-format msgid "Out of my experience, your base intelligence may not be enough." msgstr "" #. code: mesq l("Out of my experience, your job may not be enough."); #: npc/009-2/scholar.txt:32 #, no-c-format msgid "Out of my experience, your job may not be enough." msgstr "" #. code: mesq l("Out of my experience, your level may not be enough."); #: npc/009-2/scholar.txt:29 #, no-c-format msgid "Out of my experience, your level may not be enough." msgstr "" #. code: mesq l("Outstanding. Congratulations."); #: npc/012-1/andrei.txt:117 #, no-c-format msgid "Outstanding. Congratulations." msgstr "" #. code: mesc l("Ozthokk, a great sage from the Land Of Fire, holds secrets of time and space travel."); #: npc/items/lofteleporter.txt:43 #, no-c-format msgid "Ozthokk, a great sage from the Land Of Fire, holds secrets of time and space travel." msgstr "" #. code: mesc l("POWERFUL GUNSTAFF"); #: npc/017-4/pyndragon.txt:99 #, no-c-format msgid "POWERFUL GUNSTAFF" msgstr "" #. code: mesc l("PS. Additional reagents may be required for warps."); #: npc/items/lofteleporter.txt:46 #, no-c-format msgid "PS. Additional reagents may be required for warps." msgstr "" #. code: mesc l("PS. Due a bug, they won't be displayed when you equip unless you relog."), 1; #: npc/000-0-0/sailors.txt:74 #, no-c-format msgid "PS. Due a bug, they won't be displayed when you equip unless you relog." msgstr "" #. code: mesc l("PS. The group names still aren't set. You're free to pinch in suggestions at LoF Discord (Legacy #discussion) :>"); #: npc/018-2-1/dustman.txt:83 #, no-c-format msgid "PS. The group names still aren't set. You're free to pinch in suggestions at LoF Discord (Legacy #discussion) :>" msgstr "" #. code: mesc l("PVP Arena did NOT got in. Same for AFK Cap."); #: npc/functions/news.txt:17 #, no-c-format msgid "PVP Arena did NOT got in. Same for AFK Cap." msgstr "" #. code: 006-1,23,100,0 script Pachua NPC143,{ #: npc/00000SAVE/misc/pachua.txt:0 #, no-c-format msgid "Pachua" msgstr "" #. code: if(@temp == 2) mesq l("Painless, wasn't it?"); #: npc/functions/nurse.txt:76 #, no-c-format msgid "Painless, wasn't it?" msgstr "" #. code: 014-5-1,33,34,0 script Painting#Saggy NPC_NO_SPRITE,{ #: npc/014-5-1/objects.txt:18 #, no-c-format msgid "Painting#Saggy" msgstr "" #. code: mesc ".:: "+ l("Paintings") + " ::.", 3; #: npc/017-8/doorbell.txt:153 #: npc/009-6/doorbell.txt:153 #: npc/009-7/doorbell.txt:153 #: npc/024-14/doorbell.txt:113 #: npc/017-7/doorbell.txt:153 #: npc/012-8/doorbell.txt:153 #, no-c-format msgid "Paintings" msgstr "" #. code: Name: "Paladin Card" #: item_db.conf:-1 #, no-c-format msgid "Paladin Card" msgstr "" #. code: 003-0,34,37,0 script Paladin Master NPC_PLAYER,{ #: npc/003-0/paladin.txt:6 #, no-c-format msgid "Paladin Master" msgstr "" #. code: mesn lg("Paladin"); #. code: mesc lg("Paladin"); #: npc/items/books.txt:244 #: npc/003-0-1/luca.txt:21 #, no-c-format msgid "Paladin#0" msgstr "" #. code: mesn lg("Paladin"); #. code: mesc lg("Paladin"); #: npc/items/books.txt:244 #: npc/003-0-1/luca.txt:21 #, no-c-format msgid "Paladin#1" msgstr "" #. code: 014-5-1,33,38,0 script Pan#Saggy NPC_NO_SPRITE,{ #: npc/014-5-1/objects.txt:6 #, no-c-format msgid "Pan#Saggy" msgstr "" #. code: rif(false && !(.@q & COLLECT_PANTS), l("Pants")), #: npc/017-1/fairy_collector.txt:56 #, no-c-format msgid "Pants" msgstr "" #. code: l("Paper"); #: npc/test/rock.txt:127 #, no-c-format msgid "Paper" msgstr "" #. code: Name: "Paper Bag" #: item_db.conf:-1 #, no-c-format msgid "Paper Bag" msgstr "" #. code: mesq l("Paper! Paper! Get your copy of The Land of Fire Gazette here!"); #: npc/017-1/roger.txt:11 #, no-c-format msgid "Paper! Paper! Get your copy of The Land of Fire Gazette here!" msgstr "" #. code: 020-7-2,25,51,0 script Parcival NPC_BLUESAGEWORKER_MA,{ #. code: 048-2,28,30,0 script Parcival NPC153,{ #: npc/00000SAVE/BlueSage/visitors.txt:12 #: npc/020-7-2/parcival.txt:7 #, no-c-format msgid "Parcival" msgstr "" #. code: l("Pardon me, I don't remember my parents."); #: npc/020-7-1/janitors.txt:496 #, no-c-format msgid "Pardon me, I don't remember my parents." msgstr "" #. code: l("Pardon me, what is a recipe book?"); #: npc/020-7-1/janitors.txt:488 #, no-c-format msgid "Pardon me, what is a recipe book?" msgstr "" #. code: mesc l("Participants: Jesusalva * mishana * bObr * demure * LawnCable"), 3; #: npc/functions/clientversion.txt:104 #, no-c-format msgid "Participants: Jesusalva * mishana * bObr * demure * LawnCable" msgstr "" #. code: speech l("Partner not ready."); #: npc/functions/marriage.txt:204 #, no-c-format msgid "Partner not ready." msgstr "" #. code: 008-0,47,63,0 script Party Master NPC_BRGUARD_SWORD,{ #: npc/008-0/master.txt:7 #, no-c-format msgid "Party Master" msgstr "" #. code: mes l("Party Name: @@", strcharinfo(1)); #: npc/commands/ucp.txt:47 #, no-c-format msgid "Party Name: @@" msgstr "" #. code: mesc l("This is a @@, meaning only the victor party will receive the great prize.", b(l("Party Quest"))); #: npc/018-2-1/dustman.txt:171 #, no-c-format msgid "Party Quest" msgstr "" #. code: mesc l("Party levels for experience sharing restriction is more flexible, and there is a great co-op quest."); #: npc/functions/news.txt:225 #, no-c-format msgid "Party levels for experience sharing restriction is more flexible, and there is a great co-op quest." msgstr "" #. code: mesc l("Password changed with success!"), 3; #: npc/012-8/doorbell.txt:102 #: npc/017-7/doorbell.txt:102 #: npc/functions/estate.txt:221 #: npc/009-6/doorbell.txt:102 #: npc/009-7/doorbell.txt:102 #: npc/017-8/doorbell.txt:102 #, no-c-format msgid "Password changed with success!" msgstr "" #. code: dispbottom l("Past due date."); #: db/re/item_db.conf:2621 #, no-c-format msgid "Past due date." msgstr "" #. code: 003-1,47,53,0 script Patrick Saulc NPC_WEIRDGREEN,{ #: npc/003-1/events.txt:177 #, no-c-format msgid "Patrick Saulc" msgstr "" #. code: 017-1,131,22,0 script Paxel NPC_PLAYER,0,0,{ #: npc/017-1/paxel.txt:10 #, no-c-format msgid "Paxel" msgstr "" #. code: npctalk3 l("Pay attention to the fight, @@!", strcharinfo(0)); #: npc/006-1/crazyfefe.txt:33 #, no-c-format msgid "Pay attention to the fight, @@!" msgstr "" #. code: mesc l("Pay for her handi-work?"); #: npc/018-5-3/shaabty.txt:102 #, no-c-format msgid "Pay for her handi-work?" msgstr "" #. code: Name: "Pear" #: item_db.conf:-1 #, no-c-format msgid "Pear" msgstr "" #. code: Name: "Pearl" #: item_db.conf:-1 #, no-c-format msgid "Pearl" msgstr "" #. code: 048-2,25,135,0 script Peetu NPC130,{ #. code: 020-7-1,122,27,2 script Peetu NPC_BLUESAGEWORKER_MC,{ #: npc/020-7-1/peetu.txt:33 #: npc/00000SAVE/BlueSage/helperAccused.txt:1 #, no-c-format msgid "Peetu" msgstr "" #. code: l("Peetu asked me to talk to you about his mishap."); #: npc/020-7-1/oskari.txt:95 #, no-c-format msgid "Peetu asked me to talk to you about his mishap." msgstr "" #. code: l("Peetu thinks someone put Silk Cocoon along the ingredients."), #: npc/020-7/elias.txt:169 #, no-c-format msgid "Peetu thinks someone put Silk Cocoon along the ingredients." msgstr "" #. code: mesq l("Peetu? He is very cautious. It is not like him to make mistakes. After all, he is a elf. Elves are really careful with their jobs."); #: npc/020-7/workers.txt:43 #, no-c-format msgid "Peetu? He is very cautious. It is not like him to make mistakes. After all, he is a elf. Elves are really careful with their jobs." msgstr "" #. code: mesq l("Peetu? He's one of those magic wielders who think they can do anything. Heh, you see the result here."); #: npc/020-7-1/teuvo.txt:56 #, no-c-format msgid "Peetu? He's one of those magic wielders who think they can do anything. Heh, you see the result here." msgstr "" #. code: mesq l("Peetu? I have always been glad to have him on the team. He's really brought forward our work here."); #: npc/020-7-1/janitors.txt:80 #, no-c-format msgid "Peetu? I have always been glad to have him on the team. He's really brought forward our work here." msgstr "" #. code: mesq l("Peetu? I think he's a good guy. Very focused on his work, I think. I don't have that much to do with him, so I can't really tell."); #: npc/020-7-1/janitors.txt:398 #, no-c-format msgid "Peetu? I think he's a good guy. Very focused on his work, I think. I don't have that much to do with him, so I can't really tell." msgstr "" #. code: mesq l("Peetu? That's one of the high rank helpers. As far as I know, he's capable of magic and takes part in some important researches. But I don't really know about those things."); #: npc/020-7-1/janitors.txt:301 #, no-c-format msgid "Peetu? That's one of the high rank helpers. As far as I know, he's capable of magic and takes part in some important researches. But I don't really know about those things." msgstr "" #. code: mesq l("People are challenging now."); #: npc/001-1/bgmaster.txt:31 #, no-c-format msgid "People are challenging now." msgstr "" #. code: mesc l("People at Tulimshar are now giving more tips to newcomers, and new bugs may have been introduced."); #: npc/functions/news.txt:126 #, no-c-format msgid "People at Tulimshar are now giving more tips to newcomers, and new bugs may have been introduced." msgstr "" #. code: mesq l("People from here always look dumbfolded when they walk past them and find themselves somewhere else."); #: npc/012-1/bot.txt:59 #, no-c-format msgid "People from here always look dumbfolded when they walk past them and find themselves somewhere else." msgstr "" #. code: mesq l("People say it is the second biggest city from the world."); #: npc/017-1/misc.txt:89 #: npc/012-1/dyrinthetraveler.txt:72 #: npc/003-1/ninathetraveler.txt:57 #, no-c-format msgid "People say it is the second biggest city from the world." msgstr "" #. code: mesq l("People usually dock there when travelling to the second continent. Nothing exceptional about economy."); #: npc/003-1/ninathetraveler.txt:61 #: npc/017-1/misc.txt:93 #: npc/012-1/dyrinthetraveler.txt:76 #, no-c-format msgid "People usually dock there when travelling to the second continent. Nothing exceptional about economy." msgstr "" #. code: mesq l("People vary greatly in the amount of strength, agility, dexterity, intelligence, vitality and luck."); #: npc/005-7/trainer.txt:429 #, no-c-format msgid "People vary greatly in the amount of strength, agility, dexterity, intelligence, vitality and luck." msgstr "" #. code: mesq l("Perfect indeed! Congratulations!"); #: npc/012-1/gwendolyn.txt:449 #, no-c-format msgid "Perfect indeed! Congratulations!" msgstr "" #. code: mesq l("Perfect! Here is your reward!"); #: npc/007-1/tycoon.txt:97 #: npc/005-7/trainer.txt:111 #, no-c-format msgid "Perfect! Here is your reward!" msgstr "" #. code: mesq l("Perfect! you have enough Terranite Ore, I will take them for now but I need other items in order to bring them to life."); #: npc/017-1/paxel.txt:86 #, no-c-format msgid "Perfect! you have enough Terranite Ore, I will take them for now but I need other items in order to bring them to life." msgstr "" #. code: dispbottom l("Perhaps that was the last of them?"); #: npc/020-7-1/core.txt:257 #, no-c-format msgid "Perhaps that was the last of them?" msgstr "" #. code: mesq l("Perhaps you could tell her how much I love her? It is already some days since I last talked to her."); #: npc/003-1/swezanne.txt:90 #, no-c-format msgid "Perhaps you could tell her how much I love her? It is already some days since I last talked to her." msgstr "" #. code: mesq l("Perhaps you have something like that?"); #: npc/018-5-2/leona.txt:34 #, no-c-format msgid "Perhaps you have something like that?" msgstr "" #. code: l("Perhaps you should use a key to open it."); #: npc/005-2/saxsochest.txt:34 #, no-c-format msgid "Perhaps you should use a key to open it." msgstr "" #. code: mesq l("Perhaps, in the city, someone knows rumors about Mana Stones and can teach you. Other than that, you're on your own."); #: npc/003-0-1/colin.txt:98 #: npc/003-0-1/luca.txt:98 #, no-c-format msgid "Perhaps, in the city, someone knows rumors about Mana Stones and can teach you. Other than that, you're on your own." msgstr "" #. code: mesq l("Perhaps, you could convince Jack to give me the wood, and seek for a fisherman on Halinarzo to give you the string? I won't charge anything."); #: npc/012-3/alan.txt:49 #, no-c-format msgid "Perhaps, you could convince Jack to give me the wood, and seek for a fisherman on Halinarzo to give you the string? I won't charge anything." msgstr "" #. code: mesc l("A new pet has been unlocked on the @@!", l("Pet Detective")); #. code: 017-1,192,23,0 script Pet Detective NPC_PET_TAMER,{ #: npc/017-1/pet_detective.txt:7 #: npc/functions/mobhunter.txt:152 #, no-c-format msgid "Pet Detective" msgstr "" #. code: mesc l("Pet Detective wasn't getting new members and was forced to drop price."); #: npc/functions/news.txt:123 #, no-c-format msgid "Pet Detective wasn't getting new members and was forced to drop price." msgstr "" #. code: Name: "Petal" #: item_db.conf:-1 #, no-c-format msgid "Petal" msgstr "" #. code: 002-1,33,25,0 script Peter NPC_RATTO_SAILOR,{ #: npc/002-1/peter.txt:35 #, no-c-format msgid "Peter" msgstr "" #. code: rif(false && !(.@q & COLLECT_PETS), l("Pets")), #: npc/017-1/fairy_collector.txt:71 #, no-c-format msgid "Pets" msgstr "" #. code: l("Pets must keep a strict diet. Pious eats Piberries, Bhoppers eat Aquadas, and Maggots eats Bug Legs."), #: npc/items/books.txt:100 #, no-c-format msgid "Pets must keep a strict diet. Pious eats Piberries, Bhoppers eat Aquadas, and Maggots eats Bug Legs." msgstr "" #. code: mesq l("Petu? Yeah, he's the kind of person who always wants to do things perfectly. That makes it a bit difficult to work with him, since his expectations for others are as high as for himself."); #: npc/020-7-1/janitors.txt:190 #, no-c-format msgid "Petu? Yeah, he's the kind of person who always wants to do things perfectly. That makes it a bit difficult to work with him, since his expectations for others are as high as for himself." msgstr "" #. code: dispbottom l("Phew! The Bandit Lord was killed."); #: npc/015-2/lordcave.txt:23 #, no-c-format msgid "Phew! The Bandit Lord was killed." msgstr "" #. code: 017-3,40,35,0 script Phil NPC_BARD_TRUMP,{ #: npc/017-3/dimonds.txt:26 #, no-c-format msgid "Phil" msgstr "" #. code: mesq l("Photoshopped. Definitely. Good luck convincing somebody with that! %%a"); #: npc/003-1/hasan.txt:61 #, no-c-format msgid "Photoshopped. Definitely. Good luck convincing somebody with that! %%a" msgstr "" #. code: 009-6,34,25,0 script Piano#RES_0096 NPC_NO_SPRITE,{ #: npc/009-6/utils.txt:83 #, no-c-format msgid "Piano#RES_0096" msgstr "" #. code: 009-7,34,25,0 script Piano#RES_0097 NPC_NO_SPRITE,{ #: npc/009-7/utils.txt:83 #, no-c-format msgid "Piano#RES_0097" msgstr "" #. code: 012-8,34,25,0 script Piano#RES_0128 NPC_NO_SPRITE,{ #: npc/012-8/utils.txt:98 #, no-c-format msgid "Piano#RES_0128" msgstr "" #. code: 017-7,34,25,0 script Piano#RES_0177 NPC_NO_SPRITE,{ #: npc/017-7/utils.txt:99 #, no-c-format msgid "Piano#RES_0177" msgstr "" #. code: 017-8,34,25,0 script Piano#RES_0178 NPC_NO_SPRITE,{ #: npc/017-8/utils.txt:99 #, no-c-format msgid "Piano#RES_0178" msgstr "" #. code: 024-14,32,26,0 script Piano#RES_PPL NPC_NO_SPRITE,{ #: npc/024-14/utils.txt:97 #, no-c-format msgid "Piano#RES_PPL" msgstr "" #. code: Name: "Piberries" #: item_db.conf:-1 #, no-c-format msgid "Piberries" msgstr "" #. code: calcRecipe(CraftPiberriesInfusion, 3, 10000, l("Piberries Infusion")); #. code: rif($ARKIM_ST >= 1200, l("Piberries Infusion")), #. code: Name: "Piberries Infusion" #: item_db.conf:-1 #: npc/guilds/logs.txt:129 #: npc/015-3/arkim.txt:80 #, no-c-format msgid "Piberries Infusion" msgstr "" #. code: l("Pick an item from either storage or inventory and choose what you want to do with it by clicking the right button."), #: npc/005-5/nylo.txt:15 #: npc/005-5/nylo.txt:60 #, no-c-format msgid "Pick an item from either storage or inventory and choose what you want to do with it by clicking the right button." msgstr "" #. code: 017-4,35,35,0 script Pihro NPC_PLAYER,{ #: npc/017-4/pihro.txt:6 #, no-c-format msgid "Pihro" msgstr "" #. code: Name: "Pile Of Ash" #: item_db.conf:-1 #, no-c-format msgid "Pile Of Ash" msgstr "" #. code: test,87,81,1,1 monster Pink 4144 1004,1,1000,1000 #: npc/test/_mobs.txt:16 #, no-c-format msgid "Pink 4144" msgstr "" #. code: Name: "Pink Antenna" #: item_db.conf:-1 #, no-c-format msgid "Pink Antenna" msgstr "" #. code: Name: "Pink Blobime" #: item_db.conf:-1 #, no-c-format msgid "Pink Blobime" msgstr "" #. code: Name: "Pink Dye" #: item_db.conf:-1 #, no-c-format msgid "Pink Dye" msgstr "" #. code: Name: "Pink Helmet" #: item_db.conf:-1 #, no-c-format msgid "Pink Helmet" msgstr "" #. code: Name: "Pinkie" #. code: 013-1,69,83,31,14 monster Pinkie 1132,9,30000,50000 #. code: 012-1,85,33,35,15 monster Pinkie 1132,8,30000,50000,Hinnak::OnKillPinkie #. code: 008-1,118,144,22,17 monster Pinkie 1132,3,15000,25000 #. code: 014-3,164,75,31,14 monster Pinkie 1132,9,30000,50000,Oscar::OnKillPinkie #: npc/013-1/_mobs.txt:2 #: mob_db.conf:5196 #: npc/014-3/_mobs.txt:6 #: npc/008-1/_mobs.txt:5 #: npc/012-1/_mobs.txt:4 #, no-c-format msgid "Pinkie" msgstr "" #. code: Name: "Pinkie Hat" #: item_db.conf:-1 #, no-c-format msgid "Pinkie Hat" msgstr "" #. code: Name: "Pinkie Leg" #: item_db.conf:-1 #, no-c-format msgid "Pinkie Leg" msgstr "" #. code: test,38,12,1,1 monster Piou 1002,1,1000,1000 #. code: 009-1,27,29,7,8 monster Piou 1002,1,60000,60000 #. code: 008-1,99,54,79,33 monster Piou 1002,8,15000,25000 #. code: test,54,10,1,1 monster Piou 1002,3,1000,1000 #. code: test,68,9,0,0 monster Piou 1002,3,1000,1000 #. code: 005-1,43,115,6,3 monster Piou 1002,1,35000,300000 #. code: test,44,12,1,1 monster Piou 1002,3,1000,1000 #. code: test,48,10,0,0 monster Piou 1002,1,1000,1000 #. code: Name: "Piou" #. code: 002-3,35,28,4,2 monster Piou 1002,1,30000,20000,PiouSpwn::OnFakeKill #. code: 007-1,64,50,19,23 monster Piou 1002,3,35000,300000 #. code: 003-1,109,24,9,4 monster Piou 1002,3,30000,20000 #. code: rif(#LOGIN_ALLTIME >= 12 && !countitem(PiouEgg), l("Piou")), #. code: 002-1,49,30,25,12 monster Piou 1002,2,30000,20000,PiouSpwn::OnFakeKill #. code: 016-1,31,26,9,4 monster Piou 1002,2,30000,20000 #. code: 003-1,72,70,7,4 monster Piou 1002,2,30000,20000 #. code: 008-2,81,242,21,15 monster Piou 1002,3,25000,15000 #. code: test,76,10,1,1 monster Piou 1002,3,1000,1000 #. code: 003-2-2,52,32,21,9 monster Piou 1002,3,30000,20000 #: npc/test/_mobs.txt:8 #: npc/007-1/_mobs.txt:5 #: npc/test/_mobs.txt:6 #: npc/test/_mobs.txt:4 #: npc/005-1/_mobs.txt:6 #: npc/003-2-2/_mobs.txt:2 #: npc/009-1/_mobs.txt:3 #: npc/002-3/_mobs.txt:2 #: npc/test/_mobs.txt:2 #: npc/008-2/_mobs.txt:24 #: npc/test/_mobs.txt:9 #: npc/test/_mobs.txt:12 #: npc/002-1/_mobs.txt:2 #: mob_db.conf:110 #: npc/016-1/_mobs.txt:2 #: npc/003-1/_mobs.txt:13 #: npc/003-1/_mobs.txt:5 #: npc/017-1/pet_detective.txt:57 #: npc/008-1/_mobs.txt:19 #, no-c-format msgid "Piou" msgstr "" #. code: Name: "Piou Bola" #: item_db.conf:-1 #, no-c-format msgid "Piou Bola" msgstr "" #. code: Name: "Piou Egg" #: item_db.conf:-1 #, no-c-format msgid "Piou Egg" msgstr "" #. code: Name: "Piou Feathers" #: item_db.conf:-1 #, no-c-format msgid "Piou Feathers" msgstr "" #. code: Name: "Piou Legs" #: item_db.conf:-1 #, no-c-format msgid "Piou Legs" msgstr "" #. code: 002-1,0,0,0 script PiouSpwn NPC_HIDDEN,{ #: npc/002-1/dan.txt:91 #, no-c-format msgid "PiouSpwn" msgstr "" #. code: 008-1,100,108,79,21 monster Piousse 1003,6,15000,25000 #. code: 001-8,49,49,30,30 monster Piousse 1003,11,20000,20000 #. code: 012-1,135,58,7,29 monster Piousse 1003,6,40000,60000 #. code: Name: "Piousse" #: npc/001-8/_mobs.txt:2 #: npc/008-1/_mobs.txt:20 #: npc/012-1/_mobs.txt:6 #: mob_db.conf:148 #, no-c-format msgid "Piousse" msgstr "" #. code: Name: "Pirate Bandana" #: item_db.conf:-1 #, no-c-format msgid "Pirate Bandana" msgstr "" #. code: Name: "Pirate Shorts" #: item_db.conf:-1 #, no-c-format msgid "Pirate Shorts" msgstr "" #. code: Name: "Pirate Treasure Map" #: item_db.conf:-1 #, no-c-format msgid "Pirate Treasure Map" msgstr "" #. code: Name: "Platinum Four-Leaf Amulet" #: item_db.conf:-1 #, no-c-format msgid "Platinum Four-Leaf Amulet" msgstr "" #. code: Name: "Platinum Ingot" #. code: rif(BaseLevel >= 60, l("Platinum Ingot")), #: item_db.conf:-1 #: npc/003-8/jhedia.txt:64 #, no-c-format msgid "Platinum Ingot" msgstr "" #. code: Name: "Platinum Ore" #: item_db.conf:-1 #, no-c-format msgid "Platinum Ore" msgstr "" #. code: Name: "Platinum Quiver" #. code: l("Platinum Quiver"); #: npc/012-5/nicholas.txt:206 #: item_db.conf:-1 #, no-c-format msgid "Platinum Quiver" msgstr "" #. code: mesc l("Players can now sense monsters strength with @@, and lag was reduced. Pets can run away again.", b("@monsterignore")); #: npc/functions/news.txt:75 #, no-c-format msgid "Players can now sense monsters strength with @@, and lag was reduced. Pets can run away again." msgstr "" #. code: mesc l("Players didn't escape from the manaquake. Xtreem says it is easier to kill monsters now."); #: npc/functions/news.txt:52 #, no-c-format msgid "Players didn't escape from the manaquake. Xtreem says it is easier to kill monsters now." msgstr "" #. code: mesq l("Please accept this @@ as a gratitude for your time.", getitemlink(TitaniumIngot)); #: npc/020-7-1/sage.txt:67 #, no-c-format msgid "Please accept this @@ as a gratitude for your time." msgstr "" #. code: mesq l("Please be patient and "+.@mg$); #: npc/018-5-3/shaabty.txt:120 #, no-c-format msgid "Please be patient and " msgstr "" #. code: mesq l("Please bring me *hic*... Bring me @@ @@!", 4, getitemlink(Beer)); #: npc/012-2/rakinorf.txt:114 #, no-c-format msgid "Please bring me *hic*... Bring me @@ @@!" msgstr "" #. code: mesq l("Please bring me a single @@ and @@ GP, and I'll give you a memeto.", getitemlink(PinkAntenna), 6500); #: npc/012-1/terezin.txt:35 #, no-c-format msgid "Please bring me a single @@ and @@ GP, and I'll give you a memeto." msgstr "" #. code: mesq l("Please bring me that or I won't be able to make something really special for you."); #: npc/017-1/paxel.txt:142 #, no-c-format msgid "Please bring me that or I won't be able to make something really special for you." msgstr "" #. code: mesq l("Please bring us 5 @@! That should be enough!", getitemlink("Beer")); #: npc/005-1/sailors.txt:50 #, no-c-format msgid "Please bring us 5 @@! That should be enough!" msgstr "" #. code: mes l("Please choose the desired gender:"); #: npc/commands/debug-look.txt:10 #, no-c-format msgid "Please choose the desired gender:" msgstr "" #. code: mesc l("Please contact @@ to clear this misunderstanding.", b("Jesusalva")), 1; #: npc/functions/clientversion.txt:163 #, no-c-format msgid "Please contact @@ to clear this misunderstanding." msgstr "" #. code: mesq l("Please deliver the two @@ to Tinris and Eomie, and then I'll give you something for your help.", getitemlink(TortugaShell)); #: npc/004-1/anwar.txt:109 #, no-c-format msgid "Please deliver the two @@ to Tinris and Eomie, and then I'll give you something for your help." msgstr "" #. code: case 1: mesq l("Please do, my friend."); setq NivalisQuest_Well, 1; break; #: npc/019-1/well.txt:109 #, no-c-format msgid "Please do, my friend." msgstr "" #. code: mesq l("Please don't bore me even more... That's clearly not everything."); #: npc/017-1/boringnpc.txt:55 #, no-c-format msgid "Please don't bore me even more... That's clearly not everything." msgstr "" #. code: mesq l("Please don't disturb me, I'm busy crafting my own customized power mega blaster weapon. I just keep failing to apply +100% exp gain bonus on it!"); #: npc/003-8/intensebeard.txt:144 #, no-c-format msgid "Please don't disturb me, I'm busy crafting my own customized power mega blaster weapon. I just keep failing to apply +100% exp gain bonus on it!" msgstr "" #. code: mesq l("Please don't lie to me..."); #. code: mesq l("Please don't lie to me...") + " = .@price, l("Please heal me!")), L_Healing, #. code: rif(Hp < MaxHp, l("Please heal me!")), #. code: rif(Zeny >= .@price, l("Please heal me!")), #: npc/004-1/elanore.txt:9 #: npc/005-7/nurse.txt:17 #: npc/functions/nurse.txt:53 #, no-c-format msgid "Please heal me!" msgstr "" #. code: mesq l("Please help me find the bug bomb Eomie gave us is in one of the store room barrels?"); #: npc/005-1/zegas.txt:44 #, no-c-format msgid "Please help me find the bug bomb Eomie gave us is in one of the store room barrels?" msgstr "" #. code: mesq l("Please help my wards!"); #: npc/003-1/lieutenantdausen.txt:72 #, no-c-format msgid "Please help my wards!" msgstr "" #. code: mesq l("Please help my wife Yumi, on the Hospital!"); #: npc/009-5/joaquim.txt:69 #, no-c-format msgid "Please help my wife Yumi, on the Hospital!" msgstr "" #. code: //mesq l("Please help us with the bandits on the Canyon, and meanwhile, I'll seek the records for you. Just @@ more.", FuzzyTime(.@nt)); #: npc/009-2/librarian.txt:42 #, no-c-format msgid "Please help us with the bandits on the Canyon, and meanwhile, I'll seek the records for you. Just @@ more." msgstr "" #. code: mesc l("Please insert your Discord ID, on the following format: "), 1; #: npc/commands/discord.txt:37 #, no-c-format msgid "Please insert your Discord ID, on the following format: " msgstr "" #. code: mesc l("Please insert your pincode."), 1; #: npc/functions/main.txt:345 #, no-c-format msgid "Please insert your pincode." msgstr "" #. code: mesc l("Please install the new client from [@@https://manaplus.org/|https://manaplus.org/@@]"); #: npc/functions/clientversion.txt:304 #, no-c-format msgid "Please install the new client from [@@https://manaplus.org/|https://manaplus.org/@@]" msgstr "" #. code: mesq l("Please invite Elmo for the party, matey! We can't leave our positions!"); #: npc/005-1/sailors.txt:87 #, no-c-format msgid "Please invite Elmo for the party, matey! We can't leave our positions!" msgstr "" #. code: mesq l("Please kill some of them, and bring me 10 @@!", getitemlink(PinkAntenna)); #: npc/012-1/hinnak.txt:38 #, no-c-format msgid "Please kill some of them, and bring me 10 @@!" msgstr "" #. code: mesq l("Please pray a bit with us!"); #: npc/009-5/alvasus.txt:60 #, no-c-format msgid "Please pray a bit with us!" msgstr "" #. code: l("Please select a chapter:"); #: npc/items/books.txt:163 #: npc/items/books.txt:23 #, no-c-format msgid "Please select a chapter:" msgstr "" #. code: mes l("Please select a quest:"); #: npc/commands/debug-quest.txt:11 #, no-c-format msgid "Please select a quest:" msgstr "" #. code: mesc l("Please select an action"); #: npc/botcheck/botcheck_blackbox.txt:14 #, no-c-format msgid "Please select an action" msgstr "" #. code: mes l("Please select target dungeon:"); #: npc/018-2-1/warps.txt:43 #, no-c-format msgid "Please select target dungeon:" msgstr "" #. code: mesc l("Please select the Guild Position you want to change."); #: npc/guilds/management.txt:35 #, no-c-format msgid "Please select the Guild Position you want to change." msgstr "" #. code: mes l("Please select the desired race."); #: npc/020-1/misc.txt:125 #: npc/017-1/misc.txt:173 #: npc/024-10/haircut.txt:12 #: npc/012-1/locamit.txt:16 #: npc/003-6/tamiloc.txt:15 #, no-c-format msgid "Please select the desired race." msgstr "" #. code: mes l("Please select the interval:"); #: npc/commands/scheduled-broadcasts.txt:22 #, no-c-format msgid "Please select the interval:" msgstr "" #. code: mes l("Please select the weapon to transfer."); #: npc/commands/grantpower.txt:36 #, no-c-format msgid "Please select the weapon to transfer." msgstr "" #. code: mesq l("Please talk to my wife first, she knows more about the situation than I do."); #: npc/020-7-1/sage.txt:308 #, no-c-format msgid "Please talk to my wife first, she knows more about the situation than I do." msgstr "" #. code: mesq l("Please talk with this workshop's Chief before talking to me."); #: npc/019-4-1/golbarez.txt:26 #, no-c-format msgid "Please talk with this workshop's Chief before talking to me." msgstr "" #. code: mesq l("Please tell Peetu I do not plan in firing him, it should calm him down. And please carry out an investigation, don't disrupt my work until you're done."); #: npc/020-7-1/oskari.txt:126 #, no-c-format msgid "Please tell Peetu I do not plan in firing him, it should calm him down. And please carry out an investigation, don't disrupt my work until you're done." msgstr "" #. code: l("Please tell me calmly what happened so I can help."); #: npc/020-7-1/peetu.txt:175 #, no-c-format msgid "Please tell me calmly what happened so I can help." msgstr "" #. code: mesq l("Please traveler, help my starving family!"); #: npc/009-1/foxhound.txt:21 #, no-c-format msgid "Please traveler, help my starving family!" msgstr "" #. code: mesq l("Please type a password for your Arena, it must be unique."); #: npc/003-10/arnea.txt:39 #, no-c-format msgid "Please type a password for your Arena, it must be unique." msgstr "" #. code: mesc l("Please use the alternative route provided by the Alliance High Council"), 1; #: npc/004-2/bug.txt:8 #, no-c-format msgid "Please use the alternative route provided by the Alliance High Council" msgstr "" #. code: mesq l("Please wait here a short while."); #: npc/020-7/elias.txt:73 #, no-c-format msgid "Please wait here a short while." msgstr "" #. code: mesq l("Please wait here on the meanwhile. Try asking Estard about parties, or talk to Eistein."); #: npc/003-2/lua.txt:135 #, no-c-format msgid "Please wait here on the meanwhile. Try asking Estard about parties, or talk to Eistein." msgstr "" #. code: mesq l("Please wait, the fight will start in @@, as requested.", FuzzyTime($@FEFE_DELAY,2,2)); #: npc/006-1/crazyfefe.txt:156 #, no-c-format msgid "Please wait, the fight will start in @@, as requested." msgstr "" #. code: mesc l("Please write how much in percent is EXP Tax for member (range: 0~50)"), 1; #: npc/guilds/management.txt:48 #, no-c-format msgid "Please write how much in percent is EXP Tax for member (range: 0~50)" msgstr "" #. code: mesq l("Please, @@! Hurry up!", strcharinfo(0)); #: npc/009-5/joaquim.txt:166 #, no-c-format msgid "Please, @@! Hurry up!" msgstr "" #. code: l("Please, bring me back home."), #: npc/001-7/celestia_bossfight.txt:90 #, no-c-format msgid "Please, bring me back home." msgstr "" #. code: mesq l("Please, come back later. I'll see whatever I can fetch for that."); #: npc/003-1/tinris.txt:72 #, no-c-format msgid "Please, come back later. I'll see whatever I can fetch for that." msgstr "" #. code: mesq l("Please, don't say I got fat. I DON'T WANNA HEAR IT FROM YOU, WAS I CLEAR?"); #: npc/017-3/dimonds.txt:13 #, no-c-format msgid "Please, don't say I got fat. I DON'T WANNA HEAR IT FROM YOU, WAS I CLEAR?" msgstr "" #. code: mesq l("Please, enjoy the show! There are some people upstairs, too."); #: npc/017-3/dimonds.txt:16 #, no-c-format msgid "Please, enjoy the show! There are some people upstairs, too." msgstr "" #. code: mesc l("Please, fell at home. You can use ##B#world##b channel to speak to everyone on Discord, IRC and ingame."), 3; #: npc/functions/clientversion.txt:261 #, no-c-format msgid "Please, fell at home. You can use ##B#world##b channel to speak to everyone on Discord, IRC and ingame." msgstr "" #. code: mesq l("Please, help my precious! Save her! Oh, my precious Cindy..."); #: npc/019-2/angela.txt:82 #, no-c-format msgid "Please, help my precious! Save her! Oh, my precious Cindy..." msgstr "" #. code: mesq l("Please, keep it. I don't need it at all!"); #: npc/003-1/neko.txt:43 #, no-c-format msgid "Please, keep it. I don't need it at all!" msgstr "" #. code: mesq l("Please, show Hasan the claw. Just talk to him."); #: npc/003-4/sorfina.txt:98 #, no-c-format msgid "Please, show Hasan the claw. Just talk to him." msgstr "" #. code: mesq l("Please, talk to her. Maybe she understands the direness of the situation and help... But you know. Elves."); #: npc/004-1/anwar.txt:48 #, no-c-format msgid "Please, talk to her. Maybe she understands the direness of the situation and help... But you know. Elves." msgstr "" #. code: mesq l("Please... Speak low... I am dying........"); #: npc/009-4/yumi.txt:18 #, no-c-format msgid "Please... Speak low... I am dying........" msgstr "" #. code: Name: "Plum" #: item_db.conf:-1 #, no-c-format msgid "Plum" msgstr "" #. code: Name: "Plush Mouboo" #: item_db.conf:-1 #, no-c-format msgid "Plush Mouboo" msgstr "" #. code: Name: "Plushroom" #: item_db.conf:-1 #, no-c-format msgid "Plushroom" msgstr "" #. code: Name: "Plushroom Box" #: item_db.conf:-1 #, no-c-format msgid "Plushroom Box" msgstr "" #. code: 003-1-3,50,52,22,23 monster Plushroom Field 1011,6,35000,250000 #. code: 014-5,76,70,48,44 monster Plushroom Field 1011,16,80000,80000 #. code: 008-1,59,149,39,19 monster Plushroom Field 1011,2,15000,25000 #. code: 014-3,95,65,49,25 monster Plushroom Field 1011,4,90000,90000 #. code: Name: "Plushroom Field" #. code: 008-2,81,61,73,39 monster Plushroom Field 1011,4,25000,45000 #. code: 001-8,28,47,10,7 monster Plushroom Field 1011,18,30000,30000 #: npc/001-8/_mobs.txt:3 #: npc/008-1/_mobs.txt:21 #: npc/003-1-3/_mobs.txt:5 #: npc/014-3/_mobs.txt:10 #: mob_db.conf:499 #: npc/008-2/_mobs.txt:23 #: npc/014-5/_mobs.txt:7 #, no-c-format msgid "Plushroom Field" msgstr "" #. code: Name: "Poison Ammo Box" #: item_db.conf:-1 #, no-c-format msgid "Poison Ammo Box" msgstr "" #. code: Name: "Poison Arrow" #: item_db.conf:-1 #, no-c-format msgid "Poison Arrow" msgstr "" #. code: rif($ARKIM_ST >= 2800, l("Poison Arrows")), #: npc/015-3/arkim.txt:79 #, no-c-format msgid "Poison Arrows" msgstr "" #. code: 018-5,99,47,22,14 monster Poison Fairy 1186,6,30000,30000 #. code: 018-2,21,46,0,0 monster Poison Fairy 1186,6,120000,40000 #: npc/018-5/_mobs.txt:5 #: npc/018-2/_mobs.txt:3 #, no-c-format msgid "Poison Fairy" msgstr "" #. code: 018-1,37,60,11,10 monster Poison Spiky Mushroom 1043,5,10000,30000 #. code: 014-3,95,65,49,25 monster Poison Spiky Mushroom 1043,11,45000,45000 #. code: 014-5,90,82,62,55 monster Poison Spiky Mushroom 1043,21,20000,20000 #. code: Name: "Poison Spiky Mushroom" #: mob_db.conf:1548 #: npc/018-1/_mobs.txt:5 #: npc/014-5/_mobs.txt:4 #: npc/014-3/_mobs.txt:7 #, no-c-format msgid "Poison Spiky Mushroom" msgstr "" #. code: Name: "Poisoned Dish" #: item_db.conf:-1 #, no-c-format msgid "Poisoned Dish" msgstr "" #. code: Name: "Polished Amethyst" #: item_db.conf:-1 #, no-c-format msgid "Polished Amethyst" msgstr "" #. code: Name: "Polished Diamond" #: item_db.conf:-1 #, no-c-format msgid "Polished Diamond" msgstr "" #. code: Name: "Polished Emerald" #: item_db.conf:-1 #, no-c-format msgid "Polished Emerald" msgstr "" #. code: Name: "Polished Ruby" #: item_db.conf:-1 #, no-c-format msgid "Polished Ruby" msgstr "" #. code: Name: "Polished Sapphire" #: item_db.conf:-1 #, no-c-format msgid "Polished Sapphire" msgstr "" #. code: Name: "Polished Topaz" #: item_db.conf:-1 #, no-c-format msgid "Polished Topaz" msgstr "" #. code: mesq l("Polished gemstones can be dragged and insert on rings. They'll give special stats to rings, but these gems cannot be removed easily."); #: npc/003-5/jeweler.txt:72 #, no-c-format msgid "Polished gemstones can be dragged and insert on rings. They'll give special stats to rings, but these gems cannot be removed easily." msgstr "" #. code: 019-1,115,52,19,16 monster Pollet 1219,2,200000,30000 #. code: 019-2,72,41,31,26 monster Pollet 1219,4,200000,30000 #. code: 019-4,143,35,6,7 monster Pollet 1219,2,200000,30000 #. code: 020-1,68,79,48,49 monster Pollet 1219,6,200000,30000 #. code: Name: "Pollet" #: mob_db.conf:8390 #: npc/020-1/_mobs.txt:4 #: npc/019-2/_mobs.txt:6 #: npc/019-1/_mobs.txt:6 #: npc/019-4/_mobs.txt:6 #, no-c-format msgid "Pollet" msgstr "" #. code: Name: "Poocandy" #: item_db.conf:-1 #, no-c-format msgid "Poocandy" msgstr "" #. code: Name: "Pookie Card" #: item_db.conf:-1 #, no-c-format msgid "Pookie Card" msgstr "" #. code: 028-1,69,71,0 script Portal#_M NPC400,{ #: npc/00000SAVE/events/028-1_Easter2010_Portal.txt:0 #, no-c-format msgid "Portal#_M" msgstr "" #. code: Name: "Potatoz" #: item_db.conf:-1 #, no-c-format msgid "Potatoz" msgstr "" #. code: mesc l("Potentially more destructive warp systems will have much longer cooldowns because they cause bigger holes in timespace."); #: npc/024-15/lilanna.txt:49 #, no-c-format msgid "Potentially more destructive warp systems will have much longer cooldowns because they cause bigger holes in timespace." msgstr "" #. code: mes l("Potion based technology will vanish upon use and usually don't interfer with other technologies. Usually."); #: npc/024-15/lilanna.txt:55 #, no-c-format msgid "Potion based technology will vanish upon use and usually don't interfer with other technologies. Usually." msgstr "" #. code: l("Pour the potion"), // 3 #: npc/014-3/fountain.txt:57 #, no-c-format msgid "Pour the potion" msgstr "" #. code: dispbottom l("Powerful magic repels you away from this magic place!"); #: npc/003-1/magic.txt:12 #, no-c-format msgid "Powerful magic repels you away from this magic place!" msgstr "" #. code: npctalkonce(l("Practice! There are no secrets to becoming a warrior.")); #: npc/functions/random-talk.txt:174 #, no-c-format msgid "Practice! There are no secrets to becoming a warrior." msgstr "" #. code: Name: "Precision Potion" #. code: calcRecipe(CraftPrecisionPotion, 5, 20000, l("Precision Potion")); #: item_db.conf:-1 #: npc/guilds/logs.txt:143 #, no-c-format msgid "Precision Potion" msgstr "" #. code: Name: "Present Box" #: item_db.conf:-1 #, no-c-format msgid "Present Box" msgstr "" #. code: mes l("Press the 'R' key to ignore or accept business proposals. You and the other citizen who want to negotiate need to be in the configuration that accepts negotiations. if your configuration is 'Ignoring business proposals', then you will not receive the warning from any citizen wanting to negotiate with you, and you will not be able to initiate negotiations."); #: npc/005-7/trainer.txt:263 #, no-c-format msgid "Press the 'R' key to ignore or accept business proposals. You and the other citizen who want to negotiate need to be in the configuration that accepts negotiations. if your configuration is 'Ignoring business proposals', then you will not receive the warning from any citizen wanting to negotiate with you, and you will not be able to initiate negotiations." msgstr "" #. code: mesc l("Press the doorbell?"); #: npc/009-1/estate.txt:34 #: npc/017-1/estate.txt:34 #: npc/017-1/estate.txt:110 #: npc/009-1/estate.txt:110 #: npc/012-1/estate.txt:34 #, no-c-format msgid "Press the doorbell?" msgstr "" #. code: l("Pretty cool! I am interested!"); #: npc/017-6/sheila.txt:27 #, no-c-format msgid "Pretty cool! I am interested!" msgstr "" #. code: 003-0,58,30,0 script Priest Master NPC_PLAYER,{ #: npc/003-0/priest.txt:6 #, no-c-format msgid "Priest Master" msgstr "" #. code: mesn lg("Priest"); #. code: mesc lg("Priest"); #: npc/003-0-1/colin.txt:25 #: npc/items/books.txt:258 #, no-c-format msgid "Priest#0" msgstr "" #. code: mesn lg("Priest"); #. code: mesc lg("Priest"); #: npc/003-0-1/colin.txt:25 #: npc/items/books.txt:258 #, no-c-format msgid "Priest#1" msgstr "" #. code: Name: "Prism Chest" #: mob_db.conf:5593 #, no-c-format msgid "Prism Chest" msgstr "" #. code: Name: "Prism Gift" #: item_db.conf:-1 #, no-c-format msgid "Prism Gift" msgstr "" #. code: l("Prizes"), L_Info, #: npc/003-10/slots.txt:43 #: npc/017-3/slots.txt:43 #, no-c-format msgid "Prizes" msgstr "" #. code: mesc l("Prizes:"); #: npc/020-4/gambler.txt:45 #: npc/017-3/slots.txt:48 #: npc/003-10/slots.txt:49 #, no-c-format msgid "Prizes:" msgstr "" #. code: mesq l("Probably."); #: npc/021-1/yeti.txt:51 #, no-c-format msgid "Probably." msgstr "" #. code: l("Problem is, I do not have the knowledge to make it without @@. If you bring me one, I'll reward you with one quarter of my commission.", getitemlink(.Item3)); #: npc/005-4/tolchi.txt:125 #, no-c-format msgid "Problem is, I do not have the knowledge to make it without @@. If you bring me one, I'll reward you with one quarter of my commission." msgstr "" #. code: mesc l("Produced item:"); #: npc/017-3/chagashroom.txt:53 #, no-c-format msgid "Produced item:" msgstr "" #. code: mesc l("Protip 2: Drop rates are low. Try other quests while you slay mobs for this one."); #: npc/003-1/swezanne.txt:109 #, no-c-format msgid "Protip 2: Drop rates are low. Try other quests while you slay mobs for this one." msgstr "" #. code: mesc l("Protip 2: If you fell stuck, ask at #world, even if nobody is online. Who knows, someone on Discord or IRC might reply!"); #: npc/005-1/maya.txt:57 #, no-c-format msgid "Protip 2: If you fell stuck, ask at #world, even if nobody is online. Who knows, someone on Discord or IRC might reply!" msgstr "" #. code: mesc l("Protip: @@ are dropped by @@. That monster helps each other, so don't attack when they are in packs.", getitemlink(.BaitID), getmonsterlink(LittleBlub)); #: npc/003-1/eugene.txt:39 #, no-c-format msgid "Protip: @@ are dropped by @@. That monster helps each other, so don't attack when they are in packs." msgstr "" #. code: mesc l("Protip: @@ can be found from @@ and @@. For the later one, ask Lua for strategies.", getitemlink(CactusDrink), getmonsterlink(Maggot), getmonsterlink(GiantMaggot)); #: npc/003-1/swezanne.txt:108 #, no-c-format msgid "Protip: @@ can be found from @@ and @@. For the later one, ask Lua for strategies." msgstr "" #. code: mesc l("Protip: @@ is dropped by @@. It is a tough monster, you might need some strategy to kill it. @@ can be bought in shops.", getitemlink(CherryCake), getmonsterlink(GiantMaggot)); #: npc/003-1/sarah.txt:47 #, no-c-format msgid "Protip: @@ is dropped by @@. It is a tough monster, you might need some strategy to kill it. @@ can be bought in shops." msgstr "" #. code: mesc l("Protip: Arkim is in a cave southeast of here and is an hermit."); #: npc/012-2/rakinorf.txt:132 #, no-c-format msgid "Protip: Arkim is in a cave southeast of here and is an hermit." msgstr "" #. code: if (TUTORIAL) mesc l("Protip: Ducks and Giant Maggots also drops Cherry Cakes."); #: npc/003-1/itka.txt:12 #, no-c-format msgid "Protip: Ducks and Giant Maggots also drops Cherry Cakes." msgstr "" #. code: mesc l("Protip: Use @hide to don't interfer."); #: npc/012-1/guards.txt:134 #, no-c-format msgid "Protip: Use @hide to don't interfer." msgstr "" #. code: mesc l("Protip: You can get @@ from shops. Cotton is rumored to be magical, keep this is mind.", getitemlink(CottonCloth)); #: npc/005-1/maya.txt:56 #, no-c-format msgid "Protip: You can get @@ from shops. Cotton is rumored to be magical, keep this is mind." msgstr "" #. code: if (TUTORIAL) mesc l("Protip: You can use @monsterinfo  to gauge a monster strength."); #: npc/003-1/inac.txt:33 #, no-c-format msgid "Protip: You can use \"@monsterinfo \" to gauge a monster strength." msgstr "" #. code: mesc l("Protip: You need an @@ full of water to get a reply from guards.", getitemlink(EmptyBottle)); #: npc/003-1/lieutenantdausen.txt:56 #, no-c-format msgid "Protip: You need an @@ full of water to get a reply from guards." msgstr "" #. code: Name: "Prsm Helmet" #: item_db.conf:-1 #, no-c-format msgid "Prsm Helmet" msgstr "" #. code: Name: "Psi Conscience" #: mob_db.conf:8473 #, no-c-format msgid "Psi Conscience" msgstr "" #. code: l("Pull it"), #: npc/021-1/logic.txt:98 #: npc/021-4/main.txt:41 #, no-c-format msgid "Pull it" msgstr "" #. code: mesc l("Pull the switch?"); #: npc/021-1/logic.txt:96 #: npc/021-4/main.txt:39 #, no-c-format msgid "Pull the switch?" msgstr "" #. code: Name: "Pumpkandy" #. code: monster(.@map$, .@x, .@y, l("Pumpkandy"), Pumpkandy, 1); #: db/re/item_db.conf:2400 #: mob_db.conf:7734 #: db/re/item_db.conf:2398 #, no-c-format msgid "Pumpkandy" msgstr "" #. code: Name: "Pumpkandy Seed" #: item_db.conf:-1 #, no-c-format msgid "Pumpkandy Seed" msgstr "" #. code: Name: "Pumpkin" #: item_db.conf:-1 #, no-c-format msgid "Pumpkin" msgstr "" #. code: Name: "Pumpkin Hat" #: item_db.conf:-1 #, no-c-format msgid "Pumpkin Hat" msgstr "" #. code: Name: "Pumpkin Juice" #: item_db.conf:-1 #, no-c-format msgid "Pumpkin Juice" msgstr "" #. code: Name: "Pumpkin Lollipop" #: item_db.conf:-1 #, no-c-format msgid "Pumpkin Lollipop" msgstr "" #. code: Name: "Pumpkin Seed" #: item_db.conf:-1 #, no-c-format msgid "Pumpkin Seed" msgstr "" #. code: Name: "Pumpkish Juice" #: item_db.conf:-1 #, no-c-format msgid "Pumpkish Juice" msgstr "" #. code: mesc l("Purchase successful!"); #: npc/017-7/doorbell.txt:210 #: npc/024-14/doorbell.txt:172 #: npc/009-6/doorbell.txt:210 #: npc/017-8/doorbell.txt:210 #: npc/012-8/doorbell.txt:210 #: npc/009-7/doorbell.txt:210 #, no-c-format msgid "Purchase successful!" msgstr "" #. code: Name: "Purple Blobime" #: item_db.conf:-1 #, no-c-format msgid "Purple Blobime" msgstr "" #. code: Name: "Purple Bola" #: item_db.conf:-1 #, no-c-format msgid "Purple Bola" msgstr "" #. code: Name: "Purple Dye" #: item_db.conf:-1 #, no-c-format msgid "Purple Dye" msgstr "" #. code: 017-1,118,83,0 script Pydisgner#spoints NPC_GUGLI,{ #: npc/017-1/misc.txt:238 #, no-c-format msgid "Pydisgner#spoints" msgstr "" #. code: 007-1,47,44,0 script Pylon NPC_PLAYER,{ #: npc/007-1/pylon.txt:11 #, no-c-format msgid "Pylon" msgstr "" #. code: Name: "Pyn Gatling" #: item_db.conf:-1 #, no-c-format msgid "Pyn Gatling" msgstr "" #. code: Name: "Pyn Revolver" #: item_db.conf:-1 #, no-c-format msgid "Pyn Revolver" msgstr "" #. code: Name: "Pyn Rifle" #: item_db.conf:-1 #, no-c-format msgid "Pyn Rifle" msgstr "" #. code: Name: "Pyn Shotgun" #: item_db.conf:-1 #, no-c-format msgid "Pyn Shotgun" msgstr "" #. code: 017-4,34,23,0 script Pyndragon NPC_PLAYER,{ #: npc/017-4/pyndragon.txt:6 #, no-c-format msgid "Pyndragon" msgstr "" #. code: mesq l("Pyndragon said he'll craft a @@ to whoever reduces them to dust. Interested?", getitemlink(Dustynator)); // BottledDust, Dustynator #: npc/018-2-1/dustman.txt:118 #, no-c-format msgid "Pyndragon said he'll craft a @@ to whoever reduces them to dust. Interested?" msgstr "" #. code: 048-2,117,106,0 script Pyry NPC365,{ #. code: 020-7-1,50,63,6 script Pyry NPC_BLUESAGEWORKER_MB,{ #: npc/020-7-1/janitors.txt:13 #: npc/00000SAVE/BlueSage/helperCleaning1.txt:1 #, no-c-format msgid "Pyry" msgstr "" #. code: dispbottom l("Queen Of Dragons: It is dangerous to go out alone, I'll raise your evasion and life!"); // QoD = “Demure”. #: npc/002-3/doors.txt:45 #, no-c-format msgid "Queen Of Dragons: It is dangerous to go out alone, I'll raise your evasion and life!" msgstr "" #. code: dispbottom l("Quest @@ modified by GM", getquestlink(.@q)); #: npc/commands/debug-quest.txt:79 #, no-c-format msgid "Quest @@ modified by GM" msgstr "" #. code: mesn l("Quest Tip"); #: npc/012-7/celestia.txt:253 #, no-c-format msgid "Quest Tip" msgstr "" #. code: l("Quest completed."); #: npc/test/karim.txt:103 #, no-c-format msgid "Quest completed." msgstr "" #. code: setnpcdialogtitle l("Quest debug") + " - " + l("Other"); #: npc/commands/debug-quest.txt:8 #, no-c-format msgid "Quest debug" msgstr "" #. code: l("Quest restart."); #: npc/test/karim.txt:109 #, no-c-format msgid "Quest restart." msgstr "" #. code: l("Quests."), L_Quests, #: npc/005-7/trainer.txt:54 #, no-c-format msgid "Quests." msgstr "" #. code: mesq l("Quick, deliver this to Anwar!"); #: npc/003-1/eomie.txt:57 #, no-c-format msgid "Quick, deliver this to Anwar!" msgstr "" #. code: mesq l("Quick, tell that to Eomie. She knows how to do Bug Bombs which won't harm the plants!"); #: npc/003-1/tinris.txt:125 #, no-c-format msgid "Quick, tell that to Eomie. She knows how to do Bug Bombs which won't harm the plants!" msgstr "" #. code: Name: "Quill" #: item_db.conf:-1 #, no-c-format msgid "Quill" msgstr "" #. code: 003-1,48,73,0 script Quirin NPC_ERNANDO,{ #: npc/003-1/quirino.txt:18 #, no-c-format msgid "Quirin" msgstr "" #. code: l("Quit"); #. code: menuaction(l("Quit")); #: npc/test/karim.txt:124 #: npc/003-1/sarah.txt:62 #: npc/commands/discord.txt:33 #: npc/003-1/lieutenantdausen.txt:47 #: npc/003-2/eistein.txt:54 #: npc/003-1/sarah.txt:40 #: npc/test/rock.txt:158 #: npc/005-2/saxsochest.txt:39 #: npc/test/karim.txt:86 #: npc/003-2/estard.txt:93 #: npc/003-1/lieutenantdausen.txt:102 #: npc/005-2/saxsochest.txt:56 #: npc/005-4/rosen.txt:38 #, no-c-format msgid "Quit" msgstr "" #. code: mesq l("Quite benevolent, they are. Nard likes to help anyone who works hard. Anyway, there was something important I needed to say."); #: npc/003-1/inac.txt:28 #, no-c-format msgid "Quite benevolent, they are. Nard likes to help anyone who works hard. Anyway, there was something important I needed to say." msgstr "" #. code: mesq l("Quite interesting, quite interesting indeed."); #: npc/017-3/doctor.txt:17 #, no-c-format msgid "Quite interesting, quite interesting indeed." msgstr "" #. code: rif(true && !(.@q & COLLECT_QUIVERS), l("Quivers")), #: npc/017-1/fairy_collector.txt:69 #, no-c-format msgid "Quivers" msgstr "" #. code: mesc l("RAPID GUNSTAFF"); #: npc/017-4/pyndragon.txt:103 #, no-c-format msgid "RAPID GUNSTAFF" msgstr "" #. code: dispbottom l("REVENGE TIME!"); #: npc/functions/hub.txt:96 #, no-c-format msgid "REVENGE TIME!" msgstr "" #. code: mesn l("ROGUE YETI SLAYING REQUEST"); #: npc/021-1/yeti.txt:118 #, no-c-format msgid "ROGUE YETI SLAYING REQUEST" msgstr "" #. code: mes l("Race") + ": " + Class; #. code: mes l("Race") + ": " + $@allraces$[Class]; #. code: menuimage("actions/edit", l("Race")), #: npc/024-10/haircut.txt:10 #: npc/017-1/misc.txt:171 #: npc/commands/debug-look.txt:70 #: npc/012-1/locamit.txt:14 #: npc/020-1/misc.txt:123 #: npc/commands/debug-look.txt:51 #: npc/commands/debug-look.txt:79 #: npc/003-6/tamiloc.txt:13 #, no-c-format msgid "Race" msgstr "" #. code: 003-0,34,45,4 script Ragger Master NPC_PLAYER,{ #: npc/003-0/berserk.txt:6 #, no-c-format msgid "Ragger Master" msgstr "" #. code: Name: "Raid Trousers" #: item_db.conf:-1 #, no-c-format msgid "Raid Trousers" msgstr "" #. code: mes l("Raijin"); #: npc/001-1/portal.txt:49 #, no-c-format msgid "Raijin" msgstr "" #. code: mesc l("Raise agility to do this quest."); #: npc/014-3/oscar.txt:45 #: npc/012-1/hinnak.txt:57 #, no-c-format msgid "Raise agility to do this quest." msgstr "" #. code: mesc l("Raise fallen party members so they can keep fighting."); #: npc/003-0/priest.txt:120 #, no-c-format msgid "Raise fallen party members so they can keep fighting." msgstr "" #. code: rif(strcharinfo(0) == getguildmaster(.@gid), l("Raise max members")), #: npc/guilds/logs.txt:93 #, no-c-format msgid "Raise max members" msgstr "" #. code: dispbottom l("Raise vitality to be able to drink even more."); #: npc/items/alcohol.txt:43 #, no-c-format msgid "Raise vitality to be able to drink even more." msgstr "" #. code: mesc l("Raises attack and resistance against dragons. Also raises int. Passive."); #: npc/003-0/sage.txt:83 #, no-c-format msgid "Raises attack and resistance against dragons. Also raises int. Passive." msgstr "" #. code: mesc l("Raises chance to entirely block an attack, but freezes you for a while. Req. Shield."); #: npc/003-0/tanker.txt:108 #, no-c-format msgid "Raises chance to entirely block an attack, but freezes you for a while. Req. Shield." msgstr "" #. code: mesc l("Raises defense of the whole party in 5% for a while."); #: npc/003-0/paladin.txt:98 #, no-c-format msgid "Raises defense of the whole party in 5% for a while." msgstr "" #. code: mesc l("Raises max HP and holy resistance. Passive."); #: npc/003-0/paladin.txt:140 #: npc/003-0/tanker.txt:68 #, no-c-format msgid "Raises max HP and holy resistance. Passive." msgstr "" #. code: mes " " + l("Raises your Int by 50"); #: npc/commands/debug.txt:77 #, no-c-format msgid "Raises your Int by 50" msgstr "" #. code: mes " " + l("Raises your base level by 50"); #: npc/commands/debug.txt:47 #, no-c-format msgid "Raises your base level by 50" msgstr "" #. code: mes " " + l("Raises your job level by 50"); #: npc/commands/debug.txt:57 #, no-c-format msgid "Raises your job level by 50" msgstr "" #. code: mesc l("Raising this skill will allow to recruit 4 more members."); #: npc/guilds/logs.txt:108 #, no-c-format msgid "Raising this skill will allow to recruit 4 more members." msgstr "" #. code: 012-2,34,79,0 script Rakinorf, Mayor NPC_ANSELMO_BR,{ #: npc/012-2/rakinorf.txt:9 #, no-c-format msgid "Rakinorf, Mayor" msgstr "" #. code: mes l("Random Bif"); #: npc/001-1/portal.txt:42 #, no-c-format msgid "Random Bif" msgstr "" #. code: mesc lg("Ranger"); #: npc/items/books.txt:250 #, no-c-format msgid "Ranger#0" msgstr "" #. code: mesc lg("Ranger"); #: npc/items/books.txt:250 #, no-c-format msgid "Ranger#1" msgstr "" #. code: 005-1,25,53,0 script Rasin NPC_CHILD3,{ #: npc/005-1/ayasha.txt:364 #, no-c-format msgid "Rasin" msgstr "" #. code: Name: "Ratte" #: item_db.conf:-1 #, no-c-format msgid "Ratte" msgstr "" #. code: 008-1,155,138,15,15 monster Ratto 1005,2,15000,15000 #. code: test,68,9,0,0 monster Ratto 1005,1,1000,1000 #. code: 008-1,34,113,28,16 monster Ratto 1005,2,15000,15000 #. code: 007-1,70,60,19,15 monster Ratto 1005,4,35000,300000,Tycoon::OnKillRatto #. code: 008-0,49,49,28,28 monster Ratto 1005,6,35000,600000 #. code: test,76,10,1,1 monster Ratto 1005,1,1000,1000 #. code: test,78,4,1,1 monster Ratto 1005,3,1000,1000 #. code: 003-1-1,80,87,71,71 monster Ratto 1005,32,35000,300000 #. code: test,48,10,0,0 monster Ratto 1005,1,1000,1000 #. code: Name: "Ratto" #: npc/007-1/_mobs.txt:4 #: npc/test/_mobs.txt:13 #: npc/test/_mobs.txt:7 #: npc/008-0/_mobs.txt:2 #: npc/008-1/_mobs.txt:3 #: npc/003-1-1/_mobs.txt:4 #: npc/test/_mobs.txt:14 #: npc/test/_mobs.txt:10 #: mob_db.conf:239 #: npc/008-1/_mobs.txt:2 #, no-c-format msgid "Ratto" msgstr "" #. code: Name: "Ratto Tail" #: item_db.conf:-1 #, no-c-format msgid "Ratto Tail" msgstr "" #. code: Name: "Ratto Teeth" #: item_db.conf:-1 #, no-c-format msgid "Ratto Teeth" msgstr "" #. code: mesc l("Rattos are very fast. They walk fast and attack fast. I advise bringing some healing items!"); #: npc/002-1/peter.txt:167 #, no-c-format msgid "Rattos are very fast. They walk fast and attack fast. I advise bringing some healing items!" msgstr "" #. code: 002-2,0,0,0 script RattosControl NPC_HIDDEN,{ #: npc/002-2/ratto.txt:7 #, no-c-format msgid "RattosControl" msgstr "" #. code: Name: "Raw Log" #: item_db.conf:-1 #, no-c-format msgid "Raw Log" msgstr "" #. code: Name: "Raw Talisman" #: item_db.conf:-1 #, no-c-format msgid "Raw Talisman" msgstr "" #. code: l("Re-casting the same mana skill won't give you magic experience. Magic Skills doesn't have this system, and level up on quest or, depending on the skill, on the skill window, using Job Level."), #: npc/items/books.txt:188 #, no-c-format msgid "Re-casting the same mana skill won't give you magic experience. Magic Skills doesn't have this system, and level up on quest or, depending on the skill, on the skill window, using Job Level." msgstr "" #. code: mesq l("Re-ref... Reflect."); #: npc/014-2/mouboo.txt:140 #, no-c-format msgid "Re-ref... Reflect." msgstr "" #. code: mesc l("Reach level @@ to unlock this tier!", 3), 1; #. code: mesc l("Reach level @@ to unlock this tier!", 2), 1; #. code: mesc l("Reach level @@ to unlock this tier!", 1), 1; #. code: mesc l("Reach level @@ to unlock this tier!", 5), 1; #. code: mesc l("Reach level @@ to unlock this tier!", 4), 1; #: npc/craft/options.txt:520 #: npc/craft/options.txt:538 #: npc/craft/options.txt:572 #: npc/craft/options.txt:559 #: npc/craft/options.txt:501 #, no-c-format msgid "Reach level @@ to unlock this tier!" msgstr "" #. code: l("Read the News."), #: npc/002-3/note.txt:18 #, no-c-format msgid "Read the News." msgstr "" #. code: l("Read the Rules."), #: npc/002-3/note.txt:17 #, no-c-format msgid "Read the Rules." msgstr "" #. code: mes l("Read the instructions carefully."); #: npc/005-1-1/main.txt:57 #, no-c-format msgid "Read the instructions carefully." msgstr "" #. code: mesc l("Read the tutorial again?"); #: npc/005-1/zegas.txt:73 #, no-c-format msgid "Read the tutorial again?" msgstr "" #. code: Name: "Real Bronze Gladius" #: item_db.conf:-1 #, no-c-format msgid "Real Bronze Gladius" msgstr "" #. code: mesc l("Really attack the Mouboo with a(n) @@?", getitemlink(.@id)), 1; #: npc/014-2/mouboo.txt:133 #, no-c-format msgid "Really attack the Mouboo with a(n) @@?" msgstr "" #. code: mesc l("Really begin the UDT Challenge?"); #: npc/003-13/arnea.txt:54 #, no-c-format msgid "Really begin the UDT Challenge?" msgstr "" #. code: mesc l("Really give your @@ to Baktar?", getitemlink(.@id)), 1; #: npc/020-4/baktar.txt:93 #, no-c-format msgid "Really give your @@ to Baktar?" msgstr "" #. code: mesc l("Really give your @@ to the Mouboo?", getitemlink(.@id)), 1; #: npc/014-2/mouboo.txt:87 #, no-c-format msgid "Really give your @@ to the Mouboo?" msgstr "" #. code: mesq l("Really interesting, how I am NOT seeing the items I asked for..."); #: npc/003-0-1/audsbel.txt:292 #, no-c-format msgid "Really interesting, how I am NOT seeing the items I asked for..." msgstr "" #. code: mesc l("Really melt down your @@? It'll cost you @@ GP. This action cannot be undone!", getinvindexlink(.@index), .@price), 1; #: npc/020-5/bracco.txt:17 #, no-c-format msgid "Really melt down your @@? It'll cost you @@ GP. This action cannot be undone!" msgstr "" #. code: mesc l("Really try to tweak this item? All current options will be deleted."); #: npc/craft/options.txt:309 #, no-c-format msgid "Really try to tweak this item? All current options will be deleted." msgstr "" #. code: l("Really? That would be great!"), L_Start, #: npc/003-1/inac.txt:40 #, no-c-format msgid "Really? That would be great!" msgstr "" #. code: l("Really? What do you need?"), L_Start, #: npc/014-2-1/woody.txt:41 #: npc/007-1/caelum.txt:42 #, no-c-format msgid "Really? What do you need?" msgstr "" #. code: l("Really? Where are you from?"), #: npc/017-5/nahrec.txt:25 #, no-c-format msgid "Really? Where are you from?" msgstr "" #. code: Name: "Reaper" #: mob_db.conf:7395 #, no-c-format msgid "Reaper" msgstr "" #. code: l("Receive Chocolate"), #: npc/001-11/Demure.txt:159 #, no-c-format msgid "Receive Chocolate" msgstr "" #. code: mesc l("Received @@ @@!", 20, getitemlink(Coal)); #: npc/020-7-1/sage.txt:265 #, no-c-format msgid "Received @@ @@!" msgstr "" #. code: Name: "Recipe Book" #. code: setnpcdialogtitle l("Recipe Book"); #: item_db.conf:-1 #: npc/craft/recipes.txt:13 #, no-c-format msgid "Recipe Book" msgstr "" #. code: l("Recruiter"), GPOS_RECRUITER, #: npc/guilds/management.txt:40 #, no-c-format msgid "Recruiter" msgstr "" #. code: mesq l("Not yet, I'm waiting @@ to deliver me the @@ reagent.", any("Saulc", "Jesusalva", "Demure"), any(l("Red"), l("Green"), l("Blue"), l("White"))); #: npc/020-3/mede.txt:48 #, no-c-format msgid "Red" msgstr "" #. code: Name: "Red Apple" #: item_db.conf:-1 #, no-c-format msgid "Red Apple" msgstr "" #. code: 014-4,83,65,44,36 monster Red Butterfly 1025,30,60000,45000 #. code: 012-1,90,63,35,14 monster Red Butterfly 1025,4,30000,90000 #. code: Name: "Red Butterfly" #: npc/012-1/_mobs.txt:2 #: npc/014-4/_mobs.txt:7 #: mob_db.conf:868 #, no-c-format msgid "Red Butterfly" msgstr "" #. code: Name: "Red Dye" #: item_db.conf:-1 #, no-c-format msgid "Red Dye" msgstr "" #. code: Name: "Red Knight Armor" #: item_db.conf:-1 #, no-c-format msgid "Red Knight Armor" msgstr "" #. code: Name: "Red Mushroom" #. code: 001-11,48,34,32,16 monster Red Mushroom 1042,2,75000,150000 #. code: 011-3,39,55,24,14 monster Red Mushroom 1042,5,100000,30000 #. code: 014-5,56,114,36,30 monster Red Mushroom 1042,6,40000,20000 #: npc/014-5/_mobs.txt:5 #: npc/011-3/_mobs.txt:15 #: mob_db.conf:1504 #: npc/001-11/_mobs.txt:3 #, no-c-format msgid "Red Mushroom" msgstr "" #. code: Name: "Red Nose" #: item_db.conf:-1 #, no-c-format msgid "Red Nose" msgstr "" #. code: Name: "Red Plush Wine" #: item_db.conf:-1 #, no-c-format msgid "Red Plush Wine" msgstr "" #. code: 008-0,49,63,29,16 monster Red Scorpion 1072,3,35000,600000 #. code: 008-1,37,54,29,26 monster Red Scorpion 1072,2,15000,25000 #. code: 009-1,70,102,47,6 monster Red Scorpion 1072,1,30000,20000 #. code: Name: "Red Scorpion" #. code: 007-1,57,156,37,29 monster Red Scorpion 1072,10,35000,300000,Tycoon::OnKillRedScorpion #: npc/007-1/_mobs.txt:7 #: mob_db.conf:2526 #: npc/009-1/_mobs.txt:7 #: npc/008-0/_mobs.txt:5 #: npc/008-1/_mobs.txt:8 #, no-c-format msgid "Red Scorpion" msgstr "" #. code: Name: "Red Scorpion Claw" #: item_db.conf:-1 #, no-c-format msgid "Red Scorpion Claw" msgstr "" #. code: Name: "Red Scorpion Stinger" #: item_db.conf:-1 #, no-c-format msgid "Red Scorpion Stinger" msgstr "" #. code: mesq l("Red Scorpion breed as fast as the Ratto! With our current numbers, it's nearly impossible to take over."); #: npc/003-10/guarddevoir.txt:41 #, no-c-format msgid "Red Scorpion breed as fast as the Ratto! With our current numbers, it's nearly impossible to take over." msgstr "" #. code: 015-6,148,176,8,11 monster Red Slime 1092,15,100000,30000 #. code: 015-6,389,81,16,7 monster Red Slime 1092,16,100000,30000 #. code: Name: "Red Slime" #. code: 015-4,72,23,15,15 monster Red Slime 1092,4,60000,60000 #. code: 001-6,40,143,22,37 monster Red Slime 1092,24,20000,60000 #. code: 015-8,67,94,34,79 monster Red Slime 1092,12,30000,30000 #. code: 001-6,169,77,22,37 monster Red Slime 1092,8,20000,60000 #. code: 017-2-1,49,71,40,58 monster Red Slime 1092,29,45000,45000 #. code: 011-1,101,98,79,79 monster Red Slime 1092,100,60000,60000 #. code: 015-6,131,88,8,11 monster Red Slime 1092,10,100000,30000 #. code: 018-4,96,70,76,47 monster Red Slime 1092,12,12000,4000 #. code: 015-6,322,141,8,11 monster Red Slime 1092,10,100000,30000 #. code: 008-2,117,84,21,27 monster Red Slime 1092,6,25000,25000 #. code: 015-6,342,139,8,11 monster Red Slime 1092,10,100000,30000 #. code: 015-1,73,111,119,97 monster Red Slime 1092,75,30000,30000 #: npc/001-6/_mobs.txt:13 #: npc/008-2/_mobs.txt:10 #: npc/015-6/_mobs.txt:21 #: npc/015-8/_mobs.txt:6 #: npc/015-4/_mobs.txt:4 #: npc/015-1/_mobs.txt:3 #: npc/018-4/_mobs.txt:5 #: npc/015-6/_mobs.txt:56 #: mob_db.conf:3496 #: npc/015-6/_mobs.txt:20 #: npc/017-2-1/_mobs.txt:4 #: npc/011-1/_mobs.txt:5 #: npc/001-6/_mobs.txt:5 #: npc/015-6/_mobs.txt:42 #: npc/015-6/_mobs.txt:41 #, no-c-format msgid "Red Slime" msgstr "" #. code: Name: "Red Stocking" #: item_db.conf:-1 #, no-c-format msgid "Red Stocking" msgstr "" #. code: Name: "Red Stockings" #: item_db.conf:-1 #, no-c-format msgid "Red Stockings" msgstr "" #. code: mes " " + l("Reduces your Int by 50"); #: npc/commands/debug.txt:79 #, no-c-format msgid "Reduces your Int by 50" msgstr "" #. code: mes " " + l("Reduces your base level by 50"); #: npc/commands/debug.txt:49 #, no-c-format msgid "Reduces your base level by 50" msgstr "" #. code: mes " " + l("Reduces your job level by 50"); #: npc/commands/debug.txt:59 #, no-c-format msgid "Reduces your job level by 50" msgstr "" #. code: mes l("Redy"); #: npc/001-1/portal.txt:46 #, no-c-format msgid "Redy" msgstr "" #. code: Name: "Reed Bundle" #: item_db.conf:-1 #, no-c-format msgid "Reed Bundle" msgstr "" #. code: rif(is_staff(), l("Referral Program Report")), #: npc/commands/super-menu.txt:15 #, no-c-format msgid "Referral Program Report" msgstr "" #. code: mesc l("Regenerate HP every 5 seconds, as if you were always eating a healing item."); #: npc/003-0/tanker.txt:149 #, no-c-format msgid "Regenerate HP every 5 seconds, as if you were always eating a healing item." msgstr "" #. code: rif(Zeny >= .@price, l("Register")), #. code: rif(Zeny >= 2000, l("Register")), #: npc/003-1/aidan.txt:17 #: npc/functions/bank.txt:175 #, no-c-format msgid "Register" msgstr "" #. code: mesq l("Register fee is @@.", .@price); #: npc/functions/bank.txt:172 #, no-c-format msgid "Register fee is @@." msgstr "" #. code: mesq l("Registered! You can now use any banking service, of any town!"); #: npc/functions/bank.txt:184 #, no-c-format msgid "Registered! You can now use any banking service, of any town!" msgstr "" #. code: mesq l("Registered, welcome to the Grand Hunter Quest!"); #: npc/003-1/aidan.txt:98 #, no-c-format msgid "Registered, welcome to the Grand Hunter Quest!" msgstr "" #. code: l("Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork."); #: npc/functions/bank.txt:156 #, no-c-format msgid "Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork." msgstr "" #. code: Name: "Reinboo Wand" #: item_db.conf:-1 #, no-c-format msgid "Reinboo Wand" msgstr "" #. code: l("Release 2"), 20180323; #: npc/functions/news.txt:416 #, no-c-format msgid "Release 2" msgstr "" #. code: mesc l("Release 2.1 - Free Lunch For Those Who Work Hard!"); #: npc/functions/news.txt:325 #, no-c-format msgid "Release 2.1 - Free Lunch For Those Who Work Hard!" msgstr "" #. code: mesc l("Release 2.2 - There Are No Pipelines"); #: npc/functions/news.txt:309 #, no-c-format msgid "Release 2.2 - There Are No Pipelines" msgstr "" #. code: l("Release 3"), 20180408, #: npc/functions/news.txt:415 #, no-c-format msgid "Release 3" msgstr "" #. code: mesc l("Release 3.0 - In The Dreams"); #: npc/functions/news.txt:287 #, no-c-format msgid "Release 3.0 - In The Dreams" msgstr "" #. code: l("Release 4"), 20180531, #: npc/functions/news.txt:414 #, no-c-format msgid "Release 4" msgstr "" #. code: mesc l("Release 4.0 - Quest Giver's Handbook"); #: npc/functions/news.txt:250 #, no-c-format msgid "Release 4.0 - Quest Giver's Handbook" msgstr "" #. code: l("Release 5"), 20180630, #: npc/functions/news.txt:413 #, no-c-format msgid "Release 5" msgstr "" #. code: mesc l("Release 5.0 - Greenland Players"); #: npc/functions/news.txt:210 #, no-c-format msgid "Release 5.0 - Greenland Players" msgstr "" #. code: l("Release 6"), 20180727, #: npc/functions/news.txt:412 #, no-c-format msgid "Release 6" msgstr "" #. code: mesc l("Release 6.0 - Steam, Fire, and... Monster King?!"); #: npc/functions/news.txt:181 #, no-c-format msgid "Release 6.0 - Steam, Fire, and... Monster King?!" msgstr "" #. code: l("Release 7"), 20181226, #: npc/functions/news.txt:411 #, no-c-format msgid "Release 7" msgstr "" #. code: mesc l("Release 7.0 - Polished Emerald"); #: npc/functions/news.txt:162 #, no-c-format msgid "Release 7.0 - Polished Emerald" msgstr "" #. code: mesc l("Release 7.1 - Broken Emerald"); #: npc/functions/news.txt:155 #, no-c-format msgid "Release 7.1 - Broken Emerald" msgstr "" #. code: mesc l("Release 7.2 - Frozen Jesusalva"); #: npc/functions/news.txt:146 #, no-c-format msgid "Release 7.2 - Frozen Jesusalva" msgstr "" #. code: mesc l("Release 7.3 - Frozen Community"); #: npc/functions/news.txt:133 #, no-c-format msgid "Release 7.3 - Frozen Community" msgstr "" #. code: mesc l("Release 7.4 - Christmas Revolution"); #: npc/functions/news.txt:118 #, no-c-format msgid "Release 7.4 - Christmas Revolution" msgstr "" #. code: mesc l("Release 7.5 - Merry Christmas, Happy New Year"); #: npc/functions/news.txt:93 #, no-c-format msgid "Release 7.5 - Merry Christmas, Happy New Year" msgstr "" #. code: l("Release 8"), 20190110, #: npc/functions/news.txt:410 #, no-c-format msgid "Release 8" msgstr "" #. code: mesc l("Release 8.0 - Apane Invasion, the Remaster"); #: npc/functions/news.txt:32 #, no-c-format msgid "Release 8.0 - Apane Invasion, the Remaster" msgstr "" #. code: mesc l("Release 8.1 - It's hidden! Where?"); #: npc/functions/news.txt:34 #, no-c-format msgid "Release 8.1 - It's hidden! Where?" msgstr "" #. code: mesc l("Release 8.2(1) - Valentine Day (Is Over)"); #: npc/functions/news.txt:36 #, no-c-format msgid "Release 8.2(1) - Valentine Day (Is Over)" msgstr "" #. code: mesc l("Release 8.3 - King Arthur"); #: npc/functions/news.txt:38 #, no-c-format msgid "Release 8.3 - King Arthur" msgstr "" #. code: mesc l("Release 8.4 - Can I Live Ingame?"); #: npc/functions/news.txt:40 #, no-c-format msgid "Release 8.4 - Can I Live Ingame?" msgstr "" #. code: mesc l("Release 8.5 - A Place To Spend Vacations "); #: npc/functions/news.txt:42 #, no-c-format msgid "Release 8.5 - A Place To Spend Vacations " msgstr "" #. code: mesc l("Release 8.9 - Easter Event"); #: npc/functions/news.txt:44 #, no-c-format msgid "Release 8.9 - Easter Event" msgstr "" #. code: mesc l("Release 8.99 - JESUSALVA IS LAZY"); #: npc/functions/news.txt:46 #, no-c-format msgid "Release 8.99 - JESUSALVA IS LAZY" msgstr "" #. code: l("Release 9 (Current)"), 20190504, #: npc/functions/news.txt:409 #, no-c-format msgid "Release 9 (Current)" msgstr "" #. code: mesc l("Release 9.0 - The Promised Release"); #: npc/functions/news.txt:12 #, no-c-format msgid "Release 9.0 - The Promised Release" msgstr "" #. code: mesc l("Release 9.1 - Bedtime Stories"); #: npc/functions/news.txt:14 #, no-c-format msgid "Release 9.1 - Bedtime Stories" msgstr "" #. code: l("Reload NPC Data"); #: npc/024-14/doorbell.txt:54 #, no-c-format msgid "Reload NPC Data" msgstr "" #. code: mesc l("Remaining time: @@", FuzzyTime(.@q3)); #: npc/018-5-3/shaabty.txt:121 #, no-c-format msgid "Remaining time: @@" msgstr "" #. code: mesq l("Remember also: It is wise to speak with people you meet on your journey, there is always something new to learn."); #: npc/012-1/gwendolyn.txt:517 #, no-c-format msgid "Remember also: It is wise to speak with people you meet on your journey, there is always something new to learn." msgstr "" #. code: mes "##B"+l("Remember that some equipment sets will give you hidden stat bonuses! So dress yourself in a fashion way, if possible!")+"##b"; #: npc/005-7/trainer.txt:237 #, no-c-format msgid "Remember that some equipment sets will give you hidden stat bonuses! So dress yourself in a fashion way, if possible!" msgstr "" #. code: mesc l("Remember that wearing green BOOSTS the rates at which good stuff will be found!"), 2; #: npc/014-5/events.txt:56 #, no-c-format msgid "Remember that wearing green BOOSTS the rates at which good stuff will be found!" msgstr "" #. code: mesq l("Remember the masked man said he was from Frostia? Or masked woman, we don't know. You should inform their Mayor at once."); #: npc/020-7-1/sage.txt:251 #, no-c-format msgid "Remember the masked man said he was from Frostia? Or masked woman, we don't know. You should inform their Mayor at once." msgstr "" #. code: mesc l("Remember to give it a balanced diet of Aquadas to make it happy."), 3; #: npc/003-1/events.txt:14 #, no-c-format msgid "Remember to give it a balanced diet of Aquadas to make it happy." msgstr "" #. code: mes l("Remember to store somewhere any heavy stuff you might be carrying."); #: npc/017-1/drowned_man.txt:62 #, no-c-format msgid "Remember to store somewhere any heavy stuff you might be carrying." msgstr "" #. code: mes l("Remember! You're trading things, not lending/borrowing them. You are solely responsible for everything you own."); #: npc/005-7/trainer.txt:281 #, no-c-format msgid "Remember! You're trading things, not lending/borrowing them. You are solely responsible for everything you own." msgstr "" #. code: mesq l("Remember, I need 100 @@, 50 @@, and something interesting to read.", getitemlink(WarlordPlate), getitemlink(CorsairHat)); #: npc/018-1/george.txt:162 #, no-c-format msgid "Remember, I need 100 @@, 50 @@, and something interesting to read." msgstr "" #. code: mesq l("Remember, I need 30 @@, 50 @@, and 30 @@.", getitemlink(Beer), getitemlink(EmptyBottle), getitemlink(CasinoCoins)); #: npc/018-1/george.txt:158 #, no-c-format msgid "Remember, I need 30 @@, 50 @@, and 30 @@." msgstr "" #. code: mesq l("Remember, I'll make a @@ for you!", getitemlink(SquirrelBoots)); #: npc/014-2-1/woody.txt:70 #, no-c-format msgid "Remember, I'll make a @@ for you!" msgstr "" #. code: mesq l("Remember, there is always something new to learn. And you should not let your training down in order to keep and improve your abilities."); #: npc/012-1/gwendolyn.txt:452 #, no-c-format msgid "Remember, there is always something new to learn. And you should not let your training down in order to keep and improve your abilities." msgstr "" #. code: menuimage("actions/remove", l("Remove this line")), #: npc/commands/motd.txt:98 #, no-c-format msgid "Remove this line" msgstr "" #. code: rif(.@gp >= .price && $ESTATE_RENTTIME[.id] < gettimetick(2)+.time, l("Renew Rent")), #: npc/functions/estate.txt:202 #, no-c-format msgid "Renew Rent" msgstr "" #. code: mesc l("Rent Renew Price: @@ GP", format_number(.price)); #: npc/functions/estate.txt:192 #, no-c-format msgid "Rent Renew Price: @@ GP" msgstr "" #. code: rif(Zeny > .@price, l("Rent arena")), -, #: npc/003-10/arnea.txt:34 #, no-c-format msgid "Rent arena" msgstr "" #. code: rif(.@gp > .price, l("Rent it! Make it mine!")), #: npc/functions/estate.txt:118 #: npc/024-13/manager.txt:35 #, no-c-format msgid "Rent it! Make it mine!" msgstr "" #. code: mesc l("Rent successful for 30 days!"); #: npc/024-13/manager.txt:46 #: npc/functions/estate.txt:156 #, no-c-format msgid "Rent successful for 30 days!" msgstr "" #. code: mesc l("Rent time available: @@", FuzzyTime(ESTATE_RENTTIME)); #. code: mesc l("Rent time available: @@", FuzzyTime($ESTATE_RENTTIME[.id])); #: npc/012-8/doorbell.txt:69 #: npc/017-7/doorbell.txt:69 #: npc/024-14/doorbell.txt:46 #: npc/017-8/doorbell.txt:69 #: npc/009-6/doorbell.txt:69 #: npc/009-7/doorbell.txt:69 #: npc/functions/estate.txt:189 #, no-c-format msgid "Rent time available: @@" msgstr "" #. code: mes l("Repeat how many times?"); #: npc/commands/scheduled-broadcasts.txt:41 #, no-c-format msgid "Repeat how many times?" msgstr "" #. code: mesc l("Repeat new password: "); #: npc/017-7/doorbell.txt:98 #: npc/012-8/doorbell.txt:98 #: npc/009-7/doorbell.txt:98 #: npc/017-8/doorbell.txt:98 #: npc/009-6/doorbell.txt:98 #: npc/functions/estate.txt:217 #, no-c-format msgid "Repeat new password: " msgstr "" #. code: mes l("Repeat: @@ times", .@max ? .@max : "∞"); #: npc/commands/scheduled-broadcasts.txt:90 #, no-c-format msgid "Repeat: @@ times" msgstr "" #. code: menuimage("actions/edit", l("Gender") + " [" + l("Requires logout") + "]"), #: npc/commands/debug-look.txt:76 #, no-c-format msgid "Requires logout" msgstr "" #. code: mesc l("Rescue Cindy from the Ice Labyrinth and the evil Yetis. This is a global, multiplayer quest."), 1; #: npc/019-2/angela.txt:116 #, no-c-format msgid "Rescue Cindy from the Ice Labyrinth and the evil Yetis. This is a global, multiplayer quest." msgstr "" #. code: mesn col(l("Rescuing Cindy Quest"),1); #: npc/019-2/angela.txt:84 #, no-c-format msgid "Rescuing Cindy Quest" msgstr "" #. code: l("Reset"), #: npc/commands/debug.txt:105 #, no-c-format msgid "Reset" msgstr "" #. code: l("Reset Crazyfefe Fight"), #: npc/commands/event.txt:201 #, no-c-format msgid "Reset Crazyfefe Fight" msgstr "" #. code: l("Reset EVERYTHING"), #: npc/commands/debug.txt:27 #, no-c-format msgid "Reset EVERYTHING" msgstr "" #. code: l("Reset Kill Saulc Event (Monthly)"), -; #: npc/commands/event.txt:149 #, no-c-format msgid "Reset Kill Saulc Event (Monthly)" msgstr "" #. code: dispbottom l("Reset done!"); #: npc/commands/debug.txt:9 #, no-c-format msgid "Reset done!" msgstr "" #. code: l("Reset stats, skills, level"), #: npc/commands/debug.txt:26 #, no-c-format msgid "Reset stats, skills, level" msgstr "" #. code: mes l("Reset!"); #: npc/005-1/zegas.txt:147 #: npc/005-1/ayasha.txt:414 #, no-c-format msgid "Reset!" msgstr "" #. code: mesq l("Reset?"); #: npc/005-1/ayasha.txt:398 #: npc/005-1/zegas.txt:131 #, no-c-format msgid "Reset?" msgstr "" #. code: mesq l("Resting. I've been slaying slime nests the whole day."); #: npc/020-7-1/janitors.txt:46 #, no-c-format msgid "Resting. I've been slaying slime nests the whole day." msgstr "" #. code: rif(countitem(ClosedChristmasBox), l("Return @@ boxes", countitem(ClosedChristmasBox))), #: npc/019-4-1/chief.txt:212 #, no-c-format msgid "Return @@ boxes" msgstr "" #. code: Name: "Return Potion" #: item_db.conf:-1 #, no-c-format msgid "Return Potion" msgstr "" #. code: mesc l("Return Potions works instantly. Talk to Wyara to get more."); #: npc/012-2/rakinorf.txt:306 #, no-c-format msgid "Return Potions works instantly. Talk to Wyara to get more." msgstr "" #. code: rif(getarg(0,0), menuimage("actions/back", l("Return to Debug menu"))); #. code: l("Return to Debug menu"); #: npc/commands/debug-look.txt:80 #: npc/commands/debug.txt:28 #, no-c-format msgid "Return to Debug menu" msgstr "" #. code: mesc l("Return to Sagratha's House?"); #: npc/015-8/config.txt:25 #, no-c-format msgid "Return to Sagratha's House?" msgstr "" #. code: rif(getarg(0,0), l("Return to Super Menu")); #. code: rif(getarg(0,0), menuimage("actions/home", l("Return to Super Menu"))); #. code: rif(getarg(0,0), menuimage("actions/home", l("Return to Super Menu"))), #: npc/commands/motd.txt:140 #: npc/commands/event.txt:203 #: npc/commands/scheduled-broadcasts.txt:166 #: npc/commands/debug.txt:106 #, no-c-format msgid "Return to Super Menu" msgstr "" #. code: l("Return to User Control Panel"), #: npc/commands/ucp.txt:175 #, no-c-format msgid "Return to User Control Panel" msgstr "" #. code: menuimage("actions/home", l("Return to main menu")); #: npc/commands/motd.txt:102 #, no-c-format msgid "Return to main menu" msgstr "" #. code: Name: "Revolver Shooter" #: mob_db.conf:7903 #, no-c-format msgid "Revolver Shooter" msgstr "" #. code: dispbottom l("Reward: 200 GP, 200 XP"); #: npc/008-1/master.txt:122 #, no-c-format msgid "Reward: 200 GP, 200 XP" msgstr "" #. code: dispbottom l("Reward: 700 GP, 400 XP, 1 @@", getitemlink(CelestiaTea)); #: npc/008-2/master.txt:141 #, no-c-format msgid "Reward: 700 GP, 400 XP, 1 @@" msgstr "" #. code: Name: "Rice Hat" #: item_db.conf:-1 #, no-c-format msgid "Rice Hat" msgstr "" #. code: 012-1,65,64,0 script Richard NPC_LLOYD,{ #: npc/012-1/richard.txt:5 #, no-c-format msgid "Richard" msgstr "" #. code: Name: "Rifle Shooter" #: mob_db.conf:7859 #, no-c-format msgid "Rifle Shooter" msgstr "" #. code: Name: "Right Crafty Wing" #: item_db.conf:-1 #, no-c-format msgid "Right Crafty Wing" msgstr "" #. code: Name: "Right Eye Patch" #: item_db.conf:-1 #, no-c-format msgid "Right Eye Patch" msgstr "" #. code: dispbottom l("Right click on the NPC to join the Liberation Force on Hurnscald."); #: npc/003-1/ship.txt:31 #, no-c-format msgid "Right click on the NPC to join the Liberation Force on Hurnscald." msgstr "" #. code: mesc l("Right click on this NPC to join the Hurnscald Alliance."), 3; #: npc/012-1/guards.txt:243 #, no-c-format msgid "Right click on this NPC to join the Hurnscald Alliance." msgstr "" #. code: mesq l("Right now, there is a strong wind blowing from @@.", .@wd$[.@wdIndex]); #: npc/012-1/gwendolyn.txt:250 #, no-c-format msgid "Right now, there is a strong wind blowing from @@." msgstr "" #. code: l("Right'o, I'll arrange the material!"), L_Start; #: npc/012-3/alan.txt:53 #, no-c-format msgid "Right'o, I'll arrange the material!" msgstr "" #. code: l("Right, but now I have business in other places."), L_Rude; #: npc/017-1/paxel.txt:52 #, no-c-format msgid "Right, but now I have business in other places." msgstr "" #. code: 002-1,54,36,0 script RightDoorCheck NPC_HIDDEN,0,0,{ #: npc/002-1/arpan.txt:17 #, no-c-format msgid "RightDoorCheck" msgstr "" #. code: rif(false && !(.@q & COLLECT_RINGS), l("Rings")), #: npc/017-1/fairy_collector.txt:59 #, no-c-format msgid "Rings" msgstr "" #. code: Name: "Roach" #: item_db.conf:-1 #, no-c-format msgid "Roach" msgstr "" #. code: Name: "Roasted Maggot" #: item_db.conf:-1 #, no-c-format msgid "Roasted Maggot" msgstr "" #. code: 017-3,42,36,0 script Robert NPC_BARD_HARPS,{ #: npc/017-3/dimonds.txt:70 #, no-c-format msgid "Robert" msgstr "" #. code: 011-3,37,103,36,26 monster Robin Bandit 1153,7,100000,30000 #. code: Name: "Robin Bandit" #. code: 008-2,33,138,21,32 monster Robin Bandit 1153,1,25000,25000 #. code: 015-8,114,95,51,69 monster Robin Bandit 1153,16,30000,30000 #: npc/015-8/_mobs.txt:3 #: mob_db.conf:5928 #: npc/008-2/_mobs.txt:20 #: npc/011-3/_mobs.txt:13 #, no-c-format msgid "Robin Bandit" msgstr "" #. code: l("Rock"), #: npc/test/rock.txt:125 #, no-c-format msgid "Rock" msgstr "" #. code: Name: "Rock Knife" #: item_db.conf:-1 #, no-c-format msgid "Rock Knife" msgstr "" #. code: 017-1,68,87,0 script Roger NPC_JOURNALMAN,{ #: npc/017-1/roger.txt:8 #, no-c-format msgid "Roger" msgstr "" #. code: mesc l("Roger begins to read."); #: npc/017-1/roger.txt:133 #, no-c-format msgid "Roger begins to read." msgstr "" #. code: mesq l("Roger, eh? Aye, I do need help. If you bring me 30 @@, 50 @@, and 30 @@, maybe I can give you a reward.", getitemlink(Beer), getitemlink(EmptyBottle), getitemlink(CasinoCoins)); #: npc/018-1/george.txt:71 #, no-c-format msgid "Roger, eh? Aye, I do need help. If you bring me 30 @@, 50 @@, and 30 @@, maybe I can give you a reward." msgstr "" #. code: case 3: return l("Rogue"); #: npc/functions/util.txt:659 #, no-c-format msgid "Rogue" msgstr "" #. code: dispbottom l("Room password: @@", .@user_password$); #. code: mesc l("Room password: @@", $ESTATE_PASSWORD$[.id]); #. code: mes l("Room password: @@", .@user_password$); #: npc/009-6/doorbell.txt:72 #: npc/012-8/doorbell.txt:72 #: npc/003-10/arnea.txt:89 #: npc/017-7/doorbell.txt:72 #: npc/functions/estate.txt:193 #: npc/017-8/doorbell.txt:72 #: npc/009-7/doorbell.txt:72 #: npc/003-10/arnea.txt:85 #, no-c-format msgid "Room password: @@" msgstr "" #. code: Name: "Root" #: item_db.conf:-1 #, no-c-format msgid "Root" msgstr "" #. code: Name: "Rose" #: item_db.conf:-1 #, no-c-format msgid "Rose" msgstr "" #. code: 005-4,29,36,0 script Rosen NPC_GUARD1,{ #: npc/005-4/rosen.txt:19 #, no-c-format msgid "Rosen" msgstr "" #. code: mesc l("Rosen is now making Training Bow in Candor for new adventures."); #: npc/functions/news.txt:63 #, no-c-format msgid "Rosen is now making Training Bow in Candor for new adventures." msgstr "" #. code: Name: "Rotten Rags" #: item_db.conf:-1 #, no-c-format msgid "Rotten Rags" msgstr "" #. code: dispbottom l("Round @@", $@FEFE_WAVE); #: npc/006-1/crazyfefe.txt:34 #, no-c-format msgid "Round @@" msgstr "" #. code: Name: "Round Leather Shield" #: item_db.conf:-1 #, no-c-format msgid "Round Leather Shield" msgstr "" #. code: 017-1,135,106,0 script Royal Fairy NPC_FAIRY_B,{ #: npc/017-1/fairy_collector.txt:8 #, no-c-format msgid "Royal Fairy" msgstr "" #. code: 024-16,33,42,0 script Royal Guard#02416A NPC_BRGUARD_SPEAR,{ #: npc/024-16/guards.txt:6 #, no-c-format msgid "Royal Guard#02416A" msgstr "" #. code: case 1: npctalkonce(l("Rrrr... Pchhhh...")); break; #: npc/functions/random-talk.txt:187 #, no-c-format msgid "Rrrr... Pchhhh..." msgstr "" #. code: Name: "Ruby" #: item_db.conf:-1 #, no-c-format msgid "Ruby" msgstr "" #. code: rif(countitem(Ruby) >= 2 , l("Ruby (+2 str)")), #: npc/003-5/jeweler.txt:89 #, no-c-format msgid "Ruby (+2 str)" msgstr "" #. code: 015-4,54,21,29,14 monster Ruby Bif 1099,1,90000,90000 #. code: 007-1,104,99,99,99 monster Ruby Bif 1099,9,35000,300000 #. code: Name: "Ruby Bif" #: mob_db.conf:3824 #: npc/015-4/_mobs.txt:5 #: npc/007-1/_mobs.txt:10 #, no-c-format msgid "Ruby Bif" msgstr "" #. code: Name: "Ruby Powder" #: item_db.conf:-1 #, no-c-format msgid "Ruby Powder" msgstr "" #. code: 022-1,69,75,13,6 monster Rudolph Slime 1086,8,0,0 #. code: 022-1,30,73,10,34 monster Rudolph Slime 1086,8,0,0 #. code: Name: "Rudolph Slime" #. code: 022-1,77,104,31,15 monster Rudolph Slime 1086,8,0,0 #: npc/022-1/_mobs.txt:7 #: mob_db.conf:3207 #: npc/022-1/_mobs.txt:6 #: npc/022-1/_mobs.txt:2 #, no-c-format msgid "Rudolph Slime" msgstr "" #. code: l("Rules"), #: npc/commands/ucp.txt:20 #, no-c-format msgid "Rules" msgstr "" #. code: l("Rules."), L_Regras, #: npc/005-7/trainer.txt:58 #, no-c-format msgid "Rules." msgstr "" #. code: mesc l("Rules:"); #: npc/020-4/gambler.txt:41 #, no-c-format msgid "Rules:" msgstr "" #. code: l("Run and try jumping it!"), #: npc/015-8/puzzle.txt:23 #, no-c-format msgid "Run and try jumping it!" msgstr "" #. code: l("Run away?"), #: npc/014-5/sagratha.txt:84 #, no-c-format msgid "Run away?" msgstr "" #. code: mesq l("Run like the wind, @@! For you shall have only @@ to finish the ritual!", strcharinfo(0), FuzzyTime(QUEST_ELEVARTEMPO,2,2)); #: npc/014-3/fountain.txt:127 #, no-c-format msgid "Run like the wind, @@! For you shall have only @@ to finish the ritual!" msgstr "" #. code: dispbottom col(l("Run! Event started!"), 1); #: npc/001-8/hub.txt:176 #, no-c-format msgid "Run! Event started!" msgstr "" #. code: Name: "Runestaff" #. code: rif(countitem(Runestaff), l("Runestaff")), Runestaff, #: item_db.conf:-1 #: npc/commands/grantpower.txt:41 #, no-c-format msgid "Runestaff" msgstr "" #. code: Name: "Rusty Knife" #: item_db.conf:-1 #, no-c-format msgid "Rusty Knife" msgstr "" #. code: 009-2,29,57,0 script Ryan NPC_PLAYER,{ #. code: mesq l("The cooking contest is coming up, and I don't want to lose to @@... Halinarzo's cook is just THAT good.", l("Ryan")); #: npc/017-3/chef.txt:22 #: npc/009-2/ryan.txt:7 #, no-c-format msgid "Ryan" msgstr "" #. code: mesc l("SHORT GUNSTAFF");//aka revolver #: npc/017-4/pyndragon.txt:95 #, no-c-format msgid "SHORT GUNSTAFF" msgstr "" #. code: rif(.@q2 >= 5, l("SHUT UP PEETU, I'M ALREADY TIRED OF LISTENING YOUR CRIES!")), #: npc/020-7-1/peetu.txt:109 #, no-c-format msgid "SHUT UP PEETU, I'M ALREADY TIRED OF LISTENING YOUR CRIES!" msgstr "" #. code: mesq l("Yayaya, by pressing @@ or clicking in @@, you'll open your char status window!", b(l("F2")), b(l("STA"))); #: npc/000-0-0/sailors.txt:98 #: npc/000-0-0/sailors.txt:167 #, no-c-format msgid "STA" msgstr "" #. code: mesc l("SUCCESS! Congratulations, the item was improved!"), 3; #: npc/craft/tweak.txt:78 #, no-c-format msgid "SUCCESS! Congratulations, the item was improved!" msgstr "" #. code: mesq l("Mh... yes. It makes sense. Listen. This is a secret, but it might have been.... @@.", b(l("Sabotage"))); #: npc/020-7-1/oskari.txt:157 #, no-c-format msgid "Sabotage" msgstr "" #. code: Name: "Sacred Bullet" #. code: l("Sacred Bullet"); #: npc/017-4/pihro.txt:77 #: item_db.conf:-1 #, no-c-format msgid "Sacred Bullet" msgstr "" #. code: Name: "Sacred Forest Hat" #: item_db.conf:-1 #, no-c-format msgid "Sacred Forest Hat" msgstr "" #. code: Name: "Sacred Life Potion" #. code: calcRecipe(CraftSacredLifePot, 7, 100000, l("Sacred Life Potion")); #: item_db.conf:-1 #: npc/guilds/logs.txt:187 #, no-c-format msgid "Sacred Life Potion" msgstr "" #. code: Name: "Sacred Mana Potion" #. code: calcRecipe(CraftSacredManaPot, 7, 100000, l("Sacred Mana Potion")); #: item_db.conf:-1 #: npc/guilds/logs.txt:185 #, no-c-format msgid "Sacred Mana Potion" msgstr "" #. code: dispbottom l("Sadly, you found nothing but dirt."); #: npc/items/shovel.txt:115 #, no-c-format msgid "Sadly, you found nothing but dirt." msgstr "" #. code: mesq l("Safe again! You've gained some experience for your hard work!"); #: npc/017-3/vault.txt:37 #: npc/018-2-4/vault.txt:37 #, no-c-format msgid "Safe again! You've gained some experience for your hard work!" msgstr "" #. code: 003-0,61,25,0 script Sage Master NPC_PLAYER,{ #: npc/003-0/sage.txt:6 #, no-c-format msgid "Sage Master" msgstr "" #. code: mesn lg("Sage"); #. code: mesc lg("Sage"); #: npc/items/books.txt:256 #: npc/003-0-1/colin.txt:23 #, no-c-format msgid "Sage#0" msgstr "" #. code: mesn lg("Sage"); #. code: mesc lg("Sage"); #: npc/items/books.txt:256 #: npc/003-0-1/colin.txt:23 #, no-c-format msgid "Sage#1" msgstr "" #. code: Name: "Sagratha" #. code: 014-5-1,33,37,0 script Sagratha NPC_SAGRATHA,{ #. code: mesn l("Sagratha"); #: npc/015-8-1/campaign.txt:262 #: npc/014-5/sagratha.txt:80 #: npc/014-5/sagratha.txt:104 #: npc/015-8-1/campaign.txt:248 #: npc/014-5/sagratha.txt:116 #: mob_db.conf:8610 #: npc/014-5/sagratha.txt:97 #: npc/015-8-1/campaign.txt:259 #: npc/014-5/sagratha.txt:71 #: npc/014-5/sagratha.txt:107 #: npc/015-8-1/campaign.txt:256 #: npc/014-5/sagratha.txt:101 #: npc/014-5/sagratha.txt:89 #: npc/014-5-1/sagratha.txt:54 #, no-c-format msgid "Sagratha" msgstr "" #. code: 014-5,122,137,0 script Sagratha Door NPC_HIDDEN,0,0,{ #: npc/014-5/sagratha.txt:46 #, no-c-format msgid "Sagratha Door" msgstr "" #. code: rif(SAGRATHA_SCORE < 0 && .@s >= 6, l("Sagratha hates my guts.")), #: npc/012-4/wyara.txt:32 #, no-c-format msgid "Sagratha hates my guts." msgstr "" #. code: 013-1,131,24,0 script Sagratha#_M NPC167,{ #: npc/00000SAVE/misc/sagratha.txt:98 #, no-c-format msgid "Sagratha#_M" msgstr "" #. code: l("Sailing Away!"), #: npc/017-8/utils.txt:108 #: npc/024-14/utils.txt:106 #: npc/009-7/utils.txt:92 #: npc/009-6/utils.txt:92 #: npc/017-7/utils.txt:108 #: npc/012-8/utils.txt:107 #, no-c-format msgid "Sailing Away!" msgstr "" #. code: mesn l("Sailor"); #: npc/000-0/sailors.txt:91 #: npc/000-0/sailors.txt:82 #, no-c-format msgid "Sailor" msgstr "" #. code: Name: "Sailor Hat" #: item_db.conf:-1 #, no-c-format msgid "Sailor Hat" msgstr "" #. code: Name: "SailorShirt" #: item_db.conf:-1 #, no-c-format msgid "SailorShirt" msgstr "" #. code: 000-0,23,19,0 script Sailors NPC_SAILORS,6,6,{ #: npc/000-0/sailors.txt:15 #, no-c-format msgid "Sailors" msgstr "" #. code: 003-1,112,93,0 script Sailors#003-1 NPC_ELVEN_MAN_TRADER_SITTING,{ #: npc/003-1/sailors.txt:8 #, no-c-format msgid "Sailors#003-1" msgstr "" #. code: 005-1,102,109,0 script Sailors#005-1 NPC_ELVEN_MAN_TRADER_SITTING,{ #: npc/005-1/sailors.txt:12 #, no-c-format msgid "Sailors#005-1" msgstr "" #. code: mesc l("Sale successful!"); #: npc/024-14/doorbell.txt:161 #: npc/009-7/doorbell.txt:200 #: npc/017-7/doorbell.txt:200 #: npc/012-8/doorbell.txt:200 #: npc/017-8/doorbell.txt:200 #: npc/009-6/doorbell.txt:200 #, no-c-format msgid "Sale successful!" msgstr "" #. code: Name: "Samurai Helmet" #: item_db.conf:-1 #, no-c-format msgid "Samurai Helmet" msgstr "" #. code: Name: "Santa Beard Hat" #: item_db.conf:-1 #, no-c-format msgid "Santa Beard Hat" msgstr "" #. code: Name: "Santa Globe" #: item_db.conf:-1 #, no-c-format msgid "Santa Globe" msgstr "" #. code: Name: "Santa Hat" #: item_db.conf:-1 #, no-c-format msgid "Santa Hat" msgstr "" #. code: 020-7-2,36,68,18,55 monster Santa Slime 1096,9,35000,450000 #. code: 019-1,56,60,21,18 monster Santa Slime 1096,2,30000,30000 #. code: 019-3,76,46,71,34 monster Santa Slime 1096,40,100000,30000 #. code: Name: "Santa Slime" #: npc/019-1/_mobs.txt:5 #: npc/020-7-2/_mobs.txt:5 #: mob_db.conf:3692 #: npc/019-3/_mobs.txt:4 #, no-c-format msgid "Santa Slime" msgstr "" #. code: case 1: mesq l("Santa can give one present for all players. Maybe if we got 200..."); break; #: npc/019-4-1/chief.txt:186 #, no-c-format msgid "Santa can give one present for all players. Maybe if we got 200..." msgstr "" #. code: 020-7-1,36,31,4 script Santeri NPC_BLUESAGEWORKER_MA,{ #. code: 048-2,97,78,0 script Santeri NPC366,{ #: npc/020-7-1/santeri.txt:19 #: npc/00000SAVE/BlueSage/helperMYetiClaw.txt:1 #, no-c-format msgid "Santeri" msgstr "" #. code: Name: "Sapphire" #: item_db.conf:-1 #, no-c-format msgid "Sapphire" msgstr "" #. code: rif(countitem(Sapphire) >= 2, l("Sapphire (+2 int)")), #: npc/003-5/jeweler.txt:91 #, no-c-format msgid "Sapphire (+2 int)" msgstr "" #. code: 008-2,103,200,29,39 monster Sapphire Bif 1114,2,25000,45000 #. code: Name: "Sapphire Bif" #: mob_db.conf:4404 #: npc/008-2/_mobs.txt:27 #, no-c-format msgid "Sapphire Bif" msgstr "" #. code: Name: "Sapphire Powder" #: item_db.conf:-1 #, no-c-format msgid "Sapphire Powder" msgstr "" #. code: Name: "Sarab Armlet" #: item_db.conf:-1 #, no-c-format msgid "Sarab Armlet" msgstr "" #. code: 003-1,90,144,0 script Sarah NPC_FEMALE,{ #: npc/003-1/sarah.txt:7 #, no-c-format msgid "Sarah" msgstr "" #. code: 011-3,38,174,18,13 monster Sarracenus 1125,7,100000,30000 #. code: Name: "Sarracenus" #. code: 010-1,93,79,6,5 monster Sarracenus 1125,2,35000,300000 #. code: 010-1,60,57,9,4 monster Sarracenus 1125,2,35000,300000 #. code: 008-2,30,197,17,24 monster Sarracenus 1125,2,25000,25000 #. code: 010-2,149,95,6,5 monster Sarracenus 1125,2,35000,300000 #. code: 011-3,39,144,19,11 monster Sarracenus 1125,4,100000,30000 #. code: 010-1,78,97,6,5 monster Sarracenus 1125,1,35000,300000 #. code: 010-1,75,45,6,5 monster Sarracenus 1125,1,35000,300000 #: npc/010-1/_mobs.txt:12 #: npc/010-1/_mobs.txt:5 #: npc/011-3/_mobs.txt:5 #: mob_db.conf:4876 #: npc/010-1/_mobs.txt:13 #: npc/011-3/_mobs.txt:9 #: npc/008-2/_mobs.txt:17 #: npc/010-2/_mobs.txt:9 #: npc/010-1/_mobs.txt:11 #, no-c-format msgid "Sarracenus" msgstr "" #. code: mes l("Saul and Fefe did a great revolution,"); #: npc/003-1/mariusthebard.txt:69 #, no-c-format msgid "Saul and Fefe did a great revolution," msgstr "" #. code: Name: "Saulc Card" #: item_db.conf:-1 #, no-c-format msgid "Saulc Card" msgstr "" #. code: 012-2,46,81,0 script Saulc Sponsor NPC_HUMAN_MALE_CHIEF,{ #: npc/012-2/Saulc.txt:9 #, no-c-format msgid "Saulc Sponsor" msgstr "" #. code: mesc l("Saulc and Cherry married in Halinarzo, and stayed like this for perhaps 20 seconds, before Cherry asked for divorce."); #: npc/functions/news.txt:271 #, no-c-format msgid "Saulc and Cherry married in Halinarzo, and stayed like this for perhaps 20 seconds, before Cherry asked for divorce." msgstr "" #. code: mesq l("Saulc is rich, you know. He challenged a group of thirty NPCs to defeat him, whoever won would get this @@.", getitemlink(MurdererCrown)); #: npc/012-7/celestia.txt:43 #, no-c-format msgid "Saulc is rich, you know. He challenged a group of thirty NPCs to defeat him, whoever won would get this @@." msgstr "" #. code: mesc l("Saulc said it needs an inspection, and he'll be with everyone trying to proccess and fix the amount of damage this caused."); #: npc/functions/news.txt:196 #, no-c-format msgid "Saulc said it needs an inspection, and he'll be with everyone trying to proccess and fix the amount of damage this caused." msgstr "" #. code: mesc l("Saulc was here"), 1; #: npc/012-1/milly.txt:67 #, no-c-format msgid "Saulc was here" msgstr "" #. code: mesq l("Saulc, Crazyfefe and Jesus Saves are the three High Councillors. Don't do anything illegal while they're watching!"); #: npc/003-1/gladys.txt:55 #, no-c-format msgid "Saulc, Crazyfefe and Jesus Saves are the three High Councillors. Don't do anything illegal while they're watching!" msgstr "" #. code: mesn "Saulc, the Bug Master"; #: npc/007-1/zarkor.txt:37 #, no-c-format msgid "Saulc, the Bug Master" msgstr "" #. code: Name: "Saulcandy" #: item_db.conf:-1 #, no-c-format msgid "Saulcandy" msgstr "" #. code: l("Save & Exit"); #: npc/commands/ucp.txt:27 #, no-c-format msgid "Save & Exit" msgstr "" #. code: rif(GSET_SOULMENHIR_MANUAL, l("Save Point (@@m)", 20-.@x)); #: npc/items/lofteleporter.txt:56 #, no-c-format msgid "Save Point (@@m)" msgstr "" #. code: Name: "Savior Armor" #: item_db.conf:-1 #, no-c-format msgid "Savior Armor" msgstr "" #. code: Name: "Savior Boots" #: item_db.conf:-1 #, no-c-format msgid "Savior Boots" msgstr "" #. code: Name: "Savior Pants" #: item_db.conf:-1 #, no-c-format msgid "Savior Pants" msgstr "" #. code: Name: "Savior Shield" #: item_db.conf:-1 #, no-c-format msgid "Savior Shield" msgstr "" #. code: 010-2,138,122,0 script Sawis NPC_PLAYER,{ #: npc/010-2/sawis.txt:9 #, no-c-format msgid "Sawis" msgstr "" #. code: mesq l("Do you see that fancy house over there? My husband, @@, used to live there.", b(l("Saxso"))); #: npc/005-1/zegas.txt:107 #, no-c-format msgid "Saxso" msgstr "" #. code: 005-2,44,41,0 script Saxso Chest NPC_NO_SPRITE,{ #: npc/005-2/saxsochest.txt:6 #, no-c-format msgid "Saxso Chest" msgstr "" #. code: 005-2,43,40,0,0 monster Saxso Ghost 1076,1,36000,300000 #. code: Name: "Saxso Ghost" #: npc/005-2/_mobs.txt:2 #: mob_db.conf:2715 #, no-c-format msgid "Saxso Ghost" msgstr "" #. code: Name: "Saxso Key" #: item_db.conf:-1 #, no-c-format msgid "Saxso Key" msgstr "" #. code: mesq l("Saxso, the former mayor, commanded me to strengthen the youngsters, so that they have sufficient power to fight monsters."); #: npc/005-7/trainer.txt:195 #, no-c-format msgid "Saxso, the former mayor, commanded me to strengthen the youngsters, so that they have sufficient power to fight monsters." msgstr "" #. code: l("Say magic words"), // 7 #: npc/014-3/fountain.txt:61 #, no-c-format msgid "Say magic words" msgstr "" #. code: mesq l("Say, what do you think if I transmuted your head into the missing materials? I can warrant your soul won't return to the Soul Menhir, either!"); #: npc/003-0-1/audsbel.txt:295 #, no-c-format msgid "Say, what do you think if I transmuted your head into the missing materials? I can warrant your soul won't return to the Soul Menhir, either!" msgstr "" #. code: rif(false && !(.@q & COLLECT_SCARFS), l("Scarfs")), #: npc/017-1/fairy_collector.txt:61 #, no-c-format msgid "Scarfs" msgstr "" #. code: l("Scary..........."), -, #: npc/001-4/lilica.txt:15 #, no-c-format msgid "Scary..........." msgstr "" #. code: setnpcdialogtitle l("Scheduled broadcasts"); #. code: rif(is_gm(), l("Scheduled broadcasts")), #: npc/commands/super-menu.txt:11 #: npc/commands/scheduled-broadcasts.txt:135 #, no-c-format msgid "Scheduled broadcasts" msgstr "" #. code: setnpcdialogtitle l("Scheduled broadcasts - Create new"); #: npc/commands/scheduled-broadcasts.txt:73 #, no-c-format msgid "Scheduled broadcasts - Create new" msgstr "" #. code: //mesc l("Scheduled: April 17th - 24th"); #: npc/functions/scoreboards.txt:326 #, no-c-format msgid "Scheduled: April 17th - 24th" msgstr "" #. code: mesc l("Scheduled: April 27th - May 3rd"); #: npc/functions/scoreboards.txt:331 #, no-c-format msgid "Scheduled: April 27th - May 3rd" msgstr "" #. code: mesc l("Scheduled: December 19th - January 2nd"); #: npc/functions/scoreboards.txt:346 #, no-c-format msgid "Scheduled: December 19th - January 2nd" msgstr "" #. code: //mesc l("Scheduled: February 12th - 15th"); #: npc/functions/scoreboards.txt:313 #, no-c-format msgid "Scheduled: February 12th - 15th" msgstr "" #. code: //mesc l("Scheduled: January 13rd"); #: npc/functions/scoreboards.txt:308 #, no-c-format msgid "Scheduled: January 13rd" msgstr "" #. code: mesc l("Scheduled: July 7th"); #: npc/functions/scoreboards.txt:337 #, no-c-format msgid "Scheduled: July 7th" msgstr "" #. code: //mesc l("Scheduled: March 2nd"); #: npc/functions/scoreboards.txt:321 #, no-c-format msgid "Scheduled: March 2nd" msgstr "" #. code: mesc l("Scheduled: September 9th"); #: npc/functions/scoreboards.txt:340 #, no-c-format msgid "Scheduled: September 9th" msgstr "" #. code: l("School of Quirks (Candor)"), #: npc/012-8/utils.txt:114 #: npc/017-7/utils.txt:115 #: npc/024-14/utils.txt:113 #: npc/017-8/utils.txt:115 #: npc/009-6/utils.txt:99 #: npc/009-7/utils.txt:99 #, no-c-format msgid "School of Quirks (Candor)" msgstr "" #. code: l("Scissors"), #: npc/test/rock.txt:126 #, no-c-format msgid "Scissors" msgstr "" #. code: l("Scoreboards"), #: npc/001-11/Demure.txt:157 #: npc/003-1/ched.txt:90 #: npc/019-4-1/chief.txt:213 #, no-c-format msgid "Scoreboards" msgstr "" #. code: 009-1,70,86,47,6 monster Scorpion 1071,3,30000,20000 #. code: 004-2,108,39,17,4 monster Scorpion 1071,3,35000,150000 #. code: 008-0,49,32,29,14 monster Scorpion 1071,3,35000,600000 #. code: 010-1,65,97,4,4 monster Scorpion 1071,8,35000,150000 #. code: 010-1,48,82,4,4 monster Scorpion 1071,6,35000,150000 #. code: 005-1,37,49,12,14 monster Scorpion 1071,2,35000,300000,Trainer::OnKillScorpion #. code: 004-1,38,77,8,21 monster Scorpion 1071,20,35000,300000 #. code: 004-2,67,63,14,11 monster Scorpion 1071,8,35000,150000 #. code: 004-2,51,40,10,22 monster Scorpion 1071,6,35000,150000 #: npc/008-0/_mobs.txt:6 #: npc/004-1/_mobs.txt:4 #: npc/009-1/_mobs.txt:6 #: npc/004-2/_mobs.txt:5 #: npc/004-2/_mobs.txt:10 #: npc/010-1/_mobs.txt:3 #: npc/004-2/_mobs.txt:6 #: npc/010-1/_mobs.txt:4 #: npc/005-1/_mobs.txt:9 #, no-c-format msgid "Scorpion" msgstr "" #. code: Name: "Scorpion Claw" #: item_db.conf:-1 #, no-c-format msgid "Scorpion Claw" msgstr "" #. code: Name: "Scorpion Stinger" #: item_db.conf:-1 #, no-c-format msgid "Scorpion Stinger" msgstr "" #. code: mes l("Scorpions killed: @@/@@ scorpions", getq2(SQuest_Autumn), $HASAN_ST); #: npc/003-1/hasan.txt:106 #, no-c-format msgid "Scorpions killed: @@/@@ scorpions" msgstr "" #. code: mes l("Scout"); #: npc/001-1/portal.txt:71 #, no-c-format msgid "Scout" msgstr "" #. code: mesc l("Screams"); #: npc/018-4-2/susanne.txt:153 #, no-c-format msgid "Screams" msgstr "" #. code: mesc l("Script Error"), 1; #: npc/012-7/airlia.txt:60 #, no-c-format msgid "Script Error" msgstr "" #. code: dispbottom l("Script Error: Tux didn't found his fish! Blame Saulc at once!"); close; end; #: npc/009-1/fisherman.txt:120 #, no-c-format msgid "Script Error: \"Tux didn't found his fish! Blame Saulc at once!\"" msgstr "" #. code: Name: "Scythe" #: item_db.conf:-1 #, no-c-format msgid "Scythe" msgstr "" #. code: Name: "Sea Drops" #: item_db.conf:-1 #, no-c-format msgid "Sea Drops" msgstr "" #. code: 014-2,207,65,40,50 monster Sea Slime 1093,6,42000,30000 #. code: Name: "Sea Slime" #. code: 011-3,37,56,24,14 monster Sea Slime 1093,5,100000,30000 #. code: 011-3,37,32,19,7 monster Sea Slime 1093,5,100000,30000 #. code: 008-2,67,87,10,60 monster Sea Slime 1093,7,25000,25000 #: npc/011-3/_mobs.txt:14 #: npc/008-2/_mobs.txt:19 #: mob_db.conf:3547 #: npc/011-3/_mobs.txt:17 #: npc/014-2/_mobs.txt:6 #, no-c-format msgid "Sea Slime" msgstr "" #. code: rif(countitem(BottleOfSeaWater) >= .@glass_count, l("Sea Water")), 3600, #: npc/017-3/chagashroom.txt:80 #, no-c-format msgid "Sea Water" msgstr "" #. code: Name: "Sealed Soul" #: item_db.conf:-1 #, no-c-format msgid "Sealed Soul" msgstr "" #. code: rif(is_gm(), l("Seasonal Drop Control")), #: npc/commands/super-menu.txt:18 #, no-c-format msgid "Seasonal Drop Control" msgstr "" #. code: 008-2,75,240,0 script Second Dungeon Master NPC_BRGUARD_SWORD,{ #: npc/008-2/master.txt:44 #, no-c-format msgid "Second Dungeon Master" msgstr "" #. code: mes ".:: " + l("Second Tier") + " ::."; #: npc/craft/options.txt:536 #: npc/craft/options.txt:525 #, no-c-format msgid "Second Tier" msgstr "" #. code: .@n$ = htget($@VALENTINE_LOVELETTER, str(getcharid(3)), l("Secret Admirer")); #: npc/001-11/Demure.txt:114 #, no-c-format msgid "Secret Admirer" msgstr "" #. code: mesn l("Secret Window"); #: npc/014-5-1/objects.txt:30 #: npc/014-5-1/objects.txt:40 #, no-c-format msgid "Secret Window" msgstr "" #. code: l("See you later!"), #: npc/functions/goodbye.txt:17 #, no-c-format msgid "See you later!" msgstr "" #. code: mesq lg("See you later, my friend! Thanks for the drink!"); #: npc/012-2/khafar.txt:94 #, no-c-format msgid "See you later, my friend! Thanks for the drink!#0" msgstr "" #. code: mesq lg("See you later, my friend! Thanks for the drink!"); #: npc/012-2/khafar.txt:94 #, no-c-format msgid "See you later, my friend! Thanks for the drink!#1" msgstr "" #. code: l("See you soon!"), #: npc/functions/goodbye.txt:18 #, no-c-format msgid "See you soon!" msgstr "" #. code: l("See you!"), #: npc/functions/goodbye.txt:16 #, no-c-format msgid "See you!" msgstr "" #. code: any(l("I need to leave."), l("See you."), l("Bye."), l("Good luck with that. See you in ten years or something.")); #. code: any(l("I need to leave."), l("See you."), l("Bye."), l("Not my problem.")); #. code: any(l("I need to leave."), l("See you."), l("Bye."), l("I'm just a lurker.")); #. code: any(l("I need to leave."), l("See you."), l("Bye."), l("Good luck.")); #. code: any(l("I need to leave."), l("See you."), l("Bye.")); #: npc/020-7-1/janitors.txt:284 #: npc/020-7-1/janitors.txt:384 #: npc/020-7-1/kullervo.txt:70 #: npc/020-7-1/janitors.txt:476 #: npc/020-7-1/henriikka.txt:49 #: npc/020-7-1/janitors.txt:180 #: npc/020-7-1/santeri.txt:71 #: npc/020-7-1/janika.txt:70 #: npc/020-7-1/teuvo.txt:47 #: npc/020-7-1/ensio.txt:57 #: npc/020-7-1/eevert.txt:106 #: npc/020-7/workers.txt:34 #: npc/020-7-1/janitors.txt:41 #: npc/020-7/workers.txt:136 #, no-c-format msgid "See you." msgstr "" #. code: mesc l("Seems to be a recipe book about apple cookies."); #: npc/014-5-1/objects.txt:68 #, no-c-format msgid "Seems to be a recipe book about apple cookies." msgstr "" #. code: mesq l("Seldomly, they'll have an exclamation mark over their heads. But some quests are hidden, so talk to people and have fun!"); #: npc/005-7/trainer.txt:389 #, no-c-format msgid "Seldomly, they'll have an exclamation mark over their heads. But some quests are hidden, so talk to people and have fun!" msgstr "" #. code: mesq l("Select carefully which weapon you want, so there are no regrets."); #: npc/017-4/pyndragon.txt:113 #, no-c-format msgid "Select carefully which weapon you want, so there are no regrets." msgstr "" #. code: mesq l("Sell old equipment and items you won't use. For example, what should you do with a @@ or an @@? Sell it!", getitemlink(Ruby), getitemlink(ScorpionStinger)); #: npc/003-1/aidan.txt:38 #, no-c-format msgid "Sell old equipment and items you won't use. For example, what should you do with a @@ or an @@? Sell it!" msgstr "" #. code: l("Send 10 times"), 10, #: npc/commands/scheduled-broadcasts.txt:48 #, no-c-format msgid "Send 10 times" msgstr "" #. code: l("Send 2 times"), 2, #: npc/commands/scheduled-broadcasts.txt:45 #, no-c-format msgid "Send 2 times" msgstr "" #. code: l("Send 20 times"), 20, #: npc/commands/scheduled-broadcasts.txt:49 #, no-c-format msgid "Send 20 times" msgstr "" #. code: l("Send 3 times"), 3, #: npc/commands/scheduled-broadcasts.txt:46 #, no-c-format msgid "Send 3 times" msgstr "" #. code: l("Send 5 times"), 5, #: npc/commands/scheduled-broadcasts.txt:47 #, no-c-format msgid "Send 5 times" msgstr "" #. code: rif(@maximus >= 0, l("Send Chocolate")), #: npc/001-11/Demure.txt:158 #, no-c-format msgid "Send Chocolate" msgstr "" #. code: l("Send indefinitely"), 0; #: npc/commands/scheduled-broadcasts.txt:50 #, no-c-format msgid "Send indefinitely" msgstr "" #. code: l("Send only once"), 1, #: npc/commands/scheduled-broadcasts.txt:44 #, no-c-format msgid "Send only once" msgstr "" #. code: rif($@GM_EVENT, l("Send soul to the Mana Plane for GM events")), L_Aeros, #: npc/functions/soul_menhir.txt:10 #, no-c-format msgid "Send soul to the Mana Plane for GM events" msgstr "" #. code: mes l("Send this message also on login?"); #: npc/commands/scheduled-broadcasts.txt:61 #, no-c-format msgid "Send this message also on login?" msgstr "" #. code: mes l("Sending the letter will give you double event points, capped to 10 extra points."); #: npc/001-11/Demure.txt:173 #, no-c-format msgid "Sending the letter will give you double event points, capped to 10 extra points." msgstr "" #. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no")); #. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no"))); #: npc/commands/scheduled-broadcasts.txt:145 #: npc/commands/scheduled-broadcasts.txt:91 #, no-c-format msgid "Sent on login: @@" msgstr "" #. code: mes l("Sent on login: yes"); #: npc/commands/scheduled-broadcasts.txt:96 #, no-c-format msgid "Sent on login: yes" msgstr "" #. code: mes l("Sent: @@ times out of @@", $@SCHED_Opt[2], ($@SCHED_Opt[3] ? $@SCHED_Opt[3] : "∞")); #: npc/commands/scheduled-broadcasts.txt:157 #, no-c-format msgid "Sent: @@ times out of @@" msgstr "" #. code: mesc l("September 22nd - December 20th"); #: npc/functions/scoreboards.txt:343 #, no-c-format msgid "September 22nd - December 20th" msgstr "" #. code: Name: "Serf Hat" #: item_db.conf:-1 #, no-c-format msgid "Serf Hat" msgstr "" #. code: 020-1,77,78,0 script Serge NPC_ELF,{ #: npc/020-1/serge.txt:9 #, no-c-format msgid "Serge" msgstr "" #. code: mesq l("Seriously? What sort of reward is that?"); #: npc/017-3/doctor.txt:108 #, no-c-format msgid "Seriously? What sort of reward is that?" msgstr "" #. code: rif(!(.@a), menuimage("actions/add", l("Set a new broadcast"))), #: npc/commands/scheduled-broadcasts.txt:165 #, no-c-format msgid "Set a new broadcast" msgstr "" #. code: l("Set room password"); #. code: l("Set room password"), #: npc/017-8/doorbell.txt:81 #: npc/009-7/doorbell.txt:81 #: npc/017-7/doorbell.txt:81 #: npc/012-8/doorbell.txt:81 #: npc/009-6/doorbell.txt:81 #: npc/functions/estate.txt:201 #, no-c-format msgid "Set room password" msgstr "" #. code: mesq l("Set sail! We're going to Tulimshar!"); #: npc/002-3/nard.txt:202 #, no-c-format msgid "Set sail! We're going to Tulimshar!" msgstr "" #. code: //message strcharinfo(0), l("Set status @@ with @@ kills", .@qp, .@kp); #: npc/007-1/tycoon.txt:216 #: npc/005-7/trainer.txt:534 #: npc/005-4/rosen.txt:168 #, no-c-format msgid "Set status @@ with @@ kills" msgstr "" #. code: Name: "Setzer" #: item_db.conf:-1 #, no-c-format msgid "Setzer" msgstr "" #. code: mesc l("Several bugfixes! And a new bug replace every removed one!"); #: npc/functions/news.txt:110 #, no-c-format msgid "Several bugfixes! And a new bug replace every removed one!" msgstr "" #. code: mesc l("Several bugfixes, and new monsters have been seen. Almost all healing items have changed."); #: npc/functions/news.txt:22 #, no-c-format msgid "Several bugfixes, and new monsters have been seen. Almost all healing items have changed." msgstr "" #. code: mes l("Several special clovers will show up at forests."); #: npc/003-1/events.txt:181 #, no-c-format msgid "Several special clovers will show up at forests." msgstr "" #. code: rif(countitem(BottleOfSewerWater) >= .@glass_count, l("Sewer Water")), 0, #: npc/017-3/chagashroom.txt:79 #, no-c-format msgid "Sewer Water" msgstr "" #. code: 018-5-3,29,38,0 script Shaabty NPC_FAIRY_A,{ #: npc/018-5-3/shaabty.txt:18 #, no-c-format msgid "Shaabty" msgstr "" #. code: mesn l("Shaabty the Fairy"); #: npc/018-5-3/shaabty.txt:40 #: npc/018-5-3/shaabty.txt:68 #: npc/018-5-3/shaabty.txt:109 #: npc/018-5-3/shaabty.txt:52 #: npc/018-5-3/shaabty.txt:55 #: npc/018-5-3/shaabty.txt:118 #: npc/018-5-3/shaabty.txt:92 #: npc/018-5-3/shaabty.txt:129 #: npc/018-5-3/shaabty.txt:45 #: npc/018-5-3/shaabty.txt:86 #: npc/018-5-3/shaabty.txt:95 #: npc/018-5-3/shaabty.txt:74 #: npc/018-5-3/shaabty.txt:37 #, no-c-format msgid "Shaabty the Fairy" msgstr "" #. code: Name: "Shadow Herb" #: item_db.conf:-1 #, no-c-format msgid "Shadow Herb" msgstr "" #. code: mesq l("Shadow Herb only grows on dangerous places, and is mostly found on the Land Of Fire, or underground of very very deep caves."); #: npc/003-0-1/audsbel.txt:139 #, no-c-format msgid "Shadow Herb only grows on dangerous places, and is mostly found on the Land Of Fire, or underground of very very deep caves." msgstr "" #. code: Name: "Shadow Pixie" #. code: 018-5-1,65,100,2,2 monster Shadow Pixie 1217,1,300000,30000 #: npc/018-5-1/_mobs.txt:8 #: mob_db.conf:8308 #, no-c-format msgid "Shadow Pixie" msgstr "" #. code: 018-1-1,49,63,30,10 monster Shadow Plant 1189,4,60000,10000 #. code: Name: "Shadow Plant" #. code: 018-4-1,122,58,21,3 monster Shadow Plant 1189,3,30000,30000 #. code: 018-3,123,27,3,3 monster Shadow Plant 1189,1,60000,60000 #. code: 017-2-2,70,57,16,20 monster Shadow Plant 1189,4,60000,10000 #: npc/018-4-1/_mobs.txt:9 #: npc/018-3/_mobs.txt:16 #: mob_db.conf:7109 #: npc/017-2-2/_mobs.txt:2 #: npc/018-1-1/_mobs.txt:10 #, no-c-format msgid "Shadow Plant" msgstr "" #. code: l("Shall you disband your guild for whatever reason, you'll need to pay again. No refunds. No complaining."), #: npc/003-2/estard.txt:54 #, no-c-format msgid "Shall you disband your guild for whatever reason, you'll need to pay again. No refunds. No complaining." msgstr "" #. code: mesc l("Shall you have any inquiry, do not hesit to [@@mailto:admin@tmw2.org|send us an email@@]##b."); #: npc/functions/news.txt:344 #, no-c-format msgid "Shall you have any inquiry, do not hesit to [@@mailto:admin@tmw2.org|send us an email@@]##b." msgstr "" #. code: 017-3,35,35,0 script Shannon NPC_LOF_NOBLEMAN,{ #: npc/017-3/dimonds.txt:93 #, no-c-format msgid "Shannon" msgstr "" #. code: Name: "Sharp Knife" #: item_db.conf:-1 #, no-c-format msgid "Sharp Knife" msgstr "" #. code: mesq l("She and her husband Simon Bowmaker, vowed to teach the ways of archery to those with willpower, and allow everyone to use a bow."); #: npc/012-1/gwendolyn.txt:23 #, no-c-format msgid "She and her husband Simon Bowmaker, vowed to teach the ways of archery to those with willpower, and allow everyone to use a bow." msgstr "" #. code: mesq l("She doesn't likes @@s, only cute animals. She doesn't likes Ghosts, Undeads, and Shadow monsters either.", get_race()); #: npc/012-4/wyara.txt:107 #, no-c-format msgid "She doesn't likes @@s, only cute animals. She doesn't likes Ghosts, Undeads, and Shadow monsters either." msgstr "" #. code: mesc l("She is sending players to Hurnscald instead."); #: npc/functions/news.txt:59 #, no-c-format msgid "She is sending players to Hurnscald instead." msgstr "" #. code: l("She isn't on that cave."); #: npc/019-2/angela.txt:48 #, no-c-format msgid "She isn't on that cave." msgstr "" #. code: mes l("She met an adventurer named Merlin outside of the"); #: npc/017-3/dimonds.txt:565 #, no-c-format msgid "She met an adventurer named Merlin outside of the" msgstr "" #. code: mesq l("She must be thristy, fighting monsters on this sun... If somebody could give her Cactus Potions..."); #: npc/003-1/silvia.txt:73 #, no-c-format msgid "She must be thristy, fighting monsters on this sun... If somebody could give her Cactus Potions..." msgstr "" #. code: mesq l("She never leaves the shade of that tree, she is always sending messages by other people!!"); #: npc/003-1/silvia.txt:23 #, no-c-format msgid "She never leaves the shade of that tree, she is always sending messages by other people!!" msgstr "" #. code: mesq l("She probably just went out for a walk. Nothing to worry, I hope."); #: npc/012-4/wyara.txt:186 #, no-c-format msgid "She probably just went out for a walk. Nothing to worry, I hope." msgstr "" #. code: mesc l("She shakes her head."); #. code: mes l("She shakes her head."); #: npc/005-1/liana.txt:84 #: npc/020-7-1/janika.txt:78 #, no-c-format msgid "She shakes her head." msgstr "" #. code: mesq l("She should be safe as she is a strong woman, but... You never know."); #: npc/012-4/wyara.txt:212 #, no-c-format msgid "She should be safe as she is a strong woman, but... You never know." msgstr "" #. code: mesc l("She shudders."); #: npc/020-7-1/janitors.txt:169 #, no-c-format msgid "She shudders." msgstr "" #. code: mes l("She smiles."); #: npc/004-1/elanore.txt:71 #, no-c-format msgid "She smiles." msgstr "" #. code: mesc l("She snaps her fingers."); #: npc/014-5-1/sagratha.txt:300 #, no-c-format msgid "She snaps her fingers." msgstr "" #. code: mesc l("She walks to the target."); #: npc/012-1/gwendolyn.txt:439 #, no-c-format msgid "She walks to the target." msgstr "" #. code: 017-6,27,48,0 script Sheila the Clockmaker NPC_SHEILA,{ #: npc/017-6/sheila.txt:6 #, no-c-format msgid "Sheila the Clockmaker" msgstr "" #. code: Name: "Shemagh" #: item_db.conf:-1 #, no-c-format msgid "Shemagh" msgstr "" #. code: mesc "----------"+l("Shield Recipes")+"----------", 2; #: npc/craft/recipes.txt:249 #, no-c-format msgid "Shield Recipes" msgstr "" #. code: rif(false && !(.@q & COLLECT_SHIELDS), l("Shields")), #: npc/017-1/fairy_collector.txt:63 #, no-c-format msgid "Shields" msgstr "" #. code: mesc l("Ship travels are cheaper, full equipment sets have hidden bonuses, Soul Menhirs are now auto-touched."); #: npc/functions/news.txt:85 #, no-c-format msgid "Ship travels are cheaper, full equipment sets have hidden bonuses, Soul Menhirs are now auto-touched." msgstr "" #. code: mesq l("Ship travels are not free. Also, I have a few friends on the Island, and I would like you to check out on them."); #: npc/002-3/nard.txt:56 #, no-c-format msgid "Ship travels are not free. Also, I have a few friends on the Island, and I would like you to check out on them." msgstr "" #. code: mesq l("Ship travels are quite expensive, so perhaps you may think it is worth to complete the other quests here?"); #: npc/003-2/lua.txt:249 #, no-c-format msgid "Ship travels are quite expensive, so perhaps you may think it is worth to complete the other quests here?" msgstr "" #. code: rif(false && !(.@q & COLLECT_SHOES), l("Shoes")), #: npc/017-1/fairy_collector.txt:57 #, no-c-format msgid "Shoes" msgstr "" #. code: mesq l("Shooo, shooo! Give my crops some time to recover, your noob."); #: npc/005-5/nylo.txt:207 #, no-c-format msgid "Shooo, shooo! Give my crops some time to recover, your noob." msgstr "" #. code: 005-4,30,37,0 trader Shop#Candor NPC_NO_SPRITE,{ #: npc/005-4/shop.txt:6 #, no-c-format msgid "Shop#Candor" msgstr "" #. code: 003-1,108,110,0 trader Shop#bazar1 NPC_NO_SPRITE,{ #: npc/003-1/shop.txt:4 #, no-c-format msgid "Shop#bazar1" msgstr "" #. code: 012-1,58,64,0 script Shoppa Kep NPC_SHOPPAKEP,{ #: npc/012-1/shoppakep.txt:6 #, no-c-format msgid "Shoppa Kep" msgstr "" #. code: Name: "Short Bow" #: item_db.conf:-1 #, no-c-format msgid "Short Bow" msgstr "" #. code: Name: "Short Gladius" #: item_db.conf:-1 #, no-c-format msgid "Short Gladius" msgstr "" #. code: Name: "Short Sword" #: item_db.conf:-1 #, no-c-format msgid "Short Sword" msgstr "" #. code: Name: "Short Tank Top" #: item_db.conf:-1 #, no-c-format msgid "Short Tank Top" msgstr "" #. code: l("Shortcuts."), L_Teclado, #: npc/005-7/trainer.txt:80 #, no-c-format msgid "Shortcuts." msgstr "" #. code: Name: "Shotgun Shooter" #: mob_db.conf:7815 #, no-c-format msgid "Shotgun Shooter" msgstr "" #. code: mesq l("Should I attach a love letter?"); #: npc/001-11/Demure.txt:76 #, no-c-format msgid "Should I attach a love letter?" msgstr "" #. code: setarray .@q$, l("Are you cheating?"), l("Should we blame Saulc for bugs?"); #: npc/017-1/017-1_stranger_blackbox.txt:16 #: npc/017-1/017-1_stranger_blackbox.txt:26 #: npc/017-1/017-1_stranger_blackbox.txt:21 #, no-c-format msgid "Should we blame Saulc for bugs?" msgstr "" #. code: l("Should you be too quick or wait too long, you will most likely fail."); #: npc/items/books.txt:68 #, no-c-format msgid "Should you be too quick or wait too long, you will most likely fail." msgstr "" #. code: dispbottom l("Shovel have been changed, right-click it to bury items."); #: npc/functions/clientversion.txt:249 #, no-c-format msgid "Shovel have been changed, right-click it to bury items." msgstr "" #. code: mesq l("Show me what you can!"); #: npc/012-1/gwendolyn.txt:175 #, no-c-format msgid "Show me what you can!" msgstr "" #. code: Name: "Shroom Hat" #: item_db.conf:-1 #, no-c-format msgid "Shroom Hat" msgstr "" #. code: mesc l("Side Note: During r6.1 and r6.5, various improvements were done, and two new quests were seen. Priests have shown up."); #: npc/functions/news.txt:204 #, no-c-format msgid "Side Note: During r6.1 and r6.5, various improvements were done, and two new quests were seen. Priests have shown up." msgstr "" #. code: 014-5,179,29,0 script Sign#014517929 NPC_SWORDS_SIGN,{ #: npc/014-5/sign.txt:6 #, no-c-format msgid "Sign#014517929" msgstr "" #. code: 019-1,67,30,0 script Sign#01916730 NPC_SWORDS_SIGN,{ #: npc/019-1/sign.txt:6 #, no-c-format msgid "Sign#01916730" msgstr "" #. code: 019-2,95,108,0 script Sign#019295108 NPC_NO_SPRITE,{ #: npc/019-2/sign.txt:7 #, no-c-format msgid "Sign#019295108" msgstr "" #. code: 022-1,38,44,0 script Sign#02213844 NPC_SWORDS_SIGN,{ #: npc/022-1/sign.txt:6 #, no-c-format msgid "Sign#02213844" msgstr "" #. code: 004-2,54,63,0 script Sign#ErrorHandler0041 NPC_SWORDS_SIGN,{ #: npc/004-2/bug.txt:6 #, no-c-format msgid "Sign#ErrorHandler0041" msgstr "" #. code: 004-2,84,77,0 script Sign#ErrorHandler0042 NPC_SWORDS_SIGN,{ #: npc/004-2/bug.txt:18 #, no-c-format msgid "Sign#ErrorHandler0042" msgstr "" #. code: 009-1,42,48,0 script Sign#RES_0096 NPC_SWORDS_SIGN,{ #: npc/009-1/estate.txt:23 #, no-c-format msgid "Sign#RES_0096" msgstr "" #. code: 009-1,108,46,0 script Sign#RES_0097 NPC_SWORDS_SIGN,{ #: npc/009-1/estate.txt:99 #, no-c-format msgid "Sign#RES_0097" msgstr "" #. code: 012-1,94,70,0 script Sign#RES_0128 NPC_SWORDS_SIGN,{ #: npc/012-1/estate.txt:23 #, no-c-format msgid "Sign#RES_0128" msgstr "" #. code: 017-1,86,177,0 script Sign#RES_0177 NPC_SWORDS_SIGN,{ #: npc/017-1/estate.txt:23 #, no-c-format msgid "Sign#RES_0177" msgstr "" #. code: 017-1,138,22,0 script Sign#RES_0178 NPC_SWORDS_SIGN,{ #: npc/017-1/estate.txt:99 #, no-c-format msgid "Sign#RES_0178" msgstr "" #. code: 017-1,212,67,0 script Signpost#lof NPC_NO_SPRITE,{ #: npc/017-1/signs.txt:93 #, no-c-format msgid "Signpost#lof" msgstr "" #. code: Name: "Silk Cocoon" #: item_db.conf:-1 #, no-c-format msgid "Silk Cocoon" msgstr "" #. code: Name: "Silk Gloves" #: item_db.conf:-1 #, no-c-format msgid "Silk Gloves" msgstr "" #. code: Name: "Silk Pants" #: item_db.conf:-1 #, no-c-format msgid "Silk Pants" msgstr "" #. code: Name: "Silk Robe" #: item_db.conf:-1 #, no-c-format msgid "Silk Robe" msgstr "" #. code: 008-0,48,48,28,28 monster Silk Worm 1034,6,35000,600000 #. code: 012-1,85,86,52,15 monster Silk Worm 1034,5,30000,30000 #. code: Name: "Silk Worm" #. code: 014-1,97,59,86,45 monster Silk Worm 1034,15,30000,30000 #. code: 015-2,152,72,141,63 monster Silk Worm 1034,9,30000,100000 #: npc/014-1/_mobs.txt:2 #: npc/015-2/_mobs.txt:2 #: mob_db.conf:1189 #: npc/012-1/_mobs.txt:7 #: npc/008-0/_mobs.txt:4 #, no-c-format msgid "Silk Worm" msgstr "" #. code: 015-4,56,36,35,12 monster Silk worm 1034,15,60000,70000 #: npc/015-4/_mobs.txt:3 #, no-c-format msgid "Silk worm" msgstr "" #. code: 018-1-1,53,51,14,12 monster Silkworm 1034,10,30000,3000 #: npc/018-1-1/_mobs.txt:2 #, no-c-format msgid "Silkworm" msgstr "" #. code: Name: "Silver Bell" #: item_db.conf:-1 #, no-c-format msgid "Silver Bell" msgstr "" #. code: Name: "Silver Chest" #: mob_db.conf:6101 #: mob_db.conf:5531 #, no-c-format msgid "Silver Chest" msgstr "" #. code: Name: "Silver Dye" #: item_db.conf:-1 #, no-c-format msgid "Silver Dye" msgstr "" #. code: Name: "Silver Easteregg" #: item_db.conf:-1 #, no-c-format msgid "Silver Easteregg" msgstr "" #. code: Name: "Silver Four-Leaf Amulet" #: item_db.conf:-1 #, no-c-format msgid "Silver Four-Leaf Amulet" msgstr "" #. code: Name: "Silver Gift" #: item_db.conf:-1 #, no-c-format msgid "Silver Gift" msgstr "" #. code: l("Silver Ingot"), #. code: Name: "Silver Ingot" #: item_db.conf:-1 #: npc/003-8/jhedia.txt:65 #, no-c-format msgid "Silver Ingot" msgstr "" #. code: Name: "Silver Key" #: item_db.conf:-1 #, no-c-format msgid "Silver Key" msgstr "" #. code: Name: "Silver Mirror" #: item_db.conf:-1 #, no-c-format msgid "Silver Mirror" msgstr "" #. code: Name: "Silver Ore" #: item_db.conf:-1 #, no-c-format msgid "Silver Ore" msgstr "" #. code: Name: "Silver Ring" #: item_db.conf:-1 #, no-c-format msgid "Silver Ring" msgstr "" #. code: l("Silver Ring!"), #: npc/017-5/silversmith.txt:63 #, no-c-format msgid "Silver Ring!" msgstr "" #. code: Name: "SilverMedal" #: item_db.conf:-1 #, no-c-format msgid "SilverMedal" msgstr "" #. code: 017-5,24,25,0 script Silversmith NPC_SILVERSMITH,{ #: npc/017-5/silversmith.txt:7 #, no-c-format msgid "Silversmith" msgstr "" #. code: 003-1,109,150,0 script Silvia NPC_FEMALE,{ #: npc/003-1/silvia.txt:5 #, no-c-format msgid "Silvia" msgstr "" #. code: 001-5,75,69,0 script Simon NPC_CONSTR_WORKER,{ #: npc/001-5/worker.txt:13 #, no-c-format msgid "Simon" msgstr "" #. code: mesc l("Since previous release, there was also seen priests, two new quests, and a breakthrough on reset potions happened."); #: npc/functions/news.txt:175 #, no-c-format msgid "Since previous release, there was also seen priests, two new quests, and a breakthrough on reset potions happened." msgstr "" #. code: return l("Sincerity Island"); #: npc/items/shovel.txt:382 #, no-c-format msgid "Sincerity Island" msgstr "" #. code: l("Sing me about grinding!"); #: npc/003-1/mariusthebard.txt:49 #, no-c-format msgid "Sing me about grinding!" msgstr "" #. code: l("Sing me about the world!"), #: npc/003-1/mariusthebard.txt:48 #, no-c-format msgid "Sing me about the world!" msgstr "" #. code: Name: "Skeleton" #: mob_db.conf:5351 #, no-c-format msgid "Skeleton" msgstr "" #. code: dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@fairykingdom_at)); #. code: dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@mkpot_at)); #. code: dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@kalwurf_at)); #. code: dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@cuteheart_at)); #. code: dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@zark_at)); #. code: dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@plantkingdom_at)); #. code: dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@dragokin_at)); #. code: dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@kalmurk_at)); #. code: dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@limerizer_at)); #. code: dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@kalboo_at)); #. code: dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@parum_at)); #. code: dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@halhiss_at)); #. code: dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@stoneheart_at)); #. code: dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@demure_at)); #. code: dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@frozenheart_at)); #. code: dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@kalspike_at)); #: npc/magic/kalmurk.txt:26 #: npc/magic/halhiss.txt:19 #: npc/magic/demure.txt:71 #: npc/magic/limerizer.txt:19 #: npc/magic/cuteheart.txt:19 #: npc/magic/mkpot.txt:28 #: npc/magic/plantkingdom.txt:19 #: npc/magic/stoneheart.txt:19 #: npc/magic/parum.txt:31 #: npc/magic/kalspike.txt:19 #: npc/magic/kalwulf.txt:19 #: npc/magic/zarkor.txt:28 #: npc/magic/dragokin.txt:21 #: npc/magic/kalboo.txt:19 #: npc/magic/frozenheart.txt:19 #: npc/magic/fairykingdom.txt:19 #, no-c-format msgid "Skill is in cooldown for @@." msgstr "" #. code: mesc l("Skill learnt!"), 2; #: npc/guilds/logs.txt:276 #, no-c-format msgid "Skill learnt!" msgstr "" #. code: Name: "Skull" #: item_db.conf:-1 #, no-c-format msgid "Skull" msgstr "" #. code: Name: "Skull Bloody Mug" #: item_db.conf:-1 #, no-c-format msgid "Skull Bloody Mug" msgstr "" #. code: Name: "Skull Mask" #: item_db.conf:-1 #, no-c-format msgid "Skull Mask" msgstr "" #. code: Name: "Skull Potion" #: item_db.conf:-1 #, no-c-format msgid "Skull Potion" msgstr "" #. code: Name: "Sleeping Bandit" #: mob_db.conf:5890 #, no-c-format msgid "Sleeping Bandit" msgstr "" #. code: Name: "Slide Card" #: item_db.conf:-1 #, no-c-format msgid "Slide Card" msgstr "" #. code: Name: "Slime Blast" #. code: 008-2,79,244,15,12 monster Slime Blast 1090,2,15000,15000 #. code: 008-1,165,75,16,13 monster Slime Blast 1090,2,15000,25000 #: npc/008-2/_mobs.txt:2 #: npc/008-1/_mobs.txt:7 #: mob_db.conf:3403 #, no-c-format msgid "Slime Blast" msgstr "" #. code: mesq l("Slimes are on the loose. They have escaped, ate several books, and some are still in the building."); #: npc/020-7/elias.txt:89 #, no-c-format msgid "Slimes are on the loose. They have escaped, ate several books, and some are still in the building." msgstr "" #. code: 003-10,22,37,0 script Slot Machine#003-10a NPC_SLOTMACHINE,{ #: npc/003-10/slots.txt:6 #, no-c-format msgid "Slot Machine#003-10a" msgstr "" #. code: 017-3,84,67,0 script Slot Machine#017-3a NPC_SLOTMACHINE,{ #: npc/017-3/slots.txt:6 #, no-c-format msgid "Slot Machine#017-3a" msgstr "" #. code: 015-1,120,136,91,81 monster Small Amethyst Bif 1110,5,45000,45000 #. code: Name: "Small Amethyst Bif" #: mob_db.conf:4250 #: npc/015-1/_mobs.txt:7 #, no-c-format msgid "Small Amethyst Bif" msgstr "" #. code: Name: "Small Diamond Bif" #: mob_db.conf:4134 #, no-c-format msgid "Small Diamond Bif" msgstr "" #. code: 015-2,143,128,140,125 monster Small Diamond Biff 1107,8,30000,100000 #: npc/015-2/_mobs.txt:49 #, no-c-format msgid "Small Diamond Biff" msgstr "" #. code: 015-5,297,95,39,38 monster Small Emerald Bif 1104,1,45000,45000 #. code: 015-5,215,108,5,6 monster Small Emerald Bif 1104,1,45000,45000 #. code: 015-3,102,105,81,87 monster Small Emerald Bif 1104,4,65000,45000 #. code: Name: "Small Emerald Bif" #: npc/015-5/_mobs.txt:19 #: npc/015-5/_mobs.txt:16 #: mob_db.conf:4018 #: npc/015-3/_mobs.txt:4 #, no-c-format msgid "Small Emerald Bif" msgstr "" #. code: Name: "Small Knife" #: item_db.conf:-1 #, no-c-format msgid "Small Knife" msgstr "" #. code: Name: "Small Magic Bif" #: mob_db.conf:4482 #, no-c-format msgid "Small Magic Bif" msgstr "" #. code: Name: "Small Mushroom" #: item_db.conf:-1 #, no-c-format msgid "Small Mushroom" msgstr "" #. code: Name: "Small Ruby Bif" #: mob_db.conf:3786 #, no-c-format msgid "Small Ruby Bif" msgstr "" #. code: Name: "Small Sapphire Bif" #: mob_db.conf:4366 #, no-c-format msgid "Small Sapphire Bif" msgstr "" #. code: Name: "Small Tentacles" #: item_db.conf:-1 #, no-c-format msgid "Small Tentacles" msgstr "" #. code: 004-2-1,55,48,29,22 monster Small Topaz Bif 1101,3,35000,150000 #. code: Name: "Small Topaz Bif" #. code: 010-1-1,70,40,3,1 monster Small Topaz Bif 1101,1,35000,150000 #. code: 004-2-1,70,40,3,1 monster Small Topaz Bif 1101,1,35000,150000 #. code: 010-1-1,92,90,54,48 monster Small Topaz Bif 1101,4,40000,200000 #. code: 003-1-3,56,52,34,19 monster Small Topaz Bif 1101,2,37000,160000 #. code: 011-2,55,48,29,22 monster Small Topaz Bif 1101,3,35000,150000 #. code: 011-2,70,40,3,1 monster Small Topaz Bif 1101,1,35000,150000 #: npc/010-1-1/_mobs.txt:10 #: npc/010-1-1/_mobs.txt:3 #: npc/011-2/_mobs.txt:9 #: npc/004-2-1/_mobs.txt:9 #: npc/004-2-1/_mobs.txt:3 #: npc/011-2/_mobs.txt:3 #: mob_db.conf:3902 #: npc/003-1-3/_mobs.txt:3 #, no-c-format msgid "Small Topaz Bif" msgstr "" #. code: mesc l("Smells like mouboos."); #: npc/014-5-1/objects.txt:82 #, no-c-format msgid "Smells like mouboos." msgstr "" #. code: mesn l("Smith Silvers"); #: npc/017-5/silversmith.txt:57 #, no-c-format msgid "Smith Silvers" msgstr "" #. code: 008-2,89,158,9,17 monster Snake 1122,2,25000,25000 #. code: 011-2,46,40,4,4 monster Snake 1122,3,35000,150000 #. code: 004-2-1,46,40,4,4 monster Snake 1122,3,35000,150000 #. code: 004-2-1,84,56,9,9 monster Snake 1122,3,35000,150000 #. code: 001-6,112,52,69,41 monster Snake 1122,17,60000,60000 #. code: 010-1,59,95,8,2 monster Snake 1122,2,35000,300000 #. code: 004-2,108,97,4,4 monster Snake 1122,3,35000,150000 #. code: 015-2,168,109,18,18 monster Snake 1122,3,30000,100000 #. code: 001-5,53,50,25,29 monster Snake 1122,1,35000,120000 #. code: 011-3,40,145,19,11 monster Snake 1122,3,100000,30000 #. code: 015-2,48,113,17,9 monster Snake 1122,3,30000,100000 #. code: 010-1,100,69,8,2 monster Snake 1122,12,35000,300000 #. code: 010-1,74,45,17,3 monster Snake 1122,4,35000,300000 #. code: 015-2,88,163,14,13 monster Snake 1122,3,30000,100000 #. code: 015-2,199,76,18,18 monster Snake 1122,3,30000,100000 #. code: 011-3,39,175,18,13 monster Snake 1122,6,100000,30000 #. code: 015-2,260,44,26,8 monster Snake 1122,3,30000,100000 #. code: 011-2,84,56,9,9 monster Snake 1122,3,35000,150000 #. code: 004-2-1,43,66,9,6 monster Snake 1122,3,35000,150000 #. code: 010-2,172,92,3,8 monster Snake 1122,4,35000,300000 #. code: 010-2,122,102,8,2 monster Snake 1122,2,35000,300000 #. code: Name: "Snake" #. code: 018-5-1,80,53,27,35 monster Snake 1122,8,30000,30000 #. code: 015-2,100,226,14,7 monster Snake 1122,3,30000,100000 #. code: 010-1-1,135,63,54,54 monster Snake 1122,20,40000,200000 #. code: 011-2,43,66,9,6 monster Snake 1122,3,35000,150000 #. code: soren,105,87,30,23 monster Snake 1122,4,15000,15000 #. code: 004-2,77,51,9,4 monster Snake 1122,1,35000,150000 #: npc/010-2/_mobs.txt:2 #: npc/004-2-1/_mobs.txt:5 #: npc/015-2/_mobs.txt:20 #: npc/015-2/_mobs.txt:28 #: npc/010-1/_mobs.txt:15 #: npc/004-2/_mobs.txt:8 #: npc/011-3/_mobs.txt:7 #: npc/001-6/_mobs.txt:8 #: npc/018-5-1/_mobs.txt:3 #: npc/010-1-1/_mobs.txt:9 #: npc/008-2/_mobs.txt:13 #: npc/015-2/_mobs.txt:22 #: npc/001-5/_mobs.txt:3 #: npc/soren/_mobs.txt:5 #: npc/011-2/_mobs.txt:5 #: npc/015-2/_mobs.txt:21 #: npc/011-2/_mobs.txt:6 #: mob_db.conf:4731 #: npc/011-3/_mobs.txt:8 #: npc/004-2-1/_mobs.txt:7 #: npc/010-1/_mobs.txt:14 #: npc/015-2/_mobs.txt:29 #: npc/010-1/_mobs.txt:16 #: npc/010-2/_mobs.txt:16 #: npc/004-2/_mobs.txt:9 #: npc/015-2/_mobs.txt:23 #: npc/004-2-1/_mobs.txt:6 #: npc/011-2/_mobs.txt:7 #, no-c-format msgid "Snake" msgstr "" #. code: Name: "Snake Bola" #: item_db.conf:-1 #, no-c-format msgid "Snake Bola" msgstr "" #. code: Name: "Snake Egg" #: item_db.conf:-1 #, no-c-format msgid "Snake Egg" msgstr "" #. code: Name: "Snake Skin" #: item_db.conf:-1 #, no-c-format msgid "Snake Skin" msgstr "" #. code: Name: "Snake Tongue" #: item_db.conf:-1 #, no-c-format msgid "Snake Tongue" msgstr "" #. code: mesc lg("Sniper"); #: npc/items/books.txt:252 #, no-c-format msgid "Sniper#0" msgstr "" #. code: mesc lg("Sniper"); #: npc/items/books.txt:252 #, no-c-format msgid "Sniper#1" msgstr "" #. code: Name: "Snow Binny (NYI)" #: mob_db.conf:5850 #, no-c-format msgid "Snow Binny (NYI)" msgstr "" #. code: Name: "Snowflake" #: item_db.conf:-1 #, no-c-format msgid "Snowflake" msgstr "" #. code: Name: "Snowman Globe" #: item_db.conf:-1 #, no-c-format msgid "Snowman Globe" msgstr "" #. code: mesq l("So COOL, thanks! Come back later to bring me extra @@!", getitemlink(BatTeeth)); #: npc/007-1/dracoula.txt:101 #, no-c-format msgid "So COOL, thanks! Come back later to bring me extra @@!" msgstr "" #. code: mes l("So be nice and help people along the way!"); #: npc/005-7/trainer.txt:386 #, no-c-format msgid "So be nice and help people along the way!" msgstr "" #. code: mesq l("So if you can help, go kill at least one on this island. They take a long time to respawn."); #: npc/018-4-2/susanne.txt:40 #, no-c-format msgid "So if you can help, go kill at least one on this island. They take a long time to respawn." msgstr "" #. code: l("So in a hurry, I forgot to take enough bait for fishing."), #: npc/003-1/eugene.txt:28 #, no-c-format msgid "So in a hurry, I forgot to take enough bait for fishing." msgstr "" #. code: mesq l("So it could be nice, if you could bring me 20 @@,", getitemlink(BatTeeth)); #: npc/007-1/dracoula.txt:61 #, no-c-format msgid "So it could be nice, if you could bring me 20 @@," msgstr "" #. code: mesq l("So many bookpages are still missing..."); #: npc/020-7-1/ensio.txt:31 #, no-c-format msgid "So many bookpages are still missing..." msgstr "" #. code: mesq l("So tell me already what you need, and what is the reward!"); #: npc/002-1/alige.txt:46 #, no-c-format msgid "So tell me already what you need, and what is the reward!" msgstr "" #. code: mesq l("So whaddaya say, sign up won't you?"); #: npc/003-1/aidan.txt:59 #, no-c-format msgid "So whaddaya say, sign up won't you?" msgstr "" #. code: mes l("So what can I say, except, you're welcome"); #: npc/003-1/mariusthebard.txt:103 #, no-c-format msgid "So what can I say, except, you're welcome" msgstr "" #. code: l("So you have now a pet, who is loyal to you. It'll follow you everywhere, but there are two things you must know."), #: npc/items/books.txt:98 #, no-c-format msgid "So you have now a pet, who is loyal to you. It'll follow you everywhere, but there are two things you must know." msgstr "" #. code: npctalkonce(lg("So you think you're tough? A warrior must also be loyal and patient.")); #: npc/functions/random-talk.txt:168 #, no-c-format msgid "So you think you're tough? A warrior must also be loyal and patient.#0" msgstr "" #. code: npctalkonce(lg("So you think you're tough? A warrior must also be loyal and patient.")); #: npc/functions/random-talk.txt:168 #, no-c-format msgid "So you think you're tough? A warrior must also be loyal and patient.#1" msgstr "" #. code: mesq l("So! Please transmute a @@ and bring it to me. You may need to switch with another mana skill, until you are successful.", getitemlink(MoubooFigurine)); #: npc/003-0-1/audsbel.txt:181 #, no-c-format msgid "So! Please transmute a @@ and bring it to me. You may need to switch with another mana skill, until you are successful." msgstr "" #. code: mesq l("So, I looked the records. There was nothing really useful."); #: npc/009-2/librarian.txt:70 #, no-c-format msgid "So, I looked the records. There was nothing really useful." msgstr "" #. code: mesq l("So, I was thinking in crafting a @@ for you.", getitemlink(LeatherTrousers)); #: npc/018-5-3/shaabty.txt:93 #, no-c-format msgid "So, I was thinking in crafting a @@ for you." msgstr "" #. code: mesq l("So, I'm placing a special bounty for @@ Mob Points.", @rq); #: npc/012-1/guards.txt:110 #, no-c-format msgid "So, I'm placing a special bounty for @@ Mob Points." msgstr "" #. code: mesq l("So, Peetu didn't check the ingredients before casting? That's... Well, I don't know."); #: npc/020-7/elias.txt:178 #, no-c-format msgid "So, Peetu didn't check the ingredients before casting? That's... Well, I don't know." msgstr "" #. code: mesq l("So, back to action! Finally. Your next destination is going to be Frostia Town."); #: npc/020-7-1/sage.txt:248 #, no-c-format msgid "So, back to action! Finally. Your next destination is going to be Frostia Town." msgstr "" #. code: rif(.@q == 4, l("So, could I help you?")), L_Quest, #: npc/019-1-1/miler.txt:25 #, no-c-format msgid "So, could I help you?" msgstr "" #. code: mesq l("So, did you brought me the twelve cherry cakes?"); #: npc/003-1/tinris.txt:55 #, no-c-format msgid "So, did you brought me the twelve cherry cakes?" msgstr "" #. code: mesq l("So, do you have the items?"); #: npc/018-4-2/susanne.txt:127 #, no-c-format msgid "So, do you have the items?" msgstr "" #. code: mesq l("So, for the fertilizer. The thing is, all that thing is unstable."); #: npc/003-1/tinris.txt:77 #, no-c-format msgid "So, for the fertilizer. The thing is, all that thing is unstable." msgstr "" #. code: mesq l("So, how do you feel? I see that Juliet did a marvellous job! You look like you're in good health now."); #: npc/002-3/nard.txt:26 #, no-c-format msgid "So, how do you feel? I see that Juliet did a marvellous job! You look like you're in good health now." msgstr "" #. code: mesq l("So, it is @@ GP each one up-front. Or I can brew with your materials:", .@price); #: npc/012-4/wyara.txt:127 #, no-c-format msgid "So, it is @@ GP each one up-front. Or I can brew with your materials:" msgstr "" #. code: mesq l("So, let's return to the business at hand. My men went down and haven't returned. That was long ago, by the way."); #: npc/018-2-1/dustman.txt:67 #, no-c-format msgid "So, let's return to the business at hand. My men went down and haven't returned. That was long ago, by the way." msgstr "" #. code: mesq l("So, let's work with the last proposal, that you're from an ancient family. We can backtrace what they did."); #: npc/009-2/librarian.txt:124 #, no-c-format msgid "So, let's work with the last proposal, that you're from an ancient family. We can backtrace what they did." msgstr "" #. code: mesq l("So, only citzens, elves and dwarves are normally welcome here and I'm NOT going to make you an exception."); #: npc/024-16/king.txt:40 #, no-c-format msgid "So, only citzens, elves and dwarves are normally welcome here and I'm NOT going to make you an exception." msgstr "" #. code: mesq l("So, please kill 3 @@, which are usually at beaches. You can sell their stingers.", getmonsterlink(CandorScorpion)); #: npc/005-7/trainer.txt:118 #, no-c-format msgid "So, please kill 3 @@, which are usually at beaches. You can sell their stingers." msgstr "" #. code: mesq l("So, please, come to me with stronger magic powers. And then, I'll teach you a new magic spell."); #: npc/003-0-1/audsbel.txt:287 #, no-c-format msgid "So, please, come to me with stronger magic powers. And then, I'll teach you a new magic spell." msgstr "" #. code: mesq l("So, what about this: You bring me a @@ and I'll tailor anything you need!", getitemlink(RedPlushWine)); #: npc/020-6/agostine.txt:53 #, no-c-format msgid "So, what about this: You bring me a @@ and I'll tailor anything you need!" msgstr "" #. code: mesq l("So, what did he said?"); #: npc/020-7-1/oskari.txt:100 #, no-c-format msgid "So, what did he said?" msgstr "" #. code: mesq l("So, what do you say about a deal? I'll affiliate you on the Pet Caring Guild for only 5.000 GP!"); #: npc/017-1/pet_detective.txt:18 #, no-c-format msgid "So, what do you say about a deal? I'll affiliate you on the Pet Caring Guild for only 5.000 GP!" msgstr "" #. code: mesq l("So, what will it be?"); #: npc/020-6/agostine.txt:27 #, no-c-format msgid "So, what will it be?" msgstr "" #. code: mesq l("So, when you get on the door, knock it, and say this: @@. She will open the door for you.", b(l("Mouboos are cute"))); #: npc/012-4/wyara.txt:110 #, no-c-format msgid "So, when you get on the door, knock it, and say this: \"@@\". She will open the door for you." msgstr "" #. code: mesc l("So, you are the first and must contact Jesusalva %%g"), 1; #: npc/017-1/pet_detective.txt:52 #, no-c-format msgid "So, you are the first and must contact Jesusalva %%g" msgstr "" #. code: mesq l("So, you just need to survive for one minute, and I'll consider you are good enough."); #: npc/018-5/town.txt:125 #, no-c-format msgid "So, you just need to survive for one minute, and I'll consider you are good enough." msgstr "" #. code: mesq l("So, you want some @@ to keep you comfy on this harsh winter?", getitemlink(FurBoots)); #: npc/020-6/agostine.txt:75 #, no-c-format msgid "So, you want some @@ to keep you comfy on this harsh winter?" msgstr "" #. code: mesq l("So, you would die a few thousands of times before ever reaching Halinarzo."); #: npc/012-7/airlia.txt:139 #, no-c-format msgid "So, you would die a few thousands of times before ever reaching Halinarzo." msgstr "" #. code: mesq l("So, young disciple! I wish I could just chant some gibberish words and that automatically granted you more skills, but alas, that won't work."); #: npc/003-0-1/luca.txt:218 #: npc/003-0-1/colin.txt:218 #, no-c-format msgid "So, young disciple! I wish I could just chant some gibberish words and that automatically granted you more skills, but alas, that won't work." msgstr "" #. code: mesq l("So. For the info dump or text wall... I'll let you choose what you want to know, or to skip it entirely."); #: npc/020-7-1/sage.txt:171 #, no-c-format msgid "So. For the info dump or text wall... I'll let you choose what you want to know, or to skip it entirely." msgstr "" #. code: mesq l("So... @@ That night, I cast it as usual. Everything seemed alright so I went to bed.", "##9*sniff*##0"); #: npc/020-7-1/peetu.txt:246 #, no-c-format msgid "So... @@ That night, I cast it as usual. Everything seemed alright so I went to bed." msgstr "" #. code: mesq l("So... Anything new on my situation?"); #: npc/020-7-1/peetu.txt:287 #, no-c-format msgid "So... Anything new on my situation?" msgstr "" #. code: mesq l("So... I won't say you can't do it, @@. I will just say killing the Bandit Lord is no easy task.", strcharinfo(0)); #: npc/012-2/helena.txt:222 #, no-c-format msgid "So... I won't say you can't do it, @@. I will just say killing the Bandit Lord is no easy task." msgstr "" #. code: mesq l("So... You see... I usually pay a lot of attention to my work. Especially when doing something as delicate as sealing away the slimes for the night."); #: npc/020-7-1/peetu.txt:234 #, no-c-format msgid "So... You see... I usually pay a lot of attention to my work. Especially when doing something as delicate as sealing away the slimes for the night." msgstr "" #. code: mesq l("So? How many *hic* he collect?"); #: npc/012-2/rakinorf.txt:131 #, no-c-format msgid "So? How many *hic* he collect?" msgstr "" #. code: rif(.@q == 1, l("So? How was it?")), #: npc/020-7/elias.txt:64 #, no-c-format msgid "So? How was it?" msgstr "" #. code: mesc l("Some NPCs are [@@https://transifex.com/akaras/saulc-tmw-fork|learning new languages@@]."); #: npc/functions/news.txt:335 #, no-c-format msgid "Some NPCs are [@@https://transifex.com/akaras/saulc-tmw-fork|learning new languages@@]." msgstr "" #. code: mesc l("Some adventurer broke what was previously thought as maximum level, and is now level 40!"); #: npc/functions/news.txt:297 #, no-c-format msgid "Some adventurer broke what was previously thought as maximum level, and is now level 40!" msgstr "" #. code: mesc l("Some adventurer broke what was previously thought as maximum level, and is now level 45!"); #: npc/functions/news.txt:278 #, no-c-format msgid "Some adventurer broke what was previously thought as maximum level, and is now level 45!" msgstr "" #. code: mesq l("Some are dangerous, too. Even if you look capable of fighting, the Blue Sage instructed me to prevent anyone from visiting until the mess is cleared."); #: npc/020-7/elias.txt:92 #, no-c-format msgid "Some are dangerous, too. Even if you look capable of fighting, the Blue Sage instructed me to prevent anyone from visiting until the mess is cleared." msgstr "" #. code: mesq l("Some are just living their own lives. In special, I've spent part of my life studying the Yeti Society."); #: npc/012-7/celestia.txt:65 #, no-c-format msgid "Some are just living their own lives. In special, I've spent part of my life studying the Yeti Society." msgstr "" #. code: mesq l("Some bullets have Elemental Properties, by the way. Now, what will it be?"); #: npc/017-4/pihro.txt:72 #, no-c-format msgid "Some bullets have Elemental Properties, by the way. Now, what will it be?" msgstr "" #. code: mesq l("Some items are only produced in Nivalis. After all, it is hard to work properly with ice in a desert!"); #: npc/020-1/misc.txt:50 #: npc/017-1/misc.txt:66 #: npc/012-1/dyrinthetraveler.txt:63 #, no-c-format msgid "Some items are only produced in Nivalis. After all, it is hard to work properly with ice in a desert!" msgstr "" #. code: mesc l("Some monsters gained death and/or attack sounds, and Blue Sage House front door is now open."); #: npc/functions/news.txt:23 #, no-c-format msgid "Some monsters gained death and/or attack sounds, and Blue Sage House front door is now open." msgstr "" #. code: mesq l("Some of finest elven craftmanship can be found there, like bows, for example."); #: npc/020-1/misc.txt:63 #: npc/017-1/misc.txt:107 #, no-c-format msgid "Some of finest elven craftmanship can be found there, like bows, for example." msgstr "" #. code: mesq lg("Some of my miners friends died in this mine, because there are plenty of dangerous monsters."); #: npc/007-1/tycoon.txt:46 #, no-c-format msgid "Some of my miners friends died in this mine, because there are plenty of dangerous monsters.#0" msgstr "" #. code: mesq lg("Some of my miners friends died in this mine, because there are plenty of dangerous monsters."); #: npc/007-1/tycoon.txt:46 #, no-c-format msgid "Some of my miners friends died in this mine, because there are plenty of dangerous monsters.#1" msgstr "" #. code: mesc l("Some of them are pretty strong. Do you need an explanation about hit'n'run and the monster you're about to face?"); #: npc/002-1/peter.txt:153 #, no-c-format msgid "Some of them are pretty strong. Do you need an explanation about hit'n'run and the monster you're about to face?" msgstr "" #. code: mesc l("Some of these even cause area damage! Rumors of time travellers were heard, but no time travel was confirmed."); #: npc/functions/news.txt:189 #, no-c-format msgid "Some of these even cause area damage! Rumors of time travellers were heard, but no time travel was confirmed." msgstr "" #. code: mes l("Some others also like to buy them to keep as trophies. Either way, you can make some money with that."); #: npc/005-7/trainer.txt:211 #, no-c-format msgid "Some others also like to buy them to keep as trophies. Either way, you can make some money with that." msgstr "" #. code: mesq l("Some people say that I am the best tailor in the world, but I think I am the best one in the universe!"); #: npc/020-6/agostine.txt:15 #, no-c-format msgid "Some people say that I am the best tailor in the world, but I think I am the best one in the universe!" msgstr "" #. code: l("Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.", #: npc/items/books.txt:48 #, no-c-format msgid "Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@." msgstr "" #. code: l("Some pets will also collect loot for you, right click on it so it drop whatever it is holding for you."), #: npc/items/books.txt:106 #, no-c-format msgid "Some pets will also collect loot for you, right click on it so it drop whatever it is holding for you." msgstr "" #. code: mesq l("Some rogue Yetis are trying to escape to Nivalis. I can't hold them back for more than @@.", FuzzyTime($@CINDY_STATE+rand(5,95))); #: npc/001-7/celestia_bossfight.txt:83 #, no-c-format msgid "Some rogue Yetis are trying to escape to Nivalis. I can't hold them back for more than @@." msgstr "" #. code: mesc l("Some smoke still remains, but the fire seems to have died."); #: npc/014-5-1/objects.txt:54 #, no-c-format msgid "Some smoke still remains, but the fire seems to have died." msgstr "" #. code: mes l("Some special items cannot be traded, discarded, nor sold. With a right click, you can also protect normal items as if they were special ones."); #: npc/005-7/trainer.txt:241 #, no-c-format msgid "Some special items cannot be traded, discarded, nor sold. With a right click, you can also protect normal items as if they were special ones." msgstr "" #. code: mesc l("Some time later..."); #: npc/002-3/nard.txt:206 #, no-c-format msgid "Some time later..." msgstr "" #. code: l("Some types of fish also enjoy @@ quite a bit.", #: npc/items/books.txt:46 #, no-c-format msgid "Some types of fish also enjoy @@ quite a bit." msgstr "" #. code: mes l("Some, but not all, from the rare or non-replaceable items will have a warning when you try to sell them."); #: npc/005-7/trainer.txt:218 #, no-c-format msgid "Some, but not all, from the rare or non-replaceable items will have a warning when you try to sell them." msgstr "" #. code: mesc l("Somebody already rented it before you!"); #: npc/functions/estate.txt:125 #, no-c-format msgid "Somebody already rented it before you!" msgstr "" #. code: mesc l("Somebody else also got huge stats bonuses because reached the unbelievable job level 25."); #: npc/functions/news.txt:279 #, no-c-format msgid "Somebody else also got huge stats bonuses because reached the unbelievable job level 25." msgstr "" #. code: l("Somebody took your place on this spot!"), #: npc/functions/fishing.txt:295 #, no-c-format msgid "Somebody took your place on this spot!" msgstr "" #. code: mesc l("Someone adventurer broke what was previously thought as maximum level, and is now level 31!"); #: npc/functions/news.txt:318 #, no-c-format msgid "Someone adventurer broke what was previously thought as maximum level, and is now level 31!" msgstr "" #. code: npctalkonce l("Someone else is using the guild storage right now. Please wait."); #: npc/guilds/storage.txt:21 #, no-c-format msgid "Someone else is using the guild storage right now. Please wait." msgstr "" #. code: l("Someone fell into the well."); #: npc/019-1-1/miler.txt:37 #, no-c-format msgid "Someone fell into the well." msgstr "" #. code: mesc l("Someone looted this treasure box already..."); #: npc/018-3/treasure.txt:17 #: npc/015-5/treasure.txt:17 #: npc/003-1-1/treasure.txt:17 #: npc/015-6/treasure.txt:17 #: npc/010-1-1/treasure.txt:17 #: npc/007-1/treasure.txt:41 #, no-c-format msgid "Someone looted this treasure box already..." msgstr "" #. code: mesc l("Someone seems to be drowned in the water."); #: npc/017-1/drowned_man.txt:19 #, no-c-format msgid "Someone seems to be drowned in the water." msgstr "" #. code: mesq l("Someone who have clear priorities appeared! I'm glad!"); #: npc/012-7/celestia.txt:59 #, no-c-format msgid "Someone who have clear priorities appeared! I'm glad!" msgstr "" #. code: l("Something else?"); #: npc/functions/bank.txt:225 #, no-c-format msgid "Something else?" msgstr "" #. code: rif(getskilllv(NV_BASIC) < 6, l("Something is wrong with me, I can't smile nor sit.")), #: npc/002-1/juliet.txt:121 #, no-c-format msgid "Something is wrong with me, I can't smile nor sit." msgstr "" #. code: mesq l("Something seems off with that!"); #: npc/001-4/traps.txt:150 #: npc/001-4/traps.txt:80 #: npc/001-4/traps.txt:167 #: npc/001-4/traps.txt:496 #: npc/001-4/traps.txt:258 #: npc/001-4/traps.txt:360 #: npc/001-4/traps.txt:133 #: npc/001-4/traps.txt:547 #: npc/001-4/traps.txt:445 #: npc/001-4/traps.txt:513 #: npc/001-4/traps.txt:564 #: npc/001-4/traps.txt:201 #: npc/001-4/traps.txt:428 #: npc/001-4/traps.txt:343 #: npc/001-4/traps.txt:275 #: npc/001-4/traps.txt:241 #: npc/001-4/traps.txt:309 #: npc/001-4/traps.txt:581 #: npc/001-4/traps.txt:63 #: npc/001-4/traps.txt:377 #: npc/001-4/traps.txt:114 #: npc/001-4/traps.txt:292 #: npc/001-4/traps.txt:394 #: npc/001-4/traps.txt:46 #: npc/001-4/traps.txt:411 #: npc/001-4/traps.txt:326 #: npc/001-4/traps.txt:462 #: npc/001-4/traps.txt:218 #: npc/001-4/traps.txt:479 #: npc/001-4/traps.txt:97 #: npc/001-4/traps.txt:530 #: npc/001-4/traps.txt:184 #, no-c-format msgid "Something seems off with that!" msgstr "" #. code: mesq l("Something seems wrong."); #: npc/008-2/master.txt:48 #: npc/008-1/master.txt:35 #, no-c-format msgid "Something seems wrong." msgstr "" #. code: mesq l("Sometimes I think it'd be better not to allow visitors here. But Nikolai set a high value on keeping contact with the population. Politics."); #: npc/020-7-1/janika.txt:79 #, no-c-format msgid "Sometimes I think it'd be better not to allow visitors here. But Nikolai set a high value on keeping contact with the population. Politics." msgstr "" #. code: mesq l("Sometimes humans come here and play with me. Many thanks for the help!"); #: npc/018-4-2/susanne.txt:80 #, no-c-format msgid "Sometimes humans come here and play with me. Many thanks for the help!" msgstr "" #. code: mesq l("Sometimes you just need to run from battle."); #: npc/functions/nurse.txt:41 #, no-c-format msgid "Sometimes you just need to run from battle." msgstr "" #. code: mesc l("Sometimes, you just cannot afford to be hit. But even with a melee weapon, you don't need to be hit."); #: npc/002-1/peter.txt:157 #, no-c-format msgid "Sometimes, you just cannot afford to be hit. But even with a melee weapon, you don't need to be hit." msgstr "" #. code: Name: "Sorcerer Robe" #: item_db.conf:-1 #, no-c-format msgid "Sorcerer Robe" msgstr "" #. code: 001-5,23,73,0 script Soren NPC_CONSTR_WORKER,{ #: npc/001-5/worker.txt:4 #, no-c-format msgid "Soren" msgstr "" #. code: Name: "Soren Card" #: item_db.conf:-1 #, no-c-format msgid "Soren Card" msgstr "" #. code: 001-6,159,157,0 script Soren Village NPC_SUMMONING_CIRC,0,0,{ #: npc/001-6/warp.txt:7 #, no-c-format msgid "Soren Village" msgstr "" #. code: 001-11,37,25,0 script Soren xd#Valentine NPC_PLAYER,{ #: npc/001-11/Soren.txt:6 #, no-c-format msgid "Soren xd#Valentine" msgstr "" #. code: soren,105,92,0 script Soren's Fountain NPC_NO_SPRITE,{ #: npc/soren/main.txt:74 #, no-c-format msgid "Soren's Fountain" msgstr "" #. code: soren,107,37,0 script Soren's Gizmo NPC_NO_SPRITE,{ #: npc/soren/main.txt:373 #, no-c-format msgid "Soren's Gizmo" msgstr "" #. code: soren,105,57,0 script Soren's House NPC_NO_SPRITE,0,0,{ #: npc/soren/main.txt:30 #, no-c-format msgid "Soren's House" msgstr "" #. code: mesn l("Soren's House Tutorial"); #: npc/soren/main.txt:44 #, no-c-format msgid "Soren's House Tutorial" msgstr "" #. code: soren,104,143,0 script Soren's Lake NPC_NO_SPRITE,{ #: npc/soren/main.txt:225 #, no-c-format msgid "Soren's Lake" msgstr "" #. code: mesc l("Soren, the architect responsible for it, is very happy with the new design."); #: npc/functions/news.txt:301 #, no-c-format msgid "Soren, the architect responsible for it, is very happy with the new design." msgstr "" #. code: 003-4,39,33,0 script Sorfina NPC_FEMALE,{ #: npc/003-4/sorfina.txt:15 #, no-c-format msgid "Sorfina" msgstr "" #. code: mesc l("Sorfina recomposes herself."); #: npc/003-4/sorfina.txt:42 #, no-c-format msgid "Sorfina recomposes herself." msgstr "" #. code: mesq lg("Sorry 'mam, I forgot courage on my other set of pants. This one doesn't have enough defense for it."); #: npc/019-2/angela.txt:93 #, no-c-format msgid "Sorry 'mam, I forgot courage on my other set of pants. This one doesn't have enough defense for it.#0" msgstr "" #. code: mesq lg("Sorry 'mam, I forgot courage on my other set of pants. This one doesn't have enough defense for it."); #: npc/019-2/angela.txt:93 #, no-c-format msgid "Sorry 'mam, I forgot courage on my other set of pants. This one doesn't have enough defense for it.#1" msgstr "" #. code: l("Sorry another day maybe."), L_Close; #: npc/016-1/laranja.txt:19 #, no-c-format msgid "Sorry another day maybe." msgstr "" #. code: l("Sorry but I am not interested in that."), L_No; #: npc/017-1/paxel.txt:61 #, no-c-format msgid "Sorry but I am not interested in that." msgstr "" #. code: mesq l("Sorry for making you listen my rambles. I need someone strong, you see..."); #: npc/009-1/foxhound.txt:17 #, no-c-format msgid "Sorry for making you listen my rambles. I need someone strong, you see..." msgstr "" #. code: mesq lg("Sorry kind lady @@, but no.", "Sorry kind sir @@, but no.", strcharinfo(0)); #: npc/003-1/eomie.txt:22 #, no-c-format msgid "Sorry kind lady @@, but no.#0" msgstr "" #. code: mesq lg("Sorry kind lady @@, but no.", "Sorry kind sir @@, but no.", strcharinfo(0)); #: npc/003-1/eomie.txt:22 #, no-c-format msgid "Sorry kind sir @@, but no.#1" msgstr "" #. code: mesq l("Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic tricks."); #: npc/002-1/arpan.txt:131 #, no-c-format msgid "Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic tricks." msgstr "" #. code: mesq l("Sorry! Not yet implemented!"); #: npc/017-1/fairy_collector.txt:221 #, no-c-format msgid "Sorry! Not yet implemented!" msgstr "" #. code: l("Sorry! Sorry!"); #: npc/003-1-1/yetiking.txt:114 #, no-c-format msgid "Sorry! Sorry!" msgstr "" #. code: mesq l("Sorry, @@ already started the fight.", $@FEFE_CAVE_HERO$); #: npc/006-1/crazyfefe.txt:132 #, no-c-format msgid "Sorry, @@ already started the fight." msgstr "" #. code: l("Sorry, I am a newbie."), #: npc/018-2-1/warps.txt:46 #, no-c-format msgid "Sorry, I am a newbie." msgstr "" #. code: l("Sorry, I am busy..."); #: npc/005-4/tolchi.txt:131 #, no-c-format msgid "Sorry, I am busy..." msgstr "" #. code: l("Sorry, I am so hungry as you."), L_Close; #: npc/009-1/foxhound.txt:28 #, no-c-format msgid "Sorry, I am so hungry as you." msgstr "" #. code: speech l("Sorry, I can't help you. Go away!"); #: npc/functions/marriage.txt:269 #, no-c-format msgid "Sorry, I can't help you. Go away!" msgstr "" #. code: mesq l("Sorry, I don't have any pets at the moment."); #: npc/017-1/pet_detective.txt:85 #, no-c-format msgid "Sorry, I don't have any pets at the moment." msgstr "" #. code: l("Sorry, I forgot my courage on my other set of pants."); #: npc/012-2/helena.txt:178 #, no-c-format msgid "Sorry, I forgot my courage on my other set of pants." msgstr "" #. code: l("Sorry, I forgot what you need!"), L_List, #: npc/010-2/sawis.txt:71 #, no-c-format msgid "Sorry, I forgot what you need!" msgstr "" #. code: l("Sorry, I have nothing."); #: npc/012-2/khafar.txt:111 #: npc/020-6/agostine.txt:59 #, no-c-format msgid "Sorry, I have nothing." msgstr "" #. code: l("Sorry, I have to go now."), 0; #: npc/003-1/ishi.txt:115 #, no-c-format msgid "Sorry, I have to go now." msgstr "" #. code: mesq l("Sorry, I have to go."); #: npc/014-3/oscar.txt:26 #: npc/012-1/hinnak.txt:25 #, no-c-format msgid "Sorry, I have to go." msgstr "" #. code: l("Sorry, I misclicked the first button. Have a nice nap, great Crazyfefe!"), -1, #: npc/006-1/crazyfefe.txt:117 #, no-c-format msgid "Sorry, I misclicked the first button. Have a nice nap, great Crazyfefe!" msgstr "" #. code: l("Sorry, I need to better prepare myself."), #: npc/012-2/helena.txt:237 #, no-c-format msgid "Sorry, I need to better prepare myself." msgstr "" #. code: l("Sorry, I'll pass."), L_Close; #: npc/017-1/misc.txt:29 #: npc/012-1/dyrinthetraveler.txt:24 #: npc/003-1/ninathetraveler.txt:24 #: npc/009-1/lynnthetraveler.txt:23 #: npc/020-1/misc.txt:26 #, no-c-format msgid "Sorry, I'll pass." msgstr "" #. code: mesq l("Sorry, I'm babbling. Deliver this letter to Frostia's King. He will know what to do and what you should do."); #: npc/020-7-1/sage.txt:257 #, no-c-format msgid "Sorry, I'm babbling. Deliver this letter to Frostia's King. He will know what to do and what you should do." msgstr "" #. code: speech l("Sorry, I'm busy with other registrations."), #: npc/functions/marriage.txt:218 #, no-c-format msgid "Sorry, I'm busy with other registrations." msgstr "" #. code: l("Sorry, I'm doing other things at the moment."))) #: npc/003-1/eugene.txt:32 #: npc/005-1/vincent.txt:17 #, no-c-format msgid "Sorry, I'm doing other things at the moment." msgstr "" #. code: l("Sorry, I'm more of a coffee person."), L_Coffee, #: npc/012-7/celestia.txt:21 #, no-c-format msgid "Sorry, I'm more of a coffee person." msgstr "" #. code: l("Sorry, It's not place for me."), L_Quit; #: npc/014-2-1/woody.txt:28 #, no-c-format msgid "Sorry, It's not place for me." msgstr "" #. code: l("Sorry, Mister Rakinorf, but it was Lua that said you could help me."); #: npc/012-2/rakinorf.txt:155 #, no-c-format msgid "Sorry, Mister Rakinorf, but it was Lua that said you could help me." msgstr "" #. code: mesc l("Sorry, and enjoy the game! Your TMW2 Staff Team."), 3; #: npc/functions/clientversion.txt:91 #: npc/functions/clientversion.txt:130 #: npc/functions/clientversion.txt:160 #, no-c-format msgid "Sorry, and enjoy the game! Your TMW2 Staff Team." msgstr "" #. code: mesq l("Sorry, but I need one of each gem powder, and 800 GP."); #: npc/009-3/kevin.txt:84 #, no-c-format msgid "Sorry, but I need one of each gem powder, and 800 GP." msgstr "" #. code: mesq l("Sorry, but that's not right."); #: npc/017-1/stranger.txt:115 #, no-c-format msgid "Sorry, but that's not right." msgstr "" #. code: mesq l("Sorry, but that's wrong."); #: npc/012-1/andrei.txt:61 #, no-c-format msgid "Sorry, but that's wrong." msgstr "" #. code: mesq l("Sorry, but you don't have what I need."); #. code: l("Sorry, but you don't have what I need."), #: npc/005-1/vincent.txt:34 #: npc/003-1/eugene.txt:51 #: npc/001-7/barbarian.txt:41 #, no-c-format msgid "Sorry, but you don't have what I need." msgstr "" #. code: mesq lg("Sorry, son. I know how hard this is. But this is teaching you a valuable lesson, your eye will be more sharp for quality wood from now on."); #: npc/012-1/jack.txt:122 #, no-c-format msgid "Sorry, son. I know how hard this is. But this is teaching you a valuable lesson, your eye will be more sharp for quality wood from now on.#0" msgstr "" #. code: mesq lg("Sorry, son. I know how hard this is. But this is teaching you a valuable lesson, your eye will be more sharp for quality wood from now on."); #: npc/012-1/jack.txt:122 #, no-c-format msgid "Sorry, son. I know how hard this is. But this is teaching you a valuable lesson, your eye will be more sharp for quality wood from now on.#1" msgstr "" #. code: l("Sorry, sorry! Please rest, great Crazyfefe!"), #: npc/006-1/crazyfefe.txt:49 #, no-c-format msgid "Sorry, sorry! Please rest, great Crazyfefe!" msgstr "" #. code: mesq l("Sorry, that arena is already closed."); #: npc/003-10/arnea.txt:119 #, no-c-format msgid "Sorry, that arena is already closed." msgstr "" #. code: l("Sorry, that is not the cake I love."); #: npc/003-1/sarah.txt:26 #, no-c-format msgid "Sorry, that is not the cake I love." msgstr "" #. code: mesq l("Sorry, this password was already used on another arena."); #: npc/003-10/arnea.txt:50 #, no-c-format msgid "Sorry, this password was already used on another arena." msgstr "" #. code: mesq l("Sorry, you do not have enough ingredients. You'd better search thoroughly."); #: npc/017-3/doctor.txt:157 #, no-c-format msgid "Sorry, you do not have enough ingredients. You'd better search thoroughly." msgstr "" #. code: mesq l("Sorry, you don't have any chocolate to pick up."); #: npc/001-11/Demure.txt:124 #, no-c-format msgid "Sorry, you don't have any chocolate to pick up." msgstr "" #. code: if (gettimetick(2) <= .RENT_TIME) mesq l("Sorry, you was taking too long to decide and I've rented my sword to somebody else."); #: npc/005-1/ayasha.txt:109 #, no-c-format msgid "Sorry, you was taking too long to decide and I've rented my sword to somebody else." msgstr "" #. code: mesq l("Sorry. At best, you can try your luck in Halinarzo, but the odds of someone recognizing you are pretty slim."); #: npc/003-2/lua.txt:161 #, no-c-format msgid "Sorry. At best, you can try your luck in Halinarzo, but the odds of someone recognizing you are pretty slim." msgstr "" #. code: mes l("Soul Menhir automatic saving: ") + col(l("Disabled"), 1); #. code: mes l("Soul Menhir automatic saving: ") + col(l("Enabled"), 2); #: npc/commands/ucp.txt:145 #: npc/commands/ucp.txt:147 #, no-c-format msgid "Soul Menhir automatic saving: " msgstr "" #. code: 005-1,36,102,0 script Soul Menhir#candor NPC_SOUL_MOSS,{ #: npc/005-1/soul-menhir.txt:6 #, no-c-format msgid "Soul Menhir#candor" msgstr "" #. code: 024-1,94,41,0 script Soul Menhir#frost NPC_SOUL_SNOW,{ #: npc/024-1/soul-menhir.txt:6 #, no-c-format msgid "Soul Menhir#frost" msgstr "" #. code: 009-1,28,29,0 script Soul Menhir#hali NPC_SOUL_MOSS,{ #: npc/009-1/soul-menhir.txt:6 #, no-c-format msgid "Soul Menhir#hali" msgstr "" #. code: 012-1,88,69,0 script Soul Menhir#hurns NPC_SOUL_NORMAL,{ #: npc/012-1/soul-menhir.txt:6 #, no-c-format msgid "Soul Menhir#hurns" msgstr "" #. code: 018-5,111,52,0 script Soul Menhir#lil NPC_SOUL_MOSS,{ #: npc/018-5/soul_menhir.txt:6 #, no-c-format msgid "Soul Menhir#lil" msgstr "" #. code: 017-1,120,86,0 script Soul Menhir#lof NPC_SOUL_OLD,{ #: npc/017-1/soul-menhir.txt:6 #, no-c-format msgid "Soul Menhir#lof" msgstr "" #. code: 020-1,57,63,0 script Soul Menhir#niv NPC_SOUL_SNOW,{ #: npc/020-1/misc.txt:182 #, no-c-format msgid "Soul Menhir#niv" msgstr "" #. code: 003-1,40,48,0 script Soul Menhir#tulim NPC_SOUL_DESERT,{ #: npc/003-1/soul-menhir.txt:6 #, no-c-format msgid "Soul Menhir#tulim" msgstr "" #. code: 001-11,37,31,0 script Soul Stone#001-11 NPC_SOUL_CLEAN,{ #: npc/001-11/event_soulmenhir.txt:6 #, no-c-format msgid "Soul Stone#001-11" msgstr "" #. code: 001-4,152,154,0 script Soul Stone#001-4 NPC_SOUL_CLEAN,{ #: npc/001-4/event_soulmenhir.txt:6 #, no-c-format msgid "Soul Stone#001-4" msgstr "" #. code: l("Sounds good!"), #: npc/005-6/zitoni.txt:48 #, no-c-format msgid "Sounds good!" msgstr "" #. code: l("Sounds good."), L_Start, #: npc/002-1/chefgado.txt:51 #, no-c-format msgid "Sounds good." msgstr "" #. code: 017-1,114,147,0 script Southeast Avenue#lof NPC_NO_SPRITE,{ #: npc/017-1/signs.txt:36 #, no-c-format msgid "Southeast Avenue#lof" msgstr "" #. code: 017-1,71,147,0 script Southwest Avenue#lof NPC_NO_SPRITE,{ #: npc/017-1/signs.txt:53 #, no-c-format msgid "Southwest Avenue#lof" msgstr "" #. code: mesq l("Speak with ##BBarzil##b. Tell him I need it, he'll give you one from my inventory. HURRY UP!"); #: npc/003-0-1/luca.txt:263 #: npc/003-0-1/colin.txt:263 #, no-c-format msgid "Speak with ##BBarzil##b. Tell him I need it, he'll give you one from my inventory. HURRY UP!" msgstr "" #. code: Name: "Spectral Orb" #: item_db.conf:-1 #, no-c-format msgid "Spectral Orb" msgstr "" #. code: Name: "Spell Book Page" #: item_db.conf:-1 #, no-c-format msgid "Spell Book Page" msgstr "" #. code: l("Spend it wisely this time."), #: npc/017-6/azwell.txt:93 #: npc/functions/resetstatus.txt:48 #, no-c-format msgid "Spend it wisely this time." msgstr "" #. code: l("Spin it!"), #: npc/014-5/events.txt:60 #, no-c-format msgid "Spin it!" msgstr "" #. code: mesc l("Spin three symbols, and jackpot great rewards!"); #: npc/017-3/slots.txt:38 #: npc/003-10/slots.txt:38 #, no-c-format msgid "Spin three symbols, and jackpot great rewards!" msgstr "" #. code: rif(countitem(CasinoCoins) >= 2, l("Spin!")), L_Spin, #. code: rif(countitem(CasinoCoins) >= 1, l("Spin!")), L_Spin, #: npc/017-3/slots.txt:42 #: npc/003-10/slots.txt:42 #, no-c-format msgid "Spin!" msgstr "" #. code: mesc l("Spinning!"), 2; #: npc/014-5/events.txt:120 #, no-c-format msgid "Spinning!" msgstr "" #. code: mesc l("Spinning..."); #: npc/003-10/slots.txt:58 #: npc/017-3/slots.txt:62 #, no-c-format msgid "Spinning..." msgstr "" #. code: mesc l("Sponsor @@ in how much GP?", .name$); #: npc/019-4-1/golbarez.txt:38 #, no-c-format msgid "Sponsor @@ in how much GP?" msgstr "" #. code: Name: "Sponsor Necklace" #: item_db.conf:-1 #, no-c-format msgid "Sponsor Necklace" msgstr "" #. code: 012-2,59,38,0 script Sponsors Inn NPC_HIDDEN,0,0,{ #: npc/012-2/door.txt:6 #, no-c-format msgid "Sponsors Inn" msgstr "" #. code: Name: "Spring Squirrel" #: mob_db.conf:1157 #, no-c-format msgid "Spring Squirrel" msgstr "" #. code: Name: "Squichy Claws" #: item_db.conf:-1 #, no-c-format msgid "Squichy Claws" msgstr "" #. code: Name: "Squirrel" #. code: 014-2,132,59,90,35 monster Squirrel 1032,28,30000,42000 #. code: 020-1,66,76,48,49 monster Squirrel 1054,5,100000,30000 #. code: 001-8,28,70,10,10 monster Squirrel 1032,8,30000,30000 #. code: 012-1,81,59,54,35 monster Squirrel 1032,12,30000,45000 #. code: 008-1,147,143,29,27 monster Squirrel 1032,4,15000,25000 #. code: 014-3,104,102,90,35 monster Squirrel 1032,26,30000,42000 #. code: 018-1,32,33,6,6 monster Squirrel 1032,3,30000,60000 #. code: 017-1,125,69,103,47 monster Squirrel 1053,25,30000,30000 #. code: 014-1,85,82,54,35 monster Squirrel 1032,12,30000,45000 #. code: 018-5,100,52,21,18 monster Squirrel 1055,6,30000,30000 #: npc/014-1/_mobs.txt:4 #: npc/008-1/_mobs.txt:12 #: npc/014-3/_mobs.txt:4 #: npc/001-8/_mobs.txt:6 #: npc/018-5/_mobs.txt:8 #: npc/012-1/_mobs.txt:9 #: npc/017-1/_mobs.txt:3 #: npc/018-1/_mobs.txt:3 #: mob_db.conf:1125 #: npc/014-2/_mobs.txt:8 #: npc/020-1/_mobs.txt:3 #, no-c-format msgid "Squirrel" msgstr "" #. code: Name: "Squirrel Boots" #: item_db.conf:-1 #, no-c-format msgid "Squirrel Boots" msgstr "" #. code: Name: "Squirrel Pelt" #: item_db.conf:-1 #, no-c-format msgid "Squirrel Pelt" msgstr "" #. code: mesc l("Squirrels are healthy, but they never attack. They run away from you, so good luck catching it!"); #: npc/002-1/peter.txt:163 #, no-c-format msgid "Squirrels are healthy, but they never attack. They run away from you, so good luck catching it!" msgstr "" #. code: Name: "St Patrick's Clover" #: mob_db.conf:7991 #, no-c-format msgid "St Patrick's Clover" msgstr "" #. code: 014-5,47,53,0 script St. Patrick Gold Pot NPC_GOLDPOT,{ #: npc/014-5/events.txt:13 #, no-c-format msgid "St. Patrick Gold Pot" msgstr "" #. code: 017-3,85,41,0 script Stalman NPC_LLOYD,{ #: npc/017-1/misc.txt:154 #, no-c-format msgid "Stalman" msgstr "" #. code: mesc l("Standard fireball skill."); #: npc/003-0/wizard.txt:131 #, no-c-format msgid "Standard fireball skill." msgstr "" #. code: menuimage("actions/test", l("Start broadcasting")), #: npc/commands/scheduled-broadcasts.txt:103 #, no-c-format msgid "Start broadcasting" msgstr "" #. code: menuimage("actions/test", l("Start broadcasting, and make an extra broadcast right now")); #: npc/commands/scheduled-broadcasts.txt:104 #, no-c-format msgid "Start broadcasting, and make an extra broadcast right now" msgstr "" #. code: menuimage("actions/edit", l("Start over")), #: npc/commands/scheduled-broadcasts.txt:102 #, no-c-format msgid "Start over" msgstr "" #. code: dispbottom l("Start!"); #: npc/005-1-1/main.txt:96 #, no-c-format msgid "Start!" msgstr "" #. code: mesc "----------"+l("Stat Boost Recipes")+"----------", 2; #: npc/craft/recipes.txt:109 #, no-c-format msgid "Stat Boost Recipes" msgstr "" #. code: mesc l("Stat Reseters had a breakthrough which made potions cheaper, and Arkim brand new petiscide made Pinkies sick (with less HP)."); #: npc/functions/news.txt:205 #, no-c-format msgid "Stat Reseters had a breakthrough which made potions cheaper, and Arkim brand new petiscide made Pinkies sick (with less HP)." msgstr "" #. code: Name: "Status Reset Potion" #. code: calcRecipe(CraftResetPotion, 4, 50000, l("Status Reset Potion")); #: item_db.conf:-1 #: npc/guilds/logs.txt:138 #, no-c-format msgid "Status Reset Potion" msgstr "" #. code: mesq l("Status point reset can't be undone. Do you really want this?"); #: npc/024-12/alicia.txt:35 #: npc/009-3/kevin.txt:37 #: npc/012-4/wyara.txt:58 #: npc/017-6/azwell.txt:53 #: npc/003-1/malivox.txt:33 #: npc/005-6/zitoni.txt:83 #: npc/020-3/mede.txt:37 #, no-c-format msgid "Status point reset can't be undone. Do you really want this?" msgstr "" #. code: l("Status reset? Sounds illegal!"), #: npc/005-6/zitoni.txt:28 #, no-c-format msgid "Status reset? Sounds illegal!" msgstr "" #. code: l("Status."), L_Status, #: npc/005-7/trainer.txt:55 #, no-c-format msgid "Status." msgstr "" #. code: mesq lg("Stay out of harm way. Nothing to see here. Stay away, pathetically weak human."); #: npc/007-1/zarkor.txt:59 #, no-c-format msgid "Stay out of harm way. Nothing to see here. Stay away, pathetically weak human.#0" msgstr "" #. code: mesq lg("Stay out of harm way. Nothing to see here. Stay away, pathetically weak human."); #: npc/007-1/zarkor.txt:59 #, no-c-format msgid "Stay out of harm way. Nothing to see here. Stay away, pathetically weak human.#1" msgstr "" #. code: //dispbottom l("Stay ready!"); #: npc/003-1/quirino.txt:100 #, no-c-format msgid "Stay ready!" msgstr "" #. code: l("Stay there?"); #: npc/014-5/sagratha.txt:85 #, no-c-format msgid "Stay there?" msgstr "" #. code: rif(.@q == 1, l("Steal bucket!")), L_Bucket, #: npc/019-1/well.txt:23 #, no-c-format msgid "Steal bucket!" msgstr "" #. code: l("Steam (LoF Village)"), #: npc/009-7/utils.txt:101 #: npc/012-8/utils.txt:116 #: npc/009-6/utils.txt:101 #: npc/017-8/utils.txt:117 #: npc/017-7/utils.txt:117 #: npc/024-14/utils.txt:115 #, no-c-format msgid "Steam (LoF Village)" msgstr "" #. code: Name: "Steel Shield" #: item_db.conf:-1 #, no-c-format msgid "Steel Shield" msgstr "" #. code: Name: "Steel Shovel" #: item_db.conf:-1 #, no-c-format msgid "Steel Shovel" msgstr "" #. code: l("Step backward"); #: npc/018-5/town.txt:43 #, no-c-format msgid "Step backward" msgstr "" #. code: l("Step forward"), #: npc/018-5/town.txt:42 #, no-c-format msgid "Step forward" msgstr "" #. code: mesq l("Still haven't found it? Well, keep looking the barrels at this storehouse. I know it's in there, somewhere."); #: npc/005-1/zegas.txt:71 #, no-c-format msgid "Still haven't found it? Well, keep looking the barrels at this storehouse. I know it's in there, somewhere." msgstr "" #. code: rif(.@a, menuimage("actions/remove", l("Stop broadcasting"))), #: npc/commands/scheduled-broadcasts.txt:164 #, no-c-format msgid "Stop broadcasting" msgstr "" #. code: npctalkonce(l("Stop it!")); #: npc/functions/random-talk.txt:98 #, no-c-format msgid "Stop it!" msgstr "" #. code: 018-5,108,44,0 script Storage Fairy NPC_FAIRY_C,{ #: npc/018-5/storage.txt:4 #, no-c-format msgid "Storage Fairy" msgstr "" #. code: Name: "Strange Coin" #: item_db.conf:-1 #, no-c-format msgid "Strange Coin" msgstr "" #. code: mesc l("Strange figures appear, claiming to be from the Land of Fire, and using interesting sticks, which spits fire."); #: npc/functions/news.txt:188 #, no-c-format msgid "Strange figures appear, claiming to be from the Land of Fire, and using interesting sticks, which spits fire." msgstr "" #. code: mesq l("Strangely enough, when he died, he became a ghost. This shouldn't happen, but yet..."); #: npc/005-1/zegas.txt:110 #, no-c-format msgid "Strangely enough, when he died, he became a ghost. This shouldn't happen, but yet..." msgstr "" #. code: 017-1,44,37,0 script Stranger#LoF NPC_LOF_STRANGER,{ #: npc/017-1/stranger.txt:9 #, no-c-format msgid "Stranger#LoF" msgstr "" #. code: mesq l("Strangers and monsters aren't allowed in MY house!"); #: npc/014-2/carla.txt:148 #, no-c-format msgid "Strangers and monsters aren't allowed in MY house!" msgstr "" #. code: 001-5,51,49,29,29 monster Stray Little Blub 1007,3,35000,180000 #: npc/001-5/_mobs.txt:5 #, no-c-format msgid "Stray Little Blub" msgstr "" #. code: mesq l("You should allocate some attributes to it. You need @@, @@ and @@, on this order of importance.", b(l("Agility")), b(l("Dexterity")), b(l("Strength"))); // b(l("")), #. code: mes l("@@ helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow.", b(l("Strength"))); #: npc/000-0-0/sailors.txt:170 #: npc/005-7/trainer.txt:432 #: npc/000-0-0/sailors.txt:101 #, no-c-format msgid "Strength" msgstr "" #. code: Name: "Strength Potion" #. code: calcRecipe(CraftStrengthPotion, 2, 5000, l("Strength Potion")); #: item_db.conf:-1 #: npc/guilds/logs.txt:135 #, no-c-format msgid "Strength Potion" msgstr "" #. code: 003-0-1,53,30,0 script Strength Statue NPC_STATUE_GUARD,{ #: npc/003-0-1/statues.txt:21 #, no-c-format msgid "Strength Statue" msgstr "" #. code: mesq l("Stupid @@, get out of this cave before I lose my patience!", get_race()); #: npc/021-1/yeti.txt:211 #, no-c-format msgid "Stupid @@, get out of this cave before I lose my patience!" msgstr "" #. code: npctalk3 l("Stupid @@, get out of this cave before I lose my patience! Mercury... Show up already!", get_race()); #: npc/021-1/yeti.txt:170 #, no-c-format msgid "Stupid @@, get out of this cave before I lose my patience! Mercury... Show up already!" msgstr "" #. code: l("Styles."), L_Estilo, #: npc/005-7/trainer.txt:78 #, no-c-format msgid "Styles." msgstr "" #. code: mesc l("Success ratio is of aprox. @@ %", (100-(.@rlv*7))+rand(-6,6)); #: npc/functions/refine.txt:92 #, no-c-format msgid "Success ratio is of aprox. @@ %" msgstr "" #. code: mesc l("Success!"), 3; #: npc/001-3-1/alchemy.txt:13 #: npc/guilds/alchemy.txt:12 #: npc/003-8/intensebeard.txt:105 #: npc/003-8/intensebeard.txt:130 #: npc/001-3-1/smith.txt:14 #: npc/003-8/intensebeard.txt:117 #: npc/003-8/intensebeard.txt:111 #: npc/024-14/utils.txt:70 #: npc/003-8/intensebeard.txt:67 #: npc/003-8/intensebeard.txt:55 #: npc/003-8/intensebeard.txt:80 #: npc/017-8/utils.txt:87 #: npc/017-7/utils.txt:87 #: npc/003-8/intensebeard.txt:92 #: npc/003-8/intensebeard.txt:61 #: npc/003-8/intensebeard.txt:123 #: npc/003-8/intensebeard.txt:73 #: npc/003-8/intensebeard.txt:86 #: npc/guilds/forge.txt:14 #: npc/003-8/intensebeard.txt:48 #: npc/012-8/utils.txt:87 #: npc/003-8/intensebeard.txt:98 #: npc/024-14/utils.txt:81 #: npc/017-3/chagashroom.txt:140 #, no-c-format msgid "Success!" msgstr "" #. code: mesc l("Successive warps cause time-space distortions and thus, are not allowed."); #: npc/items/teleporter.txt:12 #, no-c-format msgid "Successive warps cause time-space distortions and thus, are not allowed." msgstr "" #. code: mesq l("Such precious gem, is not something you would give for free, unless you are interested on my... rituals."); #: npc/007-1/zarkor.txt:74 #, no-c-format msgid "Such precious gem, is not something you would give for free, unless you are interested on my... rituals." msgstr "" #. code: Name: "Sulfur Powder" #: item_db.conf:-1 #, no-c-format msgid "Sulfur Powder" msgstr "" #. code: mesn l("Summary"); #: npc/003-1/hasan.txt:105 #, no-c-format msgid "Summary" msgstr "" #. code: mesc l("Summon Cave Maggot - @sk-zarkor"); #: npc/items/books.txt:191 #, no-c-format msgid "Summon Cave Maggot - @sk-zarkor" msgstr "" #. code: mesc l("Summon Dragons - @sk-dragokin"); #: npc/items/books.txt:201 #, no-c-format msgid "Summon Dragons - @sk-dragokin" msgstr "" #. code: mesc l("Summon Fairies - @sk-fairykingdom"); #: npc/items/books.txt:209 #, no-c-format msgid "Summon Fairies - @sk-fairykingdom" msgstr "" #. code: mesc l("Summon Fluffies - @sk-cuteheart"); #: npc/items/books.txt:219 #, no-c-format msgid "Summon Fluffies - @sk-cuteheart" msgstr "" #. code: mesc l("Summon Maggot - @sk-kalmurk"); #: npc/items/books.txt:193 #, no-c-format msgid "Summon Maggot - @sk-kalmurk" msgstr "" #. code: mesc l("Summon Mouboo - @sk-kalboo"); #: npc/items/books.txt:215 #, no-c-format msgid "Summon Mouboo - @sk-kalboo" msgstr "" #. code: mesc l("Summon P. Spiky Mushroom - @sk-kalspike"); #: npc/items/books.txt:217 #, no-c-format msgid "Summon P. Spiky Mushroom - @sk-kalspike" msgstr "" #. code: mesc l("Summon Plants - @sk-plantkingdom"); #: npc/items/books.txt:221 #, no-c-format msgid "Summon Plants - @sk-plantkingdom" msgstr "" #. code: mesc l("Summon Slimes - @sk-limerizer"); #: npc/items/books.txt:203 #, no-c-format msgid "Summon Slimes - @sk-limerizer" msgstr "" #. code: mesc l("Summon Snakes - @sk-halhiss"); #: npc/items/books.txt:205 #, no-c-format msgid "Summon Snakes - @sk-halhiss" msgstr "" #. code: mesc l("Summon Terranites - @sk-stoneheart"); #: npc/items/books.txt:213 #, no-c-format msgid "Summon Terranites - @sk-stoneheart" msgstr "" #. code: mesc l("Summon Wolverns - @sk-kalwulf"); #: npc/items/books.txt:207 #, no-c-format msgid "Summon Wolverns - @sk-kalwulf" msgstr "" #. code: mesc l("Summon Yetis - @sk-frozenheart"); #: npc/items/books.txt:211 #, no-c-format msgid "Summon Yetis - @sk-frozenheart" msgstr "" #. code: mes l("Summoned Monster"); #: npc/001-1/portal.txt:70 #, no-c-format msgid "Summoned Monster" msgstr "" #. code: mesq l("Sunday I am having a Church Party but I forgot to prepare food!"); #: npc/009-5/alvasus.txt:101 #, no-c-format msgid "Sunday I am having a Church Party but I forgot to prepare food!" msgstr "" #. code: Name: "Sunglasses" #: item_db.conf:-1 #, no-c-format msgid "Sunglasses" msgstr "" #. code: Name: "Sunny Crystal" #: item_db.conf:-1 #, no-c-format msgid "Sunny Crystal" msgstr "" #. code: setnpcdialogtitle l("Super Menu"); #: npc/commands/super-menu.txt:5 #, no-c-format msgid "Super Menu" msgstr "" #. code: Name: "Supreme Chest" #: mob_db.conf:5624 #, no-c-format msgid "Supreme Chest" msgstr "" #. code: Name: "Supreme Gift" #: item_db.conf:-1 #, no-c-format msgid "Supreme Gift" msgstr "" #. code: l("Sure"),L_Next, #. code: l("Sure"),-, #: npc/005-1/maya.txt:88 #: npc/005-1/maya.txt:34 #, no-c-format msgid "Sure" msgstr "" #. code: l("Sure!"),L_Sure, #: npc/004-1/anwar.txt:23 #, no-c-format msgid "Sure!" msgstr "" #. code: mesq l("Sure! But that is Mana Magic. Just bring me a mug of beer, I'm thristy. And I'll teach you a basic skill."); #: npc/005-6/morgan.txt:74 #, no-c-format msgid "Sure! But that is Mana Magic. Just bring me a mug of beer, I'm thristy. And I'll teach you a basic skill." msgstr "" #. code: l("Sure, I'd love to help! What can I do?"), L_Yes, #: npc/018-4-2/susanne.txt:26 #, no-c-format msgid "Sure, I'd love to help! What can I do?" msgstr "" #. code: l("Sure, I'll do it."), L_SilviaAccept, #: npc/003-1/swezanne.txt:96 #, no-c-format msgid "Sure, I'll do it." msgstr "" #. code: mesq l("Sure, sure... Why are you even *hic* asking me this, anyway? Do I look like your... *hic* your father or something?!"); #: npc/012-2/rakinorf.txt:151 #, no-c-format msgid "Sure, sure... Why are you even *hic* asking me this, anyway? Do I look like your... *hic* your father or something?!" msgstr "" #. code: l("Sure, why not?"), L_Quest, #: npc/009-5/alvasus.txt:94 #, no-c-format msgid "Sure, why not?" msgstr "" #. code: l("Sure."),L_Start, #: npc/005-1/zegas.txt:46 #: npc/005-1/zegas.txt:37 #, no-c-format msgid "Sure." msgstr "" #. code: mesq l("Sure. Here, take it."); #: npc/020-4/baktar.txt:141 #, no-c-format msgid "Sure. Here, take it." msgstr "" #. code: .@menustr$ = l("Surprise me!") + ":" + .@menustr$ + l("I'm fine for now, thank you."); #: npc/functions/barber.txt:85 #, no-c-format msgid "Surprise me!" msgstr "" #. code: 018-4-2,31,26,0 script Susanne NPC_FAIRY_A,{ #: npc/018-4-2/susanne.txt:7 #, no-c-format msgid "Susanne" msgstr "" #. code: 003-1,70,100,0 script Swezanne NPC_FEMALE,{ #: npc/003-1/swezanne.txt:15 #, no-c-format msgid "Swezanne" msgstr "" #. code: Name: "Swezanne Card" #: item_db.conf:-1 #, no-c-format msgid "Swezanne Card" msgstr "" #. code: dispbottom l("Syntax: @wset "); #: npc/functions/weather.txt:257 #, no-c-format msgid "Syntax: @wset " msgstr "" #. code: l("T.T Someone else killed my Dummy!"), #: npc/000-0-0/sailors.txt:131 #, no-c-format msgid "T.T \"Someone else killed my Dummy!\"" msgstr "" #. code: mes l("T.T Why I think you are withdrawing information all along?"); #: npc/012-2/rakinorf.txt:148 #, no-c-format msgid "T.T \"Why I think you are withdrawing information all along?\"" msgstr "" #. code: mesq l("THAT GRIMORIE IS A SUPER DUPER MEGA UPER RARE BOOK, I CANNOT GIVE IT TO ANYBODY ASKING ME ABOUT!!"); #: npc/002-3/nard.txt:303 #, no-c-format msgid "THAT GRIMORIE IS A SUPER DUPER MEGA UPER RARE BOOK, I CANNOT GIVE IT TO ANYBODY ASKING ME ABOUT!!" msgstr "" #. code: npctalk l("THE BLOOD HERE SPILLED TODAY... ONLY ENRAGES HIM MORE..."); #: npc/015-8-1/campaign.txt:231 #, no-c-format msgid "THE BLOOD HERE SPILLED TODAY... ONLY ENRAGES HIM MORE..." msgstr "" #. code: mesq l("THEN DON'T WASTE MY TIME! My friend could be in danger!"); #: npc/012-4/wyara.txt:235 #, no-c-format msgid "THEN DON'T WASTE MY TIME! My friend could be in danger!" msgstr "" #. code: mesc l("THIS IS A SOLO FIGHT, TEAMS ARE NOT ALLOWED INSIDE."), 1; #: npc/015-8/sealedshrine.txt:631 #, no-c-format msgid "THIS IS A SOLO FIGHT, TEAMS ARE NOT ALLOWED INSIDE." msgstr "" #. code: npctalk l("THIS IS THE MOUBOOTAUR TEMPLE RUINS... THIS PLACE IS SACRED..."); #: npc/015-8-1/campaign.txt:223 #, no-c-format msgid "THIS IS THE MOUBOOTAUR TEMPLE RUINS... THIS PLACE IS SACRED..." msgstr "" #. code: l("TMW Adventure"), #: npc/009-6/utils.txt:91 #: npc/017-7/utils.txt:107 #: npc/009-7/utils.txt:91 #: npc/024-14/utils.txt:105 #: npc/012-8/utils.txt:106 #: npc/017-8/utils.txt:107 #, no-c-format msgid "TMW Adventure" msgstr "" #. code: mes l("TMW2"); #: npc/003-1/mariusthebard.txt:98 #, no-c-format msgid "TMW2" msgstr "" #. code: mesc l("TMW2 Day marks the server birthdate. Do not mistake with TMW2 Anniversary."); #: npc/functions/scoreboards.txt:323 #, no-c-format msgid "TMW2 Day marks the server birthdate. Do not mistake with TMW2 Anniversary." msgstr "" #. code: mesn l("TMW2 Staff"); #: npc/002-3/nard.txt:120 #: npc/002-3/nard.txt:134 #: npc/002-3/nard.txt:126 #: npc/002-3/nard.txt:98 #: npc/002-3/nard.txt:95 #: npc/002-3/nard.txt:112 #, no-c-format msgid "TMW2 Staff" msgstr "" #. code: mesc l("TUTORIAL: By pressing @@, you can open the Shortcut menu. And by pressing @@, you open the skill menu!", b("F8"), b("F5")); #: npc/005-1/zegas.txt:59 #: npc/005-1/zegas.txt:80 #, no-c-format msgid "TUTORIAL: By pressing @@, you can open the Shortcut menu. And by pressing @@, you open the skill menu!" msgstr "" #. code: mesc l("TUTORIAL: If you drag the Resync skill from the skill list to the shortcut list, you'll be able to rapidly solve some lag issues!"); #: npc/005-1/zegas.txt:83 #: npc/005-1/zegas.txt:62 #, no-c-format msgid "TUTORIAL: If you drag the \"Resync\" skill from the skill list to the shortcut list, you'll be able to rapidly solve some lag issues!" msgstr "" #. code: mesc l("TUTORIAL: Of course, lag might always be a problem. Remember to drag healing items to the shortcut list too. %%2"); #: npc/005-1/zegas.txt:86 #: npc/005-1/zegas.txt:65 #, no-c-format msgid "TUTORIAL: Of course, lag might always be a problem. Remember to drag healing items to the shortcut list too. %%2" msgstr "" #. code: mesc l("TUTORIAL: The bugs there can be pretty vicious. Do you know what's worse though? Lag."); #: npc/005-1/zegas.txt:77 #: npc/005-1/zegas.txt:56 #, no-c-format msgid "TUTORIAL: The bugs there can be pretty vicious. Do you know what's worse though? Lag." msgstr "" #. code: mes l("Take care though, don't attack them when they are in group!"); #: npc/003-10/guarddevoir.txt:86 #, no-c-format msgid "Take care though, don't attack them when they are in group!" msgstr "" #. code: l("Take care!"); #: npc/functions/goodbye.txt:28 #, no-c-format msgid "Take care!" msgstr "" #. code: mesq l("Take care, adventurer!"); #: npc/018-2-1/dustman.txt:31 #, no-c-format msgid "Take care, adventurer!" msgstr "" #. code: mesq l("Take care. Here, take this @@. You can sell it for some quick-spot cash, or use it as a weapon.", getitemlink(Dagger)); #: npc/003-1/sailors.txt:96 #, no-c-format msgid "Take care. Here, take this @@. You can sell it for some quick-spot cash, or use it as a weapon." msgstr "" #. code: mesc l("Take care: Secret passages can be dangerous places (or not)."); #: npc/003-1/sailors.txt:48 #, no-c-format msgid "Take care: Secret passages can be dangerous places (or not)." msgstr "" #. code: l("Take it!"), L_NotWorthy2, #: npc/011-1/manastone.txt:31 #, no-c-format msgid "Take it!" msgstr "" #. code: mesq l("Take much care with it. It is a very, very rare drop from a rare monster from a difficult, high level area."); #: npc/007-1/zarkor.txt:125 #, no-c-format msgid "Take much care with it. It is a very, very rare drop from a rare monster from a difficult, high level area." msgstr "" #. code: l("Take the bottle?"), L_Give, #: npc/002-1/billybons.txt:32 #, no-c-format msgid "Take the bottle?" msgstr "" #. code: mesc l("Take the riddle?"), 1; #: npc/015-8/sealedshrine.txt:550 #, no-c-format msgid "Take the riddle?" msgstr "" #. code: mesq l("Take this @@ to prove you're one of us! Could you also invite Elmo? Thanks, matey!", getitemlink("Bandana")); #: npc/005-1/sailors.txt:81 #, no-c-format msgid "Take this @@ to prove you're one of us! Could you also invite Elmo? Thanks, matey!" msgstr "" #. code: l("Take this badge, so you can get access to the guard house. You will find more work there. Bye, and good luck!"); #: npc/003-1/lieutenantdausen.txt:90 #, no-c-format msgid "Take this badge, so you can get access to the guard house. You will find more work there. Bye, and good luck!" msgstr "" #. code: mesq l("Take this spare @@ I did. It heals fully and instantly, so don't hesit to use it if you're about to die.", getitemlink(ElixirOfLife)); #: npc/009-5/joaquim.txt:61 #, no-c-format msgid "Take this spare @@ I did. It heals fully and instantly, so don't hesit to use it if you're about to die." msgstr "" #. code: mesc l("Taking your sturdy glove, you attempt to walk by the wall! You are betting your life on it!"); #: npc/015-8/puzzle.txt:47 #, no-c-format msgid "Taking your sturdy glove, you attempt to walk by the wall! You are betting your life on it!" msgstr "" #. code: msObjective(false, l("Talk to @@", l("Juliet"))); #. code: msObjective(false, l("Talk to @@", l("Captain Nard"))); #: npc/002-1/juliet.txt:183 #: npc/002-1/arpan.txt:68 #, no-c-format msgid "Talk to @@" msgstr "" #. code: mesc l("Talk to Elmo to get an EXP UP Boost until level 15!"), 2; #: npc/002-3/nard.txt:62 #, no-c-format msgid "Talk to Elmo to get an EXP UP Boost until level 15!" msgstr "" #. code: mesc l("Talk to Nard to unlock the door."); #: npc/002-3/doors.txt:15 #, no-c-format msgid "Talk to Nard to unlock the door." msgstr "" #. code: mesq l("Talk to Zitoni, and deliver the @@. I can't give you another one, they're super rare.", getitemlink(DarkDesertMushroom)); #: npc/007-1/zarkor.txt:30 #, no-c-format msgid "Talk to Zitoni, and deliver the @@. I can't give you another one, they're super rare." msgstr "" #. code: mesq l("Talk to Zitoni, the Alchemist of Candor. He may look humble, but he is the greatest alchemist of this world. I need five @@.", getitemlink(EverburnPowder)); #: npc/007-1/zarkor.txt:22 #: npc/007-1/zarkor.txt:111 #, no-c-format msgid "Talk to Zitoni, the Alchemist of Candor. He may look humble, but he is the greatest alchemist of this world. I need five @@." msgstr "" #. code: mesq l("Talk to the Fountain. Pour the potion on it. I advise you to put all your points on int if possible."); #: npc/003-0-1/luca.txt:322 #: npc/003-0-1/colin.txt:322 #, no-c-format msgid "Talk to the Fountain. Pour the potion on it. I advise you to put all your points on int if possible." msgstr "" #. code: //mesq l("Talk to the waitress to get some food. Enjoy the show! And you can sleep on the 3rd Floor."); #: npc/017-3/dimonds.txt:17 #, no-c-format msgid "Talk to the waitress to get some food. Enjoy the show! And you can sleep on the 3rd Floor." msgstr "" #. code: l("Talk to you later!"), #: npc/functions/goodbye.txt:25 #, no-c-format msgid "Talk to you later!" msgstr "" #. code: l("Talk to you soon!"), #: npc/functions/goodbye.txt:24 #, no-c-format msgid "Talk to you soon!" msgstr "" #. code: 003-6,46,30,0 script Tamiloc NPC_ELVEN_FEMALE_ARMOR_SHOP,{ #: npc/003-6/tamiloc.txt:9 #, no-c-format msgid "Tamiloc" msgstr "" #. code: 003-0,38,41,2 script Tanker Master NPC_PLAYER,{ #: npc/003-0/tanker.txt:6 #, no-c-format msgid "Tanker Master" msgstr "" #. code: mesc lg("Tanker"); #. code: mesn lg("Tanker"); #: npc/items/books.txt:246 #: npc/003-0-1/luca.txt:25 #, no-c-format msgid "Tanker#0" msgstr "" #. code: mesc lg("Tanker"); #. code: mesn lg("Tanker"); #: npc/items/books.txt:246 #: npc/003-0-1/luca.txt:25 #, no-c-format msgid "Tanker#1" msgstr "" #. code: rif(.@q2 >= 2, l("Tea party! I want to participate.")), L_TeaParty, #. code: rif(.@q2 == 0 && BaseLevel >= 35, l("Tea party! I want to participate.")), L_TeaQuest, #: npc/012-7/celestia.txt:25 #: npc/012-7/celestia.txt:23 #, no-c-format msgid "Tea party! I want to participate." msgstr "" #. code: Name: "Teal Dye" #: item_db.conf:-1 #, no-c-format msgid "Teal Dye" msgstr "" #. code: rif(is_staff(), l("Technical problem, gimme info about an item.")); #: npc/003-6/cyndala.txt:102 #, no-c-format msgid "Technical problem, gimme info about an item." msgstr "" #. code: l("Tell me about Artis."), L_Artis, #: npc/003-1/ninathetraveler.txt:22 #: npc/012-1/dyrinthetraveler.txt:23 #: npc/017-1/misc.txt:26 #, no-c-format msgid "Tell me about Artis." msgstr "" #. code: l("Tell me about Esperia."), L_Esper, #: npc/017-1/misc.txt:25 #, no-c-format msgid "Tell me about Esperia." msgstr "" #. code: l("Tell me about Frostia."), L_Frost, #: npc/020-1/misc.txt:24 #: npc/017-1/misc.txt:27 #, no-c-format msgid "Tell me about Frostia." msgstr "" #. code: l("Tell me about Halinarzo."), L_Halin, #: npc/003-1/ninathetraveler.txt:23 #: npc/009-1/lynnthetraveler.txt:20 #: npc/012-1/dyrinthetraveler.txt:20 #: npc/017-1/misc.txt:28 #, no-c-format msgid "Tell me about Halinarzo." msgstr "" #. code: l("Tell me about Hurnscald."), L_Hurns, #: npc/017-1/misc.txt:23 #: npc/003-1/ninathetraveler.txt:21 #: npc/009-1/lynnthetraveler.txt:22 #: npc/012-1/dyrinthetraveler.txt:21 #, no-c-format msgid "Tell me about Hurnscald." msgstr "" #. code: l("Tell me about Nivalis."), L_Nival, #: npc/012-1/dyrinthetraveler.txt:22 #: npc/017-1/misc.txt:24 #: npc/020-1/misc.txt:23 #, no-c-format msgid "Tell me about Nivalis." msgstr "" #. code: l("Tell me about Thermin."), L_Therm, #: npc/020-1/misc.txt:25 #, no-c-format msgid "Tell me about Thermin." msgstr "" #. code: l("Tell me about Tulimshar."), L_Tulim, #: npc/020-1/misc.txt:22 #: npc/017-1/misc.txt:22 #: npc/003-1/ninathetraveler.txt:20 #: npc/009-1/lynnthetraveler.txt:21 #, no-c-format msgid "Tell me about Tulimshar." msgstr "" #. code: l("Tell me about the Land Of Fire."), L_Fire, #: npc/012-1/bot.txt:22 #, no-c-format msgid "Tell me about the Land Of Fire." msgstr "" #. code: l("Tell me how or I'll kill you!"); #: npc/021-1/yeti.txt:63 #, no-c-format msgid "Tell me how or I'll kill you!" msgstr "" #. code: mesq l("Tell me which language you speak and I will change the note on the ship passenger list."); #: npc/002-1/juliet.txt:47 #, no-c-format msgid "Tell me which language you speak and I will change the note on the ship passenger list." msgstr "" #. code: rif(is_staff(), l("Tell people the name of a new hero.")), L_NewHero, #: npc/003-2/lua.txt:24 #, no-c-format msgid "Tell people the name of a new hero." msgstr "" #. code: mesc l("Temporaly raise your agility and move speed, in exchange of HP."); #: npc/003-0/paladin.txt:126 #, no-c-format msgid "Temporaly raise your agility and move speed, in exchange of HP." msgstr "" #. code: mesc l("Temporaly switch weapon element to @@. Success rate is fixed at 70%.", .@Skill$); #: npc/003-0/sage.txt:129 #, no-c-format msgid "Temporaly switch weapon element to @@. Success rate is fixed at 70%." msgstr "" #. code: mesc l("Temporary immunity to move stun when hit, and MDEF bonus."); #: npc/003-0/berserk.txt:89 #, no-c-format msgid "Temporary immunity to move stun when hit, and MDEF bonus." msgstr "" #. code: mesq l("Ten, fifty, thousand... Yep, this is the amount I've asked for."); #: npc/002-3/nard.txt:197 #, no-c-format msgid "Ten, fifty, thousand... Yep, this is the amount I've asked for." msgstr "" #. code: Name: "Tench" #: item_db.conf:-1 #, no-c-format msgid "Tench" msgstr "" #. code: Name: "Tentacles" #: item_db.conf:-1 #, no-c-format msgid "Tentacles" msgstr "" #. code: 015-6,42,176,7,6 monster Terranite 1167,3,100000,30000 #. code: 015-6,358,37,10,11 monster Terranite 1167,3,100000,30000 #. code: 015-6,124,49,4,12 monster Terranite 1167,1,100000,30000 #. code: 015-6,481,110,9,12 monster Terranite 1167,3,100000,30000 #. code: Name: "Terranite" #. code: 015-6,34,45,8,16 monster Terranite 1167,3,100000,30000 #: npc/015-6/_mobs.txt:31 #: npc/015-6/_mobs.txt:60 #: npc/015-6/_mobs.txt:26 #: npc/015-6/_mobs.txt:36 #: npc/015-6/_mobs.txt:37 #: mob_db.conf:6135 #, no-c-format msgid "Terranite" msgstr "" #. code: Name: "Terranite Armor" #: item_db.conf:-1 #, no-c-format msgid "Terranite Armor" msgstr "" #. code: Name: "Terranite Boots" #: item_db.conf:-1 #, no-c-format msgid "Terranite Boots" msgstr "" #. code: Name: "Terranite Gloves" #: item_db.conf:-1 #, no-c-format msgid "Terranite Gloves" msgstr "" #. code: Name: "Terranite King" #: mob_db.conf:8131 #, no-c-format msgid "Terranite King" msgstr "" #. code: mesc l("Terranite King was seen recently. New shields and pants are available for craft."); #: npc/functions/news.txt:88 #, no-c-format msgid "Terranite King was seen recently. New shields and pants are available for craft." msgstr "" #. code: Name: "Terranite Mask" #: item_db.conf:-1 #, no-c-format msgid "Terranite Mask" msgstr "" #. code: Name: "Terranite Ore" #: item_db.conf:-1 #, no-c-format msgid "Terranite Ore" msgstr "" #. code: mesq l("Terranite Ore is a really special item. People without helmets can't understand @@'s real power, anyway if you could give me some of them you would understand why they are so special.", getitemlink(TerraniteOre)); #: npc/017-1/paxel.txt:57 #, no-c-format msgid "Terranite Ore is a really special item. People without helmets can't understand @@'s real power, anyway if you could give me some of them you would understand why they are so special." msgstr "" #. code: Name: "Terranite Pants" #: item_db.conf:-1 #, no-c-format msgid "Terranite Pants" msgstr "" #. code: Name: "Terranite Protector" #: mob_db.conf:8079 #, no-c-format msgid "Terranite Protector" msgstr "" #. code: mesq l("Terranite probably mined part of this mine long time ago."); #: npc/007-1/tycoon.txt:199 #, no-c-format msgid "Terranite probably mined part of this mine long time ago." msgstr "" #. code: l("Terrible manaquake hits the whole world, causing dramatic changes!"), #: npc/functions/news.txt:354 #, no-c-format msgid "Terrible manaquake hits the whole world, causing dramatic changes!" msgstr "" #. code: mesq l("Terrible. You know almost nothing from world lore..."); #: npc/012-1/andrei.txt:135 #, no-c-format msgid "Terrible. You know almost nothing from world lore..." msgstr "" #. code: l("Test"), L_Charda, #: npc/005-1/ayasha.txt:402 #, no-c-format msgid "Test" msgstr "" #. code: rif(.@size, menuimage("actions/test", l("Test MOTD"))), #: npc/commands/motd.txt:139 #, no-c-format msgid "Test MOTD" msgstr "" #. code: Name: "Testing Mob" #: mob_db.conf:8889 #, no-c-format msgid "Testing Mob" msgstr "" #. code: 048-2,99,87,0 script Teuvo NPC366,{ #. code: 020-7-1,45,39,0 script Teuvo NPC_BLUESAGEWORKER_MA,{ #: npc/00000SAVE/BlueSage/helperBookpages3.txt:1 #: npc/020-7-1/teuvo.txt:16 #, no-c-format msgid "Teuvo" msgstr "" #. code: 012-1,110,41,0 script Tezzerin NPC_ELVEN_FEMALE_READING,{ #: npc/012-1/terezin.txt:7 #, no-c-format msgid "Tezzerin" msgstr "" #. code: mesq l("Thank you for helping me make my tea. I hope the potions have been helpful..."); #: npc/017-3/doctor.txt:163 #, no-c-format msgid "Thank you for helping me make my tea. I hope the potions have been helpful..." msgstr "" #. code: mesq l("Thank you for your help."); #: npc/005-1/ayasha.txt:78 #: npc/003-1/lieutenantdausen.txt:95 #, no-c-format msgid "Thank you for your help." msgstr "" #. code: mesq l("Thank you so much! That might not bring my friends back, but will make this island much safer!"); #: npc/018-4-2/susanne.txt:31 #, no-c-format msgid "Thank you so much! That might not bring my friends back, but will make this island much safer!" msgstr "" #. code: mesq lg("Thank you! Thank you! Savior!"); #: npc/009-1/foxhound.txt:63 #: npc/009-1/foxhound.txt:44 #: npc/009-1/foxhound.txt:99 #: npc/009-1/foxhound.txt:167 #: npc/009-1/foxhound.txt:81 #: npc/009-1/foxhound.txt:117 #, no-c-format msgid "Thank you! Thank you! Savior!#0" msgstr "" #. code: mesq lg("Thank you! Thank you! Savior!"); #: npc/009-1/foxhound.txt:63 #: npc/009-1/foxhound.txt:44 #: npc/009-1/foxhound.txt:99 #: npc/009-1/foxhound.txt:167 #: npc/009-1/foxhound.txt:81 #: npc/009-1/foxhound.txt:117 #, no-c-format msgid "Thank you! Thank you! Savior!#1" msgstr "" #. code: mesq l("Thank you! That's very generous of you."); #: npc/020-7-1/kullervo.txt:55 #, no-c-format msgid "Thank you! That's very generous of you." msgstr "" #. code: mesq l("Thank you, @@. Please take this pair of gloves as a thank you.", strcharinfo(0)); #: npc/003-1/silvia.txt:33 #, no-c-format msgid "Thank you, @@. Please take this pair of gloves as a thank you." msgstr "" #. code: mesq l("Thank you, We are now friends, You can visit us when you want!"); #: npc/014-2/carla.txt:119 #, no-c-format msgid "Thank you, We are now friends, You can visit us when you want!" msgstr "" #. code: l("Thank you, here is your reward and... some pocket money."); #: npc/005-1/ayasha.txt:70 #, no-c-format msgid "Thank you, here is your reward and... some pocket money." msgstr "" #. code: mesq l("Thank you, here is your reward."); #: npc/003-1/lieutenantdausen.txt:78 #, no-c-format msgid "Thank you, here is your reward." msgstr "" #. code: l("Thank you."), #: npc/017-6/azwell.txt:80 #: npc/functions/resetstatus.txt:33 #, no-c-format msgid "Thank you." msgstr "" #. code: l("Thank you. I'll wait here."); #: npc/003-1/eugene.txt:37 #: npc/005-1/vincent.txt:22 #, no-c-format msgid "Thank you. I'll wait here." msgstr "" #. code: mesq l("Thank you..."); #: npc/018-4-2/susanne.txt:43 #, no-c-format msgid "Thank you..." msgstr "" #. code: mesq l("Thankfully that item is too rare. I want somebody to slay the bandit leader, but if you want to do it, you must prove yourself."); #: npc/012-2/helena.txt:172 #, no-c-format msgid "Thankfully that item is too rare. I want somebody to slay the bandit leader, but if you want to do it, you must prove yourself." msgstr "" #. code: mesq l("Thanks God... The crops are safe. Not only that, but the fertilizer works!"); #: npc/004-1/anwar.txt:92 #, no-c-format msgid "Thanks God... The crops are safe. Not only that, but the fertilizer works!" msgstr "" #. code: l("Thanks Lilica."), -; #: npc/003-1/events.txt:37 #, no-c-format msgid "Thanks Lilica." msgstr "" #. code: mesq l("Thanks a lot for your help revealing the truth."); #: npc/020-7/elias.txt:162 #, no-c-format msgid "Thanks a lot for your help revealing the truth." msgstr "" #. code: mesq l("Thanks a lot!"); #: npc/005-7/nurse.txt:45 #, no-c-format msgid "Thanks a lot!" msgstr "" #. code: mesq l("Thanks again for the help. You have proven that you are resourceful."); #: npc/005-1/maya.txt:79 #, no-c-format msgid "Thanks again for the help. You have proven that you are resourceful." msgstr "" #. code: mesq l("Thanks again for the help. You have proven that you are resourceful. Come back again later."); #: npc/005-1/maya.txt:132 #, no-c-format msgid "Thanks again for the help. You have proven that you are resourceful. Come back again later." msgstr "" #. code: mesq l("Thanks again for your investigations. It was a great help."); #: npc/020-7-1/oskari.txt:168 #, no-c-format msgid "Thanks again for your investigations. It was a great help." msgstr "" #. code: mesq l("Thanks for Helping with clear out the store room!"); #: npc/005-1/zegas.txt:103 #, no-c-format msgid "Thanks for Helping with clear out the store room!" msgstr "" #. code: mesq l("Thanks for all of your help!"); #: npc/009-5/alvasus.txt:160 #, no-c-format msgid "Thanks for all of your help!" msgstr "" #. code: mesq l("Thanks for attending even this selfish request of mine."); #: npc/009-1/foxhound.txt:133 #, no-c-format msgid "Thanks for attending even this selfish request of mine." msgstr "" #. code: mesq l("Thanks for avenging my father."); #: npc/003-1/hasan.txt:82 #, no-c-format msgid "Thanks for avenging my father." msgstr "" #. code: mesq l("Thanks for donating blood. You can donate again in 30 days."); #: npc/012-6/nurse.txt:83 #, no-c-format msgid "Thanks for donating blood. You can donate again in 30 days." msgstr "" #. code: mes l("Thanks for feeding us earlier. I wanted to give a great dinner to my family, even if just once."); #: npc/009-1/foxhound.txt:125 #, no-c-format msgid "Thanks for feeding us earlier. I wanted to give a great dinner to my family, even if just once." msgstr "" #. code: mesq l("Thanks for help! Other guards may need help too!"); #: npc/003-1/lieutenantdausen.txt:339 #, no-c-format msgid "Thanks for help! Other guards may need help too!" msgstr "" #. code: mesq l("Thanks for helping me this month. Here is my card, just call me if you need."); #: npc/003-1/swezanne.txt:73 #, no-c-format msgid "Thanks for helping me this month. Here is my card, just call me if you need." msgstr "" #. code: mesq l("Thanks for helping my husband. I'll think if there's something I can do for you, why don't you help Oscar on the meanwhile...?"); #: npc/012-1/terezin.txt:27 #, no-c-format msgid "Thanks for helping my husband. I'll think if there's something I can do for you, why don't you help Oscar on the meanwhile...?" msgstr "" #. code: l("Thanks for helping my shop earlier. I forge weapons, but unfortunately, I need more than just iron to forge them."), #: npc/005-4/tolchi.txt:101 #, no-c-format msgid "Thanks for helping my shop earlier. I forge weapons, but unfortunately, I need more than just iron to forge them." msgstr "" #. code: mesq l("Thanks for helping my son. Here, take 300 GP for your troubles."); #: npc/003-4/sorfina.txt:103 #, no-c-format msgid "Thanks for helping my son. Here, take 300 GP for your troubles." msgstr "" #. code: mesq l("Thanks for helping my wife! Here is, an @@. May the Mouboo watch over you! o.o", getitemlink(MoubooPendant)); #: npc/009-5/joaquim.txt:64 #, no-c-format msgid "Thanks for helping my wife! Here is, an @@. May the Mouboo watch over you! o.o" msgstr "" #. code: mesq l("Thanks for helping my wife, I'll be forever grateful."); #: npc/009-5/joaquim.txt:51 #, no-c-format msgid "Thanks for helping my wife, I'll be forever grateful." msgstr "" #. code: mesq l("Thanks for helping out here. Do you need anything else?"); #: npc/020-7-1/teuvo.txt:28 #, no-c-format msgid "Thanks for helping out here. Do you need anything else?" msgstr "" #. code: mesq l("Thanks for helping us the last year. I hope to have your help by the next year."); #: npc/019-4-1/chief.txt:150 #, no-c-format msgid "Thanks for helping us the last year. I hope to have your help by the next year." msgstr "" #. code: mesq l("Thanks for listening to my rambles. I'll gift you a @@. Of course, having a wand won't give you magic...", getitemlink(TrainingWand)); #: npc/009-2/scholar.txt:65 #, no-c-format msgid "Thanks for listening to my rambles. I'll gift you a @@. Of course, having a wand won't give you magic..." msgstr "" #. code: mesq l("Thanks for playing with us! Can you find my friends?"); #: npc/005-1/ayasha.txt:297 #, no-c-format msgid "Thanks for playing with us! Can you find my friends?" msgstr "" #. code: mesq l("Thanks for saving Tulimshar from a famine. I'll be forever grateful."); #: npc/004-1/anwar.txt:28 #, no-c-format msgid "Thanks for saving Tulimshar from a famine. I'll be forever grateful." msgstr "" #. code: mesq l("Thanks for saving me. I'll return home on my own, if you don't mind."); #: npc/021-4/main.txt:175 #, no-c-format msgid "Thanks for saving me. I'll return home on my own, if you don't mind." msgstr "" #. code: mesq l("Thanks for the Silk Cocoons. With these the new books are going to be exquisite."); #: npc/020-7-1/janika.txt:24 #, no-c-format msgid "Thanks for the Silk Cocoons. With these the new books are going to be exquisite." msgstr "" #. code: mesq l("Thanks for the help!"); #. code: l("Thanks for the help!"); #. code: mes l("Thanks for the help!"); #: npc/005-1-1/main.txt:233 #: npc/005-6/morgan.txt:52 #: npc/017-3/doug.txt:38 #, no-c-format msgid "Thanks for the help!" msgstr "" #. code: mesq l("Thanks for the help! Arr, that was some fine ale, indeed!"); #: npc/005-1/sailors.txt:93 #, no-c-format msgid "Thanks for the help! Arr, that was some fine ale, indeed!" msgstr "" #. code: mesq l("Thanks for the help! If you help people, they'll start trusting you. Once they trust you, they'll give you quests which are very important to them;"); #: npc/005-1/maya.txt:123 #, no-c-format msgid "Thanks for the help! If you help people, they'll start trusting you. Once they trust you, they'll give you quests which are very important to them;" msgstr "" #. code: mesq l("Thanks for the help! Yummy!"); #: npc/009-2/ryan.txt:94 #, no-c-format msgid "Thanks for the help! Yummy!" msgstr "" #. code: l("Thanks for the help, but no."), #: npc/009-3/kevin.txt:50 #, no-c-format msgid "Thanks for the help, but no." msgstr "" #. code: l("Thanks for the help."), L_Close; #: npc/012-1/bot.txt:24 #, no-c-format msgid "Thanks for the help." msgstr "" #. code: mesq l("Thanks for the help. Here, take this shirt and some money."); #: npc/005-1/maya.txt:71 #, no-c-format msgid "Thanks for the help. Here, take this shirt and some money." msgstr "" #. code: mesq l("Thanks for the honestity, I guess."); #: npc/002-1/arpan.txt:54 #, no-c-format msgid "Thanks for the honestity, I guess." msgstr "" #. code: mesq l("Thanks for the kindness, but you don't have enough. I need 5!"); #: npc/009-5/alvasus.txt:171 #, no-c-format msgid "Thanks for the kindness, but you don't have enough. I need 5!" msgstr "" #. code: mesq l("Thanks for the nice gift!"); #: npc/003-1/tinris.txt:132 #: npc/003-1/eomie.txt:65 #, no-c-format msgid "Thanks for the nice gift!" msgstr "" #. code: mesq l("Thanks for the pages you brought. There are still some missing."); #: npc/020-7-1/ensio.txt:29 #, no-c-format msgid "Thanks for the pages you brought. There are still some missing." msgstr "" #. code: mesq l("Thanks for your help with the inks! Now I'll be able to fulfill my tasks adequately. Some of these books were really valuable, and it's important to recreate them as good as possible."); #: npc/020-7-1/eevert.txt:24 #, no-c-format msgid "Thanks for your help with the inks! Now I'll be able to fulfill my tasks adequately. Some of these books were really valuable, and it's important to recreate them as good as possible." msgstr "" #. code: l("Thanks for your help!"), 1, #: npc/functions/news.txt:408 #, no-c-format msgid "Thanks for your help!" msgstr "" #. code: mesq l("Thanks for your patronage! The rewards will be available with @@, in case I do find the paradise!", "Christmas Chief"); #: npc/019-4-1/golbarez.txt:50 #, no-c-format msgid "Thanks for your patronage! The rewards will be available with @@, in case I do find the paradise!" msgstr "" #. code: l("Thanks mate, that is everything I need! Have a good day!"); #: npc/005-4/tolchi.txt:43 #, no-c-format msgid "Thanks mate, that is everything I need! Have a good day!" msgstr "" #. code: mesq l("Thanks once again, I know it's not much but here is @@ GP for your troubles.", 350); #: npc/005-1/zegas.txt:94 #, no-c-format msgid "Thanks once again, I know it's not much but here is @@ GP for your troubles." msgstr "" #. code: mesq l("Thanks to this, we can now respawn after death. But that's when the prophecy was told. The prophecy... Of the death of all humans. It gives me shivers."); #: npc/020-7-1/sage.txt:213 #, no-c-format msgid "Thanks to this, we can now respawn after death. But that's when the prophecy was told. The prophecy... Of the death of all humans. It gives me shivers." msgstr "" #. code: mesq l("Thanks to you, our glue supply is replenished and we can repair those books."); #: npc/020-7-1/santeri.txt:24 #, no-c-format msgid "Thanks to you, our glue supply is replenished and we can repair those books." msgstr "" #. code: l("Thanks!"); #: npc/005-5/nylo.txt:46 #: npc/005-5/nylo.txt:96 #: npc/005-5/nylo.txt:69 #: npc/005-5/nylo.txt:23 #: npc/005-5/nylo.txt:120 #, no-c-format msgid "Thanks!" msgstr "" #. code: mesq l("Thanks! Here you go. Perhaps you need another one?"); #: npc/009-3/kevin.txt:79 #, no-c-format msgid "Thanks! Here you go. Perhaps you need another one?" msgstr "" #. code: mesq l("Thanks! Please come back in two hours, then I'll have the trousers ready."); #: npc/018-5-3/shaabty.txt:110 #, no-c-format msgid "Thanks! Please come back in two hours, then I'll have the trousers ready." msgstr "" #. code: mes lg("Thanks! Thanks! Savior! Hurry up!"); #: npc/009-5/joaquim.txt:108 #, no-c-format msgid "Thanks! Thanks! Savior! Hurry up!#0" msgstr "" #. code: mes lg("Thanks! Thanks! Savior! Hurry up!"); #: npc/009-5/joaquim.txt:108 #, no-c-format msgid "Thanks! Thanks! Savior! Hurry up!#1" msgstr "" #. code: mesc l("Thanks, @@. We just wanted to be sure it was you.", .@value$[0]); #: npc/functions/main.txt:357 #, no-c-format msgid "Thanks, @@. We just wanted to be sure it was you." msgstr "" #. code: mesq l("Thanks, I'll just bake the Elixir right away...!"); #: npc/009-5/joaquim.txt:153 #, no-c-format msgid "Thanks, I'll just bake the Elixir right away...!" msgstr "" #. code: mesq l("Thanks, come back and see me once you found the bug bomb and set it off."); #: npc/005-1/zegas.txt:51 #, no-c-format msgid "Thanks, come back and see me once you found the bug bomb and set it off." msgstr "" #. code: mesq l("Thanks, enjoy your tea! I will certainly enjoy mine!"); #: npc/017-3/doctor.txt:147 #, no-c-format msgid "Thanks, enjoy your tea! I will certainly enjoy mine!" msgstr "" #. code: l("Thanks, pal. I still got some matters to discuss with the Blue Sage if you excuse me."); #: npc/020-7/elias.txt:170 #, no-c-format msgid "Thanks, pal. I still got some matters to discuss with the Blue Sage if you excuse me." msgstr "" #. code: mesq l("Thanks, pal. See you tomorrow."); #: npc/020-7-2/connor.txt:33 #, no-c-format msgid "Thanks, pal. See you tomorrow." msgstr "" #. code: rif (.@q2 >= 210 && countitem(PinkAntenna) < 10, l("Thanks, they don't like to drop their Antennas.")), L_TrueHelp, #: npc/012-1/hinnak.txt:83 #, no-c-format msgid "Thanks, they don't like to drop their Antennas." msgstr "" #. code: rif (.@q2 >= 250 && countitem(PinkieLeg) < 10, l("Thanks, they hate to drop their Legs.")), L_TrueHelp, #: npc/014-3/oscar.txt:73 #, no-c-format msgid "Thanks, they hate to drop their Legs." msgstr "" #. code: .@message$ = l("Thanks, this is very handy."); #: npc/003-1/lieutenantdausen.txt:297 #, no-c-format msgid "Thanks, this is very handy." msgstr "" #. code: l("Thanks."), #. code: l("Thanks."),0, #. code: mesq l("Thanks."); #: npc/024-15/lilanna.txt:18 #: npc/003-1/hasan.txt:91 #: npc/020-4/baktar.txt:103 #: npc/015-3/arkim.txt:77 #, no-c-format msgid "Thanks." msgstr "" #. code: mesq l("Thanks. A pleasure doing business with you."); #: npc/019-4-1/bedder.txt:58 #, no-c-format msgid "Thanks. A pleasure doing business with you." msgstr "" #. code: mesq l("Thanks. Do you know the KALSPIKE magic? It allows you to summon Poison Spiky Mushroom. Just use a spore."); #: npc/014-5-1/sagratha.txt:470 #, no-c-format msgid "Thanks. Do you know the KALSPIKE magic? It allows you to summon Poison Spiky Mushroom. Just use a spore." msgstr "" #. code: mesq l("Thanks. Please come back later, there is something I want to do for you."); #: npc/018-5-3/shaabty.txt:87 #, no-c-format msgid "Thanks. Please come back later, there is something I want to do for you." msgstr "" #. code: mesq l("Thanks. Take this spare pair of gloves and some change."); #: npc/002-1/chefgado.txt:86 #, no-c-format msgid "Thanks. Take this spare pair of gloves and some change." msgstr "" #. code: mesq l("Thanks. You can go, now."); #: npc/012-2/rakinorf.txt:139 #, no-c-format msgid "Thanks. You can go, now." msgstr "" #. code: l("Thanks... I guess..."), #: npc/000-0/sailors.txt:75 #, no-c-format msgid "Thanks... I guess..." msgstr "" #. code: mesc lg("Thanks... I guess..."); #: npc/017-3/loratay.txt:53 #, no-c-format msgid "Thanks... I guess...#0" msgstr "" #. code: mesc lg("Thanks... I guess..."); #: npc/017-3/loratay.txt:53 #, no-c-format msgid "Thanks... I guess...#1" msgstr "" #. code: mesc l("That and other changes, are all thinking on players helping each other."); #: npc/functions/news.txt:226 #, no-c-format msgid "That and other changes, are all thinking on players helping each other." msgstr "" #. code: mesq l("That annoying guy on the side of the tree is annoying. I want to ban him."); #: npc/001-11/Demure.txt:139 #, no-c-format msgid "That annoying guy on the side of the tree is annoying. I want to ban him." msgstr "" #. code: mesq l("That aside, I see you've helped Hurnscald Mayor, Nivalis Mayor, Halinarzo Librarian and even the Alliance Representative in Tulimshar!"); #: npc/024-16/king.txt:34 #, no-c-format msgid "That aside, I see you've helped Hurnscald Mayor, Nivalis Mayor, Halinarzo Librarian and even the Alliance Representative in Tulimshar!" msgstr "" #. code: mesc l("That can be done pressing F2 and opening char screen."); #: npc/002-1/dan.txt:36 #, no-c-format msgid "That can be done pressing F2 and opening char screen." msgstr "" #. code: mesq l("That can explain why we have difficulties to find rare gems here. They probably were already extracted."); #: npc/007-1/tycoon.txt:202 #, no-c-format msgid "That can explain why we have difficulties to find rare gems here. They probably were already extracted." msgstr "" #. code: mesq lg("That depends on your luck!"); #: npc/007-1/pylon.txt:61 #, no-c-format msgid "That depends on your luck!#0" msgstr "" #. code: mesq lg("That depends on your luck!"); #: npc/007-1/pylon.txt:61 #, no-c-format msgid "That depends on your luck!#1" msgstr "" #. code: mesc l("That didn't work!"), 1; #: npc/guilds/forge.txt:19 #: npc/001-3-1/smith.txt:16 #: npc/024-14/utils.txt:72 #: npc/017-7/utils.txt:89 #: npc/012-8/utils.txt:89 #: npc/001-3-1/alchemy.txt:15 #: npc/017-8/utils.txt:89 #: npc/guilds/alchemy.txt:17 #: npc/024-14/utils.txt:83 #, no-c-format msgid "That didn't work!" msgstr "" #. code: mesq l("That is a pity..."); #: npc/020-6/agostine.txt:69 #, no-c-format msgid "That is a pity..." msgstr "" #. code: mesq l("That is a rare, precious book, which writes itself!"); #: npc/002-3/nard.txt:309 #, no-c-format msgid "That is a rare, precious book, which writes itself!" msgstr "" #. code: mesq l("That is quite impressive, but you can perform better with more training."); #: npc/012-1/gwendolyn.txt:461 #, no-c-format msgid "That is quite impressive, but you can perform better with more training." msgstr "" #. code: mesq l("That is."); #: npc/007-1/dracoula.txt:119 #, no-c-format msgid "That is." msgstr "" #. code: mesq l("That lazy mayor... He can't do anything on his own!! Sure, what do you need?"); #: npc/012-7/airlia.txt:124 #, no-c-format msgid "That lazy mayor... He can't do anything on his own!! Sure, what do you need?" msgstr "" #. code: mesq l("That rat... I already spent @@ @@ with him!!", $XAN_BETS, getitemlink(CasinoCoins)); #: npc/020-4/gambler.txt:137 #, no-c-format msgid "That rat... I already spent @@ @@ with him!!" msgstr "" #. code: mesq l("That reminds me. I have a friend in Nivalis named Miler who gave me some hints on the recipe. Would you take him a sample of what I gave you?"); #: npc/017-3/doctor.txt:166 #, no-c-format msgid "That reminds me. I have a friend in Nivalis named Miler who gave me some hints on the recipe. Would you take him a sample of what I gave you?" msgstr "" #. code: l("That shouldn't been too hard, but do I get something in return?"), L_IntroReward, #: npc/017-3/doctor.txt:58 #, no-c-format msgid "That shouldn't been too hard, but do I get something in return?" msgstr "" #. code: mesq l("That skill was only to allow you to practice. Now listen well: Transmutation is ##BNOT##b crafting!"); #: npc/003-0-1/audsbel.txt:199 #, no-c-format msgid "That skill was only to allow you to practice. Now listen well: Transmutation is ##BNOT##b crafting!" msgstr "" #. code: mesq l("That was @@.", .@target_direction$[.@targethit]); #: npc/012-1/gwendolyn.txt:411 #, no-c-format msgid "That was @@." msgstr "" #. code: mesq l("That was a Moubootaur's temple. It is not the kind of place to give a stroll on the park."); #: npc/014-5-1/sagratha.txt:109 #, no-c-format msgid "That was a Moubootaur's temple. It is not the kind of place to give a stroll on the park." msgstr "" #. code: mesq l("That was far @@.", .@target_direction$[.@targethit]); #: npc/012-1/gwendolyn.txt:405 #, no-c-format msgid "That was far @@." msgstr "" #. code: mesq l("That was fast. Do not forget to sell their... parts... for some extra cash."); #: npc/007-1/tycoon.txt:103 #, no-c-format msgid "That was fast. Do not forget to sell their... parts... for some extra cash." msgstr "" #. code: mesq l("That was only to prove you're strong enough on yourself to do whatever you want to do. You have friends."); #: npc/001-7/celestia_bossfight.txt:48 #, no-c-format msgid "That was only to prove you're strong enough on yourself to do whatever you want to do. You have friends." msgstr "" #. code: mesq l("That was quite close. Impressive!"); #: npc/012-1/gwendolyn.txt:419 #, no-c-format msgid "That was quite close. Impressive!" msgstr "" #. code: mesq l("That will help you to make your very first first craft! Remember to use @@ to change which bonuses can be applied to your craft items.", b("@ucp")); #: npc/024-16/craftsman.txt:52 #, no-c-format msgid "That will help you to make your very first first craft! Remember to use @@ to change which bonuses can be applied to your craft items." msgstr "" #. code: mesq l("That won't do it. I want to see PINK BLOOD! No... not so cluttered. Just kill the Pinkies on my farm."); #: npc/012-1/hinnak.txt:129 #, no-c-format msgid "That won't do it. I want to see PINK BLOOD! No... not so cluttered. Just kill the Pinkies on my farm." msgstr "" #. code: mesq l("That works with most of monsters. Well, but we all know from @@ that it is better to stay put and let mobs kill us, right?", "Apane"); #: npc/003-2/lua.txt:273 #, no-c-format msgid "That works with most of monsters. Well, but we all know from @@ that it is better to stay put and let mobs kill us, right?" msgstr "" #. code: mesq l("That would be your next destination, but first, the monster army must be driven out!"); #: npc/003-2/lua.txt:237 #, no-c-format msgid "That would be your next destination, but first, the monster army must be driven out!" msgstr "" #. code: mesq l("That wouldn't be fair to you, though. So, you don't need to defeat me."); #: npc/018-5/town.txt:122 #, no-c-format msgid "That wouldn't be fair to you, though. So, you don't need to defeat me." msgstr "" #. code: mesq l("That'll cost you @@/@@ @@.", countitem(.@iid), .@price, getitemlink(.@iid)); #: npc/functions/petsales.txt:15 #, no-c-format msgid "That'll cost you @@/@@ @@." msgstr "" #. code: mesq l("That's a *hic* precious item, and you're *hic* not nearly *hic* strong or worth enough to use it!"); #: npc/012-2/rakinorf.txt:202 #, no-c-format msgid "That's a *hic* precious item, and you're *hic* not nearly *hic* strong or worth enough to use it!" msgstr "" #. code: mesq l("That's a Mana Magic. It is very different from regular magic. For example, it have an experience meter and an alias you can say."); #: npc/005-6/morgan.txt:84 #, no-c-format msgid "That's a Mana Magic. It is very different from regular magic. For example, it have an experience meter and an alias you can say." msgstr "" #. code: l("That's a lot, but I think it will be worth it."),L_Next, #: npc/012-1/gwendolyn.txt:44 #, no-c-format msgid "That's a lot, but I think it will be worth it." msgstr "" #. code: l("That's a lot, but we have a deal!"), L_Accept; #: npc/009-1/charles.txt:82 #, no-c-format msgid "That's a lot, but we have a deal!" msgstr "" #. code: mesq l("That's a pity."); #: npc/020-7-1/janika.txt:43 #: npc/020-7-1/santeri.txt:46 #, no-c-format msgid "That's a pity." msgstr "" #. code: mesq l("That's a pity. Well, if you change your mind, come back any time."); #: npc/012-1/gwendolyn.txt:474 #, no-c-format msgid "That's a pity. Well, if you change your mind, come back any time." msgstr "" #. code: mesq l("That's a super rare potion, and it expires after some time. Take care!"); #: npc/012-7/airlia.txt:145 #, no-c-format msgid "That's a super rare potion, and it expires after some time. Take care!" msgstr "" #. code: mesq l("That's basically how democracy works. You are warranted to stay on the office until something goes gravely wrong."); #: npc/012-2/rakinorf.txt:180 #, no-c-format msgid "That's basically how democracy works. You are warranted to stay on the office until something goes gravely wrong." msgstr "" #. code: l("That's crazy!"); #: npc/017-5/nahrec.txt:116 #, no-c-format msgid "That's crazy!" msgstr "" #. code: mesq l("That's easy to know, because the bandits are less coordinated. Perhaps we will be able to sleep in peace this night!"); #: npc/012-2/helena.txt:258 #, no-c-format msgid "That's easy to know, because the bandits are less coordinated. Perhaps we will be able to sleep in peace this night!" msgstr "" #. code: l("That's easy. Cynric will save your money when you ask him to deposit. Or you pick up your money by asking to withdraw."), #: npc/005-5/nylo.txt:36 #: npc/005-5/nylo.txt:85 #, no-c-format msgid "That's easy. Cynric will save your money when you ask him to deposit. Or you pick up your money by asking to withdraw." msgstr "" #. code: l("That's everything I wanted to know."); #: npc/020-7-1/sage.txt:182 #, no-c-format msgid "That's everything I wanted to know." msgstr "" #. code: l("That's exactly what I needed!"), #: npc/003-1/eugene.txt:57 #: npc/005-1/vincent.txt:40 #, no-c-format msgid "That's exactly what I needed!" msgstr "" #. code: mesc l("That's exactly why you can't use it to get water. Silly."); #: npc/003-1/well.txt:10 #, no-c-format msgid "That's exactly why you can't use it to get water. Silly." msgstr "" #. code: mesq l("That's how this world inhabitants deal with cheaters... So don't be one, my friend. You have been warned!"); #: npc/005-4/rosen.txt:150 #, no-c-format msgid "That's how this world inhabitants deal with cheaters... So don't be one, my friend. You have been warned!" msgstr "" #. code: mesq l("That's just a friendly advise. That's how things works around here."); #: npc/003-1/sailors.txt:80 #, no-c-format msgid "That's just a friendly advise. That's how things works around here." msgstr "" #. code: mesq l("That's just nonsense though, I've been there thousands of times and saw no such thing."); #: npc/003-1/inac.txt:99 #, no-c-format msgid "That's just nonsense though, I've been there thousands of times and saw no such thing." msgstr "" #. code: l("That's nice, but... I don't have a recipe book."), #: npc/020-7-1/janitors.txt:487 #, no-c-format msgid "That's nice, but... I don't have a recipe book." msgstr "" #. code: mesq l("That's none of your bussiness! We should leave here NOW!"); #: npc/015-8-1/campaign.txt:257 #, no-c-format msgid "That's none of your bussiness! We should leave here NOW!" msgstr "" #. code: mesq l("That's not *hic*... That's not what I asked you for..."); #: npc/012-2/rakinorf.txt:111 #, no-c-format msgid "That's not *hic*... That's not what I asked you for..." msgstr "" #. code: mesq l("That's not a couple of skins."); #: npc/018-5-3/shaabty.txt:75 #, no-c-format msgid "That's not a couple of skins." msgstr "" #. code: mesq l("That's not everything, though. I am having a bad time fishing. Bring me a @@. I know, it is rare. Good luck with it.", getitemlink(GrassCarp)); #: npc/009-1/fisherman.txt:44 #, no-c-format msgid "That's not everything, though. I am having a bad time fishing. Bring me a @@. I know, it is rare. Good luck with it." msgstr "" #. code: l("That's ok, kid... I can't read, anyway."), L_TooBadTwo; #: npc/017-1/roger.txt:44 #, no-c-format msgid "That's ok, kid... I can't read, anyway." msgstr "" #. code: mesq l("That's right."); #: npc/012-1/andrei.txt:57 #, no-c-format msgid "That's right." msgstr "" #. code: mesq l("That's rude. I never did anything to you."); #: npc/021-1/yeti.txt:88 #, no-c-format msgid "That's rude. I never did anything to you." msgstr "" #. code: l("That's sad to hear."), #: npc/020-7/elias.txt:62 #, no-c-format msgid "That's sad to hear." msgstr "" #. code: mesq l("That's some good white for you've got here!"); #: npc/020-6/agostine.txt:131 #, no-c-format msgid "That's some good white for you've got here!" msgstr "" #. code: mesq l("That's terrible! Monsters are piling up near city gates! We need to stop their progression."); #: npc/003-10/guarddevoir.txt:12 #, no-c-format msgid "That's terrible! Monsters are piling up near city gates! We need to stop their progression." msgstr "" #. code: mesq lg("That's the right wood, my son. Here, I'll wrap it so you don't accidentaly lose it. Good luck with your quest!"); #: npc/012-1/jack.txt:113 #, no-c-format msgid "That's the right wood, my son. Here, I'll wrap it so you don't accidentaly lose it. Good luck with your quest!#0" msgstr "" #. code: mesq lg("That's the right wood, my son. Here, I'll wrap it so you don't accidentaly lose it. Good luck with your quest!"); #: npc/012-1/jack.txt:113 #, no-c-format msgid "That's the right wood, my son. Here, I'll wrap it so you don't accidentaly lose it. Good luck with your quest!#1" msgstr "" #. code: mesq l("That's too bad, because I could teach you some amazing craft skills! This will need to wait another day, I guess. Oh well."); #: npc/003-8/intensebeard.txt:152 #, no-c-format msgid "That's too bad, because I could teach you some amazing craft skills! This will need to wait another day, I guess. Oh well." msgstr "" #. code: mesq l("That's very, very risky. I need @@ @@ and @@ @@ to make a Potion to you, and I won't warrant it will work.", 3, getitemlink(Plushroom), 9, getitemlink(MaggotSlime)); #: npc/003-1/tinris.txt:83 #, no-c-format msgid "That's very, very risky. I need @@ @@ and @@ @@ to make a Potion to you, and I won't warrant it will work." msgstr "" #. code: mesq l("That's why I'm really confused about this situation, since he was the one performing the sealing of the slimes. I wonder what went wrong."); #: npc/020-7-1/eevert.txt:118 #, no-c-format msgid "That's why I'm really confused about this situation, since he was the one performing the sealing of the slimes. I wonder what went wrong." msgstr "" #. code: mesq l("That... Didn't worked. I'm sorry."); #: npc/005-1/sailors.txt:146 #, no-c-format msgid "That... Didn't worked. I'm sorry." msgstr "" #. code: mesq l("That... It... It worked! This is just the right claw!"); #: npc/005-1/sailors.txt:134 #, no-c-format msgid "That... It... It worked! This is just the right claw!" msgstr "" #. code: mesq l("The @@ are specially dangerous, and archers love them.", getitemlink(CursedArrow)); #. code: mesq l("The @@ are specially dangerous, and archers love them.", getitemlink(PoisonArrow)); #: npc/015-3/arkim.txt:95 #: npc/015-3/arkim.txt:101 #, no-c-format msgid "The @@ are specially dangerous, and archers love them." msgstr "" #. code: mesq l("The @@ is a powerful healing drink.", getitemlink(PiberriesInfusion-4+@menu)); #: npc/015-3/arkim.txt:111 #, no-c-format msgid "The @@ is a powerful healing drink." msgstr "" #. code: mesq l("The @@ is not only a fearsome and ruthless leader. He is strong, and he have tricks on his sleeve.", getmonsterlink(BanditLord)); #: npc/012-2/helena.txt:225 #, no-c-format msgid "The @@ is not only a fearsome and ruthless leader. He is strong, and he have tricks on his sleeve." msgstr "" #. code: mesc l("The @@ quest is disabled during Christmas event.", getitemlink(KnitHat)); #: npc/020-1/serge.txt:34 #, no-c-format msgid "The @@ quest is disabled during Christmas event." msgstr "" #. code: mesc l("The @@ quest is disabled during Easter event.", getitemlink(Wreath)); #: npc/014-5/blossom.txt:31 #: npc/014-4/thorn.txt:34 #, no-c-format msgid "The @@ quest is disabled during Easter event." msgstr "" #. code: mesq l("The @@ stole my @@. Hahah. I can't find anywhere else to buy it.", getmonsterlink(CaveSnake), getitemlink(JeansShorts)); #: npc/003-1/neko.txt:29 #, no-c-format msgid "The @@ stole my @@. Hahah. I can't find anywhere else to buy it." msgstr "" #. code: mesq l("The @@ tab allows yeye to talk on Discord, too! Yayaya, fancy, uh?", b("#world")); #: npc/000-0-0/sailors.txt:199 #, no-c-format msgid "The @@ tab allows yeye to talk on Discord, too! Yayaya, fancy, uh?" msgstr "" #. code: mesc l("The Alliance Advanced Outposts are closed for maintenance. Group in front of the town entrance!"); #: npc/019-2/sign.txt:11 #, no-c-format msgid "The Alliance Advanced Outposts are closed for maintenance. Group in front of the town entrance!" msgstr "" #. code: mesc l("The Alliance Advanced Outposts have been abandoned and locked after the Liberation day."); #: npc/019-2/sign.txt:14 #, no-c-format msgid "The Alliance Advanced Outposts have been abandoned and locked after the Liberation day." msgstr "" #. code: mesq l("The Alliance Council rarely meets. It's thanks to them that the cities are well protected, if you want my opinion."); #: npc/003-1/gladys.txt:51 #, no-c-format msgid "The Alliance Council rarely meets. It's thanks to them that the cities are well protected, if you want my opinion." msgstr "" #. code: mesc l("The Alliance High Council informs that Super Players and above are capable to try ##B @toevent ##b for free event warps."); #: npc/functions/news.txt:281 #, no-c-format msgid "The Alliance High Council informs that Super Players and above are capable to try ##B @toevent ##b for free event warps." msgstr "" #. code: mesc l("The Alliance announces a great new way to keep adventurers killing monsters."); #: npc/functions/news.txt:274 #, no-c-format msgid "The Alliance announces a great new way to keep adventurers killing monsters." msgstr "" #. code: mesq l("The Alliance can help you in finding out about who you are, why you are here, or from where you came from. So, about the tasks I want completed."); #: npc/002-3/nard.txt:76 #, no-c-format msgid "The Alliance can help you in finding out about who you are, why you are here, or from where you came from. So, about the tasks I want completed." msgstr "" #. code: mesc l("The Alliance changed some rules for storage size, botting, and grand hunter prizes, too."); #: npc/functions/news.txt:73 #, no-c-format msgid "The Alliance changed some rules for storage size, botting, and grand hunter prizes, too." msgstr "" #. code: mesq l("The Alliance have records of everyone. And if you need another trip, talk to me!"); #: npc/002-3/nard.txt:229 #, no-c-format msgid "The Alliance have records of everyone. And if you need another trip, talk to me!" msgstr "" #. code: mesc l("The Alliance prepared an attack against the Monster King. Report at Nivalis Guard for more information."); #: npc/functions/news.txt:150 #, no-c-format msgid "The Alliance prepared an attack against the Monster King. Report at Nivalis Guard for more information." msgstr "" #. code: l("The Alliance says that @@ monsters have been slain by players since 2019-05-24!", $MONSTERS_KILLED), #: npc/functions/news.txt:357 #, no-c-format msgid "The Alliance says that @@ monsters have been slain by players since 2019-05-24!" msgstr "" #. code: mesq l("The Alliance which was formed after the war!"); #: npc/003-2/lua.txt:31 #, no-c-format msgid "The Alliance which was formed after the war!" msgstr "" #. code: mesc l("The Arena is currently closed for maintenance, and will be open at Release 9."); #: npc/022-1/sign.txt:8 #, no-c-format msgid "The Arena is currently closed for maintenance, and will be open at Release 9." msgstr "" #. code: 020-7-1,35,59,0 script The Blue Sage NPC_BLUESAGE,{ #: npc/020-7-1/sage.txt:47 #, no-c-format msgid "The Blue Sage" msgstr "" #. code: mesq l("The Blue Sage is Nivalis Mayor and very knowledgeable on stuff. Lemme write a letter of recommendation for you and sign it in Rakinorf's stead..."); #: npc/012-7/airlia.txt:158 #, no-c-format msgid "The Blue Sage is Nivalis Mayor and very knowledgeable on stuff. Lemme write a letter of recommendation for you and sign it in Rakinorf's stead..." msgstr "" #. code: Name: "The Book of Laws" #: item_db.conf:-1 #, no-c-format msgid "The Book of Laws" msgstr "" #. code: npctalk3 l("The Cave Of Trials, and the Soren's Village... There's only one thing left."); #: npc/soren-2/main.txt:209 #, no-c-format msgid "The Cave Of Trials, and the Soren's Village... There's only one thing left." msgstr "" #. code: 017-3,75,68,0 script The Doctor NPC_LOF_DOCTOR,{ #: npc/017-3/doctor.txt:9 #, no-c-format msgid "The Doctor" msgstr "" #. code: rif(.@q == 3 && countitem(HerbalTea), l("The Doctor sent you some tea.")), L_Doctor, #: npc/019-1-1/miler.txt:23 #, no-c-format msgid "The Doctor sent you some tea." msgstr "" #. code: mesq l("The Fafi Dragon are really really bad guys. I don't know how they came here, as they're not from the Lands Of Fire, nor from Mana World."); #: npc/018-4-2/susanne.txt:34 #, no-c-format msgid "The Fafi Dragon are really really bad guys. I don't know how they came here, as they're not from the Lands Of Fire, nor from Mana World." msgstr "" #. code: mesq l("The Fafi knows you are here to kill him. They are smart. But I can make a trap."); #: npc/018-4-2/susanne.txt:116 #, no-c-format msgid "The Fafi knows you are here to kill him. They are smart. But I can make a trap." msgstr "" #. code: l("The Forest"), #: npc/024-14/utils.txt:108 #: npc/012-8/utils.txt:109 #: npc/017-8/utils.txt:110 #: npc/009-6/utils.txt:94 #: npc/017-7/utils.txt:110 #: npc/009-7/utils.txt:94 #, no-c-format msgid "The Forest" msgstr "" #. code: mesq l("The Game Masters are assembling a party to storm Hurnscald and liberate it. You should try joining it!"); #: npc/003-2/lua.txt:240 #, no-c-format msgid "The Game Masters are assembling a party to storm Hurnscald and liberate it. You should try joining it!" msgstr "" #. code: mesc l("The Grand Hunter quest is available with Aidan. It's an experiment by the High Council,"); #: npc/functions/news.txt:275 #, no-c-format msgid "The Grand Hunter quest is available with Aidan. It's an experiment by the High Council," msgstr "" #. code: mes l("The Guard Card will prove your intentions. Talk to the Lieutenant."); #: npc/003-2/lua.txt:200 #, no-c-format msgid "The Guard Card will prove your intentions. Talk to the Lieutenant." msgstr "" #. code: .@narrator_message$ = l("The Guard patted you on the back."); #: npc/003-1/lieutenantdausen.txt:318 #, no-c-format msgid "The Guard patted you on the back." msgstr "" #. code: .@narrator_message$ = l("The Guard sends an air kiss to you."); #: npc/003-1/lieutenantdausen.txt:316 #, no-c-format msgid "The Guard sends an air kiss to you." msgstr "" #. code: mes l("The Heroes Hold is divided in seven dungeons level: Novice, Intermediary, Advanced, Expert, Master, Ultimate and Supreme."); #: npc/018-2-1/warps.txt:107 #, no-c-format msgid "The Heroes Hold is divided in seven dungeons level: Novice, Intermediary, Advanced, Expert, Master, Ultimate and Supreme." msgstr "" #. code: mesq l("The High Council acts in the Alliance stead, as it is not possible to reunite every city leader for all minor matters."); #: npc/003-1/gladys.txt:53 #, no-c-format msgid "The High Council acts in the Alliance stead, as it is not possible to reunite every city leader for all minor matters." msgstr "" #. code: mesq l("The High Council's have some subordinates, but those are hand-picked by them."); #: npc/003-1/gladys.txt:73 #, no-c-format msgid "The High Council's have some subordinates, but those are hand-picked by them." msgstr "" #. code: l("The La Johanne always have interesting notes."); #: npc/002-3/note.txt:13 #, no-c-format msgid "The La Johanne always have interesting notes." msgstr "" #. code: mesq l("The Land Of Fire Village was the result from the collapse of two worlds. It is a huge village."); #: npc/012-1/bot.txt:43 #, no-c-format msgid "The Land Of Fire Village was the result from the collapse of two worlds. It is a huge village." msgstr "" #. code: l("The Loyalists"), #: npc/018-2-1/dustman.txt:86 #, no-c-format msgid "The Loyalists" msgstr "" #. code: mesc l("The MVP is the player who did more damage to the boss."); #: npc/018-2-1/dustman.txt:186 #, no-c-format msgid "The MVP is the player who did more damage to the boss." msgstr "" #. code: mesq l("The Magic Council can be found at this city. They are the most powerful mages. If you have an impressive magical affinity, they may entitle you to have access to a Mana Stone."); #: npc/003-1/gladys.txt:49 #, no-c-format msgid "The Magic Council can be found at this city. They are the most powerful mages. If you have an impressive magical affinity, they may entitle you to have access to a Mana Stone." msgstr "" #. code: mesc l("The Magic Council finished the reform on their guest hall."); #: npc/functions/news.txt:300 #, no-c-format msgid "The Magic Council finished the reform on their guest hall." msgstr "" #. code: mesc l("The Magic Council lift Statues in honor of some people. But its guest hall is in reform!"); #: npc/functions/news.txt:320 #, no-c-format msgid "The Magic Council lift Statues in honor of some people. But its guest hall is in reform!" msgstr "" #. code: dispbottom l("The Mana Plane is currently out of reach."); #: npc/commands/event.txt:264 #, no-c-format msgid "The Mana Plane is currently out of reach." msgstr "" #. code: mes l("The Mana Stones were stolen, in evil hands have fallen!"); #: npc/003-1/mariusthebard.txt:75 #, no-c-format msgid "The Mana Stones were stolen, in evil hands have fallen!" msgstr "" #. code: mesc l("The Monster Army is currently sieging Tulimshar. There are hundreds of dangerous monsters out there right now."), 1; #: npc/002-3/doors.txt:30 #, no-c-format msgid "The Monster Army is currently sieging Tulimshar. There are hundreds of dangerous monsters out there right now." msgstr "" #. code: Name: "The Monster King" #: mob_db.conf:7590 #, no-c-format msgid "The Monster King" msgstr "" #. code: mesc l("The Monster King Army is attacking towns at random! Players already caused a loss of about @@ officers!", ($MK_TEMPVAR+rand2(-1,1))/5); #: npc/functions/news.txt:398 #, no-c-format msgid "The Monster King Army is attacking towns at random! Players already caused a loss of about @@ officers!" msgstr "" #. code: mesc l("The Monster King Army is occupying several towns! Brave players need to group and retake them!"); #: npc/functions/news.txt:392 #, no-c-format msgid "The Monster King Army is occupying several towns! Brave players need to group and retake them!" msgstr "" #. code: mesc l("The Monster King Army left the cities! What will happen next? Anxiety grows!"); #: npc/functions/news.txt:395 #, no-c-format msgid "The Monster King Army left the cities! What will happen next? Anxiety grows!" msgstr "" #. code: rif(TELEPORTERS & TP_BOSSR, l("The Monster King Fortress")), #: npc/024-1/teleporter.txt:33 #: npc/018-5/teleporter.txt:33 #: npc/009-1/teleporter.txt:33 #, no-c-format msgid "The Monster King Fortress" msgstr "" #. code: mesc l("The Monster King got so active in the past days, he even have a mirrored version of himself roaming the lands."); #: npc/functions/news.txt:170 #, no-c-format msgid "The Monster King got so active in the past days, he even have a mirrored version of himself roaming the lands." msgstr "" #. code: mesc l("The Monster King is on the move!"); #: npc/functions/news.txt:371 #, no-c-format msgid "The Monster King is on the move!" msgstr "" #. code: mesc l("The Monster King left Hurnscald! This is our chance! Saulc GM is assembling a team to TAKE OVER HURNSCALD!!"); #: npc/functions/news.txt:215 #, no-c-format msgid "The Monster King left Hurnscald! This is our chance! Saulc GM is assembling a team to TAKE OVER HURNSCALD!!" msgstr "" #. code: mesc l("The Monster King was so powerful! It is impossible to recover the artifact now, and everyone will die!"); #: npc/009-2/librarian.txt:86 #, no-c-format msgid "The Monster King was so powerful! It is impossible to recover the artifact now, and everyone will die!" msgstr "" #. code: 023-2,121,35,0 script The Monster King#NLib NPC_MONSTERKING,{ #: npc/023-2/mk.txt:7 #, no-c-format msgid "The Monster King#NLib" msgstr "" #. code: mesc l("The Mouboo is lying down on the grass."); #: npc/014-2/mouboo.txt:43 #, no-c-format msgid "The Mouboo is lying down on the grass." msgstr "" #. code: mesc l("The Mouboo seems to be lying in pain."); #: npc/014-2/mouboo.txt:33 #, no-c-format msgid "The Mouboo seems to be lying in pain." msgstr "" #. code: mesc l("The NPC responsible for buying raw gemstones from other NPCs has recovered since the last siege."); #: npc/functions/news.txt:315 #, no-c-format msgid "The NPC responsible for buying raw gemstones from other NPCs has recovered since the last siege." msgstr "" #. code: mesq l("The Pet Caring Guild will collect them after a while, and capture many others."); #: npc/017-1/pet_detective.txt:15 #, no-c-format msgid "The Pet Caring Guild will collect them after a while, and capture many others." msgstr "" #. code: mesn l("The Self-Serving Ice Well!"); #: npc/019-1/well.txt:9 #, no-c-format msgid "The Self-Serving Ice Well!" msgstr "" #. code: mes l("The Soul Menhir will attach your soul, so when you die, you'll appear where you last touched it."); #: npc/002-3/elmo.txt:51 #, no-c-format msgid "The Soul Menhir will attach your soul, so when you die, you'll appear where you last touched it." msgstr "" #. code: mesn l("The Story of Dimonds Cove"); #: npc/017-3/dimonds.txt:560 #, no-c-format msgid "The Story of Dimonds Cove" msgstr "" #. code: mesq l("The Supreme and Ultimate floors are just a WIP bonus. So if you don't find them on the five and report back, that'll do."); #: npc/018-2-1/dustman.txt:72 #, no-c-format msgid "The Supreme and Ultimate floors are just a WIP bonus. So if you don't find them on the five and report back, that'll do." msgstr "" #. code: l("The Team For A Better PvP says that @@ players were killed in fair matches!", format_number($PLAYERS_KILLED)), #: npc/functions/news.txt:356 #, no-c-format msgid "The Team For A Better PvP says that @@ players were killed in fair matches!" msgstr "" #. code: mesc l("The Throne Room is the last room. You can reactive any switch which turns itself off."); #: npc/021-1/yeti.txt:125 #, no-c-format msgid "The Throne Room is the last room. You can reactive any switch which turns itself off." msgstr "" #. code: mesc l("The Tulimshar Forge is also dealing with more complex materials, and not just Iron."); #: npc/functions/news.txt:265 #, no-c-format msgid "The Tulimshar Forge is also dealing with more complex materials, and not just Iron." msgstr "" #. code: l("The Tulimshar guards needs an freelance employee who would help us in our work. We are searching for people as you."), #: npc/003-1/lieutenantdausen.txt:89 #, no-c-format msgid "The Tulimshar guards needs an freelance employee who would help us in our work. We are searching for people as you." msgstr "" #. code: mesc l("The UDT Challenge will create a Gladiator Monster which should somehow emulate a PvP experience."); #: npc/003-13/arnea.txt:51 #, no-c-format msgid "The UDT Challenge will create a Gladiator Monster which should somehow emulate a PvP experience." msgstr "" #. code: mesq l("The Warriors have three other subclasses:"); #: npc/003-0-1/luca.txt:20 #, no-c-format msgid "The Warriors have three other subclasses:" msgstr "" #. code: l("The Wildlife"); #: npc/018-2-1/dustman.txt:87 #, no-c-format msgid "The Wildlife" msgstr "" #. code: mesq l("The Wizards have three other subclasses:"); #: npc/003-0-1/colin.txt:20 #, no-c-format msgid "The Wizards have three other subclasses:" msgstr "" #. code: mesq l("The World's Heart is at World's Edge. The *real* Ancient Families are the ones who broke it in parts and brought it to each town."); #: npc/020-7-1/sage.txt:210 #, no-c-format msgid "The World's Heart is at World's Edge. The *real* Ancient Families are the ones who broke it in parts and brought it to each town." msgstr "" #. code: mesn col(l("The Yeti King"), 3); #. code: Name: "The Yeti King" #: npc/001-7/celestia_bossfight.txt:101 #: mob_db.conf:1413 #: npc/001-7/celestia_bossfight.txt:47 #: npc/001-7/celestia_bossfight.txt:86 #: npc/001-7/celestia_bossfight.txt:104 #: npc/001-7/celestia_bossfight.txt:78 #: npc/001-7/celestia_bossfight.txt:82 #: npc/001-7/celestia_bossfight.txt:50 #: npc/001-7/celestia_bossfight.txt:44 #, no-c-format msgid "The Yeti King" msgstr "" #. code: dispbottom l("The Yetifly drops you off the cliff. Good job, noob."); #: npc/018-5/town.txt:117 #, no-c-format msgid "The Yetifly drops you off the cliff. Good job, noob." msgstr "" #. code: mesq l("The advantage of fighting with a ranged weapon is that you can stay out of the enemy's range. So there is no need to spend training on your resistance."); #: npc/012-1/gwendolyn.txt:87 #, no-c-format msgid "The advantage of fighting with a ranged weapon is that you can stay out of the enemy's range. So there is no need to spend training on your resistance." msgstr "" #. code: mesq l("The alliance also have a special program, called ##BGrand Hunter Quest##b, where you kill 10,000 of a monster and get great rewards."); #: npc/003-1/aidan.txt:90 #, no-c-format msgid "The alliance also have a special program, called ##BGrand Hunter Quest##b, where you kill 10,000 of a monster and get great rewards." msgstr "" #. code: mesc l("The alliance panicked, and allowed Demure, Pyndragon and Pihro on their board of members."); #: npc/functions/news.txt:190 #, no-c-format msgid "The alliance panicked, and allowed Demure, Pyndragon and Pihro on their board of members." msgstr "" #. code: mesc l("The alliance, in honor of previous event winners, built new statues on the Council Guest Hall."); #: npc/functions/news.txt:65 #, no-c-format msgid "The alliance, in honor of previous event winners, built new statues on the Council Guest Hall." msgstr "" #. code: mesc l("The announcement is: “Need a challenge? Or perhaps an Infinity +1 Sword? Try Heroes Hold today.”"); #: npc/functions/news.txt:108 #, no-c-format msgid "The announcement is: “Need a challenge? Or perhaps an Infinity +1 Sword? Try Heroes Hold today.”" msgstr "" #. code: mesq l("The answers might need to have whitespaces. DO NOT, BY ALL MEANS, insert two whitespaces instead of one."); #: npc/017-1/stranger.txt:66 #, no-c-format msgid "The answers might need to have whitespaces. DO NOT, BY ALL MEANS, insert two whitespaces instead of one." msgstr "" #. code: mesq l("The antennas by themselves mean nothing, I want to see you killing my ENEMIES, the pinkies!"); #: npc/012-1/hinnak.txt:132 #, no-c-format msgid "The antennas by themselves mean nothing, I want to see you killing my ENEMIES, the pinkies!" msgstr "" #. code: // mesc l("The average player level is @@", getguildavg(.@gid)); #: npc/guilds/management.txt:16 #, no-c-format msgid "The average player level is @@" msgstr "" #. code: l("The bank and item storage is shared between all characters within a same account."), #: npc/functions/bank.txt:159 #, no-c-format msgid "The bank and item storage is shared between all characters within a same account." msgstr "" #. code: mesc l("The basic magic attack from a Priest. No effect against Holy Monsters."); #: npc/003-0/priest.txt:70 #, no-c-format msgid "The basic magic attack from a Priest. No effect against Holy Monsters." msgstr "" #. code: mesq l("The best thing would be to let you make the bow by yourself. But I guess, that would go to far. And it would take ages to get a high quality bow."); #: npc/012-1/gwendolyn.txt:499 #, no-c-format msgid "The best thing would be to let you make the bow by yourself. But I guess, that would go to far. And it would take ages to get a high quality bow." msgstr "" #. code: mesq l("The biggest mine, where you could find Mana Stones in the past, is now entirely depleted. Not a single stone left."); #: npc/003-1/mariusthebard.txt:37 #, no-c-format msgid "The biggest mine, where you could find Mana Stones in the past, is now entirely depleted. Not a single stone left." msgstr "" #. code: mesq l("The birthday of me and my girlfriend is coming up. Bring me 12 @@ and I'll make the fertilizer for you.", getitemlink(CherryCake)); #: npc/003-1/tinris.txt:49 #, no-c-format msgid "The birthday of me and my girlfriend is coming up. Bring me 12 @@ and I'll make the fertilizer for you." msgstr "" #. code: mesc l("The blame of failure will be over you, but so will be the glory of success. There's no death penalty for others."), 1; #: npc/021-4/main.txt:118 #, no-c-format msgid "The blame of failure will be over you, but so will be the glory of success. There's no death penalty for others." msgstr "" #. code: mesc l("The boss can blind players. Blind will reduce hit rate and evasion in 25%."); #: npc/018-2-1/dustman.txt:190 #, no-c-format msgid "The boss can blind players. Blind will reduce hit rate and evasion in 25%." msgstr "" #. code: mesc l("The bottom-most the water, the better the bonus."); #: npc/017-3/chagashroom.txt:76 #, no-c-format msgid "The bottom-most the water, the better the bonus." msgstr "" #. code: npctalk3 l("The bow I gave you was a masterpiece."); #: npc/012-3/alan.txt:15 #, no-c-format msgid "The bow I gave you was a masterpiece." msgstr "" #. code: mesc l("The chest is unlocked and empty."); #: npc/functions/treasure.txt:9 #, no-c-format msgid "The chest is unlocked and empty." msgstr "" #. code: mesq l("The children are safe, aren't they...?"); #: npc/005-1/ayasha.txt:99 #, no-c-format msgid "The children are safe, aren't they...?" msgstr "" #. code: l("The children are safe, could you rent me your sword?"), L_Rent, #: npc/005-1/ayasha.txt:89 #, no-c-format msgid "The children are safe, could you rent me your sword?" msgstr "" #. code: mesc l("The city is still under repairs, but town square is safe already."), 1; #: npc/019-1/sign.txt:12 #, no-c-format msgid "The city is still under repairs, but town square is safe already." msgstr "" #. code: mesq l("The city only flourished because Janett Platinum had the idea to build city walls surrounding this city."); #: npc/017-1/misc.txt:36 #: npc/009-1/lynnthetraveler.txt:30 #: npc/003-1/ninathetraveler.txt:31 #: npc/020-1/misc.txt:33 #, no-c-format msgid "The city only flourished because Janett Platinum had the idea to build city walls surrounding this city." msgstr "" #. code: mesc l("The class master mix the powder with the slime inside the bottle, and makes some weird mixture."); #: npc/003-0-1/luca.txt:249 #: npc/003-0-1/colin.txt:249 #, no-c-format msgid "The class master mix the powder with the slime inside the bottle, and makes some weird mixture." msgstr "" #. code: mesq l("The cold climate is ideal for slimes, penguins, and other icy creatures. You can find lots of... ice, of course!"); #: npc/020-1/misc.txt:48 #: npc/012-1/dyrinthetraveler.txt:61 #: npc/017-1/misc.txt:64 #, no-c-format msgid "The cold climate is ideal for slimes, penguins, and other icy creatures. You can find lots of... ice, of course!" msgstr "" #. code: mesq l("The cooking contest is coming up, and I don't want to lose to @@... Halinarzo's cook is just THAT good.", l("Ryan")); #: npc/017-3/chef.txt:22 #, no-c-format msgid "The cooking contest is coming up, and I don't want to lose to @@... Halinarzo's cook is just THAT good." msgstr "" #. code: mesc l("The cost for Guild Vault is @@ GP.", .@price); #: npc/guilds/logs.txt:109 #, no-c-format msgid "The cost for Guild Vault is @@ GP." msgstr "" #. code: l("The cost to create a guild is @@ GP.", .@guild_price); #: npc/003-2/estard.txt:55 #, no-c-format msgid "The cost to create a guild is @@ GP." msgstr "" #. code: mesq l("The crops are under attack? That's terrible!"); #: npc/003-1/eomie.txt:34 #, no-c-format msgid "The crops are under attack? That's terrible!" msgstr "" #. code: mesq l("The curse was done by nobody less than... the Moubootaur."); #: npc/014-5-1/sagratha.txt:277 #, no-c-format msgid "The curse was done by nobody less than... the Moubootaur." msgstr "" #. code: mesc l("The defensive guy, with every support skill a mage could need."); #: npc/003-0-1/colin.txt:26 #, no-c-format msgid "The defensive guy, with every support skill a mage could need." msgstr "" #. code: mesc l("The demand for strong players raised everywhere. Even death penalty decreased, and GMs are doing better events now."); #: npc/functions/news.txt:235 #, no-c-format msgid "The demand for strong players raised everywhere. Even death penalty decreased, and GMs are doing better events now." msgstr "" #. code: mesq l("The desert climate means you'll find mostly maggots and scorpions. Their drops include cactus drinks, cake, knifes, black pearls, gold, and other common things."); #: npc/017-1/misc.txt:38 #: npc/003-1/ninathetraveler.txt:33 #: npc/020-1/misc.txt:35 #: npc/009-1/lynnthetraveler.txt:32 #, no-c-format msgid "The desert climate means you'll find mostly maggots and scorpions. Their drops include cactus drinks, cake, knifes, black pearls, gold, and other common things." msgstr "" #. code: mesq l("The doctor told me to move here after I got tuberculosis... But I like Tulimshar so much! Please bring me Tulimshar souvenirs, I'll pay you well!"); #: npc/020-4/baktar.txt:53 #, no-c-format msgid "The doctor told me to move here after I got tuberculosis... But I like Tulimshar so much! Please bring me Tulimshar souvenirs, I'll pay you well!" msgstr "" #. code: mesc l("The door is locked"); #: npc/017-1/estate.txt:145 #: npc/009-1/estate.txt:69 #: npc/017-1/estate.txt:69 #: npc/009-1/estate.txt:145 #: npc/012-1/estate.txt:69 #, no-c-format msgid "The door is locked" msgstr "" #. code: mesc l("The door is locked!"); #: npc/014-5/sagratha.txt:127 #: npc/014-5/sagratha.txt:56 #, no-c-format msgid "The door is locked!" msgstr "" #. code: npctalk3 l("The door is locked, you should speak to Carla about it."); #: npc/014-2/carla.txt:193 #, no-c-format msgid "The door is locked, you should speak to Carla about it." msgstr "" #. code: dispbottom l("The door is locked."); #: npc/020-7-1/sage.txt:40 #: npc/017-1/guild.txt:10 #, no-c-format msgid "The door is locked." msgstr "" #. code: mesc l("The door is password-protected, so your friends can enter but strangers stay outside."); #: npc/functions/estate.txt:160 #, no-c-format msgid "The door is password-protected, so your friends can enter but strangers stay outside." msgstr "" #. code: mesq l("The dyes are to disguise myself, I don't want to get caught. The potions are for safety, who knows what I'll face?"); #: npc/002-1/alige.txt:84 #, no-c-format msgid "The dyes are to disguise myself, I don't want to get caught. The potions are for safety, who knows what I'll face?" msgstr "" #. code: l("The easiest way to identify is: Mana Skills never target a single foe. This grimorium reports your Mana Skills."); #: npc/items/books.txt:189 #, no-c-format msgid "The easiest way to identify is: Mana Skills never target a single foe. This grimorium reports your Mana Skills." msgstr "" #. code: mesq l("The event starts hourly, when the minute clock hits zero. I'll tell everyone on this room when it starts and ends."); #: npc/018-2-1/dustman.txt:133 #, no-c-format msgid "The event starts hourly, when the minute clock hits zero. I'll tell everyone on this room when it starts and ends." msgstr "" #. code: mesc l("The famous PVP Arena, Quirino Voraz, can now be used by all players."); #: npc/functions/news.txt:54 #, no-c-format msgid "The famous PVP Arena, Quirino Voraz, can now be used by all players." msgstr "" #. code: mesc l("The farmer seems mad and in need of help. Will you help him?"); #: npc/012-1/hinnak.txt:23 #, no-c-format msgid "The farmer seems mad and in need of help. Will you help him?" msgstr "" #. code: mesq l("The fertile climate is ideal for mushrooms. You can also find lots of wood."); #: npc/003-1/ninathetraveler.txt:46 #: npc/009-1/lynnthetraveler.txt:45 #: npc/017-1/misc.txt:51 #: npc/012-1/dyrinthetraveler.txt:33 #, no-c-format msgid "The fertile climate is ideal for mushrooms. You can also find lots of wood." msgstr "" #. code: mesq l("The first one is easy."); #: npc/017-1/stranger.txt:79 #, no-c-format msgid "The first one is easy." msgstr "" #. code: l("The first page contains the universal rules that have been agreed upon throughout the land."); #: npc/functions/game-rules.txt:40 #, no-c-format msgid "The first page contains the universal rules that have been agreed upon throughout the land." msgstr "" #. code: mesc l("The first stage is on the desert canyons. You must give a full circle on the canyon in 90 seconds."); #: npc/018-2-1/dustman.txt:176 #, no-c-format msgid "The first stage is on the desert canyons. You must give a full circle on the canyon in 90 seconds." msgstr "" #. code: mesq l("The first trial is simple, I'm not doing anything in special. Bring me 1 @@, or 200 @@ and 20 @@.", getitemlink(DivineApple), getitemlink(SilkCocoon), getitemlink(ChocolateMouboo)); #: npc/003-0-1/luca.txt:113 #: npc/003-0-1/colin.txt:113 #, no-c-format msgid "The first trial is simple, I'm not doing anything in special. Bring me 1 @@, or 200 @@ and 20 @@." msgstr "" #. code: mes l("The fishing rod allows a quick income by selling fishes. However, reaching the fisherman might require some exploration... The whole world is full of secrets."); #: npc/003-2/lua.txt:204 #, no-c-format msgid "The fishing rod allows a quick income by selling fishes. However, reaching the fisherman might require some exploration... The whole world is full of secrets." msgstr "" #. code: mesc l("The foretold Call Of Dusty event quest is also now available for PVP Parties."); #: npc/functions/news.txt:56 #, no-c-format msgid "The foretold Call Of Dusty event quest is also now available for PVP Parties." msgstr "" #. code: mesc l("The full-attack guy. Two hand swords works best!"); #: npc/003-0-1/luca.txt:24 #, no-c-format msgid "The full-attack guy. Two hand swords works best!" msgstr "" #. code: mesc l("The full-defense guy. Most skills require a shield."); #: npc/003-0-1/luca.txt:26 #, no-c-format msgid "The full-defense guy. Most skills require a shield." msgstr "" #. code: npctalk3 l("The gates are firmly shut, no amount of force will break them."); #: npc/015-8/sealedshrine.txt:621 #, no-c-format msgid "The gates are firmly shut, no amount of force will break them." msgstr "" #. code: mesq l("The giant boogeyman!"); #: npc/002-1/billybons.txt:61 #, no-c-format msgid "The giant boogeyman!" msgstr "" #. code: mesc l("The girl turns around and you hear her sniffing, she is probably crying..."); #: npc/018-4-2/susanne.txt:94 #, no-c-format msgid "The girl turns around and you hear her sniffing, she is probably crying..." msgstr "" #. code: mes l("The great prize is @@.", .@prize$); #: npc/functions/mobhunter.txt:187 #, no-c-format msgid "The great prize is @@." msgstr "" #. code: mes l("The great prize is to unlock a pet!"); #: npc/functions/mobhunter.txt:189 #, no-c-format msgid "The great prize is to unlock a pet!" msgstr "" #. code: mesq l("The greater the distance to your target is, the more important is the strength and direction of the wind. Even if you are exploring a cave, there might be air flow caused by the corners in the cave."); #: npc/012-1/gwendolyn.txt:154 #, no-c-format msgid "The greater the distance to your target is, the more important is the strength and direction of the wind. Even if you are exploring a cave, there might be air flow caused by the corners in the cave." msgstr "" #. code: mesq l("The group of warriors which went into the cave to rescue my precious Cindy still haven't returned... I'm worried with them, too..."); #: npc/019-2/angela.txt:74 #, no-c-format msgid "The group of warriors which went into the cave to rescue my precious Cindy still haven't returned... I'm worried with them, too..." msgstr "" #. code: mesc l("The guard eyes you with suspcion."); #: npc/024-1/guard.txt:32 #, no-c-format msgid "The guard eyes you with suspcion." msgstr "" #. code: mesq l("The house is a mess. They need me here. Also."); #: npc/020-7-1/sage.txt:121 #, no-c-format msgid "The house is a mess. They need me here. Also." msgstr "" #. code: mesq l("The inn north of me still haven't opened, which is a shame. I guess their cassino got too expensive."); #: npc/003-1/itka.txt:9 #, no-c-format msgid "The inn north of me still haven't opened, which is a shame. I guess their cassino got too expensive." msgstr "" #. code: mesc l("The item must have a previous bonus, which WILL BE LOST!"), 1; #: npc/craft/tweak.txt:46 #, no-c-format msgid "The item must have a previous bonus, which WILL BE LOST!" msgstr "" #. code: mesc l("The item will be lost forever."); #: npc/014-2/mouboo.txt:88 #: npc/020-4/baktar.txt:94 #, no-c-format msgid "The item will be lost forever." msgstr "" #. code: mes l("The kid is not paying attention to you."); #: npc/005-1/ayasha.txt:308 #: npc/005-1/ayasha.txt:370 #: npc/005-1/ayasha.txt:325 #: npc/005-1/ayasha.txt:385 #: npc/005-1/ayasha.txt:355 #: npc/005-1/ayasha.txt:340 #, no-c-format msgid "The kid is not paying attention to you." msgstr "" #. code: mesq l("The last task I could give you is to exterminate 200 @@. They actually stop miners progress on the mine.", getmonsterlink(BlackScorpion)); #: npc/007-1/tycoon.txt:133 #, no-c-format msgid "The last task I could give you is to exterminate 200 @@. They actually stop miners progress on the mine." msgstr "" #. code: mesq l("The last time they were seen... They went to explore the Desert Temple. None returned alive."); #: npc/012-2/khafar.txt:64 #, no-c-format msgid "The last time they were seen... They went to explore the Desert Temple. None returned alive." msgstr "" #. code: mes l("The lifestone pendant allows you a quicker HP recovery. Life is more important than defense."); #: npc/003-2/lua.txt:208 #, no-c-format msgid "The lifestone pendant allows you a quicker HP recovery. Life is more important than defense." msgstr "" #. code: dispbottom l("The lockpick broke."); #: npc/functions/lockpicks.txt:98 #: npc/functions/lockpicks.txt:77 #, no-c-format msgid "The lockpick broke." msgstr "" #. code: mes l("The mage thief tried to all power absorb,"); #: npc/003-1/mariusthebard.txt:79 #, no-c-format msgid "The mage thief tried to all power absorb," msgstr "" #. code: mesq l("The maggots will spawn in @@ at random.", b(l("60 seconds"))); #: npc/005-1-1/main.txt:56 #, no-c-format msgid "The maggots will spawn in @@ at random." msgstr "" #. code: mesq l("The magic council have only a handful set of them, and they let only the most skilled ones get it."); #: npc/003-1/mariusthebard.txt:39 #, no-c-format msgid "The magic council have only a handful set of them, and they let only the most skilled ones get it." msgstr "" #. code: dispbottom l("The mana bridge is closed at the moment."); #: npc/commands/event.txt:337 #: npc/commands/event.txt:343 #, no-c-format msgid "The mana bridge is closed at the moment." msgstr "" #. code: mes l("The mana war stroke, and many people died,"); #: npc/003-1/mariusthebard.txt:74 #, no-c-format msgid "The mana war stroke, and many people died," msgstr "" #. code: mesq l("The mayor, Rakinorf, is probably on the Inn upstairs, drinking himself to death."); #: npc/012-7/airlia.txt:110 #: npc/012-7/airlia.txt:99 #, no-c-format msgid "The mayor, Rakinorf, is probably on the Inn upstairs, drinking himself to death." msgstr "" #. code: mes l("The message cannot be empty"); #: npc/commands/scheduled-broadcasts.txt:15 #, no-c-format msgid "The message cannot be empty" msgstr "" #. code: mes l("The mighty Mana Stone does not reacts against you."); #: npc/011-1/manastone.txt:25 #, no-c-format msgid "The mighty Mana Stone does not reacts against you." msgstr "" #. code: mesc l("The miner goes to count your stuff again."); #: npc/007-1/caelum.txt:124 #, no-c-format msgid "The miner goes to count your stuff again." msgstr "" #. code: mesc l("The mines beyond this point have been shut at 280 AT because Terranite. You've been warned!"); #: npc/015-5/sign.txt:11 #, no-c-format msgid "The mines beyond this point have been shut at 280 AT because Terranite. You've been warned!" msgstr "" #. code: mes l("The monsters on each Heroes Hold Dungeon will drop @@, a coin which can only be found here.", getitemlink(HeroCoin)); #: npc/018-2-1/warps.txt:113 #, no-c-format msgid "The monsters on each Heroes Hold Dungeon will drop @@, a coin which can only be found here." msgstr "" #. code: mesq l("The more levels and intelligence you have, more likely the Mana Stone will grant you more Magic Power. But that means nothing."); #: npc/003-1/jakod.txt:44 #, no-c-format msgid "The more levels and intelligence you have, more likely the Mana Stone will grant you more Magic Power. But that means nothing." msgstr "" #. code: mesq l("The most famous nymphs, are those who wear stuff made of Snake Skin."); #: npc/018-5-2/leona.txt:31 #, no-c-format msgid "The most famous nymphs, are those who wear stuff made of Snake Skin." msgstr "" #. code: mesq l("The most important thing to improve is your dexterity. When you use a bow, it is your dexterity that determines if you are able to hit your enemy where it hurts most."); #: npc/012-1/gwendolyn.txt:96 #, no-c-format msgid "The most important thing to improve is your dexterity. When you use a bow, it is your dexterity that determines if you are able to hit your enemy where it hurts most." msgstr "" #. code: mesq l("The most powerful spells can, sometimes, summon some monster you didn't wanted to."); #: npc/014-5-1/sagratha.txt:393 #, no-c-format msgid "The most powerful spells can, sometimes, summon some monster you didn't wanted to." msgstr "" #. code: mesc l("The mouboo is sleeping soundly. The curse is still there."); #: npc/014-2/mouboo.txt:177 #, no-c-format msgid "The mouboo is sleeping soundly. The curse is still there." msgstr "" #. code: mesc l("The mouboo looks a bit less sickly. But this is not enough."); #: npc/014-2/mouboo.txt:117 #, no-c-format msgid "The mouboo looks a bit less sickly. But this is not enough." msgstr "" #. code: mesc l("The mouboo looks a bit more healthy. A little more should do."); #: npc/014-2/mouboo.txt:114 #, no-c-format msgid "The mouboo looks a bit more healthy. A little more should do." msgstr "" #. code: mesc l("The mouboo seems to want to thank you, but is still too weak. Let's finish this healing."); #: npc/014-2/mouboo.txt:111 #, no-c-format msgid "The mouboo seems to want to thank you, but is still too weak. Let's finish this healing." msgstr "" #. code: mesc l("The mouboo still looks terrible, but you can see a small difference."); #: npc/014-2/mouboo.txt:120 #, no-c-format msgid "The mouboo still looks terrible, but you can see a small difference." msgstr "" #. code: mesq l("The nanorob-- err, the *magic* will seal all your wounds. You trust Basil, right?"); #: npc/017-3/dimonds.txt:609 #, no-c-format msgid "The nanorob-- err, the *magic* will seal all your wounds. You trust Basil, right?" msgstr "" #. code: mesc l("The new inhabitants from the Land Of Fire are welcome, and some are still sheltering, like the Silversmith."); #: npc/functions/news.txt:198 #, no-c-format msgid "The new inhabitants from the Land Of Fire are welcome, and some are still sheltering, like the Silversmith." msgstr "" #. code: l("The next page begins to list the complex trading laws and political rules."), #: npc/functions/game-rules.txt:45 #, no-c-format msgid "The next page begins to list the complex trading laws and political rules." msgstr "" #. code: mesc l("The number of players must be precise, meaning if someone doesn't joins,"); #: npc/012-1/guards.txt:244 #, no-c-format msgid "The number of players must be precise, meaning if someone doesn't joins," msgstr "" #. code: mesq l("The nurse... The nurse is... Doing all she can... To help me, though."); #: npc/009-4/yumi.txt:21 #, no-c-format msgid "The nurse... The nurse is... Doing all she can... To help me, though." msgstr "" #. code: mesc l("The objective of this event is to ##Bslay the Monster Admiral##b."); #: npc/012-1/guards.txt:236 #, no-c-format msgid "The objective of this event is to ##Bslay the Monster Admiral##b." msgstr "" #. code: mesc l("The offensive guy, with every attack skill a mage could need."); #: npc/003-0-1/colin.txt:22 #, no-c-format msgid "The offensive guy, with every attack skill a mage could need." msgstr "" #. code: mesq l("The ones around here are specially nasty. They steal stuff and seal them on 'present boxes', just to amuse as people try to open those..."); #: npc/019-1-1/miler.txt:103 #, no-c-format msgid "The ones around here are specially nasty. They steal stuff and seal them on 'present boxes', just to amuse as people try to open those..." msgstr "" #. code: npctalkonce any(l("You cannot decipher what's written in there."), l("It's written in Mananese, you cannot read."), l("It's full of Mouboo drawings."), l("This note is too old and difficult to read."), l("The only readable thing is an old stain of blood."), l("This note is not interesting, maybe the obelisk is more.")); #: npc/015-8-1/puzzle.txt:88 #, no-c-format msgid "The only readable thing is an old stain of blood." msgstr "" #. code: mesq l("The other one claims to be a dangerous bandit and to teach how to steal from monsters!"); #: npc/019-1-1/miler.txt:71 #, no-c-format msgid "The other one claims to be a dangerous bandit and to teach how to steal from monsters!" msgstr "" #. code: mesc l("The pan is empty, but it smells like fresh cookies."); #: npc/014-5-1/objects.txt:9 #, no-c-format msgid "The pan is empty, but it smells like fresh cookies." msgstr "" #. code: mesc l("The party dungeon is still under maintenance, but it shall soon be liberated. The disaster was so big, all mobs are different."); #: npc/functions/news.txt:192 #, no-c-format msgid "The party dungeon is still under maintenance, but it shall soon be liberated. The disaster was so big, all mobs are different." msgstr "" #. code: mesc l("The passwords doesn't match."), 1; #: npc/017-8/doorbell.txt:104 #: npc/017-7/doorbell.txt:104 #: npc/functions/estate.txt:223 #: npc/009-7/doorbell.txt:104 #: npc/012-8/doorbell.txt:104 #: npc/009-6/doorbell.txt:104 #, no-c-format msgid "The passwords doesn't match." msgstr "" #. code: mapannounce "016-7", l("The pirate ship captain appear! TAKE CARE!!"), bc_map; #: npc/016-7/main.txt:28 #, no-c-format msgid "The pirate ship captain appear! TAKE CARE!!" msgstr "" #. code: mesq l("The potion is baked, you have thirty five minutes! Read as fast as you can, don't miss details!"); #: npc/003-0-1/colin.txt:257 #: npc/003-0-1/luca.txt:257 #, no-c-format msgid "The potion is baked, you have thirty five minutes! Read as fast as you can, don't miss details!" msgstr "" #. code: npctalk l("The power of Soren's House kicks @@ like a game master.", strcharinfo(0)); #: npc/soren-2/main.txt:170 #, no-c-format msgid "The power of Soren's House kicks @@ like a game master." msgstr "" #. code: mesc l("The pressure you did made the door burst open. It is unusually quiet inside..."); #: npc/014-5/sagratha.txt:136 #, no-c-format msgid "The pressure you did made the door burst open. It is unusually quiet inside..." msgstr "" #. code: mesq l("The previous mayor was an amazing mayor, but even so, he lost the office after the Monster King attacked."); #: npc/012-2/rakinorf.txt:184 #, no-c-format msgid "The previous mayor was an amazing mayor, but even so, he lost the office after the Monster King attacked." msgstr "" #. code: mesc l("The price raises hourly, don't leave to make it on the last day!"); #: npc/017-3/loratay.txt:31 #, no-c-format msgid "The price raises hourly, don't leave to make it on the last day!" msgstr "" #. code: mes l("The prizes are only for the top 10, but Loratay on Land Of Fire Village can make a dress for you."); #: npc/001-11/Demure.txt:170 #, no-c-format msgid "The prizes are only for the top 10, but Loratay on Land Of Fire Village can make a dress for you." msgstr "" #. code: mesq l("The problem is that Halinarzo was destroyed in the never-ending war and was just recently rebuilt."); #: npc/003-2/lua.txt:154 #, no-c-format msgid "The problem is that Halinarzo was destroyed in the never-ending war and was just recently rebuilt." msgstr "" #. code: mesq l("The problem is... The slimes ate the keys for the chests. This is not the first time such thing happens."); #: npc/012-2/helena.txt:107 #, no-c-format msgid "The problem is... The slimes ate the keys for the chests. This is not the first time such thing happens." msgstr "" #. code: mesc l("The project is involving only a small group of members, but would welcome anyone who knows how to assist in development."); #: npc/017-1/roger.txt:157 #, no-c-format msgid "The project is involving only a small group of members, but would welcome anyone who knows how to assist in development." msgstr "" #. code: dispbottom l("The real Monster King is probably on his fortress. It'll take more than that to take him down."); #: npc/functions/gmbot.txt:39 #, no-c-format msgid "The real Monster King is probably on his fortress. It'll take more than that to take him down." msgstr "" #. code: mesq l("The register fee is 2000 GP."); #: npc/003-1/aidan.txt:12 #, no-c-format msgid "The register fee is 2000 GP." msgstr "" #. code: mesc l("You can rent this house to make it yours.") + " " + l("The rent lasts 30 days."); #: npc/024-13/manager.txt:48 #: npc/functions/estate.txt:158 #, no-c-format msgid "The rent lasts 30 days." msgstr "" #. code: mesc l("The sailor chugs his beer."); #: npc/002-1/billybons.txt:19 #, no-c-format msgid "The sailor chugs his beer." msgstr "" #. code: mesc l("The sailor turns his back to you."); #: npc/002-1/billybons.txt:90 #, no-c-format msgid "The sailor turns his back to you." msgstr "" #. code: mesc l("The sailors take you aboard their ship."); #: npc/000-0/sailors.txt:99 #, no-c-format msgid "The sailors take you aboard their ship." msgstr "" #. code: mesq l("The sea route I take is very dangerous, and full of pirates. You're too weak to travel with me."); #: npc/016-1/captain.txt:149 #, no-c-format msgid "The sea route I take is very dangerous, and full of pirates. You're too weak to travel with me." msgstr "" #. code: npctalk3 l("The seal retaliates! It was super effective. You are dead!"); #: npc/015-8/sealedshrine.txt:417 #: npc/015-8/sealedshrine.txt:439 #: npc/015-8/sealedshrine.txt:428 #, no-c-format msgid "The seal retaliates! It was super effective. You are dead!" msgstr "" #. code: npctalk3 l("The seal was broken!"); #: npc/015-8/sealedshrine.txt:306 #: npc/015-8/sealedshrine.txt:220 #: npc/015-8/sealedshrine.txt:392 #, no-c-format msgid "The seal was broken!" msgstr "" #. code: npctalk3 l("The seals having been broken, the barrier was weakened! You did it! The path is now open!"); #: npc/015-8/sealedshrine.txt:485 #, no-c-format msgid "The seals having been broken, the barrier was weakened! You did it! The path is now open!" msgstr "" #. code: mesc l("The second stage is in the first cave to northwest you can find."); #: npc/018-2-1/dustman.txt:177 #, no-c-format msgid "The second stage is in the first cave to northwest you can find." msgstr "" #. code: mesq l("The ship can bring you to the town of Hurnscald, but we have a problem: It is currently being occupied by a Monster Army."); #: npc/003-2/lua.txt:234 #, no-c-format msgid "The ship can bring you to the town of Hurnscald, but we have a problem: It is currently being occupied by a Monster Army." msgstr "" #. code: dispbottom l("The ship is locked, probably unable to leave port."); #: npc/003-1/ship.txt:33 #, no-c-format msgid "The ship is locked, probably unable to leave port." msgstr "" #. code: mesq l("The sides accept only one adventurer. You'll also lose access to General Chat upon joining, and will have to use #world."); #: npc/001-1/bgmaster.txt:19 #, no-c-format msgid "The sides accept only one adventurer. You'll also lose access to General Chat upon joining, and will have to use #world." msgstr "" #. code: mesc l("The singularities keep arming themselves up again, so I have roughly five minutes between first disarm and entering here."); #: npc/soren/main.txt:49 #, no-c-format msgid "The singularities keep arming themselves up again, so I have roughly five minutes between first disarm and entering here." msgstr "" #. code: mesq l("The situation is different if someone from Hurnscald went to her rescue. That's why I ask you to help my Cindy."); #: npc/020-7-1/sage.txt:305 #, no-c-format msgid "The situation is different if someone from Hurnscald went to her rescue. That's why I ask you to help my Cindy." msgstr "" #. code: mesq l("The situation is too serious to you be lying... Please, go fetch the items..."); #: npc/003-1/eomie.txt:48 #, no-c-format msgid "The situation is too serious to you be lying... Please, go fetch the items..." msgstr "" #. code: mesc l("The snowstorm at Nivalis has ceased, but the Monster King led a massively huge army to siege Nivalis."); #: npc/functions/news.txt:166 #, no-c-format msgid "The snowstorm at Nivalis has ceased, but the Monster King led a massively huge army to siege Nivalis." msgstr "" #. code: mesq l("The soldiers are resting at the moment."); #: npc/001-1/bgmaster.txt:29 #, no-c-format msgid "The soldiers are resting at the moment." msgstr "" #. code: dispbottom l("The spell fails!"); #: npc/magic/limerizer.txt:46 #: npc/magic/stoneheart.txt:51 #: npc/magic/cuteheart.txt:47 #: npc/magic/fairykingdom.txt:47 #: npc/magic/kalboo.txt:47 #: npc/magic/frozenheart.txt:51 #: npc/magic/kalwulf.txt:47 #: npc/magic/kalspike.txt:47 #: npc/magic/halhiss.txt:53 #: npc/magic/dragokin.txt:49 #: npc/magic/kalmurk.txt:52 #: npc/magic/plantkingdom.txt:46 #, no-c-format msgid "The spell fails!" msgstr "" #. code: npctalk3 l("The stairs lead to nowhere. However, there is a magic sigil on the bottom."); #: npc/018-2-1/warps.txt:31 #, no-c-format msgid "The stairs lead to nowhere. However, there is a magic sigil on the bottom." msgstr "" #. code: mesc l("The statue doesn't replies."); #: npc/015-8/sealedshrine.txt:545 #, no-c-format msgid "The statue doesn't replies." msgstr "" #. code: mesq l("The stolen christmas boxes!! Christmas is RUINED!!!"); #: npc/019-4-1/chief.txt:169 #, no-c-format msgid "The stolen christmas boxes!! Christmas is RUINED!!!" msgstr "" #. code: mesq l("The storehouse here is overrun with house maggots."); #: npc/005-1/zegas.txt:30 #, no-c-format msgid "The storehouse here is overrun with house maggots." msgstr "" #. code: mesq l("The storehouse is still over run with house maggots."); #: npc/005-1/zegas.txt:42 #, no-c-format msgid "The storehouse is still over run with house maggots." msgstr "" #. code: mesc l("The strategy is simple. When you hit the enemy, walk one or two tiles backwards."); #: npc/002-1/peter.txt:159 #, no-c-format msgid "The strategy is simple. When you hit the enemy, walk one or two tiles backwards." msgstr "" #. code: npctalk3 l("The sword glows too much. Perhaps @@ could take it.", $NLIB_HIGHNAME$); #: npc/023-2/lightbringer.txt:13 #, no-c-format msgid "The sword glows too much. Perhaps @@ could take it." msgstr "" #. code: mesc l("The title is transferred when the MVP is killed (either in PVP or by the boss), or when time runs out."); #: npc/018-2-1/dustman.txt:187 #, no-c-format msgid "The title is transferred when the MVP is killed (either in PVP or by the boss), or when time runs out." msgstr "" #. code: rif(.@n == 6 && countitem(BrokenWarpCrystal), l("The warp crystal broke.")), #: npc/012-2/rakinorf.txt:95 #, no-c-format msgid "The warp crystal broke." msgstr "" #. code: mesc l("The warrior turns towards you, grinning broadly."); #: npc/012-2/khafar.txt:21 #, no-c-format msgid "The warrior turns towards you, grinning broadly." msgstr "" #. code: dispbottom l("The water was too shallow..."); #: npc/017-1/drowned_man.txt:125 #, no-c-format msgid "The water was too shallow..." msgstr "" #. code: mesc l("The well-round guy, with reasonable def, attack, and support skills."); #: npc/003-0-1/luca.txt:22 #, no-c-format msgid "The well-round guy, with reasonable def, attack, and support skills." msgstr "" #. code: mesq l("The whole team is very distressed, too. Could you take the opportunity to see if the team is putting the blame on Peetu? Thanks in advance."); #: npc/020-7-1/oskari.txt:123 #, no-c-format msgid "The whole team is very distressed, too. Could you take the opportunity to see if the team is putting the blame on Peetu? Thanks in advance." msgstr "" #. code: mesq l("The wind is blowing from @@.", .@wd$[.@wdIndex]); #: npc/012-1/gwendolyn.txt:244 #, no-c-format msgid "The wind is blowing from @@." msgstr "" #. code: mesc l("The window appears to be unlocked. It might have been open some time ago."); #: npc/014-5-1/objects.txt:41 #, no-c-format msgid "The window appears to be unlocked. It might have been open some time ago." msgstr "" #. code: mesc l("The wine wasn't ready yet and you lost it..."), 1; #: npc/017-3/chagashroom.txt:143 #, no-c-format msgid "The wine wasn't ready yet and you lost it..." msgstr "" #. code: mesc l("The wise guy, which doesn't relies on magic, and loves summon."); #: npc/003-0-1/colin.txt:24 #, no-c-format msgid "The wise guy, which doesn't relies on magic, and loves summon." msgstr "" #. code: mesc l("The wood bends a little, but doesn't breaks."); #: npc/012-1/jack.txt:108 #, no-c-format msgid "The wood bends a little, but doesn't breaks." msgstr "" #. code: mesq l("The wood, Jack the Lumberjack used to deliver me, but he isn't delivering anymore. And the string was imported from Halinarzo."); #: npc/012-3/alan.txt:46 #, no-c-format msgid "The wood, Jack the Lumberjack used to deliver me, but he isn't delivering anymore. And the string was imported from Halinarzo." msgstr "" #. code: mesq l("The world belong to Mouboos. They are sublime creatures!"); #: npc/014-5-1/sagratha.txt:344 #, no-c-format msgid "The world belong to Mouboos. They are sublime creatures!" msgstr "" #. code: if (@n == 1) dispbottom l("The world is spiniiiiiiiing..."); #: npc/001-4/mushroom.txt:10 #, no-c-format msgid "The world is spiniiiiiiiing..." msgstr "" #. code: mes l("The... Mou... Boo... Taur..."); #: npc/014-2/mouboo.txt:147 #, no-c-format msgid "The... Mou... Boo... Taur..." msgstr "" #. code: mesq l("Their economy provide many edible items and potions."); #: npc/003-1/ninathetraveler.txt:48 #: npc/012-1/dyrinthetraveler.txt:35 #: npc/017-1/misc.txt:53 #: npc/009-1/lynnthetraveler.txt:47 #, no-c-format msgid "Their economy provide many edible items and potions." msgstr "" #. code: mesq l("Their first stop was Hurnscald, so please go to Hurnscald Townhall, and speak with the mayor, he can help you getting there. You can't reach there normally, after all."); #: npc/009-2/librarian.txt:127 #, no-c-format msgid "Their first stop was Hurnscald, so please go to Hurnscald Townhall, and speak with the mayor, he can help you getting there. You can't reach there normally, after all." msgstr "" #. code: mesq l("Their main tasks are ensuring trade, protecting the cities from monster invasions, and guarding the Mana Stones."); #: npc/003-1/gladys.txt:62 #, no-c-format msgid "Their main tasks are ensuring trade, protecting the cities from monster invasions, and guarding the Mana Stones." msgstr "" #. code: mesq l("Then I craft some new type of strong desert shirt, to protect users from snakes and sunlight."); #: npc/010-2/sawis.txt:32 #, no-c-format msgid "Then I craft some new type of strong desert shirt, to protect users from snakes and sunlight." msgstr "" #. code: mesq l("Then I returned to Tulimshar. Now I do research, vote on the Magic Council meetings, and I also teach young mages about Transmutation magic."); #: npc/003-0-1/audsbel.txt:75 #, no-c-format msgid "Then I returned to Tulimshar. Now I do research, vote on the Magic Council meetings, and I also teach young mages about Transmutation magic." msgstr "" #. code: mesq l("Then I'll be sure you can't talk again."); #: npc/009-1/charles.txt:177 #, no-c-format msgid "Then I'll be sure you can't talk again." msgstr "" #. code: mes l("Then along came a soul as happy as can be"); #: npc/003-1/mariusthebard.txt:100 #, no-c-format msgid "Then along came a soul as happy as can be" msgstr "" #. code: // l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."), #: npc/functions/random-talk.txt:130 #, no-c-format msgid "Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them." msgstr "" #. code: mesq l("Then could you perhaps kill 12 @@ for me?!", getmonsterlink(Piou)); #: npc/002-1/dan.txt:41 #, no-c-format msgid "Then could you perhaps kill 12 @@ for me?!" msgstr "" #. code: mesq l("Then please bring me this, so I can help you back."); #: npc/021-1/yeti.txt:106 #, no-c-format msgid "Then please bring me this, so I can help you back." msgstr "" #. code: mesq l("Then you should look in buying Caffeinne. Curse is a status ailment which reduces your attack, nullifies your luck and makes you a snail. Simple Curses can be cured with time, too."); #: npc/012-4/wyara.txt:95 #, no-c-format msgid "Then you should look in buying Caffeinne. Curse is a status ailment which reduces your attack, nullifies your luck and makes you a snail. Simple Curses can be cured with time, too." msgstr "" #. code: mesc l("Then you'll be able to buy furniture and utility."); #: npc/functions/estate.txt:159 #: npc/024-13/manager.txt:49 #, no-c-format msgid "Then you'll be able to buy furniture and utility." msgstr "" #. code: mesq lg("Then, would you like me to transform one of your gems?"); #: npc/007-1/pylon.txt:24 #, no-c-format msgid "Then, would you like me to transform one of your gems?#0" msgstr "" #. code: mesq lg("Then, would you like me to transform one of your gems?"); #: npc/007-1/pylon.txt:24 #, no-c-format msgid "Then, would you like me to transform one of your gems?#1" msgstr "" #. code: rif(.@q1 == 0, l("There are Monster Attacks every month, how do you have time for tea parties?!")), L_MainQuest, #: npc/012-7/celestia.txt:26 #, no-c-format msgid "There are Monster Attacks every month, how do you have time for tea parties?!" msgstr "" #. code: l("There are banks all over the world. Usually every important village or city has one."), #: npc/005-5/nylo.txt:112 #, no-c-format msgid "There are banks all over the world. Usually every important village or city has one." msgstr "" #. code: mesq l("There are five floors, and they're all very dangerous. But there are riches to be found."); #: npc/008-0/master.txt:25 #, no-c-format msgid "There are five floors, and they're all very dangerous. But there are riches to be found." msgstr "" #. code: mesq l("There are four basic class:"); #: npc/017-4/pyndragon.txt:94 #, no-c-format msgid "There are four basic class:" msgstr "" #. code: mesq l("There are many key combinations, press F1 to see a short list of them!"); #: npc/005-7/trainer.txt:470 #, no-c-format msgid "There are many key combinations, press F1 to see a short list of them!" msgstr "" #. code: mesc l("There are only @@ pins to set.", .@d); #: npc/functions/TODO.txt:53 #, no-c-format msgid "There are only @@ pins to set." msgstr "" #. code: mesq l("There are only a few pages missing."); #: npc/020-7-1/ensio.txt:25 #, no-c-format msgid "There are only a few pages missing." msgstr "" #. code: mes l("There are people in the world who need help!"); #: npc/005-7/trainer.txt:384 #, no-c-format msgid "There are people in the world who need help!" msgstr "" #. code: mesc l("There are rumors of a grand prize to whoever gets lucky on that machine."); #: npc/functions/news.txt:262 #, no-c-format msgid "There are rumors of a grand prize to whoever gets lucky on that machine." msgstr "" #. code: mesq l("There are secret caves on this city. In fact, Tulimshar holds many misteries."); #: npc/003-1/sailors.txt:47 #, no-c-format msgid "There are secret caves on this city. In fact, Tulimshar holds many misteries." msgstr "" #. code: mesc l("There are some old rusty knives on the table. Would you like to take one?"); #: npc/002-1/knife.txt:18 #, no-c-format msgid "There are some old rusty knives on the table. Would you like to take one?" msgstr "" #. code: mes l("There are some sailors near the forge. Think outside the box - or rather, inside it, unless you have a fortune to buy the items."); #: npc/003-2/lua.txt:213 #, no-c-format msgid "There are some sailors near the forge. Think outside the box - or rather, inside it, unless you have a fortune to buy the items." msgstr "" #. code: mesq l("There are some slimes around in the deeper parts of the library. Remember to kill them alone, and beware, if they kill themselves it won't count."); #: npc/020-7-1/janitors.txt:50 #, no-c-format msgid "There are some slimes around in the deeper parts of the library. Remember to kill them alone, and beware, if they kill themselves it won't count." msgstr "" #. code: mes l("There are some stones scattered around the world that mark your point of return in case of defeats. Some ship chests may also serve as a return point. You can also select some beds in case of defeats."); #: npc/005-7/trainer.txt:295 #, no-c-format msgid "There are some stones scattered around the world that mark your point of return in case of defeats. Some ship chests may also serve as a return point. You can also select some beds in case of defeats." msgstr "" #. code: mesc l("There are still some monsters left! Do you want to abort the quest?"); #: npc/002-2/doors.txt:22 #, no-c-format msgid "There are still some monsters left! Do you want to abort the quest?" msgstr "" #. code: mesq l("There are three kind of monsters which frequently attacks our fair vessel."); #: npc/002-1/peter.txt:111 #, no-c-format msgid "There are three kind of monsters which frequently attacks our fair vessel." msgstr "" #. code: mesc l("There are three singularities on this island. If I disarm more than one, I'll have a penalty."); #: npc/soren/main.txt:46 #, no-c-format msgid "There are three singularities on this island. If I disarm more than one, I'll have a penalty." msgstr "" #. code: mes l("There are three types of items."); #: npc/005-7/trainer.txt:244 #, no-c-format msgid "There are three types of items." msgstr "" #. code: mesq l("There are three types of monsters: the aggressive, the neutral, and the collaborative."); #: npc/005-7/trainer.txt:348 #, no-c-format msgid "There are three types of monsters: the aggressive, the neutral, and the collaborative." msgstr "" #. code: l("There are two kind of magic: Mana Skills and Magic Skills."), #: npc/items/books.txt:186 #, no-c-format msgid "There are two kind of magic: Mana Skills and Magic Skills." msgstr "" #. code: mesc l("There doesn't seems to be any physical wound."); #: npc/014-2/mouboo.txt:44 #, no-c-format msgid "There doesn't seems to be any physical wound." msgstr "" #. code: mesq l("There exist more food than you know. But this time I don't want anything extravagant, just 6 @@ should be fine.", getitemlink(CaveSnakeEgg)); #: npc/009-1/foxhound.txt:107 #, no-c-format msgid "There exist more food than you know. But this time I don't want anything extravagant, just 6 @@ should be fine." msgstr "" #. code: mesq l("There is a NPC called Trainer, just outside this ship."); #: npc/002-1/arpan.txt:91 #, no-c-format msgid "There is a NPC called Trainer, just outside this ship." msgstr "" #. code: mesc l("There is a chasm."); #: npc/015-8/puzzle.txt:19 #, no-c-format msgid "There is a chasm." msgstr "" #. code: l("There is a paper with some rules written on it."); #: npc/002-1/juliet.txt:68 #, no-c-format msgid "There is a paper with some rules written on it." msgstr "" #. code: mesq l("There is a rare kind of scorpion, the Murderer Scorpion. Very dangerous."); #: npc/003-4/sorfina.txt:43 #, no-c-format msgid "There is a rare kind of scorpion, the Murderer Scorpion. Very dangerous." msgstr "" #. code: mesq l("There is a slight breeze coming from @@.", .@wd$[.@wdIndex]); #: npc/012-1/gwendolyn.txt:238 #, no-c-format msgid "There is a slight breeze coming from @@." msgstr "" #. code: mesc l("There is no EXP penalty, but you cannot go back without either completing the cave, or dying."); #: npc/003-1-1/yetiking.txt:147 #, no-c-format msgid "There is no EXP penalty, but you cannot go back without either completing the cave, or dying." msgstr "" #. code: npctalkonce(l("There is no honor in fighting a weak opponent.")); #: npc/functions/random-talk.txt:177 #, no-c-format msgid "There is no honor in fighting a weak opponent." msgstr "" #. code: mesc l("There is now a challenge in Tulimshar PvP Duel Room. How long can you survive?"); #: npc/functions/news.txt:25 #, no-c-format msgid "There is now a challenge in Tulimshar PvP Duel Room. How long can you survive?" msgstr "" #. code: mesc l("There is only one way towards the best equipment: Smith away!"); #: npc/craft/recipes.txt:154 #, no-c-format msgid "There is only one way towards the best equipment: Smith away!" msgstr "" #. code: case 0: mesq l("There isn't enough, not even for NPCs. We need at least 100."); break; #: npc/019-4-1/chief.txt:185 #, no-c-format msgid "There isn't enough, not even for NPCs. We need at least 100." msgstr "" #. code: mesq l("There may be some exceptions. Anyway, this item clearly cannot be refined."); #: npc/functions/refine.txt:56 #, no-c-format msgid "There may be some exceptions. Anyway, this item clearly cannot be refined." msgstr "" #. code: mes l("There might be reward for anyone who doesn't gets a rank, but I never count on that. So, let's start?"); #: npc/001-11/Demure.txt:180 #, no-c-format msgid "There might be reward for anyone who doesn't gets a rank, but I never count on that. So, let's start?" msgstr "" #. code: mesq l("There probably is a huge, flashing orange exclamation mark over a suitable knife you could take and nobody would mind."); #: npc/005-7/trainer.txt:186 #, no-c-format msgid "There probably is a huge, flashing orange exclamation mark over a suitable knife you could take and nobody would mind." msgstr "" #. code: mesq l("There was a visitor with a mask? I didn't notice. You see, I spend most of my time in the workshop, and concentrate on my work. There are other helpers who attend to the visitors. And hopefully keep them from disturbing my concentration."); #: npc/020-7-1/santeri.txt:76 #, no-c-format msgid "There was a visitor with a mask? I didn't notice. You see, I spend most of my time in the workshop, and concentrate on my work. There are other helpers who attend to the visitors. And hopefully keep them from disturbing my concentration." msgstr "" #. code: mesc l("There was just too many changes to list all of them here. Good luck finding all of them!"); #: npc/functions/news.txt:245 #, no-c-format msgid "There was just too many changes to list all of them here. Good luck finding all of them!" msgstr "" #. code: l("There was nobody on the Bandit Lord's room."); #: npc/015-2/guard.txt:41 #, no-c-format msgid "There was nobody on the Bandit Lord's room." msgstr "" #. code: mesc l("There was too many things to keep track. After Hurnscald siege, with lots of earthquakes, we had an accident."); #: npc/functions/news.txt:185 #, no-c-format msgid "There was too many things to keep track. After Hurnscald siege, with lots of earthquakes, we had an accident." msgstr "" #. code: mesc l("There were trees blocking the path to Halinarzo? Why nobody told that to Tulimshar Council?!"); #: npc/functions/news.txt:291 #, no-c-format msgid "There were trees blocking the path to Halinarzo? Why nobody told that to Tulimshar Council?!" msgstr "" #. code: mesc l("There will be consequences."); #: npc/014-2/mouboo.txt:134 #, no-c-format msgid "There will be consequences." msgstr "" #. code: mesq l("There you are! A towel is really the most important item for a hitchhiker to have."); #: npc/017-1/stranger.txt:141 #, no-c-format msgid "There you are! A towel is really the most important item for a hitchhiker to have." msgstr "" #. code: mesq l("There you go!"); #: npc/functions/petsales.txt:24 #: npc/012-4/wyara.txt:179 #: npc/012-4/wyara.txt:154 #, no-c-format msgid "There you go!" msgstr "" #. code: mesq l("There you go! Thanks for all the help!"); #: npc/003-1/silvia.txt:65 #, no-c-format msgid "There you go! Thanks for all the help!" msgstr "" #. code: mesq l("There you go, a special and rare @@!", getitemlink(PrsmHelmet)); #: npc/017-1/paxel.txt:126 #, no-c-format msgid "There you go, a special and rare @@!" msgstr "" #. code: mesq l("There you go, boring person... You will look like the trees here. Ugh, disgusting."); #: npc/017-1/boringnpc.txt:50 #, no-c-format msgid "There you go, boring person... You will look like the trees here. Ugh, disgusting." msgstr "" #. code: mesq l("There you go, your Valentine Dress!"); #: npc/017-3/loratay.txt:45 #, no-c-format msgid "There you go, your Valentine Dress!" msgstr "" #. code: mesq l("There you go. Craft hard, mwhahahahaha!"); #: npc/024-16/craftsman.txt:60 #, no-c-format msgid "There you go. Craft hard, mwhahahahaha!" msgstr "" #. code: mesq l("There you go. I wish you good luck. @@", col(l("*grumpf*"), 9)); #: npc/012-7/airlia.txt:165 #, no-c-format msgid "There you go. I wish you good luck. @@" msgstr "" #. code: mesq l("There's a big prize in the end... Could you bring me some later?"); #: npc/009-2/ryan.txt:108 #, no-c-format msgid "There's a big prize in the end... Could you bring me some later?" msgstr "" #. code: mesq l("There's a long time we don't eat anything. Bring us @@! Five should do it.", getitemlink(Bread)); #: npc/009-1/foxhound.txt:34 #, no-c-format msgid "There's a long time we don't eat anything. Bring us @@! Five should do it." msgstr "" #. code: mesc l("There's a scheduled update for 26/12. Event subject to change without prior notice."); #: npc/functions/news.txt:129 #, no-c-format msgid "There's a scheduled update for 26/12. Event subject to change without prior notice." msgstr "" #. code: mesq l("There's a shiny safe here. How much money is inside? Nobody is looking at you, great!"); #: npc/017-3/vault.txt:9 #: npc/018-2-4/vault.txt:9 #, no-c-format msgid "There's a shiny safe here. How much money is inside? Nobody is looking at you, great!" msgstr "" #. code: mesc l("There's a strong magic barrier. We need to disarm it in order to enter there."); #: npc/soren/main.txt:45 #, no-c-format msgid "There's a strong magic barrier. We need to disarm it in order to enter there." msgstr "" #. code: mesq l("There's also Morgan, who lives in Candor. She is a Redy, and is married with Zitoni. They are great alchemists."); #: npc/003-0-1/audsbel.txt:103 #, no-c-format msgid "There's also Morgan, who lives in Candor. She is a Redy, and is married with Zitoni. They are great alchemists." msgstr "" #. code: mes l("There's also a job level, which produces green sparkles when you level it."); #: npc/005-7/trainer.txt:510 #: npc/005-7/trainer.txt:452 #, no-c-format msgid "There's also a job level, which produces green sparkles when you level it." msgstr "" #. code: mes l("There's also weather, meaning it can rain, snow, or even happen a sandstorm. They are usually cosmetic, but..."); #: npc/005-7/trainer.txt:488 #, no-c-format msgid "There's also weather, meaning it can rain, snow, or even happen a sandstorm. They are usually cosmetic, but..." msgstr "" #. code: mesc l("There's always some chance that THE ITEM WILL BREAK, beware!"); #: npc/functions/refine.txt:12 #, no-c-format msgid "There's always some chance that THE ITEM WILL BREAK, beware!" msgstr "" #. code: mesq l("There's an annoying half-wose-half-elf called Thorn trying to impress me with his wose side!"); #: npc/014-5/blossom.txt:41 #, no-c-format msgid "There's an annoying half-wose-half-elf called Thorn trying to impress me with his wose side!" msgstr "" #. code: dispbottom l("There's no need to go in that Yeti infested den right now."); #: npc/021-3/doors.txt:18 #, no-c-format msgid "There's no need to go in that Yeti infested den right now." msgstr "" #. code: dispbottom l("There's no reason to enter these caves now."); #: npc/021-1/logic.txt:62 #, no-c-format msgid "There's no reason to enter these caves now." msgstr "" #. code: mes l("There's no thank me, its'kay you're welcome"); #: npc/003-1/mariusthebard.txt:105 #, no-c-format msgid "There's no thank me, its'kay you're welcome" msgstr "" #. code: mesc l("There's no time limit on this riddle."); #: npc/017-1/stranger.txt:70 #, no-c-format msgid "There's no time limit on this riddle." msgstr "" #. code: mes l("There's not everything I've asked for..."); #: npc/002-1/alige.txt:163 #, no-c-format msgid "There's not everything I've asked for..." msgstr "" #. code: mesq l("There's one on the basement of this house. If you kill it, Hasan will think on you as a hero and won't steal you anymore."); #: npc/003-4/sorfina.txt:53 #, no-c-format msgid "There's one on the basement of this house. If you kill it, Hasan will think on you as a hero and won't steal you anymore." msgstr "" #. code: mesq l("There's usually not a lot of things to do past these gates, but some monsters which only lives on the Land of Fire can only be found there!"); #: npc/012-1/bot.txt:62 #, no-c-format msgid "There's usually not a lot of things to do past these gates, but some monsters which only lives on the Land of Fire can only be found there!" msgstr "" #. code: mesq l("There... *hic* They will expire *hic* in just @@... Or on logout.", FuzzyTime(@returnpotion_expiredate)); #: npc/012-2/rakinorf.txt:276 #, no-c-format msgid "There... *hic* They will expire *hic* in just @@... Or on logout." msgstr "" #. code: mesq l("Therefore we need a lot of glue, but our supplies are nearly used up. I need @@/@@ @@ as ingredient to make new glue.", countitem(WolvernTooth), 3, getitemlink(WolvernTooth)); #: npc/020-7-1/santeri.txt:36 #, no-c-format msgid "Therefore we need a lot of glue, but our supplies are nearly used up. I need @@/@@ @@ as ingredient to make new glue." msgstr "" #. code: mesc l("Therefore, raw gemstones prices are once again on the rise."); #: npc/functions/news.txt:316 #, no-c-format msgid "Therefore, raw gemstones prices are once again on the rise." msgstr "" #. code: mesq l("Therefore, the Alliance created a system so when you kill a monster, depending on its strength, you'll get Monster Points."); #: npc/003-1/aidan.txt:53 #, no-c-format msgid "Therefore, the Alliance created a system so when you kill a monster, depending on its strength, you'll get Monster Points." msgstr "" #. code: mesq l("Thermin is also known as the lost city. It was once founded to mine ores, and export to everyone."); #: npc/020-1/misc.txt:70 #, no-c-format msgid "Thermin is also known as the lost city. It was once founded to mine ores, and export to everyone." msgstr "" #. code: mesq l("These are being crafted by Alan."); #: npc/015-3/arkim.txt:104 #: npc/015-3/arkim.txt:98 #, no-c-format msgid "These are being crafted by Alan." msgstr "" #. code: mesc l("These are saved by walking in warp portals or touching Soul Menhirs."); #: npc/024-15/lilanna.txt:94 #, no-c-format msgid "These are saved by walking in warp portals or touching Soul Menhirs." msgstr "" #. code: mes l("These boxes cannot be sold, but they'll be deleted a while after the event ends."); #: npc/001-11/Demure.txt:176 #, no-c-format msgid "These boxes cannot be sold, but they'll be deleted a while after the event ends." msgstr "" #. code: mesc b(l("These can be reverted to previous behavior on User Control Panel!")), 3; #: npc/functions/clientversion.txt:236 #, no-c-format msgid "These can be reverted to previous behavior on User Control Panel!" msgstr "" #. code: mesq l("These cliffs are no place for weak people like you. You better teleport yourself away as soon as possible!"); #: npc/001-7/barbarian.txt:24 #, no-c-format msgid "These cliffs are no place for weak people like you. You better teleport yourself away as soon as possible!" msgstr "" #. code: mesq l("These monsters are a great source of raw crafting materials."); #: npc/005-4/rosen.txt:77 #, no-c-format msgid "These monsters are a great source of raw crafting materials." msgstr "" #. code: mesq l("These people have lots of unspent Strange Coins! Waw!"); #: npc/003-1/michel.txt:9 #, no-c-format msgid "These people have lots of unspent Strange Coins! Waw!" msgstr "" #. code: mesc l("These trees were cut and travellers can once again travel to Halin."); #: npc/functions/news.txt:292 #, no-c-format msgid "These trees were cut and travellers can once again travel to Halin." msgstr "" #. code: mesq l("These weapons are only for masters, so you must get levels before being able to use them."); #: npc/017-4/pyndragon.txt:76 #, no-c-format msgid "These weapons are only for masters, so you must get levels before being able to use them." msgstr "" #. code: mesq l("These will do just fine."); #: npc/004-1/elanore.txt:64 #, no-c-format msgid "These will do just fine." msgstr "" #. code: Name: "Theta Book" #: item_db.conf:-1 #, no-c-format msgid "Theta Book" msgstr "" #. code: Name: "Theta Ring" #: item_db.conf:-1 #, no-c-format msgid "Theta Ring" msgstr "" #. code: mesq l("They also determine rules, and enforces them. We live under a disguised dictatorship."); #: npc/003-1/gladys.txt:36 #, no-c-format msgid "They also determine rules, and enforces them. We live under a disguised dictatorship." msgstr "" #. code: mesq l("They also hold control over the Mana Stones, but this is not the problem."); #: npc/003-1/gladys.txt:32 #, no-c-format msgid "They also hold control over the Mana Stones, but this is not the problem." msgstr "" #. code: mesq l("They also recently took over some city affairs. It's good they're protecting us, but I'm afraid of they creeping in our lives!"); #: npc/003-1/gladys.txt:64 #, no-c-format msgid "They also recently took over some city affairs. It's good they're protecting us, but I'm afraid of they creeping in our lives!" msgstr "" #. code: mesc l("They are filled with a strange gas which makes they deflect attacks. They are done from a material which cannot be cut easily."); #: npc/003-1/ched.txt:117 #, no-c-format msgid "They are filled with a strange gas which makes they deflect attacks. They are done from a material which cannot be cut easily." msgstr "" #. code: mes l("They are known to use a revolutionary hair growth formula."); #: npc/005-7/trainer.txt:377 #, no-c-format msgid "They are known to use a revolutionary hair growth formula." msgstr "" #. code: mesq l("They are now like most monsters. I pity them. Their sacrifice was not in vain, though."); #: npc/014-5-1/sagratha.txt:420 #, no-c-format msgid "They are now like most monsters. I pity them. Their sacrifice was not in vain, though." msgstr "" #. code: mesq l("They are strict with who is allowed inside, so you'll need either elf or ukar friends to pass."); #: npc/017-1/misc.txt:103 #: npc/020-1/misc.txt:59 #, no-c-format msgid "They are strict with who is allowed inside, so you'll need either elf or ukar friends to pass." msgstr "" #. code: mes l("They became friends and Dimond told Merlin about her idea."); #: npc/017-3/dimonds.txt:568 #, no-c-format msgid "They became friends and Dimond told Merlin about her idea." msgstr "" #. code: mesq l("They came in the night, always taking what does not belong to them.... The SLIMES!"); #: npc/019-1-1/miler.txt:100 #, no-c-format msgid "They came in the night, always taking what does not belong to them.... The SLIMES!" msgstr "" #. code: mesc l("They can be a bit lacking in defensive power, however."); #: npc/003-1/ched.txt:118 #, no-c-format msgid "They can be a bit lacking in defensive power, however." msgstr "" #. code: mes l("They can be equipped to make your look more interesting or to improve some of its features."); #: npc/005-7/trainer.txt:253 #, no-c-format msgid "They can be equipped to make your look more interesting or to improve some of its features." msgstr "" #. code: mesq l("They had a TMWA server, but the Monster King went hyperactive and... Well, it crashed here."); #: npc/012-1/bot.txt:16 #, no-c-format msgid "They had a TMWA server, but the Monster King went hyperactive and... Well, it crashed here." msgstr "" #. code: mes l("They have 10x more chance to drop a @@, so it is a great deal!", getitemlink(FourLeafClover)); #: npc/003-1/events.txt:183 #, no-c-format msgid "They have 10x more chance to drop a @@, so it is a great deal!" msgstr "" #. code: mesq l("They jump left and right and left and right again, and I can't catch them."); #: npc/012-1/hinnak.txt:35 #, no-c-format msgid "They jump left and right and left and right again, and I can't catch them." msgstr "" #. code: mesq l("They live below this town. Can you do this for me?"); #: npc/018-5-3/shaabty.txt:56 #, no-c-format msgid "They live below this town. Can you do this for me?" msgstr "" #. code: l("They look like the same, but they're not. Mana Skills have a Magic Experience meter and have different rules."), #: npc/items/books.txt:187 #, no-c-format msgid "They look like the same, but they're not. Mana Skills have a Magic Experience meter and have different rules." msgstr "" #. code: mesc l("They must never know we had it. Their sacrifices must be forgotten. For the sake of all."); #: npc/009-2/librarian.txt:92 #, no-c-format msgid "They must never know we had it. Their sacrifices must be forgotten. For the sake of all." msgstr "" #. code: mesc l("They promised to travel to the ##BWorld Edge##b to fetch a Mana Fragment. The wisest of them said it was the only chance."); #: npc/009-2/librarian.txt:90 #, no-c-format msgid "They promised to travel to the ##BWorld Edge##b to fetch a Mana Fragment. The wisest of them said it was the only chance." msgstr "" #. code: l("They shouldn't. Could you perhaps, kindly bring me 1 @@?", getitemlink(.Item1)); #: npc/005-4/tolchi.txt:79 #, no-c-format msgid "They shouldn't. Could you perhaps, kindly bring me 1 @@?" msgstr "" #. code: mesq l("They used to be an advanced civilization long long ago, but they decided to go against the Moubootaur."); #: npc/014-5-1/sagratha.txt:417 #, no-c-format msgid "They used to be an advanced civilization long long ago, but they decided to go against the Moubootaur." msgstr "" #. code: mes l("They wanted magic to be once again free!"); #: npc/003-1/mariusthebard.txt:70 #, no-c-format msgid "They wanted magic to be once again free!" msgstr "" #. code: mesq l("They were given with @@ by @@.", any(l("love"), l("passion"), l("affection")), .@n$); #: npc/001-11/Demure.txt:115 #, no-c-format msgid "They were given with @@ by @@." msgstr "" #. code: mesc l("They were never again seen. None of them. We burnt all records about everyone here, and blamed the Monster King."); #: npc/009-2/librarian.txt:91 #, no-c-format msgid "They were never again seen. None of them. We burnt all records about everyone here, and blamed the Monster King." msgstr "" #. code: mesq l("They will all perish, along most of wildlife, according to the legend passed down."); #: npc/020-7-1/sage.txt:226 #, no-c-format msgid "They will all perish, along most of wildlife, according to the legend passed down." msgstr "" #. code: mes l("They will not attack anyone unless they are attacked first."); #: npc/005-7/trainer.txt:355 #, no-c-format msgid "They will not attack anyone unless they are attacked first." msgstr "" #. code: mesq l("They're not magic, but yayaya, people like to say it is! Yeyeye."); #: npc/002-1/arpan.txt:134 #, no-c-format msgid "They're not magic, but yayaya, people like to say it is! Yeyeye." msgstr "" #. code: mesq l("They're scary, don't you think so?"); #: npc/002-1/dan.txt:21 #, no-c-format msgid "They're scary, don't you think so?" msgstr "" #. code: l("They're too strong for me!"), -, #: npc/002-1/dan.txt:44 #, no-c-format msgid "They're too strong for me!" msgstr "" #. code: l("They're with me."); #: npc/009-5/joaquim.txt:127 #, no-c-format msgid "They're with me." msgstr "" #. code: case 1: return l("Thief"); #: npc/functions/util.txt:661 #, no-c-format msgid "Thief" msgstr "" #. code: mesq l("Thiefs frequently attack this vault, and locking it again is a pain. If you break the lock you'll need to pay 100 GP."); #: npc/017-3/vault.txt:29 #: npc/018-2-4/vault.txt:29 #, no-c-format msgid "Thiefs frequently attack this vault, and locking it again is a pain. If you break the lock you'll need to pay 100 GP." msgstr "" #. code: mes l("Think on Season Quests as a yearly quest which you have three months to do."); #: npc/005-7/trainer.txt:496 #, no-c-format msgid "Think on Season Quests as a yearly quest which you have three months to do." msgstr "" #. code: mesc l("Thinking well... There's something behind it! A secret window!"); #: npc/014-5-1/objects.txt:25 #, no-c-format msgid "Thinking well... There's something behind it! A secret window!" msgstr "" #. code: mes ".:: " + l("Third Tier") + " ::."; #: npc/craft/options.txt:557 #: npc/craft/options.txt:545 #, no-c-format msgid "Third Tier" msgstr "" #. code: mesq l("This @@ is a nice stuff. I can refine it for @@ GP and @@ @@.", getitemlink(.@item), .@price, .@amount, getitemlink(.@rg)); #: npc/functions/refine.txt:91 #, no-c-format msgid "This @@ is a nice stuff. I can refine it for @@ GP and @@ @@." msgstr "" #. code: mes l("This Portal can send your soul back to the world, along any items, money and/or experience gained."); #: npc/001-1/portal.txt:10 #: npc/001-1/portal.txt:85 #, no-c-format msgid "This Portal can send your soul back to the world, along any items, money and/or experience gained." msgstr "" #. code: mesc l("This Real Estate is available for rent for only @@ GP!", format_number(.price)); #: npc/functions/estate.txt:113 #: npc/024-13/manager.txt:30 #, no-c-format msgid "This Real Estate is available for rent for only @@ GP!" msgstr "" #. code: mesc l("This action CANNOT BE UNDONE."), 1; #: npc/commands/grantpower.txt:30 #, no-c-format msgid "This action CANNOT BE UNDONE." msgstr "" #. code: npctalkonce l("This barrel seems suspicious..."); #: npc/002-2/doors.txt:45 #, no-c-format msgid "This barrel seems suspicious..." msgstr "" #. code: mesc l("This basically means that it'll be another day without it."); #: npc/012-1/guards.txt:240 #, no-c-format msgid "This basically means that it'll be another day without it." msgstr "" #. code: l("This book outlines the laws which applies everywhere in the World Of Mana."), #: npc/functions/game-rules.txt:39 #, no-c-format msgid "This book outlines the laws which applies everywhere in the World Of Mana." msgstr "" #. code: l("This book will write itself, and reveal you the Secret Of Mana."), #: npc/items/books.txt:180 #, no-c-format msgid "This book will write itself, and reveal you the Secret Of Mana." msgstr "" #. code: mesc l("This boost can be used until level 15."), 9; #: npc/002-3/elmo.txt:144 #, no-c-format msgid "This boost can be used until level 15." msgstr "" #. code: mesc l("This cannot be undone. Are you sure?"), 1; #: npc/003-0/berserk.txt:180 #: npc/003-0/wizard.txt:145 #: npc/003-0/tanker.txt:179 #: npc/003-0/sage.txt:143 #: npc/003-0/priest.txt:236 #: npc/003-0/paladin.txt:181 #, no-c-format msgid "This cannot be undone. Are you sure?" msgstr "" #. code: mesc l("This caused a mana disturbance, and healing items are working better now, affecting every sector of economy."); #: npc/functions/news.txt:256 #, no-c-format msgid "This caused a mana disturbance, and healing items are working better now, affecting every sector of economy." msgstr "" #. code: l("This character person is strange I better get away..."), L_Distrust, #: npc/009-1/charles.txt:40 #, no-c-format msgid "This character person is strange I better get away..." msgstr "" #. code: mesc l("This didn't work. All pins are now unlocked!"); #: npc/functions/TODO.txt:80 #, no-c-format msgid "This didn't work. All pins are now unlocked!" msgstr "" #. code: mesc l("This didn't work. All pins are now unset!"); #: npc/functions/lockpicks.txt:86 #, no-c-format msgid "This didn't work. All pins are now unset!" msgstr "" #. code: dispbottom l("This door is locked."); #. code: npctalkonce l("This door is locked."); #: npc/015-8-1/puzzle.txt:80 #: npc/003-4/warp.txt:10 #, no-c-format msgid "This door is locked." msgstr "" #. code: mesc l("This error is fatal, we stop execution."), 1; #: npc/functions/main.txt:400 #, no-c-format msgid "This error is fatal, we stop execution." msgstr "" #. code: mesc l("This estate currently belongs to @@.", $ESTATE_OWNERNAME$[.id]); #: npc/012-8/doorbell.txt:43 #: npc/009-7/doorbell.txt:43 #: npc/017-7/doorbell.txt:43 #: npc/012-1/estate.txt:33 #: npc/017-1/estate.txt:109 #: npc/009-1/estate.txt:109 #: npc/009-1/estate.txt:33 #: npc/017-8/doorbell.txt:43 #: npc/017-1/estate.txt:33 #: npc/009-6/doorbell.txt:43 #, no-c-format msgid "This estate currently belongs to @@." msgstr "" #. code: dispbottom l("This estate is available for rent, talk to the sign to rent it."); #: npc/017-1/estate.txt:161 #: npc/017-1/estate.txt:85 #: npc/009-1/estate.txt:85 #: npc/009-1/estate.txt:161 #: npc/012-1/estate.txt:85 #, no-c-format msgid "This estate is available for rent, talk to the sign to rent it." msgstr "" #. code: mesq l("This farm is dying due constant monster attacks, and without them, Tulimshar might face a famine."); #: npc/004-1/anwar.txt:45 #, no-c-format msgid "This farm is dying due constant monster attacks, and without them, Tulimshar might face a famine." msgstr "" #. code: mesq l("This fertilizer is projected to protect the plants from plagues, bugs, scorpions and maggots, trying to not be a plague itself."); #: npc/003-1/tinris.txt:80 #, no-c-format msgid "This fertilizer is projected to protect the plants from plagues, bugs, scorpions and maggots, trying to not be a plague itself." msgstr "" #. code: dispbottom l("This fishing spot has just been used, give it a rest."); #: npc/functions/fishing.txt:249 #, no-c-format msgid "This fishing spot has just been used, give it a rest." msgstr "" #. code: dispbottom l("This fishing spot is already being used!"); #: npc/functions/fishing.txt:175 #, no-c-format msgid "This fishing spot is already being used!" msgstr "" #. code: mesc l("This forge will prepare equipment for you, no skill required!"); #: npc/001-3-1/smith.txt:10 #, no-c-format msgid "This forge will prepare equipment for you, no skill required!" msgstr "" #. code: mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!"); #: npc/000-0/sailors.txt:68 #, no-c-format msgid "This girl needs help, we need to rescue her!#0" msgstr "" #. code: mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!"); #: npc/000-0/sailors.txt:68 #, no-c-format msgid "This guy needs help, we need to rescue him!#1" msgstr "" #. code: mesq l("This happens quite often, too. My friends and I are always collecting keys to reduce beer price on Hurnscald. %%2"); #: npc/012-2/helena.txt:145 #, no-c-format msgid "This happens quite often, too. My friends and I are always collecting keys to reduce beer price on Hurnscald. %%2" msgstr "" #. code: mesq l("This is ##BCandor Island##b. A very small rich community lives here."); #: npc/002-3/nard.txt:159 #, no-c-format msgid "This is ##BCandor Island##b. A very small rich community lives here." msgstr "" #. code: mesq l("This is Tulishmar, the oldest of human cities."); #: npc/003-1/mariusthebard.txt:33 #, no-c-format msgid "This is Tulishmar, the oldest of human cities." msgstr "" #. code: mesc l("This is a @@, meaning only the victor party will receive the great prize.", b(l("Party Quest"))); #: npc/018-2-1/dustman.txt:171 #, no-c-format msgid "This is a @@, meaning only the victor party will receive the great prize." msgstr "" #. code: mesc l("This is a Soul Menhir, but seems more magical than the others."); #: npc/018-5/soul_menhir.txt:7 #, no-c-format msgid "This is a Soul Menhir, but seems more magical than the others." msgstr "" #. code: mesq l("This is a magical barrier, powered by three seals in your part."); #: npc/015-8/sealedshrine.txt:455 #, no-c-format msgid "This is a magical barrier, powered by three seals in your part." msgstr "" #. code: mesc l("This is a menu, click on the option and then on send. You can use arrow keys if you prefer."); #: npc/000-0-0/sailors.txt:127 #, no-c-format msgid "This is a menu, click on the option and then on send. You can use arrow keys if you prefer." msgstr "" #. code: mesc l("This is a menu. You can click on the desired option and press Send, and double-clicking should work, too."); #: npc/000-0/sailors.txt:71 #, no-c-format msgid "This is a menu. You can click on the desired option and press \"Send\", and double-clicking should work, too." msgstr "" #. code: mesq l("This is a strange switch..."); #: npc/021-4/main.txt:35 #: npc/021-1/logic.txt:92 #, no-c-format msgid "This is a strange switch..." msgstr "" #. code: mesc l("This is an apartment. You cannot renew until it expire, and cannot invite guests."); #: npc/024-13/manager.txt:50 #, no-c-format msgid "This is an apartment. You cannot renew until it expire, and cannot invite guests." msgstr "" #. code: mesc l("This is difficult, but you are giving your best!!"); #: npc/015-8/puzzle.txt:51 #, no-c-format msgid "This is difficult, but you are giving your best!!" msgstr "" #. code: mesq l("This is going to be difficult... oh, hello. I'm working on recreating some of the books that were destroyed."); #: npc/020-7-1/janika.txt:26 #, no-c-format msgid "This is going to be difficult... oh, hello. I'm working on recreating some of the books that were destroyed." msgstr "" #. code: mesq l("This is great! My collection of rare figurines is now complete."); #: npc/017-1/roger.txt:76 #, no-c-format msgid "This is great! My collection of rare figurines is now complete." msgstr "" #. code: mesq l("This is how the Monster King became evil. Keep practicing magic, so you get more comfortable with it and fail less often."); #: npc/014-5-1/sagratha.txt:338 #, no-c-format msgid "This is how the Monster King became evil. Keep practicing magic, so you get more comfortable with it and fail less often." msgstr "" #. code: mes l("This is in honor of all the [@@help://about-server|Contributors@@] who helped rebuilding this world, after the Monster War outbreak."); #: npc/functions/scoreboards.txt:235 #, no-c-format msgid "This is in honor of all the [@@help://about-server|Contributors@@] who helped rebuilding this world, after the Monster War outbreak." msgstr "" #. code: mesq l("This is just a bucket, but I did some cuts on it so you can see though it. It protects your whole face."); #: npc/009-1/foxhound.txt:143 #, no-c-format msgid "This is just a bucket, but I did some cuts on it so you can see though it. It protects your whole face." msgstr "" #. code: mesq l("This is just a friendly advise. We don't take magic lightly. And you shouldn't, either."); #: npc/003-0-1/audsbel.txt:208 #, no-c-format msgid "This is just a friendly advise. We don't take magic lightly. And you shouldn't, either." msgstr "" #. code: mesc l("This is just a short list to make GMs life easier!"), 1; #: npc/001-1/eventmaster.txt:404 #, no-c-format msgid "This is just a short list to make GMs life easier!" msgstr "" #. code: mesq l("This is not The Mana World. My name is not Bryant."); #: npc/015-2/guard.txt:49 #, no-c-format msgid "This is not The Mana World. My name is not Bryant." msgstr "" #. code: mesc l("This is not a healing item."); #: npc/014-2/mouboo.txt:69 #, no-c-format msgid "This is not a healing item." msgstr "" #. code: mesq l("This is not a place for non-experimented people!"); #: npc/007-1/dracoula.txt:13 #, no-c-format msgid "This is not a place for non-experimented people!" msgstr "" #. code: mesq l("This is not enough, I need 5 @@ to perform the rite. Go talk with Zitoni.", getitemlink(EverburnPowder)); #: npc/007-1/zarkor.txt:136 #, no-c-format msgid "This is not enough, I need 5 @@ to perform the rite. Go talk with Zitoni." msgstr "" #. code: mesc l("This is not magic, it is science!"); #: npc/items/lofteleporter.txt:44 #, no-c-format msgid "This is not magic, it is science!" msgstr "" #. code: mesc l("This is not saved."); #: npc/012-8/utils.txt:100 #: npc/017-8/utils.txt:101 #: npc/024-14/utils.txt:99 #: npc/009-6/utils.txt:85 #: npc/017-7/utils.txt:101 #: npc/009-7/utils.txt:85 #, no-c-format msgid "This is not saved." msgstr "" #. code: mesq l("This is not what I asked for."); #: npc/004-1/elanore.txt:76 #, no-c-format msgid "This is not what I asked for." msgstr "" #. code: mes l("This is only for the skilled players. Newbies, KEEP OUT!"); #: npc/018-2-1/warps.txt:41 #, no-c-format msgid "This is only for the skilled players. Newbies, KEEP OUT!" msgstr "" #. code: mesq l("This is the @@ skill. It transmutes @@ @@ and a single @@ in @@.", "##B@sk-mkpot##b", 10, getitemlink(Plushroom), getitemlink(Milk), getitemlink(HastePotion)); #: npc/003-0-1/audsbel.txt:255 #, no-c-format msgid "This is the @@ skill. It transmutes @@ @@ and a single @@ in @@." msgstr "" #. code: mesq l("This is the @@ skill. It transmutes a single @@ in a @@.", "##B@sk-parum##b", getitemlink(RawLog), getitemlink(MoubooFigurine)); #: npc/003-0-1/audsbel.txt:175 #, no-c-format msgid "This is the @@ skill. It transmutes a single @@ in a @@." msgstr "" #. code: mesq l("This is the FROZENHEART spell. It'll summon... Yeti."); #: npc/014-5-1/sagratha.txt:396 #, no-c-format msgid "This is the FROZENHEART spell. It'll summon... Yeti." msgstr "" #. code: mesq l("This is the STONEHEART spell. It'll summon the fierce Terranite."); #: npc/014-5-1/sagratha.txt:414 #, no-c-format msgid "This is the STONEHEART spell. It'll summon the fierce Terranite." msgstr "" #. code: mesq l("This is the end for your party, as the leader doesn't have sufficient level."); #: npc/008-1/master.txt:115 #: npc/008-2/master.txt:128 #, no-c-format msgid "This is the end for your party, as the leader doesn't have sufficient level." msgstr "" #. code: mesq l("This is the least I could do for you. Many thanks. And if you have more food, you can keep feeding my family."); #: npc/009-1/foxhound.txt:146 #, no-c-format msgid "This is the least I could do for you. Many thanks. And if you have more food, you can keep feeding my family." msgstr "" #. code: mesq l("This is the main hall. Below this stairs, you'll find the Heroes Hold Main Dungeon. It's a cave in a... uhm. Water."); #: npc/018-2-1/dustman.txt:38 #, no-c-format msgid "This is the main hall. Below this stairs, you'll find the Heroes Hold Main Dungeon. It's a cave in a... uhm. Water." msgstr "" #. code: dispbottom l("This is too powerful to you. Get level 20 before attempting to use."); #: npc/items/teleporter.txt:28 #: npc/items/lofteleporter.txt:38 #, no-c-format msgid "This is too powerful to you. Get level 20 before attempting to use." msgstr "" #. code: mesq l("This is why I love spring!"); #: npc/017-1/paxel.txt:39 #, no-c-format msgid "This is why I love spring!" msgstr "" #. code: mes l("This item cannot be auctioned."); #: npc/001-1/portal.txt:64 #, no-c-format msgid "This item cannot be auctioned." msgstr "" #. code: mes l("This item cannot be dropped."); #: npc/001-1/portal.txt:62 #, no-c-format msgid "This item cannot be dropped." msgstr "" #. code: mesq l("This item cannot be refined further."); #: npc/functions/refine.txt:64 #, no-c-format msgid "This item cannot be refined further." msgstr "" #. code: mes l("This item cannot be sold."); #: npc/001-1/portal.txt:63 #, no-c-format msgid "This item cannot be sold." msgstr "" #. code: mes l("This item cannot be stored."); #: npc/001-1/portal.txt:66 #, no-c-format msgid "This item cannot be stored." msgstr "" #. code: mes l("This item cannot be traded."); #: npc/001-1/portal.txt:65 #, no-c-format msgid "This item cannot be traded." msgstr "" #. code: l("This item cannot be used as bait here."); #: npc/functions/fishing.txt:287 #, no-c-format msgid "This item cannot be used as bait here." msgstr "" #. code: mesc l("This item have no bonuses, and cannot be tweaked."), 1; #: npc/craft/tweak.txt:63 #, no-c-format msgid "This item have no bonuses, and cannot be tweaked." msgstr "" #. code: mesc l("This item is too precious, you cannot part with it!"); #: npc/019-1/well.txt:59 #: npc/items/shovel.txt:137 #, no-c-format msgid "This item is too precious, you cannot part with it!" msgstr "" #. code: dispbottom l("This live sword drafts itself to your hand. You can wield it during today's event."); #: npc/023-2/lightbringer.txt:17 #, no-c-format msgid "This live sword drafts itself to your hand. You can wield it during today's event." msgstr "" #. code: mesc l("This lock is beyond your current capacity."), 1; #: npc/functions/TODO.txt:36 #: npc/functions/lockpicks.txt:36 #, no-c-format msgid "This lock is beyond your current capacity." msgstr "" #. code: mesc l("This lock is simple, maybe with your thief skills you can manage to pry it open. But beware, you can end up in jail!"); #: npc/functions/lockpicks.txt:45 #, no-c-format msgid "This lock is simple, maybe with your thief skills you can manage to pry it open. But beware, you can end up in jail!" msgstr "" #. code: mes l("This means ##BAll items were lost##b, and you need to collect EVERYTHING, again, to get the hat."); #: npc/001-4/lilica.txt:78 #, no-c-format msgid "This means ##BAll items were lost##b, and you need to collect EVERYTHING, again, to get the hat." msgstr "" #. code: mes l("This means that if you drop a coin on Advanced Dungeon, 4 coins will be dropped instead. On Expert, that would be 8."); #: npc/018-2-1/warps.txt:118 #, no-c-format msgid "This means that if you drop a coin on Advanced Dungeon, 4 coins will be dropped instead. On Expert, that would be 8." msgstr "" #. code: mes l("This menu allows you to customize your appearance."); #: npc/commands/debug-look.txt:63 #, no-c-format msgid "This menu allows you to customize your appearance." msgstr "" #. code: mes l("This menu allows you to manage events and gives access to event-related tools."); #: npc/commands/event.txt:194 #, no-c-format msgid "This menu allows you to manage events and gives access to event-related tools." msgstr "" #. code: mes l("This menu allows you to modify the generic message that is sent to players when they log in."); #: npc/commands/motd.txt:119 #, no-c-format msgid "This menu allows you to modify the generic message that is sent to players when they log in." msgstr "" #. code: mes l("This menu allows you to modify your account data."); #: npc/commands/debug.txt:95 #, no-c-format msgid "This menu allows you to modify your account data." msgstr "" #. code: mes l("This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval."); #: npc/commands/scheduled-broadcasts.txt:136 #, no-c-format msgid "This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval." msgstr "" #. code: mes l("This menu contains all options available to you, based on your access privileges."); #: npc/commands/super-menu.txt:6 #, no-c-format msgid "This menu contains all options available to you, based on your access privileges." msgstr "" #. code: mes l("This menu gives access to quest debug menus for @@ quests.", strtolower(l("Other"))); #: npc/commands/debug-quest.txt:9 #, no-c-format msgid "This menu gives access to quest debug menus for @@ quests." msgstr "" #. code: mes l("This menu gives you some options which affect your account."); #: npc/commands/ucp.txt:10 #, no-c-format msgid "This menu gives you some options which affect your account." msgstr "" #. code: npctalkonce any(l("You cannot decipher what's written in there."), l("It's written in Mananese, you cannot read."), l("It's full of Mouboo drawings."), l("This note is too old and difficult to read."), l("The only readable thing is an old stain of blood."), l("This note is not interesting, maybe the obelisk is more.")); #: npc/015-8-1/puzzle.txt:88 #, no-c-format msgid "This note is not interesting, maybe the obelisk is more." msgstr "" #. code: npctalkonce any(l("You cannot decipher what's written in there."), l("It's written in Mananese, you cannot read."), l("It's full of Mouboo drawings."), l("This note is too old and difficult to read."), l("The only readable thing is an old stain of blood."), l("This note is not interesting, maybe the obelisk is more.")); #: npc/015-8-1/puzzle.txt:88 #, no-c-format msgid "This note is too old and difficult to read." msgstr "" #. code: mesq l("This one is useless! Give me another @@.", getitemlink(.Item2)); #. code: mesq l("This one is useless! Give me another @@.", getitemlink(.Item1)); #: npc/test/karim.txt:41 #: npc/test/karim.txt:65 #, no-c-format msgid "This one is useless! Give me another @@." msgstr "" #. code: dispbottom l("This passage seems sealed. If I only had a @@...", getitemlink(SilverKey)); #: npc/015-2/lordcave.txt:9 #, no-c-format msgid "This passage seems sealed. If I only had a @@..." msgstr "" #. code: dispbottom l("This place is reeking blood. We better come again later."); #: npc/021-3/doors.txt:14 #: npc/021-1/logic.txt:58 #, no-c-format msgid "This place is reeking blood. We better come again later." msgstr "" #. code: mesc l("This random cave-warping only happens once, too."); #: npc/021-1/yeti.txt:124 #, no-c-format msgid "This random cave-warping only happens once, too." msgstr "" #. code: mesq l("This room is too dark. I want to brighten it up."); #: npc/017-3/doug.txt:14 #, no-c-format msgid "This room is too dark. I want to brighten it up." msgstr "" #. code: mesc l("This schedule is subject to change without prior notice."), 1; #: npc/functions/scoreboards.txt:299 #, no-c-format msgid "This schedule is subject to change without prior notice." msgstr "" #. code: npctalkonce l("This seal was already broken, proceed to the next seal!"); #: npc/015-8/sealedshrine.txt:174 #: npc/015-8/sealedshrine.txt:260 #: npc/015-8/sealedshrine.txt:346 #, no-c-format msgid "This seal was already broken, proceed to the next seal!" msgstr "" #. code: mesc l("This seems like a good idea at first, but actually, it isn't."); #: npc/014-2/mouboo.txt:63 #, no-c-format msgid "This seems like a good idea at first, but actually, it isn't." msgstr "" #. code: mesc l("This server's Sponsors bought the area above Hurnscald's Inn. Nobody else is being allowed there."); #: npc/functions/news.txt:221 #, no-c-format msgid "This server's Sponsors bought the area above Hurnscald's Inn. Nobody else is being allowed there." msgstr "" #. code: mesq l("This silk robe is more than enough, and you are fighting, you need the def bonus more than me. %%2"); #: npc/003-1/neko.txt:46 #, no-c-format msgid "This silk robe is more than enough, and you are fighting, you need the def bonus more than me. %%2" msgstr "" #. code: npctalk l("This singularity will remain disarmed for @@ more!", FuzzyTime(.lifetime, 2, 2)); #: npc/soren/main.txt:228 #: npc/soren/main.txt:77 #: npc/soren/main.txt:376 #, no-c-format msgid "This singularity will remain disarmed for @@ more!" msgstr "" #. code: //mesc l("This skill can be further improved with Job Points"); #: npc/003-0/tanker.txt:171 #, no-c-format msgid "This skill can be further improved with Job Points" msgstr "" #. code: mesq l("This small island is a good place to heal our wounds, and the monsters here are not threating."); #: npc/015-2/guard.txt:13 #, no-c-format msgid "This small island is a good place to heal our wounds, and the monsters here are not threating." msgstr "" #. code: mesc l("This somehow affected the whole economy."); #: npc/functions/news.txt:295 #, no-c-format msgid "This somehow affected the whole economy." msgstr "" #. code: mes l("This statue was built for memory of Andrei Sakar, the greatest hero this world has even seen."); #: npc/012-1/statue.txt:8 #: npc/003-0-1/statues.txt:40 #, no-c-format msgid "This statue was built for memory of Andrei Sakar, the greatest hero this world has even seen." msgstr "" #. code: mesc l("This table will prepare the potion for you, no skill required!"); #: npc/001-3-1/alchemy.txt:10 #, no-c-format msgid "This table will prepare the potion for you, no skill required!" msgstr "" #. code: mesc l("This teleporter is currently recharging."); #: npc/items/lofteleporter.txt:26 #, no-c-format msgid "This teleporter is currently recharging." msgstr "" #. code: message strcharinfo(0), l("This torch is already lit."); #: npc/007-1/torches.txt:83 #, no-c-format msgid "This torch is already lit." msgstr "" #. code: mesq l("This useful skill will only require:"); #: npc/003-0/priest.txt:73 #: npc/003-0/berserk.txt:120 #: npc/003-0/tanker.txt:71 #: npc/003-0/tanker.txt:118 #: npc/003-0/berserk.txt:92 #: npc/003-0/priest.txt:182 #: npc/003-0/berserk.txt:148 #: npc/003-0/paladin.txt:101 #: npc/003-0/paladin.txt:73 #: npc/003-0/priest.txt:210 #: npc/003-0/berserk.txt:64 #: npc/003-0/priest.txt:95 #: npc/functions/util.txt:615 #: npc/003-0/priest.txt:123 #: npc/003-0/tanker.txt:152 #: npc/003-0/paladin.txt:143 #: npc/003-0/priest.txt:154 #, no-c-format msgid "This useful skill will only require:" msgstr "" #. code: mesc l("This vault currently have @@ GP inside.", format_number($GUILD_BANK[.@gid])); #: npc/guilds/bank.txt:12 #, no-c-format msgid "This vault currently have @@ GP inside." msgstr "" #. code: mesc l("This was caused because changes on the Mana Bridge. They hope that for next release, everyone will be able to use these magic words, instead of needing to talk to the Soul Menhir."); #: npc/functions/news.txt:282 #, no-c-format msgid "This was caused because changes on the Mana Bridge. They hope that for next release, everyone will be able to use these magic words, instead of needing to talk to the Soul Menhir." msgstr "" #. code: npctalkonce l("This well is sealed. They must take water outside the town."); #: npc/020-1/well.txt:7 #, no-c-format msgid "This well is sealed. They must take water outside the town." msgstr "" #. code: mesc l("This well is too deep and you don't have a bucket."); #: npc/003-1/well.txt:7 #, no-c-format msgid "This well is too deep and you don't have a bucket." msgstr "" #. code: mesq l("This whole region is called the Heroes Hold. It's designed for hard core, bragging-rights-hunters, high level, supreme players."); #: npc/018-2-1/dustman.txt:35 #, no-c-format msgid "This whole region is called the Heroes Hold. It's designed for hard core, bragging-rights-hunters, high level, supreme players." msgstr "" #. code: mesq l("This whole situation is very disquieting, not to say suspicious. There might be something more to it that we're not seeing."); #: npc/020-7-1/oskari.txt:117 #, no-c-format msgid "This whole situation is very disquieting, not to say suspicious. There might be something more to it that we're not seeing." msgstr "" #. code: mesq l("This will affect humans, too, so don't act as if it is not your bussiness either."); #: npc/014-5-1/sagratha.txt:225 #, no-c-format msgid "This will affect humans, too, so don't act as if it is not your bussiness either." msgstr "" #. code: mesc l("This will be remembered."), 6; #: npc/014-2/mouboo.txt:155 #: npc/014-2/mouboo.txt:102 #, no-c-format msgid "This will be remembered." msgstr "" #. code: mesq l("This will be the last task. Besides the @@, the strongest monster on this island worth killing is the @@.", getmonsterlink(ManaBug), getmonsterlink(Scorpion)); #: npc/005-7/trainer.txt:130 #, no-c-format msgid "This will be the last task. Besides the @@, the strongest monster on this island worth killing is the @@." msgstr "" #. code: mesq l("This will take only a short while."); #: npc/012-6/nurse.txt:55 #, no-c-format msgid "This will take only a short while." msgstr "" #. code: mesq l("This workshop doesn't gets too many tasks from Santa outside the Christmas..."); #: npc/019-4-1/chief.txt:57 #, no-c-format msgid "This workshop doesn't gets too many tasks from Santa outside the Christmas..." msgstr "" #. code: mesc l("This would mean you might need to complete this quest again in the future."); #: npc/012-1/milly.txt:60 #, no-c-format msgid "This would mean you might need to complete this quest again in the future." msgstr "" #. code: 014-4,149,98,0 script Thorn NPC_THORN_NPC,{ #: npc/014-4/thorn.txt:11 #, no-c-format msgid "Thorn" msgstr "" #. code: Name: "Thorn Ammo Box" #: item_db.conf:-1 #, no-c-format msgid "Thorn Ammo Box" msgstr "" #. code: Name: "Thorn Arrow" #: item_db.conf:-1 #, no-c-format msgid "Thorn Arrow" msgstr "" #. code: Name: "Thorn Chest" #: mob_db.conf:5719 #, no-c-format msgid "Thorn Chest" msgstr "" #. code: mesq l("Thorn is so annoying..."); #: npc/014-5/blossom.txt:16 #, no-c-format msgid "Thorn is so annoying..." msgstr "" #. code: mes l("Those for consumption, equipment and generics."); #: npc/005-7/trainer.txt:245 #, no-c-format msgid "Those for consumption, equipment and generics." msgstr "" #. code: mesc l("Three equal: @@.", "18 casino coins"); #: npc/003-10/slots.txt:51 #, no-c-format msgid "Three equal: @@." msgstr "" #. code: mesc l("Three new swords are now obtainable, although Broadsword is still the best weapon around. Except on Heroes Hold."); #: npc/functions/news.txt:107 #, no-c-format msgid "Three new swords are now obtainable, although Broadsword is still the best weapon around. Except on Heroes Hold." msgstr "" #. code: mesc l("Throw a coin?"); #: npc/003-1/well.txt:15 #, no-c-format msgid "Throw a coin?" msgstr "" #. code: rif(.@q != 1, l("Throw something inside!")), L_Throw, #: npc/019-1/well.txt:24 #, no-c-format msgid "Throw something inside!" msgstr "" #. code: Name: "Thunder Staff" #: item_db.conf:-1 #, no-c-format msgid "Thunder Staff" msgstr "" #. code: mesc l("Thus far you have collected @@ @@, @@ @@ and @@ @@.", countitem(CactusCocktail), getitemlink(CactusCocktail), countitem(AppleCocktail), getitemlink(AppleCocktail), countitem(CherryCocktail), getitemlink(CherryCocktail)), 2; #: npc/003-1/ched.txt:86 #, no-c-format msgid "Thus far you have collected @@ @@, @@ @@ and @@ @@." msgstr "" #. code: mesc l("Thus far, you've donated @@ boxes.", .@q); #: npc/019-4-1/chief.txt:209 #, no-c-format msgid "Thus far, you've donated @@ boxes." msgstr "" #. code: mesq l("Thus, I like to collect small memetos from Tulimshar."); #: npc/020-4/baktar.txt:50 #, no-c-format msgid "Thus, I like to collect small memetos from Tulimshar." msgstr "" #. code: Name: "Time Flask" #: item_db.conf:-1 #, no-c-format msgid "Time Flask" msgstr "" #. code: mesn l("Time Limit"); #: npc/005-1-1/main.txt:59 #, no-c-format msgid "Time Limit" msgstr "" #. code: mes l("Time Limit: 25 minutes on any dungeon."); #: npc/018-2-1/warps.txt:42 #, no-c-format msgid "Time Limit: 25 minutes on any dungeon." msgstr "" #. code: dispbottom l("Time is running out... Hurry up!"); #: npc/002-1/peter.txt:72 #, no-c-format msgid "Time is running out... Hurry up!" msgstr "" #. code: dispbottom l("Time left: @@ remaining", FuzzyTime(.@q3)); #: npc/003-4/sorfina.txt:115 #, no-c-format msgid "Time left: @@ remaining" msgstr "" #. code: mesc l("Time limit for answer: 2 minutes"); #: npc/015-8/sealedshrine.txt:551 #, no-c-format msgid "Time limit for answer: 2 minutes" msgstr "" #. code: l("Tin Ingot"), #. code: Name: "Tin Ingot" #: item_db.conf:-1 #: npc/003-8/jhedia.txt:60 #, no-c-format msgid "Tin Ingot" msgstr "" #. code: Name: "Tin Ore" #: item_db.conf:-1 #, no-c-format msgid "Tin Ore" msgstr "" #. code: 003-1,66,30,0 script Tinris NPC_ELF,{ #: npc/003-1/tinris.txt:7 #, no-c-format msgid "Tinris" msgstr "" #. code: mesq l("Tinris probably could do that, he is young but very talented. He is a greedy elf, but if you help him, he'll likely help you back."); #: npc/003-1/eomie.txt:28 #, no-c-format msgid "Tinris probably could do that, he is young but very talented. He is a greedy elf, but if you help him, he'll likely help you back." msgstr "" #. code: 011-3,39,32,19,7 monster Tipiou 1016,3,900000,300000 #. code: Name: "Tipiou" #. code: 014-1,87,80,52,18 monster Tipiou 1016,3,30000,45000 #: npc/011-3/_mobs.txt:18 #: npc/014-1/_mobs.txt:5 #: mob_db.conf:581 #, no-c-format msgid "Tipiou" msgstr "" #. code: Name: "Tipiu" #: mob_db.conf:535 #, no-c-format msgid "Tipiu" msgstr "" #. code: l("Titanium Ingot"), #. code: Name: "Titanium Ingot" #: npc/003-8/jhedia.txt:62 #: item_db.conf:-1 #, no-c-format msgid "Titanium Ingot" msgstr "" #. code: Name: "Titanium Ore" #: item_db.conf:-1 #, no-c-format msgid "Titanium Ore" msgstr "" #. code: Name: "Tneck Sweater" #: item_db.conf:-1 #, no-c-format msgid "Tneck Sweater" msgstr "" #. code: rif(Zeny >= .@price && LOCATION$ != "Candor", l("To Candor Island.")), L_TCandor, #: npc/002-3/nard.txt:254 #, no-c-format msgid "To Candor Island." msgstr "" #. code: rif(LOCATION$ != "Hurns", l("To Hurnscald.")), L_THurns, #: npc/016-1/captain.txt:19 #, no-c-format msgid "To Hurnscald." msgstr "" #. code: rif(LOCATION$ != "Nival", l("To Nivalis.")), L_TNival, #: npc/016-1/captain.txt:20 #, no-c-format msgid "To Nivalis." msgstr "" #. code: rif(LOCATION$ != "Tulim", l("To Tulimshar.")), L_TTulim, #. code: rif(Zeny >= .@price && LOCATION$ != "Tulim", l("To Tulimshar.")), L_TTulim, #: npc/002-3/nard.txt:255 #: npc/016-1/captain.txt:18 #, no-c-format msgid "To Tulimshar." msgstr "" #. code: l("To aid those in need"), #: npc/018-5/town.txt:77 #, no-c-format msgid "To aid those in need" msgstr "" #. code: l("To be honest, I don't know. I was only walking, seeking for adventure!"), L_Quest, #: npc/007-1/caelum.txt:28 #, no-c-format msgid "To be honest, I don't know. I was only walking, seeking for adventure!" msgstr "" #. code: l("To be honest, I don't know. Your wife just allowed me to pass the door!"), L_Quit, #: npc/014-2-1/woody.txt:26 #, no-c-format msgid "To be honest, I don't know. Your wife just allowed me to pass the door!" msgstr "" #. code: l("To be honest, I have that with me!"); #: npc/014-4/thorn.txt:63 #: npc/014-5/blossom.txt:60 #: npc/012-1/luffyx.txt:36 #: npc/020-1/serge.txt:52 #, no-c-format msgid "To be honest, I have that with me!" msgstr "" #. code: mesq l("To be honest, you should use both. And remember, all Mana Magic skills can be used like they were @sk-commands. %%H"); #: npc/003-0-1/audsbel.txt:64 #, no-c-format msgid "To be honest, you should use both. And remember, all Mana Magic skills can be used like they were @sk-commands. %%H" msgstr "" #. code: mesq l("To celebrate this I'll ask you some questions about my favourite book, The Hitchhiker's Guide to the Galaxy. If you can answer them, I'll give you something very useful."); #: npc/017-1/stranger.txt:63 #, no-c-format msgid "To celebrate this I'll ask you some questions about my favourite book, The Hitchhiker's Guide to the Galaxy. If you can answer them, I'll give you something very useful." msgstr "" #. code: mes l("To change your base level, use this command:"); #: npc/commands/debug.txt:41 #, no-c-format msgid "To change your base level, use this command:" msgstr "" #. code: mes l("To change your job level, use this command:"); #: npc/commands/debug.txt:51 #, no-c-format msgid "To change your job level, use this command:" msgstr "" #. code: mes l("To change your stats, use these commands:"); #: npc/commands/debug.txt:66 #, no-c-format msgid "To change your stats, use these commands:" msgstr "" #. code: l("To collect snake skin"), #: npc/018-5/town.txt:75 #, no-c-format msgid "To collect snake skin" msgstr "" #. code: mesc l("To counter-act this, nicholas lowered craft prices, and the folks at LoF are doing their best at refines."); #: npc/functions/news.txt:172 #, no-c-format msgid "To counter-act this, nicholas lowered craft prices, and the folks at LoF are doing their best at refines." msgstr "" #. code: mes l("To defocus or stop attacking, press Shift + A."); #: npc/005-7/trainer.txt:307 #, no-c-format msgid "To defocus or stop attacking, press Shift + A." msgstr "" #. code: mesq l("To demonstrate that you understood what I'm trying to teach you, you should go and fight against some snakes. I know they're strong, but that's not important to an archer."); #: npc/012-1/gwendolyn.txt:104 #, no-c-format msgid "To demonstrate that you understood what I'm trying to teach you, you should go and fight against some snakes. I know they're strong, but that's not important to an archer." msgstr "" #. code: mes l("To discard an item you no longer want, select it and press the 'Discard' button. Generic items can be discarded or sold."); #: npc/005-7/trainer.txt:240 #, no-c-format msgid "To discard an item you no longer want, select it and press the 'Discard' button. Generic items can be discarded or sold." msgstr "" #. code: mes l("To display the dialog box with other citizens, press the F7 key."); #: npc/005-7/trainer.txt:317 #, no-c-format msgid "To display the dialog box with other citizens, press the F7 key." msgstr "" #. code: l("To do quests"), #: npc/018-5/town.txt:76 #, no-c-format msgid "To do quests" msgstr "" #. code: mesq l("To do this you need to disable auto move to target in 'yellow bar'."); #: npc/007-1/tycoon.txt:180 #, no-c-format msgid "To do this you need to disable auto move to target in 'yellow bar'." msgstr "" #. code: mes l("To dungeon deep, and cavern old"); #: npc/003-1/mariusthebard.txt:109 #, no-c-format msgid "To dungeon deep, and cavern old" msgstr "" #. code: mesq l("To enter on them, you need to be level 25 and use the following chant: Blame Saulc. I don't know why, but that open doors!"); #: npc/003-1/inac.txt:107 #, no-c-format msgid "To enter on them, you need to be level 25 and use the following chant: \"Blame Saulc\". I don't know why, but that open doors!" msgstr "" #. code: mes l("To equip or unequip an item, select it and press the 'Equip' or 'Unequip' button. You can not 'Equip' or 'Unequip' when talking to someone."); #: npc/005-7/trainer.txt:231 #, no-c-format msgid "To equip or unequip an item, select it and press the 'Equip' or 'Unequip' button. You can not 'Equip' or 'Unequip' when talking to someone." msgstr "" #. code: l("To explore these lands"), #: npc/018-5/town.txt:74 #, no-c-format msgid "To explore these lands" msgstr "" #. code: mes l("To find him, just leave the ship and turn left. You should also touch the Soul Menhir when you leave this ship."); #: npc/002-3/elmo.txt:50 #, no-c-format msgid "To find him, just leave the ship and turn left. You should also touch the Soul Menhir when you leave this ship." msgstr "" #. code: mes l("To focus on a creature, press the 'A' key. To focus on another citizen, press the 'Q' key. To attack the focused target press the 'X' key or click the primary button on the creature."); #: npc/005-7/trainer.txt:301 #, no-c-format msgid "To focus on a creature, press the 'A' key. To focus on another citizen, press the 'Q' key. To attack the focused target press the 'X' key or click the primary button on the creature." msgstr "" #. code: mes l("To focus on an NPC, press the 'N' key. To talk to him press the 'T' key."); #: npc/005-7/trainer.txt:304 #, no-c-format msgid "To focus on an NPC, press the 'N' key. To talk to him press the 'T' key." msgstr "" #. code: mesq l("To get more experience and magic power, you must practice magical spells. Make sure to vary them; you will learn nothing if you cast the same spell over and over. Also, spells that consume no components seem not to be very instructive in practice."); #: npc/003-0-1/audsbel.txt:83 #, no-c-format msgid "To get more experience and magic power, you must practice magical spells. Make sure to vary them; you will learn nothing if you cast the same spell over and over. Also, spells that consume no components seem not to be very instructive in practice." msgstr "" #. code: l("To get started with fishing, you'll need two things: a fishing rod and a bait."), #: npc/items/books.txt:15 #, no-c-format msgid "To get started with fishing, you'll need two things: a fishing rod and a bait." msgstr "" #. code: mes l("To get the current rate:"); #: npc/commands/event.txt:83 #: npc/commands/event.txt:97 #, no-c-format msgid "To get the current rate:" msgstr "" #. code: mesq l("To get there you need to go left, follow rock wall and go up when you can. The entrance to the Bandit cave is on left side of the waterfall."); #: npc/014-2/carla.txt:142 #, no-c-format msgid "To get there you need to go left, follow rock wall and go up when you can. The entrance to the Bandit cave is on left side of the waterfall." msgstr "" #. code: l("To help fairies"), #: npc/018-5/town.txt:73 #, no-c-format msgid "To help fairies" msgstr "" #. code: mesq l("To join a drill, right click on one of the lieutenants and join their Battle Stations. The drill can last up to 10 minutes."); #: npc/001-1/bgmaster.txt:17 #, no-c-format msgid "To join a drill, right click on one of the lieutenants and join their Battle Stations. The drill can last up to 10 minutes." msgstr "" #. code: mesq l("To make @@ I need one from each gem powders, and 800 GP for commission.", getitemlink(GemPowder)); #: npc/009-3/kevin.txt:46 #, no-c-format msgid "To make @@ I need one from each gem powders, and 800 GP for commission." msgstr "" #. code: mesq l("To make the string you want, I need a special oil, which I make myself. It's hard to do, so I'll spend time I could be using to fish or help the city guard."); #: npc/009-1/fisherman.txt:53 #, no-c-format msgid "To make the string you want, I need a special oil, which I make myself. It's hard to do, so I'll spend time I could be using to fish or help the city guard." msgstr "" #. code: l("To move between characters that are on different accounts, you have to use the Trade function."); #: npc/functions/bank.txt:161 #, no-c-format msgid "To move between characters that are on different accounts, you have to use the Trade function." msgstr "" #. code: mesc l("To my murders, I gave them a full meal."); #: npc/015-8/015-8_blackbox.txt:19 #, no-c-format msgid "To my murders, I gave them a full meal." msgstr "" #. code: mes l("To negotiate with other citizens, you should click the second mouse button on some other citizen who is accepting negotiations, and select the 'Negotiation' option from the menu that will appear."); #: npc/005-7/trainer.txt:266 #, no-c-format msgid "To negotiate with other citizens, you should click the second mouse button on some other citizen who is accepting negotiations, and select the 'Negotiation' option from the menu that will appear." msgstr "" #. code: mesq l("To open yellow Bar you need to right click on your health bar and active status bar, also called yellow bar. Or you can press '8' on numeric keypad."); #: npc/007-1/tycoon.txt:183 #, no-c-format msgid "To open yellow Bar you need to right click on your health bar and active status bar, also called yellow bar. Or you can press '8' on numeric keypad." msgstr "" #. code: mesc l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."); #: npc/002-1/knife.txt:36 #, no-c-format msgid "To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client." msgstr "" #. code: l("To perform most actions, like feeding and renaming, just right-click it. You can even put it back on the egg if its following gets too annoying. When in the egg, they will not feel hunger."), #: npc/items/books.txt:104 #, no-c-format msgid "To perform most actions, like feeding and renaming, just right-click it. You can even put it back on the egg if its following gets too annoying. When in the egg, they will not feel hunger." msgstr "" #. code: mesq l("To prevent abuse, a registering fee is charged. Nothing major."); #: npc/003-1/aidan.txt:56 #, no-c-format msgid "To prevent abuse, a registering fee is charged. Nothing major." msgstr "" #. code: mesq l("To prove me your faith, bring me 1 @@ or 1 @@.",getitemlink(Ruby),getitemlink(Topaz)); #: npc/007-1/zarkor.txt:73 #, no-c-format msgid "To prove me your faith, bring me 1 @@ or 1 @@." msgstr "" #. code: mesq l("To prove me your results, bring me @@ @@, @@ @@ and @@ @@.", #: npc/012-1/gwendolyn.txt:107 #, no-c-format msgid "To prove me your results, bring me @@ @@, @@ @@ and @@ @@." msgstr "" #. code: mes l("To reset back to normal:"); #: npc/commands/event.txt:103 #: npc/commands/event.txt:89 #, no-c-format msgid "To reset back to normal:" msgstr "" #. code: mes l("To seek our pale, enchanted gold"); #: npc/003-1/mariusthebard.txt:112 #, no-c-format msgid "To seek our pale, enchanted gold" msgstr "" #. code: mes l("To set the drop rate:"); #: npc/commands/event.txt:100 #, no-c-format msgid "To set the drop rate:" msgstr "" #. code: mes l("To set the exp rate:"); #: npc/commands/event.txt:86 #, no-c-format msgid "To set the exp rate:" msgstr "" #. code: mes l("To speak in public select the 'General' tab. It serves to talk to people who are appearing on your screen."); #: npc/005-7/trainer.txt:320 #, no-c-format msgid "To speak in public select the 'General' tab. It serves to talk to people who are appearing on your screen." msgstr "" #. code: mes l("To speak privately to a friend who is not appearing on your screen, type the command '##B /q Citizen Name ##b' and press 'Enter'. This command will open a long-distance dialog that has the name of who you want to talk to. Select this new tab and send your message through it."); #: npc/005-7/trainer.txt:329 #, no-c-format msgid "To speak privately to a friend who is not appearing on your screen, type the command '##B /q Citizen Name ##b' and press 'Enter'. This command will open a long-distance dialog that has the name of who you want to talk to. Select this new tab and send your message through it." msgstr "" #. code: mes l("To speak privately with someone, click the second mouse button on the citizen and select the 'Whisper' option."); #: npc/005-7/trainer.txt:323 #, no-c-format msgid "To speak privately with someone, click the second mouse button on the citizen and select the 'Whisper' option." msgstr "" #. code: l("To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges."), #: npc/items/books.txt:67 #, no-c-format msgid "To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges." msgstr "" #. code: l("To thank you, accept my old fishing rod."), #: npc/003-1/eugene.txt:58 #, no-c-format msgid "To thank you, accept my old fishing rod." msgstr "" #. code: mesq l("To train their soldiers, they frequently face Frostia in duels. Adventurers are welcome to join their drills."); #: npc/001-1/bgmaster.txt:15 #, no-c-format msgid "To train their soldiers, they frequently face Frostia in duels. Adventurers are welcome to join their drills." msgstr "" #. code: mesq l("To understand the nature of this bow, you have to collect the needed material by yourself. Only this way will you get a feeling of what it means to use such a weapon."); #: npc/012-1/gwendolyn.txt:496 #, no-c-format msgid "To understand the nature of this bow, you have to collect the needed material by yourself. Only this way will you get a feeling of what it means to use such a weapon." msgstr "" #. code: mesc l("To unlock the cell on the middle of the throne room, you need to flip all 5 switches there."); #: npc/021-1/yeti.txt:128 #, no-c-format msgid "To unlock the cell on the middle of the throne room, you need to flip all 5 switches there." msgstr "" #. code: mesq l("To whom you want to send @@ boxes? Cannot be yourself!", @Val_Ammo); #: npc/001-11/Demure.txt:43 #, no-c-format msgid "To whom you want to send @@ boxes? Cannot be yourself!" msgstr "" #. code: mesc l("To your pleasant surprise the tea is actually quite good."); #: npc/012-7/celestia.txt:211 #, no-c-format msgid "To your pleasant surprise the tea is actually quite good." msgstr "" #. code: //mesc l("ToDo"), 1; #: npc/021-1/yeti.txt:137 #, no-c-format msgid "ToDo" msgstr "" #. code: mesq l("Today at 18:30 UTC we are going to attack the Monster King by surprise. There will be no delays, so be there."); #: npc/019-2/guards.txt:90 #, no-c-format msgid "Today at 18:30 UTC we are going to attack the Monster King by surprise. There will be no delays, so be there." msgstr "" #. code: rif (.@q2 >= 250 && countitem(PinkieLeg) >= 10, l("Today is soup of Pinkie Legs!")), L_RealHelp, #: npc/014-3/oscar.txt:72 #, no-c-format msgid "Today is soup of Pinkie Legs!" msgstr "" #. code: l("Toggle Daily Reward screen"), #: npc/commands/ucp.txt:177 #, no-c-format msgid "Toggle Daily Reward screen" msgstr "" #. code: l("Toggle Soul Menhir automatic saving"), #: npc/commands/ucp.txt:176 #, no-c-format msgid "Toggle Soul Menhir automatic saving" msgstr "" #. code: mesq l("Togheter, they wrote legends. They slayed Toby Rick the Desert Worm, the mightiest desert beast."); #: npc/012-2/khafar.txt:55 #, no-c-format msgid "Togheter, they wrote legends. They slayed Toby Rick the Desert Worm, the mightiest desert beast." msgstr "" #. code: mesc l("Token Of Apology: 1x @@, 1x @@", getitemlink(SilverGift), getitemlink(MercBoxB)); #. code: mesc l("Token Of Apology: 1x @@, 1x @@", getitemlink(SupremeGift), getitemlink(MercBoxC)); #: npc/functions/clientversion.txt:161 #: npc/functions/clientversion.txt:131 #, no-c-format msgid "Token Of Apology: 1x @@, 1x @@" msgstr "" #. code: mesc l("Token Of Apology: 1x @@, 570 GP", getitemlink(GoldenGift)); #: npc/functions/clientversion.txt:92 #, no-c-format msgid "Token Of Apology: 1x @@, 570 GP" msgstr "" #. code: 005-4,42,37,0 script Tolchi NPC_RAIJIN_FEMALE_LEGION_ARTIS,{ #: npc/005-4/tolchi.txt:15 #, no-c-format msgid "Tolchi" msgstr "" #. code: Name: "Tolchi Ammo Box" #: item_db.conf:-1 #, no-c-format msgid "Tolchi Ammo Box" msgstr "" #. code: Name: "Tolchi Arrow" #: item_db.conf:-1 #, no-c-format msgid "Tolchi Arrow" msgstr "" #. code: Name: "Tonori Delight" #: item_db.conf:-1 #, no-c-format msgid "Tonori Delight" msgstr "" #. code: rif(countitem(BottleOfTonoriWater) >= .@glass_count, l("Tonori Water")), 11760, #: npc/017-3/chagashroom.txt:81 #, no-c-format msgid "Tonori Water" msgstr "" #. code: mesq l("Too bad these lamps wear off after a while... I am making stocks of them now!"); #: npc/017-3/doug.txt:34 #, no-c-format msgid "Too bad these lamps wear off after a while... I am making stocks of them now!" msgstr "" #. code: mesq l("Too bad, There is some really good news this week. Things like how to go to Candor for only 200GP."); #: npc/017-1/roger.txt:39 #, no-c-format msgid "Too bad, There is some really good news this week. Things like how to go to Candor for only 200GP." msgstr "" #. code: mesq l("Too bad, you're really missing out!"); #: npc/017-1/roger.txt:48 #, no-c-format msgid "Too bad, you're really missing out!" msgstr "" #. code: l("Too expensive %%n"), #: npc/012-4/wyara.txt:138 #, no-c-format msgid "Too expensive %%n" msgstr "" #. code: mesq l("Too much power can corrupt you. I've seen this happening before... countless times."); #: npc/014-5-1/sagratha.txt:411 #, no-c-format msgid "Too much power can corrupt you. I've seen this happening before... countless times." msgstr "" #. code: mesq l("Too slow."); #: npc/018-4-2/susanne.txt:137 #, no-c-format msgid "Too slow." msgstr "" #. code: Name: "Tooth Necklace" #: item_db.conf:-1 #, no-c-format msgid "Tooth Necklace" msgstr "" #. code: Name: "Toothbrush" #: item_db.conf:-1 #, no-c-format msgid "Toothbrush" msgstr "" #. code: mes "##B"+l("Top 10 - Summer Ched's Event")+"##b"; #: npc/003-1/ched.txt:15 #, no-c-format msgid "Top 10 - Summer Ched's Event" msgstr "" #. code: mes "##B"+l("Top 10 - Valentine Day")+"##b"; #: npc/003-1/events.txt:102 #: npc/001-11/Demure.txt:13 #, no-c-format msgid "Top 10 - Valentine Day" msgstr "" #. code: mes "##B"+l("Top 5 - Christmas Box Donation Event")+"##b"; #: npc/019-4-1/chief.txt:25 #, no-c-format msgid "Top 5 - Christmas Box Donation Event" msgstr "" #. code: mes "##B"+l("Top 5 - Golbarez Seasonal Quest")+"##b"; #: npc/019-4-1/chief.txt:35 #, no-c-format msgid "Top 5 - Golbarez Seasonal Quest" msgstr "" #. code: Name: "Top Hat" #: item_db.conf:-1 #, no-c-format msgid "Top Hat" msgstr "" #. code: Name: "Topaz" #: item_db.conf:-1 #, no-c-format msgid "Topaz" msgstr "" #. code: rif(countitem(Topaz) >= 2 , l("Topaz (+2 agi)")), #: npc/003-5/jeweler.txt:92 #, no-c-format msgid "Topaz (+2 agi)" msgstr "" #. code: Name: "Topaz Bif" #: mob_db.conf:3940 #, no-c-format msgid "Topaz Bif" msgstr "" #. code: Name: "Topaz Powder" #: item_db.conf:-1 #, no-c-format msgid "Topaz Powder" msgstr "" #. code: Name: "Toppy Blub" #. code: 003-1,37,70,3,13 monster Toppy Blub 1009,2,35000,150000 #: npc/003-1/_mobs.txt:11 #: mob_db.conf:418 #, no-c-format msgid "Toppy Blub" msgstr "" #. code: 007-1,171,145,0 script Torch#1 NPC_NO_SPRITE,{ #: npc/007-1/torches.txt:88 #, no-c-format msgid "Torch#1" msgstr "" #. code: 007-1,70,116,0 script Torch#2 NPC_NO_SPRITE,{ #: npc/007-1/torches.txt:104 #, no-c-format msgid "Torch#2" msgstr "" #. code: 007-1,67,133,0 script Torch#3 NPC_NO_SPRITE,{ #: npc/007-1/torches.txt:117 #, no-c-format msgid "Torch#3" msgstr "" #. code: 007-1,40,125,0 script Torch#4 NPC_NO_SPRITE,{ #: npc/007-1/torches.txt:129 #, no-c-format msgid "Torch#4" msgstr "" #. code: 007-1,144,24,0 script Torch#5 NPC_NO_SPRITE,{ #: npc/007-1/torches.txt:141 #, no-c-format msgid "Torch#5" msgstr "" #. code: test,48,10,1,1 monster Tortuga 1004,3,1000,1000 #. code: Name: "Tortuga" #. code: test,38,12,1,1 monster Tortuga 1004,1,1000,1000 #. code: test,68,9,1,1 monster Tortuga 1004,3,1000,1000 #: npc/test/_mobs.txt:11 #: mob_db.conf:188 #: npc/test/_mobs.txt:5 #: npc/test/_mobs.txt:3 #, no-c-format msgid "Tortuga" msgstr "" #. code: Name: "Tortuga Shell" #: item_db.conf:-1 #, no-c-format msgid "Tortuga Shell" msgstr "" #. code: Name: "Tortuga Shell Fragment" #: item_db.conf:-1 #, no-c-format msgid "Tortuga Shell Fragment" msgstr "" #. code: Name: "Tortuga Tongue" #: item_db.conf:-1 #, no-c-format msgid "Tortuga Tongue" msgstr "" #. code: l("Toss the hook into deep water by clicking on where you want to cast it."), #: npc/items/books.txt:61 #, no-c-format msgid "Toss the hook into deep water by clicking on where you want to cast it." msgstr "" #. code: mesc l("Total Credits and GP: @@", format_number(.@gp)); #: npc/017-8/doorbell.txt:70 #: npc/functions/estate.txt:190 #: npc/024-14/doorbell.txt:75 #: npc/009-6/doorbell.txt:70 #: npc/024-14/doorbell.txt:47 #: npc/012-8/doorbell.txt:70 #: npc/017-8/doorbell.txt:115 #: npc/017-7/doorbell.txt:115 #: npc/009-7/doorbell.txt:115 #: npc/017-7/doorbell.txt:70 #: npc/012-8/doorbell.txt:115 #: npc/009-6/doorbell.txt:115 #: npc/009-7/doorbell.txt:70 #, no-c-format msgid "Total Credits and GP: @@" msgstr "" #. code: mes l("Total Logins: @@", .@lgc[0]); #: npc/commands/ucp.txt:57 #, no-c-format msgid "Total Logins: @@" msgstr "" #. code: mes l("Total money collected: @@ GP", $HASAN_LT); #: npc/003-1/hasan.txt:107 #, no-c-format msgid "Total money collected: @@ GP" msgstr "" #. code: Name: "Toto" #: mob_db.conf:7131 #, no-c-format msgid "Toto" msgstr "" #. code: l("Touch it!"), L_Level, #: npc/011-1/manastone.txt:30 #, no-c-format msgid "Touch it!" msgstr "" #. code: l("Touch it."), L_Bind, #. code: l("Touch it."), L_Warp, #: npc/functions/soul_menhir.txt:9 #: npc/001-4/event_soulmenhir.txt:11 #: npc/001-11/event_soulmenhir.txt:11 #, no-c-format msgid "Touch it." msgstr "" #. code: mesq l("Towards thee I roll, thou all-destroying but unconquering whale; to the last I grapple with thee; from hell’s heart I stab at thee; for hate’s sake I spit my last breath at thee. Sink all coffins and all hearses to one common pool! And since neither can be mine, let me then tow to pieces, while still chasing thee, though tied to thee, thou damned whale! Thus, I give up the spear!"); // SORRY TRANSLATORS #: npc/017-1/roger.txt:135 #, no-c-format msgid "Towards thee I roll, thou all-destroying but unconquering whale; to the last I grapple with thee; from hell’s heart I stab at thee; for hate’s sake I spit my last breath at thee. Sink all coffins and all hearses to one common pool! And since neither can be mine, let me then tow to pieces, while still chasing thee, though tied to thee, thou damned whale! Thus, I give up the spear!" msgstr "" #. code: l("Trade"), #. code: l("Trade"), -, #. code: menuaction(l("Trade")), #. code: l("Trade"), L_Trade, #: npc/003-10/slots.txt:44 #: npc/020-5/bracco.txt:85 #: npc/003-1/inar.txt:10 #: npc/009-3/dangrostra.txt:13 #: npc/005-4/rosen.txt:35 #: npc/003-1/neko.txt:16 #, no-c-format msgid "Trade" msgstr "" #. code: rif(countitem(Pearl) >= 2, l("Trade 2 Pearl for a Silver Gift + a Bronze Gift")), #: npc/001-5/worker.txt:24 #, no-c-format msgid "Trade 2 Pearl for a Silver Gift + a Bronze Gift" msgstr "" #. code: l("Trade Golden Eggs"), L_Golden, #: npc/003-1/events.txt:35 #: npc/001-4/lilica.txt:17 #, no-c-format msgid "Trade Golden Eggs" msgstr "" #. code: l("Trade Silver Eggs"), L_Silver, #: npc/003-1/events.txt:34 #: npc/001-4/lilica.txt:16 #, no-c-format msgid "Trade Silver Eggs" msgstr "" #. code: rif(is_gm() && #GMEVENT_T > gettimetick(2), l("Trade my coins in Gift Boxes, pretty please!")), L_GMEventShop, #: npc/003-2/lua.txt:23 #, no-c-format msgid "Trade my coins in Gift Boxes, pretty please!" msgstr "" #. code: l("Trade stamps"); #: npc/017-1/fairy_collector.txt:72 #, no-c-format msgid "Trade stamps" msgstr "" #. code: rif(countitem(GingerBreadMan)>=10, l("Trade the Gingerbread")), #: npc/019-4-1/cook.txt:35 #, no-c-format msgid "Trade the Gingerbread" msgstr "" #. code: rif(countitem(XmasCake)>=8, l("Trade the Xmas Cake")), #: npc/019-4-1/cook.txt:37 #, no-c-format msgid "Trade the Xmas Cake" msgstr "" #. code: rif(countitem(XmasCandyCane)>=9, l("Trade the Xmas Candy Cane")), #: npc/019-4-1/cook.txt:36 #, no-c-format msgid "Trade the Xmas Candy Cane" msgstr "" #. code: case 2: return l("Trader"); #: npc/functions/util.txt:670 #, no-c-format msgid "Trader" msgstr "" #. code: 005-7,25,29,0 script Trainer NPC_PLAYER,{ #: npc/005-7/trainer.txt:27 #, no-c-format msgid "Trainer" msgstr "" #. code: Name: "Training Ammo Box" #: item_db.conf:-1 #, no-c-format msgid "Training Ammo Box" msgstr "" #. code: Name: "Training Arrow" #: item_db.conf:-1 #, no-c-format msgid "Training Arrow" msgstr "" #. code: Name: "Training Bow" #: item_db.conf:-1 #, no-c-format msgid "Training Bow" msgstr "" #. code: 012-1,115,69,1,1 monster Training Dummy 1021,1,10000,10000 #: npc/012-1/_mobs.txt:8 #, no-c-format msgid "Training Dummy" msgstr "" #. code: Name: "Training Wand" #: item_db.conf:-1 #, no-c-format msgid "Training Wand" msgstr "" #. code: 005-2,24,36,0 script Trap Door NPC_HIDDEN,0,0,{ #: npc/005-2/trapdoor.txt:4 #, no-c-format msgid "Trap Door" msgstr "" #. code: Name: "Trapper Hat" #: item_db.conf:-1 #, no-c-format msgid "Trapper Hat" msgstr "" #. code: Name: "Treasure Key" #: item_db.conf:-1 #, no-c-format msgid "Treasure Key" msgstr "" #. code: Name: "Treasure Map" #: item_db.conf:-1 #, no-c-format msgid "Treasure Map" msgstr "" #. code: mesc l("Treasure chests have been seen on dungeons, always changing places and refilling themselves."); #: npc/functions/news.txt:72 #, no-c-format msgid "Treasure chests have been seen on dungeons, always changing places and refilling themselves." msgstr "" #. code: l("Treasurer"), GPOS_TREASURER, #: npc/guilds/management.txt:41 #, no-c-format msgid "Treasurer" msgstr "" #. code: mesc l("Triggers an attack speed buff when using two swords."); #: npc/003-0/berserk.txt:145 #, no-c-format msgid "Triggers an attack speed buff when using two swords." msgstr "" #. code: mes l("Tritan"); #: npc/001-1/portal.txt:50 #, no-c-format msgid "Tritan" msgstr "" #. code: mesn l("Tritan Voice"); #: npc/000-0/sailors.txt:52 #, no-c-format msgid "Tritan Voice" msgstr "" #. code: 018-3,45,114,1,1 monster Troll 1171,2,10000,60000 #. code: 018-4-1,51,64,27,44 monster Troll 1171,1,90000,90000 #. code: 015-5,93,52,8,9 monster Troll 1171,6,100000,30000 #. code: Name: "Troll" #: npc/015-5/_mobs.txt:14 #: npc/018-3/_mobs.txt:4 #: npc/018-4-1/_mobs.txt:8 #: mob_db.conf:6310 #, no-c-format msgid "Troll" msgstr "" #. code: mesc l("Try again!"), 3; #: npc/002-3/nard.txt:114 #, no-c-format msgid "Try again!" msgstr "" #. code: mesc l("Try again?"); #: npc/024-14/utils.txt:74 #: npc/024-14/utils.txt:85 #: npc/guilds/alchemy.txt:20 #: npc/guilds/forge.txt:22 #, no-c-format msgid "Try again?" msgstr "" #. code: mesq l("Try doing quests which doesn't involve monster hunting first. I'm sure ##B Ayasha ##b could use your help."); #: npc/005-7/trainer.txt:168 #, no-c-format msgid "Try doing quests which doesn't involve monster hunting first. I'm sure ##B Ayasha ##b could use your help." msgstr "" #. code: mesq l("Try helping the city guard. Talk to NPCs around the city. Outside the city walls too. And there are some people on the mines."); #: npc/003-2/lua.txt:254 #: npc/003-2/lua.txt:301 #, no-c-format msgid "Try helping the city guard. Talk to NPCs around the city. Outside the city walls too. And there are some people on the mines." msgstr "" #. code: mesq l("Try killing it, and if it kills you, just come back from death to continue killing it."); #: npc/000-0-0/sailors.txt:149 #, no-c-format msgid "Try killing it, and if it kills you, just come back from death to continue killing it." msgstr "" #. code: mesc l("Try talking to Soul Menhir or with any NPC on Tulimshar Centre (near Soul Menhir)."); #: npc/functions/news.txt:365 #, no-c-format msgid "Try talking to Soul Menhir or with any NPC on Tulimshar Centre (near Soul Menhir)." msgstr "" #. code: rif(countitem(RawLog) > 0, l("Try this one.")), #: npc/012-1/jack.txt:97 #, no-c-format msgid "Try this one." msgstr "" #. code: mes l("Trying to retrieve it now will have @@ % chance to be successful.", redwine_chance()/100); #: npc/017-3/chagashroom.txt:135 #, no-c-format msgid "Trying to retrieve it now will have @@ % chance to be successful." msgstr "" #. code: Name: "Tuber" #: item_db.conf:-1 #, no-c-format msgid "Tuber" msgstr "" #. code: Name: "Tulim Warp Crystal" #: item_db.conf:-1 #, no-c-format msgid "Tulim Warp Crystal" msgstr "" #. code: 003-1,82,68,0 script TulimShip NPC_HIDDEN,0,0,{ #: npc/003-1/ship.txt:6 #, no-c-format msgid "TulimShip" msgstr "" #. code: 003-1,120,25,0 script TulimShip#M NPC_HIDDEN,0,0,{ #: npc/003-1/ship.txt:18 #, no-c-format msgid "TulimShip#M" msgstr "" #. code: rif(TELEPORTERS & TP_TULIM, l("Tulimshar")), #. code: msObjective(reputation("Tulim") >= 100, l("* become @@ Hero", l("Tulimshar"))); #: npc/012-1/milly.txt:33 #: npc/009-1/teleporter.txt:28 #: npc/024-1/teleporter.txt:28 #: npc/018-5/teleporter.txt:28 #, no-c-format msgid "Tulimshar" msgstr "" #. code: rif(TELEPORTERS & TP_TULIM, l("Tulimshar - 7,500 GP")), #: npc/024-15/lilanna.txt:99 #, no-c-format msgid "Tulimshar - 7,500 GP" msgstr "" #. code: Name: "Tulimshar Bola" #: item_db.conf:-1 #, no-c-format msgid "Tulimshar Bola" msgstr "" #. code: Name: "Tulimshar Guard" #: mob_db.conf:6187 #, no-c-format msgid "Tulimshar Guard" msgstr "" #. code: Name: "Tulimshar Guard Boots" #: item_db.conf:-1 #, no-c-format msgid "Tulimshar Guard Boots" msgstr "" #. code: Name: "Tulimshar Guard Card" #: item_db.conf:-1 #, no-c-format msgid "Tulimshar Guard Card" msgstr "" #. code: mesc l("Tulimshar Guardhouse's door was struck, but the guards managed to get it open again."); #: npc/functions/news.txt:303 #, no-c-format msgid "Tulimshar Guardhouse's door was struck, but the guards managed to get it open again." msgstr "" #. code: mesc l("Tulimshar Guards bought a Slot Machine to play, but that was done unofficialy."); #: npc/functions/news.txt:261 #, no-c-format msgid "Tulimshar Guards bought a Slot Machine to play, but that was done unofficialy." msgstr "" #. code: mesc l("Tulimshar Jewerly is now polishing gemstones to add on rings. New monsters were seen, stay on guard."); #: npc/functions/news.txt:232 #, no-c-format msgid "Tulimshar Jewerly is now polishing gemstones to add on rings. New monsters were seen, stay on guard." msgstr "" #. code: mesc l("Tulimshar Jewerly is once again open. Cyndala and Tamiloc rented a shop south of Tulimshar."); #: npc/functions/news.txt:264 #, no-c-format msgid "Tulimshar Jewerly is once again open. Cyndala and Tamiloc rented a shop south of Tulimshar." msgstr "" #. code: return l("Tulimshar Mines"); #: npc/items/shovel.txt:376 #, no-c-format msgid "Tulimshar Mines" msgstr "" #. code: mesq l("Tulimshar doesn't have a lot more of quests to offer you, so you should definitely explore new places."); #: npc/003-2/lua.txt:307 #: npc/003-2/lua.txt:260 #, no-c-format msgid "Tulimshar doesn't have a lot more of quests to offer you, so you should definitely explore new places." msgstr "" #. code: mesq l("Tulimshar is surrounded by strong monsters. If you go out with your poor equipment, you're going to be dead in no time, @@.", .@g$); #: npc/003-1/inac.txt:32 #, no-c-format msgid "Tulimshar is surrounded by strong monsters. If you go out with your poor equipment, you're going to be dead in no time, @@." msgstr "" #. code: mesq l("Tulimshar is the oldest human city, and its foundation is the year zero of our calendar."); #: npc/017-1/misc.txt:34 #: npc/020-1/misc.txt:31 #: npc/009-1/lynnthetraveler.txt:28 #: npc/003-1/ninathetraveler.txt:29 #, no-c-format msgid "Tulimshar is the oldest human city, and its foundation is the year zero of our calendar." msgstr "" #. code: mesc l("Tulimshar miners are having troubles with monsters. They are offering rewards to whoever helps them."); #: npc/functions/news.txt:258 #, no-c-format msgid "Tulimshar miners are having troubles with monsters. They are offering rewards to whoever helps them." msgstr "" #. code: mesq l("Tulimshar miners mainly try to optain gems."); #: npc/007-1/tycoon.txt:168 #, no-c-format msgid "Tulimshar miners mainly try to optain gems." msgstr "" #. code: mesq l("Tulimshar, right? The oldest human city-state!"); #: npc/002-3/nard.txt:287 #: npc/016-1/captain.txt:50 #, no-c-format msgid "Tulimshar, right? The oldest human city-state!" msgstr "" #. code: Name: "Tulip" #: item_db.conf:-1 #, no-c-format msgid "Tulip" msgstr "" #. code: mes l("Tunnel through the caves!"); #: npc/003-1/mariusthebard.txt:93 #, no-c-format msgid "Tunnel through the caves!" msgstr "" #. code: mesq l("Twelve times more if it is an elusive Mana Fragment no one knows where they are!"); #: npc/007-1/dracoula.txt:116 #, no-c-format msgid "Twelve times more if it is an elusive Mana Fragment no one knows where they are!" msgstr "" #. code: case 12: mesq l("Twelve... There is no way people collected this many gifts. Anyway. 404,800 is the next milestone."); break; #: npc/019-4-1/chief.txt:197 #, no-c-format msgid "Twelve... There is no way people collected this many gifts. Anyway. 404,800 is the next milestone." msgstr "" #. code: mesc "----------"+l("Two Hands Weapon Recipes")+"----------", 2; #: npc/craft/recipes.txt:185 #, no-c-format msgid "Two Hands Weapon Recipes" msgstr "" #. code: mesc l("Two equal: 1 casino coin."); #: npc/003-10/slots.txt:52 #: npc/017-3/slots.txt:56 #, no-c-format msgid "Two equal: 1 casino coin." msgstr "" #. code: l("Two still fight better than one. I have the courage of a dustman in me!"); #: npc/012-4/wyara.txt:252 #, no-c-format msgid "Two still fight better than one. I have the courage of a dustman in me!" msgstr "" #. code: 007-1,71,65,0 script Tycoon NPC_PLAYER,{ #: npc/007-1/tycoon.txt:40 #, no-c-format msgid "Tycoon" msgstr "" #. code: Name: "Tyranny" #. code: rif(countitem(Tyranny), l("Tyranny")), Tyranny, #: npc/commands/grantpower.txt:40 #: item_db.conf:-1 #, no-c-format msgid "Tyranny" msgstr "" #. code: npctalk l("UDT Challenge, @@ began the fight!", strcharinfo(0)); #: npc/003-13/arnea.txt:58 #, no-c-format msgid "UDT Challenge, @@ began the fight!" msgstr "" #. code: l("Uh are you sure this is fit to drink?"), L_QuestionTea, #: npc/012-7/celestia.txt:203 #, no-c-format msgid "Uh are you sure this is fit to drink?" msgstr "" #. code: mesq l("Uh. You're probably right. I'm very sorry. I'm just... You know, I wanted to become a scholar of the sages, studying and... Oh, how could I mess that up? Did you see the library? It caused so much damage! What else should they do other than kick me out?"); #: npc/020-7-1/peetu.txt:201 #, no-c-format msgid "Uh. You're probably right. I'm very sorry. I'm just... You know, I wanted to become a scholar of the sages, studying and... Oh, how could I mess that up? Did you see the library? It caused so much damage! What else should they do other than kick me out?" msgstr "" #. code: l("Uh... I *just* remembered I have something else to do!"); #: npc/017-3/dimonds.txt:613 #, no-c-format msgid "Uh... I *just* remembered I have something else to do!" msgstr "" #. code: mesq l("Uh... Something should happen, right? Can you get another one?"); #: npc/004-1/anwar.txt:70 #, no-c-format msgid "Uh... Something should happen, right? Can you get another one?" msgstr "" #. code: mesq l("Uh... That should not happen, right? RIGHT?"); #: npc/004-1/anwar.txt:76 #, no-c-format msgid "Uh... That should not happen, right? RIGHT?" msgstr "" #. code: l("Uh... Yeah, that's not funny."), #: npc/020-7-1/eevert.txt:53 #, no-c-format msgid "Uh... Yeah, that's not funny." msgstr "" #. code: l("Uhh... I'm scared!"); #: npc/015-8/puzzle.txt:25 #, no-c-format msgid "Uhh... I'm scared!" msgstr "" #. code: if (@n == 0) dispbottom l("Uhh... What happened..."); #: npc/001-4/mushroom.txt:9 #, no-c-format msgid "Uhh... What happened..." msgstr "" #. code: mesq l("Uhm, @@ seems to have finished their scheduled tasks again... If they were so diligent in cleaning and stocking, though...", any("Nard", "Elmo", "Juliet", "Chef Gado", "Dan", "Peter")); #: npc/002-3/elmo.txt:25 #, no-c-format msgid "Uhm, @@ seems to have finished their scheduled tasks again... If they were so diligent in cleaning and stocking, though..." msgstr "" #. code: l("Uhm, I don't need that."), #: npc/019-4-1/cook.txt:34 #, no-c-format msgid "Uhm, I don't need that." msgstr "" #. code: mesc l("Uhm, just remember it'll be manually verified before prizes are given... Don't even think on cheating!"), 1; #: npc/003-1/michel.txt:31 #, no-c-format msgid "Uhm, just remember it'll be manually verified before prizes are given... Don't even think on cheating!" msgstr "" #. code: mesq l("Uhm, maybe I could teach you something, too. Go mine 5 @@. You should find some at northeast of the Island.", getmonsterlink(DiamondBif)); #: npc/005-4/rosen.txt:74 #, no-c-format msgid "Uhm, maybe I could teach you something, too. Go mine 5 @@. You should find some at northeast of the Island." msgstr "" #. code: mesq l("Uhm, no, not really. Maybe later, who knows?"); #: npc/003-0-1/audsbel.txt:271 #, no-c-format msgid "Uhm, no, not really. Maybe later, who knows?" msgstr "" #. code: mesc l("Uhm, that's an... @@. Do you... want to grow a tree on the mouboo or something? Can't you think on something else?", getitemlink(DeathPenalty)); #: npc/014-2/mouboo.txt:80 #, no-c-format msgid "Uhm, that's an... @@. Do you... want to grow a tree on the mouboo or something? Can't you think on something else?" msgstr "" #. code: mesc l("Uhm, this seems like a bad idea."); #: npc/014-2/mouboo.txt:77 #, no-c-format msgid "Uhm, this seems like a bad idea." msgstr "" #. code: mesc l("Uhm... I thought you were trying to heal the mouboo. Why are you giving it poisonous stuff?!"); #: npc/014-2/mouboo.txt:83 #, no-c-format msgid "Uhm... I thought you were trying to heal the mouboo. Why are you giving it poisonous stuff?!" msgstr "" #. code: mesq l("Uhul! My name is Mahul!"); #: npc/001-1/mahul.txt:9 #, no-c-format msgid "Uhul! My name is Mahul!" msgstr "" #. code: mes l("Ukar"); #: npc/001-1/portal.txt:45 #, no-c-format msgid "Ukar" msgstr "" #. code: 018-2-4,54,28,0 script Ultimate Exchanger#0 NPC_M_COINKEEPER,{ #: npc/018-2-4/lv4.txt:7 #, no-c-format msgid "Ultimate Exchanger#0" msgstr "" #. code: mes ".:: " + l("Ultimate Tier") + " ::."; #: npc/craft/options.txt:564 #: npc/craft/options.txt:570 #, no-c-format msgid "Ultimate Tier" msgstr "" #. code: l("Um, might I ask, what is so interesting?"), L_Intro, #: npc/017-3/doctor.txt:19 #, no-c-format msgid "Um, might I ask, what is so interesting?" msgstr "" #. code: mesq l("Unbelievable! You're really a wise person."); #: npc/017-1/stranger.txt:129 #, no-c-format msgid "Unbelievable! You're really a wise person." msgstr "" #. code: Name: "Undead Eye" #: item_db.conf:-1 #, no-c-format msgid "Undead Eye" msgstr "" #. code: mesq l("Under the leadership of King Wusher, they were the first to accept immigrants from other races. You will find humans and non-humans there."); #: npc/012-1/dyrinthetraveler.txt:31 #: npc/009-1/lynnthetraveler.txt:43 #: npc/017-1/misc.txt:49 #: npc/003-1/ninathetraveler.txt:44 #, no-c-format msgid "Under the leadership of King Wusher, they were the first to accept immigrants from other races. You will find humans and non-humans there." msgstr "" #. code: l("Unforgiving Lands"), #: npc/024-14/utils.txt:110 #: npc/017-8/utils.txt:112 #: npc/009-6/utils.txt:96 #: npc/012-8/utils.txt:111 #: npc/017-7/utils.txt:112 #: npc/009-7/utils.txt:96 #, no-c-format msgid "Unforgiving Lands" msgstr "" #. code: mesq l("Unfortunately, @@s are not welcome on the Yeti Domains. You're no exception.", get_race()); #: npc/021-1/yeti.txt:57 #, no-c-format msgid "Unfortunately, @@s are not welcome on the Yeti Domains. You're no exception." msgstr "" #. code: mesq l("Unfortunately, I was cursed to never enter their cave again. They used a @@ to do that!", getitemlink(BlueManaPearl)); #: npc/012-2/helena.txt:164 #, no-c-format msgid "Unfortunately, I was cursed to never enter their cave again. They used a @@ to do that!" msgstr "" #. code: mesc l("Unfortunately, Tulimshar guards are dying in the sun. Maybe you could provide them with Water?"); #: npc/functions/news.txt:313 #, no-c-format msgid "Unfortunately, Tulimshar guards are dying in the sun. Maybe you could provide them with Water?" msgstr "" #. code: mesc l("Unfortunately, other victor's names weren't logged."); #: npc/functions/scoreboards.txt:328 #: npc/functions/scoreboards.txt:260 #, no-c-format msgid "Unfortunately, other victor's names weren't logged." msgstr "" #. code: mesq l("Unfortunately, the main reward of this quest is still a ##1Work In Progress##0."); #: npc/018-2-1/dustman.txt:48 #, no-c-format msgid "Unfortunately, the main reward of this quest is still a ##1Work In Progress##0." msgstr "" #. code: mesq l("Unique monsters can be found there, and people say about staffs which shoot raw death and doom from it!"); #: npc/012-1/bot.txt:47 #, no-c-format msgid "Unique monsters can be found there, and people say about staffs which shoot raw death and doom from it!" msgstr "" #. code: mesq l("Unless you are an exceptionally talented mage or an influentical politician, it is unlikely."); #: npc/003-1/gladys.txt:71 #, no-c-format msgid "Unless you are an exceptionally talented mage or an influentical politician, it is unlikely." msgstr "" #. code: mesq l("Unless you have an @@, it'll be difficult to track progress on Mana Magic, and you won't really gain any mana experience for a while.", getitemlink(JesusalvaGrimorium)); #: npc/005-6/morgan.txt:87 #, no-c-format msgid "Unless you have an @@, it'll be difficult to track progress on Mana Magic, and you won't really gain any mana experience for a while." msgstr "" #. code: mesq l("Unless you're looking forward a death penalty, DO NOT JUMP!"); #: npc/017-1/drowned_man.txt:51 #, no-c-format msgid "Unless you're looking forward a death penalty, DO NOT JUMP!" msgstr "" #. code: mesc l("Unless, of course, if Saulc cloned you. But then we must blame Saulc!"); #: npc/009-2/librarian.txt:54 #, no-c-format msgid "Unless, of course, if Saulc cloned you. But then we must blame Saulc!" msgstr "" #. code: mesq l("Unless, of course, if you can prove your strength, challenging me to a duel."); #: npc/018-5/town.txt:104 #, no-c-format msgid "Unless, of course, if you can prove your strength, challenging me to a duel." msgstr "" #. code: mesq l("Unlike Parum, you can use the skill points you get every time your job level rises. That will lower the mana cost and increase success chances."); #: npc/003-0-1/audsbel.txt:261 #, no-c-format msgid "Unlike Parum, you can use the skill points you get every time your job level rises. That will lower the mana cost and increase success chances." msgstr "" #. code: mesq l("Unlike many other cities, if you want people in eternal need of items, there is a good place to look."); #: npc/003-1/ninathetraveler.txt:76 #: npc/009-1/lynnthetraveler.txt:62 #: npc/017-1/misc.txt:122 #: npc/012-1/dyrinthetraveler.txt:50 #, no-c-format msgid "Unlike many other cities, if you want people in eternal need of items, there is a good place to look." msgstr "" #. code: npctalk3 l("Unsit me OR I'LL KILL YOU in name of my father, Prsm!"); #: npc/017-1/paxel.txt:206 #, no-c-format msgid "Unsit me OR I'LL KILL YOU in name of my father, Prsm!" msgstr "" #. code: npctalk3 l("Unsit me at once!"); #: npc/017-1/paxel.txt:193 #, no-c-format msgid "Unsit me at once!" msgstr "" #. code: mesc l("Unsurprisingly, nothing happens."); #: npc/014-3/fountain.txt:94 #, no-c-format msgid "Unsurprisingly, nothing happens." msgstr "" #. code: rif($GUILD_BANK[.@gid] >= .@price, l("Upgrade it")), #: npc/guilds/logs.txt:112 #, no-c-format msgid "Upgrade it" msgstr "" #. code: Name: "Urchin Meat" #: item_db.conf:-1 #, no-c-format msgid "Urchin Meat" msgstr "" #. code: case 5: dispbottom l("Use ##B@zeny##b instead!"); break; #: npc/commands/debug.txt:116 #, no-c-format msgid "Use ##B@zeny##b instead!" msgstr "" #. code: mesc l("Use @@ to cancel.", "##B-1##b"); #: npc/functions/main.txt:347 #, no-c-format msgid "Use @@ to cancel." msgstr "" #. code: mesc l("Use @@ to read the new version.", "@rules"), 1; #: npc/functions/clientversion.txt:145 #, no-c-format msgid "Use @@ to read the new version." msgstr "" #. code: l("Use a key."), #: npc/005-2/saxsochest.txt:38 #, no-c-format msgid "Use a key." msgstr "" #. code: mesc l("Use the arrow keys to walk right and meet Juliet."); #: npc/002-1/arpan.txt:123 #, no-c-format msgid "Use the arrow keys to walk right and meet Juliet." msgstr "" #. code: mesc l("Use the normal route?"); #: npc/004-2/bug.txt:25 #, no-c-format msgid "Use the normal route?" msgstr "" #. code: mes l("Use these coins to exchange for stuff. But beware: Each dungeon difficulty will increase the coin drop in the square value of previous."); #: npc/018-2-1/warps.txt:116 #, no-c-format msgid "Use these coins to exchange for stuff. But beware: Each dungeon difficulty will increase the coin drop in the square value of previous." msgstr "" #. code: mesq l("Use your @@ as currency!", getitemlink(StrangeCoin)); #: npc/020-1/misc.txt:82 #: npc/012-1/dyrinthetraveler.txt:82 #: npc/009-1/lynnthetraveler.txt:69 #: npc/003-1/ninathetraveler.txt:83 #: npc/017-1/misc.txt:129 #, no-c-format msgid "Use your @@ as currency!" msgstr "" #. code: //mesc l("Useful in PvP when your enemy have equipped a @@", getitemlink(AstralCube)); #: npc/003-0/wizard.txt:84 #, no-c-format msgid "Useful in PvP when your enemy have equipped a @@" msgstr "" #. code: mesc l("Usename#0000"), 2; #: npc/commands/discord.txt:38 #, no-c-format msgid "Usename#0000" msgstr "" #. code: setnpcdialogtitle l("User Control Panel"); #: npc/commands/ucp.txt:9 #, no-c-format msgid "User Control Panel" msgstr "" #. code: mesq l("Usually only sponsors are allowed up there, but I'll make an exception today. Go meet the mayor."); #: npc/012-7/airlia.txt:113 #: npc/012-7/airlia.txt:102 #, no-c-format msgid "Usually only sponsors are allowed up there, but I'll make an exception today. Go meet the mayor." msgstr "" #. code: mesq l("Usually, you can find magic on these buildings, but watch out, there is magic to be found elsewhere, and some items are bound with it!"); #: npc/003-0-1/audsbel.txt:86 #, no-c-format msgid "Usually, you can find magic on these buildings, but watch out, there is magic to be found elsewhere, and some items are bound with it!" msgstr "" #. code: mesc ".:: "+ l("Utilities") + " ::.", 3; #: npc/012-8/doorbell.txt:137 #: npc/024-14/doorbell.txt:97 #: npc/017-7/doorbell.txt:137 #: npc/009-7/doorbell.txt:137 #: npc/009-6/doorbell.txt:137 #: npc/017-8/doorbell.txt:137 #, no-c-format msgid "Utilities" msgstr "" #. code: Name: "V-neck Jumper" #: item_db.conf:-1 #, no-c-format msgid "V-neck Jumper" msgstr "" #. code: dispbottom l("Valentine Day Event Reward automatically claimed"); #: npc/functions/clientversion.txt:195 #, no-c-format msgid "Valentine Day Event Reward automatically claimed" msgstr "" #. code: mes lg("Valentine Day event consist in gathering @@ and sending them to your loved one.","Valentine Day event consist in gathering @@ and sending them to your loved one.", getitemlink(BoxOfChocolates)); #: npc/001-11/Demure.txt:166 #, no-c-format msgid "Valentine Day event consist in gathering @@ and sending them to your loved one.#0" msgstr "" #. code: mes lg("Valentine Day event consist in gathering @@ and sending them to your loved one.","Valentine Day event consist in gathering @@ and sending them to your loved one.", getitemlink(BoxOfChocolates)); #: npc/001-11/Demure.txt:166 #, no-c-format msgid "Valentine Day event consist in gathering @@ and sending them to your loved one.#1" msgstr "" #. code: mesq l("Valentine Day is over!"); #: npc/003-1/events.txt:97 #, no-c-format msgid "Valentine Day is over!" msgstr "" #. code: Name: "Valentine Dress" #: item_db.conf:-1 #, no-c-format msgid "Valentine Dress" msgstr "" #. code: 015-8,100,56,48,36 monster Vampire Bat 1063,14,27000,22000 #. code: Name: "Vampire Bat" #: mob_db.conf:2128 #: npc/015-8/_mobs.txt:7 #, no-c-format msgid "Vampire Bat" msgstr "" #. code: Name: "Vampire Bat Wing" #: item_db.conf:-1 #, no-c-format msgid "Vampire Bat Wing" msgstr "" #. code: 018-5,102,88,22,14 monster Vanity Pixie 1215,2,320000,0 #. code: Name: "Vanity Pixie" #: mob_db.conf:8226 #: npc/018-5/_mobs.txt:9 #, no-c-format msgid "Vanity Pixie" msgstr "" #. code: mesq l("Various people already went missing, including GMs. This is why if you plan to cross, ") + b(l("You won't be allowed to walk sideways, except to avoid a monster or two.")); #: npc/009-1/guards.txt:19 #, no-c-format msgid "Various people already went missing, including GMs. This is why if you plan to cross, " msgstr "" #. code: mesq l("Various people already went missing, including GMs. This is why if you plan to cross, @@.", l(b("You won't be allowed to walk sideways, except to avoid a monster or two."))); #: npc/014-2/guards.txt:16 #, no-c-format msgid "Various people already went missing, including GMs. This is why if you plan to cross, @@." msgstr "" #. code: 017-3,80,39,0 script Vault NPC_NO_SPRITE,{ #: npc/017-3/vault.txt:6 #, no-c-format msgid "Vault" msgstr "" #. code: 018-2-4,23,24,0 script Vault#01824a NPC_NO_SPRITE,{ #: npc/018-2-4/vault.txt:6 #, no-c-format msgid "Vault#01824a" msgstr "" #. code: 030-2,31,81,0 script Veneri NPC328,{ #: npc/00000SAVE/events/030-2_XMAS_glitter_helper.txt:1 #, no-c-format msgid "Veneri" msgstr "" #. code: mesq l("Very well - Congratulations! That was very easy, though, and this one is full of imperfections."); #: npc/003-0-1/audsbel.txt:195 #, no-c-format msgid "Very well - Congratulations! That was very easy, though, and this one is full of imperfections." msgstr "" #. code: mesq l("Very well! We have seven class of items: Wood, Iron, Terranite, Bronze, Silver, Gold and Platinum."); #: npc/012-5/nicholas.txt:27 #, no-c-format msgid "Very well! We have seven class of items: Wood, Iron, Terranite, Bronze, Silver, Gold and Platinum." msgstr "" #. code: mesq l("Very well, but for a fee of @@ GP. There's no free lunch, after all!", .price); #: npc/006-1/crazyfefe.txt:108 #, no-c-format msgid "Very well, but for a fee of @@ GP. There's no free lunch, after all!" msgstr "" #. code: mesq l("Very well, listen to my plan!"); #: npc/002-1/alige.txt:81 #, no-c-format msgid "Very well, listen to my plan!" msgstr "" #. code: mesq l("Very well, now I can create more paper."); #: npc/020-7-1/kullervo.txt:24 #, no-c-format msgid "Very well, now I can create more paper." msgstr "" #. code: mesq l("Very well, this looks fine. It is time for your first lesson."); #: npc/012-1/gwendolyn.txt:81 #, no-c-format msgid "Very well, this looks fine. It is time for your first lesson." msgstr "" #. code: mesq l("Very well, you don't know what you're missing."); #: npc/003-1/aidan.txt:44 #, no-c-format msgid "Very well, you don't know what you're missing." msgstr "" #. code: mesq l("Very well. I shall now share with you the details of this rite."); #: npc/007-1/zarkor.txt:102 #, no-c-format msgid "Very well. I shall now share with you the details of this rite." msgstr "" #. code: mesq l("Very well. That will make a great meal. You pass!"); #: npc/012-1/gwendolyn.txt:133 #, no-c-format msgid "Very well. That will make a great meal. You pass!" msgstr "" #. code: mesq l("Very well. This conversation never happened."); #: npc/007-1/zarkor.txt:86 #, no-c-format msgid "Very well. This conversation never happened." msgstr "" #. code: 003-10,30,79,4 script Veteran Officer NPC_PLAYER,{ #: npc/003-10/officer.txt:6 #, no-c-format msgid "Veteran Officer" msgstr "" #. code: l("Vice Leader"), GPOS_VICELEADER, #: npc/guilds/management.txt:39 #, no-c-format msgid "Vice Leader" msgstr "" #. code: Name: "Vicious Chest" #: mob_db.conf:5751 #, no-c-format msgid "Vicious Chest" msgstr "" #. code: 011-3,38,31,19,7 monster Vicious Squirrel 1187,5,100000,30000 #. code: Name: "Vicious Squirrel" #: npc/011-3/_mobs.txt:19 #: mob_db.conf:7037 #, no-c-format msgid "Vicious Squirrel" msgstr "" #. code: mesn l("Victory Conditions"); #: npc/005-1-1/main.txt:63 #, no-c-format msgid "Victory Conditions" msgstr "" #. code: mapannounce(.@m$, "##2"+l("Victory Conditions: Defeat the assassin!"), 0); #: npc/015-8-1/campaign.txt:86 #, no-c-format msgid "Victory Conditions: Defeat the assassin!" msgstr "" #. code: mapannounce(.@m$, "##2"+l("Victory Conditions: Protect Sagratha!"), 0); #: npc/015-8-1/campaign.txt:85 #, no-c-format msgid "Victory Conditions: Protect Sagratha!" msgstr "" #. code: l("View LeaderBoard"), L_Leader; #. code: l("View LeaderBoard"), L_Leader, #: npc/003-1/events.txt:36 #: npc/001-4/lilica.txt:19 #, no-c-format msgid "View LeaderBoard" msgstr "" #. code: Name: "Viking Helmet" #: item_db.conf:-1 #, no-c-format msgid "Viking Helmet" msgstr "" #. code: 005-1,99,105,0 script Vincent NPC_PLAYER,{ #: npc/005-1/vincent.txt:7 #, no-c-format msgid "Vincent" msgstr "" #. code: l("Visiting the bank too right? We're only a small village but Cynric is the best bank guy I know."); #: npc/005-5/nylo.txt:138 #, no-c-format msgid "Visiting the bank too right? We're only a small village but Cynric is the best bank guy I know." msgstr "" #. code: mesq l("Visitor with a mask? Ah, I think I know who are you talking about. Black clothes and a golden mask. Rather strange guy."); #: npc/020-7-1/ensio.txt:69 #, no-c-format msgid "Visitor with a mask? Ah, I think I know who are you talking about. Black clothes and a golden mask. Rather strange guy." msgstr "" #. code: mesq l("Visitors should keep away from those!"); #: npc/020-7-1/janitors.txt:526 #, no-c-format msgid "Visitors should keep away from those!" msgstr "" #. code: Name: "Vit Potion" #. code: calcRecipe(CraftVitPotionA, 4, 15000, l("Vit Potion")); #: npc/guilds/logs.txt:170 #: item_db.conf:-1 #, no-c-format msgid "Vit Potion" msgstr "" #. code: Name: "Vit+ Potion" #. code: calcRecipe(CraftVitPotionB, 6, 25000, l("Vit+ Potion")); #: item_db.conf:-1 #: npc/guilds/logs.txt:172 #, no-c-format msgid "Vit+ Potion" msgstr "" #. code: Name: "Vit++ Potion" #. code: calcRecipe(CraftVitPotionC, 8, 35000, l("Vit++ Potion")); #: npc/guilds/logs.txt:174 #: item_db.conf:-1 #, no-c-format msgid "Vit++ Potion" msgstr "" #. code: mes l("@@ determines how many blows you can take before you die. It also affects status effects, like poison.", b(l("Vitality"))); #: npc/005-7/trainer.txt:437 #, no-c-format msgid "Vitality" msgstr "" #. code: Name: "Vneck Sweater" #: item_db.conf:-1 #, no-c-format msgid "Vneck Sweater" msgstr "" #. code: mes l("WAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH"); #: npc/020-7-1/peetu.txt:158 #: npc/020-7-1/peetu.txt:299 #, no-c-format msgid "WAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH" msgstr "" #. code: 015-5,356,61,0 script WARNING#015535661 NPC_SWORDS_SIGN2,{ #: npc/015-5/sign.txt:6 #, no-c-format msgid "WARNING#015535661" msgstr "" #. code: mesc l("WARNING. YOU ARE CHEATING THE GRIMORIE QUEST."), 1; #: npc/003-0-1/luca.txt:183 #: npc/003-0-1/colin.txt:183 #, no-c-format msgid "WARNING. YOU ARE CHEATING THE GRIMORIE QUEST." msgstr "" #. code: mesc l("WARNING. YOU ARE CHEATING THE SUNNY CRYSTAL QUEST."), 1; #: npc/003-0-1/luca.txt:168 #: npc/003-0-1/colin.txt:168 #, no-c-format msgid "WARNING. YOU ARE CHEATING THE SUNNY CRYSTAL QUEST." msgstr "" #. code: mesc l("@@ You need to wait further releases to continue this quest!", b(l("WARNING:"))), 1; #: npc/024-16/king.txt:68 #, no-c-format msgid "WARNING:" msgstr "" #. code: //mesc l("WARNING: Change your equipment now."), 3; #: npc/014-5/sagratha.txt:140 #, no-c-format msgid "WARNING: Change your equipment now." msgstr "" #. code: mesc l("WARNING: Desert Canyon locked down due major bugs"), 1; #: npc/004-2/bug.txt:7 #, no-c-format msgid "WARNING: Desert Canyon locked down due major bugs" msgstr "" #. code: dispbottom col(l("WARNING: Do not spend unecessary time on Soren's House, you'll be disconnected!"), 1); #: npc/soren-2/main.txt:160 #, no-c-format msgid "WARNING: Do not spend unecessary time on Soren's House, you'll be disconnected!" msgstr "" #. code: if (getskilllv(NV_TRICKDEAD)) mesc l("WARNING: Fake Death skill is disabled on the fight."), 1; #: npc/018-5/town.txt:127 #, no-c-format msgid "WARNING: Fake Death skill is disabled on the fight." msgstr "" #. code: mesc l("WARNING: If you insert wrong pincode, you'll be disconnected."); #: npc/functions/main.txt:346 #, no-c-format msgid "WARNING: If you insert wrong pincode, you'll be disconnected." msgstr "" #. code: mesc l("WARNING: If you leave the subclass, you'll lose all skills related to it!"), 1; #: npc/003-0/wizard.txt:144 #: npc/003-0/berserk.txt:179 #: npc/003-0/sage.txt:142 #: npc/003-0/tanker.txt:178 #: npc/003-0/paladin.txt:180 #: npc/003-0/priest.txt:235 #, no-c-format msgid "WARNING: If you leave the subclass, you'll lose all skills related to it!" msgstr "" #. code: mesc l("WARNING: NO EXPERIENCE WILL BE CARRIED OVER FROM THIS FIGHT."), 1; #: npc/000-0-0/sailors.txt:105 #, no-c-format msgid "WARNING: NO EXPERIENCE WILL BE CARRIED OVER FROM THIS FIGHT." msgstr "" #. code: mesc l("WARNING: Nivalis is currently under siege from the Monster King himself."), 3; #: npc/019-2/sign.txt:9 #: npc/019-1/sign.txt:8 #, no-c-format msgid "WARNING: Nivalis is currently under siege from the Monster King himself." msgstr "" #. code: mesc l("WARNING: Path temporaly closed due strong snowstorm."), 3; #: npc/014-5/sign.txt:15 #, no-c-format msgid "WARNING: Path temporaly closed due strong snowstorm." msgstr "" #. code: //mesc l("WARNING: Save your game now."), 3; #: npc/014-5/sagratha.txt:139 #, no-c-format msgid "WARNING: Save your game now." msgstr "" #. code: mesc l("WARNING: Spawn these monsters with moderation!"), 1; #: npc/001-1/eventmaster.txt:403 #, no-c-format msgid "WARNING: Spawn these monsters with moderation!" msgstr "" #. code: mesc l("WARNING: This is a level 45 quest!"), 1; #: npc/007-1/tycoon.txt:142 #: npc/007-1/tycoon.txt:135 #, no-c-format msgid "WARNING: This is a level 45 quest!" msgstr "" #. code: mesc l("WARNING: This path has been locked down due to major bugs"), 1; #: npc/004-2/bug.txt:19 #, no-c-format msgid "WARNING: This path has been locked down due to major bugs" msgstr "" #. code: mesc l("WARNING: Use @ucp to change @@.", b(l("GAME SETTINGS"))), 1; #: npc/functions/clientversion.txt:231 #, no-c-format msgid "WARNING: Use @ucp to change @@." msgstr "" #. code: mesc l("WARNING: Warp Crystals can break after use and have a cooldown."); #: npc/012-2/rakinorf.txt:305 #, no-c-format msgid "WARNING: Warp Crystals can break after use and have a cooldown." msgstr "" #. code: mesc l("WARNING: You are about to enter a HIGH-RISK zone."), 1; #: npc/015-8/sealedshrine.txt:628 #, no-c-format msgid "WARNING: You are about to enter a HIGH-RISK zone." msgstr "" #. code: mesc l("WARNING: You must give at least @@ boxes more before event ends to be eligible for a reward!", .@gifts-.@q), 1; #: npc/019-4-1/chief.txt:180 #, no-c-format msgid "WARNING: You must give at least @@ boxes more before event ends to be eligible for a reward!" msgstr "" #. code: mesq l("WAW thank you! Come back later to bring me extra @@!", getitemlink(BatTeeth)); #: npc/007-1/dracoula.txt:90 #, no-c-format msgid "WAW thank you! Come back later to bring me extra @@!" msgstr "" #. code: mesc l("WHAT ARE YOU GOING TO DO?"); #: npc/014-3/fountain.txt:52 #, no-c-format msgid "WHAT ARE YOU GOING TO DO?" msgstr "" #. code: l("WHAT IN THE NAME OF THE FREAKING PENGUIN WAS THAT?!"); #: npc/015-8-1/campaign.txt:254 #, no-c-format msgid "WHAT IN THE NAME OF THE FREAKING PENGUIN WAS THAT?!" msgstr "" #. code: mesq l("WHAT? Have you not gained one at birth? That's absurd!"); #: npc/020-7-1/janitors.txt:491 #, no-c-format msgid "WHAT? Have you not gained one at birth? That's absurd!" msgstr "" #. code: l("WHAT? How can you ever do a party without beer?!"),L_Accept; #: npc/005-1/sailors.txt:31 #, no-c-format msgid "WHAT? How can you ever do a party without beer?!" msgstr "" #. code: mesq l("WHAT? That's twice absurd! Now you'll say that you were found stranded on a desert island without equipment and can't remember anything but your own name!"); #: npc/020-7-1/janitors.txt:499 #, no-c-format msgid "WHAT? That's twice absurd! Now you'll say that you were found stranded on a desert island without equipment and can't remember anything but your own name!" msgstr "" #. code: mesq l("WHAT? The farm is plagued with insects?!"); #: npc/003-1/tinris.txt:122 #, no-c-format msgid "WHAT? The farm is plagued with insects?!" msgstr "" #. code: mesq l("WHAT?! ARE YOU OUT OF MIND?!?!"); #: npc/002-3/nard.txt:299 #, no-c-format msgid "WHAT?! ARE YOU OUT OF MIND?!?!" msgstr "" #. code: mesq l("WOW, THIS IS AWESOME! Many, many thanks!!"); #: npc/003-1/tinris.txt:148 #: npc/003-1/eomie.txt:81 #, no-c-format msgid "WOW, THIS IS AWESOME! Many, many thanks!!" msgstr "" #. code: l("Wait a minute..."), #: npc/003-1/lieutenantdausen.txt:88 #, no-c-format msgid "Wait a minute..." msgstr "" #. code: //mesq l("Wait a moment - you are naked! YOU WILL DIE IN THE FREEZE! o.o"); #: npc/functions/refine.txt:32 #, no-c-format msgid "Wait a moment - you are naked! YOU WILL DIE IN THE FREEZE! o.o" msgstr "" #. code: dispbottom l("Wait for the bait to sink underwater."); #: npc/functions/fishing.txt:314 #, no-c-format msgid "Wait for the bait to sink underwater." msgstr "" #. code: lg("Wait, are you with the police? I didn't do anything wrong, I promise!"), #: npc/005-6/zitoni.txt:40 #, no-c-format msgid "Wait, are you with the police? I didn't do anything wrong, I promise!#0" msgstr "" #. code: lg("Wait, are you with the police? I didn't do anything wrong, I promise!"), #: npc/005-6/zitoni.txt:40 #, no-c-format msgid "Wait, are you with the police? I didn't do anything wrong, I promise!#1" msgstr "" #. code: mesq l("Wait. I remember you. You ruined my crops a few seconds ago!!"); #: npc/005-5/nylo.txt:204 #, no-c-format msgid "Wait. I remember you. You ruined my crops a few seconds ago!!" msgstr "" #. code: npctalk3 l("Waiting for @@...", .@partner$); #: npc/functions/marriage.txt:154 #, no-c-format msgid "Waiting for @@..." msgstr "" #. code: 017-3,32,34,0 shop Waitress NPC139,519:50,533:55,534:45,562:125,676:100 #: npc/017-3/dimonds.txt:593 #, no-c-format msgid "Waitress" msgstr "" #. code: mesq l("Wanderer, here is dangerous! Go back!"); #: npc/007-1/caelum.txt:141 #, no-c-format msgid "Wanderer, here is dangerous! Go back!" msgstr "" #. code: mesq l("Wandering too much? Take care to don't get lost."); #: npc/014-2-1/woody.txt:101 #: npc/007-1/caelum.txt:116 #, no-c-format msgid "Wandering too much? Take care to don't get lost." msgstr "" #. code: mesq l("Wandering too much? Take care to not get lost."); #: npc/014-2/carla.txt:124 #, no-c-format msgid "Wandering too much? Take care to not get lost." msgstr "" #. code: rif(true && !(.@q & COLLECT_WANDS), l("Wands")), #: npc/017-1/fairy_collector.txt:68 #, no-c-format msgid "Wands" msgstr "" #. code: mesc l("Wands are also being sold, and other stuff from the Land Of Fire slowly creeps in."); #: npc/functions/news.txt:174 #, no-c-format msgid "Wands are also being sold, and other stuff from the Land Of Fire slowly creeps in." msgstr "" #. code: case 10: mesq l("Want to break the hundredthousand item limit?? Ten gifts, for more, bring 102,400 boxes here."); break; #: npc/019-4-1/chief.txt:195 #, no-c-format msgid "Want to break the hundredthousand item limit?? Ten gifts, for more, bring 102,400 boxes here." msgstr "" #. code: 009-6,21,23,0 script Wardrobe#RES_0096 NPC_NO_SPRITE,{ #: npc/009-6/utils.txt:73 #, no-c-format msgid "Wardrobe#RES_0096" msgstr "" #. code: 009-7,21,23,0 script Wardrobe#RES_0097 NPC_NO_SPRITE,{ #: npc/009-7/utils.txt:73 #, no-c-format msgid "Wardrobe#RES_0097" msgstr "" #. code: 012-8,21,23,0 script Wardrobe#RES_0128 NPC_NO_SPRITE,{ #: npc/012-8/utils.txt:74 #, no-c-format msgid "Wardrobe#RES_0128" msgstr "" #. code: 017-7,21,23,0 script Wardrobe#RES_0177 NPC_NO_SPRITE,{ #: npc/017-7/utils.txt:74 #, no-c-format msgid "Wardrobe#RES_0177" msgstr "" #. code: 017-8,21,23,0 script Wardrobe#RES_0178 NPC_NO_SPRITE,{ #: npc/017-8/utils.txt:74 #, no-c-format msgid "Wardrobe#RES_0178" msgstr "" #. code: 024-14,25,26,0 script Wardrobe#RES_PPL NPC_NO_SPRITE,{ #: npc/024-14/utils.txt:51 #, no-c-format msgid "Wardrobe#RES_PPL" msgstr "" #. code: Name: "Warlord Boots" #: item_db.conf:-1 #, no-c-format msgid "Warlord Boots" msgstr "" #. code: Name: "Warlord Gloves" #: item_db.conf:-1 #, no-c-format msgid "Warlord Gloves" msgstr "" #. code: Name: "Warlord Helmet" #: item_db.conf:-1 #, no-c-format msgid "Warlord Helmet" msgstr "" #. code: Name: "Warlord Pants" #: item_db.conf:-1 #, no-c-format msgid "Warlord Pants" msgstr "" #. code: Name: "Warlord Plate" #: item_db.conf:-1 #, no-c-format msgid "Warlord Plate" msgstr "" #. code: mesc l("Warning."), 1; #: npc/functions/clientversion.txt:301 #: npc/functions/clientversion.txt:300 #, no-c-format msgid "Warning." msgstr "" #. code: mesc l("Warning: If you join a subclass, you can't leave it later!"), 1; #: npc/003-0/paladin.txt:22 #: npc/003-0/tanker.txt:22 #: npc/003-0/sage.txt:22 #: npc/003-0/berserk.txt:18 #: npc/003-0/wizard.txt:19 #: npc/003-0/priest.txt:22 #, no-c-format msgid "Warning: If you join a subclass, you can't leave it later!" msgstr "" #. code: mesc b(l("Warning: This class haven't been tested/balanced yet. Feedback is required!")), 1; #. code: //mesc b(l("Warning: This class haven't been tested/balanced yet. Feedback is required!")), 1; #: npc/003-0/tanker.txt:23 #: npc/003-0/paladin.txt:23 #: npc/003-0/sage.txt:23 #: npc/003-0/wizard.txt:20 #: npc/003-0/priest.txt:23 #, no-c-format msgid "Warning: This class haven't been tested/balanced yet. Feedback is required!" msgstr "" #. code: mesc l("Warning: This will drain mana and spawn monsters. You shall not leave this cave section!"); #: npc/015-8/sealedshrine.txt:108 #, no-c-format msgid "Warning: This will drain mana and spawn monsters. You shall not leave this cave section!" msgstr "" #. code: mesc l("Warning: You are using an old client."), 1; #: npc/functions/clientversion.txt:302 #, no-c-format msgid "Warning: You are using an old client." msgstr "" #. code: mesc l("Warp to the Cave Of Trials?"); #: npc/003-1-1/yetiking.txt:146 #, no-c-format msgid "Warp to the Cave Of Trials?" msgstr "" #. code: Name: "Warped Log" #: item_db.conf:-1 #, no-c-format msgid "Warped Log" msgstr "" #. code: mes l("Warped."); #: npc/001-1/portal.txt:57 #, no-c-format msgid "Warped." msgstr "" #. code: mes l("Warping to save point."); #: npc/001-1/portal.txt:55 #, no-c-format msgid "Warping to save point." msgstr "" #. code: 024-16,31,21,0 script Warrior General NPC_REDSABER,{ #: npc/024-16/generals.txt:15 #, no-c-format msgid "Warrior General" msgstr "" #. code: mesq l("Was it Nard who brought you here?"); #: npc/003-1/inac.txt:18 #, no-c-format msgid "Was it Nard who brought you here?" msgstr "" #. code: mesq l("Was not it only flooded constantly, the graveyard is not too far. If you stray away from the path, you'll get lost."); #: npc/014-2/guards.txt:11 #: npc/009-1/guards.txt:13 #, no-c-format msgid "Was not it only flooded constantly, the graveyard is not too far. If you stray away from the path, you'll get lost." msgstr "" #. code: l("Wash yourself with the potion"), // 4 #: npc/014-3/fountain.txt:58 #, no-c-format msgid "Wash yourself with the potion" msgstr "" #. code: mesq l("Wasn't there something on the Holy Bible? About a young boy trapped by his brothers somewhere because envy?"); #: npc/012-7/celestia.txt:247 #, no-c-format msgid "Wasn't there something on the Holy Bible? About a young boy trapped by his brothers somewhere because envy?" msgstr "" #. code: mesq l("Watch out! My wife was gravely wounded the other day. Don't forget your shield when leaving this holy place!"); #: npc/009-5/joaquim.txt:32 #, no-c-format msgid "Watch out! My wife was gravely wounded the other day. Don't forget your shield when leaving this holy place!" msgstr "" #. code: 018-5,68,87,25,16 monster Water Fairy 1185,8,20000,40000 #. code: 019-4,93,59,22,21 monster Water Fairy 1184,6,100000,30000 #. code: Name: "Water Fairy" #. code: 023-2,38,77,11,27 monster Water Fairy 1184,4,0,0 #: npc/019-4/_mobs.txt:2 #: npc/023-2/_mobs.txt:3 #: mob_db.conf:6908 #: npc/018-5/_mobs.txt:2 #, no-c-format msgid "Water Fairy" msgstr "" #. code: mesq l("Water, Bread, Cheese and Cherry Cake are to eat, and money is always useful, you know."); #: npc/002-1/alige.txt:87 #, no-c-format msgid "Water, Bread, Cheese and Cherry Cake are to eat, and money is always useful, you know." msgstr "" #. code: dispbottom l("Wave @@/10", @nlib_wave); #: npc/020-1/siege.txt:31 #, no-c-format msgid "Wave @@/10" msgstr "" #. code: mesq l("Waw! You really did it, you're the savior of my farm!! You have my eternal gratitute. Here is 2500 GP for your troubles!"); #: npc/012-1/hinnak.txt:98 #, no-c-format msgid "Waw! You really did it, you're the savior of my farm!! You have my eternal gratitute. Here is 2500 GP for your troubles!" msgstr "" #. code: mesq l("Waw! You really did it, you're the savior of my farm!! You have my eternal gratitute. Here is 5000 GP for your troubles!"); #: npc/014-3/oscar.txt:86 #, no-c-format msgid "Waw! You really did it, you're the savior of my farm!! You have my eternal gratitute. Here is 5000 GP for your troubles!" msgstr "" #. code: mesq l("Waw, you are level @@! Many congratulations. If there were people like you, ukarania wouldn't have been destroyed...", BaseLevel); #: npc/003-2/eistein.txt:40 #, no-c-format msgid "Waw, you are level @@! Many congratulations. If there were people like you, ukarania wouldn't have been destroyed..." msgstr "" #. code: mesq l("We actually have a problem. Bandits ransacked this tavern, and took a huge loot."); #: npc/012-2/helena.txt:101 #, no-c-format msgid "We actually have a problem. Bandits ransacked this tavern, and took a huge loot." msgstr "" #. code: mesc l("We advise you to change your equipment now."), 1; #: npc/015-8/sealedshrine.txt:629 #, no-c-format msgid "We advise you to change your equipment now." msgstr "" #. code: l("We also feature some services like a storage and a bank for members."), #: npc/functions/bank.txt:155 #, no-c-format msgid "We also feature some services like a storage and a bank for members." msgstr "" #. code: mesc l("We apologize to all, but the Land Of Fire CRASHED here, and broke the whole balance! Part of woodlands flooded!"); #: npc/functions/news.txt:186 #, no-c-format msgid "We apologize to all, but the Land Of Fire CRASHED here, and broke the whole balance! Part of woodlands flooded!" msgstr "" #. code: mesq l("We are @@ since the last great attack from the Monster King.", FuzzyTime($HURNS_LIBDATE,1,2)); #: npc/012-1/guards.txt:13 #, no-c-format msgid "We are @@ since the last great attack from the Monster King." msgstr "" #. code: mesq l("We are assembling forces to take Nivalis back."); #: npc/012-1/andrei.txt:87 #, no-c-format msgid "We are assembling forces to take Nivalis back." msgstr "" #. code: mesq l("We are planning to take over Hurnscald from the Monster King, and we will need everybody's help."); #: npc/012-1/guards.txt:228 #, no-c-format msgid "We are planning to take over Hurnscald from the Monster King, and we will need everybody's help." msgstr "" #. code: mesq l("We arranged a small underground room for that, because the Colliseum is too far away."); #: npc/003-10/arnea.txt:157 #, no-c-format msgid "We arranged a small underground room for that, because the Colliseum is too far away." msgstr "" #. code: mesq l("We can do this again on next summer!"); #: npc/012-1/luffyx.txt:61 #, no-c-format msgid "We can do this again on next summer!" msgstr "" #. code: mesq l("We can do this again on next winter!"); #: npc/020-1/serge.txt:77 #, no-c-format msgid "We can do this again on next winter!" msgstr "" #. code: mesq l("We can't let you die from hunger! That wouldn't be cool at all! And I'm very cool!"); #: npc/000-0/sailors.txt:86 #, no-c-format msgid "We can't let you die from hunger! That wouldn't be cool at all! And I'm very cool!" msgstr "" #. code: mesq l("We can't, don't you agree?!"); #: npc/005-1/sailors.txt:44 #, no-c-format msgid "We can't, don't you agree?!" msgstr "" #. code: mesq l("We don't have a mayor. The independent city-state of Frostia is ruled by a King."); #: npc/024-1/guard.txt:64 #, no-c-format msgid "We don't have a mayor. The independent city-state of Frostia is ruled by a King." msgstr "" #. code: mesq l("We elves have greater affinity for magic than humans."); #: npc/003-1/tinris.txt:25 #, no-c-format msgid "We elves have greater affinity for magic than humans." msgstr "" #. code: mes l("We follow north hemisphere seasons in case you're wondering."); #: npc/005-7/trainer.txt:497 #, no-c-format msgid "We follow north hemisphere seasons in case you're wondering." msgstr "" #. code: mesq l("We from Halinarzo are very poor, and in constant need of food. You have to help us!"); #: npc/009-1/foxhound.txt:24 #, no-c-format msgid "We from Halinarzo are very poor, and in constant need of food. You have to help us!" msgstr "" #. code: mesq l("We have made a stop at a little island, before making it on to the port of Tulimshar."); #: npc/002-3/nard.txt:53 #, no-c-format msgid "We have made a stop at a little island, before making it on to the port of Tulimshar." msgstr "" #. code: mesq l("We have three vanishing sort of people on the story."); #: npc/009-2/librarian.txt:106 #, no-c-format msgid "We have three vanishing sort of people on the story." msgstr "" #. code: mesq l("We have two main groups, entitled classes: The Magic Warriors, and the Wizard Mages."); #: npc/005-6/morgan.txt:57 #, no-c-format msgid "We have two main groups, entitled classes: The Magic Warriors, and the Wizard Mages." msgstr "" #. code: mesq l("We held to our hope and Jerry figured it out."); #: npc/017-3/dimonds.txt:75 #, no-c-format msgid "We held to our hope and Jerry figured it out." msgstr "" #. code: mesq l("We keep the Slimes past the barrier for the night, so be careful when entering."); #: npc/020-7-2/parcival.txt:9 #, no-c-format msgid "We keep the Slimes past the barrier for the night, so be careful when entering." msgstr "" #. code: mesc l("We mean, some are giving stupid amounts of experience, and players can get more levels. Saulc cannot proccess that many changes!"); #: npc/functions/news.txt:193 #, no-c-format msgid "We mean, some are giving stupid amounts of experience, and players can get more levels. Saulc cannot proccess that many changes!" msgstr "" #. code: mes l("We must away"); #: npc/003-1/mariusthebard.txt:110 #, no-c-format msgid "We must away" msgstr "" #. code: mesc l("We must blame Saulc!"); #: npc/007-1/pylon.txt:65 #, no-c-format msgid "We must blame Saulc!" msgstr "" #. code: l("We offer party and guild certifications."); #: npc/003-2/estard.txt:74 #, no-c-format msgid "We offer party and guild certifications." msgstr "" #. code: mesq l("We only managed to recover @@ stolen @@ thus far...", $XMAS_GIFTS, getitemlink(ClosedChristmasBox)); #: npc/019-4-1/chief.txt:174 #, no-c-format msgid "We only managed to recover @@ stolen @@ thus far..." msgstr "" #. code: mesq l("We only require a small fee of 1 @@, or 40 @@, or 500 @@ if you are poor adventurer.", getitemlink(DivineApple), getitemlink(SnakeEgg), getitemlink(MaggotSlime)); #: npc/003-0-1/luca.txt:48 #: npc/003-0-1/colin.txt:48 #, no-c-format msgid "We only require a small fee of 1 @@, or 40 @@, or 500 @@ if you are poor adventurer." msgstr "" #. code: l("We organize some auction and we help local merchants to launch their businesses."), #: npc/functions/bank.txt:154 #, no-c-format msgid "We organize some auction and we help local merchants to launch their businesses." msgstr "" #. code: mesq l("We pursued them until the mines, slayed them, and took the chests where they locked our stuff into."); #: npc/012-2/helena.txt:104 #, no-c-format msgid "We pursued them until the mines, slayed them, and took the chests where they locked our stuff into." msgstr "" #. code: mesq l("We really appreciate your help with the slimes."); #: npc/020-7-1/janitors.txt:265 #, no-c-format msgid "We really appreciate your help with the slimes." msgstr "" #. code: mesq l("We should be there in a few days. For now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs."); #: npc/002-1/juliet.txt:91 #, no-c-format msgid "We should be there in a few days. For now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs." msgstr "" #. code: mesc l("We should split our team, and have someone to protect our backs. Otherwise, we might not do it."); #: npc/soren/main.txt:50 #, no-c-format msgid "We should split our team, and have someone to protect our backs. Otherwise, we might not do it." msgstr "" #. code: mesq l("We speak various languages on this world. Let's try gesturing!"); #: npc/000-0/sailors.txt:53 #, no-c-format msgid "We speak various languages on this world. Let's try gesturing!" msgstr "" #. code: dispbottom "##B##2"+l("It's TMW2 Project anniversary!")+" "+l("We thank every developer which helped this project thus far!")+"##b##0"; #: npc/functions/daily.txt:123 #, no-c-format msgid "We thank every developer which helped this project thus far!" msgstr "" #. code: dispbottom "##B##2"+l("It's TMW2 Server anniversary!")+" "+l("We thank every player, because without them, this would be nothing!")+"##b##0"; #: npc/functions/daily.txt:132 #, no-c-format msgid "We thank every player, because without them, this would be nothing!" msgstr "" #. code: mesq l("We thought that you could help us understand this, all we know is that we found you cast in the sea, in a sand bank."); #: npc/002-1/juliet.txt:99 #, no-c-format msgid "We thought that you could help us understand this, all we know is that we found you cast in the sea, in a sand bank." msgstr "" #. code: mesq l("We use swords and bows to protect the people, and we use magic to spice things up! Because we're strong even without it!"); #: npc/003-0-1/colin.txt:36 #: npc/003-0-1/luca.txt:36 #, no-c-format msgid "We use swords and bows to protect the people, and we use magic to spice things up! Because we're strong even without it!" msgstr "" #. code: mesq l("We want to party this moment, but can you believe we ran out of beer?"); #: npc/005-1/sailors.txt:27 #, no-c-format msgid "We want to party this moment, but can you believe we ran out of beer?" msgstr "" #. code: mesc l("We want to thank everyone who did this release possible."); #: npc/functions/news.txt:342 #, no-c-format msgid "We want to thank everyone who did this release possible." msgstr "" #. code: mesq l("We will be yaying there in a few days, so we will drop you off there."); #: npc/002-1/arpan.txt:109 #, no-c-format msgid "We will be yaying there in a few days, so we will drop you off there." msgstr "" #. code: mesq l("We will have a party today, but only believers are allowed in!"); #: npc/009-5/alvasus.txt:49 #, no-c-format msgid "We will have a party today, but only believers are allowed in!" msgstr "" #. code: l("We will talk about it later."), #: npc/005-6/zitoni.txt:50 #, no-c-format msgid "We will talk about it later." msgstr "" #. code: mesc l("We wish you a merry Christmas! And a happy new year!!"), 2; #: npc/functions/news.txt:113 #, no-c-format msgid "We wish you a merry Christmas! And a happy new year!!" msgstr "" #. code: mesq l("We won't be able to pay you in money, but we'll make you one of us if you bring us beer!"); #: npc/005-1/sailors.txt:48 #, no-c-format msgid "We won't be able to pay you in money, but we'll make you one of us if you bring us beer!" msgstr "" #. code: mesq l("We'd never be able to recover our books so quickly without your help. Thanks!"); #: npc/020-7-1/ensio.txt:23 #, no-c-format msgid "We'd never be able to recover our books so quickly without your help. Thanks!" msgstr "" #. code: mesq lg("We'll bring this one to Juliet at once. Thanks for your help! Savior!"); #: npc/005-1/sailors.txt:137 #, no-c-format msgid "We'll bring this one to Juliet at once. Thanks for your help! Savior!#0" msgstr "" #. code: mesq lg("We'll bring this one to Juliet at once. Thanks for your help! Savior!"); #: npc/005-1/sailors.txt:137 #, no-c-format msgid "We'll bring this one to Juliet at once. Thanks for your help! Savior!#1" msgstr "" #. code: mesq l("We're busy here, so please don't bother us."); #: npc/017-3/workers.txt:11 #, no-c-format msgid "We're busy here, so please don't bother us." msgstr "" #. code: mesq l("We're currently the biggest exporter of food. We may be a small town, but Tulimshar and Halinarzo can barely hold themselves."); #: npc/012-7/airlia.txt:32 #, no-c-format msgid "We're currently the biggest exporter of food. We may be a small town, but Tulimshar and Halinarzo can barely hold themselves." msgstr "" #. code: mesq l("We're doing researches on slimes, the explosive ones. You probably saw when they explode, they damage anything close to them, friendly or not, right?"); #: npc/020-7-1/peetu.txt:237 #, no-c-format msgid "We're doing researches on slimes, the explosive ones. You probably saw when they explode, they damage anything close to them, friendly or not, right?" msgstr "" #. code: mesq l("We're nearly out of paper. The new books require so much material... And it's not easy to get Reed Bundles to create new paper."); #: npc/020-7-1/kullervo.txt:33 #, no-c-format msgid "We're nearly out of paper. The new books require so much material... And it's not easy to get Reed Bundles to create new paper." msgstr "" #. code: mesq l("We're talking about @@. It's not something for kids or pranksters!", getitemlink(EverburnPowder)); #: npc/005-6/zitoni.txt:210 #, no-c-format msgid "We're talking about @@. It's not something for kids or pranksters!" msgstr "" #. code: mesq l("We're trying to repair some of the valuable and important books. It's so much work!"); #: npc/020-7/workers.txt:118 #, no-c-format msgid "We're trying to repair some of the valuable and important books. It's so much work!" msgstr "" #. code: mesq l("We're trying to repair the books by collecting the ripped out bookpages and sorting them and copying them for new books. It's a lot to do, and after being eaten by a slime they stink!"); #: npc/020-7-1/henriikka.txt:54 #, no-c-format msgid "We're trying to repair the books by collecting the ripped out bookpages and sorting them and copying them for new books. It's a lot to do, and after being eaten by a slime they stink!" msgstr "" #. code: mesc l("We've built this blockade to prevent this area from being overrun with monsters, but who knows for how long this will last."); #: npc/019-1/sign.txt:10 #, no-c-format msgid "We've built this blockade to prevent this area from being overrun with monsters, but who knows for how long this will last." msgstr "" #. code: mesq l("We've finally solved the problem with our instruments!"); #: npc/017-3/dimonds.txt:31 #, no-c-format msgid "We've finally solved the problem with our instruments!" msgstr "" #. code: mesc l("Weapons: +8 attack, +8 magic attack"); #: npc/functions/refine.txt:150 #, no-c-format msgid "Weapons: +8 attack, +8 magic attack" msgstr "" #. code: l("Weather & Seasons."), L_Temporada, #: npc/005-7/trainer.txt:59 #, no-c-format msgid "Weather & Seasons." msgstr "" #. code: Name: "Wedding Ring" #: item_db.conf:-1 #, no-c-format msgid "Wedding Ring" msgstr "" #. code: mesq l("Welcome back, Padric!"); #: npc/003-0-1/audsbel.txt:13 #, no-c-format msgid "Welcome back, Padric!" msgstr "" #. code: mesq l("Welcome back."); #: npc/020-4/baktar.txt:112 #, no-c-format msgid "Welcome back." msgstr "" #. code: mesq lg("Welcome miss.", "Good day sir."); #: npc/003-2/estard.txt:79 #, no-c-format msgid "Welcome miss.#0" msgstr "" #. code: mesq l("Welcome to Dimond's Cove!"); #: npc/017-3/dimonds.txt:10 #, no-c-format msgid "Welcome to Dimond's Cove!" msgstr "" #. code: mesc l("Welcome to HUNGRY QUIRIN ARENA mangment panel."); #: npc/003-1/quirino.txt:111 #, no-c-format msgid "Welcome to HUNGRY QUIRIN ARENA mangment panel." msgstr "" #. code: mesc l("Welcome to Nivalis, the frozen town."); #: npc/019-2/sign.txt:13 #, no-c-format msgid "Welcome to Nivalis, the frozen town." msgstr "" #. code: mesc l("Welcome to Saulc's Magic Alchemy Table!"); #: npc/001-3-1/alchemy.txt:9 #, no-c-format msgid "Welcome to Saulc's Magic Alchemy Table!" msgstr "" #. code: mesc l("Welcome to Saulc's Magic Smith Table!"); #: npc/001-3-1/smith.txt:9 #, no-c-format msgid "Welcome to Saulc's Magic Smith Table!" msgstr "" #. code: mes l("Welcome to TMW-2: Moubootaur Legends! We hope you have a great time in our server!"); #: npc/001-1/portal.txt:59 #, no-c-format msgid "Welcome to TMW-2: Moubootaur Legends! We hope you have a great time in our server!" msgstr "" #. code: l("Welcome to Tolchi and Rosen Shop."), #: npc/005-4/rosen.txt:29 #, no-c-format msgid "Welcome to Tolchi and Rosen Shop." msgstr "" #. code: mesq l("Welcome to Tulimshar, @@!", strcharinfo(0)); #: npc/002-3/nard.txt:211 #, no-c-format msgid "Welcome to Tulimshar, @@!" msgstr "" #. code: mesq l("Welcome to my fine establishment!"); #: npc/020-5/bracco.txt:82 #, no-c-format msgid "Welcome to my fine establishment!" msgstr "" #. code: mesq l("Welcome to the ##BBandits Guild##b! Steal anyone wealthy!"); #: npc/015-2/ben.txt:54 #, no-c-format msgid "Welcome to the ##BBandits Guild##b! Steal anyone wealthy!" msgstr "" #. code: mesq l("Welcome to the ##BMerchant Guild Police##b! Capture anyone doing an evil-doing!"); #: npc/003-1/constableperry.txt:59 #, no-c-format msgid "Welcome to the ##BMerchant Guild Police##b! Capture anyone doing an evil-doing!" msgstr "" #. code: mesq l("Welcome to the Arena. Select your action"); #: npc/003-10/arnea.txt:15 #, no-c-format msgid "Welcome to the Arena. Select your action" msgstr "" #. code: mesc l("Welcome to the Greenlands, the place cursed by the Monster King to be ice forever, and now known as Icelands."); #: npc/014-5/sign.txt:7 #, no-c-format msgid "Welcome to the Greenlands, the place cursed by the Monster King to be ice forever, and now known as Icelands." msgstr "" #. code: mesq l("Welcome to the Priest guild!"); #: npc/003-0/priest.txt:30 #, no-c-format msgid "Welcome to the Priest guild!" msgstr "" #. code: l("Welcome to the Town Hall. I am @@, officer in charge of public associations.", .name$), #: npc/003-2/estard.txt:73 #, no-c-format msgid "Welcome to the Town Hall. I am @@, officer in charge of public associations." msgstr "" #. code: mesq l("Welcome to the berserker guild!"); #: npc/003-0/berserk.txt:25 #, no-c-format msgid "Welcome to the berserker guild!" msgstr "" #. code: mesq l("Welcome to the library of Sage Nikolai. I'm very sorry, but as you see it's not in a good shape at the moment. Most of the books were eaten by the slimes or damaged and we're working hard on cleaning up the mess."); #: npc/020-7-1/janitors.txt:22 #, no-c-format msgid "Welcome to the library of Sage Nikolai. I'm very sorry, but as you see it's not in a good shape at the moment. Most of the books were eaten by the slimes or damaged and we're working hard on cleaning up the mess." msgstr "" #. code: mesq l("Welcome to the paladin guild!"); #: npc/003-0/paladin.txt:30 #, no-c-format msgid "Welcome to the paladin guild!" msgstr "" #. code: mes l("Welcome to the questing world!"); #: npc/003-1/aidan.txt:32 #, no-c-format msgid "Welcome to the questing world!\"" msgstr "" #. code: mesq l("Welcome to the sage guild!"); #: npc/003-0/sage.txt:30 #, no-c-format msgid "Welcome to the sage guild!" msgstr "" #. code: mesq l("Welcome to the tanker guild!"); #: npc/003-0/tanker.txt:30 #, no-c-format msgid "Welcome to the tanker guild!" msgstr "" #. code: mesq l("Welcome to the wizard guild!"); #: npc/003-0/wizard.txt:27 #, no-c-format msgid "Welcome to the wizard guild!" msgstr "" #. code: mesq l("Welcome! I come from nowhere, and my family hunt Snakes. We also make fine leather items from their skin!"); #: npc/017-1/nowhere_man.txt:19 #, no-c-format msgid "Welcome! I come from nowhere, and my family hunt Snakes. We also make fine leather items from their skin!" msgstr "" #. code: mesq l("Welcome! I see you have @@ Monster Points. But that isn't enough to get items at your current level, sorry!", Mobpt); #: npc/003-1/ishi.txt:39 #, no-c-format msgid "Welcome! I see you have @@ Monster Points. But that isn't enough to get items at your current level, sorry!" msgstr "" #. code: mesq l("Welcome! I see you have @@ Monster Points. Would you like to exchange some of those for items?", Mobpt); #: npc/003-1/ishi.txt:98 #, no-c-format msgid "Welcome! I see you have @@ Monster Points. Would you like to exchange some of those for items?" msgstr "" #. code: mesq l("Welcome! My name is @@, I am a representative of the Merchant Guild on @@.", getarg(0), getarg(1)); #: npc/functions/bank.txt:195 #, no-c-format msgid "Welcome! My name is @@, I am a representative of the Merchant Guild on @@." msgstr "" #. code: mesq lg("Welcome! Only the finest wares!"); #: npc/012-1/shoppakep.txt:8 #, no-c-format msgid "Welcome! Only the finest wares!#0" msgstr "" #. code: mesq lg("Welcome! Only the finest wares!"); #: npc/012-1/shoppakep.txt:8 #, no-c-format msgid "Welcome! Only the finest wares!#1" msgstr "" #. code: mesq l("Welcome. Are you an adventurer? I could use some help."); #: npc/020-7-1/santeri.txt:26 #, no-c-format msgid "Welcome. Are you an adventurer? I could use some help." msgstr "" #. code: mesq l("Welcome. Please don't go deeper into the library, there are still some slimes left. But in spite of that we have made quite a bit of progress. You should have seen the mess just after most of the slimes escaped!"); #: npc/020-7-1/janitors.txt:357 #, no-c-format msgid "Welcome. Please don't go deeper into the library, there are still some slimes left. But in spite of that we have made quite a bit of progress. You should have seen the mess just after most of the slimes escaped!" msgstr "" #. code: mesq lg("Welcome."); #: npc/015-2/guard.txt:12 #, no-c-format msgid "Welcome.#0" msgstr "" #. code: mesq lg("Welcome."); #: npc/015-2/guard.txt:12 #, no-c-format msgid "Welcome.#1" msgstr "" #. code: mesq l("Well ... but ... I mean ... I don't know ... "); #: npc/020-7-1/peetu.txt:212 #, no-c-format msgid "Well ... but ... I mean ... I don't know ... " msgstr "" #. code: mesc l("Well I see that you have completed the George Quest!"); #: npc/017-1/roger.txt:151 #, no-c-format msgid "Well I see that you have completed the George Quest!" msgstr "" #. code: npctalk3 l("Well well well, @@, good job in reaching Soren's House.", strcharinfo(0)); #: npc/soren-2/main.txt:198 #, no-c-format msgid "Well well well, @@, good job in reaching Soren's House." msgstr "" #. code: 003-1,45,80,0 script Well#003-1 NPC_NO_SPRITE,{ #: npc/003-1/well.txt:5 #, no-c-format msgid "Well#003-1" msgstr "" #. code: 019-1,110,101,0 script Well#Nivalis NPC_NO_SPRITE,{ #: npc/019-1/well.txt:6 #, no-c-format msgid "Well#Nivalis" msgstr "" #. code: mesq l("Well, Andrei Sakar said it was a waste a time, and the other NPCs started fighting against themselves, so I won."); #: npc/012-7/celestia.txt:46 #, no-c-format msgid "Well, Andrei Sakar said it was a waste a time, and the other NPCs started fighting against themselves, so I won." msgstr "" #. code: mesq l("Well, I and my brother could make another one, but they are being checked for safety."); #: npc/017-6/azwell.txt:35 #, no-c-format msgid "Well, I and my brother could make another one, but they are being checked for safety." msgstr "" #. code: mesq l("Well, I can sell you a random box with almost 100 @@ for just @@ GP.", getitemlink(TolchiArrow), .@price); #: npc/005-4/tolchi.txt:149 #, no-c-format msgid "Well, I can sell you a random box with almost 100 @@ for just @@ GP." msgstr "" #. code: mesq l("Well, I could burn @@ @@ to make Raw Coal and the Blue Sage would be none the wiser.", 15, getitemlink(RawLog)); #: npc/020-7-2/connor.txt:19 #, no-c-format msgid "Well, I could burn @@ @@ to make Raw Coal and the Blue Sage would be none the wiser." msgstr "" #. code: mesq l("Well, I did got some other things more, but I don't want to be an snob."); #: npc/012-2/Saulc.txt:65 #: npc/012-2/GonzoDark.txt:65 #, no-c-format msgid "Well, I did got some other things more, but I don't want to be an snob." msgstr "" #. code: mesq l("Well, I did my best, but this had been so refined, that it was difficult to find my way."); #: npc/functions/refine.txt:171 #, no-c-format msgid "Well, I did my best, but this had been so refined, that it was difficult to find my way." msgstr "" #. code: mesq l("Well, I guess I was thinking too high of a random adventurer like yourself..."); #: npc/020-7-1/kullervo.txt:43 #, no-c-format msgid "Well, I guess I was thinking too high of a random adventurer like yourself..." msgstr "" #. code: mesq l("Well, I heard you needed to have some Job levels to sign up with them, and couldn't resign later."); #: npc/019-1-1/miler.txt:74 #, no-c-format msgid "Well, I heard you needed to have some Job levels to sign up with them, and couldn't resign later." msgstr "" #. code: l("Well, I just like sunbathing."), #: npc/020-4/baktar.txt:27 #, no-c-format msgid "Well, I just like sunbathing." msgstr "" #. code: mesq l("Well, I know a mixture to keep monsters away. I just can't share it with you now."); #: npc/014-2/carla.txt:159 #, no-c-format msgid "Well, I know a mixture to keep monsters away. I just can't share it with you now." msgstr "" #. code: mesq l("Well, I know how to do a @@, a sturdy bow, but I am not making those anymore, sorry.", getitemlink(ForestBow)); #: npc/012-3/alan.txt:35 #, no-c-format msgid "Well, I know how to do a @@, a sturdy bow, but I am not making those anymore, sorry." msgstr "" #. code: mesq l("Well, I suppose you can have some of my tea."); #: npc/017-3/doctor.txt:111 #, no-c-format msgid "Well, I suppose you can have some of my tea." msgstr "" #. code: mesq l("Well, I would love to, but the house is a mess."); #: npc/020-7-1/sage.txt:273 #, no-c-format msgid "Well, I would love to, but the house is a mess." msgstr "" #. code: mesq l("Well, I'll give you a hour of EXP RATE UP! How cool is that? Enjoy!"); #: npc/002-3/elmo.txt:143 #, no-c-format msgid "Well, I'll give you a hour of EXP RATE UP! How cool is that? Enjoy!" msgstr "" #. code: mesq l("Well, all humans does mistakes... Wait, he is an elf. So, everyone commit mistakes. Anyway..."); #: npc/020-7-1/oskari.txt:109 #, no-c-format msgid "Well, all humans does mistakes... Wait, he is an elf. So, everyone commit mistakes. Anyway..." msgstr "" #. code: mesq l("Well, as with any legendary tailor, you must bring the materials yourself, and pay the work fee!"); #: npc/020-6/agostine.txt:78 #, no-c-format msgid "Well, as with any legendary tailor, you must bring the materials yourself, and pay the work fee!" msgstr "" #. code: mesq l("Well, first of, you'll need an @@ and an Equipment Recipe.", getitemlink(RecipeBook)); #: npc/024-16/craftsman.txt:41 #, no-c-format msgid "Well, first of, you'll need an @@ and an Equipment Recipe." msgstr "" #. code: mesq l("Well, for a living, I usually tend to the crops."); #: npc/005-5/nylo.txt:170 #, no-c-format msgid "Well, for a living, I usually tend to the crops." msgstr "" #. code: mesq l("Well, good luck with your business."); #: npc/017-1/paxel.txt:71 #, no-c-format msgid "Well, good luck with your business." msgstr "" #. code: mesq l("Well, if you are good, you can just not get hit. If you're not so good, then bows will be a pain."); #: npc/005-4/rosen.txt:130 #, no-c-format msgid "Well, if you are good, you can just not get hit. If you're not so good, then bows will be a pain." msgstr "" #. code: mesq l("Well, if you come from Candor, you probably will have some fluffy's yellow feathers. I use them to make pillows."); #: npc/003-1/inac.txt:48 #, no-c-format msgid "Well, if you come from Candor, you probably will have some fluffy's yellow feathers. I use them to make pillows." msgstr "" #. code: mesq l("Well, if you want to donate @@, you'll be ranked. There's gift for everyone, and rewards for top 5 donors.", getitemlink(ClosedChristmasBox)); #: npc/019-4-1/chief.txt:208 #, no-c-format msgid "Well, if you want to donate @@, you'll be ranked. There's gift for everyone, and rewards for top 5 donors." msgstr "" #. code: mesq l("Well, if you want warrior craft, perhaps you should look for @@ or @@.", l("Nicholas"), l("Nahrec")); #: npc/020-5/bracco.txt:105 #, no-c-format msgid "Well, if you want warrior craft, perhaps you should look for @@ or @@." msgstr "" #. code: mes l("Well, if you were from the defenders, you would have been adopted by a family which left Halinarzo."); #: npc/009-2/librarian.txt:120 #, no-c-format msgid "Well, if you were from the defenders, you would have been adopted by a family which left Halinarzo." msgstr "" #. code: mesq l("Well, it depends on the curse. Some are easy to break, and others are... well..."); #: npc/012-4/wyara.txt:85 #, no-c-format msgid "Well, it depends on the curse. Some are easy to break, and others are... well..." msgstr "" #. code: l("Well, it is terrible! How can I make armours if I ran out of Iron? Shall the citizens of Candor Island perish in a monster attack?!"), // NOTE: I really prefer EN_US (eg. armor vs armour) #: npc/005-4/tolchi.txt:78 #, no-c-format msgid "Well, it is terrible! How can I make armours if I ran out of Iron? Shall the citizens of Candor Island perish in a monster attack?!" msgstr "" #. code: mesq l("Well, long story short, we have two magic systems. One works out of box. The later one, is the Mana Magic."); #: npc/003-0-1/audsbel.txt:54 #, no-c-format msgid "Well, long story short, we have two magic systems. One works out of box. The later one, is the Mana Magic." msgstr "" #. code: mesq l("Well, maybe it takes a few hours or days of your life, but who cares! It is instant teleport!"); #: npc/017-6/sheila.txt:19 #, no-c-format msgid "Well, maybe it takes a few hours or days of your life, but who cares! It is instant teleport!" msgstr "" #. code: mesq l("Well, my men went down and still haven't returned."); #: npc/018-2-1/dustman.txt:25 #, no-c-format msgid "Well, my men went down and still haven't returned." msgstr "" #. code: mesq l("Well, no risk, no gain."); #: npc/functions/refine.txt:46 #, no-c-format msgid "Well, no risk, no gain." msgstr "" #. code: mesq l("Well, not like you could understand that with your level! %%a"); #: npc/017-1/paxel.txt:37 #, no-c-format msgid "Well, not like you could understand that with your level! %%a" msgstr "" #. code: mesq l("Well, perhaps a few of them are rebels, I mean, people like us, but many of them are monsters."); #: npc/012-2/helena.txt:161 #, no-c-format msgid "Well, perhaps a few of them are rebels, I mean, people like us, but many of them are monsters." msgstr "" #. code: mesq l("Well, problem is, after that, there was demand for an election. The previous mayor lost. I won."); #: npc/012-2/rakinorf.txt:177 #, no-c-format msgid "Well, problem is, after that, there was demand for an election. The previous mayor lost. I won." msgstr "" #. code: mesq l("Well, sorry, but only weapons and body armor can be refined."); #: npc/functions/refine.txt:55 #, no-c-format msgid "Well, sorry, but only weapons and body armor can be refined." msgstr "" #. code: mesq l("Well, speaking a bit about myself can't hurt. I am a member from the Magic Council, but one day I decided to take a vacations."); #: npc/003-0-1/audsbel.txt:69 #, no-c-format msgid "Well, speaking a bit about myself can't hurt. I am a member from the Magic Council, but one day I decided to take a vacations." msgstr "" #. code: l("Well, thanks."), L_IntroContinue, #: npc/017-3/doctor.txt:30 #, no-c-format msgid "Well, thanks." msgstr "" #. code: mesq l("Well, that could fail, I said. Here is some experience."); #: npc/003-1/tinris.txt:111 #, no-c-format msgid "Well, that could fail, I said. Here is some experience." msgstr "" #. code: mesq l("Well, that was a good fight. My grand-grand-grandfeather gave his shield to Arvek -- err, Braknar I mean."); #: npc/012-2/khafar.txt:61 #, no-c-format msgid "Well, that was a good fight. My grand-grand-grandfeather gave his shield to Arvek -- err, Braknar I mean." msgstr "" #. code: mesq l("Well, that was bad, but at least you know a bit from story."); #: npc/012-1/andrei.txt:132 #, no-c-format msgid "Well, that was bad, but at least you know a bit from story." msgstr "" #. code: mesq l("Well, that's easy to do. For starters, I need 1.000 GP as payment, and 10 @@ to make the string.", getitemlink(Root)); #: npc/009-1/fisherman.txt:41 #, no-c-format msgid "Well, that's easy to do. For starters, I need 1.000 GP as payment, and 10 @@ to make the string." msgstr "" #. code: mesq l("Well, that's not a ring."); #: npc/003-5/jeweler.txt:148 #, no-c-format msgid "Well, that's not a ring." msgstr "" #. code: mesq l("Well, the Yeti King has went away to the cliffs north of this one. He'll get back here very hungry."); #: npc/021-1/yeti.txt:76 #, no-c-format msgid "Well, the Yeti King has went away to the cliffs north of this one. He'll get back here very hungry." msgstr "" #. code: mesq l("Well, the first thing would be to get access to a Mana Stone. Halinarzo had the biggest mana stone mines, but it's now depleted."); #: npc/003-1/jakod.txt:31 #, no-c-format msgid "Well, the first thing would be to get access to a Mana Stone. Halinarzo had the biggest mana stone mines, but it's now depleted." msgstr "" #. code: mesq l("Well, the reason why I'm not doing it already is because, you see, I lack cookies."); #: npc/012-7/celestia.txt:98 #, no-c-format msgid "Well, the reason why I'm not doing it already is because, you see, I lack cookies." msgstr "" #. code: mesq l("Well, then I'll give you a task. We may meet again in Soren Village."); #: npc/003-1-1/yetiking.txt:128 #, no-c-format msgid "Well, then I'll give you a task. We may meet again in Soren Village." msgstr "" #. code: mesq l("Well, there might be a deep water spot, but it would still be dangerous."); #: npc/017-1/drowned_man.txt:48 #, no-c-format msgid "Well, there might be a deep water spot, but it would still be dangerous." msgstr "" #. code: mesq l("Well, these slimes are dangerous, but if you find some pages, be sure to bring them to Ensio. This will help us a lot. Eh, if you're interested in helping, that is. %%1"); #: npc/020-7-1/henriikka.txt:61 #, no-c-format msgid "Well, these slimes are dangerous, but if you find some pages, be sure to bring them to Ensio. This will help us a lot. Eh, if you're interested in helping, that is. %%1" msgstr "" #. code: mesq l("Well, this is very disturbing, indeed. I hope my good friend Sagratha is fine."); #: npc/012-4/wyara.txt:206 #, no-c-format msgid "Well, this is very disturbing, indeed. I hope my good friend Sagratha is fine." msgstr "" #. code: l("Well, too bad!"), L_Close; #: npc/003-1/gladys.txt:11 #, no-c-format msgid "Well, too bad!" msgstr "" #. code: mesc l("Well, welcome to the game! If you have any doubt, shout on #world for help!"), 3; #: npc/002-3/nard.txt:121 #, no-c-format msgid "Well, welcome to the game! If you have any doubt, shout on #world for help!" msgstr "" #. code: mesq l("Well, yes, I've saw them heading off to the Yeti King room. Lately, many Yetis have been uprising against your majesty."); #: npc/021-1/yeti.txt:54 #, no-c-format msgid "Well, yes, I've saw them heading off to the Yeti King room. Lately, many Yetis have been uprising against your majesty." msgstr "" #. code: mesq l("Well, yes. Look this river. The water is not moving."); #: npc/009-1/fisherman.txt:21 #, no-c-format msgid "Well, yes. Look this river. The water is not moving." msgstr "" #. code: mesq l("Well, you are. You're quite interesting. I've been watching you for some time now, as you've been helping so many people: you're quite a master at what you do, you know."); #: npc/017-3/doctor.txt:28 #, no-c-format msgid "Well, you are. You're quite interesting. I've been watching you for some time now, as you've been helping so many people: you're quite a master at what you do, you know." msgstr "" #. code: mesq l("Well, you clearly don't have a weapon. So, let me explain some quick."); #: npc/000-0-0/sailors.txt:140 #, no-c-format msgid "Well, you clearly don't have a weapon. So, let me explain some quick." msgstr "" #. code: mesq l("Well, you clearly never fought before, so remember to add stats."); #: npc/002-1/dan.txt:35 #, no-c-format msgid "Well, you clearly never fought before, so remember to add stats." msgstr "" #. code: mesq l("Well, you forgot the most important: The material I need to do the string."); #: npc/009-1/fisherman.txt:105 #, no-c-format msgid "Well, you forgot the most important: The material I need to do the string." msgstr "" #. code: mesq l("Well, you gave me the gems, so I trust you. Here, take this @@.", getitemlink(DarkDesertMushroom)); #: npc/007-1/zarkor.txt:122 #, no-c-format msgid "Well, you gave me the gems, so I trust you. Here, take this @@." msgstr "" #. code: mesq l("Well, you helped me. That's great! One hand washes the other, so, I'm willing to share knowledge with you."); #: npc/003-0-1/audsbel.txt:281 #, no-c-format msgid "Well, you helped me. That's great! One hand washes the other, so, I'm willing to share knowledge with you." msgstr "" #. code: mesq l("Well, you know... Maybe we can strike a deal. I have good relations with the stock manager. I'll give you an event item."); #: npc/019-4-1/cook.txt:25 #, no-c-format msgid "Well, you know... Maybe we can strike a deal. I have good relations with the stock manager. I'll give you an event item." msgstr "" #. code: mesq l("Well, you need more experience. Keep trying!"); #: npc/015-2/ben.txt:40 #: npc/003-1/constableperry.txt:44 #, no-c-format msgid "Well, you need more experience. Keep trying!" msgstr "" #. code: mesq l("Well, you probably deserve it."); #: npc/012-4/wyara.txt:278 #, no-c-format msgid "Well, you probably deserve it." msgstr "" #. code: mesq l("Well, you see, you can't jump very far. And the water near land is shallow."); #: npc/017-1/drowned_man.txt:56 #, no-c-format msgid "Well, you see, you can't jump very far. And the water near land is shallow." msgstr "" #. code: mesq l("Well, you were warned. Do you have any other stuff for me?"); #: npc/functions/refine.txt:162 #, no-c-format msgid "Well, you were warned. Do you have any other stuff for me?" msgstr "" #. code: mesq l("Well, you'll need to get used to. Being seasick is annoying, so you might want to leave the ship as soon as possible."); #: npc/002-3/nard.txt:47 #, no-c-format msgid "Well, you'll need to get used to. Being seasick is annoying, so you might want to leave the ship as soon as possible." msgstr "" #. code: mes l("Well, you're an adventurer, and I guess tending to crops isn't your cup of tea."); #: npc/005-5/nylo.txt:179 #, no-c-format msgid "Well, you're an adventurer, and I guess tending to crops isn't your cup of tea." msgstr "" #. code: mesq l("Well. I'll take care of that, don't worry with that."); #: npc/014-5-1/sagratha.txt:280 #, no-c-format msgid "Well. I'll take care of that, don't worry with that." msgstr "" #. code: mesq l("Well... Can't say I'm surprised. He is very perfectionist. Putting on himself the blame is something he would do."); #: npc/020-7-1/oskari.txt:106 #, no-c-format msgid "Well... Can't say I'm surprised. He is very perfectionist. Putting on himself the blame is something he would do." msgstr "" #. code: mesq l("Well... Here you go!"); #: npc/003-5/jeweler.txt:163 #, no-c-format msgid "Well... Here you go!" msgstr "" #. code: l("Well... You're right."), #: npc/020-7-1/janitors.txt:503 #, no-c-format msgid "Well... You're right." msgstr "" #. code: mesq l("Well... we'll see around!"); #: npc/functions/refine.txt:33 #, no-c-format msgid "Well... we'll see around!" msgstr "" #. code: mesc l("Well... you did not succeed in opening this @@.", getitemlink(Croconut)); #: npc/items/croconut.txt:58 #, no-c-format msgid "Well... you did not succeed in opening this @@." msgstr "" #. code: mesq l("Welp, no, please!"); #: npc/017-6/azwell.txt:41 #, no-c-format msgid "Welp, no, please!" msgstr "" #. code: l("West Aeros"); #: npc/functions/soul_menhir.txt:58 #, no-c-format msgid "West Aeros" msgstr "" #. code: 017-1,71,110,0 script West Avenue#lof NPC_NO_SPRITE,{ #: npc/017-1/signs.txt:68 #, no-c-format msgid "West Avenue#lof" msgstr "" #. code: mesq l("Wha, your magic power increased! How?! Ah, nevermind. You are eligible to get tier 2!"); #: npc/003-0-1/colin.txt:107 #: npc/003-0-1/luca.txt:107 #, no-c-format msgid "Wha, your magic power increased! How?! Ah, nevermind. You are eligible to get tier 2!" msgstr "" #. code: mesq l("Wha- How dare you, to lie to me!"); #: npc/012-7/celestia.txt:182 #, no-c-format msgid "Wha- How dare you, to lie to me!" msgstr "" #. code: mesq l("Whaaaaaaat *hic* is she *hic* have she gotten crazy? *hic*"); #: npc/012-2/rakinorf.txt:199 #, no-c-format msgid "Whaaaaaaat *hic* is she *hic* have she gotten crazy? *hic*" msgstr "" #. code: mesq l("Whaaaaaat, you are that noob from earlier! Vanish! Be gone! Don't bore me!"); #: npc/018-5/town.txt:145 #, no-c-format msgid "Whaaaaaat, you are that noob from earlier! Vanish! Be gone! Don't bore me!" msgstr "" #. code: l("What ANISE INC. Does?"), #: npc/024-15/lilanna.txt:19 #, no-c-format msgid "What ANISE INC. Does?" msgstr "" #. code: mesq l("What Alliance? The Alliance which rules over the World Of Mana!"); #: npc/003-1/gladys.txt:16 #, no-c-format msgid "What Alliance? The Alliance which rules over the World Of Mana!" msgstr "" #. code: l("What I had to bring, again?"), L_Remember, #: npc/002-1/alige.txt:100 #, no-c-format msgid "What I had to bring, again?" msgstr "" #. code: mes l("What I want to say is: Kill non-stop!"); #: npc/000-0-0/sailors.txt:150 #, no-c-format msgid "What I want to say is: Kill non-stop!" msgstr "" #. code: l("What a rip-off!"); #: npc/017-1/boringnpc.txt:28 #, no-c-format msgid "What a rip-off!" msgstr "" #. code: l("What about job levels and job experience?"), #: npc/003-2/eistein.txt:53 #, no-c-format msgid "What about job levels and job experience?" msgstr "" #. code: l("What about the Desert Temple?"), #: npc/012-2/khafar.txt:68 #, no-c-format msgid "What about the Desert Temple?" msgstr "" #. code: l("What about the Shield?"), #: npc/012-2/khafar.txt:69 #, no-c-format msgid "What about the Shield?" msgstr "" #. code: l("What about the worm?"); #: npc/012-2/khafar.txt:70 #, no-c-format msgid "What about the worm?" msgstr "" #. code: mes l("What about you bring me:"); #: npc/014-4/thorn.txt:50 #: npc/014-5/blossom.txt:47 #: npc/020-1/serge.txt:44 #: npc/012-1/luffyx.txt:28 #, no-c-format msgid "What about you bring me:" msgstr "" #. code: l("What alliance?"),-; #: npc/003-2/lua.txt:28 #, no-c-format msgid "What alliance?" msgstr "" #. code: l("What am I supposed to say?"), L_Quit, #: npc/002-1/billybons.txt:56 #, no-c-format msgid "What am I supposed to say?" msgstr "" #. code: l("What an amazing crown you have! How do I get it?!"), L_Crown, #: npc/012-7/celestia.txt:22 #, no-c-format msgid "What an amazing crown you have! How do I get it?!" msgstr "" #. code: l("What are current leaderboard?"), #: npc/006-1/crazyfefe.txt:51 #, no-c-format msgid "What are current leaderboard?" msgstr "" #. code: l("What are the Alliance tasks?"), L_Tasks, #: npc/003-1/gladys.txt:23 #, no-c-format msgid "What are the Alliance tasks?" msgstr "" #. code: l("What are the Ancient Families of the Soul Menhir?"), #: npc/020-7-1/sage.txt:180 #, no-c-format msgid "What are the Ancient Families of the Soul Menhir?" msgstr "" #. code: l("What are the Transcendence Gates?"), L_Gates, #: npc/012-1/bot.txt:23 #, no-c-format msgid "What are the Transcendence Gates?" msgstr "" #. code: l("What are you doing alone in this desert?"), L_Quest, #: npc/010-2/sawis.txt:23 #, no-c-format msgid "What are you doing alone in this desert?" msgstr "" #. code: unittalk(.SAGRATHA, l("What are you doing here, @@!", get_race())); #: npc/015-8-1/campaign.txt:41 #, no-c-format msgid "What are you doing here, @@!" msgstr "" #. code: mesq l("What are you doing here? This place is too dangerous for you!"); #: npc/010-2/sawis.txt:117 #, no-c-format msgid "What are you doing here? This place is too dangerous for you!" msgstr "" #. code: if (.@r == 0) npctalk3 l("What are you doing in my kitchen?! Get out, it's not a place for kids!"); #: npc/002-1/chefgado.txt:94 #, no-c-format msgid "What are you doing in my kitchen?! Get out, it's not a place for kids!" msgstr "" #. code: mesq l("What are you doing talking to me? Go fight, you coward!"); #: npc/018-4-2/susanne.txt:107 #, no-c-format msgid "What are you doing talking to me? Go fight, you coward!" msgstr "" #. code: npctalk3 l("What are you doing? Fight!"); #: npc/008-1/master.txt:40 #: npc/008-2/master.txt:53 #, no-c-format msgid "What are you doing? Fight!" msgstr "" #. code: mesc l("What are you doing? Go talk to @@ and bring me a @@!", b("Elanore"), getitemlink(Lifestone)); #: npc/002-3/nard.txt:250 #, no-c-format msgid "What are you doing? Go talk to @@ and bring me a @@!" msgstr "" #. code: mesq l("What are you doing? Stop wasting my time and go talk to @@!", getarg(0, "##1##BBUGGY FLYING COW##b##0")); #: npc/020-7-1/oskari.txt:80 #, no-c-format msgid "What are you doing? Stop wasting my time and go talk to @@!" msgstr "" #. code: l("What are you talking about? What guild?"), L_Quit, #: npc/002-1/billybons.txt:45 #, no-c-format msgid "What are you talking about? What guild?" msgstr "" #. code: mesq l("What are you talking about? You are who you are right now. There's no other you."); #: npc/009-2/librarian.txt:53 #, no-c-format msgid "What are you talking about? You are who you are right now. There's no other you." msgstr "" #. code: mesq l("What are you waiting for? Go kill the bandit lord."); #: npc/015-2/guard.txt:36 #, no-c-format msgid "What are you waiting for? Go kill the bandit lord." msgstr "" #. code: mesc l("What brings you here, @@?", get_race()); #: npc/018-5/town.txt:69 #, no-c-format msgid "What brings you here, @@?" msgstr "" #. code: speech l("What can I do for you?"); #: npc/functions/marriage.txt:239 #: npc/functions/marriage.txt:224 #, no-c-format msgid "What can I do for you?" msgstr "" #. code: l("What can I do with Bug Leg?"),L_Bug, #: npc/005-1/liana.txt:26 #, no-c-format msgid "What can I do with Bug Leg?" msgstr "" #. code: l("What can I do with Maggot Slime?"),L_Slime, #: npc/005-1/liana.txt:25 #, no-c-format msgid "What can I do with Maggot Slime?" msgstr "" #. code: l("What can you say about dyes?"), #: npc/003-6/cyndala.txt:101 #, no-c-format msgid "What can you say about dyes?" msgstr "" #. code: l("What can you tell me about the Moubootaur?"), #: npc/014-5-1/sagratha.txt:98 #, no-c-format msgid "What can you tell me about the Moubootaur?" msgstr "" #. code: mesq l("What cheap crap is this? It's not worth even 10 GP."); #: npc/019-1/well.txt:78 #, no-c-format msgid "What cheap crap is this? It's not worth even 10 GP." msgstr "" #. code: mesq l("What crap is that?! This is not from Tulimshar!"); #: npc/020-4/baktar.txt:75 #, no-c-format msgid "What crap is that?! This is not from Tulimshar!" msgstr "" #. code: mesc l("What did you expected, anyway?"); #: npc/003-1/well.txt:63 #, no-c-format msgid "What did you expected, anyway?" msgstr "" #. code: l("What do I need to do to join?"), L_JoinReq, #: npc/003-0-1/luca.txt:39 #: npc/003-0-1/colin.txt:39 #, no-c-format msgid "What do I need to do to join?" msgstr "" #. code: l("What do you choose?"); #: npc/test/rock.txt:120 #, no-c-format msgid "What do you choose?" msgstr "" #. code: rif(MAGIC_LVL, l("What do you know about other Mana Magic Professors?")), #: npc/003-0-1/audsbel.txt:27 #, no-c-format msgid "What do you know about other Mana Magic Professors?" msgstr "" #. code: mesq l("What do you mean? Do you at least have a rowboat with you?!"); #: npc/000-0/sailors.txt:83 #, no-c-format msgid "What do you mean? Do you at least have a rowboat with you?!" msgstr "" #. code: l("What do you need?"), L_Quest, #: npc/003-1/sailors.txt:23 #, no-c-format msgid "What do you need?" msgstr "" #. code: mesq l("What do you say?"); #: npc/009-1/charles.txt:77 #, no-c-format msgid "What do you say?" msgstr "" #. code: mes l("What do you want to access?"); #: npc/commands/super-menu.txt:8 #: npc/commands/ucp.txt:13 #: npc/commands/event.txt:196 #, no-c-format msgid "What do you want to access?" msgstr "" #. code: mes l("What do you want to change?"); #: npc/commands/debug-look.txt:74 #, no-c-format msgid "What do you want to change?" msgstr "" #. code: l("What do you want to do with your money?"); #: npc/functions/bank.txt:17 #: npc/functions/bank.txt:14 #, no-c-format msgid "What do you want to do with your money?" msgstr "" #. code: mes l("What do you want to do?"); #: npc/commands/debug.txt:97 #, no-c-format msgid "What do you want to do?" msgstr "" #. code: mesc l("What do you want to know?"); #: npc/020-7-1/sage.txt:175 #, no-c-format msgid "What do you want to know?" msgstr "" #. code: mesq l("What do you want to learn more about?"); #: npc/005-7/trainer.txt:70 #, no-c-format msgid "What do you want to learn more about?" msgstr "" #. code: mes l("What do you want to reset?"); #: npc/commands/debug.txt:23 #, no-c-format msgid "What do you want to reset?" msgstr "" #. code: mesq l("What do you want today?"); #: npc/002-1/juliet.txt:145 #, no-c-format msgid "What do you want today?" msgstr "" #. code: l("What does miners do in cave?"), L_CaveMiner, #: npc/007-1/tycoon.txt:62 #, no-c-format msgid "What does miners do in cave?" msgstr "" #. code: l("What else do you need?")); #: npc/functions/random-talk.txt:72 #, no-c-format msgid "What else do you need?" msgstr "" #. code: rif(!.@q4, l("What happened to me?")), #: npc/002-1/juliet.txt:124 #, no-c-format msgid "What happened to me?" msgstr "" #. code: l("What happened?"); #: npc/020-7/elias.txt:65 #, no-c-format msgid "What happened?" msgstr "" #. code: l("What have happened? Why are you crying?"), #: npc/020-7-1/peetu.txt:172 #, no-c-format msgid "What have happened? Why are you crying?" msgstr "" #. code: mesc l("What in the world is happening?! Where in Jesusalva's name are you?!"); #: npc/000-0/sailors.txt:32 #, no-c-format msgid "What in the world is happening?! Where in Jesusalva's name are you?!" msgstr "" #. code: npctalk(l("What is @@ doing?", strcharinfo(0)), "Miner#SkyDG"); #: npc/007-1/torches.txt:93 #, no-c-format msgid "What is @@ doing?" msgstr "" #. code: l("What is a class?"), #: npc/005-6/morgan.txt:49 #, no-c-format msgid "What is a class?" msgstr "" #. code: l("What is banking?"); #: npc/005-5/nylo.txt:147 #, no-c-format msgid "What is banking?" msgstr "" #. code: l("What is my current hairstyle and hair color?"), #: npc/020-1/misc.txt:138 #: npc/012-1/locamit.txt:32 #: npc/017-1/misc.txt:186 #: npc/024-10/haircut.txt:25 #: npc/003-6/tamiloc.txt:31 #, no-c-format msgid "What is my current hairstyle and hair color?" msgstr "" #. code: l("What is the Alliance?"), L_What, #: npc/003-1/gladys.txt:9 #, no-c-format msgid "What is the Alliance?" msgstr "" #. code: l("What is the Moubootaur?"), #: npc/015-8-1/campaign.txt:252 #, no-c-format msgid "What is the Moubootaur?" msgstr "" #. code: mesq l("What is the most important item for every hitchhiker to have?"); #: npc/017-1/stranger.txt:135 #, no-c-format msgid "What is the most important item for every hitchhiker to have?" msgstr "" #. code: l("What is this guild for?"), #: npc/functions/bank.txt:206 #, no-c-format msgid "What is this guild for?" msgstr "" #. code: l("What is this island?"), L_Explain, #: npc/018-1/george.txt:45 #, no-c-format msgid "What is this island?" msgstr "" #. code: l("What is this place anyway?"); #: npc/006-1/crazyfefe.txt:52 #, no-c-format msgid "What is this place anyway?" msgstr "" #. code: rif(!(.@qt & BS_PMINK), l("What is your problem?")), #: npc/020-7-1/eevert.txt:103 #, no-c-format msgid "What is your problem?" msgstr "" #. code: mesc l("What item do you want to melt down? This is irreversible, and may return some ingots to you, but there is no way to tell how many you'll receive!"), 1; #: npc/020-5/bracco.txt:130 #, no-c-format msgid "What item do you want to melt down? This is irreversible, and may return some ingots to you, but there is no way to tell how many you'll receive!" msgstr "" #. code: l("What item would you like to bleach?"); #: npc/003-6/cyndala.txt:48 #, no-c-format msgid "What item would you like to bleach?" msgstr "" #. code: l("What service do you offer?"), #: npc/003-2/estard.txt:90 #, no-c-format msgid "What service do you offer?" msgstr "" #. code: case 13: mesq l("What the f...? Four Hundred Thousand??? Must be a bug. Next milestone is 819,200. Cheaters."); break; #: npc/019-4-1/chief.txt:198 #, no-c-format msgid "What the f...? Four Hundred Thousand??? Must be a bug. Next milestone is 819,200. Cheaters." msgstr "" #. code: mesc l("What to exchange with Leona?"); #: npc/018-5-2/leona.txt:38 #, no-c-format msgid "What to exchange with Leona?" msgstr "" #. code: l("What will be the bait for the fish?"); #: npc/functions/fishing.txt:257 #, no-c-format msgid "What will be the bait for the fish?" msgstr "" #. code: mesc l("What will you brew today?"); #: npc/017-8/utils.txt:85 #: npc/024-14/utils.txt:68 #: npc/guilds/alchemy.txt:9 #: npc/012-8/utils.txt:85 #: npc/001-3-1/alchemy.txt:11 #: npc/017-7/utils.txt:85 #, no-c-format msgid "What will you brew today?" msgstr "" #. code: mesc l("What will you craft today?"); #: npc/001-3-1/smith.txt:11 #: npc/024-14/utils.txt:79 #, no-c-format msgid "What will you craft today?" msgstr "" #. code: mesc l("What will you forge today?"); #: npc/guilds/forge.txt:10 #, no-c-format msgid "What will you forge today?" msgstr "" #. code: narrator S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE, l("What would you like to bury?"); #: npc/items/shovel.txt:120 #, no-c-format msgid "What would you like to bury?" msgstr "" #. code: l("What would you like today?"); #: npc/005-4/rosen.txt:30 #, no-c-format msgid "What would you like today?" msgstr "" #. code: mesq l("What yeye could I do for you today?"); #: npc/002-1/arpan.txt:74 #, no-c-format msgid "What yeye could I do for you today?" msgstr "" #. code: rif(.@n == 2, l("What you asked me for, again?")), L_Task, #: npc/003-2/lua.txt:18 #, no-c-format msgid "What you asked me for, again?" msgstr "" #. code: mesq l("What you refer as Ancient Families, are probably their descendants. There was nothing special about them, other than they promised to defend mankind of their own actions."); #: npc/020-7-1/sage.txt:216 #, no-c-format msgid "What you refer as Ancient Families, are probably their descendants. There was nothing special about them, other than they promised to defend mankind of their own actions." msgstr "" #. code: npctalkonce(l("What're you looking at?!")); #: npc/functions/random-talk.txt:159 #, no-c-format msgid "What're you looking at?!" msgstr "" #. code: l("What's the World Edge?"), #: npc/020-7-1/sage.txt:178 #, no-c-format msgid "What's the World Edge?" msgstr "" #. code: rif(MAGIC_LVL, l("What's the difference from a Mana Wizard and a Mage?")), #: npc/003-0-1/audsbel.txt:24 #, no-c-format msgid "What's the difference from a Mana Wizard and a Mage?" msgstr "" #. code: mesq l("What's the problem?"); #: npc/019-1-1/miler.txt:34 #, no-c-format msgid "What's the problem?" msgstr "" #. code: rif(!(.@qt & BS_PMPAGE), l("What's wrong?")), #: npc/020-7-1/kullervo.txt:67 #, no-c-format msgid "What's wrong?" msgstr "" #. code: rif(.@qs & BS_QHELPER, l("What's your opinion of Peetu and his work?")), #: npc/020-7-1/janitors.txt:179 #: npc/020-7-1/ensio.txt:56 #: npc/020-7-1/kullervo.txt:69 #: npc/020-7-1/janika.txt:69 #: npc/020-7/workers.txt:33 #: npc/020-7-1/janitors.txt:283 #: npc/020-7-1/santeri.txt:70 #: npc/020-7-1/janitors.txt:383 #: npc/020-7-1/henriikka.txt:48 #: npc/020-7/workers.txt:135 #: npc/020-7-1/janitors.txt:40 #: npc/020-7-1/teuvo.txt:46 #: npc/020-7-1/janitors.txt:475 #: npc/020-7-1/eevert.txt:105 #, no-c-format msgid "What's your opinion of Peetu and his work?" msgstr "" #. code: mesq l("What, only that? Well, this is actually simpler than it looks."); #: npc/012-7/airlia.txt:130 #, no-c-format msgid "What, only that? Well, this is actually simpler than it looks." msgstr "" #. code: mesq l("What? A party?"); #: npc/002-3/elmo.txt:130 #, no-c-format msgid "What? A party?" msgstr "" #. code: l("What? Why not?"), L_Next; #: npc/012-3/alan.txt:39 #, no-c-format msgid "What? Why not?" msgstr "" #. code: mesq l("What?! Do my house look like the place to you pratice your thief skills?!"); #: npc/014-5/sagratha.txt:108 #, no-c-format msgid "What?! Do my house look like the place to you pratice your thief skills?!" msgstr "" #. code: mesc l("Whatever you're blaming Saulc about, this one time, he is innocent."); #: npc/014-3/fountain.txt:76 #, no-c-format msgid "Whatever you're blaming Saulc about, this one time, he is innocent." msgstr "" #. code: mesq l("When Christmas starts, here will become frantic again, with things running out of stock all the time... But the adventurers deserve it, for fighting monsters the year round."); #: npc/019-4-1/bedder.txt:31 #, no-c-format msgid "When Christmas starts, here will become frantic again, with things running out of stock all the time... But the adventurers deserve it, for fighting monsters the year round." msgstr "" #. code: mesq l("When I am drunk I tell myself to stop drinking, but I won't listen the words of a drunkard."); #: npc/005-1/sailors.txt:38 #, no-c-format msgid "When I am drunk I tell myself to stop drinking, but I won't listen the words of a drunkard." msgstr "" #. code: mesc l("When I was alive, I brought people to their destiny."); #: npc/015-8/015-8_blackbox.txt:16 #, no-c-format msgid "When I was alive, I brought people to their destiny." msgstr "" #. code: mesq l("When people loses too much blood, they die, unless we can lend them somebody's else blood."); #: npc/012-6/nurse.txt:38 #, no-c-format msgid "When people loses too much blood, they die, unless we can lend them somebody's else blood." msgstr "" #. code: mes l("When receiving the chocolate, you must eat it before event ends to get a point for that!"); #: npc/001-11/Demure.txt:175 #, no-c-format msgid "When receiving the chocolate, you must eat it before event ends to get a point for that!" msgstr "" #. code: mesc l("When the boss is defeated, or the minute clock marks fifteen, event ends."); #: npc/018-2-1/dustman.txt:168 #, no-c-format msgid "When the boss is defeated, or the minute clock marks fifteen, event ends." msgstr "" #. code: mesq l("When they left to World Edge, they probably were looking for Mana Fragments. In other words... Soul Menhirs. Parts of the World Heart."); #: npc/020-7-1/sage.txt:219 #, no-c-format msgid "When they left to World Edge, they probably were looking for Mana Fragments. In other words... Soul Menhirs. Parts of the World Heart." msgstr "" #. code: mes l("When this is the case, you should get closer to the NPC, until they hear you."); #: npc/005-7/trainer.txt:399 #, no-c-format msgid "When this is the case, you should get closer to the NPC, until they hear you." msgstr "" #. code: mesq l("When you get out of the ship, it is the first building you'll see. Talk to ##BLua##b, she is an alliance representative."); #: npc/002-3/nard.txt:226 #, no-c-format msgid "When you get out of the ship, it is the first building you'll see. Talk to ##BLua##b, she is an alliance representative." msgstr "" #. code: mes l("When you have added all the items and money you want, press the 'Propose Business' button. The other citizen must also press the 'Propose Business' button."); #: npc/005-7/trainer.txt:275 #, no-c-format msgid "When you have added all the items and money you want, press the 'Propose Business' button. The other citizen must also press the 'Propose Business' button." msgstr "" #. code: mesc l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'."); #: npc/002-1/knife.txt:38 #, no-c-format msgid "When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'." msgstr "" #. code: rif(.@n == 3, l("Where I needed to go, again?")), L_Complete, #: npc/003-2/lua.txt:19 #, no-c-format msgid "Where I needed to go, again?" msgstr "" #. code: rif(.@q_julia < 2, lg("Where can I find Juliet?")), L_Julia, #: npc/002-1/arpan.txt:78 #, no-c-format msgid "Where can I find Juliet?#0" msgstr "" #. code: rif(.@q_julia < 2, lg("Where can I find Juliet?")), L_Julia, #: npc/002-1/arpan.txt:78 #, no-c-format msgid "Where can I find Juliet?#1" msgstr "" #. code: rif(.@n2 == 4, l("Where can I find the previous mayor?")), #: npc/012-2/rakinorf.txt:92 #, no-c-format msgid "Where can I find the previous mayor?" msgstr "" #. code: l("Where can I find them?"),L_Where, #: npc/012-2/rakinorf.txt:36 #: npc/012-2/GonzoDark.txt:33 #: npc/003-10/guarddevoir.txt:22 #: npc/012-2/Saulc.txt:33 #, no-c-format msgid "Where can I find them?" msgstr "" #. code: mesq l("Where do you think you are going, without talking to me first?"); #: npc/002-3/doors.txt:13 #, no-c-format msgid "Where do you think you are going, without talking to me first?" msgstr "" #. code: l("Where exactly am I?"), L_Where, #: npc/003-1/mariusthebard.txt:15 #, no-c-format msgid "Where exactly am I?" msgstr "" #. code: l("Where is Woody?"), L_Woody, #: npc/014-2/carla.txt:46 #, no-c-format msgid "Where is Woody?" msgstr "" #. code: dispbottom l("Where is here? What was this place used for?!"); #: npc/015-8-1/puzzle.txt:104 #, no-c-format msgid "Where is here? What was this place used for?!" msgstr "" #. code: mesq l("Where is it? Everything's upside down. These terrible slimes."); #: npc/020-7-1/janitors.txt:446 #, no-c-format msgid "Where is it? Everything's upside down. These terrible slimes." msgstr "" #. code: l("Where is the World's Edge?"), #: npc/020-7-1/sage.txt:179 #, no-c-format msgid "Where is the World's Edge?" msgstr "" #. code: if (.@r == 1) npctalk3 l("Where is the salt?! This is sugar! Proper sailors need salt, not sugar!"); #: npc/002-1/chefgado.txt:95 #, no-c-format msgid "Where is the salt?! This is sugar! Proper sailors need salt, not sugar!" msgstr "" #. code: mesc l("Where should I warp to?"); #: npc/009-1/teleporter.txt:19 #: npc/024-1/teleporter.txt:19 #: npc/018-5/teleporter.txt:19 #, no-c-format msgid "Where should I warp to?" msgstr "" #. code: mesq l("Where's the Sunny Crystal? Hurry up, you only have @@ left!", FuzzyTime(QUEST_ELEVARTEMPO,2,2)); #: npc/003-0-1/luca.txt:274 #: npc/003-0-1/colin.txt:274 #, no-c-format msgid "Where's the Sunny Crystal? Hurry up, you only have @@ left!" msgstr "" #. code: mesq l("Where's the money? Go away."); #: npc/functions/refine.txt:108 #, no-c-format msgid "Where's the money? Go away." msgstr "" #. code: mesq l("Where's the reagent? You don't expect me to find it, right? Go bring them!"); #: npc/functions/refine.txt:114 #, no-c-format msgid "Where's the reagent? You don't expect me to find it, right? Go bring them!" msgstr "" #. code: l("Which deal?"), L_Deal, #: npc/009-1/charles.txt:64 #, no-c-format msgid "Which deal?" msgstr "" #. code: mes l("Which item will you tweak?"); #: npc/craft/tweak.txt:42 #, no-c-format msgid "Which item will you tweak?" msgstr "" #. code: mesq l("Which language do you speak?"); #: npc/commands/language.txt:20 #, no-c-format msgid "Which language do you speak?" msgstr "" #. code: mesc l("Which recipes do you want to read?"); #: npc/craft/recipes.txt:18 #, no-c-format msgid "Which recipes do you want to read?" msgstr "" #. code: l("Which rewards are available?"), #: npc/003-2/lua.txt:333 #, no-c-format msgid "Which rewards are available?" msgstr "" #. code: mesc l("Which water will you use?"); #: npc/017-3/chagashroom.txt:75 #, no-c-format msgid "Which water will you use?" msgstr "" #. code: mesq l("While on normal magic you must take care with all attributes, on mana magic, you usually only need to worry with reagents and intelligence."); #: npc/003-0-1/audsbel.txt:89 #, no-c-format msgid "While on normal magic you must take care with all attributes, on mana magic, you usually only need to worry with reagents and intelligence." msgstr "" #. code: mesq l("Not yet, I'm waiting @@ to deliver me the @@ reagent.", any("Saulc", "Jesusalva", "Demure"), any(l("Red"), l("Green"), l("Blue"), l("White"))); #: npc/020-3/mede.txt:48 #, no-c-format msgid "White" msgstr "" #. code: l("White Cats drink Milk, Forest Mushroom eats Moss, Black Cats eats marshmallow. Keep in mind whatever they eat."), #: npc/items/books.txt:101 #, no-c-format msgid "White Cats drink Milk, Forest Mushroom eats Moss, Black Cats eats marshmallow. Keep in mind whatever they eat." msgstr "" #. code: Name: "White Fur" #: item_db.conf:-1 #, no-c-format msgid "White Fur" msgstr "" #. code: 001-7,49,45,8,2 monster White Slime 1094,2,30000,30000 #. code: 001-7,30,23,6,2 monster White Slime 1094,5,30000,30000 #. code: 020-7-2,60,88,40,26 monster White Slime 1094,15,45000,450000,Pyry::OnSlimeDeath #. code: 019-1,61,73,52,48 monster White Slime 1094,20,100000,30000 #. code: 001-7,93,37,8,7 monster White Slime 1094,5,30000,30000 #. code: 019-2,75,35,7,7 monster White Slime 1094,2,100000,30000 #. code: 019-2,60,59,5,2 monster White Slime 1094,2,100000,30000 #. code: 021-3,53,54,25,47 monster White Slime 1094,15,100000,30000 #. code: 001-7,94,135,3,3 monster White Slime 1094,2,30000,30000 #. code: Name: "White Slime" #. code: 021-2,74,37,49,21 monster White Slime 1094,15,100000,30000 #. code: 021-1,162,100,144,80 monster White Slime 1094,75,100000,30000 #: npc/001-7/_mobs.txt:33 #: npc/001-7/_mobs.txt:9 #: npc/020-7-2/_mobs.txt:3 #: npc/001-7/_mobs.txt:4 #: npc/019-2/_mobs.txt:2 #: npc/019-1/_mobs.txt:3 #: npc/001-7/_mobs.txt:5 #: npc/021-1/_mobs.txt:2 #: npc/021-2/_mobs.txt:4 #: npc/021-3/_mobs.txt:4 #: mob_db.conf:3598 #: npc/019-2/_mobs.txt:7 #, no-c-format msgid "White Slime" msgstr "" #. code: Name: "WhiteCat" #: mob_db.conf:7169 #, no-c-format msgid "WhiteCat" msgstr "" #. code: l("Who are you?"), #. code: l("Who are you?"), L_Who, #. code: rif(!.@n, l("Who are you?")), L_Who, #: npc/002-1/arpan.txt:80 #: npc/005-6/morgan.txt:13 #: npc/019-1/well.txt:87 #, no-c-format msgid "Who are you?" msgstr "" #. code: .@message$ = l("Who are you? Thanks for the help."); #: npc/003-1/lieutenantdausen.txt:306 #, no-c-format msgid "Who are you? Thanks for the help." msgstr "" #. code: l("Who are you? Where are you from?"), #: npc/003-0-1/audsbel.txt:25 #, no-c-format msgid "Who are you? Where are you from?" msgstr "" #. code: l("Who composes the Alliance?"), L_Members, #: npc/003-1/gladys.txt:22 #, no-c-format msgid "Who composes the Alliance?" msgstr "" #. code: mesq l("Who dares to disturb my slumber?"); #: npc/006-1/crazyfefe.txt:44 #, no-c-format msgid "Who dares to disturb my slumber?" msgstr "" #. code: l("Who is Andrei Sakar?"), #: npc/012-2/khafar.txt:41 #, no-c-format msgid "Who is Andrei Sakar?" msgstr "" #. code: l("Who is Kfahr the Warrior?"), #: npc/012-2/khafar.txt:40 #, no-c-format msgid "Who is Kfahr the Warrior?" msgstr "" #. code: mesq l("Who is there? Are they trying to break my lock again?!"); #: npc/014-5/sagratha.txt:117 #: npc/014-5/sagratha.txt:81 #, no-c-format msgid "Who is there? Are they trying to break my lock again?!" msgstr "" #. code: mesq l("Who is throwing stuff at me?!"); #: npc/019-1/well.txt:84 #, no-c-format msgid "Who is throwing stuff at me?!" msgstr "" #. code: dispbottom l("Who's Mercury? Maybe I'm missing something? Where could he have went?"); #: npc/021-1/yeti.txt:149 #, no-c-format msgid "Who's Mercury? Maybe I'm missing something? Where could he have went?" msgstr "" #. code: l("Who's this Juliet?"), #: npc/002-3/nard.txt:31 #, no-c-format msgid "Who's this Juliet?" msgstr "" #. code: l("Who, or what are you?"), L_Who, #: npc/003-1/mariusthebard.txt:14 #, no-c-format msgid "Who, or what are you?" msgstr "" #. code: mesc l("Whoa! LoF merge wasn't entirely stable! After a terrible manaquake, everything,"); #: npc/functions/news.txt:50 #, no-c-format msgid "Whoa! LoF merge wasn't entirely stable! After a terrible manaquake, everything," msgstr "" #. code: mes l("Why am I having a hard time to believe on you..."); #: npc/002-1/alige.txt:172 #, no-c-format msgid "Why am I having a hard time to believe on you..." msgstr "" #. code: mesq l("Why are you here? This area is off-limits!"); #: npc/017-3/workers.txt:18 #, no-c-format msgid "Why are you here? This area is off-limits!" msgstr "" #. code: rif(BaseLevel > 20 && .@q == 0, l("Why do you only use the silk robe? Don't you have a shorts or something?")), #: npc/003-1/neko.txt:17 #, no-c-format msgid "Why do you only use the silk robe? Don't you have a shorts or something?" msgstr "" #. code: mesq l("Why do you summon me? Speak."); #: npc/003-1-1/yetiking.txt:91 #, no-c-format msgid "Why do you summon me? Speak." msgstr "" #. code: mes l("Why does death embrance me so much today?"); #: npc/003-1/mariusthebard.txt:113 #, no-c-format msgid "Why does death embrance me so much today?" msgstr "" #. code: mesq l("Why don't you take a break? Breath in some fresh air. The basement is pretty damp."); #: npc/002-1/peter.txt:184 #, no-c-format msgid "Why don't you take a break? Breath in some fresh air. The basement is pretty damp." msgstr "" #. code: l("Why it sucks?"), L_Why, #: npc/003-1/gladys.txt:10 #, no-c-format msgid "Why it sucks?" msgstr "" #. code: rif(.@q == 15, l("Why not, I need to train anyway.")); #: npc/002-1/peter.txt:141 #, no-c-format msgid "Why not, I need to train anyway." msgstr "" #. code: mesq l("Why should I? Go away. %%n"); #: npc/020-4/baktar.txt:138 #, no-c-format msgid "Why should I? Go away. %%n" msgstr "" #. code: l("Why shouldn't I jump here?"), #: npc/017-1/drowned_man.txt:22 #, no-c-format msgid "Why shouldn't I jump here?" msgstr "" #. code: mesq l("Why would you want to go back there?"); #: npc/014-5-1/sagratha.txt:105 #, no-c-format msgid "Why would you want to go back there?" msgstr "" #. code: mesq l("Why, I actually do sell a few things here! But they probably aren't what you're looking for."); #: npc/005-6/morgan.txt:36 #, no-c-format msgid "Why, I actually do sell a few things here! But they probably aren't what you're looking for." msgstr "" #. code: mesq l("Why, hello there! Come to visit me to hear Kfahr the Warrior or Andrei Sakar's exploits, have you?"); #: npc/012-2/khafar.txt:24 #, no-c-format msgid "Why, hello there! Come to visit me to hear Kfahr the Warrior or Andrei Sakar's exploits, have you?" msgstr "" #. code: 015-6,209,146,34,27 monster Wicked Mushroom 1176,5,100000,30000 #. code: 015-6,91,180,11,5 monster Wicked Mushroom 1176,8,100000,30000 #. code: 015-6,390,156,34,27 monster Wicked Mushroom 1176,7,100000,30000 #. code: 015-6,64,62,12,15 monster Wicked Mushroom 1176,6,100000,30000 #. code: 015-6,422,50,5,16 monster Wicked Mushroom 1176,5,100000,30000 #. code: 018-1-1,49,65,27,10 monster Wicked Mushroom 1176,4,30000,3000 #. code: 018-4,103,76,40,12 monster Wicked Mushroom 1176,2,85000,65000 #. code: 015-6,41,159,5,10 monster Wicked Mushroom 1176,4,100000,30000 #. code: 015-6,380,40,7,11 monster Wicked Mushroom 1176,5,100000,30000 #. code: Name: "Wicked Mushroom" #: npc/018-1-1/_mobs.txt:7 #: npc/015-6/_mobs.txt:65 #: npc/015-6/_mobs.txt:63 #: npc/015-6/_mobs.txt:35 #: npc/015-6/_mobs.txt:24 #: npc/018-4/_mobs.txt:9 #: npc/015-6/_mobs.txt:58 #: npc/015-6/_mobs.txt:59 #: npc/015-6/_mobs.txt:17 #: mob_db.conf:6534 #, no-c-format msgid "Wicked Mushroom" msgstr "" #. code: Name: "Wicked Shroom Hat" #: item_db.conf:-1 #, no-c-format msgid "Wicked Shroom Hat" msgstr "" #. code: Name: "Wildx Chest" #: mob_db.conf:5655 #, no-c-format msgid "Wildx Chest" msgstr "" #. code: mesc l("Will next draw be HIGHER or LOWER?!"); #: npc/020-4/gambler.txt:70 #, no-c-format msgid "Will next draw be HIGHER or LOWER?!" msgstr "" #. code: mesq l("Will you help me- no, I mean, will you help us, the whole town of Hurnscald?"); #: npc/012-2/helena.txt:234 #, no-c-format msgid "Will you help me- no, I mean, will you help us, the whole town of Hurnscald?" msgstr "" #. code: mesc l("Will you try to unlock it?"); #: npc/functions/TODO.txt:46 #: npc/functions/lockpicks.txt:46 #, no-c-format msgid "Will you try to unlock it?" msgstr "" #. code: Name: "Wind Fairy" #. code: 018-5,82,88,41,15 monster Wind Fairy 1185,8,40000,20000 #. code: 019-2,97,72,8,37 monster Wind Fairy 1185,1,100000,30000 #: mob_db.conf:6951 #: npc/019-2/_mobs.txt:4 #: npc/018-5/_mobs.txt:4 #, no-c-format msgid "Wind Fairy" msgstr "" #. code: dispbottom l("Wind: @@, @@",.@wdX,.@wdY); #: npc/012-1/gwendolyn.txt:215 #: npc/012-1/gwendolyn.txt:364 #, no-c-format msgid "Wind: @@, @@" msgstr "" #. code: 017-3,25,78,0 script Wine Making Barrel NPC_NO_SPRITE,{ #: npc/017-3/chagashroom.txt:11 #, no-c-format msgid "Wine Making Barrel" msgstr "" #. code: mesc l("Winning Streak is also reset on logout or when you leave the Inn."); #: npc/020-4/gambler.txt:49 #, no-c-format msgid "Winning Streak is also reset on logout or when you leave the Inn." msgstr "" #. code: mesc l("Winning Strike Prizes:"); #: npc/020-4/gambler.txt:51 #, no-c-format msgid "Winning Strike Prizes:" msgstr "" #. code: mesq l("Winter this year is really harsh! Fire is the most important for us."); #: npc/014-2/carla.txt:75 #, no-c-format msgid "Winter this year is really harsh! Fire is the most important for us." msgstr "" #. code: mesc l("Wise choice! But can you really part with it? Better think on something else!"); #: npc/014-2/mouboo.txt:65 #, no-c-format msgid "Wise choice! But can you really part with it? Better think on something else!" msgstr "" #. code: Name: "Witch Boots" #: item_db.conf:-1 #, no-c-format msgid "Witch Boots" msgstr "" #. code: mesc l("With a knife, the fisherman makes the roots as thin as he can. You wonder if he knows what he is doing."); #: npc/009-1/fisherman.txt:128 #, no-c-format msgid "With a knife, the fisherman makes the roots as thin as he can. You wonder if he knows what he is doing." msgstr "" #. code: mesq l("With a mask you say? This reminds me... wait a moment."); #: npc/020-7-1/oskari.txt:152 #, no-c-format msgid "With a mask you say? This reminds me... wait a moment." msgstr "" #. code: mesq l("With a mask? Hm. I don't remember."); #: npc/020-7-1/teuvo.txt:52 #, no-c-format msgid "With a mask? Hm. I don't remember." msgstr "" #. code: mesq l("With a mask? I don't really remember... We have so many visitors. Though I suppose someone wearing a mask would be noticeable... But I'm so worn out from the past few days that I'm just glad I can even recall my own name! Sorry."); #: npc/020-7-1/henriikka.txt:66 #, no-c-format msgid "With a mask? I don't really remember... We have so many visitors. Though I suppose someone wearing a mask would be noticeable... But I'm so worn out from the past few days that I'm just glad I can even recall my own name! Sorry." msgstr "" #. code: mesq l("With a mask? I really don't know. I'm usually in the workshop and most of the visitors spend their time in the library. Sometimes they come to have a quick look in the workshop too, but I don't really pay attention to that, so... I can't recall a visitor with a mask, sorry."); #: npc/020-7/workers.txt:39 #, no-c-format msgid "With a mask? I really don't know. I'm usually in the workshop and most of the visitors spend their time in the library. Sometimes they come to have a quick look in the workshop too, but I don't really pay attention to that, so... I can't recall a visitor with a mask, sorry." msgstr "" #. code: mesq l("With a mask? Mh, I think I know who are you talking about. I vaguely remember that there was someone with a mask... but I can't recall any details, I wasn't really paying attention."); #: npc/020-7-1/janitors.txt:185 #, no-c-format msgid "With a mask? Mh, I think I know who are you talking about. I vaguely remember that there was someone with a mask... but I can't recall any details, I wasn't really paying attention." msgstr "" #. code: mesq l("With a mask? Yeah, I remember. That was a strange guy. He came to visit the library, but he lurked around at the workshop area and they had to send him back to the books."); #: npc/020-7/workers.txt:141 #, no-c-format msgid "With a mask? Yeah, I remember. That was a strange guy. He came to visit the library, but he lurked around at the workshop area and they had to send him back to the books." msgstr "" #. code: l("With it, you can safely move items and funds between your characters."), #: npc/functions/bank.txt:160 #, no-c-format msgid "With it, you can safely move items and funds between your characters." msgstr "" #. code: mesq l("With one gem you can expect to get 1 to 3 powders!"); #: npc/007-1/pylon.txt:63 #, no-c-format msgid "With one gem you can expect to get 1 to 3 powders!" msgstr "" #. code: mesc l("With renewed confidence about the outcome of the war, various people left their houses."); #: npc/functions/news.txt:254 #, no-c-format msgid "With renewed confidence about the outcome of the war, various people left their houses." msgstr "" #. code: mesq l("With this I make balls of slime for Candor's childs, they really like to play with them."); #: npc/005-1/liana.txt:39 #, no-c-format msgid "With this I make balls of slime for Candor's childs, they really like to play with them." msgstr "" #. code: mesq l("With this tip you will be able to fight strong monsters. It's on Saul's Strategy Guide Against Archwizards."); #: npc/007-1/tycoon.txt:189 #, no-c-format msgid "With this tip you will be able to fight strong monsters. It's on Saul's Strategy Guide Against Archwizards." msgstr "" #. code: mesq l("With two extra kilograms you can trade more, or bring thief-killing items! Good luck!"); #: npc/003-1/constableperry.txt:73 #, no-c-format msgid "With two extra kilograms you can trade more, or bring thief-killing items! Good luck!" msgstr "" #. code: rif(.@role == GPOS_TREASURER || .@role <= GPOS_VICELEADER, l("Withdraw GP")); #: npc/guilds/bank.txt:16 #, no-c-format msgid "Withdraw GP" msgstr "" #. code: rif(BankVault > 0, l("Withdraw.")), #: npc/functions/bank.txt:22 #, no-c-format msgid "Withdraw." msgstr "" #. code: mes l("Within the cities is a place safe enough not to be attacked by another person (except during wars). But outside of them there are some places where the citizen can be attacked by enemies from other realms, or even by someone from the same realm."); #: npc/005-7/trainer.txt:292 #, no-c-format msgid "Within the cities is a place safe enough not to be attacked by another person (except during wars). But outside of them there are some places where the citizen can be attacked by enemies from other realms, or even by someone from the same realm." msgstr "" #. code: mesq l("Without any mana stone left, and because the walls were not very strong, most of the city was destroyed."); #: npc/003-1/ninathetraveler.txt:74 #: npc/009-1/lynnthetraveler.txt:60 #: npc/012-1/dyrinthetraveler.txt:48 #: npc/017-1/misc.txt:120 #, no-c-format msgid "Without any mana stone left, and because the walls were not very strong, most of the city was destroyed." msgstr "" #. code: mesq l("Without magic attack, using a fireball at an enemy will be like throwing a stone."); #: npc/009-2/scholar.txt:56 #, no-c-format msgid "Without magic attack, using a fireball at an enemy will be like throwing a stone." msgstr "" #. code: 024-16,29,21,0 script Wizard General NPC_BLUESABER,{ #: npc/024-16/generals.txt:6 #, no-c-format msgid "Wizard General" msgstr "" #. code: mesq l("I am the @@ master.", l("Wizard Mages")); #. code: //WIZARD_MAGE l("Wizard Mages") MAGIC_WARRIOR #. code: mesq l("You have some magic power. Do you want to join the @@? ##BThis cannot be undone##b.", l("Wizard Mages")); #: npc/003-0-1/colin.txt:33 #: npc/003-0-1/colin.txt:9 #: npc/003-0-1/colin.txt:215 #, no-c-format msgid "Wizard Mages" msgstr "" #. code: 003-0,55,25,0 script Wizard Master NPC_PLAYER,{ #: npc/003-0/wizard.txt:7 #, no-c-format msgid "Wizard Master" msgstr "" #. code: Name: "Wizard Moccasins" #: item_db.conf:-1 #, no-c-format msgid "Wizard Moccasins" msgstr "" #. code: mesc lg("Wizard"); #. code: mesn lg("Wizard"); #: npc/003-0-1/colin.txt:21 #: npc/items/books.txt:254 #, no-c-format msgid "Wizard#0" msgstr "" #. code: mesc lg("Wizard"); #. code: mesn lg("Wizard"); #: npc/003-0-1/colin.txt:21 #: npc/items/books.txt:254 #, no-c-format msgid "Wizard#1" msgstr "" #. code: mesq lg("Wo-wo-wow! You really did it! You're the best!"); #: npc/012-1/milly.txt:52 #, no-c-format msgid "Wo-wo-wow! You really did it! You're the best!#0" msgstr "" #. code: mesq lg("Wo-wo-wow! You really did it! You're the best!"); #: npc/012-1/milly.txt:52 #, no-c-format msgid "Wo-wo-wow! You really did it! You're the best!#1" msgstr "" #. code: 001-7,78,78,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,25,76,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,90,37,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,106,56,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,92,69,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,81,72,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,52,59,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,24,115,1,1 monster Wolvern 1037,1,30000,100000 #. code: 001-7,27,53,8,2 monster Wolvern 1037,2,30000,30000 #. code: 001-7,53,73,1,1 monster Wolvern 1037,2,30000,30000 #. code: 019-3,74,61,55,42 monster Wolvern 1037,35,100000,30000 #. code: 001-7,41,49,16,2 monster Wolvern 1037,2,30000,30000 #. code: 001-7,47,66,1,1 monster Wolvern 1037,2,30000,30000 #. code: Name: "Wolvern" #. code: 001-7,31,64,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,103,96,14,14 monster Wolvern 1037,8,30000,30000 #. code: 001-7,64,70,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,39,55,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,38,67,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,38,78,1,1 monster Wolvern 1037,2,30000,30000 #. code: 019-1,79,61,52,48 monster Wolvern 1037,12,60000,30000 #: npc/001-7/_mobs.txt:35 #: npc/001-7/_mobs.txt:25 #: mob_db.conf:1322 #: npc/001-7/_mobs.txt:27 #: npc/001-7/_mobs.txt:21 #: npc/001-7/_mobs.txt:16 #: npc/019-3/_mobs.txt:3 #: npc/001-7/_mobs.txt:36 #: npc/001-7/_mobs.txt:19 #: npc/001-7/_mobs.txt:6 #: npc/001-7/_mobs.txt:17 #: npc/001-7/_mobs.txt:22 #: npc/001-7/_mobs.txt:26 #: npc/001-7/_mobs.txt:28 #: npc/001-7/_mobs.txt:24 #: npc/001-7/_mobs.txt:8 #: npc/001-7/_mobs.txt:20 #: npc/001-7/_mobs.txt:3 #: npc/001-7/_mobs.txt:18 #: npc/001-7/_mobs.txt:7 #: npc/019-1/_mobs.txt:4 #, no-c-format msgid "Wolvern" msgstr "" #. code: Name: "Wolvern Pelt" #: item_db.conf:-1 #, no-c-format msgid "Wolvern Pelt" msgstr "" #. code: Name: "Wolvern Teeth Necklace" #: item_db.conf:-1 #, no-c-format msgid "Wolvern Teeth Necklace" msgstr "" #. code: Name: "Wolvern Tooth" #: item_db.conf:-1 #, no-c-format msgid "Wolvern Tooth" msgstr "" #. code: mesq l("Wolverns are fierce creatures who likes cold places. Their fur is soft."); #: npc/014-5-1/sagratha.txt:359 #, no-c-format msgid "Wolverns are fierce creatures who likes cold places. Their fur is soft." msgstr "" #. code: mesq l("Wonderful! Here, take the @@, as promised. I need to get back to cooking!", getitemlink(ButcherKnife)); #: npc/017-3/chef.txt:55 #, no-c-format msgid "Wonderful! Here, take the @@, as promised. I need to get back to cooking!" msgstr "" #. code: mesq l("Wonderful! I'll be expecting you back."); #: npc/012-2/helena.txt:120 #, no-c-format msgid "Wonderful! I'll be expecting you back." msgstr "" #. code: mesq l("Wonderful! Just bring me 12 @@ and 4 @@. I'm counting on you!", getitemlink(SmallMushroom), getitemlink(MoubooSteak)); #: npc/017-3/chef.txt:34 #, no-c-format msgid "Wonderful! Just bring me 12 @@ and 4 @@. I'm counting on you!" msgstr "" #. code: mesq l("Wonderful! My fee is @@. This fee is the first step in separating those with willpower, from those without.", .SCHOOLFEE); #: npc/012-1/gwendolyn.txt:41 #, no-c-format msgid "Wonderful! My fee is @@. This fee is the first step in separating those with willpower, from those without." msgstr "" #. code: mesq l("Wonderful! Now I can prepare the ink for magnificent illustrations! You're very generous."); #: npc/020-7-1/eevert.txt:91 #, no-c-format msgid "Wonderful! Now I can prepare the ink for magnificent illustrations! You're very generous." msgstr "" #. code: mesq l("Wonderful! So, how about a warm up?"); #: npc/012-2/helena.txt:184 #, no-c-format msgid "Wonderful! So, how about a warm up?" msgstr "" #. code: mesq l("Wonderful! That was great! Directly hit the bull's eye!"); // TRANSLATORS: manner of speak, "to hit exactly on the target" #: npc/012-1/gwendolyn.txt:433 #, no-c-format msgid "Wonderful! That was great! Directly hit the bull's eye!" msgstr "" #. code: mesq l("Wonderful! You must finish Novice, Intermediary, Advanced and Expert levels before I unlock Master level for you."); #: npc/018-2-1/dustman.txt:78 #, no-c-format msgid "Wonderful! You must finish Novice, Intermediary, Advanced and Expert levels before I unlock Master level for you." msgstr "" #. code: mesq l("Wonderful, I am happy to have you over. Lets get things started with some puerh tea."); #: npc/012-7/celestia.txt:195 #, no-c-format msgid "Wonderful, I am happy to have you over. Lets get things started with some puerh tea." msgstr "" #. code: mesc l("Wood Manipulation - @sk-parum"); #: npc/items/books.txt:195 #, no-c-format msgid "Wood Manipulation - @sk-parum" msgstr "" #. code: Name: "Wooden Bow" #: item_db.conf:-1 #, no-c-format msgid "Wooden Bow" msgstr "" #. code: Name: "Wooden Log" #: item_db.conf:-1 #, no-c-format msgid "Wooden Log" msgstr "" #. code: l("Wooden Shield"), #. code: Name: "Wooden Shield" #: item_db.conf:-1 #: npc/012-5/nicholas.txt:175 #, no-c-format msgid "Wooden Shield" msgstr "" #. code: Name: "Wooden Sword" #. code: l("Wooden Sword"), #: item_db.conf:-1 #: npc/012-5/nicholas.txt:139 #, no-c-format msgid "Wooden Sword" msgstr "" #. code: l("Woodland Fantasy"), #: npc/012-8/utils.txt:117 #: npc/009-7/utils.txt:102 #: npc/024-14/utils.txt:116 #: npc/009-6/utils.txt:102 #: npc/017-7/utils.txt:118 #: npc/017-8/utils.txt:118 #, no-c-format msgid "Woodland Fantasy" msgstr "" #. code: rif(countitem(BottleOfWoodlandWater) >= .@glass_count, l("Woodland Water")), 12000, #: npc/017-3/chagashroom.txt:82 #, no-c-format msgid "Woodland Water" msgstr "" #. code: 014-2-1,37,43,4 script Woody NPC_PLAYER,{ #: npc/014-2-1/woody.txt:12 #, no-c-format msgid "Woody" msgstr "" #. code: 014-2,103,29,0 script Woody Barrier NPC_HIDDEN,0,0,{ #: npc/014-2/carla.txt:185 #, no-c-format msgid "Woody Barrier" msgstr "" #. code: mesq l("Woody is inside, he is probably crafting some stuff with animals pelts."); #: npc/014-2/carla.txt:130 #, no-c-format msgid "Woody is inside, he is probably crafting some stuff with animals pelts." msgstr "" #. code: mesq l("Woohoo, thank you! Maybe now they'll leave me alone!"); #: npc/002-1/dan.txt:65 #, no-c-format msgid "Woohoo, thank you! Maybe now they'll leave me alone!" msgstr "" #. code: mesc l("Word of the wise: You can freely challenge the Yetifly later.", 2); #: npc/018-5/town.txt:126 #, no-c-format msgid "Word of the wise: You can freely challenge the Yetifly later." msgstr "" #. code: 003-0-1,60,26,0 script Worker Statue NPC_STATUE_CONTRIBUTOR,{ #: npc/003-0-1/statues.txt:71 #, no-c-format msgid "Worker Statue" msgstr "" #. code: mesc l("Workers have closed Nivalis to repairs, due intense damage to town infrastructure."); #: npc/functions/news.txt:141 #, no-c-format msgid "Workers have closed Nivalis to repairs, due intense damage to town infrastructure." msgstr "" #. code: 001-1,23,107,0 script World Gate 2 NPC_HIDDEN,1,0,{ #: npc/001-1/portal.txt:82 #, no-c-format msgid "World Gate 2" msgstr "" #. code: mesq l("World's Edge is an island situated northwest of here."); #: npc/020-7-1/sage.txt:200 #, no-c-format msgid "World's Edge is an island situated northwest of here." msgstr "" #. code: mesq l("World's Edge is the place where the Monster King Fortress is."); #: npc/020-7-1/sage.txt:187 #, no-c-format msgid "World's Edge is the place where the Monster King Fortress is." msgstr "" #. code: 001-1,235,25,0 script Worlds Gate NPC_HIDDEN,1,0,{ #: npc/001-1/portal.txt:6 #, no-c-format msgid "Worlds Gate" msgstr "" #. code: l("Worry not, I have them with me."); #: npc/020-7-1/eevert.txt:54 #, no-c-format msgid "Worry not, I have them with me." msgstr "" #. code: mes l("Would be nice if you could bring me these:"); #: npc/014-2/carla.txt:88 #, no-c-format msgid "Would be nice if you could bring me these:" msgstr "" #. code: mesq l("Would you ... uhm ... would you talk to Chief Oskari for me? And ask her what she plans to do about me? I... I just don't feel capable of doing that myself right now. I'll try to pull myself together in the meanwhile."); #: npc/020-7-1/peetu.txt:215 #, no-c-format msgid "Would you ... uhm ... would you talk to Chief Oskari for me? And ask her what she plans to do about me? I... I just don't feel capable of doing that myself right now. I'll try to pull myself together in the meanwhile." msgstr "" #. code: mesq l("Would you like to buy some?"); #: npc/016-1/laranja.txt:15 #, no-c-format msgid "Would you like to buy some?" msgstr "" #. code: mesq l("Would you like to help me with organizing a Church Party?"); #: npc/009-5/alvasus.txt:90 #, no-c-format msgid "Would you like to help me with organizing a Church Party?" msgstr "" #. code: mesq l("Would you like to help us to protect the town from a red scorpion invasion??"); #: npc/003-10/guarddevoir.txt:18 #, no-c-format msgid "Would you like to help us to protect the town from a red scorpion invasion??" msgstr "" #. code: mesq lg("Would you like to help us? Maybe you just need some information."); #: npc/007-1/tycoon.txt:48 #, no-c-format msgid "Would you like to help us? Maybe you just need some information.#0" msgstr "" #. code: mesq lg("Would you like to help us? Maybe you just need some information."); #: npc/007-1/tycoon.txt:48 #, no-c-format msgid "Would you like to help us? Maybe you just need some information.#1" msgstr "" #. code: mes l("Would you like to leave this place?"); #: npc/001-1/portal.txt:11 #: npc/001-1/portal.txt:86 #, no-c-format msgid "Would you like to leave this place?" msgstr "" #. code: mesq l("Would you like to transform one more?"); #: npc/007-1/pylon.txt:125 #, no-c-format msgid "Would you like to transform one more?" msgstr "" #. code: mesq l("Wouldn't you know it, the bug bomb Eomie gave us is in one of the store room barrels."); #: npc/005-1/zegas.txt:32 #, no-c-format msgid "Wouldn't you know it, the bug bomb Eomie gave us is in one of the store room barrels." msgstr "" #. code: mesq l("Wouldn't you like to help me too?"); #: npc/014-3/oscar.txt:24 #, no-c-format msgid "Wouldn't you like to help me too?" msgstr "" #. code: mes l("Wow!"); #: npc/003-1/ishi.txt:172 #, no-c-format msgid "Wow!" msgstr "" #. code: if (strcharinfo(0) == $MOST_HEROIC$) mesq l("Wow! Are you @@? Everyone, in every city, talks about you!", $MOST_HEROIC$); #: npc/009-1/lynnthetraveler.txt:9 #: npc/012-1/dyrinthetraveler.txt:9 #: npc/020-1/misc.txt:11 #: npc/017-1/misc.txt:11 #: npc/003-1/ninathetraveler.txt:9 #, no-c-format msgid "Wow! Are you @@? Everyone, in every city, talks about you!" msgstr "" #. code: mesq l("Wow! Those pitiable gloves sure weren't made for mining. They're almost ruined!"); #: npc/005-4/rosen.txt:82 #, no-c-format msgid "Wow! Those pitiable gloves sure weren't made for mining. They're almost ruined!" msgstr "" #. code: mesq l("Wow! You did it! I do not think anyone else could have done that."); #: npc/007-1/tycoon.txt:144 #: npc/005-7/trainer.txt:152 #, no-c-format msgid "Wow! You did it! I do not think anyone else could have done that." msgstr "" #. code: mesq l("Wow, a Dagger and a Sailor's Hat!"); #: npc/017-1/roger.txt:91 #, no-c-format msgid "Wow, a Dagger and a Sailor's Hat!" msgstr "" #. code: mesq l("Wow, it's really generous of you to fight those slimes for us. Do you need anything else?"); #: npc/020-7-1/janitors.txt:374 #, no-c-format msgid "Wow, it's really generous of you to fight those slimes for us. Do you need anything else?" msgstr "" #. code: case 3: mesq l("Wow, three gifts! Good job! With 800, an extra gift for everyone!"); break; #: npc/019-4-1/chief.txt:188 #, no-c-format msgid "Wow, three gifts! Good job! With 800, an extra gift for everyone!" msgstr "" #. code: mesq l("Wow, you already found quite a lot of bookpages. Please keep it up!"); #: npc/020-7-1/ensio.txt:27 #, no-c-format msgid "Wow, you already found quite a lot of bookpages. Please keep it up!" msgstr "" #. code: Name: "Wreath" #: item_db.conf:-1 #, no-c-format msgid "Wreath" msgstr "" #. code: 012-4,29,28,0 script Wyara NPC_FEMALE,{ #: npc/012-4/wyara.txt:10 #, no-c-format msgid "Wyara" msgstr "" #. code: mesc l("Wyara tells she will now make Return Potions for those trusted by Hurnscald Staff!"); #: npc/functions/news.txt:27 #, no-c-format msgid "Wyara tells she will now make Return Potions for those trusted by Hurnscald Staff!" msgstr "" #. code: Name: "Xmas Cake" #: item_db.conf:-1 #, no-c-format msgid "Xmas Cake" msgstr "" #. code: Name: "Xmas Candy Cane" #: item_db.conf:-1 #, no-c-format msgid "Xmas Candy Cane" msgstr "" #. code: dispbottom l("YOU CAN FEEL THE POWER FLOWING TROUGH YOU."); #: npc/commands/kami.txt:41 #, no-c-format msgid "YOU CAN FEEL THE POWER FLOWING TROUGH YOU." msgstr "" #. code: mesc l("YOU FAIL! It is a simple item now."), 1; #: npc/craft/tweak.txt:73 #, no-c-format msgid "YOU FAIL! It is a simple item now." msgstr "" #. code: mesc l("YOU JUMP FOR ALL IT IS WORTH!!"); #: npc/015-8/puzzle.txt:77 #, no-c-format msgid "YOU JUMP FOR ALL IT IS WORTH!!" msgstr "" #. code: dispbottom l("YOU WERE BLESSED BY JESUSALVA"); #: npc/commands/kami.txt:40 #, no-c-format msgid "YOU WERE BLESSED BY JESUSALVA" msgstr "" #. code: npctalk l("YOU WHO DEFILE THIS PLACE..."); #: npc/015-8-1/campaign.txt:214 #: npc/015-8-1/campaign.txt:194 #, no-c-format msgid "YOU WHO DEFILE THIS PLACE..." msgstr "" #. code: mesc l("YOU WILL BE PENALIZED WITH 60% OF HEALTH."), 1; #: npc/003-0-1/colin.txt:171 #: npc/003-0-1/luca.txt:171 #, no-c-format msgid "YOU WILL BE PENALIZED WITH 60% OF HEALTH." msgstr "" #. code: mesc l("YOU WILL BE PENALIZED WITH 70% OF HEALTH."), 1; #: npc/003-0-1/luca.txt:186 #: npc/003-0-1/colin.txt:186 #, no-c-format msgid "YOU WILL BE PENALIZED WITH 70% OF HEALTH." msgstr "" #. code: mesq l("Yar matey! You have the items I asked for! You have the honor and trust we pirates bestow each other!"); #: npc/018-1/george.txt:100 #, no-c-format msgid "Yar matey! You have the items I asked for! You have the honor and trust we pirates bestow each other!" msgstr "" #. code: mesq l("Yar! Do you need something, matey?"); #: npc/018-1/george.txt:21 #, no-c-format msgid "Yar! Do you need something, matey?" msgstr "" #. code: if (.@rand == 3) npctalkonce(l("Yarr arr!")); #: npc/functions/random-talk.txt:63 #, no-c-format msgid "Yarr arr!" msgstr "" #. code: mesq l("Yay it's summer! I love June 21st, and the summer vacations!"); #: npc/012-1/luffyx.txt:10 #, no-c-format msgid "Yay it's summer! I love June 21st, and the summer vacations!" msgstr "" #. code: mesq l("Yay yay! Many thanks! Here, take the reward as promised!"); #: npc/012-1/luffyx.txt:58 #: npc/020-1/serge.txt:74 #, no-c-format msgid "Yay yay! Many thanks! Here, take the reward as promised!" msgstr "" #. code: mesq l("Yay, it worked! You get a good wing."); #: npc/test/karim.txt:34 #: npc/test/karim.txt:58 #, no-c-format msgid "Yay, it worked! You get a good wing." msgstr "" #. code: mesq lg("Yaya, you should go see her! She'll be happy to help you again."); #: npc/002-1/arpan.txt:65 #, no-c-format msgid "Yaya, you should go see her! She'll be happy to help you again.#0" msgstr "" #. code: mesq lg("Yaya, you should go see her! She'll be happy to help you again."); #: npc/002-1/arpan.txt:65 #, no-c-format msgid "Yaya, you should go see her! She'll be happy to help you again.#1" msgstr "" #. code: mesq l("Yayaya, @@ is surely slow. Do you remember how to walk? You can use arrow keys for that!", strcharinfo(0)); #: npc/002-1/arpan.txt:168 #, no-c-format msgid "Yayaya, @@ is surely slow. Do you remember how to walk? You can use arrow keys for that!" msgstr "" #. code: mesq l("Yayaya, by pressing @@ or clicking in @@, you'll open your char status window!", b(l("F2")), b(l("STA"))); #: npc/000-0-0/sailors.txt:98 #: npc/000-0-0/sailors.txt:167 #, no-c-format msgid "Yayaya, by pressing @@ or clicking in @@, you'll open your char status window!" msgstr "" #. code: mesq l("Yayaya, good job! You can collect loot by pressing @@.", b("Z")); #: npc/000-0-0/sailors.txt:192 #, no-c-format msgid "Yayaya, good job! You can collect loot by pressing @@." msgstr "" #. code: l("Yeah sure let's Trade."), -, #: npc/016-1/laranja.txt:18 #, no-c-format msgid "Yeah sure let's Trade." msgstr "" #. code: rif(countitem(Amethyst) >= 1 && Zeny >= 100, l("Yeah sure, take my Amethyst!")), #: npc/007-1/pylon.txt:38 #, no-c-format msgid "Yeah sure, take my Amethyst!" msgstr "" #. code: rif(countitem(Diamond) >= 1 && Zeny >= 100, l("Yeah sure, take my Diamond!")), #: npc/007-1/pylon.txt:33 #, no-c-format msgid "Yeah sure, take my Diamond!" msgstr "" #. code: rif(countitem(Emerald) >= 1 && Zeny >= 100, l("Yeah sure, take my Emerald!")), #: npc/007-1/pylon.txt:35 #, no-c-format msgid "Yeah sure, take my Emerald!" msgstr "" #. code: rif(countitem(Ruby) >= 1 && Zeny >= 100, l("Yeah sure, take my Ruby!")), #: npc/007-1/pylon.txt:34 #, no-c-format msgid "Yeah sure, take my Ruby!" msgstr "" #. code: rif(countitem(Sapphire) >= 1 && Zeny >= 100, l("Yeah sure, take my Sapphire!")), #: npc/007-1/pylon.txt:36 #, no-c-format msgid "Yeah sure, take my Sapphire!" msgstr "" #. code: rif(countitem(Topaz) >= 1 && Zeny >= 100, l("Yeah sure, take my Topaz!")), #: npc/007-1/pylon.txt:37 #, no-c-format msgid "Yeah sure, take my Topaz!" msgstr "" #. code: mesq l("Yeah yeah yeah, you're not the first one to come talking about that to me."); #: npc/003-1-1/yetiking.txt:106 #, no-c-format msgid "Yeah yeah yeah, you're not the first one to come talking about that to me." msgstr "" #. code: mesq l("Yeah you're all like *hic* that, but you won't get me! *burp*"); #: npc/002-1/billybons.txt:83 #, no-c-format msgid "Yeah you're all like *hic* that, but you won't get me! *burp*" msgstr "" #. code: l("Yeah you're right, I'm a noob anyway, and Sagratha is a skilled mage. She should be fine on her own."), #: npc/012-4/wyara.txt:251 #, no-c-format msgid "Yeah you're right, I'm a noob anyway, and Sagratha is a skilled mage. She should be fine on her own." msgstr "" #. code: l("Yeah!"), L_Give, #: npc/002-1/knife.txt:22 #, no-c-format msgid "Yeah!" msgstr "" #. code: l("Yeah, I have the money. Give me FIFTEEN minutes, and Bring it on!"), 15, #: npc/006-1/crazyfefe.txt:121 #, no-c-format msgid "Yeah, I have the money. Give me FIFTEEN minutes, and Bring it on!" msgstr "" #. code: l("Yeah, I have the money. Give me FIVE minutes, and Bring it on!"), 5, #: npc/006-1/crazyfefe.txt:119 #, no-c-format msgid "Yeah, I have the money. Give me FIVE minutes, and Bring it on!" msgstr "" #. code: l("Yeah, I have the money. Give me TEN minutes, and Bring it on!"), 10, #: npc/006-1/crazyfefe.txt:120 #, no-c-format msgid "Yeah, I have the money. Give me TEN minutes, and Bring it on!" msgstr "" #. code: l("Yeah, I need one."), #: npc/009-3/kevin.txt:49 #, no-c-format msgid "Yeah, I need one." msgstr "" #. code: l("Yeah, Nard's sailors saved my life and brought me here!"), L_Quest, #: npc/003-1/inac.txt:22 #, no-c-format msgid "Yeah, Nard's sailors saved my life and brought me here!" msgstr "" #. code: l("Yeah, but I would like to make sure I get a reward."), L_BonusTask, #: npc/002-1/peter.txt:99 #, no-c-format msgid "Yeah, but I would like to make sure I get a reward." msgstr "" #. code: l("Yeah, but what reward will I get?"), L_BonusTask, #: npc/002-1/peter.txt:61 #, no-c-format msgid "Yeah, but what reward will I get?" msgstr "" #. code: mesq l("Yeah, it was my grand-grand-grandfather."); #: npc/020-4/baktar.txt:123 #, no-c-format msgid "Yeah, it was my grand-grand-grandfather." msgstr "" #. code: mesq l("Yeah, of course. I will teach you how to give first aid to people."); #: npc/003-1/jakod.txt:53 #, no-c-format msgid "Yeah, of course. I will teach you how to give first aid to people." msgstr "" #. code: mesq l("Yeah, of course. This one is rather useless and difficult to use, though."); #: npc/003-1/jakod.txt:72 #, no-c-format msgid "Yeah, of course. This one is rather useless and difficult to use, though." msgstr "" #. code: l("Yeah, she might be back soon."), #: npc/012-4/wyara.txt:194 #, no-c-format msgid "Yeah, she might be back soon." msgstr "" #. code: l("Yeah, sign me up!"), #: npc/003-1/quirino.txt:56 #, no-c-format msgid "Yeah, sign me up!" msgstr "" #. code: l("Yeah, sure! I'm brave as Simon."),L_Quest, // famous player name #: npc/003-10/guarddevoir.txt:21 #, no-c-format msgid "Yeah, sure! I'm brave as Simon." msgstr "" #. code: l("Yeah, sure? What do you need?"), L_Start, #: npc/010-2/sawis.txt:39 #, no-c-format msgid "Yeah, sure? What do you need?" msgstr "" #. code: mesq l("Yeah, teach them a lesson! Keep going!"); #: npc/014-3/oscar.txt:67 #: npc/012-1/hinnak.txt:77 #, no-c-format msgid "Yeah, teach them a lesson! Keep going!" msgstr "" #. code: l("Yeah, they are."), -, #: npc/002-1/dan.txt:24 #, no-c-format msgid "Yeah, they are." msgstr "" #. code: l("Yeah, you're right."), #: npc/005-5/nylo.txt:144 #, no-c-format msgid "Yeah, you're right." msgstr "" #. code: mesq l("Yeah... I also found a @@. We don't need this crap, you can put it on your @@.", getitemlink(AlchemyBlueprintA), getitemlink(RecipeBook)); #: npc/020-7-1/janitors.txt:483 #, no-c-format msgid "Yeah... I also found a @@. We don't need this crap, you can put it on your @@." msgstr "" #. code: mesq l("Years later, someone then started giving gifts to the poor childrens on that date. It sticked, and now people usually trade gifts each other on the date."); #: npc/019-4-1/bedder.txt:25 #, no-c-format msgid "Years later, someone then started giving gifts to the poor childrens on that date. It sticked, and now people usually trade gifts each other on the date." msgstr "" #. code: Name: "Yellow Dye" #: item_db.conf:-1 #, no-c-format msgid "Yellow Dye" msgstr "" #. code: 015-2,114,190,4,6 monster Yellow Slime 1091,3,30000,100000 #. code: 015-2,128,39,4,6 monster Yellow Slime 1091,2,30000,100000 #. code: 015-2,95,78,15,12 monster Yellow Slime 1091,3,30000,100000 #. code: 015-2,70,229,4,6 monster Yellow Slime 1091,1,30000,100000 #. code: 008-2,122,157,21,17 monster Yellow Slime 1091,3,25000,25000 #. code: 018-4,96,70,76,47 monster Yellow Slime 1091,15,30000,30000 #. code: 015-2,59,36,9,12 monster Yellow Slime 1091,3,30000,100000 #. code: 015-2,61,101,7,5 monster Yellow Slime 1091,3,30000,100000 #. code: 001-6,88,160,30,24 monster Yellow Slime 1091,8,60000,60000 #. code: 015-2,41,178,4,6 monster Yellow Slime 1091,1,30000,100000 #. code: 015-1,147,91,119,97 monster Yellow Slime 1091,50,30000,40000 #. code: 015-2,137,205,4,6 monster Yellow Slime 1091,2,30000,100000 #. code: 015-2,50,61,4,6 monster Yellow Slime 1091,2,30000,100000 #. code: 015-2,20,204,4,6 monster Yellow Slime 1091,1,30000,100000 #. code: 015-2,26,69,9,12 monster Yellow Slime 1091,3,30000,100000 #. code: Name: "Yellow Slime" #: npc/001-6/_mobs.txt:7 #: npc/015-2/_mobs.txt:32 #: npc/015-2/_mobs.txt:34 #: npc/015-2/_mobs.txt:40 #: npc/015-1/_mobs.txt:5 #: npc/015-2/_mobs.txt:37 #: npc/015-2/_mobs.txt:36 #: npc/015-2/_mobs.txt:38 #: npc/018-4/_mobs.txt:6 #: mob_db.conf:3445 #: npc/008-2/_mobs.txt:11 #: npc/015-2/_mobs.txt:33 #: npc/015-2/_mobs.txt:41 #: npc/015-2/_mobs.txt:35 #: npc/015-2/_mobs.txt:39 #: npc/015-2/_mobs.txt:31 #, no-c-format msgid "Yellow Slime" msgstr "" #. code: rif(countitem(BatTeeth) >= 11, l("Yep, I bring them for you!")), L_Finish2, #: npc/007-1/dracoula.txt:78 #, no-c-format msgid "Yep, I bring them for you!" msgstr "" #. code: mesq l("Yep, I never fly in these days."); #: npc/017-1/paxel.txt:166 #, no-c-format msgid "Yep, I never fly in these days." msgstr "" #. code: l("Yep. There was a cursed mouboo on the road."), #: npc/014-5-1/sagratha.txt:265 #, no-c-format msgid "Yep. There was a cursed mouboo on the road." msgstr "" #. code: return select(menuaction(l("Yes")), #. code: l("Yes"), #. code: rif(@QNL3, l("Yes")), #. code: l("Yes"); #: npc/019-3/guards.txt:12 #: npc/017-5/nahrec.txt:135 #: npc/020-5/bracco.txt:51 #: npc/017-4/pyndragon.txt:27 #: npc/017-4/pihro.txt:38 #: npc/functions/main.txt:187 #: npc/003-1/ishi.txt:186 #: npc/018-1/george.txt:93 #: npc/017-5/silversmith.txt:27 #: npc/017-3/chagashroom.txt:47 #: npc/012-5/nicholas.txt:48 #: npc/018-1/george.txt:123 #: npc/commands/scheduled-broadcasts.txt:65 #, no-c-format msgid "Yes" msgstr "" #. code: l("Yes sir. I will help them."), #: npc/003-1/lieutenantdausen.txt:45 #, no-c-format msgid "Yes sir. I will help them." msgstr "" #. code: l("Yes!"), #. code: l("Yes!"), L_Give, #: npc/010-2/sawis.txt:70 #: npc/005-1/ayasha.txt:35 #: npc/014-2-1/woody.txt:73 #: npc/005-1/ayasha.txt:55 #: npc/009-5/alvasus.txt:132 #: npc/007-1/caelum.txt:78 #, no-c-format msgid "Yes!" msgstr "" #. code: l("Yes! Here you are."), L_Give, #: npc/003-1/inac.txt:69 #, no-c-format msgid "Yes! Here you are." msgstr "" #. code: l("Yes! It is heavy."), L_Give, #: npc/014-2/carla.txt:98 #, no-c-format msgid "Yes! It is heavy." msgstr "" #. code: l("Yes, Chief Oskari suspects a sabotage."); #: npc/020-7-1/peetu.txt:292 #, no-c-format msgid "Yes, Chief Oskari suspects a sabotage." msgstr "" #. code: rif(Zeny >= 500 && countitem(Lifestone) > 0, l("Yes, I accept the pendant!")), -, #: npc/003-1/silvia.txt:49 #, no-c-format msgid "Yes, I accept the pendant!" msgstr "" #. code: mesq l("Yes, I am a mouboo. Why? Can't a mouboo be a dangerous bandit?!"); #: npc/015-2/ben.txt:15 #, no-c-format msgid "Yes, I am a mouboo. Why? Can't a mouboo be a dangerous bandit?!" msgstr "" #. code: mesq l("Yes, I am a mouboo. Why? Can't a mouboo be a law and order enforcer?!"); #: npc/003-1/constableperry.txt:15 #, no-c-format msgid "Yes, I am a mouboo. Why? Can't a mouboo be a law and order enforcer?!" msgstr "" #. code: lg("Yes, I am sure."), #. code: switch (select(lg("Yes, I am sure."), #: npc/017-6/azwell.txt:57 #: npc/functions/resetstatus.txt:14 #, no-c-format msgid "Yes, I am sure.#0" msgstr "" #. code: lg("Yes, I am sure."), #. code: switch (select(lg("Yes, I am sure."), #: npc/017-6/azwell.txt:57 #: npc/functions/resetstatus.txt:14 #, no-c-format msgid "Yes, I am sure.#1" msgstr "" #. code: mesq l("Yes, I can craft Savior Pants. But it is not cheap. I'll need Platinum, Iridium, and Mylarin Dust. And gold. Much gold."); #: npc/017-5/nahrec.txt:113 #, no-c-format msgid "Yes, I can craft Savior Pants. But it is not cheap. I'll need Platinum, Iridium, and Mylarin Dust. And gold. Much gold." msgstr "" #. code: mesq l("Yes, I can craft many things. In addition to plating and improving armor, I can craft smaller items made of gold and other metals."); #: npc/017-5/nahrec.txt:58 #, no-c-format msgid "Yes, I can craft many things. In addition to plating and improving armor, I can craft smaller items made of gold and other metals." msgstr "" #. code: mesq l("Yes, I did. There was only an unlocked secret window."); #: npc/012-4/wyara.txt:242 #, no-c-format msgid "Yes, I did. There was only an unlocked secret window." msgstr "" #. code: l("Yes, I do."); #: npc/000-0-0/sailors.txt:28 #, no-c-format msgid "Yes, I do." msgstr "" #. code: rif(countitem(MauveHerb), l("Yes, I have herbs. I assume the risks.")), #: npc/003-0-1/luca.txt:290 #: npc/003-0-1/colin.txt:290 #, no-c-format msgid "Yes, I have herbs. I assume the risks." msgstr "" #. code: mesq l("Yes, I know when next Alliance's Council meeting will be. No, I don't need anything."); #: npc/014-5/sagratha.txt:102 #, no-c-format msgid "Yes, I know when next Alliance's Council meeting will be. No, I don't need anything." msgstr "" #. code: mesq l("Yes, I need to get out of here the earliest possible."); #: npc/002-1/alige.txt:43 #, no-c-format msgid "Yes, I need to get out of here the earliest possible." msgstr "" #. code: mesq l("Yes, I remember that one! I welcomed him in the libary and showed him around. But I didn't have the impression he was really listening to what I was saying, though that's hard to tell with the mask."); #: npc/020-7-1/janitors.txt:289 #, no-c-format msgid "Yes, I remember that one! I welcomed him in the libary and showed him around. But I didn't have the impression he was really listening to what I was saying, though that's hard to tell with the mask." msgstr "" #. code: l("Yes, I want to find out who I am."), #: npc/002-1/arpan.txt:45 #, no-c-format msgid "Yes, I want to find out who I am." msgstr "" #. code: l("Yes, I'll help you."), #: npc/019-1-1/miler.txt:110 #, no-c-format msgid "Yes, I'll help you." msgstr "" #. code: rif(countitem(CommonCarp) >= 20, l("Yes, I'll pay with Common Carp.")), #: npc/009-1/fisherman.txt:98 #, no-c-format msgid "Yes, I'll pay with Common Carp." msgstr "" #. code: rif(countitem(GrassCarp) >= 1, l("Yes, I'll pay with Grass Carp.")), #: npc/009-1/fisherman.txt:97 #, no-c-format msgid "Yes, I'll pay with Grass Carp." msgstr "" #. code: rif(countitem(Roach) >= 20, l("Yes, I'll pay with Roach.")); #: npc/009-1/fisherman.txt:99 #, no-c-format msgid "Yes, I'll pay with Roach." msgstr "" #. code: l("Yes, I'm awesome, praise me more."), #: npc/014-5-1/sagratha.txt:209 #, no-c-format msgid "Yes, I'm awesome, praise me more." msgstr "" #. code: l("Yes, I'm coming from Tulimshar."), #: npc/020-4/baktar.txt:26 #, no-c-format msgid "Yes, I'm coming from Tulimshar." msgstr "" #. code: l("Yes, and there was no signs of a fight."), #: npc/012-4/wyara.txt:222 #, no-c-format msgid "Yes, and there was no signs of a fight." msgstr "" #. code: mesq l("Yes, as you see, the costs are high. Prepare yourself."); #: npc/003-0-1/luca.txt:238 #: npc/003-0-1/colin.txt:238 #, no-c-format msgid "Yes, as you see, the costs are high. Prepare yourself." msgstr "" #. code: l("Yes, but I like windy days."), L_Wind, #: npc/017-1/paxel.txt:22 #, no-c-format msgid "Yes, but I like windy days." msgstr "" #. code: mesq lg("Yes, courageous and worthy adventurer. You did well. I won't babysit you anymore. Embrace the new world opening before you!"); #: npc/003-0-1/colin.txt:355 #: npc/003-0-1/luca.txt:355 #, no-c-format msgid "Yes, courageous and worthy adventurer. You did well. I won't babysit you anymore. Embrace the new world opening before you!#0" msgstr "" #. code: mesq lg("Yes, courageous and worthy adventurer. You did well. I won't babysit you anymore. Embrace the new world opening before you!"); #: npc/003-0-1/colin.txt:355 #: npc/003-0-1/luca.txt:355 #, no-c-format msgid "Yes, courageous and worthy adventurer. You did well. I won't babysit you anymore. Embrace the new world opening before you!#1" msgstr "" #. code: rif(countitem(GoldPieces) >= 5 && Zeny >= 1200, l("Yes, deal. Gimme the gold ring.")), -, #: npc/003-5/jeweler.txt:43 #, no-c-format msgid "Yes, deal. Gimme the gold ring." msgstr "" #. code: rif(countitem(SilverIngot) >= 5 && Zeny >= 1200, l("Yes, deal. Gimme the silver ring.")), -, #: npc/003-5/jeweler.txt:44 #, no-c-format msgid "Yes, deal. Gimme the silver ring." msgstr "" #. code: mesq l("Yes, did you really think I was some kind of monster that would try to poison you in my own house?"); #: npc/012-7/celestia.txt:219 #, no-c-format msgid "Yes, did you really think I was some kind of monster that would try to poison you in my own house?" msgstr "" #. code: l("Yes, everyone thinks he is competent and Elias have a report of a masked man."); #: npc/020-7-1/oskari.txt:146 #, no-c-format msgid "Yes, everyone thinks he is competent and Elias have a report of a masked man." msgstr "" #. code: switch (select(l("Yes, everything is going great, thank you!"), #: npc/003-1/eugene.txt:79 #, no-c-format msgid "Yes, everything is going great, thank you!" msgstr "" #. code: mesq l("Yes, exactly. Thanks for the rescue. I must guard this area from the caves, if you need, just call me."); #: npc/021-1/yeti.txt:32 #, no-c-format msgid "Yes, exactly. Thanks for the rescue. I must guard this area from the caves, if you need, just call me." msgstr "" #. code: rif(countitem(MoubooSteak) >= 60, l("Yes, here they are.")), // Demure was here #. code: rif(countitem(SmallMushroom)>=12 && countitem(MoubooSteak)>=4, l("Yes, here they are.")); #: npc/017-3/chef.txt:45 #: npc/021-1/yeti.txt:101 #, no-c-format msgid "Yes, here they are." msgstr "" #. code: l("Yes, it is a really sweet deal, believe me!"); #: npc/005-6/zitoni.txt:56 #, no-c-format msgid "Yes, it is a really sweet deal, believe me!" msgstr "" #. code: mesq l("Yes, many thanks. This will help me a lot."); #: npc/003-0-1/audsbel.txt:161 #: npc/003-0-1/audsbel.txt:242 #, no-c-format msgid "Yes, many thanks. This will help me a lot." msgstr "" #. code: rif(countitem(PresentBox), l("Yes, of course!")), #: npc/022-1/gift_collector.txt:66 #, no-c-format msgid "Yes, of course!" msgstr "" #. code: l("Yes, of course."), L_Finish, #: npc/009-1/charles.txt:108 #, no-c-format msgid "Yes, of course." msgstr "" #. code: mesq l("Yes, of course. We have good relations with Hurnscald Town, so you're welcome."); #: npc/020-7/elias.txt:174 #, no-c-format msgid "Yes, of course. We have good relations with Hurnscald Town, so you're welcome." msgstr "" #. code: l("Yes, of course. Without a sweat."), L_Continue; #: npc/002-1/dan.txt:45 #, no-c-format msgid "Yes, of course. Without a sweat." msgstr "" #. code: rif(readparam(Hp) == readparam(MaxHp), l("Yes, please use my blood to save lifes.")); #: npc/012-6/nurse.txt:27 #, no-c-format msgid "Yes, please use my blood to save lifes." msgstr "" #. code: rif(Zeny > 100, l("Yes, please, book me a bed.")), #: npc/017-3/dimonds.txt:612 #, no-c-format msgid "Yes, please, book me a bed." msgstr "" #. code: l("Yes, please."), L_GetRead, #: npc/017-1/roger.txt:17 #, no-c-format msgid "Yes, please." msgstr "" #. code: rif(countitem(TreasureKey) >= 5, l("Yes, take it.")), #. code: rif(countitem(BanditHood) >= 10, l("Yes, take it.")), #: npc/012-2/helena.txt:197 #: npc/012-2/helena.txt:128 #, no-c-format msgid "Yes, take it." msgstr "" #. code: rif(countitem("PiouLegs") >= 11, l("Yes, take them.")), L_Reward, #: npc/002-1/chefgado.txt:72 #, no-c-format msgid "Yes, take them." msgstr "" #. code: mesq l("Yes, the Blue Sage will see you."); #: npc/020-7/elias.txt:78 #, no-c-format msgid "Yes, the Blue Sage will see you." msgstr "" #. code: mesq l("Yes, the cursed Mouboo you told me earlier, on the way out."); #: npc/014-5-1/sagratha.txt:274 #, no-c-format msgid "Yes, the cursed Mouboo you told me earlier, on the way out." msgstr "" #. code: l("Yes, uhh, very interesting indeed. Haha. I better leave..."), -; #: npc/017-3/doctor.txt:20 #, no-c-format msgid "Yes, uhh, very interesting indeed. Haha. I better leave..." msgstr "" #. code: mes l("Yes, unless you're doing something VERY special, a Wooden Log is what you need."); #: npc/012-1/jack.txt:38 #, no-c-format msgid "Yes, unless you're doing something VERY special, a Wooden Log is what you need." msgstr "" #. code: l("Yes, you can count it."), L_Check, #: npc/002-1/alige.txt:101 #, no-c-format msgid "Yes, you can count it." msgstr "" #. code: l("Yes, you'll be fired."), #: npc/020-7-1/peetu.txt:291 #, no-c-format msgid "Yes, you'll be fired." msgstr "" #. code: l("Yes."); #. code: l("Yes."), L_Leave; #. code: l("Yes."), L_Reset, #. code: l("Yes."), L_Weapon, #. code: mesq l("Yes."); #. code: l("Yes."), L_Start, #: npc/005-1/zegas.txt:134 #: npc/001-1/portal.txt:16 #: npc/005-1/ayasha.txt:401 #: npc/002-1/chefgado.txt:39 #: npc/001-1/portal.txt:89 #: npc/items/croconut.txt:17 #: npc/014-5-1/sagratha.txt:257 #, no-c-format msgid "Yes." msgstr "" #. code: mesq l("Yes. Frostia is a city-estate, and is ruled by me, King Gelid Frozenheart II."); #: npc/024-16/king.txt:22 #, no-c-format msgid "Yes. Frostia is a city-estate, and is ruled by me, King Gelid Frozenheart II." msgstr "" #. code: l("Yes. Let me try to open this."), #: npc/021-4/main.txt:122 #, no-c-format msgid "Yes. Let me try to open this." msgstr "" #. code: rif(@q == 0 && BaseLevel >= 5, l("Yes. What do you need help with?")), #. code: rif(@q == 2 && BaseLevel >= 15, l("Yes. What do you need help with?")), #. code: rif(@q == 1 && BaseLevel >= 10, l("Yes. What do you need help with?")), #: npc/005-4/tolchi.txt:188 #: npc/005-4/tolchi.txt:186 #: npc/005-4/tolchi.txt:187 #, no-c-format msgid "Yes. What do you need help with?" msgstr "" #. code: mesq l("Yes? Have you looked her house for signs of battle?"); #: npc/012-4/wyara.txt:219 #, no-c-format msgid "Yes? Have you looked her house for signs of battle?" msgstr "" #. code: 001-7,77,140,10,3 monster Yeti 1064,4,30000,30000 #. code: 021-3,54,64,26,26 monster Yeti 1064,5,100000,30000 #. code: 023-2,54,44,21,6 monster Yeti 1064,5,0,0 #. code: 021-2,77,62,10,11 monster Yeti 1064,5,100000,30000 #. code: 021-2,84,64,4,4 monster Yeti 1064,2,10000,10000 #. code: Name: "Yeti" #: npc/021-2/_mobs.txt:6 #: npc/001-7/_mobs.txt:32 #: npc/021-3/_mobs.txt:5 #: npc/023-2/_mobs.txt:4 #: npc/021-2/_mobs.txt:5 #: mob_db.conf:2171 #, no-c-format msgid "Yeti" msgstr "" #. code: Name: "Yeti Claw" #: item_db.conf:-1 #, no-c-format msgid "Yeti Claw" msgstr "" #. code: Name: "Yeti Mask" #: item_db.conf:-1 #, no-c-format msgid "Yeti Mask" msgstr "" #. code: 021-1,246,206,0 script Yeti#0211Cindy NPC_YETI,{ #: npc/021-1/yeti.txt:7 #, no-c-format msgid "Yeti#0211Cindy" msgstr "" #. code: 021-1,144,203,0 script Yeti#0211Guard NPC_YETI,{ #: npc/021-1/yeti.txt:191 #, no-c-format msgid "Yeti#0211Guard" msgstr "" #. code: Name: "Yetifly" #: mob_db.conf:8032 #, no-c-format msgid "Yetifly" msgstr "" #. code: mesn l("Yetifly the Mighty"); #. code: monster "lilt@"+getcharid(0), 33, 24, l("Yetifly the Mighty"), Yetifly, 1; #: npc/018-5/town.txt:87 #: npc/018-5/town.txt:144 #: npc/018-5/town.txt:103 #: npc/018-5/town.txt:84 #: npc/018-5/town.txt:121 #: npc/018-5/town.txt:124 #: npc/018-5/town.txt:141 #: npc/018-5-boss/command.txt:35 #: npc/018-5-boss/command.txt:49 #, no-c-format msgid "Yetifly the Mighty" msgstr "" #. code: Name: "Yety Tank Top" #: item_db.conf:-1 #, no-c-format msgid "Yety Tank Top" msgstr "" #. code: mesq l("Yeye can press @@ to sit, which will allow you to heal faster.", b("s")); #: npc/000-0-0/sailors.txt:202 #, no-c-format msgid "Yeye can press @@ to sit, which will allow you to heal faster." msgstr "" #. code: mesq l("Yeye don't need to train here anymore! Let's head back to the ship before the sun sets, shall we?"); #: npc/000-0-0/sailors.txt:33 #, no-c-format msgid "Yeye don't need to train here anymore! Let's head back to the ship before the sun sets, shall we?" msgstr "" #. code: mesq l("Yeye is not paying for your food and is not a sailor like us! You should start standing on your own feet."); #: npc/002-1/arpan.txt:51 #, no-c-format msgid "Yeye is not paying for your food and is not a sailor like us! You should start standing on your own feet." msgstr "" #. code: mesq lg("Yeye, are you finally ready to go?"); #: npc/002-1/arpan.txt:41 #, no-c-format msgid "Yeye, are you finally ready to go?#0" msgstr "" #. code: mesq lg("Yeye, are you finally ready to go?"); #: npc/002-1/arpan.txt:41 #, no-c-format msgid "Yeye, are you finally ready to go?#1" msgstr "" #. code: mesq l("Yeye, very good, you took the clothes."); #: npc/000-0-0/sailors.txt:63 #, no-c-format msgid "Yeye, very good, you took the clothes." msgstr "" #. code: unittalk(.SAGRATHA, l("Yikes, the Moubootaur!")); #: npc/015-8-1/campaign.txt:232 #, no-c-format msgid "Yikes, the Moubootaur!" msgstr "" #. code: mesq lg("Yo, girl.", "Yo, man."); #: npc/012-2/GonzoDark.txt:59 #: npc/012-2/Saulc.txt:59 #, no-c-format msgid "Yo, girl.#0" msgstr "" #. code: mesq l("Yo, good joob killing the Fire Goblins. Do you have everything I've asked for?"); #: npc/009-1/fisherman.txt:62 #, no-c-format msgid "Yo, good joob killing the Fire Goblins. Do you have everything I've asked for?" msgstr "" #. code: mesq lg("Yo, girl.", "Yo, man."); #: npc/012-2/GonzoDark.txt:59 #: npc/012-2/Saulc.txt:59 #, no-c-format msgid "Yo, man.#1" msgstr "" #. code: mesc l("You abandoned the BERSERKER class!"), 1; #: npc/003-0/berserk.txt:190 #, no-c-format msgid "You abandoned the BERSERKER class!" msgstr "" #. code: mesc l("You abandoned the PALADIN class!"), 1; #: npc/003-0/paladin.txt:192 #, no-c-format msgid "You abandoned the PALADIN class!" msgstr "" #. code: mesc l("You abandoned the PRIEST class!"), 1; #: npc/003-0/priest.txt:247 #, no-c-format msgid "You abandoned the PRIEST class!" msgstr "" #. code: mesc l("You abandoned the SAGE class!"), 1; #: npc/003-0/sage.txt:156 #, no-c-format msgid "You abandoned the SAGE class!" msgstr "" #. code: mesc l("You abandoned the TANKER class!"), 1; #: npc/003-0/tanker.txt:189 #, no-c-format msgid "You abandoned the TANKER class!" msgstr "" #. code: mesc l("You abandoned the WIZARD class!"), 1; #: npc/003-0/wizard.txt:159 #, no-c-format msgid "You abandoned the WIZARD class!" msgstr "" #. code: mesc l("You advanced your tier!"), 2; #: npc/003-0-1/colin.txt:349 #: npc/003-0-1/luca.txt:349 #, no-c-format msgid "You advanced your tier!" msgstr "" #. code: mesc l("You already claimed a reward today! Come back tomorrow, and remember to wear GREEN!"), 2; #: npc/014-5/events.txt:51 #, no-c-format msgid "You already claimed a reward today! Come back tomorrow, and remember to wear GREEN!" msgstr "" #. code: mesc l("You already delivered @@ high-quality patches of white fur.", .@q2); #: npc/020-6/agostine.txt:111 #, no-c-format msgid "You already delivered @@ high-quality patches of white fur." msgstr "" #. code: if (MAGIC_LVL >= 7) npctalk3 l("You already got all power I could grant you!"); #: npc/011-1/manastone.txt:56 #, no-c-format msgid "You already got all power I could grant you!" msgstr "" #. code: mesq l("You already got the money. Go there and pay ##B Hurnscald ##b a visit. The ##B mayor ##b should be able to help you."); #: npc/003-2/lua.txt:246 #, no-c-format msgid "You already got the money. Go there and pay ##B Hurnscald ##b a visit. The ##B mayor ##b should be able to help you." msgstr "" #. code: mesq l("You already helped us today. Come back tomorrow."); #: npc/019-2/guards.txt:110 #, no-c-format msgid "You already helped us today. Come back tomorrow." msgstr "" #. code: mesc l("You already ran this command today. Please try again at a later time."), 1; #: npc/commands/discord.txt:14 #, no-c-format msgid "You already ran this command today. Please try again at a later time." msgstr "" #. code: speech l("You already registered. Waiting for your partner..."); #: npc/functions/marriage.txt:213 #, no-c-format msgid "You already registered. Waiting for your partner..." msgstr "" #. code: mesq l("You also can't stay there forever! You will have about 20 minutes to entirely clear it out and defeat the last boss."); #: npc/008-0/master.txt:28 #, no-c-format msgid "You also can't stay there forever! You will have about 20 minutes to entirely clear it out and defeat the last boss." msgstr "" #. code: mes l("You also cannot send any boxes before eating any you've received, but Demure is an exception for this rule."); #: npc/001-11/Demure.txt:177 #, no-c-format msgid "You also cannot send any boxes before eating any you've received, but Demure is an exception for this rule." msgstr "" #. code: mesc l("You also gained a @@. Bows are very slow, so you should talk to the Blacksmith to make a Quiver.", getitemlink(LeatherPatch)); #: npc/012-2/helena.txt:215 #, no-c-format msgid "You also gained a @@. Bows are very slow, so you should talk to the Blacksmith to make a Quiver." msgstr "" #. code: l("You also get access to a party chat, and there are no compromises, so it is a perfect choice for a raid."), #: npc/003-2/estard.txt:27 #, no-c-format msgid "You also get access to a party chat, and there are no compromises, so it is a perfect choice for a raid." msgstr "" #. code: dispbottom l("You are NOT allowed to leave here!"); #: npc/015-8-1/puzzle.txt:21 #, no-c-format msgid "You are NOT allowed to leave here!" msgstr "" #. code: mesc l("You are about to accept a high-risk quest. You cannot complete it alone."), 1; #: npc/019-2/angela.txt:85 #, no-c-format msgid "You are about to accept a high-risk quest. You cannot complete it alone." msgstr "" #. code: mesc l("You are allowed to fill your bottles, but BE SURE TO PAY!"); #: npc/019-1/well.txt:11 #, no-c-format msgid "You are allowed to fill your bottles, but BE SURE TO PAY!" msgstr "" #. code: dispbottom l("You are already at the Mana Plane of Existence."); #: npc/commands/event.txt:261 #, no-c-format msgid "You are already at the Mana Plane of Existence." msgstr "" #. code: mesq l("You are already fully trained. You should go to Tulimshar, but if you want a bonus task, please kill a @@.", getmonsterlink(ManaBug)); #: npc/005-7/trainer.txt:143 #, no-c-format msgid "You are already fully trained. You should go to Tulimshar, but if you want a bonus task, please kill a @@." msgstr "" #. code: mesq l("You are already fully trained. You should go to Tulimshar. I may have another task for you later, but you are too weak now, get some levels."); #: npc/005-7/trainer.txt:147 #, no-c-format msgid "You are already fully trained. You should go to Tulimshar. I may have another task for you later, but you are too weak now, get some levels." msgstr "" #. code: mesc l("You are close... You are almost there!"); #: npc/015-8/puzzle.txt:53 #, no-c-format msgid "You are close... You are almost there!" msgstr "" #. code: mesc l("You are completly overwhelmed by your magic."), 1; #: npc/items/books.txt:238 #, no-c-format msgid "You are completly overwhelmed by your magic." msgstr "" #. code: mesq l("You are currently at @@.", LOCATION$); #: npc/002-3/nard.txt:246 #: npc/016-1/captain.txt:14 #, no-c-format msgid "You are currently at @@." msgstr "" #. code: mes l("You are currently hunting @@/10000 @@.", .@p, getmonsterlink(.@m)); #: npc/functions/mobhunter.txt:195 #, no-c-format msgid "You are currently hunting @@/10000 @@." msgstr "" #. code: mes l("You are currently hunting @@/10000 @@. Do you want to switch?", .@p, getmonsterlink(.@m)); #: npc/functions/mobhunter.txt:202 #, no-c-format msgid "You are currently hunting @@/10000 @@. Do you want to switch?" msgstr "" #. code: mesq l("You are doing GREAT! Keep slaying them, hahaah!"); #: npc/014-3/oscar.txt:61 #, no-c-format msgid "You are doing GREAT! Keep slaying them, hahaah!" msgstr "" #. code: mesq l("You are doing some progress. There are about 4 quests on the mines, 1 outside walls, and 10 on the town. Some require level, so talk to people again sometimes."); #: npc/003-2/lua.txt:256 #: npc/003-2/lua.txt:303 #, no-c-format msgid "You are doing some progress. There are about 4 quests on the mines, 1 outside walls, and 10 on the town. Some require level, so talk to people again sometimes." msgstr "" #. code: mesc l("You are entering on a PVP Area with lowered death penalty."); #: npc/015-5/sign.txt:8 #, no-c-format msgid "You are entering on a PVP Area with lowered death penalty." msgstr "" #. code: dispbottom lg("You are exhausted, you should rest a bit."); #: npc/items/shovel.txt:258 #, no-c-format msgid "You are exhausted, you should rest a bit.#0" msgstr "" #. code: dispbottom lg("You are exhausted, you should rest a bit."); #: npc/items/shovel.txt:258 #, no-c-format msgid "You are exhausted, you should rest a bit.#1" msgstr "" #. code: l("You are full of wine, my friend..."), -, #: npc/002-1/billybons.txt:46 #, no-c-format msgid "You are full of wine, my friend..." msgstr "" #. code: mesc l("You are handed the Land of Fire Gazette. You look at the headline..."); #: npc/017-1/roger.txt:31 #, no-c-format msgid "You are handed the Land of Fire Gazette. You look at the headline..." msgstr "" #. code: dispbottom l("You are hurt, and cannot use this."); #: npc/items/lofteleporter.txt:34 #: npc/items/lofteleporter.txt:65 #, no-c-format msgid "You are hurt, and cannot use this." msgstr "" #. code: mesq l("You are killing @@ at northwest from the island.", getmonsterlink(Scorpion)); #: npc/005-7/trainer.txt:135 #, no-c-format msgid "You are killing @@ at northwest from the island." msgstr "" #. code: mesq l("You are killing @@ at the beach.", getmonsterlink(CandorScorpion)); #: npc/005-7/trainer.txt:121 #, no-c-format msgid "You are killing @@ at the beach." msgstr "" #. code: mesq l("You are killing @@ at the storehouse.", getmonsterlink(HouseMaggot)); #: npc/005-7/trainer.txt:109 #, no-c-format msgid "You are killing @@ at the storehouse." msgstr "" #. code: mesq l("You are killing @@. They are usually at the crops.", getmonsterlink(Maggot)); #: npc/005-7/trainer.txt:97 #, no-c-format msgid "You are killing @@. They are usually at the crops." msgstr "" #. code: mesq l("You are killing @@/10 @@. They usually are near the mine's Inn.", .@k, getmonsterlink(Ratto)); #: npc/007-1/tycoon.txt:81 #, no-c-format msgid "You are killing @@/10 @@. They usually are near the mine's Inn." msgstr "" #. code: mesq l("You are killing @@/100 @@. It's still in progress.", .@k, getmonsterlink(RedScorpion)); #: npc/007-1/tycoon.txt:124 #, no-c-format msgid "You are killing @@/100 @@. It's still in progress." msgstr "" #. code: mesq l("You are killing @@/200 @@ at the cave.", .@k, getmonsterlink(BlackScorpion)); #: npc/007-1/tycoon.txt:140 #, no-c-format msgid "You are killing @@/200 @@ at the cave." msgstr "" #. code: mesq l("You are killing @@/25 @@ at the cave. Good progress!", getmonsterlink(CaveMaggot)); #: npc/007-1/tycoon.txt:95 #, no-c-format msgid "You are killing @@/25 @@ at the cave. Good progress!" msgstr "" #. code: mesq l("You are killing @@/45 @@ at the cave.", .@k, getmonsterlink(CaveSnake)); #: npc/007-1/tycoon.txt:110 #, no-c-format msgid "You are killing @@/45 @@ at the cave." msgstr "" #. code: l("You are level @@/@@. Keep building levels, you need them!", BaseLevel, getarg(0)); #: npc/003-2/eistein.txt:18 #, no-c-format msgid "You are level @@/@@. Keep building levels, you need them!" msgstr "" #. code: mesc l("You are mostly in control of your magic."), 2; #: npc/items/books.txt:230 #, no-c-format msgid "You are mostly in control of your magic." msgstr "" #. code: dispbottom l("You are not strong enough to survive this trip."); #: npc/commands/event.txt:252 #, no-c-format msgid "You are not strong enough to survive this trip." msgstr "" #. code: mesc l("You are not using a weapon for a merciful (?) last blow."); #: npc/014-2/mouboo.txt:129 #, no-c-format msgid "You are not using a weapon for a merciful (?) last blow." msgstr "" #. code: npctalk3 l("You are not worthy!"); #: npc/011-1/manastone.txt:41 #: npc/011-1/manastone.txt:65 #, no-c-format msgid "You are not worthy!" msgstr "" #. code: message strcharinfo(0), l("You are now at Candor Battle Cave at @@'s request.", $@FEFE_CAVE_HERO$); #: npc/commands/event.txt:308 #, no-c-format msgid "You are now at Candor Battle Cave at @@'s request." msgstr "" #. code: message strcharinfo(0), l("You are now at the Christmas Workshop."); #: npc/functions/soul_menhir.txt:92 #: npc/commands/event.txt:330 #, no-c-format msgid "You are now at the Christmas Workshop." msgstr "" #. code: message strcharinfo(0), l("You are now at the Contributor's Cave."); #: npc/commands/event.txt:325 #, no-c-format msgid "You are now at the Contributor's Cave." msgstr "" #. code: message strcharinfo(0), l("You are now at the Magical Forest."); #: npc/commands/event.txt:320 #, no-c-format msgid "You are now at the Magical Forest." msgstr "" #. code: message strcharinfo(0), l("You are now at the Mana Plane of Existence, at the Contributor's Cave."); #: npc/functions/soul_menhir.txt:86 #, no-c-format msgid "You are now at the Mana Plane of Existence, at the Contributor's Cave." msgstr "" #. code: message strcharinfo(0), l("You are now at the Mana Plane of Existence, at the Floating Island of Aeros."); #: npc/functions/soul_menhir.txt:68 #, no-c-format msgid "You are now at the Mana Plane of Existence, at the Floating Island of Aeros." msgstr "" #. code: message strcharinfo(0), l("You are now at the Mana Plane of Existence, at the Magical Forest."); #: npc/functions/soul_menhir.txt:80 #, no-c-format msgid "You are now at the Mana Plane of Existence, at the Magical Forest." msgstr "" #. code: message strcharinfo(0), l("You are now at the Valentine Highlands."); #: npc/functions/soul_menhir.txt:74 #: npc/commands/event.txt:315 #, no-c-format msgid "You are now at the Valentine Highlands." msgstr "" #. code: speech l("You are now divorced!"); #: npc/functions/marriage.txt:250 #, no-c-format msgid "You are now divorced!" msgstr "" #. code: mesq l("You are part of the @@ guild.", getguildname(getcharid(2))); #: npc/003-2/estard.txt:84 #, no-c-format msgid "You are part of the \"@@\" guild." msgstr "" #. code: mesc l("You are perfectly in control of your magic."), 3; #: npc/items/books.txt:228 #, no-c-format msgid "You are perfectly in control of your magic." msgstr "" #. code: mesc l("You are somewhat in control of your magic."), 4; #: npc/items/books.txt:232 #, no-c-format msgid "You are somewhat in control of your magic." msgstr "" #. code: mesq l("You are too weak for my last task, please come back later with some levels."); #: npc/007-1/tycoon.txt:138 #, no-c-format msgid "You are too weak for my last task, please come back later with some levels." msgstr "" #. code: mesq l("You are too weak for my task, please come back later with some levels."); #: npc/007-1/tycoon.txt:93 #: npc/007-1/tycoon.txt:108 #: npc/007-1/tycoon.txt:122 #, no-c-format msgid "You are too weak for my task, please come back later with some levels." msgstr "" #. code: mesq l("You are too weak to kill one and impress him, so please, bear my son."); #: npc/003-4/sorfina.txt:90 #, no-c-format msgid "You are too weak to kill one and impress him, so please, bear my son." msgstr "" #. code: mesq l("You are trying to kill a @@.", getmonsterlink(ManaBug)); #: npc/005-7/trainer.txt:149 #, no-c-format msgid "You are trying to kill a @@." msgstr "" #. code: mesc l("You are trying to lock the @@th pin. What will to do?", @pos+1); #: npc/functions/TODO.txt:62 #, no-c-format msgid "You are trying to lock the @@th pin. What will to do?" msgstr "" #. code: mesc l("You are trying to open the @@th pin. What will to do?", @pos+1); #: npc/functions/lockpicks.txt:62 #, no-c-format msgid "You are trying to open the @@th pin. What will to do?" msgstr "" #. code: l("You are very welcome."); #: npc/005-5/nylo.txt:8 #, no-c-format msgid "You are very welcome." msgstr "" #. code: lg("You are weird, I have to go sorry."); #: npc/012-4/wyara.txt:34 #: npc/003-1/malivox.txt:21 #: npc/009-3/kevin.txt:23 #: npc/020-3/mede.txt:23 #: npc/017-6/azwell.txt:21 #: npc/024-12/alicia.txt:21 #: npc/005-6/zitoni.txt:34 #, no-c-format msgid "You are weird, I have to go sorry.#0" msgstr "" #. code: lg("You are weird, I have to go sorry."); #: npc/012-4/wyara.txt:34 #: npc/003-1/malivox.txt:21 #: npc/009-3/kevin.txt:23 #: npc/020-3/mede.txt:23 #: npc/017-6/azwell.txt:21 #: npc/024-12/alicia.txt:21 #: npc/005-6/zitoni.txt:34 #, no-c-format msgid "You are weird, I have to go sorry.#1" msgstr "" #. code: mesq l("You aren't strong enough."); #: npc/005-4/rosen.txt:93 #, no-c-format msgid "You aren't strong enough." msgstr "" #. code: l("You better have it ready, because I have the Coal with me!"), #: npc/005-4/tolchi.txt:107 #, no-c-format msgid "You better have it ready, because I have the Coal with me!" msgstr "" #. code: l("You brought me 5 @@ ! Here is your @@, as promised.",getitemlink(.cake), getitemlink(.reward)); #: npc/003-1/sarah.txt:18 #, no-c-format msgid "You brought me 5 @@ ! Here is your @@, as promised." msgstr "" #. code: narrator S_FIRST_BLANK_LINE, l("You buried @@ @@.", .@amount, getitemname(.@id)); #: npc/items/shovel.txt:162 #, no-c-format msgid "You buried @@ @@." msgstr "" #. code: mes l("You can allocate point on those attributes every time you level up."); #: npc/005-7/trainer.txt:451 #, no-c-format msgid "You can allocate point on those attributes every time you level up." msgstr "" #. code: mes l("You can also make money ##Bdoing quests##b. Elmo will tell you almost every quest which can be done in Candor."); #: npc/005-7/trainer.txt:221 #, no-c-format msgid "You can also make money ##Bdoing quests##b. Elmo will tell you almost every quest which can be done in Candor." msgstr "" #. code: dispbottom l("You can also manually stop it at any time with: @droprate default"); #: npc/commands/rate-management.txt:206 #, no-c-format msgid "You can also manually stop it at any time with: @droprate default" msgstr "" #. code: dispbottom l("You can also manually stop it at any time with: @exprate default"); #: npc/commands/rate-management.txt:50 #, no-c-format msgid "You can also manually stop it at any time with: @exprate default" msgstr "" #. code: l("You can also pick and drag items from one window into the other but this will move all items of this kind."); #: npc/005-5/nylo.txt:61 #: npc/005-5/nylo.txt:16 #, no-c-format msgid "You can also pick and drag items from one window into the other but this will move all items of this kind." msgstr "" #. code: mesq l("You can also read The Book of Laws at any time to see the rules."); #: npc/002-1/juliet.txt:77 #, no-c-format msgid "You can also read The Book of Laws at any time to see the rules." msgstr "" #. code: mesc l("You can also read the [@@news|server news@@], or even [@@https://tmw2.org/news|older entries@@]."); #: npc/functions/news.txt:345 #, no-c-format msgid "You can also read the [@@news|server news@@], or even [@@https://tmw2.org/news|older entries@@]." msgstr "" #. code: mesq l("You can also use PLANT KINGDOM to spawn several plants at once, too. Let's make this world more green."); #: npc/014-5-1/sagratha.txt:362 #, no-c-format msgid "You can also use PLANT KINGDOM to spawn several plants at once, too. Let's make this world more green." msgstr "" #. code: mesc l("You can also visit our website. And if you want to assist on this server (TMW2: ML), you're welcome too!"); #: npc/017-1/roger.txt:160 #, no-c-format msgid "You can also visit our website. And if you want to assist on this server (TMW2: ML), you're welcome too!" msgstr "" #. code: mesc l("You can always come to #devel on our Discord, or drop by #landoffire on IRC."); #: npc/017-1/roger.txt:158 #, no-c-format msgid "You can always come to #devel on our Discord, or drop by #landoffire on IRC." msgstr "" #. code: mesq l("You can always try again another day!"); #: npc/012-5/nicholas.txt:119 #, no-c-format msgid "You can always try again another day!" msgstr "" #. code: mesq l("You can be thankful later. Aren't you excited to see what exactly was on that blueprint? Go on, enjoy it! %%G"); #: npc/020-7-1/janitors.txt:519 #, no-c-format msgid "You can be thankful later. Aren't you excited to see what exactly was on that blueprint? Go on, enjoy it! %%G" msgstr "" #. code: mesc l("You can become a hero by completing every quest in a certain location."); #: npc/012-1/milly.txt:47 #, no-c-format msgid "You can become a hero by completing every quest in a certain location." msgstr "" #. code: mesq l("You can buy rare items with me, or I can tell you about different cities in our world."); #: npc/012-1/dyrinthetraveler.txt:14 #: npc/017-1/misc.txt:16 #: npc/009-1/lynnthetraveler.txt:14 #: npc/020-1/misc.txt:16 #: npc/003-1/ninathetraveler.txt:14 #, no-c-format msgid "You can buy rare items with me, or I can tell you about different cities in our world." msgstr "" #. code: mesq l("You can colaborate with our project though! Just ask on #tmw2-dev, be it on Discord or IRC!"); #: npc/003-2/lua.txt:318 #, no-c-format msgid "You can colaborate with our project though! Just ask on #tmw2-dev, be it on Discord or IRC!" msgstr "" #. code: mesc l("You can convert these items in event points and claim rewards at autumn."), 2; #: npc/003-1/ched.txt:87 #, no-c-format msgid "You can convert these items in event points and claim rewards at autumn." msgstr "" #. code: l("You can drag and drop an item to the NPC window or select an item through your inventory."); #: npc/003-6/cyndala.txt:51 #, no-c-format msgid "You can drag and drop an item to the NPC window or select an item through your inventory." msgstr "" #. code: l("You can easily identify fishing spots, small bubbles and fishes are visible from the surface."), #: npc/items/books.txt:56 #, no-c-format msgid "You can easily identify fishing spots, small bubbles and fishes are visible from the surface." msgstr "" #. code: mesq l("You can even join the project there. Contributors are greatly appreciated! %%N"); #: npc/015-2/ben.txt:20 #: npc/003-1/constableperry.txt:24 #, no-c-format msgid "You can even join the project there. Contributors are greatly appreciated! %%N" msgstr "" #. code: mesq l("You can explore the city as you want, but if I were you, I would ##Btouch the Soul Menhir##b, north of here, to don't respawn at Candor."); #: npc/002-3/nard.txt:215 #, no-c-format msgid "You can explore the city as you want, but if I were you, I would ##Btouch the Soul Menhir##b, north of here, to don't respawn at Candor." msgstr "" #. code: //mesq l("You can explore the city on the meanwhile, I need to inspect the data."); #: npc/003-2/lua.txt:136 #, no-c-format msgid "You can explore the city on the meanwhile, I need to inspect the data." msgstr "" #. code: mesc l("You can fill this box with the following:"); #: npc/items/emptybox.txt:11 #, no-c-format msgid "You can fill this box with the following:" msgstr "" #. code: mesq l("You can find both huge swamps, as huge desertic areas near and on it."); #: npc/012-1/dyrinthetraveler.txt:44 #: npc/017-1/misc.txt:116 #: npc/003-1/ninathetraveler.txt:70 #: npc/009-1/lynnthetraveler.txt:56 #, no-c-format msgid "You can find both huge swamps, as huge desertic areas near and on it." msgstr "" #. code: mesq l("You can find for a good price desert equipment and some kind of dyes. You find all sort of crafters, artisans and warriors here."); #: npc/009-1/lynnthetraveler.txt:34 #: npc/017-1/misc.txt:40 #: npc/020-1/misc.txt:37 #: npc/003-1/ninathetraveler.txt:35 #, no-c-format msgid "You can find for a good price desert equipment and some kind of dyes. You find all sort of crafters, artisans and warriors here." msgstr "" #. code: mesq l("You can find it in the bandit market, but it is EXPENSIVE."); #: npc/015-3/arkim.txt:130 #, no-c-format msgid "You can find it in the bandit market, but it is EXPENSIVE." msgstr "" #. code: mes l("You can find out the monster strength by using @monsterinfo . Check the level in it!"); #: npc/005-7/trainer.txt:515 #, no-c-format msgid "You can find out the monster strength by using \"@monsterinfo \". Check the level in it!" msgstr "" #. code: mesq l("You can gain rares, even. Come register for this special program. It's free!"); #: npc/003-1/aidan.txt:93 #, no-c-format msgid "You can gain rares, even. Come register for this special program. It's free!" msgstr "" #. code: mesq l("You can get @@ anywhere, although here is a little easier to get.", getitemlink(Pearl)); #: npc/001-5/worker.txt:6 #, no-c-format msgid "You can get @@ anywhere, although here is a little easier to get." msgstr "" #. code: mesc l("You can get close by feet, and there was an area so empty that you won't even notice the distance walked."); #: npc/functions/news.txt:167 #, no-c-format msgid "You can get close by feet, and there was an area so empty that you won't even notice the distance walked." msgstr "" #. code: mes l("You can get daily something from it, but unless you're green like me, you will have no luck..."); #: npc/003-1/events.txt:185 #, no-c-format msgid "You can get daily something from it, but unless you're green like me, you will have no luck..." msgstr "" #. code: mesc l("You can get up to @@ items.", (Mobpt/@mpq_cost)); #: npc/003-1/ishi.txt:101 #, no-c-format msgid "You can get up to @@ items." msgstr "" #. code: mesq l("You can give @@ to help us, I'll pay you accordingly.", getitemlink(WhiteFur)); // Normal: 30. Here: 75. #: npc/019-4-1/bedder.txt:36 #, no-c-format msgid "You can give @@ to help us, I'll pay you accordingly." msgstr "" #. code: mesq l("You can kill @@ on the desert. It's a dangerous area though, so take care.", getmonsterlink(DesertLogHead)); #: npc/003-10/officer.txt:20 #, no-c-format msgid "You can kill @@ on the desert. It's a dangerous area though, so take care." msgstr "" #. code: mesq l("You can move using @@ or, at your choice, by clicking where you want to go.", b(l("arrow keys"))); #: npc/000-0-0/sailors.txt:48 #, no-c-format msgid "You can move using @@ or, at your choice, by clicking where you want to go." msgstr "" #. code: mes l("You can optionally send a @@ along the chocolate box, so the person knows it was you who sent the chocolate.", getitemlink(LoveLetter)); #: npc/001-11/Demure.txt:172 #, no-c-format msgid "You can optionally send a @@ along the chocolate box, so the person knows it was you who sent the chocolate." msgstr "" #. code: mesc l("You can rent this house to make it yours.") + " " + l("The rent lasts 30 days."); #: npc/024-13/manager.txt:48 #: npc/functions/estate.txt:158 #, no-c-format msgid "You can rent this house to make it yours." msgstr "" #. code: l("You can save both items and money at a bank."); #: npc/005-5/nylo.txt:113 #, no-c-format msgid "You can save both items and money at a bank." msgstr "" #. code: mes l("You can see all your equipment by pressing the F3 key."); #: npc/005-7/trainer.txt:228 #, no-c-format msgid "You can see all your equipment by pressing the F3 key." msgstr "" #. code: mesq l("You can tell me the details about why you're here on the way out..."); #: npc/015-8-1/campaign.txt:260 #, no-c-format msgid "You can tell me the details about why you're here on the way out..." msgstr "" #. code: mesq l("You can then trade these coins for items with me!"); #: npc/001-1/rewards.txt:14 #, no-c-format msgid "You can then trade these coins for items with me!" msgstr "" #. code: mesq l("You can think more info about this on these links:"); #: npc/012-6/nurse.txt:42 #, no-c-format msgid "You can think more info about this on these links:" msgstr "" #. code: mesq l("You can trade them for quite nice items with my friend over there."); #: npc/001-5/worker.txt:9 #, no-c-format msgid "You can trade them for quite nice items with my friend over there." msgstr "" #. code: mesq l("You can use @@ to summon some maggots. That depends on your magic level, of course.", "##B@sk-kalmurk##b"); #: npc/005-6/morgan.txt:81 #, no-c-format msgid "You can use @@ to summon some maggots. That depends on your magic level, of course." msgstr "" #. code: mesc l("You can use @@, Audsbel left the Magic School, and Marius is singing again.", b("@tutorial")); #: npc/functions/news.txt:84 #, no-c-format msgid "You can use @@, Audsbel left the Magic School, and Marius is singing again." msgstr "" #. code: mesc l("You can use it again in @@.", FuzzyTime(TELEPORTER_TIME)); #: npc/items/lofteleporter.txt:27 #: npc/items/teleporter.txt:13 #, no-c-format msgid "You can use it again in @@." msgstr "" #. code: l("You can use it to clear your stats, to start freshly if you know what I mean..."), #: npc/005-6/zitoni.txt:42 #, no-c-format msgid "You can use it to clear your stats, to start freshly if you know what I mean..." msgstr "" #. code: l("You can use many diverse items to lure fishes."), #: npc/items/books.txt:43 #, no-c-format msgid "You can use many diverse items to lure fishes." msgstr "" #. code: if (is_gm()) mesc l("You can use super password mouboo to unlock the door."), 1; #: npc/017-1/estate.txt:148 #: npc/012-1/estate.txt:72 #: npc/009-1/estate.txt:72 #: npc/009-1/estate.txt:148 #: npc/017-1/estate.txt:72 #, no-c-format msgid "You can use super password \"mouboo\" to unlock the door." msgstr "" #. code: mesq l("You can't afford my services for that amount. Sorry."); #: npc/012-1/jack.txt:51 #, no-c-format msgid "You can't afford my services for that amount. Sorry." msgstr "" #. code: mesq l("You can't afford my work! Do some odd jobs and come back."); #: npc/017-1/paxel.txt:112 #, no-c-format msgid "You can't afford my work! Do some odd jobs and come back." msgstr "" #. code: npctalk3 l("You can't go in there!"); #: npc/020-7/elias.txt:206 #, no-c-format msgid "You can't go in there!" msgstr "" #. code: mesq l("You can't go there!"); #: npc/002-1/peter.txt:84 #, no-c-format msgid "You can't go there!" msgstr "" #. code: npctalk3 l("You can't pass this barrier while people are fighting inside!"); #: npc/005-1/warpcandorbattle.txt:14 #, no-c-format msgid "You can't pass this barrier while people are fighting inside!" msgstr "" #. code: mesq l("You can't sleep here during daytime!"); #: npc/017-3/dimonds.txt:627 #, no-c-format msgid "You can't sleep here during daytime!" msgstr "" #. code: mes l("You can, however, use ##BCtrl##b to auto-select a monster and attack them. This usually also collects drops, but press Z to be sure."); #: npc/005-7/trainer.txt:310 #, no-c-format msgid "You can, however, use ##BCtrl##b to auto-select a monster and attack them. This usually also collects drops, but press Z to be sure." msgstr "" #. code: dispbottom l("You cannot be fighting to do this trip."); #: npc/commands/event.txt:258 #, no-c-format msgid "You cannot be fighting to do this trip." msgstr "" #. code: mesq l("You cannot bring anything to the arena. Please put everything on the storage."); #: npc/003-1/quirino.txt:106 #, no-c-format msgid "You cannot bring anything to the arena. Please put everything on the storage." msgstr "" #. code: mesc l("You cannot bury this item!"); #: npc/items/shovel.txt:135 #, no-c-format msgid "You cannot bury this item!" msgstr "" #. code: npctalkonce any(l("You cannot decipher what's written in there."), l("It's written in Mananese, you cannot read."), l("It's full of Mouboo drawings."), l("This note is too old and difficult to read."), l("The only readable thing is an old stain of blood."), l("This note is not interesting, maybe the obelisk is more.")); #: npc/015-8-1/puzzle.txt:88 #, no-c-format msgid "You cannot decipher what's written in there." msgstr "" #. code: mesc l("You cannot drop this item!"); #: npc/019-1/well.txt:57 #, no-c-format msgid "You cannot drop this item!" msgstr "" #. code: mesq l("You cannot help me at all. You lack any skill to do so."); #: npc/019-1-1/miler.txt:64 #, no-c-format msgid "You cannot help me at all. You lack any skill to do so." msgstr "" #. code: dispbottom l("You cannot leave this room until either ALL yetis are dead, or you are dead yourself."); #: npc/021-4/doors.txt:14 #, no-c-format msgid "You cannot leave this room until either ALL yetis are dead, or you are dead yourself." msgstr "" #. code: mesc l("You cannot part with this item!"); #: npc/014-2/mouboo.txt:59 #: npc/018-5-2/leona.txt:48 #, no-c-format msgid "You cannot part with this item!" msgstr "" #. code: mesc l("You cannot raise crafting skills beyond level @@!", 200), 1; #: npc/craft/options.txt:807 #, no-c-format msgid "You cannot raise crafting skills beyond level @@!" msgstr "" #. code: dispbottom col(l("You cannot visit the Sponsor's Inn!"),1); #: npc/012-2/door.txt:44 #: npc/012-2/door.txt:52 #, no-c-format msgid "You cannot visit the Sponsor's Inn!" msgstr "" #. code: dispbottom l("You caught a @@ but had no room in your inventory to carry it.", getitemlink(.@fish_id)); #: npc/functions/fishing.txt:227 #, no-c-format msgid "You caught a @@ but had no room in your inventory to carry it." msgstr "" #. code: //dispbottom l("You caught a @@!", getitemlink(.@fish_id)); <= already shows "you picked up [...]" #: npc/functions/fishing.txt:232 #, no-c-format msgid "You caught a @@!" msgstr "" #. code: mesq lg("You clearly don't have money, so let's not bother with that right now."); #: npc/003-5/jeweler.txt:77 #, no-c-format msgid "You clearly don't have money, so let's not bother with that right now.#0" msgstr "" #. code: mesq lg("You clearly don't have money, so let's not bother with that right now."); #: npc/003-5/jeweler.txt:77 #, no-c-format msgid "You clearly don't have money, so let's not bother with that right now.#1" msgstr "" #. code: mesq l("You completed your trainment, so you're getting 50 bonus experience points. If you level up, use your stat points wisely!"); #: npc/005-7/trainer.txt:138 #, no-c-format msgid "You completed your trainment, so you're getting 50 bonus experience points. If you level up, use your stat points wisely!" msgstr "" #. code: mesq l("You could find some bandits in the Bandit cave. Yeah, the name wasn't given for nothing."); #: npc/014-2/carla.txt:139 #, no-c-format msgid "You could find some bandits in the Bandit cave. Yeah, the name wasn't given for nothing." msgstr "" #. code: mesq l("You could try getting into a city administration. If you can get a citizenship, you can try to elect for an office."); #: npc/003-1/gladys.txt:75 #, no-c-format msgid "You could try getting into a city administration. If you can get a citizenship, you can try to elect for an office." msgstr "" #. code: mesq l("You could try to get new equipment by doing more quests. You need level to use them, though."); #: npc/005-4/rosen.txt:114 #, no-c-format msgid "You could try to get new equipment by doing more quests. You need level to use them, though." msgstr "" #. code: mesq l("You could try to get on her good side by killing what destroys the forest, or by planting trees."); #: npc/012-4/wyara.txt:293 #, no-c-format msgid "You could try to get on her good side by killing what destroys the forest, or by planting trees." msgstr "" #. code: mesq l("You currently have @@ @@.", countitem(StrangeCoin), getitemlink(StrangeCoin)); #: npc/003-2/lua.txt:66 #, no-c-format msgid "You currently have @@ @@." msgstr "" #. code: l("You currently have @@ GP on your bank account.", #: npc/functions/bank.txt:12 #, no-c-format msgid "You currently have @@ GP on your bank account." msgstr "" #. code: mesq l("You currently have @@ Monster Points. These points are acquired while killing monsters.", Mobpt); #: npc/003-1/aidan.txt:74 #, no-c-format msgid "You currently have @@ Monster Points. These points are acquired while killing monsters." msgstr "" #. code: mesq l("You currently have @@ event points, but for ONLY @@ points I can make a dress for you!", #VALENTINE_POINTS, .@todayprice); #: npc/017-3/loratay.txt:30 #, no-c-format msgid "You currently have @@ event points, but for ONLY @@ points I can make a dress for you!" msgstr "" #. code: mesc l("You currently have @@ mobiliary credits + GP at your disposal.", format_number(.@gp)); #: npc/functions/bank.txt:123 #, no-c-format msgid "You currently have @@ mobiliary credits + GP at your disposal." msgstr "" #. code: mesc l("You currently have @@ points, @@ boxes of chocolate and @@ love letters.", #VALENTINE_POINTS, countitem(BoxOfChocolates), countitem(LoveLetter)); #: npc/001-11/Demure.txt:145 #, no-c-format msgid "You currently have @@ points, @@ boxes of chocolate and @@ love letters." msgstr "" #. code: mesq l("You currently have @@, so if you accept and come back later with @@ Mob Points, I'll mark the bounty as complete.", Mobpt, Mobpt+@rq); #: npc/012-1/guards.txt:111 #, no-c-format msgid "You currently have @@, so if you accept and come back later with @@ Mob Points, I'll mark the bounty as complete." msgstr "" #. code: mesc l("You currently have @@/@@ subclass(es).", total_subclass(),max_subclass()); #: npc/items/books.txt:242 #, no-c-format msgid "You currently have @@/@@ subclass(es)." msgstr "" #. code: mesc l("You currently have: @@ GP and mobiliary credits", format_number(.@gp)); #: npc/024-13/manager.txt:32 #: npc/functions/estate.txt:115 #, no-c-format msgid "You currently have: @@ GP and mobiliary credits" msgstr "" #. code: mesq l("You deserve a reward for helping my husband Hinnak, but please, get Oscar's reward first."); #: npc/012-1/terezin.txt:22 #, no-c-format msgid "You deserve a reward for helping my husband Hinnak, but please, get Oscar's reward first." msgstr "" #. code: mesq l("You deserve a reward for helping my husband. I can make you a nice gift."); #: npc/012-1/terezin.txt:32 #, no-c-format msgid "You deserve a reward for helping my husband. I can make you a nice gift." msgstr "" #. code: mesq l("You did a good job too. Rest a bit, too. There's still one chair."); #: npc/020-7/workers.txt:20 #, no-c-format msgid "You did a good job too. Rest a bit, too. There's still one chair." msgstr "" #. code: mesq l("You did a good job. Rest a bit. There's still one chair."); #: npc/020-7/workers.txt:111 #, no-c-format msgid "You did a good job. Rest a bit. There's still one chair." msgstr "" #. code: mesq l("You did it! You're now on the last stage of this BORING and LONG quest!"); #: npc/003-0-1/luca.txt:331 #: npc/003-0-1/colin.txt:331 #, no-c-format msgid "You did it! You're now on the last stage of this BORING and LONG quest!" msgstr "" #. code: mes l("You didn't add a item."); #: npc/test/rock.txt:23 #, no-c-format msgid "You didn't add a item." msgstr "" #. code: mesq l("You didn't help all my friends yet, and without trainment, I can't send you to such dangerous place as Tulimshar."); #: npc/002-3/nard.txt:193 #, no-c-format msgid "You didn't help all my friends yet, and without trainment, I can't send you to such dangerous place as Tulimshar." msgstr "" #. code: mesq l("You didn't lit every torch yet! Hurry up!!"); #: npc/007-1/zarkor.txt:41 #, no-c-format msgid "You didn't lit every torch yet! Hurry up!!" msgstr "" #. code: mesq l("You didn't mine enough @@. The perfect spot is at northeast of this island. It takes a while to them respawn, so don't hurry.", getmonsterlink(DiamondBif)); #: npc/005-4/rosen.txt:80 #, no-c-format msgid "You didn't mine enough @@. The perfect spot is at northeast of this island. It takes a while to them respawn, so don't hurry." msgstr "" #. code: dispbottom l("You do not have booked an apartment here."); #: npc/024-13/manager.txt:114 #, no-c-format msgid "You do not have booked an apartment here." msgstr "" #. code: l("You do not have enough Gold Pieces on your bank account."); #: npc/functions/bank.txt:102 #, no-c-format msgid "You do not have enough Gold Pieces on your bank account." msgstr "" #. code: l("You do not have enough Gold on yourself."); #: npc/functions/bank.txt:55 #, no-c-format msgid "You do not have enough Gold on yourself." msgstr "" #. code: dispbottom l("You do not have the required access privileges to use the Super Menu."); #: npc/commands/super-menu.txt:59 #, no-c-format msgid "You do not have the required access privileges to use the Super Menu." msgstr "" #. code: mesc l("You don't have @@.", getitemlink(ChocolateBar)); #. code: mesc l("You don't have @@.", getitemlink(MoubooFigurine)); #. code: mesc l("You don't have @@.", getitemlink(SeaDrops)); #: npc/020-7-1/peetu.txt:122 #: npc/020-7-1/peetu.txt:138 #: npc/020-7-1/peetu.txt:130 #, no-c-format msgid "You don't have @@." msgstr "" #. code: mesq l("You don't have a ring but I can polish the gemstones nonetheless."); #: npc/003-5/jeweler.txt:83 #, no-c-format msgid "You don't have a ring but I can polish the gemstones nonetheless." msgstr "" #. code: mesq l("You don't have any @@, are you mocking me?", getitemlink(.Item1)); #. code: mesq l("You don't have any @@, are you mocking me?", getitemlink(.Item2)); #: npc/test/karim.txt:47 #: npc/test/karim.txt:72 #, no-c-format msgid "You don't have any @@, are you mocking me?" msgstr "" #. code: dispbottom l("You don't have any @@.", getitemlink(.@rod)); #: npc/functions/fishing.txt:163 #, no-c-format msgid "You don't have any @@." msgstr "" #. code: mesc l("You don't have enough agility / is carrying too much to attempt it."); #: npc/015-8/puzzle.txt:71 #, no-c-format msgid "You don't have enough agility / is carrying too much to attempt it." msgstr "" #. code: mes l("You don't have enough gold! You need @@ gp.", .@Cost); #. code: mes l("You don't have enough gold! You need @@ gp.", .@gp); #: npc/003-1/mahoud.txt:41 #: npc/014-3/fountain.txt:45 #: npc/001-1/mahul.txt:40 #: npc/012-1/mahad.txt:25 #, no-c-format msgid "You don't have enough gold! You need @@ gp." msgstr "" #. code: npctalk l("You don't have enough mana to continue. The seal remains active."); #: npc/015-8/sealedshrine.txt:50 #, no-c-format msgid "You don't have enough mana to continue. The seal remains active." msgstr "" #. code: l("You don't have enough material, sorry."); #: npc/020-5/bracco.txt:74 #: npc/017-5/silversmith.txt:50 #: npc/012-5/nicholas.txt:78 #: npc/017-5/nahrec.txt:155 #: npc/017-4/pihro.txt:62 #: npc/003-8/jhedia.txt:48 #: npc/017-4/pyndragon.txt:49 #, no-c-format msgid "You don't have enough material, sorry." msgstr "" #. code: mesq l("You don't have enough money! I am an expensive tailor, I want @@ GP!", format_number(@agostine_fee)); #: npc/020-6/agostine.txt:156 #, no-c-format msgid "You don't have enough money! I am an expensive tailor, I want @@ GP!" msgstr "" #. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You don't have enough money, bring me @@ GP or join an already existing one.", .@guild_price); #: npc/003-2/estard.txt:59 #, no-c-format msgid "You don't have enough money, bring me @@ GP or join an already existing one." msgstr "" #. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You don't have enough money, bring me @@ GP.", .@party_price); #: npc/003-2/estard.txt:33 #, no-c-format msgid "You don't have enough money, bring me @@ GP." msgstr "" #. code: mesq l("You don't have enough money. Sorry."); #: npc/005-6/zitoni.txt:128 #: npc/005-6/zitoni.txt:108 #, no-c-format msgid "You don't have enough money. Sorry." msgstr "" #. code: mesc l("You don't have enough wood (5 @@) or crafting skills to do it.", getitemlink(WoodenLog)); #: npc/015-8/puzzle.txt:91 #, no-c-format msgid "You don't have enough wood (5 @@) or crafting skills to do it." msgstr "" #. code: mesq l("You don't have everything I asked you for."); #: npc/003-0-1/maxime.txt:68 #, no-c-format msgid "You don't have everything I asked you for." msgstr "" #. code: mesq l("You don't have everything I've asked for!"); #: npc/014-2-1/woody.txt:109 #, no-c-format msgid "You don't have everything I've asked for!" msgstr "" #. code: mesq l("You don't have met all requisites, like money and successful crafts, or you already reached the maximum level for this skill."); #: npc/024-16/craftsman.txt:63 #, no-c-format msgid "You don't have met all requisites, like money and successful crafts, or you already reached the maximum level for this skill." msgstr "" #. code: mesc l("You don't have money."); #: npc/015-8/puzzle.txt:30 #, no-c-format msgid "You don't have money." msgstr "" #. code: mesc l("You don't have proper equipment for it."); #: npc/015-8/puzzle.txt:45 #, no-c-format msgid "You don't have proper equipment for it." msgstr "" #. code: mes l("You don't have that many empty bottles!"); #. code: mesc l("You don't have that many empty bottles!"); #: npc/014-3/fountain.txt:39 #: npc/001-1/mahul.txt:34 #: npc/003-1/oldwell.txt:28 #: npc/003-1/mahoud.txt:35 #: npc/012-1/mahad.txt:32 #, no-c-format msgid "You don't have that many empty bottles!" msgstr "" #. code: mesc l("You don't have that many!"); #: npc/001-11/Demure.txt:37 #, no-c-format msgid "You don't have that many!" msgstr "" #. code: mesq l("You don't have that, lying is bad for health..."); #: npc/functions/petsales.txt:28 #, no-c-format msgid "You don't have that, lying is bad for health..." msgstr "" #. code: mesc l("You don't have that."); #: npc/019-4-1/bedder.txt:51 #, no-c-format msgid "You don't have that." msgstr "" #. code: l("You don't have the Iron Ingot."); #: npc/005-4/tolchi.txt:34 #, no-c-format msgid "You don't have the Iron Ingot." msgstr "" #. code: l("You don't have the Iron Ore."); #: npc/005-4/tolchi.txt:64 #, no-c-format msgid "You don't have the Iron Ore." msgstr "" #. code: mes l("You don't have the item."); #: npc/test/rock.txt:29 #, no-c-format msgid "You don't have the item." msgstr "" #. code: l("You don't have the key."); #: npc/005-2/saxsochest.txt:25 #, no-c-format msgid "You don't have the key." msgstr "" #. code: npctalk3 l("You don't have the required level to pass this barrier."); #: npc/005-1/warpcandorbattle.txt:12 #, no-c-format msgid "You don't have the required level to pass this barrier." msgstr "" #. code: l("You don't have the three Coal lumps."); #: npc/005-4/tolchi.txt:50 #, no-c-format msgid "You don't have the three Coal lumps." msgstr "" #. code: mesc l("You don't hear anything. This chasm must be incredibly deep."); #: npc/015-8/puzzle.txt:37 #, no-c-format msgid "You don't hear anything. This chasm must be incredibly deep." msgstr "" #. code: mesq l("You don't look too well; let me treat your wounds."); #: npc/functions/nurse.txt:32 #, no-c-format msgid "You don't look too well; let me treat your wounds." msgstr "" #. code: mesq l("You don't need, nor deserve it."); #: npc/014-5-1/sagratha.txt:146 #, no-c-format msgid "You don't need, nor deserve it." msgstr "" #. code: dispbottom l("You don't see any slimes from that nest anymore. But did you really get all of them?"); #: npc/020-7-1/core.txt:259 #, no-c-format msgid "You don't see any slimes from that nest anymore. But did you really get all of them?" msgstr "" #. code: mesq l("You don't seem to have any @@ with you!", getitemlink(.Item)); #: npc/005-7/nurse.txt:41 #, no-c-format msgid "You don't seem to have any @@ with you!" msgstr "" #. code: mesq l("You don't seem to have anything better to do, anyway."); #: npc/003-0-1/audsbel.txt:217 #, no-c-format msgid "You don't seem to have anything better to do, anyway." msgstr "" #. code: mesq l("You don't seem to have enough gold, not even 1 GP...you should really let go of some useless stuff on your inventory."); #: npc/017-1/roger.txt:146 #, no-c-format msgid "You don't seem to have enough gold, not even 1 GP...you should really let go of some useless stuff on your inventory." msgstr "" #. code: npctalk3 l("You done well in getting so far. I didn't thought you would make it."); #: npc/soren-2/main.txt:204 #, no-c-format msgid "You done well in getting so far. I didn't thought you would make it." msgstr "" #. code: mesc l("You explain the Blue Sage about the sabotage incident details, from the Silk Cocoon to the masked visitor."); #: npc/020-7-1/sage.txt:131 #, no-c-format msgid "You explain the Blue Sage about the sabotage incident details, from the Silk Cocoon to the masked visitor." msgstr "" #. code: mesc l("You explain to Airlia about you wanting to travel to Halinarzo to find clues."); #: npc/012-7/airlia.txt:127 #, no-c-format msgid "You explain to Airlia about you wanting to travel to Halinarzo to find clues." msgstr "" #. code: dispbottom l("You failed to protect Sagratha..."); // and will need to start the quest again..."); #: npc/015-8-1/campaign.txt:169 #, no-c-format msgid "You failed to protect Sagratha..." msgstr "" #. code: mesc l("You find @@ inside!", l("nothing")); #. code: mesc l("You find @@ inside!", getitemlink(.@loot)); #: npc/functions/treasure.txt:49 #: npc/functions/treasure.txt:52 #, no-c-format msgid "You find @@ inside!" msgstr "" #. code: npctalk3 l("You found @@ out of @@ kids.", @kids_count, @count_tmp); #: npc/005-1/ayasha.txt:274 #, no-c-format msgid "You found @@ out of @@ kids." msgstr "" #. code: mesc l("You found an old well with a bucket on it! It's time to fill plenty of @@!", getitemlink(EmptyBottle)); #: npc/003-1/oldwell.txt:9 #, no-c-format msgid "You found an old well with a bucket on it! It's time to fill plenty of @@!" msgstr "" #. code: l("You found something!"), #: npc/items/shovel.txt:82 #: npc/items/shovel.txt:108 #: npc/items/shovel.txt:400 #, no-c-format msgid "You found something!" msgstr "" #. code: dispbottom l("You free the world from an evil Dummy."); #: npc/000-0-0/sailors.txt:185 #, no-c-format msgid "You free the world from an evil Dummy." msgstr "" #. code: mesc l("You gained a @@ for the #1 place on the event. Remember to feed it @@, or it may run away from you.", getitemlink(CattyCat), getitemlink(Milk)); #. code: mesc l("You gained a @@ for the #1 place on the event. Remember to feed it @@, or it may run away from you.", getitemlink(DoggyDog), getitemlink(AnimalBones)); #: npc/003-1/events.txt:134 #: npc/019-4-1/chief.txt:85 #, no-c-format msgid "You gained a @@ for the #1 place on the event. Remember to feed it @@, or it may run away from you." msgstr "" #. code: mesc l("You give up."); #: npc/items/shovel.txt:139 #: npc/014-2/mouboo.txt:71 #: npc/019-1/well.txt:61 #: npc/019-1/well.txt:52 #, no-c-format msgid "You give up." msgstr "" #. code: mesc l("You go to the training field and stand exactly on the same level with the target. The target is located about 13 meters north of you. You take one arrow and look at Gwendolyn."); #: npc/012-1/gwendolyn.txt:189 #, no-c-format msgid "You go to the training field and stand exactly on the same level with the target. The target is located about 13 meters north of you. You take one arrow and look at Gwendolyn." msgstr "" #. code: mesc l("You got @@ Event Points for leaderboard position.", .@pos*10), 2; #: npc/003-1/events.txt:25 #, no-c-format msgid "You got @@ Event Points for leaderboard position." msgstr "" #. code: speech l("You got married to @@!", .@partner$); #: npc/functions/marriage.txt:180 #, no-c-format msgid "You got married to @@!" msgstr "" #. code: mesq l("You have a high level. Go to Halinarzo already! You could even, I don't know, search for magic?!"); #: npc/003-2/lua.txt:291 #, no-c-format msgid "You have a high level. Go to Halinarzo already! You could even, I don't know, search for magic?!" msgstr "" #. code: mesq lg("You have an awful case of amnesia. She is the nurse and shipkeeper of this ship, and took care of you when you were unconscious."); #: npc/002-3/nard.txt:42 #, no-c-format msgid "You have an awful case of amnesia. She is the nurse and shipkeeper of this ship, and took care of you when you were unconscious.#0" msgstr "" #. code: mesq lg("You have an awful case of amnesia. She is the nurse and shipkeeper of this ship, and took care of you when you were unconscious."); #: npc/002-3/nard.txt:42 #, no-c-format msgid "You have an awful case of amnesia. She is the nurse and shipkeeper of this ship, and took care of you when you were unconscious.#1" msgstr "" #. code: mes l("You have been jailed by a GM."); #: npc/001-1/portal.txt:60 #, no-c-format msgid "You have been jailed by a GM." msgstr "" #. code: mesq l("You have collected and additional of @@/@@ Mob Points.", Mobpt-.@k, @rq); #: npc/012-1/guards.txt:126 #, no-c-format msgid "You have collected and additional of @@/@@ Mob Points." msgstr "" #. code: dispbottom "##B##2"+l("Merry Christmas!")+" "+l("You have gained a special login bonus!")+"##b##0"; #: npc/functions/daily.txt:139 #, no-c-format msgid "You have gained a special login bonus!" msgstr "" #. code: mesq l("You have more boxes. Wanna try again?"); #: npc/019-1-1/miler.txt:159 #, no-c-format msgid "You have more boxes. Wanna try again?" msgstr "" #. code: mesq l("You have my eternal gratitute. Here is 2500 GP for your troubles."); #: npc/014-3/oscar.txt:98 #, no-c-format msgid "You have my eternal gratitute. Here is 2500 GP for your troubles." msgstr "" #. code: mesq l("You have my eternal gratitute. Here is 500 GP for your troubles."); #: npc/012-1/hinnak.txt:112 #, no-c-format msgid "You have my eternal gratitute. Here is 500 GP for your troubles." msgstr "" #. code: mesq l("You have no idea of how dangerous that item is! I can't simply do it!"); #: npc/005-6/zitoni.txt:150 #, no-c-format msgid "You have no idea of how dangerous that item is! I can't simply do it!" msgstr "" #. code: mesq l("You have no idea what that poor creature felt!"); #: npc/014-5-1/sagratha.txt:297 #, no-c-format msgid "You have no idea what that poor creature felt!" msgstr "" #. code: mesq l("You have no right to take that away from her!"); #: npc/012-4/wyara.txt:290 #, no-c-format msgid "You have no right to take that away from her!" msgstr "" #. code: mesq l("You have some magic power. Do you want to join the @@? ##BThis cannot be undone##b.", l("Magic Warriors")); #. code: mesq l("You have some magic power. Do you want to join the @@? ##BThis cannot be undone##b.", l("Wizard Mages")); #: npc/003-0-1/luca.txt:33 #: npc/003-0-1/colin.txt:33 #, no-c-format msgid "You have some magic power. Do you want to join the @@? ##BThis cannot be undone##b." msgstr "" #. code: mesq l("You have to excuse me, as you might have heard we're having some trouble at the moment and I, as Chief of Nikolai's household staff, have a lot to do."); #: npc/020-7-1/oskari.txt:84 #: npc/020-7-1/oskari.txt:91 #, no-c-format msgid "You have to excuse me, as you might have heard we're having some trouble at the moment and I, as Chief of Nikolai's household staff, have a lot to do." msgstr "" #. code: mesq l("You have to kill, alone, and this means without the help of the slimes either, nine nests. One in each quadrant."); #: npc/020-7-1/janitors.txt:60 #, no-c-format msgid "You have to kill, alone, and this means without the help of the slimes either, nine nests. One in each quadrant." msgstr "" #. code: mes l("You have too much points. I can't allow you to take all at once right now. I'll try to give you 50, and you come back later!"); #: npc/003-1/ishi.txt:204 #, no-c-format msgid "You have too much points. I can't allow you to take all at once right now. I'll try to give you 50, and you come back later!" msgstr "" #. code: mesq l("You have:"); #: npc/009-1/fisherman.txt:67 #, no-c-format msgid "You have:" msgstr "" #. code: mes l("You have: @@ Broken crystals", countitem(BrokenWarpCrystal)); #: npc/024-15/lilanna.txt:95 #, no-c-format msgid "You have: @@ Broken crystals" msgstr "" #. code: mesq l("You haven't provided me enough High-Quality White Fur! Go back to hunting!"); #: npc/020-6/agostine.txt:150 #, no-c-format msgid "You haven't provided me enough High-Quality White Fur! Go back to hunting!" msgstr "" #. code: mesq l("You haven't provided me the @@ for the base material!", getitemlink(@agostine_base)); #: npc/020-6/agostine.txt:162 #, no-c-format msgid "You haven't provided me the @@ for the base material!" msgstr "" #. code: mesc l("You hear birds singing! That is what you had to do!"); #: npc/014-3/fountain.txt:101 #, no-c-format msgid "You hear birds singing! That is what you had to do!" msgstr "" #. code: mesc l("You humans are so greedy... Just like me. I have more important things to do, other than waste time with you."), 1; #: npc/007-1/zarkor.txt:180 #, no-c-format msgid "You humans are so greedy... Just like me. I have more important things to do, other than waste time with you." msgstr "" #. code: mesc l("You insert the hook pick inside the lock, and, without applying any tension, you discover there are only @@ pins to set.", .@d); #: npc/functions/lockpicks.txt:53 #, no-c-format msgid "You insert the hook pick inside the lock, and, without applying any tension, you discover there are only @@ pins to set." msgstr "" #. code: dispbottom l("You jump in deep waters."); #: npc/017-1/drowned_man.txt:133 #, no-c-format msgid "You jump in deep waters." msgstr "" #. code: mesq l("You just bought it? You won't learn anything from that."); #: npc/012-1/gwendolyn.txt:493 #, no-c-format msgid "You just bought it? You won't learn anything from that." msgstr "" #. code: mesc l("You just gained a Karma point, a Prism Gift, and 2000 Job Exp for your bravery!"), 2; #: npc/018-2-2/main.txt:65 #: npc/021-4/main.txt:186 #: npc/001-7/celestia_bossfight.txt:41 #, no-c-format msgid "You just gained a Karma point, a Prism Gift, and 2000 Job Exp for your bravery!" msgstr "" #. code: l("You just need one fishing rod, although you should take more than one single bait."); #: npc/items/books.txt:16 #, no-c-format msgid "You just need one fishing rod, although you should take more than one single bait." msgstr "" #. code: mesq l("You killed so many Pinkies! My wife and I love you!"); #: npc/014-3/oscar.txt:59 #, no-c-format msgid "You killed so many Pinkies! My wife and I love you!" msgstr "" #. code: mesq l("You killed so many Pinkies, I don't care with the Antennas anymore! They are almost gone!"); #: npc/012-1/hinnak.txt:71 #, no-c-format msgid "You killed so many Pinkies, I don't care with the Antennas anymore! They are almost gone!" msgstr "" #. code: mesq l("You know Jesus Saves hates cheaters, right? If Saulc didn't asked me to double-check stuff..."); #: npc/003-1/sailors.txt:74 #, no-c-format msgid "You know Jesus Saves hates cheaters, right? If Saulc didn't asked me to double-check stuff..." msgstr "" #. code: mesq l("You know the Tulimshar Magic Council? The big building on Tulimshar North? There you can obtain a class."); #: npc/005-6/morgan.txt:64 #, no-c-format msgid "You know the Tulimshar Magic Council? The big building on Tulimshar North? There you can obtain a class." msgstr "" #. code: mesq l("You know, he is very experienced and reliable. He might look and act like a kid, but he is at least a century old."); #: npc/020-7-1/oskari.txt:114 #, no-c-format msgid "You know, he is very experienced and reliable. He might look and act like a kid, but he is at least a century old." msgstr "" #. code: mesq l("You learn fast, good job. These clothes aren't a mighty armor, but they'll help."); #: npc/000-0-0/sailors.txt:85 #, no-c-format msgid "You learn fast, good job. These clothes aren't a mighty armor, but they'll help." msgstr "" #. code: dispbottom l("You left your fishing spot!"); #: npc/functions/fishing.txt:202 #, no-c-format msgid "You left your fishing spot!" msgstr "" #. code: mapannounce(.@m$, "##2"+l("You lose!"), 0); #: npc/015-8-1/campaign.txt:167 #, no-c-format msgid "You lose!" msgstr "" #. code: l("You made a cash deposit of @@ GP.", format_number(.@deposit)); #: npc/functions/bank.txt:69 #, no-c-format msgid "You made a cash deposit of @@ GP." msgstr "" #. code: mes l("You managed to save @@ % of my crops!", .@ratio); #: npc/005-1-1/main.txt:217 #, no-c-format msgid "You managed to save @@ % of my crops!" msgstr "" #. code: mesc l("You may be trapped forever inside the desert maze beyond help"), 1; #: npc/004-2/bug.txt:20 #, no-c-format msgid "You may be trapped forever inside the desert maze beyond help" msgstr "" #. code: mesq l("You may pass. The Sage is on the library waiting for you."); #: npc/020-7/elias.txt:84 #, no-c-format msgid "You may pass. The Sage is on the library waiting for you." msgstr "" #. code: mesc l("You might have been affected. Please, select your desired language."); #: npc/functions/clientversion.txt:23 #, no-c-format msgid "You might have been affected. Please, select your desired language." msgstr "" #. code: mesq l("You might have the Mouboo Figurine, but I don't trust everyone."); #: npc/017-1/roger.txt:110 #, no-c-format msgid "You might have the Mouboo Figurine, but I don't trust everyone." msgstr "" #. code: //mesc l("You might need to have a @@ equipped for some recipes!", getitemlink(Knife)); #: npc/guilds/forge.txt:11 #, no-c-format msgid "You might need to have a @@ equipped for some recipes!" msgstr "" #. code: mes l("You must add the items you plan on selling, and then press sell to confirm. You'll have this time to review."); #: npc/005-7/trainer.txt:217 #, no-c-format msgid "You must \"add\" the items you plan on selling, and then press \"sell\" to confirm. You'll have this time to review." msgstr "" #. code: mesq l("You must be close to it, and stealing won't change drops! If you fail, just try again! Good luck!"); #: npc/015-2/ben.txt:68 #, no-c-format msgid "You must be close to it, and stealing won't change drops! If you fail, just try again! Good luck!" msgstr "" #. code: mesq lg("You must be dressed, and talk to our captain first. He'll give you a mission and unlock the ship main door."); #: npc/002-1/arpan.txt:97 #, no-c-format msgid "You must be dressed, and talk to our captain first. He'll give you a mission and unlock the ship main door.#0" msgstr "" #. code: mesq lg("You must be dressed, and talk to our captain first. He'll give you a mission and unlock the ship main door."); #: npc/002-1/arpan.txt:97 #, no-c-format msgid "You must be dressed, and talk to our captain first. He'll give you a mission and unlock the ship main door.#1" msgstr "" #. code: npctalk l("You must be where the Monster King is at 18:30 UTC sharply - no delays allowed!"); #: npc/019-3/guards.txt:59 #, no-c-format msgid "You must be where the Monster King is at 18:30 UTC sharply - no delays allowed!" msgstr "" #. code: mesq l("You must break all three seals to cross this barrier! For that, walk on them!"); #: npc/015-8/sealedshrine.txt:458 #, no-c-format msgid "You must break all three seals to cross this barrier! For that, walk on them!" msgstr "" #. code: mes l("You must find someone willing to buy, they usually will buy almost anything you have, even items which cannot be replaced, so be careful."); #: npc/005-7/trainer.txt:214 #, no-c-format msgid "You must find someone willing to buy, they usually will buy almost anything you have, even items which cannot be replaced, so be careful." msgstr "" #. code: mesc l("You must flip all 5 switches on this cave, and then walk accross the cave blocked with an etheral crystal."); #: npc/021-1/yeti.txt:122 #, no-c-format msgid "You must flip all 5 switches on this cave, and then walk accross the cave blocked with an etheral crystal." msgstr "" #. code: mapannounce(.@m$, "##2"+l("You must go talk with the Obelisk!"), 0); #: npc/015-8-1/campaign.txt:192 #, no-c-format msgid "You must go talk with the Obelisk!" msgstr "" #. code: mes l("You must kill them before the crops are gone. I'll reward you, of course."); #: npc/005-5/nylo.txt:184 #, no-c-format msgid "You must kill them before the crops are gone. I'll reward you, of course." msgstr "" #. code: dispbottom l("You must not be using mana to do this trip."); #: npc/commands/event.txt:255 #, no-c-format msgid "You must not be using mana to do this trip." msgstr "" #. code: dispbottom l("You must reach level 5 to open this gift."); #: db/re/item_db.conf:2119 #, no-c-format msgid "You must reach level 5 to open this gift." msgstr "" #. code: mesc l("You must send ##B/verify##b to Discord bot for the linking be complete."), 1; #: npc/commands/discord.txt:45 #, no-c-format msgid "You must send ##B/verify##b to Discord bot for the linking be complete." msgstr "" #. code: dispbottom l("You need 1x @@ to cast this skill.", getitemlink(FluoPowder)); #. code: dispbottom l("You need 1x @@ to cast this skill.", getitemlink(WhiteFur)); #. code: dispbottom l("You need 1x @@ to cast this skill.", getitemlink(SnakeEgg)); #. code: dispbottom l("You need 1x @@ to cast this skill.", getitemlink(MushroomSpores)); #. code: dispbottom l("You need 1x @@ to cast this skill.", getitemlink(MoubooFigurine)); #. code: dispbottom l("You need 1x @@ to cast this skill.", getitemlink(TerraniteOre)); #. code: dispbottom l("You need 1x @@ to cast this skill.", getitemlink(FrozenYetiTear)); #: npc/magic/fairykingdom.txt:13 #: npc/magic/frozenheart.txt:13 #: npc/magic/stoneheart.txt:13 #: npc/magic/halhiss.txt:13 #: npc/magic/kalspike.txt:13 #: npc/magic/kalboo.txt:13 #: npc/magic/cuteheart.txt:13 #, no-c-format msgid "You need 1x @@ to cast this skill." msgstr "" #. code: dispbottom l("You need 20x @@ to cast this skill.", getitemlink(MaggotSlime)); #: npc/magic/limerizer.txt:13 #, no-c-format msgid "You need 20x @@ to cast this skill." msgstr "" #. code: dispbottom l("You need 2x @@ to cast this skill.", getitemlink(Root)); #. code: dispbottom l("You need 2x @@ to cast this skill.", getitemlink(MaggotSlime)); #: npc/magic/plantkingdom.txt:13 #: npc/magic/kalmurk.txt:20 #, no-c-format msgid "You need 2x @@ to cast this skill." msgstr "" #. code: dispbottom l("You need 4x @@ to cast this skill.", getitemlink(DragonScales)); #: npc/magic/dragokin.txt:15 #, no-c-format msgid "You need 4x @@ to cast this skill." msgstr "" #. code: dispbottom l("You need 5x @@ to cast this skill.", getitemlink(WhiteFur)); #: npc/magic/kalwulf.txt:13 #, no-c-format msgid "You need 5x @@ to cast this skill." msgstr "" #. code: dispbottom l("You need @@ @@ and @@ to cast this skill.", 10, getitemlink(Plushroom), getitemlink(Milk)); #: npc/magic/mkpot.txt:22 #, no-c-format msgid "You need @@ @@ and @@ to cast this skill." msgstr "" #. code: mesq l("You need @@ GP to use this arena.", .@price); #: npc/003-10/arnea.txt:28 #, no-c-format msgid "You need @@ GP to use this arena." msgstr "" #. code: dispbottom l("You need @@ to cast this skill.", getitemlink(ZarkorScroll)); #. code: dispbottom l("You need @@ to cast this skill.", getitemlink(RawLog)); #: npc/magic/zarkor.txt:21 #: npc/magic/parum.txt:25 #, no-c-format msgid "You need @@ to cast this skill." msgstr "" #. code: mesc l("You need a @@ to flip the switches on the Throne Room, don't forget to bring at least five.", getitemlink(TreasureKey)); #: npc/021-1/yeti.txt:129 #, no-c-format msgid "You need a @@ to flip the switches on the Throne Room, don't forget to bring at least five." msgstr "" #. code: mesc l("You need a @@ to try this.", getitemlink(Lockpicks)), 1; #: npc/functions/lockpicks.txt:23 #: npc/functions/TODO.txt:23 #, no-c-format msgid "You need a @@ to try this." msgstr "" #. code: dispbottom l("You need a @@ to use this.", getitemlink(RecipeBook)); #: db/re/item_db.conf:12507 #: db/re/item_db.conf:12354 #: db/re/item_db.conf:12405 #: db/re/item_db.conf:12588 #: db/re/item_db.conf:12561 #: db/re/item_db.conf:12534 #: db/re/item_db.conf:12378 #: db/re/item_db.conf:12459 #: db/re/item_db.conf:12432 #: db/re/item_db.conf:12483 #, no-c-format msgid "You need a @@ to use this." msgstr "" #. code: mesc l("You need a @@. I'll flip one card, and you'll need to decide if next draw will be HIGHER or LOWER.", getitemlink(CasinoCoins)); #: npc/020-4/gambler.txt:31 #, no-c-format msgid "You need a @@. I'll flip one card, and you'll need to decide if next draw will be HIGHER or LOWER." msgstr "" #. code: mesc l("You need at least 35 str and 35 vit to do the trip safely - bonuses not counted - or you will lose HP."); // Can be safely mixed #: npc/017-1/drowned_man.txt:67 #, no-c-format msgid "You need at least 35 str and 35 vit to do the trip safely - bonuses not counted - or you will lose HP." msgstr "" #. code: mesc l("You need at least level 20 to help."); #: npc/015-3/arkim.txt:66 #, no-c-format msgid "You need at least level 20 to help." msgstr "" #. code: mesc l("You need be at minimum level 50 to participate. It is PVP, so watch out!"); #: npc/018-2-1/dustman.txt:175 #, no-c-format msgid "You need be at minimum level 50 to participate. It is PVP, so watch out!" msgstr "" #. code: mesq l("You need level 60 to use these guns, but if you want to start collecting materials, you're allowed to."); #: npc/017-4/pyndragon.txt:81 #, no-c-format msgid "You need level 60 to use these guns, but if you want to start collecting materials, you're allowed to." msgstr "" #. code: mesc l("You need to choose a Heroes Hold Group. This currently makes absolutely no difference whatsoever."), 1; #: npc/018-2-1/dustman.txt:81 #, no-c-format msgid "You need to choose a Heroes Hold Group. This currently makes absolutely no difference whatsoever." msgstr "" #. code: //mesc l("You need to have an @@ equipped.", getitemlink(Knife)), 1; #: npc/001-3-1/smith.txt:12 #, no-c-format msgid "You need to have an @@ equipped." msgstr "" #. code: mesq l("You need:"); #: npc/009-1/fisherman.txt:83 #, no-c-format msgid "You need:" msgstr "" #. code: dispbottom l("You notice a group of slimes emerging from the debris among the shelves."); #: npc/020-7-1/core.txt:198 #, no-c-format msgid "You notice a group of slimes emerging from the debris among the shelves." msgstr "" #. code: mesc l("You notice that even if she tries to calm down everyone and serve tea, she's pretty distressed with the Monster King herself."); #: npc/012-7/celestia.txt:17 #, no-c-format msgid "You notice that even if she tries to calm down everyone and serve tea, she's pretty distressed with the Monster King herself." msgstr "" #. code: l("You only have to tell him how much you want to deposit or withdraw."), #: npc/005-5/nylo.txt:86 #: npc/005-5/nylo.txt:37 #, no-c-format msgid "You only have to tell him how much you want to deposit or withdraw." msgstr "" #. code: mesc l("You open a book named @@. Do you want to read it?", .@book_name$); #: npc/functions/openbook.txt:11 #, no-c-format msgid "You open a book named @@. Do you want to read it?" msgstr "" #. code: mesc l("You open the Recipe Book. Each recipe you get can be put here."); #: npc/craft/recipes.txt:15 #, no-c-format msgid "You open the Recipe Book. Each recipe you get can be put here." msgstr "" #. code: l("You open the chest and found a @@.",getitemlink(.reward)); #: npc/005-2/saxsochest.txt:17 #, no-c-format msgid "You open the chest and found a @@." msgstr "" #. code: mesc l("You open the chest!"); #: npc/functions/treasure.txt:22 #, no-c-format msgid "You open the chest!" msgstr "" #. code: mesc l("You open your eyes. The salt water is not helping your vision."); #: npc/000-0/sailors.txt:29 #, no-c-format msgid "You open your eyes. The salt water is not helping your vision." msgstr "" #. code: mesc l("You opened the @@ in two parts, but you crushed one of them.", getitemlink(Croconut)); #: npc/items/croconut.txt:64 #, no-c-format msgid "You opened the @@ in two parts, but you crushed one of them." msgstr "" #. code: dispbottom l("You passed the botcheck. Thanks for playing the game %%G"); #: npc/botcheck/botcheck_blackbox.txt:153 #, no-c-format msgid "You passed the botcheck. Thanks for playing the game %%G" msgstr "" #. code: mesq l("You perchance said in adventure? Good, because I just hurt my arm while mining!"); #: npc/007-1/caelum.txt:35 #, no-c-format msgid "You perchance said in adventure? Good, because I just hurt my arm while mining!" msgstr "" #. code: mesc l("You perfectly cut your @@ into two edible parts.", getitemlink(Croconut)); #: npc/items/croconut.txt:70 #, no-c-format msgid "You perfectly cut your @@ into two edible parts." msgstr "" #. code: mesq l("You planned neatly. I'll be back."); #: npc/002-1/alige.txt:90 #, no-c-format msgid "You planned neatly. I'll be back." msgstr "" #. code: mesc l("You ponder whether or not it would be wise to drink it."); #: npc/012-7/celestia.txt:201 #, no-c-format msgid "You ponder whether or not it would be wise to drink it." msgstr "" #. code: mesc l("You pour the whole potion on the fountain."); #: npc/014-3/fountain.txt:98 #, no-c-format msgid "You pour the whole potion on the fountain." msgstr "" #. code: mesq l("You probably was only 4 when all that happened. And opposed to official story, the Monster King never enter this building."); #: npc/009-2/librarian.txt:114 #, no-c-format msgid "You probably was only 4 when all that happened. And opposed to official story, the Monster King never enter this building." msgstr "" #. code: dispbottom l("You pulled too late and lost the bait..."); #: npc/functions/fishing.txt:237 #, no-c-format msgid "You pulled too late and lost the bait..." msgstr "" #. code: dispbottom l("You pulled too soon and lost the bait."); #: npc/functions/fishing.txt:187 #, no-c-format msgid "You pulled too soon and lost the bait." msgstr "" #. code: mesc l("You quickly give him the herbs, and he skillfully mix them on a potion."); #: npc/003-0-1/colin.txt:311 #: npc/003-0-1/luca.txt:311 #, no-c-format msgid "You quickly give him the herbs, and he skillfully mix them on a potion." msgstr "" #. code: mesc l("You ran out of time."), 1; #: npc/003-0-1/colin.txt:194 #: npc/003-0-1/luca.txt:194 #, no-c-format msgid "You ran out of time." msgstr "" #. code: mesq l("You really have a reason to be proud."); #: npc/012-1/gwendolyn.txt:467 #, no-c-format msgid "You really have a reason to be proud." msgstr "" #. code: npctalk3 l("You really should do some tasks to impress our captain."); #: npc/002-3/elmo.txt:122 #, no-c-format msgid "You really should do some tasks to impress our captain." msgstr "" #. code: mesq l("You really should read the dialogs."); #: npc/012-1/andrei.txt:138 #, no-c-format msgid "You really should read the dialogs." msgstr "" #. code: narrator(l("You receive 32 exp and 30 GP.")); #: npc/003-1/lieutenantdausen.txt:368 #, no-c-format msgid "You receive 32 exp and 30 GP." msgstr "" #. code: message strcharinfo(0), l("You receive @@ GP!", @peter); #. code: message strcharinfo(0), l("You receive @@ GP!", 850); #. code: message strcharinfo(0), l("You receive @@ GP!", 35); #: npc/005-1/vincent.txt:46 #: npc/002-1/peter.txt:253 #: npc/002-1/arpan.txt:148 #, no-c-format msgid "You receive @@ GP!" msgstr "" #. code: mesq l("You received one @@!", getitemlink(.@reward$)); #: npc/003-1/ishi.txt:177 #, no-c-format msgid "You received one @@!" msgstr "" #. code: dispbottom l("You received the @@ from @@.", getitemlink(.@ite), strcharinfo(0, "someone", .@ori)); #: npc/commands/grantpower.txt:53 #, no-c-format msgid "You received the @@ from @@." msgstr "" #. code: mesc l("You recover a tweaking point every hour."); #: npc/craft/tweak.txt:44 #, no-c-format msgid "You recover a tweaking point every hour." msgstr "" #. code: mesq l("You said you would trade a real Mouboo Figurine, but now I see you don't have one. Come back when you do."); #: npc/017-1/roger.txt:106 #, no-c-format msgid "You said you would trade a real Mouboo Figurine, but now I see you don't have one. Come back when you do." msgstr "" #. code: mesq l("You search for Bandit hoods."); #: npc/014-2/carla.txt:136 #, no-c-format msgid "You search for Bandit hoods." msgstr "" #. code: l("You see a dust covered book on the shelf... The name of the book is @@.", .@book_name$), #: npc/functions/openbook.txt:21 #, no-c-format msgid "You see a dust covered book on the shelf... The name of the book is @@." msgstr "" #. code: mesc l("You see a helper looking through some papers that have a strange smell."); #: npc/020-7-1/henriikka.txt:18 #, no-c-format msgid "You see a helper looking through some papers that have a strange smell." msgstr "" #. code: l("You see a raijin boy, sitting on the edge of the dock."), #: npc/003-1/eugene.txt:17 #, no-c-format msgid "You see a raijin boy, sitting on the edge of the dock." msgstr "" #. code: l("You see some fish reflecting the sun on the surface of the water."), #: npc/functions/fishing.txt:256 #, no-c-format msgid "You see some fish reflecting the sun on the surface of the water." msgstr "" #. code: mesq l("You see the docks on the other side of the town? There should be a ship docked there."); #: npc/003-2/lua.txt:230 #, no-c-format msgid "You see the docks on the other side of the town? There should be a ship docked there." msgstr "" #. code: mesq l("You see these pious around us?"); #: npc/002-1/dan.txt:19 #, no-c-format msgid "You see these pious around us?" msgstr "" #. code: mesq l("You see, I cannot use any raw material. It must be sturdier than the usual, and I don't have the materials for it."); #: npc/012-3/alan.txt:43 #, no-c-format msgid "You see, I cannot use any raw material. It must be sturdier than the usual, and I don't have the materials for it." msgstr "" #. code: mesq l("You see, I was walking in the secret caves near Ched, and... well..."); #: npc/003-1/neko.txt:26 #, no-c-format msgid "You see, I was walking in the secret caves near Ched, and... well..." msgstr "" #. code: mesq l("You see, after a monster attack... My husband went to the desert, to check how things were..."); #: npc/003-4/sorfina.txt:34 #, no-c-format msgid "You see, after a monster attack... My husband went to the desert, to check how things were..." msgstr "" #. code: mesq l("You see, because the Monster King, monsters have been running rampant. If they grow too much in numbers, cities may be overrun."); #: npc/003-1/aidan.txt:50 #, no-c-format msgid "You see, because the Monster King, monsters have been running rampant. If they grow too much in numbers, cities may be overrun." msgstr "" #. code: mesq l("You see, it need certain special items... Oh, just blame Jesusalva for this one."); #: npc/014-2/carla.txt:162 #, no-c-format msgid "You see, it need certain special items... Oh, just blame Jesusalva for this one." msgstr "" #. code: mesq l("You see, just @@ ago, Hurnscald was liberated from a massive monster attack.", FuzzyTime($HURNS_LIBDATE)); #: npc/012-2/rakinorf.txt:173 #, no-c-format msgid "You see, just @@ ago, Hurnscald was liberated from a massive monster attack." msgstr "" #. code: mesq l("You see, most people think that all monsters are controlled by the Monster King, but that's not quite right."); #: npc/012-7/celestia.txt:62 #, no-c-format msgid "You see, most people think that all monsters are controlled by the Monster King, but that's not quite right." msgstr "" #. code: mesq l("You see, we're working on repairing all of the damaged books and creating new ones for those that were lost."); #: npc/020-7-1/santeri.txt:33 #, no-c-format msgid "You see, we're working on repairing all of the damaged books and creating new ones for those that were lost." msgstr "" #. code: mesq l("You seem to be doing some money. Would you consider fighting for evil, and against all those whom make wealthy unworthly?"); #: npc/015-2/ben.txt:46 #, no-c-format msgid "You seem to be doing some money. Would you consider fighting for evil, and against all those whom make wealthy unworthly?" msgstr "" #. code: mesq l("You seem to be doing some money. Would you consider fighting for good, and against all thieves?"); #: npc/003-1/constableperry.txt:50 #, no-c-format msgid "You seem to be doing some money. Would you consider fighting for good, and against all thieves?" msgstr "" #. code: mesq l("You seem to have @@ broken items and... Oh, I see you have a broken @@ here! I wanna repair it!", getbrokencount(), getitemname(getbrokenid(1))); #: npc/functions/refine.txt:192 #, no-c-format msgid "You seem to have @@ broken items and... Oh, I see you have a broken @@ here! I wanna repair it!" msgstr "" #. code: mesc l("You seem to have gotten Peetu's attention for a while."); #: npc/020-7-1/peetu.txt:148 #, no-c-format msgid "You seem to have gotten Peetu's attention for a while." msgstr "" #. code: dispbottom l("You set off a trap!"); #: npc/018-2-2/main.txt:83 #, no-c-format msgid "You set off a trap!" msgstr "" #. code: mesq l("You shall pass. Beyond this gate, she waits for you."); #: npc/015-8/sealedshrine.txt:561 #, no-c-format msgid "You shall pass. Beyond this gate, she waits for you." msgstr "" #. code: mesq l("You should allocate some attributes to it. You need @@, @@ and @@, on this order of importance.", b(l("Agility")), b(l("Dexterity")), b(l("Strength"))); // b(l("")), #: npc/000-0-0/sailors.txt:170 #: npc/000-0-0/sailors.txt:101 #, no-c-format msgid "You should allocate some attributes to it. You need @@, @@ and @@, on this order of importance." msgstr "" #. code: mesq l("You should ask Tycoon."); #: npc/007-1/dracoula.txt:126 #, no-c-format msgid "You should ask Tycoon." msgstr "" #. code: mesq l("You should ask this question at Vincent."); #: npc/005-1/liana.txt:87 #, no-c-format msgid "You should ask this question at Vincent." msgstr "" #. code: mesq l("You should be ASHAMED of yourself, you liar."); #: npc/020-7-1/eevert.txt:75 #, no-c-format msgid "You should be ASHAMED of yourself, you liar." msgstr "" #. code: if(@temp == 3) mesq l("You should be more careful."); #: npc/functions/nurse.txt:77 #, no-c-format msgid "You should be more careful." msgstr "" #. code: l("You should come back when you have some free space."); #: npc/functions/inventoryplace.txt:29 #, no-c-format msgid "You should come back when you have some free space." msgstr "" #. code: mesc l("You should complete Candor Prologue before participating on this quest."); #: npc/019-4-1/chief.txt:170 #, no-c-format msgid "You should complete Candor Prologue before participating on this quest." msgstr "" #. code: mesq l("You should eat and drink water after donating blood. Thanks for saving lifes!"); #: npc/012-6/nurse.txt:84 #, no-c-format msgid "You should eat and drink water after donating blood. Thanks for saving lifes!" msgstr "" #. code: l("You should go and get some sleep."), L_Secret; #. code: l("You should go and get some sleep."), L_Quit; #: npc/002-1/billybons.txt:57 #: npc/002-1/billybons.txt:47 #, no-c-format msgid "You should go and get some sleep." msgstr "" #. code: mes l("You should have gotten here @@.", FuzzyTime(QUEST_ELEVARTEMPO,0,2)); #: npc/003-0-1/luca.txt:196 #: npc/003-0-1/colin.txt:196 #, no-c-format msgid "You should have gotten here @@." msgstr "" #. code: mesq l("You should have some decent gloves, dude. These offer defense, as it's easier to handle your weapon and parry attacks."); #: npc/005-4/rosen.txt:101 #, no-c-format msgid "You should have some decent gloves, dude. These offer defense, as it's easier to handle your weapon and parry attacks." msgstr "" #. code: l("You should know this, an item like this can't be bleached."); #: npc/003-6/cyndala.txt:57 #, no-c-format msgid "You should know this, an item like this can't be bleached." msgstr "" #. code: mesq l("You should never sell your Cactus Drinks. They have many uses."); #: npc/009-5/joaquim.txt:44 #, no-c-format msgid "You should never sell your Cactus Drinks. They have many uses." msgstr "" #. code: mesq l("You should not be here. Get moving."); #: npc/024-1/guard.txt:33 #, no-c-format msgid "You should not be here. Get moving." msgstr "" #. code: mesc l("You should not be here..."); #: npc/018-5/town.txt:35 #, no-c-format msgid "You should not be here..." msgstr "" #. code: mesq l("You should not be there! This forest is home to monsters."); #: npc/014-2/carla.txt:176 #, no-c-format msgid "You should not be there! This forest is home to monsters." msgstr "" #. code: mesc l("You should reset your stats and allocate some points at intelligence."); #: npc/009-2/scholar.txt:37 #, no-c-format msgid "You should reset your stats and allocate some points at intelligence." msgstr "" #. code: mesq l("You should talk to Airlia again to understand what Lua wants me to do."); #: npc/012-2/rakinorf.txt:82 #, no-c-format msgid "You should talk to Airlia again to understand what Lua wants me to do." msgstr "" #. code: npctalk3 l("You should talk to Magic Arpan first."); #: npc/000-0-0/chest.txt:20 #, no-c-format msgid "You should talk to Magic Arpan first." msgstr "" #. code: mes l("You should talk to him instead."); #: npc/002-3/elmo.txt:32 #, no-c-format msgid "You should talk to him instead." msgstr "" #. code: mesc l("You stand before a battle-scarred, darkly tanned warrior, brimming with muscles."); #: npc/012-2/khafar.txt:16 #, no-c-format msgid "You stand before a battle-scarred, darkly tanned warrior, brimming with muscles." msgstr "" #. code: npctalk3 l("You started the seal break sequence. Please stand by."); #: npc/015-8/sealedshrine.txt:110 #, no-c-format msgid "You started the seal break sequence. Please stand by." msgstr "" #. code: mesc l("You stay where you are.."); #: npc/012-1/gwendolyn.txt:271 #, no-c-format msgid "You stay where you are.." msgstr "" #. code: mesc l("You still are overwhelmed by your magic."), 6; #: npc/items/books.txt:236 #, no-c-format msgid "You still are overwhelmed by your magic." msgstr "" #. code: mesq l("You still have @@ Monster Points! Do you want more items?", Mobpt); #: npc/003-1/ishi.txt:184 #, no-c-format msgid "You still have @@ Monster Points! Do you want more items?" msgstr "" #. code: mesq l("You still haven't completed your tasks."); #: npc/002-3/nard.txt:232 #, no-c-format msgid "You still haven't completed your tasks." msgstr "" #. code: mesq l("You still haven't found all of them yet."); #: npc/005-1/ayasha.txt:66 #, no-c-format msgid "You still haven't found all of them yet." msgstr "" #. code: mesc l("You still need @@ GP for the trip to Tulimshar.", (.@price-Zeny)); #: npc/002-3/nard.txt:234 #, no-c-format msgid "You still need @@ GP for the trip to Tulimshar." msgstr "" #. code: mes l("You still need @@ GP to afford it.", (.@price-Zeny)); #: npc/016-1/captain.txt:37 #: npc/016-1/captain.txt:122 #: npc/016-1/captain.txt:74 #: npc/002-3/nard.txt:260 #, no-c-format msgid "You still need @@ GP to afford it." msgstr "" #. code: mesq l("You still need to grow a few levels more before being able to help me out again."); #: npc/012-2/helena.txt:82 #, no-c-format msgid "You still need to grow a few levels more before being able to help me out again." msgstr "" #. code: npctalk3 l("You still need to wait @@ before going to HH again.", FuzzyTime(HH_COOLDOWN)); #: npc/018-2-1/warps.txt:35 #, no-c-format msgid "You still need to wait @@ before going to HH again." msgstr "" #. code: l("You store a large collection of goods. Could you perhaps sell me some?"), #: npc/005-5/nylo.txt:145 #, no-c-format msgid "You store a large collection of goods. Could you perhaps sell me some?" msgstr "" #. code: mesc l("You succeed in crossing the chasm!"); #: npc/015-8/puzzle.txt:84 #: npc/015-8/puzzle.txt:97 #: npc/015-8/puzzle.txt:64 #, no-c-format msgid "You succeed in crossing the chasm!" msgstr "" #. code: mesc l("You successfully completed Sagratha's Campaign."), 3; #: npc/015-8-1/campaign.txt:269 #, no-c-format msgid "You successfully completed Sagratha's Campaign." msgstr "" #. code: //dispbottom l("You successfully set the drop rate to @@%. It will reset to @@% (default value) in @@.", #: npc/commands/rate-management.txt:204 #, no-c-format msgid "You successfully set the drop rate to @@%. It will reset to @@% (default value) in @@." msgstr "" #. code: //dispbottom l("You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.", #: npc/commands/rate-management.txt:48 #, no-c-format msgid "You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@." msgstr "" #. code: mesc l("You take distance and..."); #: npc/015-8/puzzle.txt:75 #, no-c-format msgid "You take distance and..." msgstr "" #. code: mesc l("You take four steps to the left."); #: npc/012-1/gwendolyn.txt:304 #, no-c-format msgid "You take four steps to the left." msgstr "" #. code: mesc l("You take four steps to the right."); #: npc/012-1/gwendolyn.txt:337 #, no-c-format msgid "You take four steps to the right." msgstr "" #. code: mesc l("You take one step to the left."); #: npc/012-1/gwendolyn.txt:286 #, no-c-format msgid "You take one step to the left." msgstr "" #. code: mesc l("You take one step to the right."); #: npc/012-1/gwendolyn.txt:319 #, no-c-format msgid "You take one step to the right." msgstr "" #. code: npctalk3 l("You take the clothes from the chest."); #: npc/000-0-0/chest.txt:31 #, no-c-format msgid "You take the clothes from the chest." msgstr "" #. code: mesc l("You take three steps to the left."); #: npc/012-1/gwendolyn.txt:298 #, no-c-format msgid "You take three steps to the left." msgstr "" #. code: mesc l("You take three steps to the right."); #: npc/012-1/gwendolyn.txt:331 #, no-c-format msgid "You take three steps to the right." msgstr "" #. code: mesc l("You take two steps to the left."); #: npc/012-1/gwendolyn.txt:292 #, no-c-format msgid "You take two steps to the left." msgstr "" #. code: mesc l("You take two steps to the right."); #: npc/012-1/gwendolyn.txt:325 #, no-c-format msgid "You take two steps to the right." msgstr "" #. code: l("You take your fishing rod and leave."); #: npc/functions/fishing.txt:266 #: npc/functions/fishing.txt:296 #, no-c-format msgid "You take your fishing rod and leave." msgstr "" #. code: mesc l("You tell her about the incident at the Blue Sage's residence and how they were aiming at sages."); #: npc/012-4/wyara.txt:203 #, no-c-format msgid "You tell her about the incident at the Blue Sage's residence and how they were aiming at sages." msgstr "" #. code: mesc l("You thought there was someone here. It must have been your imagination."); #: npc/002-1/alige.txt:30 #, no-c-format msgid "You thought there was someone here. It must have been your imagination." msgstr "" #. code: mesc l("You throw a coin on the chasm."); #: npc/015-8/puzzle.txt:33 #, no-c-format msgid "You throw a coin on the chasm." msgstr "" #. code: mesc l("You throw a coin on the well."); #: npc/003-1/well.txt:21 #, no-c-format msgid "You throw a coin on the well." msgstr "" #. code: npctalk3 l("You took too long to answer."); #: npc/012-1/andrei.txt:148 #, no-c-format msgid "You took too long to answer." msgstr "" #. code: mesc l("You toss the paper in the trash."); #: npc/017-1/roger.txt:34 #, no-c-format msgid "You toss the paper in the trash." msgstr "" #. code: mesq l("You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there..."); #: npc/002-1/billybons.txt:39 #, no-c-format msgid "You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there..." msgstr "" #. code: dispbottom l("You vomit, you are too drunk for this to have effect anymore."); #: npc/items/alcohol.txt:42 #, no-c-format msgid "You vomit, you are too drunk for this to have effect anymore." msgstr "" #. code: dispbottom l("You waited too long and lost the bait..."); #: npc/functions/fishing.txt:46 #, no-c-format msgid "You waited too long and lost the bait..." msgstr "" #. code: mesq l("You wanted to know about the World Edge, right? The Ancient Families of the Soul Menhir, and if you're part of them..."); #: npc/020-7-1/sage.txt:149 #, no-c-format msgid "You wanted to know about the World Edge, right? The Ancient Families of the Soul Menhir, and if you're part of them..." msgstr "" #. code: mesq lg("You were in bad shape, you should be happy we found you before the sea killed you."); #: npc/002-1/juliet.txt:101 #, no-c-format msgid "You were in bad shape, you should be happy we found you before the sea killed you.#0" msgstr "" #. code: mesq lg("You were in bad shape, you should be happy we found you before the sea killed you."); #: npc/002-1/juliet.txt:101 #, no-c-format msgid "You were in bad shape, you should be happy we found you before the sea killed you.#1" msgstr "" #. code: dispbottom l("You were rescued by DUSTMAN."); #: npc/018-2-2/main.txt:78 #, no-c-format msgid "You were rescued by DUSTMAN." msgstr "" #. code: mesc l("You were wrong!"); #: npc/020-4/gambler.txt:97 #, no-c-format msgid "You were wrong!" msgstr "" #. code: mesq l("You will be killed on the road if you try to go like this. The Canyon route is dangerous, and the Swamps route claimed many souls."); #: npc/003-2/lua.txt:165 #, no-c-format msgid "You will be killed on the road if you try to go like this. The Canyon route is dangerous, and the Swamps route claimed many souls." msgstr "" #. code: mesq l("You will find a fisher, maybe he is having a good time and can sell you a few boxes. And remember to keep your eye open."); #: npc/003-1/sailors.txt:43 #, no-c-format msgid "You will find a fisher, maybe he is having a good time and can sell you a few boxes. And remember to keep your eye open." msgstr "" #. code: mesc l("You will get @@ which can then be exchanged for items once CoD event quest ends.", countitem(BottledDust)); #: npc/018-2-1/dustman.txt:172 #, no-c-format msgid "You will get @@ which can then be exchanged for items once CoD event quest ends." msgstr "" #. code: mesq l("You will need to *hic* prove yourself to *hic* me and the town first..."); #: npc/012-2/rakinorf.txt:205 #, no-c-format msgid "You will need to *hic* prove yourself to *hic* me and the town first..." msgstr "" #. code: mesq l("You will see, citizens are polite and you can still ask around for help. They can help find a job for you or maybe help you find out what happened to you out at sea!"); #: npc/002-1/arpan.txt:111 #, no-c-format msgid "You will see, citizens are polite and you can still ask around for help. They can help find a job for you or maybe help you find out what happened to you out at sea!" msgstr "" #. code: mapannounce(.@m$, "##2"+l("You win!"), 0); #: npc/015-8-1/campaign.txt:191 #, no-c-format msgid "You win!" msgstr "" #. code: l("You withdrew a total of @@ GP.", format_number(.@withdrawal)); #: npc/functions/bank.txt:116 #, no-c-format msgid "You withdrew a total of @@ GP." msgstr "" #. code: mesc l("You won't be able to aim for a better record!"); #: npc/005-1-1/main.txt:222 #, no-c-format msgid "You won't be able to aim for a better record!" msgstr "" #. code: mesc l("You won't be allowed to play this game until you have an updated client."); #: npc/functions/clientversion.txt:311 #, no-c-format msgid "You won't be allowed to play this game until you have an updated client." msgstr "" #. code: mesq l("Various people already went missing, including GMs. This is why if you plan to cross, ") + b(l("You won't be allowed to walk sideways, except to avoid a monster or two.")); #: npc/009-1/guards.txt:19 #, no-c-format msgid "You won't be allowed to walk sideways, except to avoid a monster or two." msgstr "" #. code: mesc l("You wonder, maybe he entered on an infinite loop? Hellooo, anybody home?"); #: npc/007-1/caelum.txt:132 #, no-c-format msgid "You wonder, maybe he entered on an infinite loop? Hellooo, anybody home?" msgstr "" #. code: mesq l("You wouldn't happen to have them, would you?"); #: npc/020-7-1/janika.txt:36 #, no-c-format msgid "You wouldn't happen to have them, would you?" msgstr "" #. code: unittalk(.BOSS, l("You'll all die here!")); #: npc/015-8-1/campaign.txt:132 #, no-c-format msgid "You'll all die here!" msgstr "" #. code: mesq l("You'll be charged even if you fail, be warned."); #: npc/012-5/nicholas.txt:114 #, no-c-format msgid "You'll be charged even if you fail, be warned." msgstr "" #. code: l("You'll come with me!"), #: npc/003-1-1/yetiking.txt:112 #, no-c-format msgid "You'll come with me!" msgstr "" #. code: mesc l("You'll give your best and attempt to run!"); #: npc/015-8/puzzle.txt:73 #, no-c-format msgid "You'll give your best and attempt to run!" msgstr "" #. code: mesq l("You'll need to think on a new password!"); #: npc/003-10/arnea.txt:54 #, no-c-format msgid "You'll need to think on a new password!" msgstr "" #. code: mesq l("You'll soon run out of stuff to do around here, so yeah, you should extend your horizons or you may get bored soon enough."); #: npc/003-2/lua.txt:305 #: npc/003-2/lua.txt:258 #, no-c-format msgid "You'll soon run out of stuff to do around here, so yeah, you should extend your horizons or you may get bored soon enough." msgstr "" #. code: l("You'll want your fishing rod to be flexible but solid."), #: npc/items/books.txt:38 #, no-c-format msgid "You'll want your fishing rod to be flexible but solid." msgstr "" #. code: mesc l("You're about to enter a dangerous area. Are you sure?"); #: npc/021-1/logic.txt:78 #, no-c-format msgid "You're about to enter a dangerous area. Are you sure?" msgstr "" #. code: mesc l("You're about to transfer a legendary weapon to @@.", .@request$), 1; #: npc/commands/grantpower.txt:29 #, no-c-format msgid "You're about to transfer a legendary weapon to @@." msgstr "" #. code: mesq l("You're absolutely right. The next one will be more tricky."); #: npc/017-1/stranger.txt:90 #, no-c-format msgid "You're absolutely right. The next one will be more tricky." msgstr "" #. code: rif(countitem("Beer") >= 5, l("You're doing the math wrong, matey! I'll bring them later!")), L_Later, #: npc/005-1/sailors.txt:60 #, no-c-format msgid "You're doing the math wrong, matey! I'll bring them later!" msgstr "" #. code: // mes l("You're in the @@ party, I know!", getpartyname(getcharid(1))); #: npc/003-2/estard.txt:82 #, no-c-format msgid "You're in the \"@@\" party, I know!" msgstr "" #. code: mesq l("You're in the @@ party, very good!", getpartyname(getcharid(1))); #: npc/008-0/master.txt:13 #, no-c-format msgid "You're in the \"@@\" party, very good!" msgstr "" #. code: mesq l("You're lucky that this is the Land Of Fire and I'm on a good mood, otherwise, I would have killed you for lying to me."); #: npc/018-4-2/susanne.txt:162 #, no-c-format msgid "You're lucky that this is the Land Of Fire and I'm on a good mood, otherwise, I would have killed you for lying to me." msgstr "" #. code: mesq lg("You're lucky. It is windless now."); #: npc/012-1/gwendolyn.txt:232 #, no-c-format msgid "You're lucky. It is windless now.#0" msgstr "" #. code: mesq lg("You're lucky. It is windless now."); #: npc/012-1/gwendolyn.txt:232 #, no-c-format msgid "You're lucky. It is windless now.#1" msgstr "" #. code: mesq l("You're not welcome here. Get moving."); #: npc/024-1/guard.txt:48 #, no-c-format msgid "You're not welcome here. Get moving." msgstr "" #. code: mesq l("You're on a ship, we're on our way to the oldest human city, Tulishmar."); #: npc/002-1/juliet.txt:89 #, no-c-format msgid "You're on a ship, we're on our way to the oldest human city, Tulishmar." msgstr "" #. code: mesq lg("You're on our ship, we made port to a little island and we're actually yeyending our long merchant travelling adventure at the city of Tulimshar."); #: npc/002-1/arpan.txt:107 #, no-c-format msgid "You're on our ship, we made port to a little island and we're actually yeyending our long merchant travelling adventure at the city of Tulimshar.#0" msgstr "" #. code: mesq lg("You're on our ship, we made port to a little island and we're actually yeyending our long merchant travelling adventure at the city of Tulimshar."); #: npc/002-1/arpan.txt:107 #, no-c-format msgid "You're on our ship, we made port to a little island and we're actually yeyending our long merchant travelling adventure at the city of Tulimshar.#1" msgstr "" #. code: npctalk3 l("You're playing with fire. Or ice. Or whatever."); #: npc/003-1-1/yetiking.txt:37 #, no-c-format msgid "You're playing with fire. Or ice. Or whatever." msgstr "" #. code: mesq l("You're pretty much stranded on this forsaken island if you don't help me!"); #: npc/002-3/nard.txt:148 #, no-c-format msgid "You're pretty much stranded on this forsaken island if you don't help me!" msgstr "" #. code: mesq l("You're ready. Let's head back to the ship before the sun sets, shall we?"); #: npc/000-0-0/sailors.txt:206 #, no-c-format msgid "You're ready. Let's head back to the ship before the sun sets, shall we?" msgstr "" #. code: l("You're right. Sorry."), #: npc/014-5-1/sagratha.txt:115 #, no-c-format msgid "You're right. Sorry." msgstr "" #. code: mesq l("You're the savior of Hurnscald crops. Half from the world would die from famine, weren't for you."); #: npc/012-1/hinnak.txt:136 #: npc/014-3/oscar.txt:120 #: npc/012-7/airlia.txt:29 #, no-c-format msgid "You're the savior of Hurnscald crops. Half from the world would die from famine, weren't for you." msgstr "" #. code: mesq l("You're wel-- Wait, it was you who was trapped on the well near Miler's house?!"); #: npc/021-1/yeti.txt:29 #, no-c-format msgid "You're wel-- Wait, it was you who was trapped on the well near Miler's house?!" msgstr "" #. code: l("You're welcome!"), -; #: npc/005-1/ayasha.txt:90 #, no-c-format msgid "You're welcome!" msgstr "" #. code: l("You're welcome."), #: npc/014-5-1/sagratha.txt:207 #, no-c-format msgid "You're welcome." msgstr "" #. code: mesq l("You're willing to help? Perfect. We need 3 @@, 4 @@ and 10 @@ for travel.", getitemlink(FishBox), getitemlink(CroconutBox), getitemlink(CottonCloth)); #: npc/003-1/sailors.txt:34 #, no-c-format msgid "You're willing to help? Perfect. We need 3 @@, 4 @@ and 10 @@ for travel." msgstr "" #. code: mesq l("You're, of course, invited. Thus far, the total prize money I've collected is @@ GP.", $HASAN_GP); #: npc/003-1/hasan.txt:86 #, no-c-format msgid "You're, of course, invited. Thus far, the total prize money I've collected is @@ GP." msgstr "" #. code: mesq l("You've been asking for way too much power from the Mana Seed."); #: npc/014-5-1/sagratha.txt:408 #, no-c-format msgid "You've been asking for way too much power from the Mana Seed." msgstr "" #. code: mesq l("You've been doing quite well, indeed. Ever visited Lilit?"); #: npc/014-5-1/sagratha.txt:372 #, no-c-format msgid "You've been doing quite well, indeed. Ever visited Lilit?" msgstr "" #. code: mesq l("You've been doing very well, I'm surprised."); #: npc/014-5-1/sagratha.txt:390 #, no-c-format msgid "You've been doing very well, I'm surprised." msgstr "" #. code: mesq l("You've been doing well. Be careful out there."); #: npc/014-5-1/sagratha.txt:353 #, no-c-format msgid "You've been doing well. Be careful out there." msgstr "" #. code: mesq l("You've brought me fertilizer! Let me see if it works..."); #: npc/004-1/anwar.txt:60 #, no-c-format msgid "You've brought me fertilizer! Let me see if it works..." msgstr "" #. code: mesq l("You've helped me plenty. Please come back in @@", FuzzyTime($@ARKIM_TIMER+(60*60*24),2,2)); #: npc/015-3/arkim.txt:68 #, no-c-format msgid "You've helped me plenty. Please come back in @@" msgstr "" #. code: mesq l("You've killed @@ scorpions, and a total of @@ were killed this season.", getq2(SQuest_Autumn), $HASAN_ST); #: npc/003-1/hasan.txt:88 #, no-c-format msgid "You've killed @@ scorpions, and a total of @@ were killed this season." msgstr "" #. code: mesq l("You've killed @@/12 @@. Get rid of them!", getq2(ShipQuests_Dan),getmonsterlink(Piou)); #: npc/002-1/dan.txt:60 #, no-c-format msgid "You've killed @@/12 @@. Get rid of them!" msgstr "" #. code: mesq l("You, @@... You better get walking. Soon.", get_race()); #: npc/021-1/yeti.txt:201 #, no-c-format msgid "You, @@... You better get walking. Soon." msgstr "" #. code: mesq l("You... You killed my father during Nivalis siege! I'll make you pay for that!!"); #: npc/007-1/zarkor.txt:177 #, no-c-format msgid "You... You killed my father during Nivalis siege! I'll make you pay for that!!" msgstr "" #. code: dispbottom l("You: @@, @@",.@spX,.@sp); #: npc/012-1/gwendolyn.txt:365 #, no-c-format msgid "You: @@, @@" msgstr "" #. code: mesq l("You? Have you ever looked in the mirror? You're not even level 35. Begone."); #: npc/003-1-1/yetiking.txt:123 #, no-c-format msgid "You? Have you ever looked in the mirror? You're not even level 35. Begone." msgstr "" #. code: mesq l("You? Here?"); #: npc/002-1/billybons.txt:14 #, no-c-format msgid "You? Here?" msgstr "" #. code: mesc l("Your @@ Knockback effect expired.", getitemlink(LEGACY_Broadsword)), 1; #. code: mesc l("Your @@ Knockback effect expired.", getitemlink(LEGACY_MiereCleaver)), 1; #: npc/functions/clientversion.txt:239 #: npc/functions/clientversion.txt:241 #, no-c-format msgid "Your @@ Knockback effect expired." msgstr "" #. code: mes l("Your @@ determines several small things, including critical attacks and, limited to a certain extent, affect drop rates.", b(l("luck"))); #: npc/005-7/trainer.txt:439 #, no-c-format msgid "Your @@ determines several small things, including critical attacks and, limited to a certain extent, affect drop rates." msgstr "" #. code: mes l("Your @@ determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles.", b(l("dexterity"))); #: npc/005-7/trainer.txt:434 #, no-c-format msgid "Your @@ determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles." msgstr "" #. code: mesq l("Your @@ is not enough, please look for more.", getitemlink(TerraniteOre)); #: npc/017-1/paxel.txt:134 #, no-c-format msgid "Your @@ is not enough, please look for more." msgstr "" #. code: mesc l("Your Score: @@", @ched), 1; #: npc/003-1/ched.txt:107 #: npc/003-1/ched.txt:49 #, no-c-format msgid "Your Score: @@" msgstr "" #. code: mesc l("Your body starts to glow. You're not sure why, the fountain did that!"); #: npc/014-3/fountain.txt:104 #, no-c-format msgid "Your body starts to glow. You're not sure why, the fountain did that!" msgstr "" #. code: mesq l("Your class selection is ##BPermanent##b and cannot be changed later. Do their tasks, and you'll be able to harness magic!"); #: npc/003-1/jakod.txt:41 #, no-c-format msgid "Your class selection is ##BPermanent##b and cannot be changed later. Do their tasks, and you'll be able to harness magic!" msgstr "" #. code: dispbottom l("Your coward outer self fails to convince you to leave."); #: npc/006-1/barrier.txt:11 #, no-c-format msgid "Your coward outer self fails to convince you to leave." msgstr "" #. code: l("Your current maximum magic efficiency is @@. This book allows you many new possibilities.", MAGIC_LVL); #: npc/items/books.txt:182 #, no-c-format msgid "Your current maximum magic efficiency is @@. This book allows you many new possibilities." msgstr "" #. code: mesc l("Your current score: @@", CRAZYPOINTS), 3; #: npc/006-1/crazyfefe.txt:83 #, no-c-format msgid "Your current score: @@" msgstr "" #. code: mesc l("Your current win streak is @@!", @gambler_winstreak); #: npc/020-4/gambler.txt:111 #, no-c-format msgid "Your current win streak is @@!" msgstr "" #. code: dispbottom l("Your experience level has been updated."); #: npc/functions/clientversion.txt:70 #, no-c-format msgid "Your experience level has been updated." msgstr "" #. code: mesc l("Your friend also sent you a gift - open it when you get level 5!"), 3; #: npc/002-3/nard.txt:122 #, no-c-format msgid "Your friend also sent you a gift - open it when you get level 5!" msgstr "" #. code: mesc l("Your guild doesn't knows any recipes!"), 1; #: npc/guilds/logs.txt:85 #, no-c-format msgid "Your guild doesn't knows any recipes!" msgstr "" #. code: npctalkonce l("Your guild need to have at least level 2 to use storage feature."); #: npc/guilds/storage.txt:10 #, no-c-format msgid "Your guild need to have at least level 2 to use storage feature." msgstr "" #. code: l("Your hairstyle is @@ and its color is @@.", .@style_name$, .@color_name$); #: npc/functions/barber.txt:25 #, no-c-format msgid "Your hairstyle is @@ and its color is @@." msgstr "" #. code: mesq l("Your help was invaluable, my staff believed in the unbiased view of the Hurnscald Household. Alas, now Peetu is capable to work again."); #: npc/020-7-1/sage.txt:146 #, no-c-format msgid "Your help was invaluable, my staff believed in the unbiased view of the Hurnscald Household. Alas, now Peetu is capable to work again." msgstr "" #. code: dispbottom l("Your items vanishes into thin air. What?!"); #: npc/magic/mkpot.txt:55 #, no-c-format msgid "Your items vanishes into thin air. What?!" msgstr "" #. code: mesq l("Your lack of magical power is critical. I dare say, you might never in your life get access to a Mana Stone."); #: npc/003-0-1/colin.txt:92 #: npc/003-0-1/luca.txt:92 #, no-c-format msgid "Your lack of magical power is critical. I dare say, you might never in your life get access to a Mana Stone." msgstr "" #. code: mesq l("Your level is so high, I'm surprised you haven't went there already. But then, most quests around there are for your level..."); #: npc/003-2/lua.txt:293 #, no-c-format msgid "Your level is so high, I'm surprised you haven't went there already. But then, most quests around there are for your level..." msgstr "" #. code: mesc l("Your low intelligence prevents anything from happening with you."); #: npc/014-3/fountain.txt:81 #, no-c-format msgid "Your low intelligence prevents anything from happening with you." msgstr "" #. code: mesc l("Your magic is more powerful than you, but you can control."), 7; #: npc/items/books.txt:234 #, no-c-format msgid "Your magic is more powerful than you, but you can control." msgstr "" #. code: l("Your mind is set? You will probably lose the color dye during this process."); #: npc/003-6/cyndala.txt:63 #, no-c-format msgid "Your mind is set? You will probably lose the color dye during this process." msgstr "" #. code: mesq l("Your mother asked me to say that she loves you."); #: npc/003-1/silvia.txt:17 #, no-c-format msgid "Your mother asked me to say that she loves you." msgstr "" #. code: mes l("Your next step is to get the book of the Second Sage Of Fate."); #: npc/014-3/fountain.txt:111 #, no-c-format msgid "Your next step is to get the book of the Second Sage Of Fate." msgstr "" #. code: message strcharinfo(0), l("Your position has been saved."); #: npc/functions/savepoint.txt:36 #, no-c-format msgid "Your position has been saved." msgstr "" #. code: dispbottom col(l("Your position is auto-saved when entering a town - use @ucp to change this behavior."), 1); #: npc/functions/soul_menhir.txt:104 #, no-c-format msgid "Your position is auto-saved when entering a town - use @ucp to change this behavior." msgstr "" #. code: dispbottom l("Your position must be the one of a regular member or above."); #: npc/guilds/storage.txt:16 #, no-c-format msgid "Your position must be the one of a regular member or above." msgstr "" #. code: mesc l("Your position on the guild: @@", getguildrole(.@gid, getcharid(3), true)); #: npc/guilds/management.txt:17 #: npc/commands/ucp.txt:84 #, no-c-format msgid "Your position on the guild: @@" msgstr "" #. code: mesq l("Your rent is valid for @@.", FuzzyTime(ESTATE_RENTTIME)); #: npc/024-13/manager.txt:23 #, no-c-format msgid "Your rent is valid for @@." msgstr "" #. code: mesc l("Your request for @@ @@ are being fermented for @@.", REDWINE_AMMO, getitemlink(RedPlushWine), FuzzyTime(REDWINE_DATE)); #: npc/017-3/chagashroom.txt:131 #, no-c-format msgid "Your request for @@ @@ are being fermented for @@." msgstr "" #. code: mes l("Your save point has been changed."); #: npc/001-1/portal.txt:56 #, no-c-format msgid "Your save point has been changed." msgstr "" #. code: mesq l("Your skill in magic is not great enough to use some of the spells yet, so keep practicing and visiting the mana seed until it is."); #: npc/014-5-1/sagratha.txt:495 #, no-c-format msgid "Your skill in magic is not great enough to use some of the spells yet, so keep practicing and visiting the mana seed until it is." msgstr "" #. code: mesq l("Your son, Hasan, has stolen me!"); #: npc/003-4/sorfina.txt:27 #, no-c-format msgid "Your son, Hasan, has stolen me!" msgstr "" #. code: dispbottom l("Your status points were reset."); #: db/re/item_db.conf:2687 #, no-c-format msgid "Your status points were reset." msgstr "" #. code: mesq l("Your worth shall be tested, and from inside, you shall not leave."); #: npc/015-8/sealedshrine.txt:564 #, no-c-format msgid "Your worth shall be tested, and from inside, you shall not leave." msgstr "" #. code: 009-4,36,33,0 script Yumi NPC_FEMALE,{ #: npc/009-4/yumi.txt:6 #, no-c-format msgid "Yumi" msgstr "" #. code: 017-3,39,75,0 script Zack NPC_TECH_EXPLORER,{ #: npc/017-3/workers.txt:15 #, no-c-format msgid "Zack" msgstr "" #. code: 007-1,157,155,0 script Zarkor NPC_MIRAJ,{ #: npc/007-1/zarkor.txt:12 #, no-c-format msgid "Zarkor" msgstr "" #. code: Name: "Zarkor Scroll" #: item_db.conf:-1 #, no-c-format msgid "Zarkor Scroll" msgstr "" #. code: mesc l("Zarkor spills many fluids on the lake, with much concentration."); #: npc/007-1/zarkor.txt:156 #, no-c-format msgid "Zarkor spills many fluids on the lake, with much concentration." msgstr "" #. code: mesc l("Zarkor starts a weird chant."); #: npc/007-1/zarkor.txt:160 #, no-c-format msgid "Zarkor starts a weird chant." msgstr "" #. code: mesc l("Zarkor, fell a small taste of my power. That is nothing. If you can't handle that, you're not even near my lowest lieutenant."), 1; #: npc/007-1/zarkor.txt:183 #, no-c-format msgid "Zarkor, fell a small taste of my power. That is nothing. If you can't handle that, you're not even near my lowest lieutenant." msgstr "" #. code: mesn "Zarkor, the Dark Summoner"; #: npc/007-1/zarkor.txt:21 #: npc/007-1/zarkor.txt:110 #: npc/007-1/zarkor.txt:104 #: npc/007-1/zarkor.txt:135 #: npc/007-1/zarkor.txt:127 #: npc/007-1/zarkor.txt:139 #: npc/007-1/zarkor.txt:69 #: npc/007-1/zarkor.txt:72 #: npc/007-1/zarkor.txt:145 #: npc/007-1/zarkor.txt:118 #: npc/007-1/zarkor.txt:159 #: npc/007-1/zarkor.txt:121 #: npc/007-1/zarkor.txt:107 #: npc/007-1/zarkor.txt:164 #: npc/007-1/zarkor.txt:176 #: npc/007-1/zarkor.txt:101 #: npc/007-1/zarkor.txt:142 #: npc/007-1/zarkor.txt:40 #: npc/007-1/zarkor.txt:148 #: npc/007-1/zarkor.txt:170 #: npc/007-1/zarkor.txt:29 #: npc/007-1/zarkor.txt:66 #: npc/007-1/zarkor.txt:187 #: npc/007-1/zarkor.txt:124 #, no-c-format msgid "Zarkor, the Dark Summoner" msgstr "" #. code: 005-1,42,87,0 script Zegas NPC_MONA,{ #: npc/005-1/zegas.txt:6 #, no-c-format msgid "Zegas" msgstr "" #. code: mesc l("Zegas, Saxso's widow, the mayor of Candor, decreed to allow strong adventurers to get past the Candor Cave Magic Barrier."); #: npc/functions/news.txt:234 #, no-c-format msgid "Zegas, Saxso's widow, the mayor of Candor, decreed to allow strong adventurers to get past the Candor Cave Magic Barrier." msgstr "" #. code: 005-1,32,73,0 script ZegasDebug NPC_MONA,{ #: npc/005-1/zegas.txt:128 #, no-c-format msgid "ZegasDebug" msgstr "" #. code: 005-6,43,39,0 script Zitoni NPC_RUMLY,{ #: npc/005-6/zitoni.txt:9 #, no-c-format msgid "Zitoni" msgstr "" #. code: mesc l("Zitoni announces he can now craft really good potions to improve attack speed and damage!"); #: npc/functions/news.txt:270 #, no-c-format msgid "Zitoni announces he can now craft really good potions to improve attack speed and damage!" msgstr "" #. code: mesq l("Zitoni refused to make the Powder."); #: npc/007-1/zarkor.txt:116 #, no-c-format msgid "Zitoni refused to make the Powder." msgstr "" #. code: mesc l("Zitoni seems to be lost on deep thought."); #: npc/005-6/zitoni.txt:164 #, no-c-format msgid "Zitoni seems to be lost on deep thought." msgstr "" #. code: mesc l("Zitoni won't cooperate with you. Perhaps you should ask to Zarkor about that."); #: npc/005-6/zitoni.txt:155 #, no-c-format msgid "Zitoni won't cooperate with you. Perhaps you should ask to Zarkor about that." msgstr "" #. code: Name: "Zombie Ear" #: item_db.conf:-1 #, no-c-format msgid "Zombie Ear" msgstr "" #. code: Name: "Zombie Nachos" #: item_db.conf:-1 #, no-c-format msgid "Zombie Nachos" msgstr "" #. code: mesq l("Zzzzzz...."); #: npc/014-2/mouboo.txt:176 #, no-c-format msgid "Zzzzzz...." msgstr "" #. code: case 0: npctalkonce(l("Zzzzzzzzz...")); break; #: npc/functions/random-talk.txt:186 #, no-c-format msgid "Zzzzzzzzz..." msgstr "" #. code: l("[0] East Aeros"), #: npc/001-1/eventmaster.txt:602 #, no-c-format msgid "[0] East Aeros" msgstr "" #. code: l("[1] West Aeros"), #: npc/001-1/eventmaster.txt:603 #, no-c-format msgid "[1] West Aeros" msgstr "" #. code: l("[2] Full Aeros"); #: npc/001-1/eventmaster.txt:604 #, no-c-format msgid "[2] Full Aeros" msgstr "" #. code: mesc l("[@@ Bolt]", .@Skill$); #: npc/003-0/wizard.txt:117 #, no-c-format msgid "[@@ Bolt]" msgstr "" #. code: mesc l("[@@ Weapon]", .@Skill$); #: npc/003-0/sage.txt:128 #, no-c-format msgid "[@@ Weapon]" msgstr "" #. code: l("[Accept Quest]"); #: npc/019-2/angela.txt:89 #, no-c-format msgid "[Accept Quest]" msgstr "" #. code: mesc l("[Action Casting]"); #: npc/003-0/sage.txt:70 #, no-c-format msgid "[Action Casting]" msgstr "" #. code: mesc l("[Arrow Shield]"); #: npc/003-0/tanker.txt:114 #, no-c-format msgid "[Arrow Shield]" msgstr "" #. code: mesc l("[Bash]"); #: npc/003-0/paladin.txt:69 #: npc/003-0/berserk.txt:60 #, no-c-format msgid "[Bash]" msgstr "" #. code: mesc l("[Bless Weapon]"); #: npc/003-0/priest.txt:178 #, no-c-format msgid "[Bless Weapon]" msgstr "" #. code: rif($EVENT$ == "Christmas", l("[Christmas] Send soul to the Christmas Workshop!")), L_Xmas, // TODO: In future there'll be an event map #: npc/functions/soul_menhir.txt:14 #, no-c-format msgid "[Christmas] Send soul to the Christmas Workshop!" msgstr "" #. code: mesc l("[Counter Defense]"); #: npc/003-0/berserk.txt:116 #, no-c-format msgid "[Counter Defense]" msgstr "" #. code: l("[Decline Quest]"), #: npc/019-2/angela.txt:88 #, no-c-format msgid "[Decline Quest]" msgstr "" #. code: l("[Deliver all goods.]"), #: npc/003-1/sailors.txt:62 #, no-c-format msgid "[Deliver all goods.]" msgstr "" #. code: mesc l("[Detoxify]"); #: npc/003-0/priest.txt:91 #, no-c-format msgid "[Detoxify]" msgstr "" #. code: mesc l("[Dragon Slayer]"); #: npc/003-0/sage.txt:82 #, no-c-format msgid "[Dragon Slayer]" msgstr "" #. code: rif($EVENT$ == "Easter", l("[Easter] Send soul to the Mana Forest!")), L_Easter, #: npc/functions/soul_menhir.txt:12 #, no-c-format msgid "[Easter] Send soul to the Mana Forest!" msgstr "" #. code: mesc l("[Endure]"); #: npc/003-0/berserk.txt:88 #, no-c-format msgid "[Endure]" msgstr "" #. code: mesc l("[Energy Coating]"); #: npc/003-0/wizard.txt:70 #, no-c-format msgid "[Energy Coating]" msgstr "" #. code: mesc l("[Fire Ball]"); #: npc/003-0/wizard.txt:130 #, no-c-format msgid "[Fire Ball]" msgstr "" #. code: rif(.@q2 >= 3, l("[Give him a Mouboo Figurine to play with?]")), #: npc/020-7-1/peetu.txt:107 #, no-c-format msgid "[Give him a Mouboo Figurine to play with?]" msgstr "" #. code: rif(.@q2 >= 1, l("[Give him some salty Sea Drops?]")), #: npc/020-7-1/peetu.txt:105 #, no-c-format msgid "[Give him some salty Sea Drops?]" msgstr "" #. code: rif(.@q2 >= 2, l("[Give him some tasty Chocolate Bar?]")), #: npc/020-7-1/peetu.txt:106 #, no-c-format msgid "[Give him some tasty Chocolate Bar?]" msgstr "" #. code: mesc l("[Guard]"); #: npc/003-0/tanker.txt:107 #, no-c-format msgid "[Guard]" msgstr "" #. code: mesc l("[Holy Light]"); #: npc/003-0/priest.txt:69 #, no-c-format msgid "[Holy Light]" msgstr "" #. code: mesc l("[Increase Agility]"); #: npc/003-0/paladin.txt:125 #, no-c-format msgid "[Increase Agility]" msgstr "" #. code: mesc l("[Last Standing Man]"); #: npc/003-0/tanker.txt:67 #: npc/003-0/paladin.txt:139 #, no-c-format msgid "[Last Standing Man]" msgstr "" #. code: mesc l("[Luma]"); #: npc/003-0/priest.txt:206 #, no-c-format msgid "[Luma]" msgstr "" #. code: mesc l("[MP Regen]"); #: npc/003-0/priest.txt:150 #, no-c-format msgid "[MP Regen]" msgstr "" #. code: mesc l("[Mana Wisdom]"); #: npc/003-0/sage.txt:94 #, no-c-format msgid "[Mana Wisdom]" msgstr "" #. code: l("[Maybe another time.]"); #: npc/003-1/sailors.txt:63 #, no-c-format msgid "[Maybe another time.]" msgstr "" #. code: mesc l("[Napalm Beat]"); #: npc/003-0/wizard.txt:82 #, no-c-format msgid "[Napalm Beat]" msgstr "" #. code: mesc l("[Party Area Defense]"); #: npc/003-0/paladin.txt:97 #, no-c-format msgid "[Party Area Defense]" msgstr "" #. code: rif(.@q2 >= 5, l("[Pat his shoulder and say everything will be fine.]")), #: npc/020-7-1/peetu.txt:112 #, no-c-format msgid "[Pat his shoulder and say everything will be fine.]" msgstr "" #. code: l("[Push him away from you and leave]"); #: npc/020-7-1/peetu.txt:192 #, no-c-format msgid "[Push him away from you and leave]" msgstr "" #. code: mesc l("[Quest Accepted]"), 1; #: npc/019-2/angela.txt:115 #, no-c-format msgid "[Quest Accepted]" msgstr "" #. code: mesc l("[Redemption]"); #: npc/003-0/paladin.txt:132 #, no-c-format msgid "[Redemption]" msgstr "" #. code: mesc l("[Ressurection]"); #: npc/003-0/priest.txt:119 #, no-c-format msgid "[Ressurection]" msgstr "" #. code: l("[Shake him and tell him to pull himself together]"), #: npc/020-7-1/peetu.txt:191 #, no-c-format msgid "[Shake him and tell him to pull himself together]" msgstr "" #. code: rif(.@q2 >= 4, l("[Slap his hands to surprise him and get his attention?]")), #: npc/020-7-1/peetu.txt:108 #, no-c-format msgid "[Slap his hands to surprise him and get his attention?]" msgstr "" #. code: // mes l("[Soul Menhir]"); #. code: mes l("[Soul Menhir]"); #: npc/functions/soul_menhir.txt:21 #: npc/functions/soul_menhir.txt:5 #: npc/functions/soul_menhir.txt:43 #: npc/functions/soul_menhir.txt:35 #, no-c-format msgid "[Soul Menhir]" msgstr "" #. code: mesc l("[Standing Regen]"); #: npc/003-0/tanker.txt:148 #, no-c-format msgid "[Standing Regen]" msgstr "" #. code: l("[Try to console him]"), #: npc/020-7-1/peetu.txt:190 #, no-c-format msgid "[Try to console him]" msgstr "" #. code: mesc l("[Two Hands Quicken]"); #: npc/003-0/berserk.txt:144 #, no-c-format msgid "[Two Hands Quicken]" msgstr "" #. code: rif($EVENT$ == "Valentine", l("[Valentine Day] Send soul to the Valentine Highlands!")), L_Valentine, #: npc/functions/soul_menhir.txt:11 #, no-c-format msgid "[Valentine Day] Send soul to the Valentine Highlands!" msgstr "" #. code: rif($EVENT$ == "Worker Day", l("[Worker Day] Send soul to the Contributor Cave!")), L_Worker, #: npc/functions/soul_menhir.txt:13 #, no-c-format msgid "[Worker Day] Send soul to the Contributor Cave!" msgstr "" #. code: l("^.^ Nothing is wrong, don't worry!"); #: npc/000-0-0/sailors.txt:134 #, no-c-format msgid "^.^ \"Nothing is wrong, don't worry!\"" msgstr "" #. code: l("a Left Crafty Wing"), #: npc/test/karim.txt:85 #, no-c-format msgid "a Left Crafty Wing" msgstr "" #. code: l("a Right Crafty Wing"), #: npc/test/karim.txt:84 #, no-c-format msgid "a Right Crafty Wing" msgstr "" #. code: mesq l("I can even share with you @@ @@, whaddaya say?", l("a couple of"), getitemlink(Coal)); // ie. whaddaya say -> what do you say #: npc/020-7-2/connor.txt:22 #, no-c-format msgid "a couple of" msgstr "" #. code: l("a ground!"), #: npc/functions/random-talk.txt:71 #, no-c-format msgid "a ground!" msgstr "" #. code: l("a quiet place,"), #: npc/functions/random-talk.txt:70 #, no-c-format msgid "a quiet place," msgstr "" #. code: setarray .@target_direction$, "error3, please report", l("left above"), l("above"), l("right above"), l("left"), #: npc/012-1/gwendolyn.txt:377 #, no-c-format msgid "above" msgstr "" #. code: mesq l("They were given with @@ by @@.", any(l("love"), l("passion"), l("affection")), .@n$); #: npc/001-11/Demure.txt:115 #, no-c-format msgid "affection" msgstr "" #. code: mes l("Greater @@ allows you to attack faster and has a greater chance of evading attacks.", b(l("agility"))); #: npc/005-7/trainer.txt:433 #, no-c-format msgid "agility" msgstr "" #. code: mesc l("and may change later without notice."); #: npc/functions/news.txt:276 #, no-c-format msgid "and may change later without notice." msgstr "" #. code: mesq l("Do you want to get a reward nonetheless? You will lose @@.", b(l("any planned experience and gold reward."))); #: npc/012-1/milly.txt:58 #, no-c-format msgid "any planned experience and gold reward." msgstr "" #. code: mesq l("You can move using @@ or, at your choice, by clicking where you want to go.", b(l("arrow keys"))); #: npc/000-0-0/sailors.txt:48 #, no-c-format msgid "arrow keys" msgstr "" #. code: rif(!'UDTf, l("begin UDT Challenge")), #: npc/003-13/arnea.txt:41 #, no-c-format msgid "begin UDT Challenge" msgstr "" #. code: "error4, please report", l("right"), l("lower left"), l("below"), l("lower right"); #: npc/012-1/gwendolyn.txt:378 #, no-c-format msgid "below" msgstr "" #. code: mesq l("but I was hoping for something more valuable. No, thanks."); #: npc/017-1/roger.txt:101 #, no-c-format msgid "but I was hoping for something more valuable. No, thanks." msgstr "" #. code: l("cancel"); #: npc/003-13/arnea.txt:42 #, no-c-format msgid "cancel" msgstr "" #. code: mesq l("Ah, @@ seems to be behind the @@ schedule again...", any("Juliet", "Billy Bons", "Chef Gado", "Dan", "Devis", "Peter"), any(l("cleaning"), l("stocking"))); #: npc/002-3/elmo.txt:23 #, no-c-format msgid "cleaning" msgstr "" #. code: mesq l("come back stronger, and I will give you a task."); #: npc/007-1/tycoon.txt:159 #, no-c-format msgid "come back stronger, and I will give you a task." msgstr "" #. code: if (l("data @@ @@ @@ data", "this", "is", "test") != "data this is test data") #. code: mes "Error: format string 'l(data @@ @@ @@ data, this, is, test)': " + l("data @@ @@ @@ data", "this", "is", "test"); #: npc/test/test1.txt:44 #: npc/test/test1.txt:43 #, no-c-format msgid "data @@ @@ @@ data" msgstr "" #. code: mesq l("Good @@. My name is @@ and I make @@.", l("day"), .name$, l("firearms")); #: npc/017-4/pyndragon.txt:58 #, no-c-format msgid "day" msgstr "" #. code: mes " " + col("@str <" + l("delta") + ">", 3); #. code: mes " " + col("@agi <" + l("delta") + ">", 3); #. code: mes " " + col("@dex <" + l("delta") + ">", 3); #. code: mes " " + col("@vit <" + l("delta") + ">", 3); #. code: mes " " + col("@jlvl <" + l("delta") + ">", 3); #. code: mes " " + col("@blvl <" + l("delta") + ">", 3); #. code: mes " " + col("@luk <" + l("delta") + ">", 3); #. code: mes " " + col("@int <" + l("delta") + ">", 3); #: npc/commands/debug.txt:70 #: npc/commands/debug.txt:43 #: npc/commands/debug.txt:69 #: npc/commands/debug.txt:72 #: npc/commands/debug.txt:71 #: npc/commands/debug.txt:73 #: npc/commands/debug.txt:68 #: npc/commands/debug.txt:53 #, no-c-format msgid "delta" msgstr "" #. code: mes l("desert mines one day."); #: npc/017-3/dimonds.txt:566 #, no-c-format msgid "desert mines one day." msgstr "" #. code: mes l("Your @@ determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles.", b(l("dexterity"))); #: npc/005-7/trainer.txt:434 #, no-c-format msgid "dexterity" msgstr "" #. code: mes l("draw."); #: npc/test/rock.txt:99 #: npc/test/rock.txt:57 #: npc/test/rock.txt:78 #, no-c-format msgid "draw." msgstr "" #. code: setarray .@wd$,"error1, please report", l("southeast"), l("south"), l("southwest"), l("east"), #: npc/012-1/gwendolyn.txt:206 #, no-c-format msgid "east" msgstr "" #. code: mes l("ee break of day"); #: npc/003-1/mariusthebard.txt:111 #, no-c-format msgid "ee break of day" msgstr "" #. code: mesq l("Good @@. My name is @@ and I make @@.", l("evening"), .name$, l("firearms")); #: npc/017-4/pyndragon.txt:56 #, no-c-format msgid "evening" msgstr "" #. code: mesq l("Good @@. My name is @@ and I make @@.", l("day"), .name$, l("firearms")); #. code: mesq l("Good @@. My name is @@ and I make @@.", l("evening"), .name$, l("firearms")); #: npc/017-4/pyndragon.txt:58 #: npc/017-4/pyndragon.txt:56 #, no-c-format msgid "firearms" msgstr "" #. code: mesq l("Not now... *hic* I need @@... *hic* Bring me @@ if you *hic* can...", getitemlink(Beer), l("four")); #: npc/012-2/rakinorf.txt:105 #, no-c-format msgid "four" msgstr "" #. code: 000-0,0,0,0 script hairstyle_config NPC_HIDDEN,0,0,{ #: npc/config/hairstyle_config.txt:4 #, no-c-format msgid "hairstyle_config" msgstr "" #. code: mes l("hard work, Dimonds Cove was built."); #: npc/017-3/dimonds.txt:572 #, no-c-format msgid "hard work, Dimonds Cove was built." msgstr "" #. code: mesq lg("hey, hey, are you a hero, are you a hero?"); #: npc/012-1/milly.txt:26 #, no-c-format msgid "hey, hey, are you a hero, are you a hero?#0" msgstr "" #. code: mesq lg("hey, hey, are you a hero, are you a hero?"); #: npc/012-1/milly.txt:26 #, no-c-format msgid "hey, hey, are you a hero, are you a hero?#1" msgstr "" #. code: .@subject$=any(l("town finances"), l("house finances"), l("town damage by monsters"), l("library damage"), l("supply report"), l("magic book"), l("town overview")); #: npc/020-7-1/peetu.txt:331 #, no-c-format msgid "house finances" msgstr "" #. code: l("humm... Sorry, I forgot what you need!"), L_List, #: npc/014-2/carla.txt:99 #, no-c-format msgid "humm... Sorry, I forgot what you need!" msgstr "" #. code: mesc l("humm... You don't have everything I've asked for!"); #: npc/014-2/carla.txt:167 #, no-c-format msgid "humm... You don't have everything I've asked for!" msgstr "" #. code: mesq l("if the proposal is not convenient for you, just close the trading window to cancel the exchange of items and money. But if both press the 'Accept Negotiation' button, then the marketing will be finished."); #: npc/005-7/trainer.txt:278 #, no-c-format msgid "if the proposal is not convenient for you, just close the trading window to cancel the exchange of items and money. But if both press the 'Accept Negotiation' button, then the marketing will be finished." msgstr "" #. code: mesc l("including the 178 monsters and who knows how many equipment, had numeric changes."); #: npc/functions/news.txt:51 #, no-c-format msgid "including the 178 monsters and who knows how many equipment, had numeric changes." msgstr "" #. code: test,2,4,0 script karim NPC_PLAYER,{ #: npc/test/karim.txt:14 #, no-c-format msgid "karim" msgstr "" #. code: mes l("On mobile, you would click on the @@ icon!", b(l("keyboard"))); #: npc/000-0-0/sailors.txt:196 #, no-c-format msgid "keyboard" msgstr "" #. code: mesq l("Anyway, you had a letter to our @@, you meant? Sure thing, I'll let him know at once.", b(l("king"))); #: npc/024-1/guard.txt:73 #, no-c-format msgid "king" msgstr "" #. code: setarray .@target_direction$, "error3, please report", l("left above"), l("above"), l("right above"), l("left"), #: npc/012-1/gwendolyn.txt:377 #, no-c-format msgid "left" msgstr "" #. code: setarray .@target_direction$, "error3, please report", l("left above"), l("above"), l("right above"), l("left"), #: npc/012-1/gwendolyn.txt:377 #, no-c-format msgid "left above" msgstr "" #. code: mesq l("He is not alive anymore, so only a single bow of those exist in the whole world... That is why we call it a ")+b(l("legendary weapon")); #: npc/024-16/king.txt:52 #, no-c-format msgid "legendary weapon" msgstr "" #. code: .@subject$=any(l("town finances"), l("house finances"), l("town damage by monsters"), l("library damage"), l("supply report"), l("magic book"), l("town overview")); #: npc/020-7-1/peetu.txt:331 #, no-c-format msgid "library damage" msgstr "" #. code: mes l("line @@: "+"##0"+$MOTD_Messages$[.@i], .@i); #. code: mes l("line @@: "+"##0"+$MOTD_Messages$[.@n], .@n); #: npc/commands/motd.txt:94 #: npc/commands/motd.txt:125 #, no-c-format msgid "line @@: " msgstr "" #. code: mes l("longing for the day she would have a building."); #: npc/017-3/dimonds.txt:564 #, no-c-format msgid "longing for the day she would have a building." msgstr "" #. code: mesq l("They were given with @@ by @@.", any(l("love"), l("passion"), l("affection")), .@n$); #: npc/001-11/Demure.txt:115 #, no-c-format msgid "love" msgstr "" #. code: "error4, please report", l("right"), l("lower left"), l("below"), l("lower right"); #: npc/012-1/gwendolyn.txt:378 #, no-c-format msgid "lower left" msgstr "" #. code: "error4, please report", l("right"), l("lower left"), l("below"), l("lower right"); #: npc/012-1/gwendolyn.txt:378 #, no-c-format msgid "lower right" msgstr "" #. code: mes l("Your @@ determines several small things, including critical attacks and, limited to a certain extent, affect drop rates.", b(l("luck"))); #: npc/005-7/trainer.txt:439 #, no-c-format msgid "luck" msgstr "" #. code: .@subject$=any(l("town finances"), l("house finances"), l("town damage by monsters"), l("library damage"), l("supply report"), l("magic book"), l("town overview")); #: npc/020-7-1/peetu.txt:331 #, no-c-format msgid "magic book" msgstr "" #. code: l("medium shot"), #: npc/012-1/gwendolyn.txt:350 #, no-c-format msgid "medium shot" msgstr "" #. code: l("my name is karim can you help me?."); #: npc/test/karim.txt:22 #, no-c-format msgid "my name is karim can you help me?." msgstr "" #. code: mes l("Enabled: @@", (.@d ? l("no") : l("yes"))); #. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no")); #. code: setarray .@l$, l("no"), l("yes"); #. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no"))); #: npc/commands/motd.txt:132 #: npc/commands/scheduled-broadcasts.txt:91 #: npc/commands/scheduled-broadcasts.txt:145 #: npc/017-1/017-1_stranger_blackbox.txt:28 #: npc/017-1/017-1_stranger_blackbox.txt:23 #: npc/017-1/017-1_stranger_blackbox.txt:18 #, no-c-format msgid "no" msgstr "" #. code: mes "(" + l("no active MOTD") + ")"; #: npc/commands/motd.txt:128 #, no-c-format msgid "no active MOTD" msgstr "" #. code: mes .@a ? $@SCHED_Msg$ : "(" + l("no active broadcast") +")"; #: npc/commands/scheduled-broadcasts.txt:141 #, no-c-format msgid "no active broadcast" msgstr "" #. code: "error2, please report", l("west"), l("northeast"), l("north"), l("northwest"); #: npc/012-1/gwendolyn.txt:207 #, no-c-format msgid "north" msgstr "" #. code: "error2, please report", l("west"), l("northeast"), l("north"), l("northwest"); #: npc/012-1/gwendolyn.txt:207 #, no-c-format msgid "northeast" msgstr "" #. code: "error2, please report", l("west"), l("northeast"), l("north"), l("northwest"); #: npc/012-1/gwendolyn.txt:207 #, no-c-format msgid "northwest" msgstr "" #. code: mesc l("You find @@ inside!", l("nothing")); #: npc/functions/treasure.txt:52 #, no-c-format msgid "nothing" msgstr "" #. code: test,10,10,0 script npc1 NPC_TEST1,3,3,{ #: npc/test/npc1.txt:14 #, no-c-format msgid "npc1" msgstr "" #. code: test,10,10,0 script npc1#door NPC_HIDDEN,0,1,{ #: npc/test/npc1.txt:6 #, no-c-format msgid "npc1#door" msgstr "" #. code: test,25,10,0 cashshop npc3 NPC_SHOP_BAG,505:100,502:-1,513:-1,509:-1,2000:-1,1800:-1,3501:-1 #: npc/test/npc3.txt:6 #, no-c-format msgid "npc3" msgstr "" #. code: test,25,20,0 script npc4 NPC_PLAYER,{ #: npc/test/npc4.txt:6 #, no-c-format msgid "npc4" msgstr "" #. code: test,45,25,0 script npc5 NPC_PLAYER,{ #: npc/test/npc5.txt:11 #, no-c-format msgid "npc5" msgstr "" #. code: mes l("o.o You're being unreasonable. That's way too much!"); #: npc/009-1/fisherman.txt:50 #, no-c-format msgid "o.o \"You're being unreasonable. That's way too much!\"" msgstr "" #. code: mesq l("They were given with @@ by @@.", any(l("love"), l("passion"), l("affection")), .@n$); #: npc/001-11/Demure.txt:115 #, no-c-format msgid "passion" msgstr "" #. code: mes l("place in the world. He told Dimond that he would make her"); #: npc/017-3/dimonds.txt:570 #, no-c-format msgid "place in the world. He told Dimond that he would make her" msgstr "" #. code: l("powerful shot"), #: npc/012-1/gwendolyn.txt:352 #, no-c-format msgid "powerful shot" msgstr "" #. code: rif(.@karim == 2, lg("quest completed.")), #: npc/test/karim.txt:120 #, no-c-format msgid "quest completed.#0" msgstr "" #. code: rif(.@karim == 2, lg("quest completed.")), #: npc/test/karim.txt:120 #, no-c-format msgid "quest completed.#1" msgstr "" #. code: l("rather powerful shot"), #: npc/012-1/gwendolyn.txt:353 #, no-c-format msgid "rather powerful shot" msgstr "" #. code: l("rather weak shot"), #: npc/012-1/gwendolyn.txt:347 #, no-c-format msgid "rather weak shot" msgstr "" #. code: mes l("restaurant for her. He gathered the tools and after much"); #: npc/017-3/dimonds.txt:571 #, no-c-format msgid "restaurant for her. He gathered the tools and after much" msgstr "" #. code: "error4, please report", l("right"), l("lower left"), l("below"), l("lower right"); #: npc/012-1/gwendolyn.txt:378 #, no-c-format msgid "right" msgstr "" #. code: setarray .@target_direction$, "error3, please report", l("left above"), l("above"), l("right above"), l("left"), #: npc/012-1/gwendolyn.txt:377 #, no-c-format msgid "right above" msgstr "" #. code: test,2,6,0 script rock NPC_PLAYER,{ #: npc/test/rock.txt:14 #, no-c-format msgid "rock" msgstr "" #. code: mes l("sample"); #: npc/001-1/portal.txt:73 #, no-c-format msgid "sample" msgstr "" #. code: mesc l("shall you decide to disregard this warning."), 1; #: npc/004-2/bug.txt:21 #, no-c-format msgid "shall you decide to disregard this warning." msgstr "" #. code: mes l("she's smiling at you."); #: npc/005-1/liana.txt:99 #, no-c-format msgid "she's smiling at you." msgstr "" #. code: l("somewhat powerful shot"), #: npc/012-1/gwendolyn.txt:351 #, no-c-format msgid "somewhat powerful shot" msgstr "" #. code: l("somewhat weak shot"), #: npc/012-1/gwendolyn.txt:349 #, no-c-format msgid "somewhat weak shot" msgstr "" #. code: setarray .@wd$,"error1, please report", l("southeast"), l("south"), l("southwest"), l("east"), #: npc/012-1/gwendolyn.txt:206 #, no-c-format msgid "south" msgstr "" #. code: setarray .@wd$,"error1, please report", l("southeast"), l("south"), l("southwest"), l("east"), #: npc/012-1/gwendolyn.txt:206 #, no-c-format msgid "southeast" msgstr "" #. code: setarray .@wd$,"error1, please report", l("southeast"), l("south"), l("southwest"), l("east"), #: npc/012-1/gwendolyn.txt:206 #, no-c-format msgid "southwest" msgstr "" #. code: mesq l("In the ")+b(l("southwest part of the town"))+l(" is the Inn, and you can rent an apartment there for 30 days."); #: npc/024-16/king.txt:43 #, no-c-format msgid "southwest part of the town" msgstr "" #. code: mesc l("spawn challenge monster! How far can you go?"), 2; #: npc/003-13/arnea.txt:50 #, no-c-format msgid "spawn challenge monster! How far can you go?" msgstr "" #. code: 001-2,0,0,3 script start#bat_a02 NPC_HIDDEN,{ #: npc/001-1/bgmaster.txt:288 #, no-c-format msgid "start#bat_a02" msgstr "" #. code: 012-1,0,0,0 script start#hurns_lib NPC_HIDDEN,{ #: npc/012-1/guards.txt:447 #, no-c-format msgid "start#hurns_lib" msgstr "" #. code: mesq l("Ah, @@ seems to be behind the @@ schedule again...", any("Juliet", "Billy Bons", "Chef Gado", "Dan", "Devis", "Peter"), any(l("cleaning"), l("stocking"))); #: npc/002-3/elmo.txt:23 #, no-c-format msgid "stocking" msgstr "" #. code: .@mg$=any(l("stop interrupting me while I make your trousers."), l("stop making me lose the line by talking to me.")); #: npc/018-5-3/shaabty.txt:119 #, no-c-format msgid "stop interrupting me while I make your trousers." msgstr "" #. code: .@mg$=any(l("stop interrupting me while I make your trousers."), l("stop making me lose the line by talking to me.")); #: npc/018-5-3/shaabty.txt:119 #, no-c-format msgid "stop making me lose the line by talking to me." msgstr "" #. code: .@subject$=any(l("town finances"), l("house finances"), l("town damage by monsters"), l("library damage"), l("supply report"), l("magic book"), l("town overview")); #: npc/020-7-1/peetu.txt:331 #, no-c-format msgid "supply report" msgstr "" #. code: instance_announce(YETIFLY_INSTANCE, l("survive @@ seconds more!", (6-@YETIFLY_CYCLE)*10), 0); #: npc/018-5-boss/command.txt:55 #, no-c-format msgid "survive @@ seconds more!" msgstr "" #. code: if (l("test") != "test") #. code: mes "Error: l(test): " + l("test"); #: npc/test/test1.txt:45 #: npc/test/test1.txt:46 #, no-c-format msgid "test" msgstr "" #. code: mes "Error: format string 'l(test @@, )': " + l("test @@", ""); #. code: mes "Error: format string 'l(test @@, 1)': " + l("test @@", "1"); #. code: if (l("test @@", "") != "test ") #. code: if (l("test @@", "1") != "test 1") #: npc/test/test1.txt:33 #: npc/test/test1.txt:36 #: npc/test/test1.txt:34 #: npc/test/test1.txt:35 #, no-c-format msgid "test @@" msgstr "" #. code: mes "Error: lg(test): " + lg("test"); #. code: if (lg("test") != "test#1") #. code: if (lg("test") != "test#0") #: npc/test/test1.txt:58 #: npc/test/test1.txt:49 #: npc/test/test1.txt:59 #: npc/test/test1.txt:50 #, no-c-format msgid "test#0" msgstr "" #. code: mes "Error: lg(test): " + lg("test"); #. code: if (lg("test") != "test#1") #. code: if (lg("test") != "test#0") #: npc/test/test1.txt:58 #: npc/test/test1.txt:49 #: npc/test/test1.txt:59 #: npc/test/test1.txt:50 #, no-c-format msgid "test#1" msgstr "" #. code: test,10,5,0 script test1 NPC_HAT_BOX,{ #: npc/test/test1.txt:20 #, no-c-format msgid "test1" msgstr "" #. code: if (lg("test1 @@", "test2 @@", "line") != "test2 line#1") #. code: mes "Error: lg(test1 @@, test2 @@, line): " + lg("test1 @@", "test2 @@", "line"); #. code: if (lg("test1 @@", "test2 @@", "line") != "test1 line#0") #: npc/test/test1.txt:63 #: npc/test/test1.txt:62 #: npc/test/test1.txt:53 #: npc/test/test1.txt:54 #, no-c-format msgid "test1 @@#0" msgstr "" #. code: mes "Error: lg(test1, test2): " + lg("test1", "test2"); #. code: if (lg("test1", "test2") != "test2#1") #. code: if (lg("test1", "test2") != "test1#0") #: npc/test/test1.txt:60 #: npc/test/test1.txt:61 #: npc/test/test1.txt:51 #: npc/test/test1.txt:52 #, no-c-format msgid "test1#0" msgstr "" #. code: test,12,5,0 script test2 NPC_HAT_BOX,{ #: npc/test/test2.txt:6 #, no-c-format msgid "test2" msgstr "" #. code: if (lg("test1 @@", "test2 @@", "line") != "test2 line#1") #. code: mes "Error: lg(test1 @@, test2 @@, line): " + lg("test1 @@", "test2 @@", "line"); #. code: if (lg("test1 @@", "test2 @@", "line") != "test1 line#0") #: npc/test/test1.txt:63 #: npc/test/test1.txt:62 #: npc/test/test1.txt:53 #: npc/test/test1.txt:54 #, no-c-format msgid "test2 @@#1" msgstr "" #. code: mes "Error: lg(test1, test2): " + lg("test1", "test2"); #. code: if (lg("test1", "test2") != "test2#1") #. code: if (lg("test1", "test2") != "test1#0") #: npc/test/test1.txt:60 #: npc/test/test1.txt:61 #: npc/test/test1.txt:51 #: npc/test/test1.txt:52 #, no-c-format msgid "test2#1" msgstr "" #. code: mesc l("the event won't start and HURNSCALD WON'T BE LIBERATED."); #: npc/012-1/guards.txt:245 #, no-c-format msgid "the event won't start and HURNSCALD WON'T BE LIBERATED." msgstr "" #. code: mes l("the npc choose paper."); #: npc/test/rock.txt:95 #, no-c-format msgid "the npc choose paper." msgstr "" #. code: mes l("the npc choose rock."); #: npc/test/rock.txt:53 #, no-c-format msgid "the npc choose rock." msgstr "" #. code: mes l("the npc choose scissors."); #: npc/test/rock.txt:74 #, no-c-format msgid "the npc choose scissors." msgstr "" #. code: mesc l("Due this bug, when you logged off on the BotCheck Area, @@. We wanted to deliver you a token of apology!", b(l("the server jailed you"))), 3; #: npc/functions/clientversion.txt:159 #, no-c-format msgid "the server jailed you" msgstr "" #. code: if (strip(strtolower(.@answer$)) != "towel" && strip(strtolower(.@answer$)) != l("towel")) #: npc/017-1/stranger.txt:137 #, no-c-format msgid "towel" msgstr "" #. code: .@subject$=any(l("town finances"), l("house finances"), l("town damage by monsters"), l("library damage"), l("supply report"), l("magic book"), l("town overview")); #: npc/020-7-1/peetu.txt:331 #, no-c-format msgid "town damage by monsters" msgstr "" #. code: .@subject$=any(l("town finances"), l("house finances"), l("town damage by monsters"), l("library damage"), l("supply report"), l("magic book"), l("town overview")); #: npc/020-7-1/peetu.txt:331 #, no-c-format msgid "town finances" msgstr "" #. code: .@subject$=any(l("town finances"), l("house finances"), l("town damage by monsters"), l("library damage"), l("supply report"), l("magic book"), l("town overview")); #: npc/020-7-1/peetu.txt:331 #, no-c-format msgid "town overview" msgstr "" #. code: l("very powerful shot"); #: npc/012-1/gwendolyn.txt:354 #, no-c-format msgid "very powerful shot" msgstr "" #. code: l("very weak shot"), #: npc/012-1/gwendolyn.txt:346 #, no-c-format msgid "very weak shot" msgstr "" #. code: l("warp back"), #: npc/003-13/arnea.txt:40 #, no-c-format msgid "warp back" msgstr "" #. code: l("weak shot"), #: npc/012-1/gwendolyn.txt:348 #, no-c-format msgid "weak shot" msgstr "" #. code: "error2, please report", l("west"), l("northeast"), l("north"), l("northwest"); #: npc/012-1/gwendolyn.txt:207 #, no-c-format msgid "west" msgstr "" #. code: mesc l("yawns"); #: npc/003-1/mariusthebard.txt:102 #, no-c-format msgid "yawns" msgstr "" #. code: mes l("Enabled: @@", (.@d ? l("no") : l("yes"))); #. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no")); #. code: setarray .@l$, l("no"), l("yes"); #. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no"))); #: npc/commands/motd.txt:132 #: npc/commands/scheduled-broadcasts.txt:91 #: npc/commands/scheduled-broadcasts.txt:145 #: npc/017-1/017-1_stranger_blackbox.txt:28 #: npc/017-1/017-1_stranger_blackbox.txt:23 #: npc/017-1/017-1_stranger_blackbox.txt:18 #, no-c-format msgid "yes" msgstr "" #. code: l("you already opened the chest."); #: npc/005-2/saxsochest.txt:10 #, no-c-format msgid "you already opened the chest." msgstr "" #. code: mes l("you choose paper."); #: npc/test/rock.txt:46 #, no-c-format msgid "you choose paper." msgstr "" #. code: mes l("you choose rock."); #: npc/test/rock.txt:38 #, no-c-format msgid "you choose rock." msgstr "" #. code: mes l("you choose scissors."); #: npc/test/rock.txt:42 #, no-c-format msgid "you choose scissors." msgstr "" #. code: mes l("you got lucky and got a(n) @@!", getitemlink(.@reward$)); #: npc/003-1/ishi.txt:174 #, no-c-format msgid "you got lucky and got a(n) @@!" msgstr "" #. code: mes l("you lose"); #: npc/test/rock.txt:104 #: npc/test/rock.txt:83 #: npc/test/rock.txt:62 #, no-c-format msgid "you lose" msgstr "" #. code: mes l("you win"); #: npc/test/rock.txt:67 #: npc/test/rock.txt:109 #, no-c-format msgid "you win" msgstr "" #. code: mes l("you win @@",getitemlink(.Item)); #: npc/test/rock.txt:88 #, no-c-format msgid "you win @@" msgstr "" #. code: mes l("¬.¬ Hmm, to me, you look like a thief or bandit..."); #: npc/009-1/charles.txt:52 #, no-c-format msgid "¬.¬ \"Hmm, to me, you look like a thief or bandit...\"" msgstr "" #. code: mes l("¬.¬ I knew it! I'll report you at once."); #: npc/009-1/charles.txt:58 #, no-c-format msgid "¬.¬ \"I knew it! I'll report you at once.\"" msgstr "" #. code: mesc l("← Dimond's Cove"); #: npc/017-1/signs.txt:39 #, no-c-format msgid "← Dimond's Cove" msgstr "" #. code: mesc l("← Dimond's Cove, Potion Maker"); #: npc/017-1/signs.txt:56 #, no-c-format msgid "← Dimond's Cove, Potion Maker" msgstr "" #. code: mesc l("← Fire Breath Inn"); #: npc/017-1/signs.txt:71 #, no-c-format msgid "← Fire Breath Inn" msgstr "" #. code: mesc l("← Land Of Fire Village"); #: npc/017-1/signs.txt:96 #, no-c-format msgid "← Land Of Fire Village" msgstr "" #. code: mesc l("← Northwest Avenue"); #: npc/017-1/signs.txt:24 #, no-c-format msgid "← Northwest Avenue" msgstr "" #. code: mesc l("↑ Houses, Exit"); #: npc/017-1/signs.txt:23 #, no-c-format msgid "↑ Houses, Exit" msgstr "" #. code: mesc l("↑ Houses, Soul Menhir"); #: npc/017-1/signs.txt:38 #, no-c-format msgid "↑ Houses, Soul Menhir" msgstr "" #. code: mesc l("↑ Inn, Houses, Northwest Avenue"); #: npc/017-1/signs.txt:55 #, no-c-format msgid "↑ Inn, Houses, Northwest Avenue" msgstr "" #. code: mesc l("↑ Northwest Avenue"); #: npc/017-1/signs.txt:70 #, no-c-format msgid "↑ Northwest Avenue" msgstr "" #. code: mesc l("↑ Town Hall, Noble District"); #: npc/017-1/signs.txt:95 #, no-c-format msgid "↑ Town Hall, Noble District" msgstr "" #. code: mesc l("↑ Unused House"); #: npc/017-1/signs.txt:9 #, no-c-format msgid "↑ Unused House" msgstr "" #. code: mesc l("→ Market Place"); #: npc/017-1/signs.txt:40 #: npc/017-1/signs.txt:57 #, no-c-format msgid "→ Market Place" msgstr "" #. code: mesc l("→ Northeast Avenue"); #: npc/017-1/signs.txt:10 #, no-c-format msgid "→ Northeast Avenue" msgstr "" #. code: mesc l("→ Tech-User Forge"); #: npc/017-1/signs.txt:25 #, no-c-format msgid "→ Tech-User Forge" msgstr "" #. code: mesc l("→ Transcendence Gate"); #: npc/017-1/signs.txt:83 #, no-c-format msgid "→ Transcendence Gate" msgstr "" #. code: mesc l("↓ Houses, Lake Of Tears"); #: npc/017-1/signs.txt:41 #, no-c-format msgid "↓ Houses, Lake Of Tears" msgstr "" #. code: mesc l("↓ Inn, Dimond's Cove"); #: npc/017-1/signs.txt:11 #, no-c-format msgid "↓ Inn, Dimond's Cove" msgstr "" #. code: mesc l("↓ Northeast Avenue"); #: npc/017-1/signs.txt:84 #, no-c-format msgid "↓ Northeast Avenue" msgstr "" #. code: mesc l("↓ Southwest Avenue"); #: npc/017-1/signs.txt:72 #, no-c-format msgid "↓ Southwest Avenue" msgstr "" #. code: mesc l("↓ Transcendence Gate"); #: npc/017-1/signs.txt:97 #, no-c-format msgid "↓ Transcendence Gate" msgstr "" #. code: mesc l("↓ Unused House, Market"); #: npc/017-1/signs.txt:26 #, no-c-format msgid "↓ Unused House, Market" msgstr "" #. code: mes l("♪Hi ho, no one on♫"); #: npc/003-1/mariusthebard.txt:99 #, no-c-format msgid "♪Hi ho, no one on♫" msgstr "" #. code: mes l("♪There is a server♪"); #: npc/003-1/mariusthebard.txt:97 #, no-c-format msgid "♪There is a server♪" msgstr ""