From bb87b3acaaec92093dd3fdb1ff54e741db018c58 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sat, 18 May 2019 11:42:26 -0300 Subject: Change Aggressive EXP Effects again. All mobs exp changed, won't apply below level 70, I guess? --- wiki/redesign.py | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'wiki') diff --git a/wiki/redesign.py b/wiki/redesign.py index 0c4f79a..bea9180 100755 --- a/wiki/redesign.py +++ b/wiki/redesign.py @@ -659,9 +659,9 @@ def mb_stgen(mb): # Aggressive, assistant and fast mobs yield more exp # Slow monsters yield less exp, because they're easier to kill on any playstyle if magr: - fx-=0.1 + fx-=0.09 else: - fx-=0.05 + fx-=0.04 if mass: fx-=0.08 if mv < 200: @@ -674,9 +674,10 @@ def mb_stgen(mb): lxp=exp[lv-1]/(lv**fx) else: lxp=3 # 3~5 is fine - # Boss are BOSS. It gives roughly 0.1% from lvlup xp. + # Boss are BOSS. It gives roughly 0.1% ~ 10.0% from lvlup xp. else: lxp=exp[lv]/1000 + hxp=exp[lv]/10 # Force HP to be higher -- cgit v1.2.3-60-g2f50