// TMW2 script // Author: Jesusalva // // Magic Script: TMW2_STONEHEART // // Summons terranite - script sk#stoneheart 32767,{ end; OnCall: // Other requeriments: 1x Terranite Ore if (countitem(TerraniteOre) < 1) { dispbottom l("You need 1x @@ to cast this skill.", getitemlink(TerraniteOre)); end; } // Check cooldown if (@stoneheart_at > gettimetick(2)) { dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@stoneheart_at)); end; } // Setup @sk=TMW2_STONEHEART; @mp=475; @amp=55; // Check if you have mana to cast // MagicCheck(SkillID, Mana{, MP per level}) if (!MagicCheck(@sk, @mp, @amp)) end; // Destroy reagents delitem TerraniteOre, 1; // set cooldown @stoneheart_at=gettimetick(2); @stoneheart_at=@stoneheart_at+44; // As usual, magic profeciency affects success ratio if (rand(1,6) < abizit()+1) { .@mobId=Terranite; if (rand(9,12) < (abizit()*2)+1 && BaseLevel > 80) { .@mobId=TerraniteProtector; } // Summon Magic // SummonMagic(SkillID, MobID{, SkillLevelPerMob=2{, Level Override}}) SummonMagic(@sk, .@mobId, 4, MAGIC_LVL+getskilllv(@sk)-1); } else { dispbottom l("The spell fails!"); } // Get 4~5 mana experience point (this is NOT used by Mana Stone) GetManaExp(@sk, rand(4,5)); end; OnInit: bindatcmd "sk-stoneheart", "sk#stoneheart::OnCall", 0, 100, 0; end; }