// TMW2 script // Author: Jesusalva // // Magic Script: TMW2_FAIRYKINGDOM // // Summons snakes (mountain snakes if GHQ was completed and enough skill) - script sk#fairykingdom 32767,{ end; OnCall: // Other requeriments: 1x Fluo Powder if (countitem(FluoPowder) < 1) { dispbottom l("You need 1x @@ to cast this skill.", getitemlink(FluoPowder)); end; } // Check cooldown if (@fairykingdom_at > gettimetick(2)) { dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@fairykingdom_at)); end; } // Setup @sk=TMW2_FAIRYKINGDOM; @mp=400; @amp=42; // Check if you have mana to cast // MagicCheck(SkillID, Mana{, MP per level}) if (!MagicCheck(@sk, @mp, @amp)) end; // Destroy reagents delitem FluoPowder, 1; // set cooldown @fairykingdom_at=gettimetick(2); @fairykingdom_at=@fairykingdom_at+47-abizit(); // As usual, magic profeciency affects success ratio if (rand(1,6) < abizit()+1) { .@mobId=any(FireFairy, EarthFairy, WaterFairy, WindFairy, PoisonFairy); // Summon Magic // SummonMagic(SkillID, MobID{, SkillLevelPerMob=2{, Level Override}}) SummonMagic(@sk, .@mobId, 4, MAGIC_LVL+getskilllv(@sk)-1); } else { dispbottom l("The spell fails!"); } // Get 3~4 mana experience point (this is NOT used by Mana Stone) GetManaExp(@sk, rand(3,4)); end; OnInit: bindatcmd "sk-fairykingdom", "sk#fairykingdom::OnCall", 0, 100, 0; end; }