// TMW2 Script // Author: // Jesusalva // Description: // Trades Guild Coins for useful items // Variable: // #GUILDSHOP (bitmask) guilds,29,24,0 script Guild Coin Exchange NPC_NO_SPRITE,{ do { mes l("You have %d %s", countitem(GuildCoin), getitemlink(GuildCoin)); next; // Calculate fruit cost if (!(#GUILDSHOP & GEX_fruit1)) { .@fruitcost=200; .@fruitId=GEX_fruit1; } else if (!(#GUILDSHOP & GEX_fruit2)) { .@fruitcost=350; .@fruitId=GEX_fruit2; } else if (!(#GUILDSHOP & GEX_fruit3)) { .@fruitcost=500; .@fruitId=GEX_fruit3; } else if (!(#GUILDSHOP & GEX_fruit4)) { .@fruitcost=750; .@fruitId=GEX_fruit4; } else if (!(#GUILDSHOP & GEX_fruit5)) { .@fruitcost=1000; .@fruitId=GEX_fruit5; } else { .@fruitcost=false; .@fruitId=GEX_fruitMAX; } // Calculate mercbox cost if (!(#GUILDSHOP & GEX_merc1)) { .@merccost=50; .@mercId=GEX_merc1; } else if (!(#GUILDSHOP & GEX_merc2)) { .@merccost=100; .@mercId=GEX_merc2; } else if (!(#GUILDSHOP & GEX_merc3)) { .@merccost=175; .@mercId=GEX_merc3; } else if (!(#GUILDSHOP & GEX_merc4)) { .@merccost=250; .@mercId=GEX_merc4; } else if (!(#GUILDSHOP & GEX_merc5)) { .@merccost=350; .@mercId=GEX_merc5; } else { .@merccost=false; .@mercId=GEX_mercMAX; } // Calculate blueprint cost if (!(#GUILDSHOP & GEX_blue1)) { .@bluecost=75; .@blueId=GEX_blue1; } else if (!(#GUILDSHOP & GEX_blue2)) { .@bluecost=100; .@blueId=GEX_blue2; } else if (!(#GUILDSHOP & GEX_blue3)) { .@bluecost=150; .@blueId=GEX_blue3; } else if (!(#GUILDSHOP & GEX_blue4)) { .@bluecost=200; .@blueId=GEX_blue4; } else if (!(#GUILDSHOP & GEX_blue5)) { .@bluecost=250; .@blueId=GEX_blue5; } else { .@bluecost=300; .@blueId=GEX_blueMAX; } // Calculate arcmage boxset cost if (!(#GUILDSHOP & GEX_arcmage1)) { .@arcmagecost=30; .@arcmageId=GEX_arcmage1; } else if (!(#GUILDSHOP & GEX_arcmage2)) { .@arcmagecost=60; .@arcmageId=GEX_arcmage2; } else if (!(#GUILDSHOP & GEX_arcmage3)) { .@arcmagecost=90; .@arcmageId=GEX_arcmage3; } else if (!(#GUILDSHOP & GEX_arcmage4)) { .@arcmagecost=120; .@arcmageId=GEX_arcmage4; } else if (!(#GUILDSHOP & GEX_arcmage5)) { .@arcmagecost=150; .@arcmageId=GEX_arcmage5; } else { .@arcmagecost=150; .@arcmageId=GEX_arcmageMAX; } menuint l("Close"), 0, rif(.@fruitcost, .@fruitcost+l(" Coins - Mysterious Fruit")), .@fruitId, rif(.@merccost, .@merccost+l(" Coins - Mercenary Boxset")), .@mercId, rif(.@bluecost, .@bluecost+l(" Coins - Ancient Blueprint")), .@blueId, rif(.@arcmagecost, .@arcmagecost+l(" Coins - Arcmage Boxset")), .@arcmageId; mes ""; switch (@menuret) { case GEX_fruit1: case GEX_fruit2: case GEX_fruit3: case GEX_fruit4: case GEX_fruit5: case GEX_fruitMAX: if (countitem(GuildCoin) < .@fruitcost) close; delitem GuildCoin, .@fruitcost; getitem MysteriousFruit, 1; if (@menuret > 0) #GUILDSHOP=#GUILDSHOP|@menuret; break; case GEX_merc1: case GEX_merc2: case GEX_merc3: case GEX_merc4: case GEX_merc5: case GEX_mercMAX: if (countitem(GuildCoin) < .@merccost) close; delitem GuildCoin, .@merccost; getitem (#GUILDSHOP & GEX_merc3 ? MercBoxE : MercBoxD), 1; if (@menuret > 0) #GUILDSHOP=#GUILDSHOP|@menuret; break; case GEX_blue1: case GEX_blue2: case GEX_blue3: case GEX_blue4: case GEX_blue5: case GEX_blueMAX: if (countitem(GuildCoin) < .@bluecost) close; delitem GuildCoin, .@bluecost; getitem AncientBlueprint, 1; if (@menuret > 0) #GUILDSHOP=#GUILDSHOP|@menuret; break; case GEX_arcmage1: case GEX_arcmage2: case GEX_arcmage3: case GEX_arcmage4: case GEX_arcmage5: case GEX_arcmageMAX: if (countitem(GuildCoin) < .@arcmagecost) close; delitem GuildCoin, .@arcmagecost; getitem ArcmageBoxset, 1; if (@menuret > 0) #GUILDSHOP=#GUILDSHOP|@menuret; break; } } while (@menuret != 0); close; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, TopHat); setunitdata(.@npcId, UDT_HEADMIDDLE, GoldenWarlordPlate); setunitdata(.@npcId, UDT_WEAPON, JeansChaps); setunitdata(.@npcId, UDT_HEADBOTTOM, AssassinBoots); setunitdata(.@npcId, UDT_HAIRSTYLE, 25); setunitdata(.@npcId, UDT_HAIRCOLOR, 4); .sex = G_MALE; .distance = 5; end; }