// TMW2 Script // Authors: // Jesusalva // Description: // Link portals to soul menhirs like the teleporters from old // The price is temporary. This feature got in because no ship in Nivalis Port // PS. Anise => “Aisen” Anagram // TeleporterGate(TP_CURRENT) function script TeleporterGate { .@TP=getarg(0); // Validate .@x=array_find($@LOCMASTER_TP, .@TP); if (.@x < 0) return Exception("Invalid Teleport Point: "+.@TP); // Obtain current Teleport Point (.@IF) .@x=array_find($@LOCMASTER_MAP$, getmap()); .@IF=$@LOCMASTER_TP[.@x]; if (!(TELEPORTERS & .@TP)) { TELEPORTERS=TELEPORTERS|.@TP; mesn "Anise Inc."; mesc l("Location Registered. You are now capable to use this warp gate."); next; } mesc l("Where should I warp to?"); mesc l("Cost: 1 @@", getitemlink(PileOfAsh)), 1; if (!countitem(PileOfAsh)) close; next; menuint rif(TELEPORTERS & TP_FROST && .@IF != TP_FROST, l("Frostia")), TP_FROST, rif(TELEPORTERS & TP_HALIN && .@IF != TP_HALIN, l("Halinarzo")), TP_HALIN, rif(TELEPORTERS & TP_LILIT && .@IF != TP_LILIT, l("Lilit")), TP_LILIT, rif(TELEPORTERS & TP_TULIM && .@IF != TP_TULIM, l("Tulimshar")), TP_TULIM, rif(TELEPORTERS & TP_HURNS && .@IF != TP_HURNS, l("Hurnscald")), TP_HURNS, rif(TELEPORTERS & TP_NIVAL && .@IF != TP_NIVAL, l("Nivalis")), TP_NIVAL, rif(TELEPORTERS & TP_LOF && .@IF != TP_LOF, l("Land Of Fire")), TP_LOF, rif(TELEPORTERS & TP_FORT && .@IF != TP_FORT, l("Fortress Island")), TP_FORT, rif(TELEPORTERS & TP_BOSSR && .@IF != TP_BOSSR, l("Moubootaur Maze")), TP_BOOSR, l("None"), -1; mes ""; // Proccess menu if (@menuret != -1) delitem PileOfAsh, 1; else close; // Retrieve location specifics and warp .@x=array_find($@LOCMASTER_TP, @menuret); closeclientdialog; warp $@LOCMASTER_MAP$[.@x], $@LOCMASTER_X[.@x], $@LOCMASTER_Y[.@x]; return; }